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The North: Character Sheets. Posted by DM Kindred . | Group: 0 |
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DM Kindred GM, 181 posts Mon 4 Dec 2006 at 08:15 |
This message was last updated by the GM at 08:16, Mon 04 Dec 2006. | |||
Amras Telperien player, 301 posts HP 35/35 AC 16/13/13 Ini +3 sv +5F/+7R/+3W Mon 4 Dec 2006 at 08:26 |
Total weight carried: Light Load: Medium Load: Heavy Load: Lift over head: Lift off ground: Push or Drag: -------------------------------------------------------------------------------- MAGIC ITEMS List items weights, costs, location, number of charges (if any) Longsword +1 Shortsword +1 CLW potions x 1 Ring of Speak With Animals Ring of Protection +1 Studded Leather +1 [5 blank lines suppressed] -------------------------------------------------------------------------------- TREASURE List where carried PP: GP: 2172 SP: 57 CP: 30 MISC.: GEMS: -------------------------------------------------------------------------------- SPELLS Caster Level is half of Ranger level Base Ability Misc. Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known 0 ? 0 + 0 + ? = 0 1 13 1 + 1 + ? = 2 2 ? ? + 1 + ? = ? 3 ? ? + ? + ? = ? 4 ? ? + ? + ? = ? 5 ? ? + ? + ? = ? 6 ? ? + ? + ? = ? 7 ? ? + ? + ? = ? 8 ? ? + ? + ? = ? 9 ? ? + ? + ? = ? Misc. bonus is for such things are domain spells, specialist spells, etc. Domain: If applicable Granted Power: Granted Spells: Lvl 1: Entangle, Delay Poison Lvl 3: Lvl 4: Lvl 5: Lvl 6: Lvl 7: Lvl 8: Lvl 9: Domain: If applicable Granted Power: Granted Spells: Lvl 1: Lvl 2: Lvl 3: Lvl 4: Lvl 5: Lvl 6: Lvl 7: Lvl 8: Lvl 9: Wizard School Specialization: In applicable Forbidden School(s): If applicable Mark prepared spells with a * If a spell comes from any source other then the Player's Guide, note which book it comes from using the following code: FR = Forgotten Realms Campaign Setting, T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD = Underdark, etc. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 2ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 3ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 4ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 5ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 6ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 7ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 8ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 9ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -------------------------------------------------------------------------------- ANIMAL COMPANION Cut and paste in cases of more than one animal. NAME: TYPE: Mount SPECIES: Cormyrian Light warhorse AC: HP: ATTACKS: DAMAGE: SPECIAL: Equipment: Riding Saddle, 2 saddlebags, bit & bridle ABILITIES GRANTED TO PC: Linwe (Leopard) Medium Animal Hit Dice: 3d8+6 (19 hp) Initiative: +4 Speed: 40 ft (8 squares), climb 20 ft. Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 Base Attack/Grapple: +2/+5 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d3+1 Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +7, Will +2 Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6 Feats: Alertness, Weapon Finesse Environment: Warm forests Organization: Solitary or pair Challenge Rating: 2 Advancement: 45 HD (Medium) Level Adjustment: These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions. Combat Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +6 melee, damage 1d3+1. Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. -------------------------------------------------------------------------------- HISTORY / BACKGROUND Brought up deep in the High Forest Amras lost his father when he was but a child when his father and two other Wood Elves were killed by a raiding party of Gnolls discovered in the outskirts of the forest. Saddened and angered by the loss of his father Amras has sworn revenge on Gnolls and all evil that attack nature and the forest. Up until recently Amras has been content with protecting the forest but a feeling has been growing that it was time for him to leave and bring help to other areas of the land. -------------------------------------------------------------------------------- MOTIVATIONS & GOALS Protection of nature especially forest and woodland Follow the ways of Mielikki in relation to the above -------------------------------------------------------------------------------- PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER -------------------------------------------------------------------------------- PERSONALITY / QUIRKS / MANNERISMS Quiet and mild mannered but quick to anger if he sees damage being done to forests/woodland. Quite a lonely person but honest and once he makes a friend he becomes a very loyal one. ======================================================== ] This message was last edited by the player at 12:12, Wed 16 Jan 2008. | |||
Yeamon player, 114 posts HP 21/26 *AC 20/17/20 Init+7 Sv +5F/+6R/+5W Mon 4 Dec 2006 at 09:36 |
This message was last edited by the GM at 22:27, Tue 05 Dec 2006. | |||
Madras player, 53 posts Init +0, AC 19/19/10 HP 23/23, SV 4/1/6 Mon 4 Dec 2006 at 19:22 |
I'm on my way, I'm makin' it | |||
Kalem Greycastle player, 10 posts HP 19/19 AC 12/10/12 Init+2 Sv +2F/+3R/+3W Mon 4 Dec 2006 at 19:40 |
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Lianna player, 5 posts Mon 4 Dec 2006 at 19:40 |
This message was last edited by the player at 21:23, Sat 10 Mar 2007. | |||
Daven Darkbane player, 67 posts Init:+3 AC:16/13/13 HP:34/34 Saves:+1/3/1 Mon 4 Dec 2006 at 23:12 |
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DM Kindred GM, 223 posts Sat 10 Mar 2007 at 18:58 |
RoA Player Name: PC themind Height: 6'3" Race: Half Moon Elf Weight: 178 HP: 20 / Class: Bard Age: 25 Current/Normal Level: 3 Hair: Blonde Align: CG Eyes: Green XP: 4556 Deity: Ogmha Speed: 30 ft Needed for Size: Medium Next Level: 6000 Current DM: DM Kindred Current Region: The North Home Region: Silverymoon Day Units: 10 SHEET UPDATED: 4/13/06 -------------------------------------------------------------------------------- ABILITIES Final Base Racial Magic Misc Ability / Mod Bonus Item Score STR: 10 -- -- -- 10 / +0 DEX: 14 -- -- -- 14 / +2 CON: 12 -- -- -- 12 / +1 INT: 14 -- -- -- 14 / +2 WIS: 12 -- -- -- 12 / +1 CHA: 16 -- -- -- 16 / +3 +1 Ability Increase every 4th level is added to Base number. -------------------------------------------------------------------------------- COMBAT STATISTICS ARMOR CLASS BASE ATTACK BONUS AC Total : 16 MELEE RANGED AC when Flat-Footed 14 Total: +2 Total: +4 AC vs Touch Attack 12 Base: +2 Base: +2 Base: 10 STR: +0 DEX: +2 Armor: +4 Misc: -- Misc: -- Shield: -- Dexterity: +2 INITIATIVE Size: -- Total: +2 Magic: -- DEX: +2 Misc.: -- Misc.: -- -------------------------------------------------------------------------------- SAVING THROWS Total Base Ability Misc Magic Fortitude *: +4 = 1 + 1 + 1 + 1 Reflex : +6 = 3 + 2 + 0 + 1 Will * : +7 = 3 + 2 + 1 + 1 * - Add +2 vs Death effects, energy drain, and ability drain attacks -------------------------------------------------------------------------------- RACIAL TRAITS - Medium - Speed 30 ft - Immune to Sleep spells and similar effects - +2 racial bonus on saving throws vs Enchantment spells and effects - Low light Vision - +1 racial bonus to Listen, Search, and Spot checks - +2 racial bonus to Diplomacy and Gather Information checks - Elven Blood - Auto Lang: Common Elven - Favored Class Any -------------------------------------------------------------------------------- FEATS Indicate for level, class, race, etc. Strong Soul (Regional Feat, 1st level) Extra Music (3rd level) -------------------------------------------------------------------------------- TRAITS From Unearthed Arcana -- Optional -------------------------------------------------------------------------------- CLASS ABILITIES Indicate current abilities only - Proficient with Simple weapons, plus Longsword, Rapier, sap, short sword, short bow and whip - Light Armor and shields *(Bards in light armor don't worry about spell failure) - Spells - Bardic Knowledge: +5 (3 level + 2 Int) - Bardic Music: 7/day - Countersong - Fascinate - Inspire Courage - +1 morale bonus to Saving throws vs charm and fear, +1 morale bonus to attack and weapon damage rolls - Inspire Competence - Ally gets +2 Competence bonus to a skill check -------------------------------------------------------------------------------- PRESTIGE CLASS ABILITIES -------------------------------------------------------------------------------- LANGUAGES Common Elven Regional: Illuskan Bonus: Chondathan, Dwarven -------------------------------------------------------------------------------- SKILLS Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total: 48 is the number of ranks attained in the skill, Abl Max Class ranks: 6 is the related Ability Modifier, and Msc is for any Max Cross-Class ranks: 3 miscellaneous bonus from feats, race, synergy, etc. Related Mod = Rnk Abl Msc | Skills: Ability Untrained? +2 = 0 +2 +0 | Appraise (INT) Yes +2 = 0 +2 +0! | Balance (DEX) Yes +4 = 0 +3 +0 | Bluff (CHA) Yes +0 = 0 +0 +0! | Climb (STR) Yes +1 = 0 +1 +0 | Concentration (CON) Yes +2 = 0 +2 +0 | *Craft: (INT) Yes +2 = 0 +2 +0 | Decipher Script (INT) No +11 = 6 +3 +2 | Diplomacy (CHA) Yes +2 = 0 +2 +0 | Disable Device (INT) No +3 = 0 +3 +0 | Disguise (CHA) Yes +2 = 0 +2 +0! | Escape Artist (DEX) Yes +2 = 0 +2 +0 | Forgery (INT) Yes +11 = 6 +3 +2 | Gather Information (CHA) Yes +3 = 0 +3 +0 | Handle Animal (CHA) No +1 = 0 +1 +0 | Heal (WIS) Yes +4 = 2 +2 +0! | Hide (DEX) Yes +3 = 0 +3 +0 | Intimidate (CHA) Yes +0 = 0 +0 +0! | Jump (STR) Yes +8 = 6 +2 +0 | *Knowledge: Arcana (INT) No +8 = 6 +1 +1 | Listen (WIS) Yes +4 = 2 +2 +0! | Move Silently (DEX) Yes +2 = 0 +2 +0 | Open Lock (DEX) No +9 = 6 +3 +0 | *Perform: Oratory (CHA) Yes +6 = 3 +3 +0 | *Perform: Sing (CHA) Yes +6 = 3 +3 +0 | *Perform: String (CHA) Yes +3 = 2 +1 +0 | *Profession: Astrologer (WIS) No +2 = 0 +2 +0 | Ride (DEX) Yes +3 = 0 +2 +1 | Search (INT) Yes +3 = 2 +1 +0 | Sense Motive (WIS) Yes +2 = 0 +2 +0! | Sleight of Hand (DEX) No +4 = 2 +2 +0 | Spellcraft (INT) No +2 = 0 +1 +1 | Spot (WIS) Yes +1 = 0 +1 +0 | Survial (WIS) Yes +0 = 0 +0 +0! | Swim (STR) Yes +4 = 2 +2 +0! | Tumble (DEX) No +3 = 0 +3 +0 | Use Magic Device (CHA) No +2 = 0 +2 +0 | Use Rope (DEX) Yes ! = Armor Check Penalty applies (double for Swim) * = Requires specialization -------------------------------------------------------------------------------- WEAPONS ATT is your final attack modifier when using the weapon. Monks should also list bare-handed attacks here. NAME : Mwk Rapier NAME : Dagger NAME : Mwk Shortbow ATT : +3 (2 BAB + 1 Mwk ATT : +2/+4 (melee/range)ATT : +5 (2 Bab + 2 Dex +1 Mwk) DMG : 1d6 DMG : 1d4 DMG : 1d6 CRIT : 18-20/x2 CRIT : 19-20/x2 CRIT : x3 RNG : RNG : 10ft RNG : 60 ft WGHT : 2lb WGHT : 1 lb WGHT : 2 lb TYPE : piercing TYPE : slashing TYPE : piercing SIZE : 1-hand SIZE : Light SIZE : COST : free regional Item COST : 2 gp (bought 2) COST : 330 gp GRAPPLE BONUS: BAB 2 + STR -- + SIZE -- = +2 -------------------------------------------------------------------------------- PROTECTION ARMOR SHIELD NAME : Mithral Chain NAME : TYPE : TYPE : AC BONUS : 4 AC BONUS : MAX DEX : 6 CHECK PENALTY : CHECK PENALTY : 0 SPELL FAILURE : SPELL FAILURE : 10 WGHT : SPEED: 30 PROPERTIES: WGHT : 10 lb COST: PROPERTIES: COST: 1,100gp -------------------------------------------------------------------------------- EQUIPMENT Indicate in notes which item(s) are bonus regional equipment. Don't forget to add weapon, armor, magic items, and treasure weights to total weight carried. Item # Cost Weight Location Notes Backpack 2 gp 2 lbs Back Bedroll 1 sp 5 lbs Back 50' Silk Rope 10 gp 5 lbs shoulder 3 days Rations 15 sp 3 lbs backpack Signet Ring 5 gp Finger Signal Whistle 8 sp Belt Pouch Waterskin 1 gp 4 lbs side Belt Pouch 2 2 gp 1 lb belt Travlers Outfit free 5 lb worn Entertainers Outfit 3 gp 4 lb backpack Mwk Mandolin 100 gp 3 lb back Total weight carried: 53 Light Load: 33 Medium Load: 66 Heavy Load: 100 Lift over head: 100 Lift off ground: 200 Push or Drag: 500 -------------------------------------------------------------------------------- MAGIC ITEMS List items weights, costs, location, number of charges (if any) Cloak of Resistance +1 1000 gp 2x Potions of Cure Light Wounds 100 gp -------------------------------------------------------------------------------- TREASURE List where carried PP: GP: 39 SP: 6 CP: In belt Pouch MISC.: GEMS: -------------------------------------------------------------------------------- SPELLS If this is not a spell-casting PC feel free to cut this section out. If this PC casts both arcane and devine spells, cut and paste tables as needed. Base Ability Misc. Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known 0 13 3 + 0 + ? = 3 6 1 14 1 + 1 + ? = 2 3 2 ? ? + 1 + ? = ? ? 3 ? ? + 1 + ? = ? ? 4 ? ? + ? + ? = ? ? 5 ? ? + ? + ? = ? ? 6 ? ? + ? + ? = ? ? 7 ? ? + ? + ? = ? ? 8 ? ? + ? + ? = ? ? 9 ? ? + ? + ? = ? ? If a spell comes from any source other then the Player's Guide, note which book it comes from using the following code: FR = Forgotten Realms Campiagn Setting, T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD = Underdark, etc. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 0ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Detect Magic Prestidigitation Read Magic Ghost Sound Light Dancing Lights ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 1ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Harmony - PGtF(Players Guide to Faerun) Cure Light Wounds Charm Person ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 2ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 3ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 4ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 5ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 6ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 7ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 8ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻSpell Lvl 9ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -------------------------------------------------------------------------------- HISTORY / BACKGROUND Lynx grew up in the city of Silverymoon, brought up by his peculiar family. His father, a Human adventurer named Dariat, had left on an expedition somewhere to the north shrotlyafter his mother, Keira, became pregnant with him. Sadly, Lynx's father and comapanions never returned. Lynx's mother never gave up hope that he would some day return. But after 5 years, she finally gave in. She had fallen in love with another man, an elf named, Valandil, who had been a close friend the past few years. Valandil became Lynx's step-father, and raised him as his own. Eventually, Valandil and Keira had a daughter named Nella. Even though he was a half breed, he never felt out of place with his family. However, Lynx felt left out by the other kids. His only friends were the books he read during his free time. He became fasicnated by the grand stories of heroes slaying dragons, defeating the evil cult, or any other advneture story. He also spent his time listening to travelling Bards tell the tales of couragous adventurers and powerful wizards. Lynx took it upon himself to try the very same thing. He spent the most of his teen years weaving together stories of all kinds. Some that were just perpostourous or loony, and some very creative. Lynx soon enrolled in the Bardic College, and spent a lot of his training on his poetics and storytelling. He also did well with the mandolin and singing. He has grown into adventurer his father was, wanting to find long lost secrets, stories, and songs. After growing up listening to his mother's stories of his real father, Lynx has also decided that he will try and find out what happened to his father. -------------------------------------------------------------------------------- MOTIVATIONS & GOALS To find Long lost secrets and stories, and to that end find those that call themselves Sublime CHords, who are also have the same goal. To find what happened to his father, Dariat. His he dead, or is he still alive after all these years. -------------------------------------------------------------------------------- PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER -What happened to his father; His he dead, or is he still alive after all these years. -------------------------------------------------------------------------------- PERSONALITY / QUIRKS / MANNERISMS Lynx is a light hearted man. He treats everyone he meets with equal respect. He enjoys listening to or telling a good story. He tends to hum a lot though, even if others are annoyed by it. He feels it lightens the mood, especially when everyone is on edge. |
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