RolePlay onLine RPoL Logo

, welcome to RoA 2: Adventures

14:04, 8th May 2024 (GMT+0)

Bloodstone Lands: Desperately Looking for Neconlius.

Posted by DM FidoFor group 0
DM Fido
GM, 890 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 31 Oct 2006
at 23:07
  • msg #1

The Cold Lands: Taverns

The Drunken Giant, an aptly named tavern.  It claimed to have every form of alcohol available in Vaasa, but how much of that was truth is anyone's guess.  They had a wider selection than the other taverns, that much was certain, but they did not have the more exotic drinks.  Most of the dwarven meads and ales were available for sale, and even some of the human spirits, but some of the more noteworthy drinks, including the infamous Rashemi Firewine and all of the elven wines [even the famed Elverquisst], were missing.

But overall, it was not a bad tavern to stop by.  It had a small selection of meals, from stew to actual steak, and the dwarves were sure to know what they were doing and they ensured that the meat was fully natural, with no magic in their blood.

For the moment, the tavern was a bit full, but there were still a few empty tables and seats.  They seemed to almost welcome the weary adventurers to them, asking them to take a load off their feet and fill their stomachs with food and ale.  But it could be nothing more than their weary minds playing tricks on them.

But the group had dwindled down to just a few.  The two dwarven guides had returned home to be with their families, just for a night, and the others had left.  Now only three remained.  Mundin, Thamol, and Quansil remained of the original group, with the newer dwarven priest Depiron determined to find his kin.

OOC: Feel free to come on in and order a meal or drink, talk among yourself, etc.  I'll be back tomorrow to add a bit more information and stuff to react to.
Thamol Liadon
player, 135 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Wed 1 Nov 2006
at 00:07
  • msg #2

Re: The Cold Lands: Taverns

Thamol is not at home in inn.  He would prefer to be in the barn where he left his horse and ruff.  As usual he had problems with locals excepting the wolf is friendly.  Thamol has decided to join other two as this all that left of group.  He not said anything as not sure what to day in this place.  He also does not seem interested in drinks but ask for water.
DM Fido
GM, 894 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 2 Nov 2006
at 00:39
  • msg #3

Re: The Cold Lands: Taverns

The young dwarf maiden giggles for some reason as the elf orders water, nothing more, and returns a few minutes later with a glass of the cold liquid.  She goes off to serve more of the patrons of the tavern, and had to stand above one of the more unruly humans, who goes on and on about the dirty scum that had stolen his crops.  For the moment, there was a light inkling of laughter as the drunk attempted to order one more drink from the dwarf maid.  As she left to fill her orders, the human made a mistake that dropped the humorous air about his fictitious crops as he mumbled the words, "Damn dwarves, never get it right.  I bet their women can't even tell where the bed is, can they?  Am I right?  Of course I am."  The laughter and general good humor of the tavern dropped at that remark.  A small majority of the patrons - and all of the help - were dwarves.  "Of course, first you'd have to find some of their women, right?  Of course you do."  For the moment, his laughter was alone.  There was not another sound.  Probably because no one could actually believe he said what he did, but it probably wouldn't last long before some people got extremely angry.

OOC: Any and all PCs can assume they heard the drunk, whether they were outside or (most likely) inside.
Tokei Kikei
player, 1 post
Init +1 AC 11/10/11
HP 14/14 Saves 1/1/4
Thu 2 Nov 2006
at 01:02
  • msg #4

Re: The Cold Lands: Taverns

Slowly, a caravan came to a halt before the Drunken Giant, and two figures in the front wagon dismounted before the tavern.

"Ah'm sorry lad, but this is as fah' as I'll be go'in," spoke one, who was a dwarf.

The other, probably a human or half-elf given the height, but dressed in volumes robes with the hood drawn up against the cold, replied, "Master Dwarf, please- you've been more than charitable in this matter. I wouldn't ask you for more. I'm sure I can make my way from here."

The dwarf, in turn, looked thoughtful, and perhaps a bit distressed. "Aye... Well, in thah' case, I'll be come'in back in ere' spring, if you need a ride. I do'n suppose I can convince ye- ?"

"I'm afraid not."

"Aye. Well, best o' luck to you. You might yet need it."

"Doubtless." The robed figure bowed, a motion which the dwarf was awkward in returning, and the two parted the dwarf to his caravan, the figure to the warmth of the tavern.

Inside, the candle-light further illuminates the person, whose robes are black and trimmed in gold in the design of gear-teeth. Now protected from the elements, the hood is withdrawn, to reveal the head of a human man, with the features and complexion of a Mulan, including dark blue eyes and long black hair, done into a plait. There are a few gold rings in his ears, but he is otherwise undecorated.

First he approaches a server. "Some hot vegetable soup, and if you have it, a warm drink. Inform the proprietor that I need lodgings for the night." His business concluded, he sat himself across from Thamol.

"Do forgive the intrusion," said the Mulan fellow with a reassuring smile, "But you looked like you could use the company. I know I could. Ah, but where are my manners? My name is Tokei Kikei, Kikei if you will."

He was slightly distracted though, buy the off-colour jokes of one of his fellow patrons. "Hmmm... Excuse me one moment- I think this needs to be taken care of before it's blown out of proportion."

He removed himself from his seat, and approached the drunken joker. "Sir?" he addressed the man, "Sir, you look a little ill. Do you feel fine?"
This message was last edited by the player at 12:11, Fri 03 Nov 2006.
DM Fido
GM, 895 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 3 Nov 2006
at 03:27
  • msg #5

Re: The Cold Lands: Taverns

The dwarf maid took down the human's order with a smile as she moved on, distracted only by the drunk and then by his crude joking.  She was on her way back to the kitchen, her face unreadable, as Kikei tried to right some of the situation.  Unfortunately, the drunk seemed somewhat unwilling.  But at least it was Kikei who had done something first instead of one of the dwarves.  As if in one mind, the rest of the tavern remained silent, watching to see the effect.

"I'm fine, son.  Well, as fine as I'm expected to be while I'm surrounded by poor service.  But what else can I expect from no-good, rotten shrimp?  I mean, back west I'd be in here an hour or so before I'd pass out.  I've been drinking for the past three, and nothing's happened.  And I thought the dwarves liked it strong."  The drunk, surprisingly, did not slur his words as much as one might have thought.  And most of his sentences were coherent, if not as kind as they could have been.  But there was just enough to tell him for a drunk.  The dwarves kept their eyes on the man, ready to step in if he say too much more.
Thamol Liadon
player, 136 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 3 Nov 2006
at 12:21
  • msg #6

Re: The Cold Lands: Taverns

Thamol really not at home in the inn.  The talk does not make him feel any better.    He also seems to be getting nowhere with search of great ice tree.  He decides to ask question of drunk.  Many be he got some information that helpful.
"So what bring you from the west to this beautiful land."
As usual Thamol does not get plot that this hard deadly land to most creature.
Tokei Kikei
player, 2 posts
Init +1 AC 11/10/11
HP 14/14 Saves 1/1/4
Fri 3 Nov 2006
at 12:32
  • msg #7

Re: The Cold Lands: Taverns

Kikei was thankful for Thamol's intrusion. Banter would keep the imbibed patron occupied. "Well... I still worry. If you will induldge a young practioner in allowing me to perform a few simple, non-intrusive examinations, it would put me more at ease. You may even feel free to chat while I work." He rolled up his sleeves slightly, giving himself the airs of some proffesional person making preperaions for a routine task.
This message was last edited by the player at 12:34, Fri 03 Nov 2006.
Mundin Granitearmour
player, 117 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Sat 4 Nov 2006
at 02:36
  • msg #8

Re: The Cold Lands: Taverns

While Mundin wasn't deep in his cups, he did have a good couple of mugs of Dwarven Mead, giving him a nice buzz, but not leaving him drunk.  Before starting on a third one, the comment from the insolent drunk caught his ears.  He raised an eyebrow as the entire establishment went silent, as eyes peered with hostility at the drunken patron.  Insults to service of an inn were one thing, insults to dwarves were something altogether different.

Still garbed in his gleaming spiked armor of plate, he took one look at Depiron, then rose and walked deliberately over to the drunken patron, as a small smile came to Mundin's expression, his shield and maul attached to the backside of the armor, making the dwarf seem much taller than he actually was.  "Ye be having a problem with good dwarven mead, me good man?"
Depiron Holyquartz
player, 15 posts
Sat 4 Nov 2006
at 09:05
  • msg #9

Re: The Cold Lands: Taverns

The tavern made Depiron's heart heavy. It heaved hard within his heart as he longed for the ease of his friend's company. He knew, they would have defused this situtation by ordering more mead and then going at the offender in a group, strong and show them how dwarves felt about discrimination. The dwarven way.

He had been holding on to his first mug of meat for the better part of the day, not feeling like drinking helped him much. Moradin would not want to see him drunk either.

In any case, something needed to be done and Depiron didn't feel like starting a bar fight. So he rose as well, touched Mundin's shoulder and stepped forwards.

"Sir, we have in interest in your short-minded babbling or your offence. We are a jolly people and if you can't behave, then take you things and leave."

The last word seemed to hold some special gravity and the air seemed to hold special strength in it.
Quansil Valania
player, 81 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sat 4 Nov 2006
at 14:53
  • msg #10

Re: The Cold Lands: Taverns

Quansil goes to the bar and orders some elven wine.  Hearing they have none he asks what type of human swill they have that might be palapable.  Hearing of nothing suitable he orders water and something to eat knowing that he will have to stomach it in order to keep his strength up.  Hearing the drunkard make the comment Quansil sits back and thinks to himself, This human has uncoomon courage to speak his mind front of these short tempered dwarves.  Seeing the reactions of the dwarves he travels with confirm his opinion of the dwarven condition he smiles to himself secure in his superior intellect.
Rolled a 13 for Spellcraft for Depiron's spell.
This message was last edited by the player at 14:58, Sat 04 Nov 2006.
DM Fido
GM, 896 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 4 Nov 2006
at 17:32
  • msg #11

Re: The Cold Lands: Taverns

"What brings me to the west.  Oh, you mean from the west, not much,  Just adventure, I guess.  Or moving around, I heard they had a bit more girls comin' up here for some reason or t'other."  The drunk stopped as the human attempted to calm him down.  "I don't really care if these are 'non-intrusive' or not, I'm not going to have you poking around my body.  Nope, and no thanks."

The man turned as Mundin moved over, trying to make himself as tall as possible while, at the same time, either shutting him up or forcing him to leave.  But the man was either too drunk to care or didn't care in the first place.  "All I'm sayin' is that if I were back west, I would've been sleepin' it all of in my bed by now.  Not still down here having to look at your ugly mug."

And then the other dwarf just had to come up to him and speak again.  Why did it have to happen to him?  All he really wanted was to get drunk enough to pass out and forget everything, but dwarves and people kept coming up to him.  "Like I told your little friend here, I'm just here to get drunk.  It's not my fault that your 'fine dwarven mead' doesn't work.  Now, I would appreciate it if all of you just get out of my face and leave me to my drinking."  The almost continuous drinking had another effect, as well.  The drunk lifted the mug to his face once more only to find it empty.  "Wench!  I need more of this scum you like to serve your customers.  And make sure it's stronger!"  The other dwarves, and even some of the human, in the tavern cradled their weapons on their lap, ready to offer assistance or take the matter in their own hands.  For the moment, though, they were content enough to see what these two dwarves, and possibly their companions, would do.
Penville
player, 59 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Sat 4 Nov 2006
at 18:32
  • msg #12

Re: The Cold Lands: Taverns

As the doors swing open, those interested enough to see a newcomer (with the starting of what may be an impending fight) see a small figure and dog, easily as large as the halfling, enter the bar.

The silence is broken, not by his heavy step or mean look, (for he had neither) but intead the ringing of bells which seemed to cover his clothing.
"At last! Civilisation and drink! Food and frien... it's a bit quiet?" the diminutive figure says to the dog.
Raaoof comes the reply.
"Yes does seem odd. Anyways, there's the bar" he says approaching and climbing up the nearest stool to be able to see above the bar.

"I'll have two beers and..."
Arooooow interjects the dog.
"Huh? What then, Whiskey?"
Raggaaa the dog chimes.
"One beer and a whiskey"
Rwooff the dog murmurs.
"Alright, make the whiskey a double, it's been a long cold walk, and two errm meals, whatever you recommed." The halfling says, trying to crack a smile but you can tell he seems tired and glad to be in the warm.

His eyes scan the bar and he once more takes in the tension all about.
"Errm, sorry? Please continue whatever you were doing?" he tries to add, feeling very uncomfortable in a quiet tavern. Except for the jingling bells as she shifts on the stool.
Tokei Kikei
player, 3 posts
Init +1 AC 11/10/11
HP 14/14 Saves 1/1/4
Sun 5 Nov 2006
at 05:55
  • msg #13

Re: The Cold Lands: Taverns

Kikei backed away from the drunkard, particularly after the two dwarves approach and undo the drunkards mood. ~So much for the best laid plans of mice and men...~ he mused, as he proceeded back to the table he had origionally seated himself at. He sat back now, observing from what he felt was a safe distance. "If only I had prepared my spells for the day, I could have solved this whole mess with a Charm," he muttered.

Of course, he could not help but note the bard(?) in leather and bells. "What a queer looking fellow," he mused, now somewhat distracted by the halfling.
Quansil Valania
player, 82 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sun 5 Nov 2006
at 06:15
  • msg #14

Re: The Cold Lands: Taverns

Seeing another of the lesser races enter Quansil sits with his back to the wall and eats and drinks his order with as much dignity as the poor excuse for an establishment can offer.  After he finishes he heads to the stables to check on his warhorse before turning in for the evening.

Once settled for the night Quansil thinks to himself, At least the ill prepared serving boy and the annoying human ranger are no longer travelling with us.  With the exception of the so called druid we may even have some military order and disicpline in our ranks.
Depiron Holyquartz
player, 16 posts
Sun 5 Nov 2006
at 07:56
  • msg #15

Re: The Cold Lands: Taverns

He took a look at his fellow dwarf. And hoped he'd see some sort of agreement there, as he called out: "Dear Master," he called, hoping to get the tavern owner's attention, "How much does the man owe you?" He waited for a reply. When he was given it, he said to the drunkard, in a very firm tone, "Pay. You are not welcome here anymore." They were quite convincing indeed. "And then leave in peace. For you will soon be disrupted in yours in a very painful way." If Moradin's power would not help, maybe the power of reasoning would. And Depiron was ready to grab the man by the arm and drag him out of here if need be.

((Depiron Holyquartz rolled 23 using 1d20+7. diplomacy. ))

There was a halfling at the door who was talking to his dog and Depiron would've laughed and bought him a meal yesterday. Today, he found the cheerfulness testy, at best. He didn't feel like being cheerful or cheered up and he hoped the halfling wouldn't try to do so because he was afraid he'd lose him temper.
Bigby
NPC, 5 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Sun 5 Nov 2006
at 09:32
  • msg #16

Re: The Cold Lands: Taverns

Bigby watches as Penville turns to collect the drinks. His head cocked and it almost looked like he was assessing the situation. But as the whiskey arrives, he is happy to lap it up, one eye on the trouble brewing.
Tarmes Werthor
player, 2 posts
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Mon 6 Nov 2006
at 09:42
  • msg #17

Re: The Cold Lands: Taverns

Another trade caravan arrived in the city and stopped near to the tavern. A blonde human woman could be seen out in the cold speaking with a man for a short time but their words were lost in the wind and ruckus of the noise from the Drunken Giant. The two figures embraced in the dark and then waved at each other. The male rejoined the caravan which lumbered away. The female walked toward the warmth of the inn with a purposeful stride.

Tarmes Werthor came in and went straight toward the bar. Several humans and even a couple dwarves turned to stare as she walked by. Her blonde tresses framed the face of an angel, or perhaps a seductress, but she walked like she was pulling a plow. Tarmes was dressed in winter clothes with a heavy coat but removed it as she waved to earn the barkeep's attention. Under the coat the young woman was wearing a brick red shirt and a leather vest. It was a man shirt from the style and had a short collar. The shirt was pulled tight around her chest and had it been open at the neck at all Tarmes would have displayed a generous amount of cleavage. Those in the tavern who managed to look beyond her face and other features would have noted the studded leathers she wore and butts of several daggers at her hips and one in her boot.

When the bartender gave her his attention she rewarded him with an easy smile and a silver coin. "Gimme the strongest ale or mead you have." The girl sniffed the air and the smell of food which was, at the moment, stronger than the smell of spilt beer and body odor. "And somethin to eat. What's good here?" It was at that point the Tarmes noticed the relative silence. She looked around to see what was keeping everyone quiet.
Mundin Granitearmour
player, 118 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Mon 6 Nov 2006
at 11:59
  • msg #18

Re: The Cold Lands: Taverns

Mundin didn't pay heed to the newcomers, but paid more attention to the insolent drunk.  His look became a bit more flinty, as he removed his heavy mace and his shield, placing the ball of the mace on the floor gingerly, as not to damage it.  He then speaks in a quiet voice, but as he continues, more steel is added until it turns from a gentle rebuke, to a deadly, shuouting threat.

"Me good sir, I recommend ye do as me companion says, with all due haste.  Your insults to our kind will only lead to violence.  We dwarves may nae be a perfect people, but we be a proud one, and I can say that our tempers be wearing very thin.  This be your final warning.  Pay and get out!"
Bigby
NPC, 9 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 12:58
  • msg #19

Re: The Cold Lands: Taverns

Seeing the lass enter, Bigby stands up, nudging Penvilles stool.
"Raawooo"
Penville however is staring over the bar (just) and trying to see when the food is going to be ready. Waves his hand down as if to swat away a pesky fly.

"RAA WOOOO" Bigby pushes again. This time as the lady is next to him at the bar.
This message was last edited by the player at 13:03, Mon 06 Nov 2006.
Penville
player, 63 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 6 Nov 2006
at 13:02
  • msg #20

Re: The Cold Lands: Taverns

Penville looks down annoyed, "What? What is iiiiiiiit" he finishes as the last push and his raised head connecting with the beauty (who had appeared next to him) means his body has nought to go but down.

Bigby calmly steps out the way.

Face down, Penville picks himself up.  "Nice dagger" he says, brushing himself off and idly trying to kick Bigby. Then turns to the sound of the threat behind him. "Seems the men have been trying to pick a fight with the dwarves, and just found one" he whispers to the newcomer. Then stands to watch what is about to unfold.
Tarmes Werthor
player, 4 posts
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Mon 6 Nov 2006
at 19:13
  • msg #21

Re: The Cold Lands: Taverns

Tarmes’ laugh came easy as she stared down at the curious looking halfling. She reached down and grabbed Penville’s wrist to help pull him up from the floor. ”Well thanks for noticing. Nice...bells.” She chuckled a little more and then turned her attention to the scene that was about to be a fight. ”Well well...this outta be entertaining.” The blonde whispered back to Penville and turns to lean her back against the bar and watch the proceedings. Out of habit her hands deftly touched the handles of each five daggers, verifying they were all in their correct place and easy to reach. She would wait for her drink before doing anything else.
DM Fido
GM, 901 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 7 Nov 2006
at 00:53
  • msg #22

Re: The Cold Lands: Taverns

The bartender - another dwarf of course - seemed to be slightly distracted - and with good reason - as the small halfling entered the tavern with his dog.  Although this did not interfer with a customer as months, if not years, of experience came to his aid as he silently filled the little halfling's order, giving him a beer and whiskey as asked for.  And it was only a few seconds later that whatever would be his meal was cooking.  But his eyes were narrowed as he watched the drunk human continue to make enemies of most of his customers and help.

As Depiron asked of the man's debt to the tavern, the bartender counted a few moments before replying with a "I'd say ten gold, give or take.  Been here for the better part of the ride, just a-drinkin' most of the time."  Of course, the drunk had a few words to say about that, first.  "You rotten liar, I haven't been drinkin' the entire time.  I ate a bit, and slept some.  And there's no way in hell that I owe you more than a few silver.  I can't imagine this filth bein' worth more than a copper or two a glass."  The dwarf behind the bar was ready to answer, his anger driving his face even more red - if it were possible - but Depiron continued.  The human almost laughed in his stupor before he realized, perhaps for the first time, the gravity of the dwarf's tone and manner; he wasn't quite drunk enough to start a fight he couldn't win.  Well, perhaps he was, but the dwarves around him had weapons.  He wasn't that drunk.  "Fine, you dwarf.  I'll leave.  And here's your coin, too.  Take it.  I'm glad to be rid of you dwarves, anyway.  Too many, too many in this world."  He shoved a few coins into Depiron's chest, letting them either fall or have the dwarf catch them, as he stood and began to leave.  The coins had a noticably silver shine to them instead of the gold he owed.

And as the human began to stumble out toward the door, with a defiant and angry look on his face, the dwarf behind the counter began to fill the orders out again.  He gave a strong-smelling mug to the young woman who had entered and waited for a few seconds more, watching the drunk leave, before he wordlessly pointed to the menu above in answer to meals.

And there was a menu, written in chalk, that had the prices and relative meals - well, it said steak and stew but didn't exactly say what was in them.

Menu

Food                                    Drink

Steak: 5 silver                         Water: 6 copper
Stew: 3 silver                          Ale:   1 silver
Greens: 8 silver                        Wine:  3 silver
                                        Mead:  2 silver
                                        Specialty: 5 silver

Note: If anyone is able to successfully drink five glasses of the special, their entire meal is free of charge.  Continue at your own risk.

Lexis Nightflower
player, 2 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 7 Nov 2006
at 01:20
  • msg #23

Re: The Cold Lands: Taverns

Lexis finishes her meal quietly at the back of the tavern. She pushes the bowl away with a satisfied sigh and watches the events unfold as the drunk is dealt with and the other characters arrive. As things begin to settle down, Lexis produces a coin from under her cloak and flips it in the air. The coin lands with a soft ringing on the table and Lexis observes it for a moment. "Fortune favors the bold." She mutters as she scoops up the coin and replaces it under her cloak.

Rising from the table, Lexis throws back the hood of her cloak and approaches the dwarves with a smile. "Excellent diffusion of a possibly messy situation, master dwarves. I am Lexis. May I buy you a drink?"
Mundin Granitearmour
player, 119 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 7 Nov 2006
at 04:05
  • msg #24

Re: The Cold Lands: Taverns

Mundin shakes his head at the departure at the drunk, but is inwardly pleased that no blood was shed tonight.  There was enough blood shed for awhile, especially after the recent events.  He idly looks at the piece of fur-lined cloak that is tied around his spiked wrist, and reminds himself what he is here for, or more precisely for whom.

"Bloody drunk, ruining tha mood of tha eve."

He then listens to the offer of the human woman who seemed strange that he was only somewhat taller than him, a hair less than a foot taller than he, he smiled at the offer, though the scent of the drunk was still fresh here.  "I appreciate the offer, lass, it be real kind.  I can nae speak for me friend here, but I fear tha scent of that drunk has taken some of tha spice from tha mead this eve.  I be finishing me mug that be left, but that be it, no offense be meant.  Though I be glad to join you for the drink I be having left."

The dwarf then smiles and flips a shiny coin to the bartender.
Depiron Holyquartz
player, 17 posts
Tue 7 Nov 2006
at 06:35
  • msg #25

Re: The Cold Lands: Taverns

Moradin asked many a thing of a faithful believer, but picking up the coins off the floor was not a harsh test. Depiron was sure it wasn't enough even though he didn't count the coins. He brought them to the bartender. "I would chip in the rest for peace's sake, but I am afraid I have nothing I can give you," he said, sounding genuinely distraught. The enemy had taken everything they could and they certainly would not hesitate to take his gold and other coin.

Waiting for the bartender to reply, Depiron was not about when the elf spoke to the others and therefore missed the offer of the drink. His sudden poverty was already, in itself, a sorrowful thing but he strongly believed that Moradin himself had a plan.
Penville
player, 65 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Tue 7 Nov 2006
at 08:43
  • msg #26

Re: The Cold Lands: Taverns

As Penville started the task of climbing atop the stool (on his own, waving away any friendly hands of help from Tarmes) he was near the summit when...

Mundin Granitearmour:
The dwarf then smiles and flips a shiny coin to the bartender.


The coin was well aimed and had been heading stright for the barkeep, until the halfling had unnoticably, entered it's path. It hits the mark on the back of his head, lurching him forward (for being offbalance at the time) to land into his drink, pull it over and send them both to the ground at a much faster rate than he'sd been climbing.

"Oqq, goddamit, why they gotta make these stools so tall? Or the bar for that matter. Why did I say Oqq when I meant Oqq? Oqq? Ohh! Ahh that's better." He rubs his head and then sees the coin. "Oh maybe it's not all bad luck after all?"

"We'll have two steaks please, or do you want the stew?"
"Raaggawulf"
"Yup, two steaks please, oh and I best get another mead. Seems Bigby is taking that one" As the dog is more than happy to lap up the spilt drink. And again climbs the seat, this time somewhat easier.
Mundin Granitearmour
player, 120 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 7 Nov 2006
at 11:49
  • msg #27

Re: The Cold Lands: Taverns

Noticing that the coin hit the head of the silly little halfling on the way to the bartender, he started to growl slightly, but seeing the silly spectacle reminded him of another yet someone else, he glanced at the fur lined piece of cloth around his wrist, he shook his head as his thoughts ran wild.  'Someone else to remind me of you, little one, someone else, I guess I can take some joy in that, small wonders, Moradin knows.'

He let out a small grunt of a laugh as he remarked on the spectacle.  "I suppose I should let it be, for now.  At least the bartender knows who paid for the meal, and that should cover it, and my drinks and meal this eve."
Tarmes Werthor
player, 6 posts
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Tue 7 Nov 2006
at 17:53
  • msg #28

Re: The Cold Lands: Taverns

An enthusiastic laugh erupted from Tarmes at the sight of the halfling’s antics. She had been in about to ask about the Specialty when Penville fell to the floor. She clapped for him and laughed some more. ”That was great! Can you do that again? If I stand over there and throw a silver at you will you fall off your stool again?” She is genuinely entertained and obviously thinks Penville did that on purpose.
Quansil Valania
player, 84 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Tue 7 Nov 2006
at 18:17
  • msg #29

Re: The Cold Lands: Taverns

While eating his meal of greens Quansil notices the entrance of the newcomers and is not amused.  Thinking to himself, The antics of the little one are a poor substitute for true talent of an elven entertainer.  Then again what can one expect from cultures of the lesser races.
Lexis Nightflower
player, 3 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 8 Nov 2006
at 04:05
  • msg #30

Re: The Cold Lands: Taverns

Lexis nods to Mundin. "Sorry to catch you at the end of your evening. My reason for speaking with you was not all pleasure though. You have the look of a seasoned adventurer in that armor. I, myself, am looking for employment, if you have need of a scout or trapspringer."
Depiron Holyquartz
player, 18 posts
Wed 8 Nov 2006
at 06:29
  • msg #31

Re: The Cold Lands: Taverns

Depiron returned to his comrades and saw there was a human woman who looked humble and, for a human, quite attractive. He gave her a smile, a rare thing these days, and sat before his mead again. He merely nodded her way.

He sat and looked into his mead, neither hungry nor really thirsty, and mumbled into it. "Moradin works in mysterious ways allright.".
Tarmes Werthor
player, 7 posts
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Wed 8 Nov 2006
at 21:12
  • msg #32

Re: The Cold Lands: Taverns

While Tarmes waited for Penville to consider her question she waved at the bartender and ordered a steak and the Specialty. ”Lets see just how special it is.”

The blonde looks around the room to try and figure out what to do next. She is new to the wide world and to being on her own. Her brother had told Tarmes that she would need to find her way in the world but he had not given her much more to go by. The attractive young woman fingered the coins in her pocket. The might last her awhile if she lived modestly, but not forever. She would need to find a way to make some money. Well that would be okay. Tarmes’ brothers had taught her most everything they knew. She’d be sure to find some way to make use of her talents.
Penville
player, 67 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 9 Nov 2006
at 21:37
  • msg #33

Re: The Cold Lands: Taverns

Penville stares at the woman, rubbing his head with a hurt expression on his face. "You laughed at me?" He seems to be in a slight bit of shock.

As his ability to talk returns, he rubs his head and listening to the dwarf behind him, hands over the coin to the bartender. "These sort of things always happen to me. I mean I think I'm cursed." he says to no one in particular.
Rawwooooooo the dog seems to answer nodding inbetween it's whisky lapping.
Returning the nod, the depressed little figure takes a shot from his mug, glancing at the female and rubbing his head.
"Seems there is no place like home. Still home was a cave, so I guess this place is better. And the drinks not bad, food good and warmer, I know Bigby likes it. I mean what are we supposed to do to get a little rest around here? Whenever we stop somewhere something seems to go on, and it normally results in death." He takes another sip.
Tarmes Werthor
player, 8 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 9 Nov 2006
at 22:19
  • msg #34

Re: The Cold Lands: Taverns

”Cursed? Death?!” Tarmes’ attention is yanked back down to the halfling and his canine companion. ”Everywhere you go results in death? Are you some sort of jester assassin?” She tried to make light of the situation but all hints of her amusement had gone.

At that point the steak and the Specialty arrived. Tarmes fished in her pocket and produced a dull gold coin which she gave for the food. The glass of the Specialty sat there tempting her but the girl eyed the glass suspiciously. It was slightly warm and crystal clear. ”It looks like water.” She barely took a sip and suddenly sputtered and coughed and nearly dropped the glass. Balls of fire! she swore, ”Sharess Herself could not drink five glasses!” Impulsively she stuck out her tongue and wiped it with her hand hoping to get rid of some of the burning sensation from the alcohol. Either she didn’t notice or didn’t care about the stares she was getting. After recovering her senses a bit she told the barkeep she would just keep to the ale instead.

”Here shorty, you brave enough to try this stuff?” The blonde pushed the drink toward Penville. ”Tis like liquid fire it is. I am called Tarmes. What is your name jester?” She wiped her hand off on her pants and stuck it out to Penville to shake.
This message was last edited by the player at 22:22, Thu 09 Nov 2006.
Penville
player, 68 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 9 Nov 2006
at 23:26
  • msg #35

Re: The Cold Lands: Taverns

Penville looks at the drink and sniffs it. "One way to tell" he grins and holds it for the dog. Bigby sniffs it, sniffs again, then turns away to go back to his whiskey.

"There we go, it's either no good for drinking or not to his tastes, and he has stronger tastes than me, so I'll pass too."

"Ho hum, my names Penville and I'm a traveller, not really sure what I do. Though I am trying to like, collect stories, as Bigby is a fan of stories, but I can't write them down, which is a shame. And no I'm not a jester. I've the luck of a fool a lot of people say though. Well the ones not eaten."
He looks around in case giant spider people are going to come out and eat everyone. Again.
Bigby
NPC, 14 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Thu 9 Nov 2006
at 23:29
  • msg #36

Re: The Cold Lands: Taverns

Raaoow Raaff rooo
Says the canine turning.

Penville attempts to translate:
"What's that? Timmy's down a well? Hahahaha" met with silence and a stare from the dog that makes you think it wants to smack him around the head.

"Sorry it's a joke from... well far way, no one seems to get it. Bigby, this is Bigby, he's saying hello"
At this point Bigby steps up on the stool and extends a paw for you to shake.

"Oooh he likes you" Penville says, inspecting the drink again, wondering of it's other potential uses.
Tarmes Werthor
player, 9 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 10 Nov 2006
at 15:18
  • msg #37

Re: The Cold Lands: Taverns

Looking between Penville and Bigby leads the young woman to wonder briefly which of the two of them had more common sense about him. "Nice to meet you mister Bigby. Good call you made on that Specialty." Tarmes took the offered paw and shook it as she would any other intelligent creature.

Turning back to her steak and ale, Tarmes tried to find out some more about Penville. She was beginning to realize he was full of himself...or something. There was something about the halfling that seemed off kilter. "So you collect stories, but do not write them down. You are not a jester, but dress like one. You have a dog that drinks whiskey. And you eat people who call you a fool. Is that about right?" It was obvious the pretty girl didn't think too much of Penville's story so far.
Penville
player, 69 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 10 Nov 2006
at 19:41
  • msg #38

Re: The Cold Lands: Taverns

Peering around, it's a few moments before he refocuses on her, and a second before he realises she'd been speaking to him.
"Huh? Oh, eating people? Do I look like I eat people? No, what it is, I mean a lot was right, this dress is from a shaman I met as I was first out with Bigby. He was but a puppy then, and his ability to smell life and food have saved us on more than one occasion. Oh this isn't a dress, I mean the way I dress. Erm, well he likes Whiskey, Bigby that is, but like most dogs he'll eat pretty much everything, except gherkins, he's not a fan of them."

Penville reaches down to ruffle Bigby's head, but his small arms and the stool make the task an impossibly without risk of falling once more. "And a lot of people call me a fool, as I wear this costume and things, I mean costume is a better word than dress, at least it's less confusing, I think, but it's been blessed and where others have died I've been spared with some really odd results. So it's good luck. And I'm told it makes people think I'm easier to kill than I look. But then I've have others say I look really really easy to kill so I'm not sure how effective it is." Taking a mouthful of food allows you to get a word in yourself.
Mundin Granitearmour
player, 121 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Fri 10 Nov 2006
at 22:46
  • msg #39

Re: The Cold Lands: Taverns

Mundin looked at the short human with a discerning look in his eye, as the gleam from his gleaming spiked platemail wasn't lost, even in the dim of the building, as a mark of a Hammer and Shield was inscribed around a small mark, one of a suit of armor which seemed to be made out of stone, and a heavy mace.  The heavy mace that he carried seemed to gleam in the dim as well.  The trip over to the old runecaster that lived nearby had ineed borne fruit.

Not yet taken away by drink he motions to a stool next to Depiron and himself.  "Sit down, if ye would, lass, and we can discuss more on what ye seek, and what we be looking for ourselves."
Tarmes Werthor
player, 10 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 10 Nov 2006
at 23:31
  • msg #40

Re: The Cold Lands: Taverns

After the third attempt to correct Penville she had given up. Tarmes was open mouthed and about to speak but the halfling just kept on explaining. So she shrugged and went back to her steak. It really wasn’t too bad either. And the ale was much better than the watered down stuff they served back home. As Penville’s mouth rolled to a stop Tarmes took her time before replying. She felt sure he would pick right back up again but the funny little man seemed to be done for a moment. ”You remind me of my brother. He likes to go on and on and on. I realized one day when I caught him talking to himself that he just likes the sound of his own voice.” She chuckled and went on before Penville could fill in the silence.

”Are you as new in this region as I am Penville? I need to find some work and a place to stay.” She may have been young but she had become more practical and level headed over the last couple years. ”Best I take care of the important business soon as I can before I find my pockets and my stomach both empty.”
Penville
player, 70 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 10 Nov 2006
at 23:42
  • msg #41

Re: The Cold Lands: Taverns

"Well recently new, but oldly not. I mean I was from around her and grew up not far, but we've been away travelling. So we're back now and it seems in much the same boat. So why is it you're out on your own and what work are you looking for? I've always found something comes up." He smiles, chomping away on bread.

Looking around the bar he nods. "See them over there, they looks like an adventuring party. You can tell as they're well armed, enjoying the drink and life and not talking about nothing or looking bored with their lives. That's as they're happy to be alive, as they know they could be dead any time." He nods sagely.
Thamol Liadon
player, 141 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 11 Nov 2006
at 00:50
  • msg #42

Re: The Cold Lands: Taverns

Thamol really does not feel happy in inn.  He want be in barn.  He misses his friends.  However the arrival of young woman does take his interest.  He sit for some time just watching her.  He is quite open with what he is doing.  A smile is found on his face.  For now he does or says nothing.
Lexis Nightflower
player, 4 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 11 Nov 2006
at 02:57
  • msg #43

Re: The Cold Lands: Taverns

"Thank you master dwarves." Lexis says as she take a seat at the dwarves table. She has a smile for both of them, returning Depiron's earlier. She raises her hand to call for an ale before beginning. "I seek adventurer for a number of reasons. To advance Tymora's name. To bring safety to Vassa. To increase my money pouch. I came to Perda's Rest escorting a caravan that was headed to Damara. I have reason to stay in Vassa though so we parted ways here." She stops as the ale arrives. She hands the barmaid 5 silver coins for the 3 mugs of ale. "Thank you kindly."

She takes a swallow of ale before continuing. "I've been here for a few days looking for more work, but not seemed to turn up. The locals don't seem to think a woman can handle herself in danger. I assure though I am not the frontline fighter you are in that plate, my daggers will be useful enough in combat. I also have considerable experience disarming traps and scouting." She takes another swallow. "There are plenty of vermin in the hills. It would be a service to Vassa to rid the countryside of them, and it would be a service to ourselves to rid them of their ill gotten gains."
Depiron Holyquartz
player, 19 posts
Sat 11 Nov 2006
at 06:42
  • msg #44

Re: The Cold Lands: Taverns

"Adventure," Depiron said disguested. He was very much not himself and it was grief that caused him to be that way. "Little girl, go home before you get yourself killed."

No, it wasn't the mead talking. It was the mood. Depiron had been brooding for a while and he was starting to dislike the ever-lasting babbling. He felt he was an elder traveleller and she just a youngster who had no idea about life and how life felt. He drank the rest of his mead, feeling how he needed it but also feeling how his stomach protested. He put the mug on the table, a little too hard and then looked into Lexis' eyes.

One could see and hear, especially a fellow dwarf, Depiron was not mad at Lexis, he was mad at who she said she was and at the world in general. He didn't look at Mundin.
Tarmes Werthor
player, 11 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 11 Nov 2006
at 07:29
  • msg #45

Re: The Cold Lands: Taverns

Tarmes had turned her attention to the two dwarves and the human female that Penville had pointed out. She watched them talking for a moment and picked up a few words here and there. Specifically the fact that the short human was looking for work, same as Tarmes, and that she used daggers for her protection, same as Tarmes. The blonde took another swallow of her drink and sized up the raven hared girl. "Scuse me Penville. You should watch this. I think you might make a story out of it."

Tarmes stood and strode toward Lexis and the two dwarves. She caught Depiron's last few words and tried to figure out if she could make use of the situation. "What makes you think she will get herself killed good sir-dwarf? Sounds to me like the little girl is just trying to make herself useful and earn a few coins. Same as most folk. Same as me even." Her pose made the handles of her five daggers easily visible. "I doubt her aim is as good as mine, but give the girl chance." The taller female smiled a self-assured smile at the two dwarves.
Penville
player, 71 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 11 Nov 2006
at 10:12
  • msg #46

Re: The Cold Lands: Taverns

Penville shook his head. How come the fat, hairy, old dwarves always got the tall attractive human girls? "Always the way" he confides in Bigby. Not that he expected to ever get any girls, life just didn't work out that way. Well as most people died as they started to get happy.

"I wonder what she's going to do?" He says to himself. Watching on with interest, as he pulls out a dagger and picks his nails, trying to pry the bits of food out. He'd have to get used to this 'cutlewery' one day. But for now, he ate as needed. Seemed no one cared in taverns, unlike that one time at the royal court...
Mundin Granitearmour
player, 122 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Sat 11 Nov 2006
at 13:11
  • msg #47

Re: The Cold Lands: Taverns

Mundin listened to what seemed to be an uncharacteristic remark from his recently found friend.  He did give a bit of a level look to Depiron, which bespoke both understanding at his loss, but that what the young priest had said was not entirely necessary.  However, it did give him a good idea at to how to bring the anxious girl to heel if need be.

Mundin wasn't dim-witted by any stretch of the imagination, but he needed something to spurn his own latent cleverness.  He carefully untied the piece of fur-laden scarf from his gauntleted wrist, and surprisingly there were no hole marks within it.  He held it in his hand and let the girl look at it, and his accent was now perfect common, with none of the dwarven inflection, something he only did when he was deadly serious.

"There was a young halfling lass in my travels not too long ago when we decided to go and find the dread necromancer Neconlius II, and stop him from bringing down an undead horde.  Her name is Opa Merryweather, and I swear the girl had some gnome in her, since she didn't know when to be quiet.  She was bright, cheery, and strangely enough, very intelligent.  She had all the earmarks of being a promising mage at some point."

He pointed at the scarf, his face grave.  "This is all that I have to remind myself of her, and she's still missing, if not dead."

He gave a level look, a neutral yet pointed look at the young lady, as some of the dwarven accent came back.  "You obviously have some experience in the field lass, otherwise ye would have never been asked to escort a caravan.  But in me own foolish days not long ago, perhaps a few years past, I lost me best friend since we thought we could tangle with a white dragon and her brood.  I barely survived meself, and live with that shame every day.  Still, we do what we must."

Mundin gave the girl a piercing gaze.  "If ye be willing to travel with us, ye must be willing to give all, your life if need be, and forge your own luck, not rely on luck for luck's sake.  That be a failing I see in the few I know who followed Tymora's path.  If you come to aid our fellowship, and be a member of it, to listen and be listened to in return, and be willing to give yer life for this cause of tracking down this Necromancer with us, yet not being reckless in this pursuit, I believe ye will be welcome.  If not, well, I like yer spirit lass, but ye won't be welcome with us.  Choose."
Lexis Nightflower
player, 5 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 11 Nov 2006
at 15:03
  • msg #48

Re: The Cold Lands: Taverns

Lexis's smile twists to a frown at Depiron's words. Her eyes turn from black to almost black red and start to glow softly. "Perhaps if I had a home, I would go to it Master Dwarf. While my 20 winters may not seem like much for a dwarf they are long for a human, and I have been on my own five of them. Being on the streets makes one desperate and I choose to adventure for my living. It is better than stealing from innocent merchants."

Lexis takes a long drink of ale as Tarmes speaks her piece, and her eyes fade back to black. "You anger me and I say to much in my anger. Everyone chooses their own way to make a living. This is how I choose mine. My life is my own to gamble with."

Lexis's frown fades as she listens to Mundin speak. She appears thoughtful after he mentions Neconlius and Opa.  "I am sorry for your loss. I assure you I would never gamble or take unnecessary chances with your lives. I merely state that the adventuring profession is somewhat of a gamble. A noble cause is a great thing though." She thinks for a moment more. "I give you my oath, by Lady Luck. If you will accept me, I will support you in your cause against the necromancer till death or till we mutually part ways."
This message was last edited by the player at 19:28, Sun 12 Nov 2006.
Thamol Liadon
player, 142 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 11 Nov 2006
at 15:28
  • msg #49

Re: The Cold Lands: Taverns

Thamol has finally notice Lexis and now seems to spend next few minutes looking backwards and forwards between her and Tarmes.  Still he does not say anything but watches and listens.
However the little owl on his shoulder does not seem to be very please at his master reactions and flapping his wings a bit.
Tarmes Werthor
player, 12 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 11 Nov 2006
at 19:52
  • msg #50

Re: The Cold Lands: Taverns

These guys were a serious bunch. Very serious. The port town where Tarmes had grown up had its fair share of Adventurers that passed through. In her experience they were usually rowdy and liked to have a good time. Only a few had been dwarves and none of the stout folk really stuck out in her memory. But these two were morose and discouraging.

Adventurers it seemed always had plenty of coin to spend and Tarmes had thought Lexis was negotiating for a well paying position with a some of them. She had planned to come over and prove her skill with her daggers and earn a spot next to Lexis, or even in place of Lexis. But after hearing Mundin's speech, that didn't sound at all like something she wanted to be a part of. In fact she wondered why Lexis was still standing here and swearing to stick with them. Adventure and excitement and high stakes were all great ideas. But dead halfling girls didn't sit well with Tarmes.

So she changed the subject, "Say, would you men know where else I could find a job in this town?"
Penville
player, 72 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 11 Nov 2006
at 23:30
  • msg #51

Re: The Cold Lands: Taverns

Penville watched on with morbid facination. Surely this wasn't what Tarmes had expected to happen? He tried to think of ways he could, well infact he was having trouble thinking what he could do. He'd only just got back to the cold.

He finished off his meal, chewing it out longly and nodding his head with the action of chewing such meat. Pulling himself down from his chair he takes his drink over and sits in a seat near the posse, in which to see and hear the goings on better.

"So you lot are supposed to be adventurers huh? Aren't you a bit old?" he says, no mirth, or sarcasm in his voice.
Mundin Granitearmour
player, 123 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Mon 13 Nov 2006
at 20:47
  • msg #52

Re: The Cold Lands: Taverns

Mundin smiles a bit at Lexis giving a nod.  "Excellent, lass.  I think ye'll fit in rather well with us.  Don't mind Depiron, miss, and try not to be too harsh on him, it's been a hard time for him this last tenday, as his companions and his best friend were found dead in the caves near here.  He be a good man, just having the same feelings I did when I lost me best friend some years back.  I'd ask for your hand on this, but ye may not want to get poked by the spikes on me gauntlets."

Mundin then looks at Depiron with a look of comradeship.  "Depiron, we do need the help, and if they're willing to take the risks, we can nae afford to turn them away."

Mundin then ties the scarf back on the wrist, careful to avoid the sharpened spikes on them, before addressing Tarnes off-handedly.  "If there are others around who wish yer services, yer welcome to find but I nae know who's looking besides us.  Besides, neither this plate mail nor this mace of mine were enchanted before I set on this journey.  There be profit to be found, but I admit there be risk.  I lay the same terms to you, as I did the lady seated here.  If ye agree, ye be welcome, if not, ye be free to look elsewhere."

When the motley looking halfling in black makes his remark, Mundin doesn't even look back in his direction as if inspecting his now empty mead cup, and paused for a moment before asking Penville, with no sarcasm or mirth in his voice, "Did ye say something, lad?"
Penville
player, 73 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 13 Nov 2006
at 21:49
  • msg #53

Re: The Cold Lands: Taverns

"HA! You know the old ones! Fantastic, I've always been told dwarves had a sense of humour, yet the ones I travelled with before didn't. Well I've only travelled with one. He was last seen running after fleeing goblins. Said he was going to clear out the nest. Bet he did as well, he was a good fighter. Not much fun though, almost killed the gnome though." He gives a heads up and a private cheer for his past dwarvern member and the close fight.

"I don't suppose you'd know Gritaxe Bladeforge?" he says as an after thought. "I make quite a good scout and rescuer, and Bigby is good at tracking." He grins.
Tarmes Werthor
player, 13 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 13 Nov 2006
at 22:40
  • msg #54

Re: The Cold Lands: Taverns

Profit and risk. Now these were ideas Tarmes could put into her own terms. The talk of enchanted plate mail and an enchanted mace also caught her attention and stoked her curiosity. She had only opened her mouth when, as before, Penville's tongue went into action. It was just as well as she wasn't sure what to say yet anyway. So standing a little bit back Tarmes waited for Penville to say what was on his mind while she contemplated the dwarf's terms.
Lexis Nightflower
player, 6 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 16 Nov 2006
at 04:05
  • msg #55

Re: The Cold Lands: Taverns

Lexis addresses Tarmes. "If you are concerned with profit you could do worse than go with the dwarves. Rumor places Neconlius as having many allies, both undead and monsterous. I'm sure there is plenty of treasure to be had from them."

Giving a pause for thought, Lexis turns back to Mundin. "I'm sorry if I have kept you past the one cup you wanted to finish. Shall I assume we depart in the morning? I'll probably be having a few more cups myself before retiring for the night."
Mundin Granitearmour
player, 125 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 16 Nov 2006
at 11:46
  • msg #56

Re: The Cold Lands: Taverns

Mundin looks at the odd assembly of people forming in front of him.  It literally screams out as an adventuring fellowship, with all of the advantages, and headaches of such.  He first addressed the strange halfling.

"Gritaxe is not familiar ta me, but tha Bladeforge clan is, meaning that they're rivals of my clan in just about everything we do, from athletics, ta mining, ta forging and battle.  Not enemies, but just rivals of mine.  I'm always happy ta meet them, as it gets me own competitive spirit runnin'.  Same terms as I offered ta the ladies, I offer ye."

Mundin then listens and shakes off the apology by Lexis.  "Nay, it be good to get allies in this battle against the necromancer.  I be hoping it be direct, but I feel likely that there will be side trips.  There were the last time I began this and there likely will be again."

Mundin then rises and smiles.  "I think I be retiring meself and will meet everyone who wants to go on our journey down here in the morning.  Don't mind the elves, Thamol over there..."

Mundin points out the wild elf looking uncomfortable in the bar.

"...is a good lad, if sometimes a bit addled.  Seems ta be strangely at home in tha wilds, even here in tha cold.  The stodgy and uptight one..."

Mundin makes it clear that he means Quansil as he points him out, smirking as he does so.

"...isn't much of a talker, but he's good in a battle.  Try not to listen to his criticisms and ye'll be much saner.  Evermeet militia, that one... enough said I think.  And with that, I go to bed.  And yes, barkeep, I'll remember to remove my armor this time before going to bed."

Mundin makes a wave as he heads to the rooms, if nobody stops him.
Tarmes Werthor
player, 14 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 16 Nov 2006
at 12:27
  • msg #57

Re: The Cold Lands: Taverns

The fetching young blonde stepped a little closer to involve herself in the conversation. She noticed the odd collection of strangers as well. Tarmes had heard many an adventuring story in her parents' tavern. It was starting to look like those stories really did happen. At least this time it did. Two dwarves, two elves, two humans, and one halfling. The vague assurances made by Lexis go a long way toward helping Tarmes make a decision.

Mundin finds himself held back by his shoulder. "Let me get this right: You want people willing to give their life to follow your cause in exchange for the treasure of the monstrous allies of a dead necromancer?" She reaches up and rubs her ear between two fingers; a sure sign that she is thinking. "I will consider this proposition good-sir dwarf. You will see me come the dawn...or you won't." With that said she let Mundin go to his room.

Tarmes turned to Lexis, "I would like very much to join you in those cups if you are up for some company." Then she waved at Thamol and Quansil as if to invite them to join her. She reasons it will be easier to make her decision if she hears what the others have to say about it.
Thamol Liadon
player, 144 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 16 Nov 2006
at 12:31
  • msg #58

Re: The Cold Lands: Taverns

Thamol get up and come over to the dwarf now he been introduced.
"It be nice to have your fair presents with us dear ladies.  I've been missing the company of my dear dryad friends of my home forest.  To have you with us will for me replace their missing beauty with your own.  Males dwarven just do not look same as fair nymphs of forest in any away shape for form.  Your selves however…."
He smiles to both.  It quite clear Thamol is very well acquainted with the dryad of the forest and see no problem this or anything to hide.
"I walk all wilderness as my home and as such I help group.  I also have my friends.   Whitefeather my owl."
He points to small owl that now perched on beam banging his head against wall in embarrassment at Thamol.
"Ruff an wolf and my beautiful riding horse.  I will return to barn where they are.  It is very very cosy in the hay.  If either of you ladies would like you can join me you welcome."
Again it quit clear that Thamol see no problem with making such an offer or it is out of place.  However his little owl seems to have turned his back on his Thomal and clearly not going to join anybody in barn.
Tarmes Werthor
player, 15 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 16 Nov 2006
at 12:52
  • msg #59

Re: The Cold Lands: Taverns

"You are Thamol yes? Please do not go yet. Sit here with us and tell us what you think about the dead necromancer." Tarmes pulls out a chair at a nearby table and sits next to the spot that Mundin just vacated. "Why are you chasing the necromancer with these dwarves?"
Thamol Liadon
player, 145 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 16 Nov 2006
at 13:10
  • msg #60

Re: The Cold Lands: Taverns

Thamol stops and turn round.
"Thanks you, I would love to spend time with you."
He sits beside Tarmes.
"Well I am hear on my own personal mission."
He takes his hand and pulls an oak tree seed and shows it to Tarmes.
"I was asked my close dryad friend to take this to Great Ice Tree in this land.  I am looking for it but it is hard to find.  The dryad that bonded with it hides herself very well.”
He places the seed back into his leaf armour very carefully.
"As I was looking I came across the dwarves.  They are fighting undead.  I believe in protecting the wilderness.  Few things are unnatural but Undead are.  The dead souls should go to their god depending on the way they lived.  Their bodies should return to land to be recycled and reused.  To raise want was once living up again and to let it wander the land killing just evil.  Total evil.  That is way I am helping them.”
He then asks her a question.
"Do you understand how I feel?"

OOC: Just note to say Thamol has 17 charisma and rank in Diplomacy so he can be very charming.
Penville
player, 76 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 16 Nov 2006
at 13:46
  • msg #61

Re: The Cold Lands: Taverns

Mundin Granitearmour:
"Same terms as I offered ta the ladies, I offer ye."


Penville goes very quiet and stares at the dwarf. As the dwarf moves off, he half turns as if looking into another world. "Did he..."
Raawwulf
"Oh not..."
Grrrawwoooo
"Oh right, yes of course. Okay then, ummm Bigby drink?"
Wooo
"Umm barkeep, can I get another whisky, a beer and fill up the flask with Whisky t'boot. Bigby will bring the coin." he says, twisting in his seat to sit facing the table where the remaining people are.

Digging around in his pouch he pulls out enough for the drinks and passes it to Bigby in a pouch. Who duely delivers the coin and hands over the flask. "Did someone say necromancers? Why is there always death everywhere?" he says, frowning.
Tarmes Werthor
player, 16 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 16 Nov 2006
at 14:15
  • msg #62

Re: The Cold Lands: Taverns

"Hey wench!" Tarmes grabs the arm of a passing barmaid. "Get us a round of ale here. One for everybody. I will pay for this one. Next one is on you guys." She slaps a silver down in front of Penville to replace the one that Bigby already trotted away with. Tarmes' rough personality is a sharp contrast to her enviable good looks.

"So you come all the way into the cold northern lands to plant a tree?" Thomol would see that she looks very amused and on the verge of laughing at him. "Well I am no farmer but the way I hear it the plants grow a lot better in warm weather. That dryad must have been REALLY convincing. Maybe she bonded with you too?" Tarmes laughs at her own joke. "I would say something about elven trees but that might be rude of me."

After a moment of trying to stop herself from laughing, the blonde human turned back to Penville, "Did you stand here talking so much that you did not hear what the dwarf was talking about? They are chasing a necromancer and want help from people who no longer value their lives."
Thamol Liadon
player, 146 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 16 Nov 2006
at 18:55
  • msg #63

Re: The Cold Lands: Taverns

Thamol enjoys talking to Tarmes and laugh along with her.  He does not see the joke is on him but thinks she enjoying the story.
"Life is wonderful thing and loves to grow where ever."
He explains.
"As for bonding with Warmwinds, yes I did.  Many times.  She said she enjoyed bonding with me.  Said she liked the fact I did not seem have many hang ups as humans and other intelligent  creature do.  She said she recommend wood elves to any other female.  Especially me.  She even likened me to an oak."
Thamol is being totally open on truthful, maybe to truthful.
Maybe the most worrying thing about talking to Thamol is now everybody can clearly see he not drunk.  He totally stone cold sober.
Lexis Nightflower
player, 7 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 16 Nov 2006
at 19:14
  • msg #64

Re: The Cold Lands: Taverns

Lexis is content to drink her ale and listen to the conversation around her. She nods politely at the elves as they are introduced. She doesn't seem much fazed by Thamol or Penville, but she doesn't offer anything either. After a few more cups of ale, Lexis retires to her room for the night and comes down the next morning to join the group preparing to leave.
Tarmes Werthor
player, 17 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 16 Nov 2006
at 19:26
  • msg #65

Re: The Cold Lands: Taverns

Tarmes' eyes go wide as Thamol gives his explaination. And then so does her grin. Apparently the joke is on her and she finds it even funnier than the last one. "HA HA! That is excellent goodman-elf! That is most excellent. I say that deserves a toast." She lifts her mug to Thamol. "To oak trees: may we all find the one we are looking for." With that she takes a long drink of ale. "Thamol, I think you and I are going to become fine friends." Tarmes drinks a few more mugs as well and decides that between Thamol and Penville she will go along on this journey for the entertainment value alone.
Thamol Liadon
player, 147 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 16 Nov 2006
at 19:43
  • msg #66

Re: The Cold Lands: Taverns

Thamol laugh too.  He lifts his mug of water to Tarmes.
"It nice to have laughter.  I like dwarves but they do seem a bit dry sometimes.  To you Tarmes and may you find the oak tree(s) that will make you happy."
The smile and look on Thamol face says there is an open ended offer to the lass should she want it.  Thamol is clearly an elf that would never push himself on any female but also clear he free with his affections.  Even if she was not take him up on the offer that night it would still stand until he indicated otherwise.
At this point he elf nearly falls of his chair.  He laugh even more.  Thamol clearly not at home sitting on chair.
”Tell me more of land you come from please, what trees like, and fields.  What grows in that area.  What animal live in land.”  Thamol move the conversation on to another subject he loves so Tarmes does not feel under pressure.
Tarmes Werthor
player, 18 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 17 Nov 2006
at 05:32
  • msg #67

Re: The Cold Lands: Taverns

The expression and the smile that Thamol gives Tarmes are clear enough. She has seen that look on more than one face. But this elf, as he was sitting there smiling, did not have the look of a man who would force himself on her.

But then Thamol changed the subject. "Trees and fields? Well there was very little of that where I am from." She explains that she grew up in a port town with lots of sailors and ships and merchants, but very little in the way of wildlife. There were farms outside the main part of town of course. But even when Tarmes and her brothers had gone out of the town for some reason she learned very little about the trees.

Tarmes would talk with Thamol for awhile longer. She told him about her five brothers, four older and one younger. She proudly pulled out several of her daggers and showed them off to Thamol pointing out how sharp she kept them. Eventually Tarmes would decide to get some sleep so that she will be rested for the trip in the morning.
Penville
player, 77 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 18 Nov 2006
at 18:17
  • msg #68

Re: The Cold Lands: Taverns

Deep in thought Penville can only reply: "I do value my life, not much. Bigby's is likely more important and he was... the runt" whispering the last part "But still, if there are things to do then we might as wwell do them, gotta make a living somehow."
DM Fido
GM, 905 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 19 Nov 2006
at 14:29
  • msg #69

Re: The Cold Lands: Taverns

The band of adventurers, as well as a few loners who had either promised their service to the group or simply invited themselves along, went to the top of the tavern, making sure that any who needed it had their own room.  This was a record night for the inn, with every room and the stables filled with paying customers, and they were happy enough to provide any help they could.  It seemed as only a second, perhaps two, before morning came.  The beds - or hay - was not as soft as it could have been, but it was much better than camping on the hard, cold ground again.  It felt like paradise to the small group of adventurers.  One by one, they all came down to the tavern, for breakfast or a mug of ale, and there were already a few customers, most of them from the night before.  There was one exception, a figure in the back of the tavern, almost as if he were hiding from the light.  His age was indeterminable, from the hooded cloak over his head, though his frame was most decidedly male.  He stayed silent, nursing a mug of beer or ale, or perhaps something a bit stronger, as he watched the customers come down.

OOC: As for the price of the rooms, you can decide who sleep with whom.  It costs about four silver per room (that has two beds, a tub, and a privy) and about three copper for a spot in the stables.  A silver for any mounts in the stables, and an additional four silver for food and care and stuff like that.
This message was last edited by the GM at 11:16, Mon 20 Nov 2006.
Penville
player, 78 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 19 Nov 2006
at 17:14
  • msg #70

Re: The Cold Lands: Taverns

Creaking his neck with a gasp he ambled along swinging happily on his little frame. Whilst his walk seemed happy and in the swing of a glorious morning, his usual face of twisted pain and unhappiness was spread across his face like a plague. Yawning he moves over to the bar, giving a dreary wave to any that recognise him and offer greeting.

"I'll av two brekkies please, and a drink with each, a nice juice would be good, but anything non alcoholic prefered. Ohh make mine a milk" he says, waiting for the tab and paying up before moving over to an empty table and looking around to see if he recognises anyone.

The tiredness in his eyes clouds his view and no amount of rubbing seems to help, but does feel good, as he yawns again, the jingling of the bells seeming to cause him to frown once more. "The first one up? Gah I should have stayed in bed more. He says to himself dreaming of the warmth upstairs, and the ability to not be concious.

(OOC: Revision tommorrow... or maybe later.
Meanwhile a spot int he stables is as much as a bed? Gah!)
Quansil Valania
player, 86 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Sun 19 Nov 2006
at 17:39
  • msg #71

Re: The Cold Lands: Taverns

After checking on his warhorse and seeing that her wounds were healing nicely Quansil enters the inn cursing in elven under his breath about how much of a hypocrite the so called druid was to allow such a heroic animal to suffer.  Going to the bar he says, Innkeep some more of those greens for breakfast for me and water since your inn carrys nothing but human swill for wine.
Tarmes Werthor
player, 21 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 19 Nov 2006
at 18:02
  • msg #72

Re: The Cold Lands: Taverns

On her first night out in the world on her own, Tarmes decided to splurge a bit and paid full price for a room to herself. As the only daughter among six children her father had made sure she had a bed to herself while growing up, but didn't have the space to give Tarmes her own room. The silence of being by herself in the night for the first time took a little getting used to.

Tarmes splashed some water on her face and dressed. She came downstairs a little bleary from the previous night's entertainment but was more or less awake and alert. The smells of morning were pleasant and she took a seat next to Bigby. "Hiya Penville. What's for eats?" A simple breakfast, bread, cheese, and small piece of ham along with water went a long way toward cheering her up.

"So what do you think the dwarves are gonna want to do with us today?" She talked with her mouth full but at least she didn't stare at Penville as she did it. "I wager we have to travel a whole lot of miles today."


OOC: I agree with Penville. I would have been surprised if a spot in the barn was more than 5 coppers. I mean, considering a spot on the floor in the common room is usually considered poor lodging and costs 1 SP. Of course it's Fido's game so he makes the prices.
Thamol Liadon
player, 148 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 20 Nov 2006
at 10:05
  • msg #73

Re: The Cold Lands: Taverns

Thamol wakes up in nice spot in barn.  The evening had gone well.  He now had some good female company which was always welcome.  Before going to bed he made big fuss of both ruff and horse.  So they don't feel left out.
He also checked other animal in barn.  They doing well and Quansil Valania horse was healing nicely.  He did feel sorry for horse but he not going to interfere.
He still not sure why the elf had not ask for his help directly with horse but The Child need to be left to learn by himself.  Thamol know best leave him alone.
Lexis Nightflower
player, 9 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 21 Nov 2006
at 00:23
  • msg #74

Re: The Cold Lands: Taverns

Lexis comes down the next morning, takes a table by herself, and eats a hot breakfast. She doesn't make a move to talk to the others for now, but sits over the remains of her breakfast, rolling a copper piece over her fingers. She seems lost in thought.
Mundin Granitearmour
player, 126 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 21 Nov 2006
at 11:40
  • msg #75

Re: The Cold Lands: Taverns

Mundin comes down for breakfast as well, noting that the innkeeper still has credit from the meal that he and that the strange halfling took when he chucked over that platinum piece.  Leaving credit at this place, something to rely on while in poorer straits in the cold was always a wise idea.

Noticing Lexis sitting by herself, he strode by and if allowed, would sit at her table and smile at the young girl.  "Copper for yer thoughts, lass?"
Lexis Nightflower
player, 10 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 22 Nov 2006
at 00:25
  • msg #76

Re: The Cold Lands: Taverns

Lexis looks confused for a moment then smiles at Mundin. "Just waiting for everyone to come down and remembering other times. I have great hopes for our journey. We seem a mismatched group, but perhaps we can all find what we're looking for."
Thamol Liadon
player, 150 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Wed 22 Nov 2006
at 01:59
  • msg #77

Re: The Cold Lands: Taverns

Thamol enters the inn and waits for the other to come down and be ready.  He still does not seems to like being in big building.  He also look little odd in his leaf armor.  Somehow you think he would be freezing.  However he clearly does not notice the cold at all.
Tarmes Werthor
player, 23 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 22 Nov 2006
at 07:45
  • msg #78

Re: The Cold Lands: Taverns

From a table nearby Tarmes waves a hand at Mundin. "Hey you, dwarf," She takes a moment to remember his name, "...eh...Mundin. Where we goin today?" She holds a hunk of break in one hand and turns around to straddle the back of her chair and face Lexis and Mundin. "Are we goin a long way? Do we need food supplies and stuff to camp or are we going to the next town?" The beautiful tomboy tears off a big bite of bread with her teeth and chews while she listens to what Lexis and Mundin have to say.
DM Fido
GM, 911 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 27 Nov 2006
at 22:39
  • msg #79

Re: The Cold Lands: Taverns

As the beautiful tomboy asked the dwarf of their plans - or at least a relative distance of the day's travels - the figure from the back of the room, from back in the deep shadows, came forward, allowing the hood to gently fall from its place around his head.  As he stepped from the shadows, the cloak that was originally a deep black was actually a blue instead.  The man wearing the claok was a young, clean-shaven human, with just a slight tip to the ears indicating some other blood in his ancestry, most likely elven.  Under the thin cloak, he had more than a bit of bulk, probably furs or something of similar use.  He came forward to the small gathering, looking back to the dwarf and the young girl.  "One of my friends told me you were looking for a mage?  Would you happen to know his name?  Or perhaps his specialty, if any?"  He spoke with the question in his voice and eyes, somehow almost begging for the information.
This message was last edited by the GM at 22:39, Mon 27 Nov 2006.
Tarmes Werthor
player, 25 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 27 Nov 2006
at 23:32
  • msg #80

Re: The Cold Lands: Taverns

Looking up at the young man of mixed heritage told Tarmes nothing more than she already knew, which was nothing. ”Who me? I do not need a mage.” She took a bite of cheese and talked on. ”Maybe you wanna talk with the dwarf here as he is the one in charge. What do you say, Mundin? Lookin for a mage?”
Lexis Nightflower
player, 11 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 28 Nov 2006
at 00:41
  • msg #81

Re: The Cold Lands: Taverns

Lexis stands and regards the human that has presented himself. One of her hands drifts down and grasps a dagger hilt at her belt. "Indeed we are looking for a mage, a specific mage. We would happen to know his name and his specialty. But who might you be? and who are your friends?"
DM Fido
GM, 912 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 28 Nov 2006
at 01:36
  • msg #82

Re: The Cold Lands: Taverns

"Wha-?"  The young man's eyes moved down to the young woman's hand - and the dagger.  His brow beginning to sweat at the thought of weapons, he turned his eyes back to her face.  "My name is Ronal.  I-I mean Ron.  Yes, yes, just Ron.  And my friends, they're people in town.  They told me about some guy from the West making a bit of a fuss last night, and then they heard one of the traveler dwarves talk about a mage, or a necromancer or something of the sort.  I-I'm sorry if that was a private conversation, but word got back to me.  And I'd just like to know if you knew his name."  The young man's voice started as nothing more than a nervous jumble of words, but as he ended it was a bit stronger and there was almost a pleading tone in his voice.
Thamol Liadon
player, 152 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 28 Nov 2006
at 02:21
  • msg #83

Re: The Cold Lands: Taverns

Thamol looks at the young man.  Something does not add up.
"Ronal or Ron is it?"
Thamol ask.
He makes a hand movement to ruff to move towards the young man.  The movement is one that mean ruff may find food if person friendly.
"She good at sensing friend or foe.  Somehow she know if someone liaring or telling the true.  She does not like liars."
Thamol give the boy questionings look.
Quansil Valania
player, 87 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Tue 28 Nov 2006
at 03:09
  • msg #84

Re: The Cold Lands: Taverns

Quansil sit back at his table alone watching the studipity of the dwarves.  Thinking to himself, Just how stupid are these dwarves.  Teaming us with buffoons and amateurs.  They'll be lucky to get out of this alive.  Good thing I'm along maybe I can drill a little discipline into them before the fighting starts.  My superior intellect and military training will probably give them the best chance of getting out this campaign with their lives.  Then again I've learned not to expect much from the lesser races.
Mundin Granitearmour
player, 129 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 28 Nov 2006
at 03:31
  • msg #85

Re: The Cold Lands: Taverns

Mundin looked directly at the young man with a hard look, but then gave a gravelly reply, almost in a whisper.  "We're looking for Neconlius II, a necromancer of some power, hoping to take him down.  What exactly are you doing here?"
Tarmes Werthor
player, 26 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 28 Nov 2006
at 04:43
  • msg #86

Re: The Cold Lands: Taverns

Lexis' move isn't lost on Tarmes. Seeing the shorter girl make a show of being threatening, Tarmes decides she won't be outdone. The blonde pulls open her leather vest to reveal the brace of three daggers she wears at her side. Then she takes another bite of the bread from her plate and watches to see what Ron will do next. "Thamol, does your puppy dog only bite liars?"
DM Fido
GM, 913 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 28 Nov 2006
at 04:56
  • msg #87

Re: The Cold Lands: Taverns

"Just Ron.  My parents called me Ronal, but it's just Ron.  Nothing more.  And wh-why would I be lying to you?  What would I lie about?"  Ruff seems to find nothing wrong with the young boy, no sense of lying from the young man.  Or nothing to communicate to Thamol, anyway.  Ron looked back to the other girl, the one who just bared three of her own weapons, and the dwarf.  For a second, it almost appeared as though he might cry, but he somehow held it back, though his voice was breaking as he spoke.  "Me, I was just sitting down here drinking a bit of something, it is a tavern."  He looked warily at the wolf before changing his mind.  "I wa-was waiting for the people my friends told me about.  They told me that they managed to keep the dr-drunk from doing much harm, and they mentioned something about a necromancer.  I was just trying to ask a few questions, maybe help out a bit?"  The young man turned his head downward while muttering, "I guess I can't do much; you already know where he is.  I just needed to do something."  As far as anyone, including Ruff, could tell, the boy was truly being sincere.
This message was last edited by the GM at 04:56, Tue 28 Nov 2006.
Thamol Liadon
player, 153 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 28 Nov 2006
at 16:27
  • msg #88

Re: The Cold Lands: Taverns

Thamol calls ruff back.
In answering Tarmes he smiles.
"No not just lairs, there few nasty thing she like to sink her teeth into but lair are high up on list."
The elf the levels his eyes at boy.
"Well there is no harm in us going over what you know.  Sometime bits are missed that maybe useful.  I would also like know more about these friends you talk of.   Like there names and what they do.  If answer these question you could be use to us."
It seems to Thamol that boy want to be useful so no point in putting him down.
Lexis Nightflower
player, 12 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 29 Nov 2006
at 00:56
  • msg #89

Re: The Cold Lands: Taverns

Lexis removes her hand from the dagger and smoothes the edge of her cloak. "I'm sorry Ron. I'm suspicious by nature and you showing up seeming to know our business seemed suspicious to me. It seems like you've been through something hard. Please take a seat and tell us about it." Lexis gestures to an empty seat at the table and then takes a set herself.

Lexis says aside to the druid, "I think he is fine Thamol and to be trusted. He obviously has something important for us."
Penville
player, 83 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Wed 29 Nov 2006
at 10:02
  • msg #90

Re: The Cold Lands: Taverns

Feeling slightly out of the group, Penville remains quite and ensures Bigby is satified if they were going on a journey ahead. Listening intensely, he takes his position of being ignored by the masses to see how people work, react, hold themselves and other body language.

His skill with body language was increasing and he'd always had a good start, able to see many changes with everyone. Sadly he didn't know what most of the signs meant, so that was still a learning process. Humans were different from dogs.
Tarmes Werthor
player, 27 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 29 Nov 2006
at 15:46
  • msg #91

Re: The Cold Lands: Taverns

Tarmes watched the conversation between Ronal and the rest of the group. She had nothing to add for the moment so she still sat backwards on the chair and leaning on its back while she listened. She looked relaxed but interested and occasionally seemed to be measuring the people around her, though there was no way to know what she was looking for.
DM Fido
GM, 914 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 30 Nov 2006
at 00:56
  • msg #92

Re: The Cold Lands: Taverns

"M-my friends?  Well, Thurmond works over in the Supplies.  You know, the green-roofed building when you came in?  Well, it was covered in snow, but it should be wiped off now.  And there was Ramond, works over at the blacksmith.  You know, shoes horses a bit and fixes the odd weapon or two.  They said you fixed some outsider, gave a description of you they did, and then said you mentioned something about a necromancer, or mage.  I guess it's not that hard to guess who you were talking about, but I had to be sure."  Ron turned his head back to the woman who had threatened him only moments before, his eyes still weary that she might have other motives - perhaps to give more than a simple threat, but eventually took a seat lightly at the table.  "It's okay, I guess you're right.  I would be suspicious, maybe.  I wouldn't know, I wouldn't be the one going after some mage or another.  But I had to find you before you left, I needed to talk to someone who might actually stand a chance against him.  From what Thurmond and Ramond told me, you," he gestured to the two dwarved, "Are capable enough on your own, not to mention. . . your. . . friends?"
Tarmes Werthor
player, 28 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 30 Nov 2006
at 17:06
  • msg #93

Re: The Cold Lands: Taverns

The nervous young man was starting to get on Tarmes’ own nerves. ”Look boy, bloody tell us what you want.” She used strong words but said them casually, almost like she was bored. ”What in Bane’s Name makes you wanna come over here and interrupt people who are clearly on important business?” She inflected the word “important” by gripping one of the daggers at her side. ”Speak your flaming peace and then leave us be.” Apparently Tarmes is more than a little rough around the edges.
DM Fido
GM, 915 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 1 Dec 2006
at 23:34
  • msg #94

Re: The Cold Lands: Taverns

"Hey, if you don't want my help - obviously you don't need it - I can leave now.  It's just that this guy's been around to all the villages - I guess all, at least to this one - to get more 'servents' for his cause.  This necromancer, he attacked a bit, took a few dead bodies and left.  My parents and brother were there, and I don't want some adventurers on important business to screw it up simply because they're too damn stubborn to listen to someone."  Something in Tarmes seemed to irk the young man, or at least got him angry enough to go on with whatever purpose he had in coming to the table.  The red in his face seemed a bit darker shade than could simply be explained from the cold, although his eyes seemed closer to tears - even though they would be angry tears - than spitting venom.
Quansil Valania
player, 88 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Sat 2 Dec 2006
at 20:40
  • msg #95

Re: The Cold Lands: Taverns

Quansil adds, Then be off with you human.  My dwarven compainions have already agree to let buffons and amateurs tag along.  We don't need a child along to look after.  Turning to the dwarves he adds, Have the two of you finished wasting time or are you ready to be off?
Bigby
NPC, 16 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Sat 2 Dec 2006
at 22:03
  • msg #96

Re: The Cold Lands: Taverns

*Raaeef Raoooow*

Penville looks at the puppy like creature and starts laughing along with the dog.
Mundin Granitearmour
player, 130 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Sun 3 Dec 2006
at 21:57
  • msg #97

Re: The Cold Lands: Taverns

Mundin gives a scathing glare at Quansil, though he shouldn't be surprised at the short and seemingly narrow-minded behavior of the elven militiaman.  He then takes a steady look at the boy, as he speaks rather quietly, some gruff compassion in his voice.

"Lad, we be merely trying to make sure ye not be hurting yerself here, some with a bit more venom than others.  As far as yer earlier mentioning of the drunk, he be a fool who may find himself drowned in an ale barrel before he turns 40, but the compliment be appreciated.  Now, I know ye be wanting to help, and I fer one want to know more of this Necromancer and where he be going.  The more we know, the less surprise we get when he be found.  I lost two good companions to this necromancer already, possibly three, two of the three aspiring mages like yerself.    What else can ye tell us of where this necromancer has gone?"
Quansil Valania
player, 89 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Mon 4 Dec 2006
at 02:32
  • msg #98

Re: The Cold Lands: Taverns

Quansil looks at the scathing glare of the dwarf straight in the eye and replies, We've already wasted a day going off on one of your side treks which really yielded nothing to help our cause.  Now you wish to waste more time on the useless jabbering of a human child.  The more time you waste the stronger the undead horde grows.  If you're too much of a coward to face such a foe then be honest about it and admit it.  Otherwise let us be on our way.
Tarmes Werthor
player, 30 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 4 Dec 2006
at 14:20
  • msg #99

Re: The Cold Lands: Taverns

A curious look came over Tarmes' face. She ignored Quansil to keep her attention on the young man. The blonde cocked her head to the right and looked Ronal over once more, "Are you saying that you came over here to offer help finding the undead wizard? Ashes! You use a whole lotta bloody words to say something simple Ron." The way she chuckled at this was clearly playful. She was not laughing AT Ronal. "Well go on then. Sit down and answer Mundin's questions."
Quansil Valania
player, 90 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Mon 4 Dec 2006
at 18:30
  • msg #100

Re: The Cold Lands: Taverns

Looking at the human female Quansil replies, I don't remember addressing you human.  Go home.  Find yourself a husband to take care of you.  You're most likely going to get killed going with as ill prepared as you seem.  Do you think that doing tricks with your pitiful daggers is actually going to be of any use.
This message was last edited by the player at 19:00, Mon 04 Dec 2006.
Penville
player, 84 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 4 Dec 2006
at 19:03
  • msg #101

Re: The Cold Lands: Taverns

*Raaoof*

"Yes I was wondering that too, Mr Valance, if you're so good at what you do as to insult everyone, then how come you're not proving you're not a coward enough to go off on your own? Or is it that you're not the leader of the group, and infact have no group of your own except these dwarves?" Penville says, the words and manner of the elf? beginning to grate on him.

"Oh and us new fellow buffoons and amateurs" he adds with a wink to Tarmes.
Quansil Valania
player, 91 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Mon 4 Dec 2006
at 19:50
  • msg #102

Re: The Cold Lands: Taverns

Quansil replies, I do not remember addressing you or giving you my name buffoon.  Speak only when your superiors talk to you.  As a jester and a servant you should be used to your place.
Tarmes Werthor
player, 31 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 4 Dec 2006
at 21:17
  • msg #103

Re: The Cold Lands: Taverns

Tarmes scoffed at Quansil and rolled her eyes. She might swear a lot but Tarmes was not one to seek out confrontation and start fights for no reason. She was much more easy going than that. ”Tell you what, elfi, if you wanna cross blades with me then challenge me outright and, Tymora help me, we will see who is the superior here.” The words wore not said in anger. More as if they were a statement of fact. ”But until then keep your flaming mouth shut. I wanna hear what Ron has to say.” Then she turned back to listen to his answers.
Thamol Liadon
player, 154 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 4 Dec 2006
at 22:01
  • msg #104

Re: The Cold Lands: Taverns

Addressing the new member of group.
"Although Quansil Valania may look like an adult and has some skills I am afraid he is just a CHILD.  I fear he will never grow up but I have washed my hand of him.  If his childish words get him into fight let it be."
Quansil Valania
player, 92 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Mon 4 Dec 2006
at 22:41
  • msg #105

Re: The Cold Lands: Taverns

Quansil smiles at the woman, If you wish to be defeated in combat then let's go about it.  Amateurs like yourself shouldn't make boosts they aren't able to back up.  Just to be sporting I'll use your weapon of choice a dagger and I won't use my skill in magic.  Turning to Thamol he adds, You would rather see those amateurs and buffoons killed in a battle they aren't prepared for?  I guess that I am a child because I don't want to see them killed and tell them honestly what I think they are and what their chances are.  Something that you a so called druid didn't do and now that I have you're resorting to insults to make up for your shortcoming.
This message was last edited by the player at 22:59, Mon 04 Dec 2006.
Thamol Liadon
player, 155 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 4 Dec 2006
at 23:00
  • msg #106

Re: The Cold Lands: Taverns

Thamol smiles.
"It must be wonderful to over estimate your own skills all the time and under-estimate other.  Life must be full of surprises for you."
Quansil Valania
player, 93 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Mon 4 Dec 2006
at 23:04
  • msg #107

Re: The Cold Lands: Taverns

Quansil smiles, I know my limitations.  There's just nobody here that's better than I am right now.  If you remember the human ranger that challenged me and how I humilated him.  That's just how this challenge will end.
Tarmes Werthor
player, 32 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 4 Dec 2006
at 23:04
  • msg #108

Re: The Cold Lands: Taverns



The blond sighed a heavy sigh and hung her head, ”Burn me.” she mumbled. ”Tis not even late morning yet. This is gonna be a long trip.” Tarmes swore to herself she wouldn’t acknowledge anything else Quansil said.
Lexis Nightflower
player, 13 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 5 Dec 2006
at 01:02
  • msg #109

Re: The Cold Lands: Taverns

Lexis listens to the conversation take a turn for the worse. "Strange tatics they must teach in Evermeet - to insult your allies, and divide your forces." She murmurs under her breath. Lexis turns to Ronal again and attempts a smile. "I must appologize for my companions' behavior. We seem very rough around the edges. Was there something you wanted to tell us? Please do before he gets any worse." She nods at Quansil slightly.
Quansil Valania
player, 94 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Tue 5 Dec 2006
at 02:34
  • msg #110

Re: The Cold Lands: Taverns

Seeing that his words took the fight out of the human Quansil looks at Mundin, We've wasted enough time here.  Are we going to hit the road or not?  If not then I am not going to something useful instead of talking to these amateurs you want to lead to their death.  Turning to the other human female, I am not yet your ally.  Secondly I do not come from Evermeet so do not talk of elven lands you know nothing about.  Third if you had any sense you would run and take this human child here with you.  Finally settling his gaze on Ronal, Go home human child we care nothing of what you have to say as we already know where we're going and what we're doing.
This message was last edited by the player at 05:53, Tue 05 Dec 2006.
Thamol Liadon
player, 156 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 5 Dec 2006
at 11:32
  • msg #111

Re: The Cold Lands: Taverns

Thamol moves over to Tarmes and says something in her ear.

He then turns to Quansil Valania.  It seems the druid has finally snapped.
”You will apologise to Tarmes, Lexis and Penville Now Quansil or you will receive no aid from me and I will consider you nothing more that mongrel half-orc that insists on follow us around went you clearly not wanted.  If you stupid enough to say I never aided you and will not need my aid then so be it.”
It is quite clear Thamol is not joking.  The only thing that preventing him from taking strong action is Thamol will never attack another elf unless it in defence.
Mundin Granitearmour
player, 131 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Tue 5 Dec 2006
at 11:44
  • msg #112

Re: The Cold Lands: Taverns

Mundin looked at Quansil, and he began to get very tired of the nitpicking that the elf wanted to do.  Mundin was just as anxious to get going, but information on the necromancer was more important.  "Quansil, for a race that be supposedly very patient and wise, you seem anxious to go into battle, without knowing where the battle be, which be severely lacking in wisdom!  Have ye NOT thought that the Necromancer may have moved by now and that this youngster, whom ye seem quite keen on berating for not being blessed by elven blood, may actually have vital information, which is vastly more important than rushing off into battle!"

Mundin continued his lecture towards the elven militiaman.  "Yesterday was of community interest and it appeared that we DID stumble upon some bodies, but what happened to the rest?  Use your head, elf, we be finding more clues of the necromancer than not.  And fer one of the military, you have a great grasp of battlefield tactics, I admit, but as for troops... do we have time to go back to elven lands to find troops that would suit your needs?  Just because most of us not be elves, and the other elf we have here, not be to your liking..."

Mundin shakes his head.  "Now I truly be wasting time, trying to get anything into your thick excuse of an elven skull, since, as our druid friend has said, ye simply don't listen.  Wait or not, I care not, but go alone and ye be welcoming an early grave in the cold."

Mundin then turns to the human boy.  "Forget what this fop of an elf has said, information is important, not rushing to become another undead minion of this dark mage.  What do ye have for us, young Ronal?"
Quansil Valania
player, 95 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Tue 5 Dec 2006
at 13:20
  • msg #113

Re: The Cold Lands: Taverns

Quansil looks at Mundin and states plainly, Then you wish to lead these newcomers to the slaughter.  They are clearly not ready for a fight with the undead.  The only weapons they claim any skill with are daggers.  Common types of undead need to be crushed not poked.  That's why I have a mace and a sling even though I favor different weapons myself.  You say I'm being unwise to discourage them from coming I'm not I'm trying to save their lives.  We need those that have more strength in arms or might in magic then these newcomers can provide.  The human ranger that was with us was at least a warrior.  Now you wish to rely on the rantings of a human child and maybe lead him to the slaughter too then be my guest.  I charge you with their lives and when they die their deaths will hang heavy on your soul.  Turning to Thamol, I will not apologize for trying to save these people's lives.  It appparently doesn't bother you that letting them follow us will bring about their demise.  As for your aid I have never asked and will never ask for it.  In fact from what I've seen you and you animals are almost completely useless in battle.  Whereas my noble warhorse risked and almost lost her life in our last fight protecting our group.  Yet you a so called druid didn't even examine her wounds or do anything to help with her suffering.  Just the way you ignored such a noble animal no matter what you think of me is dispicable and unforgiveable.  Standing up Quansil heads for the stables, I'll be getting horses ready to leave and securing the supplies which by the way I paid for out of my coin.  If you're not there by midday I'll be setting off with those supplies to find real warriors to deal with this menace.
This message had punctuation tweaked by the player at 13:21, Tue 05 Dec 2006.
Thamol Liadon
player, 157 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 5 Dec 2006
at 14:02
  • msg #114

Re: The Cold Lands: Taverns

"Good bye Quansil." Thamol says with smile.
Thamol turns to Mundin.
"You always been good to me Mundin.  I have no wish to be in company of Quansil any more.  My offer of help still stands but I will not leave this place with Quansil.  He is a foolish child that call others foolish."
Thamol is still smiling but sadness in his words.
"If you leave here with him I will part from you.  However if need my help latter and see me, just ask."
Tarmes Werthor
player, 33 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 5 Dec 2006
at 16:29
  • msg #115

Re: The Cold Lands: Taverns

Sensing there was a serious issue here, Tarmes kept her mouth shut. If things were serious enough for Thamol to threaten to leave the group they must be very serious indeed. From what she had seen of Quansil so far she would be glad to see him go and let the charming druid stay. Apparently the bad tempered elf had some military training but Tarmes agreed with Thamol; just because Quansil had better training it did not give him the right to treat everyone else with such disdain. But as she had only joined this company the previous night it was not her place to give voice to her opinion yet. So the tomboy sat quiet and waited to see what Mundin had to say.
Penville
player, 85 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Wed 6 Dec 2006
at 12:20
  • msg #116

Re: The Cold Lands: Taverns

Squirming and failing to get a word in with the argument that folllowed, Penville was also reduced to a spectator.

"Is he really that bad? I mean I know a outh can get into fights and can lead to trouble worse than a sneak past may produce, but if he is a good fighter, and he holds himself well, then I'd admit it may be easier with him than without. He seems the sort you'd not want as your enemy. True, maybe not as an ally either, but if we're all going for the same thing." Penville says, trying to get a grasp of the party politics and yet not overstep his mark.
Mundin Granitearmour
player, 132 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Fri 8 Dec 2006
at 23:13
  • msg #117

Re: The Cold Lands: Taverns

Mundin merely sighed, shaking his head listening to Quansil's rant before turning his head.  "Come along then young Ronal, tell us what you know, so we can face this Necromancer... but if we face battle, don't follow, run."
Thamol Liadon
player, 158 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 9 Dec 2006
at 16:04
  • msg #118

Re: The Cold Lands: Taverns

Thamil sits down and wait for boy to talk.
DM Fido
GM, 920 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 10 Dec 2006
at 03:19
  • msg #119

Re: The Cold Lands: Taverns

The young man, more of a boy really, continued watching the angry adventurers talking back and forth, most of it directed at or from the hardened warrior-elf.  Several times, he readied his mouth to open and answer the questions pressed at him to answer, and several times he shut it once again, only to listen to more from the elf.  For a few seconds, he merely sat and waited for someone else to push their way into the conversation before he realised the elf had left.  Wiping a drop or two of sweat that had formed on his upper brow, Ron had a glorious start.  "Wha-what?"  Shaking his head, trying to understand what they were asking of him - to go with them and lead the way - he tried again.  "I've heard rumors around, and I know at least one person who actually saw the way they went.  He might be free, but he's not from around here.  He said they went south, but a bit to the east as well.  Southeast, but his lair - if he has one - could be anywhere.  That's where he left the village, anyway.  Not that I was paying that much attention.  I was. . ."   He looked down, almost as if he were ashamed of himself.  His long, black hair fell over his head as he looked at his feet.  Wiping the hair from his face, he looked back up at Mundin, then over to the rest of the group.  "I was in the closet.  With my little sister, Susan."  He wiped a few tears from his eyes before they could flow down his cheeks.  With his voice cracking up only a bit, he ended.  "I hope you understand.  I can tell you a bit about him, just a bit, and I can perhaps persuade my friend - acquaintance really - to help you.  I have a bit of gold left over from Dad.  But I'm all that she has left.  I have to stay here, for Susan."
Quansil Valania
player, 96 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/7/3
Sun 10 Dec 2006
at 06:55
  • msg #120

Re: The Cold Lands: Taverns

Quansil feeds the horses from the deed bags on the sled.  He then brushes them down and saddles them.  Even though this menial work Quansil enjoys doing it for the bond between a warrior and his horse is profound.
Tarmes Werthor
player, 36 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 10 Dec 2006
at 16:04
  • msg #121

Re: The Cold Lands: Taverns

A rather rude comment about Ronal hiding in the closet with his sister was on Tarmes' lips. But she realized that she herself had never had to face the death of her parents at the hands of a necromancer. She didn't know how well she would fare in that situation. It seemed likely she would not just hide in the closet, but perhaps that was what kept Ronal alive.

Keeping her insult to herself, Tarmes asked a different question, "You can point us to someone who can show where the flaming necromancer went? Why on Toril is that person not here with you Ron?" She stood up, "We should bloody well go find him."
DM Fido
GM, 924 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 15 Dec 2006
at 15:54
  • msg #122

Re: The Cold Lands: Taverns

Quansil staying where he seemed to feel most comfortable, with the his warhorse in the stables, the others followed Ron.  For some reason, possibly from the rude reaction he recieved as he first came in or possibly from the antagonistic nature, he seemed reluctant to even think of taking the elf away from the stables to "bother Quansil with useless, trivial matters of a youth better suited to pulling a plow than adventuring."

Ron led the small group to a small shack on the outskirts of the town.  "Mom doesn't. . . didn't like the city that much.  Too many people bothered her with favors and such.  We couldn't live out there, though, we'd have been dead within the week."  The young man opened the door slowly, making sure everything was in place.  The young man ignored the ruin that was his former home and continued to walk past the first room to the second.  A red wooden chair, almost too expensive for this boy or house, was broken into splinters against the wall.  All that really left it as a former chair was the remains of a soft cushion with feathers poking out of the holes.  "Susan?  Are you here, Susan?"

From a room to the left, a small voice was heard, laughing despite the sense of dread that permeated through the house.  Ron smiled as he went forward into the room.  "Come on in.  Not many seats, but here's the guy I told you about."
Thamol Liadon
player, 161 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 15 Dec 2006
at 16:54
  • msg #123

Re: The Cold Lands: Taverns

Thamol seems a lot happier now the other elf is not around.
He follows the boy.  The owl that always with him sits on his shoulder.  It seems unhappy to be out of warmth of inn.
Ruff the wolf walks beside her friend.
Went he walks in to the house he totally indifferent to it state and mess.  The druid clearly does not think much to build.  So the way the inside looks does not interest him at all.
Both he and his animals friends are on guard.
Zar'Da
player, 1 post
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 15 Dec 2006
at 17:29
  • msg #124

Re: The Cold Lands: Taverns

Zar'Da sat in the small room with the young girl, Susan. He had found much joy in the company of this young human and her brother, even after so much tragedy. The young girl's laughter was infectious and he couldn't help but chuckle along with her as they played a game of peek-a-boo. The man's ears perked when he heard the slightly ruined door to the place open. His sword, never far from his side, was in his hand still in it's scabbard. The thumb on his sword hand loosened the blade from it's resting place, not giving much indication that something might be wrong to the young girl, allowing her to continue playing while he stood and put himself between her and the door.

Zar'Da relaxed when he noticed it was Ronal. He allowed the sword to rest easily once again as he made his way to what was left of the common area of the house. Zar'Da entered the room and was a bit surprised by the collection of people the young man had brought to the house. Zar'Da, standing before the group, was dressed in sturdy leather breeches which were tucked into a pair of hard leather boots. He wore a sturdy shirt with a vest over it. A large thin curved scabbard and sword(Katana-like) hung from his belt, which his hand easily rested on. The strange thing about the man before you is he is covered head to toe. His head and face are wrapped in a scarf and his hands are gloved, the only thing showing are a set of ice blue eyes, slightly almond shaped.
"So my young friend, it would seem you have brought company to your home." Zar'Da says, one hand resting on the boy's shoulder the other resting comfortably on his sword hilt."To what do my young friends owe the honor of your company?"
Tarmes Werthor
player, 39 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 15 Dec 2006
at 20:03
  • msg #125

Re: The Cold Lands: Taverns

As they left the tavern, Tarmes pulled her coat on to ward off the cold. It effectively hid her figure, not that she really cared. As the walked to the shack the blonde was reminded of a few places she and her brothers had used to hide out in for one reason or another when they were growing up. Though she knew there were some people who actually lived in such places, she had never met any until now.

She regarded Zar’Da with an inquisitive stare. She was bundled up herself but even she didn’t have her face and hands covered like that man did. It made her nervous. ”That is a question for the dwarf there stranger.” She indicated Moradin.
Zar'Da
player, 2 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 15 Dec 2006
at 21:42
  • msg #126

Re: The Cold Lands: Taverns

Zar'Da nods to the young woman then looks to the sturdy dwarf.
"Then it is to you noble dwarf. What buisiness do you have with two so recently fallen on hard times.?" he asked, his hand still not moving from the hilt of his sword but his tone calm and non threatening.
Mundin Granitearmour
player, 133 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Fri 15 Dec 2006
at 23:37
  • msg #127

Re: The Cold Lands: Taverns

Mundin had a quizzical look as it seemed to look, somewhat familiar to him, yet he knew he never met this man before in his entire sixty or so years of life as a dwarf.  He nodded and started to explain.

"I be Mundin of the Granitearmour clan, good sir.  It would appear that ye have seen a sign of a necromancer that has come to this area, creating havoc and trying to, it would appear, bolster an undead host which he is raising.  We've heard that you saw this and lived to tell the tale.  I've been hunting him for some time with companions, though most have gone and new ones succeed them.  I've lost some friends already to this fiend, some dead, one missing and quite possibly dead.  I'd be grateful for any information you might have."
Penville
player, 89 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 15 Dec 2006
at 23:53
  • msg #128

Re: The Cold Lands: Taverns

Penville slowly plods along next to Bigby. As mighty as a wizard the original maybe, there was a significant intelligence attached to each name. "I think they're talking complicated stuff, best to just listen" he says to the dog in a quiet voice.

As if my complete understanding, the dog merely nods his reply, not interupting the flow of conversation coming from those ahead. Penville smiles. His Bigby is indeed wise.
Lexis Nightflower
player, 14 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 16 Dec 2006
at 00:55
  • msg #129

Re: The Cold Lands: Taverns

As soon as they exit the inn, Lexis throws her hood back over her face and covers herself deeply in her cloak. She sticks near the back of the party as they travel through town and stands in the back of the group in the hut, trying to escape notice.
Zar'Da
player, 3 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 16 Dec 2006
at 13:15
  • msg #130

Re: The Cold Lands: Taverns

Zar'Da listened to the dwarf explain what their buisiness with the young boy was and he began to relax, his hand sliding from his sword to his side.
"It would seem then that we are on the same mission my diminutive friend. I too have been hunting this foul wizard. I tracked him to this village but was too late to try and stop him completely. I came apon this house where a few of his minions had taken to killing poor Ronal's folks." he said, his hand remaining on the boys shoulder as if to comfort him."I have fought undead before in my travels and these were like nothing I had ever encountered. I suppose he had gptten what he came for because he just left, his minions following. We set about trying to take care of the dead but they rose slightly after he left and followed out of town. This wizard must be stopped, and soon, before he turns the whole coutryside into undead. If you would have me I would join your band to help bring peace to Ronal and Susan's parents."
Tarmes Werthor
player, 40 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 16 Dec 2006
at 15:39
  • msg #131

Re: The Cold Lands: Taverns

Now that Zar'Da and taken his hand of the sword, Tarmes could not hold her curiosity any longer. "Why the mask stranger? Are you some sort of outlaw? What is it you are wanted for?" She almost sounded excited. "I think any company you ask to travel with has right to see your flaming face. What do you think goodman Mundin?"
Thamol Liadon
player, 163 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 17 Dec 2006
at 23:15
  • msg #132

Re: The Cold Lands: Taverns

Thamol stands back and let the other do talking.

It is only now that group notice something odd about the elf.  He is dressing in a thin leaf like armour.  It new.  It of a light green and brown look.  He also has a clock around him.  However he let cloak move freely and there seems to be little in the armour he got on to keep him warm.  He has no glove and his face open to full force of cold bitter wind.  Only on his feet can seem anything that would be classed as worm.  A pair of good leather boats.
Thamol does not seem to feel the cold.
Zar'Da
player, 5 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 18 Dec 2006
at 13:32
  • msg #133

Re: The Cold Lands: Taverns

"I am neither a criminal nor am I wanted, though I do wear this to hide, good lady. But if the only way you will allow me to travel with you is to reveal myself then so be it. The threat of this necromancer is far greater than my fear of prejudice." he said, then turned to Ronal and whispered to him to go in the room with his sister. After the boy left Zar'Da sighed and removed his belt and scabbard and set it against the wall as a gesture of good faith. He then removed his gloves and his head wrap. His features were somewhat soft yet attractive, his eyes slightly almond-shaped ,yet it was clear he was not a full elf. His skin was a deep ebon and his close cropped hair a shock of white as bright as the snow outside, this was a dead givaway as to his Drow heritage.
Tarmes Werthor
player, 42 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 18 Dec 2006
at 19:55
  • msg #134

Re: The Cold Lands: Taverns

The only thing that Tarmes knew about drow was in the horror stories told by her older brothers to scare her and the younger brother. Tales told by fireside on moonless winter nights. Tales confirmed by one or two adults. From what Tarmes had heard, the next thing that might come from Zar’Da’s mouth might be a dozen snakes or an incantation to summon a devil!

Her heart leapt in her chest and her blood felt as cold as the wind outside! ”Bane’s breath!” she screamed! ”Tis a bloody drow! Look out!” As if by her own magic a pair of daggers had appeard in her hands and the blond crouched back on the defensive!
Zar'Da
player, 6 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 18 Dec 2006
at 20:18
  • msg #135

Re: The Cold Lands: Taverns

Zar'Da took in a deep breath and sighed heavily. He held his hands out wide in a non-threatening manner and said,"Now you understand my need to wear such things to hide my appearence. Even though I am only half Drow people only see the evil of my heritage, even though I do good deeds. Olisus had warned me before he passed but I never get used to the looks."
Thamol Liadon
player, 166 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 18 Dec 2006
at 21:43
  • msg #136

Re: The Cold Lands: Taverns

A look of deep sadness appears on Thamol face.  He shakes his head.  Not really sure what to say.

"Something are, but they should never be.  That does not stop them being and it does not stop them having feelings."

Thamol walks across to Zar' Da.
"I will judge you on your action, not on your race or colour.  I call you half-brother and friend if you will except it."
Thamol seem happy to step out of elven hatred of Drow and offers Zar' Da his hand.
Mundin Granitearmour
player, 135 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Mon 18 Dec 2006
at 23:19
  • msg #137

Re: The Cold Lands: Taverns

Mundin nodded a bit, and had a bit of an idea with the heavy disguise in place, merely accepting it at face value.  He had not heard many tales of Drow rebelling, simply since it almost never happened.  Musing about a strange story from his youth, he let out a brief bark of a chuckle.

"Tarmes, Thamol has the right of it, put yer blades away.  We know not where he be raised or such, but would tha drow ye know help protect these young ones from tha necromancer?  Tha young ones would likely be killed by most drow, and for all we know, he be an exile, likely.  Half-elf be tough, half-drow, canna even imagine.  Yer deeds so far speak well of ye, Zar'Da.  Yer actions we judge from here on out, but like everyone else, ye need ta earn trust, not just in good deeds, but skill on tha field of battle.  What say ye?"

Mundin then looks at the others.  "And what say ye?  Against this necromancer, we be needing all tha help we can yet."
Lexis Nightflower
player, 15 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 19 Dec 2006
at 01:27
  • msg #138

Re: The Cold Lands: Taverns

"We can't do anything about our heritage now can we?" Lexis whispers softly. Clearing her throat she speaks so everyone can hear her. "I'm with you, Mundin. Zar'Da can't help who he was born to. He can only do the best with what he has. I'll speak for him traveling with us." She nods to Zar'Da. "I'll not hold your skin against you. I think I understand some of what you've been through. Perhaps we'll be friends if you prove your mettle."
Zar'Da
player, 7 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 19 Dec 2006
at 14:31
  • msg #139

Re: The Cold Lands: Taverns

Zar'Da was taken aback slightly by Thamol's willingness to accept him, especially due to the nature of the Drow-Elven relationship. With a wide smile he clasps the druid hand in a firm shake and says,"I'narr en gothrim glinuva nuin I'anor."
.

He then turns to the other and nods.
"I will do what I can to bolster your lines in the coming battle. I will not let this trust be in vein." he said then began wrapping his head again and replacing his gloves. He then opens the door where the younglings were and went to Ronal.
"Young sir, I am to leave with these people when it is time. I want you to know that I pledge to do everything in my power to avenge your parents and make sure they rest peacfully." he said, laying his hand on the boys shoulder. He then reached down to a pouch on his belt and removed a bag which jingle familiarly. He took the boys hand and placed it in it then closed his fingers over the bag."Now, you take this coin and you make a life for you and your sister. Do not let ANYONE take advantage of you, either of you. I will be back after all this is over to check on you, I promise."

With that he turns back to his new traveling companions.
"Give me a few minutes to gather my gear and we can be on our way." he says then begins the task of placing his armor on and gathering up his traveling gear, finally restrapping on his sword and scabbard.
Tarmes Werthor
player, 44 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 19 Dec 2006
at 17:03
  • msg #140

Re: The Cold Lands: Taverns

The fearful defensive stance taken by the dagger wielding tomboy slowly turns to disbelief followed by confusion. Nothing she had ever heard about a drow would have caused Thamol's action or Zar'Da's reaction. Tarmes tapped the end of one dagger against her leg and tried to figure out what she just missed. Everyone seemed to think that this arrangement would work out fine. Or at least that it deserved a chance.

She shrugged and put her daggers away. "Very well then. I greet you Zar'Da the half-drow." The blonde girl forced herself to smile a at Zar'Da but could not quite get up the nerve to shake his hand. "You make a fine suggestion. Let us be on our way."
Zar'Da
player, 9 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 19 Dec 2006
at 20:53
  • msg #141

Re: The Cold Lands: Taverns

Zar'Da noted Tarmes reaction to him and her hesitation to clasp hands. He was fully aware of the legends of drow evil and rightly so, they were a foul race at who's hands he suffered for many years. He would do his best to try and win the trust of these, his new companions.
DM Fido
GM, 926 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 20 Dec 2006
at 04:07
  • msg #142

Re: The Cold Lands: Taverns

Ron's eyes gleamed with a look of delight - perhaps a bit too devious or vengeful for his health - as Zar'Da vowed to bring his family's slaughterer to justice.  He was a bit taken aback by the bag heavy with gold, and pushed it away.  "No, we have enoguh to get by.  Don't worry about it, we'll be here when you get back.  I'm still old enough to make the bit of coin that it takes us to live, and I have friends in the village besides."


The small group then set out from the ransaked house for the tavern once again.  It was still early in the morning, with a full day ahead of the adventurers.  Still, the town woke with the sun and what little commerce there was was available to the group, should they need it.  Otherwise, the stable with the mounts awaited.

OOC: If you need anything, you can get basic adventuring gear for normal PHB prices.  Alchemical equipment as well as the specialty items (kits, holy symbols, etc.) are possibly available (ask and I'll tell).  Food and animals/animal equipment are avaiable for 1.5 times the cost in the PHB.

If you need nothing, I'll move this on in about a day, possibly two.

Zar'Da
player, 11 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 20 Dec 2006
at 16:58
  • msg #143

Re: The Cold Lands: Taverns

Zar'Da smiled and ruffled the young man's hair as he replaced his bag in his pouch.
"Very well then good sir Ronal. I will make sure to stop by when our task is achieved." he said then rose and bid the young ones farewell as he followed this mismatched band back into town.
Tarmes Werthor
player, 45 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 20 Dec 2006
at 19:50
  • msg #144

Re: The Cold Lands: Taverns

After checking her gear once more, Tarmes had several questions about how they would be traveling and for how long. ”I have provisions for half a ten-day. How long do you suppose we will be away from civilization? Are we going by horse or foot? Do we have a pack mule? Or do we need one? I can chip in if we do need one. I have never been out in the winter wilds like this. What else should I take?” She might have found a little embarrassment by advertising how new she was to this, but it would be better than dying in the cold because she was too proud to ask questions.

OOC: We can handle this stuff in the OOC thread if you want.
Thamol Liadon
player, 167 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Wed 20 Dec 2006
at 22:29
  • msg #145

Re: The Cold Lands: Taverns

As they walk out the house Thamol turns to Zar'Da.
"That a bit blood thirsty I would say."
He then put his hand though ruffs hair.
"I also think ruff would have something to say about it as well.  I think she may just take them and hide them somewhere."
The elf is grinning at Zar'Da.

OOC: sorry about bad spelling.
This message was last edited by the player at 02:07, Thu 21 Dec 2006.
Penville
player, 92 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 21 Dec 2006
at 13:01
  • msg #146

Re: The Cold Lands: Taverns

As Penville had observed the grup, flexing with Tarmes burst into action and the others relaxed poses, his head span. Looking to Bigby, who shrugged a reply in a way only this dog could do, tey stayed silent and followed the group.

As they're moving along, Penville wonders who is best to ask about this mystery before them. Thinking of the words this 'half drow' had used seemed to befuddle his mind more?

Deciding to take things to the point of source, Penville urges Bigby on, so that he is alongside the drow thing, and looking up asks,
"So Mr Zardar, can I ask, what is a drow? I've not heard of the name before? Is it when you've seen a ghost and so your hair goes all white? As if that's the case, how were you born like that? Unless... you're a half ghost?" He says, obviously going down a very wrong path.

Bigby cocks his head as if waiting for the response as they walk.
Zar'Da
player, 13 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 21 Dec 2006
at 13:32
  • msg #147

Re: The Cold Lands: Taverns

Zar'Da looks down at Penville, his ice blue eyes sparkling with the sign of a smile which was hidden behind his scarf. As he begins to speak of his ancestory his eyes loose all sparkle and go quite dark.
"No, my little friend, Drow are not ghosts. They are an evil race, cousins to the surface elves. They live in large underground cities and spend all of their time plotting and scheming, trying to please their spider god, Lloth. They know no love or compassion, they know only greed and evil. If they could, they would bring apon this world a never ending darkness so they could rise from their holes to kill or enslave every last creature on this world."
Penville
player, 93 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 21 Dec 2006
at 13:35
  • msg #148

Re: The Cold Lands: Taverns

Listening carefully he scratches his head, causing the bells to ring a little more than normal. "So are you lost? Or going to enslave us?" He looks around at the others, wondering if they're all, except Tarmes, really slavers.

He'd been in that predicament before...
Zar'Da
player, 15 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 21 Dec 2006
at 19:42
  • msg #149

Re: The Cold Lands: Taverns

"No, I am not like them. First, I am only half Drow. My mother was taken as a slave." Zar'Da said, then grew quiet for a bit."I escaped their foul society. I am on a quest of knowledge now. I follow the great wyrms in search of power enough to go back someday and make them pay for the evil they have brought to this world."
And to my mother, he thinks to himself.
Penville
player, 95 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 21 Dec 2006
at 20:13
  • msg #150

Re: The Cold Lands: Taverns

"Then which half?" Penville begins.
*Raawooof* Bigby interjects.
"Good point, I can see his hands and face so it must be his lower half." Penville surmises.
*Raawooof* Bigby interjects again.
"Oooooh that's what you meant, yes maybe that would make more sense" Penville states. Before looking tot eh figure again.

"So you have like a good and an evil side and they're fighting constantly inside you to get out? But at the moment the good side is winning, have you ever lost control to the bad side? I'm interested as this happens a lot in the wild see." He says, head tilted.
Tarmes Werthor
player, 47 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 21 Dec 2006
at 20:44
  • msg #151

Re: The Cold Lands: Taverns

The blonde tomboy giggles quietly to herself while listening to the talk between Zar’Da and Penville. She walked near Thamol but kept her attention on the other two. Tarmes was quite interested in knowing about this half-drow in order to learn peace of mind around him...or find some reason he should be rejected and left behind.
Zar'Da
player, 16 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 21 Dec 2006
at 20:55
  • msg #152

Re: The Cold Lands: Taverns

Zar'Da couldn't help but let out a loud chuckle at Penville.
"I do not have a "good and bad" side as you put it, or at least no more than any of you have. I do not believe I  possess the want and need for evil deeds that my kin have. Thankfully they did not look too kindly on me so I was not indoctinated into their society. Although, I do not think i would have taken to it anyways, I have too much of my mother in me to let that happen."
Penville
player, 96 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 21 Dec 2006
at 22:13
  • msg #153

Re: The Cold Lands: Taverns

"See, that's what I mean, your mother must be the good bit. So did you know both your parents? What were they like? I get the feeling they may not have been in love, unless they were and had to keep it a secret?" He taps his finger to his chin, trying to work out the world and finding himself failing.

"I did wonder if I had a bad side? But I think if I did Bigby would knock it out of me!" he says, trying to see similarities between them, "So if a drow is just being evil, then how can people tell? Or is it that you've a different sort of colour? I mean I've not seen many normal elves and humans which are as dark a skin as you. But I've seen pictures. Never seen a black halfling, dwarf or elf before, but seen pictures of gnomes and humans a lot" He wonders what else this being may tell him.
Zar'Da
player, 18 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 22 Dec 2006
at 20:58
  • msg #154

Re: The Cold Lands: Taverns

"Unfortunetly, the story of my mother and my "father" is not a nice one. The drow who is my father by blood raped my mother and I was born. I was looked apon as an abomination and was punished almost every day of my existance while living in the hell which is Menzobarrazen." Zar'Da said, and would have spat if his scarf was not up around his mouth.
Lexis Nightflower
player, 17 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 23 Dec 2006
at 01:14
  • msg #155

Re: The Cold Lands: Taverns

Lexis listens quietly before interjecting. "That sounds like horrible childhood. I can't say I'm surprised from the stories I've heard of Drow. Don't they treat everyone like that? You could count it a blessing that you knew your mother though."
Thamol Liadon
player, 171 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 23 Dec 2006
at 12:23
  • msg #156

Re: The Cold Lands: Taverns

Thamol keeps quit.  This is clearly a suject he does not like.
Penville
player, 101 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 23 Dec 2006
at 12:44
  • msg #157

Re: The Cold Lands: Taverns

"I never knew my mother" Penville says, staring at the passing ground.
Rawwoo Comes a reply from the shaggy form of Bigby.
"Well yes, I knew mum, but not my real mum. I mean I don't look a bit like a dog. So I don't think dogs can have halflings."
Waawwump Bigby adds.
"Yes I know, but I'm not sure I want a god as my real mother, I mean I'm just not sure if I believe that." Penville states, clearly answering a previous conversation.
Zar'Da
player, 20 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 23 Dec 2006
at 13:23
  • msg #158

Re: The Cold Lands: Taverns

Zar'Da looks quizically at the small halfling. It was indeed strange that he talked to a dog as if he understood it.

The half drow turned to Lexis and said,"It is indeed good that I knew my mother. She was the only light I had in that dark place, however short our time was together." he said with a hidden smile.
DM Fido
GM, 939 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 29 Dec 2006
at 17:45
  • msg #159

Re: The Cold Lands: Taverns

OOC: In interest of saving time, I'll assume that somehow you managed to get a few mounts and a wagon.  That seems to be the most popular choice, anyway.

After discussing a few prices with a few merchants and securing any adventuring needs along with some transportation, the small group left the town to search for the necromancer.  Unfortunately, Quansil was nowhere to be seen.  Both he and his injured warhorse had left, probably out to find the necromancer on his own as he had mentioned before.  The mounts and supplies gathered, the small group traveled to the sight of the attack.  Following the tracks, they split about a quarter mile from Ron's house.  One continued traveling south, while the other moved toward the southeast.  Zar'Da explained the necromancer and his original undead traveled to the more easter path, while those that rose from Ron's parents and the others that were killed fled to the south.

OOC: So, follow the necromancer, or follow the undead minions?  Let me know in your next few posts.
Zar'Da
player, 23 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 29 Dec 2006
at 19:30
  • msg #160

Re: The Cold Lands: Taverns

Zar'Da rode along quietly in the wagon, drawing his cloak close to try and stave off the cold. When they reached the sight at which the tracks split he tells of what he had seen.
"I believe we should follow the necromancer who seems to be the root of our problems."
Lexis Nightflower
player, 20 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 30 Dec 2006
at 00:41
  • msg #161

Re: The Cold Lands: Taverns

"Do we have any interest in putting his minions to rest first?" Lexis asks quietly. "I also wonder why he sent them off in the first place."
Penville
player, 102 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 30 Dec 2006
at 10:53
  • msg #162

Re: The Cold Lands: Taverns

"I always thought if you killed the necromancer then the skelletons and things fall asleep again? I mean I'm told it works with frogs. Summoned frogs. Not Undead frogs. I'm not sure which way they would be swayed to but I'd guess it's the undead bit over the frog bit. And has anyone ever seen an undead frog?" He says, plodding long and giving Bigby a rest.

Stretching as people decide he looks up to faces when they speak trying to follow lines of command and feeling that there seems to be none.
Thamol Liadon
player, 175 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 30 Dec 2006
at 13:48
  • msg #163

Re: The Cold Lands: Taverns

"We could go for necro yes and try to get him.  We could go for minors and try build up our skills and abilities before facing the necro.  I follow where Mundin Granitearmour goes.  He leading this group."

As usual Thamol make no real decision.
Mundin Granitearmour
player, 139 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Sun 31 Dec 2006
at 12:49
  • msg #164

Re: The Cold Lands: Taverns

Mundin rubs his beard in thought as he listens in.  "Tha minions could cause some real damage if left unstopped.  Yet tha bloody necromancer will just raise more victims in the meantime.  I agree with Zar'Da in this, in order ta stop tha minions, we must first stop tha source of them, Neconlius."
Thamol Liadon
player, 176 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 1 Jan 2007
at 03:16
  • msg #165

Re: The Cold Lands: Taverns

"Lead on.
Zar'Da
player, 24 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 2 Jan 2007
at 13:13
  • msg #166

Re: The Cold Lands: Taverns

"Then that is where we shall go." Zar'Da said as he tightened his cloak about himself.
DM Fido
GM, 941 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 2 Jan 2007
at 13:41
  • msg #167

Re: The Cold Lands: Taverns

Following the remnants of the tracks left from the necromancer and whatever minions he decided to keep with him, the small group traveled forward with over half a day worth of traveling.  After a while, the tracks were lost, but the general direction was still apparant, directly south.

With perhaps two hours left in the day, the group came upon another small settlement, something akin to the one they left just that morning.  It would still be about half an hour before the sun began to show the earliest signs of setting, but for some reason there was a red glare coming from the city.  For those with keen sight, they could see a few flickering sparks - flames - on the taller buildings.

OOC: Well, just moving it along a bit.  Still, I'll allow a small grace period until January 10 to buy anything you might have forgotten about in the town.
Tarmes Werthor
player, 57 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 2 Jan 2007
at 18:41
  • msg #168

Re: The Cold Lands: Taverns

For her part, Tarmes tried her best to be friendly with those she was traveling with, but she still managed to offend everyone at least once with something she said or did. Like Thamol, she also expressed no real opinion on their direction. Since she was new to the expedition, the young woman deferred to those who knew better than she could. As they traveled, Tarmes tried to learn the best way to survive in the icy wilderness and often pestered Thamol with questions that she yelled at him from her spot in the wagon until someone finally asked (or demanded) that she keep quiet.

During their first day of travel Tarmes found, to her very great surprise, that the cold winds of the North did not bother her in the slightest except when they blew her long hair in her face. The buxom blonde even found that she was comfortable without her winter coat, though she kept it on anyway. No point in tempting Auril, the Frostmaiden.

The company neared the next settlement and noticed the red glare. It puzzled her of course so she asked, ”Any of you made through this path before? What is the cause of the red glow? Some sort of magic?” She doubted her guess but Tarmes was hoping against the possibility of a fire.
Zar'Da
player, 25 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 2 Jan 2007
at 19:36
  • msg #169

Re: The Cold Lands: Taverns

Zar'Da spent most of the journey just observing his new companions. He had a hard time trusting fully new people but he would have to if he was to fight along this group. As they grew closer to the small settlement a flashback of images he had seen in Ronal's town came flooding back to him. He stood in the seat of the wagon letting his eyes adjust to the light of dusk.
"I am afraid that is no magic. Those are fires burning. We have got to get down there now." he said. Without waiting for a response he grabbed the reins of the horses and coaxed the beasts in the direction of the small town.
Penville
player, 104 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Tue 2 Jan 2007
at 21:12
  • msg #170

Re: The Cold Lands: Taverns

Being a very easy going halfling, one who is generally lost to the world and trying to find his way makes him friendly to any, innocent to the world and it seems Bigby protects him when it looks like he might make a silly mistake. Most of the time.

"Oooh a fire, it would be good to get warm again!" He says grinning and shaking Bigby's fur as they move.
Thamol Liadon
player, 179 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 2 Jan 2007
at 22:28
  • msg #171

Re: The Cold Lands: Taverns

Thamol clearly enjoys talking to Tarmes.  He does his best to explain what he know about the land and ice.  From this it clear Thamol is not native of area but has some great deep understanding of nature and is at home in this land.
It also clear that cold mean nothing to him at all.
Thamol does not take any notice of anybody telling him to stop talking to Tarmes and carries on explaining things.
Thamol however takes time to scout out and send his owl and wolf off the get idea of that ahead.
DM Fido
GM, 944 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 6 Jan 2007
at 17:00
  • msg #172

Re: The Cold Lands: Taverns

Following the drow-blood's lead, the group went down to the city.  As they neared the buildings, their guesses were confirmed as the fire raged around most of the buildings, bringing them down to the ground in only a few minutes.  There were no bodies on the ground, and it's as likely a raid from orcs or even another town as the necromancer.  In fact, the only sign that might put the necromancer anywhere near the town was a few bodies walking around toward the southern end of the town.  It might not be unusual - the survivors going to the outskirts to watch the city burn to the ground - but they all moved with a normal pace, despite the heat and danger of staying in the city, and moved a bit too stiffly for comfort.

OOC: Well, there are about 10-20 people walking toward the southern end of the town, the one opposite you.  Follow them through the burning town - which might not appeal to the mounts - or walk around it.
Zar'Da
player, 31 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 6 Jan 2007
at 19:26
  • msg #173

Re: The Cold Lands: Taverns

Zar'Da's fears were confirmed. Once again this foul wizard struck, destroying the lives of yet another town. This had to end and soon. The half-drow yanked the reins to have to horses skirt the town.
"This may not be the quickest way but I do not belive the animals would do well in the chaos of the town. Anyone with a faster mount might want to scout ahead!" he yelled over the roar of the burning village.
Thamol Liadon
player, 181 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 7 Jan 2007
at 00:12
  • msg #174

Re: The Cold Lands: Taverns

Thamol move his horse forward.  With his wolf with him.
"I look."

Thamol tries get better idea of what going on for group without putting himself in danger.


Roles
00:10, Today: Thamol Liadon rolled 13 using 1d20+10. Listen.
00:10, Today: Thamol Liadon rolled 29 using 1d20+10. Spot.

Lexis Nightflower
player, 21 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 7 Jan 2007
at 01:46
  • msg #175

Re: The Cold Lands: Taverns

Lexis draws a dagger as she follows the slower group with the animals around the burning village. She looks side to side as they travel. "Careful, the village was torched not too long ago. The necromancer or other minions may still be about."
Penville
player, 108 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 7 Jan 2007
at 10:51
  • msg #176

Re: The Cold Lands: Taverns

"Whatcha thinking Bigby? Think we can make it? Might be good to get a fast heads up and maybe help somone in there, like trapped people or children, unless they're all dead and forced into a servitude of undeath for the rest of their liv... ummm  beings?" He says regarding the fire and talking to the dog below who is also transfixed.


With a little whine at the sound of possible trapped children, Bigby moves forward, the fire seeming to not give as much fear as the rest of the mounts.
Tarmes Werthor
player, 58 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 8 Jan 2007
at 00:12
  • msg #177

Re: The Cold Lands: Taverns

The sight of the fire mesmerized Tarmes as the wagon made its way around the outskirts of the village. She stared at the burning buildings and studied each one as they passed as though looking for something familiar. "Blood and bloody ashes," she cursed, "It looks like every single building is aflame! Where is the bucket line? Where are the people trying to save their houses?" The girl continues to peer intently into the flames.

OOC: Would this be a village, a town, or a city? How big is it?
Mundin Granitearmour
player, 141 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Tue 9 Jan 2007
at 11:22
  • msg #178

Re: The Cold Lands: Taverns

Mundin, riding on his heavy warhorse, gaped in growing horror at the scene in front of him, as his face could no longer remain composed.  "Thamol!  See if there is something to tie the horses to that's away from the flames!  We'll need to search by foot at this point!"

Mundin then tries to scan the area to see if there is something else going on, trying to keep Fafnir from panicking at the flames.
Tarmes Werthor
player, 60 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 11 Jan 2007
at 17:07
  • msg #179

Re: The Cold Lands: Taverns

Following the directions of their leader, Tarmes hops out of the wagon and begins leading the horses back a ways. "I will take our wagon back away from the flames and will catch up in a few moments. You all may go on ahead." Once she gets a safe distance back from the fire the girl will tie the reigns to a tree and run to catch up.
Thamol Liadon
player, 183 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 11 Jan 2007
at 19:53
  • msg #180

Re: The Cold Lands: Taverns

Thamol follow the dwarves direction and see if he can find something to tie the horses to that's away from the flames.
Zar'Da
player, 35 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 11 Jan 2007
at 23:42
  • msg #181

Re: The Cold Lands: Taverns

Zar'Da jumps down from the wagon and draws his sword. Seeing as they are no longer going to be riding the horses the half-drow decides to follow the halfling into the town to try and cut the trip a bit short and to help out if anyone is in need.
"I will follow our halfling friend and make sure he stays out of trouble."
Lexis Nightflower
player, 22 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 12 Jan 2007
at 05:30
  • msg #182

Re: The Cold Lands: Taverns

"It might be a bad idea to seperate more than necessary." Lileth whispers quietly. She seems content to follow Mundin around for the time being, while still on the lookout for undead and other minions.
Depiron Holyquartz
player, 28 posts
Fri 12 Jan 2007
at 12:42
  • msg #183

Re: The Cold Lands: Taverns

And so does Depiron. The usually talkative person had turned sullen and broody.
Bigby
NPC, 20 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Fri 12 Jan 2007
at 13:02
  • msg #184

Re: The Cold Lands: Taverns

Pegging it off at 40ft move, the lead is easily on.
Flames all around. Dog and halfling senses attuned.
With a party behind them (okay quite a way behind them...)
The brave ones (foolish?) look for survivors!
Dm Kremti
GM, 8 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 02:02
  • msg #185

Re: The Cold Lands: Taverns

Penville and Bigby rushes ahead through the street of the villege, while Zar'Da runs after the pair on foot.  Mundin and the rest of group retreats back a few dozens of yards away from the fire around a bend, hiding the spooked animals from the blazing fire of the villege.






-K
This message was last edited by the GM at 02:20, Fri 19 Jan 2007.
Tarmes Werthor
player, 65 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 19 Jan 2007
at 03:27
  • msg #186

Re: The Cold Lands: Taverns

Trusting that the halfing and the half-drow know what they are doing, Tarmes trots around the outskirts of the village trying to see where the villagers have gone. "HELLO?! Anybody out there?!" She rushes ahead and constantly peers into the flames to see if there is anyone in there. Of course the young woman has not yet considered what she would do if she caught sight of someone.

03:26, Today: Tarmes Werthor rolled 20 using 1d20+3. Spot check.
Dm Kremti
GM, 10 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 04:05
  • msg #187

Re: The Cold Lands: Taverns

DM Fido:
Following the drow-blood's lead, the group went down to the city.  As they neared the buildings, their guesses were confirmed as the fire raged around most of the buildings, bringing them down to the ground in only a few minutes.  There were no bodies on the ground, and it's as likely a raid from orcs or even another town as the necromancer.  In fact, the only sign that might put the necromancer anywhere near the town was a few bodies walking around toward the southern end of the town.  It might not be unusual - the survivors going to the outskirts to watch the city burn to the ground - but they all moved with a normal pace, despite the heat and danger of staying in the city, and moved a bit too stiffly for comfort.

OOC: Well, there are about 10-20 people walking toward the southern end of the town, the one opposite you.  Follow them through the burning town - which might not appeal to the mounts - or walk around it.


OOC: Just reminding you that you do see some people, walking around normally towards the southern end of the town.

Also of note, they all seem to be totally oblivious to all of you.


-K
This message was last edited by the GM at 04:11, Fri 19 Jan 2007.
Thamol Liadon
player, 188 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 19 Jan 2007
at 11:43
  • msg #188

Re: The Cold Lands: Taverns

Thamol turns to Whitefeather.
"I need you to fly over the group of creature over their." The elf points to the group of humans.  "We need to know if they undead or unfriendly."
Thamol uses mental picture of zombies and great chasing him as idea of what the owl is looking for.
Penville
player, 122 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 19 Jan 2007
at 13:26
  • msg #189

Re: The Cold Lands: Taverns

Penville tries to make sense of what he sees, and his next course of action. A swift look behind sees a drow running at him, weapons drawn, whilest being surrounded by a village on fire and the likelihood of zombie hoardes on fire all around.

It must be a tuesday.

On he strives with Bigby, slower a pace, but ready for action, weapons loosened. Sling falling low and loaded, a handful of pebbles to be ready to meet any before hi who would cause them harm.
Dm Kremti
GM, 12 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 16:08
  • msg #190

Re: The Cold Lands: Taverns

The owl flies over the group of people to inspect, while Tarmes is going around to look for survivers from outside.  Penville and Bigby assesses the situation.

Tarmes does not find any sign of life inside the villege.  She does see some bodies, lying down still, some burning, looking quite dead.  Some of the bodies are in odd shape, as if there is no sniffness to the body, bend in quite odd angle or unnaturally flat.
OOC: By the way, can you (Tarmes, and anyone who joins her) tell me which side of villege you took?  You were all approaching the villege from south, so your choices to go around the villege to look from outside is west side or east side…


-K
This message was last edited by the GM at 16:15, Fri 19 Jan 2007.
Tarmes Werthor
player, 67 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 19 Jan 2007
at 16:36
  • msg #191

Re: The Cold Lands: Taverns

OOC: Wait. Time out. I went back and re-read the thread (which I should have done before) and it says that we were following a trail that was leading south. I take that to mean we were coming from the north and traveling southward. Also,
DM Fido:
OOC: Well, there are about 10-20 people walking toward the southern end of the town, the one opposite you.  Follow them through the burning town - which might not appeal to the mounts - or walk around it.

If the people are going toward the south end of town and that side is opposite us then we are on the north side.

A map would be nice right about now. If no map is available I will go around which ever side of the village looks the least flammable.

BTW: should I have put this in the OOC thread?



Tarmes slows to a stop and peers at something in the fire. ”Hey Depiron, you are a healer yes? What sort of bloody magic fire burns out people’s bones before their skin?” The blonde pointed to the bodies bent up in odd shapes. ”Those people do not have any bones in ‘em! Look at the way they are flat and bent up. Bane take me if I am wrong.”
Dm Kremti
GM, 14 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 18:06
  • msg #192

Re: The Cold Lands: Taverns

*scratch my head*  I'm trying to guestimate the size of this settlement.

It is infact true that you arrived from north side.  The fact that you can see the people on the south side makes it super tiny…tinier than I thought.  Using D&D rule, it makes the villege about 50 yards across or so…

OK, here's what I am going to do…

For the sake of what I'm trying to do where, I will enlarge the villege into the size I am working on.

Which means…you guys don't see the south side of the villege.  In fact, you see about 100 yards in and they are all burning houses and huts.  There appears to be more villege further than you can see.  Right now, you *don't* see Zar'Da, Penville or Bigby, (Anyone who was not involved in moving animals to safety lost them about 50 yards in) and it has been about a minute and a half since they went into the middle of the villege.

You guys don't see 10-20 people (Let's just say they are on the south side and you guys don't see'em).  You see a couple of wondering people slowly walking to the outskirts on the north side you guys are on.  Those are the ones Whitefeather is inspecting.

OK, carry on…



-K
Penville
player, 123 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 20 Jan 2007
at 00:06
  • msg #193

Re: The Cold Lands: Taverns

Moving on, the sights and sounds of the underground... or the fiery death and burny death, drive the unmasked, masked duo onwards. To new encounters and mayhaps a little interest in love? Unless they're zombies.
Thamol Liadon
player, 189 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 20 Jan 2007
at 01:17
  • msg #194

Re: The Cold Lands: Taverns

Thamol turns to other.  His face has look of discuss on it.
"The creature that are moving are not normal.  Whitefeather did not tell me but feel these maybe undead.  They move wrong.  We need get everybody together and deal with these creature."

Sorry about bad spelling I have limited computer access at moment.
Lexis Nightflower
player, 25 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 20 Jan 2007
at 04:59
  • msg #195

Re: The Cold Lands: Taverns

Lexis follows near the rear of the group, watching mostly behind them and to the sides. "This seems like the ideal place for an ambush. The smoke is making it difficult to see very far. I wish the others had not charged in so fast. We need to stick together if we are to save anyone here."
Zar'Da
player, 38 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 20 Jan 2007
at 16:14
  • msg #196

Re: The Cold Lands: Taverns

Zar'Da moved through the village trying hard to keep up with the little one and his canine mount. The heat was oppresive, causing him to drop the hood and scarf he used to hide his heritage. He huffed and puffed as he moved through the burning village, sweat running down his brow.
Dm Kremti
GM, 20 posts
*Meow meow*
Don't mess up.
Mon 22 Jan 2007
at 04:01
  • msg #197

Re: The Cold Lands: Taverns

Mundin yells as loud as he can to Tarmes, "Lass!  Lass!  We shouldn't spread out!  Let's go through the middle!", agreeing with Lexis.  "Those wondering people might be undead, but they are simply ignoring us and wondering around.  If they are real people, they are safe away from the fire.  Let's gather and chase those who went in already.", the dwarf makes the hand gesture to gather around.



-K
Penville
player, 126 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 22 Jan 2007
at 13:33
  • msg #198

Re: The Cold Lands: Taverns



Penville sees the people in need and his head tries to work out how to defeat so many combatants. Seeing them run for the imposing visage he represent, he wonders if mayhaps he is related to them? That being his first impulse.

Bigby however is charging in.

This results in the fact Penville follows, even if he's technically leading. The cruel twist of fate swapping the owner of master and mount. That's what you get for being friends with ya horsey... or dog.
This message was last edited by the player at 13:45, Mon 22 Jan 2007.
Zar'Da
player, 40 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 22 Jan 2007
at 13:40
  • msg #199

Re: The Cold Lands: Taverns

The half-drow stops and tries to catch his breath. He hears Mundin yelling and decides he agrees with the sturdy fellow.
"Come friends, I am here! I have lost sight of the little one!" he yells back to his companions.
Dm Kremti
GM, 22 posts
*Meow meow*
Don't mess up.
Mon 22 Jan 2007
at 15:24
  • msg #200

Re: The Cold Lands: Taverns

Penville and Bigby assesses the situation…


-K
Dm Kremti
GM, 23 posts
*Meow meow*
Don't mess up.
Mon 22 Jan 2007
at 16:39
  • msg #201

Re: The Cold Lands: Taverns

OOC: The group hears Zar'Da, while Bigby and Penville hears his voice, but not the meaning, by the way.  They can tell it's Zar'Da, and they can tell it's coming from behind.

-K
Thamol Liadon
player, 190 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 22 Jan 2007
at 17:45
  • msg #202

Re: The Cold Lands: Taverns

Thamol stick with the dwarf,  He has his owl whitefeather and wolf ruff with him.  He watches the wolf reaction as he know she does not like the smell of undead.  His horse he keeps with the other horses.  She know to stay went he asks.
Tarmes Werthor
player, 68 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 23 Jan 2007
at 20:04
  • msg #203

Re: The Cold Lands: Taverns

Tarmes skids to a halt and turns to see Mundin waving her back. She rolls her eyes and turns to jog back and, ”Chase them into the fire?! Had you too many mugs of ale last night Mundin? Still suffering a lack of good bleeding judgment?” But despite her protests, Tarmes runs to follow the rest of them in. ”What are we doing in here aside from trying to avoid getting cooked alive?”
Penville
player, 127 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Tue 23 Jan 2007
at 20:32
  • msg #204

Re: The Cold Lands: Taverns

Surging forward the forms of Penville and Bigby come to the aid of those before them. They are lost in the smoke, but a high shrilled voice can be heard amongst burning a smokiness:

"Ahoy, help be required but lady, fear not! Penville the..." he goes quiet obviously trying to find a fitting word "...halfiing? Is on the way!"
*Raaauuuf*
"AND Bigby the wonderdog!"
Dm Kremti
GM, 26 posts
*Meow meow*
Don't mess up.
Tue 23 Jan 2007
at 21:40
  • msg #205

Re: The Cold Lands: Taverns

Penville and Bigby ponders more option…

-K
Lexis Nightflower
player, 26 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 24 Jan 2007
at 01:49
  • msg #206

Re: The Cold Lands: Taverns

Lexis gives Tarmes a stare for a minute. "We should be fine as long as we stick together. There's space between the buildings. Just don't wander off into the smoke. Who knows what the necromancer might have left lurking around here."
Dm Kremti
GM, 27 posts
*Meow meow*
Don't mess up.
Wed 24 Jan 2007
at 03:40
  • msg #207

Re: The Cold Lands: Taverns

"Yes, lass, plus I just heard Zar'Da yellin' at us.  At least he can navigate inside., Mundin adds.

-K
Penville
player, 128 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Wed 24 Jan 2007
at 13:24
  • msg #208

Re: The Cold Lands: Taverns

Penville acts. His body and mind become sharp as a ninja.
None can see him, he is a master of he winds, the fire, the EARTH!
(And if anyone COULD see him, it would all go wrong)

Jumping off Bigby his voice can slightly be heard with the odd words above the fire: "Attack.... fire....take this....oww....woman!"

And contrary to poular belief, he is not drunk.
Dm Kremti
GM, 28 posts
*Meow meow*
Don't mess up.
Thu 25 Jan 2007
at 02:30
  • msg #209

Re: The Cold Lands: Taverns

The group starts to move through the main street of the villege, while the halfling and dog chases looters away...




-K
Tarmes Werthor
player, 70 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 25 Jan 2007
at 05:44
  • msg #210

Re: The Cold Lands: Taverns

OOC: Seeing as how we're not trying to be sneaky and don't really need someone to scout ahead in this situation, I'm fine with the DM suggested marching order.

"Animated skeletons? You boys are serious about this undead necromancer stuff then? Shades!" The sound of two daggers was almost lost in the crackle of flames as Tarmes armed herself. "Right then. Let us find 'em and kill 'em. Er...kill 'em again that is. We can not let 'em roam the streets and join the evil guy." She kept herself alert and looking all about for any movement.
Thamol Liadon
player, 192 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 25 Jan 2007
at 13:00
  • msg #211

Re: The Cold Lands: Taverns

OOC: I happy with the order.  Ruff would be beside Thamol.  Thamol has his sling ready.

"Keep close and wait for anything to come to us."
It clear the druid does not like what happened and creatures that been created at all.
Zar'Da
player, 45 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 25 Jan 2007
at 13:54
  • msg #212

Re: The Cold Lands: Taverns

Not one to usually work with others Zar'Da was torn between continuing on or waiting for the main portion of the group. He decided to eer on the side of caution and wait.
"I am here! Hurry so we may catch up with the small one! He may have rushed into something he is not ready to face alone!" he yelled hoping his voice would lead them to him.
Penville
player, 130 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 25 Jan 2007
at 19:28
  • msg #213

Re: The Cold Lands: Taverns

Jumping down Penville slowly pulls the body of the woman atop Bigby. Whilst difficult, Bigby can move slowly. Meanwhile Penville moves up, grabs the still breathing yet unconcious goblin and starts to drag him out, Bigby leading the way burdened and Penville and the goblin following.

The others will run off, but he had a prisoner and saved a girl. A pretty tidy rescue mission all in all!
Tarmes Werthor
player, 71 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 26 Jan 2007
at 21:04
  • msg #214

Re: The Cold Lands: Taverns

Zar’Da’s voice up ahead spurred Tarmes to move a little faster and she was strongly tempted to dart ahead of the rest of them. The only thing that stopped her was the fact that one can’t sneak past a fire. If there were bad guys or wild animals ahead she would have crept past them but a fire will burn you no matter how quietly you move. ”Well go go! Move faster you longbeards! Penville might have got himself on fire by now.” The tomboy actually sounded concerned for the welfare of that strange halfling and his dog.
Dm Kremti
GM, 32 posts
*Meow meow*
Don't mess up.
Sat 27 Jan 2007
at 02:43
  • msg #215

Re: The Cold Lands: Taverns

"OK lass, you are right.  We should catch up to the halfling and the dog as soon as we can.", with Tarmes prodding Mundin he decides to start running...as fast as the stubby dwarven legs can take him, along with Depiron.  After 15 seconds or so, which felt a lot longer than it actually is, you see the Zar'Da waiting, with his hood off.  Obviously the heat is making him take his covers off with sweat running down his forehead.  The halfling and the dog isn't here, and you can't see or hear him, nor any sign of survivers so far.  Only the occasial husks of human flesh and burning houses.  "Lad, do you know where the lil'un and his dog are?", Mundin asks Zar'Da.


-K
Lexis Nightflower
player, 27 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 27 Jan 2007
at 05:33
  • msg #216

Re: The Cold Lands: Taverns

Lexis follows at the rear of the group. She spends more time watching behind the group than where they are going, trusting Mundin not to lead them astray.
Depiron Holyquartz
player, 32 posts
Sat 27 Jan 2007
at 07:28
  • msg #217

Re: The Cold Lands: Taverns

"We better be careful," Depiron spoke up for the first time in a long while. "It looks like we might be having undead on our hands."
Zar'Da
player, 46 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 27 Jan 2007
at 18:01
  • msg #218

Re: The Cold Lands: Taverns

"I would have to agree with our dwarven friend. There do not seem to be enough dead laying about to fill all these houses." the half-drow proclaimed as he stood there sweltering."I do suggest we move on and quickly before I broil to death inside my armor. I dressed for the cold not this heat. The halfing should be somewhat near.
Withough waiting Zar'Da began moving on once again.
Tarmes Werthor
player, 72 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 28 Jan 2007
at 07:04
  • msg #219

Re: The Cold Lands: Taverns

Tarmes still looked as comfortable now as she had been on the trip thus far. A plume of smoke blew in her face causing her a small coughing fit, but otherwise the blonde made ignoring the heat look effortless. She moved ahead as soon as those in front of her made space. "Onward then! That Bigby could carry Penville a long way by now. Let us hope the runt is still within earshot." Cupping her hands to her mouth, Tarmes called out ahead, "PENVILLE! PEEENNNVILLLLE!"
Dm Kremti
GM, 34 posts
*Meow meow*
Don't mess up.
Sun 28 Jan 2007
at 15:57
  • msg #220

Re: The Cold Lands: Taverns

"PENVILLE! PEEENNNVILLLLE!", Penville and Bigby hears a female voice coming from behind.  Sounds possibly Tarmes, and she sounds like not too far behind, but still pretty hard to hear.

-K
Penville
player, 131 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 29 Jan 2007
at 13:57
  • msg #221

Re: The Cold Lands: Taverns

Whilst sitting down and rubbing his head was the best chance for a bright idea to come, the impending fire and likihood of undead swarms (or Aleeean abduction, if you believed the bards in the 'Mad hatters' guild), either didn't swell him with warm ideas.

Hearing a woamn cry, Penville is about to jump into frantic action. Until even his keen mind realises that if a lady in peril knows his name, she might not be in peril and they might just be looking for him? Anyways, he could come back for her!
Dm Kremti
GM, 37 posts
*Meow meow*
Don't mess up.
Mon 29 Jan 2007
at 17:01
  • msg #222

Re: The Cold Lands: Taverns

Again, Penville and Bigby ponders the situation…


-K
Dm Kremti
GM, 38 posts
*Meow meow*
Don't mess up.
Tue 30 Jan 2007
at 04:18
  • msg #223

Re: The Cold Lands: Taverns

Now Tarmes and Zar'Da leading the group ahead of the dwarves, withi 30 seconds they spot the halfling and the dog and soon notice they are not alone.  Those two are joined by a human female, and a goblin male, both of whom appear unconscious from the distance.  Penville is trying to put the unconscious human woman on the back of Bigby, and it looks a bit tricky balancing act.

As the group approaches the leading pair, you note that the woman is medium and sturdily built, with simple farmer's clothes, her nails short and dirt in her nail, hair bunned up, looks like just got back from work.  She has slight bruises and burns, but no apparent blood or major injury you can see.

The goblin, lying face down on the ground, has a big bump on the back of his head and is wearing wolf's hide perfect for winter travel in this region.

You also see some sacks and scattered goods around, apparently dragged out of one of the hut.  Nothing very valuable, but valuable enough for new settlement who just had the first harvest.  Sacks of wheat, potato, beans, etcs, this year's bounty, and next year's seed for new crops.

-K
Zar'Da
player, 47 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 30 Jan 2007
at 13:25
  • msg #224

Re: The Cold Lands: Taverns

Zar'Da breathed a sigh of relief when he saw the halfling was fine. As they moved closer he saw the scene laid out before them and acted. He quickly threw off his pack and removed a length of rope. He then moved to the goblin and bound the small creature for questioning later.
"It would seem you are a hero this day my little friend." he said to Penville as he bound the goblin.
Penville
player, 133 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Tue 30 Jan 2007
at 20:07
  • msg #225

Re: The Cold Lands: Taverns

Penville, glad to see the others, lets one of them deal with the goblin and women. Poor Bigby trying his best but the larger being isn't easy for the dog to carry.

Pointing the opposite way, "There were another two, no three, no two, I think two goblins that went that way. Got one but thought I'd best leave the others in hope of getting the women without a fight. Though he might be good to question as he doesn't seem to fit the idea of the necromancer. I mean he's not a goblin zombie is he? I think he said Oww and zombies don't do that do they? Well come on what are you all standing around for? Lets get out this fire, other than these two I've not seen anyone else!" He says swinging the sling with pride, yet also to ensure it's still fuctional as he looks around.

Jumping on top of Bigby, he is ready to take the lead again, albeit closer to the group, whilst they drag the bodies out.
Tarmes Werthor
player, 74 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 30 Jan 2007
at 22:39
  • msg #226

Re: The Cold Lands: Taverns

Tarmes nodded in a satisfied way and slapped Penville roughly on the back, ”Good work short-stuff. You kept yourself from getting dead and you even left a couple for the rest of us.” She chuckled and then moved back to follow behind Zar’da. ”What is the plan now Mundin? Are we really gonna go looking for skeletons to kill...or whatever you do to thinks that should already be dead?” One again the blonde began looking left and right for any signs of anything interesting.

17:37, Today: Tarmes Werthor rolled 16 using 1d20+3. Spot check.
Lexis Nightflower
player, 28 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 30 Jan 2007
at 23:18
  • msg #227

Re: The Cold Lands: Taverns

Lexis puts her daggers away and grabs several of the larger sacks. She carries as much as she can with out slowing down past the dwarves. "We should save their supplies in case there are other survivors. It's bad luck to let food go to waste. We can always use it if there aren't any survivors."
Thamol Liadon
player, 195 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 31 Jan 2007
at 01:58
  • msg #228

Re: The Cold Lands: Taverns

Thamol move over to girl.  He is kind and gental.  He looks the girl over to see if she alright.
Dm Kremti
GM, 39 posts
*Meow meow*
Don't mess up.
Wed 31 Jan 2007
at 02:32
  • msg #229

Re: The Cold Lands: Taverns

Tarmes looks around and look for anything unusual, but aside from the two unconscious bodies and a couple of sacks full of farmer's possesion, only thing she sees are what she's found so far.  Occasional human husks and burning huts.

OOC: So, whichever way you all decides to go, give me some idea of marching order and who's holding who (human body, goblin body, and a couple of sacks weighting 50 pound contents each.

-K
Tarmes Werthor
player, 76 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 31 Jan 2007
at 03:56
  • msg #230

Re: The Cold Lands: Taverns

OOC Notes: I'll carry a sack. Since we're not likely to run into any traps in a burning village, I will be fine toward the rear of the party. Don't forget we have a wagon and horses to go back for.
Zar'Da
player, 48 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 31 Jan 2007
at 13:05
  • msg #231

Re: The Cold Lands: Taverns

After tieing up the small creature Zar'Da readjusts his hood and scarf so they cover his face once again. He turns to the two dwarves and says,"Could one of you two carry this little bag of filth. I will be more than happy to take point and get us out of here before we fry."

With that the half-drow turns and begins moving in the same direction they have been moving along in.

OOC:I will take point until we get out of the fire.
Penville
player, 135 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 31 Jan 2007
at 13:42
  • msg #232

Re: The Cold Lands: Taverns

Moving alongside the drow evil-being-of-doom (who seemd quite nice actually for an evil-being-of-doom) Penville takes point as well, ready to alert those behind or clear the way ahead.

With no real notion of the quickest way out, going onwards seemed the best, to find the goblins and any others they'd taken, or just other survivors.  "Are you any good at questioning people then? Or do you think one of the others would? I heard some dwarves eat goblins, so it might not be a good idea to let them do it." He says with a serious face, looking ahead and sling ready, battle axe in the other hand with a fistful of stones.

(OOC: Bigby moves 40ft so I'm a good scout)
Thamol Liadon
player, 196 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 31 Jan 2007
at 15:14
  • msg #233

Re: The Cold Lands: Taverns

Thamol will take up rear.  With his armor and fighting ability he be good protecting the group from behind.  With ruff sent as well.
Zar'Da
player, 49 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 31 Jan 2007
at 16:40
  • msg #234

Re: The Cold Lands: Taverns

Zar'Da looked down at Penville astride his dog-mount, his eyes squinting slightly.
"I could question the goblin. My appearance afords me a certain...leverage when dealing with evil creatures. I might be able to drag something out of him once we are safe."
Dm Kremti
GM, 42 posts
*Meow meow*
Don't mess up.
Thu 1 Feb 2007
at 02:43
  • msg #235

Re: The Cold Lands: Taverns

The group starts moving towards the other side of the town.  For a little while, you all still see no other sign of life.  But within 15 seconds, you see you are approaching the southern end of the town, and shortly after that a cart right in the middle of the street at the end of the town apparently blocking the way.  You don't see anything else, but cart appears to be fully loaded with who knows what.  Penville, Bigby and Thamol spot the cart first, and it's about 90 yards away when those three spot the cart.

OOC: for now, I'm assuming Bigby is carrying the woman and Penville, Mundin and Depiron is holding the goblin, and Lexis and Tarmes are carrying the sacks.  Zar'Da is taking the point, Penville and Bigby next, then dwarves + gobbo, then two rogues, and Thamol is taking the rear with Ruff.  Let me know if that order sounds fine.

-K
Penville
player, 136 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 1 Feb 2007
at 12:48
  • msg #236

Re: The Cold Lands: Taverns

Penville slowly moves under the extra weight, Penville walking alongside and keeping a hand on the body to stop her slipping or falling. "As this is the only way to go, we can assume the goblins came this way, or are about to ambush us" Penville says stating the obvious for most people.

OOC Whats the jump check to get up onto the cart?
Zar'Da
player, 50 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 1 Feb 2007
at 14:40
  • msg #237

Re: The Cold Lands: Taverns

Zar'Da moved along carefully, the feeling of an ambush creeping over him even before Penville had mentioned it. He continued on watching the burning buildings and the cart with much interest.
Dm Kremti
GM, 43 posts
*Meow meow*
Don't mess up.
Thu 1 Feb 2007
at 14:42
  • msg #238

Re: The Cold Lands: Taverns

OOC: A few things...

The goblins did indeed run this way...
Technically speaking, one could run through in between the burning huts and houses to the side direction, but you probably don't recommend it unless you are really fast or somehow not hurt by being vicinity of the fire...
Let's say from this distance you measure the cart is large (occupies 10'x10' square) and 4ft high (loaded with some crap you can see from this distance, but not sure what they are).  Assuming you get running start (must have 20' movement before you attempt running start jump), that'd be DC 16 jump to get 4' high, on top of some crap.


-K
Thamol Liadon
player, 197 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 1 Feb 2007
at 16:08
  • msg #239

Re: The Cold Lands: Taverns

Do you want me to send Whitefeather to have look to see if anybody is behind the cart?
Zar'Da
player, 51 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 1 Feb 2007
at 21:28
  • msg #240

Re: The Cold Lands: Taverns

"That would be a good idea that way we are not surprised."
Lexis Nightflower
player, 29 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 1 Feb 2007
at 22:24
  • msg #241

Re: The Cold Lands: Taverns

Lexis cautiously approaches the cart with the others. Her eyes dart back and forth looking for any sign of goblins or undead as she sways a little under the weight of the supplies. Still, Lexis is ready to drop the sacks she is carrying and fight should the enemy show their face.
Tarmes Werthor
player, 77 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 1 Feb 2007
at 23:05
  • msg #242

Re: The Cold Lands: Taverns

Tarmes whispered to the group, ”I have been in an ambush or two. I would wager any ugly, stinking, filthy goblins trying to set up an ambush already know we are here, Thamol. Make sure your bird does not get an arrow through his skull if he flies over there.” Tarmes looked at the space between the buildings. ”Penville, think you and four-legs there can get through that gap and circle around behind the fugly goblins?”
Thamol Liadon
player, 198 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Feb 2007
at 00:35
  • msg #243

Re: The Cold Lands: Taverns

Thamol send Whitefeather off to see if he can spot goblins.
Dm Kremti
GM, 45 posts
*Meow meow*
Don't mess up.
Fri 2 Feb 2007
at 01:09
  • msg #244

Re: The Cold Lands: Taverns

The owl flies up and soon it's hard to see it against the darkening sky with all the nearby light from the fire.

-K
Thamol Liadon
player, 199 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Feb 2007
at 02:00
  • msg #245

Re: The Cold Lands: Taverns

Thamol turns to others.
"It seems the little green things are waiting for us"
Tarmes Werthor
player, 78 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 2 Feb 2007
at 16:12
  • msg #246

Re: The Cold Lands: Taverns

The blonde nods and considers the information that Whitefeather has verified. ”You were right short-stuff,” she says to Penville, ”the ones who got away did set up an ambush for us. Bloody green cretins.” A wicked grin forms on her full lips. ”More bloody after we get done with ‘em. Right Thamol? I say we go give ‘em some new bodily openinings."

Dropping the sack and checking her daggers, Tarmes gets ready for a battle. "I am not much for jumping into the middle of things in a fight.” She casually tosses a dagger in the air, letting it flip twice, and catches it again. ”I would rather just throw things at ‘em.”
Thamol Liadon
player, 200 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Feb 2007
at 17:23
  • msg #247

Re: The Cold Lands: Taverns

"I feel that we need to remove these creartures form the village.  Does anybody have plan?

OOC:
1) Can I see them enought to get magic missile off?
2) PM
Dm Kremti
GM, 47 posts
*Meow meow*
Don't mess up.
Fri 2 Feb 2007
at 17:58
  • msg #248

Re: The Cold Lands: Taverns

No one except Whitefeather who flew to get closer to inspect has actually seen any goblin yet, and at the moment, you are 90 yards (270 feet) away from the cart, so assuming goblins are around the carts, you are nowhere near close enough for magic missiles' range, not to mention you can't cast the spell if you don't see the target.


-K
Thamol Liadon
player, 201 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Feb 2007
at 18:37
  • msg #249

Re: The Cold Lands: Taverns

PM
Dm Kremti
GM, 48 posts
*Meow meow*
Don't mess up.
Fri 2 Feb 2007
at 19:29
  • msg #250

Re: The Cold Lands: Taverns

You hear nearby building creak slightly, and then its roof collapses immediately after.  It was one of the larger structures of this villege, and couldn't support its weight with weakened structure from the fire.  It might have been a place of worship, but hard to say without actually going inside...


-K
Zar'Da
player, 52 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 2 Feb 2007
at 20:22
  • msg #251

Re: The Cold Lands: Taverns

"It would seem we don't have much of a choice no matter what. We can not stay in the town as it burns down around us and we need to go forward, unless we want to try and go back the way we came and circle around. That would take a bit and they might catch on and leave. I do not want to let a band of goblins wander about the countryside to do this again. We know they are there so their element of surprise is gone. I say we go to greet these creature head on." the half-drow says, his grip on his sword and shield tightening.
Tarmes Werthor
player, 80 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 3 Feb 2007
at 15:43
  • msg #252

Re: The Cold Lands: Taverns

"That makes two of us. Lets go cut 'em to pieces." Tarmes looks ready to run over and handle the whole thing by herself.
Penville
player, 138 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sat 3 Feb 2007
at 15:45
  • msg #253

Re: The Cold Lands: Taverns

"I can jump over on Bigby and give them something to think about!" He grins. Patting Bigby who is staring at the exact dynamics of the situations, where to spring fro, to and the angle of elevation for the perfect attack.

Penville grins in a dopey fashion.
Lexis Nightflower
player, 30 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 3 Feb 2007
at 16:35
  • msg #254

Re: The Cold Lands: Taverns

"Mundin, Penville, and Zar'Da seem to be the best armored. Perhaps you should go in first. Tarmes, Depiron, Thamol, and myself can hang back a bit and maybe even flank the enemy." Lexis suggests as she sets her own sacks down and stretches preparing for combat.
Dm Kremti
GM, 52 posts
*Meow meow*
Don't mess up.
Sun 4 Feb 2007
at 00:45
  • msg #255

Re: The Cold Lands: Taverns

The group moves ahead slowly, prepared for the ambush.  You close to 50 yards away from the cart, where you think you think the ambush happens if you are any closer.  You still don't see goblins yet.

OOC: So, Lexis dropped the sacks...shall I assume the unconscious bodies and the other sack was left behind for the impending combat?  Also, Thamol, do you want Whitefeather back with you, or have him up above the goblins? 

Legend:
CT: Cart, which is large (occupies 10'x10') and 4' tall
~~: Burning Building Walls.  If you go in the square any time, you will take 1d6 fire damage, and possibility of catching fire.  If you are 5' away from it at the beginning of your turn, you will take 1d6 non-lethal fire damage (Meaning, you can move through the squares 5' away from those fire without taking damage as long as you don't end your movement there)
++: Trees, gives cover to those inside the square
Pn: Penville and Bigby
ZD: Zar'Da
Md: Mundin
Dp: Depiron
Tm: Tarmes
Lx: Lexis
Th: Thamol
Ru: Ruff

01020304050607080910111213141516
A++++A
B++++CTCT++++B
CCTCTC
DD
EE
F~~~~F
G~~~~~~G
H~~H
I~~I
J~~J
K~~~~K
L~~~~~~L
M~~M
N~~N
O~~O
P~~~~P
Q~~~~~~~~Q
R~~R
S~~S
T~~T
U~~~~U
V~~~~V
W~~~~W
X~~~~X
Y~~~~~~Y
Z~~~~Z
AAAA
AB~~~~AB
AC~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AGZDPn~~AG
AH~~~~~~~~~~Md~~AH
AI~~~~AI
AJ~~Dp~~~~~~~~AJ
AK~~~~~~~~~~TmLx~~AK
ALThRu~~AL
AMAM
01020304050607080910111213141516


-K
Thamol Liadon
player, 202 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 4 Feb 2007
at 01:06
  • msg #256

Re: The Cold Lands: Taverns

Thamol calls his owl back.  He knows how much the bird hates the cold so only sends him out for a little time.
Zar'Da
player, 53 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sun 4 Feb 2007
at 15:21
  • msg #257

Re: The Cold Lands: Taverns

Lexis Nightflower:
"Mundin, Penville, and Zar'Da seem to be the best armored. Perhaps you should go in first. Tarmes, Depiron, Thamol, and myself can hang back a bit and maybe even flank the enemy." Lexis suggests as she sets her own sacks down and stretches preparing for combat.


"I agree. We are better equipt to take the brunt of the fighting. I have a few...abilities granted to me by my Bronze mistress. If you stay within a few feet  of me then these will be granted to you also." Zar'Da says as he begins to get a bit antsy.

OOC:All companions within 30' of me are granted whatever Draconic Aura I possess at the time.
Penville
player, 140 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 5 Feb 2007
at 13:34
  • msg #258

Re: The Cold Lands: Taverns

"Right, I can get over the top with Bigby, but it means leaving the unconcious lass and gobbo here, and that's not good, we need at least one person to make sure they're alright, or unconcious." He says, kicking the goblin and listening for any groans of conciousness. "That should keep him out a litle longer. Now I was going to question him, but if we're ging to get attacked by the rest, how about we charge and overpower them, they are only goblins after all." He eyes the others, it seems in the face over overwhelmingly good odds, this little guy can actually pretend to have a backbone.
Zar'Da
player, 54 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 5 Feb 2007
at 16:27
  • msg #259

Re: The Cold Lands: Taverns

"Let us stop talking and get this over with. If these goblis started this fire then they need to pay, and pay they shall!" Zar'Da said, his bloodlust beginning to get the best of him. Without another word he begins to advance on the cart.
Penville
player, 141 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 5 Feb 2007
at 16:53
  • msg #260

Re: The Cold Lands: Taverns

Watching him go forward in bloodlust Penville turns to exchange a worried glance at the others, whispering: "So if these dark elves ARE so bad, might he turn on us halfway through the...?" However Bigby by this point was roaring ahead, the thought of little mites like Penville being tormented, tortured or burned, driving him on.

If a charge action can be taken, will charge over the top of the cart, otherwise will stop atop it and let Penvilel take a shot (if allowed) with his sling.
Thamol Liadon
player, 203 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 5 Feb 2007
at 19:27
  • msg #261

Re: The Cold Lands: Taverns

Thamol will keep an eye on goblin and girl.
Dm Kremti
GM, 59 posts
*Meow meow*
Don't mess up.
Tue 6 Feb 2007
at 01:55
  • msg #262

Re: The Cold Lands: Taverns

Approaching the cart, Bigby with his keen sense first notices a wolf behind the cart, then Zar'Da.  In fact, Bigby notices a goblin on the wolf, plus several other goblins amongst the tree by the cart and another goblin by the wolfrider.  They already see you approaching, and the ones amongst the trees readies their slingshots...

OOC: The monsters rolled very well on initiative... they go at init 21. :p
20:37, Today: Dm Kremti rolled 21 using 1d20+1. Initiative.
Go ahead and roll initiative, and start kicking their butt :D




Legend:
CT = Cart, which is large (occupies 10'x10') and 4' tall
~~ Burning Building Walls.  If you go in the square any time, you will take 1d6 fire damage, and possibility of catching fire.  If you are 5' away from it at the beginning of your turn, you will take 1d6 non-lethal fire damage (Meaning, you can move through the squares 5' away from those fire without taking damage as long as you don't end your movement there)
GW Goblin mounted on a wolf
G1 Goblin
G2-5 Goblins behind trees
Pn Penville and Bigby
ZD Zar'Da
Md Mundin
Dp Depiron
Tm Tarmes
Lx Lexis
Th Thamol and Whitefeather
Ru Ruff

01020304050607080910111213141516
AG5GWG1G4A
B++G2CTCTG3++B
CCTCTC
DD
EE
F~~~~F
G~~~~~~G
H~~H
I~~I
J~~J
K~~~~K
L~~~~~~L
M~~M
N~~N
O~~O
P~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
SZDPn~~S
TMd~~T
U~~~~~~~~~~U
V~~Dp~~V
W~~TmLx~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
ALThRu~~AL
AMAM
01020304050607080910111213141516

Lexis Nightflower
player, 32 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 6 Feb 2007
at 02:41
  • msg #263

Re: The Cold Lands: Taverns

Lexis studies the goblins ahead carefully. She takes a slow breath, calming herself down in the face of the enemy, and waits for her companions to advance before doing so herself.
Thamol Liadon
player, 205 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 6 Feb 2007
at 11:51
  • msg #264

Re: The Cold Lands: Taverns

Thamol waits at his place to see if he can help with some spells.

OOC: Could you pls tell me what I can see and if any are in magic missle range (110 ft).

If I can I move forward with both goblin and girl so get in magic missle range.
Zar'Da
player, 55 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 6 Feb 2007
at 13:28
  • msg #265

Re: The Cold Lands: Taverns

Seeing the sneaky little creatures trying to set up and ambush spurs Zar'Da into action. He levels his shield in front of him and charges towards the cart.

Initiative:21
Move as far and as fast as possible, movement is 20'
Tarmes Werthor
player, 82 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 6 Feb 2007
at 15:31
  • msg #266

Re: The Cold Lands: Taverns

15:24, Today: Tarmes Werthor rolled 6 using 1d20+3. Initiative.

Since the cold has not been bothering her, Tarmes takes off her winter coat for more ease of movement. Now wearing only her shirt and vest, the young woman draws two daggers, one of them quite shiny and intricately diesigned. She follows along next to Lexis and looks for targets to throw her daggers at.
Dm Kremti
GM, 60 posts
*Meow meow*
Don't mess up.
Tue 6 Feb 2007
at 15:46
  • msg #267

Re: The Cold Lands: Taverns

OOC: If it wasn't clear, one square = 5' x 5'.

Thamol, you are good 180' away or so away from the cart, you are going to have to get much closer, and you'll have to move the girl and goblin behind most likely.  The girl weighs 100 lbs, and goblin weighs 30lbs.  You are not gonna be able to drag two bodies and move fast enough to get involved in the combat.

You guys can simply give me the coordinates for the movement, by the way.

Zar'Da, when you say 'as fast as possible', are you actually running?

If you run, you can move 80' (20' x 4) in one round.  However, that will leave you flat-footed.

If you don't want to be flat-footed, you can make double-move (Use both move action and standard action as your 20' movement) and move 40' total.


-K
Thamol Liadon
player, 206 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 6 Feb 2007
at 18:23
  • msg #268

Re: The Cold Lands: Taverns

Thamol will give his back pack to ruff.  He will then pick up goblin and girl.
This will make Thamol heavy loaded.  He then move 20ft so AH.
Tarmes Werthor
player, 83 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 6 Feb 2007
at 19:17
  • msg #269

Re: The Cold Lands: Taverns

OOC: Assuming Zar'Da moves 40ft he will end up in K8 or there abouts. Since I'm planning on staying close behind the frontline fighters I'll end up in M8 or M7. If the front line does something different then I'll write something new.
Dm Kremti
GM, 61 posts
*Meow meow*
Don't mess up.
Tue 6 Feb 2007
at 20:07
  • msg #270

Re: The Cold Lands: Taverns

OOC: ::nods::  I figure Zar'da's action is sort of important, especially since he's going before the gobbos too…which is why I asked if he's running.

-K
Zar'Da
player, 56 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 6 Feb 2007
at 21:41
  • msg #271

Re: The Cold Lands: Taverns

OOC: Sorry, work has been hellish! Yes, I want to move at a run, which I think is either 3 or 4 times my normal move, still not great but I want to get there as fast as possible.
Dm Kremti
GM, 62 posts
*Meow meow*
Don't mess up.
Tue 6 Feb 2007
at 22:12
  • msg #272

Re: The Cold Lands: Taverns

OOC: Up to 4 times the speed and straight line, which can get you to C09 or C06 or right in front of the cart...:D

-K
Bigby
NPC, 26 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Tue 6 Feb 2007
at 22:55
  • msg #273

Re: The Cold Lands: Taverns

(OOC: With things and the maps making things clearer)

CHAAAAAAAAAARRRGGGGEE!!!

Charge action to C9 with Bigby taking a bite and Penville taking a swing (at the end of the action?)

Bigby: To hit 18, Damage 8, Lousy 9 to trip if still alive.
Penville: To hit 22, Damage 3
Zar'Da
player, 57 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 7 Feb 2007
at 02:50
  • msg #274

Re: The Cold Lands: Taverns

OOC:C06 it is then.
Dm Kremti
GM, 63 posts
*Meow meow*
Don't mess up.
Wed 7 Feb 2007
at 03:31
  • msg #275

Re: The Cold Lands: Taverns

OOC: Sorry, it was a typo.  Can't quite make it to C06.  I meant D06.  D06 OK for you?

-K
Zar'Da
player, 58 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 7 Feb 2007
at 15:29
  • msg #276

Re: The Cold Lands: Taverns

OOC:That's cool.
Lexis Nightflower
player, 33 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 7 Feb 2007
at 20:04
  • msg #277

Re: The Cold Lands: Taverns

Seeing the others advance, Lexis advances behind them. (I'd like to double move to K08 behind the others.)
Dm Kremti
GM, 65 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 04:27
  • msg #278

Re: The Cold Lands: Taverns

The dark elf rushes towards the goblins with his shield braced in front of him, and his seem to have a feint aura around him and his vicinity, which appears to intensify for the coming conflict.  Suddenly, the goblin mounted on a wolf yells, "Kubrut!", and the 4 godblins open fire on the rushing dark elf, two of which hit Zar'Da on the shoulder and leg, causing a bruise (Take 4 points of damage total).  Two of the goblins in the trees are unable to get a good angle, and opens up on the next incoming adventurer...and his riding dog!  Fearing the charging dog and halfling, their shot was half-hearted and misses its mark, and the dog and halfling proceed to make a quick breakfast of the first goblin.  They appear a little hesitant, but the wolfrider appears to be leading the fight.  More goblins are on the side as Zar'Da and Penville finds out, and two of them are holding little tiny wooden axe painted red and a group of four skeletons are moving awkwardly through the narrow alley towards the adventurers...


OOC: 21:28, Today: Dm Kremti, on behalf of Depiron Holyquartz rolled 16 using 1d20+1. Initiative.
21:28, Today: Dm Kremti, on behalf of Mundin Granitearmour rolled 5 using 1d20. Initiative.


Initiative:
Zar'Da 21 (+2)
Goblins 21 (+1)
G4 Goblin 12
Penville'n'Bigby 11
Lexis 10 (Held Action until Penville went, assuming you wanted to after these two...)
Tarmes 6
Mundin 5
Depiron 4 (Held action until Mundin went)

01020304050607080910111213141516
ZY++++ZY
ZZ++++ZZ
AG5GWG1G4++A
B**++G2CTCT++++****B
CCTCTPnC
DG7G6ZDMdG8G9D
EE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~SkSkH
ISk~~~~~~~~I
JSk~~J
K~~~~~~~~~~TmLx~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
NDp~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~ThRu~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516



Legend:
CT = Cart, which is large (occupies 10'x10') and 4' tall
~~ Burning Building Walls.  If you go in the square any time, you will take 1d6 fire damage, and possibility of catching fire.  If you are 5' away from it at the beginning of your turn, you will take 1d6 non-lethal fire damage (Meaning, you can move through the squares 5' away from those fire without taking damage as long as you don't end your movement there)
GW Goblin mounted on a wolf
G1 Goblin
G2-5 Goblins behind trees
++ Trees
** Low bushes
Sk Skeletons
Pn Penville and Bigby
ZD Zar'Da
Md Mundin
Dp Depiron
Tm Tarmes
Lx Lexis
Th Thamol and Whitefeather
Ru Ruff


-K
This message was last edited by the GM at 15:47, Thu 08 Feb 2007.
Bigby
NPC, 27 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Thu 8 Feb 2007
at 09:26
  • msg #279

Re: The Cold Lands: Taverns

Penville starts a woeful chant, combining death stories and tactics as he goes. He waves his battleaxe, wich still looks much too big to use properly by the little guy, and he does indeed seem to be having problems.

"Woe is the way we walk this earth. Zazabinks, off to the left!
And though we walk in death sacred vegetable patch, take out the clerics, the ones with the, feeling mightily eaten by bandicoots and the occasional snail, do we demise. Death to the greeenskins, at least those that are trying to kill us."


An affected ally (anyone who can hear) receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

Moving forward, Penville expertly moves his mount, who appears to know exactly what is expected of him. Bigby spits out one goblin leg to replace it with another.

Move to B9. Penville waves his weapon ineffectively whilst invoking bardic dribble. Bigby 23 to hit for 10 damage! Woot!
This message was last edited by the player at 17:17, Thu 08 Feb 2007.
Zar'Da
player, 60 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 8 Feb 2007
at 14:29
  • msg #280

Re: The Cold Lands: Taverns

Zar'Da shakes off the sling bullets as irritation and moves forward. He engages the first goblin he comes across (5 foot step to C06), his long, slightly curved sword slashing at a downward angle across the stinky creatures body.
This message was last edited by the player at 20:13, Thu 08 Feb 2007.
Thamol Liadon
player, 209 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 8 Feb 2007
at 17:57
  • msg #281

Re: The Cold Lands: Taverns

Thamol direct his hands forward and cast a magic missile.  He forgot something.  A movement in the middle of it and somehow it does not work.

OOC: Arcane Failure.

Tarmes Werthor
player, 85 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 8 Feb 2007
at 19:40
  • msg #282

Re: The Cold Lands: Taverns

”Ashes! We’ve got company! Skeletons coming in from the alleys!” Tarmes continues forward and takes up a position just beside Zar’Da and the cart (Move to D07) She takes the fancy engraved dagger by the blade and whips it toward one of the green uglies not too far off. ”Take that!”

14:35, Today: Tarmes Werthor rolled 16 using 1d20+9. Throw dagger @ G5
14:36, Today: Tarmes Werthor rolled 4 using 1d4+3. Damage: Dagger.

This message was last edited by the player at 19:42, Thu 08 Feb 2007.
Lexis Nightflower
player, 35 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 9 Feb 2007
at 04:40
  • msg #283

Re: The Cold Lands: Taverns

Lexis moves a step forward (10' to I08), but waits for the slower cleric to catch up. She brandishes a dagger and will take a swipe at any enemy that comes within range. "I think these undead are your specialty Depiron."
This message was last edited by the player at 04:41, Fri 09 Feb 2007.
DM Kremti
GM, 75 posts
*Meow meow*
Don't mess up.
Sat 10 Feb 2007
at 04:13
  • msg #284

Re: The Cold Lands: Taverns

OOC: OK, the order of the turn is a little awkward, so I'm going to chenge it a little.  Right now (Turn 2, Initiative 11 BEFORE Penville and Bigby goes), Zar'Da and monsters have taken their actions.  Now, your actions happen but because of the actions taken by the goblins, your decision making might change a little (Especially Bigby and Penville, who can potentially be tripped).  So, I updated until this point, and then we'll see what happens to monster attacks and then resolve the player actions.

Since I've worked monster actions, and waiting for player actions, if Zar'Da can give me his action for turn 3, that'd be great.  That way, I can deal with all the player actions, then monster actions, and after I update, you guys all see what happened during monster actions.  As soon as Penville and Zar'Da posts, I'll try to update during the weekend before Monday.


Zar'Da's curved sword slices deeply into the shoulder of the nearby goblin and the impact brings the greenskin's body down to the ground.  The wolfrider yells, "You imbiciles!  Assist me!" in Goblin (Those who don't understand Goblin gets the general idea still...) and they swarm the dark-elf, and halfling and his dog with their daggers drawn.  The goblins around Penville start waving their daggers at him, attempting to distract, and the wolfrider swings his morninstar to Penville, but despite the helps from the goblin henchmen, the wolfrider's swing misses high.  The wolf, on the other hand though, plows its fang into Bigby's forelimb.  One of the goblin with little wooden axe (G7) grawls as he draws his morningstar, while the other one yells, and you are pretty sure he is cursing at you.  The skeletons shambles and tries to overwhelm the priest of Moradin and the Lexis

The wolf bit Bigby.  The attack roll is 21.  Penville has an option of making a ride check (DC22) to nagate the hit to Bigby using Mounted Combat feat.  If the attack hits, Bigby takes 4 points of damage, and wolf gets the trip attempt.  Wolf trip check is 21 (He rolled well...)  Remember Bigby gets +4 for being four-legged creature opposing the trip attempt

Everyone except Thamol Will save DC 12.  If you fail, you take -1 to hit and -1 to fear penalty.


01020304050607080910111213141516
ZY++++ZY
ZZ++++ZZ
A++++++A
B**++G5CTCTGWG1++****B
CG6ZDCTCTPnG4C
DG7TmMdG8G9D
EE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~SkH
ISkLxSk~~~~~~~~I
JSkDp~~J
K~~~~~~~~~~~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
N~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~ThRu~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516


-K
Zar'Da
player, 61 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Sat 10 Feb 2007
at 14:59
  • msg #285

Re: The Cold Lands: Taverns

Zar'Da continues to press his attack on the small creatures on him. He swings his sword back across his body at tries to hit the goblin next to the one he had felled already.
Thamol Liadon
player, 210 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 10 Feb 2007
at 15:23
  • msg #286

Re: The Cold Lands: Taverns

Again Thamol tries to cast magic missile at skeleton and again he messes it up.
Bigby
NPC, 28 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Sun 11 Feb 2007
at 18:30
  • msg #287

Re: The Cold Lands: Taverns

Penville skillfully pulls his friend out of harms way. His own chants of death and imposing doom (his own as much as his opponents) allow him to be free of fear. Bigby however seems to find the whole situation a little more daunting.

(OOC: Assume if there is only one hitting attack, that the mounted combat will be used - I guess using the skill against the most scary foe to attack if more than one hits)
DM Kremti
GM, 76 posts
*Meow meow*
Don't mess up.
Sun 11 Feb 2007
at 20:20
  • msg #288

Re: The Cold Lands: Taverns

As Penville skillfully guides Bigby to avoid the wolf's viscious bite, Bigby catches the little bit of cursing by the goblin and he appears a taken aback.  However, Bigby with the rhythm of the death chanting above him, knocks another nearby goblin unconscious.  Lexis stays with the priest of Moradin to deal with the skeletons and slashes skeleton with her dagger, only to see the dagger clang off the bones of the rib of the skeleton.  You notice one of the skeleton is coming at you with a hoe above its head, and realizes they are indeed some of the farming villeger who perished here.

"Take that!", Tarmes' beautiful dagger flies through the air as her shout does so towards the goblin, and it is now on the ground, with the dagger impaled on his chest.  Mundin also knocks a goblin on his side with his heavy mace smacking the side of the goblin with the vengence of dwarf through the mace.

The priest of Moradin then grabs his silver miniature hammer and anvil and hold it out, and screams, "Feel the smite of Moradin, you wretched creation of undeath!".  The burst of light from the holy symbol of Moradin surrounds the skeletons and they appear to turn back.  Depiron then accounces, "Crush the skeletons!  They are easier to be crushed!"

Zar'Da, unfazed by the cursing goblin, swings his curved sword to strike the next goblin, but it narrowly misses its mark as the goblin presents the smaller target.

The goblins presses their attacks with the reduced number.  One of the dagger wielding goblin again tries to distract Penville as the wolfrider manages to nick Penville this time.  The wolf, on the other hand, gets a big bite of Bigby's barding and didn't enjoy the taste of the treated leather much.  The skeletons begin to shamble away from the priest of Moradin, and as they move away, Lexis slashes at their back, but again, the bones of the undead turns the blade away.

One of the goblin with the small red wooden axe then yells, "Get back you undying scum!" in Goblin, and two of the skeletons in its direction stops running away.

OOC: Penville takes 1 point of damage from the wolfrider.

Don't forget WIll Save DC12 against the goblin's spell, Tarmes, Lexis, Zar'Da.  If you fail, you take -1 penalty to hit, and -1 penalty against fear.

Also, I might or might not update tomorrow evening, depending on who end up being able to post before tomorrow evening...


Note on the map.  Now, 'street' squares are lightly shaded, while 'not-street' squares are not.  Unshaded squares are considered difficult terrain and requires double movement rate.
01020304050607080910111213141516
ZY++++ZY
ZZ++++ZZ
A++++++A
B**++++CTCTGWG1++****B
CG6ZDCTCTPnG9C
DG7TmMdD
EE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~SkSkH
ISkLx~~~~~~~~I
JSkDp~~J
K~~~~~~~~~~~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
N~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~ThRu~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516


-K
Thamol Liadon
player, 211 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 12 Feb 2007
at 00:53
  • msg #289

Re: The Cold Lands: Taverns

Thamol picks up the goblin and girl and move close the the combat.
Lexis Nightflower
player, 38 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Mon 12 Feb 2007
at 03:47
  • msg #290

Re: The Cold Lands: Taverns

Lexis's eyes flash fire for a moment. "I don't have anything to bash with! I might as well do something useful then." She hustles to the front line (D11) and swings her dagger at one of the goblins there (G9).
Zar'Da
player, 62 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 12 Feb 2007
at 13:07
  • msg #291

Re: The Cold Lands: Taverns

Zar'Da, becoming a little overconfident, reverses his swing to chop down the goblin. While he pivoted though his foot stuck and he flew a bit off balance missing horribly.
Penville
player, 149 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 12 Feb 2007
at 13:45
  • msg #292

Re: The Cold Lands: Taverns

"AND WOE shall befall those who favour the lillies over the yellow flowers of sunny joy, for in the kingdom of pink potato people, those that roam free, roam with an iron peeler of quizically intense proportions, to bring death and skinnings of those they find before them! LIKE FLANKING!" Penville continues, this time having a better grip on his weapon and using it to a better effect, but no no better purpose. He misses. Maybe if others were to help him, as he led the distraction, then he could indeed perform better and not be surrounded.

He wasn't used to being a competent member of a party, let alone a fighter?

Bigby however continues his assault on the goblins around him, pulling another down. (Hits AC 21 for 6 damage, will trip if it's still alive)
Tarmes Werthor
player, 88 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 13 Feb 2007
at 16:37
  • msg #293

Re: The Cold Lands: Taverns

14:11, Today: Tarmes Werthor rolled 5 using 1d20+1. Will Save.
14:11, Today: Tarmes Werthor rolled 13 using 1d20+7. Climb over the wagon.
14:12, Today: Tarmes Werthor rolled 16 using 1d20+6. Melee dagger attack.
       Failed will save causes -1 to hit.
       Flanking causes +2 to hit.
       Penville's death chant causes +1 to hit.
       Final attack roll: 18 to hit.
14:18, Today: Tarmes Werthor rolled 6 using 1d4+3. Dagger damage.
       Penville's death chant causes +1 to damage.
14:14, Today: Tarmes Werthor rolled 10 using 2d6. Sneak attack damage.
       Final Damage: 17


After Tarmes’ dagger causes the goblin to fall she whips her hand back as if in a reverse throw. The shiny, carved blade retreats from the dead body, flying in reverse of its previous path and back into her waiting hand! ”Ha! Look out green uglies!” Hearing Penville’s call for flanking, the rugged beauty finds the fastest way to help him. She climbs up over the cart with surprising speed, sprints around behind the mounted goblin and drives her magic blade toward the furry beast! ”Take that!”
This message was last edited by the player at 16:39, Tue 13 Feb 2007.
Penville
player, 150 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 13 Feb 2007
at 22:57
  • msg #294

Re: The Cold Lands: Taverns

If Penville had been drinking strawberry milkshake, then at this exact moment, he would splutter it back through his nose. In shock. A good shock.

However he wasn't, and so he was left speechless, for as long as bardic music can be before it loses its luster. Of course by then his keen bardic training will kick in.
DM Kremti
GM, 80 posts
*Meow meow*
Don't mess up.
Wed 14 Feb 2007
at 03:51
  • msg #295

Re: The Cold Lands: Taverns

OOC: By the way, Lexis, you actually couldn't quite make it to D11 with your 30' movment (Remember, unshaded squares take double movement cost...)  Doesn't matter though.  You missed anyways

"AND WOE shall befall those who favour the lillies over the yellow flowers of sunny joy, for in the kingdom of pink potato people, those that roam free, roam with an iron peeler of quizically intense proportions, to bring death and skinnings of those they find before them! LIKE FLANKING!", Penville continues.  Unafraid he swings his axe wildly through the air.  Bigby, on the other hand, a little bit worried about the cursing goblin, carefully stabs his fangs into the goblin trying to hide behind the tree.
Lexis, also slightly shaken, decides to go after the cursing goblin with her dagger, but misses her mark.

"Ha! Look out green uglies!", Tarmes gleefully grins as the dagger impaled into the goblin flies back into her hand.  Tarmes swiftly climbs and crawls over the cart with ease.  Over sdacks of potatoes, seeds, and pile of furniture and and trinckets, no doubt looted from the villege.  She then tries to stabs the wolf in his back right on his vital as she yells. "Take that!"  But the rider, alarted by the yell by the rogue, skillfully maneuvers the wolf to avoid her deadly stab.
Mundin attempt to strike the unholy goblin priest with his mace, but his tentative strike fails to connect.  Both Depiron and Thamol moves forward to support the front line fighters, as the pairs of skeletons on one side shambles back while the other pair runs off.

The other unholy goblin priest rushes to the dark elf while the other goblin flails his dagger at him.  The first one tries to smack halfling with his morningstar and misses wildly.  The wolfrider, sandwiched by Tarmes and the dogrider, decides to swing his morningstar at newly joined combatant in his rear while directing wolf at her as well, but both manages to hit her only to be stopped by her armor.

01020304050607080910111213141516
ZY++++ZY
ZZ++++ZZ
A++Tm++++A
B**++++CTCTGW++++****B
CG6ZDCTCTPnG9C
DG7MdLxD
EDpE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~H
ISk~~~~~~~~I
JSk~~J
K~~~~~~~~~~~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
N~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~ThRu~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516


-K
Lexis Nightflower
player, 39 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 14 Feb 2007
at 05:44
  • msg #296

Re: The Cold Lands: Taverns

Lexis sidesteps to flank the goblin priest (G9) with Penville. She swings her dagger in a wide arc, trying to seek a vital area on the goblin's exposed flank.
Bigby
NPC, 29 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Wed 14 Feb 2007
at 13:18
  • msg #297

Re: The Cold Lands: Taverns

Penville and the Bigster, set to more carnage, as much as they can get. However, now expertly placed for tactical advantage, both find it difficult to strike at a spot which could cause damage.

Bigby does his best, trying for the rider: hits AC 16 for 11 damage, 13 trip.
Penville hits AC 16 for 4 damage


(OOC: These attacks can be to anyone depending on who is still alive when it's my turn!)

"Oww damn that was close, eerr said the man to the moose, as he laid down his life for his son and his wife. The moose of evil took soul upon soul, and turned them into a small wooden bowl. Someone get rid of this git on the wolf, or by flanking and sideways Bigby will go woof!" Penville is obviouslt struggling to keep sense and his death chants are taking on a dangerously comical rhyming session.
Zar'Da
player, 63 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 14 Feb 2007
at 13:59
  • msg #298

Re: The Cold Lands: Taverns

The young dragon shaman growled at his bad luck. He spun his sword over and downward at the small foul creature in front of him scoring a solid hit.
Tarmes Werthor
player, 91 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 14 Feb 2007
at 17:08
  • msg #299

Re: The Cold Lands: Taverns

Tarmes’ blade wiffs through the empty air as somehow the wolf manages to dodge her strike! A terrible orcish curse flies unbidden off her lips. She doesn’t know what it means but Tarmes heard that this curse is so foul it once caused a war between two orc tribes that lasted for a decade. Infuriated, she stabs at the wolf’s rider trying to cut the goblin down from his furry support.

11:36, Today: Tarmes Werthor rolled 15 using 1d20+8. Melee dagger attack.
Thamol Liadon
player, 212 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 14 Feb 2007
at 22:51
  • msg #300

Re: The Cold Lands: Taverns

Thamol again put the goblin and girl down.  He tries again to hit skeleton with magic missle.  This time it works.

16:53, Today: Thamol Liadon rolled 3 using 1d4+1.

DM Kremti
GM, 83 posts
*Meow meow*
Don't mess up.
Thu 15 Feb 2007
at 02:19
  • msg #301

Re: The Cold Lands: Taverns

OOC: Sorry if it wasn't clear.  I managed to change my script slightly, and can now show which squares are 'street' squares and which are not.  The shaded squares are street squares and you can move normally, but unshaded squares are difficult ground, and you move at half speed there.  Sorry if that wasn't clear, Lexis.  Which also makes it impossible to do free 5' step.  Also, if anyone not getting the shaded/unshaded thing, let me know.

"Oww damn that was close, eerr said the man to the moose, as he laid down his life for his son and his wife. The moose of evil took soul upon soul, and turned them into a small wooden bowl. Someone get rid of this git on the wolf, or by flanking and sideways Bigby will go woof!", Penville continues his death chant bravely.  Unfortunately, both Bigby's bite and Penville's Axe fail to penatrate the wolfrider's armor despite the help from Tarmes.

Lexis also tries to move to flank the goblin priest, but the sludgy unkept ground makes it difficult to for her to shuffle, and she strikes the priest anyways from her position, only to find the priest's banded mail hard to penatrate.

Failing to connect to the wolf earlier, Tarmes now decides to stab the goblin on top instead, but again, the full plate of the goblin proves hard to penatrate.  These goblin must be the leaders of this particular pack.

Mundin's mace also meet the steel clang of the priest banded mail.  He curses the goblin back with the fury of Moradin.  Or maybe he's cursing at his weapon...

Thamol, this time, manage to gesture without the interfarence from the cumbersome armor and an arrow of force streaks and strikes one of the returning skeleton, shuttering it's spine and crumbling.

"Stay away, by Moradin I command thee!", Depiron again flashes his hammer of Moradin to the returning skeletons.  Again, the flash of light from the holy symbol turns the last skeleton away.

Zar'Da, unlike other members of the party, manages to slash his target hard and the goblin folds like a broken toy.

The remaining goblins fights furiously, but now outnumbered, their aims are now shaky and they all miss.  The wolf, though, manages to find the open spot on lightly clothed woman's leg and bites on her ankle.

The wolf hits Tarmes AC 18, 4 points of damage, and Strength check for trip attempt is 7.

01020304050607080910111213141516
ZY++++ZY
ZZ++++ZZ
A++Tm++++A
B**++++CTCTGW++++****B
CZDCTCTPnG9C
DG7MdLxD
EDpE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~H
ISk~~~~~~~~I
J~~J
K~~~~~~~~~~~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
N~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~ThRu~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516


-K
Thamol Liadon
player, 213 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 15 Feb 2007
at 03:45
  • msg #302

Re: The Cold Lands: Taverns

Thamol picks up the goblin and the girl.  Again he moves forward with ruff.
Bigby
NPC, 30 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Thu 15 Feb 2007
at 14:02
  • msg #303

Re: The Cold Lands: Taverns

Again attacking, they appaer to be in a stalemate with this goblin. Speaking in a different language, it still sounds like a death chant and has an effect on the goblin.
(in Goblin) "Eating dogs in pies falls flat, to make the greedy look a prat, in fights like this you cannot last, we'll smite you less you flee or giveus up"... Penville struggles with the lack of goblin word for surrender... "More us us to you an never, where is the catherdal?" The last part Penville struggles remembering the line that always embeds itself in any student of any language.

Bigby does his best, trying for the rider: hits AC 17 for 10 damage, 25 trip.
Penville hits AC 21 for 4 damage. (crap dice to hit! And the rest good! gah!)
Zar'Da
player, 64 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 15 Feb 2007
at 15:30
  • msg #304

Re: The Cold Lands: Taverns

Zar'Da quickly removes his sword from his fallen target and swings at the last remaining creature in his way.
Lexis Nightflower
player, 41 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 15 Feb 2007
at 16:20
  • msg #305

Re: The Cold Lands: Taverns

Lexis trys again to move into flanking position (C11). She tries to slide her dagger into a joint in the goblin cleric's banded mail.
DM Kremti
GM, 87 posts
*Meow meow*
Don't mess up.
Sat 17 Feb 2007
at 02:47
  • msg #306

Re: The Cold Lands: Taverns

The combat continues with the furious sounds of metals clanging against each other.

Bigby, trying to drag the wolfrider off the wolf, tries to bite his feet, but his fang fails to make a secure connection.  The halfling, on the other hand, manages to find an opening to the rider's armor with his axe, and blood spills, though the goblin seems to shrug it off as a flesh wound.

Lexis, trying to flank the priest, makes an awkward step through the snow and mud mixed ground.  The priest takes a swing at her, only he did it even more awkwardly compared to Lexis moving through the mushy ground.  Lexis tries to then stub the priest but she again fail to penatrate.


Tarmes, who shook off the bite of the wolf on her ankle to attempt to bring her on her knees, again attempt to strike the goblin rider.  Her blade fails to find the flesh of the goblin again.


Mundin, finally, connects to the priest, and gives a big whack on its head with his heavy mace.  The goblin stuggers and barely standing.

Depiron tries to climb over the cart with his stubby legs.  Unfortunately, he struggles and fail to get his leg up to the edge of the cart.

Thamol and ruff moves closer again huffing and puffing, with the peasant woman and goblin on his shoulder.

The dark elf swings his blade at the remaining goblin on this side.  He feels the metalic scratch as the blade glazes off the armor.

The unwounded priest strikes Zar'Da, and hits the nearby ground hard, but he didn't intend to hit the ground.  The other priest, furiously strikes back against Lexis and manage to connect, though only for a little scratch. (Lexis takes 1 point of damage)

The wolfrider again swings its morningstar to Tarmes, and misses wildly.  Again, the wolf fares better, and gets a good chunk of her thigh, and tries to hang onto it. (Tarmes takes 6 from wolf, and make an opposed trip check against wolf's 9)


01020304050607080910111213141516
ZY++++ZY
ZZ++++ZZ
A++Tm++++A
B**++++CTCTGW++++****B
CZDCTCTPnG9LxC
DG7DpMdD
EE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~H
I~~~~~~~~I
J~~J
K~~~~~~~~~~~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
N~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~ThRu~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516


-K
Zar'Da
player, 65 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Sat 17 Feb 2007
at 04:32
  • msg #307

Re: The Cold Lands: Taverns

Growling in frustration Zar'Da comes down with a vicious chop on the remaining goblin on his side.
Thamol Liadon
player, 216 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 18 Feb 2007
at 01:11
  • msg #308

Re: The Cold Lands: Taverns

Thamol carries on moveing forward towards the others with goblin and girl.
Lexis Nightflower
player, 43 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Mon 19 Feb 2007
at 04:20
  • msg #309

Re: The Cold Lands: Taverns

Lexis slices again at the goblin cleric, missing badly. She growls a little bit and her eyes begin to glow slightly.
Depiron Holyquartz
player, 35 posts
Mon 19 Feb 2007
at 09:35
  • msg #310

Re: The Cold Lands: Taverns

Depiron waited for the wolfrider. He shouted out for him, too, just to make eye contact. "YOU! Wolfrider!" Then he took together all his strength and commanded: "RUN!"

((Not much of a surprise, I'm casting command))
Penville
player, 156 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 19 Feb 2007
at 12:56
  • msg #311

Re: The Cold Lands: Taverns

"When one strikes but does strike ne true, one might think he is a fool, but onwards combat grows the raffit, born of the sky and a big red parrit. Parrot. Ah bollox. TAKE THIS YOU!" He finished with a mighty swipe, this time at the cleric. Bigby continued trying to take on the wolfrider.

Bigby does his best, trying for the wolfrider: hits AC 26 for 6 damage, 28 trip.
Penville aims for the cleric/goblin thing? hits AC 17 for 6 damage.
Tarmes Werthor
player, 92 posts
Mon 19 Feb 2007
at 23:51
  • [deleted]
  • msg #312

Re: The Cold Lands: Taverns

This message was deleted by the player at 23:54, Mon 19 Feb 2007.
DM Kremti
GM, 94 posts
*Meow meow*
Don't mess up.
Tue 20 Feb 2007
at 05:04
  • msg #313

Re: The Cold Lands: Taverns

"When one strikes but does strike ne true, one might think he is a fool, but onwards combat grows the raffit, born of the sky and a big red parrit. Parrot. Ah bollox. TAKE THIS YOU!", halfling chants with a mighty strike at the end to the goblin cleric.  But the axe still finds the hardest part of the armor.  Bigby, on the other hand, successfully bites into the leg of the wolfrider, and manage to drag the goblin on the ground off the wolf.

Lexis slices through the thick hot air of the burning villege.  Unfortunately, that doesn't help the situation at this point...

"Die goblin! You can’t dodge us all day!", Tarmes again glacefully avoid the grabbing attempt of the wolf, and then takes a step back and throws the intricate looking dagger at the goblin on the ground.  The armor of the goblin still holds, and the dagger clangs off and falls on the ground.

Finally, Mundin smacks the goblin priest with the one-two punch with his heavy mace, and the goblin flies off and falls flat on his face like a rat stunned by cat's claw.
"YOU, wolfrider.  RUN!", the cleric of Moradin wills the command to the wolfrider who's been grounded.  The goblin appears to be slightly panicked.

Thamol huffs and puffs, dragging the woman and goblin, and moves as fast as he can, along with ruff.

The dark elf finally manage to find the opening in the cleric's armor and slashes deep into its flesh, and now it's barely standing.

The goblin wolfrider, perhaps because of the dwindling number, or perhaps because of the cleric's command, decides to run away,  He mounts back to the wolf and start running away from the combat.  Seeing the wolfrider run, the surviving priest also tries to run away...

Wolfrider is now 105' off the top of the map, making withdrawal movement with the wolf

01020304050607080910111213141516
ZY++++ZY
ZZ++Tm++ZZ
A++++++A
BG7++++CTCT++++****B
CZDCTCTPnLxC
DDpMdD
EE
F~~~~~~~~~~~~~~~~F
G~~~~~~~~~~~~G
H~~~~~~~~H
I~~~~~~~~I
J~~J
K~~~~~~~~~~~~K
L~~~~~~~~~~L
M~~~~~~~~~~M
NThRu~~~~~~~~N
O~~O
P~~~~~~~~~~~~P
Q~~~~~~~~~~~~Q
R~~~~~~~~~~R
S~~~~~~S
T~~~~T
U~~~~~~~~~~~~U
V~~~~~~V
W~~~~~~W
X~~~~~~~~X
Y~~~~~~~~Y
Z~~~~~~~~~~Z
AA~~AA
AB~~~~~~~~~~~~~~~~AB
AC~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~AE
AF~~AF
AG~~~~~~~~AG
AH~~~~~~~~~~~~AH
AI~~~~AI
AJ~~~~~~~~~~AJ
AK~~~~~~~~~~~~AK
AL~~AL
AMAM
01020304050607080910111213141516


-K
Depiron Holyquartz
player, 36 posts
Tue 20 Feb 2007
at 05:54
  • msg #314

Re: The Cold Lands: Taverns

((do we get AoOs?))
Thamol Liadon
player, 217 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 20 Feb 2007
at 12:04
  • msg #315

Re: The Cold Lands: Taverns

Thamol carries on moving up to help the group.
Zar'Da
player, 68 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 20 Feb 2007
at 13:33
  • msg #316

Re: The Cold Lands: Taverns

As the battle begins to subside Zar'Da begins the task of breathing control. He pulls out a small rag and wipes down the blade of his precious sword as he begins to check the rest of the party.
This message was last edited by the player at 20:07, Wed 21 Feb 2007.
DM Kremti
GM, 95 posts
*Meow meow*
Don't mess up.
Tue 20 Feb 2007
at 15:12
  • msg #317

Re: The Cold Lands: Taverns

OOC: They made withdrawal movement.  They effectively prevent AoO from moving out of the square they started out in.

-K
Tarmes Werthor
player, 95 posts
Init +3    AC 17/F14/T13
HP 9/19      F+2 R+6 W+1
Wed 21 Feb 2007
at 19:57
  • msg #318

Re: The Cold Lands: Taverns

Move to ZZ05
13:29, Today: Tarmes Werthor rolled 20 using 1d20+9. Throw dagger attack.
13:30, Today: Tarmes Werthor rolled 5 using 1d4+3. Damage: Dagger.


The wolfrider raced past Tarmes before her enchanted blade had time to flip back through the air into her hands. ”Bloody blue blazes!" she cursed, "He is going to escape.” She was very displeased.

Rather than let wasting her time chasing after a wolf that can easily out run her, Tarmes runs through the treeline and throws her dagger at the only monster left standing.
Zar'Da
player, 70 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 21 Feb 2007
at 20:08
  • msg #319

Re: The Cold Lands: Taverns

Seeing the young woman take chase after the fleeing goblin Zar'Da decides to stick close to her to make sure she doesn't get herself into trouble she can't get out of.
DM Kremti
GM, 101 posts
*Meow meow*
Don't mess up.
Thu 22 Feb 2007
at 01:01
  • msg #320

Re: The Cold Lands: Taverns

The goblin wolfrider spurs the wolf and runs away with a great speed and every party member deciding to stay together this time.  The remaining priest was not so lucky.  Tarmes' delicate dagger sinks into the back of its neck, and the big gush in the goblin's shoulder, courtesy of Zar'Da, the goblin falls face first into the muddy snow, mixing its red blood along with the grey dirt on the wet snow.

Now the crush of metals subsides, and the sound of the howling wind and roaring fire returns to your senses.  Most of goblins appear to have a little burns here and there.  Not all of them are dead yet (But bleeding to death at this point, specifically those two priests).  You see some 10-20 people wondering around a couple of dozens of yards away from you, not paying attention to you or the goblins.

-K
Thamol Liadon
player, 218 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 22 Feb 2007
at 01:29
  • msg #321

Re: The Cold Lands: Taverns

Thamol is please to join the group.
"Does anybody need healing?  I think we need clean our wounds before we find out if the group of people are undead or not?"
Penville
player, 159 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 22 Feb 2007
at 09:23
  • msg #322

Re: The Cold Lands: Taverns

"Heal the wounded and shall we stop the bleeding on these gobbies? The clerics are more likely to talk I think." Penville says, watching after the fleeing wolfrider. He could tell by Bigbys tensing that they could catch up, but, enough death today. He just hoped the goblin didn't have ogre friends. Still it hadn't been the most talkative.

"We've got the goblin I knocked out, and lets see which others we can stabalise. The we can... do you see those people?" Penville says, suddenly noticing the people walking around oblivious. "Anyone else thinking what I'm thinking?" He says, looking for the tell tale shuffling signs.
Zar'Da
player, 71 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 22 Feb 2007
at 15:13
  • msg #323

Re: The Cold Lands: Taverns

Zar'Da follows Tarmes back to the group after she gets out her agressions on the dieing goblin.
" I agree, we should take one of the priests and this little goblin here for questioning, but we should do it away from this place of fire and death." he says. His attention falls on the shuffling towns people when pointed out by Penville. "I do so hope they are not under the command of this foul necromancer. Let us grab our prisoners and check the towns people out."
Thamol Liadon
player, 219 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 22 Feb 2007
at 16:49
  • msg #324

Re: The Cold Lands: Taverns

Before Tarmes says a word on her return the elf move to her.
He gently puts his hands on her and she feeling of warm sunshine fills her body.
Thamol smiles at her.  He feels words not needed.


16:46, Today: Thamol Liadon rolled 7 using 1d8+2. CLW spell.

Tarmes Werthor
player, 96 posts
Init +3    AC 17/F14/T13
HP 9/19      F+2 R+6 W+1
Thu 22 Feb 2007
at 18:33
  • msg #325

Re: The Cold Lands: Taverns

The rugged blonde stands over her final kill with a wickedly satisfied expression and bent down to retrieve her blade, searching the body at the same time. She cleaned the dagger on the goblins clothes and then sheathed it with the others at her side.

Take 10 on Search check = 15

Blood has clotted in her ankle and calf muscles and the bleeding has stopped, but she walks now with a severe limp from multiple wolf bites. She doesn’t have a chance to speak before Thamol had bent down to places his hands on her leg. ”Wha-“ But the divine warmth flowing from his touch fills her from the ground up and completely interrupts her question. ”Light! That feels...that feels so much better. Thanks for that.” Tarmes grins a crooked and slightly embarrassed grin at Thamol before moving away to check the other dead bodies for valuables. "I owe you for that Thamol."
This message was last edited by the player at 01:03, Fri 23 Feb 2007.
Thamol Liadon
player, 220 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 23 Feb 2007
at 00:26
  • msg #326

Re: The Cold Lands: Taverns

Thamol Turns to others.
"Anybody else need my aid?"
DM Kremti
GM, 103 posts
*Meow meow*
Don't mess up.
Fri 23 Feb 2007
at 01:48
  • msg #327

Re: The Cold Lands: Taverns

Tarmes searches through the body of the goblin priest she just downed.

-K
Tarmes Werthor
player, 97 posts
Init +3    AC 17/F14/T13
HP 9/19      F+2 R+6 W+1
Fri 23 Feb 2007
at 02:31
  • msg #328

Re: The Cold Lands: Taverns

Tarmes Werthor:
Tarmes grins a crooked and slightly embarrassed grin at Thamol before moving away to check the other dead bodies for valuables.

OOC: I had meant to check them all DM. Don't worry everybody. I have no intention of keeping all the valuables to myself. In fact I can say I've already found Banded mail, Morning Star, wooden Holy Symbol, slingshot, a couple of potions, a scroll, and a coin pouch with some coins inside.
DM Kremti
GM, 104 posts
*Meow meow*
Don't mess up.
Sat 24 Feb 2007
at 02:56
  • msg #329

Re: The Cold Lands: Taverns

The dwarven cleric tends the dying goblin clerics with reservation and a touch of disgust after the coersion by the halfling and dark elf.  He very efficiently stabilizes both as Tarmes searches through the rest of the dead goblins.

The young woman finds coin pouches on both priests.  The other priests also wore banded mail, and used wooden holy (holy for them anyways) symbol and morningstars, and that one held 2 scrolls and a wand.  The rest of goblins are all equipped pretty poorly, with slings and daggers, with bearly any cash on them at all.

Mundin suggests putting some of the unconscious bodies on the cart, and move them all away from the fire and starts hauling the goblin priests on the cart and get ready to move away from the fire.  The sun is below the horizen and it is getting pretty dark now.

-K
Zar'Da
player, 72 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Sat 24 Feb 2007
at 15:54
  • msg #330

Re: The Cold Lands: Taverns

"Tarmes, gather the wand, scrolls, and coin. Leave the rest." Zar'Da suggests as he helps the dwarves move the cart away from the fire.
Lexis Nightflower
player, 45 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Sun 25 Feb 2007
at 03:27
  • msg #331

Re: The Cold Lands: Taverns

"The banded mail might be worth something if we can find any small folk to sell it to. Toss it in the cart for now." Lexis adds. She looks suspiciously at the people wandering around and then moves toward them waving her arms. "Hello? What is the matter?
Depiron Holyquartz
player, 37 posts
Sun 25 Feb 2007
at 10:27
  • msg #332

Re: The Cold Lands: Taverns

Depiron had no mercy whatsoever with the clerics. He took one of their morningstars since the others did not appear to have any interest in them. Then he aided in tending to the wounded. Bitterness still lay on the young dwarf and he still was not a man of many words. He helped hurling the unconscious Goblins on the cart and agrees that it is time to move on.
Thamol Liadon
player, 221 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 25 Feb 2007
at 17:17
  • msg #333

Re: The Cold Lands: Taverns

Thamol put his goblin and the girl in cart as well.
"Can you give me the scroll and wand Tamol.  I can have look at them and see if I can work out what they do."
A look comes into Thamol eyes that nobody has seem before.  Not greed but a fascination with what items maybe able to do.
”For some reason I can us most type of magic.  It tended to upset my fellow druids for some reason."
DM Kremti
GM, 107 posts
*Meow meow*
Don't mess up.
Sun 25 Feb 2007
at 17:45
  • msg #334

Re: The Cold Lands: Taverns

Lexis approaches the wondering 'people' cautiously as she waves at them to draw their attention.


-K
Tarmes Werthor
player, 98 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Sun 25 Feb 2007
at 19:07
  • msg #335

Re: The Cold Lands: Taverns

Tarmes misreads the look of fascination on Thamol's face and finds herself feeling very self conscious and blushing just a little. She wonders if maybe she got goblin blood on her face or something. "Yeah, okay Thamol. Here." She gives him the wand and both scrolls. The blonde does keep the sling and a bag of stones that one of the goblins carried. And for the moment she holds onto all the coin as well.

The next order of business, at least for Tarmes, is to appraise the contents of the wagon. "Let us see what they decided to take from the village." She ignores the bodies in the cart and looks through everything else the monsters piled in the back of it.
Lexis Nightflower
player, 46 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Sun 25 Feb 2007
at 19:54
  • msg #336

Re: The Cold Lands: Taverns

"Guys there's more skeletons over here, but they don't seem to be doing anything." Lexis calls back to the others from near the 'people'. "Perhaps we should destroy them before they do any harm."
Thamol Liadon
player, 222 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 26 Feb 2007
at 03:24
  • msg #337

Re: The Cold Lands: Taverns

"I will be with you in a minite."
The elf cast spell himself and then reads the scrolls.

OOC: Cast Read Magic.
Zar'Da
player, 73 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 26 Feb 2007
at 13:20
  • msg #338

Re: The Cold Lands: Taverns

Zar'Da follows Lexis over to the wandering "people". He stands next to the girl and cocks his head slightly at the site of the skeletons. He then reaches behind his back to a holster on his belt and draws forth a mace.
"Well, let's check them out shall we." he says as he cautiously makes his way towards them.
DM Kremti
GM, 110 posts
*Meow meow*
Don't mess up.
Tue 27 Feb 2007
at 02:44
  • msg #339

Re: The Cold Lands: Taverns

Thamol looks through the scrolls...


Zar'Da and Lexis slowly move towards the skeletons.  They are aimlessly wondering around and do not pay attention to you.  Many of them are smaller, indicating they were women or children, or perhaps eldery.  Overall condition of skeletons appear to be shoddier.  It appears very easy to simply smash them if you so choose to.

Tarmes go through the cart once they were away enough from the fire.  Most of them are the harvest of this year, it appears.  Potatoes, seeds, and so on.  Meager harvest, but possibly precious starter for next year's crop, perhaps.

There are some small valuables.  Silverware, bloodstone wedding rings, some very personal items for the farmers.  There are also some religious items.  Some paintings of white hands and red cords, and some woven leaves of oak, made of silver.  Ceremonial cups and candle holders with similar motifs.

-K
Thamol Liadon
player, 223 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 27 Feb 2007
at 05:00
  • msg #340

Re: The Cold Lands: Taverns

Thamol turns his interest to the wand.  He cast detect magic and tries see if he can understand what it does.

roles
04:58, Today: Thamol Liadon rolled 9 using 1d20+6. spell craft.

Lexis Nightflower
player, 49 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Tue 27 Feb 2007
at 05:44
  • msg #341

Re: The Cold Lands: Taverns

Lexis follows Zar'Da toward the skeletons, but managing to keep him between herself and them. She holds up her dagger, but doesn't look to confident in it against the skeletons.
Depiron Holyquartz
player, 39 posts
Tue 27 Feb 2007
at 07:58
  • msg #342

Re: The Cold Lands: Taverns

Depiron took hold of the religious items. He stared at them for a moment, then stashed them (unless one of you wants them). "These symbols neeed to be taken away hence they not fall into the hands of filth."

He had no intention of worshipping any of these gods, merely to guard them until further notice. Eventually, he begins to look for wood and somesuch. They would have to burn these corpses, too.
Penville
player, 163 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 27 Feb 2007
at 08:56
  • msg #343

Re: The Cold Lands: Taverns

Looking around, Penville had no idea what he was to do now. His gusto gone, he was breathing and awaiting something to happen.

He trys to look after everyone, but just manages to drive Bigby round and round until he gets thrown off for making his mount dizzy.
Zar'Da
player, 74 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 27 Feb 2007
at 13:46
  • msg #344

Re: The Cold Lands: Taverns

Zar'Da shook his head at the site of the ragtag skeletons. It was obvious these were women, children, and possibly the old and infirm brought back from their eternal slumber. The young dragon shaman's shoulders slumped slightly as he turned to Lexis.
"You should go back to the group. I will take care of these poor souls and let them rest once again. That dagger will do you no good and I don't think they will give me much trouble." he said with extreme sadness in his eyes. He then turned back to the skeletons and began the grissly work of smashing them to dust.
Lexis Nightflower
player, 50 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Wed 28 Feb 2007
at 00:34
  • msg #345

Re: The Cold Lands: Taverns

"If you're sure that does sound like good logic to me." She sizes Zar'Da up carefully. "I admit you look better equipped to handle them than myself." If the skeletons don't turn and attack Zar'Da as he destroys the first couple Lexis will go back and assist looking through the cart and putting the loot in it.
DM Kremti
GM, 114 posts
*Meow meow*
Don't mess up.
Wed 28 Feb 2007
at 01:37
  • msg #346

Re: The Cold Lands: Taverns

Thamol looks at the wand carefully with magical help.  Crude marks possibly some sort of alphabet, maybe dwarven in goblinoid language, or maybe depicting axe or hammer like objects, hard to tell, however, the true use of the wand escapes him.  He simply sees a faint magical aura.

Watched by Lexis, Zar'Da begins to smash the bones,  They simply break down without any emotion or movement.  They are empty animated dead bones without any purpose.  Zar'Da quickly makes many piles of bones after piles.

With the religious objects stashed away, Depiron walks over to one of the burning hut and start pulling some of the structure apart to create a separate bonfire to burn the bodies of goblins.  At least wood and fire is plenty and this is an easy task.

It is getting quite dark, and possibly time to start thinking about setting a camp.  However, all the horses and the wagon is all the way to the other side of the villege at the moment...

-K
Tarmes Werthor
player, 101 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Wed 28 Feb 2007
at 05:23
  • msg #347

Re: The Cold Lands: Taverns

Seeing as how she wasn't doing much else to contribute at that moment, Tarmes volunteered to go back and fetch the horses and their own wagon. "So long as the bleeding village keeps burning it will take awhile to get the horses 'cause we will have to go all the way around the village. Unless you lot want to try and drag that flaming cart around to our own, I will go back and guide ours 'round this way." Tarmes begins trotting back the way they came and calls back, "Maybe one of you seasoned travelers and find a way to start us a fire to keep warm by. HA!" Of course if anyone has any objections she would stop to listen.
Depiron Holyquartz
player, 40 posts
Wed 28 Feb 2007
at 07:46
  • msg #348

Re: The Cold Lands: Taverns

"We have plenty of fire," Depiron stated simply as he went on his gruesome work. He not only burned the goblins, but the skeleton bones as well.
Penville
player, 164 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 28 Feb 2007
at 13:20
  • msg #349

Re: The Cold Lands: Taverns

Penville, liking Tarmes suggestion adds: "I'll go with you. Incase of other dangers around, if the rest fo you secure a place for us to stay and we'll camp down!" He says, patting Bigby, this time they'd walk.
Zar'Da
player, 75 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 28 Feb 2007
at 15:59
  • msg #350

Re: The Cold Lands: Taverns

After he finished his bone crushing work Zar'Da sheathes his mace and kneels next to the bones. He says a silent prayer then returns to the rest. e helps in any way he can to create a camp for the evening.
Lexis Nightflower
player, 51 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Wed 28 Feb 2007
at 16:20
  • msg #351

Re: The Cold Lands: Taverns

"Well if we're going to pitch camp here, the village won't burn all night. I'll look for some firewood. It'll be nice to have a fire against the cold. We should pitch camp in a defensible spot if the gobos come back. We also have that unconcious gobo and the woman to look after. She might be one of the followers of Illmater, based on those items in the wagons, so be careful around her." Lexis rattles off some thoughts before heading off to look for firewood.
Thamol Liadon
player, 224 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 28 Feb 2007
at 19:29
  • msg #352

Re: The Cold Lands: Taverns

Thamol has one of his lost looks on his face.
He really confused.
He turns to cleric.
"You want have look at this wand.  I have no idea what it does.  As for the scrolls they are Lesser Restoration, Eagle's splender, magic weapon.  I can use them all but can anybody else."

He then turns to his owl.
"Is it cold?"
DM Kremti
GM, 115 posts
*Meow meow*
Don't mess up.
Thu 1 Mar 2007
at 02:46
  • msg #353

Re: The Cold Lands: Taverns

As the trio of young woman, the halfling, and his riding dog goes off around the side of the town to get to the other way, the rest of the group begins to set a camp for the night.  Lexis, looking for some firewood, goes off into the woods, after fruitless search for good fifteen minutes, she comes back only to simply spot some firewoods neatly cut and laying by one of the nearby burning hut, still untouched by the roaring villege fire.  Luckily, no one really noticed Lexis bumbling around and she started setting up a campfire.

After Zar'Da smashed all wondering skeletons into piles of bone, the darkelf and dwarf priest gather the bones and throws them into the bonfire.  The burning smell of goblin bodies and crackling of dry bones permiate into the air.

Tarmes, Penville and Bigby arrives at the spot where you left the horses and the wagon after going through some pretty difficult route through snow, ice, rocks, and some ditch and mounds around the villege through darkness with only the light from torches and nearby burning huts.  It took good half an hour to get back to the wagon in the darkness and terrain, whereas it only took 5 minutes or so going through the middle of the villege straight through the paved street.  The trio is not sure how or if they can move and lead the wagon and a few horses back the other side of the villege...

-K
Penville
player, 165 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 1 Mar 2007
at 13:13
  • msg #354

Re: The Cold Lands: Taverns

Looking at the fire he trys to work out how long it would take for the road to be able to be used. Shouldn't be long, at least after that walk.

"Guess we can camp here, or lead the horses?" If we leave the wagon here tonight, then we can pick it up with the fire died down in the morning. He says, thiking it unlikely anyone or thing will be looking to search wagons in the middle of the night.
Depiron Holyquartz
player, 41 posts
Thu 1 Mar 2007
at 15:35
  • msg #355

Re: The Cold Lands: Taverns

Once the bonfire was fed with everything that needed burning, Deprion spoke s prayer for the souls long passed and then disturbed. He also prayed that none of these corpses shall ever be disturbed again.

"Great Moradin, long ago you have forged these souls. Now, please let them rest for eternity, either feasting at your table or festering in your dungeons."

Then he approached Thamol. "If you will, I might be know its desin."


((nope, no luck
Today: Depiron Holyquartz rolled 11 using 1d20+6. Spellcraft.))
Tarmes Werthor
player, 102 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 1 Mar 2007
at 18:15
  • msg #356

Re: The Cold Lands: Taverns

"Leave the wagon, take the packs. I will not have everything I own in the world carted off on account of some light forsaken bandits finding it in the dark. You might just be surprised how diligent bandits can be during moon-dark. We will come back for the wagon in the morning like you say." Tarmes works to unhitch the horses and gather the reins to walk them slowly down the street. At the first sign of trouble from the horses getting spooked by the fire, the girl tells Penville to go ahead and get Thamol to come back. The charismatic elf seems to have a way with animals.
Thamol Liadon
player, 225 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 1 Mar 2007
at 19:35
  • msg #357

Re: The Cold Lands: Taverns

Thamol is happy to help Tarmes.  He likes the girl and enjoys her company.
He also has great way with animals.  He shows is usual care and love for them.
He gets the animal to go where they needed.  He also makes sure they protected from cool.

He then turns round to Tarmes.  He picks up a hand full of ice.  She notice he does so like anybody would pick up hand full of mud or stones.
"Is this cool to do?" He ask as holds out ice.
Zar'Da
player, 77 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 1 Mar 2007
at 20:35
  • msg #358

Re: The Cold Lands: Taverns

After the small camp is set up Zar'Da moves off into the shadows a bit, his pale blue eyes taking on a bit of a glow as they shift to being able to see in the dark as granted him by his heritage. He listens to whatever conversation takes place as he pulls out a bit of trail rations and nibbles on them.
Tarmes Werthor
player, 103 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 1 Mar 2007
at 23:05
  • msg #359

Re: The Cold Lands: Taverns

After explaining to everyone why she and Penville only brought the horses and not the whole wagon, Tarmes settles next to Thamol and the others by the fire. ”Is this cool to do what?” She takes the ice ball from the druid with a confused grin. ”What in limbo do you want me to do with this Thamol?” Squeezing it very tightly with both hands, the girl produces a little hardened ball of solid ice. ”We could use ‘em like flippin’ rocks if we did this. But they would likely melt ‘fore we got a chance to use ‘em. Not worth wasting my time on that Elfie.” Tarmes tosses the ice rock back to Thamol.
Thamol Liadon
player, 226 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Mar 2007
at 01:48
  • msg #360

Re: The Cold Lands: Taverns

It seems that Thamol is having problems is something.  He then smiles.
"No.  Let me say that again.  Is that cold to you?  Is the snow cold to touch?"

He catches the ice ball.
"Looks like this could do some damage." He says with smile.
He moves a little closer to Thamol.
Ruff comes and lays down next to Tarmes.  She looks up at Tarmes with questioning look as if to just check something and then puts her head down.
Lexis Nightflower
player, 53 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Fri 2 Mar 2007
at 04:55
  • msg #361

Re: The Cold Lands: Taverns

Lexis listens to her companions chat for awhile before breaking in. "It's getting late and I am thinking of bed soon. We should have some sort of a watch schedule. There are seven of us. I propose watch groups of 2, 2, and 3. If each group watches for 4 hours we can be moving on when it when the day is a bit warmer tomorrow, and everyone will still get a good amount of rest. How is everyone's night vision? Every group should have someone that can see in the dark."
Tarmes Werthor
player, 104 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 2 Mar 2007
at 08:40
  • msg #362

Re: The Cold Lands: Taverns

"Night vision? I might as well get my eyes stabbed out for as good as I can see at night. But I will take the last watch with whoever else wants it."

Tarmes turns her attention back to the ice. "Is that cold? Well of course it's kuffing cold. It's ice isn't it? What kinda fool question is that Thamol?" She looks rather confused.
Bigby
NPC, 33 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Fri 2 Mar 2007
at 08:53
  • msg #363

Re: The Cold Lands: Taverns

Yawning, Penville drops off. Trying to listen to the talk of group watches was important and for safety reasons, required.

However he'd had a BIG day and was a very tired halfling. No doubt somone would wake him when it was his turn to do things.

Bigby however, appears to be listening, as much as any dog does.
Thamol Liadon
player, 227 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Mar 2007
at 12:53
  • msg #364

Re: The Cold Lands: Taverns

Thamol turns to others.
"I will take the last watch with Tarmes.  My elven eyes are good in low light and dark.  It also allow me time I need to rest and regain my spell.  I will take healing spells this night."


Turning to Tarmes.
"That answers a few questions I been having about this place."
He settles down to sleep with the offer to stay close to Tarmes and help keep her warm.

The owl moves.  It gives Tarmes a look.  Why does she get the feeling it say .”Stuiped elf.”
Zar'Da
player, 80 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Fri 2 Mar 2007
at 13:50
  • msg #365

Re: The Cold Lands: Taverns

Zar'Da stayed on the outskirts of the fire light for most of the coversation.
"I can see as well in the dark as you can in the daylight, as I would suspect our dwarven friends can do the same, so we will take the watch at the deepest of night." he said, his blue eyes almost glowing in the shadows he was sitting in. With that said he drew his cloak about himself and closed his eyes, hoping that this night would not bring the nightmares so many night before had.
Tarmes Werthor
player, 105 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 2 Mar 2007
at 15:14
  • msg #366

Re: The Cold Lands: Taverns

Thamol’s offer offends Tarmes’ sense of self reliance and she shoos him away. ”I do not need your bloody help to stay warm elfie. Not you or anybody else either. Go keep Lexis or Penville company.” As if to prove her point the blonde pulls on her heavy winter coat and a thick winter blanket as well. ”Go over there or stay here or whatever. I could not possibly care less about where you bed down. I take care of me and I do not need help to do it.” That last bit had a sharp edge on it as if she might cut someone with her words.
This message was last edited by the player at 19:14, Fri 02 Mar 2007.
Lexis Nightflower
player, 54 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Fri 2 Mar 2007
at 17:21
  • msg #367

Re: The Cold Lands: Taverns

Lexis sighs. "I guess that leaves me and the sleeping halfling for the first watch. Not so bad I guess." Lexis moves over to Penville and tries to shake him awake. "Penville, four more hours of watching to do before you go to sleep."
Bigby
NPC, 34 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Fri 2 Mar 2007
at 19:02
  • msg #368

Re: The Cold Lands: Taverns

*Raaowf*
Says Bigby

He moves to Penville and shakes his head, then looking at Lexis, he sniffs the air to show he is alert and has ways of knowing of things, even if he can't see them.

Finally he moves to the side of the camp which has the wind blowing into it, as this way he has maximum scent ability usage.

(OOC: Or you REALLY shaking him awake?)
Thamol Liadon
player, 229 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Mar 2007
at 20:39
  • msg #369

Re: The Cold Lands: Taverns

"I would make the same offer to any female.  Why do you think I have ruff and Whiteclaw with me.  They are my friends and we keep each other company.  It up to you if you want stomp around on your own or want my company.  I will not force you.  It your loss."
The elf smiles at Tarmes.
He settles back down.  Ruff looks at Tarmes as if to ask why she moved away.  The wolf was comfortable.   The she wolf move closer to Thamol.  Soon all of them are a sleep.
Zar'Da
player, 82 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Fri 2 Mar 2007
at 20:43
  • msg #370

Re: The Cold Lands: Taverns

Zar'Da chuckled at the exchange between the elf and human female. He wasn't used to travelling with others and it was a nice change to be in the company of so many different personalities. The dragin shaman wrapped his winter blanket around himself and drifted off to sleep.
Lexis Nightflower
player, 55 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Fri 2 Mar 2007
at 23:24
  • msg #371

Re: The Cold Lands: Taverns

Lexis stares in disbelief at Bigby for a few minutes. "Right... me and the dog keeping watch first shift." She sighs again. "I suppose I've had worse arrangements. I don't suppose you're a good conversationalist under all that fur?" Lexis mutters as she settles down for her watch.
Bigby
NPC, 35 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Fri 2 Mar 2007
at 23:34
  • msg #372

Re: The Cold Lands: Taverns

"Raawof" he replies, whilst drawing something in the dirt, before cocking his head and rubbing it out.

He then starts to circle the camp, keeping eyes, ears and nose alert for would be troublemakers.
DM Kremti
GM, 122 posts
*Meow meow*
Don't mess up.
Sat 3 Mar 2007
at 02:21
  • msg #373

Re: The Cold Lands: Taverns

The members of Chillbane OOC: did you know that that's the name of this adventuring group?  Obviously, the original members are all gone :p manages to go through the night without further incidents.  The obvious threat of goblin wolfrider returning, or necromancer, or even animals who smelled the blood in the air did not materialize, possibly afraid of the fire or parhaps all moved on.  The villege now is smoldering ash, and very little is left, aside from the cart.  The woman and three goblins are now awake.  All of them still not feeling completely well.  The woman and goblin Penville found have some burns, and the priests have some nasty cuts still, only covered up by Depiron's skilled bandaging.

In the morning light, you can clearly see the trails of some human-like footprints heading further south, many of them.  Too many to figure out, in fact.  Unlike the day before with howling wind, this is rather nice bright morning for Vaasa.  Crisp October air hints the coming of winter, but it's not here just yet, and travelling today should be swift and comfortable, especially along the road you've been following.

-K
Penville
player, 169 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sat 3 Mar 2007
at 08:27
  • msg #374

Re: The Cold Lands: Taverns

Dreary eyed, Penville sits up. "Huh wha? Issit my watch mommy? I don't waaaanna eat raw meat again.." He says rubbing them slightly, before turning on the force and wringing them into his eyes.

Awakened by this clearance of 'tiredness' he stands up and looks around, nothing those on watch and that others are awake. "I had this dream about a sword whose name was chillbane? Weird. It turned out to be a flavoured icicle." he grins, and heads over to sit infront of the tied up prisoners three. Leaving Bigby to catch up on the sleep from his watch.

"So how are we all this mawning?" He yawns, then repeats it in Goblin (will use green) "So how are we all this mawning?" (Yawning again)
DM Kremti
GM, 123 posts
*Meow meow*
Don't mess up.
Sun 4 Mar 2007
at 00:24
  • msg #375

Re: The Cold Lands: Taverns

Goblins don't say anything.  They are awake, but still very groggy and don't seem to have a lot of energy.

OOC: By the way, what sort of condition did you leave these guys in?  Are they bound and such, I assume?  No one said anything, but if they are tied, let me know who tied them.
-K
Zar'Da
player, 83 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 5 Mar 2007
at 14:23
  • msg #376

Re: The Cold Lands: Taverns

Zar'Da's sensitive eyes blinked awake as he felt the warm sun brushing along his cheek. He sat up, yawned and wrapped his head as he did every morning. He stood and looked about the campsite, his breath coming in plumes of white with each exhale. The sun stung his eyes but he did not object, at least he was above ground. He strapped on his breast plate and greaves, strapped on his sword belt and made his way to stand with Penville next to the prisoners.
"So, have they said anything yet?"
Lexis Nightflower
player, 56 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Mon 5 Mar 2007
at 15:51
  • msg #377

Re: The Cold Lands: Taverns

Lexis comes to stand next to Zar'Da and Penville. "I say we carve them up and have them for breakfast." She says, drawing her dagger and making the appropriate gestures. "It's always more fun when you can hear them squeal or perhaps boiling them alive in a soup would be fun as well." She gives the goblins an evil grin.
Zar'Da
player, 84 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 5 Mar 2007
at 16:53
  • msg #378

Re: The Cold Lands: Taverns

Zar'Da cocked an eyebrow slightly at the young woman. He then smiled under his scarf , hoping he understood what she was doing. He reached up with a gloved hand and pulled down the scarf and removed his head covering revealing his drow heritage. He crouched down and came in close to the goblins and began speaking in a strange language.
Tarmes Werthor
player, 107 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Mon 5 Mar 2007
at 17:06
  • msg #379

Re: The Cold Lands: Taverns

OOC: I thought someone else would reply about the condition of the goblins before now. I suppose everyone else felt the same way. I don't have any ranks in Use Rope so I would not be the one to volunteer to tie them up. Anybody else want to comment before we move ahead?
Thamol Liadon
player, 231 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 5 Mar 2007
at 18:01
  • msg #380

Re: The Cold Lands: Taverns

Thamol looks at Lexis.
"I would not even feed a dead goblin to ruff.  Why save them to kill them?"
Thamol is not happy with what being said.  He looks at her careful.  Not sure what to make out of what she just said.
Bigby
NPC, 36 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Tue 6 Mar 2007
at 00:14
  • msg #381

Re: The Cold Lands: Taverns

Due to the magic that is opposable thumb day, Bigby immediately stands up on his hind legs and stares at everyone as if challenging them.

*Rawwoof wooof rraa wwouuf waaff*

Translation: "1,2,3,4 I declare thumb war!"
DM Kremti
GM, 128 posts
*Meow meow*
Don't mess up.
Tue 6 Mar 2007
at 00:26
  • msg #382

Re: The Cold Lands: Taverns

Despite what Thamol said, the effect of threats from both Lexis and Zar'Da had quite an effect to the goblins.  They are now cowering slightly, and they starts to talk to each other in gonlin.
They appear to bicker a little, but one of the priest says in Common, "What do you want from us.  We'll give you everything if you let us go.  Please!", they appear quite pitiful.

-K
Lexis Nightflower
player, 58 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Tue 6 Mar 2007
at 03:40
  • msg #383

Re: The Cold Lands: Taverns

Lexis narrows her eyes a bit at the priest speaking. "What do we want? Goblin fingers are quite a delicacy where I come from you know. But we're not out in the cold just looking for tasty tidbits. We're looking for your bosses. Perhaps if you gave us some useful information we might let you go only missing a few fingers. The elf over there," Lexis nods toward Thamol. "He's kind of a sucker for treating every creature fair like. Myself and my drow companion though, we'd probably just roast you alive if you don't give us a good reason not to."
Tarmes Werthor
player, 108 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Tue 6 Mar 2007
at 07:13
  • msg #384

Re: The Cold Lands: Taverns

"Oy! Lexis, you an the drow gonna roast those gobbos? I better go get more firewood." Tarmes manages to hold a straight face as she plays along with the morbid threats and goes to get more firewood.
DM Kremti
GM, 130 posts
*Meow meow*
Don't mess up.
Tue 6 Mar 2007
at 19:38
  • msg #385

Re: The Cold Lands: Taverns

"What do you want to know?  We'll tell you everything we know.", then they squabble.  The smaller goblin apparently doesn't speak Common from the look of it.
-K
Penville
player, 174 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 6 Mar 2007
at 21:05
  • msg #386

Re: The Cold Lands: Taverns

Penville is looking, open and wonder eyed at the goblins.
He jabbers away in what sounds like their language again, but from their face you couldn't be sure.

"adsdsahh dsfsdhhds hsfdjssdf sjfdjsjjfddsj fadang"
 He says with a grin trying to mirror the goblins.
This message was last edited by the player at 22:24, Tue 06 Mar 2007.
Zar'Da
player, 87 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 6 Mar 2007
at 21:25
  • msg #387

Re: The Cold Lands: Taverns

The young drow crouched down close to the stinky goblins. He let Penville go about, well whatever it was he was doing. He then said in common "Good. Now, where is the necromancer? And if you do not work for him then what were you doing laying in wait for us?"
DM Kremti
GM, 131 posts
*Meow meow*
Don't mess up.
Tue 6 Mar 2007
at 21:55
  • msg #388

Re: The Cold Lands: Taverns

One of the cleric replies, "We don't know where he is now, but he was here.  We smelt the blood in the wind.  We came here and found him overrunning this settlement.  He told us we can loot the villege, in exchange for burning it down.  He said he was in hurry.  He said there will be more victims following, and they'll be rich and easy pray, so we waited.  He left, he left quickly, with all the villegers.  Alive and dead.  But we don't know where he went.  He went that way.", pointing south.
-K
Thamol Liadon
player, 232 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 6 Mar 2007
at 23:14
  • msg #389

Re: The Cold Lands: Taverns

Thamol pulls ruff close to him.  He looks at group around him.  He looks in two mind it grab his staff or just leave.
As the drow talking he see that he getting information out of goblins.  That what he his finding out is useful.
The druid looks questioning at Tarmes.  The poor elf is very confused.
Lexis Nightflower
player, 60 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 7 Mar 2007
at 01:10
  • msg #390

Re: The Cold Lands: Taverns

"And where does the necromancer stay most of the time?" Lexis asks quietly. She mutters quietly in Damaran. "I find it odd that the necromancer is going south when he resides to the north." Lexis studies the goblins carefully for any sign of falsehood. She also tries to think of the surrounding area if she knows of any villages to the near south or anything that direction.
DM Kremti
GM, 132 posts
*Meow meow*
Don't mess up.
Wed 7 Mar 2007
at 02:21
  • msg #391

Re: The Cold Lands: Taverns

"We don't know.  We've seen him before, but he's not from around here.  He went south.  That's all we know.", the goblins meekly replies, their shoulders slumped and their eyes looking down.
-K
Zar'Da
player, 88 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 7 Mar 2007
at 14:19
  • msg #392

Re: The Cold Lands: Taverns

Zar'Da stood and wrapped his head once again. With a shrug he turns and walks off. Over his shoulder he says,"We are done with them then. Do what you will. We should leave before the trail grows too cold."
Penville
player, 175 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 7 Mar 2007
at 14:25
  • msg #393

Re: The Cold Lands: Taverns

"fsdfsd fdsfsd f hgdhg  hjgjh  ptoooie"

 Says an interested Penville, believing speaking in ones own tongue is better than to try beng a tourist.
DM Kremti
GM, 135 posts
*Meow meow*
Don't mess up.
Wed 7 Mar 2007
at 14:42
  • msg #394

Re: The Cold Lands: Taverns

"Tb onpx gb bhe snzvyl, bs pbhefr.", the goblins look at you and shrugs.
-K
Lexis Nightflower
player, 61 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 7 Mar 2007
at 17:51
  • msg #395

Re: The Cold Lands: Taverns

"You realize how this ends, now that we don't have much else to ask them?" Lexis says to the others in Damaran. "If you don't have the stomach for it you should probably work on packing up camp."
Tarmes Werthor
player, 109 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Wed 7 Mar 2007
at 20:03
  • msg #396

Re: The Cold Lands: Taverns

Thamol’s quizzical gaze meets Tarmes’ as she comes back with an armful of firewood for goblin roasting. Apparently the interrogation went well since Lexis is ready to finish things up. ”C’mon elfie,” the blonde grabbed Thamol’s hand and pulled him after her, ”we gotta go to the light forsaken grunt work. Pack up the camp and whatever.” Tarmes did not have any objection to the treatment of the goblins, whatever the treatment might be. They tried to kill her and that was enough to justify their death to her. No doubt the goblins would do the same if their situation was reversed. ”And then we gotta figure out what to do about the extra wagon.” She pulled on Thamol’s hand a little harder to lead him away. She didn't know how he would feel about killing the green uglies in cold blood but it would be better to get him away before he had a chance to protest.
Penville
player, 176 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 8 Mar 2007
at 13:14
  • msg #397

Re: The Cold Lands: Taverns

Looking sad, Penville sighs.

"Come on then, me and Bigby will take them." He says, moving forward to grab the goblins up on their feet. Bigby nodding starts to circle them and growl, keeping the pitiful goblins in order.

Assuming no one stops him or goes with him, Penville will lead them off into the forest...
Lexis Nightflower
player, 62 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 8 Mar 2007
at 15:55
  • msg #398

Re: The Cold Lands: Taverns

Lexis accompanies Penville (and Bigby) to dispatch the goblins.
DM Kremti
GM, 137 posts
*Meow meow*
Don't mess up.
Fri 9 Mar 2007
at 03:08
  • msg #399

Re: The Cold Lands: Taverns

Penville and Bigby take the goblins away into the woods, and Lexis follows them.  "Wh...where are you taking us", goblins protest in fear.  Tarmes and Thamol start packing up the camp at the same time, and try to figure out how to organize the cart, its contents, and all the stuff the horses are carrying.  The woman is awake and terrified, not completely comprehending what's going on.
-K
This message was last edited by the GM at 03:15, Fri 09 Mar 2007.
Lexis Nightflower
player, 63 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 9 Mar 2007
at 04:42
  • msg #400

Re: The Cold Lands: Taverns

Lexis does not answer the goblins. Once out of sight of the rest of the party, Lexis will dispatch the goblins. Lexis also cuts off the required piece for the bounty, wraps it carefully in a scrap of their clothing and stores it in her haversack. Speaking of bounty, she would have done the same with the other goblins we killed back in town as well. Once the task is done she cleans her knife (and herself if necessary), leaves the bodies to rot and goes back to the party to help finish packing up camp.

(Assuming of course Penville goes along with all of this.)
OOC: How many goblins did we kill then?
Penville
player, 177 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Fri 9 Mar 2007
at 10:01
  • msg #401

Re: The Cold Lands: Taverns

Penville does.
Thamol Liadon
player, 235 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 9 Mar 2007
at 16:44
  • msg #402

Re: The Cold Lands: Taverns

Thamol is happy to be lead away by Thamol.  He trying to to think about the talk of eating goblins.  He check over all the animals and looks at how they going to deal with second cart.

OOC: Ok who or what need to be taken by cart?  How many horses do we have.  Thamol has his but he does not like putting her on cart.
DM Kremti
GM, 142 posts
*Meow meow*
Don't mess up.
Sat 10 Mar 2007
at 22:00
  • msg #403

Re: The Cold Lands: Taverns

After all said and done, the cart contains 4 sacks and 2 barrels worth of crops, weighing a few 100 pounds, and small trinkets and religious ceremonial items that totals about 50 pounds or so.  Those two horses that are not being mounted (were drawing the wagon) should be able to handle this one and a few of you simply walking.  However, two horses probably not going to be enough to actually move all the stuff plus 4 of you who have no mount.
-K
Zar'Da
player, 93 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Sun 11 Mar 2007
at 14:36
  • msg #404

Re: The Cold Lands: Taverns

While the others began breaking down the camp and dispatched the goblins, Zar'Da made his way to the scared human woman. He made sure his head wrappings and gloves were in their proper places before crouching down next to the woman.
"You are safe now. The necromancer has moved on and we have saved you from the goblins but unfortunetly you are the only survivor. I know it is a bit fresh but if you have any information you might  share with us it may help us to find and kill this foul mage." he said in as soft and comforting a tone as he could muster.
DM Kremti
GM, 144 posts
*Meow meow*
Don't mess up.
Mon 12 Mar 2007
at 19:34
  • msg #405

Re: The Cold Lands: Taverns

Zar'Da manages to calm down the sobbing woman.  She either didn't appear to notice or care his heritage, and seems gracious that this group is indeed her rescuer.
"The man came.  I don't even know if that was indeed a man, but he came here.  With the large group of horrific things!  We thought first it was the protection we asked for from Damara, but soon we realized it wasn't.  We were overrun and my husband told me to hide so I was hiding in the closet.  I heard a lot of yell and scream, and then I started to hear burning smell.  I ran out when it started to get smokey, but those goblins found me and grabbed me.", the woman started to sob again.

-K
Lexis Nightflower
player, 64 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 13 Mar 2007
at 01:22
  • msg #406

Re: The Cold Lands: Taverns

Lexis looks at the woman with a clear look of contempt and works on packing her things on the other side of the camp from Zar'Da and the woman.
Tarmes Werthor
player, 113 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Tue 13 Mar 2007
at 07:35
  • msg #407

Re: The Cold Lands: Taverns

With no other input or directions, Tarmes works with Thamol to hitch their horses to the cart found in the village. She is not too concerned with what they do or do not carry with them and discusses it with Thamol as they work. "Well, Elfie, it seems to me that we could cart off everything; the crops and holy stuff and all this garbage. A few of us'll have to walk but 'tis no big problem. When we get to the next bloody village, wherever that is, then we can trade the crops and such. What is a flaming problem is that a few of us walking will slow us down. I do not know if Mundin means to catch those light forsaken skeletons but we might have to move faster than a walk to do it."

Tarmes looks toward Zar'Da and the yet unnamed woman. She feels sorry for the lone survivor but would have a hard time expressing it. "And then we gotta figure out want to do with that poor woman. Ashes, I sure hate it for her. Her life just became a dung heap"
Thamol Liadon
player, 237 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 13 Mar 2007
at 19:29
  • msg #408

Re: The Cold Lands: Taverns

Thamol looks back at the woman.
"The question is to press on and try to catch the evil creatures or to find village and drop the woman and food off.  She can have a share so she can start again if she wish."
The elf thinks.
"I or halfing could go off and scout out what happening then you lot could catch up.  I could use whitefeather to fly backwards and forwards between the two groups."
Thamol seems now to find it hard to balance the group need and his own wish to just go.
"But then again where is the Great Ice Tree.  That what I am here for."
The elf stops and looks south.  A real far away look comes into his face.
"You love my woodland home.  You would not be cold I told."
Zar'Da
player, 95 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Tue 13 Mar 2007
at 21:46
  • msg #409

Re: The Cold Lands: Taverns

Zar'Da layed a reassuring hand on the woman's shoulder for a moment then stood and walked to the others.
"OK, as our elven companion here just stated we have a decision to make. We either leave this woman here to fend for herself and we make after the wizard or we take her to the nearest settlement and be on our way from there. Any votes?"
Penville
player, 179 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 13 Mar 2007
at 23:11
  • msg #410

Re: The Cold Lands: Taverns

*Rawwoof*
Says Bigby. Penville nods.

"You can't just leave her. If need be I can escort her elsewhere. Or she can sit in the cart without a problem surely?" he says, giving Lexis a nervous look.
Thamol Liadon
player, 238 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 13 Mar 2007
at 23:45
  • msg #411

Re: The Cold Lands: Taverns

"I don't mind what we do but I will not leave anybody to die in this land.  I may walk it with no fear but that because the land loves me and I it."
He turns to woman.
"I will not leave you unless I know you in safe hands."
Lexis Nightflower
player, 65 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 14 Mar 2007
at 02:55
  • msg #412

Re: The Cold Lands: Taverns

Lexis speaks to the group more than the woman herself. "Surely Ilmater's children are used to suffering. As for her share, I think all of these supplies are pretty much hers if she wants them. She should especially take those paintings and religious items. I, for one, do not want to have anything to do with them."
Tarmes Werthor
player, 114 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Wed 14 Mar 2007
at 07:47
  • msg #413

Re: The Cold Lands: Taverns

The rugged blonde finds herself in an unusual predicament. She'd never felt a noticeable need to comfort anyone before, but the poor woman's whole village was dead or undead and burned to a crisp. Surely that deserved some pity if nothing else. "Hiya there goodmiss. I am Tarmes Werthor. How are you called goodmiss. We can not go all day and night just calling you 'that lady from the village'." A hesitant yet crooked smile crept on her face as she tried to be helpful. "You were hugely lucky just to survive ay? Else you might be a walking pile of bones right now. Look, we are not gonna just leave you out in the woods right? Which way is the next blo- er the next village?"
Zar'Da
player, 96 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Wed 14 Mar 2007
at 12:15
  • msg #414

Re: The Cold Lands: Taverns

Zar'Da smiled unnoticed under his facial coverings.
"It is settled then. We bring this woman to a safe place then begin our chase anew. We should be gone then to make up some time." the half-drow said as he gathered up his personal equipment.
DM Kremti
GM, 145 posts
*Meow meow*
Don't mess up.
Wed 14 Mar 2007
at 14:28
  • msg #415

Re: The Cold Lands: Taverns

"Thank you, miss.  My name is Fiola.", the young woman finally responds to Tarmes after struggling to control her sobbing.  "The nearest settlement from here is the town to the north, about a day's trek with horses.  That's where we've been selling some of our ware."
OOC: The nearest settlement is the town you all started the adventure in…whatever the name is :p  I couldn't find the name of the city.  I'll have to try to find that out :p
-K
Tarmes Werthor
player, 115 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Wed 14 Mar 2007
at 17:37
  • msg #416

Re: The Cold Lands: Taverns

”What?!” Tarmes’ eyes go wide and her jaw drops in exasperation. ”Burn me! That is back the way we came. Gah!” The pretty blonde put on an ugly face and spun around to face the others. ”Mundin, far as I can tell you are still in charge of this fiasco. What do you wanna do about it?” .
DM Kremti
GM, 147 posts
*Meow meow*
Don't mess up.
Thu 15 Mar 2007
at 01:26
  • msg #417

Re: The Cold Lands: Taverns

Looking back to Tarmes, "Well, like you said, we cannae leave this woman alone.  I suppose we can take Fiola here with us, or try to have one of us go ahead to the City and find someone who can meet with us half way.", the dwarf replies.

-K
Tarmes Werthor
player, 116 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 15 Mar 2007
at 22:49
  • msg #418

Re: The Cold Lands: Taverns

She rolled her eyes and shrugged in reply. "I guess you do what you gotta do." Tarmes tried to put a pleasant expression back on her face and failed but turned back to Fiola anyway. "Look lady, you can go north by yerself if you wanna, but I would not recommend it. Short and sturdy over there," she pointed at Mundin, "he says you can go with us. Can you cook?"
DM Kremti
GM, 148 posts
*Meow meow*
Don't mess up.
Fri 16 Mar 2007
at 16:53
  • msg #419

Re: The Cold Lands: Taverns

The peasant woman nods, "Nothing fancy, ma'am, but my husband doesn't complain.  He likes it.".  Her emotion seems to well up with the mention of her husband, but she now tries to show her strength.

She mentions also that there's a storage shed for the community.  She shows a dug up shallow pit with a door in front and wooden cover over it.  Inside, more of the bounty of this farming community, plus fair amount of other types of food stored to hold them over the winter like pots of pickled vegetables, dried and cured meat and fish hung up, and alcohol.  It was somewhat concealed, and apparently the goblins have missed it, or simply decided it's not worth carrying.  She grabs some pieces of bacon, flour, and grains, and quickly fixes some hot and hearty breakfast for the group.

-K
Thamol Liadon
player, 239 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 16 Mar 2007
at 17:24
  • msg #420

Re: The Cold Lands: Taverns

Thamol has an idea.
"Why don't we say here.  The necromacer seem like killing anybody that sets up camp in this area.  Maybe by putting the village back together we help make safe place for people and get necro to come back and attack it?
We have food and water.  Skills and spells."

DM Kremti
GM, 149 posts
*Meow meow*
Don't mess up.
Fri 16 Mar 2007
at 17:44
  • msg #421

Re: The Cold Lands: Taverns

"Not a bad idea, lad, but I'd like rescue Opa soon.  Waiting and rebuilding a settlement sounds like a lot of work and time, not to mention a lot of people.  Who knows what the necromancer does in the meanwhile.", Mundin counters with that idea.

-K
Zar'Da
player, 97 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Fri 16 Mar 2007
at 18:44
  • msg #422

Re: The Cold Lands: Taverns

"I have to agree with Mundin. This foul mage seems to be content on making his way across the countryside and I don't mean to allow him too many more oppurtunities to make his force any larger."
Tarmes Werthor
player, 117 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 16 Mar 2007
at 21:39
  • msg #423

Re: The Cold Lands: Taverns

”Mmmm...tasty.” Tarmes stuffs another slice of bacon in her mouth with the hot grain mix. ”Yeah we can not just hang about rebuilding a whole town Thamol.” Apparently someone once told her it was okay to speak with your mouth full. ”But after the cursed evil dead is no longer walking around the bleeding countryside, there might be some people who want to come back here. We could help with that if you’re the type to look about for extra work to do.” She pushed her blonde tresses out of her face and took a drink from her canteen, ”You know Fiola, you are one of a very few people who know that store room is over there. You ought not to share it with anyone else anymore. Sure as Bane is evil, some fugly bugger will come out here and steal it all when you are not around.” Looking around to the others, she wonders if any of them had the same idea but immediately forgot about it as she realized they would have to get moving soon.
This message was last edited by the player at 23:59, Fri 16 Mar 2007.
Lexis Nightflower
player, 66 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 16 Mar 2007
at 22:17
  • msg #424

Re: The Cold Lands: Taverns

"We shouldn't take the woman with us. If we must take her to safety we should, but she shouldn't come with us. She'll only be a liability fighting the necromancer and his minions." Lexis argues.
Tarmes Werthor
player, 118 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 16 Mar 2007
at 23:58
  • msg #425

Re: The Cold Lands: Taverns

That statement earns Lexis a confused look from Tarmes. "You should bloody well relax, girl. She is only going as far as the next cuffing city, yes? She'll not be a big problem." It felt a little odd talking about Fiola while she was sitting right there with them. Not wanting to make an enemy, Tarmes offers a peace gesture, "Here, have some more of the bacon. It really is tasty."
This message was last edited by the player at 23:59, Fri 16 Mar 2007.
Zar'Da
player, 98 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Sat 17 Mar 2007
at 15:48
  • msg #426

Re: The Cold Lands: Taverns

"I do tend to agree with Lexis. I would not want to be watching her and my own back in a fight. We should leave now though, the trail grows colder by the minute."
DM Kremti
GM, 150 posts
*Meow meow*
Don't mess up.
Sat 17 Mar 2007
at 19:51
  • msg #427

Re: The Cold Lands: Taverns

Mundin also gets ready to set out.  "Shall we leave these bags of crops in that pit over there?  These are heavy and it shan't spoil in there, plus I suppose they don't really belong to us."

Fiola also offers to fill your skins with some beer.  "Better for you than muddy water.", she says.

-K
Lexis Nightflower
player, 67 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 18 Mar 2007
at 02:27
  • msg #428

Re: The Cold Lands: Taverns

"We should leave all of the village's supplies in the storepit if it will be safe. Any lucky survivors will know to look there for things." Lexis suggests. She ignores the offer of beer, just like she ignored anything else Fiola had to offer. "I think the woman would be safe traveling back to the village by herself, at least much safer than continuing with us. The goblins have been scattered and the necromancer is headed south. We've already done enough by keeping her out of the goblin's hands. Probably more than enough."
DM Kremti
GM, 152 posts
*Meow meow*
Don't mess up.
Mon 19 Mar 2007
at 00:31
  • msg #429

Re: The Cold Lands: Taverns

OOC: OK, just so everyone has some idea.  I tried to figure out how long it'd take for someone to go from this villege to the city on foot.  Apparently, wagons (which you were using) runs 2 miles/hour, and unarmered human walking moves at 3 miles/hour.  Since you guys made it here in less than a day (Assume a bit less than 8 hours), a healthy human walking probably makes it back to the city in less than 8 hours from here.

-K
Tarmes Werthor
player, 119 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Mon 19 Mar 2007
at 16:39
  • msg #430

Re: The Cold Lands: Taverns

Throwing up her hands in exasperation, Tarmes adopts an expression of apathy. ”You all wish to leave Fiola here by herself. Burn me if I am gonna fight you about it. ‘Tis no skin off my back.“ She turns to the lone villager. ”Sorry lady. Looks like you are on your own” The rough girl hefts her pack and gets it set comfortably on her back before she turns to go with the assumption that the others will be leaving soon.
Thamol Liadon
player, 240 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 19 Mar 2007
at 16:54
  • msg #431

Re: The Cold Lands: Taverns

"No I said I would not leave her."He answers Tarmes.
He then turns to girl.
"I will take you back to city and then catch up with other.  I have horse and wolf we me.  I am creature of wilds to I also make good guild.  We will leave went your ready."

OOC: Thamol then wait as long as need.  Helps the girl with what ever she need.  Went she ready he sets her on his horse and walks beside it with ruff.  He will leave other in group to do as they wish.
As he about to go.

"Don't worry I use the wind to tell me where you gone and catch up with you later."
It clear the druid made up his mind.
Zar'Da
player, 99 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Mon 19 Mar 2007
at 18:20
  • msg #432

Re: The Cold Lands: Taverns

With a shrug Zar'Da says to the druid,"Safe journey then friend. Catch up as soon as you can for the chase is on!"
DM Kremti
GM, 153 posts
*Meow meow*
Don't mess up.
Tue 20 Mar 2007
at 01:31
  • msg #433

Re: The Cold Lands: Taverns

"Hold on, Lad.", Mundin stops the elf who was about to take off, and starts scribbling on a little piece of paper.

Ronal,

It is I, Granitearmour.  While we are in pursuit of the necromancer, we encountered a villege that was razed by him and his minions, and we have rescued a lone surviver.  Her name is Fiola, and our elven friend here is taking her to safety of the city.  Please take care of her, as we, and our elven friend Thamol will be back on the necromancer's tail.

Take care,

Mundin Granitearmour


He fold the note over and hands it to Thamol.  "Take her to Ronal.  They should be able to help her with place to stay, and Fiola can help them with some home cooking."

Fiola packs a little bit of bacon and grains for the trip, and the group then watches the elf takes off on the horseback with the peasant woman, along with the wolf and owl.  Quickly they are over the hill and away.

"Well, shall we go back to chasing our necromancer?", the dwarf looks ready.

-K
Zar'Da
player, 100 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Tue 20 Mar 2007
at 14:16
  • msg #434

Re: The Cold Lands: Taverns

With a pat of his sword Zar'Da says,"Let us be on our way then."
He climbs to the drives seat of the wagon now that they are a person a bit of supplies lighter, and grabs the reins.
Tarmes Werthor
player, 120 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Tue 20 Mar 2007
at 20:35
  • msg #435

Re: The Cold Lands: Taverns

As Mundin scribes his note, Tarmes comes to Thamol and slaps him roughly on the shoulder as if in congratulations. ”You are a good man Thamol. I am glad that I met you. Plus you are funny too.” Of course Tarmes was thinking about those occasions when Thamol had been confused and was not trying be funny on purpose. ”Here take this with you.” The pretty girl pulls a long bunch of her blonde hair around and sliced of several inches with one of her daggers. ”There. Put that in your pocket and keep it for...you know, in case the wolf there needs something to sniff us out by.” The human gives Thamol a smirk and then turns to follow the others in the group. She doesn’t look back.
DM Kremti
GM, 157 posts
*Meow meow*
Don't mess up.
Thu 22 Mar 2007
at 03:43
  • msg #436

Re: The Cold Lands: Taverns

Lead by the dog, the group takes off to the south.  The tracks are fairly faint as the firm ground of the road you are following at the moment, with a little bit of fresh snow on top.  However, the footprints are numerous and fresh and making it fairly easy to track, even with the faint footsteps.  The sun feels good on your face, if a bit blinding with the reflection off of the snow, but the landscape isn't quite completely snow-covered yet in this late-autumn weather.  Landscape is calm and snow is melting in the sun.  The going is fairly easy so far.

OOC: So, how fast are you guys are moving?  If you move at half the walking speed, Bigby doesn't take any penalty in tracking (survival skill check for Bigby).  If you move at the regular walking speed, you take -5 on tracking check.  If you try to go faster, you'll take -20 on check, and if you speed longer than 1 hour at that speed, your mounts will start taking non-lethal damage and get fatigued...Most of you move at 20' (Wagon speed).  Since Bigby is faster, if he slows down to the Wagon speed, he simply moves less than half his regular speed, thus he won't take any penalty.  However, you have an option of speeding if you prefer.  You do know that the horde has at least 12 hours ahead of you though, assuming horde (buncha undead, as far as you can tell) didn't stop anywhere overnight.

-K
Tarmes Werthor
player, 122 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 22 Mar 2007
at 05:05
  • msg #437

Re: The Cold Lands: Taverns

OOC: Tarmes would say that the speed of the group is Mundin's call. Or someone more familiar with tracking concepts than she is. But me the player would suggest we move as fast as we can without causing fatigue to the horses.

Since Bigby and Penville are following a trail and are in front of the rest of the group, do they count as our scout? Or do we want someone else to travel in front of them? Also, is there any way one of us can use the Aid Another rule to help the tracking?

Thamol Liadon
player, 244 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 22 Mar 2007
at 17:27
  • msg #438

Re: The Cold Lands: Taverns

PM
DM Kremti
GM, 163 posts
*Meow meow*
Don't mess up.
Sat 24 Mar 2007
at 01:57
  • msg #439

Re: The Cold Lands: Taverns

Chillbane minus Thamol: The group, lead by Bigby, follows the trails of the footsteps made by a large crowd of what appears to be humanoid skeletons to the south.  The snow yesterday is making it somewhat more difficult to follow the track, but the sheer number of the footsteps and its apparent adherance to the road offsets the difficulty.  Lexis scouts ahead of the group, and notices the road is very quiet.  You don't run into anyone coming this way.  Once in a while, there are paths that trails off to the east towards the mountains to your left, but the footsteps stays on the main road.  After a few hours, a little before the noon time, the footsteps take one of the path that heads to east.  This particular trail itself appears old and not well-travelled other than the latest footsteps.

Thamol: The wild elf speeds to north, riding his horse with Fiola.  The ride north was sunny and pleasant, and the familiar route made it easy to speed.  Right around the noon time, Thamol reaches the town outskirts, and find Ronal again.

"Hey!  You are back!  Did you get the necromancer?", excited, Ron grabs Thamol's right arm and shakes the elf.

-K
Thamol Liadon
player, 245 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 24 Mar 2007
at 16:17
  • msg #440

Re: The Cold Lands: Taverns

Before heading off Thamol winds up Tarmes hair into loop and carefully places in to a pouch he has with all his treasured items.  Well to him they great value to anybody else they think they found a magpie’s nest.

When he get to town and sees Ron he heads straight to him.
"Good to see you Ron.  We are still tracking the necromancer.  He is doing his best to upset every village around here.  This is Fiola.  She is all that left of village we found.  I brought her hear to safety until we got ride of the necromancer."
Thamol gets of Starlight and helps Fiola of the horse.
"Will you help Fiola, Ron.  She needs somewhere to say and rest.  If can?  I will then be able to get back to others and we can clear this area of the necromancer!"
Tarmes Werthor
player, 125 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Sat 24 Mar 2007
at 16:18
  • msg #441

Re: The Cold Lands: Taverns

While they make steady progress along the road Tarmes consults with Deperion and works with him to determine the value of the assorted religious items, jewelry, metalwork and whatever else is in the back of the wagon. When the tracks turn off the main road she turns her attention outward to see what their surroundings are like and to watch out for anything dangerous.
Zar'Da
player, 104 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Sat 24 Mar 2007
at 17:37
  • msg #442

Re: The Cold Lands: Taverns

While they continue on their journey Zar'Da is quiet, running scenerio after scenerio in his mind of how their battle with the dread necromancer may go. Even though he is deep in thought his eyes and ears are always alert.
DM Kremti
GM, 166 posts
*Meow meow*
Don't mess up.
Sun 25 Mar 2007
at 03:27
  • msg #443

Re: The Cold Lands: Taverns

Thamol:

"Oh.", Ron looks slightly disappointed, "Well, it was just yesterday you took off.  Takes more than one day I suppose."

Susan comes out to see the visitor, and hang onto Ron shyly.

"Hi there.  My name is Fiola.  What's yours", the peasant woman smiles at Ronal's little sister, and Susan cracks a shy smile.  "Your dwarf friend told me you kids might be hungry for some home cooking, and I bought some bacon and grits.  It's about lunch time.  Would you like me to fix some?", the peasant woman offers to the hungry looking kids, and both Ronal and Susan brighten up with the sign of home-cooked meal.  "Kitchen is this way.", Ron leads Fiola to the kitchen.  "Are you joining us for the lunch, sir?", Fiola asks Thamol.

-K
Thamol Liadon
player, 246 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 25 Mar 2007
at 12:10
  • msg #444

Re: The Cold Lands: Taverns

Thamol feels he should be heading back to the others but first he must make sure the group of children and the woman get on.  He sure they be good for each other.
"Yes I will.  I think it would be wrong to miss your cooking."
He smiles at her.

The elf will stay for the meal and make sure the woman and children are ok before heading back.
Lexis Nightflower
player, 71 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 25 Mar 2007
at 15:02
  • msg #445

Re: The Cold Lands: Taverns

"There are many abandoned mines in the mountains in this area. Perhaps our quarry has taken refuge in one of them, or just in this area that is sparely populated." Lexis mentions while checking in.
DM Kremti
GM, 169 posts
*Meow meow*
Don't mess up.
Tue 27 Mar 2007
at 03:35
  • msg #446

Re: The Cold Lands: Taverns

Chillbane minus Thamol: The adventuring group takes off into east where this barely used road is beginning to slope upwards.  Bigby stays close to the ground, following the tracks of crowd with sight and scent.  The going is wagon is beginning to be more difficult as the old, unkept road is starting to present obstacle to the wagon from time to time.  The nice weather is now beginning to sabotage the progress also, as the softened snow from yesterday is now creating spots of mud to wade through from time to time.  However, the group makes a good distance before the sun begins to slide below the horizon.
Depiron also mentions to Tarmes that the religious items that were recovered probably is worth a couple of 100s.  Not very valuable per se, as the villege probably was just starting and still struggling.  The true value of these objects are more religious than monetary, he says.
OOC: The pace slowed down to 15', by the way.

Thamol: The elf finishes the nice hearty lunch with Ronal, Susan and Fiola, and heads back south   The horse, without Fiola, is even quicker on his feet.  With the nice weather and nwo lightened load, the elf approaches the burned villege as sunset approaches.

-K
Zar'Da
player, 105 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Tue 27 Mar 2007
at 12:17
  • msg #447

Re: The Cold Lands: Taverns

Zar'Da tried his best to pilot the cart through the now toughening terrain. As evening approaches he suggests they camp so the horses can be allowed to rest.
Tarmes Werthor
player, 126 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Tue 27 Mar 2007
at 18:12
  • msg #448

Re: The Cold Lands: Taverns

Once the group has found a suitable place to make camp, Tarmes sets about building a fire and tries to get a better grasp on the situation. "Can anybody tell if the tracks are getting any fresher at all? Are we catching up to them? Do we think they might be holed up in one of these mines? Did any of the tracks lead away from the rest?"
DM Kremti
GM, 170 posts
*Meow meow*
Don't mess up.
Tue 27 Mar 2007
at 19:47
  • msg #449

Re: The Cold Lands: Taverns

Mundin thinks (And Penville agrees) that tracks are getting a bit fresher, and as far as they can tell, no track left the hoard.  Unfortunately, Depiron reminds you that undeads don't sleep over night and they might keep moving during the night.  But as far as all of you can tell, there aren't many places they can go this way, since they'll run into the mountain if they keep going east and going over is pretty much out of question unless you are a super expert apline climbers, and skeletons aren't known to cross over mountain ranges.
So you all suspect they'll end up somewhere nearby, and an abandoned mine like Lexis suggested is everyone's first pick if you bet on where they went around here…

-K
Zar'Da
player, 106 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Tue 27 Mar 2007
at 20:16
  • msg #450

Re: The Cold Lands: Taverns

When they finally pick a place to bed down Zar'Da unhitches the horses from the cart and ties them off to a tree. He begins the task of brushing them down, then feed and waters them. He then helps with setting up camp.

OOC: I will take the middle of the night shift due to darkvision.
Thamol Liadon
player, 247 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 27 Mar 2007
at 20:45
  • msg #451

Re: The Cold Lands: Taverns

Thamol finds a safe place so rest.  Using how own senses and animals around him he rest and get sleep.  He also watches over them so they get some sleep as well.
Penville
player, 183 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 28 Mar 2007
at 11:52
  • msg #452

Re: The Cold Lands: Taverns

Yawning he looks around. "So then, if the skeletons are going to come back this way, are they going to just kill us in our sleep?" he says, no mirth in his voice. Looking to Bigby he smiles.
"You did well, but lets do the same tommorrow eh?"
Lexis Nightflower
player, 73 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 28 Mar 2007
at 16:57
  • msg #453

Re: The Cold Lands: Taverns

Lexis makes another aweful job of looking for firewood, before setting up next to the campfire for the night. "That's why we keep a watch, Penville. So they only get the sleeping halfling and no one else."
DM Kremti
GM, 173 posts
*Meow meow*
Don't mess up.
Thu 29 Mar 2007
at 01:28
  • msg #454

Re: The Cold Lands: Taverns

Chillbane minus Thamol: The night was calm and quiet.  The temperature drops down and mud freezes over.  Lexis found a little firewoods, and Mundin helps her to get some more.  The gang munches on some of the food from the burned villege.  Some pickled cabbages, and cucumbers, and salted wild boar.  The boar was a little gamey, but the tanginess of the pickles cuts through the grease and is pretty good eating for camping in the cold wilderness of Vaasa.  You hear occasional howl of the wolves in the distance, but otherwise it was uneventful.  No undead trying to steal the life of the sleeping halfling.

With Lexis knowledge of Vaasa, you are pretty sure that you'll be finding one of the abandoned mine before soon sometime today.  Whether the hoard you chase waits there is anyone's guess, but it's the best you have for now.  It's a bit chillier today, and grey sky tells you it won't be as pleasant day as it was yesterday.

Thamol: The elf spends the night in the storage shack of the burned down villege.  It's not particularly warm inside, but not cold either.  In fact, the temperature in the ditch is pretty stable, to keep all the perishables last longer inside.  With the body heat of an elf, horse, and wolf, the group stays togather and warm, although it's a little tight with a horse inside.  There is plenty to eat though, so that's not a big deal.  Ruff is pretty happy with the dried boar jerkys.  The cover and concealment provided by the ditch is also convenient, and whoever might pass by the villege won't find them, most likely.  The night was quiet and uneventful, and morning starts with dull grey sky.  You expect your party members are half day ahead of you (you are twice as fast as they are), and you should find your friend by the end of the day, if you don't get lost somehow.

-K
Penville
player, 185 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 29 Mar 2007
at 12:39
  • msg #455

Re: The Cold Lands: Taverns

"I've an idea... Well if some of us went on ahead to find and disturb the necromancer, the rest of you could easily catch up. And if the necromancer is a wizard he'll likely think himself more powerful than anyone else, so can chase us, then we can lead him back to you lot? Sound any good? A bit of a suicide mission however" He looks around to gauge the reaction.

All else failing, it's on to the plod...
Tarmes Werthor
player, 128 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 29 Mar 2007
at 16:48
  • msg #456

Re: The Cold Lands: Taverns

Tarmes continues to show indifference to the weather. Although she wears her winter coat she makes no effort to keep it closed up nor does she wear any gloves. ”Suicide mission? Aye that Penville, tis suicide if you ask me. Have you grown tired of breathing?” Obviously Tarmes thought this was a bad idea.
Thamol Liadon
player, 248 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 29 Mar 2007
at 20:29
  • msg #457

Re: The Cold Lands: Taverns

Thamol is happy with his friends.  The land does not really course him problems.
He get up feeds himself and the animals.  He then sets of to follow the others and tires to catch up with them.
Zar'Da
player, 109 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Fri 30 Mar 2007
at 12:16
  • msg #458

Re: The Cold Lands: Taverns

"I would have to agree somewhat with Tarmes. Although sending out an advanced scout might not be a bad idea. Strictly information gathering not to be bait." Zar'Da said as he ran his sharpening stone along the edge of his sword.
Tarmes Werthor
player, 130 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 30 Mar 2007
at 14:58
  • msg #459

Re: The Cold Lands: Taverns

”I have done a bit of sneaking about now and then. I bet I could get in, take a look, and get back out AND do it without getting noticed. Anybody else think they can mange that?” Tarmes asked the question like a dare to anyone who thought they could be better then her.
Lexis Nightflower
player, 75 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 30 Mar 2007
at 16:35
  • msg #460

Re: The Cold Lands: Taverns

"I'm not sure how far it is to the end of the trail. It may be another day's journey. We should keep traveling as normal for a bit at least. I still think has the best chance to see if our prey has turned off the trail, but Tarmes and I can scout ahead to see if there are any sentries about. If it helps we can go a bit slower now that we are off the main track."
DM Kremti
GM, 180 posts
*Meow meow*
Don't mess up.
Sat 31 Mar 2007
at 04:34
  • msg #461

Re: The Cold Lands: Taverns

Chillbane minus Thamol: The group departs under the grey crowd after a quick breakfast.  Both Tarmes and Lexis scouts ahead this time, with Bigby sniffing around following the tracks with the help from Penville and Mundin.  The going is slow and steady, with the road condition being deteriorated with the lack of maintainance.  Once in a while, wagon runs into a pothole, or path simply crumbled away down to the slope to the side by mudslide.  But mostly, going by the road makes it possible for the wagon to keep going.  Finally, a couple of hours after the group stopped for the lunch, Lexis finds the entrance to the abundoned mine.

Thamol: The wild elf speeds off to find his companions ahead, lead by Ruff.  Between the crowd of footprint of the undead hoard, footprints of Bigby, Mundin's warhorse, and wagon track lead by two horses, plus the smell of Tarmes, it appears Ruff is having no problem following.  Sometime during the morning, Ruff loses the track and misses turn off to the side path.  This group ends up having to backtrack, and precious time is lost.  However, once they are back on the track, they make good time even though the road condition is not as good compared to the main road and starts to slope up into the direction of the mountains,  The elf, horse and wolf, along with the owl find it not much of hindrance and speeds away along the old mountain path..
-K
Lexis Nightflower
player, 76 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 31 Mar 2007
at 05:15
  • msg #462

Re: The Cold Lands: Taverns

PM
This message was last edited by the player at 15:33, Sat 31 Mar 2007.
Tarmes Werthor
player, 131 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 31 Mar 2007
at 06:37
  • msg #463

Re: The Cold Lands: Taverns

Also PM
Lexis Nightflower
player, 77 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 31 Mar 2007
at 15:36
  • msg #464

Re: The Cold Lands: Taverns

PM
Zar'Da
player, 110 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Mon 2 Apr 2007
at 19:56
  • msg #465

Re: The Cold Lands: Taverns

When they stopped Zar'Da tended to the cart horses once again. He watered them and fed them then hitched the horses back to the cart. He tied them off to a tree and readied himself for the treck into the mine.
DM Kremti
GM, 182 posts
*Meow meow*
Don't mess up.
Tue 3 Apr 2007
at 02:57
  • msg #466

Re: The Cold Lands: Taverns

Chillbane minus Thamol: Suddenly, Lexis slinks out from behind a large rock, and stops Penville and Bigby, and the wagon.  She informs you that the advanced scouts appearently found the entrance to the mine, and a crowd of undead guarding the front, and tells you to stop before running into them unprepared.

Thamol: Thamol riding the horse, following Ruff, speeds through the unused rocky and hilly path towards the mountain, occaisonally dodging the holes in the road, or the road completely washed away for few yards...

-K
Penville
player, 187 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 3 Apr 2007
at 12:40
  • msg #467

Re: The Cold Lands: Taverns

Heaving his mighty axe (and nearly faling off in the process) he swings it unskilled in his hands, practicing with the flat of the blade. By reversing it, it can make a decent club.

"Undead, pah! Skellteons are only good for one thing, smashing down and then feeding to Bigby!"
*Rawwoof*
"If he wants, that is" Penville corrects himself.

Looking around he pauses. "Any ideas on an attack? Or we just wading in? Skellys are stupid, we could get Bigby to lead them off??" he says runbbing his chin.
Tarmes Werthor
player, 133 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 3 Apr 2007
at 15:37
  • msg #468

Re: The Cold Lands: Taverns

PM
Thamol Liadon
player, 250 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 3 Apr 2007
at 16:34
  • msg #469

Re: The Cold Lands: Taverns

Thamol carries on up the trak.  He send his owl out to see if it can find where the others have gone.
Zar'Da
player, 111 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Tue 3 Apr 2007
at 20:23
  • msg #470

Re: The Cold Lands: Taverns

Zar'Da joined the rest of the group as soon as he ties off the cart horses.
"If we could try and get past the creatures, or as Penville says, lead them away that might be the way to go. Although, our dwarven friend may be able to dispatch the skeletons if his God's would be willing to grant him the devine power to do so."
Lexis Nightflower
player, 78 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 4 Apr 2007
at 04:33
  • msg #471

Re: The Cold Lands: Taverns

"A brave halfling and a good thought, Zar'Da. However if Depiron managed to turn some of them down the mine they might warn others. It is also difficult to tell if there is anything up around the entrance with intelligence. I'm not even sure if they are all undead. I suggest Depiron peak out, take a look, and see if he can identify the undead around the cave."
This message was last edited by the player at 04:34, Wed 04 Apr 2007.
Zar'Da
player, 113 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Wed 4 Apr 2007
at 13:57
  • msg #472

Re: The Cold Lands: Taverns

Zar'Da nodded to Lexis.
"If we need, I can come down from above. I am a very good climber." he said with a hint of a smile playing across his dark features as if smiling at some personal joke.
DM Kremti
GM, 190 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 17:19
  • msg #473

Re: The Cold Lands: Taverns

OK, let me start with the general information.

It is now later in the afternoon.  You think there are about a couple of hours of sunlight left.  It is cloudy day with overcast.  Not much wind.

The terrain around here is rocky/hilly/mountain.  Not much vegetation.  Only occasional low bushes.  Some snow mixed in, half melted with the nice weather yesterday, but there are patches here and there.  It's sloped where you are and towards the mine entrance.  You are going upwards, from west to east, occasinally winding around a big boulder and low cliffs and such.  You find plenty of covers in the form of rocks/boulders/etcs.

According to Lexis:

The mine entrance and area in front about 10 yard circle is flat, which is sliced into the slope of the mountain.  So there is some cliff behind the entrance.  Map is coming to explain this…

The crowd is medium humanoids in shape and size, and over 2 dozens.

Penville: You may use the axe as an improvised club to generate bludgeon damage.  You'll suffer from -4 to hit for improvised weapon.

Depiron can try to go take a look at them, but remember, there are over two dozens of them.  You'd assume there's a chance they'll spot him.

Thamol:

As mentioned, the owl is not that much faster than the wolf and horse, even with wolf tracking (half speed for 25' speed).  However, if you choose, he can 'hustle' for 1 hour.  That will double his movement.  If one tries to hustle for more than 1 hour, he will start taking non-lethal damage, and starts to fatigue.  But 1 hour hustle is no problem.

-K
DM Kremti
GM, 191 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 17:54
  • msg #474

Re: The Cold Lands: Taverns

How to read the map:
The shaded area is sloped, east is up into the mountain, difficult ground to move, except areas with R
The unshaded area is flat.
E is entrance
R is the road you are travelling, not difficult ground.  You all are about 100 yards off to west.
There's a cliff between the flat area, and east side of the sloped area.
Numbers are boulders, and indicates the height of the boulder.

0102030405060708091011121314151617181920
AA
B510555B
C510555C
DD
EE
FF
GEG
HEH
II
J55RRRJ
K55RRRRRR101010K
LRRRRR101510L
MRRRRR55105M
NRRRN
0102030405060708091011121314151617181920

This message was last edited by the GM at 18:12, Thu 05 Apr 2007.
DM Kremti
GM, 192 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 18:29
  • msg #475

Re: The Cold Lands: Taverns

Side view:

Tarmes Werthor
player, 136 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 5 Apr 2007
at 19:00
  • msg #476

Re: The Cold Lands: Taverns

After quietly searching the area around the entrance to the mine, Tarmes decided there was nothing else for her to learn. There were no obvious advantages to the area except for the bolders and the high ground above the entrance. Perhaps that would be enough. The rugged girl cursed whoever put those drones in front of the mine under her breath and then turned to sneak away and find her friends before they got too close.

Keeping to the road she soon finds them. "Well met slow-pokes. We have company up ahead. No doubt girlie there told you 'bout 'em. I did some checking and found out they are definately skeletons. There is a few big rocks about to hide behind but not much else. We got a plan yet?"
DM Kremti
GM, 193 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 19:11
  • msg #477

Re: The Cold Lands: Taverns

OOC: Oh yeah, aside from seeing nothing else around, Tarmes also saw most of them holding some farm-equipment type things, but several of them are holding what appears to be crossbows.

-K
Thamol Liadon
player, 252 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 5 Apr 2007
at 23:18
  • msg #478

Re: The Cold Lands: Taverns

Thamol carries on at his normal pace.

OOC The point of the owl is he can help look for the others.  Being about to fly hight and having good eye site.
Zar'Da
player, 116 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 6 Apr 2007
at 12:27
  • msg #479

Re: The Cold Lands: Taverns

Zar'Da sat back for a moment and thought about what they might do.
"I f we choose to go at them from the front it had better be swift. I do not mind fighting my way through a handful of these creatures but not a legion pouring forth from the cave once they alert their maker. I do believe that if we can circle around them and put ourseves between them and the entrance we can defuse that problem before it even gets started."
Tarmes Werthor
player, 137 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 6 Apr 2007
at 21:05
  • msg #480

Re: The Cold Lands: Taverns

Not long after arriving, Tarmes had started digging into her pack where it sat in the wagon. ”I do have a little trinket that will make this a easier.” Turning back to the group she held aloft a little gold chain with three gold beads. She displayed it with a wicked grin beaming at the others. ”Anyone ever saw one of these before?” Tarmes held it out but not close enough for anyone to touch. ”Those little beads are about as dangerous as any beads I have ever heard of. All I gotta do is pluck one of ‘em off, toss it out at a group of bone boys and-” Tarmes imitated the sound of an explosion followed by her mischievous laugh. ”It’ll take Bigby days to find all the bones to gnaw on. These beads are magicked and have fireballs in ‘em.”
DM Kremti
GM, 198 posts
*Meow meow*
Don't mess up.
Sat 7 Apr 2007
at 02:33
  • msg #481

Re: The Cold Lands: Taverns

Chillbane minus Thamol: While the group is discussing the tactics on how to tackle the crowd, Depiron tried to get close enough to see what sort of undead creatures they are if they are undead creatures at all.  He scuttles over one of the mound that's providing cover where Lexis and Tarmes were earlier, and pokes his head out to watch the bodies moving around.  He pops down again, and slowly comes back to the group.

"Yeah, they are skeletons alright.  Looks like they are some of the villegers."

Thamol: Thamol continues...(Sorry, the time scale suddenly scales down from hours, to minutes...you simply keep moving,)

-K
Thamol Liadon
player, 255 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 7 Apr 2007
at 12:09
  • msg #482

Re: The Cold Lands: Taverns

Thamol: Thamol continues...

OOC: NP Thamol is always at the back or late for battle.  It just way things are with him.
Lexis Nightflower
player, 79 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 7 Apr 2007
at 16:02
  • msg #483

Re: The Cold Lands: Taverns

"Powerful magic indeed Tarmes. But it might be better used on the necromancer than his skeletal minions. I regret that I don't have a good weapon for fighting the skeletons. My daggers are somewhat ineffective. Let me see if there are any good sticks around here." Lexis looks around in the woods for a stick usable as a club or quarterstaff.
Zar'Da
player, 117 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 7 Apr 2007
at 18:19
  • msg #484

Re: The Cold Lands: Taverns

Zar'Da was indeed impressed with Tarmes little "trinket".
"I have to agree once again with Lexis. That is indeed powerful but it may serve us much better against the bone's master." The halfdrow pulled forth a large mace from his belt."This is all we are likely to need for these abominations."
DM Kremti
GM, 200 posts
*Meow meow*
Don't mess up.
Sat 7 Apr 2007
at 23:52
  • msg #485

Re: The Cold Lands: Taverns

Depiron interjects, "As far as Skeletons warning whoever is inside, it's unlikely they have mental capacity to perform such complicated action.  They only understand simple commands like 'fight' or 'guard'.  If someone has some alarm system, it's likely that they'll find us even if skeletons doesn't flee."

-K
Zar'Da
player, 118 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 9 Apr 2007
at 13:19
  • msg #486

Re: The Cold Lands: Taverns

"Right then," Zar'Da said as he stood, his mace in his hand.
"Looks as though we have our expert's opinion. Shall we get to the bone bashing then."
DM Kremti
GM, 203 posts
*Meow meow*
Don't mess up.
Mon 9 Apr 2007
at 14:08
  • msg #487

Re: The Cold Lands: Taverns

Lexis searches around to see if she can find something suitable to use to smash the skeletons with.  Unfortunately she can't find large enough tree around here with lot a lot of vegetation around.  Enough to start fire, perhaps, but not sturdy enough to use as a weapon.

Looking at Lexis, Depiron rummage through the pile of stuff you retrieved from the goblins.  "Thought these might come in handy later.  Just about now, infact.", he shows a couple of morningstars taken from the goblin priests.

-K
Zar'Da
player, 119 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 9 Apr 2007
at 15:07
  • msg #488

Re: The Cold Lands: Taverns

"Ok, here's what I think we should do. Myself, Tarmes and Lexis climb up above the entrance and drop down behind the group of skeletons while the rest of you come in from the front. This way they probably won't get past us just in case one has has any kind of intelligence at all."
DM Kremti
GM, 205 posts
*Meow meow*
Don't mess up.
Mon 9 Apr 2007
at 16:23
  • msg #489

Re: The Cold Lands: Taverns

Lexis and Tarmes recognize the drop Zar'Da is talking about looks roughly 3 times the height of the skeletons.  It's kind of a long fall and one would expect to take some damage, unless one has a way to soften the drop.
-K
Zar'Da
player, 120 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 9 Apr 2007
at 19:17
  • msg #490

Re: The Cold Lands: Taverns

"Let me clarify, I meant rope in, not actually drop."
Tarmes Werthor
player, 138 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 9 Apr 2007
at 19:46
  • msg #491

Re: The Cold Lands: Taverns

”Suit yerself Zar’Da. I like a plan with some guts. Count me in.” Tarmes put away the fireball beads. ”If the guys coming in from the front make a lot of noise, and the three of us drop in, we will be able to catch a few of the bloody bone boys with their backs to us.”

”Is there one of those morningstars for me too Depiron?”
DM Kremti
GM, 207 posts
*Meow meow*
Don't mess up.
Tue 10 Apr 2007
at 01:01
  • msg #492

Re: The Cold Lands: Taverns

"Here, have the other one.  Moradin helps me far more than these weapon ever can, against those abominations.", Depiron hands one of the Morningstar to Tarmes.

"So, the plan is, Me, Depiron, and Penville assault the skeletons from the front, while Zar'Da, Lexis and Tarmes rope down the cliff to cut off any skeletons to run into the mine, correct?  How do we coordinate the timing of the simultaneous assault, anyone has any idea?  Once the intercepting group get to the other side of the mine entrance, we don't have any way to communicate, do we?", Mundin asks, looking around for some idea.

OOC: So, looks to me like this is the plan, let me know if there's any other preparation you'd like to do.  Zar'Da, Lexis, and Tarmes will start going around on Wednesday...

-K
Lexis Nightflower
player, 82 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 10 Apr 2007
at 03:33
  • msg #493

Re: The Cold Lands: Taverns

Lexis hefts the borrowed morningstar carefully. "Not exactly ideal, but probably better than a dagger. Well, I have a bad feeling about this in general, but probably no worse than the rest of the trip. I just hope there's nothing nastier coming out of the mine when we're cut off from running away by a horde of skeletons."
Zar'Da
player, 122 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 10 Apr 2007
at 13:48
  • msg #494

Re: The Cold Lands: Taverns

"Don't worry, you'll have me on your side." Zar'Da said to Lexis, the warm smile that played across his face did nothing to hide the lust for battle that was welling inside the young half drow.
"You should be able to see us geting into position from your vantage looking up to us. I have a small mirror I can signal you with. Once you make your charge we will rope down to cut off any escape."
Tarmes Werthor
player, 139 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 10 Apr 2007
at 21:07
  • msg #495

Re: The Cold Lands: Taverns

"Thanks for that Depiron." Nodding her agreement Tarmes added, ”Give us 20 minutes to climb up, secure some ropes and get ourselves set. Then rush in screamin bloody murder even if you do not see the mirror. The three of us will climb down as you other rush in. Of course the odds are still five cuffing skelies for every one of us. How ya like them apples, Zar’Da?” She gave the newly aquired mace a test swing with gritted teeth.
Thamol Liadon
player, 256 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 10 Apr 2007
at 21:13
  • msg #496

Re: The Cold Lands: Taverns

Thamol carries on.
Lexis Nightflower
player, 83 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 11 Apr 2007
at 21:20
  • msg #497

Re: The Cold Lands: Taverns

Lexis begins circling around the entrance, moving into position for the attack.
Zar'Da
player, 125 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 11 Apr 2007
at 21:43
  • msg #498

Re: The Cold Lands: Taverns

"Just fine." Zar'Da said with a wicked smile as he holstered his mace. He made his way to the cliffs following the two stealthy women. Unfortunetly he was not all that versed in the ways of stealth.
Tarmes Werthor
player, 140 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 12 Apr 2007
at 00:48
  • msg #499

Re: The Cold Lands: Taverns

Fortunatly for Tarmes, any attention she might have called on herself would be lost in the noise and movement of the dark elf. She crept low to the ground and made excellent use of the steep slope for cover. If Zar'Da drew too much attention to himself, Tarmes would simply have to keep moving and find a place where she could still jump in and surprise the undead drones. After finding a good spot she tied off the end of a rope to a rock and some scrub brush and got ready to slip down the cord when the others created their diversion.

20:40, Today: Tarmes Werthor rolled 17 using 1d20+8. Move Silently.
20:40, Today: Tarmes Werthor rolled 27 using 1d20+7. Hide check.

DM Kremti
GM, 212 posts
*Meow meow*
Don't mess up.
Thu 12 Apr 2007
at 01:57
  • msg #500

Re: The Cold Lands: Taverns

The trio of Zar'Da, Tarmes, and Lexis goes off to get to the other side of the mine entrance.  They start out by going west a little, to give themself a good amount of distance away from the hoard guarding outside, and make a wide roundabout trip to reach far east of the entrance, and start slowly moving back west to approach.

They stay as low as possible to avoid detection by the skeletons and to as close to the cliff as possible to find some low bush to tie the ropes to climb down, that's close enough to get down to the bottom.  Both Tarmes and Lexis remain well hidden while working, and Zar'da does his best.  The skeletons immediate below has bad angles and can't really see Zar'da, but unfortunately, they appear to hear him, and they all start looking towards the abushing group.  However, the skeletal minions appear to have problem figuring out what to do about the sound coming from above, and simply turn to stare and try to locate the source of the sound without actually moving.

Once the ropes are securely tied, Zar'da uses the mirror to give the other three the signal for their readiness.  Recieving the signal from Zar'da, the short'uns (That's pair of dwarves and a halfling for ye), starts rushing towards the skeletons now turned to their back...

OOC: Map is coming, and Mundin, Depiron, Penville and Bigby got the sneak attack round, and that was used for running, except Penville, who is riding Bigby and ended up getting a sling shot while Bigby moved forward

-K
DM Kremti
GM, 213 posts
*Meow meow*
Don't mess up.
Thu 12 Apr 2007
at 15:56
  • msg #501

Re: The Cold Lands: Taverns

Penville, mounted on Bigby, and Mundin dash ahead, with Depiron following after them closely.  The death halfling shoots his slingshot as he moved forward, striking the closest skeleton true, ripping a couple of ribs off of the skeleton.

OOC: Give me your initiative on the next post.  Skeletons are going on 18 so anyone who is going before them is going to get the action for the first turn.  Anyone who's going after, will have their turn posted on the post after.

Legend: Shaded area are sloped down from left to right
Black Characters are enviromental features
E is the entrance
Numbers are boulders, and denotes the height.
R is the road
Shaded squares are difficult ground (requires double the normal movement) except the road squares

Dp: Depiron
Lx: Lexis
Md: Mundin
PB: Penville and Bigby
Tm: Tarmes
Zd: Zar'da
Sk: Skeletons with clubs
Sx: Skeletons with crossbows

Initiative: Skeletons 18

0102030405060708091011121314151617181920
AA
B510555B
C510555C
DSkSkD
ESkSkSkE
FSkSxSxSkF
GSkSxSkSkELxG
HSkSxSxSkETmH
ISkSxSkSkZdI
J55RRSkSkSkSkJ
K55RRRRSkRSkSk101010K
LRRRRR101510L
MDpPBRRR55105M
NRMdRN
0102030405060708091011121314151617181920

-K
Tarmes Werthor
player, 141 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 12 Apr 2007
at 18:52
  • msg #502

Re: The Cold Lands: Taverns

Tarmes waits for the right moment. She knows that the plan is to wait until the short'uns make first contact with the skeletons and then the sneakers to drop in after. She stands ready to slip down the rope and begins swinging away! "Time to break some bones!"

18:35, Today: Tarmes Werthor rolled 13 using 1d20+3. Initiative.
Rope down into H17.
20:34, Today: Tarmes Werthor rolled 13 using 1d20+11. Jump check. (with +4 circumstance bonus)
20:37, Today: Tarmes Werthor rolled 1 using 1d3. Lethal damage from fall.
20:37, Today: Tarmes Werthor rolled 4 using 1d6. Non lethal damage from fall.
Attack Sk in H16.
18:41, Today: Tarmes Werthor rolled 11 using 1d20+3. Morningstar attack.
18:41, Today: Tarmes Werthor rolled 11 using 1d20+3. Morningstar damage.

This message was last edited by the player at 20:50, Thu 12 Apr 2007.
Lexis Nightflower
player, 84 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 12 Apr 2007
at 22:36
  • msg #503

Re: The Cold Lands: Taverns

Lexis waits, concealed near the top of the cave, looking for an opening in the skeletons below. When (if) the press opens up, she swings herself down the rope a bit and makes the short drop to the cavern entrance. Landing smoothly on her feet, Lexis makes it look easy on the way down, as if she's done this hundreds of times before. She pulls the small morningstar from her belt and contemplates which skeleton to hit first.
Thamol Liadon
player, 257 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 13 Apr 2007
at 00:19
  • msg #504

Re: The Cold Lands: Taverns

Thamol enjoy the journy he on (and deep down the combat he missing - he wishes you all well).
Zar'Da
player, 126 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 13 Apr 2007
at 15:50
  • msg #505

Re: The Cold Lands: Taverns

Seeing the charge begin Zar'Da makes his way to the edge of the cavern. He suddenly drops to all fours and skitters down the side of the passageway as if he were a spider. When he reaches the bottom he draws his mace and prepares for battle.
DM Kremti
GM, 216 posts
*Meow meow*
Don't mess up.
Sat 14 Apr 2007
at 03:08
  • msg #506

Re: The Cold Lands: Taverns

Lexis holds for a second while the swarming skeletons start moving towards the charging small'uns.  The six crossbows fire, aiming at Mundin and Penville.  They wildly miss Mundin all together, and bolts strike Penville and bigby, but they fail to penatrate their armor.  The swarm starts to swell around the three charging fools, while the three above the entrance get ready to jump down...

OOC: I assumed Lexis held her action waiting for some of the skeletons to move away from the entrance.  She goes on Init 17 (right after Skeletons)

Initiative:
Turn 1
Lexis 17
Penville and Bigby 15
Tarmes 13 (+3)
Mundin 13 (+0)
Depiron 8
Zar'Da 3
Turn 2
Skeletons 18

22:00, Today: DM Kremti, on behalf of Penville rolled 15 using 1d20+4.
21:55, Today: DM Kremti, on behalf of Mundin Granitearmour rolled 13 using 1d20. Initiative.
21:55, Today: DM Kremti, on behalf of Depiron Holyquartz rolled 8 using 1d20+1. Initiqtive.


010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FSxSxF
GSxELxG
HSxSxETmH
ISxZdI
J55SkSkSkSkSkSkJ
K55SkSkSkSkSkSkSk101010K
LSkSkSkSkSk101510L
MDpPBSkSkSk55105M
NRMdSkN
OO
PP
QQ
010203040506070809101112131415161718192021


Legend: Shaded area are sloped down from left to right
Black Characters are enviromental features
E is the entrance
Numbers are boulders, and denotes the height.
R is the road
Shaded squares are difficult ground (requires double the normal movement) except the road squares

Dp: Depiron
Lx: Lexis
Md: Mundin
PB: Penville and Bigby
Tm: Tarmes
Zd: Zar'da
Sk: Skeletons with clubs
Sx: Skeletons with crossbows
Lexis Nightflower
player, 85 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 14 Apr 2007
at 22:24
  • msg #507

Re: The Cold Lands: Taverns

OOC: My action for this turn is posted in the last post.
DM Kremti
GM, 219 posts
*Meow meow*
Don't mess up.
Sun 15 Apr 2007
at 04:12
  • msg #508

Re: The Cold Lands: Taverns

Lexis skillfully climbs down the rope, and jumps down the last half of the cliff she's descending with beautiful finesse.  She then draws small morningstar and makes a step toward one of the skeleton crossbowman.

Penvile strikes the skeleton with the back of the axe, but it clangs off of its rib.  Bigby tries to gnaw on the same skeleton, but he misses the bone entirely, perhaps feeling rather unappetizing.

Tarmes then jumps down holding the rope, but she catches one of the bump off of the cliff, and lands rather awkwardly with a thud on her butt.  She stands up, and joins Lexis with her own morningstar drawn.

Mundin yells with a the ferocity of a true dwarf in the face of undead hoard bearing down on him and smashes one of the animated bone into bits and pieces in one heavy swing of his mace, and he spits into his hands, getting ready for more.

Depiron then prays, "In the name of holy power that is the hammer of Moradin, I command thee to return to whnce you came from", and flashes his holy symbol to the skeletons.  A bunch of skeletons disintegrates into a pile of bones, and suddenly the mountain of shambling hoard in front of them gets thinned out.

Zar'da, seeing the two rogues make it down, moves along the side of the cliff with the skill of a spider, perhaps a trick he learned from his ancestral worship, or perhaps not, quickly make it down to the bottom of the cliff safely, and joins the two rogues to cut off the escape route of the skeletons and engage against the crossbow wielding skeletons.
The skeletons keep their assault unmovingly despite the massive loss they just received, from the priest of Moradin.  Most of their attacks simply glances off against heavily armored dwarves and halfling, but one of the skeleton managed to stab Zar'Da on the shoulder (4 points), and another one manages a pretty big gush on Lexis' left thigh (7 points).  The Chillbane thinned out fairly big chunk off of the haord, but there are still plenty of them around to be smashed.

Initiative:
Turn 2
Lexis 17
Penville and Bigby 15
Tarmes 13 (+3)
Mundin 13 (+0)
Depiron 8
Zar'Da 3
Turn 3

010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FSxSxF
GSxSkLxEG
HSxSxTmEH
ISxSkZdI
J55RRRSkJ
K55SkRRRRR101010K
LSkSkSkSkR101510L
MDpPBSkSkSk55105M
NRMdSkN
OO
PP
QQ
010203040506070809101112131415161718192021

Zar'Da
player, 127 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sun 15 Apr 2007
at 15:28
  • msg #509

Re: The Cold Lands: Taverns

With a wide smile Zar'Da siddles up next to the two rogues and hefts his mace. As soon as he is next to the two women he activates one of his granted abilities (OOC: Activate Draconic Aura (swift action): Energy Shield; opponent takes 2 points of acid damage when attacking with natural or melee weapon. Effects all companions within a 30' radius of Zar'Da.). he then swings his large mace at the body of one of the skeletons in front of him.
Lexis Nightflower
player, 87 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 15 Apr 2007
at 22:07
  • msg #510

Re: The Cold Lands: Taverns

Lexis gasps as the skeleton cuts into her leg. She brings the small morningstar up in a feeble attempt at a strike. "This is much harder than knifing someone in the back." She mutters under her breath.
Tarmes Werthor
player, 143 posts
Init +3    AC 17/F14/T13
HP ~14~/19    F+2 R+6 W+1
Mon 16 Apr 2007
at 17:25
  • msg #511

Re: The Cold Lands: Taverns

After getting back to her feet, Tarmes growls and takes a solid grip on the mace with both hands. She yells in fury and rushes forward bringing the mace down from over her head. The heavy morningstar crushes the animated skeleton, breaking the skull and spine into nothing more than shards of bone! The skeleton makes a very satisfying crunch as she breaks it into pieces. ”Ah HA! Lets do that again!”

12:48, Today: Tarmes Werthor rolled 23 using 1d20+3. Morningstar attack.
12:49, Today: Tarmes Werthor rolled 16 using 1d20. Confirm critical hit.
12:49, Today: Tarmes Werthor rolled 10 using 1d20+3. Morningstar damage. --- Critical damage = 20

DM Kremti
GM, 223 posts
*Meow meow*
Don't mess up.
Tue 17 Apr 2007
at 01:32
  • msg #512

Re: The Cold Lands: Taverns

Lexis swings the awkward sized morningstar at one of the skeleton, and the ball and spikes flies in the empty air.  "This is much harder than knifing someone in the back.", Lexis mutters grudgingly.

Penville on the other hand this time manage to catch one of the arm of the skeleton in front of him with the handle of the axe, and rips it off.  Bigby also gnaw on the same skeleton, and rips its leg apart, and the skeleton collapses into a pile.

Tarmes also manage to strike a skeleton right in the noggin', and takes its head off cleanly.  Unfortunately, they don't really need the skull per se, and it's still standing.

Mundin also smashes one into bits with his mace, and all the smashed bones are creating rather thick pile of bone on the road.

Depiron again shows the holy symbol of Moradin, and the burst of light shines all over the sksletons.  Unfurtunately this time, the burst seems to fizzle a little, and no skeletons were actually affected, it appears

Zar'Da also manages to connect to the skeleton without head, and combined with Tarmes' strike, the bones crumble to a little pile.

Skeletons continues their assult, but Mundin and Penville are both too well armored for them to actually hit.  Lexis unfortunately catches a club of the skeleton on her arm again (Take 4 points of damage), but somehow a splash of acid reflects back to the assaulting skeleton, and one of its rib dissolves.

Initiative:
Turn 3
Lexis 17
Penville and Bigby 15
Tarmes 13 (+3)
Mundin 13 (+0)
Depiron 8
Zar'Da 3
Turn 4
Skeleton 18

010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FSxSxF
GSxSkLxEG
HSxTmEH
ISxSkZdI
J55RRRSkJ
K55RRRRRR101010K
LSkSkRRR101510L
MDpPBSkSkR55105M
NRMdSkSkN
OSkO
PP
QQ
010203040506070809101112131415161718192021

Lexis Nightflower
player, 88 posts
Init: +6 AC: 17/13/14
HP: 2/13 Save: +1/+7/+0
Tue 17 Apr 2007
at 02:55
  • msg #513

Re: The Cold Lands: Taverns

Lexis continues her pitiful assault, missing widely again. She looks very woozy on her feet by this point.
Zar'Da
player, 129 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 17 Apr 2007
at 12:12
  • msg #514

Re: The Cold Lands: Taverns

Zar'Da continues his assault on the animated bones swinging his heavy mace at the creature in front of him.
DM Kremti
GM, 226 posts
*Meow meow*
Don't mess up.
Thu 19 Apr 2007
at 03:27
  • msg #515

Re: The Cold Lands: Taverns

Looking bloodied and bruised, Lexis keeps her attack against the skeleton without much success.  Her arm dangles a little from the weight of the morningstar and pain from the injury.

Penville and Bigby again tag-team another skeleton, and smash them to bits.  One of the thigh bone is stuck in Bibgy's fang, and he spit it out with a bit of disgust.

Tarmes also smashes a skeleton in front of Lexis with her little morningstar, savering the spine in two cleanly.
Mundin's heavy mace find yet another skeleton in its path, smashing into little bits of bones.

Depiron again raises the silver holy symbol of hammer and anvil, and bright light flashes across, destroying all the skeletons in front of Mundin and Penville, and now they have the clear path towards the crossbowmen.
Finally, Zar'da smacks the side of the skeleton in front of him, and a couple of ribs flies across the air, but the skeleton remains standing, barely.

The skeletons with crossbows again shoot into the nearby melee, and they all miss.  One of them hits the skeleton in front of Zar'da, but the bolt simply clangs off the bones.
Initiative:
Turn 4
Lexis 17
Penville and Bigby 15
Tarmes 13 (+3)
Mundin 13 (+0)
Depiron 8
Zar'Da 3
Turn 5
Skeleton 18

010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FSxSxF
GSxLxEG
HSxTmEH
ISxSkZdI
J55RRRSkJ
K55RRRRRR101010K
LRRRRR101510L
MDpPBRRR55105M
NRMdRN
OO
PP
QQ
010203040506070809101112131415161718192021

Zar'Da
player, 130 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 19 Apr 2007
at 14:07
  • msg #516

Re: The Cold Lands: Taverns

Zar'Da's mind clears a bit as the fight progresses. He glances over towards his female companions to see how they are fairing. When he notices Lexis in a bad way he mentally switches his aura (Swift action: Switch to Vigor Draconic Aura: Heal 1 point of damage/rnd as long as you are under 1/2 your HP total). He then continues his assault on the bony bastards in front of him.
Lexis Nightflower
player, 89 posts
Init: +6 AC: 17/13/14
HP: 2/13 Save: +1/+7/+0
Thu 19 Apr 2007
at 16:03
  • msg #517

Re: The Cold Lands: Taverns

Lexis woozily brings up the morningstar again, unfortunately nowhere near the skeletons.
Tarmes Werthor
player, 145 posts
Init +3    AC 17/F14/T13
HP ~14~/19    F+2 R+6 W+1
Fri 20 Apr 2007
at 02:38
  • msg #518

Re: The Cold Lands: Taverns

Feeling cocky from her initial success with the heavy blunt weapon, the uncultivated blonde moves to a spot where she can do a lot more damage. Plus it looked like Lexis could use a hand getting used to their new morningstars. "Go back to your afterlife you un-bloody bonehead!" Tarmes used both hands to smash the next skull she could get close to!

Move to H14 – Better position for AOO.
Attack G14 – Help for Lexis.
02:27, Today: Tarmes Werthor rolled 13 using 1d20+3. Morningstar attack.
12:46, Today: Tarmes Werthor rolled 8 using 1d6+3. Morningstar damage revised.

This message was last edited by the player at 12:46, Fri 20 Apr 2007.
DM Kremti
GM, 229 posts
*Meow meow*
Don't mess up.
Sat 21 Apr 2007
at 02:19
  • msg #519

Re: The Cold Lands: Taverns

Lexis again swings the ill-sized morningstar, again wildly without much success.  The physical abuse she's taken has been taking toll, and her frame obviously isn't built for this kind of warfare.

Both Penville and Bigby roars together to charge into the group of skeletons wielding crossbows.  Penville strikes the skeleton with the haft of the axe, and grazes and knocks one of the rib off.  Bigby gnaws on the boney leg again, this time without much damage to the skeletal structure.  However, he manages to knock the balance off of the skeleton and sends it to the ground.
Tarmes now wades into the middle of the skeletons with crossbows, realizing Lexis needs help, and skeletons appear to be too dumb to realize their crossbows aren't working out so hot.  "Go back to your afterlife you un-bloody bonehead!", the skeleton was a little agile bugger apparently, it manages to duck under Tarmes' strike.

The dwarves rushes to the combat, and Mundin runs as far as he can to get into the right in the middle of the gruop of skeletons, ready to smash them into bits.

Zar'da's assault connects with the skeleton, glances off of the hard bone of it's arm and makes a nice "clang" sounds, but apparently the skeleton is unharmed.  He then concentrates to change the color of aura he's emitting, and all the fighting members there feels the healing power of his aura.
OOC: Note that Lexis will regain 1 hps starting next turn, until she is up to 7 hit points...

The fallen skeleton stands up in front of Penville and Bigby.  The pair again smashes the boney crossbowman as it stands up, creating a little neat pile.  Tarmes also connects to the one in front of Lexis as the skeleton reload its crossbow, knocking ita ribs flying, but it manages to fire its crossbow, somehow the skeleton loses its aim towards Lexis, the bolt end up hitting Tarmes squarely in her stomach! (Tarmes takes 8 points of damage)
Note also Tarmes heals 1 points of lethal damage, and 1 point of non-lethal damage next turn due to Zar'da's aura.

Turn 5
Lexis 17
Penville and Bigby 15
Tarmes 13 (+3)
Mundin 13 (+0)
Depiron 8
Zar'Da 3
Turn 6
Skeleton 18

010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FSxSxF
GSxTmLxEG
HMdEH
IPBSxSkZdI
J55RDpRSkJ
K55RRRRR101010K
LRRRRR101510L
MRRRRR55105M
NRRRN
OO
PP
QQ
010203040506070809101112131415161718192021

Lexis Nightflower
player, 91 posts
Init: +6 AC: 17/13/14
HP: 2/13 Save: +1/+7/+0
Sun 22 Apr 2007
at 14:33
  • msg #520

Re: The Cold Lands: Taverns

Feeling a little refreshed from Zar'Da's aura, Lexis continues to press the attack. This swing at least heads in the right direction.
Tarmes Werthor
player, 147 posts
Init +3    AC 17/F14/T13
HP ~6~/19    F+2 R+6 W+1
Mon 23 Apr 2007
at 19:51
  • msg #521

Re: The Cold Lands: Taverns

"ARGH!" The bolt in her gut makes Tarmes scream out in pain! Undaunted by the injury, Tarmes continues helping Lexis if for no other reason than to give back the injury she had endured.

18:41, Today: Tarmes Werthor rolled 7 using 1d6+3. Morningstar damage.
18:41, Today: Tarmes Werthor rolled 18 using 1d20+3. Morningstar attack.

Zar'Da
player, 132 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 23 Apr 2007
at 22:09
  • msg #522

Re: The Cold Lands: Taverns

Zar'Da is thrown off by the sound of yet another companion in pain. His mace goes wide as his attention is diverted.
DM Kremti
GM, 233 posts
*Meow meow*
Don't mess up.
Tue 24 Apr 2007
at 01:31
  • msg #523

Re: The Cold Lands: Taverns

The warm glow of Zar'da's aura invigorates Lexis slightly, and her aim is better this time.  Skeleton, however, is somehow more nimble than what you'd expect from some animated dead bones.

Penville and Bigby follows the example by Tarmes and Mundin, and decides to wade right into the middle of skeletons.  Penville manage to smack one of the skeleton bowman, though it's still standing.

Tarmes, still feeling the pain of the crossbow, strikes the skeleton back with vengeance, and another skeleton is smashed to bits.

Mundin and Zar'da fail to connect with the skeleton this time, with the skeleton nimbly avoiding the heavy crushing blow of his mace, as with Zar'da's.

The skeletons mindlessly attempt to reload the crossbow, and shoot.  Mundin, Tarmes, and Bigby all manages to smash the skeletons as they try, and the combat is nearing all but over.  The remaining pair of skeletons feebly swings at Zar'da without much success.
OOC: Lexis heals another point of damage. (But not Tarmes...)

Turn 6
Lexis 17
Penville and Bigby 15
Tarmes 13 (+3)
Mundin 13 (+0)
Depiron 8
Zar'Da 3
Turn 7
Skeleton 18

010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FPBF
GTmLxEG
HDpMdEH
ISkZdI
J55RRRSkJ
K55RRRRRR101010K
LRRRRR101510L
MRRRRR55105M
NRRRN
OO
PP
QQ
010203040506070809101112131415161718192021

Lexis Nightflower
player, 92 posts
Init: +6 AC: 17/13/14
HP: 4/13 Save: +1/+7/+0
Tue 24 Apr 2007
at 01:56
  • msg #524

Re: The Cold Lands: Taverns

Lexis lets her morningstar drop to her side and relaxes as the better fighers finish up the last few skeletons. Shifting her weight to her uninjured leg, her free hand feels the gash on her leg, while her face winces in pain.
Zar'Da
player, 133 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 24 Apr 2007
at 12:14
  • msg #525

Re: The Cold Lands: Taverns

Once again Zar'Da swings and misses his target.
DM Kremti
GM, 235 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 03:24
  • msg #526

Re: The Cold Lands: Taverns

Both Lexis and Tarmes both relaxes a little bit.  Lexis drops the morningstar, and barely standing as she lift the weight off of the injured leg.  Tarmes also kneels down with the crossbow bolt lodged in her gut.  Depiron walks over to the woman, hold the crossbow bolt and touches both Tarmes in her back and the bolt itself.  As he chants, a surge of warmness run through Tarmes' body, and the bolt slides out without further injury.

Penville riding Bigby and Mundin swing around to surround the last pair of skeletons attacking Zar'Da, and starts whacking on them.  Zar'da deals the final blow to the last remaining skeleton, with the satisfying sound of 'crunch!'.
The ground is now quiet, and completely littered with bits and pieces of bones from all the skeletons.  No apparent reinforcement is coming, at least yet, and all six of you breathe heavily, and eyes meet, hoping to catch a little bit of breathing time.

-K
Lexis Nightflower
player, 93 posts
Init: +6 AC: 17/13/14
HP: 4/13 Save: +1/+7/+0
Thu 26 Apr 2007
at 04:22
  • msg #527

Re: The Cold Lands: Taverns

"Could have gone worse. But we seem to have secured the doorstep without too much fuss." Lexis says, still favoring her injured leg as she limps around and inspects the skeletons for anything of value.
Tarmes Werthor
player, 149 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Thu 26 Apr 2007
at 06:59
  • msg #528

Re: The Cold Lands: Taverns

Depiron's healing touch brings a great sigh of relief and gratitude to Tarmes' lips. "Oy, my dwarven friend, I do not usually go about encouraging men to put their hands on me without a very good reason. I am very glad you have such a good reason." She dusts herself off, brushing away lots of bone fragments and dust. With the entrance finally unguarded she was able to get a good look at the area, the opening of the cave in particular. "Soooo...what comes next? What do we think is down in that cave? Do we g on down there now? Or do we hang back for a bit?"
Zar'Da
player, 135 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 26 Apr 2007
at 13:00
  • msg #529

Re: The Cold Lands: Taverns

After the last of the skeletons fall Zar'Da calms himself and slides the heavy mace back in it's holder on his belt. He makes sure he is not far from Lexis to make sure she gains the benefit of his healing energies granted him by the great wyrm.
DM Kremti
GM, 238 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 13:38
  • msg #530

Re: The Cold Lands: Taverns

The skeletons, as expected, is carrying nothing of note other than the weapons they were carrying.  Many of them are simple farm equipments, but there are 4 light maces that looks more of the right size for you guys than those small morningstars.  There are also 6 light crossbows and plenty of crossbow bolts as well.

The entrance to the cave is simply busted open.  It appears it used to be boarded up, and fragments of wooden boards are still hanging on the side of the entrance.  You can see inside is dimly lit.  It runs down into the mountain, and eerily quiet.

Edit: OOC: Oops, I forgot one thing.  Your hit points should go back to 7 in 18 seconds.  Consider it done while you were looking around in the pile o bones...

-K
This message was last edited by the GM at 13:47, Thu 26 Apr 2007.
DM Kremti
GM, 244 posts
*Meow meow*
Don't mess up.
Sat 28 Apr 2007
at 21:28
  • msg #531

Re: The Cold Lands: Taverns

The priest of Moradin notices the obvious limping of Lexis, and he touches the bruised thigh as he chants, "Thamor thamak g'gong grang umaomuk momok brak sagung".  The bruises on the leg and arm disappear, and Lexis tests on the leg walking around a bit, and it feels almost completely healed. (Heal 8 more, Lexis.  You should be healed completely now)

"Why don't you three cave climbers scout the mine a little.  We will wait for Thamol and clean out here.  But don't over extend, and if you find problems, come out and we'll tackle together.", Granitehammer suggests.  It has been several minutes now since the outside is cleaned, and no one has come out the mine, nor has there been any activities.  You wouldn't think the mine is empty, but you think someone'd have come out to check if they were inside and decided to leave a hoard of skeleton outside to guard...

-K
Zar'Da
player, 137 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 30 Apr 2007
at 13:41
  • msg #532

Re: The Cold Lands: Taverns

"Fair enough good dwarf." Zar'Da says as he draws forth his fine curved sword once again. He stands aside and motions into the cave.
"Shall we ladies?"
Tarmes Werthor
player, 151 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Mon 30 Apr 2007
at 18:44
  • msg #533

Re: The Cold Lands: Taverns

As the group prepared to split up Tarmes realized the benefit of long range weapons. She pulled one of her sharp, shiny daggers and sighed. The blades are pretty but they just don't have much range. She chucked the morning star away and traded it for one of the skeleton's maces instead. After giving the mace a few good swings to test it she was satisfied and moved up alongside of the drow. ”Yeah, lets go have a look-see. Whoever left those boneheads out here, necromancer or not, needs a swift kick in the tail.” She headed on in along with Zar’Da though she would quickly realize if there was no light inside she’d have to light a torch to help her human eyes.

OOC:
Items added to character sheet: Masterwork Light Mace, Masterwork Light Crossbow, 40 bolts.

Lexis Nightflower
player, 97 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 1 May 2007
at 02:27
  • msg #534

Re: The Cold Lands: Taverns

Lexis quietly thanks Depiron and attaches on of the masterwork light maces to her belt. She nods her readiness to Zar'Da and Tarmes after that. "Probably best to let me scout a head just a hair though." Giving them a moment to respond, Lexis skulks down the tunnel looking for traps and other nasties.

OOC: Lexis has 70' darkvision and carries no light source. Just FYI.
Zar'Da
player, 138 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 1 May 2007
at 13:59
  • msg #535

Re: The Cold Lands: Taverns

Zar'Da nods to Lexis then takes up the rear of their small formation, trying to keep his noisey distance from the more stealthy of his companions.

OOC: Zar'Da has 60' darkvision.
Tarmes Werthor
player, 152 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 1 May 2007
at 22:15
  • msg #536

Re: The Cold Lands: Taverns

Not far into the mine Lexis and Zar’Da notice Tarmes slowing down and stepping forward uncertainly. She trips over an obvious and rather large rock, falling face first into the dirt! ”OW! Burn me! I can’t see a bloody thing in here! Who left that cuffing rock in the middle of the path?!” The cursing continues under her breath as she fumbles with her pack for a torch and some flint. A few minutes later the human girl lights up the immediate area with torchlight. Looking exasperated and angry (as usual), Tarmes takes gets to her feet and continues on.
DM Kremti
GM, 249 posts
*Meow meow*
Don't mess up.
Wed 2 May 2007
at 02:07
  • msg #537

Re: The Cold Lands: Taverns

The trio starts to move into the mine slowly.  The corridors are dimly lit, and doesn't appear to need any light so far.  The dusty corridors have obvious signs of recent activities on the ground, but also obvious sign of long disuse from the look of the thickness of the dust on the cavern wall.  It is dug straight roughly 10 feet wide and 10 feet high, inclining downward slightly.  The walls and floors are rocks and earth reinforced with wooden beams to support the ceiling and side to prevent collapsing.  About 40 feet in, Lexis notices first side path going south, which is not lit and completely dark.  Odd thing you noticed about the light is that you notice some pebbles that's emitting light in fairly regular intervals, not torches.  So far, it's very quiet and dry, and some signs of footprints leading straight to east.

Legend:
[] is wall...
010203040506070809101112131415161718192021
A[][]A
B[][][][][][][][][][][][][][][][][][][][]B
CE[]C
DEZdTmLx[]D
E[][][][][][][][][][][][][][][][]E
F[][][][]F
G[][]G
H[][]H
I[][]I
J[][]J
K[][]K
L[][]L
M[][]M
N[][]N
O[][]O
P[][]P
QQ
RR
S[][][][][][]S
010203040506070809101112131415161718192021

Lexis Nightflower
player, 99 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 2 May 2007
at 02:45
  • msg #538

Re: The Cold Lands: Taverns

Lexis takes a quick look down the dark path and continues along the lit path, guessing that it is the more well traveled path and will lead them to their quarry.
Zar'Da
player, 139 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 2 May 2007
at 14:24
  • msg #539

Re: The Cold Lands: Taverns

Kneeling down Zar'Da picks up one of the glowing pebbles and looks it over. After a second he shrugs and whistles to Tarmes. When he gets her attention he tosses her the stone then makes a gesture to dous the torch.
Tarmes Werthor
player, 154 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 2 May 2007
at 21:40
  • msg #540

Re: The Cold Lands: Taverns

After snatching the pebble out of the air and taking a look at it, Tarmes gets the idea and snuffs out the torch in the dirt. After a moment of thought she gather two more of the pebbles which get put away in her pack. She follows just a little behind Zar’Da. So far she is content to simply follow and see where the path leads.
DM Kremti
GM, 251 posts
*Meow meow*
Don't mess up.
Thu 3 May 2007
at 00:22
  • msg #541

Re: The Cold Lands: Taverns

Lexis slinks down the lit corridor quietly with caution, while Tarmes picks up some of the glowing pebbles.  The sunlight from outside is still peeking in to light the entrance area, but some of the corridor part is now darker due to the lack of lumination.  Around the corner, Lexis sees a long corridor going down, lit as far as she can see.
OOC: Everyone, give me will save, and search check on the next post...

010203040506070809101112131415161718192021
A[][]A
B[][][][][][][][][][][][][][][][][][][][]B
CE[]C
DEZdTmLx[]D
E[][][][][][][][][][][][][][][][]E
F[][][][][][]F
G[][][][]G
H[][][][]H
I[][][][]I
J[][][][]J
K[][][][]K
L[][][][]L
M[][][][]M
N[][][][]N
O[][][][]O
P[][][][]P
Q[][]Q
R[][]R
S[][][][][][][]S
T[][]T
U[][]U
V[]V
W[]W
X[][]X
Y[][]Y
Z[][]Z
AA[][]AA
AB[][]AB
AC[][]AC
010203040506070809101112131415161718192021

Zar'Da
player, 140 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 3 May 2007
at 13:21
  • msg #542

Re: The Cold Lands: Taverns

Zar'Da continued on with his companions down the hall. He pulls up when he sees Lexis come to the corner. As he waits for her signal to continue he feels a something tickling at the back of his mind.
Lexis Nightflower
player, 100 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 3 May 2007
at 16:10
  • msg #543

Re: The Cold Lands: Taverns

Lexis gives the corridor a careful look as she considers the bad feeling the DM is giving her.
DM Kremti
GM, 252 posts
*Meow meow*
Don't mess up.
Fri 4 May 2007
at 02:30
  • msg #544

Re: The Cold Lands: Taverns

The trio moves quietly, well, at least for Lexis and Tarmes.  Zar'da tries as best as he could with the unwieldly armor.  The mine is very quiet, and you can see it hasn't been in use for quite a while, and the condition is pretty poor.  You can see some section of the walls crumbling down and you think a big jolt might end up collapsing some of the section of the mine.  The trio treads carefully though the dusty corridor, and starting to smell some musky smell of moisture.

010203040506070809101112131415161718192021
A[][][][][][][]A
B[]Tm[]B
C[]Zd[][][][][]C
D[]D
E[]E
F[][][][][][][][]F
G[][]G
H[][]H
I[][][]I
J[][][]J
K[][][][][][][][][][]Lx[]K
L[]L
M[]M
N[][][][][][][][][]N
O[][][]O
P[][][]P
Q[][]Q
R[][]R
S[][]S
T[][]T
U[][]U
V[][]V
W[][]W
X[][]X
Y[][]Y
Z[][]Z
AA[][]AA
AB[][]AB
AC[][]AC
010203040506070809101112131415161718192021

Zar'Da
player, 141 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Fri 4 May 2007
at 19:11
  • msg #545

Re: The Cold Lands: Taverns

Zar'Da continues to move along, keeping an eye out for trouble.
This message was last edited by the player at 14:34, Sat 05 May 2007.
Lexis Nightflower
player, 101 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 4 May 2007
at 22:17
  • msg #546

Re: The Cold Lands: Taverns

Lexis continues along the lighted path giving the darkened corridor a careful look as she passes it. Hopefully, they would find the wizard soon, as the disrepair of the mine was giving her the jitters.
DM Kremti
GM, 253 posts
*Meow meow*
Don't mess up.
Sat 5 May 2007
at 15:42
  • msg #547

Re: The Cold Lands: Taverns

Lexis reaches a large alcove, not particularly well lit but enough to see that there's a pool of water at one end of the alcove.  The alcove is wet and somewhat moldy, and the ceiling here reaches higher up to about 25 feet high.  It's quiet here.  Only the shimmer of the water remotely suggest sign of life.

OOC: Sorry, I was gonna give you guys update last night, but I got annoyed with the slowness after the RPOL upgrade.  Give me yet another will save, and spot this time...

010203040506070809101112131415161718192021
A[][][][][][][][][]A
B[][][]B
C[][][]C
D[]Tm[]D
E[]Zd[]E
F[][]F
G[][]G
H[][]H
I[][]I
J[][]J
K[][]K
L[][]L
M[][]M
N[][]N
O[][]O
P[][][]Lx[]P
Q[]Q
R[]R
S[][][][][][][]S
T[][]T
U[][]U
V[][]V
W[]~~~~[]W
X[]~~~~[]X
Y[]~~~~~~~~~~~~[]Y
Z[]~~~~~~~~~~~~[]Z
AA[]~~~~~~~~~~~~[]AA
AB[]~~~~~~~~~~~~[]AB
AC[]~~~~~~~~~~~~[]AC
010203040506070809101112131415161718192021


Lexis Nightflower
player, 102 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 5 May 2007
at 23:58
  • msg #548

Re: The Cold Lands: Taverns

Lexis gives a careful glance around the roomand at the water, before heading down the lighted path to her left.
Zar'Da
player, 142 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Sun 6 May 2007
at 14:35
  • msg #549

Re: The Cold Lands: Taverns

PM
DM Kremti
GM, 254 posts
*Meow meow*
Don't mess up.
Sun 6 May 2007
at 19:45
  • msg #550

Re: The Cold Lands: Taverns

Lexis notices two things.

1. There's a glimmer of dim light inside the pool.  You can't really make what it is quite.  It looks like it's pretty deep inside the pool.

2. In the spot marked 'H', you see a medium sized humanoid body, on the ground, lying down face down.  From where you are, it looks to be clothed in some commoner's clothes.  You can't see the limbs quite closely, so you don't know if it's a skeleton or normal humanoid body or whatever.


010203040506070809101112131415161718192021
A[][][][]A
B[][][]B
C[][][]C
D[][]D
E[][]E
F[][]F
G[][]G
H[][]H
I[][]I
J[][]J
K[]Tm[]K
L[]Zd[]L
M[][]M
N[][][]N
O[][][][]O
P[][][][][][][][][][][][]P
Q[]Lx[]Q
R[][]R
S[][][][][][][][]S
T[][][]T
U[][]H[]U
V[][][]V
W[]~~~~[][]W
X[]~~~~[][]X
Y[]~~~~~~~~~~~~[][]Y
Z[]~~~~~~~~~~~~[][]Z
AA[]~~~~~~~~~~~~[][]AA
AB[]~~~~~~~~~~~~[][]AB
AC[]~~~~~~~~~~~~[][]AC
010203040506070809101112131415161718192021


This message was last edited by the GM at 14:02, Mon 07 May 2007.
DM Kremti
GM, 255 posts
*Meow meow*
Don't mess up.
Mon 7 May 2007
at 14:10
  • msg #551

Re: The Cold Lands: Taverns

OOC: Oh, forgot a couple more things.  Give me Will Save #3, Hide, and Move Silently.
-K
This message was last edited by the GM at 14:14, Mon 07 May 2007.
Zar'Da
player, 143 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 7 May 2007
at 19:59
  • msg #552

Re: The Cold Lands: Taverns

Zar'Da stopped when he noticed Lexis stop. He turned to make sure Tarmes had also halted when he noticed her yawn.
"Are we keeping you up?" he whispered with a grin on his face.
Tarmes Werthor
player, 156 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 8 May 2007
at 17:57
  • msg #553

Re: The Cold Lands: Taverns

”Hmm? What?” Tarmes rubs her face to wake herself up some. ”Hey, if you had to listen to the way you snore, you would be tired too, Zar’Da.” She scoffs at him and goes on ahead to see what stopped Lexis. ”What do you see, girlie?

13:54, Today: Tarmes Werthor rolled 10 using 1d20+1. Will save #3.
13:53, Today: Tarmes Werthor rolled 12 using 1d20+8. Move Silent.
13:53, Today: Tarmes Werthor rolled 24 using 1d20+7. Hide check.

Lexis Nightflower
player, 103 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 8 May 2007
at 20:15
  • msg #554

Re: The Cold Lands: Taverns

Lexis wanders back around the corner a bit to meet Tarmes and Zar'Da. "There's a body of some sort on the ground ahead. Might be undead, or might be one of their victims. And there might be something in the water over there, but it's hard to say. What do you think we should do?"
Zar'Da
player, 144 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 9 May 2007
at 01:39
  • msg #555

Re: The Cold Lands: Taverns

Zar'Da reached behind his back and slid his mace from it's holder.
"If you would like I can go make sure the body will not "pop" up on us while you check the water."
Lexis Nightflower
player, 104 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 10 May 2007
at 06:11
  • msg #556

Re: The Cold Lands: Taverns

"It is unusual that the water is lit, but do you think the wizard crosses the water everytime he comes and goes in here? I'v never been much of a swimmer myself."
Zar'Da
player, 145 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 10 May 2007
at 10:57
  • msg #557

Re: The Cold Lands: Taverns

Zar'Da thought for a moment on Lexis' comment about the wizard' coming and goings. He slid the mace back into it's holder then stood.
"I'm not much of a swimer but I'm a hell of a climber Watch that one over there while I climb over the water and see if I can spot anything." Zar'Da says as he walks over to the wall along the water. When he reaches the waters edge he moves to the wall. He closes his eyes for a mere second, his hands and feet glowing ever so slightly, then he begins to skitter along the wall towards the back of the water.
DM Kremti
GM, 257 posts
*Meow meow*
Don't mess up.
Thu 10 May 2007
at 13:15
  • msg #558

Re: The Cold Lands: Taverns

The spider-drow-man crawls along the side of the cave, looking into the pool from different angles.  The glint is definitely not the same sort of glowing pebbles you have been seeing.  As Zar'da changes the angle, the light glitters in different light.  It's more like some light is reflecting off of some object in the pool.  Unfortunately, the pool appears a little too deep to determine the exact nature of the object.

OOC: Zar'da should give me a move silent roll again…

-K
Tarmes Werthor
player, 157 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Thu 10 May 2007
at 15:49
  • msg #559

Re: The Cold Lands: Taverns

Tarmes takes a good long look into the pool to see if it looks dangerous. She peers into the water for awhile and the ripples make it hard to see much. If she doesn’t see anything obviously dangerous, she will begin to strip off some of her gear, backpack and armor, and see if she can swim down to get a better look at the shiny object. ”Can one of you two cover me? I don’t wanna get ate by some underground watersnake.”

11:37, Today: Tarmes Werthor rolled 8 using 1d20+3. Spot check.
11:37, Today: Tarmes Werthor rolled 8 using 1d20+2. Swim check w/ no armor.

DM Kremti
GM, 258 posts
*Meow meow*
Don't mess up.
Thu 10 May 2007
at 16:26
  • msg #560

Re: The Cold Lands: Taverns

As soon as Tarmes sticks one of her feet into the water, she notices it's cold.  Very cold.  The mine itself is fairly comfortable temperature, thanks to its subterrain feature, but water must be coming from some frigid source.

-K
Tarmes Werthor
player, 158 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Mon 14 May 2007
at 04:02
  • msg #561

Re: The Cold Lands: Taverns

A hard shiver run up Tarmes' spine and she gets chills all over, the first that she's had in awhile. "Shades that water is cold! Tis like the snow fell directly into it and it is on the verge of being ice. I had thought the cave would insulate the water from the snow weather outside. Light, I will be half icicle by the time I come out of that." She looked to the other two for their opinion. "I would want a fire waiting for me after I got out of that water. Do we have time to make one? Maybe we come back when we are ready to set camp?" She wanted to know what was at the bottom of the water, but not badly enough to jump in with no fire to come back to.
DM Kremti
GM, 260 posts
*Meow meow*
Don't mess up.
Mon 14 May 2007
at 14:22
  • msg #562

Re: The Cold Lands: Taverns

It does occur to all three of you that starting a bonfire in the middle of the mine, especially one that's not fully explored might not be a good idea.  Especially since Lexis has seen at least a sign of some humanoid body right next room/cavern.

It has been a couple of minutes since you arrived by the pool, and unlike two sneakier ones, Zar'da is making fair amount of clanking noises as he moves around, scaling around the pool, clinging on the walls.  You are pretty sure that if anyone is in the next room, they've heard him by now.  However, no sign of mvoement from the next room or anywhere for that matter so far.  By brief glance of the body lying down on the floor next door, it hasn't moved yet.

-K
Zar'Da
player, 146 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 14 May 2007
at 14:48
  • msg #563

Re: The Cold Lands: Taverns

"Maybe we should continue on and double back and check this out when we have completed our task." Zar'Da said as he scittered back to the floor at the waters edge.
Tarmes Werthor
player, 159 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 15 May 2007
at 13:27
  • msg #564

Re: The Cold Lands: Taverns

Tarmes more or less agrees. "After we finish searching the rest of the caves, or when we are ready to make camp for the night...not that night would mean much down here." She get her gear back together and prepares to move on. "By the way, Zar'Da, that is a very nifty trick on the walls there. You will have to teach me that one."

14:47, Today: Tarmes Werthor rolled 15 using 1d20+8. Move Silent.
14:46, Today: Tarmes Werthor rolled 20 using 1d20+7. Hide check.
         (In the dice roller I put in +3 to Hide by mistake and the result was 16.)
14:46, Today: Tarmes Werthor rolled 4 using 1d20+3. Listen check. BOTCHED!
14:46, Today: Tarmes Werthor rolled 14 using 1d20+3. Spot check.

This message was last edited by the player at 18:56, Tue 15 May 2007.
DM Kremti
GM, 261 posts
*Meow meow*
Don't mess up.
Tue 15 May 2007
at 14:22
  • msg #565

Re: The Cold Lands: Taverns

Lexis again heads to the opening to the east, and again, sees a body, still unmoved, lying down on the floor.  Slowly and carefuly, she moves towards the body, and as she gains closer look and a little more angles into the next room, she discovers there are more bodies in there, all lying down.

OOC: I think Lexis has been a bit busy over the weekend, but figure the concensus is to work on the pool later.  I don't have the map at the moment, but Lexis only get just a bit more angles into the room, and she still hasn't seen the entire room, by the way.  I'll give you the map later today.

Give me Spot, Listen, Hide, and Move Silently…


-K
Zar'Da
player, 147 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 15 May 2007
at 15:34
  • msg #566

Re: The Cold Lands: Taverns

As Tarmes is getting her gear back on Zar'Da says,"It is a gift from the glorious wyrm I am bonded to. She grants many gifts if served properly. She is not one to allow her disciples to share her gifts, she must bestow them on you."

He falls into place at the back of the small group when they finally begin moving once again.
This message was last edited by the player at 18:48, Tue 15 May 2007.
DM Kremti
GM, 262 posts
*Meow meow*
Don't mess up.
Tue 15 May 2007
at 23:43
  • msg #567

Re: The Cold Lands: Taverns

Map:

010203040506070809101112131415161718192021
A[][][][]A
B[][][]B
C[][][]C
D[][]D
E[][]E
F[][]F
G[][]G
H[][]H
I[][]I
J[][]J
K[][]K
L[][]L
M[][]M
N[][][]N
O[][][][]O
P[][][][][][][][][][][][]P
Q[]ZdTmLx[]Q
R[][]R
S[][][][][][][][]S
T[][][]T
U[][]HH[]U
V[][]H[]V
W[]~~~~[]H[]W
X[]~~~~[][]X
Y[]~~~~~~~~~~~~[][]Y
Z[]~~~~~~~~~~~~[][]Z
AA[]~~~~~~~~~~~~[][]AA
AB[]~~~~~~~~~~~~[][]AB
AC[]~~~~~~~~~~~~[][]AC
010203040506070809101112131415161718192021



Tarmes Werthor
player, 160 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 16 May 2007
at 18:33
  • msg #568

Re: The Cold Lands: Taverns

Seeing several dead bodies in the room doesn’t faze Tarmes. In fact it raises her curiosity about who they are and how they ended up there. She moved cautiously into the area and began to search each of the bodies. Not only did she search for identifying information or markers, but valuables as well. After all, they were already dead and would not need their possessions in the afterlife. She assumed Lexis would help search so she motioned for Zar’Da to keep alert for danger.

14:28, Today: Tarmes Werthor rolled 24 using 1d20+5. Search check - Body 1.
I started to roll a separate check for each of the bodies and then realized I could probably just Take 10...or even Take 20 on each one. If it will take longer than half an hour to Take 20, I’ll just Take 10.  --- Search +5

This message was last edited by the player at 18:35, Wed 16 May 2007.
DM Kremti
GM, 263 posts
*Meow meow*
Don't mess up.
Wed 16 May 2007
at 19:19
  • msg #569

Re: The Cold Lands: Taverns

Tarmes scuttles ahead past Lexis, not waiting for the advanced scout's sign to safe sign.

As careless woman slinks into the room before she actually reaches one of the bodies on the floor, she notices something ahead, presumably in the middle, but before she can say anything, she slumps down and falls on the floor.


010203040506070809101112131415161718192021
A[][][][]A
B[][][]B
C[][][]C
D[][]D
E[][]E
F[][]F
G[][]G
H[][]H
I[][]I
J[][]J
K[][]K
L[][]L
M[][]M
N[][][]N
O[][][][]O
P[][][][][][][][][][][][]P
Q[]ZdLx[]Q
R[][]R
S[][][][][][][]Tm[]S
T[][][]T
U[][]HH[]U
V[][]H[]V
W[]~~~~[]H[]W
X[]~~~~[][]X
Y[]~~~~~~~~~~~~[][]Y
Z[]~~~~~~~~~~~~[][]Z
AA[]~~~~~~~~~~~~[][]AA
AB[]~~~~~~~~~~~~[][]AB
AC[]~~~~~~~~~~~~[][]AC
010203040506070809101112131415161718192021


Zar'Da
player, 148 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 16 May 2007
at 19:50
  • msg #570

Re: The Cold Lands: Taverns

Zar'Da moved forward with Tarmes until he was next to Lexis. He was about to tell her that he would keep an eye out here when he sees Tarmes slump to the floor. "Oh this can't be good." he says, then begins to inch into the room where Tarmes is laying motionless.
This message was last edited by the player at 15:57, Thu 17 May 2007.
Lexis Nightflower
player, 105 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 17 May 2007
at 16:05
  • msg #571

Re: The Cold Lands: Taverns

Fearing something poisonous in the room, Lexis moves forward with Zar'Da, trying to reach around the corner and drag Tarmes back into the last hall. "I'd like to keep our numbers up if possible." she whispers.
DM Kremti
GM, 268 posts
*Meow meow*
Don't mess up.
Thu 17 May 2007
at 16:31
  • msg #572

Re: The Cold Lands: Taverns

As Lexis approaches the slumped body of Tarmes and grab her ankle to try to drag her out, a shambling skeleton walks over right on the heel, with its weapon and shield ready…

OOC: Give me Initiative everyone, including Tarmes, just in case you manage to get back into the action…

Neither Lexis nor Zar'da (Nor Tarmes) got a chance to carefully study the bodies on the floor here, but there are somewhere around 2 dozen bodies total, they have some meat on their bones (Looks fresh-colored, not rotten), looking like some random assortment of humans mostly young adult, many of whom are wearing basic work clothes, possibly farmers, and they are still not moving.


010203040506070809101112131415161718192021
A[][][][][][]A
B[][][][][]B
C[][][][][]C
D[][][][]D
E[][][][]E
F[][][][]F
G[][][][]G
H[][][][]H
I[][][][]I
J[][][][]J
K[][][][]K
L[][][][]L
M[][][][]M
N[][][][][]N
O[][][][][]O
P[][][][][][][][][][][][]P
Q[]Zd[]Q
R[]Lx[]R
S[][][][][][][]Tm[]S
T[][][]SK[]T
U[][][]HH[]U
V[][][]HH[]V
W[]~~~~[][]HH[]W
X[]~~~~[][]HH[]X
Y[]~~~~~~~~~~~~[][]HH[]Y
Z[]~~~~~~~~~~~~[][]HH[]Z
AA[]~~~~~~~~~~~~[][]HH[]AA
AB[]~~~~~~~~~~~~[][]HH[]AB
AC[]~~~~~~~~~~~~[][]HH[]AC
AD[][][][][][][][][][][][][][]AD
010203040506070809101112131415161718192021


Lexis Nightflower
player, 107 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 17 May 2007
at 16:56
  • msg #573

Re: The Cold Lands: Taverns

Lexis reacts quickly at the sight of the skeleton. She reaches down with both hands, solidly grabing Tarmes by the legs and tries to pull her to safety.
Zar'Da
player, 149 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 17 May 2007
at 17:25
  • msg #574

Re: The Cold Lands: Taverns

Zar'Da's eyes shot up at the sight of the skeleton. He decided the time for stealth is over. The young half-drow places his shield in front of himself as he tries to move around the women and put himself between them and the creature. While moving he activates the glowing red aura of protection.
DM Kremti
GM, 269 posts
*Meow meow*
Don't mess up.
Thu 17 May 2007
at 18:05
  • msg #575

Re: The Cold Lands: Taverns

Lexis drags the fallen woman along the dirt-packed corridor with urgency.  As she was dragged and her face scraping on the hard-packed earth, Tarmes regains consciousness.  Cross-eyed and dirty face, but no apparent injury.

OOC: Note you are prone at the moment, Tarmes.  Otherwise, you just woke up.  Being dragged probably was enough for 'slap in the face…'

Zar'da intercedes to protect the party member who is just coming around.  The skeleton, facing the new threat, decides to slash the dark-skinned threat.  The scimitar finds its mark in the crack of Zar'da's armor on his shoulder, bearly missing the artery on his neck.  As the weapon finds its mark, a splash of sticky green liquid drips along the weapon and down to the skeleton's hand and forearm, bubbling as it travels and making scorching mark on the bones as reprisal.

Skeleton hit AC 22, fails to critical, Zar'da takes 9.

Initiative Order:
Lexis 26
Zar'da 22
Skeleton 20


010203040506070809101112131415161718192021
A[][][][][][]A
B[][][][][]B
C[][][][][]C
D[][][][]D
E[][][][]E
F[][][][]F
G[][][][]G
H[][][][]H
I[][][][]I
J[][][][]J
K[][][][]K
L[][][][]L
M[][][][]M
N[][][][][]N
O[][][][][]O
P[][][][][][][][][][][][]P
Q[]Lx[]Q
R[]Tm[]R
S[][][][][][][]Zd[]S
T[][][]SK[]T
U[][][]HH[]U
V[][][]HH[]V
W[]~~~~[][]HH[]W
X[]~~~~[][]HH[]X
Y[]~~~~~~~~~~~~[][]HH[]Y
Z[]~~~~~~~~~~~~[][]HH[]Z
AA[]~~~~~~~~~~~~[][]HH[]AA
AB[]~~~~~~~~~~~~[][]HH[]AB
AC[]~~~~~~~~~~~~[][]HH[]AC
AD[][][][][][][][][][][][][][]AD
010203040506070809101112131415161718192021


Tarmes Werthor
player, 161 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Thu 17 May 2007
at 18:25
  • msg #576

Re: The Cold Lands: Taverns

The sleeping girl has a dream of a life where everything goes right. Dangerous situations always turned out fine regardless of the risk. Events always turned in her favor. There was never any possibility that she might fail at whatever she chose to persue. And in this dream world, where even random chance seemed to cater to her needs, Tarmes Werthor was bored to tears.

The blonde's head boucnes on the ground and she jerks awake! "Wha-? Who?" The clang of metal nearby draws her attention and Tarmes sees Zar'Da engaged with yet another skeleton. "Bane's Breath! More bones?" The foul mouthed girl gets to her feet and brings out her newly aquired mace to help Zar'Da. It doesn't occur to her to thank Lexis for pulling her out of harm's way.

13:06, Today: Tarmes Werthor rolled 23 using 1d20+3. Initiative.
OOC: I'm assuming I'll get to act next round after I've fully woken up.

This message was last edited by the player at 18:48, Thu 17 May 2007.
Zar'Da
player, 151 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 21 May 2007
at 15:16
  • msg #577

Re: The Cold Lands: Taverns

Zar'Da looked back for a split second and that's all it took for the skeleton to get a clean shot at him. He winced from the sudden pain of the sword slash but stifled the cry of pain. His hand tightened on the mace as he swung into the boney creature.
DM Kremti
GM, 273 posts
*Meow meow*
Don't mess up.
Mon 21 May 2007
at 15:35
  • msg #578

Re: The Cold Lands: Taverns

With satisfying sound of "Crunch!", the skeleton, slightly brittle with the dripping and bubbling acid, crumbles into an unmoving pile of bones.

OOC: Take 66 exps immediately everyone.

Now with a little more time to look around, there's no more skeletons.  Well, you don't think any more anyways.  You've seen so many lately.  You are sure getting sick of those bones.

The bodies in front of you look like living people.  From where you are, they all look alive, but not completely sure.  But they have some nasty cuts and bruises.  And they are still not moving.  They look like they are farmers and workers.  It does remind you that when you were going through the burning villege, you saw some signs of dead bodies, husks of human flesh, without which apparently fell off when their bones started to move in the infernal way, weren't quite as numerous as you'd think for the size of the villege you saw.  You start to suspect these lying in front of you are rest of the people from that villege.

-K
Zar'Da
player, 152 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 21 May 2007
at 16:08
  • msg #579

Re: The Cold Lands: Taverns

After the creature crumbles Zar'Da slides his mace back into it's holder then checks out his shoulder. It was a nasty cut but it looked as though it would stop bleeding and he would live. After a bit the young half drow decided to test a theory. He grabbed one of the people lieing on the ground and dragged them outside the "sleep" radius to see if maybe it was the spell making them lay there.
DM Kremti
GM, 274 posts
*Meow meow*
Don't mess up.
Mon 21 May 2007
at 16:39
  • msg #580

Re: The Cold Lands: Taverns

The half-drow carries one of the body to the next cavern where the pool is located.

This body is that of a middle aged man, in plain commoner's attire that has been ripped up some.  He has several deep cuts and wounds, along with a little bit of burns, which aren't so severe, but they are there, reinforcing the idea that this man is from the burned down villege.

-K
Zar'Da
player, 153 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 22 May 2007
at 15:36
  • msg #581

Re: The Cold Lands: Taverns

When Zar'Da reaches the room with the pool he gently places the man on the floor and begins checking him over for any signs of life.
Lexis Nightflower
player, 108 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 22 May 2007
at 16:31
  • msg #582

Re: The Cold Lands: Taverns

Lexis watches Zar'Da and the bodies carefully, while leaning against the wall in the connected corridor. "It's odd that the light ends here no?" she mutters to no one in particular.
Tarmes Werthor
player, 163 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 23 May 2007
at 04:23
  • msg #583

Re: The Cold Lands: Taverns

The wake up from magic slumber left Tarmes' mind at least twice as fuzzy as a typical early morning. By the time she has herself and her mace ready, the half-drow has already reduced the animated bones to their more natural harmless state. "Aye that girlie. Whatever is going on here seems to me like someone has a complex plan they are following. They left all these people alive. There must be some reason for that too." Tarmes inspects the bodies, checking each one to see if any of them showed more signs of life than the others. And since neither tact nor subtlety were very often used by the rugged blonde, she even tried shaking or slapping a few of them. "Hey! Anyone awake in here?"
DM Kremti
GM, 277 posts
*Meow meow*
Don't mess up.
Wed 23 May 2007
at 15:00
  • msg #584

Re: The Cold Lands: Taverns

The young half-drow waited for a minute or two, to see if the man comes around.  Closer inspection reveals the man's cuts, bruises and burns are pretty severe, and one might think he would be dead with the injuries he sustained.  However, the man is breathing, and all the wounds he saw are starting to heal, and despite the cuts, he is not bleeding.

The man finally shows a sign of movement, but he does not come around.  He groans slightly and weakly, but remains lying on the floor.

Tarmes attempts to wake up the rest of the bunch, but to no avail.  She too notices the condition of the bodies here as nearly dead, but no longer bleeding, and everyone appears to be breathing at least.  She tries to shake a couple of them up to see if she can wake some up, fairly gingerly given the condition of these people, and they too show a faint sign of movement, but they don't come around.  After a minute or so trying, she again slumps forward limp, this time on top of another body, snoring.

-K
Zar'Da
player, 156 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Wed 23 May 2007
at 15:49
  • msg #585

Re: The Cold Lands: Taverns

Zar'Da gently lays the man's head on the floor after his inspection. He then stands and joins his companions.
"We should press on. These people seem to be alive but they will only get worse if we don't finish our task quickly and return to them."
Tarmes Werthor
player, 164 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 23 May 2007
at 20:30
  • msg #586

Re: The Cold Lands: Taverns

"ZZZzzz..."
Zar'Da
player, 158 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 24 May 2007
at 12:12
  • msg #587

Re: The Cold Lands: Taverns

"Oh, for the love of.." Zar'Da says as he bends down and gathers the sleeping form of Tarmes in his arms and carries her to the pool. Once there he takes and fills his waterskin with a bit of the frigid water and squirts the slumbering woman.
Tarmes Werthor
player, 165 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Fri 25 May 2007
at 15:04
  • msg #588

Re: The Cold Lands: Taverns

She jerks awake, coughing and sputtering and flailing her arms. "Blood and burning-" Tarmes cursed loudly and was about to give a solid punch to whoever had attacked her...until she relized it was just Zar'Da and some water. "Oh...you again. What happened?" Getting to her feet and looking around told her a little. "I think I do not like this detahfin cave." Tarmes went back just far enouch to look at the other people who were apparently sleeping, but not any where near to being able to touch them. "I dunno what their story is, but I say we leave 'em."
Zar'Da
player, 160 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Fri 25 May 2007
at 15:31
  • msg #589

Re: The Cold Lands: Taverns

"Agree, at least for now." he said as he put away the water skin, the slightest smile playing across his dark features. "I guess the only way to go is up the next passage."
DM Kremti
GM, 285 posts
*Meow meow*
Don't mess up.
Sat 26 May 2007
at 01:45
  • msg #590

Re: The Cold Lands: Taverns

OOC: Let's see if this works...in this image, 1 square = 10' x 10'

DM Kremti
GM, 286 posts
*Meow meow*
Don't mess up.
Sat 26 May 2007
at 19:51
  • msg #591

Re: The Cold Lands: Taverns

Inside: Lexis stays close to the north wall of the cavern, and slinks into the dark passage.  Not sure how far the sleeping area extends, but appears she managed to move through without falling into the slumber.  The other two follows a little behind, with Tarmes especially careful not to go deep inside the room with the sleeping villegers, they follow Lexis with a little bit of distance, and Tarmes carrying one of the pebble she found for light source.

010203040506070809101112131415161718192021
A[][][]A
B[][][]B
C[][][][][][][][][]C
D[][]D
E[][]E
F[][][][][][][][]F
G[][][]Lx[]G
H[][][][]H
I[][][][]I
J[][][][]J
K[][][][]K
L[][][][]L
M[][][]Zd[]M
N[][][][][]Tm[]N
O[][][][][]O
P[][][][][]P
Q[][][][]Q
R[][][][]R
S[][][][]S
T[][][][]T
U[][][][]U
V[][][][]V
W[][][][]W
X[][][][]X
Y[][][][]Y
Z[][][][]Z
AA[][][][][]AA
AB[][][][][]AB
AC[][][][][][][][][][][][]AC
AD[][]AD
AE[]H[]AE
010203040506070809101112131415161718192021


DM Kremti
GM, 287 posts
*Meow meow*
Don't mess up.
Sat 26 May 2007
at 20:08
  • msg #592

Re: The Cold Lands: Taverns

Outside: Thamol, finally spots a sign of...something.  He sees a thin smoke rising from the side of the mountain,  It looks like there's some bonfire created there, and it's directly ahead the path Ruff is now following.  The trio picks up the pace, and Thamol spots some sort of entrance, and the carriage the group was riding.

"Lad!  Finally!  Where have you been!", you hear the familiar voice of scruffy dwarf.  Depiron and Penville are standing by a pile of bones being burned, and both chanting hymns to those who parished and ended up in the unholy state.

"Raawwwwwff!", Bigby notices you, as he is away from the group, sniffing something.

Mundin starts telling you about the massive number of skeletons guarding the front of the entrance, and triamphant battle to clear the guarding skeletons.

"Then we finished all of them off.  No sign of the Necromancer so far, and no sign of Opa either.  Lexis, Tarmes, and Zar'da is now scouting inside the mine, trying to find out what's happening.", Mundin explains.

Bigby then pulls Penville at his sleeve to draw his attention, and it appears they are conversing somehow.

"Hm, he tells me someone came here, and left a while ago.  He thinks it's the Necromancer.  He thinks he's away at the moment.", Penville interprets Bigby's discovery.

-K
Thamol Liadon
player, 263 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 27 May 2007
at 03:22
  • msg #593

Re: The Cold Lands: Taverns

Thamol walks into camp relaxed and smiling.
"I am glad I found you.  I seems to taken a different path to you and ended up little way beyond."
He points in some distance back the way he came.  It a very vague direction.
"So what we doing now?"
Zar'Da
player, 164 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Sun 27 May 2007
at 13:18
  • msg #594

Re: The Cold Lands: Taverns

Zar'Da slinks along the passage with the two women, his mace still in hand and his shield ready to defend at a moments notice.
DM Kremti
GM, 289 posts
*Meow meow*
Don't mess up.
Sun 27 May 2007
at 16:03
  • msg #595

Re: The Cold Lands: Taverns

Outside: Well, lad.  We just cleared out all the bits of bones out here, and looked around a little bit to see what's going on.  Bigby found a lot of footprints, most of them skeletons, coming here, a couple of unknown footprints.  One looks like a human, another...I dunnae what that is.  Right now, three are survaying inside to see what's going on.  Why don't you go find them inside and join them?  They went in not too long ago, and Ruff there should be able to find them no problem.", Mundin suggests.

OOC: Thamol, let me know who you are bringing inside with you, specifically your horse.  The entrance to the mine is 10' wide adn 10' high, so he should be able to go inside, but it's a mine, so he might not be able to go with you everywhere, and you'll have problem if you try to ride him.  Also, you can see that the mine is dimly lit inside from where you are, but this is abundoned mine, so light source could potentially be a problem, especially for some of your animals (Especially the horse...)

-K
Thamol Liadon
player, 264 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 27 May 2007
at 22:19
  • msg #596

Re: The Cold Lands: Taverns

Thamol looks at the mine.
"I will go and see what they found."
He turns to his horse.  Rubs her down with his hands.
Softly he tells her."A mines no place for you Starlight.  You need to stay here with our dwarven friend.  I be back for you once we found our other friends."
The elf gives the horse a big hug.
"Look after her for me Mundin.  She been a great help and dark mine is no place for her." He tells the dwarf

The druid then turns to his other friends.
"Come, we have friends to find." He says.
Thomal ruffs Ruff coat and she fall in beside him.
He then turns to Whilefeather and smiles.
"What do you say?"
Whitefeather
player, 7 posts
Wise white owl
from Kinland
Sun 27 May 2007
at 22:21
  • msg #597

Re: The Cold Lands: Taverns

The owl flaps his feathers.
"Ohhhhhhhhhhhhhh."
He holds himself up as if bite the druids noise.  As cross look fills the owls large eyes.
Thamol Liadon
player, 265 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 27 May 2007
at 22:26
  • msg #598

Re: The Cold Lands: Taverns

"Oh your never happy are you."
Thamol answers the owl’s reaction.  He looks around at other a little unsure what say about his owl friend.

Thamol then turns and heads into cave.  As he almost disappears into dark he can be heard talking to himself or to animal.  It not clear.
"A little light for you should help." He says.
A small light shines on the staff Thamol is carrying.  The elf then carries on into mines.
Tarmes Werthor
player, 168 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 29 May 2007
at 06:17
  • msg #599

Re: The Cold Lands: Taverns

Tarmes is likewise ready for action with the newly acquired crossbow in her hands and ready to arm. The blonde keeps behind Zar'Da to let him wander into strange, sleep-inducing areas first. Of course she has no clue that the drow is better able to resist such an event if he were to get too close.
DM Kremti
GM, 292 posts
*Meow meow*
Don't mess up.
Wed 30 May 2007
at 00:31
  • msg #600

Re: The Cold Lands: Taverns

Lexis, Tarmes, and Zar'Da: Leaving the bodies behind, the trio explores deeper into the mine.  The direction you are heading is going flat.  It's neither descending or ascending. anymore (It was descending towards east at the entrance.  This section looks very unused, and you feel somewhat unsafe, with the condition of mine long abandoned and deteriorated...

OOC: Give me spot, listen, hide and move silent, you three guys.

010203040506070809101112131415161718192021
AA
BB
CC
DD
EE
FF
G[][][][][][][][][][][][][]G
H[]H
I[]I
J[]Lx[][][][][][][][]J
K[][]K
L[][]L
M[][]M
N[][][]N
O[][][]O
P[][][][][][]P
QTm[]Q
RZd[]R
S[][][][][][]S
T[][][]T
U[][][]U
V[][][]V
W[][][]W
X[][][]X
Y[][][]Y
Z[][][]Z
AA[][][]AA
AB[][][]AB
AC[][][]AC
AD[][][]AD
AE[][][]AE
010203040506070809101112131415161718192021


DM Kremti
GM, 293 posts
*Meow meow*
Don't mess up.
Wed 30 May 2007
at 00:43
  • msg #601

Re: The Cold Lands: Taverns

Thamol: Thamol walks into the mine swiftly.  The corridors are dimly lit, and doesn't appear to need any light in most part.  The dusty corridors have obvious signs of recent activities on the ground, but also obvious sign of long disuse from the look of the thickness of the dust on the cavern wall.  It is dug straight roughly 10 feet wide and 10 feet high, inclining downward slightly.  The walls and floors are rocks and earth reinforced with wooden beams to support the ceiling and side to prevent collapsing.  About 40 feet in, you notice first side path going south, which is not lit and completely dark.  Ruff does not pay any attention to the dark pathway.  You assume he is not noticing any track going that way, and only track he can sense appears to be on the lighted path.  Odd thing you noticed about the light is that you notice some pebbles that's emitting light in fairly regular intervals, not torches.  So far, it's very quiet and dry, and some signs of footprints leading straight to east.

OOC: Give me spot, listen for you and Ruff, and Hide and Move Silently if you choose to be sneaky, for both you and Ruff
Legend:
[] is wall...

010203040506070809101112131415161718192021
A[][]A
B[][][][][][][][][][][][][][][][][][][][]B
CE[]C
DEThRu[]D
E[][][][][][][][][][][][][][][][]E
F[][][][]F
G[][]G
H[][]H
I[][]I
J[][]J
K[][]K
L[][]L
M[][]M
N[][]N
O[][]O
P[][]P
QQ
RR
S[][][][][][]S
010203040506070809101112131415161718192021


This message was last edited by the GM at 00:44, Wed 30 May 2007.
Thamol Liadon
player, 266 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 30 May 2007
at 05:36
  • msg #602

Re: The Cold Lands: Taverns

The druid and his wolf carry on down the main corridor.  His little owl tries to stay out the way and warm.  The elf and wolf look around and keep eyes open.  They walk at normal pace and do not try hide or move silenty.  It's not something elf really thinks of doing.  As for ruff she just follow what her close friend does.


06:34, Today: Whitefeather rolled 5 using 1d20+4. Spell check.
06:33, Today: Whitefeather rolled 13 using 1d20+5. Listen. (ruff).
06:33, Today: Thamol Liadon rolled 15 using 1d20+12. Spot Check.
06:32, Today: Thamol Liadon rolled 15 using 1d20+12. Listen.

Zar'Da
player, 168 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Wed 30 May 2007
at 12:07
  • msg #603

Re: The Cold Lands: Taverns

Zar'Da crept along trying to keep Lexis in sight and trying desperatly to be quieter.
DM Kremti
GM, 294 posts
*Meow meow*
Don't mess up.
Thu 31 May 2007
at 01:24
  • msg #604

Re: The Cold Lands: Taverns

Lexis, Tarmes, and Zar'Da: Lexis reaches some sort of shaft at the end of this corridor.  There is a reminant of some sort of elevator mechanism, with a wrench and platform.  However, the mechanism is now appear to be removed, and remaining bits are pretty much rotted out.  With all the bits and pieces of the old elevator mechanism, it appears fairly easy for those who are agile to climb up, but Lexis cannot quite see the top of the shaft, so she can't say how high it goes...


010203040506070809101112131415161718192021
AA
BB
CC
DD
EE
FF
G[][][][][][][][][][][][][][]G
H[][]H
I[]ZdTmLx[]I
J[][][][][][][][][]SHFT[]J
K[][][]SHFT[]K
L[][][][][][]L
M[][]M
N[][][]N
O[][][]O
P[][][][][][]P
Q[]Q
R[]R
S[][][][][][]S
T[][][]T
U[][][]U
V[][][]V
W[][][]W
X[][][]X
Y[][][]Y
Z[][][]Z
AA[][][]AA
AB[][][]AB
AC[][][]AC
AD[][][]AD
AE[][][]AE
010203040506070809101112131415161718192021


DM Kremti
GM, 295 posts
*Meow meow*
Don't mess up.
Thu 31 May 2007
at 01:31
  • msg #605

Re: The Cold Lands: Taverns

Thamol: The sunlight from outside is still peeking in to light the entrance area, but some of the corridor part is now darker due to the lack of lumination.  For some reason, some of the pebbles are missing.  Around the corner, Thamol sees a long corridor going down, lit as far as he can see.

OOC: Since you are leading, let me know where you intend to go, Thamol...Ruff is simply following you.


010203040506070809101112131415161718192021
A[][]A
B[][][][][][][][][][][][][][][][][][][][]B
CE[]C
DE[]D
E[][][][][][][][][][][][][][][][]E
F[][][][][][]F
G[][][][]G
H[][][][]H
I[][][][]I
J[][][][]J
K[][][]Ru[]K
L[][][]Th[]L
M[][][][]M
N[][][][]N
O[][][][]O
P[][][][]P
Q[][]Q
R[][]R
S[][][][][][][]S
T[][]T
U[][]U
V[]V
W[]W
X[][]X
Y[][]Y
Z[][]Z
AA[][]AA
AB[][]AB
AC[][]AC
010203040506070809101112131415161718192021


Thamol Liadon
player, 267 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 31 May 2007
at 09:25
  • msg #606

Re: The Cold Lands: Taverns

Thamol walks down to the next "T" junction.

OOC: How often do you want me role stop and listen checks?

Lexis Nightflower
player, 110 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 31 May 2007
at 14:34
  • msg #607

Re: The Cold Lands: Taverns

Lexis waves everyone up since it seems to be a fairly safe place for the moment. "Seems to be an old elevator, but again why would the mage want to climb up a shaft everytime he goes in and out. I think we should probably finish looking around on this level before we try this."
This message was last edited by the player at 20:35, Thu 31 May 2007.
Zar'Da
player, 169 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 31 May 2007
at 18:52
  • msg #608

Re: The Cold Lands: Taverns

Zar'Da moved next to Lexi and listened.
He nodded and said,"I agree. Once we find him and do what needs to be done we will have plenty of time to explore. Lead on."
Lexis Nightflower
player, 112 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 31 May 2007
at 20:38
  • msg #609

Re: The Cold Lands: Taverns

Lexis starts the group backtracking to take another corridor. (I've labeled the unexplored passages, and we are headed to 5?)
Thamol Liadon
player, 269 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 31 May 2007
at 22:13
  • msg #610

Re: The Cold Lands: Taverns

Thamol stops at T junction and looks and listens.

23:12, Today: Whitefeather rolled 9 using 1d20+5. Listen ruff
23:12, Today: Whitefeather rolled 6 using 1d20+4. Spot ruff.
23:11, Today: Thamol Liadon rolled 21 using 1d20+12. Listen.
23:11, Today: Thamol Liadon rolled 16 using 1d20+12. Spot Check.

Tarmes Werthor
player, 169 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Fri 1 Jun 2007
at 05:14
  • msg #611

Re: The Cold Lands: Taverns

The idea of searching the area before moving into some dangerous elevator shaft is fine by Tarmes. But then she grabs Lexis' arm and makes her stand still. "I heard something...comming from back the way we came I think. I s'pose it could be Penville and the dwarves. But I do not know that for certain."
DM Kremti
GM, 299 posts
*Meow meow*
Don't mess up.
Sat 2 Jun 2007
at 00:51
  • msg #612

Re: The Cold Lands: Taverns

Thamol waits at the T and peek around and listens.  Thamol can see it hasn't been in use for quite a while, and the condition is pretty poor.  He spots some section of the walls crumbling down and thinks a big jolt might end up collapsing some of the section of the mine.  Also smells some musky smell of moisture indicating some sort of wet environment around.  He hears something far down the dark corridor.

Lexis goes back the other way while Zar'da and Tarmes waits at the corner, staying away enough not to illuminates Lexis as she scouts ahead.  Lexis notices Thamol looking around, squinting his eyes toward her way.

OOC: Thamol, give me a will save...


010203040506070809101112131415161718192021
A[][]A
B[][]B
C[][]C
D[][]D
E[][]E
F[][]F
G[][][][][][]G
H[][][]H
I[][][]TmZdI
J[][][][]J
K[][][][]K
L[][][][]L
M[][][][]M
N[][][][][]N
O[][][][][]O
P[]Ru[][][][][][][]Lx[]P
Q[]Th[]Q
R[][]R
S[][][][][][][][][]S
T[][][][][]T
U[][][][][]U
V[][][][][]V
W[][][][][]W
X[][][][][]X
Y[][][][][]Y
Z[][][][][]Z
AA[][][][][]AA
AB[][][][][]AB
AC[][][][][]AC
AD[][][][][]AD
AE[][][][][]AE
010203040506070809101112131415161718192021


Thamol Liadon
player, 270 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 2 Jun 2007
at 01:21
  • msg #613

Re: The Cold Lands: Taverns

It never clear if Thamol strong mental stat or lack of it but he seems resistance to a lot of mental attack.

02:18, Today: Secret Roll: Thamol Liadon rolled 18 using 1d20+9. save vs will.

Lexis Nightflower
player, 113 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Mon 4 Jun 2007
at 15:00
  • msg #614

Re: The Cold Lands: Taverns

Lexis spots Thamol, and takes a right turn toward him, continuing to look for traps and the like. She also waves Zar'Da up as she rounds the corner. When she gets closer to Thamol, she greets him. "Thamol, it is good to see you. I trust you had a safe journey?"
Zar'Da
player, 171 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 4 Jun 2007
at 15:10
  • msg #615

Re: The Cold Lands: Taverns

Zar'Da watches the woman as she makes her way down the passage. When given the sign to advance the young half-drow makes his way to her. As he gets closer he sees the elven woodsman and advances towards him.
"It is good to see you safe from harm. I take it your mission was successful."
Tarmes Werthor
player, 171 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Mon 4 Jun 2007
at 20:00
  • msg #616

Re: The Cold Lands: Taverns

Bringing up the rear, Tarmes is at first concerned for Lexis and the way she ignored the warning of something up ahead. But realizing it was Thamol brought a bright smile to the blonde’s face. ”Hey elfie! Ya made it back. Good on ya.” Tarmes trotted up and gave the druid a brief hug followed by a playful punch in the arm. ”You were gone a long time. I guess Fiola’s company musta been warm and cozy ay?” A mischievous laugh escaped her lips.

”Did the short crew outside fill you in Thamol?” The pretty girl was referring to the dwarves and halfing. ”We think the light forsaken necromaker is down here.”
DM Kremti
GM, 303 posts
*Meow meow*
Don't mess up.
Tue 5 Jun 2007
at 00:20
  • msg #617

Re: The Cold Lands: Taverns

The trio finds the familiar face peeking into their way, and quickly starts to catch up with the goings of what happened in the meanwhile they are apart.  Thamol noticecs something in the air, but he can't really figure out what it is, and it's certainly not friendly or helpful feeling.


Ruff, is also happy to see more familiar faces and scents, especially Tarmes', it appears.  He jumps all over Tarmes like he's a dog and getting the good whiff of her scent.

-K
Thamol Liadon
player, 271 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 5 Jun 2007
at 16:54
  • msg #618

Re: The Cold Lands: Taverns

Thamol quick eyes see Lexis and he waves at her.
"It good to see you.  I had a talk with the others outside and they suggested I come and see you."
Thamol smiles.
"Yes I was very successful.  The pup is fine."Thamol stops as he realise he made a mistake.
"No no, the girl.  We got her safely back with other humans.  She seem happy."
Thamol waves at dark elf and smiles.
Then he seeing Tarmes, Thamol waves and move from one foot to another.  It's clear he want run up to her and give hug and kiss but not sure she like that.  He still trying work out what she wants from him if anything.
He sees ruff run to her and decide leave it to wolf.

His face then turns worried.  I feel something in air, something not right.  I don't like mines anyway but something is not right. He looks around the mine.
Thamol Liadon
player, 272 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 5 Jun 2007
at 16:59
  • msg #619

Re: The Cold Lands: Taverns


17:58, Today: Whitefeather rolled 13 using 1d20+5. Save vs will ruff.
17:58, Today: Whitefeather rolled 19 using 1d20+5. Save vs will owl.

Zar'Da
player, 172 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 5 Jun 2007
at 18:26
  • msg #620

Re: The Cold Lands: Taverns

Zar'Da perked up at thamol's prclamation that something was off in the caverns. His grip on his mace grew tighter as he looked around the darkened cave.
Lexis Nightflower
player, 116 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 6 Jun 2007
at 05:18
  • msg #621

Re: The Cold Lands: Taverns

"This place is creepy, indeed, but I haven't seen anything to show that the necromancer even knows we're here. Maybe we should keep searching for him before he does find out." Lexis suggests.
Tarmes Werthor
player, 173 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 6 Jun 2007
at 18:48
  • msg #622

Re: The Cold Lands: Taverns

After getting past the very friendly greeting from Ruff and giving the fairly tame wolf a good scritching on his neck, Tarmes resumes her alert attention to her surroundings. The buxom blonde holds her crossbow at the ready. ”Good point, Lexis. Lets get this bloody expedition over with.” Turning back to Thamol she adds, ”I tend to trust my instincts and they tell me to trust yours too. If you feel anything else not right in the air make sure you speak up, ay?” Without waiting for an answer, Tarmes moved on just behind Zar’Da again.
DM Kremti
GM, 308 posts
*Meow meow*
Don't mess up.
Thu 7 Jun 2007
at 00:20
  • msg #623

Re: The Cold Lands: Taverns

Lexis heads south for another 30 yards or so, and reaches another shaft, going up, broken just like the other one.  Again, she cannot see the top of the shaft, but it looks fairly easy to climb, with spikes lining onto the wall where the primitive elevator used to be.

The group note that these sections look pretty untouched, and no visible sign of any travel at all.  You must be the first living things moving through this part of the mine in years.


010203040506070809101112131415161718192021
A[][][]A
B[][][][]B
C[][][][]C
D[][][][]D
E[][][][]E
F[][][][]F
G[][][][]G
H[][][][][][][][][]H
I[][]I
J[][]J
K[][][][][][][][][]K
L[][][][][]L
M[][][][][]M
N[][][][][]N
O[][][][][]O
P[][][][][]P
Q[][][][]RuTm[]Q
R[][][][]ThZd[]R
S[][][][][]S
T[][][][][]T
U[][][][][]U
V[][][][][]V
W[][][][][]W
X[][][][]X
Y[][][][]Y
Z[][][][]Z
AA[][][][]AA
AB[][][]Lx[][][][]AB
AC[][][]SHFT[]AC
AD[][][]SHFT[]AD
AE[][][][][][][][][]AE
010203040506070809101112131415161718192021




-K
Tarmes Werthor
player, 175 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Thu 7 Jun 2007
at 20:23
  • msg #624

Re: The Cold Lands: Taverns

The dust they stir up as they walk tickles Tarmes' nose and she sneezes. She points out the obvious. "We must be the first living things moving through this part of the mine in years." The rugged young woman takes a look up and down the shaft for a few moments. "Did we say that we wanted to search this whole first floor before going onto another one?" She looked back the way they came to see if they had been followed.
Zar'Da
player, 173 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 7 Jun 2007
at 21:19
  • msg #625

Re: The Cold Lands: Taverns

"I believe that is what we agreed to." Zar'Da said as he waited for Lexis to return to them.
Lexis Nightflower
player, 117 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 8 Jun 2007
at 22:44
  • msg #626

Re: The Cold Lands: Taverns

Lexis retraces her steps and stops to speak to the others."Another shaft and dead end. I'm beginning to think there isn't anything in here at all. But I suppose that crowd of skeletons out there was for something." Then she heads for another unexplored area of this level.

(2 seems to be closest, then maybe 3/4)
DM Kremti
GM, 310 posts
*Meow meow*
Don't mess up.
Sat 9 Jun 2007
at 01:16
  • msg #627

Re: The Cold Lands: Taverns

OOC: I'll speed thing up slightly and will give you general idea of what's found on this level...

In the #2 direction, 60' after the split, you will find a shaft going down this time.  Again, the area appears very much unused, and the shaft has broken elevator with only iron rungs leftover, and can be climbed down using those spikes as ladder help.  I assume you guys will turn back from this point.

#3 is connected to #1!  Unlit

#4 is also unlit, however you notice there's a little bit of disturbance and sign of usage here.  At the end here, you see a huge spider web completely blocking the passage...



0102030405060708091011121314
A[]#3[]A
B[][]B
C[][]C
D[][]D
E[][]E
F[][]F
G[][]G
H[][][][][][][][][][][][]H
I[]RuThI
J[]ZdTmJ
K[][][][][][][][][][]K
L[][][][]L
M[][][][]M
N[][][][]N
O[][][][]O
P[][][][]P
Q[]Lx[][][]Q
R[][][]To[]R
S[][]WaterS
T[][]T
U[][]U
V[][]V
W[]WWWW[]W
X[]WWWW[]X
YY
ZZ
AAAA
ABAB
ACAC
ADAD
AEAE
0102030405060708091011121314


Thamol Liadon
player, 273 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 9 Jun 2007
at 08:34
  • msg #628

Re: The Cold Lands: Taverns

Thamol has not said a great deal once he join the group.  It clear the mine is not really a place he like to be.
Tarmes Werthor
player, 176 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Mon 11 Jun 2007
at 11:12
  • msg #629

Re: The Cold Lands: Taverns

Tarmes doesn't look to happy to be in the mine at that moment either. She stares at the webbing as they approach with a look of disgust on her face. "Burn me! The spider that put up that bloody web must be ginormous." Calling on what tiny bit of knowledge she has of drow, Tarmes remembers that the dark elves worship spiders. Or most of them do anyway. "Zar'Da, what kind of spider would do a web like that?"
Thamol Liadon
player, 274 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 11 Jun 2007
at 12:33
  • msg #630

Re: The Cold Lands: Taverns

Thamol looks around for spider or anything else that made web.
Turning to group.
"Anybody able to fire burning arrow into that.  It give better chance to see what in web and hopefully set it on fire."


13:33, Today: Thamol Liadon rolled 26 using 1d20+12. spot.

DM Kremti
GM, 311 posts
*Meow meow*
Don't mess up.
Mon 11 Jun 2007
at 13:52
  • msg #631

Re: The Cold Lands: Taverns

You don't see any spiders really.  Not one you can see anyways.  But then again, it is at least 10' deep and possibly deeper.  Some might be on the other side

The web is indeed very exotic.  It could conceivably be a phase spider web.

-K
Zar'Da
player, 175 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 11 Jun 2007
at 14:20
  • msg #632

Re: The Cold Lands: Taverns

Zafr'Da looks at Tarmes, his eyebrow cocked slightly.
"I would say it was a big one." he said matter of factly."Looks as though it could have been made by a phase spider. I have never seen one but had listened in on the studies of the family that...owned me."
DM Kremti
GM, 312 posts
*Meow meow*
Don't mess up.
Tue 12 Jun 2007
at 01:42
  • msg #633

Re: The Cold Lands: Taverns

Everyone looks at each other.  Thamol's suggestion about flame arrow yields no answer, apparently no one has any.  In fact, there's not a single source of open flame with the group.  Flint, yes, and some oil lamp, but rummaging through everyone's inventry yielded no easy way to produce fire.

The only thing you can think of is to go outside, where the dwarves have started fire.  A quick dash through the mine should have a fire from the bonfire outside within a minute.

As for the spiders, it's anyone's guess.  Although one assumes fire will draw the spider out from the web, then again, you haven't seen a spider, or any sign of living spider other than the web itself so far.

-K
Thamol Liadon
player, 275 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 12 Jun 2007
at 18:18
  • msg #634

Re: The Cold Lands: Taverns

Looking at the web and then his freinds Thamol says.
"Well we could just leave it until later.  Does not seems to be anybody home so no point in messing around as we got nothing to burn the web at the moment."
DM Kremti
GM, 314 posts
*Meow meow*
Don't mess up.
Wed 13 Jun 2007
at 23:45
  • msg #635

Re: The Cold Lands: Taverns

"Well, we already explored all the spots on this level, and we've passed by 2 shafts going up, and 1 shaft going down, deciding to check it out later.  We have the choice of going back to one of the shafts to explore, or try to get past this web.  I say we should try go through this one.  We are already here.  Might as well.", the half-drow makes a suggestion.  He then grabs a crossbow bolt and says, "Let me see if there's any spider in this web.  They are sensitive to vibration on the web they spun.  Get ready to be greeted by a hungry spider."

He draws a mace and hold it in right hand, and with his left hand, he sticks the crossbow bolt into the web, and shakes it a few times.  A wave transmits through the web, reflect back and force, and sways a few times...

5 seconds.  10 seconds, 15 seconds...

No spider, or anything else appears.  The dungeon is very quiet.

"I am going through this thing.", Zar'da plunges into the sticky web, and starts to move inside slowly and deliverately, struggling mightily.

-K
Thamol Liadon
player, 277 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 13 Jun 2007
at 23:58
  • msg #636

Re: The Cold Lands: Taverns

"I am not sure I like do that."
Thamol half says to draw elf and half to others.
Lexis Nightflower
player, 118 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 16 Jun 2007
at 15:19
  • msg #637

Re: The Cold Lands: Taverns

"Are you sure that's such a good idea, Zar'Da?" Lexis takes a few steps after him, but seems unwilling to step into the web. Instead she removes her dagger and starts slashing at the webs, trying to cut a gap into them.
Tarmes Werthor
player, 179 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Sun 17 Jun 2007
at 20:56
  • msg #638

Re: The Cold Lands: Taverns

The expression on Tarmes' face is mixed between admiration and disbelief. "I gotta agree with the elfie on this one. But it takes a brave man to make a bloody daring move like that. I'm impressed." She waits a moment to see who make better progress, Zar'Da or Lexis. The rugged girl will imitate whoever is more successful. While waiting, Tarmes takes a look around to see if there is anything they might be missing about this web.

20:54, Today: Tarmes Werthor rolled 24 using 1d20+5. Search for traps.
Thamol Liadon
player, 278 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 18 Jun 2007
at 02:24
  • msg #639

Re: The Cold Lands: Taverns

Thamol stays back ready to help with his spells if need be.  He also covers any attack from behind by spiders or anything else that may come after them.
Zar'Da
player, 177 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 18 Jun 2007
at 20:45
  • msg #640

Re: The Cold Lands: Taverns

Zar'Da continued to slash away at the web with his sword trying to find the other side. He was beginning to think this might not have been the smartest decision of his young life.
DM Kremti
GM, 321 posts
*Meow meow*
Don't mess up.
Mon 18 Jun 2007
at 21:05
  • msg #641

Re: The Cold Lands: Taverns

Tarmes makes quick look around for some signs of traps, by carefully taking some piece of web to check to see if there's any poison smeared over it, and lifting up some part of web for any mechanisms concealed behind, on the wall or on the floor.  Aside from obviously sticky web, which in of itself is a trap set by a spider by default, she finds no sign of any other.

Lexis attempts to cut through the web with her dagger, and quickly realizes the sticky goo isn't something easily cut through, and it's eminently easier simply to grab a chunk of it, pull it hard and tear a piece apart from the main glob of the web, and smear it over the wall to separate it off of the dagger.

Cutting through the web is even slower process than going through the web by force, like Zar'da is doing at the moment.  He is using his sword to attempt to clear any web in the front of him to make some clearance, but soon realizes it's easier to simply brute-force his way through forward.  With his weight (which is considerable, when you include his heavy armor), and pretty impressive strength, Zar'da slowly makes forward.  After 30 seconds or so, he's about 5' foot in.  After Lexis starts to clear a little bit of web, the going is slightly easier with structure of the web slightly weakened.  After a minute or so, he's well into the web, and you can still see his struggle in the way the web is violently swayed and pulled, and hear him huffs and puffs, but with the thick web in between you and the young dark-skinned half-elf, you no longer see him...you can only assume he's still going.


-K
Zar'Da
player, 178 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 19 Jun 2007
at 15:08
  • msg #642

Re: The Cold Lands: Taverns

Seeing an end to the webbed hallway Zar'Da tries to pick up the pace as much as possible. As he pushes forward he opens his mouth so yell back to his companions when something strange happens. He feels something "open" under his tongue and out shoots a spray of greenish liquid.
DM Kremti
GM, 324 posts
*Meow meow*
Don't mess up.
Tue 19 Jun 2007
at 20:52
  • msg #643

Re: The Cold Lands: Taverns

The darkskinned half-elf disgorges something fierce.  He sprays a stream of green liquid forward, which showers and passes through mostly straight through the fine strands of spider silk web.  Some of the green liquid that clung to the web starts to react to the strands, and very slowly, the path of the stream of green liquid starts to bubble and weakens, and finally makes a hole into the sticky web.  The hole isn't that big, but going from this point on probably is considerably easier, and a couple more of those will probably create a large enough hole in the web to carefully move through the web without actually touching the sticky strands.

-K
Zar'Da
player, 179 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Wed 20 Jun 2007
at 13:38
  • msg #644

Re: The Cold Lands: Taverns

Zar'Da's eyes go wide after discharging the liquid. His gloved hand slaps over his mouth for a second until he regains his composure. He slowly realizes that this must be yet another gift granted him by his draconic benfactor. with a wide smile he continues through the web.
Tarmes Werthor
player, 181 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Wed 20 Jun 2007
at 16:35
  • msg #645

Re: The Cold Lands: Taverns

After seeing that no one was making very good progress through the web, Tarmes decided Zar'Da's brute force approach was better than nothing. She got a running start and rushed forward, charging into the sticky mess with all her weight!
Thamol Liadon
player, 279 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 20 Jun 2007
at 17:45
  • msg #646

Re: The Cold Lands: Taverns

Thamol follows behind the rest.  He is still very reluctant to go into the spider web.  He gets his staff out and swings it to clear a path for himself.  He also uses the path others have made before him as well.

Ruff looks up at Thamol.  It clear she really does not want to go into the web at all.
"You want go back to entrance and wait until I call?" Thamol asks.
The wolf may not know all words but she understands the tone.  He turns back and finds a safe place to rest until Thamol calls or she get hungry and then she head back out of mine.
This message was last edited by the player at 17:54, Wed 20 June 2007.
DM Kremti
GM, 326 posts
*Meow meow*
Don't mess up.
Thu 21 Jun 2007
at 00:38
  • msg #647

Re: The Cold Lands: Taverns

Zar'da makes it through the web with only a slight resistance now.  He notices there are four bodies lying on the floor facing down.  They appear to be humanoid, and one looks like only a child.  They are a little bit more 'equipped' than the other bunch of sleeping people you saw.  The clothes these here wear are distinctly more travel-attire, and you see some weapons on one of the bodies, and the man with the weapon is pretty muscular as well.

Tarmes and Thamol don't quite have the easy time Zar'da did.  Perhaps Zar'da is noticably stronger than these two.  Thamol tries to use his staff to clear the path, but the sticky web strands simply wraps around to the staff, and it's not particularly doing any good.  Tarmes tries to use her momentum to carry through, but she is noticably lighter than Zar'da, and the web strand stops her momentum half way, and she has to struggle to move forward.  Whitefeather especially is having a bad time.  At one point when Thamol is trying to clear the web in futility, he gets picked off by the web, and struggles against it, which makes it worse, and now Whitefeather is completely wrapped up.  It's not painful per se, but it's pretty uncomfortable and embarassing.  Finally, Whitefeather manages to grab Thamol's shoulder and tries really hard to wrestle his body away from the sticky mess, digging into Thamol's shoulder deeply, but he doesn't quite pull himself off.

Lexis, on the other hand, decides methodical approach works better and slowly works to remove the web a bit by bit.  It's painstakingly slow work, but she makes a little bit of progress.

-K
Lexis Nightflower
player, 120 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 21 Jun 2007
at 04:29
  • msg #648

Re: The Cold Lands: Taverns

Lexis does her best to cut through the web following the others slowly. She tries not to get any of it on her cloak or other traveling clothes as she threads her way through it.
Tarmes Werthor
player, 182 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Thu 21 Jun 2007
at 07:16
  • msg #649

Re: The Cold Lands: Taverns

The busty blonde girl is huffing and puffing with the effort she puts into getting through the web. Her hair and face and clothes are covered in more and more of the sticky silk. Those nearby can hear a continuous string of mumbled curses and obscene expletives directed toward the web, the spider that put it there, the creatures that built the mine, and the bloody-sodding-no-good-vile-stupid-necromancer that they're trying to find! Tarmes is really unhappy.
DM Kremti
GM, 327 posts
*Meow meow*
Don't mess up.
Thu 21 Jun 2007
at 16:35
  • msg #650

Re: The Cold Lands: Taverns

One by one, the group manages to go through the web.  You all notice the little hole Zar'da managed to make with the acid, and then the bodies on the floor.

OOC: Note that I'm assuming Tarmes still has the pebble with light on, and that's the only light source you all see.

I'll give you guys slightly more thorough description of this little cavity (It appears to be dead end, and looks like it's a little room) later when I get home…

Give me a Will Save, when you post next time…


-K
Zar'Da
player, 180 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 21 Jun 2007
at 20:38
  • msg #651

Re: The Cold Lands: Taverns

While he waits for the others to make their way into the room Zar'Da moves the bodies of the sleeping people carefully so they are more propped against the wall and less sleeping face down in the dirt.
Thamol Liadon
player, 282 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Thu 21 Jun 2007
at 23:26
  • msg #652

Re: The Cold Lands: Taverns

Thamol arrive last not sure what make of it all.  However Whitefeather seem lost the plot with all webs.


00:23, Today: Thamol Liadon rolled 16 using 1d20+10. Will save.
00:25, Today: Whitefeather rolled 8 using 1d20+7. Will save.

DM Kremti
GM, 328 posts
*Meow meow*
Don't mess up.
Thu 21 Jun 2007
at 23:44
  • msg #653

Re: The Cold Lands: Taverns

Description of the cavern:

The cavern is fairly large, and very irregular.  You can tell this has been mined throughly, possibly by amateaurs.  It's roughly 35' wide, 70' long, and 25' high.  Not stable at all, it appears, and extensive amount of rubbles, seemingly fallen from the upper section.

-K
Lexis Nightflower
player, 121 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 22 Jun 2007
at 01:22
  • msg #654

Re: The Cold Lands: Taverns

Lexis searches the bodies for signs of life or injury and any valuables or weapons. After doing so, she makes a quick circuit of the room looking for anything of notice.
This message was last edited by the player at 01:44, Tue 26 June 2007.
Tarmes Werthor
player, 183 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 22 Jun 2007
at 21:12
  • msg #655

Re: The Cold Lands: Taverns

Tarmes spends a few moments pulling off the bigger wads of webbing from her clothes and hair before taking a look around the place. "Looks like we gotta turn around." She picks another strand of silk off her face. "But ya gotta wonder why a spider would make a web to block off a little cave room with no exit in it."

17:08, Today: Tarmes Werthor rolled 14 using 1d20+1. Will save.
17:10, Today: Tarmes Werthor rolled 19 using 1d20+3. Spot check.

DM Kremti
GM, 329 posts
*Meow meow*
Don't mess up.
Sat 23 Jun 2007
at 03:13
  • msg #656

Re: The Cold Lands: Taverns

Zar'da plops all of them up, and Lexis starts examining the bodies.  First, all four of them appear to be alive, and unconscious.  The small humanoid who you thought was a little child, is not human at all.  It's a halfling woman.  She doesn't appear to be carrying anything, and her hands are bound behind her.  The other three looks to be human, and unlike the halfling woman, they are not bound or tied, and all appear to be carrying fair amount of valuables and weaponries.

One of them is a very tall, lean and muscular man with long brown hair and he hasn't shaved for a week or two.  He never had a chance to brandish his greatsword as it is still in his sheathe, and he wears quality armor and carries shield, which appear to have Impiltur heraldic emblems.

Another one is not as tall, with long black hair, and lean body peeking underneath his loose fitting garment.  He is not wearing any armor and carrying a darkwood quarterstaff, and you can see a a wooden medallion engraved with hands bound together hangs from a bit of string from around his neck.

The third one is a very tall lean female, and you notice it is an elf, which is a rare sight in this neck of the wood.  The bronde haired elf is unarmored but you find a spellbook in her possession.

Lexis looks around and finds a small amber suspended on the ceiling in the middle of the room.  As she squints her eyes and tries to determine the nature of the amber and method with which it is suspended on the ceiling, it glows very faintly.  Suddenly, Whitefeather falls asleep.  Perhaps it is tired from all the struggling against the web.

-K
Thamol Liadon
player, 283 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Sun 24 Jun 2007
at 13:34
  • msg #657

Re: The Cold Lands: Taverns

Thamol pick Whitefeather of his shoulder and has a look at him.  The druid and his familiar may have strong words or noises at each other but they are deeply linked.
Thamol is very worried about the bird and looks him over careful to see if he is all right.
Zar'Da
player, 181 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Sun 24 Jun 2007
at 13:47
  • msg #658

Re: The Cold Lands: Taverns

After popping the people up Zar'Da says,"Maybe we should move these people to a different part of the cave system just in case the creature that made that comes back." When he notices Lexis looking at something on the ceiling he squints and says,"What do you suppose that is?"
Tarmes Werthor
player, 184 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 25 Jun 2007
at 04:00
  • msg #659

Re: The Cold Lands: Taverns

The attention to the amber draws Tarmes' gaze upward as well. She squints as if to get a better look but can't see anything in detail. "If that thing were ten times bigger it'd be worth climbing up there and taking it with us. But as it stands right now I say we just leave." Turning back to leave the cavern, she almost tripped over one of the sleeping bodies. Tarmes rolled her eyes. "Light! I suppose the decent thing to do is to drag these people out of here. Burn me." With a dejected look, Tarmes grabbed the hands of the smallest sleeper, the halfling, and dragged her back the way they had come in.
This message was last edited by the player at 19:15, Mon 25 June 2007.
DM Kremti
GM, 331 posts
*Meow meow*
Don't mess up.
Tue 26 Jun 2007
at 01:38
  • msg #660

Re: The Cold Lands: Taverns

Thamol checks his owl, and he is fast asleep, rather happily.  It doesn't seem to cause any discomfort per se, and the bird simply snores away,

Lead by Tarmes, Lexis and Zar'da grabs a body each.  Lexis starts to haul the elf woman, while Zar'da is carrying the unarmored man.  The web is oddly starting to fix itself without any sign of actual spider, or anyone else who can spun spider silk, and the going is even slower this time, with the extra bodies they are carrying.  Finally after a few minutes of struggling through the web, the three manages to go to the other side where Ruff waits.

OOC: Give me another round of will saves...

-K
Lexis Nightflower
player, 122 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 26 Jun 2007
at 01:50
  • msg #661

Re: The Cold Lands: Taverns

If she makes through the round, Lexis sees about waking the elf with a spellbook if possible. She stares a little bit suspiciously at the man with the bound hands symbol. "Best if we don't wake him. I don't like the look of the armored man either."
Thamol Liadon
player, 284 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 26 Jun 2007
at 03:07
  • msg #662

Re: The Cold Lands: Taverns

Thamol helps the others carry the sleeping people back out of the web.  He happy that his owl is alright but he not sure he like this area of mine at all.  It is clearly some sort of magic that not very nice.
Zar'Da
player, 182 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 26 Jun 2007
at 19:43
  • msg #663

Re: The Cold Lands: Taverns

After taking the people out Zar'Da makes his way back into the web.
"My curiosity has gotten the best of me. I want to check out the amber on the ceiling. I will be back very quickly." he says as he disappears back into the silken web.
DM Kremti
GM, 334 posts
*Meow meow*
Don't mess up.
Thu 28 Jun 2007
at 03:41
  • msg #664

Re: The Cold Lands: Taverns

The trio of Tarmes, Lexis, and Thamol manage to finally get the tall armored man out of the concave and through the web.  It takes good few minutes struggling through the web with the heavu body, but the trio finally makes it out.  They plop the bodies against the wall and sit them up.

Zar'da, after he moves the unarmored man, tries to scale the wall, and starts climbing up the side of the wall like a spider.  As he was going up, you hear some *crack* , and suddenly, Zar'da crushes down after climbing up some half way up the wall, apparently he hit some soft spot on the wall.  The part of the wall also cave down a little bit, and pile of mud and rocks fall on top of Zar'da, half burying the dark-skinned half-elf. <red>(Zar'da takes 11 points of damage...6 from falling, 5 from falling rocks...)


-K
Sophia
player, 2 posts
Thu 28 Jun 2007
at 04:03
  • msg #665

Re: The Cold Lands: Taverns

Uhhhh where am I? and tries to get up but falls. Then very quickly she gets very serious and springs to her feet. You, you aren't with the necromancer, right!?!?
Thamol Liadon
player, 285 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Thu 28 Jun 2007
at 10:14
  • msg #666

Re: The Cold Lands: Taverns

A very beautiful and charming elf dressed in what looks like leaves smiles at the lady.
By his side is WOLF.  The wolf is looking at girl and sniffs but seems she friendly to.  He leans on a wooden staff.
”We may be strange group but do I look like I have anything to do with creature that disperbe the peace of nature?”
She then see an owl curled up asleep on his shoulder.
Zar'Da
player, 184 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 28 Jun 2007
at 11:42
  • msg #667

Re: The Cold Lands: Taverns

After taking a second to catch his breath Zar'Da pulls himself from the debris and limps back through the web. When he notices one of the sleeping people has awoken he pulls the hood of his cloak down further.
Sophia
player, 3 posts
Thu 28 Jun 2007
at 12:15
  • msg #668

Re: The Cold Lands: Taverns

He came at night and... and... says but starts to cry when she notices the bodies of her friends. Noooooooo Cashel and Talvaroff! Are... are they ok? and flops down next to her friends.
This message was last edited by the player at 12:16, Thu 28 June 2007.
Talvaroff
player, 6 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Thu 28 Jun 2007
at 13:37
  • msg #669

Re: The Cold Lands: Taverns

Talvaroff's eyes flew open, and his hand leapt to his sword.  He began speaking forcefully in Damaran.
"Where is that thrice-cursed necromancer?  Where is he?  He slaughtered a whole village!"
Then his senses came to him, one by one.  He saw a motley group; a dark-skinned elf, a drow, perhaps, two women, one pale, cloaked, and in studded leather, the other a blonde in man's clothing and armor, and another elf, apparently dressed in leaves.  His hand left the hilt of his sword, and he sat up.
"Who are you?  If you woke me from that nightmare-plagued sleep, I am in your debt, and Sir Ivan Steffanovich Talvaroff never leaves such debts unpaid.  He said, somewhat more calmly in Common.  He tried to rub sleep from his eyes, but met with the cold metal of his gauntlet.
"How strange...  He left my equipment... He said to himself, feeling around for his pack and his arms.  "But then, he was too powerful to really be troubled about one knight's weapons.
He stood up, and stretched, his height becoming immediately evident.  He saw Sophia and Cashel, and grinned.
"I am pleased to see that you two were spared as well!  Has anyone else survived?
Sophia
player, 4 posts
Thu 28 Jun 2007
at 15:42
  • msg #670

Re: The Cold Lands: Taverns

He came at us when we where fighting and knocked us out, I doubt anyone else survived... I have a sick feeling we where bait. and helps Talvaroff up.
Lexis Nightflower
player, 125 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 28 Jun 2007
at 17:16
  • msg #671

Re: The Cold Lands: Taverns

Lexis surveys them with cool black eyes before speaking. "If you're after the necromancer I suppose we could partner with you. We've been chasing him for a bit now. I am Lexis and these are my companions. Zar'Da is the half-elf who did most of the work of dragging you out, so you can thank him. Tarmes is the blonde, but you'll have to excuse her language. Thamol is the elf who keeps too many pets with him. The rest of our companions are outside guarding the entrance of the mine. I supose if you've been unconcious you might not know that you are underground in an abandoned mine. This may be the necromancer's hideout. We traced him here and fought a small horde of skeletons to get in. You might have been bait, of he might have been keeping you alive for some other purpose. If you come with us, I think you'll get more of a chance to find out."
Cashel or-Kenset
player, 1 post
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 28 Jun 2007
at 17:34
  • msg #672

Re: The Cold Lands: Taverns

The lean unarmored figure begins to stir with a groan, as Nightflower begins speaking, an struggles to sit upright, rubbing his throbbing temples. “Blessed Ilmater, which one of you dropped a mountain on me?,” he groans, levering himself to his feet.
Lexis Nightflower
player, 126 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 28 Jun 2007
at 17:42
  • msg #673

Re: The Cold Lands: Taverns

Lexis frowns at Cashel. "Seeing as how you weren't buried when we found you, no one. Take joy though, has your god not made you to suffer?"
Tarmes Werthor
player, 186 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Thu 28 Jun 2007
at 18:40
  • msg #674

Re: The Cold Lands: Taverns

OOC: I’ve had a busy few days and got a bit behind posting. I’ll try to catch up now.
13:33, Today: Tarmes Werthor rolled 7 using 1d20+1. Will save.


Zar’Da’s decision to go back through the web to get a better look at the gem got only a grunt of agreement from Tarmes. She was more interested in the strangers and the fact that they were starting to wake up. Either she did not see Zar’Da fall, or was not concerned enough to ask his condition.

The sudden started threat from Sir Talvaroff got an equally startled reaction from the blonde. ”Hey! Back off you flaming wanker!” She replied in Damaran. Tarmes had drawn a dagger from her hip and held it threateningly. Fortunately for him, the knight calmed down and withdrew his hand from his weapon, but Tarmes kept her dagger out, heedless of who she might offend. ”So you have seen him – the necromancer? Tell us what happened. How did you get here?” Already Lexis had begun introducing them and so the ill-mannered girl decided she would keep her mouth shut for a bit.
Cashel or-Kenset
player, 2 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 28 Jun 2007
at 19:21
  • msg #675

Re: The Cold Lands: Taverns

“Ilmater does not inflict the suffering of the world upon his children, he merely helps us to endure the suffering that infects the world through the sins of the unenlightened,” the monk explains patiently.

“I’m unsure about the other’s experiences, but on the second day of my stay in the village I awoke to find the place strangely quiet. Making my way out of the common house, staff in hand, I was greeted with the sight of a horde of undead herding the dazed villagers towards the center of the village. Sprinting towards the throng, I saw a dark cloaked figure directing the skeleton's actions and assuming that to be their master I changed direction to stop his evil plan. Reacting to my presence, the cloaked figure directed the skeletons to attack, but calling forth my Faith in Ilmater to turn way the undead, and I raised my staff to strike down the evil necromancer. In that instant our eyes met, and time seemed to stop and I could see myself reflected through his eyes. I was nothing to him an insect to be toyed with or squashed between his fingers at his whim. I felt the presence of an evil so great it dwarfed all understanding, and I knew in that instant I was helpless against him. Then the instant ended, time resumed it’s natural flow, and darkness blossomed brightly in my mind. And that’s the last thing I remember. I awoke to find you all standing over me.”

“I don’t know why we were spared, but it certainly wasn’t because he feared us, he must have other plans. Plans I shudder just to contemplate,” the cleric concludes solemnly.
This message was last edited by the player at 22:08, Thu 28 June 2007.
Zar'Da
player, 185 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Thu 28 Jun 2007
at 20:58
  • msg #676

Re: The Cold Lands: Taverns

As the others talked amongst themselves the young half-drow skirted around them. He made his way to the entrance where they had come to stand guard, totally uncomfortable around the strangers. He kept a watchful eye towards the group as well as in the direction they had come, his hand resting lazily on the hilt of his sword.
Thamol Liadon
player, 286 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Thu 28 Jun 2007
at 21:50
  • msg #677

Re: The Cold Lands: Taverns

"Any of you come across the great Ice Tree and it guarden?"
Thamol ask out of the blue.

He then turns to Cashel.
"Would it not be better to spend his time preventing or fixing the suffering and not merely help his followers to endure the suffering?"
It quit clear Thamol is trying to be helpful.

"I also found different creature think different thing make another unenlighted.  Usually that mean not thinking the way that person thinks?"
Thamol looks at Cashel to see what he thinks.
Cashel or-Kenset
player, 4 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 28 Jun 2007
at 22:54
  • msg #678

Re: The Cold Lands: Taverns

18:48, Today: Cashel or-Kenset rolled 7 using 1d20+2. Lore (Ice Tree).

"I can't say as I've heard of any Ice Tree, though I'll certainly keep an eye out. And Ilmater doesn't tend to take a direct hand in the affairs of the world, allowing his children to oversize their free will, he merely equips his followers to seek justice for the unjust, and alleviate what suffering we may, while enduring the slings and arrows of those who persecute us," Cashel explains serenely.
Talvaroff
player, 7 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 29 Jun 2007
at 00:59
  • msg #679

Re: The Cold Lands: Taverns

Talvaroff spent a few more moments ensuring that his weapons hadn't been tampered with, listening.  He was still disoriented; this was the first time he had met with such powerful magic, and it was staggering him.  To keep a full-grown man in slumber for days was a feat beyond his ken, and he was deeply troubled about it.  He took time off from his worrying to chip in his part of the story.
"I wasn't as close to the mage; I was trying to fight off the undead a bit to the west of him and Cashel.  However, his appearance was very noticable, even through the havoc of the melee.  He was tall, as tall as I, and lanky with a hint of a hunch.  He was in dark, purple robes with some script nearly covering it that I couldn't read, with red underneath.  I didn't see his face closely, but I saw a scar on the right side of the face.  And he was smiling, smiling like he enjoyed what he was doing as much as a successful game of draughts.  Yet, he seemed sloppy, and hurried...  I don't know how to explain it better.
After inspecting his weapons, he stood up and said,
"I'm sorry to break off the theological debate, truly.  But such things are not for dangerous places like this mine, and we must decide on a course of action.  What are we to do next?  Find this necromancer?  You'd best be well prepared; this man had a power unlike anything I've ever encountered."
Sophia
player, 6 posts
Fri 29 Jun 2007
at 01:27
  • msg #680

Re: The Cold Lands: Taverns

I saw the same thing, I was defending the church when he came crashing in with an army of undead, I barely saw his face before somehow I was knocked out... I'm a mage, and I am more than willing to accompany you, if you wish to accept me taht is.
Lexis Nightflower
player, 127 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 29 Jun 2007
at 04:02
  • msg #681

Re: The Cold Lands: Taverns

Lexis nods slowly to Cashel. "Such has not been my experience with the followers of the broken god. Perhaps you are different. We shall see." Lexis sighs. "Sir Talvaroff is right though. Perhaps this isn't the best place for conversation. If you are in need of rest we can withdraw from the mine for the meantime. However if you are well we can keep going. I believe we have completely explored this level of the mine. There are two shafts up and one shaft down, although those looked undisturbed until we found them. Additionally there is a pool of water and a room with more sleepers I think. If you are upto it we should examine the sleepers. Perhaps those more inclined to magic arts will know what is going on there."
Thamol Liadon
player, 287 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Fri 29 Jun 2007
at 11:31
  • msg #682

Re: The Cold Lands: Taverns

Thamol is little disappointed nobody see the tree he looking for but it passes quickly.
"I understand" He answers Cashel.

He then steel sat look at Sophia.  The looks is clearly eyeing her as woman.  The look however is not threading or aggrieve.  It like he taking an interest but then leaving it up to her to inquire what means.
Sophia
player, 8 posts
Fri 29 Jun 2007
at 12:58
  • msg #683

Re: The Cold Lands: Taverns

If I still have my spell book and given a bit of time, I believe I will be ready.
Zar'Da
player, 186 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Fri 29 Jun 2007
at 13:24
  • msg #684

Re: The Cold Lands: Taverns

From down the hall Zar'Da says,"Lexis is right. We should move, and soon."
Sophia
player, 9 posts
Fri 29 Jun 2007
at 13:31
  • msg #685

Re: The Cold Lands: Taverns

I can prepare quickly, my spell book is still here so if you would give me some time I can get all my spells ready.
Talvaroff
player, 8 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 29 Jun 2007
at 15:22
  • msg #686

Re: The Cold Lands: Taverns

Talvaroff, beginning to feel apprehensive about this dark, dank mine, went to the entrance to the sleeping chamber to watch out into the shadowy confines of the passage beyond.  He looked carefully at Zar'Da, sizing him up (probably incorrectly) as a leader, and asked,
"What have you found so far, besides us?"
Tarmes Werthor
player, 188 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 29 Jun 2007
at 19:34
  • msg #687

Re: The Cold Lands: Taverns

As the three strangers told their story, Tarmes's easy going nature came to the fore. It beacme clear these three were not going to attack them. And even if they did, Tarmes was confidant her group could take them down. "Maybe now would be a good time to find out way out of this light forsaken cave and go make camp. I can't even tell how bloody long we have been in here."

The busty blonde kneeled down to inspect the halfling and find out if she was dead or just still sleeping. "What's the story with the short broad?"
Zar'Da
player, 187 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Fri 29 Jun 2007
at 19:38
  • msg #688

Re: The Cold Lands: Taverns

A pait of light blue eyes glow, as if catching the flickering light of a candle, gaze at the large human from deep within the hood of the young dark skinned elf.
"Not much really. Mostly skeleton guards, a group of people fast asleep like yourself and your companions. Other than that not much resistance. Like my companion said," he motions to Lexis,"we have explored this entire level. there are a few shafts leading upward and a small pool of frigid water but other than that we seem to be alone."
DM Kremti
GM, 336 posts
*Meow meow*
Don't mess up.
Sat 30 Jun 2007
at 01:01
  • msg #689

Re: The Cold Lands: Taverns

The halfling woman slowly comes around.  She does not look good at all, especially compared to the other three.  She seems have gone through a lot of whatever it is.  Her cloak is tattered, no equipment whatsoever, and bruises all over.

When she fully comes around, a hint of fear and panic crosses all over her face.  Then she looks around the group who are chatting together, and looks each of them, and looks at the chest of Cashel and appears to have have regained her composure.

"Who are you and where am I?  Has any of you seen Neconlius II?  I was captured by him some time ago.  Is he around?  If he is not, I suggest we leave here immediately, before he is back.", she says with a great urgency and fear, but with some authority and clarity as well.

-K
Sophia
player, 11 posts
Sat 30 Jun 2007
at 01:05
  • msg #690

Re: The Cold Lands: Taverns

Who is Neconlius II pray tell. I do hope he is the dreaded necromancer, then at least we may be able to find out more about him and use it against him!
DM Kremti
GM, 337 posts
*Meow meow*
Don't mess up.
Sat 30 Jun 2007
at 01:43
  • msg #691

Re: The Cold Lands: Taverns

"Yes, Neconlius is the necromancer who captured me.  Tall man, with the twisted eyes, posture, and fingers.  Everything about that man is twisted.  But he is dangerous.  Very, very dangerous.  We are no match to him.  We must escape first.  So, who are you?  And where are we?", the fear comes back to the halfling woman's face, and she slowly stands up, and checks her arms and legs, then looks around and sighs, mumbling, "My book is not here."

-K
Sophia
player, 12 posts
Sat 30 Jun 2007
at 02:15
  • msg #692

Re: The Cold Lands: Taverns

I am Sophia and at the moment we are actually tracking Neconlius II. Can you tell us more of him?
Cashel or-Kenset
player, 7 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Sat 30 Jun 2007
at 15:16
  • msg #693

Re: The Cold Lands: Taverns

"I am intrigued, what is this uduntree this 'tree of ice' of which you speak," Cashel inquires of the elf Thamol with scholarly curiosity.
Thamol Liadon
player, 288 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Sun 1 Jul 2007
at 00:59
  • msg #694

Re: The Cold Lands: Taverns

Thamol move closer to Cashel.
"Back in the forest I come from a lady I was close told me of a relation that lives up in north.  She said to be most northern of her kind.  A queen of sort.  Her tree is made of ice but it alive."
He then pulls out small object.
"I am to give her this"
He produces a oak seed.  It quick clear he been keeping it safe and looked after it.
Talvaroff
player, 10 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sun 1 Jul 2007
at 14:05
  • msg #695

Re: The Cold Lands: Taverns

Talvaroff was ignoring the talk of the Icetree to focus on the things the halfling had said.
"Escape?  Perhaps, if you lack your spellbook, you should indeed flee, and I would help you leave these mines.  But for myself I would wish to face this Neclonius.  Here, we are not three or four surprised and overwhelmed, scattered friends, here we have the element of surprise, and we are bolstered by these newcomers.  I think we should at least try to face off against this man.  If we leave now, this man will leave his lair and strike against another village, growing stronger with every defeat.  For surely you realise where the skeletons come from?  If we leave him now, we will soon have another Witch-king on our hands in the North, when we've just thrown off his yoke.  He is but a man, for all his power and warped form, and mortal.  I say we strike!"
DM Kremti
GM, 338 posts
*Meow meow*
Don't mess up.
Mon 2 Jul 2007
at 15:49
  • msg #696

Re: The Cold Lands: Taverns

The halfling's face is calm, yet grave as she speaks, "I am afraid I don't know enough about the man to be able to give you any deep insight.  I have only been captive, and not been conscious much of the time.  I can only say they even with all eight of us, he will simply kill us all and turn us into his abominable minions in matter of seconds."

"I must go and find some help.  I was travelling with an adventuring group called Chillbane when I was captured, and if they are still alive, they will surely help me.  Also, we are wise to seek some Damaran government's assistance.  Surely, they would not like to see another Witch-King arise in this region."


-K
Tarmes Werthor
player, 189 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 2 Jul 2007
at 18:57
  • msg #697

Re: The Cold Lands: Taverns

”HA! HAhaha!” Tarmes’ laughter is unexpected, even from herself. ”Burn me for an ogre if you’re not Opal Missweather!” Without a doubt this halfling was going to have quite a story to tell. ”That cinches it for me. Out we go. All of us. Mundin is right outside the mine guarding the bloody entrance. He’d never forgive us if we do not bring you straight to him Opal. Light! He thought you were dead or worse.” Already she had turned and was starting to guide the halfling woman back the way they had come.
Zar'Da
player, 188 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Mon 2 Jul 2007
at 19:10
  • msg #698

Re: The Cold Lands: Taverns

"Then out we go, for now." Zar'Da said with a slight bow to the small halfling woman."Your friends do indeed miss your presence. They have travelled far to find you and you will be returned to them. After which we will deal with what to do next."
That being said the young half-drow turned to make his way back the way they had come.
Sophia
player, 13 posts
Mon 2 Jul 2007
at 19:40
  • msg #699

Re: The Cold Lands: Taverns

Hmm off we go, you lead the way, I have no clue how to get out... and turns to follow whoever cares to lead.
Talvaroff
player, 11 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Mon 2 Jul 2007
at 20:49
  • msg #700

Re: The Cold Lands: Taverns

"Tyr, grant me the chance one day to sink a blade into that villain." Talvaroff grumbled.  "Very well, let us leave.  But I make an oath before you all that one day I will return, and battle Neclonius and his minions until my last breath.  Whether you will be there with me is your choice."
Sophia
player, 14 posts
Mon 2 Jul 2007
at 21:55
  • msg #701

Re: The Cold Lands: Taverns

Talvaroff, you know I would happily join you to battle this monstrosity who used to be a human!
Thamol Liadon
player, 289 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Mon 2 Jul 2007
at 23:17
  • msg #702

Re: The Cold Lands: Taverns

"Just a question?"
Thamol ask the group.
"Why is it that for a race that live such a short time.  Like is it 60 years or 70 year, I can remember.  Why are humans always seem to be in hurry to sort get them selves killed.
Thamol then stops an moment and counts.
"I lived 127 passings of summer and I still only seen very small part of this lands of this land.  I so much to see and enjoy.  Why are human in such a hurry to leave this land.  Is it such a bad thing to be human that your in such hurry to stop being one?"
He look at the others for some enlightenment?
Talvaroff
player, 12 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Mon 2 Jul 2007
at 23:28
  • msg #703

Re: The Cold Lands: Taverns

"Because the life of humans are fleeting, it is my belief that if they cannot live forever, then their deeds should live on beyond them in tale and song.  If one should die heroically, then knowledge of their life may live beyond even the breath of elves.  And, since we have such a short span to live, it is best for us to cram every minute with as much valor and glory as we can attain." was the only explanation Talvaroff had to give.
Sophia
player, 15 posts
Tue 3 Jul 2007
at 01:29
  • msg #704

Re: The Cold Lands: Taverns

To that I agree, but may I say one thing? LETS LEAVE THIS DAMN PLACE!! I'm sorry but I feel rather uncomfertable in a creepy old mine with only a few spells prepared.
Talvaroff
player, 13 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 3 Jul 2007
at 02:38
  • msg #705

Re: The Cold Lands: Taverns

"Indeed.  Let's be off.  I neglected to bring a torch; I hadn't anticipated underground explorations, so someone else must lead the way.  But whoever does will have my sword and board to guard him.  Or her. Talvaroff said, fitting word to action with a flurry of movement, pulling his garish shield from his back and his black-handled, long-bladed hand-and-a-half from his belt.
This message was last edited by the player at 02:44, Tue 03 July 2007.
Lexis Nightflower
player, 128 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 3 Jul 2007
at 03:59
  • msg #706

Re: The Cold Lands: Taverns

"Very well this way please. Tarmes has a bit of light. I'll be just ahead to check if anything is ready to surprise us." Lexis heads back toward the entrance of the mine by the most direct path.
Zar'Da
player, 189 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Tue 3 Jul 2007
at 11:56
  • msg #707

Re: The Cold Lands: Taverns

Zar'Da waits for all to pass by him then he waits a few steps until the light passes by then takes up the rear position.
DM Kremti
GM, 340 posts
*Meow meow*
Don't mess up.
Tue 3 Jul 2007
at 13:40
  • msg #708

Re: The Cold Lands: Taverns

OOC: Can everyone give me listen rolls, and can Lexis give me Listen, Spot, Hide and Move Silently (I assume you are still being sneaky scouting ahead?

The newcomers notice that Tarmes carries a pebble that glows and provide enough illumination to see clearly, and then they reach part of mine where there are similar glowing pebbles lying around on the floor lighting the passageway.

-K
Thamol Liadon
player, 290 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 3 Jul 2007
at 14:43
  • msg #709

Re: The Cold Lands: Taverns

Thamol heads out with the rest of the group.  He seems in just as much of a hurry as Sophia to get out of mine.  He sort of talks to himself.  He thinking out what Talvaroff said.
"But what happens if your great death happens and nobody remembers it or time changes the story?"
Thamol still trying to understand what Talvaroff had said.
Talvaroff
player, 14 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 3 Jul 2007
at 16:49
  • msg #710

Re: The Cold Lands: Taverns

"It doesn't matter.  The gods have seen it, and they will remember."  Talvaroff said, momentarily sheathing his sword to don his helm, which depicted the visage of a bronze dragon on the visor.
Zar'Da
player, 190 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Tue 3 Jul 2007
at 20:15
  • msg #711

Re: The Cold Lands: Taverns

Listen:14
Lexis Nightflower
player, 129 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 3 Jul 2007
at 23:21
  • msg #712

Re: The Cold Lands: Taverns

Lexis moves ahead of the group looking for any perils on the path out of the mine.
Sophia
player, 18 posts
Wed 4 Jul 2007
at 00:45
  • msg #713

Re: The Cold Lands: Taverns

Moving to the center of the group, Sophia tries her best to prepare for anything, but is relaxed, knowing that she is with friends and she should be protected.

OOC: 20:42, Today: Sophia rolled 15 using 1d20. listen.
Thamol Liadon
player, 291 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 4 Jul 2007
at 02:02
  • msg #714

Re: The Cold Lands: Taverns

03:01, Today: Thamol Liadon rolled 19 using 1d20+10. Listen.

DM Kremti
GM, 342 posts
*Meow meow*
Don't mess up.
Wed 4 Jul 2007
at 03:05
  • msg #715

Re: The Cold Lands: Taverns

As you approach the entrance, you all see that the sun is just below horizon (indicating the mine entrance faces towards west), and only a little bit of sunlight is dimply coming into the tunnel.

Lexis first notices something is wrong outside.  She remains hidden to the side of the tunnel, and moves very quietly, but she notices Depiron and Penville lying on the ground, and there is some sort of activity is going on.  Those behind can also hear some sort of crush of metals coming from outside.  Sounds like there's a combat.

"You!  Wait!  Come back you scum!  Bigby!  Help Depiron and Penville!", you can hear Mundin yell.  Lexis sees a few skeletons, and some thing else horrible, which skeletons are swarming around, and a tall, lanky man with hunch gliding towards you (Lexis).  He wears a dark purple hooded cloak filled with runic writings, and red robe underneath the cloak.

OOC: Give me Initiative, everyone.  I'll pop out a map later probably tomorrow...

-K
Sophia
player, 19 posts
Wed 4 Jul 2007
at 03:19
  • msg #716

Re: The Cold Lands: Taverns

Hearing a battle, Sophia quickly runs ahead, but makes sure to have someone in front of her to give her cover since she knows she wouldn't survive melee combat for long.

OOC: 23:17, Today: Sophia rolled 17 using 1d20+1. initiative.
Thamol Liadon
player, 292 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 4 Jul 2007
at 10:06
  • msg #717

Re: The Cold Lands: Taverns

11:04, Today: Thamol Liadon rolled 7 using 1d20+2. Initiative.

Thamol whats to see what others do, he know he need the fighter of the group to attack first.  He holds out his staff should anybody need it.
DM Kremti
GM, 343 posts
*Meow meow*
Don't mess up.
Wed 4 Jul 2007
at 14:33
  • msg #718

Re: The Cold Lands: Taverns


Legend:
Pn: Penville
Dp: Depiron
Lx: Lexis
Tm: Tarmes
TL: Talvaroff
Ca: Cashel
Th: Thamol
Ru: Ruff
So: Sophia
Zd: Zar'da


010203040506070809101112131415
AA
BB
CC
DPnED
EDpELxE
FF
GG
HH
ITmTLI
JCaThJ
KSoRuK
LZdL
MM
NN
OO
PP
QQ
RR
SS
010203040506070809101112131415


Cashel or-Kenset
player, 9 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Wed 4 Jul 2007
at 14:42
  • msg #719

Re: The Cold Lands: Taverns

Cashel rushes forward and attempts to call upon his Ilmater's power to turn the undead minions, but his faith is found lacking.


10:38, Today: Cashel or-Kenset rolled 8 using 1d20+1. Turn Check.
10:32, Today: Cashel or-Kenset rolled 20 using 1d20+2. Initiative.

Talvaroff
player, 15 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 4 Jul 2007
at 23:30
  • msg #720

Re: The Cold Lands: Taverns

Talvaroff, being deep in thought despite his profession of vigilance, took a long time to realize what was going on.  When he finally discovered what was happening, he raised his shield and his sword.
"TYR THE VALIANT!  HEAR THE STEEL RING!" Talvaroff roared in Damaran, muffled through his helm, and began pounding towards the sound of the battle, steel boots clanging loudly on the floor of the mine.

OOC: 17:27, Today: Talvaroff rolled 2 using 1d20. Initiative.
Zar'Da
player, 191 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Thu 5 Jul 2007
at 11:47
  • msg #721

Re: The Cold Lands: Taverns

Zar'Da's keen elven hearing perks as he hears the sounds of battle ahead. Not seeing a way to get around his companions that clog the ha;;way ahead he decides to go around them. His hands and feet begin to glow a light purple and he skitters up the wall and around his companions.
Initiative: 7
Lexis Nightflower
player, 130 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 5 Jul 2007
at 19:41
  • msg #722

Re: The Cold Lands: Taverns

Lexis presses herself up against the wall hoping to remain unseen, cupping a dagger in her back hand.
Tarmes Werthor
player, 190 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Thu 5 Jul 2007
at 22:42
  • msg #723

Re: The Cold Lands: Taverns

OOC: Wow. I get busy for a couple days and miss quite a lot!

Keeping close to the halfing woman, Tarmes finds herself moving slower than normal. She would not normally have volunteered to look after someone else but somehow she ended up with the job. Tarmes supports the Opa when she needs it and could probably even carry the small woman if it came to that. They navigated the mine rather well and Tarmes made sure to hold the glowing stone high so everyone could see. As they neared the exit the sounds of combat filtered down to the group, a few of their number rushed ahead. Not wanting to be left out, the callus girl almost leaves Opa behind but makes herself stop and glance back. ”You are in no shape for combat shortie. You gonna be okay in here or do I gotta stick around and look after you?” Tarmes did not want to miss the action but she wouldn’t have anyone blaming her if something happened to the halfling.
DM Kremti
GM, 346 posts
*Meow meow*
Don't mess up.
Sat 7 Jul 2007
at 03:55
  • msg #724

Re: The Cold Lands: Taverns

The cleric of Ilmater dashes foward to ready to face the undead minions, only to realize he is too far to affect any of them, and he readies for the incoming undead minions.

"You are in no shape for combat shortie. You gonna be okay in here or do I gotta stick around and look after you?", Tarmes asks the halfling woman, and tentatively she inches forward.  "Yes, I'm fine.  We must go help Mundin!", she follows the group towards the mouth of the mine.

Sophia and Thamol also follow the crowd, and stay right behind the Cleric.  The dark-skinned half-elf skuttles right up the side of the mine wall, and moves ahead above everyone's head hanging onto the wall just like a spider.

"TYR THE VALIANT!  HEAR THE STEEL RING!", Talvaroff dashes ahead with the zeal, with his sharp sword and battle-tested shield in his hands.

The tall man, who must be around 6'5 or 6'6, with a hunch, speak softly, "Go to sleep, you stubby dwarf.", and suddenly you see Mundin falls down right in the middle of 4 skeletons.  Then he glides through the air right towards you.

"More pesky adventurers!  Will you please stop bothering me!  I have more important thing to do than to kill you!", he throws his hands up in mock frustration and puts them on his hips.

Lexis at this moment jumps out from the shadow, and aims her dagger at the man's neck, but the slash of the dagger is deflected by magical force surrounding him, and her strike does not quite reach the man.

Neconlius II snickers, "Cute, but not good enough.  Try again and maybe I will do you a favor and turn you into something undying."

Out in the open, you see something you've never seen before, shambling along with skeletons...



OOC: Talvaroff, you get an AoO when Neconlius II moves from E14 to E15.

Anyone who has Knowledge: Religion, give me a skill check.

A little rule note, Zar'da.  You are allowed to freely move through squares allies are in as long as you don't end your movement in the same square.  Remember, these squares represent 5'x5' square, so there's actually plenty of room to let friendlies through...

Also, note in the map that in the square with Zd, Zar'da is 5' above, hanging onto the side wall, while Sophia is on the ground level



010203040506070809101112131415161718192021
AA
BB
CC
DSkPnETLD
EBFSkMdSkBgDpENeLxCaZdE
FSkTmThF
GOpRuG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
010203040506070809101112131415161718192021


Talvaroff
player, 16 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sat 7 Jul 2007
at 12:49
  • msg #725

Re: The Cold Lands: Taverns

As the hated Necromancer passed within his reach, Talvaroff, with a growl of effort, made an overhead slice aimed at the villain's throat.  However, not being accustomed to flying opponents, his cut fell short.

If he's in reach:
Keeping his frustration in check, Talvaroff slashed again, focusing his attacks on the necromancer instead of the oncoming monstrosity.  This attack looked more promising...

OOC
07:45, Today: Talvaroff rolled 11 using 1d20+8. Attack of Oppurtunity.
07:47, Today: Talvaroff rolled 15 using 1d20+8. Main Attack
07:48, Today: Talvaroff rolled 6 using 1d10+4. Damage (if hit)
Zar'Da
player, 192 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Sat 7 Jul 2007
at 17:22
  • msg #726

Re: The Cold Lands: Taverns

As Zar'Da rounded the corner he saw his prey. his mouth opened and he once again spewed forth a line of sickly green acid, aimed at the necromancer. After his first salvo he skitters across the wall past the mage (E14). As he moves he activates one of the gifts granted him by his scaly mistress (Activating draconic Aura(swift action): Energy Shield, all companions with 30' of Zar'Da deal 2 points of acid damage to attacker when attacker uses a natural attack or non reach melee weapon).
Thamol Liadon
player, 294 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Sun 8 Jul 2007
at 12:45
  • msg #727

Re: The Cold Lands: Taverns

Thamol moves round the courier and seeing the necromancer let lose a single magic missile.


13:43, Today: Thamol Liadon rolled 3 using 1d4+1. damage.
13:43, Today: Thamol Liadon rolled 56 using 1d100. Arcane Failure.

Sophia
player, 22 posts
Mon 9 Jul 2007
at 15:10
  • msg #728

Re: The Cold Lands: Taverns

Waveing her hands and saying words that sound like gibberish, a beam of white light shoots out of her hands and towards the necromancer.

11:10, Today: Sophia rolled 5 using 1d20+2. ranged touch attack. Stingray
This message was last edited by the player at 15:38, Mon 09 July 2007.
DM Kremti
GM, 350 posts
*Meow meow*
Don't mess up.
Tue 10 Jul 2007
at 03:36
  • msg #729

Re: The Cold Lands: Taverns

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis <- Readied action taken
1 Neconlius II and all of his minions

The priest of Ilmater steps forward, and makes a swift open-palm strike towards the necromancer.  His hands slices through the air, but it makes a solid contact against some force-shield around the necromancer you can't see, and fails to hurt the necromancer.

Tarmes, watching the halfling's determined face, decides to step around the corner and hurls her intricate dagger at the hideous man striking squarely in the vital area of his stomach. Blood spews out profusely, and the necromancer glimses.

The pair of elven mages unleashes their magical assaults towards the enemy.  Sophia takes 4 dried-up frost wasps out of her component pouch, and flings at the necromancer, but it fails to hit the target, distructed by the nearby fighters.  Thamol fires a bolt of force towards the necromancer, but right before it finds its mark, its energy is dissipated by some sort of force-shield around the necromancer.  The glow outlines the force-shield around the body of the necromancer, and winks out.

The dark-skinned half-elf scuttles across the side of the wall, moves right behind the wreched wizard, and belows a glob of acid breath angling down.  The wizard is enveloped by the acid, but as he is surrounded, purple glove forms around him, and again, dissipating the attack by the Zar'da. (Give me some spellcraft checks here those who has the skill...)

Now both Talvaroff and Lexis assault the necromancer with hand-to-hand combat.  The sword slash from the Impiltur warsword again is blocked by the magical protection by the necromancer, and so is the stab by Lexis.

Bleeding necromancer grins with the slight pain in the face, "My my, so much energy wasted.  So many of you too.  I hate to leave you all, but I must be attending something more important.  I must be going.", with that, Neconlius II flies through the air, speeding down the corridor.

In the meanwhile, skeleton surrounds Bigby, who is valiantly protecting Penville and Depiron, and gnaws on the skeleton bone.

OOC: Everyone with melee weapon can take AoO against Neconlius as he flies past you...


010203040506070809101112131415161718192021
AA
BB
CC
DSkBFPnETLCaD
EMdSkBgDpEZdLxTmSoThE
FSkSkOpRuF
GG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QNeQ
RR
SS
010203040506070809101112131415161718192021


Thamol Liadon
player, 295 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 10 Jul 2007
at 12:31
  • msg #730

Re: The Cold Lands: Taverns

Thamol realize his magic is not much use as the necromancer has protection around him.
He does direct ruff to attack the flying necromancer.  "Attack flying thing." He shouts.

12:56, Today: Thamol Liadon rolled 12 using 1d20+5. spellcraft checks.
12:53, Today: Thamol Liadon rolled 11 using 1d20+5. Critical.
12:53, Today: Thamol Liadon rolled 4 using 1d6+2. damage.
12:52, Today: Thamol Liadon rolled 25 using 1d20+5. AoO.


Ruff sees the flying creature head towards them and with flying Leap and mouth open hit the Necromancer digging her teeth into him.  The wolf since this creature is reason behind all stress of evil she and friend Thamol have encounter.  Thamol trying to stop him and she going do her best as well.

13:16, Today: Whitefeather rolled 14 using 1d20+3. Critical.
13:15, Today: Whitefeather rolled 5 using 1d6+1. damage.
13:14, Today: Whitefeather rolled 23 using 1d20+3. Ruff jump attack.
This message was last edited by the player at 12:33, Tue 10 July 2007.
Zar'Da
player, 194 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Tue 10 Jul 2007
at 14:32
  • msg #731

Re: The Cold Lands: Taverns

Seeing the cowarly mage take flight Zar'Da decides the fate of his fallen comanions outside requires his attention more than the fleeing necromancer. He clibs quickly back to the floor and rushes outside to take are of the skeletons.
Talvaroff
player, 17 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 11 Jul 2007
at 22:36
  • msg #732

Re: The Cold Lands: Taverns

Attack of Oppurtunity:
Talvaroff gave one last stroke of his sword, and, in his rage at the mage's taunting, drew a long wound.
"Brave men die but one death; cowards die all their lives!" He said triumphantly.
However, after the necromancer had left, Talfaroff realized that soon they were about to be swamped by the undead at the entrance.  He put his shield behind his back, sheathed his sword, and drew his two-handed greatsword from his back.

OOC:
17:33, Today: Talvaroff rolled 13 using 1d10+4. Damage.
17:33, Today: Talvaroff rolled 14 using 1d20+8. Confirm Crit.
17:18, Today: Talvaroff rolled 28 using 1d20+8. Attack of Oppurtunity.

Actions: Two move actions to stow shield and sheathe sword, free action to draw greatsword.
Sophia
player, 23 posts
Thu 12 Jul 2007
at 04:32
  • msg #733

Re: The Cold Lands: Taverns

Sophia despretly tries to hit the necromancer with her stick but fails misarebly.


00:30, Today: Sophia rolled 2 using 1d20+1. attack roll (AoO). *Note: I accidently hit refresh and the dice roller "rolled" twice for me, sorry
Cashel or-Kenset
player, 11 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 12 Jul 2007
at 13:06
  • msg #734

Re: The Cold Lands: Taverns

Attack of Opportunity
As the Necromancer takes flight, Cashel lashes out with his quarterstaff, feeling it connect, but unsure if it has simple rebounded off the same invisible shield he encountered earlier.

09:00, Today: Cashel or-Kenset rolled 20 using 1d20+2. AoO.
09:00, Today: Cashel or-Kenset rolled 7 using 1d6+1. Damage.
+2 points acid damage?

Zar'Da
player, 195 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Thu 12 Jul 2007
at 13:44
  • msg #735

Re: The Cold Lands: Taverns

OOC: The acid damage is only defensive.
Sophia
player, 24 posts
Fri 13 Jul 2007
at 00:39
  • msg #736

Re: The Cold Lands: Taverns

Saying a few words Sophia a small light surrounds her and the necromancer. (Baleful transposition, will save negates)
DM Kremti
GM, 353 posts
*Meow meow*
Don't mess up.
Fri 13 Jul 2007
at 03:18
  • msg #737

Re: The Cold Lands: Taverns

Turn 2 AoOs

OOC: Sophia, you don't have a weapon out to make AoO...

As Neconlius ignores everyone and simply flies through the air, everyone tries to take a hack at the necromancer.  The Warsword's longsword slices through part of the nexromancer's cloak, into his flesh and you can see clearly a trail of blood through the air.  Thamol and Ruff also connects, and gives the flying necromancer bruise, but he ignores everyone and simply move on, and he doesn't look particularly hurt even after the few hacks he's taken.

Turn 3

OOC: Sophia, you can't cast Baleful Transposition agaisnt Neconlius.  He is in the air.
Spell Conpendium:
...A solid object such as the ground, a bridge, or a rope must connect the creatures...

You and he are not connected by objects


The priest, not wanting to spead out, stays together with the group and waits for someone's direction.

The elven wizard tries to cast a spell, but realizes the spacial relation to the flying necromancer is not allowing the spell work, and she also looks for some direction.

The dark-skinned half-elf takes the initiative, and dashes towards outside leaving the necromancer deeper into the mine, and runs to help the fallen friends.

The Warsword put his longsword away, slings his shield back, and draws the greatsword from his back, cursing the lack of proper weapon against the skeletons.

Lexis joins Zar'da, and draws her light mace she took away from the skeletons earlier, and she points to Talvarof that there are some more weapons on the wagon right outside the mine entrance.

The necromancer flies through the air and disappears into the deeper part of the mine (Marked WW).

Bigby (He's a riding dog...), valiantly protects the fallen friends, and doing pretty good job to hold off the skeletons and the monstrosity right outside.  He fails to damage the skeletons, and he trips multiple skeletons as they try to move towards the mine entrance.  However, the big blubbery flesh thing slams the couragious dog, and you can hear the pain in his yelp.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions


010203040506070809101112131415161718192021
AA
BB
CC
DSkBFPnETLCaD
EMdSkBgDpZdLxETmSoThE
FSkSkOpRuF
GG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
VWWV
010203040506070809101112131415161718192021


Tarmes Werthor
player, 191 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 13 Jul 2007
at 05:50
  • msg #738

Re: The Cold Lands: Taverns

*squelch* The blood spewing from the hideous man made a satisfyingly vulgar sound after Tarmes' blade sliced open his abdomen. "Blood and bloody bones! Lets do that again!" The vicious young woman threw caution away and ran after the flying necromancer hoping to cut another slice out of the monster!

<Edit>
OOC: Sprint down the hallway, chasing after the necromancer!
05:41, Today: Tarmes Werthor rolled 14 using 1d20+11. Trown dagger attack.
05:41, Today: Tarmes Werthor rolled 26 using 1d20+11. Trown dagger damage.
05:41, Today: Tarmes Werthor rolled 5 using 1d4+3. Trown dagger damage.

This message was last edited by the player at 18:18, Fri 13 July 2007.
Thamol Liadon
player, 297 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Fri 13 Jul 2007
at 18:05
  • msg #739

Re: The Cold Lands: Taverns

Thamol and ruff run round corner and try get close to skeleton and other creature.
Zar'Da
player, 197 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Fri 13 Jul 2007
at 20:37
  • msg #740

Re: The Cold Lands: Taverns

Zar'Da stepped over the unconcious form of the halfling Penville and into the path of the brutish creature bearing down on his little companion. With his shield lowered the young dragon shaman slashed out with his finely crafted sword.
Talvaroff
player, 18 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 13 Jul 2007
at 21:48
  • msg #741

Re: The Cold Lands: Taverns

"MAKE WAAY!" Talvaroff yelled, as he hefted his greatsword and began running at the mass of skeletons.  Well, running as fast as he could, encumbered by his armor and all his weapons.  .


OOC:  Hustling (x2 speed) to C7, north-east of the square marked BF
DM Kremti
GM, 357 posts
*Meow meow*
Don't mess up.
Tue 17 Jul 2007
at 03:34
  • msg #742

Re: The Cold Lands: Taverns

"Blood and bloody bones! Lets do that again!", excited with the sight of actual blood spilling, the young woman decides to take off after the wretched necromancer deeper into the mine.

Confused, Cashel and Sophia looks at each other, trying to decide what to do.  The halfling woman yells down the corridor, "Wait!  We mustn't split up!", but she doesn't chase after the running woman.

Thamol and his wolf companion works towards the entrance, towards the undead mass in front, but stays behind the burly fighters.

The dark-skinned half-elf put the shield in front of him, step carefully around the body of Penville, and slashes the blubbering monster.  His sword sinks into soft, fleshy mass of the bloody monster.  With the big gush, a huge stream of blood spews out, covering all over Zar'da with a sticky, smelly red liquid.  It smells really badly, even worse than the strange green liquid Zar'da puked out earlier.  It's definitely rotten blood.  The blood keeps spewing out from the slash, and the part of the body visibly shrinks.

"MAKE WAAY!", the Impilturian man screams and dashes towards the free-for-all melee right outside of the mine, with his big sword flailing in the air, ready to smash some boney skeletons.

Lexis moves to the left side of the big melee mess, and draws the light mace as she approaches.  She awkwardly swings the mace, but misses the bones completely and crushes nothing but thin air.

The bloody big bulbous mass of a thing raises its massive hands, and slams them down onto Zar'da.  The massive limbs crushes Zar'da's shoulder, and he yells out in pain (BF hit AC22, does 11 points of damage to Zar'da)  The acid splashes back to the mass of rotten flesh, and appears to damage its flesh slightly.

The skeletons asssault the newcomer and Lexis, but their frail attacks fail to find their mark, with agile Lexis evading their attacks and Talvaroff's heavy armor deflecting one of the attacks.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions


010203040506070809101112131415161718192021
AA
BB
CSkTLC
DSkBFZdECaD
EMdBgDpEThRuSoE
FSkLxOpF
GSkG
HH
II
JJ
KK
LL
MM
NN
OO
PTmP
QQ
RR
SS
TT
UU
VV
WW
XX
YY
ZZ
AAAA
ABAB
ACAC
ADAD
AEAE
AFAF
AGAG
AHAH
AIAI
AJWWAJ
010203040506070809101112131415161718192021


Zar'Da
player, 198 posts
init+2/AC20/FF18/T12
HP0/33 Saves F+6/R+3/W+3
Tue 17 Jul 2007
at 13:41
  • msg #743

Re: The Cold Lands: Taverns

Zar'Da smiled wide as his blade slashed into the soft flesh of the bulbous creature in front of him, then quickly faded as he was covered in the sticky, smelly fetid blood that spewed forth from the wound. He had started to retreat slightly to wipe the blood from his eyes when he felt both of his shoulders splinter from the monstrous creatures heavy club-like limbs. He stumbled backwards, a cry of absolute pain issuing forth from his mouth. The only thing keeping his grip on his sword and shield was sheer muscle memory, which didn't mean a whole lot as he fell to the ground, the world flowing into an inky blackness.

Zar'Da is at zero. the energy shield is no longer in effect.
Talvaroff
player, 20 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 17 Jul 2007
at 14:14
  • msg #744

Re: The Cold Lands: Taverns

Talvaroff gaped behind his visor in horror at what the terrible thing had done to Zar'da, and contemplated the blubbery creature with dread.  Clenching his teeth, he raised up his sword high over his head and sliced at the thing, though his fear of the thing lessened the accuracy and force of his blow.

OOC:
08:12, Today: Talvaroff rolled 16 using 1d20+8. Attack roll (greatsword).
08:13, Today: Talvaroff rolled 9 using 2d6+6. Damage (if hit).
Cashel or-Kenset
player, 13 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Tue 17 Jul 2007
at 14:29
  • msg #745

Re: The Cold Lands: Taverns

Wasting precious moments staring down the corridor after the necromancer, indecisive as to rather it would be wise to give chase or not, Cashel turns around just in time to see Zar'da fall. Rushing to the edge of the fray, the cleric quickly lays hands on his fallen companion.

10:26, Today: Cashel or-Kenset rolled 9 using 1d8+2. Cure Light.

Thamol Liadon
player, 299 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 17 Jul 2007
at 14:35
  • msg #746

Re: The Cold Lands: Taverns

Thamol let off another bolt of energy at the big nasty creature which appears to be biggest problem.  One day he thinks he have loads of them but at at the moment he can only make one appear at time.

He also direct ruff to attack one of the skeletons.  The wolf runs at one next to Lexis


Roles:-
15:31, Today: Thamol Liadon rolled 4 using 1d4+1. magic missile.
15:30, Today: Thamol Liadon rolled 50 using 1d100. Arcane Failure.

15:34, Today: Whitefeather rolled 6 using 1d20+3. Ruff attack.
Tarmes Werthor
player, 192 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Tue 17 Jul 2007
at 19:12
  • msg #747

Re: The Cold Lands: Taverns

OOC: If I’m running, chasing after the flying necromancer, and not trying to do anything but chase him, do I get movement X3?  http://www.d20srd.org/srd/movement.htm#runx3

Determined not to let the mage escape, Tarmes chases after Neconlius II, heedless of any warnings! She keeps her eyes open for any sort of light or movement from the flying necromancer ahead of her so she doesn’t loose him in the dark. Unfortunately she has to keep one of the lightstones handy so she doesn’t run into a wall or trip on a loose stone.
This message was last edited by the player at 20:40, Tue 17 July 2007.
DM Kremti
GM, 364 posts
*Meow meow*
Don't mess up.
Thu 19 Jul 2007
at 04:02
  • msg #748

Re: The Cold Lands: Taverns

Zar'da falls down hit the ground with a thud, as the slamming fists of the massive chunk of rotting flesh comes down to Zar'da's shoulder.  As soon as he goes down, Cashel dashes towards the fallen half-drow.  He stands right behind him, and gets ready to cure the injured. (OOC: You were too far to move-then-cast.  Just moved, then moved again next to Zar'da)

The blonde woman dashes down the mine corridor chasing the necromancer.  She can no longer sees him, but keeps moving the only way he could go.  Soon, she sees the familiar water ahead of her.

Elandownar linasrni tenadrillith thaindiel thiasriel telowal thiasnéliad thielánlith. , the elven wizard chants and waves her arms.  Her spellcasting continues on, and she concentrates.

Thamol unleashes a bolt of missle towards the rotten blob of flesh towering over Zar'da.  It hits the monster square on the chest, and scorches it slightly, but the monster pays little attention.

Ruff hesitates to move forward towards the undead abominations, and stays on the side of Thamol.  Clearly, he's nervous and he howls and barks incessently.

Zar'da groggy from the pound he took from the monster, he rolls around slightly, and stays on the ground.

The Impilturian warrior's determined strike slashes the blubbery monster deeply.  Again, the slash causes gaping open wound and stinking blood spews all over, covering Zar'da and Talvaroff this time.  The outpouring of the blood again appears to shrink the monster slightly.

Lexis strikes one of the skeleton squarely, ripping off 3 of its ribs.  The skeleton is now weakly held together, and looks very fraglie.

The monstrous mass of rotten flesh now changes its attentoin towards the Impilturian Warrior who just gushed him good.  Again, he holds its massive fists togather and slams down.  But this time, the well armored warrior is saved by his think armor, and the monster gnawls in apparent ineffectiveness of its attack.

Skeletons, again flail around trying to strike quick Lexis and well-armored Talvaroff.  The quickness of Lexis saves her again, and Talvaroff's armor appears to be a good investment this turn.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions

Group minus Tarmes:

010203040506070809101112131415161718192021
AA
BB
CSkSkTLC
DBFZdCaED
EMdBgDpEThRuOpSoE
FSkLxF
GSkG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
010203040506070809101112131415161718192021


Tarmes:

010203040506070809101112131415
AA
BB
CC
DD
EE
FF
GG
HH
II
JJ
KTmK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
VV
WW
XX
YY
Z~~~~Z
AA~~~~AA
AB~~~~~~~~~~~~AB
AC~~~~~~~~~~~~AC
AD~~~~~~~~~~~~AD
AE~~~~~~~~~~~~AE
AF~~~~~~~~~~~~AF
AGAG
010203040506070809101112131415



Zar'Da
player, 201 posts
init+2/AC20/FF18/T12
HP0/33 Saves F+6/R+3/W+3
Thu 19 Jul 2007
at 13:22
  • msg #749

Re: The Cold Lands: Taverns

The sounds of muffled combat rouses the fallen half drow. He tries to stagger once again to his feet, both arms on fire from his broken bones.
Talvaroff
player, 22 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Thu 19 Jul 2007
at 23:28
  • msg #750

Re: The Cold Lands: Taverns

"Aha!  Ruben's steelwork bites deep!  Have another, beast!" Talvaroff cheered, heartened by his strike.  He slashed again, a strike as sturdy and level as a beam.  However, in his enthusiasm, he completely missed, and the momentum of his swing nearly swung him comletely around, and he quickly tried to recover to present his defense to his foes.

OOC: 17:25, Today: Talvaroff rolled 9 using 1d20+8. Attack roll (greatsword).
Thamol Liadon
player, 304 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Fri 20 Jul 2007
at 10:11
  • msg #751

Re: The Cold Lands: Taverns

Thamol releases another missile at the creature.
He shouts to others.  Blunt weapons are best against that creature.

Roles

11:09, Today: Thamol Liadon rolled 3 using 1d4+1. magic missile.
11:08, Today: Thamol Liadon rolled 93 using 1d100. Arcane Failure.

Tarmes Werthor
player, 193 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 20 Jul 2007
at 19:07
  • msg #752

Re: The Cold Lands: Taverns

Tarmes had lost sight of the flying mage, but she had a good idea where he might go. She kept running down the tunnel, aided by the light stone. Tarmes ran down to the room with the icy water where there had been something reflecting light off the bottom. Remembering to keep away from the room that had knocked her to sleep, she ran most of the way the edge of the wet chamber, slowing as she neared it and coving the light she carried in an effort to sneak up on the necromancer. The roguish girl peeked in from the edge of the room.

Stop at S7.
15:03, Today: Tarmes Werthor rolled 22 using 1d20+10. Move Silent.
15:04, Today: Tarmes Werthor rolled 16 using 1d20+9. Hide check.
15:04, Today: Tarmes Werthor rolled 21 using 1d20+3. Spot check. (Just in case.)

Cashel or-Kenset
player, 15 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Fri 20 Jul 2007
at 20:32
  • msg #753

Re: The Cold Lands: Taverns

Kneeling beside Zar'Da, the young monk quickly channels the healing power Ilmater has blessed him with, healing the worst of the wounds, and attempts to help the half-drow to his feet.


10:26, Today: Cashel or-Kenset rolled 9 using 1d8+2. Cure Light.

DM Kremti
GM, 371 posts
*Meow meow*
Don't mess up.
Sat 21 Jul 2007
at 05:33
  • msg #754

Re: The Cold Lands: Taverns

The cleric of Ilmater, with one knee down, lays his hand on the half-drow's shoulder, and pours his healing power into it.  The warms runs through the wounded shoulder, and reaches inner core. The woozy half-drow managed to refocus with renewed energy.

The blonde woman slows down a little bit, and stops right before the large cavern.  She sees the man lying on the floor facing up as he was left there earlier, and she seens no sign of the Necromancer.

"...thielánlith.", the elven wizard finishes chanting, and as her hand comes together, a 5'ft long spider appears right infront of her from thin air.  The spider then quickly scuttles forward, stops right behind Talvaroff, and spews a white gooey substance shoots out of its spinner.  However, its aim is inaccurate, and the web substance flies off beyond the massive rotten flesh, and harmlessly lands on the ground.

The elven wizard unleashes another spell as soon as she finishes the summoning.  This time, two bolts of force streaks through the air with the incantation.  Each one striking a skeleton engaged with Lexis, and one of the skeleton who's missing its ribs crumbles into a pile of bone.

Thamol also releases another missle towards the mass of flesh.  It again hits, with a minimum effect.

Having extra jolt of energy, Zar'da manages to get back to his feet.  As he stands up, the big mass of flesh again slams its fist down towards the half-drow.  This time the slam hits the back of his head, and the half drow again falls down on the ground (The big guy hits AC 28, and does 14 points of damage to Zar'da).

"Aha!  Ruben's steelwork bites deep!  Have another, beast!", the Impilturian warrior presses his attack as his first one makes a deep cut into the hulking monster.  However, this time he completely misses and whirls around as the momentum of his eager attack takes over.

Lexis yells also and strikes with vigor as she sees Zar'da goes down again.  But just like the Impilturian warrior, she too misses the skeleton completely, whirls around once, and faces forward just in time to dodge the attacks from the skeleton.

The hulking mass of rotting flesh now focuses its attention to the whirling Impilturian warrior.  It swings its right arm side way, and slams it into the side of the warrir, penatrating his armor (Hits AC 26, 13 points of damage to Talvaroff)

Skeletons also assault the Impilturian warrir and woman.  One of the skeleton with a hoe manages to strike the gap in Talvaroff's armor, and manage to stab the well-armored man (Hits AC 22, does 5 points of damage.)

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions


010203040506070809101112131415161718192021
AA
BSkB
CSkTLSpC
DBFZdCaED
EMdBgDpEThRuOpSoE
FSkLxF
GG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
010203040506070809101112131415161718192021


010203040506070809101112131415
AA
BB
CTmC
DD
EE
FF
GG
HH
II
J~~~~J
K~~~~K
L~~~~~~~~~~~~L
M~~~~~~~~~~~~M
N~~~~~~~~~~~~N
O~~~~~~~~~~~~O
P~~~~~~~~~~~~P
QQ
010203040506070809101112131415



-K
Cashel or-Kenset
player, 16 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Sat 21 Jul 2007
at 05:50
  • msg #755

Re: The Cold Lands: Taverns

Stepping protectively over his fallen companion, Cashel snatches a flask of holy water from his bandoleer, and promptly smashes it over the head of the oversized zombie.

01:46, Today: Cashel or-Kenset rolled 20 using 1d20+2. Ranged touch attack (Holy water).
01:46, Today: Cashel or-Kenset rolled 6 using 2d4. Holy water damage.
Undead in any adjacent squares each take 1 point of holy damage.
Talvaroff
player, 25 posts
Init. +0, AC 20/20/10
hp 19/26, Svs +4/+1/+1
Sat 21 Jul 2007
at 15:45
  • msg #756

Re: The Cold Lands: Taverns

Talvaroff shouted with the pain of the wound the skeleton had inflicted, and in retaliation chopped viciously at it with his greatsword.  It had no flesh, but the force of the blow must have knocked some of its magically bound bones loose.

OOC: 09:41, Today: Talvaroff rolled 13 using 1d20+8. Attack Roll
09:44, Today: Talvaroff rolled 18 using 2d6+6. Damage if Hit
Thamol Liadon
player, 305 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Sun 22 Jul 2007
at 23:51
  • msg #757

Re: The Cold Lands: Taverns

Thamol turns his spells towards the skeletons seeing if that has more effect.
He fires his force missile at skeleton in corner (B6).

Role

00:49, Today: Thamol Liadon rolled 2 using 1d4+1. damage.
00:49, Today: Thamol Liadon rolled 32 using 1d100. Arcane Failure.

Zar'Da
player, 203 posts
init+2/AC20/FF18/T12
HP-3/33 Saves F+6/R+3/W+3
Mon 23 Jul 2007
at 12:29
  • msg #758

Re: The Cold Lands: Taverns

BLEEDBLEEDBLEED
DM Kremti
GM, 375 posts
*Meow meow*
Don't mess up.
Tue 24 Jul 2007
at 04:23
  • msg #759

Re: The Cold Lands: Taverns

Cashel holds his left hand over the fallen half-drow, and quickly stick his right hand into his backpack.  He takes a flask out, and splashes its content all over the face of the massive chunk of meat.  Already rotten meat now burns profusely with the liquid bubbling over it, and its facec is now half burned off and melted.  A little spray of the holy water also covers the skeleton next to it, burning its bones like acid on a flesh.

Tarmes looks a little bit lost with no sign of Necromancer around.  Decided not to stray too deep, she reluctantly starts to splint back towards the exit.

The spider Sophia summoned crawls over both Penville, and Zar'da and tries to gnaw into the soft and squishy rotten fresh of the ugly monster.  But the blood soaked slippery leg manages to slide away from the spider fang.  Sophia makes a quick gesture as if she is running, and her feet momentarily blurs.

Thamol unleases another bolt of force energy, but this time towards a skeleton.  It strikes, and takes its hand clean off.

Zar'da rolls and lays down bleeding, groggy from the strike, he is no longer processing his surrounding.

Talvaroff retaliates with his greatsword, and takes a big hunk of smelly flesh out of the monster, with accompanying spraying blood.

Lexis swings her mace again and this time, takes the skull clean off.  It would have hurt badly, if the skeleton felt pain.  Luckily, the skeleton's structure was weakened from Sophia's Magic Missle earlier, and it crumbles.

The Monster swings it's left arm towards the man with the big sword, Talvaroff.  This time, his armor does the job, and pretects him from the crushing blow.  Two skeletons also tries to penatrate through Talvaroff's full plate armor, but the amount of metal is too much for the skeleton.

BOOM!

Suddenly, you hear a huge explosion coming deep from the mine and the mountain, and you feel vibration running through the entire side of the mountain.  Tarmes, Sophia, and Thamol notices that the mine is beginning to collapse...

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions

Legend: Note 'Sp' is the Medium Sized Spider, but also the bodies of Penville and Zar'da is in that square.

010203040506070809101112131415161718192021
AA
BSkB
CSkTLC
DBFSpCaED
EMdBgDpEThRuOpSoE
FLxF
GG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RTmR
SS
TT
UU
010203040506070809101112131415161718192021


Tarmes Werthor
player, 194 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Tue 24 Jul 2007
at 04:53
  • msg #760

Re: The Cold Lands: Taverns

Tarmes peeked into the cavern with the pool of water. After a moment she risked a longer look but apparently there was no one in there. "Burn me. He got away! I was sure he would stop here." Blonde hair flipped in the air as she turned on her heels back the way she came! "Blood and bones! The skeletons!" Tarmes ran back to help Thamol and the others!

OOC: Well so much for catching the big bad guy in the act.
Cashel or-Kenset
player, 17 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Tue 24 Jul 2007
at 13:38
  • msg #761

Re: The Cold Lands: Taverns

Cashel spins his quarterstaff in a figure eight, lashing out in rapid succession, but the first strike barely grazes the zombie, and the second misses entirely.


09:35, Today: Cashel or-Kenset rolled 2 using 1d6+1. Damage #1.
09:35, Today: Cashel or-Kenset rolled 2 using 1d20. Flurry of blows #2.
09:35, Today: Cashel or-Kenset rolled 16 using 1d20. Flurry of blows #1.

Thamol Liadon
player, 306 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Tue 24 Jul 2007
at 14:40
  • msg #762

Re: The Cold Lands: Taverns

Thamol moves out of mine.  He quite happy to get out of the place.
He make same hand movements and lets of another missile of force.

Roles
15:37, Today: Thamol Liadon rolled 2 using 1d4+1. damage.
15:37, Today: Thamol Liadon rolled 51 using 1d100. Arcane Failure.


OOC: Move to B6
This message was last edited by the player at 14:55, Tue 24 July 2007.
Zar'Da
player, 204 posts
init+2/AC20/FF18/T12
HP-4/33 Saves F+6/R+3/W+3
Tue 24 Jul 2007
at 14:40
  • msg #763

Re: The Cold Lands: Taverns

BLEEDITTY BLEED BLEED
Talvaroff
player, 27 posts
Init. +0, AC 20/20/10
hp 19/26, Svs +4/+1/+1
Tue 24 Jul 2007
at 16:55
  • msg #764

Re: The Cold Lands: Taverns

Talvaroff's helm swivelled around to see the source of the bang, but wasn't distracted long before making another cut at the bloated monstrosity before him.  He tried an overhead swing, and his blade drew a long wound once again.

OOC:  Attacking bloated undead,
10:54, Today: Talvaroff rolled 20 using 1d20+8. Attack Roll.
10:54, Today: Talvaroff rolled 10 using 2d6+6. Damage.
DM Kremti
GM, 378 posts
*Meow meow*
Don't mess up.
Thu 26 Jul 2007
at 05:40
  • msg #765

Re: The Cold Lands: Taverns

The Cleric of Ilmater shows his skill with the quarterstaff, and tries to strike the meat-monster.  He glazes the monster slightly with one of the strike very lightly, creating a slight bruise.

"Blood and bones! The skeletons!", the blonde woman dashes back towards the entrance as the mine structure continues to weaken and several parts of the mine begins to fall down.

The summoned spider tries to bite deep into the fleshy monster again, and this time, its fang manages to find a soft squishy ankle.  Again, as the fang penatrate into the monster, blood spews out of the wound, and the leg of the monster shrinks slightly with the loss of the blood.

The elven woman looks around the mine, and sees the weakening structure with care.  She then for some reason steps a few deeper into the mine.

The elven male again unleashes a bolt of evergy towards the same skeleton.  This time, it takes the forearm off of it, but it is still standing.

The explosion draws the attention of the Impilturian warrior for a moment, but he refocuses back to more immediate concern, and swings his sword again, cutting deep into the shoulder of the monster, opening up yet another wound into the monster, with the acoompanying blood splinkler.

The rogue drops the mace she was swinging at the skeleton, and now draws a crossbow, which, dangerously, is already loaded.  She let the bolt go at the monster, and it strikes true into the chest.  Again, the breakage of the skin creates yet another spectacle of blood loss.

The big monster again swings its fist down towards the Impilturian warrior.  Its strike glances off of the warrior's helmet, and the warrior is unharmed.  THe skeletons also assault with the persistance, but again, they fail to affect the warrior as his armor does its job very well.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions


010203040506070809101112131415161718192021
AA
BSkB
CSkTLC
DBFSpCaESoD
EMdBgDpOpEE
FLxThRuF
GTmG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
010203040506070809101112131415161718192021


Talvaroff
player, 28 posts
Init. +0, AC 20/20/10
hp 19/26, Svs +4/+1/+1
Thu 26 Jul 2007
at 14:35
  • msg #766

Re: The Cold Lands: Taverns

"YaaHARR!" Talvaroff yelled, inarticulately yet joyously.  He felt that he had the edge, that they were slowly winning!  He was pleased that his armor, crafted so long ago by himself, was holding up to the powerful blows of the creature, and sliced at the beast, copying the level, horizontal strike that had missed so drastically before.  It had better results now, though still not as powerful as he would have liked.

OOC: 08:34, Today: Talvaroff rolled 26 using 1d20+8. Attack Roll.
08:34, Today: Talvaroff rolled 9 using 2d6+6. Damage.
Tarmes Werthor
player, 195 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Thu 26 Jul 2007
at 18:58
  • msg #767

Re: The Cold Lands: Taverns

The stray rogue continued her race to get back to help her friends. She neared the entrance of the cavern and took stock of the situation. She was already angry that the wizard had gotten away and seeing Zar’Da on the ground didn’t help! Tarmes got ready to start throwing blades as soon as an opportunity presented itself.

OOC: I believe I used all my actions to get back to the front of the cave.
Thamol Liadon
player, 307 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 26 Jul 2007
at 23:47
  • msg #768

Re: The Cold Lands: Taverns

Thamol seems to never ending source of force spells.  Again he fires one of at skeleton he been.  He move around pass the skeleton and other creature that the group are fighting.

Role:-

Move F4.
00:44, Today: Thamol Liadon rolled 2 using 1d4+1. damage.
00:44, Today: Thamol Liadon rolled 19 using 1d100. Arcane Failure.

DM Kremti
GM, 381 posts
*Meow meow*
Don't mess up.
Sat 28 Jul 2007
at 16:21
  • msg #769

Re: The Cold Lands: Taverns

Cashel watches the slight damage the quarterstaff did to the monster, and decided to help the fallen comrade first.  He steps away from the monster, and lays his hand on Zar'da, and speaks softly as his hard glows with faint warm blue light.
OOC: Heals 1 point of damage with Cure Minor Wounds to Zar'da, Zar'da is stabilized.

Finally, Tarmes emerges from the tunnel and out into the dim evening sky light of the Vaasa mountain side.  She sees several fallen friends, including Zar'da who is near death, but narrowly avoided further bleeding.  She draws her intricate designed dagger as she runs past Opa, and get ready to help her friends.

Sophia looks around the mine walls, and appears to be waiting for something.  Not sure what she is doing, but she appears purposeful.

Thamol releases yet another bolt of energy towards the skeleton who has no left hand or fore arm.  It hits the left upper arm, and takes it clean off.  It still stands, but visibly weakened nearly collapsing.

"YaaHARR!", Talvaroff let's out a warrior howl, and slices the monster on the stomash area with the side slash.  It creates yet another gaping opening on the monster, and blood comes out with much force, showering the warrior who is already blood soaked.  The massive monster is finally beginning to start to look a little bit banged up with all the flesh flapping around loosely, but it still appears to have a lot more meat to be sliced.

Lexis takes another bolt out, and cocks it into her crossbow.  She aims and shoots, but this time, her aim is a bit off and the bolts flies through the air, striking the slope behind.

The rotten hunk of flesh again tries to smash Talvaroff with his right fist.  With its pieces of flesh flapping around now, it misses Talvaroff completely and smashes the ground very hard.

Skeletons again attempt to cut through the well armored man with futility.  If they only had a brain, they'd probably give up by now, but their mind has been long gone and they can do nothing but to continue obeying the initial order given.

The flying necromancer reappears around the corner in this rumbling tunnel.  He now carries a red blood shiny orb in his hands, cradling like a new born baby of his.  He doesn't appear to pay any attention to you now, and concentrating on the object he is carrying.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions


010203040506070809101112131415161718192021
AA
BSkB
CSkTLC
DBFZdCaENeSoD
EMdBgDpTmOpEE
FThRuLxF
GG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
010203040506070809101112131415161718192021


Thamol Liadon
player, 308 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Sat 28 Jul 2007
at 23:14
  • msg #770

Re: The Cold Lands: Taverns

Thamol carries on his slow destruction of the undead.  Another missle come from the Elf.  He seems to have so many but not much power behind them.  The magic is native to him but somehow he need more practice to control it.

Roles:-

12:10, Today: Thamol Liadon rolled 2 using 1d4+1. damage.
12:10, Today: Thamol Liadon rolled 51 using 1d100. Arcane Failure.

This message was last edited by the player at 22:01, Mon 30 July 2007.
Talvaroff
player, 31 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Sun 29 Jul 2007
at 00:58
  • msg #771

Re: The Cold Lands: Taverns

Talvaroff looked back again at the return of the necromancer, and was torn with indecision; on one hand, he would love to strike down the foul murderer, and bring swift justice upon him.  On the other hand, he loathed to leave the creature he was fighting to maul his friends.  In the end, he quoted the words of his old tutor and foster parent to himself;
"Do one thing at a time, and do it to its completion; or else by the end of the day you have done only half of twenty or so things, which is no good to anybody."
So, regretfully turning his back on Neclonius, he hewed at the bloated monstrosity before him, wishing to bring it to a swift end.

OOC: Attacking Big Bloody Fleshy Thing
18:56, Today: Talvaroff rolled 16 using 1d20+8. Attack Roll
18:57, Today: Talvaroff rolled 11 using 2d6+6. Damage (if hit).
Tarmes Werthor
player, 196 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 30 Jul 2007
at 18:43
  • msg #772

Re: The Cold Lands: Taverns

It was clear to Tarmes that the main danger to them all was in the form of a great ugly flesh monster. She had no way of knowing the necromancer she had chased so into the mine had circled back around on them. ”Take this!” She whipped her arm out, throwing her enchanted dagger at the creature and then leaving her arm outstretched for the magic to send the blade returning to her

14:25, Today: Tarmes Werthor rolled 14 using 1d20+11. Thrown dagger attack.
14:25, Today: Tarmes Werthor rolled 5 using 1d4+3. Thrown dagger damage.

DM Kremti
GM, 383 posts
*Meow meow*
Don't mess up.
Tue 31 Jul 2007
at 04:25
  • msg #773

Re: The Cold Lands: Taverns

The priest of Ilmater splints around to the other side of Talveroff, and swings his quarterstaff at the skeleton.  Perhaps distracted by the rumbling and collapsing mine, he misses the skeleton.

"Take this!", with the whipping motion, the blonde woman flings her enchanted dagger at the mass of flesh.  Again, the slicing weapon makes a gushing opening to the blubbery skin of the flesh, blood spews out and the hulking mass shrinks slightly yet again.

The wizard dashes, and makes it outside the mine.  As she jumps out of the tunnel, the part of the mountain begins to crushes down, and the mine is starting to be buried.

The other elven mage releases a bolt of force yet again.  After 4 missiles, the skeleton finally gives out and becomes a pile of bone.

The warrior locked in with the hulking mass of flesh yet again hacks a chunk off of the monster, this time, a part of his head.  Obviously it doesn't need the head, as you see plainly from the opened head, there is no skull nor brain.  The being is simply made of rotten flesh, it appears.

The rogue woman takes another bolt out of her quivver, and cocks it into the crossbow.  She let it go again, This time, her aim is not so accurate and the bolt flies away again.

The monster swings its left arm towards the warrior, and this time, finds its mark and strikes the Impilturian on the stomach, and the shock runs through into the armor of the warrior (The Monster hits Talvaroff at AC 24, and do 8 points of damage.)

The last remaining skeleton tries to strike Talvaroff along with the monster, but without the strength required to mash through the heavy armor, its strike fails to affect the Impilturian male.

The necromancer speeds as the mine begins to close off, and makes it out just in time as the mine completely closes.  Neconlius does not stop to watch.  He simply flies upward as he emerge out of the mine, and increases his speed and off into the sky...

The necromancer is now good 30' above the ground, and way off the map to the west, flying fast.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Neconlius II and all of his minions


010203040506070809101112131415161718192021
AA
BB
CCaC
DSkTLD
EBFZdEE
FMdBgDpTmSoOpEF
GThRuLxG
HH
II
JJ
KK
LL
MM
NN
OO
PP
QQ
RR
SS
TT
UU
010203040506070809101112131415161718192021


Talvaroff
player, 32 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Tue 31 Jul 2007
at 14:28
  • msg #774

Re: The Cold Lands: Taverns

The force of the blow knocked the triumphant knight onto his back, falling with a loud clamor on the hard stone.  A look of confusion passes his face as his lids flutter shut, and his vision darkens.

OOC:  I'm at -2, and falling.
This message was last edited by the player at 22:31, Fri 03 Aug 2007.
Cashel or-Kenset
player, 18 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Tue 31 Jul 2007
at 18:01
  • msg #775

Re: The Cold Lands: Taverns

Cashel lashes out with another series of blows, both of them falling short of actually striking the undead monstrosity. Possibly still disoriented from the long sleep, the cleric doesn't seem to be proving himself very effectively in this battle, spiritual or physically.

13:57, Today: Cashel or-Kenset rolled 13 using 1d20. Flurry#2.
13:57, Today: Cashel or-Kenset rolled 3 using 1d20. Flurry#1.

Tarmes Werthor
player, 198 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Wed 1 Aug 2007
at 18:44
  • msg #776

Re: The Cold Lands: Taverns

The rumbling and crashing of the mine breaks Tarmes’ concentration. She catches her dagger as it flies directly back into her palm. But the blonde was distracted when throwing it again at the rotting flesh monster and unsure if the enchanted blade would hit the mark. ”Shades! The ruddy tunnel completely collapsed!” The fact that all those people she had seen inside were now dead had not occurred to Tarmes yet.

14:32, Today: Tarmes Werthor rolled 13 using 1d20+11. Throw dagger attack.
14:33, Today: Tarmes Werthor rolled 5 using 1d4+3. Thrown dagger damage.

Thamol Liadon
player, 312 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Wed 1 Aug 2007
at 23:54
  • msg #777

Re: The Cold Lands: Taverns

Thamol cast different spell.  This time on himself.

OOC: Cast shield on himself (pass check)
DM Kremti
GM, 387 posts
*Meow meow*
Don't mess up.
Fri 3 Aug 2007
at 04:18
  • msg #778

Re: The Cold Lands: Taverns

Cashel tries to refocus and straighten his breathing as he tries to correct his concentration.  He tries to strike the undead flesh with furious pace.  He fails to connect with one blow, and but the other blow manages to connect, and makes a slight bruise on the knee of the monster.
OOC: 13 hits the monster.  Give me the damage on the next post.

"Shades! The ruddy tunnel completely collapsed!", Tarmes is momentarily distracted by the rumble in the mountain, but the monstrous mass of flesh immediately draws her attention back.  She hurls her dagger again, and the blade slices open yet another gush on his arm with vast amount of blood coming out, and almost completely slicing it off.

"Suamsaebi Sisosi nonbuedi quoleter aniut miexi. , Sophia chants and waves her hands over her legs which blurs momentarily.  She then runs with great speed and runs away down the path.

Thamol also chants, and make a circle around himself with his arms.  Faint circle of blue orb surrounds him and disappears.

Both Zar'da and Talvaroff now lies on the ground, mourning and barely moving.  The body count on the ground starts to mount as there are now half a dozen bodies.

Lexis cocks the crossbow again, and reload.  She slides slightly, and let the bolt go again.  This oen strikes true, and blood spews out from the hole the bolt created.

Now the left arm of the monster is almost sliced off from Tarmes' dagger.  The monster raises the right hand, and swings down on Cashel.  The priest gracefully evades the strike, but he still feels the might of the strike when the fist strikes the ground.

Skeleton also tries to whack the priest of Ilmater with its hoe.  Again, the priest easily avoids the blow of the feeble skeleton.

Initiative:
20 Cashel
19 Tarmes
17 Sophia
10 Opa
7 (+2) Thamol
7 (+2) Zar'da
2 Talvaroff
2 Lexis
1 Undead minions


010203040506070809101112131415161718192021
AA
B510555B
C510555C
DD
EE
FSkCaF
GBFZdEEG
HMdBgDpTmOpEEH
IThRuI
J55LxJ
K55101010K
L101510L
MSo55105M
NN
OO
PP
QQ
010203040506070809101112131415161718192021


Thamol Liadon
player, 313 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Fri 3 Aug 2007
at 11:32
  • msg #779

Re: The Cold Lands: Taverns

Thamol move round a little so he can see both skelton and big creature better.  He remember he still has few spells left.  Only minor but in this case useful.  His dislike undead is power behind minor ability to hurts them just by force alone.
He produces a beam of white light which hurts them.

Role.
Use my Free 20 to do touch attack (no crit).
12:29, Today: Thamol Liadon rolled 4 using 1d6. Damage Disrupt undead.
12:28, Today: Thamol Liadon rolled 33 using 1d100. Arcane Failure.

This message was last edited by the player at 10:12, Sat 04 Aug 2007.
Talvaroff
player, 33 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Fri 3 Aug 2007
at 22:34
  • msg #780

Re: The Cold Lands: Taverns

OOC: 16:33, Today: Talvaroff rolled 79 using 1d100. Percent chance to stabilize..
-3.
Cashel or-Kenset
player, 19 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Sat 4 Aug 2007
at 17:13
  • msg #781

Re: The Cold Lands: Taverns

Cashel pushes himself to finish off the bloodhulk before it finishes off his friends, raining several blows on it's head.

13:11, Today: Cashel or-Kenset rolled 5 using 1d6+1. Dam#2.
13:11, Today: Cashel or-Kenset rolled 7 using 1d6+1. Dam#1.
13:10, Today: Cashel or-Kenset rolled 5 using 1d20. Flurry #2.
13:10, Today: Cashel or-Kenset rolled 18 using 1d20. F.
13:10, Today: Cashel or-Kenset rolled 16 using 1d20. Flurry #1.
I didn't know the 2nd roll went through, you can take the 18 or the 5

DM Kremti
GM, 391 posts
*Meow meow*
Don't mess up.
Sun 5 Aug 2007
at 04:09
  • msg #782

Re: The Cold Lands: Taverns

The cleric of Ilmater unleashes the quick and furious strikes yet again, and strikes the undying monster twice and ripping off the left arm that was just hanging with the thread.

"Take that too you overgrown blister!", the busty blonde woman's dagger spins through the air, slicing a big gush into the abdomen of the fleshy monster.  It creates a sprinlker of blood all over the place, covering everyone, and the the monster slumps down, with a big gouge on its abdomen, it splits apart into two from its own weight.

Thamol creates a ray of bright white light that surrounds the remaining skeleton, and it shutters into many pieces of little bones.

Finally, everything goes quiet.  Everyone soaked in very dark, stinky, rotten blood.  Several members fallen down unconsious or dying.

At the same moment, the sun goes down below the Vaasan frozen horizon, and the sunlight winks out and only dim orange light covers the western sky.  The mine has completely collapsed and now quiet.  Everything seems to hush now.

OOC: Congratulations!  You guys made it...The monster finally falls down...

-K
Thamol Liadon
player, 314 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Sun 5 Aug 2007
at 15:05
  • msg #783

Re: The Cold Lands: Taverns

Thamol quickly runs over to the down friends and check them over.  Using his healing skills and cure minor woulds which still has left he tries stop everybody from dieing.
Tarmes Werthor
player, 200 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 6 Aug 2007
at 17:12
  • msg #784

Re: The Cold Lands: Taverns

With the blood spatter still on her face and hands, Tarmes let out an excited cheer! ”Woo hoo! Yeah! Bigger they are, the harder they fall!” Her excitement was short lived as she realized several of those that had fought the monsters were no longer standing. The blonde surveyed the area taking in the casualties. ”Uh oh. Thamol, can you help them all? Is there anything I can do?” She did not have any medicinal herbs or any other way to help the wounded. ”How about a fire? Will that help?” Although she did not feel at all cold, Tames assumed that a warm fire would help the others and went to gather firewood.
DM Kremti
GM, 392 posts
*Meow meow*
Don't mess up.
Mon 6 Aug 2007
at 18:39
  • msg #785

Re: The Cold Lands: Taverns

Checking all the downed people over, Thamol immediately notes that the tall Impilturian warrior is still bleeding and unconscious.  The elf quickly remedy the situation with the minor magical cure to close the wound to stop the breeding.

The rest of the downed members, including Zar'da, appears to be stable, and not bleeding.  In fact, Mundin, Penville, and Depiron actually does not have any sort of external wounds you can immediately see.  They appears to have maybe suffer some sort of concussion, or something that simply knocked them out, rather than killing them.  There does not seem to be immediate danger that they will die.

Aside from warmth, Tarmes also notices that it is also getting darker by the minute, and just for that reason, you think some sort of fire might be a good idea.

-K
Cashel or-Kenset
player, 20 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Tue 7 Aug 2007
at 13:40
  • msg #786

Re: The Cold Lands: Taverns

“A bloodhulk,” Cashel mutters in dismay, nudging the bloated corpse with his foot. “I had heard stories, but I never imagined we’d be plagued with such this far from Thay,” he ponders for a moment, then as a groan of pain reaches his ears, the monk turns away from the enigma, focusing on the wounded.

Calling forth the light of day (Daylight), Cashel, begins examining the wounded, tending them as he may.

09:38, Today: Cashel or-Kenset rolled 20 using 1d20+5. Heal check.

OOC: I still have a couple of cure light wounds left in me for whoever needs it.

This message was last edited by the player at 14:54, Fri 10 Aug 2007.
Sophia
player, 29 posts
Tue 7 Aug 2007
at 16:55
  • msg #787

Re: The Cold Lands: Taverns

Thanks for the light. Should we make camp here? It seems to be getting dark... walking back to the party.

I'm happy I'm back and sorry for keeping you waiting.
Tarmes Werthor
player, 201 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Wed 8 Aug 2007
at 19:43
  • msg #788

Re: The Cold Lands: Taverns

Dropping off the first bundle of firewood, Tarmes turns to go find some more. "I think we should make camp here. The ruddy mage of the dead destroyed the bloody mine so there's no reason for him to come back here. Plus it is dark, aside from the maigic light, and I do not wanna risk our horses and wagon trying to ride in the dark." She stomps off again to get more wood. "I am getting the wood. One of you start a fire ay?"
DM Kremti
GM, 398 posts
*Meow meow*
Don't mess up.
Thu 9 Aug 2007
at 04:16
  • msg #789

Re: The Cold Lands: Taverns

OOC: Give me listen checks with next post, everyone...

Tarmes starts to make a camp, and Lexis and Sophia joins her to start making the bonfire.  5 unconsious members of Chillbane are now tended by the priest of Ilmater by the fire, and hot water was started.  All the horses are still here, and the wagon is in tact and untouched.  The wind begins pick up and chills everyone, and hunger sets in.  Bigby howls as he stays right by Penville, and tries to keep him warm.  Opa Merrywheather also tends the wounded, paying special attention to Mundin.

-K
Thamol Liadon
player, 316 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Fri 10 Aug 2007
at 17:32
  • msg #790

Re: The Cold Lands: Taverns

Seeing that the monk is able to look after the humans.  Thamol leave the work of helping them to him.  He turns his attention to the animals and goes over and check they alright.  The elves sense are aleart as ever even if Thamol hiself is not.
The first animal he tries help is own elf and wakes it up.

roles
11:54, Yesterday: Thamol Liadon rolled 30 using 1d20+12. Listen.


OOC: Take it that while Thamol was checking everybody he would wake them up see how they are doing.  It the sort stupid thing he do.  Ask each how they are even thought can see they been knock into ground by nasty undead.
Cashel or-Kenset
player, 23 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Sat 11 Aug 2007
at 01:08
  • msg #791

Re: The Cold Lands: Taverns

<quote>
Calling forth the light of day (Daylight), Cashel, begins examining the wounded, tending them as he may.

09:38, Today: Cashel or-Kenset rolled 20 using 1d20+5. Heal check.

OOC: I still have a couple of cure light wounds left in me for whoever needs it.



Finding Zar'da and Talvaroff the worst off of the lot, Cashel channels the last vestiges of his healing powers into the unlucky pair.

"I'm sorry I can't do more, this whole ordeal has left me almost completely drained," he apologizes as they begin to revive.


21:00, Today: Cashel or-Kenset rolled 3 using 1d8+2. Cure Light 2.
20:59, Today: Cashel or-Kenset rolled 4 using 1d8+2. Cure Light.
20:59, Today: Cashel or-Kenset rolled 5 using 1d20+2. Listen.

DM Kremti
GM, 403 posts
*Meow meow*
Don't mess up.
Sat 11 Aug 2007
at 16:29
  • msg #792

Re: The Cold Lands: Taverns

Both Zar'da and Talvaroff come around to consciousness, but extremely groggy and still very weak.

OOC: Let's say both of them are at 0 hit point and disabled, but conscious, since you guys had -3 and -4 hit points...

Zar'da can activate his aura without straining himself if he wants to.


-K
Talvaroff
player, 35 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Sun 12 Aug 2007
at 23:51
  • msg #793

Re: The Cold Lands: Taverns

As Talvaroff came to, he quickly struggled to get on his feet, but gasped as his ribs strained.  He was brought back from the brink of death, it seemed, but still not fully healed.  The knight turned to Cashel and said,
"I did not think that when we met in that unfortunate village that one day I would owe you my life.  Now I swear by Tyr, may my oath be strong as steel, that I will not leave you until I have repaid that debt."
He looked down ruefully at his slightly battered breastplate.
"Not a bad knock, but enough to cost me a few hours, perhaps.  It will have to wait until I can get at a forge-  I mean, blacksmith."
Zar'Da
player, 208 posts
init+2/AC20/FF18/T12
HP-4/33 Saves F+6/R+3/W+3
Mon 13 Aug 2007
at 13:04
  • msg #794

Re: The Cold Lands: Taverns

Things were dark, dark and peaceful.
"I must have passed, yet I would have thought I would be at the feet of my mistress by now. Maybe I had done something..." the young half-drow thought to himself when he felt warmth. Unfortunetly the warmth faded quickly to be replaced by the hard and coldness of the ground. He began to sit up when he felt what was left of his ruined shoulder grind together sending blasts of white hot pain flashing through him. He hit the ground once again, grimacing in pain. Once the pain subsided he reached within himself and activated one of his gifts granted him by his scaly benefactor, which also enveloped the human warrior laid next to him.
"Thank you, Cashel. I need only be concious to take up where you left off." he sai with a smile, already feeling the bones, muscles, and tendons beginning to knit back together.
Sophia
player, 30 posts
Mon 13 Aug 2007
at 15:19
  • msg #795

Re: The Cold Lands: Taverns

Leaning beside Zar'Da Sophia tries to help him heal. After seeing he is coming along fine she heads off to help the others prepare camp. She starts stacking the wood in a small design and uses a bit of dry grass to start a fire. Placing a big log and a few smaller ones she tends to the fire until it was powerful enough to last through the night. She then quickly gets to work cooking the food. Might I ask how everyone likes their meat? after recieveing answers from the rest of the party she quickly prepares the meat how everyone liked it.
This message was last edited by the player at 18:43, Mon 13 Aug 2007.
Tarmes Werthor
player, 202 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 13 Aug 2007
at 18:34
  • msg #796

Re: The Cold Lands: Taverns

After gathering the firewood Tarmes takes a load off her feet and pulls a stone from the ground which she uses to begin sharpening her blades. As often as she does this they are all plenty sharp, but maybe she can get just a little more edge on this one...and maybe this one too.

14:31, Today: Tarmes Werthor rolled 7 using 1d20+3. Listen check.
DM Kremti
GM, 410 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 23:34
  • msg #797

Re: The Cold Lands: Taverns


Now, about 15 mintues after the bloodhulk fell, the group tries to settle in with the bonfire and camp.  The temperature dips low, but there's fair amount of cloud in the sky and a little bit of overcast, which helps to keep the temperature from going down too low.  Unfortunately, some of the members are bloodsoaked from the abomination, and they feel a bit more chill  than the mostly clean Sophia, Tarmes and Lexis.  The elven wizard starts to cook some meal.  There's not much stuff for cooking.  Some salted meat, pickled vegetables, a bit of root vegetables, and some grain.  But after the bloody long day, anything probably tastes good, as long as it's not a blood sausage.

Both Zar'da and Talveroff finally comes around fully, thanks to the aura that appeared to have infused them with some vigor.  Their bruises fade a little, and bleeding stopped.  Slight soreness still persists, but mostly, they both feel good enough to run around.

-K
Thamol Liadon
player, 319 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Tue 14 Aug 2007
at 18:39
  • msg #798

Re: The Cold Lands: Taverns

Thamol looks up to northwest.
"I can hear winged creature coming in.  Keep your eye open.  I suggest we move the bones and flesh from the camp.  The smell could attract creature we don't want."
He keep looking in direction of sounds he can here until sure what they are.
Zar'Da
player, 210 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Tue 14 Aug 2007
at 20:40
  • msg #799

Re: The Cold Lands: Taverns

Zar'Da stood, his shoulder quite stiff and soar but able to move once again. At Thamol's urging he begins to move as much of the refuse away from the camp. Once done with that he scoops up his crossbow and makes his was to his still unconcious friends, letting them feel the healing touch of his scaly mistress.
Tarmes Werthor
player, 203 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Wed 15 Aug 2007
at 14:08
  • msg #800

Re: The Cold Lands: Taverns

Likewise, Tarmes help move the skeletal remains but she looks doubtful. "There still all that rotten blood from the huge ugly monster. It's in the ground and everywhere. Light! We shouldda gone someplace else to make camp." With an armful of bones she mumbles a few choice curses as she carries them away in the direction that Zar'da went.
Sophia
player, 32 posts
Wed 15 Aug 2007
at 14:12
  • msg #801

Re: The Cold Lands: Taverns

Would you like me to blast the ground where the blood is and the remains to "cremate" the remains? while looking in her spellbook for the right spell.
Cashel or-Kenset
player, 24 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Wed 15 Aug 2007
at 15:05
  • msg #802

Re: The Cold Lands: Taverns

“To do so may attract attentions more unwanted than that which we attempt to avoid, though the fire already provides a beacon to our presence” the monk cautions gently.

“I could summon a small deluge of water, but I doubt it would be enough to wash away this much blood, and would do nothing to dispel the scent already in the air.”
DM Kremti
GM, 412 posts
*Meow meow*
Don't mess up.
Thu 16 Aug 2007
at 01:59
  • msg #803

Re: The Cold Lands: Taverns

"Ugh....", Mundin, starts to come around first.  The vigor-infusing aura of Zar'da's appears to help the three remaining unconscious bodies.  "Mundin!", Merryweather looks ecstatic, and brings some water to the dwarf to drink.  "Oh, my head!  Such a headache!  Thank you, Lass.", Mundin rubs his eyes and takes a sip from the water.  Then his eyes opens wide, and the smile of joy surfaces upon his face.  "Opa!  Opa!  We finally found you!  You are live!"

The joy of reunion was abruptly interrupted by a winged-horse sweeping into the scene, with a halfling on top.  Sporting a deep dark cloak and shining Mithral breastplate, the halfling swiftly hops out of the pegasus, and looks around with a worried look.

"Is everyone OK here?  Anyone grievously injured?", the halfling trots towards you while the pegasus remains upright and with alart.

-K
Zar'Da
player, 211 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Thu 16 Aug 2007
at 14:09
  • msg #804

Re: The Cold Lands: Taverns

Zar'Da stands his ground over his fallen companions as the site of the pegasus comes into view. He grabs his cloak and face wrap and quickly covers his dark features.
Thamol Liadon
player, 320 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 16 Aug 2007
at 16:36
  • msg #805

Re: The Cold Lands: Taverns

Thamol forget what doing and turns to the Pegasus.  He is totally overwhelmed by the creature.
He walks to wards it slowly and careful.
"You are a beautiful creature.  I am please to know you." He says in elvish softly.
DM Kremti
GM, 413 posts
*Meow meow*
Don't mess up.
Thu 16 Aug 2007
at 18:10
  • msg #806

Re: The Cold Lands: Taverns

The pegasus blinks once.  The eye color of the magnificent beast changes from deep dark brown into shining blue at the moment.  It neighs softly in approval to Thamol.  Then it looks around the group and field.  After circling around, it's attitude appears to shift from one of alertness, to something a little more relaxed.

-K
Talvaroff
player, 39 posts
Init. +0, AC 20/20/10
hp 13/26, Svs +4/+1/+1
Fri 17 Aug 2007
at 23:08
  • msg #807

Re: The Cold Lands: Taverns

Ivan finally got to his feet, at the approach of the pegasus and his strange rider.  He sheathed his greatsword, taking care to wipe it off first on his surcoat, and leaned against it in his soreness.
"Who asks?" He called out.
Sophia
player, 33 posts
Sat 18 Aug 2007
at 02:44
  • msg #808

Re: The Cold Lands: Taverns

Stepping towards the creature showing no hostile intent, though being a mage thats not saying much since one can slay another without a sound or a movement. Stroking the pegasus's coat she examines the creature carefully. Noting every part of it, knowing the knowledge may be important later.
DM Kremti
GM, 414 posts
*Meow meow*
Don't mess up.
Sat 18 Aug 2007
at 03:19
  • msg #809

Re: The Cold Lands: Taverns

Noting the wounded, yet all conscious group and their apparent readiness to camp for the evening, the halfling's concern appears to be eased a little.  "I am Tobin, lieutenant in the Damaran Army, Bloodstone Gate defense.  Some people call me Pegasus-Friend.", the halfling stands straight, and you see a crest on his chainshirt, and barding on the Pegasus.



Lexis nods, noticing the crest.  Apparently she thinks he is legit.

"I have been pursuing a necromancer named Neconlius.  He has recently become very active after a few months of inactivity, and is causing great concern amongst those Damarans who monitor the Vaasan activities.  I see you have seen a very recent battle here.  Have you seen the necromancer?"

The Pegasus, in the meanwhile, roams around and apparently examining the massive amount of neatly stacked pile of bones (OOC: For those who are new, on top of the 4 skeletons that were with the Bloodbulk, there were about 28 skeletons guarding the front of the mine before the group entered the mine.  The NPCs waiting outside was disposing the remnant of crushed skeletons when Neconlius showed up...) and also the remain of the Bloodhulk.  The halfling turns his head to see the Pegasus as it examines the pile of rotten flesh, as if the halfling is picking up on Pegasus' progress.



-K
This message was last edited by the GM at 03:28, Sat 18 Aug 2007.
Zar'Da
player, 212 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Mon 20 Aug 2007
at 12:13
  • msg #810

Re: The Cold Lands: Taverns

Zar'Da slid his sword once again into it's sheath, wincing a little from the dull ache in his shoulder.
"It would seem you have missed him. We had been traking the foul mage ourselves but did not fair too well in keeping our hands on the slippery eel."
Sophia
player, 34 posts
Mon 20 Aug 2007
at 13:07
  • msg #811

Re: The Cold Lands: Taverns

Vile man, if he may still be called a man. Abomination is a better word I believe. He destroyed my village recently so I only now started the hunt, but I swear he will die at my hands. Hmmmm I noticed that the pegasus is different from other pegasus I've seen. Can you tell me how is it special? looking at the pegasus.
Tarmes Werthor
player, 204 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 20 Aug 2007
at 18:40
  • msg #812

Re: The Cold Lands: Taverns

Tarmes stares at the halfling as he lands and rubs her hands on her clothes to clean off some of the bone dust or whatever else might have been clinging to the skeleton remains. Seeing that the halfling meant them no harm put the pretty girl at ease again. She stood close by listening to the conversation but did not have anything useful to add but she was curious, ”How far have you chased the light forsaken Neconlius? Are we near the Bloodstone Gate?”
DM Kremti
GM, 415 posts
*Meow meow*
Don't mess up.
Tue 21 Aug 2007
at 15:05
  • msg #813

Re: The Cold Lands: Taverns

"Slippery indeed.  We have been alarted of his increased activity since he was spotted at the Castle Perlious a while ago.  We keep eyes on the traffic in and out of Castle.  He appeared to have recovered something out of the Castle and headed this way.  I have been trying to catch up to him since.  I did pass over the burned down villege not too far away from here.  I was hoping there's some surviver somewhere."

"You are indeed lucky you are alive.  His mastery of dark arts is quite potent.  But I suspect his visit here was meant for something else, and you happened to be in his way.  Did you see him?  Was there any indication why he was here?  How long ago did he leave here and which way did he go?"
, his questions are plain and paced, but you can see he is anxious and hurried, perhaps over-excited that he is close to catching up the necromancer.

"Excuse my overzealousness.  As for my Pegasus, Swiftwind, he is not a special Pegasus, as ordinary as you can be for a Pegasus, perhaps, but he is special to me.  I met him 3 years ago, when I was tracking down a hoard of rampaging skeleton.  I was about to be overrun, when he swept down onto the mass of bones, and I managed to grab onto him, and he brought me to safety.  We have been hunting down necromancers and undead ever since.  He is my divine mount, companion, and guide."

"As for where we are, we are not too far away from the Bloodstone Path.  It is about 2 days of travelling to the Gate on foot from here."
, Lexis, who has some knowledge of the geography here also seems to agree.

-K
Tarmes Werthor
player, 205 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Tue 21 Aug 2007
at 18:31
  • msg #814

Re: The Cold Lands: Taverns

The halfling and his excited nature remind Tarmes of Penville minus the preoccupation with death. ”See him? Aye, I saw him. Bloody ugly and too smug for his own good that one. He flew off like a coward not long ago. Straight up in the air he went. I think he was here to turn a whole village into zombies or worse like that big ole ugly whatever it was that made such a mess of us.” She quickly recounted how they found the people in the mine but couldn’t get them out before Neconlius collapsed the mine on top of the people. She explained how there was probably much more to the mine based on the ladders and shafts they saw but there had not been enough time to search either of those directions. Tarmes also briefly described the blood hulk. ”All in all the flaming wizard was ten steps ahead of us or more. Him and his light forsaken death magic. I am looking forward to watching him burn in a great ball of flames!”
DM Kremti
GM, 417 posts
*Meow meow*
Don't mess up.
Tue 21 Aug 2007
at 19:05
  • msg #815

Re: The Cold Lands: Taverns

"I see.  I have been chasing him for a good month or so, and I don't think he had time to complete what he intended to do here.  He knew I was close.  Perhaps there was some reason other than to kill all the villegers.  Bloodhulk you say?  That's interesting indeed.", the halfling trots over to the pile of flesh that used to be the monstrousity and examine it closely.

"This is indeed Bloodhulk!  I have only heard stories about it.  I know of two groups who mainly practice using this monstorousity.  A Thayan necromancer Szazz Tam, or Velsharoon cult.  Neconlius must have travelled elsewhere before coming back here in Vaasa."

-K
Zar'Da
player, 213 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Tue 21 Aug 2007
at 19:20
  • msg #816

Re: The Cold Lands: Taverns

Zar'Da listened intently to the small halfling. When he mentioned possible accomplises the half drow said,"Maybe we should track down these helpers of his and squeeze them for information."
DM Kremti
GM, 418 posts
*Meow meow*
Don't mess up.
Tue 21 Aug 2007
at 19:58
  • msg #817

Re: The Cold Lands: Taverns

Halfling adds his two cents, "As far as I know, Venshaloon cult has never been anywhere near this part of the realm.  And Szazz Tam, well, if he was here, we'd know, and that'd be a far more important issue to deal with, than our Neconlius.  It would probably be the Witch-King all over again.  I suspect Neconlius probably has a connection down south.  My guess is he has visited Thay himself."

-K
Thamol Liadon
player, 321 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Tue 21 Aug 2007
at 22:22
  • msg #818

Re: The Cold Lands: Taverns

Thamol listen to the other talking.  The true is he really could not care to much about the necromancer.  Yes he like him dead but Thamol sure that happen sometime soon.  He has a few question for the halfing but seeing him he realizes that there is no point.
He returns to his friends.  His horse, his wolf and his owl.
He sits down and waits.
Talvaroff
player, 40 posts
Init. +0, AC 20/20/10
hp 13/26, Svs +4/+1/+1
Wed 22 Aug 2007
at 00:39
  • msg #819

Re: The Cold Lands: Taverns

At Tarmes' report of the cave-in, Talvaroff's face paled.
"Totally?  No, it can't be!  It must just be the entrance!" Talvaroff said in a loud, shocked voice, and he ran to the rocks piled at the entrance.  He took up a large, heavy rock, and threw it wildly aside, and moved on to the next one, evidently intent on clearing the entrance to get through.
Zar'Da
player, 214 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Wed 22 Aug 2007
at 14:48
  • msg #820

Re: The Cold Lands: Taverns

Seeing the large man in distress Zar'Da rushed to his side and knocked the rock from his hands. He grabbed the man and turned Talvaroff to face him.
"It is done, there is nothing we can do for them. If Tarmes says the place came down then they have their resting place. I am sorry but you must turn whatever anger or sadness towards the man responsible." Zar'Da said, his voice sturn but with a hint of sadness. It may have sounded cold but growing up in the place he did, one learns to bury emotion until the time is right.
Tarmes Werthor
player, 206 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Thu 23 Aug 2007
at 19:02
  • msg #821

Re: The Cold Lands: Taverns

Coming up beside Zar’da, she explains, ”When I went chasing after Neconlius into the mine I heard a big explosion from far deeper. The whole bloody place must’ve collapsed on itself.” Tarmes’ voice takes on a softer tone. ”You knew a lot of the people in there did you? I suppose the flaming necromancer did not want a whole village chasing him across the countryside for revenge.”
DM Kremti
GM, 419 posts
*Meow meow*
Don't mess up.
Thu 23 Aug 2007
at 19:29
  • msg #822

Re: The Cold Lands: Taverns

"Or, perhaps, there might be something he left behind and didn't want either me or you to have, or find out.  In general, necromancy is very expensive business.  He might have his resources inside here, and came by and took what he can carry, and left everything else buried to be dug up by himself later.", the halfling turns into contemplative mood and then looks up.  "Will you perhaps run an errand for me?  I am close to Neconlius and can almost catch up, and do not have time to properly investigate here.  I'd like a team sent from the Bloodstone Gate to investigate this site.  I need you to send a message to my superior."

-K
Sophia
player, 35 posts
Fri 24 Aug 2007
at 00:47
  • msg #823

Re: The Cold Lands: Taverns

Hmmmm, what exactly is this message that you wish for us to send? waiting to know the full extent of the mission before offering herself to accept it.
DM Kremti
GM, 420 posts
*Meow meow*
Don't mess up.
Fri 24 Aug 2007
at 01:23
  • msg #824

Re: The Cold Lands: Taverns

"That they need to send someone to investigate this collapsed mine.  Here, let me write a quick letter for you.", the halfling scuttles over to the Pegasus, and takes a parchment and pen.  He squibbles short note very quickly and urgently onto the parchment, then takes a piece of wax from the saddle bag and burning twig from the bonfire, melt some wax onto the parchment and seal it with a ring.  The seal makes similar insignia to the crest shown to be the guard of Bloodstone Gate.  The note reads:

Captain Kaief,

During the pursuit of Neconlius, I have encountered what appears to be his temporary hideout in the Galena Mountains.  It was an old abandoned mine, and it was collapsed by Neconlius upon his encounter with a band of adventurers.  My suspicion is that he hid something in the mines, and I believe this needs to be investigated.

My pursuit continues, and I am close.  I must move on, but I urge you to look into this matter.  The messengers are the samaritans who found the hideout first, and interfered with Neconlius plan.  They know the exact location and some knowledge of the mine there, and they can perhaps help you further.  They have been quite helpful, and please compensate them thusly.

Lieutenant Tobin, the Pegasus-friend


The halfling hands you the parchment.  "Show the letter to the guard at the Bloodstone Gate.  They will see the seal and know this is an official letter, and will escort you to my superior officer.  I suspect you have made quite a dent in Neconlius' plan here, and people of Damara owe you a debt, risking for your life.  You will be rewarded for your assistance.

-K
Tarmes Werthor
player, 207 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 24 Aug 2007
at 15:35
  • msg #825

Re: The Cold Lands: Taverns

It was not lost on Tarmes that Mundin and a few of the others among them had been silent and reserved since the battle. She had decided not to bring attention to it before now. However, as far as Tarmes was concerned Mundin had been in charge of their expedition up to now. This offer by Lieutenant Tobin required a leadership decision. On the other hand, the offer of compensation sounded like it would make a worthwhile trip to the Bloodstone Gate. ”I suppose we can make this little errand for you lieutenant. Anybody got any objections?”
Thamol Liadon
player, 322 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Fri 24 Aug 2007
at 16:51
  • msg #826

Re: The Cold Lands: Taverns

Thamol has been keping quite.  He not really leader unless it come to animals.  He also want to ask the halfing something but decides now is not the time.
"I think we can help the lieutenant and maybe help reduce the damage the necromancer has done here."
He walks up to halfing and opens his hand to take the letter.
Zar'Da
player, 215 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Fri 24 Aug 2007
at 19:45
  • msg #827

Re: The Cold Lands: Taverns

Zar'Da once again gives Talvaroff a reassuring slap on the shoulder then makes his way back to his wounded companions.
"I would be willing to continue with you all if you would have me." the young hal drow said, although the thought of being in a city so full of humans that might potetially not accept him was a bit unnerving.
Talvaroff
player, 41 posts
Init. +0, AC 20/20/10
hp 13/26, Svs +4/+1/+1
Fri 24 Aug 2007
at 23:00
  • msg #828

Re: The Cold Lands: Taverns

Talvaroff sat on a stone he had thrown aside, and held his bronze dragon helm in his hands, staring at it.  He looked very thoughtful, and grief was etched deeply in his face.  He had not truly known those people for long, but that hadn't stopped them from being.  Being men and women, fathers, mothers, sons, daughters, with jobs and hopes and dreams and little quirks that made their little village life go 'round.
At last, after Tarmes' question, he stood up, picked up his dropped greatsword, and slung it around his shoulder.  Ivan stood tall, and his face was grim as he said, in Damaran,
"By my oath, may Tyr the Maimed see that it is stronger than all the world, I swear upon the bones of my father, the earth of my motherland, and my very soul, that I will do whatever I may to bring down Neclonius, and all of his thrice-cursed ilk!"
DM Kremti
GM, 421 posts
*Meow meow*
Don't mess up.
Sat 25 Aug 2007
at 17:58
  • msg #829

Re: The Cold Lands: Taverns

The halfling bows to Thamol's knees.  "Thank you.  I must be off now.  I am this close to Neconlius.  I must keep the pressure and keep pace with the man at least, and hopefully catch up.  I have a feeling he is heading towards Thay."

"Here, have this also."
, he draws and tosses a wand to the Cleric of Ilmater.

"That's a wand charged with the Lesser Vigor spell.  Looks like you need it."

Then he jumps up in spectacular display of athleticism, into 20 feet in the air.  As he is airbourne, the Pegasus trots and starts its flight, sliding underneath the rider with his military issued saddle, and flies off together.

"Farewell and safe journey!, the duo flies off to the dark sky off to south western direction, and quickly you lose the sight of the magnificent beast and its small rider.

OOC: This is the end of this thread.  Please continue to the new thread named: "The Cold Lands: To the Bloodstone Gate"

-K
Sign In