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18:19, 3rd May 2024 (GMT+0)

Ch06 - Coal the Enchantress - Part 1.

Posted by FritzholmFor group 0
Fritzholm
GM, 1039 posts
toss the dice
and have fun
Sun 25 Mar 2012
at 08:36
  • msg #1

Ch06 - Quest for More Loot

Sunna Triplefang sits in the Harpers' Guild's meager library pouring frustratedly over another unhelpful ledger.

Why doesn't anyone know anything about a silly, magical, blank book?  We're the HARPERS for crying out loud.  What does it do?  What is it for?  Why is it so important?

"Oh Sunna..." says Samuel, the puppeteer, in a singsong voice from the door of the library.  "Guess who just walked through the gates of our fine city."
Sunna
player, 2 posts
Sun 25 Mar 2012
at 11:32
  • msg #2

Re: Ch06 - Quest for More Loot

Slowly Sunna looks up from the book she was paging through and frowns slightly. Is it another attempt of Samuel to cheer her up? Some trick? Or is there really something important going on? "I guess... the book?" she asks with a wry smile, knowing that a book, not even this ominous magical book, isn't able to walk. "Really, I have no idea, Samuel."
Fritzholm
GM, 1040 posts
toss the dice
and have fun
Mon 26 Mar 2012
at 00:43
  • msg #3

Re: Ch06 - Quest for More Loot

"Actually yes.  A trio of Triplefang traipsed in a totting a tome of tunes.  Eburacon's songbook to be exact.  They're in Genessa's office now," he says.

Well that's not the *what* you're interested in, but it is the *who*.

OOC:  The party is no longer in Genessa's office, but you can catch them before the leave the guild if you want to.
Holly
player, 492 posts
Protect the Land
to protect your Children
Mon 26 Mar 2012
at 11:51
  • msg #4

Re: Ch06 - Quest for More Loot

Walking out of the guild with Glumr and Farden, Holly asks them, "So what do you think about the idea to buy a building here? Saves us lugging coins around and we have the money available when we get the full amount collected for the book. We could probably rent it out or something to suppliment our income..."
Farden
player, 318 posts
the new guy
male fighter
Mon 26 Mar 2012
at 13:43
  • msg #5

Re: Ch06 - Quest for More Loot

"Sounds like a plan. This quest doesn't look like finishing any time soon, might as well be comfortable while we're at it."
Glumr
player, 643 posts
  Woodland
  Ninja
Mon 26 Mar 2012
at 14:53
  • msg #6

Re: Ch06 - Quest for More Loot

"I think that's a terrible idea!" Glumr says, speaking up kind of unexpectedly.  "I feel if we want to gain more coin so that we may finish our main quest, we should take the task of going to that tower.  We should spend the money on enchanted weapons and invest in ourselves so that we may accomplish our tasks, and perhaps even greater tasks without as much trouble.  We can invest that money on our equipment and it will allow us to accomplish so much more without risking our lives as much."  Glumr pauses.

"Last time we split the coin and everyone spent/gave their's all away.  I think we should invest into ourselves and then hide the remaining (or leave it in safe keeping) and continue to stockpile.  Only spending what we need on ourselves and our travels and leave it in a common pool until we part ways."

OCC - We need to get the tomb, and that means we need to make more money.  Bigger tasks and adventures.  We could use the edge like enchanted weapons to be able to pull of these things.  I think the tower should be our next quest as it will pay the most.
Sunna
player, 3 posts
Mon 26 Mar 2012
at 15:39
  • msg #7

Re: Ch06 - Quest for More Loot

"Thank you, Samuel." With a swift motion Sunna closes the book berfore her and stands up, putting the book under her arm. Another nod and a smile to Samuel and she hurries out of the room, to Genessas office. Maybe the people she's looking for are still there.
Holly
player, 493 posts
Protect the Land
to protect your Children
Mon 26 Mar 2012
at 17:03
  • msg #8

Re: Ch06 - Quest for More Loot

Holly pauses when Glumr does, taking a quick glance at the surroundings as they discuss their options. "Well, perhaps Glumr is right, we could do with some more magic on our sides, and that would mean we need to follow Ganessa's advice and keep away from the street suppliers and go and see Limon's Viseer, Cordelia. It might even get us another commission, you never know. As to the left overs, well perhaps there might be enough to put into a house or shop, and let someone else use it. Lets find out what Cordelia has on offer, and then work out what we might want. Certainly some form of healing might be useful to suppliment my own skills, and weapons for you guys."
Fritzholm
GM, 1041 posts
toss the dice
and have fun
Mon 26 Mar 2012
at 19:52
  • msg #9

Re: Ch06 - Quest for More Loot

Luckily there is plenty of background noise in the Harpers Guild hall.  You doubt anyone overheard any of your short traveling discussion as you head for the exit.

Before you get to the front doors, one of the harpers spots you, waves you down, and hustles over to you from across the room.

OOC:  It's Sunna Triplefang.  This would be a fine time to describe and introduce yourself.
This message was last edited by the GM at 04:45, Tue 27 Mar 2012.
Sunna
player, 4 posts
Tue 27 Mar 2012
at 03:41
  • msg #10

Re: Ch06 - Quest for More Loot

Sunna is about 5'8'' tall, but her features are missing the muscular shape of a trained warrior. Instead she's rather slim, but carries herself with some grace. Her black hair is tied back in a complicated braid, hanging down below her shoulders. There's a look of hope in her eyes as she spots the group and waves at them.
Sunna wears a light blue dress with a leather belt and a knife in its scabbard and carries a book under her arm.

"Greetings. I'm Sunna Triplefang. I heard about your visit here and I thought it would be nice to speak to some fellow clanfolk again." She smiles and for a moment it seems as if she wants to add something, but then keeps it to herself.
Farden
player, 320 posts
the new guy
male fighter
Tue 27 Mar 2012
at 04:35
  • msg #11

Re: Ch06 - Quest for More Loot

The stocky armored man smiles and gives her a bow. "Always good to meet a fellow clan member. What brings you to the Harpers?"
Holly
player, 494 posts
Protect the Land
to protect your Children
Tue 27 Mar 2012
at 11:11
  • msg #12

Re: Ch06 - Quest for More Loot

Holly glances over Sunna, trying to remember if they had met before, and then says, "Greetings cousin, as Farden asked, what brings you and the Harpers together?" Then Holly looks around the noisy place and suggests, "How about joining us in a drink. Do you know somewhere quiet and nearby?"
Glumr
player, 645 posts
  Woodland
  Ninja
Tue 27 Mar 2012
at 15:56
  • msg #13

Re: Ch06 - Quest for More Loot

"Quiet?  I doubt you can find that in a place that serves ale" Glumr chuckles, rolling some sweet leaf while they talk.  "Let us go find a nice tavern to sit and talk.'  Glumr pauses then takes Sunna's hand in introduction.  "It's a pleasure to meet a beautiful lady.  I am Glúmr, son of  Hólmfastr Triplefang.  My father died in clan raids when I was young.  My mother Astryd is still in Volge."  Glumr finished with a slight bow.

Glúmr is an averaged size man who is fit and a bit wiry.  His skin is tanned and his shaggy hair is sun bleached.  His eyes are hazle and seem to change color reflecting certain emotions. Glúmr wears a dark floppy large brimmed hat that can hang down, hiding his face or eyes. The hat blurs into the cloak Glúmr wears.  The cloak, colored dark earthy brown and wood and grass green colors,  has long flowing pieces to help break up his outline should he need to remain undetected.  It covers the leathers he wears for protection.  Glúmr's leathers and boots are brown with highlights of green, making his outfit ideal camouflage in the grasslands and spotted woodlots around the lands.

Glúmr typically has his pack on him, which is filled with all kinds of useful items for various situations.  He also has several pouches and pockets on his leathers and in his cloak which are also filled with handy things.  A bow and quiver fastened to the pack, a unique and large broad scimitar strapped to his hip, and a dagger on each boot complete his appearance.

Glúmr has started smoking a sweet leaf that is grown around the lands.  He's been known to have some of the rolled leaf hanging from his mouth, wisps of smoke flowing behind him, and blowing smoke rings while he ponders things.

OCC - This place is like a tavern, correct?  If not, then my post needs an edit.
This message was last edited by the player at 16:21, Tue 27 Mar 2012.
Fritzholm
GM, 1043 posts
toss the dice
and have fun
Tue 27 Mar 2012
at 16:08
  • msg #14

Re: Ch06 - Quest for More Loot

You're not really sure what to compare it to.  The Harpers Guild hall is like a school and a lodge and a town hall.  You could certainly sit down at a table here, but you doubt anyone will come serve you ale or food.  You'd probably have to bring your own food and drink.

Sunna is familiar with the taverns in town, most notably the Emerald Cobra.
Glumr
player, 647 posts
  Woodland
  Ninja
Tue 27 Mar 2012
at 16:23
  • msg #15

Re: Ch06 - Quest for More Loot

OCC - Updated post accordingly.   Looking forward to this next leg of the adventure.
Sunna
player, 5 posts
Tue 27 Mar 2012
at 17:28
  • msg #16

Re: Ch06 - Quest for More Loot

"I am here to learn", Sunna says simply, "my father, Baldvin Triplefang, the storyteller, sent me here." Taking a closer look at the group she adds: "As for a quiet tavern I fear I have to admit that Glúmr is correct, you won't find a quiet place where you can get a drink here. The Emerald Cobra is a nice place to stay for a drink, though, with good music even. How about I invite you for a drink over there?" Not that she's overly wealthy at the moment, but she's got enough copper pieces for a couple of drinks.
Fritzholm
GM, 1044 posts
toss the dice
and have fun
Tue 27 Mar 2012
at 22:08
  • msg #17

Re: Ch06 - Quest for More Loot

The Emerald Cobra is on the other side of the main, large, central street as the performers' clearing and Idora's boarding house where the party stayed during its last visit to Rankor Heights.  It's snuggled into the edge of a residential district bordering the merchants quarter.  The structure itself is built more like a small longhouse than most of the buildings you've seen in Rankor, and it makes more use of wood than stone.  Inside there's a hearth and taproom with individual tables and chairs instead of the common long tables with benches to either side.  Besides the hearth this room is lit by lanterns high along the outer walls and thick candles on the tables. It's nearing the early dinner hour and some patrons are already gathering even though food is not yet being served.

The staff and guests alike seem to know Sunna.  She leads you over to a little square table and goes off to fetch drinks for everyone as if she owns the place.  Scott (the large disembodied float eye, for the newcomer) gets some strange looks, but you're so used to that by now it hardly registers any more.  Soon you're all settled in and ready to talk it up.
Holly
player, 495 posts
Protect the Land
to protect your Children
Wed 28 Mar 2012
at 11:18
  • msg #18

Re: Ch06 - Quest for More Loot

Holly accepted the seat, and sat down, looking over Sunna again. "My name is Hollykahn Shipsail of the Triplefang Clan. Welcome Sunna, how can we help you?"

Holly is dressed in dark colours, mainly greens and blues, and wears a symbol around her neck which is well hidden from prying eyes. She carries a sickle and a sling as weapons, and seems rather fidgety in the confines of the inn, as if she would rather be outside. Currently tangled into her own hair is a length of black horsehair, as if entwined for some purpose.
Sunna
player, 6 posts
Wed 28 Mar 2012
at 18:39
  • msg #19

Re: Ch06 - Quest for More Loot

Sunna takes a sip of her drink, seemingly pondering the question. "It needs a bit of time to explain and I think in the end the question is rather how I can help you", she begins and leans a bit forward in her seat. "As you may have already noticed there is a lot of folk coming here for a drink, some to share some gossip, some in need of help. Usually I don't care much for gossip, unless it makes for a fine story. Usually people don't come to me for help. But this one day it was different, and I still don't know if it was real or a dream, or, perhaps, some kind of vision." Sunna makes a short pause and takes anther sip of her drink.
"I was told there would be war, a terrible war." For a moment Sunna looks at the others to judge their reactions. "I was told that something had to be done and that you were on the way to find the key to change things, maybe even prevent the war." There's another short pause.
"And when I believe what I was told, it's not the question how you can help me, but how I can help you."
Holly
player, 496 posts
Protect the Land
to protect your Children
Wed 28 Mar 2012
at 19:58
  • msg #20

Re: Ch06 - Quest for More Loot

"There have always been wars. We are lucky enough to live in one of the quieter times. So who told you there was a war coming, and what made you believe them?" Holly asked, intrigued. She could have made the statement herself over the last two days after their trip through the marshlands to get to the city. That and the goblins had been building up for something down there as well, not to mention the horrific sight of the dark troll breeding place they had done their best to destroy.
Glumr
player, 648 posts
  Woodland
  Ninja
Wed 28 Mar 2012
at 20:14
  • msg #21

Re: Ch06 - Quest for More Loot

Glumr nods.  "I feel it too.  My guess would be the dark woods.  The tension and trouble from that direction is great.  I feel the empire pressing on our lands, ready to take ours for their more..."  Glumr frowns in distaste "...sophisticated...  way of life.  Either way, I do not feel the lands are growing calmer and safer by any means."  Glumr takes a sip of ale, lights his rolled leaf and take a hard drag.

"We are on a quest to receive an item from the proctor.  He is willing to sell it to us for a larger sum of money.  I believe once we obtain this item, it will help us, as in our group at this table, bring peace to our lands."  Glumr looks to his friends as he has not really shared his thoughts on this with them.

"Recently my place in this life has started to become a bit more clear to me.  I have seen signs and agree with your dreams and feel this object, and more so our group, will be called on to return balance to our lands.  I believe it will get a lot worse for our lands before it gets better.  We're practically being infringed on from every border."  Glumr takes another hard drag and blows a large smoke ring, then blows small rings through the first.

"We must raise money to get this item from the proctor.  We have not decided, but there is a task to investigate some disappearing tower.  I hear it is very dangerous and a fools journey.  It was said with enchanted weapons we can hold our own.  If we all agree, I hope to journey north to accuire these weapons and then on to the tower to complete the task."

OCC - I forgot the details of the tower and just want to get some narrative post out so we can find the details about the tower later.


"I believe your vision." Glumr says quietly and in all seriousness "I think it is your place to aid us in our task.  I feel we must do this so we are prepared when the tension breaks and this war is at hand.  And to be prepared we need the object from the proctor.  If none are opposed, I would offer you a place at our side.  You see..."  Glumr pauses and looks around to make sure they are not being eavesdropped on and continues at a whisper.  Sunna needs to lean in to hear him.  "this object will allow the possessors to 'become legends' and will record all of the heroic deeds they perform until they depart this world."

Glumr again pauses and drinks down the last third of his ale.  "You see, I believe that this object and it's powers and other events have been put into place by higher powers.  I believe that my role, no our role, in this is to posess the object and return balance to our lands in a time of need.  And I believe that Ehlonna is pushing me, no us, in that direction." Glumr glances at Holly as she might disagree that Ehlonna is pushing and maybe Obad-Hai instead.  Perhaps they are both right.

Glumr leans back and continues in a less secretive voice "I would like you to join us in our quest for this item as our equal.  When we have enough coin, 10,000 for the proctor, you can choose to 'become a legend' as I will, or a share of the gold as Farden wanted.  I cannot say what it means to 'become a legend', but from what I said, I hope you understand what I believe.  And do not make that choice now, there is time for that later, simply make the decision of will you join us or bid us luck?"  Glumr goes to take a drink of ale, but realizes the mug is empty when he lifts it.  He sets it back on the table with a frown and a shrug.

OCC - Sorry for long post, but he had a lot to say.
Sunna
player, 7 posts
Thu 29 Mar 2012
at 03:41
  • msg #22

Re: Ch06 - Quest for More Loot

Sunna takes a deep breath. "The strange thing is, I don't know the woman who told me these things. But she knew about you and she knew my name. Somehow, I wasn't able to ask her questions, one moment she was there in her white dress, and then she was gone. It just, well, felt right, what she said." She shrugs, not looking all too happy about the meager explanation she has.

Listening to Glúmr Sunna empties her mug.
"Glúmr, you said something about becoming a legend, and that the book has something to do with it. The woman asked me if I'd choose to become a legend, too." Sunna takes a deep breath. "I'd like to join you, if you'd have me."
Farden
player, 321 posts
the new guy
male fighter
Thu 29 Mar 2012
at 04:46
  • msg #23

Re: Ch06 - Quest for More Loot

"Well, I suppose we could use the help. We've had a few of our members give up on the quest in recent times. Welcome tot he group, Sunna."
Holly
player, 497 posts
Protect the Land
to protect your Children
Thu 29 Mar 2012
at 08:04
  • msg #24

Re: Ch06 - Quest for More Loot

Holly looked over at Glumr with his comments about Ehlonna. She didn't bite, especially as it looked like the two gods might be working in the same direction. Her view went back to Glumr when Sunna mentioned the lady in white. Raising an eyebrow, she still remained quiet, letting the girl talk.

When Sunna had finished, and Farden had made his offer, Holly said, "Ummm, no disrespect to the boys, or yourself Sunna, but what skills do you bring to the group? I'll willingly accept any help in our quests, but it always nice to know what help you can provide."
Sunna
player, 8 posts
Thu 29 Mar 2012
at 18:39
  • msg #25

Re: Ch06 - Quest for More Loot

"You are right to ask, Hollykahn." Sunna nods to her and then smiles at Farden, who seemed to already have added her to the group. "First of all, I know some people here. Maybe one or two of them can be helpful, at least in gathering some information we might need. Also, gossip seems to find me. Second, I do know a bit about magic, which might be helpful when searching for magic weapons - or books. And third, the most important one for me but perhaps not the most important one regarding help, I am a skilled musician."
Fritzholm
GM, 1045 posts
toss the dice
and have fun
Thu 29 Mar 2012
at 22:46
  • msg #26

Re: Ch06 - Quest for More Loot

OK, now that Sunna has been accepted into the group what's your next move?

Allow me to mention a few plot leads and money making schemes:

* The Tower of Sowell - Disappearing lighthouse rumored to be full of treasure and undead.
     Might be a good idea to get magical weapons first.
     Mord said he knew of an Enchantress near Pliffa.

* The Copper Plate - Can you sell it to someone?  Do you *want* to sell it?

* Golems - Can you find one?  If so can you sell it to someone.
     Selling directly to Flavius...  probably no longer an option.
     Maybe Sunna knows something about golems.

* Bugbears - Bugbears killed the Ferisedan Warchief.
     Proctor Limon offered to reduce the price of the book to 8,000gp if you killed two bugbears and very publicly brought him the heads to raise Ferisedan morale and strike a blow for justice.

* The Eye - Is it Scottfard Ferisedan?  Can you restore him to human form?
     Renard had this to say on the subject:
     "The wandering minstrel eye was a human journeyman harper.  He's been cursed by a warlock for seeing something he shouldn't have.  Curiosity killed the cat, but it's only cursed your friend.  If I were you I'd get that curse broken before he bites it.  The sands in his hourglass are draining away."

* Cordelia, the Proctor's Vizier - Holly is keen to consult with one knowledgeable in magic.

* Elhonna's guidance - Glumr's awareness of the divine is growing.  He needs to speak to a priest or priestess of Elhonna.

* Gremlins - Snow found some gremlins in Rankor Heights.
     Maybe Sunna knows something about this.
     Doesn't look very profitable.

* Renard's house - A house for a fox.  How's that coming along?

* Jacob still on the loose - Farden would dearly love to give Jacob some paybacks.


Am I missing anything?
Farden
player, 322 posts
the new guy
male fighter
Fri 30 Mar 2012
at 05:50
  • msg #27

Re: Ch06 - Quest for More Loot

Farden has no fondness for Jacob, but he's not going to waste time chasing after that scumbag, now that they've got the book. Bugbears are too dangerous to hunt without something like a small army.

Golems and Tower of Sowell are looking like the best ideas.
Glumr
player, 649 posts
  Woodland
  Ninja
Fri 30 Mar 2012
at 15:32
  • msg #28

Re: Ch06 - Quest for More Loot

Glumr wants to check on  Renard's house on the way back north on the way to the next quest.  He suggests the tower and that requires enchanted weapons which they can invest in, and then those should make other quests more easy.

Glumr plans on speaking with a priest/priestess of Ehlonna at first opportunity.  Perhaps even in this city/area.

He would like to keep the copper plate, or make sure it goes to where it is needed.  The lizard people might still be an issue and if this is the only key to getting across the worlds, then it shouldnt end up in a collector's um... collection.

After the tower, when we have weapons, those bug bears are done.  Maybe they will randomly cross paths with some and worry about it when it's opportune.

Golems..  Why not.

Glumr feels a connection to the eye.  He would really like to solve the mystery of it and 'cure' the eye if appropriate.

Glumr votes for the tower to be the next destination and stop at Renard's on the way.  He thinks Sunna will get a kick out of the talking fox.
Fritzholm
GM, 1046 posts
toss the dice
and have fun
Sun 1 Apr 2012
at 03:35
  • msg #29

Re: Ch06 - Quest for More Loot

OK, looks like we have some agreement on the long term direction.  What do you want to do once you're done drinking in the Cobra with Sunna?
Farden
player, 323 posts
the new guy
male fighter
Sun 1 Apr 2012
at 07:10
  • msg #30

Re: Ch06 - Quest for More Loot

Check out this enchantress, see if we can score some magic weapons and holy water.
Fritzholm
GM, 1047 posts
toss the dice
and have fun
Mon 2 Apr 2012
at 04:35
  • msg #31

Re: Ch06 - Quest for More Loot

Perhaps there's a bit of confusion.  Coal, the enchantress, who is rumored to be able to create magical weapons lives near Pliffa, which is over a week's travel north of here on the far side of the Triplefang lands.  Cordelia, the Proctor's vizier, is somewhere here in Rankor Heights.  No word on what powers, if any, she possesses.
Holly
player, 498 posts
Protect the Land
to protect your Children
Mon 2 Apr 2012
at 09:13
  • msg #32

Re: Ch06 - Quest for More Loot

With Holly content that Sunna has skills the group could use, suggests to the group that they see if they can get an appointment with Cordelia. Turning to Sunna, Holly asks her if she knows where they might be able to find her at this time of day.
Glumr
player, 650 posts
  Woodland
  Ninja
Mon 2 Apr 2012
at 19:16
  • msg #33

Re: Ch06 - Quest for More Loot

Glumr would like to seek a priest/priestess of Ehlonna if convenient.
Sunna
player, 9 posts
Tue 3 Apr 2012
at 03:30
  • msg #34

Re: Ch06 - Quest for More Loot

Sunna seems a little surprised that someone wants to talk to Cordelia, but seeing that she might be the one most knowledgeable about magic here, and therefore magic weapons, makes her a logical choice.
She suggests either to speak to Proctor Limon to get to her, or to wait a few days, since she's known to visit the Harpers Guild now and then.

"I could introduce you to the local priest of Ehlonna here, Ewan is his name, if you want to, Glúmr", Sunna suggests.

Sunna mentions that she has heard about an old dwarven ruin which might contain some ancient, presumably broken golems up in the north. Maybe even a working one, too, but that is uncertain. "Several people went there in the past to look for treasures, but I doubt that the dwarves left anything worth more than a copper piece. Though it is said that there were working golems up there in past days, even after the dwarves left."
Farden
player, 324 posts
the new guy
male fighter
Tue 3 Apr 2012
at 04:13
  • msg #35

Re: Ch06 - Quest for More Loot

"I'd prefer not to bother the Proctor - he might ask questions about our recent doings that are best left unanswered. We can wait for Cordelia. Or we can check out the dwarf ruins, if they're not too far."
Glumr
player, 651 posts
  Woodland
  Ninja
Tue 3 Apr 2012
at 15:49
  • msg #36

Re: Ch06 - Quest for More Loot

"That would be appreciated"  Glumr says to Sunna.

"Agreed" he says to Farden  "We can investigate the ruins while we wait.  How far are they?"
Glumr
player, 652 posts
  Woodland
  Ninja
Tue 3 Apr 2012
at 15:49
  • msg #37

Re: Ch06 - Quest for More Loot

"That would be appreciated"  Glumr says to Sunna.

"Agreed" he says to Farden  "We can investigate the ruins while we wait.  How far are they?"
Sunna
player, 10 posts
Tue 3 Apr 2012
at 16:13
  • msg #38

Re: Ch06 - Quest for More Loot

"They're not close. North of Gollag and east of Pliffa, would be several days from here."
Holly
player, 499 posts
Protect the Land
to protect your Children
Tue 3 Apr 2012
at 18:18
  • msg #39

Re: Ch06 - Quest for More Loot

"Ummm, guys, I don't want to be in this city longer than I have to, you know that, but if we are taxed on every entry I would suggest we wait and see Cordelia before we leave. Let us find someone else to carry this gold around, so we can carry magic weapons, potions and such items." Holly looks seriously at Glumr and Farden for a moment, stiffling the comment that was on her mind about boys needing to be controlled.

Instead, Holly turns to Sunna and asks, "How long ago did Cordelia last visit the Harper's? Perhaps we could go, and leave the men to a drink and a meal"
Glumr
player, 653 posts
  Woodland
  Ninja
Tue 3 Apr 2012
at 18:36
  • msg #40

Re: Ch06 - Quest for More Loot

"I agree Holly.  My thoughts were if they were close, a few of us could venture from the city while the others stay here with gear.   We should make note of it next time we travel that direction."
Farden
player, 325 posts
the new guy
male fighter
Wed 4 Apr 2012
at 04:59
  • msg #41

Re: Ch06 - Quest for More Loot

"OK, so we're waiting for Cordelia. I don't mind. I could use a few days' rest. And I could really use a bath."
Fritzholm
GM, 1048 posts
toss the dice
and have fun
Wed 4 Apr 2012
at 06:22
  • msg #42

Re: Ch06 - Quest for More Loot

You decide to get a room at The Emerald Cobra adjoining Sunna's.  Holly, wanting to be apart from the boys (Snow's ways must've rubbed off on the druid), joins Sunna in her room.  This strikes Sunna as a bit odd.

"What's wrong with Glumr and Farden?" she asks Holly.

Sunna slides some of her stuff around to make room for a spare bed.

Glumr, Farden, and Scott settle into their room.  Farden hunts down a washtub in an unusual, unplanned courtyard made of of the backs of buildings meeting at strange angles behind the tavern.  He ends up having to fill the tub himself.  It's not as nice as being taken care of at Idora's, but the Cobra is certainly a welcome, restful improvement on campsites.

The next morning rolls around.  Breakfast is mead and your pick from a basket of sourdough biscuits baked a couple days ago.  Not many of the patrons or staff are about, either still sleeping or already hustled off to their daily activity.

Holly and Farden head over to the Harpers Guild hall to watch for Cordelia, armed with a reasonable description of the Vizier.

Sunna takes Glumr off to the Shrine of Ehlonna.  The shrine is less than an hour walk even at your leisurely pace.  It lies on the shore of a pool at the mouth of a spring.  The harsh, strong mid-day light sparkles and reflects of the softly rippling surface.  The shine itself is larger and more active than the one in Crim.  There are worshippers gathered in prayer groups in the shady areas.  Other than numerous benches and a small unlit fit pit there is a small lodge and a shack off to the side of the shrine.  Two white stone statues of unicorns stand rearing back by a mossy stone dais.

Sunna introduces Glumr to Ewan, the shrine's priest.  He is a bald, but not particularly old man dressed in sandals and white robes.  He sets down a bowl to greet Glumr.

"Grace be to you, Glumr Triplefang," he says.
Glumr
player, 654 posts
  Woodland
  Ninja
Wed 4 Apr 2012
at 20:22
  • msg #43

Re: Ch06 - Quest for More Loot

"And to you, Your Reverence"  Glumr politely greets the priest.  "It is an honor for me to be here at your shrine.  I've come to seek the guidance of you and Ehlonna."  Glumr takes a deep breath and starts to explain himself.  "You see, I have been traveling with my companions for some time now.  The road has been long and filled with adventures and travel.  During these travels, I have started feeling something.... It's hard to put words to it.  Sort of a kindling between nature and myself.  Something pulling me."

"Since I was a lad, I've spent time in nature.  Gathering herbs, tending animals, to patrolling the area around my home village. I've always respected Ehlonna and offered her my prayers and asked for her guidance as she seemed most in tune with what I have in my heart.  More so, I have started to feel that something is guiding me in my path in life.  I feel it pulling me toward conflict, toward the cause of the darkwood, toward the implements of Krammishir.  I feel the encounters I have been having are more than just chance.  I feel the natural balance changing.  Darkness pushing out light.  It's hard to say exactly as these are kind of feelings I've been having more than thoughts.  I've come to you to see if you can offer me some guidance, or to teach me how to find it.  I believe that Ehlonna is calling me to play my part, but that part is yet a secret to me as of yet... but still I feel as if she is calling me.  Is this silly?  Religion has not been an active part in my life, but I've always followed my heart.    I've always felt a connection to nature and Ehlonna, but lately I feel it's become stronger... almost a calling.  Forgive my rambling father, but you're the first that I've really spoke about this with."
Sunna
player, 11 posts
Fri 6 Apr 2012
at 06:19
  • msg #44

Re: Ch06 - Quest for More Loot

Sunna leaves Glúmr some space to talk with the priest and walks over to a bunch of flowers growing there. Her favorite place to sit down either to relax or to play some songs.
Fritzholm
GM, 1049 posts
toss the dice
and have fun
Fri 6 Apr 2012
at 16:04
  • msg #45

Re: Ch06 - Quest for More Loot

"I know what you mean, Glumr.  I felt a similar calling when I was to become the priest of this shrine.  I knew all the prayers and rituals, but imagine my surprise when the full wonders of Ehlonna's blessings were revealed to me.  Oh what a magical moment!" says Ewan, slowly throwing his arms open wide like a blossoming flower.

"I can not say for certain if you will receive the same guidance and blessings, young believer.  Allow me to teach you a few basic rituals.  Perform them each morning as you see fit.  Ehlonna is quite active in granting abilities to her followers.  At the very least the rituals will help you achieve a closer spirituality."

True to his word, Ewan spends a few hours teaching and coaching Glumr through some simple rituals and prayers.  The lessons are interupt from time to time by other pressing shrine business, but go pretty smoothly.  Glumr is left feeling excited and anxious to try one of the rituals out tomorrow morning.
Glumr
player, 655 posts
  Woodland
  Ninja
Fri 6 Apr 2012
at 16:32
  • msg #46

Re: Ch06 - Quest for More Loot

OCC - "That was easy"s easy"

Glumr thanks the priest for his time and collects Sunna to walk back to where the rest of the group may be.  Me makes sure to leave 2 gold pieces in the donation box as a thank you for the priests time.

OCC - sub'ed 2 F.GPs from my loot.

"So Sunna.."  Glumr says to her on the way back.  He sparks one of his rolled leafs and the sweet smoke trails behind the two as they walk "now that you are going to be accompaning us on our travels, the world is a dangrous place.  Have you had experience out in the wilds?"

On the way back, Glumr takes a short detour to stop in and say hello to his Gnome/Dwarf jeweler F'drick.  Not needing to do any business, just to say hello since he was in his neck of the woods.

OCC - No business and nothing really to say, just strengthening character relationships.
Sunna
player, 13 posts
Fri 6 Apr 2012
at 17:55
  • msg #47

Re: Ch06 - Quest for More Loot

Sunna thinks about her answer for a moment. "Let's say I won't be lost entirely, but better don't trust me with finding game for everyone, or to find my way out of a treacherous swamp. Finding some berries and avoiding the inedible ones, that's something I can help with."
Farden
player, 326 posts
the new guy
male fighter
Sat 7 Apr 2012
at 04:27
  • msg #48

Re: Ch06 - Quest for More Loot

Farden keeps largely to himself. Once he's done cleaning himself and his gear, the spends most of his time in the Harper's library, browsing through any book that catches his fancy. Mostly, plays and histories.
Fritzholm
GM, 1051 posts
toss the dice
and have fun
Sun 8 Apr 2012
at 19:21
  • msg #49

Re: Ch06 - Quest for More Loot

Sunna returns to Rankor and works at the Emerald Cobra for a while before checking up on the rest of the party at The Harpers Hall before dinner time.  Glumr joins the group after a quick stop off to chew the fat with F'drick.  No sign of Cordelia at the Harper's guild yet.

The same is true of the next day.  The day passes mostly uneventfully.  Overall, the Harper's guildhall is a good place to pass the time.  There is usually music and good conversation.  Our heroes are meeting quite a few harpers.

On the third day you are greeted in the hall by a pair Ferisedan raiders.

"Hello fellow travelers.  You are Triplefang adventurers in seek of coin, are you not?  I am Arwulf Ferisedan and this is my trusted friend Hackett Ferisedan.  We have been told that you have a magic device that can transport men to other worlds.  You would like to part with it for the right price, no?"

Arwulf is a large man dressed in exotic leather and furs that show off his impressive muscles.  Hackett is a smaller man, also armed and dressed in an impressive, but less showy fashion.  They are clearly wealthy clan members.  Raiding is quite lucrative.
This message was last edited by the GM at 06:46, Mon 16 Apr 2012.
Farden
player, 327 posts
the new guy
male fighter
Mon 9 Apr 2012
at 07:02
  • msg #50

Re: Ch06 - Quest for More Loot

Since the plate is not his, Farden does not participate in the negotiations. He will ensure that news of the raiders' arrival reaches Holly and Glumr.
Fritzholm
GM, 1053 posts
toss the dice
and have fun
Mon 9 Apr 2012
at 15:15
  • msg #51

Re: Ch06 - Quest for More Loot

All the player characters are present at the Harpers Hall when Arwulf and Hackett arrive.
Glumr
player, 657 posts
  Woodland
  Ninja
Mon 9 Apr 2012
at 15:49
  • msg #52

Re: Ch06 - Quest for More Loot

Fritzholm:
Sunna returns to Rankor and works at the Emerald Cobra for a while before checking up on the rest of the party at The Harpers Hall before dinner time.  Glumr joins the group after a quick stop off to chew the fat with F'drick.


OCC - When I posted in side converstation, I thought Sunna was with Glumr, like stopping in at passing on the way back. 

"My I ask why you want to acquire such a rare artifact?"  Glurm asks the man un sure of his intentions.  Glumr feels the plate is best served in the hands of the people who must deal with the Trogs.  It could be used to rescue those who are taken, or to perhaps thwart the ability of the Trogs to come to their lands.  More so what if these man want to raid those lands, inviting repercussions from the Trogs to the locals of that area.

OCC - Is the portal area in Triplefang lands?
Fritzholm
GM, 1054 posts
toss the dice
and have fun
Mon 9 Apr 2012
at 20:52
  • msg #53

Re: Ch06 - Quest for More Loot

"Why would you buy a ship?  To climb aboard and conquer far off lands, of course!  These dirty trogs are most deserving of pillage at the axe's blade, are they not?  Doubly so for destroying our great brothers and sisters in Gollag!" exclaims Arwulf.

"You are wanting for gold coins and we are wanting for revenge and glory.  It sounds like a solid match, does it not?"

"You understand we'd require some proof of this plate's powers," Hackett chimes in.


quote:
Is the portal area in Triplefang lands?


That's a sticky question.  The answer is yes and no.  Probable more no than yes.  Gollag is closer to Goldenpoint and Crim than it is to Ferisedan villages.  However, the area on either side of the eastern mountains has always been Ferisedan land, and Gollag is near completely populated by Ferisedan.  To complicate matters more Triplefang warriors (led by your friends Rolf and Vidar) are now stationed in Gollag to protect it.  This was done with an eye towards seizing Gollag for the Triplefang clan.  Heinrich is of the opinion that if the Ferisedan refuse to protect their village they deserve to loose it to the Triplefang.  The next step will be to send Triplefang settlers...  forced marriages...  run off any malcontents or Ferisedan troublemakers.  Messy business.
Glumr
player, 658 posts
  Woodland
  Ninja
Tue 10 Apr 2012
at 19:10
  • msg #54

Re: Ch06 - Quest for More Loot

OCC - That being said, then Glumr would think the plate should stay in triplefang hands as Triplefang would have to be those to deal with it.

"20000 gold coin for the plate and proof it works." Glumr says in a flat tone.
This message was last edited by the player at 19:10, Tue 10 Apr 2012.
Fritzholm
GM, 1055 posts
toss the dice
and have fun
Tue 10 Apr 2012
at 20:04
  • msg #55

Re: Ch06 - Quest for More Loot

Arwulf and Hackett look at each other, puzzled.

"Are you serious?" asks Hackett.  "If you are, we are wasting our time."
Farden
player, 328 posts
the new guy
male fighter
Wed 11 Apr 2012
at 05:58
  • msg #56

Re: Ch06 - Quest for More Loot

Farden raises an eyebrow at Glumr's offer - he knows a "bugger off" when he hears one. But he figures it's not his responsibility and stays quiet.
Holly
player, 502 posts
Protect the Land
to protect your Children
Wed 11 Apr 2012
at 09:53
  • msg #57

Re: Ch06 - Quest for More Loot

Holly had listened to the discussion, aware that it would lead to trouble in one form or another, and was prepared to see where it took them. If needed, she would happily get out of town in a hurry...

When Glumr made his request for 20,000 gold for the item, she relaxed a little, glad that Glumr was not contemplating selling the trog's out. Almost smiling, she wants to see the men walk away.
Glumr
player, 659 posts
  Woodland
  Ninja
Wed 11 Apr 2012
at 17:24
  • msg #58

Re: Ch06 - Quest for More Loot

Fritzholm:
Arwulf and Hackett look at each other, puzzled.

"Are you serious?" asks Hackett.  "If you are, we are wasting our time."


"Wasting your time?  No.  Unfortunately I speak in all seriousness.  Look at it like this.  You want me to turn over this plate which can take you to a place where the sea is sand and evil lizard people are rich, so that you may plunder it, keep the riches for your clan, and invite repercussions from the lizards to the surrounding area?  And you want it for a few coppers?"  Glumr laughs and lights some rolled leaf from a candle  "I'm sorry my friends, but that does not sound like a wise transaction for our clan.  I'm not sure if it's wise to even raid against them.  These things are best left for clan elders and war chiefs to ponder.  I am a simple herb gatherer and my burden is simply to keep such things."  Glumr is polite and matter of factually to the men, trying to convey that this is just they way it is.
Fritzholm
GM, 1056 posts
toss the dice
and have fun
Wed 11 Apr 2012
at 17:49
  • msg #59

Re: Ch06 - Quest for More Loot

"So be it," say Hackett waving in dismissive digust.  "Take your magic back to your Elders and Warchief."

"...herb gatherer..." mutters Arwulf, repeating Glumr's words.

The raiders aren't happy about the failed offer, but they have accepted it.  They exit the hall leaving our heroes to their waiting.
Fritzholm
GM, 1058 posts
toss the dice
and have fun
Sat 14 Apr 2012
at 05:41
  • msg #60

Re: Ch06 - Quest for More Loot

The next morning just after your group arrives at the Harpers Guild Hall a lovely young woman with bright red hair and a very intricate black and red dress enters the hall.  Sunna nudges Holly and points Cordelia out, but the gesture is unnecessary.  Everyone's attention was pulled to the woman when she entered the door.  Many of the harpers have heard that this group of Triplefang has been waiting to meet her.  Conversations pause and even the music quiets.

Cordelia smiles slyly at the reaction.  Her eyes play over the room, stopping knowingly where Glumr, Farden, and Holly are sitting.  She locks gazes with Farden and takes a couple of steps towards the party before her regard teasingly drifts off in another direction and she stops and shifts.

Holly stands up, a little intimidated, to go over and address the court vizier.
Farden
player, 329 posts
the new guy
male fighter
Sat 14 Apr 2012
at 09:27
  • msg #61

Re: Ch06 - Quest for More Loot

Farden straightens up and puts himself on parade rest, as the lady enters the room. He doesn't approach or speak, as he expects one of the others to lay out their request better than he could.

His armor and other gear have already been cleaned and polished, in preparation for this moment.
This message was last edited by the player at 09:28, Sat 14 Apr 2012.
Sunna
player, 17 posts
Sun 15 Apr 2012
at 15:28
  • msg #62

Re: Ch06 - Quest for More Loot

Seeing Cordelia enter Sunna straightens herself. She tries not to stare at the court vizier as she gives Holly a nudge. Not really certain if her help is needed in negotiating with Cordelia Sunna gives Holly as questioning look as the druid stands up to go over.
Holly
player, 504 posts
Protect the Land
to protect your Children
Mon 16 Apr 2012
at 15:36
  • msg #63

Re: Ch06 - Quest for More Loot

At the nudging Holly looks over questioningly at Sunna and then slips out her torpor. "Oh right. I better go.", Holly says, wondering why she had been volunteered for this job. Straightening her clothing Holly moved over to the vizier.

Bowing, Holly says, "My lady, my name is Holly, and my friends and I would like to discuss a matter. If you could spare us a moment?".
Glumr
player, 661 posts
  Woodland
  Ninja
Mon 16 Apr 2012
at 16:25
  • msg #64

Re: Ch06 - Quest for More Loot

Glumr notices the grace of vizier.  He also wonders how long her outfit would last outside of the walls of the city.  He smiles at the thought and watches Holly speak with her.
Fritzholm
GM, 1060 posts
toss the dice
and have fun
Mon 16 Apr 2012
at 18:17
  • msg #65

Re: Ch06 - Quest for More Loot

"Ah yes, Hollykahn Triplefang.  You stand out," she comments.

Funny coming from her.

Cordelia slips gracefully between Holly and the others with a fluid swish of her dress.  Standing next to Holly, her arm nearly around the druid, she addresses the others in a more projecting voice.

"Nice to meet you, Triplefang.  I am Cordelia Ferisedan, on the off chance you hadn't heard.  Please, don't feel you need to stand."

She turns to Holly, close enough that Holly takes a half step back out of politeness.

"What interests you, Holly?"

There's something vaguely familiar about Cordelia's look and voice, but you can't put your finger on it.
Glumr
player, 663 posts
  Woodland
  Ninja
Mon 16 Apr 2012
at 19:37
  • msg #66

Re: Ch06 - Quest for More Loot

Examine Look and Voice
This message was last edited by the player at 19:37, Mon 16 Apr 2012.
Farden
player, 330 posts
the new guy
male fighter
Tue 17 Apr 2012
at 04:31
  • msg #67

Re: Ch06 - Quest for More Loot

Farden nods in greeting but remains standing, although he is now standing in a more relaxed fashion.

He studies the woman, wondering what it was that was nudging his memory...

10:00, Today: Farden rolled 20 using 1d20+2. int check.

Holly
player, 506 posts
Protect the Land
to protect your Children
Wed 18 Apr 2012
at 15:34
  • msg #68

Re: Ch06 - Quest for More Loot

"Thank you my lady. We have been speaking with Genessa, and she recommends we come and speak with you about the possibility of gaining worthwhile magical items like weapons and potions. Would you be willing to help us find such items?" Holly asks, wondering why she thinks that Cordellia is familiar to her for some reason. Putting it to the back of her mind, she waits to hear whether the vizier was able to help them.
Glumr
player, 667 posts
  Woodland
  Ninja
Wed 18 Apr 2012
at 15:48
  • msg #69

Re: Ch06 - Quest for More Loot

Glumr wonders if there is any similarity between her and the women Jacob have had around. Black betty or perhaps someone he's seen on the farm?  He just cant seem to place her.
Fritzholm
GM, 1066 posts
toss the dice
and have fun
Thu 19 Apr 2012
at 18:39
  • msg #70

Re: Ch06 - Quest for More Loot

"My, you are trying to scoop up all the magic you can, aren't you?  Potions and scrolls are simple enough, but costly.  Did you have something in particular in mind?"

She glances over to regard the others then resumes talking to Holly.  She's speaking clearly enough for all the PCs to hear.

"Weapons, now that's a different story.  There's a holy artifact here and there and that's it.  You're not likely to pry a prize like that out of a crusader's hands," she says tapping Holly's hand with her fingertip, "no matter how much gold you use as grease."

You do remember Arkus saying that his warhammer was one such holy relic.


"Going after a bugbear's head?" Cordelia ventures a guess.
Holly
player, 507 posts
Protect the Land
to protect your Children
Fri 20 Apr 2012
at 00:01
  • msg #71

Re: Ch06 - Quest for More Loot

Holly feels strange with the physical contact, although it doesn't appear to be threatening. Looking over to the others before she replies, Holly says, "That was one suggestion we were discussing. As to potion, I am personally looking for something that would make one of us invisible, and perhaps for the best healing potions we could get. I'd not thought about scrolls."

Holly thought about what was being said, and still didn't understand the undercurrent of the conversation. It was if there was something more to learn, but she wasn't quite seeing it the right way...

COnsidering for a moment, Holly added, "For me, I would like to know who makes the best quality spears. One's that don't bend or break."
Farden
player, 331 posts
the new guy
male fighter
Fri 20 Apr 2012
at 04:37
  • msg #72

Re: Ch06 - Quest for More Loot

"Holy water." says Farden, then elaborates. "We've seen some strange things on our travels, the kind regular weapons might not help with. So holy water, and anything else that can deal with specters and such-like."
Sunna
player, 21 posts
Fri 20 Apr 2012
at 15:04
  • msg #73

Re: Ch06 - Quest for More Loot

Sunna listens with interest to the conversation. It's not that she doesn't know about the party's goals by now, but she curious to know what they want to achieve first.
Fritzholm
GM, 1067 posts
toss the dice
and have fun
Fri 20 Apr 2012
at 19:51
  • msg #74

Re: Ch06 - Quest for More Loot

Cordelia smiles at Holly.

"A potion that will make you invisible...  Yes, that I can help you with.  I may even have one brewed up already.  Potions to make you stronger or faster, protection in combat, even love potions are all within my abilities, but holy water, healing potions, and blessed weapons?"

"I'm no priestess," she adds with just a hint of wickedness.

"A potion will cost you 500 gold, Holly Triplefang.  How many would you like?"



Holly and Glumr remember that the best prices (for Triplefang) on healing potions and holy water can be found at Goldenpoint.

http://triplefang.yoyo-pete.co...u.php?id=goldenpoint
Sunna
player, 22 posts
Fri 20 Apr 2012
at 20:14
  • msg #75

Re: Ch06 - Quest for More Loot

Sunna thinks about the offer, not quite certain if it is a good price or not. 500 gold pieces is a lot of money, but then it's nothing simple Holly is asking for. I wonder if Holly has that gold to spend...
Farden
player, 332 posts
the new guy
male fighter
Sat 21 Apr 2012
at 07:13
  • msg #76

Re: Ch06 - Quest for More Loot

Farden speaks up. "There is no need to rush, it's a big purchase. Where and when can we get in touch with you, once we have made a decision?"
Fritzholm
GM, 1069 posts
toss the dice
and have fun
Mon 23 Apr 2012
at 16:04
  • msg #77

Re: Ch06 - Quest for More Loot

"No rush at all.  In fact if you want more than a couple potions I'll need a few days to create them.  You can let Genessa know if you decide to buy some potions, how many, and what kind.  She and I stay in touch.  She can hold the gold between purchase and delivery too."

"Good luck with your holy water and magic weapons," Cordelia says sweetly, but the words "magic weapons" have a teasing, condescending tone to them.

She gives you a pleasant wave and turns to head up the stairs.
Glumr
player, 672 posts
  Woodland
  Ninja
Tue 24 Apr 2012
at 14:53
  • msg #78

Re: Ch06 - Quest for More Loot

Glumr frowns.  Apparently gearing up for the next leg of the adventure may not be as easy as it sounds.

"I think we should travel toward Pliffa and find Coal Triplefang.  She is the enchantress of weapons I hear about and no other comes to mind.  We should speak with her before we make any larger purchases.    On the way, we should pass through Crim and see if Nathan has constructed the cottage for our friend."
Sunna
player, 23 posts
Tue 24 Apr 2012
at 16:31
  • msg #79

Re: Ch06 - Quest for More Loot

While Cordelia moves towards the stairs Sunna watches her, then turns back to the others and shakes her head slightly. "I think we should talk to the priest first" she says, then puts a finger to her lips nods towards the stairs and motions to Glumr and the others to go outside. Turning towards the door she adds: "He mentioned a sword of a hero to me yesterday, maybe it could be of use to us? If we can find it, that is." After a few steps she turns around just enough to get a glimpse at one of her companions, to see if they follow her and continues towards the door.
Holly
player, 508 posts
Protect the Land
to protect your Children
Tue 24 Apr 2012
at 17:47
  • msg #80

Re: Ch06 - Quest for More Loot

Holly had been in thought about the costs indicated for potions, and wished she had learnt more on that topic herself. Perhaps if she had time she could take that on as her next personal goal. For now, it looked like the potions on offer were likely to be more expensive than she was willing to pay.

When Sunna tried to lead the group outside, she started paying attention and said, "Sounds like a lead to at least check out. The prices here are not to my liking."
Glumr
player, 673 posts
  Woodland
  Ninja
Tue 24 Apr 2012
at 18:21
  • msg #81

Re: Ch06 - Quest for More Loot

Glumr follows Sunna with the rest of his party.  "It cant hurt checking into it." Glumr says to her.  "Being local, and a harper, I hope that you might be able to turn up these sort of leads easier then us.  Either way, we need to gear up as we will need all the advantages we can get."
This message was last edited by the player at 18:22, Tue 24 Apr 2012.
Sunna
player, 24 posts
Tue 24 Apr 2012
at 18:30
  • msg #82

Re: Ch06 - Quest for More Loot

"Well, if I am good at turning up leads is debatable", Sunna says with a wry grin, "but usually I do have a good feeling about people. When they can be trusted - and when it's better not to say too much." Once out of earshot of the guild hall Sunna relaxes visibly. "Some people... well, let's say it felt better to leave. Sorry for having hurried you so."
Fritzholm
GM, 1070 posts
toss the dice
and have fun
Tue 24 Apr 2012
at 18:52
  • msg #83

Re: Ch06 - Quest for More Loot

OK, what's next?  Did Holly want to shop for a masterwork spear?  Are you ready to settle up at The Emerald Cobra and leave town?  Where's your next destination?  Crim?  Gollag?  Goldenpoint?  Pliffa?
Holly
player, 509 posts
Protect the Land
to protect your Children
Tue 24 Apr 2012
at 20:18
  • msg #84

Re: Ch06 - Quest for More Loot

[We will be taxed heavily on our next visit, so is there anything we want to get?]

Holly considers for a moment and says, "I need a spear. One of the best we can get, with a keen edge and sturdy shaft. I'd say get it here and now, if we can stay around to look for one. I hate having to get close to the people trying to kill me, and even I can handle a spear well enough."
Glumr
player, 674 posts
  Woodland
  Ninja
Tue 24 Apr 2012
at 20:39
  • msg #85

Re: Ch06 - Quest for More Loot

Sunna:
"Some people... well, let's say it felt better to leave. Sorry for having hurried you so."


"No worries.  I'll heed your advice in such situations as you would heed mine in the wilds I would hope."

In reply to Holly (msg #84):

"Holly... Do you want to look for a masterwork, or wait till we see the weapon enchantress?    I think our next trip should be to visit her.  On our way back here, we can plan better and not come into town with as much money and gear to prevent our taxation."

OCC - I dont remmeber the detail about the disapearing tower.  Like do we just head out, or do we need to talk to who ever brought it up?  I forget the details, but I think we should go there next.
This message was last edited by the player at 20:41, Tue 24 Apr 2012.
Holly
player, 510 posts
Protect the Land
to protect your Children
Tue 24 Apr 2012
at 20:54
  • msg #86

Re: Ch06 - Quest for More Loot

"From what I have heard, the old weapons had to be of a special quality to accept the magic. I just want a spear that won't break on me, so the better quality it is the better." Holly says, aware that getting a good quality spear should be easy enough. The local city guard used spears a lot from her observations, and she assumed many of them might pay a little extra for a spear that wouldn't break on them.
Fritzholm
GM, 1072 posts
toss the dice
and have fun
Tue 24 Apr 2012
at 21:26
  • msg #87

Re: Ch06 - Quest for More Loot

Holly remembers a girl in a skimpy cat costume saying these words directly to her during your last visit to Rankor Heights:

quote:
"Want something special?  The Creodont Armory's three master blacksmiths can make it for you.  They'll put an edge on your blade so sharp you'll be slicing your foes to ribbons."


Three master blacksmiths...

They might have special, high quality, magic ready, spears there that wont break.
Holly
player, 512 posts
Protect the Land
to protect your Children
Wed 25 Apr 2012
at 10:16
  • msg #88

Re: Ch06 - Quest for More Loot

Holly stops in her tracks and then begins walking again. "I remember from our last time here hearing about a likely place. An armoury with three masters. Creo- something I think it was. Sunna, do you know them? And can you lead me there?"
Glumr
player, 675 posts
  Woodland
  Ninja
Wed 25 Apr 2012
at 15:40
  • msg #89

Re: Ch06 - Quest for More Loot

Glumr's ears perk up.   "I know that place.  The Creodont Armory  They had an interesting crier I recall." He chuckles to himself at the memories.

Glumr had been thinking that they would trade some gold for enchanted weapons down the road.  Holly's comment makes him think that perhaps he was wrong.  Perhaps they should be prepared with weapons to take an enchanting.  "Perhaps we should all consider if our weapons.  I'd like to ask one of the master smiths to look at my sword I brought back from the portal.  And maybe think about a new bow."
This message was last edited by the player at 15:42, Wed 25 Apr 2012.
Fritzholm
GM, 1073 posts
toss the dice
and have fun
Wed 25 Apr 2012
at 21:22
  • msg #90

Re: Ch06 - Quest for More Loot

You make your way to the Creodant Armory.  A large sign depicting an orange wildcat with large teeth hangs over a set of double doors.  A pair of sturdy guards stand near the doors.  It's rare to see a shop this busy.  There are bunches of customers and you can hear armorers pounding away at the forge.  They have racks and racks of all sorts of different types and sizes of weapons as well as a few suits of metal armor on display.

A merchant approaches you as you walk in.

"Allo friends, looking for blades or protection?"

You tell him that you are looking for weapons of extraordinary quality, beginning with a spear for Holly.

"Igh quality you say? Well you've come to the right place. We ave a small, but distinguished selection of only the finest.  Before we worry with that, lets see what length of spear you're most comfortable with, shall we?"

Holly tries out various spears.  There is a standard small spear, which you can use one handed, but anything longer and heavier feels too unwieldy for one hand.  You have to grip them two handed.  The even larger spears feel more like pike.  That's not what you're looking for.

For simplicity's sake we'll assume that you can get a masterwork weapon of any normally available type (so no masterwork scimitars).  Their stock of pre-made masterworks is small, and not on display, but as luck would have it they happen to have what you want.  A masterwork weapon costs 300gp more than a normal weapon and grants you a +1 to hit.
Farden
player, 334 posts
the new guy
male fighter
Wed 25 Apr 2012
at 22:00
  • msg #91

Re: Ch06 - Quest for More Loot

Farden is more interested in the idea of potions and holy water than weapons, for the moment. He will also mention to the others:

"I'm getting the strangest feeling I've seen Cordelia before. Sunna, do you know if she's been out of town recently for any length of time?"

Sunna
player, 25 posts
Thu 26 Apr 2012
at 04:05
  • msg #92

Re: Ch06 - Quest for More Loot

Even without much knowledge in weaponsmithing Sunna can see that there are some fine weapons there.

Turning to Farden Sunna frowns, thinking about the question. "There are a lot of rumors about Cordelia, but her leaving town... let me think..."
Fritzholm
GM, 1074 posts
toss the dice
and have fun
Thu 26 Apr 2012
at 06:18
  • msg #93

Re: Ch06 - Quest for More Loot

"... some relevant information about local notable people..."

This is a textbook case for a Bardic Knowledge roll.  Go for it.
Holly
player, 513 posts
Protect the Land
to protect your Children
Thu 26 Apr 2012
at 08:05
  • msg #94

Re: Ch06 - Quest for More Loot

Holly took her time to find a spear that would suit her needs. The very long ones were too much for her, and would likely not be of much use without a lot of training. The shortest spears seemed to her liking, but she had planned to be able to fend off charging animals and creatures with it, and she didn't think it was sturdy enough for that. So she picked out a well worked spear that needed two hands to handle properly, but would suit her purposes. She thought it wouldn't cause too much trouble when mounted either, but she wondered what Moonlight would make of it.

Paying the cost, she waited for the others to finish making a choice, and wandered over to the armourers to watch them working. She was intrigued, although aware that her skills lay best without metal armour. Which put her onto whether there was a good leather maker attached to the armory. Going up to one of the merchants, she asked about high quality leather armour to replace the one she was wearing.
Glumr
player, 676 posts
  Woodland
  Ninja
Thu 26 Apr 2012
at 13:28
  • msg #95

Re: Ch06 - Quest for More Loot

Glumr noses around the armory.  He's been here before and vaguely remembers what is around.  "Excuse me"  Glumr gets the attention of the merchant.  "Have you any longbows of similar quality to that spear.  I'm looking for something of exceptional quality.   And likewise, I've picked up this weapon in my travels and wondered if you might be able to tell me the quality and worth from a smith's eye."
Sunna
player, 26 posts
Thu 26 Apr 2012
at 16:12
  • msg #96

Re: Ch06 - Quest for More Loot

After several moments of thinking Sunna shakes her head. "I don't know of any recent absence." Though if all rumors are true Cordelia would well be able to leave without anyone noticing. "Why do you ask?"
Farden
player, 335 posts
the new guy
male fighter
Thu 26 Apr 2012
at 21:25
  • msg #97

Re: Ch06 - Quest for More Loot

Sunna:
After several moments of thinking Sunna shakes her head. "I don't know of any recent absence." Though if all rumors are true Cordelia would well be able to leave without anyone noticing. "Why do you ask?"


"Just trying to figure out where it was I might have seen her."

Fritzholm
GM, 1075 posts
toss the dice
and have fun
Thu 26 Apr 2012
at 22:00
  • msg #98

Re: Ch06 - Quest for More Loot

Is Holly buying a standard quality spear?  I noticed that she has the weapon focus sickle feat.  It'd be a shame to buy a very expensive weapon of a different type.

"Oh yes sir, we ave not one but two extraordinarily supple longbows to choose from.  The excellent craftsmanship seems to go unappreciated by our larger, brasher costumers.  They tend 'wards shooting arrows arder instead of straighter.  What good is might if you don't it your target?"

He brings both bows out from the cellar from Glumr to look at.
Holly
player, 515 posts
Protect the Land
to protect your Children
Fri 27 Apr 2012
at 11:41
  • msg #99

Re: Ch06 - Quest for More Loot

Holly is pleased with her choice of such a high quality spear, and moves on to discuss whether they have any equivalent quality sickles. Not considered by many to be a weapon, and long assosciated with druids, she half expected there to be little or no chance of finding one to her liking. That she was shown a particularly good example, which seemed to fit nicely into her hands, was a pleasant surprise for Holly. Checking the price, she considered whether it would be right to spend her share of the funds on another weapon. Deciding it was, Holly asked for it as well as the spear.

[Masterwork Spear and Masterwork Sickle to be bought.]
Glumr
player, 679 posts
  Woodland
  Ninja
Fri 27 Apr 2012
at 15:27
  • msg #100

Re: Ch06 - Quest for More Loot

Glumr looks at bows, seeing if on seems to be more advantagoous to his style and looking at the athetics.

OCC - So what's up?  Same deal as Holly?  $300 + normal cost- What kind of modifier do they give?
Fritzholm
GM, 1076 posts
toss the dice
and have fun
Sat 28 Apr 2012
at 18:31
  • msg #101

Re: Ch06 - Quest for More Loot

Same deal.  The bow is +1 to hit.

So, after you conclude your shopping:

Masterwork Spear      302Fgp  6lbs
Masterwork Sickle     306Fgp  2lbs
Masterwork Longbow    375Fgp  3lbs
Masterwork Longsword? 315Fgp  4lbs


You are left with either 1263Fgp or 948Fgp depending on whether Farden wants a masterwork longsword or not.

You can sell your old weapons back for 40% of their original value if you'd like: Sickle 24Fsp, Longbow 300Fsp, Longsword 60Fsp.

It's still early and Sunna is anxious to get out of town.  If you'd like to go settle up at the Cobra (Sunna's room is part of her compensation, but 4 nights for the other room is 8Fgp, which I'll take out of the party fund) you can hit the road and get to Utsk by nightfall.
Fritzholm
GM, 1078 posts
toss the dice
and have fun
Mon 30 Apr 2012
at 19:36
  • msg #102

Re: Ch06 - Quest for More Loot

Any other business in Rankor, or are you ready to head out?
Glumr
player, 680 posts
  Woodland
  Ninja
Tue 1 May 2012
at 16:09
  • msg #103

Re: Ch06 - Quest for More Loot

Glumr was looking for the sake of looking, but he notices one of the two high quality bows has a small unicorn symbol worked into the detailings on it.  He feels it must be some type of sign from the goddess herself as he thinks her hand is heavy in guiding their group.

Glumr picks up the bow and does a test draw with it.  He can feel the quality in the craftmanship.  He does not doubt the merchant's claim.   "This one.  I will take this one."  He tells the merchant.  Glumr sells his old worn bow as part of the transaction.

...

"I dont have any other business in town, let us pay for our stays and get on the trail.  The first leg north is a dangerous one." Glumr says to his friends in all seriousness.
Sunna
player, 28 posts
Tue 1 May 2012
at 16:17
  • msg #104

Re: Ch06 - Quest for More Loot

"The Harpers know that I'm leaving, so there's nothing left to do for me here", Sunna says.
Holly
player, 518 posts
Protect the Land
to protect your Children
Tue 1 May 2012
at 17:25
  • msg #105

Re: Ch06 - Quest for More Loot

"And from my point of view, I'd rather get out of here and into the countryside again. Moonlight will no doubt admonish me for being away for so long!", Holly says, having sold her old sickle back to the merchant to garner a few silver for her pocket. With her shopping done, Holly wants to get out of the confining walls and get back to the wilds.
Fritzholm
GM, 1079 posts
toss the dice
and have fun
Wed 2 May 2012
at 16:15
  • msg #106

Re: Ch06 - Quest for More Loot

You settle up at The Emerald Cobra.  They're sad to see Sunna go.  She was a popular draw there, but it's time for her to move on.  They'll need to look into getting another resident harper.

You pick your horses up at Jeremy's ranch and Holly reunites with Moonlight.  It's an easy ride to Utsk as always, but it's quite hot.  You're in the heart of the sweltering part of the summer.

The moon is full during your journey through the marshy, hills.  The going is slow and hot and miserable again.  At least you aren't burdened by unnatural dark mist this time, but the trip isn't any more pleasant.  You do manage to avoid fighting any monsters this time around.  All in all the trip from Ustk to Kammarra takes 6 days, two more than usual.  You arrive in Kammarra exhausted just as three other travelers from Rankor Heights arrive by ferry.  You can't help but notice that they are relaxed and full of energy to begin their trip northward towards Trellor, while you have to spend a full day resting in Kammarra to recover.

It storms all day and night while you're in the little fishing village.  You're thankful to be under a roof and not slogging through the wet another day.  The storms also break the heat a little, which is good. You ride off towards Crim.

On the second day you come to the wooded area where you asked Nathan to build the cottage.  You search around a bit without finding the cottage itself.  You do however find Reynard.

"I sniffed you whip through here in a hurry at the new moon.  I knew you'd be back soon enough," says the fox.

Even though Glumr had talked about this, Sunna wasn't quite prepared to be talking to a fox.
Glumr
player, 681 posts
  Woodland
  Ninja
Wed 2 May 2012
at 17:24
  • msg #107

Re: Ch06 - Quest for More Loot

"'Lo my friend. It's good to see you again.  Of course we would come back.  Where else can we hear such aged wisdom and tales of old?  I was hoping to find you happy in a cottage at this point.  I have a good builder by the name of Nathan contracted to build it."  Glumr smiles, happy to see such a wondrous creature.
Fritzholm
GM, 1080 posts
toss the dice
and have fun
Wed 2 May 2012
at 17:45
  • msg #108

Re: Ch06 - Quest for More Loot

Shafts of sunlight filter through the lush greenery here.  It's a bit cooler in the woods than it is out on the shadeless grassland.  The quiet background sound of various songbird lilts on what little breeze there is.

"Oh, they have come and built the cottage already.  Might even had time to forget where they put it.  Humans tend to let things like that slip away.  Would you like to see it?" he turns back to ask, already trotting ahead a few steps.
This message was last edited by the GM at 17:46, Wed 02 May 2012.
Sunna
player, 29 posts
Wed 2 May 2012
at 18:27
  • msg #109

Re: Ch06 - Quest for More Loot

"That's..." Sunna says when she hears the fox speak for the first time. Hearing about a talking fox is one thing, hearing it talk is another matter altogether. "Nice to meet you", she finally manages to say and exchanges a glance with Glumr, her eyes gleaming with delight. "I'd love to see the cottage."
Glumr
player, 682 posts
  Woodland
  Ninja
Wed 2 May 2012
at 18:30
  • msg #110

Re: Ch06 - Quest for More Loot

"I would very much." Glumr says and follows the fox.
Farden
player, 337 posts
the new guy
male fighter
Wed 2 May 2012
at 18:39
  • msg #111

Re: Ch06 - Quest for More Loot

Farden was quite curious as to what a cottage inhabited by a talking fox would look like, and tags along as well.
Fritzholm
GM, 1081 posts
toss the dice
and have fun
Wed 2 May 2012
at 19:45
  • msg #112

Re: Ch06 - Quest for More Loot

quote:
"Nice to meet you."


"I'm sorry I didn't introduce myself.  Holly named me Reynard."

The fox nods in Sunna's direction.

"Are you the one who speaks to goblins?" he asks.

Reynard leads you all a short distance through the woods.  Scott plays a pipes and strings tune that is quite woodsy and a bit whimsical, but doesn't finish it by the time you reach the cottage.  It looks new and well made.  In every other way it is normal and unremarkable.  Reynard slips through a wooden flap at the base of the front door, leaving everyone and their horses standing outside a closed door.  You hitch horses to nearby trees.  Farden tries the door and finds it unlocked.  You all go inside.

When you enter there are not one but two foxes inside.  One stands up with a startle and sniffs, its ears perked up.  Holly and Glumr are able to tell the foxes apart right away, one of them being a male (Reynard) and the other being a female.  The others are clued in when Reynard speaks.

"Welcome to the fine cottage you have provided for me for the winter.  I thank you, graciously.  What do you think?  I'd light a fire, but its hot enough already."

There a nest of sorts on one edge, and a pile of small bones and twigs, but otherwise it's quite dark and empty.  You were expecting furniture for some reason.
Farden
player, 338 posts
the new guy
male fighter
Thu 3 May 2012
at 10:57
  • msg #113

Re: Ch06 - Quest for More Loot

"It's a nice enough place. I'm glad you've found company to share it with. So, has there been anything interesting happening in our absence, or has it been all peaceful?"
Holly
player, 519 posts
Protect the Land
to protect your Children
Thu 3 May 2012
at 13:36
  • msg #114

Re: Ch06 - Quest for More Loot

Holly admired the building as they approached, and then smiled when she saw the female fox. "It is good to see you again Reynard, and in such lovely company. It is good to see you both well", Holly said as the others got acquainted with their friend.
Sunna
player, 30 posts
Thu 3 May 2012
at 15:11
  • msg #115

Re: Ch06 - Quest for More Loot

"I'm Sunna." She nods to the foy Reynard and smiles. "And yes, I do speak to goblins, sometimes, if need be. But they're not very entertaining." Question is where Reynard heard that from, though one shouldn't underestimate a speaking fox. Either way, it's no secret.

"Really, a nice place to stay." Though Sunna is surprised by the lack of furniture she doesn't show. It's a stupid thought to think foxes would need furniture, after all.
Fritzholm
GM, 1082 posts
toss the dice
and have fun
Fri 4 May 2012
at 15:36
  • msg #116

Re: Ch06 - Quest for More Loot

"I assume you have questions, even if this was mainly a social visit.  Ask away.  Hopefully I can be of some help."

"I'd also love to hear where your travels take you next," he adds.
Fritzholm
GM, 1083 posts
toss the dice
and have fun
Mon 7 May 2012
at 21:04
  • msg #117

Re: Ch06 - Quest for More Loot

The room was quiet.

"Really?  No questions?  Here I thought humans were curious to a fault."
Farden
player, 339 posts
the new guy
male fighter
Tue 8 May 2012
at 09:53
  • msg #118

Re: Ch06 - Quest for More Loot

"I did ask if anything interesting has been happening around here. But no, we have nothing specific to ask about, at least none that I remember."
Holly
player, 520 posts
Protect the Land
to protect your Children
Tue 8 May 2012
at 10:45
  • msg #119

Re: Ch06 - Quest for More Loot

Holly shook herself, and looked at Reynaud, "Well, you have met the eye before, but we might have a little more news about him." Holly says, explaining the possible news that the eye was once a Harper, who had been lost for years.

"Of course, it is just as likely that you are the Harper in question. Either way it is intriguing."

"We are off to find more adventure. Have you ever come across a Golem?",
Holly asks, and then waits for Glumr to ask about the disappearing tower.
Glumr
player, 684 posts
  Woodland
  Ninja
Tue 8 May 2012
at 14:36
  • msg #120

Re: Ch06 - Quest for More Loot

Glumr, who seemed a bit lost in though speaks up.

"Curious I am.  But first why dont we tell you our tale since we last met."  Glumr tells the fox like creature about how they tracked down Jacob, from the old man's trickery and their defeat in the tombs, to the farm, to the smash and grab's daring getaway.

"So we returned the song book to the harpers and I feel good about that...  Plus we were rewarded.  We plan to take the gold and enchant our weapons so that we may go in search of 'The Tower of Sowell' and a priest of Pelor who is missing there.  The church will reward us for his return and the return of what he was searching for, which is unknown.  Likewise there is treasure there.  All and all seems dangerous but lucrative."

"You do know why we are on such a hunt for gold, dont you?"  Glumr asks and before the fox can answer he adds "Shall we share lunch while we chat?"
Fritzholm
GM, 1084 posts
toss the dice
and have fun
Tue 8 May 2012
at 18:34
  • msg #121

Fox cottage

quote:
"I did ask if anything interesting has been happening around here. But no, we have nothing specific to ask about, at least none that I remember."


"It has been peaceful here.  That which is going wrong is small and disorganized.  Nothing to worry about."

quote:
"Of course, it is just as likely that you are the Harper in question. Either way it is intriguing."


Reynard smiles.   The expression is recognizable even on a fox.

"I assure you I am no harper."

quote:
Have you ever come across a Golem?


"Long ago dwarves tinkered with making their own artificial life.  You might think such a thing is not possible, but they succeeded.  They built golems of all sorts.  Some you would not even recognize.  You would think them animal or monster," he explains.

"But those days have passed.  Golems fell out of dwarven interest.  The challenge had been met.  What more was there to do?  Now it is humans who try digging up the secrets of the golems.  It is a secret beyond the grasp of a single human.  Can thousands of thousands achieve what one cannot?"

"Personally I don't like golems.  They are hard to sense and they don't have their own dreams.  I'm just as happy to let history swallow them up."


You have lunch while Glumr and Holly tell about The Songbook, Coal the Enchantress, the Tower of Sowell, and your quest to get the Tome of Legends.  Farden chimes in from time to time, but prefers to let others do most of the talking.

"I am glad to hear you are visiting the enchantress before blundering into that tower of undead horrors, but enchanted weapons consume much when created.  They are essential to continuing your quest.  You might have to make some tough choices in order to afford the enchantments.  Rely on your own wisdom and the wisdom of your elders."

"If I can help, feel free to come back and ask for my assistance."

Reynard lies down, but the other fox barks and he sits back up.  He turns and hums and whines at her.

"Yes yes, our friend is not staying with me.  I have told her about your cause, that you fight Unnature.  This is her cause too, and she decided to join you."

The fox gets up and walks over to sniff Glumr.

"Who, me?" asks Glumr, taken aback.
This message was last edited by the GM at 21:37, Tue 08 May 2012.
Sunna
player, 31 posts
Wed 9 May 2012
at 19:48
  • msg #122

Re: Fox cottage

Sunna listens to the others, wondering how long it would take her to piece all their adventures together in the right order. Some of them would make for a nice song, she decides.

When Reynard mentions that his fox companion has decided to join the party she looks at him with surprise. "That's a surprise."
Fritzholm
GM, 1085 posts
toss the dice
and have fun
Wed 9 May 2012
at 20:51
  • msg #123

Re: Fox cottage

"I'll admit you're a rather unusual collection of travelers - 4 humans, a horse, a magical cursed floating eye, and a fox.  It would make a wonderful children's tale if you leave out some of the gruesome parts, such as the blood sacrifice."

"She didn't just come to this conclusion on a whim.  She's been waiting here for your return," Reynard explains to Sunna.  "Best that I brought you to her.  It allows a more formal introduction.  What's more, she didn't have your scent to tell you apart from other humans on her own."

"Now each of your pathfinders has a guide through the wilderness."

"I'm sure Krammishir is quaking with fear," he teases.
Farden
player, 340 posts
the new guy
male fighter
Thu 10 May 2012
at 04:25
  • msg #124

Re: Fox cottage

"If he ain't quaking with fear, let him quake with diarrhea. As long as he quakes." replies Farden with a grin. "Good to have another companion, although I agree it's getting to be quite a menagerie. What do we call her?"
This message was last edited by the player at 06:44, Fri 11 May 2012.
Holly
player, 521 posts
Protect the Land
to protect your Children
Thu 10 May 2012
at 12:13
  • msg #125

Re: Fox cottage

Holly had begun to kneel when Reynard had mentioned that the vixen had been waiting to join them, and had assumed the vixen was there to meet her. She felt very awkward when it was Glumr the vixen went to, and tried to hide herself near a wall as the two of them got acquainted. It was indeed a strange group of people and animals that was about to wander off in search of the Tower of Sowell.
Fritzholm
GM, 1086 posts
toss the dice
and have fun
Thu 10 May 2012
at 14:53
  • msg #126

Re: Fox cottage

Anything else to say to Reynard, or are you ready to continue towards Pliffa?

Also, would you like to go to Volge and spend a day or two back home or go directly to Goldenpoint when you leave Crim?
Glumr
player, 685 posts
  Woodland
  Ninja
Thu 10 May 2012
at 14:54
  • msg #127

Re: Fox cottage

Glumr reaches out to let the fox sniff him.  He's a bit unsure what to do with this wild and intelligent fox compared with the dogs that used to accompany the group.

"Um.. Hello Ms... "  Glumr pauses "Fox?"   He looks to Reynard for a bit of assistance. "If fighting the unnatural is what you want to do, then you are more than welcome to join me.  I feel that fate or the gods themselves have decided that my hands will be working towards that goal."   He awkwardly looks to Reynard.  "Can she understand me?"
Fritzholm
GM, 1087 posts
toss the dice
and have fun
Thu 10 May 2012
at 18:23
  • msg #128

Re: Fox cottage

"Maybe some of the basic concepts.  She doesn't know clan tongue if that's what you're asking.  As for her name, she had no use for one until now.  Doesn't have one."

She's considerably smaller than Snow's dogs.  They're domestic, bred and trained as guards.
Glumr
player, 686 posts
  Woodland
  Ninja
Thu 10 May 2012
at 19:24
  • msg #129

Re: Fox cottage

"Then I will call you Talita" Glumr says to her, trying to see if she likes it.
Fritzholm
GM, 1089 posts
toss the dice
and have fun
Thu 17 May 2012
at 01:34
  • msg #130

Ch06 - Coal the Enchantress

You wrap up your conversation with Reynard and head on to Crim.  Glumr finds Nathan and pays him the other 40gp for the cottage.  Israth and Giselle are back home.  Giselle has mostly recovered from her illness and is ready to return to Tora's fighting force.  Israth is considering a trip to Rankor Heights for more harper training.  They had to leave Silvergate two days after you did.  Israth says there's some trouble there.  Word is out that your little band are thieves.  It's better if he, Glumr, Holly, and Farden avoid the city for a little while.  He suggests that you tell your side of the story to Elana and she can talk to speak to Eloy about the songbook incident.  After staying in Crim overnight you head directly to Volge.

Glumr, would you like to mark off 40gp of your own coins or pay him out of the Ferisedan gold?

Israth brought the cart and horse with him.  Would you like to take it with you from here on?

Farden, did you by a masterwork weapon in Rankor?


After a mostly uneventful 3 day ride north you arrive in Volge.  Talita prefers to sit up on Glumr's horse with him to trotting along side of the group.  Her legs are short and it's tiring to keep up.  There's a lot to do in Volge.  Once again you've been gone over a month.  You all have family to catch up with.  Holly, for one, would like to visit with Snow too.  She might have some insight on arcane matters and enchanting.  But the first order of business is talking to Elana.  You want to clear your names with the clan, if not with the Empire.
Elana
NPC, 7 posts
Triplefang Eldress
Thu 17 May 2012
at 01:37
  • msg #131

Re: Ch06 - Coal the Enchantress

Elana is sitting outside her cottage speaking with Heinrich when you arrive.  There are stools enough for everyone to sit down if they wish.

"Look who we have here," says Elana.  "I'm sure you know there's a buzz about you.  Please sit down.  Tell me what you've been up to."

When you sit down she adds.

"Sunna, it's a pleasant surprise to see you again.  You father will be happy you've returned."

Heinrich is silent, leaning back in a sturdy chair that he must've carried over himself.  He also looks pleased to see Sunna.  You all have to admit that she's fun to travel with and to be around.

"Your group consists of a different cast each time you return," Elana says to the others.
This message was last edited by the player at 04:02, Sun 19 Apr 2015.
Farden
player, 341 posts
the new guy
male fighter
Thu 17 May 2012
at 07:16
  • msg #132

Re: Ch06 - Coal the Enchantress

Fritzholm:
Farden, did you by a masterwork weapon in Rankor?</Orange>


Yes, I did buy a mwk longsword, and I have it listed on my sheet now. Subtracting from my share of the reward, how much does that leave me with?


Farden has no family that he is particularly keen to meet, but he does catch up with some old friends, takes int he gossip, get some R&R. He'll stick with the others for the trip to meet with Elana.
Fritzholm
GM, 1090 posts
toss the dice
and have fun
Thu 17 May 2012
at 15:08
  • msg #133

Re: Ch06 - Coal the Enchantress

The longsword is indeed a fine weapon.  The weight and balance are so good that it makes you smile just to hold it at the ready.  This was clearly a wise investment.

The original reward was 2250Fgp.  That would make 1/3rd 750Fgp.  However, even before the purchase of the weapons that sum was whittled away a little.  I haven't been keeping track of individual shares, but I could go back and do an accounting of everything.  There is 940Fgp left in the pool.  Somewhere between 400 and 425 of that should be Farden's if you're keen to split it up and be done with it.
Holly
player, 522 posts
Protect the Land
to protect your Children
Thu 17 May 2012
at 17:10
  • msg #134

Re: Ch06 - Coal the Enchantress

In reply to Elana (msg #131):

"Many paths seem to cross ours, and some stay for a while. Like the whales in the ocean, and good friends", Holly says as they sit with Elana. She is happy to be home for a while, even if it means they will have to answer for some of their actions.

"The buzz is one that tells only half of the story Elana. Our side should be heard in Silvergate as well", and with that, Holly tells the tale of the book, its value to the Harpers and the request for them to return it to its home. "So you see, although we might be seen as thieves, we were acting in the interest of the true custodians of the book. The culprit sold it. I am not pleased we had to resort to underhand ways, but the result was what mattered. We did no more damage than was needed, and no-one was hurt." With that, Holly looked to the others for a little support. She knew they had done the right thing, even if other did not.
Glumr
player, 687 posts
  Woodland
  Ninja
Thu 17 May 2012
at 17:44
  • msg #135

Re: Ch06 - Coal the Enchantress

Will pay in Triplefang coins if I have them.

Glumr agrees.  "You see, the book belonged to the harpers and someone tricked someone so they could have it in their possession, then sold it to the empire.  We were acting in the best interests of the harpers and keeping the book and it's contents in its rightful lands.  Unfortunately, the empire has a high pull in that town and I've heard they make us out to be thieves or bandits.  While the means may not have been legal, the end was just.  I would not hesitate to do it again. Though I apologize and fear for any trouble it may bring to the Triplefang."

Glumr is embarrassed.  He did not think that they would have stirred up such a wasp's nest for the elders to deal with.
This message was last edited by the player at 17:45, Thu 17 May 2012.
Elana
NPC, 8 posts
Triplefang Eldress
Thu 17 May 2012
at 18:34
  • msg #136

Re: Ch06 - Coal the Enchantress

"When last we met I said that the less I knew about this matter the better.  I suppose there's no way around getting involved now.  Eloy is managing a delicate balance in Silvergate.  This will be tricky."

Elana taps her finger rhythmically against the back of her opposite wrist, thinking.
Heinrich
NPC, 8 posts
Triplefang Warchief
Thu 17 May 2012
at 19:01
  • msg #137

Re: Ch06 - Coal the Enchantress

"We Triplefang are a bold people with a long history steeped in raider traditions.  We do not apologize for what we take.  Shame on this merchant for buying a stolen book and then crying when it is given back to its owner.  We have nothing to back down about," proclaims Heinrich bodly.

"I will go to Silvergate myself and make Eloy understand this."

Elana seems a bit nervous about this, but says nothing to contradict Heinrich.
Glumr
player, 688 posts
  Woodland
  Ninja
Thu 17 May 2012
at 19:08
  • msg #138

Re: Ch06 - Coal the Enchantress

"If I may be so bold to speak again"  Glumr adds "I agree with you Heinrich.  They have no business here nor with the book.  But while our traditions are deep, so are those of the empire. Silvegate is on the border of the two cultures and I fear that empire gold may make more of an impression than tripplefang honor and history.  Perhaps not, but watch your back.   Gold will make a lessor man go against his pride and honor.  I feel it is all that motivates that city."
Heinrich
NPC, 9 posts
Triplefang Warchief
Thu 17 May 2012
at 19:19
  • msg #139

Re: Ch06 - Coal the Enchantress

Heinrich laughs deeply.

"I am in no danger in Silvergate.  It is *my* city, not the Empire's, and there are none there that can best me."

He's right on both counts.  Heinrich is the most fearsome warrior you know.  However, you can't help but remember that it wasn't so long ago that the Ferisedan lost their warchief.  He was probably equally formidable.
Glumr
player, 690 posts
  Woodland
  Ninja
Thu 17 May 2012
at 19:30
  • msg #140

Re: Ch06 - Coal the Enchantress

"I agree with you my warchief.  I just feel there are those in the empire saying the same thing. Just heed caution."
Sunna
player, 32 posts
Fri 18 May 2012
at 07:04
  • msg #141

Re: Ch06 - Coal the Enchantress

"I'm glad to be back, too", Sunna replies Elena with a smile. She is eager to visit her family, but stays here for the moment to hear the whole story that caused problems to the elders. When Heinrich boasts about his expertise she smiles at him, but feels a little worried inside. There are ways to get rid of a great warrior without having to fight him.
Elana
NPC, 9 posts
Triplefang Eldress
Fri 18 May 2012
at 15:19
  • msg #142

Re: Ch06 - Coal the Enchantress

"Have you learned anything new about Krammishir or what the goblins are preparing for?" Elana asks.

She also asks  "Are you planning to stay in Volge a while now?"
Holly
player, 523 posts
Protect the Land
to protect your Children
Sat 19 May 2012
at 10:50
  • msg #143

Re: Ch06 - Coal the Enchantress

Holly tells them of their encounter in the marshlands, and the darkness. She also tells them what Cuma has said about it. "Do you know anything about Cuma? He seems a strange one, but one who has gotten us through the marshlands a few times now. From what he said, I suspect there will be more trouble from the goblins soon. Perhaps one of their magic users has found something to cause all this extra trouble."

"I am happy to stay a while, if the others want to, but I'm looking forward to getting out on the trail again."
Farden
player, 343 posts
the new guy
male fighter
Sat 19 May 2012
at 19:41
  • msg #144

Re: Ch06 - Coal the Enchantress

Farden doesn't speak much at all. He had left Triplefang lands after arguing with the elders, and felt that any suggestions from him would be ill-received by an elder. However, his body language bears mute support to Heinrich's bold statements.

OOC: Playing to my backstory here

Elana
NPC, 10 posts
Triplefang Eldress
Mon 21 May 2012
at 01:50
  • msg #145

Re: Ch06 - Coal the Enchantress

"I haven't heard of him.  This Cuma sounds like some sort of a shaman.  Does he mainly stick to Ferisedan lands?  As for the goblins, they certainly do have a lot of magical tricks up their sleeves.  Weather magic is something worth noting."

"Where does the trail lead you next?" Elana asks.
Fritzholm
GM, 1092 posts
toss the dice
and have fun
Tue 22 May 2012
at 17:55
  • msg #146

Re: Ch06 - Coal the Enchantress

You wrap up your conversation with Elana, keeping your future plans vague.

You spend a full day in Volge.
If you'd like to talk with an NPC (Snow, Baldvin, Aunt Beth for example) please feel free to start up a conversation in the side conversations item.

The next day you ride to Goldenpoint.  Arkus is glad to hear you're making progress toward attaining the Tome of Legends.  You have a number of items you're interested in buying here - holy water, healing potions, etc.  You can buy now if you wish.  However, you will be heading back this way before going to the haunted tower, so you can make your purchases then if you'd like.

The next morning you head north toward Pliffa.  It's strange that none of you has actually been to this northern Triplefang village.  Rolf and Vidar told you a little bit about Pliffa, but never mentioned the enchantress.  You have been told that the northern road is useless in places and you discover this to be true on the first day.  A section of it has fallen into such disrepair that you're better off blazing your own trail.  That is easy enough.  After all, you just journeyed across the grasslands from Crim to Volge with no road.  Over the past few days the grasses have become dry and dormant.  It is amazing how quickly they go from seas of green to fields of brownish gold in just a few days.  The summer heat and lack of rain do this to the Triplefang lands every year.  It's is nothing new.

You do worry about wildfires, though.  You go without a cooking fire, and post watches at night just in case.

You pass few travelers on the way to Pliffa.  One of note is a leatherworker named Cinnie and her fiance.  They run into you when you're stopped for a rest and a small meal. The couple is heading to Goldenpoint to be wed.  Sunna and Scott strike up a festive wedding song to commemorate the occasion.  You share wine and well-wishes with the happy couple before you both continue on your separate ways.

Where you camp on the second night of your journey from Goldenpoint turns out to be very near Pliffa and your arrive well before noon.
Fritzholm
GM, 1093 posts
toss the dice
and have fun
Tue 22 May 2012
at 18:57
  • msg #147

Re: Ch06 - Coal the Enchantress

You ask townspeople about the enchantress.  They point out her tower, visible from the village square, but outside of town to the west  You stable your horses in town and take a short hike out to the tower.  The tower is about 25 feet tall.  Towers are rare in Triplefang lands.  This one is even more remarkable in that it is not built on a hill, mountain, or a shore.  In fact you're a little puzzled as to its purpose other than as a odd residence.  Perhaps enchantresses are naturally a bit eccentric.  In the area there are also farm fields, a barn, a longhouse, a pond, and a wooded area.  Its quite pleasant, actually.

A farmhand leads you into the tower to a room that looks like a mix between an alchemist's lab and a kitchen.  It has two tall tables and a shorter one, a large brazier in the center, racks and cupboards of ingredients, and a stone oven.  There he introduces you to Coal - a young woman about your age with pale skin, dark eyes, and long jet black hair.  She is dressed in unusual short, light, airy, green robes and high boots.

"Welcome to my tower, clanmates.  I'm Coal Triplefang," she says dusting powder off her hands before extending them in greeting.  "What brings you to Pliffa?"
Holly
player, 524 posts
Protect the Land
to protect your Children
Wed 23 May 2012
at 14:27
  • msg #148

Re: Ch06 - Coal the Enchantress

Holly had used her time to send Moonlight off on an errand, and to spend some time with Snow and her family. Holly passed on a few coins to thank Snow for her help in the past, and was pleased to pass the day in such good company.

On the way to Goldenpoint and then Pliffa, Holly kept her eyes open for Moonlights return, aware that he would be missing her as much as she missed him. On his return, she quickly rode off with him to spend a little time to get reacquainted, but made sure she didn't put herself in undue danger. On the last night, she also worked on Moonlight' attacks, trying to cpo-ordinate them with her own to make better use of the cover he provided and his senses.

On arriving at the tower, Holly made a bow, respecting the reputation of Coal, and said, "We seek your help in enchanting weapons, if that is possible."
Farden
player, 344 posts
the new guy
male fighter
Thu 24 May 2012
at 12:38
  • msg #149

Re: Ch06 - Coal the Enchantress

Farden gives Pliffa a polite bow of greeting before taking up a guard position. He's going to let the others do the talking.
Fritzholm
GM, 1094 posts
toss the dice
and have fun
Fri 25 May 2012
at 03:20
  • msg #150

Re: Ch06 - Coal the Enchantress

Snow scoffs at Holly's offer of coins.

"I'm doing quite well, Thank you.  Now if you'd like to pick up some livestock for my family instead..." she suggests.

Her family has a farm very near the river.


Talita tags along when Holly and Moonlight run off.  She keeps her distance, just near enough to watch, and doesn't involve herself in the combat training at all.  You can tell that Moonlight is become more capable.  He wants take a more active role in protecting you.


quote:
"We seek your help in enchanting weapons, if that is possible."


"Possible?  Oh yes,"  She nods several times, fly-away wisps of her hair bouncing as she does so.

"Possible, but not easy.  What sort of weapons?  What magical tricks do you want the weapons to do?  Why do you need them?  Would you like a muffin?" she rattles off the rapidfire questions.

"I hope you brought a lot of silver," Coal adds.
Holly
player, 525 posts
Protect the Land
to protect your Children
Fri 25 May 2012
at 09:35
  • msg #151

Re: Ch06 - Coal the Enchantress

Holly is worried at first about Talita joining them, but as Moonlight seems to ignore her, Holly accepts the presence. Taking the time to rub Moonlight down using some of the dried grasses all around them, Holly almost falls into the habot of joining him in a roll in the dirt.



The quick fire questions set Holly back a bit, but she does manage to say "Yes please", to the offer of a muffin, wondering if they would compare to Snow's.

"We have silver, and the sickle is my preferred weapon.", Holly says, letting any inference to that choice fall where it lay.
Fritzholm
GM, 1096 posts
toss the dice
and have fun
Fri 25 May 2012
at 15:16
  • msg #152

Re: Ch06 - Coal the Enchantress

Coal sweeps herself to one of the tables and scoops up two muffins.  She pops one into Holly's hand and holds the other ready to deploy to the next visitor who speaks up.  In the meantime, she uses the second muffin as punctuation for her gestures.

"You...", she says tapping the muffin in the air in the general direction of our heroes. "Don't *look* like raiders."

It's hard to say precisely what your group does look like.  At least it's less perplexing than if the animals and floating eye had come inside with you.

"That's typically who comes up here looking for enchanted weapons.  Raiders want an axe that swings faster, or holds a sharper edge, or one that sinks deeper wounds.  But you..."

She shrugs and tosses the muffin a few inches up before catching it.

"Might have other things in mind for your...  sickle.  Tell me.  What tricks would you like this magic sickle to perform?"

Holly tastes the muffin.  It's soft and warm and sweet - quite good- maybe even better than Snow's.  Granted, Coal does appear to have a grander workshop for creating her muffins.  While she has a much different personality, she does remind you of Snow in some ways.
Farden
player, 345 posts
the new guy
male fighter
Sat 26 May 2012
at 05:17
  • msg #153

Re: Ch06 - Coal the Enchantress

Farden speaks up, since Holly seems to have been a bit non-plussed byt he barrage of questions. "We have heard rumors of a haunted tower. A priest from Rankor Heights went missing there. Rewards are on offer to anyone willing to investigate. That is why we need enchanted weapons - to defend against ghosts and other undead or incorporeal entities we might encounter."
Fritzholm
GM, 1097 posts
toss the dice
and have fun
Sun 27 May 2012
at 06:46
  • msg #154

Re: Ch06 - Coal the Enchantress

She hands a muffin to Farden and picks up two more.

"A sickle to lay the undying to rest.  A sword to cut a ghost in two.  This is a serious undertaking - more serious than usual.  Yes, I have an enchantment that will help.  Spirits to fight spirits.  I will travel to the ethereal world and lure the essential remains of dead warriors back with me.  You don't fear holding haunted weapons, do you?"

Coal has a much more serious tone about her now.  She absentmindedly lets the muffins fall from her grasp, but instead of falling to the floor they float downward only a few inches and then hover there in mid air.  You blink, nearly disbelieving at this sight of it.  Light muffins are one thing, but this is incredible.

"Spirit Weapons are very costly to create, both in terms of raw silver and in personal cost to me in the ethereal realm.  Is this quest worth the cost?  Four such enchanted weapons would run from between 75 and 100 thousand silver!  This must be some impressive reward."

She reads your eyes and faces as she states the figures and sees that you do not have that princely sum.

"Oh...  a bit beyond your means?  I see.  Normally, I would politely turn you away with the promise that I will take up your request when you have the silver to fund it, but..."

She stops and plucks the floating muffins out of the air and hands one to Sunna and one to Glumr.


"I am not heartless, and you are my own Triplefang..."

"Convince me of the worthiness of your quest, and take care of a little problem of mine, and I will enchant your weapons at the deepest discount I can afford."
Farden
player, 346 posts
the new guy
male fighter
Mon 28 May 2012
at 04:58
  • msg #155

Re: Ch06 - Coal the Enchantress

"The ultimate goal of our quest is an enchanted book which the Triplefang elders have decided is extremely important. Is that worthy enough?

And what sort of task did you have in mind for us?"

Sunna
player, 34 posts
Mon 28 May 2012
at 08:18
  • msg #156

Re: Ch06 - Coal the Enchantress

Sunna has spent the day in Volge with her family, catching up family news and talking about what she has learned.

"Your muffins look very tasty", Sunna says with a smile to Coal. While the prospect of having a haunted weapon in her hands makes her feel uneasy she feels that the woman doesn't want to harm them with this kind of enchantment.
"Add a shortsword to it, to lay the undying to rest."

"A quest to obtain magical weapons. It sounds like a story to be told later on. Depending on the task you have in mind, of course."
This message was last edited by the player at 08:19, Mon 28 May 2012.
Holly
player, 526 posts
Protect the Land
to protect your Children
Tue 29 May 2012
at 09:07
  • msg #157

Re: Ch06 - Coal the Enchantress

"Perhaps there are other services we could do for you, to balance off the costs? My sickle can wait for an enchantment anyway, so perhaps Farden's and Glumr's should be first up." Holly says, aware that normally she didn't resort to combat unless pressed. Certainly now she had spent some time with Moonlight on the journey here, she felt safer.

The floating cakes intrigued Holly, wondering if they were a simple party trick, or one with other implications for herself...
Fritzholm
GM, 1098 posts
toss the dice
and have fun
Tue 29 May 2012
at 17:26
  • msg #158

Re: Ch06 - Coal the Enchantress

quote:
"The ultimate goal of our quest is an enchanted book which the Triplefang elders have decided is extremely important. Is that worthy enough?"


"Seeing an enchantress to get haunted weapons to do battle in a haunted tower to be rewarded with an enchanted book.  There's a cyclical symmetry to this, wouldn't you say?  Perhaps I should enchant a book for you and skip all the haunting."

"Does Karden know about this?" she asks.

Karden Triplefang is Pliffa's elder.  You've all heard his name, but have never met him.  You honestly don't know if Elana has talked to him about this or not.


quote:
"And what sort of task did you have in mind for us?"


Coal pulls up a tall stool and sits down leaving you standing, not out of impoliteness, but from a lack of more chairs in this room.  She cups her hands together in her lap and takes a deep breath.

"A moment ago I mentioned there were costs to enchanting weapons.  The more serious and powerful the magic, the greater the cost.  It's not just gold and silver.  You have to...  how can I put this?  Sacrifice...  bleed a little in the ethereal world.  Wands, potions, magic goblets and scarves they are all pretty serious.  I'd be a drained husk if I tried to make those things day after day."

She doesn't look like a drained husk.  In fact she seems quite youthful and energetic.

"Luckily I found a kindred spirit, someone who loved baking like I do.  He was a very very old spirit, and barely existed at all when I coaxed him back to our world.  I sprinkle him into my cookies.  That's Right!  Magic cookies.  The people of Pliffa love them...  so do Dwarf visitors...  and I enjoy baking them.  For reasons that are not simple to explain this baker spirit never gets used up.  However, I found it can grow concentrated and go wild.  Somehow, all the magic snuck into one cookie and sprang to life."

Coal's eyes go wide with innocent, childlike awe as she describe her living cookie.  She takes one hand from her lap and waves it away from her body.

"He ran off.  We've chased him all over the countryside, through farms and forests and hills and the wilds, but no one can catch him.  As long as he's out there on the loose I can't make any more magic cookies," Coal sighs.

"Only normal ones."

"If you can trap this cookie man, or melt him, or even eat him, the magic will return to me and I can go back to enchanting cookies once more.  I know it sounds silly, but I'd really appreciate it."
Fritzholm
GM, 1099 posts
toss the dice
and have fun
Tue 29 May 2012
at 18:16
  • msg #159

Re: Ch06 - Coal the Enchantress

Holly is about to speak but Coal politely preempts her.

"Hold on.  There's more I need to say.  There is preparation that needs to be done before I can enchant any weapons for you.  It's best that you know what's involved so that you can plan accordingly."

"First, I will need two very finely crafted weapons of the same type.  One will be enchanted and the other I will take with me to the spirit world as a gift...  A bribe perhaps.  Later, I will need two magical ingredients that I am currently short on - blue or white powdered moonstone, and quicksilver.  The moonstone you can get from the dwarves at Sloss Hinterplatz, or perhaps in a jeweler or merchant in Silvergate.  Any alchemist is bound to have plenty of quicksilver."

Coal describes the weights and values of the moonstone and quicksilver.  It sounds like the moonstones will cost about 250gp per weapon and the quicksilver 300gp per.  Ouch.  Maybe you can find some yourself just lying out in a quicksilver pool with a blue and white pile of moonstones on the shore.

"The other expensive ingredient is sulfur.  I have more than enough of it, but I will need to charge you 125gp per weapon to replace this material in my stock at a later date.  I'm not doing this to gouge you or profit from you.  Please believe me."

"All other ingredients are cheap or easy enough for me to obtain, so I will not bother you with those details."

"Of course, this is all assuming you plan to go the haunted weapons route.  It might be cheaper and easier for me to enchant a book for you instead.  What powers does this magic book contain?"
Glumr
player, 692 posts
  Woodland
  Ninja
Tue 29 May 2012
at 19:35
  • msg #160

Re: Ch06 - Coal the Enchantress

"If I may..."  Glumr speaks up  "...it's not that we want to simply enchant a book.    I do not know if you feel it Coal, but the world is changing.  Unbalance is coming, if not already here.  The mark of Krammishir has been seen upon wildcats in Triplefang lands.  Goblin-kind are creating trouble in the dark woods.  Not to mention the Empire starting to make a footprint in the sands of our shores to the west.  I feel the balance in our world is about to change.  Fate has guided me and my group to an artifact that I feel will be key in returning balance to our lands.  So it's more than a simple book, it is an object that I will risk my life for, so that when the time comes, we will be ready."

Glumr takes some leaf out and rolls it as he explains.  "Unfortunately this book is in the possession of someone who only sees that value in the coin in his pocket.  There for we have been pressing ourselves to find work to bring us coin.  And said work is usually filled with danger."   Glumr lights his rolled leaf, the sweet smoke whisping into the corners of the room.

"One of the quests we have found is to return a brother of Pelor who has gone missing in the Tower of Sowell.  We plan to return him and what he was searching to the church for a small reward and likewise to keep any treasures that we may find in the tower.  The tower is believed to contain ghosts and spirits and the undead due to the Sowell family's activities which I'm sure you've hear about.  We will need weapons to combat the fiends we will run into.  I have a bow of fine craftsmanship which I hoped you could empower along with the others."
This message was last edited by the player at 19:35, Tue 29 May 2012.
Fritzholm
GM, 1100 posts
toss the dice
and have fun
Tue 29 May 2012
at 20:28
  • msg #161

Re: Ch06 - Coal the Enchantress

"That's...  quite a speech.  Have you been practicing it?"

Coal smiles, then coughs and waves a hand in front of her face.

"I don't know anything about Krammishir or Sowell, but I've heard of goblins and the Empire.  I will drop the subject of trying to duplicate your holy book, and focus on weapons for you."

"Put an end to my cookieman's running around," the enchantress says holding up her index finger.  "Go get yourself an equal to your fine bow and swords,"  she marks the task with a second finger.  "Find me a sufficient quantity of moonstone and quicksilver with enough silver to spare for the required sulfur," she says displaying three fingers.  "When these tasks are complete I will enchant your weapons.  Then you can save your priest, collect the treasure and reward, and buy your book."

"Would you like some lemon water?"
Farden
player, 347 posts
the new guy
male fighter
Wed 30 May 2012
at 05:49
  • msg #162

Re: Ch06 - Coal the Enchantress

Farden has been looking more and more dour as the obstacles in their path seemingly grow taller, but he accepts it with a soldier's stoicism. "Sure, lemon water sounds good. We've a long road ahead of us, seems like."
Sunna
player, 35 posts
Wed 30 May 2012
at 18:58
  • msg #163

Re: Ch06 - Coal the Enchantress

Sunna has been listening with interest to the necessary tasks to obtain magical weapons. It's a lot like in the stories she knows, where the hero has to overcome a lot of obstacles to become a legend. But now, possibly on her way of becoming a hero herself, the amount of tasks rather seems overwhelming and, well, not very legend-like.

"Lemon water sounds fine, thank you."
Sunna takes a deep breath, then breaks into a smile again. "Well, no one said it would be easy, right?" And later on it would sound a lot better to have acquired weapons as a reward for hunting down a ghost, then just having bought them. "I'm certain it will make for a nice story to tell."
Holly
player, 527 posts
Protect the Land
to protect your Children
Thu 31 May 2012
at 08:15
  • msg #164

Re: Ch06 - Coal the Enchantress

Holly finished off the muffin she had as she considered what Coal had said. She had never doubted that getting the book and becoming a legend would take time and effort, but Holly had always thought it would be reasonably straight forward. Now she saw that it was never going to happen like that. So, Holly licked her fingers and said, "Lemon water would be lovely, thank you Coal."

"This enchanted run away, can you tell us more about him? What size, shape, abilities does he have? What threat is he to us? We need to consider that if we are to help you. Is this essence dangerous, and do you need it alive, so to speak?"
Holly asked.
Fritzholm
GM, 1102 posts
toss the dice
and have fun
Thu 31 May 2012
at 22:25
  • msg #165

Re: Ch06 - Coal the Enchantress

Coal pours mugs of lemon water for each of you, describing the run away cookie as she pours.

"He's shaped like a man, but flat like a cookie.  He's about so tall," she says bending down to hold her hand about a foot off the floor.  "Rather bigger than your typical cookie.  He's very fast, and cocky...   a bit of a taunter.  I don't think he's any sort of threat to you physically.  He's too small.  It's possible he might be able to weave some minor magics, but we've seen no evidence of this yet."

She sighs and takes a drink of lemon water herself.

"I don't need the cookie alive.  If you 'kill' it or dissolve or even eat it, that should do the trick.  The magic will come back to me.  I don't have any sure way to find this cookie man, but William, the farmhand who led you in knows where the cookie has been seen a few times.  He can show you there.  Maybe the run-away cookie will return to the scene of our last chase."

"Oh I do hope you can help.  I've been all out of sorts ever since he sprung to life."
This message was last edited by the GM at 15:20, Tue 05 June 2012.
Glumr
player, 693 posts
  Woodland
  Ninja
Fri 1 Jun 2012
at 15:18
  • msg #166

Re: Ch06 - Coal the Enchantress

"Thank you Coal.  Unfortunately we dont have the means to simply purchase everything we need, but we now know the obsticals set in front of us and once we are ready, we will be back.   We will also speak with William about the... Um.. cookie man."  Glumr takes a slow drink of the lemon water in thought.  "Well my friends, nothing is ever as easy as we hope, eh? " he says to his companions.  "I wonder if F'drik could give me a deal on some moonstone or where to find it." He adds, mostly to himself.
Farden
player, 349 posts
the new guy
male fighter
Sat 2 Jun 2012
at 07:34
  • msg #167

Re: Ch06 - Coal the Enchantress

Farden finishes his drink, thanks the hostess, and takes his leave with the others.

Once outside, he says: "This cookie man thing sounds not too difficult, although finding something that small will be a pain. And if it gets us on Coal's good side, it could be worth the effort."
Holly
player, 529 posts
Protect the Land
to protect your Children
Sat 2 Jun 2012
at 11:15
  • msg #168

Re: Ch06 - Coal the Enchantress

"I agree." Holly says, and then adds, "Entangle might work, or dumping water on its head to soak it and get the dough all mushy. Lets find out where it was last seen, and go from there."
Glumr
player, 696 posts
  Woodland
  Ninja
Mon 4 Jun 2012
at 14:51
  • msg #169

Re: Ch06 - Coal the Enchantress

"Maybe I can just bulls-eye it with an arrow"  Glumr suggests with a smirk.
Fritzholm
GM, 1104 posts
toss the dice
and have fun
Mon 4 Jun 2012
at 19:28
  • msg #170

Re: Ch06 - Coal the Enchantress

William takes you on a nice little hike.  Soon you arrive at a ranch and farm by a creek.  Hyrna Triplefang, a tall, willowy woman with straw-yellow hair is in charge of the farm.  She greets you and describes the scene of the great cookie chase.

"My my, it was a sight.  All manner of Pliffa-folk running around trying to catch that rascal.  He did weave around much faster 'n our quickest runner.  They tried to corner him over where that low wall and fence meet, but he did just skip over the wall, more 'n twice his height, like it was a lark."

"He ran 'em around in circles over yonder," she says pointing to part of the field.  "He did go through their legs and around their feet.  All the while giggling and taunting them.  That is one cookie full of mischief!"

"After a while they did try shooting arrows at it, but the slippery rascal would just  dodge the arrows.  They did try chasin' 'im with horses 'n throwing loops-o-rope at that cookie, but they were still too slow.  When the sun got low the townspeople were tuckered.  They did go back home, heads hung low."

"That evening, right at dusk," Hyrna says quietly, leaning in close for you to hear better. "I did see the live cookie man down by the creek.  He went and put one toe in the water, but it must have been too cold for his druthers.  He did not go for a swim.  I recon he is more the running type."
Farden
player, 350 posts
the new guy
male fighter
Tue 5 Jun 2012
at 05:01
  • msg #171

Re: Ch06 - Coal the Enchantress

"He don't like water, eh? We'll have to try and pin him against the river."
Glumr
player, 697 posts
  Woodland
  Ninja
Tue 5 Jun 2012
at 13:18
  • msg #172

Re: Ch06 - Coal the Enchantress

"Holly... Any chances for rain?" Glumr asks half jokingly, never knowing what his druid kin might have up her sleeve.

"That sounds like a good plan Farden.  I bet that cookie crumbles when it gets wet.  William and Hyrna, do you know the most recent place the cookie was spotted?"
Fritzholm
GM, 1105 posts
toss the dice
and have fun
Tue 5 Jun 2012
at 15:28
  • msg #173

Re: Ch06 - Coal the Enchantress

This is the dry part of the summer.  There's very little rain.  However, William notes that the cookie has been on the loose for over a week and it has rained in that time, so rain alone won't dissolve him.  Maybe he found a place to wait out the rainfall or maybe just getting damp isn't enough to do him in.

quote:
"That sounds like a good plan Farden.  I bet that cookie crumbles when it gets wet.  William and Hyrna, do you know the most recent place the cookie was spotted?"


"Here's the place I last know about," answers Hyrna.  "He did come around yesterday."
This message was last edited by the GM at 16:01, Tue 05 June 2012.
Sunna
player, 36 posts
Tue 5 Jun 2012
at 17:25
  • msg #174

Re: Ch06 - Coal the Enchantress

"And we have to slow him down somehow", Sunna adds, "once he realizes what we're up to I think he might just outrun us, like he did the last time people wanted to catch him."
Glumr
player, 698 posts
  Woodland
  Ninja
Tue 5 Jun 2012
at 20:09
  • msg #175

Re: Ch06 - Coal the Enchantress

"I think Holly might have something up her sleeve to help with that" Glumr says. "I might be able to track the little critter if you show me where you last saw it" he says to Hyrna.
This message was last edited by the GM at 21:31, Tue 05 June 2012.
Farden
player, 351 posts
the new guy
male fighter
Wed 6 Jun 2012
at 05:08
  • msg #176

Re: Ch06 - Coal the Enchantress

"Well, we can't really make a plan until we see the thing first hand. First, though, I'm going to remove my armor. If this thing is as quick as you say, I don't need to be slower than necessary."

OOC: Taking off my armor and stowing it someplace safe.

Holly
player, 530 posts
Protect the Land
to protect your Children
Wed 6 Jun 2012
at 11:02
  • msg #177

Re: Ch06 - Coal the Enchantress

Holly nodded at Glumr's comment, "I can indeed slow him down. I'll use the grass to entangle him. I doubt he'll be strong enough to pull himself out, and we can wander in, or simply use a water creation spell to wash him away. But lets see what we are dealing with first."
Fritzholm
GM, 1107 posts
toss the dice
and have fun
Wed 6 Jun 2012
at 15:05
  • msg #178

Re: Ch06 - Coal the Enchantress

Farden removes his armor and stores it in Hyrna's house.  He'd prefer to leave it in the safety of Coal's tower, but that's a considerable amount of backtracking.

Glumr decides that the stream bed would be the best place to start looking for tracks.  The banks have receded from where they were just weeks ago.  The creek is easily fordable by men or horses (a fox could swim across).
Glumr
player, 699 posts
  Woodland
  Ninja
Wed 6 Jun 2012
at 15:21
  • msg #179

Re: Ch06 - Coal the Enchantress

"Come on Talita, let's find us a cookie"  Glumr says to his fox friend.

OCC - I'll take a 10 on tracking cookies. 10+12=22
Fritzholm
GM, 1108 posts
toss the dice
and have fun
Wed 6 Jun 2012
at 19:50
  • msg #180

Re: Ch06 - Coal the Enchantress

It is much harder to notice the tiny, shallow indentations and marks left by a 1 foot tall cookie than to follow humans or goblins.  However, the cookie does leave a distinct smell that the fox is able to follow.  Also, Glumr is amused to find occasional crumbs along the trail.  It reminds him of a story from his childhood.

You travel upstream, but not directly along the creek.  Eventually you come to and area where animals unsuccessfully chased the cookie man around.  Talita looks eager to find and eat this prey.

It's not much further before you catch up with and actually lay eyes on the magical cookie man himself.  He's tannish with arms, legs, eyes, a mouth, boots, a scarf, and a hat that are all a darker brown.  You spot him lying on a rock up on a 8 or so foot cliffside at the same time that he spots you walking up into the field of dry grass.  He springs to his feet and nimbly dances around on top of the small cliff.  He's about 150 feet away.
Holly
player, 531 posts
Protect the Land
to protect your Children
Wed 6 Jun 2012
at 21:22
  • msg #181

Re: Ch06 - Coal the Enchantress

"I think we need to get him onto the grass, for me to catch him. I think the water spell will take too long, and he will simply not be there." Holly says, as she considers her options. She had one chance for this day, and she hoped to learn a lot about the small creature if the chance arose.

Moving over to Moonlight, Holly gently strokes his neck for a while, whispering into his ear. Moonlight seems to nod his head and then sets off to find a way around behind the muffin man. Turning back to the others, Holly says, "Moonlight will try and chase it down, but I suspect even he won't catch it. If nothing else I hope to get the man chased into a field, where my spell might work better. Perhaps we should jog along for a while to see if we can spot him as he runs." with that Holly begins to jog along towards where they had spotted the little man, hoping to at least get sight of him again.
Farden
player, 352 posts
the new guy
male fighter
Thu 7 Jun 2012
at 04:25
  • msg #182

Re: Ch06 - Coal the Enchantress

"Well, since he seems to have spotted us anyway..." mutters Farden. Then, he raises his hand and waves a greeting to the cookie man. "Ahoy there! Nice day, isn't it?"
Sunna
player, 37 posts
Thu 7 Jun 2012
at 06:32
  • msg #183

Re: Ch06 - Coal the Enchantress

Sunna has tried to spot the markings on the ground, too, but quickly realized that her eyes aren't trained to such a task. So she stays somewhere behind Glumr and Talitha, until they spot the cookie on the cliff.

She nods to Hollys words about catching the cookie man and waits on the raction of it to Fardens words.
Glumr
player, 700 posts
  Woodland
  Ninja
Thu 7 Jun 2012
at 15:46
  • msg #184

Re: Ch06 - Coal the Enchantress

"Talita, can you chase him onto the grass?" Glumr gestures and asks his new companion, not knowing if she understands or not.
Fritzholm
GM, 1109 posts
toss the dice
and have fun
Thu 7 Jun 2012
at 21:22
  • msg #185

Re: Ch06 - Coal the Enchantress

"Whooo hooooo, it's someone new!"
"Let's see what they're going to do,"  says the animated cookie, dancing a little jig.

Then Farden calls out

"Ahoy there! Nice day, isn't it?"

"A nice day to run and play."
"You can't catch me.  I always get away."

Holly and Moonlight huddle up and concoct a plan.  They seem to have a better rapport than Glumr and Talita.  The ranger isn't able to convey his instructions clearly to the fox.  Talita misses the subtly and bounds off to nab the cookie.  Moonlight, realizing the chase has begun, runs off in a wide arc to circle around behind the cookie.

Talita scoots up the side of the hill at less than a full run and snaps at the cookie man.  At the last second the cookie hops up onto the fox's back and rides her like a horse.  Talita bucks and kicks, trying to shake her new rider.  The cookie man clings onto her fur with one hand while energetically waving his hat around with the other hand.  Talita twists around trying to nip towards her own back with little success.

"Yahoooo! Ridem 'round and round."
"Keep it up til the fox falls down."

As if on cue Talita decides that the best way to shake her rider is to intentionally tumble to the ground and roll.  When she does this the cookie man hops off and zips down the other side of the hill.

For a moment he's out of view from you, but Moonlight chases him back around into view.

"Foxes, horses, and humans OH MY!"
"No one's as fast as this cookie guy," he says pointing both thumbs at himself.

OOC: Who has two thumbs and runs really fast?

Soon the cookie is bouncing along, grasses up to his neck, sometimes even higher.  With a nice lead over the pursuing horse he jumps up out of grass regularly, giggling with glee.  Holly smiles and cast her entangling spell.  She carefully centers the effected area to surround the cookie as completely as possible without catching Moonlight in the spell.  The grasses spring into action, grabbing at the small cookie.  This cookie man is unbelievably nimble.  He dodges, dips and weaves his way though the grasping grasses.  Twice they catch a foot or leg, but the grass is dry and a bit brittle.  The cookie man is able to escape both times and make his way to the edge of the animated grasses.  The spell did slow him down to about the speed of a running human while he was madly dodging around, but it failed to capture him.

"I thought I'd been hunted by all the worst."
"Being chased by plants is truly a first!"
Farden
player, 353 posts
the new guy
male fighter
Fri 8 Jun 2012
at 06:07
  • msg #186

Re: Ch06 - Coal the Enchantress

Farden sighs. He'd been hoping to talk the cookie man into coming back, but clearly the little bugger wasn't going to stand still long enough for that to work.

Instead, he closes as much as he can with the cookie man, trying to get close to the fellow as possible without getting entangled.

As he is moving, his hands are busy - he pulls his dagger and punches a long gash in his waterskin. Holding the skin closed with his hand to keep it from leaking too much, he gets close, swings and pitches. The ruptured waterskin leaves a trail of droplets through the air as it sails down next to the cookie man, and bursts, scattering water all around.

OOC: Improvising a splash weapon from my waterskin. Targeting the general vicinity of the cookie man (AC 5), so he will automatically take splash damage.
11:37, Today: Farden rolled 12 using 1d20+5. splash attack. (AC 5)

Glumr
player, 701 posts
  Woodland
  Ninja
Fri 8 Jun 2012
at 15:11
  • msg #187

Re: Ch06 - Coal the Enchantress

Glumr draws an arrow and tries to Bullseye the little cookie man.

Glumr rolled 14 using 1d20+10. Shoot arrow at cookie.

OCC - That's so not going to cut it.  This guy probably has a huge AC bonus.

Sunna
player, 38 posts
Fri 8 Jun 2012
at 20:16
  • msg #188

Re: Ch06 - Coal the Enchantress

Sunna begins to enjoy the little rhymes of the cookie man and grins, while running up to the hill to help with the chase.

Once she realizes that even the spell of Holly doesn't work, she stops running and recovers her breath.
"Maybe the cookie man likes to dance?
I could certainly show him a fine new stance"
she rhymes and dances a little jig herself. Maybe the cookie man only wants to enjoy himself? And there was little else she could do in this chase, being much slower than Moonlight and without any helpful spells like Holly.
Fritzholm
GM, 1110 posts
toss the dice
and have fun
Tue 12 Jun 2012
at 15:18
  • msg #189

Re: Ch06 - Coal the Enchantress

Farden's waterskin sails in a arc trailing a drizzle of water as it flies towards where he best guesses the speedy little cookie will be.  It hits the ground and water bursts from the long slash along the skin's side, spraying droplets all around.

"Yeeeeee!" the cookie yelps, covering his face with his stubby arms as a little water splashes on him.

Even distracted the cookie man has the reflexes to duck Glumr's arrow shot.

As Sunna attempts to engage the cookie man in dance and rhyme he appears to have other ideas.

"Time for me to run away."
"We'll play again another day."

He turns tail and puts 300 more feet of distance between you and him.  He's fast!

OOC:  Clever play, Farden.  :-)  I'll have to remember to award some experience for attacking the ground instead of the cookie.  Using the holy water rules, splash damage is only one point, but it shows he can be hurt.  You doubt a little thing like that can have too many hit points.
Glumr
player, 702 posts
  Woodland
  Ninja
Tue 12 Jun 2012
at 16:02
  • msg #190

Re: Ch06 - Coal the Enchantress

"You know... This little guy is fast.  I think we're going about this all wrong.  I think we need to trick this little guy."
Sunna
player, 40 posts
Tue 12 Jun 2012
at 17:50
  • msg #191

Re: Ch06 - Coal the Enchantress

"My thinking exactly", Sunna says. "Problems is, that he now knows that we are here to catch him." She glances in the direction of the cookie man as long as she's able to see him.
"I suppose setting up some kind of trap might work, as long as we are able to hide what we're doing until we're ready."
Farden
player, 356 posts
the new guy
male fighter
Wed 13 Jun 2012
at 09:30
  • msg #192

Re: Ch06 - Coal the Enchantress

"Holly, I don't suppose you have any more of that entangling spell?" Farden pauses to take a breath as the cookie man buzzes off. "And next time we go looking for it, all of us are packing water bombs. Is there any spell that creates water?"
Glumr
player, 703 posts
  Woodland
  Ninja
Thu 14 Jun 2012
at 01:50
  • msg #193

Re: Ch06 - Coal the Enchantress

"If we found a low place along the river, maybe we can corner him and flood water at him so there's no way for him to escape.  Maybe distract him while we get water moving.  Holly does your prayer give you the ability to conjure up water like that?"

Glumr thinks about what the priest have taught him.  In the morning he decides he will pray and ask for help talking with Talita.

"Perhaps we should find the 'spot' and then rest and prepare to get him tomorrow.  I want to ask Ehlonna to help me speak with Talita so that we might coordinate a bit better."
Fritzholm
GM, 1111 posts
toss the dice
and have fun
Fri 15 Jun 2012
at 18:28
  • msg #194

Re: Ch06 - Coal the Enchantress

With a pair of expert naturalists you have no problem predicting where on the terrain to look for a nice lowlands loop at which to try to trap the cookie.  You locate a spot where the creek is a little deeper and slower.  The stream flows to the southwest here and then curves sharply back around the the east for a short while.  The banks are dry, crusty mud.  Holly shakes her head when Glumr starts describing flooding this area by summoning water.  She couldn't possibly summon enough water to flood the area with her drinking water spell even if she cast it many times.  She could fill a bathing tub if you trapped the cookie man in one somehow.

About a quarter mile downstream from the trap spot Glumr finds more cookie tracks and crumbs.  It looks like he's been here a number of times, walking up to the stream but never crossing.

Time to head back to Pliffa for dinner, drinks, and sleep?
Glumr
player, 705 posts
  Woodland
  Ninja
Fri 15 Jun 2012
at 20:45
  • msg #195

Re: Ch06 - Coal the Enchantress

"Seems he keeps coming to this river for some reason.  I wonder if we can trick him somehow.  We need to get him to talk to us more." Glumr says to his friends at the cookie tracks.

OCC - It was mentioned that the trail of crumbs reminded Glumr about a childhood story.  That made me think Hansel and Gretel's breadcrumb trail, but would there be any gingerbread man story to be reminded of?

In that a fox tricks him by offering to help him cross the river.  As a player I'd want to try that.

Fritzholm
GM, 1113 posts
toss the dice
and have fun
Fri 15 Jun 2012
at 21:26
  • msg #196

Re: Ch06 - Coal the Enchantress

OOC: Sure, at least some of you would've heard this story.  Holly referenced all these crafty fox stories when she named Reynard.
Farden
player, 358 posts
the new guy
male fighter
Sat 16 Jun 2012
at 16:09
  • msg #197

Re: Ch06 - Coal the Enchantress

"Hmmm... we could just leave a couple of wooden planks here. If he tries to use them to cross, he won't be able to steer very well. He'll be slow and visible, we can split our group in ambush on either side."
Fritzholm
GM, 1114 posts
toss the dice
and have fun
Mon 18 Jun 2012
at 03:02
  • msg #198

Re: Ch06 - Coal the Enchantress

I need the group to agree on a plan for tomorrow.

I also need Holly to PM me her spell list for tomorrow.  Please also update your character sheet to reflect your new 4th level stats and abilities (Glumr too).  Remember, there will be a future advantage to spending your stat point in your legendary statistic.  I already know what spell Glumr is going to pray for.  Sunna, don't forget that you have spells too.  No need to PM me about them, however, since they are spontaneous.
Fritzholm
GM, 1120 posts
toss the dice
and have fun
Tue 26 Jun 2012
at 00:30
  • msg #199

Re: Ch06 - Coal the Enchantress

Over a week and no spell list from Holly.  I'll wait until Wednesday, but then we'll move forward with the spell list she sent me on Feb 2nd as her official list (that list was from 3rd level too).  Hopefully, that doesn't ruin anyone's plans, but we can't wait forever either.
Fritzholm
GM, 1122 posts
toss the dice
and have fun
Wed 27 Jun 2012
at 19:34
  • msg #200

Re: Ch06 - Coal the Enchantress

Near dusk you return to Pliffa.  You are able to find 4 waterskins that your clanmates here in town are willing to donate to the cause.  One of these should replace Farden's ruined waterskin.  The other 3 you can return if you don't end up using them in stopping the cookie man.  You have a meal at the common house.  It's sour and poorly cooked, but you're too polite to complain.  Not every meal can be a winner.  Holly and Glumr pray for their spells in preparation for a day of cookie hunting.  The night is very quiet and restful.  You awake the next morning ready to go.

What is your first move?
Farden
player, 363 posts
the new guy
male fighter
Thu 28 Jun 2012
at 08:04
  • msg #201

Re: Ch06 - Coal the Enchantress

First move would be to scout the stream - find ways to cross, ambush points, and do it all when the cookie man isn't around. Then set our trap.
Holly
player, 537 posts
Protect the Land
to protect your Children
Thu 28 Jun 2012
at 11:36
  • msg #202

Re: Ch06 - Coal the Enchantress

Holly agrees with Farden, saying they need to understand why the cookie man hasn't already found a way across the stream if he is so determined to. "I am going to try and entangle him again, and perhaps charm him if I get close enough, but suspect that I might not get that close. I can also call forth a crocodile if needed in the extreme."
Fritzholm
GM, 1123 posts
toss the dice
and have fun
Thu 28 Jun 2012
at 21:39
  • msg #203

Re: Ch06 - Coal the Enchantress

Yesterday you found two locations of interest while scouting the river.  There is a bend in the river that Glumr felt was an excellent place to trap the cookie man.  It is surrounded on 3 sides by stream.  He had visions of luring Mr Cookie there and flooding that area using magic, but that doesn't appear to be feasible.  The other location is about a quarter mile further downstream.  This is where a few sets of the cookie man's tracks lead up to the stream.  You feel he is bound to return there at some point.  Waiting for him there without being spotted will, of course, require hide skill checks (roll or take 10)

The stream is trivially easy for men and horses to cross.  You cross many such creeks and streams on your journeys with no trouble at all.  However, it appears to be a real obstacle for our doughy friend.  He also seems keen on crossing it for some reason.

Plans floated so far include getting a fox to coax the cookie to ride it across the stream, leaving a makeshift raft to lure Mr cookie into a perilous journey across the stream, and entangling him in vegetation.

Holly, you feel that Charm Animal is highly unlikely to work on the cookie man.    Maybe Charm Person would be better since he's a person of sorts.  Charm Monster would be even more likely to work in your opinion.  Also, there are no crocs or gators living in these parts.  The winters are just too cold for them.  Perhaps you can sick a beaver or a badger on him.  You doubt they'd have any more success than the fox did of just catching him in the open.
Glumr
player, 712 posts
  Woodland
  Ninja
Tue 3 Jul 2012
at 16:52
  • msg #204

Re: Ch06 - Coal the Enchantress

"Well Farden" Glumr says pondering on what to do.  "To give it the old Triplefang try, I think most of us should cross the stream somewhere else and hide at the ambush site.  Someone on this side of the river will then place something the little guy can cross with.   Perhaps something to float on or a stick to walk across?  Then who ever will do that will circle back around to where we crossed and then come back to hide with us.  That way there is no chance he can cross without us being ready.  Then we wait?"  He finishes asking Farden to make sure he has the plan correct.

"I will see if I can use Ehlonna's powers and talk to Talita and tell her the plan.  Perhaps if we set up a make shift bridge, we could attach rope to it and topple him into the water when he crosses?   Maybe we should try the make shift boat first?"
Holly
player, 538 posts
Protect the Land
to protect your Children
Tue 3 Jul 2012
at 20:11
  • msg #205

Re: Ch06 - Coal the Enchantress

Holly nods, and adds, "I think the idea of the boat is best. If we don't time the bridge collapse right, he is over and we might not catch him! I'll have entangle ready to cover both banks as soon as he steps onto the boat. Other than that, I can create water, and call on an ally perhaps."
Farden
player, 364 posts
the new guy
male fighter
Wed 4 Jul 2012
at 08:35
  • msg #206

Re: Ch06 - Coal the Enchantress

"I'll cross over, with my horse. Who else will cover the opposite bank with me?"
Holly
player, 540 posts
Protect the Land
to protect your Children
Wed 4 Jul 2012
at 18:46
  • msg #207

Re: Ch06 - Coal the Enchantress

"I'm thinking Glumr is the best suited to setting the boat and finding his way over to us, so I suggest the three of us find a place to hide on the other side and watch for our little friend. I'll send Moonlight off to see if he can find him, and tell him not to chase him down. I reckon we would be best served if he is in no real hurry to get across the water." Holly said, preparing to find a place to lie low and still have sight of the place the cookie man had tried to cross before.
Glumr
player, 714 posts
  Woodland
  Ninja
Thu 5 Jul 2012
at 17:35
  • msg #208

Re: Ch06 - Coal the Enchantress

"Hmmm... Maybe I should hide on this side, that way we can keep him between us?"  Glumr thinks this is the best bet.  Once all are agreed, he will ask Ehlonna to help him speak with Talita and ready the trap.
Farden
player, 367 posts
the new guy
male fighter
Fri 6 Jul 2012
at 04:21
  • msg #209

Re: Ch06 - Coal the Enchantress

"Works for me. Let's get ready." Farden is going to get hold of 3 more waterskins and fashion them into water bombs, before crossing the stream and finding a place to hide.
Fritzholm
GM, 1126 posts
toss the dice
and have fun
Fri 6 Jul 2012
at 06:53
  • msg #210

Re: Ch06 - Coal the Enchantress

Most of the plan is in place.  Some things might change based on Glumr's conversation with Talita, but it can't hurt for everyone to make hide rolls (or tell me you're taking ten) Glumr can use his vast hiding expertise to give a +2 bonus to everyone hiding on the other side of the river, since he can scout the area ahead of time and pick out a good spot.

Farden can ride his horse across the river, but can not hide with it.  The horse will need to be hitched somewhere several hundred feet away.  Who else is bringing their horse, and who is leaving their horse in Pliffa?  The eye is not stealthy and is staying behind in Pliffa.
Glumr
player, 716 posts
  Woodland
  Ninja
Fri 6 Jul 2012
at 13:04
  • msg #211

Re: Ch06 - Coal the Enchantress

In reply to Fritzholm (msg # 210):

Glumr will leave the horse in Pliffa.   He plans on having Talita cross the river and help make sure the cookie doesnt get to cross.  Once the others are hid, he will hid on the side of the river with the boat.

Taking a ten - Hide 20 (10 + 10)
Farden
player, 369 posts
the new guy
male fighter
Sat 7 Jul 2012
at 03:32
  • msg #212

Re: Ch06 - Coal the Enchantress

Farden is a lot more stealthy since he has left his armor and shield behind. He's going to carefully set up his hide spot, with Glumr's help.

Taking 10, aid from Glumr, final result 14.
Fritzholm
GM, 1127 posts
toss the dice
and have fun
Tue 10 Jul 2012
at 18:37
  • msg #213

Re: Ch06 - Coal the Enchantress

The party eats a light breakfast in Pliffa and sets about the task of preparing the trap for the cookie man.  Farden supervises the construction of a small makeshift raft and fills his waterskins.  Glumr has a short discussion with his fox.  Soon you're ready to head off to place where the crumbs and cookie prints were found.

Moonlight goes off on his own to look for cookieman while Farden, Holly, Sunna, and Talita cross the stream.  They hide out in some tall grass, behind a small rise.

Since I haven't heard otherwise I'll assume Sunna and Holly would like to take 10 on their Hide checks.  With the +2 the lowest hide check is Holly's 13.

Glumr sets out the tiny raft on the shore and brushes away his tracks before disappearing someplace on his side of the stream.

Then comes the waiting.

Early in the afternoon the cookie man comes hopping and bounding down to the shore.  He notices the raft right away.  He trundles over to the connected planks and pokes at them.  He steps onto the raft dubiously, but doesn't launch it into the water.  Hesitantly, he lifts it up to see if anything is under it.  Next he climbs on and leans over to gaze into the water a bit, but then gets back on the shore and zips around in circles near the raft.

This guy does not sit still even for a second.  It's nearly tiring just watching him.
Glumr
player, 718 posts
  Woodland
  Ninja
Tue 10 Jul 2012
at 19:09
  • msg #214

Re: Ch06 - Coal the Enchantress

Glumr remains hidden, waiting to see what the cookie does.  If it looks like he is going to pass on the bridge, Glumr decides he will try and engage the little guy in conversation again.
Holly
player, 541 posts
Protect the Land
to protect your Children
Tue 10 Jul 2012
at 21:28
  • msg #215

Re: Ch06 - Coal the Enchantress

Holly sits with her entangling spell ready for when the cooking monster gets on the raft, guessing she would have more chance if he has to start in the middle of it. She is somewhat intrigued by what the cookie man is doing, wondering if it was the sugar that made him so energetic... it usually worked for her, she knew.
Farden
player, 370 posts
the new guy
male fighter
Wed 11 Jul 2012
at 04:17
  • msg #216

Re: Ch06 - Coal the Enchantress

Farden waits with the patience of a soldier. He's not going to make a move until the creature is well out on the water and as far from shore as possible.
Fritzholm
GM, 1128 posts
toss the dice
and have fun
Wed 11 Jul 2012
at 18:33
  • msg #217

Re: Ch06 - Coal the Enchantress

The cookie man fidgets and dances around.  He pushes the raft part way into the water and sees that one end floats.  He bounces  on it, splashing the end into the water a few times, but then hops off and tugs it more safely onto shore.  Next he zips around a bit and goes over to gaze across the stream.  He only does this for a few seconds before he glances around looking like me might be about ready to leave.
Farden
player, 371 posts
the new guy
male fighter
Thu 12 Jul 2012
at 05:19
  • msg #218

Re: Ch06 - Coal the Enchantress

Farden continues waiting patiently, keeping absolutely still.
Holly
player, 542 posts
Protect the Land
to protect your Children
Thu 12 Jul 2012
at 11:30
  • msg #219

Re: Ch06 - Coal the Enchantress

Holly stays as still as possible, wishing that Moonlight was near to get him to give the cookie man a nudge to get onto the raft. <i>'Patience!'<i> she thought to herself as she watched.
Glumr
player, 719 posts
  Woodland
  Ninja
Thu 12 Jul 2012
at 16:54
  • msg #220

Re: Ch06 - Coal the Enchantress

Glumr decides that the cookieman isnt going to take the bait and is only moments from leaving.  He decides to step out of concealment, trying to appear as if he was just coming this way instead of hiding.

"Hello there little friend.  What's on your mind?"  Glumr says in his most friendly voice.  He hopes his friends remain hidden so that he might lure the cookie into the river.
This message was last edited by the player at 16:55, Thu 12 July 2012.
Fritzholm
GM, 1129 posts
toss the dice
and have fun
Thu 12 Jul 2012
at 21:01
  • msg #221

Re: Ch06 - Coal the Enchantress

The cookie man zips around dizzyingly.

"Whooo hooo, here we go."
"It's the archer with his bow," he says as he dodges around playfully.

Nevermind that Glumr does not have his weapon drawn.

"You can shoot, but you'll always miss."
"No other cookie's as fast as this."

He didn't answer your question at all.

If you'd like to try to trick the cookie man onto the raft, please tell me what sort of angle you want to use and make a bluff roll, DC15.
Farden
player, 372 posts
the new guy
male fighter
Fri 13 Jul 2012
at 05:39
  • msg #222

Re: Ch06 - Coal the Enchantress

Farden keeps his thoughts on Glumr's actions to himself, and maintains his cover. But he is thinking bad things very loudly....
Glumr
player, 720 posts
  Woodland
  Ninja
Fri 13 Jul 2012
at 15:33
  • msg #223

Re: Ch06 - Coal the Enchantress

OCC - Glumr will try to act indifferent and see if he can get the cookie to tell him why he wants on the raft.  Glumr will say he just wants the cookie to go far away, and that's why they were after him.   If the cookie wants to cross the river and begone, then Glumr will put down all his gear and unarmed act like he will assist the cookie simply to have him go away.

Also, bluff is not a strong point of Glumr's.  No bonus.  He wishes Sunna was in his place instead. 


11:31, Today: Glumr rolled 5 using 1d20. Tricking a cookie.  (Dice hate players)
Fritzholm
GM, 1130 posts
toss the dice
and have fun
Fri 13 Jul 2012
at 19:32
  • msg #224

Re: Ch06 - Coal the Enchantress

quote:
Also, bluff is not a strong point of Glumr's.  No bonus.  He wishes Sunna was in his place instead.


OOC:  Sunna's player has been away lately and I've offered to cover in situations like this, so here goes...

Glumr takes a good approach in trying to convince the cookie man to board the raft.  Sadly, he's painfully unconvincing.  He only succeeds in making the little guy suspicious.  Anxiety builds in the hiding place across the stream until Sunna looks at her clanmates with concern and springs out to take action.

"Wait Wait," she says.  "Don't run away."
"There's too much dancing to do today."

Sunna pulls out her pipe a plays a jaunty tune and as she walks closer and closer to the edge of the stream.  The cookie man regards her with some distrust, but neither she nor Glumr has drawn a weapon or made any hostile moves.  The tune Sunna is tooting out is quite good.  The cookie man taps his toes in rhythm with the music.  He looks no closer to getting on the raft, but at least he hasn't run off.

Sunna wades knee deep into the water as she plays.  She makes a strange adjustment to the song that sounds friendly, but out-of-place, and waves her left hand in the air in an usual fashion. 

"We only want to work as a team."
"We built this raft to cross the stream," Sunna rhymes.

"Hop on board and you will see."
"You float across and soon be free!" she adds.

The cookie regards the raft in a much better light now. He pushes it into the water and hops on.

"Thank you friend, this will do the trick," says the cookie man cheerfully.
He turns to Glumr.
"Give me a push and make it quick."
Holly
player, 543 posts
Protect the Land
to protect your Children
Sat 14 Jul 2012
at 09:19
  • msg #225

Re: Ch06 - Coal the Enchantress

Holly thinks to herself about the best laid plans, and keeps quiet. At least for the moment the cookie man hasn't run away.
Farden
player, 373 posts
the new guy
male fighter
Sat 14 Jul 2012
at 12:09
  • msg #226

Re: Ch06 - Coal the Enchantress

Farden also maintains cover, for the moment.
Glumr
player, 721 posts
  Woodland
  Ninja
Mon 16 Jul 2012
at 14:26
  • msg #227

Re: Ch06 - Coal the Enchantress

Glumr is amazed that Sunna's song seems to be convincing the little guy to fall into their trap.

"To cross this water a push is what you need"
"I will float you across without too much speed" Glumr rhymes.

Glumr carefully walks up to the cookie not making any hostile moves.

OCC - How big is the creek and how fast is it moving? 

Glumr wants to wade into the water, pushing the cookie's raft across and when he's far enough that he cant jump to shore, Glumr will submerge himself (so the cookie cant jump on or off of him) and dump the raft.

When he does it, Glumr will say

"You're almost across this little water"
"But now you will wish you were an otter"

and then dunk himself and the raft.  Glumr think's adding the rhyme in is very clever.
This message was last edited by the player at 14:26, Mon 16 July 2012.
Fritzholm
GM, 1131 posts
toss the dice
and have fun
Mon 16 Jul 2012
at 19:21
  • msg #228

Re: Ch06 - Coal the Enchantress

quote:
OCC - How big is the creek and how fast is it moving?


I had to go digging around in the OOC thread to find this but...

quote:
The stream isn't very wide.    It's maybe 20 or 25 feet wide


The current is slow and gentle this time of year unless there has been a very recent storm, which there hasn't.


Glumr wades into the water with the raft.  With Sunna's rhyming couplets (you'll have to use your imagination this time) of encouragement the cookie man is OK with this makeshift, Glumr powered raft.  Sunna backs away, out of the water and onto the shore as this happens.

There's not much to dunking a dinky, jury-rigged raft so all I ask for is a DEX check DC5.  Just don't roll a 1.
This message was last edited by the GM at 19:22, Mon 16 July 2012.
Glumr
player, 722 posts
  Woodland
  Ninja
Mon 16 Jul 2012
at 19:37
  • msg #229

Re: Ch06 - Coal the Enchantress

Glumr dunks the raft with finesse

Glumr rolled 23 using 1d20+4. Dunk the raft.
Fritzholm
GM, 1132 posts
toss the dice
and have fun
Mon 16 Jul 2012
at 22:50
  • msg #230

Re: Ch06 - Coal the Enchantress

Right in the middle of the creek (the water is still not deep enough to be up to Glumr's chest) Glumr pops one end of the raft up in the air and yanks the other end down hard, diving to the bottom as best as he can in the relatively shallow water.  You can almost see the exclamation points over the cookie man's head when this happens.  He does a nimble and flawless one armed handstand on the upper edge of the raft, but this only buys him a second before the entire raft goes under.  He kicks off at the last instant, cartwheeling in the air above the water.

"Is this the end of my days being hyper?"
"Curse you archer, and curse you piper!" he says just before breaking the surface of the water.

There's no way to run, and the cookie man clearly cannot swim.  He flails and splashes, drowning as he slowly dissolves.

OOC: "I'm melting!  I'm melting!"

In about  10 seconds the stream grows calm again.  Glumr surfaces, followed shortly by the soaked raft.  You all look at the gooey glob of wet dough floating in the middle of the stream.  Is that it?
Farden
player, 374 posts
the new guy
male fighter
Tue 17 Jul 2012
at 05:38
  • msg #231

Re: Ch06 - Coal the Enchantress

Farden shrugs out of cover as he sees the raft go over. Watching the cookie melt, his only comment is, "I can't believe that worked. What did you do Sunna, sing a song that renders the listener a drooling idiot?"
Holly
player, 544 posts
Protect the Land
to protect your Children
Tue 17 Jul 2012
at 11:02
  • msg #232

Re: Ch06 - Coal the Enchantress

Holly broke cover, and hearing Farden's comment adds her own, "Certainly worked on Glumr!", she says, a broad smile indicating to all that she is having a little fun at her cousin's expense.

Moving to the edge of the stream, she quickly offers Glumr her hand to help him out of the water. Not having expected to have any of them getting wet, she had not blanket to cover him, but was glad at least the weather would dry him out soon.

"Well, it seems to have worked. Should we get back to Coal and find out if she has had her powers returned?" Holly looks down into the water, wondering whether it was as simple as that.
Glumr
player, 723 posts
  Woodland
  Ninja
Tue 17 Jul 2012
at 16:41
  • msg #233

Re: Ch06 - Coal the Enchantress

"Sounds good to me" Glumr adds, dripping but grinning happily.  "Maybe we should grab that blob of dough and take it back too, just in case.  Farden, throw me one of those water skins"  Glumr holds his hand out, waiting for Farden to toss it to him.  He'll see if he can suck the dough blob into it with some water.  Might be of use to Coal he thinks.
Fritzholm
GM, 1133 posts
toss the dice
and have fun
Tue 17 Jul 2012
at 18:06
  • msg #234

Re: Ch06 - Coal the Enchantress

Sunna sits down to take off her boots and pour water out of them.

"The song was to convince the cookie that we were his good friends.  I wasn't sure it would work, but I had to try something," she answers Farden.

"Glumr, you did a fine job, but next time maybe I should do the smooth talking.  We harpers are training in persuasion."

Moonlight returns while Glumr gathers up the gooey dough blob and you all head back to Coal's tower.  When you arrive Coal is sitting at a small, low table carefully measuring out light gray power with a scale.  There's bits of powder in her dark hair, some smudged on her face, and some has gotten on her wispy robes too.  She coughs lightly and looks up.

"Welcome back, clanmates," she say standing up an wiping her hands on her robes. "How is the chase going?"
Glumr
player, 725 posts
  Woodland
  Ninja
Tue 17 Jul 2012
at 19:16
  • msg #235

Re: Ch06 - Coal the Enchantress

"Chase went well." Glumr says and holds up the waterskin with a smile.  "We have one cookie man, in dough form, along with some river water in this skin.  We though the water to be the end of him, but I dont know about magics, so I brought him hack to you to be the final judge."
Fritzholm
GM, 1134 posts
toss the dice
and have fun
Tue 17 Jul 2012
at 20:26
  • msg #236

Re: Ch06 - Coal the Enchantress

Coal gives a surprised smile.

"You trapped him in a waterskin?  Thats remarkable!  You are a resourceful bunch."

She reaches a hand out to hold the waterskin along with Glumr at her eye level (which is a good deal below Glumr's).  She makes a gesture with her other hand and babbles out some multi-sylabic nonsense word, then peers at the vessel intensely.


"It's no use.  I can't tell anything from this.  Luckily, I have an even better method.  I'll get right to baking up a batch of delicious cookies.  If they come out of the oven enchanted we're all set.  You're welcome to come back and have some nice warm fresh cookies either way in about 90 minutes."

The enchantress proceeds to shoo you all out of the tower so she can get to work.
This message was last edited by the GM at 20:27, Tue 17 July 2012.
Farden
player, 375 posts
the new guy
male fighter
Wed 18 Jul 2012
at 05:47
  • msg #237

Re: Ch06 - Coal the Enchantress

"At least this went well. I'm going to go pick up my things."

Farden is going to go pick up his armor, shield and gear from where he had left them, then come back and wait for Coal to be done baking.
Glumr
player, 726 posts
  Woodland
  Ninja
Wed 18 Jul 2012
at 13:07
  • msg #238

Re: Ch06 - Coal the Enchantress

Glumr is going to take the time to dry out a bit in the sun and tend to his gear while he waits.  He rolls up some leaf and then noses around to see if anyone has an appropriate piece of stone to hone his blade while he waits for a cookie.  Wisps of sweet smoke trailing being the ranger as he walks around.
Fritzholm
GM, 1135 posts
toss the dice
and have fun
Wed 18 Jul 2012
at 16:24
  • msg #239

Re: Ch06 - Coal the Enchantress

Well over an hour passes before Coal comes out and calls our heroes back into the tower.

She hands out a few warm cookies to everyone and holds one up herself.

"The moment of truth," she says, giving everyone the nod to dig in.

The cookies are amazingly, vibrantly delicious.  The sweetness of them sings and the normally mundane flavors pop and dance around on your tongue.  Your mood instantly improves and you see grins appear on the others' faces.  Is this the effect of magic cookies?  Somehow you imagined there would be other powers like seeing into the future or the ability to float around the room without a care, but this is good magic none-the-less.

"Hurray! I'm back," Coal exclaims.  "Thank you so much for stopping that scoundrel's rampage."

"Rampage" is overstating it a bit.  The cookie man never really did any harm outside of a few taunts and keeping the enchantress from making magical treats for a while.

The cookies are easily the best thing you've ever tasted.  You're inclined to munch down every one you were given right now, but you can save one or two each if you'd like to.

When you finish eating Coal gets back down to business.  She takes off a bonnet that kept her hair back while baking and shakes her hair out.

"Spirit weapons.  I'd get started on this tomorrow, but we're still short of a few ingredients.  You've got one of the two fine high-quality weapons we need.  I could use those to bargain with the spirits, but you might just have need of your weapons during your travels.  Lets wait until you have the second weapons.  OK?"

"I'll need the moonstone and the quicksilver before I can get too deeply into the enchanting.  There's no rush on my end.  You can take as long or as short a time as you need procuring them.  Also, I'll need about 125 gold per weapon to cover the cost of the sulfur, so try to budget to have that much left over."
This message was last edited by the GM at 17:07, Thu 28 Feb 2013.
Glumr
player, 727 posts
  Woodland
  Ninja
Wed 18 Jul 2012
at 16:36
  • msg #240

Re: Ch06 - Coal the Enchantress

"Well then, let's go get the rest of the ingredients."  Glumr says "Where is Sloss Hinterplatz?"
Holly
player, 545 posts
Protect the Land
to protect your Children
Thu 19 Jul 2012
at 16:34
  • msg #241

Re: Ch06 - Coal the Enchantress

Holly spent her time with Moonlight, teaching him some new tricks that might come in handy on their travels, and then slipped onto his back for a mad rush across the fields nearby before Moonlight let her know the cookies were about done. Slipping off his back, she hugged his neck, which got a snort out of him, and then she joined the others for the tasting.

As it now seemed they would be moving on, Holly checked over the Dun and made sure all the tack and horse-borne gear was safe, and then turned to listen to the answer to Glumr's question.
Fritzholm
GM, 1136 posts
toss the dice
and have fun
Thu 19 Jul 2012
at 19:55
  • msg #242

Re: Ch06 - Coal the Enchantress

"Sloss Hinterplatz is to the north about 200 miles.  You'll be leaving our lands and things get a little different up there.  The last 50 miles or so are mountainous.  The travel is slow for us humans and it'll be harder on  horses.  There might be parts they can't navigate at all.  You can leave them here at my farm if you'd like.  There should be a lodge in the foothills too."

"The dwarves don't have much trouble with the ice, snow, and terrain.  Overall this is a fine time of year to make the trip.  It will be clear for the most part.  You might even find the cool air refreshing."

"There's no road there from here.  I used to puzzle on that from time to time.  The dwarves are builders.  They're all about making a trip shorter and more efficient too, so why no road?  I decided there are two reasons.  First off they don't want anyone marching up to the gates of Sloss Hinterplatz.  It's a stronghold, after all.  Secondly, they might think a road would benefit us humans more than the dwarves and left it to us.  If they saw the road to Goldenpoint they'd never trust us to build a road anywhere." she chuckles.

Coal gives you a few landmarks in an effort to keep you from getting lost or missing the stronghold all together.

"You could find someone in Pliffa to show you the way the first time if you'd like.  Even though there's no road, the way through the mountains is the most natural path.  I think you can find your way there if you just trust your natural hunches."
Farden
player, 376 posts
the new guy
male fighter
Fri 20 Jul 2012
at 06:18
  • msg #243

Re: Ch06 - Coal the Enchantress

Farden mentally sighs to himself. Another 200 miles, this time on foot through mountains. But he thanks Coal for her help, and gathers his things, ready to take the trip.
Holly
player, 546 posts
Protect the Land
to protect your Children
Fri 20 Jul 2012
at 10:39
  • msg #244

Re: Ch06 - Coal the Enchantress

"Perhaps we can take the horses some way, and then go on by foot from there." Holly says, wondering how Moonlight would cope with not having open plains to run around in. At least they could get some way on horseback, and perhaps have someone bring them back to Pfliffa for them to pick up on the way back.

"How are we to transport the items back again, if there is no way for horses?" Holly asks, wondering how much it might cost them for the dwarfs to deliver.
Fritzholm
GM, 1137 posts
toss the dice
and have fun
Fri 20 Jul 2012
at 15:48
  • msg #245

Re: Ch06 - Coal the Enchantress

quote:
"How are we to transport the items back again, if there is no way for horses?"


Moonstone was the commodity Coal told you would be available in Sloss Hinterplatz.  The amount you need will be small and trivial to carry.  The quicksilver (may or may not be available in the dwarven stronghold) is also light - similar to a potion or two.  Even if you buy weapons you should be able to transport them without needing horses or a cart.

quote:
Farden mentally sighs to himself. Another 200 miles, this time on foot through mountains.


Sign on with the Triplefang adventurers and see the world!  :-)

There are closer options too.  Volge is about 100 miles from here, and Silvergate is under 150 miles away.  (However, you're not real popular in Silvergate right now.)   Rankor Heights is an option for procuring some of these items too, but it's even further away than Sloss Hinterplatz
This message was last edited by the GM at 15:56, Fri 20 July 2012.
Glumr
player, 728 posts
  Woodland
  Ninja
Mon 23 Jul 2012
at 18:04
  • msg #246

Re: Ch06 - Coal the Enchantress

Glumr votes to travel to the stronghold.
Farden
player, 377 posts
the new guy
male fighter
Tue 24 Jul 2012
at 05:22
  • msg #247

Re: Ch06 - Coal the Enchantress

Farden agrees to the trip to the stronghold. "Why not? It is part of the Great Quest package - travel to faraway places, meet exotic people, and kill them."
Fritzholm
GM, 1138 posts
toss the dice
and have fun
Tue 24 Jul 2012
at 15:45
  • msg #248

Re: Ch06 - Coal the Enchantress

You return the extra waterskins.  Farden can keep his replacement skin.  Pliffa's villagers help you load up the cart with food for the trip there and back, knowing that you'll probably need to leave the horses and the cart somewhere along the line.  Townspeople estimate that the trip will take about two weeks each way assuming you have good weather, which seems a lock during the heart of summer.  You bring a total of 5 weeks of food, just to be safe.

The first night is the new moon closest to the summer solstice.  It's a quiet, warm, and dark night.  You're still well within Triplefang lands.  Everything here seems safe and peaceful.  You begin to worry less and less about hobgoblins, trolls, tainted wildcats, and evil gods.  In fact the entire first leg of the journey through the grasslands up into the foothills is relatively uneventful.  Even though the days are blisteringly hot you make slightly better time than expected.

On the 4th day a violent thunderstorm rolls through and you take shelter in the early afternoon for about an hour until the worst of the storm passes.  You are glad there are no signs of wildfires once you resume your travels.  The very dry grasses combined with the repeated lightning strikes is a dangerous combination.

That evening at sunset you come to the lodge Coal had mentioned.  From here the mountains loom close and large, much as they do as you approach Rankor Heights, but with no road to guide you and no walled city to be seen.  The lodge is owned by the Cabell clan.  They have taken a crack at farming, this year, but the crops do not look good.  They are small, dry, and withered.

You are greeted by a very solid warrior/hunter with long curly black hair in traditional light furs and boots.

"Who approaches?" he calls out, jogging towards you.
Farden
player, 378 posts
the new guy
male fighter
Wed 25 Jul 2012
at 05:54
  • msg #249

Re: Ch06 - Coal the Enchantress

Farden, as usual, is going to bring up the rear, and let the others do the talking.
Glumr
player, 729 posts
  Woodland
  Ninja
Wed 25 Jul 2012
at 12:31
  • msg #250

Re: Ch06 - Coal the Enchantress

"Just a group of travelers on the road to Sloss Hinterplatz.  Friends in Pliffa said we would find hospitality from this lodge.  I am Glumr Triplefang and these are my friends." Glumr says in greeting with a smile and wave.
Fritzholm
GM, 1139 posts
toss the dice
and have fun
Wed 25 Jul 2012
at 14:38
  • msg #251

Re: Ch06 - Coal the Enchantress

You introduce yourselves and the warrior introduces himself as Sjorri Cabell.

"I've never seen you before, but you've chosen a reasonable time to make the trip.  You are no fools.  You are welcome to set up camp here.  There's no advantage to sleeping within the lodge during this weather,"  says Sjorri.

Sjorri repeatedly eyes the floating eye with suspicion.  Scott returns the favor, eyeing the Cabell warrior.
Holly
player, 547 posts
Protect the Land
to protect your Children
Wed 25 Jul 2012
at 14:57
  • msg #252

Re: Ch06 - Coal the Enchantress

"Is there any help we can offer? I am a healer of little skill, but we can hunt or gather to fill up any stocks for other travellers?" Holly says, trying not to point out the injury, but curious if her skills might be needed.
Farden
player, 379 posts
the new guy
male fighter
Thu 26 Jul 2012
at 07:02
  • msg #253

Re: Ch06 - Coal the Enchantress

Since Holly is already enquiring about the injury, Farden contents himself with getting down from his horse, and starting preparations to make camp.
Glumr
player, 730 posts
  Woodland
  Ninja
Thu 26 Jul 2012
at 13:21
  • msg #254

Re: Ch06 - Coal the Enchantress

Glumr breaks the ice "This eye we call Scott.  I believe he may have been a harper who has been cursed.  We dont know, but he is our friend and friendly and has been accompanying us for some time.  The worst you have to fear from him is some enjoyable music while we share an ale."
Fritzholm
GM, 1140 posts
toss the dice
and have fun
Thu 26 Jul 2012
at 21:29
  • msg #255

Re: Ch06 - Coal the Enchantress

quote:
"Is there any help we can offer? I am a healer of little skill, but we can hunt or gather to fill up any stocks for other travellers?"


"I wouldn't say no to healing if you're offering.  Goblin magic nearly killed me."

quote:
"The worst you have to fear from him is some enjoyable music while we share an ale."


The eye produces a short burst of magical musical notes to underscore Glumr's point.  Sjorri seems convinced he's harmless now.


You talk to the warrior a bit more while you set up camp.  The Cabell aren't having much luck with the farming here.  It's hard to know if it's the dirt or the type of plants of something they aren't doing right.  None of you have much experience farming.

"We're fine for now, but we will have to abandon the lodge for the winter with this harvest.  No problem for us.  Anyone fool enough to come this way in winter can use the lodge for all the good it'll do them."
Farden
player, 380 posts
the new guy
male fighter
Fri 27 Jul 2012
at 07:12
  • msg #256

Re: Ch06 - Coal the Enchantress

"Go back to the part about goblin magic. You say there are goblins around here, including spellcasters? And they're attacking?"
Holly
player, 548 posts
Protect the Land
to protect your Children
Fri 27 Jul 2012
at 08:12
  • msg #257

Re: Ch06 - Coal the Enchantress

Holly moves in and takes a look at the wound, doing her best not to distract Sjorri from answering Farden's questions. She is intrigued to perhaps find out if it is something like the blight in the south that is affecting the land here in the north, and considers using her powers in the morning to try to commune with the local environment to gauge what is going on. For now, she checks the wound, and prepares to cast a small healing spell on it to see if it works.

[Holly will inspect the wound,
Holly rolled 19 using 1d20+9. Holly Heal check on Sjorri.
Will cast Cure Moderate Wounds L0 spell to see the effect.]

Glumr
player, 731 posts
  Woodland
  Ninja
Fri 27 Jul 2012
at 14:35
  • msg #258

Re: Ch06 - Coal the Enchantress

"I hate me some goblins" Glumr says with a smile, patting the hilt of his scimitar.  "We've noticed them being more active down south.  Seeing this mark about.  You think this is just normal golbin activity or related?" Glumr asks, drawing the mark of Krammishir in the dirt.
This message was last edited by the player at 14:35, Fri 27 July 2012.
Fritzholm
GM, 1141 posts
toss the dice
and have fun
Sat 28 Jul 2012
at 00:52
  • msg #259

Re: Ch06 - Coal the Enchantress

quote:
"Go back to the part about goblin magic. You say there are goblins around here, including spellcasters? And they're attacking?"


"Surely there are, hiding in caves and crevices.  They leak out of those dark places at night to stir up what evil they can.  It has always been this way.  Those little cowards wouldn't be even that brave without their warlocks.  They wont do nothing but run away without their godless magics," Sjorri says, clearly annoyed and disgusted.

Holly checks the warrior's most serious wound.  It's unusual.  There are burns, but they appear to go all the way through to the other side of his body.  That certainly could've been fatal.  You not familiar with anything that would cause that sort of burns.  Then again, your knowledge of goblin magic just about begins and ends with the few fights you've engaged in since Elana started you, Mord, Snow, and Glumr off on this long trail of adventure.  A few days time has already begun to heal the wound, and your Cure Minor Wounds spell helps some.  Sjorri could use considerably more healing before attaining full health.  A Cure Light Wounds is likely to do the trick.

"That's a little better.  Thank you, traveling healer."

"The goblins don't attack the lodge.  You'll be safe camping here.  They hide out in the wilds to ambush you, but they did kidnap Caoilfhionn, one of the older girls, recently.  Hobbes' done it.  I bet they plan to eat her if they haven't already."

quote:
"I hate me some goblins.  We've noticed them being more active down south.  Seeing this mark about.  You think this is just normal golbin activity or related?"


"Good.  We could use more goblin hating."

Sjorri regards the mark Glumr drew.

"That means nothing to me."
Farden
player, 381 posts
the new guy
male fighter
Sat 28 Jul 2012
at 05:38
  • msg #260

Re: Ch06 - Coal the Enchantress

"Well, I hope you continue to hold your own against the creatures. I hate ceding any land to the buggers."
Holly
player, 549 posts
Protect the Land
to protect your Children
Sat 28 Jul 2012
at 17:45
  • msg #261

Re: Ch06 - Coal the Enchantress

Fritzholm:
"That's a little better.  Thank you, traveling healer."


Gently grabbing his arm, Holly says, "Hey, hang on, the spell was just to check it worked. Now stand still for a moment." With that Holly casts her more powerful healing spell and watches as the wound heals.

"Now whats this about a girl being taken? When did this happen, and where? Perhaps we could help", Holly says whilst looking at the others.
Glumr
player, 732 posts
  Woodland
  Ninja
Mon 30 Jul 2012
at 14:09
  • msg #262

Re: Ch06 - Coal the Enchantress

"Yes.  How long has Caoilfhionn been captive for?  I'm sure I can track the goblins that took her if you show me.  How large are their numbers?" Glumr is visibly upset that vile goblins have taken a girl and are ambushing these folk.
Fritzholm
GM, 1142 posts
toss the dice
and have fun
Mon 30 Jul 2012
at 20:08
  • msg #263

Re: Ch06 - Coal the Enchantress

Sjorri lets out a long relieved breath as his wounds clear up.  He stretches and twists a bit to test his range of motion.

"Caoilfhionn was up in the damp caves to gather mushrooms. and lichen.  It was four days...  No, three days ago.  Her little sister, Bavit was with her and got away to tell the tail.  She could show you where this happened, but she's frightened.  If you can convince her it's safe she might agree.  Caoilfhionn is her sister after all."

Following three day old tracks shouldn't be a problem, but there was a powerful thunderstorm today, which typically ruins tracks much more dramatically than the passage of time does.  The sun has just set, so finding tracks now will be even harder.  Then again, waiting until morning to set out doesn't improve the kidnapped girl's chances of survival either.

"I don't know how many.  Goblins always attack in packs and at night.  This was bright daytime.  I figure they got brave when they saw it was just two girls."
Glumr
player, 733 posts
  Woodland
  Ninja
Mon 30 Jul 2012
at 20:35
  • msg #264

Re: Ch06 - Coal the Enchantress

"Well I hope from now on you wont let girls go out unaccompanied.  If we are going to go after her, we should do now.  If she's alive, she may not be by morning.  I'm willing to go out now.  Who will come with me?"
Farden
player, 382 posts
the new guy
male fighter
Tue 31 Jul 2012
at 06:39
  • msg #265

Re: Ch06 - Coal the Enchantress

"I might remind you, we are on a pretty important job. Sure you want to spend the time and risk our lives on something else?" asks Farden mildly.
Glumr
player, 734 posts
  Woodland
  Ninja
Tue 31 Jul 2012
at 13:06
  • msg #266

Re: Ch06 - Coal the Enchantress

"But is the job worth the life of a girl?  There's no immediate rush with out tasks, we have the time to spend a day or two bringing this girl back.  Besides, what's more fun that cleaning out some goblins?" Glumr pauses "How many do you recon there are out there Sjorri?"
Holly
player, 550 posts
Protect the Land
to protect your Children
Tue 31 Jul 2012
at 15:50
  • msg #267

Re: Ch06 - Coal the Enchantress

Holly looks sideways at Farden, and then back at Glumr. Looking finally at Sunna, the quiet one of the group for the moment, she adds, "As Glumr says, there is no immediate rush, and we need to do our bit in finding out what is going on. Moonlight can track any scent assuming it doesn't get washed away, and we'll have a better idea of what is ahead of us if we take time to help find this girl."

Looking over to Sjorri, Holly asks, "Where is her sister? And is there anyone else willing to come out with us? I can see if we can talk her into leading us to the place of the capture."
Fritzholm
GM, 1143 posts
toss the dice
and have fun
Tue 31 Jul 2012
at 22:03
  • msg #268

Re: Ch06 - Coal the Enchantress

quote:
"How many do you recon there are out there Sjorri?"


"Out there?  In the mountains and hills?  I never thought about it.  Hundreds.  Maybe more.  The goblins are good and spread out.  You aren't going to stumble into a goblin city up here.  The hobbes are a different story.  There's barely none of them.  No one even knows where they come from."

quote:
"Where is her sister? And is there anyone else willing to come out with us? I can see if we can talk her into leading us to the place of the capture."


"I'll go with you.  Little Bavit will need someone around she knows."

Sjorri takes you to some nomad shelters around a box fire within sight of the lodge.  It reminds you of the traditional ways of the clans.  Farming and cities and trade have made the Triplefang and Ferisedan clans strong, but part of you still pines for the traditional nomadic days.  Those times might be gone for you, but not for everyone.

Sjorri introduces you to Bavit and her grandfather, Drem.  Bevit is about the same age as Dain, the kid you met in Gollag, but she's much smaller.  Bavit dressed in a dull and dirty, sleeveless child's robe.  She stares up at you without saying hi when you greet her.  Drem is an old man of medium build who looks lanky the way he is seated.  He is methodically rubbing a tool back and for across a sharpening stone.  He stops his sharpening long enough to stand up and greet you.  Before sitting down to return to sharpening.

"These Triplefang travelers want to search for Caoilfhionn with a tracker and a horse," Sjorri say to both the man and girl.

"Will you show us where the goblin grabbed her tomorrow morning?" he asks Bavit.

Bavit shakes her head no.  "We shouldn't go there," she squeaks.
Farden
player, 383 posts
the new guy
male fighter
Wed 1 Aug 2012
at 05:49
  • msg #269

Re: Ch06 - Coal the Enchantress

Farden shrugs and agrees to come along on the rescue mission. It's doubtful he'd have gone on his own, but since the rest of the party wants to go, he sees no point in arguing.

As they talk to the girl, something about the girl's phrasing strikes him as odd. " 'Shouldn't' go there? Has someone forbidden you to go, or are you just afraid of the goblins?" He glances at the grandfather - the most likely source of the prohibition - then continues, "If you're afraid, don't be. They'll have to get through the rest of us to hurt you."

OOC: I may be totally off base, but the phrasing just struck me as odd.

Glumr
player, 735 posts
  Woodland
  Ninja
Wed 1 Aug 2012
at 14:47
  • msg #270

Re: Ch06 - Coal the Enchantress

Glumr wonders what he meant by 'hobbes'...
Fritzholm
GM, 1144 posts
toss the dice
and have fun
Wed 1 Aug 2012
at 19:12
  • msg #271

Re: Ch06 - Coal the Enchantress

Glumr knows enough about goblinoids to know what hobbes are.

http://triplefang.yoyo-pete.com/doku.php?id=hobbes

For that matter the rest of you are likely to have this shallow level of knowledge on the subject, so feel free to consult the wiki entry.  I just added a picture, too.  Feel free to use the wiki as a reference.  That's what it's there for.  If something you're looking for is missing, let me know.  I'll probably add it.


"I told Coafie we shouldn't go there, but she went anyway."

"Now she's gone."

Due to the temporary absence of Sunna's player I'm willing to let someone put words in Sunna's mouth and make a roll to convince Bavit to go.  She gets a +8 to either bluff or diplomacy.  (I'm going to assume she wouldn't try intimidation)
Holly
player, 551 posts
Protect the Land
to protect your Children
Thu 2 Aug 2012
at 18:46
  • msg #272

Re: Ch06 - Coal the Enchantress

Holly kneels down besides the little girl, and finds Sunna doing the same. Holly nods sagely as Sunna says, "Well, as Farden says young lady, you have nothing to fear. Farden and Glumr are great warriors, and Holly here has a horse who runs like the wind. If you like, you can ride on one of our horses there and Moonlight will protect you. You can ride like a princess. Would you like that?"

Holly smiles, "Moonlight is my special friend, and he is jet black. He has fought off wild cats and goblins before, and he will guard you with his life. But I don't think we will need to. I think they will see such great warriors as Farden, Glumr and Sjorri here and run away! Then we can simply find your sister and bring her home."

Sunna adds, "But we don't know the way, so we have come to ask for your help Bevit. Will you take us all there? I'll sing you a song on the way if you like".

[Holly trying to aid Sunna, Diplomacy Check:
19:44, Today: Holly rolled 7 using 1d20. Diplomacy Aid to Sunna. (Not a lot of help there!)
19:45, Today: Holly rolled 28 using 1d20+8. Sunna Diplomacy check.
Think the promise of being a princess or having someone sing to her did the job...]

Glumr
player, 737 posts
  Woodland
  Ninja
Thu 2 Aug 2012
at 20:15
  • msg #273

Re: Ch06 - Coal the Enchantress

OCC - Was that the first 20 the players have rolled?

Nice roll Holly.. I was going to do it, but the dice hate me.

This message was last edited by the player at 20:16, Thu 02 Aug 2012.
Fritzholm
GM, 1145 posts
toss the dice
and have fun
Thu 2 Aug 2012
at 22:03
  • msg #274

Re: Ch06 - Coal the Enchantress

"Oh boy!"

Bavit lights up, excited to go charging off on the rescue mission.  She can hardly wait for morning.  The change is so startlingly dramatic you half suspect Sunna of using charm magic again.  This sweet talking harper sure makes things a lot easier.  No wonder Jacob has such success in his endeavors.

You bid Bavit and her grandfather goodbye and find a suitable place nearby to set up camp.

Sure enough, Bavit comes charging over into your camp at the break of dawn, far earlier than your lazy bones are used to getting up.  Luckily, you got to sleep early and didn't have to take watches.  Everyone is well rested and ready to go.  You gobble down a quick breakfast.  Breakfast always makes Holly miss Snow a little.  The meals have not been the same since she left the group.

"What's that?" asks Bavit.

"That's Scottfard," answers Sunna.  "He plays music too."

Sunna and the eye strike up a song for the girl as everyone mounts up and rides north.  Bavit points you toward the mountains and Sjorri confirms that the damp caves are in that general area.  As you get closer to the mountains Holly notices that the copper plate in her pack is getting very hot.

OOC: I'll post more soon.
Fritzholm
GM, 1146 posts
toss the dice
and have fun
Fri 3 Aug 2012
at 15:11
  • msg #275

Re: Ch06 - Coal the Enchantress

Holly takes the plate out of her pack and alerts everyone to this oddity.  It is another hot day, but not the hottest of the week.  The summer heat can't account for this strange occurrence.  You stop the horses by a drying-up pool at the base of a cliff.  There you try cooling the copper plate off in the water, but it still remains hot.  It's almost too hot to hold.  With gloves or cloth you can keep from burning yourself.  Finally you decide to soak a blanket in water to wrap around the plate.

As you're doing this, something approaches.

Everyone please make Spot or Listen rolls (your choice, but not both) and roll Initiative.
This message was last edited by the GM at 15:12, Fri 03 Aug 2012.
Glumr
player, 738 posts
  Woodland
  Ninja
Fri 3 Aug 2012
at 15:35
  • msg #276

Re: Ch06 - Coal the Enchantress

Glumr thinks it's a good idea the held onto the plate and says so.

Glumr rolled 18 using 1d20+5. Listen!
Glumr rolled 21 using 1d20+4. Initiative.

Farden
player, 384 posts
the new guy
male fighter
Sat 4 Aug 2012
at 11:45
  • msg #277

Re: Ch06 - Coal the Enchantress

Farden has been looking on worriedly, wondering what's wrong with the plate, and doesn't see the problem coming, but he is on a hair-trigger.


OOC: What do I need to roll to figure out the plate?

17:15, Today: Farden rolled 6,22 using d20+4,d20+2. spot, initiative.

Holly
player, 553 posts
Protect the Land
to protect your Children
Mon 6 Aug 2012
at 11:16
  • msg #278

Re: Ch06 - Coal the Enchantress

"Perhaps it means there is another gateway nearby?" Holly says as she wraps up the plate. A snort from Moonlight brings her attention to something approaching, but for the moment she is more interested in getting the plate safe.

[12:13, Today: Holly rolled 4 using 1d20+1. Holly Initiative.
12:13, Today: Holly rolled 22 using 1d20+10. Spot check (+2 Moonlight bonus). ]

Fritzholm
GM, 1148 posts
toss the dice
and have fun
Tue 7 Aug 2012
at 01:35
  • msg #279

Re: Ch06 - Coal the Enchantress

"More sacks of water and flesh?  WHY?!? must I be kept from the constructs I seek?" comes a horrible discordant voice from up upon the cliff above the pool.  It hurts your ears some.     The voice sounds like two separate voices each speaking sideways to one another and the result being clear understandable Clantongue.  The words have a shockingly debilitating effect on the eye which spirals down into the grasses.

"They all look alike to me.  Xyzeryx cannot tell them apart!  At least this batch are travelers.  They may be of some use to me."

All of this noise comes from a short, twisted, spiky humanoid who looks like he was carved of red clay and only partially heated in a kiln.  Beside him is a horselike blue creature with two long horns protruding from its head.  They both stand on a cliff about 40 feet above the water level, which is not easily or quickly accessible from where you stand now.

Glumr hears something in the grasses around to the party's right.  Holly notices it too. 

Bavit screams, not very loudly.

init
----
22 Farden
21 Glumr
12 Xyzeryx
11 Sjorri
 9 Sunna
 4 Holly

I need first round actions from Farden and Glumr.  Farden, remind me to let you have a knowledge roll regarding the plate once this all winds down.

It's nice to be fighting in the daylight for a change.


http://zachery.path.med.umich....ng/Xyzeryx%20map.jpg
This message was last edited by the GM at 05:19, Sat 23 Feb 2013.
Farden
player, 385 posts
the new guy
male fighter
Tue 7 Aug 2012
at 04:32
  • msg #280

Re: Ch06 - Coal the Enchantress

"Everyone, tighten up and watch out." calls Farden, as he moves to support Holly and Glumr.

Move to K10, ready sword and shield.

Glumr
player, 739 posts
  Woodland
  Ninja
Tue 7 Aug 2012
at 14:56
  • msg #281

Re: Ch06 - Coal the Enchantress

Glumr notches and arrow and draws on the sound from the grasses, trying to make what it is before letting the arrow fly.  "Be careful, I hear something off to the side" he says to his friends.
Fritzholm
GM, 1149 posts
toss the dice
and have fun
Tue 7 Aug 2012
at 22:08
  • msg #282

Re: Ch06 - Coal the Enchantress

Reality shimmers as a long, tall, silvery metal, spiderlike creature loses its magical cloak of camouflage.  By the time it's fully visible it is nearly upon the party.  It sprays out a a jet of webby cables directly at Holly (DC14 reflex save).  At nearly the same moment the horselike creature on the cliff lowers its horns at the group and unleashes a bolt of lightning at Glumr.  (DC15 reflex save)

Xyzeryx's resulting exclamation depends on the result of our heroes' agile avoidance.

"This is no place for you, Bavit," say Sjorri tugging on the girl's hand to run.  "Let's go."
The two of them run away from the fracas.

Sunna takes a step back and belts out a tune on her single pipe flute.  The song does not have the richness of the eye's magical music, but it's equally skillful and inspiring. (Our heroes get +1 hit and damage from here on.)

I need saving throws from Holly and Glumr, and Holly's first round action (which I'm sure will depend on whether she's been bound up by the webs).  I also need Farden's and Glumr's round 2 actions.

http://zachery.path.med.umich....ng/Xyzeryx%20map.jpg
This message was last edited by the GM at 17:11, Wed 15 Aug 2012.
Farden
player, 386 posts
the new guy
male fighter
Wed 8 Aug 2012
at 07:24
  • msg #283

Re: Ch06 - Coal the Enchantress

Farden immediately closes with the silver spider. He didn't know what it was, but he was willing to test its reaction to three feet of cold steel, and he takes a swing at it with his sword.

Move to N7
12:53, Today: Farden rolled 14,9 using d20+9,d8+4. attack, damage.
Current AC: 20, TAC: 13

Glumr
player, 740 posts
  Woodland
  Ninja
Wed 8 Aug 2012
at 13:04
  • msg #284

Re: Ch06 - Coal the Enchantress

OCC - Hey, wouldn't Glumr have let his arrow fly as he was doing a wait move watching the spider area?


Glumr rolled 14 using 1d20+8. Reflex - Lightning . CRAP!

Fritzholm
GM, 1150 posts
toss the dice
and have fun
Wed 8 Aug 2012
at 15:21
  • msg #285

Re: Ch06 - Coal the Enchantress

quote:
OCC - Hey, wouldn't Glumr have let his arrow fly as he was doing a wait move watching the spider area?


I thought about this possibility.  We can have Glumr act at init 11 in round 1.  This has very little functional difference from acting  at init 21 in round 2.

*ZOTZ* The bolt of lighting blasts clear through Glumr's guts.  Farden stops short as the bolt whizzes past him, too close for comfort.  The sizzling blast of electricity nearly hits Talita too before striking the ground and fizzling out.  Glumr howls in pain, but refocuses and fire a(n) arrow(s) at the big metallic spider.

Glumr takes 16 points of damage.  He's OK for now, but another lightning bolt could kill him.



Glumr, go ahead and make your attack(s) on the spider.
Glumr
player, 741 posts
  Woodland
  Ninja
Thu 9 Aug 2012
at 19:59
  • msg #286

Re: Ch06 - Coal the Enchantress

Glumr lets his first arrow fly, hitting the target.  The second misses, perhaps distracted by the bolt of lightning that zaps into Glumrs body.


Glumr rolled 20 using 1d20+10. Arrow 1 @ spider.  HIT
Glumr rolled 7 using 1d8+2. Arrow 1 Damage.
Glumr rolled 13 using 1d20+10. Arrow 2 @ spider. MISS

Holly
player, 556 posts
Protect the Land
to protect your Children
Tue 14 Aug 2012
at 21:59
  • msg #287

Re: Ch06 - Coal the Enchantress

Holly hesitated for a moment, and that was not like her. Looking back, she saw that someone was oing someting right by running away, and even considered that herself for a moment. Placing the waped stone onto the floor, Holly called Moonlight to her to help her with the harm she assumed was ow coming her way. Drawing her sickle, Holly stood waiting.

[Call Moonlight to her side and draw sickle, standing over the portal stone]
Fritzholm
GM, 1153 posts
toss the dice
and have fun
Wed 15 Aug 2012
at 17:16
  • msg #288

Xyzeryx battle round 2

I guess I'll make Holly's Saving throw roll then.

12:39, Today: Fritzholm, on behalf of Holly, rolled 17 using 1d20+2. Webby REF save (DC14).

init
----
22 Farden
12 Xyzeryx
11 Glumr
11 Sjorri
 9 Sunna
 4 Holly

Bending down to place the hot copper plate at her feet, Holly is able to agilely duck the spray of silvery cables that fly all around her.

"That's it!  That's IT!" Xyxeryx exclaims.  "Now blast the traveler.  Is it too much to ask???"

With the straight on hit, Glumr punches one of his two arrow shots through the armored metal hide of the the giant spider.  The other arrow plinks harmlessly away off the curve of it's body.  Smoke wafts off burnt cloth and leather on both Glumr's front and back.  Talita cautiously moves a safe distance from the others,fearing another lightning strike.

Moonlight moves into position next to Holly, as the druid draws her sickle and stands ready.

Farden advances and hacks at the spider.  It's unnatural metallic body turns out to be much harder than he expected and his sword swing is deflected harmlessly.

The spider stops in its tracks and fires off another spray of web-like tangly cables at Holly.

This provokes an attack of opportunity from Farden.  Go ahead and roll this attack.


I need another REF saving throw from Holly (DC14), round 2 actions from Glumr and Holly, and a round 3 action from Farden.

Sunna is still playing morale boosting music, so remember to add +1 to hit and damage.


http://zachery.path.med.umich....ng/Xyzeryx%20map.jpg
Glumr
player, 742 posts
  Woodland
  Ninja
Wed 15 Aug 2012
at 20:43
  • msg #289

Re: Xyzeryx battle round 2

Glumr takes a step back then draws and fires two arrows at the metallic spider, the second leaving his bow almost before the first is at the target.


Glumr moves to K10 (hoping to have moonlight between him and the lightning).
Glumr rolled 30 using 1d20+10. Arrow 1 @ spider.
Glumr rolled 25 using 1d20+10. Critical Chance on Arrow 1.
Glumr rolled 7 using 1d8+2. Damage for Arrow 1 Critical.
Glumr rolled 27 using 1d20+10. Arrow 2 @ spider.
Glumr rolled 9 using 1d8+2. Damage from Arrow 2.

Hit for 30 Damage!!
Fritzholm
GM, 1154 posts
toss the dice
and have fun
Wed 15 Aug 2012
at 21:20
  • msg #290

Re: Xyzeryx battle round 2

Correction.  All I need right now is Farden's AOO.  Then I'll post.
Farden
player, 388 posts
the new guy
male fighter
Thu 16 Aug 2012
at 04:54
  • msg #291

Re: Xyzeryx battle round 2


10:23, Today: Farden rolled 17,10 using d20+9,d8+4. AoO, damage.


Farden retaliates.
Holly
player, 558 posts
Protect the Land
to protect your Children
Thu 16 Aug 2012
at 17:10
  • msg #292

Re: Xyzeryx battle round 2

With her attention fully on the attackers now, Holly knows she needs to do something. Dodging the web sent in her direction again, she casts a cloud of fog to cover the two on the other side of the pond. She then directs Moonlight to charge the spidery thing to help out the boys of the group.

"Take out the spider!" Holly calls as she watches the fog to see what side they come out.

[Holly rolled 20 using 1d20+2. Web REF Save DC14.
Holly - Std Action - Casts Fog Cloud on square d3 (20ft radius 20ft high) to obscure the enemy.
Moonlight
Move Action - To k6-l6 (Can't charge through Glumr and Holly) and
Std Action - attacks the spider.
Holly rolled 17 using 1d20. Moonlight Base attack on Spider.
   Normally Hoof is at -2 to hit, but also +1 from music. AC16 hit.
Holly rolled 2 using 1d4+1. Moonlight possible Dmg. ]

This message was last edited by the player at 17:12, Thu 16 Aug 2012.
Fritzholm
GM, 1155 posts
toss the dice
and have fun
Thu 16 Aug 2012
at 17:16
  • msg #293

Re: Xyzeryx battle round 2

Farden carefully watches the way that his foiled sword swing and Glumr's deflected arrow attack failed to penetrate the spider's metallic shell, and how Glumr's other arrow managed to punch through.  He switches up his tactics.  When the spider sprays its webs a second time at Holly it leaves a pause in its defense.  Farden takes advantage, thrusting his sword point straight on against the metal.  The sword punches in, wounding the spider.

Glumr follows up Farden's success with a devastating shot of his own, driving an arrow so deeply into the spider's head that only the very end of the feathers are visible.  The spider reels back, screeching horribly.  Glumr fires again hitting the spider's body, finishing it off.  The lifeless legs collapse and the body thumps down heavily into the grasses.


Wow, you guys piled a lot of damage on that thing!

The webs were shot at Holly before the spider died, so I still need a REF save DC 14.  I also need Holly's round 2 action, and Farden's round 3 action.

http://zachery.path.med.umich....ng/Xyzeryx%20map.jpg
Fritzholm
GM, 1156 posts
toss the dice
and have fun
Thu 16 Aug 2012
at 17:34
  • msg #294

Re: Xyzeryx battle round 2

Holly snuck her post in while I was crafting mine.  Everything stands as she posted, but there's little for Moonlight to do with the dead spider.

"NO!  The fleshbags are INSIGNIFICANT!  They cannot dream to thwart the will of Xyzeryx!" he screams from inside the ball of fog that appears arround the cliff's edge well above the pond.


Now all we need is Farden's round 3 action.

http://zachery.path.med.umich....ng/Xyzeryx%20map.jpg
Farden
player, 389 posts
the new guy
male fighter
Fri 17 Aug 2012
at 06:47
  • msg #295

Re: Xyzeryx battle round 2

"Oh, shut your asshole, you yellow-bellied bastard of a dung beetle!" hollers back Farden, as he sheathes his sword and readies a javelin, advancing to the edge of the water.

2 Move actions: sheathing sword, readying javelin while moving to K6.

This message was last edited by the player at 06:48, Fri 17 Aug 2012.
Fritzholm
GM, 1158 posts
toss the dice
and have fun
Mon 20 Aug 2012
at 23:10
  • msg #296

Xyzeryx battle round 3

The party watches the fog cloud intently.  The horse-like bicorn peeks its head out of the mist, but does little else.

The bicorn has partial concealment (20% miss chance) from everyone on or above the diagonal line from the head of the bicorn through Farden and Moonlight to Talita.  It has full concealment (50% miss chance and no line of sight attacks) from anyone below that line.

Literally out of nowhere Xyzeryx appears behind Holly.  He shrieks something totally unintelligible and grabs her around the waist.  He's a strong little bastard for his size.

Normally, a grapple would draw an attack of opportuny, but this was completely unexpected.  There was no time to react before the grapple.  Holly does still need to make an opposed grapple check (D20+3).  She needs to beat a 19 to avoid being grappled.

After Holly makes her grapple check, I need round 3 actions from Glumr, Sunna, and Holly.  I will also need a round 4 action from Farden.


http://zachery.path.med.umich....ng/Xyzeryx%20map.jpg
Farden
player, 390 posts
the new guy
male fighter
Tue 21 Aug 2012
at 04:59
  • msg #297

Re: Xyzeryx battle round 3

Farden reacts immediately. Dropping the javelin and drawing a dagger, he approaches the grappling duo. Wrapping one powerful arm around the critter's throat, Farden tries to stab him where a human would keep his kidneys.

Move action: get to J10 while dropping javelin and drawing dagger
Standard:

If Xyzeryx has managed to grapple Holly, then Farden will join the grapple. Automatic success, and Xyzeryx will take 6 non-lethal damage.
10:25, Today: Farden rolled 6 using 1d3+4. grapple damage.

If Holly resists the grapple, then Farden will content himself stabbing the jerk.
10:27, Today: Farden rolled 20,7 using d20+7,d4+4. dagger attack.

Holly
player, 560 posts
Protect the Land
to protect your Children
Tue 21 Aug 2012
at 07:01
  • msg #298

Re: Xyzeryx battle round 3

Holly rolled a 13 total against the grapple.

The grabbing from behind made Holly jump and fight against it, but she quickly found herself tightly gripped. Letting out a cry for help she struggled to get her hands free. Her main fear now was that he could jump besides her and possibly remove her as well. That did not seem like a good prospect!

Wriggling as much as she could, Holly tried to break free of her captive.

[ Holly rolled an 18 total to break the grapple in her turn.
This message was last edited by the player at 07:05, Tue 21 Aug 2012.
Glumr
player, 743 posts
  Woodland
  Ninja
Tue 21 Aug 2012
at 13:48
  • msg #299

Re: Xyzeryx battle round 3

Glumr sees the Xyzeryx grab Holly.  Reacting he draws his bow as he turns, takes a step back, and fires two arrows at the creature.

Glumr move to L8 - Does this give him sight of the bicorn?
Glumr rolled 30 using 1d20+10. Arrow 1 @ Xyzeryx.
Glumr rolled 23 using 1d20+10. Arrow 1 @ Xyzeryx for Crititcal.
Glumr rolled 9 using 1d8+2. Arrow 1 Damage (x3).  27 Damage
Glumr rolled 17 using 1d20+10. Arrow 2 @ Xyzeryx.
Glumr rolled 8 using 1d8+2. Arrow 2 @ Xyzeryx Damage.  8 Damage

Another critical hit!!  Glumr is lethal today.

This message was last edited by the player at 13:48, Tue 21 Aug 2012.
Sunna
player, 41 posts
Tue 21 Aug 2012
at 18:39
  • msg #300

Re: Xyzeryx battle round 3

Seeing Holly being grappled Sunna nearly loses the rythm of the music she is playing. Deciding that she might be of more help now when actually helping Holly physically she puts away the flute, draws her shortbow and notches an arrow to shoot in the things back.

Move action: draw shortbow
Standard Action: Sunna rolled 11 using 1d20+3. attack on Xyzeryx. (so much for that plan)
Fritzholm
GM, 1159 posts
toss the dice
and have fun
Wed 22 Aug 2012
at 15:52
  • msg #301

Re: Xyzeryx battle round 3

I don't want game mechanics to override characters' common sense.  I'd assume that both Glumr and Sunna know that shooting into a grapple is risky even if their players did not know the rules.

If you'd like to stick with this course of action and just take your chances, go ahead and roll a d2 for each attack.  On a 1 it'll be Xyzeryx.  On a 2 it'll be Holly.

If you'd like to do something else instead, go ahead and tell me that action.
Glumr
player, 745 posts
  Woodland
  Ninja
Wed 22 Aug 2012
at 19:11
  • msg #302

Re: Xyzeryx battle round 3

Is there any bonus for proximity?  Glumr could be adjacent.  From mechanics at that 'range' it's practically melee. I can understand how a truly ranged shot could hit either, but Glumr is close enough to grapple or melee.  I would think at that range an arrow might be a cleaner/easier hit than a sword.
Fritzholm
GM, 1160 posts
toss the dice
and have fun
Wed 22 Aug 2012
at 20:39
  • msg #303

Re: Xyzeryx battle round 3

Bonus for proximity?  Well you get a +1 to hit and damage for point blank shot, but I know that's not what you're asking.

I think we better stick with the rules.  You can go with the 50-50,  or you can take a different action.

OOC: This is not all bad news.  In fact, not impaling Xyzeryx through the neck with an arrow might actually end up saving a plot line and benefitting you later on.
Sunna
player, 43 posts
Wed 22 Aug 2012
at 20:51
  • msg #304

Re: Xyzeryx battle round 3

OOC: In that case I will change my action and just move closer to Holly and Xyzeryx, to help Holly (next round)
Glumr
player, 749 posts
  Woodland
  Ninja
Thu 23 Aug 2012
at 14:45
  • msg #305

Re: Xyzeryx battle round 3

Glumr sees the Xyzeryx grab Holly.  Reacting he draws his bow as he turns, takes a step back, and fires two arrows at the creature.  Having an arrow notched, he realizes that in the chaos of the grapple his arrow has an equal chance of hitting holly.  Instead he takes a step forward and catching a glimps of the Bicorn, he gathers himself for the difficult shot and let's a single arrow fly.


Glumr rolled 62 using 1d100. >20 = Bicorn Hit. {wipes sweat from brow}

Glumr move to L8 M8? - Does this give him sight of the bicorn?
Glumr rolled 30 using 1d20+10. Arrow 1 @ Xyzeryx Bicorn.
Glumr rolled 23 using 1d20+10. Arrow 1 @ Xyzeryx Bicorn for Crititcal.
Glumr rolled 9 using 1d8+2. Arrow 1 Damage (x3).  27 Damage
Glumr rolled 17 using 1d20+10. Arrow 2 @ Xyzeryx.
Glumr rolled 8 using 1d8+2. Arrow 2 @ Xyzeryx Damage.  8 Damage


Another critical hit!!  Glumr is lethal today.

This message was last edited by the player at 14:45, Thu 23 Aug 2012.
Fritzholm
GM, 1163 posts
toss the dice
and have fun
Thu 23 Aug 2012
at 16:45
  • msg #306

Xyzeryx battle wrap up

Peeking its head out of the mist turns out to be a bad idea for the bicorn.  Glumr get revenge for the lightning bolt as he sinks an arrow deep into the bicorn's throat.  Blood sprays from the wound and the bicorn recoils back into the cloud of fog.

Sunna moves into place to help Holly, while still playing her morale-boosting music.

Holly plants a hand firmly in Xyzeryx's face and pushes, trying to pry away from him, but she can't get enough leverage pushing at him behind her back.

Farden tries to help Holly.  He puts the shirmpy menace in a side chokehold.  Xyzeryx sputters and wheezes as Farden squeezes hard on the hold.

A moment later there's a quiet *POP* and Farden finds himself holding nothing at all.  Holly and Xyzeryx are gone.

Within 10 seconds of their disappearance the fog cloud has foated down enough to reveal the cliff top.  The bicorn is no longer anywhere to be seen.

Sjorri returns. He looks around confused.
"What happend?" he asks.
Glumr
player, 750 posts
  Woodland
  Ninja
Thu 23 Aug 2012
at 16:57
  • msg #307

Re: Xyzeryx battle wrap up

"You have lost this battle!"  Glumr yells up to him.  "Now yield and stop this foolery as we travel with the blessings of the gods!  Name why you have attacked us!"  Glumr thinks maybe the gods part is a little exaggeration, but with his new found gifts, it's hard not to think that way.

Glumr is also upset by Holly's disappearance, but there's not much he can do with the threat of Sjorri at the top of the hill.  He glances over to see if maybe the plate is still laying on the ground and had something to do with it.  I.E. Where is the plate in location to where they disappeared?
Fritzholm
GM, 1165 posts
toss the dice
and have fun
Thu 23 Aug 2012
at 19:15
  • msg #308

Re: Xyzeryx battle wrap up

Wait...  no. Sjorri Cabell is a hunter who was traveling with you.  He ran off with the little girl to keep her out of harm's way.  He's not threatening you at all.  In fact, no one is.  Xyzeryx disappeared, the bicorn is gone, and the spider is dead.

The plate is sill there where Holly used to be.  It's still wrapped in the wet blanket.
Glumr
player, 751 posts
  Woodland
  Ninja
Thu 23 Aug 2012
at 20:16
  • msg #309

Re: Xyzeryx battle wrap up

OCC - Mixed up some folks.. thought Sjorri was the antagonist.

Glumr runs over the where Holly disappeared to see if he can make anything of it.  He picks the plate up to see how it feels.
Fritzholm
GM, 1166 posts
toss the dice
and have fun
Thu 23 Aug 2012
at 20:31
  • msg #310

Re: Xyzeryx battle wrap up

The blanket has gotten warm, and plate itself is still hot.

There's not much to make of Holly's disappearance.  You can tell they are really gone and not just invisible, since Farden had a firm hold on Xyzeryx's noggin before they went poof.  You're confident that magic was involved.
Holly
player, 567 posts
Protect the Land
to protect your Children
Fri 24 Aug 2012
at 09:33
  • msg #311

Re: Xyzeryx battle wrap up

Moonlight trots up to the last place Holly had stood and sniffs the ground, before rearing up. He definitely does not seem happy and indeed takes some calming before you can get close to the plate. Moonlight wanders off to circle the position, sniffing the ground as if hunting for Holly's sent.
Glumr
player, 752 posts
  Woodland
  Ninja
Fri 24 Aug 2012
at 13:35
  • msg #312

Re: Xyzeryx battle wrap up

Glumr stands there baffled, looking to see if he can find any physical traces to let him know where Holly may have gone.  "Do you think it was that creature, or the plate that caused their disappearance?"  Glumr asks his companions.
Farden
player, 394 posts
the new guy
male fighter
Sat 25 Aug 2012
at 06:02
  • msg #313

Re: Xyzeryx battle wrap up

Farden unleashes a string of profanity, as he gathers up his dropped javelin and sheathes his knife.

"Come on, let's get up on the cliff and see if we can track the other critter. Glumr winged it, it might have left a trail."
To Sjorri, he remarks - "This place seems to have bigger problems than hobbes, my friend."
This message was last edited by the player at 06:04, Sat 25 Aug 2012.
Sunna
player, 44 posts
Sat 25 Aug 2012
at 07:38
  • msg #314

Re: Xyzeryx battle wrap up

Sunna stops when Holly suddenly vanishes and looks confusedly around. "Where have they gone?"

She nods to Farden. "Sounds like a good plan."
Glumr
player, 753 posts
  Woodland
  Ninja
Mon 27 Aug 2012
at 13:18
  • msg #315

Re: Xyzeryx battle wrap up

Glumr agrees... He hikes up the hill to see if he can find anything to give them some semblance of a direction.
Fritzholm
GM, 1169 posts
toss the dice
and have fun
Mon 27 Aug 2012
at 15:15
  • msg #316

Ch06 - Coal the Enchantress

Normally, the rock ground at the top of the small cliff would make tracking difficult, but the trail of blood leads off the plateau and onto better ground.  While Glumr makes sure that you're heading the right direction, Sjorri fetches Bavit from her nearby hiding place.

"What's that?" she asks, wide eyed upon seeing the giant destroyed spider.

"It's a Spider machine that the goblins built," says Sjorri.

You gather everyone up and follow the bicorn's tracksl a little less than a mile.  Moonlight has caught the creature's scent and keeps forging on ahead.  Controlling the wild horse without Holly around is tricky.

"Hey, we're going the wrong way.  The damp caves are this way," say Bavit.

Moonlight has little interest in the damp caves.  He continues to follow the bicorn's scent.  Glumr is sure that Moonlight is correctly on the bicorn's trail and it doesn't lead the way Bavit is pointing.
Glumr
player, 754 posts
  Woodland
  Ninja
Mon 27 Aug 2012
at 18:48
  • msg #317

Re: Ch06 - Coal the Enchantress

"A machine?"  Glumr asks Sjorri.

...


"How far are the caves from here?  I think we should find Holly then come back to the caves"
Fritzholm
GM, 1170 posts
toss the dice
and have fun
Mon 27 Aug 2012
at 19:24
  • msg #318

Re: Ch06 - Coal the Enchantress

quote:
"A machine?"


Sjorri is surprised to get questions from the adults.  He pauses to gather himself.

"An infernal device assembled by goblin magic," he clarifies.  He doesn't sound as sure of himself as he did when answering Bavit's question.


quote:
"How far are the caves from here?"


"Almost close," says Bavit.
Farden
player, 397 posts
the new guy
male fighter
Tue 28 Aug 2012
at 07:32
  • msg #319

Re: Ch06 - Coal the Enchantress

"First time I've ever heard of goblins making anything that complex. And that was certainly no goblin that grabbed Holly. We gonna find our friend before we go looking in the caves."

He's going to stay close to the lead, shield and javelin at the ready.
Glumr
player, 755 posts
  Woodland
  Ninja
Tue 28 Aug 2012
at 13:04
  • msg #320

Re: Ch06 - Coal the Enchantress

Glumr ponders the goblin magic.  He wonders if it's a creature assembled like a golem or a beast conjured up to fight.  He wishes he would have examined the creature more before they ran off.  He will take a better look on the way back.

---

Glumr pauses...  "As much as we love Holly, she is an adventurer and knew what risks there were when she stared this journey.  The child who was taken is an innocent. I think we should go to the caves first, then take this trail back up."  He's unsure of what to do.

OCC - what's the weather like?  Any chance for rain to ruin the trail?
This message was last edited by the player at 13:07, Tue 28 Aug 2012.
Fritzholm
GM, 1171 posts
toss the dice
and have fun
Tue 28 Aug 2012
at 18:15
  • msg #321

Re: Ch06 - Coal the Enchantress

You're not worried about it raining soon, so the bicorn's tracks should be OK for a while, but there has been a major storm since Caoilfhionn was kidnapped.  Any hobbe tracks will probably be ruined already.

Moonlight has clearly sided with Farden.  He is adamant that you find Holly - NOW.  Even if Glumr turns away towards to damp caves and takes Sjorri and Bavit with him, Moonlight will clearly continue to follow bicorn's scent.

Is Glumr carrying the plate now?

Just a reminder that Glumr is badly injured from that lighting bolt and you have a qualified healer with you.
Farden
player, 398 posts
the new guy
male fighter
Wed 29 Aug 2012
at 06:09
  • msg #322

Re: Ch06 - Coal the Enchantress

"The child was kidnapped by hobbes. The thing that grabbed Holly strikes me as being considerably more dangerous. I'm going after it before it can catch its breath."
Glumr
player, 756 posts
  Woodland
  Ninja
Thu 30 Aug 2012
at 12:53
  • msg #323

Re: Ch06 - Coal the Enchantress

"Then what are we waiting for?"  Glumr pauses "Um... I'm kind of hurt.  Sunna, can you use your abilities and heal me?"

OCC - Who's the healer?  Sunna?  I always made Holly heal me.
This message was lightly edited by the player at 12:48, Tue 04 Sept 2012.
Sunna
player, 45 posts
Sun 2 Sep 2012
at 16:20
  • msg #324

Re: Ch06 - Coal the Enchantress

"Oh, Glumr, I'm sorry, I should have..." Sunna begins searching for a clean piece of cloth in her backpack and then urges Glumr to sit down for a moment.

"Could be that it'll hurt for a moment", she says and carefully starts cleaning the wounds with the cloth and some water, while humming a soothing tune under her breath.


OOC: Sunna rolled 7 using 1d8+3. cure light wounds.
Sunna rolled 6 using 1d8+3. cure light wounds.
I hope casting two of them on the same person works...

Fritzholm
GM, 1173 posts
toss the dice
and have fun
Tue 4 Sep 2012
at 02:29
  • msg #325

Re: Ch06 - Coal the Enchantress

OOC: Sure, multiple castings of cure spells work fine on the same person.

The burns and charred flesh heal up as Sunna sings a tune given to the harpers by a priest of Pelor countless generations ago.  She sings the song twice, healing both the entry and exit wounds.  Outwardly, Glumr appears fully healed, but he still has some internal discomfort when he moves.

Glumr is now at 20/23 HP.

You continue onward, following Moonlight and the bicorn's tracks.  Well over an hour later you work your way up a rocky incline that looks at first glance as if it would tricky for horses (and bicorns) to navigate, but turns out to be easy enough for both man and beast.  You reach the crest and look down into a mini valley which looks more like a steep bowl.  Inside the valley is a strange looking structure with two tall tubelike towers protruding from the top of it.  The towers poke out above the ridge of the surround rock and hill.  It doesn't look like anything made by man, nor does it look like something that would form naturally.  Glumr points out that it has similar form to an insect mound but is, of course, much much larger, and it is made of stone.

It would be easy enough to follow the scent / tracks into the two towered stone structure from here, but even Moonlight pauses to contemplate the situation.
Farden
player, 399 posts
the new guy
male fighter
Tue 4 Sep 2012
at 05:17
  • msg #326

Re: Ch06 - Coal the Enchantress

Farden is going to pause and carefully study the scene. Specifically, he's looking for any sign of sentries. He's also keeping low to the ridge so that someone looking out of the towers won't be able to spot him easily.
Fritzholm
GM, 1174 posts
toss the dice
and have fun
Tue 4 Sep 2012
at 07:41
  • msg #327

Re: Ch06 - Coal the Enchantress

OK, Farden breaks off from the group a little ways to do some recon.

Would you like to roll Hide or take 10?
Glumr
player, 757 posts
  Woodland
  Ninja
Tue 4 Sep 2012
at 12:55
  • msg #328

Re: Ch06 - Coal the Enchantress

"A bit foreboding, isn't it?"  Glumr asks his friends.  "We can either rush in, or we can sit and watch these towers for a while and see if any opportunity arises, or better ideas from seeing if anything comes or goes."
Farden
player, 400 posts
the new guy
male fighter
Thu 6 Sep 2012
at 05:54
  • msg #329

Re: Ch06 - Coal the Enchantress

11:23, Today: Farden rolled 13 using 1d20-3. hide.
Can bump it to a 15 if I stow my shield, which I do.

Fritzholm
GM, 1175 posts
toss the dice
and have fun
Thu 6 Sep 2012
at 16:09
  • msg #330

Re: Ch06 - Coal the Enchantress

Farden stays low and finds a good place from which scope out the towers.  There are no guards on the tops of the towers and there are no obvious windows.  Additionally he doesn't see any patrols of guards at all.  However, there are 3 prey bird sized fliers.  Perhaps they are lookouts.
Fritzholm
GM, 1176 posts
toss the dice
and have fun
Fri 7 Sep 2012
at 18:39
  • msg #331

Re: Ch06 - Coal the Enchantress

While the party is contemplating whether and how to assault the structure Farden spots another one of the big shiny spiders.  He's about to alert the others of an approaching enemy when he sees that the spider is followed closely by Holly and a limping girl.
Sunna
player, 46 posts
Sat 8 Sep 2012
at 06:58
  • msg #332

Re: Ch06 - Coal the Enchantress

Sunna stays low, too and looks down at the towers. "Let's wait a bit", she whispers to Glumr.
Farden
player, 401 posts
the new guy
male fighter
Sat 8 Sep 2012
at 11:19
  • msg #333

Re: Ch06 - Coal the Enchantress

Farden silently draws the attention of the others towards the spider, and Holly and the girl. "Does any of you have any magical means of getting word to Holly? We need to figure out what's going on... they don't seem to be guarded, but they're not trying to make a break for it... maybe the girl is a hostage and Holly doesn't want to leave her behind." he whispers.
Fritzholm
GM, 1177 posts
toss the dice
and have fun
Sun 9 Sep 2012
at 01:11
  • msg #334

Re: Ch06 - Coal the Enchantress

Sjorri peeks out to confirm that the limping girl with Holly and the huge spider is indeed Caoilfhionn.
Holly
player, 568 posts
Protect the Land
to protect your Children
Sun 9 Sep 2012
at 14:01
  • msg #335

Re: Ch06 - Coal the Enchantress

Moonlight shakes his head, aware of something, and then charges off over the hill down towards Holly. He makes a magnificant sight as the wind catches in his mane as he runs down to sweep around the spider and stop in front of Holly.

You spot that Holly is saying something, and the horse gently moves forward and nudges her, ignoring everything else going on around him. Holly looks up towards where Moonlight had come from and shouted out, "Mind giving me a hand!", before gently placing the girl on the ground. Holly then wraps her arms around Moonlight's neck and gives him a big hug!
Farden
player, 402 posts
the new guy
male fighter
Mon 10 Sep 2012
at 09:37
  • msg #336

Re: Ch06 - Coal the Enchantress

Farden sighs. "So much for the element of surprise." Drawing his sword and shield, he charges down to join Holly and stand guard between her and the spider.
Holly
player, 569 posts
Protect the Land
to protect your Children
Mon 10 Sep 2012
at 12:24
  • msg #337

Re: Ch06 - Coal the Enchantress

Holly sees Farden's movement to guard her, and smiles before saying, "Don't attack it. It is a guide. And a witness I suppose." Holly says a little hesitantly before moving back to the young girl.
Glumr
player, 759 posts
  Woodland
  Ninja
Mon 10 Sep 2012
at 15:46
  • msg #338

Re: Ch06 - Coal the Enchantress

Glumr, seeing the events unfolding, also starts to head towards Holly.  He hears her say that and is confused "What do you mean?  Are you in danger?" he yells down to her.

OCC - Assume that Farden is first to react so Glumr might not be right there but is making his way to them
Fritzholm
GM, 1178 posts
toss the dice
and have fun
Mon 10 Sep 2012
at 18:27
  • msg #339

Re: Ch06 - Coal the Enchantress

The party's strangeness continues to grow.  It now consists of a fighter, a druid, a ranger, a harper, a horse, a floating eye, a fox, and a giant metallic spider, with a hunter and two girls tagging along.

Speaking of the Cabell who are tagging along.  They are very thankful that you've found Caoilfhionn.  They will be heading back to the lodge.  Would you like them to take Moonlight?  The terrain from here on out is not conducive to horses.
Farden
player, 403 posts
the new guy
male fighter
Tue 11 Sep 2012
at 06:56
  • msg #340

Re: Ch06 - Coal the Enchantress

"Last I saw one of these critters" - referring to the silver spider - "it was following the commands of that scaly bastard who attacked us and grabbed you. So, care to fill us in on what's happened since? And what happened to that jerk and his two-horned steed?"

Farden is not relaxing his guard in the slightest, his eyes darting all over for possible signs of attack.
Holly
player, 570 posts
Protect the Land
to protect your Children
Tue 11 Sep 2012
at 08:17
  • msg #341

Re: Ch06 - Coal the Enchantress

Holly simply looked at Sjorri and the girls and said, "Let Sjorri take the girls back, and then I'll explain everything. This young lady needs bed rest, and not to be near here any longer than necessary." Turning her back on the spider, as if dismissing it completely for the moment, Holly helps Sjorri deal with the girls.

"Sjorri, take them home, and warn your people that this area should not be entered again. The resident doesn't like us, and the spiders are like his guards. Neither are very compassionate." Holly tried to emphasise that the people needed to stay away from here.

Turning to Moonlight, Holly hugged him again and tried to explain to him that he would probably not be able to go any further with them due to the terrain and that she was going through another portal. He seemed really agitated by this, and shook his head nearly knocking her over, but a little more careful handling seemed to settle him. Turning back to Sjorri, Holly says, "Moonlight will escort you back, and you'll see him around I am sure. Let him roam free, and perhaps get the girls to feed him some apples every other day."

Holly seems close to tears, the bond between Moonlight and herself having grown strong over the last weeks as they had roamed the plains.
Fritzholm
GM, 1179 posts
toss the dice
and have fun
Tue 11 Sep 2012
at 18:00
  • msg #342

Re: Ch06 - Coal the Enchantress

As it stands motionless, the spider visually fades into the surroundings.  It gets harder and harder to see even though you know right where it is.
Glumr
player, 760 posts
  Woodland
  Ninja
Tue 11 Sep 2012
at 18:19
  • msg #343

Re: Ch06 - Coal the Enchantress

OCC - Are we in Triplefang lands?

"So Holly.. who are these residents you speak of?  The thing that attacked us seemed to be a bit more aggressive that simply wanting isolation." Glumr asks, thoroughly confused.   Out of curiosity, Glumr feels the plate in his pack to see if it is still warm.
Fritzholm
GM, 1180 posts
toss the dice
and have fun
Tue 11 Sep 2012
at 18:33
  • msg #344

Re: Ch06 - Coal the Enchantress

The farms and ranches around Pliffa are probably the northernmost edge of Tirplefang lands.  Loosely, you could include the plains, wilds, and hills all the way up to the northern mountains.  You're in the mountains region now, so we can safely say you're outside of the Triplefang lands by either measure.

The trog portal plate has cooled off.  If Holly checks, her plate is starting to cool down too, but is still warm.
Farden
player, 404 posts
the new guy
male fighter
Wed 12 Sep 2012
at 06:33
  • msg #345

Re: Ch06 - Coal the Enchantress

"I'm with Glumr, a lightning bolt up the arse is just a tad more assertive than a "No Trespassing" sign. So start at the beginning and tell us what's going on, Holly."

Farden will keep an eye on the spider, making sure he has its location fixed and doesn't allow it to drop out of sight.
Holly
player, 571 posts
Protect the Land
to protect your Children
Wed 12 Sep 2012
at 15:52
  • msg #346

Re: Ch06 - Coal the Enchantress

Holly waits until Sjorri and the girls are out of sight, before settling down on the ground with her back to the spider, and the new portal plate in her hands.

"Well, when the creature kidnapped me, we ended up in a cave system down there," Holly indicates the opening they had come out of, "and that is where I found the young lady. She was close to death, so I used a potion of shrinking to get out of my cell into hers, and then used a bit of Obad-Hai's healing help to clean most of the wounds. She has a broken leg, so I set that and hopefully she shouldn't have any further problems with it, if Sjorri can get her home safely."

"Anyway, after a bit of healing, the creature reappeared, and commanded me as a 'Traveller' to go and collect a helm for him from the other side of the portal this stone will open. As I didn't seem to have any other options, I agreed, ensuring I could get the young lady out as well. The creature sent the spider with us to lead us out here to you, and then to where the portal is."


Holly looks a little shame faced, but continues with saying, "I have only committed myself to this task, so I cannot expect you to help me find the helm and bring it back. But I could really do with your help. I suspect the spider can communicate with him, so killing it would only set him off again. I would also recommend we are careful around it in what we say about our homes and families!" Holly hoped they would get the message that went with that about not saying anything about any double crosses or not carrying out the mission until at least they moved away from their current location.
Farden
player, 405 posts
the new guy
male fighter
Thu 13 Sep 2012
at 04:52
  • msg #347

Re: Ch06 - Coal the Enchantress

"Ummm.... why don't we just get the hell out of here? Our job was to save the girl, it's done. If the fucker wants errand boys, he'd better make it worth our while. We don't owe him shit!"
Glumr
player, 761 posts
  Woodland
  Ninja
Thu 13 Sep 2012
at 14:23
  • msg #348

Re: Ch06 - Coal the Enchantress

"Holly... Are you not glad we did not sell those potions when Snow wanted to?  Seemed to come in much handier than a few extra gold coin, no?   But I'm concerned on the motives of this creature Holly.  I will not let you go alone, but I feel that we should not be aiding the unnatural or enemy of our lands."  Glumr says with a concerned look.

"But either way, I will come with you if you choose to do this.  But Farden is also right, we were attacked... young girls were taken...  What do we owe to the creature?"

He pauses...

"I am curious to see what is on the other side of the portal.  I noticed the one I hold became warm.  They must be linked somehow.  At some point, we should see if we can learn more about it and how we can trigger it at will."

OCC - Glumr has a potion of reduce size.  Did Holly have one too?  I forget.
Fritzholm
GM, 1181 posts
toss the dice
and have fun
Thu 13 Sep 2012
at 15:49
  • msg #349

Re: Ch06 - Coal the Enchantress

OOC: You guys found 6 potions in the trog temple and brought them to Elana:

quote:
"I'm afraid I can do little to tell you about the plate or the gloves, but you were right to bring the potions to me."

Elana takes one, removes the stopper and puts the vial to her tongue.  She ponders for a moment and then replaces the stopper and does the same with the a vial of the other color.  Nodding a second time, she appears to know what the potions are.

"There is a very old story of a girl who traveled into a cave much the way that you have just done.  She too came upon many extraordinary things in a land of wonder.  In her journeys she found a small door, an even smaller key, and a potion like this one," she says holding up the reddish potion.  "When she drank it she became small enough to fit through the door, but too small to reach the key to unlock it.  Later on she found a sweet loaf of bread.  When she ate that she became very tall.  That is the effect of this potion," she presents the blue-green potion.


There were 3 of each.  Snow, Mord, Glumr, and Holly each chose a potion.  The other two were sold to the alchemist in SIlvergate and the coins split up among the party members.  I think Snow promptly sold hers too.  I believe that Mord had an enlarge potion and Glumr and Holly took reduce potions.
Farden
player, 406 posts
the new guy
male fighter
Fri 14 Sep 2012
at 06:14
  • msg #350

Re: Ch06 - Coal the Enchantress

"Well, I'm curious too, but I'd rather investigate portals in a controlled situation, not because some kidnapping turd wants us to go in to get whatever guarded by who-knows-what. Besides, we already on a quest, and this business is not getting us any closer to completing it. Let's just get out of here."
Holly
player, 572 posts
Protect the Land
to protect your Children
Sat 15 Sep 2012
at 20:24
  • msg #351

Re: Ch06 - Coal the Enchantress

Holly let them have their say, knowing that she had probably done wrong, but also aware she had no idea of how close they had been to finding her and the girl. Looking over the area she knew the spider was, even if it was difficult to see.

"I can't explain everything now. Yes, we are on a mission, but we are also in need of funds. Who knows what is on the other side of the portal. Gold like the last time. Weapons we can use, and so much more. I thank you for being willing to help me." in the ground in front of her she scratched the word 'caution' and then scratched 'playalong'.
Farden
player, 407 posts
the new guy
male fighter
Sun 16 Sep 2012
at 05:10
  • msg #352

Re: Ch06 - Coal the Enchantress

Farden glances at the words being scratched in the ground. He looks at Holly, and shrugs his shoulders in acceptance. "Oh all right, if your word means that much. Still say its fucking foolishness, you going soft in the head..." he continues to grumble for a bit, but its clear that he's simply doing it for appearances sake, so he doesn't look like he changed his mind too quickly.
Sunna
player, 47 posts
Sun 16 Sep 2012
at 19:06
  • msg #353

Re: Ch06 - Coal the Enchantress

Once Holly is safe with them again and the spider has vanished Sunna sighs with relief. Still, she doesn't like that Holly was sent on a quest by someone who trapped her at first.

Glancing on the words on the grounds Sunna keeps her thoughts for herself for now and just shakes her head. "I don't like the idea overly much", she says and then adds, sounding more cheerful than before: "Maybe you're right and there is gold, or other interesting things. He didn't say that we're not supposed to take something else, did he?"
Knowing that she now sounds like some greedy adventurer Sunna grins inwardly and hopes that, if someone else overhears this conversation, it'll be enough to convince him that she is just here for the gold.
Glumr
player, 762 posts
  Woodland
  Ninja
Mon 17 Sep 2012
at 15:05
  • msg #354

Re: Ch06 - Coal the Enchantress

Not understanding what Holly has scratched on the ground, Glumr can tell his companions are putting it on for the sake of the situation. Whatever it means, he's resolute in not letting Holly go off alone.
Fritzholm
GM, 1182 posts
toss the dice
and have fun
Mon 17 Sep 2012
at 16:26
  • msg #355

Re: Ch06 - Coal the Enchantress

When it's clear that you're all ready to get moving the spider stirs and become visible again.  It leads off to the east and very slightly south through a valley between the lowest out ridge of the mountains to the south and a higher mountain to the north.  The travel is slow going - as slow as traveling through the hills and marshes down south near Loch Grmikel, but much more pleasant.  Instead of slogging miserably through dour muck hour after our, up here you have bright sun, fresh air, and solid ground beneath your feet - stone in fact.  It's still tiring.  You're not used to hiking up slopes for hours at a time.  On more than one occasion you need to make use of Glumr's ropes and climbing kits to safely make and accent or decent in order to follow the large but nimble spider.

One other note about the terrain:  The plants here are very sparse and the Entangle spell is likely to not be an option in many places.

At dusk you find a secure outcropping on which to make camp.  You set up a small fire (not much firewood) and take watches.   The night passes quietly and uneventfully.

If you would like to change you spell list, please mention it here or send me a PM.

In the morning you eat and get back to traveling.  There's a fresh water spring not far from the campsite where you drink and fill your waterskins.  It's less than an hour before you approach a cave entrance.  There is something not right here.  even from a distance you see scorching on some of the rocks and there are signs of dangerous predatory animals in the area.
Farden
player, 408 posts
the new guy
male fighter
Tue 18 Sep 2012
at 06:05
  • msg #356

Re: Ch06 - Coal the Enchantress

Farden is going to try and create some distance from the spider during this day and night, so that Holly can fill them in on details as to why she wants them to play along.
This message was last edited by the player at 06:06, Tue 18 Sept 2012.
Fritzholm
GM, 1183 posts
toss the dice
and have fun
Tue 18 Sep 2012
at 18:59
  • msg #357

Re: Ch06 - Coal the Enchantress

The spider doesn't much care where Farden goes, but it sticks close to Holly.
Glumr
player, 763 posts
  Woodland
  Ninja
Tue 18 Sep 2012
at 19:51
  • msg #358

Re: Ch06 - Coal the Enchantress

Glumr wonders what the scorching is from.  "Well friends... Something has been playing with fire.  I'm supposing we're destined to enter that unfriendly place?"
Holly
player, 574 posts
Protect the Land
to protect your Children
Wed 19 Sep 2012
at 19:14
  • msg #359

Re: Ch06 - Coal the Enchantress

Holly is only slightly worried by how close the spider stays to her. After all, it was either linked back to the dwarf, or following its last order to follow her. At least they would have something else between them and the enemy if they were attacked!

When she had a moment, Holly passed on a little more information about her previous encounter, "He took me to the cave system, straight into a cell. Then he popped out again, so to speak. That was when I spotted our little lost girl, and it looked really bad from where I was standing. Luckily I had my pack, and remembered the potion of reduction. So I took that to get across to our lost soul. It was good I did. She was close to death and had a badly broken leg. Doubt she would have lived more than another day. I used Obad-Hai's healing to help her recover, and then tried to find a way out. That is when 'hoppy' came back. Knew we had our key, and said he wanted me to go find some helm by using another one. Considering I had no way out with the girl, and no idea how far he had jumped, I kind of had to accept to get out. He demanded that the spider lead me to the portal, and to return the helm to him. That bit I am still considering. But there is a chance we can get treasure and weapons to aid us in our own mission, so I thought it useful to accept."

Holly gave a quick description of the helm, identifying the strange lenses and weak construction. Holly believes it must be magic to be like that.



When they get to the cave, Holly looks around. "Don't like look of this", she says, "with no plants my entangling spell is useless! Let's see if we can't find some nice creature to talk to before we go in". With that, Holly tries to find a small animal to talk to, like a bird or rodent.
Farden
player, 411 posts
the new guy
male fighter
Thu 20 Sep 2012
at 06:01
  • msg #360

Re: Ch06 - Coal the Enchantress

Farden accepts Holly's reasoning. It was true, they needed more resources if they were going to eventually get enchanted weapons. This might be a chance, after all, even though he had no desire whatsoever to help someone that would attack them without any warning.
Fritzholm
GM, 1184 posts
toss the dice
and have fun
Thu 20 Sep 2012
at 15:44
  • msg #361

Re: Ch06 - Coal the Enchantress

The group wanders a safe distance from the cave entrance and finds a place to rest and talk while Holly is out looking for an animal friend to talk to.


There aren't as many animals here as there are in the Triplefang grasslands, but Holly knows where to look for more scarce critters.  The first bird she approaches flies away moments after she comes into view, or more to the point it flies away after seeing a giant, gleaming, metallic spider following Holly.  Holly turns back and glares at the spider.  This admonishment is lost on the expressionless thing.

She tries a couple other times to find animals that wont run away at the sight of the spider, but has no luck.  In frustration she turns to the spider and scolds "Quit frightening away all the fauna, you abominable curse!" expecting no reaction.  Much to her surprise the spider fades away into a nearly invisible stealth mode.  Holly is astonished.  Well, that's fortunate.

Holly climb a bluff and finds some goats off at a distance.  They noticed her and she carefully approaches.

Holly, please make a Wild Empathy check.  D20 + Druid level + CHR bonus + 2 for animal affinity.  You can get an additional +2 if you're willing to cast the spell to speak with the goat before making the skill check.  You can either take 10 or roll.
This message was last edited by the GM at 15:53, Thu 20 Sept 2012.
Farden
player, 412 posts
the new guy
male fighter
Fri 21 Sep 2012
at 04:26
  • msg #362

Re: Ch06 - Coal the Enchantress

Farden tries to stay still quiet while Holly does her thing.
Holly
player, 575 posts
Protect the Land
to protect your Children
Fri 21 Sep 2012
at 23:59
  • msg #363

Re: Ch06 - Coal the Enchantress

Holly was still taken aback from the spiders actions, and moved carefully to try and approach the goats without appearing to be a threat. Not as easy as she had hoped, Holly made a few gentle goat herding noises from her time out in the fields, and hoped she remembered what she had been taught by old mother Hubbard.




[ Holly rolled 13 using 1d20+6. Approaching goats without spell active]
Sunna
player, 49 posts
Sat 22 Sep 2012
at 10:36
  • msg #364

Re: Ch06 - Coal the Enchantress

Sunna watches Holly with interest but tries to stay silent while she's looking for animals.
Fritzholm
GM, 1185 posts
toss the dice
and have fun
Sun 23 Sep 2012
at 05:39
  • msg #365

Re: Ch06 - Coal the Enchantress

Holly is a good distance away from the party and over a bluff when she encounters the goats, so there's no real chance of watching her.  She approaches them slowly, but one gets jumpy and spooks the others.  They quickly scatter.  This might end up being a lost cause.  You can keep trying to find animals if you'd like.

It took 30 or 40 minutes for Holly to venture out with the spider, scold it, and have her run-in with the goats.  Would anyone else like to do something in her absence?
Farden
player, 413 posts
the new guy
male fighter
Sun 23 Sep 2012
at 05:43
  • msg #366

Re: Ch06 - Coal the Enchantress

Farden will keep an eye on the spider, but otherwise rest - he has a feeling chances for rest will be few soon enough.
Glumr
player, 764 posts
  Woodland
  Ninja
Mon 24 Sep 2012
at 14:22
  • msg #367

Re: Ch06 - Coal the Enchantress

Glumr thinks about using his abilities to talk with Talita, but he decides to see if Holly has any luck as he can only use them once a day.
Holly
player, 576 posts
Protect the Land
to protect your Children
Tue 25 Sep 2012
at 11:50
  • msg #368

Re: Ch06 - Coal the Enchantress

Holly feels a little frustrated, but is aware that if there is anything dangerous out here that it is likely to make the animals more wary than most. Shrugging, she makes her way back to the others and says, "I can't get close enough to communicate with anything. I'm not willing to just go in there without knowing what is causing the fire or if there is any dangers inside. So I would suggest we camp nearby, and I'll try and see if I can't talk with one of the nocturnal animals instead."
Glumr
player, 766 posts
  Woodland
  Ninja
Tue 25 Sep 2012
at 14:34
  • msg #369

Re: Ch06 - Coal the Enchantress

"Maybe I can help Holly."  Glumr chimes in.  "Ehlonna has bestowed on me the ability to talk to the creatures as well and my woodland nature, and lack of metallic spider, might let me get close enough to talk to them.  I will go try."  And with that Glumr moves out to see if he can find a critter to speak with.
Fritzholm
GM, 1187 posts
toss the dice
and have fun
Tue 25 Sep 2012
at 18:51
  • msg #370

Re: Ch06 - Coal the Enchantress

Same deal as Holly.  Make a Wild Empathy check.  D20 + Ranger level + CHR bonus.  You can get an additional +2 if you're willing to cast the spell before making the skill check.  You can either take 10 or roll.  Also, note that your Speak with Animals spell duration is half as long as Holly's.
Glumr
player, 767 posts
  Woodland
  Ninja
Tue 25 Sep 2012
at 20:07
  • msg #371

Re: Ch06 - Coal the Enchantress

Glumr moves out to find some animals to befriend and then speak with.

Glumr rolled 24 using 1d20+4. Wild Empathy.
Are there critical successes for Skills?

Fritzholm
GM, 1188 posts
toss the dice
and have fun
Tue 25 Sep 2012
at 20:34
  • msg #372

Re: Ch06 - Coal the Enchantress

Not having a giant metallic spider (stealthy or otherwise) following him around, Glumr sets off to track down and have words with local wildlife.  Talita tags along.  About ten minutes into his search Glumr finds some small fresh tracks.

"Look Talita," says Glumr pointing at the faint tracks.  "A skunk must live nearby."

Talita doesn't get what he's saying other than the "look" part.  She examines the area near the tracks and then wrinkles her nose and faces the other direction.

Glumr laughs.  He heads off carefully along the skunk's path.  He doesn't get far before Talita gives up her stubborn stance and follows at a safe distance.

Glumr spots the skunk digging in an old insect mound, but doesn't startle it.  In fact, he rolls on the rocky soil in a way that indicates there's good scavenging to be found.  Talita is surprised to see the skunk come right into step with Glumr as he gets up.  In fact Glumr is a bit surprised himself.  Who knew *that* old trick his uncle taught him would actually work?
Holly
player, 577 posts
Protect the Land
to protect your Children
Wed 26 Sep 2012
at 11:32
  • msg #373

Re: Ch06 - Coal the Enchantress

Holly bit her tongue as Glumr suggested he might be able to help. Holly would have liked to point out that Ehlonna might have given him the ability, but Holly was the one linked to nature. Instead Holly nodded her assent for him to try, smug in the knowledge he'd come back with his tail between his legs. Then Holly would get him to find a suitable camping site so they could wait to see if anything was using the cave for a place to live.
Farden
player, 415 posts
the new guy
male fighter
Wed 26 Sep 2012
at 16:26
  • msg #374

Re: Ch06 - Coal the Enchantress

Farden is taking a quick nap while Holly and Glumr annoy the local fauna.
Sunna
player, 50 posts
Wed 26 Sep 2012
at 17:01
  • msg #375

Re: Ch06 - Coal the Enchantress

Sunna sits crosslegged on the ground and plays a soft tune on her pipe while she waits for Glumr and Holly to return. She's careful not to disturb Farden and stops from time to time to take a look around.
Glumr
player, 768 posts
  Woodland
  Ninja
Wed 26 Sep 2012
at 19:24
  • msg #376

Re: Ch06 - Coal the Enchantress

It seems like Glumr is just making chirps and clicking noises but the skunk understands and makes them back.  They carry on for a moment and at one point the skunks fur gets bristly and it's tail puffs up but that passes quickly.  After talking with the creature, Glumr makes his way back to his friends at camp.

Glumr comes back to his companions.  He gives Farden a friendly, but solid, kick with to wake him up as Glumr knows Farden will want to plan with them. He gives him a grin and wink to let him know it's out of friendship. "I found a mountain skunk friend and with Ehlonna's blessing I was able to speak to it.  She told me that 'burning wolves' live in that cave.  Which means fire breathing wolves I'm gussing?  The cave is apparently their den and very dangerous... well at least for a skunk.  I assume for us as well.

We can wait till they go out for a hunt and sneak into the cave, but they might smell us out here or come back and trap us.  The other option I see is to march in and clean the wolves out of the cave.  I wouldnt mind getting rid of a few unnatural creatures in these lands.  The skunk couldnt tell me how many as counting isnt something skunks do.

In the morning, I am going to pray to Ehlonna and ask her to give me the ability to ward an area.  At some point, it might come in handy in this cave to have an alarm behind us..  Unfortunately, she will only let me use one of these abilities once in the day.  I'm sill amazed by them.
"

Glumr is pretty happy with the experience.  As a friend to nature his whole life, it gives him a blisful feeling that Elhonna has givin him this gift and he can call on her to help him speak to animals and other things.
This message was last edited by the player at 19:27, Wed 26 Sept 2012.
Farden
player, 416 posts
the new guy
male fighter
Thu 27 Sep 2012
at 05:30
  • msg #377

Re: Ch06 - Coal the Enchantress

"If we're going to do this, I say we find a place to watch from and at least try to figure out what we're dealing with, before going charging in."
Fritzholm
GM, 1189 posts
toss the dice
and have fun
Fri 28 Sep 2012
at 17:47
  • msg #378

Re: Ch06 - Coal the Enchantress

OK, so what's the plan?  Everyone go spy on the cave for a few hours?  Set up camp a safe distance away and send one scout?  Charge in?  Something else?
Farden
player, 417 posts
the new guy
male fighter
Sat 29 Sep 2012
at 04:44
  • msg #379

Re: Ch06 - Coal the Enchantress

OOC: The scouts should comprise of whoever has decent stealth stats. Which leaves out Farden.
Glumr
player, 771 posts
  Woodland
  Ninja
Mon 1 Oct 2012
at 15:00
  • msg #380

Re: Ch06 - Coal the Enchantress

Glumr volunteers to go scout with Talita.  He's good at hiding in the environment.
Holly
player, 578 posts
Protect the Land
to protect your Children
Mon 1 Oct 2012
at 16:18
  • msg #381

Re: Ch06 - Coal the Enchantress

Holly just shook her head, and kept her thoughts to herself. Glumr had done rather better than she had thought, and that meant she was full of a mix of angst and pride. When Farden suggested they found a camp to watch from, Holly didn't bother to remind him she had suggested that before going off to look for animals. Sighing, she was glad they were here at least.

Thinking about the description given by the skunk, Holly considered the type of creatures that might fit the bill. The description was vague, but it did seem to ring a bell from her training.

[Holly rolled 20 using 1d20+8. KN:Nature check on skunk description. ]
Fritzholm
GM, 1190 posts
toss the dice
and have fun
Tue 2 Oct 2012
at 05:48
  • msg #382

Re: Ch06 - Coal the Enchantress

Burning fire-breathing wolves?  No that's not natural.  Is this more of Krammishir's work?  Perhaps.  Then Holly thinks back three months to when they had been searching for the troglodyte portal.  The party came upon and fought diabolical rats.  Holly knew the extra-planar creatures could be summoned by one with evil magics, but no summoner was ever found.  The burning wolves sound like they could be from the same plane as the rats.  Could the portals and the monsters be related somehow?  If only she knew more about the planes outside their own.

Glumr is about to head off to stakeout the cave mouth with his fox.  Looking at the animal's reddish orange fur, he has second thoughts.  Talita would be better suited to hiding amongst the fallen leaves of a forest or skulking through the high grasses of the Triplefang lands.  Up here she was too obvious.  It would be better to leave her back with the others (unless you have a special plan involving her.)


Glumr picks out a hiding place where he can rest with his back to the rocks and waits.  The day passes slowly.  There are little or no sounds of animals to be heard.  The area stays disturbingly still except the occasional warm winds.  As the sun begins to set Glumr hears growling inside the cave.  He peaks out to get a look.  Soon he spots two animals with piercing red eyes and dark red and black furless hides.  Their shapes flicker and shift like flames.  They each stand about 4 feet tall at the shoulders and look to be about twice the weight of a normal dog.  One of them stops growling and sniffs the air.  Glumr has seen this before.  They have caught a scent.  Just before he ducks back into the full cover of his hiding place he sees the beast go completely dark and crouch down into a stalking position as Glumr loses sight of it.  Fear grips Glumr's heart.  He is not prepared to face these creatures alone.
Farden
player, 419 posts
the new guy
male fighter
Tue 2 Oct 2012
at 07:46
  • msg #383

Re: Ch06 - Coal the Enchantress

Farden has his weapons and armor close at hand, and has been charging his lantern and keeping the flint handy, as the sun sets.
Glumr
player, 772 posts
  Woodland
  Ninja
Tue 2 Oct 2012
at 15:07
  • msg #384

Re: Ch06 - Coal the Enchantress

OCC - Talita can stay, there's no plan.

But Glumr wasnt smart enough to know he was up wind from the creatures?

What is the terrain like?  Can he move away without being seen?  Can he make it back to camp without leading the creatures to his friends?

This message was last edited by the player at 16:53, Tue 02 Oct 2012.
Fritzholm
GM, 1191 posts
toss the dice
and have fun
Tue 2 Oct 2012
at 16:09
  • msg #385

Re: Ch06 - Coal the Enchantress

The wind is typically still here today.  There are some warm winds gusting in unpredictable directions.  Right now there's little or no wind.  The terrain is loose, rocky slopes.

You are hoping you can get away without being seen or heard, but there's little you can do about your scent.  Canines are often fast and accurate trackers.  If they want to they can hunt you down.  You might very well lead them directly to the camp.  This might not be such a bad thing, though.  You could really use the backup.  Glumr is torn between sneaking off slowly or just sprinting away.

You can sneak (move silently) at half speed normally.  You can sneak rapidly at -5.  You can run away at full speed at -20.
Glumr
player, 773 posts
  Woodland
  Ninja
Tue 2 Oct 2012
at 16:52
  • msg #386

Re: Ch06 - Coal the Enchantress

Glumr feels out matched.  His best hope is to escape to his friends.  Having caught his scent, there's a good chance the wolves will follow him there.  He hopes to get the defenses in place.  Hopefully there will only be two on his tail.  He moves off, doing his best to move quickly but remain silent.  He hopes to put some room between him and the wolves and break into a run once he's out of ear shot.

Glumr rolled 22 using 1d20+10-5. Quickly Sneak from Wolves.
Fritzholm
GM, 1192 posts
toss the dice
and have fun
Tue 2 Oct 2012
at 19:43
  • msg #387

Re: Ch06 - Coal the Enchantress

15:39, Today: Fritzholm rolled 21 using 1d20+7. Burning Wolf listen (DC 22). - Close call!

Glumr scoots back to the campsite with quiet alacrity and makes it back safely.  It's quite possible that strange demonic wolves will be arriving soon after.  What do you guys want to do?
Farden
player, 420 posts
the new guy
male fighter
Wed 3 Oct 2012
at 08:03
  • msg #388

Re: Ch06 - Coal the Enchantress

On hearing Glumr's report, Farden gets going. "We need a defensive position, some place they can't surround us."

OOC: Any nearby terrain that can be used as a choke point?

Holly
player, 579 posts
Protect the Land
to protect your Children
Wed 3 Oct 2012
at 10:57
  • msg #389

Re: Ch06 - Coal the Enchantress

Holly considered for a moment, and then prepared herself for combat. Holly still hoped to perhaps talk with the hounds, and perhaps even get permission to pass, which she assumed would be easier if they could see she held one of the keys.  Delving into her backpack, she dug out the key stone and began to unwrap it from the covering.
Sunna
player, 51 posts
Wed 3 Oct 2012
at 11:46
  • msg #390

Re: Ch06 - Coal the Enchantress

Flute in one hand Sunna draws her shortsword when she sees Glumr running back to the camp.
Glumr
player, 774 posts
  Woodland
  Ninja
Wed 3 Oct 2012
at 13:48
  • msg #391

Re: Ch06 - Coal the Enchantress

OCC - We need a good lay of the land to where we can get in a defensive position.  Since this is mounainus terrain, I'm thinking it shouldnt be too difficult.  Ideally somewhere we can create a choke point. 

Glumr plans to use Ehlonna's blessing to ward an area so they will be alerted before the creatures are in sight.
Fritzholm
GM, 1193 posts
toss the dice
and have fun
Wed 3 Oct 2012
at 15:51
  • msg #392

Re: Ch06 - Coal the Enchantress

Good plan - find a choke point.  That shouldn't be too hard to find.  Do you guys want to get on this right away?

Bad plan - cast alarm today.  You've already cast your spell for the day to talk to the skunk.  (Yes that was today.)
Glumr
player, 775 posts
  Woodland
  Ninja
Wed 3 Oct 2012
at 16:01
  • msg #393

Re: Ch06 - Coal the Enchantress

Damn, and yes.  With urgency.   
Farden
player, 421 posts
the new guy
male fighter
Thu 4 Oct 2012
at 06:33
  • msg #394

Re: Ch06 - Coal the Enchantress

Farden is already drawing picking up his backpack and gear and moving for the most likely defensive point.
Glumr
player, 776 posts
  Woodland
  Ninja
Thu 4 Oct 2012
at 13:21
  • msg #395

Re: Ch06 - Coal the Enchantress

OCC - Is there a place where there is extra foliage that Holly might use entangle?
Fritzholm
GM, 1194 posts
toss the dice
and have fun
Thu 4 Oct 2012
at 15:05
  • msg #396

Re: Ch06 - Coal the Enchantress

Glumr did spot a low, flat area with a pond and a good collection of plants while looking for the skunk, but it's on the other side of the cave from where you are now.  Farden doesn't approve of possibly crossing the burning wolves path to get to that spot.  Instead he points out  a ledge path not far off between a cliff wall and a drop off.  It's a good place to prepare a defense without getting trapped, and it's close enough to reach quickly.
Glumr
player, 777 posts
  Woodland
  Ninja
Thu 4 Oct 2012
at 15:18
  • msg #397

Re: Ch06 - Coal the Enchantress

Is there a spot Glumr can get to where he could fire arrows at the wolves in the path without being blocked by his companions?  If so Glumr will go there or to the best spot in which he may use his bow unhindered.
Fritzholm
GM, 1195 posts
toss the dice
and have fun
Thu 4 Oct 2012
at 15:49
  • msg #398

Re: Ch06 - Coal the Enchantress

OOC: I will post a map tonight so you can all place yourselves in the best tactical positions.
Farden
player, 422 posts
the new guy
male fighter
Fri 5 Oct 2012
at 04:47
  • msg #399

Re: Ch06 - Coal the Enchantress

"Glumr, Holly, try and get some height from which to shoot. I'm going to cork the path. Sunna, you watch our flanks."
Fritzholm
GM, 1196 posts
toss the dice
and have fun
Fri 5 Oct 2012
at 07:08
  • msg #400

Re: Ch06 - Coal the Enchantress

OK, here's the choke point:

http://zachery.path.med.umich....rning_wolves_map.jpg

The gray area is a steep cliff face rising upwards, and the black area is a less steep, but still untraversable drop off.  The wolves are expected to approach from the east.  There's a slight slop to the path upward to the west, but this is not enough to provide high ground.  The sun is setting and It is growing dark.  Light sources will be necessary very soon.

Please tell me where you'd like to start out and if you'd like to set up light sources anywhere on the map.
Glumr
player, 778 posts
  Woodland
  Ninja
Fri 5 Oct 2012
at 13:17
  • msg #401

Re: Ch06 - Coal the Enchantress

"It's starting to get dark, let's light the area up." says Glumr as he pulls his magical torch out of his pack, the flame's light becoming visible up as he pulls it out yet burning nothings.   He moves over to the upward cliff and tries to wedge it into the ground or a crack so that it shines across the choke point so they can see their targets.

Then he pulls out a glowing cylendar which radiates a soft light.  He carries that down the trail and sets it in the path.  "Just in case they figure out a way to come around us." he tells his friends.

Finally Glumr walks over to the edge of the out cropping as surveys the choke point.  "I'll take position here.  I can get a good angle with my bow without shooting past Farden at the wolves.  I hope these unnatural bastards follow us here, especially now they know someone is in the area."  He turns to Talita "You're with me." and gestures for her to come. He's not sure if she understands the words, but his body language should make it clear.

Ever Burning Torch stuck in ground at K3.
Light Cylinder at B4.
Glumr moves to F8.

This message was last edited by the player at 13:19, Fri 05 Oct 2012.
Sunna
player, 52 posts
Fri 5 Oct 2012
at 17:59
  • msg #402

Re: Ch06 - Coal the Enchantress

Watch our flanks? Grasping her shortsword with an even firmer grip Sunna nods and follows the others. While moving she puts the flute away hastily.

"I am supposed to help you over here, Farden, right?" Sunna points at the shallowest part of the 'path' with the tip of her sword and moves there. "I don't have any light sources with me. But I could try to distract the wolves a bit from attacking, if any of you wants to try talking to them."


OOC: Moving to G5, but will change position when asked by Farden

Fritzholm
GM, 1197 posts
toss the dice
and have fun
Fri 5 Oct 2012
at 19:15
  • msg #403

Re: Ch06 - Coal the Enchantress

One note on bards:  The eye is active and with you, and will presumably be able to provide music, which frees Sunna up to aid in other fashions.  In the fight against Xyzeryx the eye was mysteriously taken out even before the battle began, which necessitated Sunna's playing of morale boosting tunes.
Farden
player, 423 posts
the new guy
male fighter
Sat 6 Oct 2012
at 07:00
  • msg #404

Re: Ch06 - Coal the Enchantress

"That's fine, Sunna." says Farden as he places himself in front of her. He has his shield ready, and a javelin in his hand, looking out to the east.

Stand in H5.
Readied action: Javelin attack on the first hostile to come within 60'.
What's the spider doing?

This message was last edited by the player at 07:01, Sat 06 Oct 2012.
Fritzholm
GM, 1198 posts
toss the dice
and have fun
Mon 8 Oct 2012
at 04:53
  • msg #405

Re: Ch06 - Coal the Enchantress

Updated map:

http://zachery.path.med.umich....rning_wolves_map.jpg

The spider is sticking close to Holly, wherever she choses to stand.

You guys could probably use a little more light.
Farden
player, 424 posts
the new guy
male fighter
Mon 8 Oct 2012
at 07:12
  • msg #406

Re: Ch06 - Coal the Enchantress

"Holly, take this." Farden hands Holly and bull's eye lantern.
Holly
player, 580 posts
Protect the Land
to protect your Children
Mon 8 Oct 2012
at 11:34
  • msg #407

Re: Ch06 - Coal the Enchantress

Holly takes the lantern, and steps behind and to the left of Sunna, so she can direct the light without blinding any of her friends. "You want it open?", Holly asks, her other hand holding her sickle ready to defend herself if needed.
Fritzholm
GM, 1199 posts
toss the dice
and have fun
Tue 9 Oct 2012
at 05:47
  • msg #408

Re: Ch06 - Coal the Enchantress

Everyone please make a spot or listen roll (not both) Farden gets a +2 circumstance bonus.  I also need init rolls from everyone.
Farden
player, 425 posts
the new guy
male fighter
Tue 9 Oct 2012
at 06:05
  • msg #409

Re: Ch06 - Coal the Enchantress

11:34, Today: Farden rolled 23,18 using d20+6,d20+2. spot, initiative.
Glumr
player, 779 posts
  Woodland
  Ninja
Tue 9 Oct 2012
at 19:29
  • msg #410

Re: Ch06 - Coal the Enchantress

Glumr rolled 11 using 1d20+5. Listen for Flaming Wolves.
Glumr rolled 7 using 1d20+4. Initiative.

Ouch... :(

Holly
player, 581 posts
Protect the Land
to protect your Children
Wed 10 Oct 2012
at 12:03
  • msg #411

Re: Ch06 - Coal the Enchantress

[Holly rolled 11 using 1d20+1. Holly Initiative.
Holly rolled 12 using 1d20+8. Holly Listen Check. ]

Fritzholm
GM, 1200 posts
toss the dice
and have fun
Wed 10 Oct 2012
at 21:31
  • msg #412

Re: Ch06 - Coal the Enchantress

I took the liberty of rolling for Sunna to get things moving.

17:06, Today: Fritzholm, on behalf of Sunna, rolled 5 using 1d20+2. init.
17:06, Today: Fritzholm, on behalf of Sunna, rolled 20 using 1d20+3. Listen (DC 18).



Init
----
Wolves 23
Farden 18
Holly 11
Glumr 7
Sunna 5
Eye 2

Farden and Sunna are the first to notice the burning wolves.  They are dark hunkering creatures stalking rather quickly towards the party.  Sensing they've been spotted the 3 burning wolves break into a run.  Glumr waits for a moment for the first one to enter the strong glow of his lantern and chucks a ready javelin at the monster.

http://zachery.path.med.umich....rning_wolves_map.jpg

I need Farden's javelin attack on wolf2 at a range of 35 feet.
Glumr
player, 780 posts
  Woodland
  Ninja
Wed 10 Oct 2012
at 21:36
  • msg #413

Re: Ch06 - Coal the Enchantress

Fritzholm:
Glumr waits for a moment for the first one to enter the strong glow of his lantern and chucks a ready javelin at the monster.


You mean Farden.
Farden
player, 426 posts
the new guy
male fighter
Thu 11 Oct 2012
at 04:29
  • msg #414

Re: Ch06 - Coal the Enchantress

OOC: Well, Glumr should've had a bow attack readied to go...

35' means -2 range penalty
09:57, Today: Farden rolled 12,4 using d20+3,d6+3. attack, damage.
Can I declare my Dodge on the lead wolf (free action)
AC 19, 20 vs dodge target.

Glumr
player, 781 posts
  Woodland
  Ninja
Thu 11 Oct 2012
at 12:43
  • msg #415

Re: Ch06 - Coal the Enchantress

OCC - We're waiting for them so Glumr is standing there with arrow notched and bow in hand.   Just waiting on round 1 to see where they end up when my turn comes around.
Fritzholm
GM, 1201 posts
toss the dice
and have fun
Fri 12 Oct 2012
at 06:13
  • msg #416

Battle of the Burning Wolves round 1

The burning wolves charge, infernal lava-like drool slavering from their jagged toothy maws.  Farden hurls his javelin at the lead wolf, but it glances off the beast's unnatural, shifting hide.  The trio comes to a halt before him and hunkers down for a fight.  The center wolf breathes out a blast of flame all over Farden and Sunna, while the other two chomp at the hardened warrior.  Farden is able to fend off one, but the other nips his lower leg shallowly, but burns the flesh and armor badly.

Farden takes 7 damage from the bite.

The fire breath damage turns out to be almost trivial.  Sunna and Farden must make a REF save DC 13.  If they succeed they take 1 point of damage.  If they fail it's 2.  Farden gets a +1 to this save due to his armor.


http://zachery.path.med.umich....rning_wolves_map.jpg

I need round one actions from everyone.
Farden
player, 427 posts
the new guy
male fighter
Fri 12 Oct 2012
at 08:22
  • msg #417

Re: Battle of the Burning Wolves round 1

13:43, Today: Farden rolled 19 using 1d20+3. ref.

Farden snarls in pain from the burns, but he keeps his cool. He will first wait until the bards in the group start their invigorating music. Then, he's going to shift into a more defensive stance, draw his sword, and make a slash, which proves ineffectual.

Delay action until after the eye
Combat expertise 3
Current AC: 23 vs lead wolf, 22 vs others.
Draw sword, attack wolf 3 in I6, no effect

Glumr
player, 782 posts
  Woodland
  Ninja
Fri 12 Oct 2012
at 15:55
  • msg #418

Re: Battle of the Burning Wolves round 1

"Step aside and see if the spider will attack them" Glumr calls to his friends as he fires arrows at the creatures.

OCC - What's the DC to hit the wolves?

Glumr rolled 11 using 1d20+9. Arrow 1 @ Wolf 3.
Glumr rolled 16 using 1d20+9. Arrow 2 @ Wolf 3.

Fritzholm
GM, 1203 posts
toss the dice
and have fun
Fri 12 Oct 2012
at 16:29
  • msg #419

Re: Battle of the Burning Wolves round 1

quote:
OCC - What's the DC to hit the wolves?


Somewhere between 12 and 16 because the 11 is a miss and the 16 is a hit.  You can roll damage on the second one.
Glumr
player, 783 posts
  Woodland
  Ninja
Sat 13 Oct 2012
at 11:20
  • msg #420

Re: Battle of the Burning Wolves round 1

Glumr rolled 4 using 1d8+1. Damage Wolf 3.

Glumr grins as an arrow sticks into the wolf.
Sunna
player, 53 posts
Sun 14 Oct 2012
at 06:00
  • msg #421

Re: Battle of the Burning Wolves round 1

In reaction to the flames that dart towards her Sunna lifts her left arm to shield her eyes and hisses in pain as the flames burn her skin.

She steps to the side and slashes at the wolf in front of her.


OOC: Step to H4
Sunna rolled 23 using 1d20+3. attack.
Sunna rolled 10 using 1d20+3. confirm?
Sunna rolled 1 using 1d6. damage.

Fritzholm
GM, 1205 posts
toss the dice
and have fun
Wed 17 Oct 2012
at 08:13
  • msg #422

Battle of the Burning Wolves round 2

"Careful Sunna..." Holly cautions before letting her sling stone fly, but there was still too much commotion in front of her to hit her target.

The metallic spider bathes the third wolf in streams of cable.  The cables wind and twist around the dark, fiery wolf, binding it securely.  Glumr takes advantage of the wolf's situation to fire two shots at the beast.  The first shot passes trough the flickering edges of the monster's somewhat ethereal body, but the second shot strikes solidly.  The arrow comes aflame  shortly after lodging into the wolf's chest.

Sunna steps confidently up into the front line to hold back the dogs.  She deftly slashes her perfectly balanced blade, lightly cutting the beast.

Trumpets sound.  Scottfard's Charge rings off the mountainside.  Farden smiles through the pain as the opening notes of the familiar song fill his ears.  It is the moment he has been been waiting for.  Sadly, his sword does not find its mark.  The burning wolves are difficult opponents.

The center wolf makes several attempt to bite Farden, but the warrior's defense is too well planned and executed.  Wolf 1 lets out a deep growl and a fiery blast.  Wolf 3, somewhat immobilized, choses to follow suit.

Sunna and Farden each need to make two REF saves (DC13).  They will take 8 point if they fail the first save and 7 if they fail the second.  Successful saves will each still cause 4 point apiece.  Farden receives a +1 to both of these saves.

Thanks to the eye's magical music, all to hit and damage rolls by the Triplefang will be at +1.

I need round 2 actions for everyone.



http://zachery.path.med.umich....rning_wolves_map.jpg

Init
----
Wolves 23
Holly 11
Glumr 7
Sunna 5
Eye 2
Farden 2
Farden
player, 430 posts
the new guy
male fighter
Wed 17 Oct 2012
at 08:43
  • msg #423

Re: Battle of the Burning Wolves round 2

14:04, Today: Farden rolled 9,18 using d20+3,d20+3. ref saves.

Farden gives a scream of pain as the fires burn him. The warrior is left with flames lcking over his clothes but still standing, barely. He makes another attack, but the pain is clearly interfering.

14:10, Today: Farden rolled 9,9 using d20+6,d8+4. attack, damage.
5-foot step to H6

Glumr
player, 784 posts
  Woodland
  Ninja
Wed 17 Oct 2012
at 13:54
  • msg #424

Re: Battle of the Burning Wolves round 2

Seeing the the wolf he shot is snared in a web, Glumr draws and fires at the wolf engaging Farden.  At the sound of Scottfard's music, Glumr's confidence boosts and he lets two arrows fly.

Glumr rolled 20 using 1d20+10. Arrow 1 @ Wolf 3.
Glumr rolled 16 using 1d20+10. Arrow 2 @ Wolf 2.

Glumr rolled 7 using 1d8+2. Arrow 1 Damage Wolf 2.
Glumr rolled 7 using 1d8+2. Arrow 2 Damage Wolf 2.


OCC - Accidentally submitted the dice roller form.  Was using the automagic form complete stuff in chrome and was really wanting to shoot wolf 2.  You know how you start typing and is shows you a pull down of the previous things, I meant to change it to wolf 2 but accidentally bumped the enter key and the form submitted.
Sunna
player, 54 posts
Wed 17 Oct 2012
at 19:17
  • msg #425

Re: Battle of the Burning Wolves round 2

"Don't look them in the eyes", Sunna warns and then screams as the fire hits her again, almost making her lose the grip on her shortsword. Instead of slashing at the wolf again she stumbles backwards, away from the beast.


OOC: Sunna rolled 15,8 using d20+5,d20+5. reflex.
Fritzholm
GM, 1208 posts
toss the dice
and have fun
Thu 25 Oct 2012
at 01:29
  • msg #426

Re: Battle of the Burning Wolves round 2

Holly focusses her attention and calls forth the powers of the wilds to paralyze the burning wolf.  It growls, struggling in a battle of will against the druid, but loses out.  The infernal creature is held motionless for the time being.

"Do something quick.  I can't hold it for long," she warns.

Sunna, when you retreat you still have a standard action left.  I would suggest either falling back to E4 behind Holly and healing yourself with a Cure Light Wounds (Don't forget your spells.) or stepping back to G4 and healing Farden.  You're both in bad shape (I believe you're at 4 HP currently and Farden is at 3 HP), but if Farden goes down there will be no one holding the front line and the party's entire defense will collapse.
Sunna
player, 56 posts
Thu 25 Oct 2012
at 17:22
  • msg #427

Re: Battle of the Burning Wolves round 2

OOC: I'll try to put a CLW on Farden first, then. And move to G4 of course.
Fritzholm
GM, 1210 posts
toss the dice
and have fun
Fri 26 Oct 2012
at 07:37
  • msg #428

Battle of the Burning Wolves round 3

Sunna steps back and heals Farden just in the nick of time as the burning wolf in front of him clamps its teeth into the warrior's flesh again, burning and tearing at his side.

(Really?!?  Geeze.  That wolf had a miserable chance to hit.)

Wolf1 struggles in a battle of wills with Holly, and Wolf3 struggles in a battle with weblike cables.  Neither can move or act.

Farden is healed 6 points and promptly takes 6 more points of damage.

http://zachery.path.med.umich....rning_wolves_map.jpg

I need round 3 actions from everyone.
Glumr
player, 787 posts
  Woodland
  Ninja
Fri 26 Oct 2012
at 14:10
  • msg #429

Re: Battle of the Burning Wolves round 3

Glumr takes a bead and fires two arrows at the only wolf who can move, hoping to give Sunna and Farden some breathing room.

Glumr rolled 23 using 1d20+10. Arrow 1 @ Wolf 2.
Glumr rolled 4 using 1d8+2. Arrow 1 Damage's Wolf 2.
Glumr rolled 23 using 1d20+10. Arrow 2 @ Wolf 2.
Glumr rolled 5 using 1d8+2. Arrow 2 Damage's Wolf 2.

Fritzholm
GM, 1213 posts
toss the dice
and have fun
Fri 26 Oct 2012
at 18:36
  • msg #430

Re: Battle of the Burning Wolves round 3

Holly steps up to G5 and casts a healing spell on Farden to keep him from collapsing.  Glumr's shots take the middle wolf down.  Its eyes go dark and the ethereal flames that lick around its body flicker and go out.

Farden receives 7 points of healing, bringing him up to 10HP.

I need round 3 actions from Sunna and Farden.

Farden
player, 434 posts
the new guy
male fighter
Sat 27 Oct 2012
at 06:24
  • msg #431

Re: Battle of the Burning Wolves round 3

"Thank, ladies." gasps Farden as the healing keeps him on his feet. Then stepping forward, he drives his sword through the brain of the wolf Holly had paralyzed.

Full-round action, coup-de-grace on the paralyzed wolf.

Sunna
player, 57 posts
Sun 28 Oct 2012
at 05:00
  • msg #432

Re: Battle of the Burning Wolves round 3

Sunna concentrates on the healing spell again, this time using it on herself.

Sunna rolled 10 using 1d8+3. CLW.
Fritzholm
GM, 1215 posts
toss the dice
and have fun
Mon 29 Oct 2012
at 06:43
  • msg #433

Battle of the Burning Wolves round 4

The lilting sounds of healing from Sunna's pipes mix well with the floating minstrel eye's dramatic fanfare.

Farden is glad that Glumr picked off the center wolf, allowing him to concentrate on a deathblow to the burning wolf Holly was magically paralyzing.  The wolf howls balefully, but falls with a THUD right where it stood.

This leaves only one tightly webbed, but still struggling, burning wolf.  It comes close to escaping but can't quite get free.

http://zachery.path.med.umich....rning_wolves_map.jpg

I need round 4 actions for everyone.
Farden
player, 436 posts
the new guy
male fighter
Mon 29 Oct 2012
at 11:41
  • msg #434

Re: Battle of the Burning Wolves round 4

Farden slashes down at the last wolf, wanting to finish the fight. He takes a more aggressive stance, going on the attack.

Dropping CE, current AC 20 vs wolf.
17:11, Today: Farden rolled 24,9 using d20+9,d8+4. attack, damage (bardic music).

Glumr
player, 790 posts
  Woodland
  Ninja
Mon 29 Oct 2012
at 13:12
  • msg #435

Re: Battle of the Burning Wolves round 4

Glumr will wait to see if Farden finishes the last wolf.  If not, he will attack it, otherwise he will listen to see if he hears any other threats.
Fritzholm
GM, 1216 posts
toss the dice
and have fun
Mon 29 Oct 2012
at 15:59
  • msg #436

Re: Battle of the Burning Wolves round 4

Not that it maters too much, but Glumr goes before Farden.  Are you holding your action until after his attack?  Either way, the wolf is not finished off.
This message was last edited by the GM at 15:59, Mon 29 Oct 2012.
Glumr
player, 791 posts
  Woodland
  Ninja
Mon 29 Oct 2012
at 16:31
  • msg #437

Re: Battle of the Burning Wolves round 4

Ack... for some reason, I thought he was going to do another coup de gras for some reason.  But yes, Glumr would wait for Farden to attack thinking he would do that.

Glumr waits to see if Farden deals another death blow.  When he does not, Glumr draws another two two arrows and fires them off at the web encrusted fire wolf.

Glumr rolled 21 using 1d20+10. Arrow 1 @ Wolf 3.
Glumr rolled 5 using 1d8+2. Damage from Arrow 1.
Glumr rolled 12 using 1d20+10. Arrow 2 @ Wolf 3.
Assumed Arrow 2 was a miss.

Fritzholm
GM, 1218 posts
toss the dice
and have fun
Mon 29 Oct 2012
at 22:05
  • msg #438

Re: Battle of the Burning Wolves round 4

Wolf3 is only entangled, not paralyzed.  No coup de grace is possible.
Fritzholm
GM, 1219 posts
toss the dice
and have fun
Tue 30 Oct 2012
at 15:49
  • msg #439

Re: Battle of the Burning Wolves round 4

Holly readies her new spear and loops around to J5 to attack the webbed wolf.  She thrusts the head of the spear deep into the beast's side.  Her attack is quickly followed by Farden's slash and Glumr's shots.  Between these three attacks they finish off the last wolf.

You stop to catch your breath a little after the assault.  Glumr asks the eye to cut the music short so he can listen for other enemies.  Things seem quite and still.

You're a bit nicked up.  Sunna is lightly injured after her healing.  Glumr is still lightly injured from the previous battle.  Farden is under half health.

What's your next move?
Glumr
player, 792 posts
  Woodland
  Ninja
Tue 30 Oct 2012
at 16:39
  • msg #440

Re: Battle of the Burning Wolves round 4

"I say we rest and heal until morning, then press into the cave."   Glumr asks the eye, and his companions, if the eye can stand watch and sound some horns if danger is near.  That way they can all get the most rest without needing a watch and heal as much as possible.

Glumr does an examination of the creatures, looking for any marks, known or unknown.

OCC - Full nights rest to heal, which means if someone has middle watch, then they wont heal?
This message was last edited by the player at 16:39, Tue 30 Oct 2012.
Fritzholm
GM, 1220 posts
toss the dice
and have fun
Tue 30 Oct 2012
at 19:33
  • msg #441

Re: Battle of the Burning Wolves round 4

The eye needs to sleep just like everyone else.  He can take a shift if you'd like, but in the past he's only gone on watch with other people.

You're in no hurry today, are you?  If you take 4, 4 hour watch shifts everyone can get at least 8 hours of uninterrupted sleep.  Or you do 2, 8 hour shifts with two people on watch at a time.  That boils down to the same thing anyhow.  The only problem is it's summer (shorter nights) and it might be tricky to sleep in the daylight.

There are no Krammishir or Krammishir-like marks on the wolf husks.  The corpses are different from normal wolves in many alarming ways.  There are chunks of the physiology completely missing and the flesh is... not exactly meat.  It smells like hot blacksmith's iron.  Sunna shouted a warning about them during battle.  Maybe she knows more.

After doing a little bookkeeping I discovered that I let Sunna cast 4 1st level spells today  (goaded her into it, actually).  She only has 2 per day.  My bad.  Sorry.   I'm not going to take any away, but we'll assume that she used her 1st level spells for tomorrow already too.  She still has 3 0th level spells, though.  Want to cast some Cure Minors on Farden?
This message was last edited by the GM at 19:40, Tue 30 Oct 2012.
Glumr
player, 793 posts
  Woodland
  Ninja
Tue 30 Oct 2012
at 19:47
  • msg #442

Re: Battle of the Burning Wolves round 4

OCC - my thought was the eye is not injured and interrupted sleep wouldn't penalize the healing.  It's whatever... If Glumr can get a good nights rest, he will be healed when he wakes.
This message was last edited by the player at 19:47, Tue 30 Oct 2012.
Farden
player, 437 posts
the new guy
male fighter
Wed 31 Oct 2012
at 10:43
  • msg #443

Re: Battle of the Burning Wolves round 4

OOC: Save the cure minors for when one of us inevitably drops to the negative.

Farden is in no shape to continue without a chance to rest, and the others look in less than top condition. He suggest they find some defensive position in the rocks and rest up to heal. "If there are more, we don't want to fight them now. If there aren't we can wait a little before raiding the cave."
Fritzholm
GM, 1221 posts
toss the dice
and have fun
Wed 31 Oct 2012
at 21:18
  • msg #444

Ch06 - Coal the Enchantress

It would be easier to have found a campsite during daylight, but these things can't be helped.  You locate a spot shielded on two sides by stone, with a pretty good view of the approach from the valley.  It's not the most comfortable place, but it's safe.

Now we need a watch schedule.  Holly should take one of the two darkest middle shifts.  She's got the keenest eyes and ears.  Farden and Glumr are about the same, but Farden needs the rest most, so Glumr should take one of the middle shifts.  How does this sound for a schedule?

Sunna / Holly / Glumr and the eye/ Farden

ZR, your first act as Holly will be to pick out spells for the coming day.  Take a look a the PM to see what Holly had been selecting and keep in mind that you'll need to do some healing tomorrow.
Farden
player, 439 posts
the new guy
male fighter
Thu 1 Nov 2012
at 12:23
  • msg #445

Re: Ch06 - Coal the Enchantress

Farden would ordinarily insist on the most difficult watch, but his injuries make him more open to accepting an easier watch rotation this time around.
Glumr
player, 795 posts
  Woodland
  Ninja
Thu 1 Nov 2012
at 14:20
  • msg #446

Re: Ch06 - Coal the Enchantress

Sounds good to Glumr.   He wants his friends healed.  Oddly, he's kind of itching to see what's in this cave and learn more about the transport stones.
Sunna
player, 59 posts
Thu 1 Nov 2012
at 16:11
  • msg #447

Re: Ch06 - Coal the Enchantress

The plan sounds good to Sunna.
Fritzholm
GM, 1222 posts
toss the dice
and have fun
Sun 4 Nov 2012
at 04:42
  • msg #448

Re: Ch06 - Coal the Enchantress

quote:
OOC: Save the cure minors for when one of us inevitably drops to the negative.


By now they're use it or lose it.  Holly casts one Cure Minor on Farden and Sunna casts 3.

Since ZR hasn't signed on yet, I chose Holly's spells for her.

After the long rest that goes past lunch, Holly casts Cure Light Wounds on Farden.  It's a success and everyone is at full health, ready to check out the cave.

You hike down the mountainside, following the Retriever Spider to the mouth of the cave.  The air blowing out of the cave is hotter that the warm summer mountain air, which is unusual.  Caves are typically cool.  The large spider hunkers down and enters the cave.  As you venture within you see scattered bones and refuse, but no sign of more wolves.  Once you get past the part of the cave that was apparently their den the tunnel curves to the right and slopes downward.  It's hot and arid in the tunnel.  You stop at an intersection so Glumr can examine the ground.  You all break out waterskins to wet your dry throats while he's busy.  He tells the group that no one has been this way in a long time, human or otherwise.  Normally would be of no help but today you have no worries about finding the quickest path through the tunnels, and it lets you relax knowing there are no monsters prowling these tunnels.

It gets a little cooler and not quite so dry as you press onward.  Soon you enter a large, obviously carved out tunnel.  It's very square and regular - about 20 feet wide and 20 feet high, leading off in two directions.  The spider has plenty of room to walk normally here.    It choses to go left and you all follow.

After a while you reach a flat wall similar to the side wall.  The tunnel dead ends here and the spider comes to a stop.
This message was last edited by the GM at 21:31, Fri 22 Feb 2013.
Farden
player, 440 posts
the new guy
male fighter
Sun 4 Nov 2012
at 08:02
  • msg #449

Re: Ch06 - Coal the Enchantress

"What? Is there a secret passage here we're supposed to find?" asks Farden, looking around.

13:31, Today: Farden rolled 16 using 1d20+2. search.
Fritzholm
GM, 1223 posts
toss the dice
and have fun
Sun 4 Nov 2012
at 08:28
  • msg #450

Re: Ch06 - Coal the Enchantress

Farden quickly discovers that there's something not quite right about this dead end wall.  For starters, it looks rough but it feels smooth.  The side walls feel like they should.  Some sort of illusion, perhaps?  He doesn't find any seams that might indicate a secret door, or anything to trigger the opening of such a door.
Farden
player, 441 posts
the new guy
male fighter
Mon 5 Nov 2012
at 05:55
  • msg #451

Re: Ch06 - Coal the Enchantress

Farden is going to go closer and poke the wall with his sword, see what it feels like.
Glumr
player, 796 posts
  Woodland
  Ninja
Mon 5 Nov 2012
at 15:21
  • msg #452

Re: Ch06 - Coal the Enchantress

OCC - Can we take a 10 on Search?

How does this compare to the wall where we went through to the trogs world. 


Glumr checks the plate to see if it feels warm or anything our of the norm.

"Holly.. Do you know anything about what we should do?  The spider lead us here."
This message was last edited by the player at 15:22, Mon 05 Nov 2012.
Fritzholm
GM, 1224 posts
toss the dice
and have fun
Mon 5 Nov 2012
at 16:50
  • msg #453

Re: Ch06 - Coal the Enchantress

Farden pokes at the wall.  The sword interacts with the wall like you might expect.  It's solid.

You can take 10 on a search roll, but finding a trap or secret door is DC 20.

This is eerily similar to the wall for the trog portal.  Even the tunnel leading up to it is pretty much the same except for the troglodyte fortifications.  Glumr and Holly remember there being a dead end there too.  Snow held the plate in both hands and did something magical.  The plate glowed and the wall turned into a shimmering portal.  It didn't stay open for very long.  They also remember Snow got stuck somewhere on the way back.  It took a real long time for her to come back.  She never told either one of you what that was all about.

Holly has both plates and neither one of them is warm now.
This message was last edited by the GM at 21:13, Mon 05 Nov 2012.
Glumr
player, 797 posts
  Woodland
  Ninja
Mon 5 Nov 2012
at 17:04
  • msg #454

Re: Ch06 - Coal the Enchantress

OCC - I thought Glumr had the one plate?  Picked it up in the battle with the spider when Holly disappeared.

Glumr does his best to check for doors or anything hidden.

Glumr rolled 10 using 1d20+6. Search the dead end.
Fritzholm
GM, 1225 posts
toss the dice
and have fun
Mon 5 Nov 2012
at 18:29
  • msg #455

Re: Ch06 - Coal the Enchantress

OK, that sounds right.  Glumr has the Trog Portal Plate and Holly has the Helm Portal Plate.

Glumr's search yields no further insights.
Farden
player, 442 posts
the new guy
male fighter
Tue 6 Nov 2012
at 08:57
  • msg #456

Re: Ch06 - Coal the Enchantress

"Glumr, you take your time and take a close look, I'll watch your back."
Sunna
player, 61 posts
Sat 10 Nov 2012
at 08:49
  • msg #457

Re: Ch06 - Coal the Enchantress

Sunna compares how the normal walls feel to the wall Farden poked with his sword. "It has to be a magical portal, right?"

Casting "Detect Magic"
Fritzholm
GM, 1230 posts
toss the dice
and have fun
Sun 11 Nov 2012
at 05:37
  • msg #458

Re: Ch06 - Coal the Enchantress

Sunna plays a short jingle, but then continues it, letting it linger while she examines the walls and looks around at Glumr and Holly.  When she wraps up her song, she nods, convinced she was right about the portal.
Sunna
player, 62 posts
Sun 11 Nov 2012
at 08:06
  • msg #459

Re: Ch06 - Coal the Enchantress

"Does anyone know what to do with the plate? I'd guess that someone has to place it on the wall, like you would use a key on a door." Sunna points at the dead end.
"But it's the first time for me to even see such a gate, I never used one before." Tapping a finger on her chin Sunna examines the wall again.
Holly
player, 585 posts
Protect the Land
to protect your Children
Sun 11 Nov 2012
at 21:09
  • msg #460

Re: Ch06 - Coal the Enchantress

Holly looks around, removing the helm plate from her pack. She steps forward. "I agree. I think this place has a door.. a door to elsewhere from here. This is not a dead end, as it appears to be."For a moment, she concentrates on the magic within the plates given to her.
Farden
player, 445 posts
the new guy
male fighter
Mon 12 Nov 2012
at 05:09
  • msg #461

Re: Ch06 - Coal the Enchantress

As the casters do their thing, Farden is going to ready himself for trouble (though he has no clue what he'll do if the gate malfunctions).
Fritzholm
GM, 1232 posts
toss the dice
and have fun
Mon 12 Nov 2012
at 07:37
  • msg #462

Re: Ch06 - Coal the Enchantress

At first nothing happens.  Holly furrows her brow.  Is she doing something wrong?  The druids taught her many magical secrets, maybe she is forgetting something.  She thinks back...


Whatever Holly did worked.

The wall shimmers like the rippling surface of a pond with waters you can not see into.  Your light reflects off the surface but it is dark beyond.  There is a musty smell of stale air and a faint scent of smoke.  You think it must've been a long time since this portal has been opened.  The portal is big enough for two people to enter side by side.  It will not stay open long.  The large metallic spider is the first to pass through the portal and disappear.
This message was last edited by the GM at 19:55, Thu 14 Feb 2013.
Glumr
player, 799 posts
  Woodland
  Ninja
Mon 12 Nov 2012
at 14:13
  • msg #463

Re: Ch06 - Coal the Enchantress

Glumr draws his sword and smiles at his friends "Shall we?" and steps into the portal with Talita next to him.

OCC - Figured the fox would be next to me unless plot elements dictate otherwise.
Farden
player, 446 posts
the new guy
male fighter
Tue 13 Nov 2012
at 06:14
  • msg #464

Re: Ch06 - Coal the Enchantress

Farden is actually going to be the second through the portal, right after the giant spider. Glumr can back him up, but the armored warrior goes first.
Fritzholm
GM, 1233 posts
toss the dice
and have fun
Tue 13 Nov 2012
at 08:54
  • msg #465

Re: Ch06 - Coal the Enchantress

The eye floats through the portal behind Farden and Glumr.
Sunna
player, 63 posts
Tue 13 Nov 2012
at 17:46
  • msg #466

Re: Ch06 - Coal the Enchantress

Sunna follows the eye, her hand on the hilt of her sword. Right before she enters she stops for a moment, takes a deep breath, and then steps into it.
Fritzholm
GM, 1234 posts
toss the dice
and have fun
Wed 14 Nov 2012
at 22:07
  • msg #467

Re: Ch06 - Coal the Enchantress

In the spirit of moving things along I will post for Holly.

Holly follows close on Sunna's heels through the portal.

You all arrive in a surprisingly similar dead end tunnel.  Other than the different smell of the air you wouldn't know you had travelled anywhere at all.  The tunnel is the same size, about 20 feet wide and 20 feet high.  The dimensions are very uniform the walls ceiling and floor are all impressively flat, straight, and square, which is uncommon for underground tunnels.

A few seconds after everyone arrives safely the simmering portal disappears leaving the normal looking stone wall in its place.  There's very little sense of disorientation and you're ready to press onward.  The retriever spider leads the way once more.

Roughly 1000 feet down the tunnel you come upon some construction.  The walls of the tunnel have been extended inward to form a large circle sort of like a doorway.  It is rimmed with a band of metal.  There are large durable metal fittings on one side with very sturdy pins in them.  They look like unfinished hinges.  On the other side of the vertical circle from the fittings are 3 holes drilled through the metal rim and into the surrounding rock.  Each hole is big enough to fit your arm into up to your elbow.

The spider does not pay this construction any attention.  It strides right on through.
Fritzholm
GM, 1235 posts
toss the dice
and have fun
Wed 14 Nov 2012
at 22:12
  • msg #468

Experience Points

This is a good time to award EXP.


 50 exp  Renard's cottage
150 exp  Defeated Gingerbread Man
400 exp  Xyzeryx
600 exp  Hellhounds
-------------------------
1200 exp Total

This will advance Farden to 4th level.  It brings Sunna to 5200exp, so she's still got a little ways to go before 4th level.
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