RolePlay onLine RPoL Logo

, welcome to RoA 2: Adventures

18:50, 2nd May 2024 (GMT+0)

Moonsea: OOC.

Posted by DM BastFor group 0
Merka
player, 37 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Fri 29 Oct 2004
at 00:27
  • msg #250

Re: Posting Colors

Korgan Nkopno:
I just post to say i'm terrible ill (with the flu, so font worry), and completely unable to think and read. Korgan will just do as he's told for 24 hourish.


Korgan,

Drink plenty of fluids (clear ones preferably), use ibuprofen to get the fever down, and get plenty of rest (stay off the computer).  In fact, I hope you don't read this because you're resting.  And if you're not reading this because you are resting, I hope you continue to not read this for the next 24 hours or so.

We'll take care of Korgan for you.  (I hope you don't read that either until we don't need to take care of him for you anymore.)

Merka
DM Scout
GM, 80 posts
He who laughs last,
just got the joke.
Fri 29 Oct 2004
at 02:14
  • msg #251

Fluids

Take care of yourself Korgan.  Just be sure to drink the good water, not that stuff you bring me  ;)

Scout
Geth Helder
GM, 47 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 29 Oct 2004
at 05:24
  • msg #252

Re: Fluids

Korgans safe with me... he's not an orc


<looks around to see if Vaargurr heard him, slinks off into the shadows>

;)
Brin
player, 166 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Fri 29 Oct 2004
at 20:46
  • msg #253

Lets finish off this money thing

Ok, based on Korgan's calculations from above, total funds from the Suffering children episode is 8274 gp.  I recommend setting aside 274 gp for "company funds"  and that leaves 2000 gp each to Brin Korgan, Rystro, and Ashes.  Lets assume we've made this transaction, and we are ready to decide how much we each want to invest for this run.
Korgan Nkopno
player, 213 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 29 Oct 2004
at 22:50
  • msg #254

Re: Lets finish off this money thing

sounds like a good plan. the 2k has gone on my sheet. I sold a chainshirt too.
This message was last edited by the player at 22:53, Fri 29 Oct 2004.
Merka
player, 53 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Thu 4 Nov 2004
at 19:30
  • msg #255

Re: New neighbors

Who are these Dragon Coasties that moved in?  I'm not sure I like having them as neighbors. I moved to RoA 2 for the schools, and now this happens. What are they going to do to our property values?  Call the zoning commission.
Korgan Nkopno
player, 224 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Thu 4 Nov 2004
at 21:01
  • msg #256

Re: New neighbors

*Grin*
Merka
player, 55 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Fri 5 Nov 2004
at 03:12
  • msg #257

Re: New neighbors

Whew. They're gone.  And none too soon.  I used almost a whole can of aerosol air freshener.  Those Dragon Coasties were MUSKY!
Brin
player, 172 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Fri 5 Nov 2004
at 03:15
  • msg #258

Re: New neighbors

...not to mention the wild parties and loud music!
Geth Helder
GM, 56 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 5 Nov 2004
at 04:00
  • msg #259

Re: New neighbors

Hey.. nothing wrong with that, just as long as you don't wake up the next morning beside someone you can't remember and in natures birthday suit. Now that is embarrassing.
Merka
player, 57 posts
HP 19/16 AC 12 (T12/FF10)
Init +2 Sav F3/R3/W4
Fri 5 Nov 2004
at 04:08
  • msg #260

Re: New neighbors

I woke up one morning with this bloody horse's head next to me, and talk about embar...

Wait.  Never mind.  That was somebody else.
Geth Helder
GM, 58 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 5 Nov 2004
at 04:16
  • msg #261

Re: New neighbors

Its when you roll over and it's a person with a face that looks like a horses head...

eeeewww <shiver runs down me just thinking about it>
Korgan Nkopno
player, 225 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 5 Nov 2004
at 08:05
  • msg #262

Re: New neighbors

The second worst thing is waking up with a hangover, looking into the ceiling thinking "where the heck am I?", then turning over and seeing a terribly ugly face........AAAAAARRRRRGGGHHH!!

Now, the worst thing is waking up with a hangover, looking into the ceiling thinking "Thanks god I'm home!", then turning over and seeing a terribly ugly face.......
DM Scout
GM, 88 posts
He who laughs last,
just got the joke.
Fri 5 Nov 2004
at 11:45
  • msg #263

Re: New neighbors

Just to add the worst thing is to wake up looking at the ceiling, realize you are in your birthday suit and then roll over.  You see nobody.  Did you miss out or is there someone out there who thinks you are the ugly face?
Korgan Nkopno
player, 227 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Fri 5 Nov 2004
at 11:46
  • msg #264

Re: New neighbors

HAHAHAHAHAHHAHAHAHAHAH!!

Great!
DM Scout
GM, 90 posts
He who laughs last,
just got the joke.
Fri 5 Nov 2004
at 14:49
  • msg #265

Re: New neighbors

When out on the town, the old saying of experienced one-night stands.  Go ugly early and miss the rush.

Words to live by.

:)
Geth Helder
GM, 60 posts
INIT +3      AC 17/14/13
HPS 16/16  F+4/R+6/W+4
Fri 5 Nov 2004
at 15:00
  • msg #266

Re: New neighbors

roflmao!

You da man Scout, you da man :)
DM Scout
GM, 95 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 01:59
  • msg #267

New Adventure Thread

The current session of Taverns is ending.

Please continue posting in the new Adventure Threat: Sailing the Moonsea.

I hope you all enjoy it, time will tell.

Scout
DM Scout
GM, 96 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 02:11
  • msg #268

Re: New Adventure Thread

OK with the end of this session of Taverns, it is XP time.

Everyone add 2 day units to your PC sheets.

[5 blank lines suppressed]

Next XPs will be when you leave the port of Melvaunt.

Thanks all, I have really enjoyed the roleplay and posting by all.

Scout
Korgan Nkopno
player, 229 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Sun 7 Nov 2004
at 06:09
  • msg #269

Re: New Adventure Thread

Does anybody know how many day units we have gotten so far?
DM Scout
GM, 98 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 11:57
  • msg #270

Re: New Adventure Thread

The best that I can tell, so correct me if wrong.

For the adventure, save the children, the objective time was about three days at most.  You spend about 2 days in the tavern situation.

As it was expanded to me in the DM Forum, you get 10 day units per month.  A month is 3 ten-day weeks.

So I decided to update the day units as we go along, awarding one about every 2 or 3 days of adventuring time.

That way you can create items or train using them and not take up time.  If you decide to move on to another region, you will have time necessary to do so.

Now that it is completely muddy up, any questions?

Scout
Korgan Nkopno
player, 230 posts
HP 22/47  AC 17/17/12
Ini +2, Sv +6F/+3R/+1W
Sun 7 Nov 2004
at 12:03
  • msg #271

Re: New Adventure Thread

Excellent..so it means we got 2 day units total?

That will be absoultely fine with me, I just like to have my sheet updatred properly.
DM Scout
GM, 99 posts
He who laughs last,
just got the joke.
Sun 7 Nov 2004
at 12:13
  • msg #272

PC Sheet Updates

You get 2 day units to add to whatever you have on your PC sheets.

I did review the PC sheets last night.  I see, that some of the XPs and magic items have not been updated on your sheets.  Please do so.  It helps me with adventure, monster, and treasure creation/selection.

Thanks,

Scout
Brin
player, 178 posts
Init +1 AC 13/12/11
Hp 20/20 Sv F6 R1 W6
Mon 8 Nov 2004
at 00:56
  • msg #273

Out if it for a Day or so

Hi all,

 I'll be out of for a day or so as I am having minor surgery tomorrow to finally correct something I have put off for a few months.  I should be back by Tuesday or Wednesday.
Ashes
GM, 97 posts
Mon 8 Nov 2004
at 02:43
  • msg #274

Re: Out if it for a Day or so


Good luck Brin!  See you when you get back!

S
Sign In