Sunna, your natural 19 was a threat. You need to roll again to see if it's a critical hit. I rolled for you, and it was successful. Adding 1 to each roll for the eye's music comes out to 7+8=15 damage.
Init
----
Eye 20
wolfriders 17
Karola 12
Giselle 8
Sunna 8
Adiel 8
Erma 8
warriors 8
Glumr 8
Rutland 6
Mord 4
Sunna fires her strange magical crossbow, hitting the nearest wolf right in the eye. The beast howls bone-chillingly and spins around to focus its good eye directly at the harper, ignoring its rider.
At the same time something even more surprising happens on the other side of the battlefield. An angry bear springs out of the grass and charges the dire wolf Giselle just attacked, ripping at it with its claws. (This is less surprising to some members of the fight.)
Wynne follows Adiel. Nolan moves with Karola to help surround the wolf riders. Goddard steps up and fires at wolf 4, but his arrow sails harmlessly wide.
Glumr's well placed second shot is enough to send goblin 3 toppling off its mount to the ground dead.
Rutland pops up, battle axe at the ready.
"Let's take this wolf out first, 'fangs!"
But the warrior is unable to get a clear swing at the spinning beast.
Mord charges wolfrider 4 and helps Rutland flank the direwolf. He hits the beast with such force as to send it sprawling, no longer growling at Sunna menacingly. The hapless goblin rider is thrown from his mount. Those who have battled along side Mord have seen him knock goblins around like this, but never anything the size of a direwolf. Impressive!
In a startling display of ferocity direwolves 1 and 3 both maul and tear the horse right out from underneath Giselle. Adiel gasps in shock as the creatures pull his warhorse to the ground and kill it in seconds. Giselle jumps free of the carnage and is instantly attacked by goblin 1 upon landing. She not only parries the goblin's morningstar with her greatsword, but she knocks it right out of the oaf's clumsy hands.
Wolfrider 2 is much more concerned with Mord than with his horse. He circles around to flank Mord and commands his direwolf to pull the goblin slayer from his saddle. The direwolf's powerful jaws sink dagger-like teeth deep into Mord's side. The 800 pound monster pulls mightily, but Mord is not so easy to unseat!
Mord takes 12 points of damage, and can substitute a Ride roll for his opposed STR check. He also gains a +4 for his "size". He'll need to tie or beat a 24 on 1D20+12 to keep from being pulled from his horse.
In all the commotion, goblin 2 isn't quite able to brain Mord with his morningstar. Not for a lack of trying.
Direwolf 4 rolls over and pounces all over Rutland, biting him messily, and slamming him to the ground. Rutland is overpowered and seriously wounded, but still kicking for now. You doubt he'd survive another bite. Goblin 4 scrabbles to his feet and tries to pile on Rutland, but his morningstar attack is comically ineffective.
http://zachery.path.med.umich..../direwolf_battle.jpg
Direwolf 3, Mord, and Direwolf 4 are all flanked, which means attackers get +2 to hit them.
I need round 2 actions from everyone.