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Nestor's extra special announcement thread.

Posted by NestorFor group 0
Nestor
GM, 6 posts
Your venerable guide
Wed 8 Jul 2009
at 17:13
  • msg #1

Nestor's extra special announcement thread

Ok nothing really extra special here but it makes people read an otherwise boring thread right?

My thoughts on posting rates. I am not a post a day sorta guy. I could do that but that is too much to expect from everyone. A few posts a week is fine, sometimes less, sometimes more depending on how we are running or what we are doing.

I would like everyone to do their own rolling in this game unless there is an outcry fro me to do it all. DM's tend to fudge rolls....let's keep me honest. I'd like to see a natural player death or two:) But don't worry, killing off characters is not usual for me, it may happen now and then but it is mighty rare.

Check out the cast and take a look at the description added for the finished characters if you get a chance. We will start very soon...early next week if all goes as planned.
Nestor
GM, 8 posts
Your venerable guide
Mon 13 Jul 2009
at 21:33
  • msg #2

Re: Nestor's extra special announcement thread

I have decided to to use the Master Points idea that I found on another game and am totally swiping.

Special House Rule - Master Points:

Master Points are points awarded to the character for great role-playing, bold accomplishment, feats of daring-do, knotty problems solved (and in my case an occasional apology if/when I've overlooked or forgotten something).

A single MP can be used to:

*Re-roll a die (save, hit points, ability checks) but the verdict (new roll) is FINAL.

*Gain a second save vs. poison (treated as if Slow Poison had been used)

*Improve an ability score under 9 one (1) point.

*Re-roll a single, non-fumble attack.

*Re-roll a blown spell learning roll (Magic User)

*Re-roll a "failed" spell (Cleric)

*Re-roll a blown turning (Cleric)

Other Master Point costs:

*Re-roll fumble attack: 3

*Learn Language: 3

*Increase an ability score 9 - 12: 3

*Increase an ability score 13 - 15: 5 (up to racial Max which costs 5 if in this range.

*Increase an ability score 16 - 17: 8 (racial max costs 10 if in this range)

*Increase an ability score: 18 or racial max: 12

Unusual uses of MP:

*Gain a minor thief's skill (non-thief): 10

(Gain a major thief's skill (non-thief): 15

*Increased skill in thief's skill (thief): 5*
Vastly increased skill in thief's skill (as above): 10



Magic and MP:

*Learn 1 cleric spell (non-cleric/paladin): 5 (+1 MP/level of spell past 1st)

*Learn 1 mage spell (non-mage/ranger): 10 (+2 MP/level of spell past 1st)

*Permanent Spell Ability (see Permenance spell): 20+ (depends on spell)

*Magic Resistance: 50
+1 to saves vs. Magic: 15
+2 to saves vs. Magic: 25, etc.

Special abilities and feats:

*Fire Resistance: (per Cleric spell) 25

*Cold Resistance: (as FR above) 25

*Bonus Hit Points: Spec (depends on race/class/cons score)

*Immunities: 20 to 50 (disease, paralyzing, petrification, et al.)

*Score beyond racial max: 50 per point (so 19 costs 50, 20 cost 100, etc)

(Note: This is not a complete list, please submit ideas in the ooc and, if they have merit, they will be added)
This message was last edited by the GM at 12:47, Thu 25 Mar 2010.
Nestor
GM, 70 posts
Your venerable guide
Thu 24 Sep 2009
at 19:18
  • msg #3

Re: Nestor's extra special announcement thread

Ok...I have updated everyones experience points..if there was a change in level you will see a change in other stats as well.

I have also awarded everyone their Masterpoints as per the post above this one. You can use them at any time..or horde them for something really good. It's up to you. We gain them at a rate of 1 point per level or some special cases.
Balthazar the Hedonite
player, 43 posts
magic-user 3
Tue 29 Sep 2009
at 18:51
  • msg #4

Re: Nestor's extra special announcement thread

Nestor:
Magic and MP:

*Learn 1 cleric spell (non-cleric/paladin): 5 (+1 MP/level of spell past 1st)

*Learn 1 mage spell (non-mage/ranger): 10 (+2 MP/level of spell past 1st)

*Permanent Spell Ability (see Permenance spell): 20+ (depends on spell)


When learning a spell in this manner, is it 1/day without need for memorization, basically becoming a spell-like ability?
Nestor
GM, 77 posts
Your venerable guide
Thu 1 Oct 2009
at 17:49
  • msg #5

Re: Nestor's extra special announcement thread

Yes...that is exactly it.
Nestor
GM, 78 posts
Your venerable guide
Sat 3 Oct 2009
at 19:19
  • msg #6

Re: Nestor's extra special announcement thread

Major problems connecting to the internet here at home. not sure how I managed to get on today even for a minute. Be back asap! Sorry!
Nestor
GM, 88 posts
Your venerable guide
Tue 27 Oct 2009
at 19:29
  • msg #7

Re: Nestor's extra special announcement thread

We have an influx of new characters to the game...we also have a new player for Jean who hopefully not try to jump his horse of a ship anytime soon:)
A'kos, the Falcon
player, 97 posts
Magyar Warrior
Tue 27 Oct 2009
at 22:21
  • msg #8

Re: Nestor's extra special announcement thread

Rotflmao!!!

Well met, new Jean!
Roderychus Venturos
player, 48 posts
Wed 28 Oct 2009
at 02:04
  • msg #9

Re: Nestor's extra special announcement thread

A warm welcome o the new guys!
Balthazar the Hedonite
player, 56 posts
magic-user 3
Fri 6 Nov 2009
at 14:49
  • msg #10

Re: Nestor's extra special announcement thread

I didn't get an answer via pm, so I'm asking here: how many Mastery points does it cost to get proficiency in a weapon?  I ask because Balthazar would like proficiency in the scimitar he is now carrying.
Nestor
GM, 96 posts
Your venerable guide
Fri 6 Nov 2009
at 15:18
  • msg #11

Re: Nestor's extra special announcement thread

3 MP for a weapon proficiency if you have a teacher. 5 without a teacher. Most likely the Persian applying for a place on the crew is proficient since he also carries one. You might also find someone else on the crew that uses a similar weapon.
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