Faol Batte
Faol Batte (Wolf Fighting)
Faol Batte is a style of non-lethal fighting with lethal weapons. It is well known among the clans and avoids most deaths in conflicts between clans that are not at war. The rules are quite simple. Attack and defense are just as they would be in a normal fight, but a seriously wounded fighter falls and surrenders before he receives mortal wounds. Since both sides are using their full skill and power the outcome of Faol Batte is said to be the same as a full fledged fight.
After a Faol Batte the losing side is left with their weapons, armor, and other belongings including food and water. They must, however, leave the area and not return until they have fully healed. (It is presumed that this recovery takes place normally over about a week or longer, not by magic. Thus, you cannot be defeated and return quickly after quaffing potions or receiving clerical healing.) The winning side is allowed to take certain spoils and trophies, but this is poorly defined. Suffice it to say that the losers are typically in no condition to argue without escalating to lethal combat.
Breaking the honor based rules of Faol Batte will certainly put a black mark on an individual's reputation. They can even become outcast by their own clan. If an entire group is seen to break the rules, this will strain relations between the clans and could even be an excuse for clan warfare.
Game rules:
When you get to half HP or below you have been seriously injured and must drop your weapons and drop to the ground. (Exception - Mord may battle until he drops below 5 HP including temporary hit points from raging.) You have surrendered and may subsequently leave the battlefield after lying in place for 5 second or more. You also may surrender before you reach half HP if you so choose. If you are knocked down or fall over due to clumsiness or bad luck you may recover with a DC 12 tumbling roll. Otherwise you should accept your situation instead of risking accusations of false surrender. Though the battle continues, opponents may not attack someone who is treating a unconscious warrior. Certain deadly attacks such as rogues' Sneak Attacks, fighters' Power Attacks, use of poisoned weapons, and critical hits are not allowed. All critical hits except for 20-20 rolls are ignored other than being an automatic hit. Some very confident warrior use only subdual attacks in Faol Batte. This will not cause serious injury and opponents will usually battle until knocked out.