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21:35, 7th May 2024 (GMT+0)

Moonsea: OOC.

Posted by DM BastFor group 0
Quinlan Fairfellow
player, 47 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Thu 1 Feb 2007
at 18:58
  • msg #801

Re: Posting order

And how many more levels do I have to pass to get another feat?

Ah well, one can always plan and dream...
Kylie
player, 188 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Thu 1 Feb 2007
at 19:02
  • msg #802

Re: Posting order

Depends on your level now, of course.  Every three levels you'll get one.

Yep, planning is part of the fun.  :p
Palanhilion
player, 56 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Thu 1 Feb 2007
at 19:04
  • msg #803

Re: Posting order

You'll get one right away if you multiclass to Fighter.  ;-)
Quinlan Fairfellow
player, 48 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Fri 2 Feb 2007
at 20:13
  • msg #804

Re: Posting order

I did think of that... will have to wait a little longer though.
Palanhilion
player, 57 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 3 Feb 2007
at 22:19
  • msg #805

Re: Posting order

Since nobody's disagreed, could we just assume that my suggested way of splitting the loot is agreed upon, and that we head off for the surface now?

If possible, before leaving the region, Palan would like to sell the gems he took instead of any gold, and have the wand identified.
DM Mike
GM, 1008 posts
...
Sat 3 Feb 2007
at 23:15
  • msg #806

Re: Posting order

You can convert loot to gems or GPs as you like in OOC mode.  We'd normally do this in Tavern-mode, but for now, just say you meet a travelling merhant and you can trade gems for coins, coins for gems, etc.

You can also buy PH items at the listed costs.

Magic items are another issue, and I will leave that to DM Kool.  If he wants the merchant to have a decent store of magic goods, that is up to him.

--------------------

I would advise splitting loot up before PCs move on to other regions and we get new PCs and players into the region, too.
Palanhilion
player, 58 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 3 Feb 2007
at 23:35
  • msg #807

Re: Posting order

DM Mike:
I would advise splitting loot up before PCs move on to other regions and we get new PCs and players into the region, too.

I suggested this split in the IC thread on Tuesday, and nobody's objected yet (I think only Kylie and Quinlan have actually said that they agree with it, but neither Korgan nor Rayorr have expressed that they dislike it in any way):

I've got a suggestion - Palan takes all the gems (worth a total of 1170 GPs if appraised right), as well as the wand, in the hopes that it'll be one he can use.

Everyone else gets 1625 GPs, plus one vial of Holy Water (50 GPs).  Then, I suggest we leave the potions for Quinlan as the only one to remain in the region, and if he can't use them himself, perhaps he can sell them, or something like that?



DM Mike:
You can convert loot to gems or GPs as you like in OOC mode.  We'd normally do this in Tavern-mode, but for now, just say you meet a travelling merhant and you can trade gems for coins, coins for gems, etc.

Cool - Palan's got 1170 GPs worth of gems, assuming a total of 15 for Appraise was good enough.  Let me know how much GPs I'm able to sell it for.  *crosses fingers, and hopes I'll get more than I thought I would*

DM Mike:
Magic items are another issue, and I will leave that to DM Kool.  If he wants the merchant to have a decent store of magic goods, that is up to him.

I'd just like a single casting of Identify, which would cost  [Caster Level x 10 GPs, plus 100 GPs for costly material components], according to the PHB/SRD:
http://www.d20srd.org/srd/equi...llcastingAndServices
DM Mike
GM, 1012 posts
...
Sat 3 Feb 2007
at 23:47
  • msg #808

Re: Posting order

The Identify spell will cost 150 GPs for the merchant to cast.  I will let DM Kool decide what magical qualities the items have.

You will get 1,170 for the gems.  The guy's a softy! (and the fact that you have done a heroic deed in the area helps a lot!)
Palanhilion
player, 59 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sat 3 Feb 2007
at 23:57
  • msg #809

Re: Posting order

Cool - I'll add 1,020 GPs to my sheet, then, and wait for Kool to tell me what my new wand does.  *crosses fingers for it being something Palan can actually cast*
DM Kool
GM, 90 posts
The Overmind of all
things creepy-crawly
Sun 4 Feb 2007
at 10:08
  • msg #810

Re: Posting order

It bes a wand of Charm Person.

As for items in the region, you can't find any major items, but you can find minor ones, and some in between.
This message was last edited by the GM at 10:14, Sun 04 Feb 2007.
Palanhilion
player, 60 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sun 4 Feb 2007
at 13:05
  • msg #811

Re: Posting order

How many charges are left in it?
DM Kool
GM, 91 posts
The Overmind of all
things creepy-crawly
Sun 4 Feb 2007
at 19:15
  • msg #812

Re: Posting order

Unlucky you: 13.
Palanhilion
player, 61 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Sun 4 Feb 2007
at 19:20
  • msg #813

Re: Posting order

Eh, it's not like I could have used any of the charges, anyway.  ;-)


Edit:  Kylie, do you have ranks in Use Magic Device?
This message was last edited by the player at 19:22, Sun 04 Feb 2007.
Kylie
player, 190 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 02:29
  • msg #814

Re: Posting order

What self-respecting rogue wouldn't?  I have a +11 to that skill, to be precise.
Palanhilion
player, 62 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 5 Feb 2007
at 06:47
  • msg #815

Re: Posting order

Then feel free to accept the wand as a gift, free of charge.  :-)
Kylie
player, 191 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 13:28
  • msg #816

Re: Posting order

Are you certain?  I don't know when I'd ever use it, it's really not Kylie's style, but I could pay you for it.  Or maybe we'd need it on our travels to Waterdeep and both would benefit from its use?
Palanhilion
player, 63 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 5 Feb 2007
at 15:03
  • msg #817

Re: Posting order

As long as they'll remain in the same group, then it could only benefit Palan for Kylie to have it - she can use it (on a roll of 9 or higher, at least), he can't.  And as few charges that are in it, it's not really worth it to try selling it.  So, yeah, she may have it, for free.  I can remind you on occation that you have it, if you'd like, so you won't forget?  :-)
Kylie
player, 192 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 16:00
  • msg #818

Re: Posting order

You know me so well.  I will certainly need you to remind me I have it.  :p
Quinlan Fairfellow
player, 50 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 5 Feb 2007
at 17:37
  • msg #819

Re: Posting order

Kylie:
What self-respecting rogue wouldn't?  I have a +11 to that skill, to be precise.


Quinlan has no self-respect... ;-) I put all skills in acrobatics and stealth...
Kylie
player, 193 posts
Init +5  AC20/Fl20/Tch14
HP 41/41    F+4/R+11/W+3*
Mon 5 Feb 2007
at 17:40
  • msg #820

Re: Posting order

I'm getting there on those, too.  Here's what my more major skills look like:

      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +7  =  0  +5  +2!  |  Balance                     (DEX)       Yes
      +7  =  4  +1  +2!  |  Climb                       (STR)       Yes
      +10 =  8  +2  +0   |  Disable Device              (INT)       No
      +7  =  0  +5  +2!  |  Escape Artist               (DEX)       Yes
      +3  =  0  +1  +2   |  Gather Information          (CHA)       Yes
      +9  =  4  +5  +0!  |  Hide                        (DEX)       Yes
      +8  =  5  +1  +2!  |  Jump                        (STR)       Yes
      +7  =  5  +2  +0   |  *Knowledge: local           (INT)       No
      +4  =  2  +2  +0   |  **Knowledge: Dungeoneering  (INT)       No
      +10 =  8  +0  +2   |  Listen                      (WIS)       Yes
      +13 =  8  +5  +0!  |  Move Silently               (DEX)       Yes
      +13 =  8  +5  +0   |  Open Lock                   (DEX)       No
      +5  =  0  +5  +0   |  Ride                        (DEX)       Yes
      +12 =  8  +2  +2   |  Search                      (INT)       Yes
      +13 =  8  +5  +0!  |  Sleight of Hand             (DEX)       No
      +10 =  8  +0  +2   |  Spot                        (WIS)       Yes
      +16 =  9  +5  +2!  |  Tumble                      (DEX)       No
      +11 =  10 +1  +0   |  Use Magic Device            (CHA)       No
      +12 =  7  +5  +0   |  Use Rope                    (DEX)       Yes

This message was last edited by the player at 19:13, Mon 05 Feb 2007.
Quinlan Fairfellow
player, 51 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Mon 5 Feb 2007
at 17:50
  • msg #821

Re: Posting order

Impressive, most impressive!

You put all of Quinlans skills to shame :-)
DM Kool
GM, 92 posts
The Overmind of all
things creepy-crawly
Tue 6 Feb 2007
at 02:31
  • msg #822

Re: Posting order

For the next adventure here, I will be officially taking over the realm.  My new assistant will be DM Elfear.
DM Mike
GM, 1020 posts
S H A Z A M !
Tue 6 Feb 2007
at 02:49
  • msg #823

Re: Posting order

I'll be moving on now, wishing you all good gaming in days ahead!

DMs Kool and Elfear will take over, and look for new posts from them and new players/PCs soon.

Take care, all, and thanks for gaming here!
DM Elfear
GM, 1 post
I don't know what it does
I made it in my sleep
Tue 6 Feb 2007
at 18:03
  • msg #824

Re: Posting order

Hello, all!
Quinlan Fairfellow
player, 53 posts
18/18 AC/FF/T 17/14/13
Init: +3 F/R/W: 3/8/0
Wed 7 Feb 2007
at 08:44
  • msg #825

Re: Posting order

Hi! Welcome!
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