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14:53, 28th March 2024 (GMT+0)

Moonsea: Save The Little Children.

Posted by DM KoolFor group 0
Quinlan Fairfellow
player, 186 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 07:28
  • msg #116

Re: Moonsea - Save the Little Children

Quinlan focuses on the voices heard up ahead, trying both to pinpoint their location and what they're saying.

08:26, Today: Quinlan Fairfellow rolled 24 using 1d20+4. Listen. 
DM Kool
GM, 227 posts
The Overmind of all
things creepy-crawly
Mon 29 Oct 2007
at 14:31
  • msg #117

Re: Moonsea - Save the Little Children

Ooo, you got lucky.  This is a reflex by the way.
Quinlan Fairfellow
player, 187 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 14:47
  • msg #118

Re: Moonsea - Save the Little Children



Quinlan signs to his mates: Spellcasters. Two.
DM Kool
GM, 228 posts
The Overmind of all
things creepy-crawly
Mon 29 Oct 2007
at 14:53
  • msg #119

Re: Moonsea - Save the Little Children

What you hear.
What you see.
Quinlan Fairfellow
player, 188 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 14:58
  • msg #120

Re: Moonsea - Save the Little Children

PM
DM Kool
GM, 229 posts
The Overmind of all
things creepy-crawly
Mon 29 Oct 2007
at 15:03
  • msg #121

Re: Moonsea - Save the Little Children

PM
Quinlan Fairfellow
player, 189 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 15:05
  • msg #122

Re: Moonsea - Save the Little Children

PM
DM Kool
GM, 230 posts
The Overmind of all
things creepy-crawly
Mon 29 Oct 2007
at 15:06
  • msg #123

Re: Moonsea - Save the Little Children

PM
Quinlan Fairfellow
player, 190 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 15:14
  • msg #124

Re: Moonsea - Save the Little Children

PM
DM Kool
GM, 231 posts
The Overmind of all
things creepy-crawly
Mon 29 Oct 2007
at 15:31
  • msg #125

Re: Moonsea - Save the Little Children

Just say what you want to do this round, I'll tell you what's next.
Garath Darkstar
player, 44 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Tue 30 Oct 2007
at 08:04
  • msg #126

Re: Moonsea - Save the Little Children

OOC:

Let me know when we reach the end of the round in which Garath cast a spell, and I'll post his actions for the next round.
Quinlan Fairfellow
player, 191 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Tue 30 Oct 2007
at 08:57
  • msg #127

Re: Moonsea - Save the Little Children

OOC: I was waiting for the spellcasters to do their thing first, before rushing onward. Don't want to walk into a friendly area effect spell!

Quinlan whispers back: Shall I rush them?
Garath Darkstar
player, 45 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Tue 30 Oct 2007
at 09:39
  • msg #128

Re: Moonsea - Save the Little Children

Garath nods vigorously, making a quick slashing motion with his hands to indicate the appropriate course of action against the presumably-hostile spellcasters.
DM Kool
GM, 232 posts
The Overmind of all
things creepy-crawly
Tue 30 Oct 2007
at 13:27
  • msg #129

Re: Moonsea - Save the Little Children

Garath, were you casting a spell before combat?  Or in preparation as you neared the end of the tunnel?
Quinlan Fairfellow
player, 192 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Tue 30 Oct 2007
at 22:41
  • msg #130

Re: Moonsea - Save the Little Children

PM
Garath Darkstar
player, 46 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Tue 30 Oct 2007
at 23:42
  • msg #131

Re: Moonsea - Save the Little Children

As I recall,

*  We walk down the tunnel.

*  We hear scuffling.

*  Quinlan drinks potion, Gauge draws wand.

*  Garath steps aside to let Gauge go ahead with the wand.  Order:  Q, then Gauge, then Garath.

*  We continue carefully down the tunnel.  Garath rolls spot/search/listen.

*  Garath hears scuffling down the tunnel (listen check).

*  We all roll init.  Garath gets 22.

*  Garath casts spell on his turn, signals Quinlan that Quinlan can go forward, no AoE.

*  Other partymembers do... ??
Quinlan Fairfellow
player, 193 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Wed 31 Oct 2007
at 09:21
  • msg #132

Re: Moonsea - Save the Little Children

OOC: You've got it right.
DM Kool
GM, 233 posts
The Overmind of all
things creepy-crawly
Wed 31 Oct 2007
at 18:26
  • msg #133

Re: Moonsea - Save the Little Children

At this point, we are at Gauge's turn.  Where is he?
Gauge Julius-Lee
player, 66 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Tue 6 Nov 2007
at 21:26
  • msg #134

Re: Moonsea - Save the Little Children

Moving forward with the others his wand in hand Gauge signals he is ready and set his jaw ready to say the command word to set the trigger into effect.  The moment he sees the spellcasters that "Q" mentioned he will let loose the spell stored with in the wand and hope that he him self isnt the target of a spell in retaliation.
DM Kool
GM, 239 posts
The Overmind of all
things creepy-crawly
Thu 8 Nov 2007
at 07:07
  • msg #135

Re: Moonsea - Save the Little Children

Quinlan moves ahead.
If I am correct, you move ahead 30ft?
New round, Garath's turn.
Quinlan Fairfellow
player, 199 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Thu 8 Nov 2007
at 20:49
  • msg #136

Re: Moonsea - Save the Little Children

PL:
DM Kool
GM, 240 posts
The Overmind of all
things creepy-crawly
Thu 8 Nov 2007
at 21:25
  • msg #137

Re: Moonsea - Save the Little Children

PM
Garath Darkstar
player, 47 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Fri 9 Nov 2007
at 03:24
  • msg #138

Re: Moonsea - Save the Little Children

PL:
Quinlan Fairfellow
player, 200 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Fri 9 Nov 2007
at 11:32
  • msg #139

Re: Moonsea - Save the Little Children

Two zombies, right at the end of the tunnel!
Without missing a beat Quinlan pulls back on the bowstring and lets the arrow loose at the undead.

12:32, Today: Quinlan Fairfellow rolled 4 using 1d8. damage.
12:31, Today: Quinlan Fairfellow rolled 24 using 1d20+10. Bow attack.
DM Kool
GM, 241 posts
The Overmind of all
things creepy-crawly
Fri 9 Nov 2007
at 17:58
  • msg #140

Re: Moonsea - Save the Little Children

Sorting things out, I have now decided this.  You hear the sound of hooded lanterns being opened, probably by magic.  The cave is flooded with light.  Now you can all see and I can get the map up.  Also, everyone has moved 30' forward, Q has shot since he said he would, and it's the start of a round.  Q's shot does no damage.  Let me know if it's incorrect.

010203040506070809101112
AA
B*B
C*C
DD
ECCE
FCCWF
GCG
H*H
I*2I
J1QJDJ
010203040506070809101112131415161718192021222324


C - circle
* - lantern

1 - zombie 1
2 - zombie 2
W - Wizard
C - Cleric

Q - Quinlan Fairfellow
D - Garath Darkstar
J - Gauge Julius-Lee

Garath 22
cler 18
Gauge 6
Quinlan 5
wiz 3
zomb 2
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