Moonsea: Save The Little Children.   Posted by DM Kool.Group: 0
Quinlan Fairfellow
 player, 186 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 07:28
Re: Moonsea - Save the Little Children
Quinlan focuses on the voices heard up ahead, trying both to pinpoint their location and what they're saying.

08:26, Today: Quinlan Fairfellow rolled 24 using 1d20+4. Listen. 
DM Kool
 GM, 227 posts
 The Overmind of all
 things creepy-crawly
Mon 29 Oct 2007
at 14:31
Re: Moonsea - Save the Little Children
Ooo, you got lucky.  This is a reflex by the way.
Quinlan Fairfellow
 player, 187 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 14:47
Re: Moonsea - Save the Little Children


Quinlan signs to his mates: Spellcasters. Two.
DM Kool
 GM, 228 posts
 The Overmind of all
 things creepy-crawly
Mon 29 Oct 2007
at 14:53
Re: Moonsea - Save the Little Children
What you hear.
What you see.
Quinlan Fairfellow
 player, 188 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 14:58
Re: Moonsea - Save the Little Children
PM
DM Kool
 GM, 229 posts
 The Overmind of all
 things creepy-crawly
Mon 29 Oct 2007
at 15:03
Re: Moonsea - Save the Little Children
PM
Quinlan Fairfellow
 player, 189 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 15:05
Re: Moonsea - Save the Little Children
PM
DM Kool
 GM, 230 posts
 The Overmind of all
 things creepy-crawly
Mon 29 Oct 2007
at 15:06
Re: Moonsea - Save the Little Children
PM
Quinlan Fairfellow
 player, 190 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Mon 29 Oct 2007
at 15:14
Re: Moonsea - Save the Little Children
PM
DM Kool
 GM, 231 posts
 The Overmind of all
 things creepy-crawly
Mon 29 Oct 2007
at 15:31
Re: Moonsea - Save the Little Children
Just say what you want to do this round, I'll tell you what's next.
Garath Darkstar
 player, 44 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Tue 30 Oct 2007
at 08:04
Re: Moonsea - Save the Little Children
OOC:

Let me know when we reach the end of the round in which Garath cast a spell, and I'll post his actions for the next round.
Quinlan Fairfellow
 player, 191 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Tue 30 Oct 2007
at 08:57
Re: Moonsea - Save the Little Children
OOC: I was waiting for the spellcasters to do their thing first, before rushing onward. Don't want to walk into a friendly area effect spell!

Quinlan whispers back: Shall I rush them?
Garath Darkstar
 player, 45 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Tue 30 Oct 2007
at 09:39
Re: Moonsea - Save the Little Children
Garath nods vigorously, making a quick slashing motion with his hands to indicate the appropriate course of action against the presumably-hostile spellcasters.
DM Kool
 GM, 232 posts
 The Overmind of all
 things creepy-crawly
Tue 30 Oct 2007
at 13:27
Re: Moonsea - Save the Little Children
Garath, were you casting a spell before combat?  Or in preparation as you neared the end of the tunnel?
Quinlan Fairfellow
 player, 192 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Tue 30 Oct 2007
at 22:41
Re: Moonsea - Save the Little Children
PM
Garath Darkstar
 player, 46 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Tue 30 Oct 2007
at 23:42
Re: Moonsea - Save the Little Children
As I recall,

*  We walk down the tunnel.

*  We hear scuffling.

*  Quinlan drinks potion, Gauge draws wand.

*  Garath steps aside to let Gauge go ahead with the wand.  Order:  Q, then Gauge, then Garath.

*  We continue carefully down the tunnel.  Garath rolls spot/search/listen.

*  Garath hears scuffling down the tunnel (listen check).

*  We all roll init.  Garath gets 22.

*  Garath casts spell on his turn, signals Quinlan that Quinlan can go forward, no AoE.

*  Other partymembers do... ??
Quinlan Fairfellow
 player, 193 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Wed 31 Oct 2007
at 09:21
Re: Moonsea - Save the Little Children
OOC: You've got it right.
DM Kool
 GM, 233 posts
 The Overmind of all
 things creepy-crawly
Wed 31 Oct 2007
at 18:26
Re: Moonsea - Save the Little Children
At this point, we are at Gauge's turn.  Where is he?
Gauge Julius-Lee
 player, 66 posts
 HP:12/12 AC: 13/11/13
 Init: +2 Saves: 2/5/5
Tue 6 Nov 2007
at 21:26
Re: Moonsea - Save the Little Children
Moving forward with the others his wand in hand Gauge signals he is ready and set his jaw ready to say the command word to set the trigger into effect.  The moment he sees the spellcasters that "Q" mentioned he will let loose the spell stored with in the wand and hope that he him self isnt the target of a spell in retaliation.
DM Kool
 GM, 239 posts
 The Overmind of all
 things creepy-crawly
Thu 8 Nov 2007
at 07:07
Re: Moonsea - Save the Little Children
Quinlan moves ahead.
If I am correct, you move ahead 30ft?
New round, Garath's turn.
Quinlan Fairfellow
 player, 199 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Thu 8 Nov 2007
at 20:49
Re: Moonsea - Save the Little Children
PL:
DM Kool
 GM, 240 posts
 The Overmind of all
 things creepy-crawly
Thu 8 Nov 2007
at 21:25
Re: Moonsea - Save the Little Children
PM
Garath Darkstar
 player, 47 posts
 13/13 AC/FF/T 12/10/12
 Init: +2 F/R/W: 2/3/4
Fri 9 Nov 2007
at 03:24
Re: Moonsea - Save the Little Children
PL:
Quinlan Fairfellow
 player, 200 posts
 23/23 AC/FF/T 18/14/14
 Init: +4 F/R/W: 4/10/0
Fri 9 Nov 2007
at 11:32
Re: Moonsea - Save the Little Children
Two zombies, right at the end of the tunnel!
Without missing a beat Quinlan pulls back on the bowstring and lets the arrow loose at the undead.

12:32, Today: Quinlan Fairfellow rolled 4 using 1d8. damage.
12:31, Today: Quinlan Fairfellow rolled 24 using 1d20+10. Bow attack.
DM Kool
 GM, 241 posts
 The Overmind of all
 things creepy-crawly
Fri 9 Nov 2007
at 17:58
Re: Moonsea - Save the Little Children
Sorting things out, I have now decided this.  You hear the sound of hooded lanterns being opened, probably by magic.  The cave is flooded with light.  Now you can all see and I can get the map up.  Also, everyone has moved 30' forward, Q has shot since he said he would, and it's the start of a round.  Q's shot does no damage.  Let me know if it's incorrect.

010203040506070809101112
AA
B*B
C*C
DD
ECCE
FCCWF
GCG
H*H
I*2I
J1QJDJ
010203040506070809101112131415161718192021222324


C - circle
* - lantern

1 - zombie 1
2 - zombie 2
W - Wizard
C - Cleric

Q - Quinlan Fairfellow
D - Garath Darkstar
J - Gauge Julius-Lee

Garath 22
cler 18
Gauge 6
Quinlan 5
wiz 3
zomb 2