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Maps and information.

Posted by LegbreakerFor group 0
Legbreaker
GM, 35 posts
Thu 4 Feb 2010
at 11:16
  • msg #1

Maps and information


This message was last edited by the GM at 11:39, Mon 25 Apr 2011.
Legbreaker
GM, 81 posts
Sun 19 Sep 2010
at 05:39
  • msg #2

New Empyrea


This message was last edited by the GM at 09:43, Tue 15 Nov 2011.
Legbreaker
GM, 268 posts
Mon 25 Apr 2011
at 11:39
  • msg #5

Information

People
Big Alice:
a very large adult silver dragon—wife to Falx.
Blane Thurgudman: corrupt Monitor guildmaster.
Bludgeous:
Curry Woodspice: MacKurian's elven butler.
Da-Weng: an heroic ki-rin.
Doc: an ancient, heroic and powerful human magic user/cleric who fought in the War of Ending. Lives on Doc's Island.
Falx: a very old, very good silver dragon.
Grisson Oyle: sales agent for slinks in Nimbortan.
Gurney Dain: High Sheriff of Nimbortan.
MacKurian, Endrew: High Cleric of the High Council at Northending. Disappeared under mysterious circumstances. His skull was later? earlier? found in the past in the caves of time. Now possesses a number of innate magical powers and sage abilities. Has no memory of the night he disappeared.
Parlee: an evil cleric of Olhydra at Castle Hydell; later a sentient, good, rust monster. Died in a blaze of glory destroying two superheated iron golems single handedly on Sepulchre.
Sandrew Valkman: young sage in Nimbortan.
Sillitellimut: an ancient silver dragon— wife to Falx.
Speaker Cork Ekko: cleric in Nimbortan.
Tangg-lord Krellokk: undying evil overlord of the city of Garythane— source of much evil in New Empyrea.
Timber Tullane: proprietor of the Inn of Fourteen Virtues.
Truesister Karolin: a female member of the High Council of Northending


Places
Castle Hydell:
the ruined remains of a castle of ruling.
Caves of Time: ancient mystical caves in Northending Mountain.
Crypts of Empyrea: lost tombs of the ancient Empyrean nobility; now a breeding ground for monsters
Doc's Island: an island on the west coast; home to Doc, his semi-ruined castle, the Fane of the Egg and the Shrine of Chrysomer.
Durrowden: an underground dwarven city north of New Empyrea.
Empyrea: the old kingdom of men; foundation for New Empyrea— also the name for this part of the continent.
Eastwood Castle: ruins of a castle of ruling in east New Empyrea.
Enders' Glen: a small Neutral village in the Charwood founded by veterans of the War of Ending.
Endril: a small town rebuilt from the ruins of an Empyrean city.
Fairway: a Neutral city, mostly controlled by outside Evil— not a part of New Empyrea.
Felonius: a Neutral city whose citizens favour New Empyrea.
Firedrake Mountains: ancient central Empyrean mountain range containing Northending Mountain.
Garythane: once-human city now controlled by the evil Tangg-lord
Great Pit: the hollowed-out shaft of an extinct volcano in Northending Mountain
Neang Kazan: an underground orc city, once a dwarven city called Rock Haven.
New Empyrea: the union of the cities of Northending, Endril, Newford, Hillbrook and Nimbortan— ruled from Northending.
Newford: an eastern commerce center and largest city in New Empyrea
Nimbortan: a wild and wooly boom town growing to meet the demand for earthsblood.
Northending: an ancient fortress and castle of ruling— capitol of New Empyrea.
Northending Mountain: an extinct volcano in the Firedrake range
Sepulchre: a pocket plane within the Negative Material Plane.
Shell: a fishing village that pays allegiance to New Empyrea.
Terminal of Planes: a junction point for several planes.
Uriah Kazar: an underground orc/goblin city, once a gnome city called Loamburrow.

Things
Castle of Ruling:
one of seven magically created castles built during the Age of Kings.
Chrysomer: a lost holy sword.
The Egg of the Phoenix: a magical artifact of great power— stolen from its place in the Fane.
High Council of Northending: the Lawful-Good ruling oligarchy of New Empyrea.
Hurlothrumbo: the deadly moon of Sepulchre.
Paramel: an ancient sword of heroes.
Slink: an obedient humanoid slave.
War of Ending: the historically recent conflict between Good and Evil that destroyed Empyrea.

There are few undead, if any in the caves;
Be wary— things are not always as they seem;
If a path is given, do not stray from it;
There are both good and evil creatures within the caves;
Don't touch anything you don't have to;
Other planes are governed by physical and magical laws that differ from our own;
The key to entering the crypts is locked within the rhyme of the dead prince.
The rhyme of the dead prince:
"The yellow sun rises above the verdant forest, ascending into the azure bowl of the sky. Like a king of old in my violet
death robes, they carry me to the Arch Eternal. The sun of my life sets redly, below fire-hued heavens. Starry night comes and my soul leaps out to touch the moon."
This message was last edited by the GM at 14:10, Tue 22 Nov 2011.
Joan Ofdark
player, 78 posts
Mon 25 Apr 2011
at 12:47
  • msg #6

Re: Information

Hmmm, some other notes, Slinks were found to be zombies with special illusions and other spells.

High Cleric MacKurian, as I remember, has passed away.
GM Edit: Disappeared without a trace actually.

Bludgeous: Possibly assassin? Possibly the same one who attacked us in Nimbortan? Likes contact poisons if so, and has some backup....3 men with strange eyes? Possibly not human?? Dopplegangers?
This message was last edited by the GM at 12:50, Mon 25 Apr 2011.
Legbreaker
GM, 472 posts
Wed 30 Nov 2011
at 03:37
  • msg #7

Background history

Long before human colonists arrived on the shores of Arrow Bay, the demi-human kindred of the land fought endlessly against incursions by forces led by the rulers of Elemental Evil. Evil would constantly erupt and was eventually forced back into the volcano now known as Northending Mountain.

During a period of relative calm, the humans arrived as stragglers from a far away land and changed the balance of things. They first built the town of Garythane. The villages grew into great cities as human-kind spread upwards along the coast and inland beyond the low coastal mountain range.

The elves and dwarves cast aside their longforged allegiances in pointless ethno-centric chauvinism while the gnomes and halflings forged even closer bonds with the humans. Several minor wars between elves and dwarves soon led to their eventual decline. Meanwhile, the humans drove the few remaining pockets of organized evil into deeper hiding and consolidated the widespread towns, cities and fortresses of the land into the unified kingdom of Empyrea under the benevolent leadership of King John the First. King John's five successors built the mighty, magical fortresses like Northending, Hydell, Seascarp and Felonius.

The Age of Kings came to an abrupt end with a new invasion of evil, led by a mysterious being known as Krellokk the Tangglord and supported by evil creatures from other planes and lands. Humanity and the broken alliance of the demi-humans barely withstood the onslaught. All but a few human cities fell into the claws of evil while the gnome and dwarven underground citadels of Rock Haven and Loamburrow were overrun and occupied by goblins and orcs. The war lasted two generations devastating everything, until the final battle took place outside the human capital city, the Citadel of Empyrea. In an outpouring of arcane power, the citadel and its people, the surrounding host of Evil and even the land itself (close to 60 square miles of countryside) disappeared from the world.

Stunned, Evil and Good alike retreated into their devastated sanctuaries, the humans to the fortresses of Felonius and Northending, the forces of evil into Uriah Kazar (Loamburrow), Neang Kazar (Rock Haven) and Garythane. The war, for now, was at an end. Evil now coexisted with Good in the land, each too weak to defeat the other.

Little of the old Empyrea remained. The demi-human kindred retreated from the world. Other than the intact shells of the great castles and the amazing ancient roads, few human works survived. For over two centuries, the people rebuilt and refortified under the guidance of the Council of Northending, an oligarchy of powerful Good spiritual, magical and temporal leaders.

Ruined cities were rebuilt, uncontested lands reclaimed and new towns built to take advantage of new resources like earthsblood. The forces of Evil made firm their possession of captured lands and slowly sought to rebuild the staggering losses incurred when Empyrea Citadel disappeared. For the last century and a half, the undying Tangg-lord Krellokk has forced unification, bloodily bringing the diverse clots of Evil back under his control. Evil is ready once more. But this time, it will fight with subtlety, winning wars without fighting battles.

The Tangg-lord's plans are moving ahead: a powerful illusionist and his clerical ally infiltrated Nimbortan with mysterious creatures known as slinks (defeated by the PCs and the operation based out of Castle Hydell destroyed); a band of thieves supervised the breeding of trolls and wererats in the ancient lost crypts of Empyrea (all wererats, trolls, vampires and mummies destroyed, majority of the thieves captured); and the Egg of the Phoenix stolen and hidden on Sepulchre, a pocket of the negative material plane (recovered only about a week ago).
This message was last edited by the GM at 03:38, Wed 30 Nov 2011.
Legbreaker
GM, 475 posts
Tue 6 Dec 2011
at 10:56
  • msg #8

Climate

Normally, winters in Empyrea are not fierce and cold; the warm currents off the west coast usually ensure that winters are mild and moist (much like California, in the U.S.A.).
Legbreaker
GM, 493 posts
Wed 18 Jan 2012
at 07:48
  • msg #9

History

This is a very interesting read and gives the more local PCs a good feeling for their background.
http://www.canonfire.com/wiki/...hp?title=New_Empyrea
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