As you leave the misty void, you find yourselves within a huge cubic room. Its walls, floors, and ceiling are made of a grey, marble-like substance that seems to infuse the room with a dim, source-less light. Eight coloured slabs similar in size and shape to those in the gate in the forest project outward from the walls, two per wall. Counting from your left, the wall to the left contains white and black slabs; the wall across from you green and red slabs; the wall to your right brown and yellow slabs; and the wall behind you blue and gray slabs.
The centre of the room is occupied by a 20-foot-diameter pool of gray mist, surrounded by a second ring of coloured segments whose individual colours and positions correspond to the slabs on the walls.
In each corner, a 3-foot-tall wooden tripod stands, supporting a water-filled silver basin.
Standing on the coloured segments results in the following visions in the mist pool.
White
A shimmering palace of crystalline beauty entrances you as it floats in a sea of billowing clouds. Glittering creatures akin to the stone statue in the caves fly through the air above the palace. Your point of view is drawn into the palace, surrounding you with glittering reflections until you face a horse-like creature so magnificent that it must be like a prince among his kind. The creature gazes at you benignly and the vision fades leaving you with a feeling of well-being.
Green
Light filtering in through high clerestory windows illuminates the familiar sanctuary of the High Church at Northending. Councillor Karolin and High Sheriff Gurney Dain of Nimbortan, newest member of the High Council kneel in prayer at the altar.
Gray
The Black Forest and its silver path come into view. As you watch, a band of eight ghasts follow the lead of a six-armed, half-snake, half-woman horror up out of the pit and onto the plateau. The ghasts sniff and snuffle the platinum path like hunting dogs and then run into the woods howling. Several ghasts carry small limp, bearded bodies over their shoulders.
Red
You see a huge belching volcano, spitting fire and ash into a sea of fiery lava; but the scene wavers oddly and is replaced by an underground lake of dancing fire. On an island in the midst of the lava is a black cube, similar to the gate in the Black Forest.
Blue
The mist boils like water. As the bubbling subsides your point of view plunges toward an indigo sea. With a tremendous splash, you seem to be underwater, still rushing downward toward what appears to be a castle of living black coral. The water boils ahead of you, takes a coherent but indistinct form, then suddenly lashes out, slamming you backward, suffocating you, causing you to lose consciousness.
Brown
A huge flat expanse with distinct edges extends around you, apparently a mesa high above a rocky plain. In the midst of the mesa sits a half-formed giant, a blobby mannequin of clay. The thing's soft features turn to face you, hardly aware of your existence. Yet moments later, the earth shakes under your feet, a great crack opens and your point of view drops deep into the fissure.
Yellow
Gossamer towers radiate from a central hall, like a spiky ball of spun glass. Slowly it turns in the wind. You can almost hear the music of chimes. Transparent shapes flicker through the towers until one seems to come straight at you. Then without warning, the mist swirls into a cyclone, rising up out of the pool and flinging those around it to the walls.
Black
An endless graveyard stretches out in all directions, the horizon broken only by massive mausoleums, tremendous tombs and portentous pyramids. Light and shadow seemed reversed, and the looming sky creates a pit of fear within you. Your point of view advances rapidly as the small world seems to spin beneath your feet. The horizon fills with fire and a great flaming bird silently shrieks its defiance at you. Within its inferno a dark ovoid glistens. The vision fades and is almost gone, then comes back strongly as you watch.
Does Jeremiah or Natasha wish to continue watching the Black vision?