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Dragon Coast: A Killer's Funeral. Posted by DM Mike. | Group: 0 |
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Author | Message | Page: 16 15 14 13 12 11 10 9 8 7 ... 1 [all][bottom] |
Elodeir Nightjewel player, 77 posts Init: +3, AC 13/10/13 HP: 15/17 Svs F:3/R:4/W:4 Tue 22 May 2007 at 15:05 |
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DM Mike GM, 1088 posts S H A Z A M ! Wed 23 May 2007 at 01:49 |
A worse smell comes from the smoke and sparks that rise up from where Shaeria Moonshadow holds her holy suymbol firmly against the monster's grey flesh. She is starting to sweat and she is bearing her teeth like a feral beast, but all in the room know that this one elf has done as much as any of them have to put this threat to rest for a final time. | |||||
DM Mike GM, 1089 posts S H A Z A M ! Wed 23 May 2007 at 01:50 |
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Amylarn player, 135 posts Init +2 AC 15/F13/T12 HP13/17 F+1 R+5 W+2 Wed 23 May 2007 at 04:39 |
04:26, Today: Amylarn rolled 5 using 1d10+4. Trown dagger attack. – BOTCH! | |||||
DM Mike GM, 1091 posts S H A Z A M ! Sat 2 Jun 2007 at 03:14 |
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Durken Shark (NPC) NPC, 8 posts Sat 2 Jun 2007 at 03:35 |
Ah, Tymora and Talona! Why won;'t this thing fall?!?! | |||||
DM Mike GM, 1094 posts S H A Z A M ! Sat 2 Jun 2007 at 03:42 |
A second later a blinding bolt of lightning lashes out, striking the undead abomination in its back. Bits of flesh and bone are sheared away as the hot white bolt rips through the monster. It buckles, shakes, and then falls. But it does not stop... | |||||
DM Mike GM, 1095 posts S H A Z A M ! Sat 2 Jun 2007 at 03:49 |
She grips her glowing holy symbol close, realizing from the stain on her chest that bits of the zombie's flesh are still clinging to the holy symbol. The zombie flails about, one of its arms hanging totally limp and unmoving, and its legs no longer under control of whatever brain activity is still in its head. With its one good arm it lands a hard blow against Durken's legs, bringing the big man down. Durken's chin hits the floor hard, knocking a tooth out, and the wind from the big man. Both the thug and the zombie look weak and pathetic. Both look near their last leg, too. =========================== OOC: This is it, guys and gals! Make it good! | |||||
Bethany player, 89 posts Init: +2, AC/F/T:17/15/13 HP: 11/16, F+5/R+5/W+4 Sat 2 Jun 2007 at 04:57 |
========================== FROM DM: Summoning the grace and speed of her bloodline, Bethany finally connects blade to dead flesh and she shaves off a good half foot of grey and white flesh from the zombie's mid-section. The thing falters for an instant, then continues to lashs out as desperpately as he can, as if he knows his time on this plane is soon at an end. This message was last edited by the GM at 03:33, Fri 08 June 2007. | |||||
Drake Debonn player, 315 posts I: +7 AC/FF/TA 19/14/13 31/31 HP F/R/W : 5/4/1 Sat 2 Jun 2007 at 15:08 |
========================= FROM DM: Following Bethany's attack by a mere second, Drake manages to slow the monster even more by hacking off a small bit of its left thigh. The zombie reminds you of an old man, out of breath from having run or carried a heavy burden. But why won't the damn things FALL?!? This message was last edited by the GM at 03:38, Fri 08 June 2007. | |||||
Amylarn player, 138 posts Init +2 AC 15/F13/T12 HP13/17 F+1 R+5 W+2 Mon 4 Jun 2007 at 06:32 |
OOC: I think this action would count as an intimidation roll. 06:31, Today: Amylarn rolled 24 using 1d20+10. Intimidate Durken. | |||||
DM Mike GM, 1096 posts S H A Z A M ! Fri 8 Jun 2007 at 03:43 |
Replies in posts above. Durken, used to action and not words, starts to rise, but when he hears that subtle growl in Amy's voice and feels the cold tip of her blade against his hot skin, he swallows hard and sits down. I could do that thing in, I think. Looks like it is on its last leg. The big man turns and looks up at Amylarn, a strange look, a pleading look of contrition is in his blazing blue eyes. That thing is not at all what Constance planned it to be. It was supposed to be a thing of power, yes, but not grotesque. And it was to be under her control, to do her bidding, not like this mindless freak of thing. ======================== OOC: We are SO CLOSE to the thing "dying", and I do not want an NPC to be the one to fell the thing, so anyone can post an action after my next post. The thing gets one last chance to whack at someone, though. | |||||
DM Mike GM, 1097 posts S H A Z A M ! Fri 8 Jun 2007 at 03:49 |
------------------ Lifting one of its ham-like fists high, the zombie tries to pound Bethany, but she is much too agile for it, and she easily moves aside. The zombie's attack makes it over-step and it falls to one knee, its head lolling to the left, then the right, as if its neck has gone so weak that it can not support the weight of the skull within the head. A wheezing, almost breathe-like sound leaves the thing. To Amylarn it sounds almost like laughter, but to Drake it sounds a bit like pleading. To Bethany it sounds like a feeble attempt at speech, and Shearia swears she hears it as crying. | |||||
Bethany player, 90 posts Init: +2, AC/F/T:17/15/13 HP: 11/16, F+5/R+5/W+4 Fri 8 Jun 2007 at 03:55 |
WOOOT I hit!!! | |||||
Drake Debonn player, 316 posts I: +7 AC/FF/TA 19/14/13 31/31 HP F/R/W : 5/4/1 Fri 8 Jun 2007 at 14:11 |
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Amylarn player, 139 posts Init +2 AC 15/F13/T12 HP13/17 F+1 R+5 W+2 Fri 8 Jun 2007 at 18:51 |
Amylarn kept cold eyes focused on Durken as if she could hold him down with nothing more than a stare. The point of her rapier made it easier of course. "My companions are perfectly capable of handling that abomination without your interference mister Shark." She resisted the urge to look over and see if they were really doing all right or not. If she broke eye contact, Durken might try to get away. "And as for Ilithrane, I could not care less what your black magic woman had planned. The results are what matters. Now close your mouth and still your tongue, else I cut it out!" | |||||
DM Mike GM, 1098 posts S H A Z A M ! Tue 12 Jun 2007 at 00:19 |
One loud moan leaves its slack mouth and a single heave is seen leaving its shattered chest. Then a thick black substance akin to tar and smelling of sulfur and rot dribbles out of the many open wounds on the thing's body. Ardo comes to stand near Durken, whose mouth is agape. The older man stands silent, surveying the basement. The tall Shark brother, heedless of Amy's threat, can not stop talking. It is clear something in his mind has snapped. Never meant to be like this...Constance...she said it would be a thing of beauty! That we...that we could control it! Yes, and it would do our bidding and it would ... it would help us rule this place, and then we could amass power and wealth... Yes, and then ove on to bigger cities up and down the coast... Seeing Ardo, Durken rises and grasps at the mage's robe. Tell them! Tell themt he glory that would be ours!! Ardo shakes his head in resignation and pity. He looks to you all and speaks quietly. It is as Durken says. Constance said we could control the creature, that it would be a powerful thrall that we could make do our bidding. I know not if it is your fault for coming here and killing Constance as she was about to finish the ceremony of rising or if her magicks were flawed. It makes little difference now. Her notes and items are over there in a chest. Take them if you would. We can not stop you. Durken looks about with wild wide eyes. Marl! He...he was just here! He was a traitor! Him! It is his fault! He...he was always the weakest one! Like a mad bull, Durken breaks away from Amylarn and he charges this was and that in the basement looking for his brother - the one Amylarn immitated so well a few minutes ago. =============================== | |||||
DM Mike GM, 1101 posts S H A Z A M ! Tue 12 Jun 2007 at 00:41 |
-------------------- Contents of the chest: (Gamespeak is in yellow below.) The sturdy chest has ornate carvings in the wood that depict hands, both make and female, clutching at chains, locks, and skulls. The iron bands around the chest have runes etched into them, but Ardo assures you that none have magical meaning. Trusting him, you see him reach into Constance's robe and pull out a stout iron key. He opens the chest and stands back from it. Inside you see the following: A velvet sack about the size of a big man's fist. Inside are several jewels and gems worth a total of 1,000 GPs. There are also gold pieces (250) and several pieces of jewelry (a necklace worth 50 GPs, a ring with a ruby in it worth 100 GPs, and 2 bracelets worth 30 GPs each - nothing in this sack is magical). There is a small wooden box with a stylized puff of smoke carved into the top of it. There is a tiny clasp that holds the lid on the box, but no lock. The box contains 4 uses of Dust of Appearance. A slender rod made of some hard wood is in the chest. Carved into the dark rod are bees - hundreds of bees. This is a rod of my own creation. It summons a swarm of bees that fills a 20' by 20' square for 10 rounds. There are 8 uses in the rod. There is no command word. You just point and wish the bees to appear as a standard action. Inside a padded black sack are four glass vials. Each has a metal and wire stopper. Potions: Cure Serious Wounds, Delay Poison, Remove Disease, Neutralize Poison. Three stones are in a small black bag. When removed from the bag, eachs tone lights up an area like a torch would. They have Continual Light cast on them. More to come. | |||||
DM Mike GM, 1102 posts S H A Z A M ! Tue 12 Jun 2007 at 01:08 |
+ 2 longsword, MW short shord, MW light crossbow with 20 bolts, oil of Barkskin, +2, and 500 GPs. You are also called Heroes of the Town and as such, food and lodging are free for you for a month. You rest and recuperate for part of that month, but something Ardo told you when last you saw him (I leave it up to you to decide his fate) haunts you: Constance Illithane had powerful forces working with her, maybe even commanding her. These forces are centered in and around Waterdeep, far to the north and west. Mages and clerics in the City of Splendors helped her in casting the powerful ritual spell to bring forth possibly devilish or demonic powers in the undead she was creating from the body of the dread Silent Killer. A clay token is found on the bottom of the chest. Ardo thinks it will teleport someone and any who touch the person to Waterdeep. He overheard Constance and Durken talk about such a token, and none was found on her body or in her home. Her family is so disgraced that they take the majority of their possessions and flee Iliptur in the deepest part of the night, leaving for parts unknown. The estate is soon ransacked and ruined. The Shark Brothers who were found innocent of all knowledge of the small cult and its activities have a hard time attracting business to their blighted slaughterhouse and tannery. And you are left to wonder what your next adventure will be... This message was last edited by the GM at 01:09, Tue 12 June 2007. | |||||
Bethany player, 91 posts Init: +2, AC/F/T:17/15/13 HP: 11/16, F+5/R+5/W+4 Tue 12 Jun 2007 at 01:30 |
This message was last edited by the player at 01:50, Tue 12 June 2007. | |||||
Elodeir Nightjewel player, 80 posts Init: +3, AC 13/10/13 HP: 15/17 Svs F:3/R:4/W:4 Tue 12 Jun 2007 at 05:44 |
He did not care too much about who Constance had been working with, though, but he did make it clear that he intended to travel to Waterdeep using the clay token - he needed to get away, he said, and it seemed like as good a way to do so as any. | |||||
Drake Debonn player, 317 posts I: +7 AC/FF/TA 19/14/13 31/31 HP F/R/W : 5/4/1 Tue 12 Jun 2007 at 12:56 |
"I have been in this place too long and have fought too much, for too little. My greatest reward are the friends I have gained." because like Bethany, Drake knows that it is a rarity to have done so. "I will go to Waterdeep, to continue to chase my future." the fighter offers. He does not know or expect if others will go, but if they do, they will have a friend with them. | |||||
Shaeria Moonshadow player, 42 posts Wed 13 Jun 2007 at 02:10 |
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Amylarn player, 141 posts Init +2 AC 15/F13/T12 HP13/17 F+1 R+5 W+2 Sun 17 Jun 2007 at 19:44 |
Amylarn had been hard pressed to keep her blade off of Durken Shark’s tongue that day. She had intended to follow through on her threat. But she had reigned in her darker nature and simply watched the crazed man race about the basement of the tannery searching for his brother. She smiled to herself at a bit of irony. Amy had warned Marl that Durken would probably turn against him. However she had not planned to cause the betrayal herself. After things have calmed down and the various legal issues resolved, Amylarn seeks out Ardo. She thinks he got off light and doesn't hesitate telling him so. The young woman explains to Ardo that she is content to leave him alone since he did help the adventurers and did not put up any real resistance to them. But Amylarn adds a condition to his freedom. Some day someone will come to Ardo and demand his help. They will remind him that he owes a debt Amylarn and her friends. When that happens, Ardo is to help the individual, no questions asked. There was an unspoken threat in Amy's words. She did not tell him specifically what would happen if he refused to help. To her mind, anything that Ardo could imagine would probably be worse than an actual threat she held over him. Amylarn was already a resident in Iliptur and had no need for the free lodging offered by the city. However she found herself spending more and more time with her new friends and less at the dress shop where she worked. Soon Seewick Bendor, her mentor, sat her down for a talk. He was already aware of everything that had happened to Amy so there was only to decide how to handle her immediate future. After apologizing for being absent from the shop so much, Amylarn admitted she wanted to go to Waterdeep. Most of the adventurers were going there and she had always wanted to see the City of Splendors. Seewick accepted her apology and told her he was not surprised. Obviously he could not stop her from leaving, so Seewick decided to make use of the situation. He asked Amylarn to take some samples and drawings with her and try to find some of Bendor's old contacts. Perhaps she could establish a trade agreement for a shop in Waterdeep to sell Bedor's dresses there. Perhaps those contacts would have other needs that Amylarn could help them with and vice versa. Things were looking up for the blonde tailor's assistant. She ate well and slept better and even felt generous enough to loan Bethany some funds toward her real estate purchase This message was last edited by the player at 19:46, Sun 17 June 2007. | |||||
DM Mike GM, 1114 posts S H A Z A M ! Tue 19 Jun 2007 at 23:07 |
Looks like we can soon close this thread down and move on to Waterdeep (RoA Adventures 1, Group 1). Do you buy he estate, Bethany? Everyone except Bethany is moving on to Waterdeep? |
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