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10:57, 27th April 2024 (GMT+0)

Bloodstone Lands: To the Bloodstone Gate.

Posted by DM KremtiFor group 0
Sophia
player, 72 posts
Fri 30 Nov 2007
at 20:13
  • msg #204

Re: The Cold Lands: To the Bloodstone Gate

Sophia, seeing the man fleeing thinks quickly and dismounts off her horse and with a few words and gestures, she wills herself to switch places with the man.

Dismount off horse and cast baleful transposition (me and the ear guy).
This message was last edited by the player at 18:58, Sat 01 Dec 2007.
Zar'Da
player, 264 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Sat 1 Dec 2007
at 17:46
  • msg #205

Re: The Cold Lands: To the Bloodstone Gate

Seeing Tarmes stay her hand prompted Zar'Da to do the same. He sheathed his sword and offered a hand to Talvaroff.
DM Kremti
GM, 545 posts
*Meow meow*
Don't mess up.
Tue 4 Dec 2007
at 00:31
  • msg #206

Re: The Cold Lands: To the Bloodstone Gate

With the confusion, pretty much everyone holds to see what everyone else is doing.

OOC: All NPCS (Mundin, Depiron, Opa) and inactive PCs (Cashel and Penville) delay to initiative 1.

Sophia's attempt at magically stopping the man fails and the man looks to be keep on moving at this rate...

OOC: If Talvaroff doesn't post before tomorrow, I'll be updating the turn.

-K
Talvaroff
player, 117 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 4 Dec 2007
at 01:17
  • msg #207

Re: The Cold Lands: To the Bloodstone Gate

Talvaroff wasn't going to be thrown off that easily, if he could help it.  He ran at the man again, throwing himself on the bounty-dealer.

OOC: 20:17, Today: Talvaroff rolled 17 using 1d20+7. Grapple check.
09:09, Today: Talvaroff rolled 19 using 1d20+7. Touch attack.
And remember that he gets an attack of opportunity, if he wants it.
This message was last edited by the player at 14:10, Tue 04 Dec 2007.
DM Kremti
GM, 547 posts
*Meow meow*
Don't mess up.
Tue 4 Dec 2007
at 16:18
  • msg #208

Re: The Cold Lands: To the Bloodstone Gate

With the sudden breakout of the fight, most decides not to interfare, but get ready in case it gets out of hand.

The elf, however, is unwilling to let the man run, and decides to try to stop the man with a magical means.  However, her magic fails this time.

Mundin, also decides to interfare.  "Lad, what are you doing!  He hasn't done anything, let him go!"  Mundin rides his horse over to the fight, hops down and starts grabbing Talvaroff.


The other dwarf also trots over to the elf and taps her shoulder, "Hey, stop interfaring, and leave the man alone."

With the extra confusing of now Mundin joining the wrestling match, the man again slips through the arm of Talvaroff with a flowing motion.  He then dashes down the slope further.



01020304050607080910111213141516
AA
BttttB
CttttttttC
DttttD
EPnE
FF
GttttCtCtG
HttttCtCtH
ICtZdttttI
JCtOpCattttJ
KK
LSHSHDpTmL
MttttSHSHSottttM
NttttttttN
OO
PMHMHP
QMHMHMdQ
RTlttttR
SttttttttS
TttttT
UU
VV
WttttW
XErttttX
YY
ZZ
01020304050607080910111213141516


Extra Legend:
SH: Sophia's Horse
MH: Mundin's Horse

b>Initiative</b>
22: Ear Dude
19: Tarmes
18: Zar'da
3: Sophia
2: Talvaroff
Everyone else at 1

Talvaroff
player, 120 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 4 Dec 2007
at 16:46
  • msg #209

Re: The Cold Lands: To the Bloodstone Gate

At last, Talvaroff gave up.  He shrugged off Mundin's arms, and wrenched his helmet off, which gave off a terrible smell, as he hadn't gotten it off in time.  He started yelling loudly, partially at the ear-man and partially at Mundin, and slipped into Damaran.
"Don't you realize who that man is?  He's a man who can slaughter upwards of thirty goblins, him or his thugs, without a qualm!  What did those goblins do, eh?  It is one thing to retaliate against those who have done you wrong.  It is absolutely abominable to wreak genocide for a few gold coins per ear."
Talvaroff tried to calm down a little, but wasn't really succeeding.  He began shaking as he began shouting at the ear-man again.
"This bounty-policy will attract worse people than the goblins ever were!  People who are strong enough to take whatever they want!  Do you know what that means?  It means people who, after they've run out of goblins, will turn to the defenseless to earn their living!"
At last, Talvaroff fell silent, shaking with anger and glaring at the bounty-dealer.
This message was last edited by the player at 16:49, Tue 04 Dec 2007.
DM Kremti
GM, 548 posts
*Meow meow*
Don't mess up.
Tue 4 Dec 2007
at 16:54
  • msg #210

Re: The Cold Lands: To the Bloodstone Gate

"I understand what you mean, but simply assaulting this man who hasn't done any harm to us, won't do.  Sound like you have more issue with the Damaran policy, than you have a problem with this man.  It's the will of the Damaran government that all problems in Vaasa to be eradicated.", the dwarf argues as he tries to grab onto Impilturian's right arm.

-K
Tarmes Werthor
player, 245 posts
Init +5....AC 18/F 14/T14
HP 22/22......F+2 R+9 W+1
Wed 5 Dec 2007
at 22:59
  • msg #211

Re: The Cold Lands: To the Bloodstone Gate

All of this shounting about policies and meanings behind retaliations were lost on Tarmes. She couldn’t have cared less. To her some man who could kill thirty goblins was to be congratulated, and possibly competed against. She wondered idly how many goblins she could kill in a tenday but let the thought go. One of her daggers went back into it’s sheath. The other remained in her grip simply because it felt good to hold it. The blonde turned back and walked back to toward the front of their sled-wagon.
Talvaroff
player, 121 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Thu 6 Dec 2007
at 14:02
  • msg #212

Re: The Cold Lands: To the Bloodstone Gate

Talvaroff shook his head, and said, though much more calmly,
"That man is capitalising off of Damara's law, and bending it to the breaking point.  But I say to you," the knight turned to the bounty-dealer, "Though you may escape the justice of mortal man for a week, a year, or even your entire life, you have already been weighed and measured in the scales of Tyr, and been found wanting.  Let us go."  Talvaroff turned his back on the ear-man and began striding quickly up the slope to the Bloodstone Gate.

OOC: I shouldn't be reacting this badly to a bunch of goblin ears in FR, but I couldn't help but bring to mind Sharkuun, a goblin rogue (Lawful Neutral) that I played in Eberron.  Although I do think that bounty collecting on goblins and monstrous humanoids who haven't harmed a human settlement is really, really wrong.
Zar'Da
player, 265 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Fri 7 Dec 2007
at 15:25
  • msg #213

Re: The Cold Lands: To the Bloodstone Gate

Zar'Da also sheathed his weapon and began making his way back to the cart. Coming from the underdark he found it hard to feel sorry for goblins. They were such wicked creatures where he was raised.
Sophia
player, 73 posts
Fri 7 Dec 2007
at 20:25
  • msg #214

Re: The Cold Lands: To the Bloodstone Gate

Sophia throws a small fireball, more to tell the man that if he comes back she'll turn him into scorched earth before turning her back and walking with the others to the gate.
DM Kremti
GM, 550 posts
*Meow meow*
Don't mess up.
Sat 8 Dec 2007
at 04:33
  • msg #215

Re: The Cold Lands: To the Bloodstone Gate

Talvaroff:
"That man is capitalising off of Damara's law, and bending it to the breaking point."


"Lad, you should know, that he is doing exactly what Damaran government wants us, Adventurers to do.  They want the problems in Vaasa wiped out.  In fact, they frequently sponsor hunting competition, to hunt down goblinoids, to promote this.", the dwarf shakes his head to the Impilturian.  "Damaran government is indeed quite happy about what that man is doing, and want all of us to do the same."

As Vaasa-native dwarf hops back onto his horse, the scoundrel keeps moving away and down the street.  The small explosion caused by Sophia apparently is of no concern, he quickly disappears into the downslope with his sack over his shoulder.

With that little excitement gone, the gang return their attention back to the road towards the gate.

-K
Tarmes Werthor
player, 246 posts
Init +5....AC 18/F 14/T14
HP 22/22......F+2 R+9 W+1
Mon 10 Dec 2007
at 17:44
  • msg #216

Re: The Cold Lands: To the Bloodstone Gate

Tarmes looks impressed with Sophia’s show of power. Maybe the redhead with the strange tattoo was worth talking to after all. She looked over the other woman critically trying to learn more about Sophia by her clothes and gear and accessories.

[OOC: Sophia, do you have a description you can share with us, or is there a specific reason you don't have one?]
Sophia
player, 74 posts
Mon 10 Dec 2007
at 19:55
  • msg #217

Re: The Cold Lands: To the Bloodstone Gate

Sophia smiles at Tarmes, glad that she appreciated her arcane mastery. As Tarmes looks over Sophia she notices that she wheres a normal red robe to match her hair and a small quarterstaff in her hand. Simple sandals protect her feet and a small backpack is on her back with a few papers hanging out. Sophia doesn't look like much of a fighter, in reality she really isn't, a tad better than the average peasant, but then again, looks can be deceiving.
DM Kremti
GM, 551 posts
*Meow meow*
Don't mess up.
Tue 11 Dec 2007
at 07:20
  • msg #218

Re: The Cold Lands: To the Bloodstone Gate

The group finally reaches the Gate itself without further incident.  After the blizzard has passed, many adventurers and merchants are arriving at the same time, and some getting ready to go out.  The amount of people are stark contrast to the vast and empty travel through most of the Vaasan wilderness.

There is a line to get inside, and the group waits.  Those who have some sort of paperwork, travel permit, perhaps, are quickly scanned and let in.  Those without apparently is taken to the side, and some rigorous screening process appears to be taken place.  When your turn comes, a pair of guards asks you to announce your name and if you have a permit to enter the Gate City.

-K
Talvaroff
player, 123 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 14 Dec 2007
at 22:17
  • msg #219

Re: The Cold Lands: To the Bloodstone Gate

Talvaroff, lost in his own thoughts, took a few moments to respond.  He shook his head, and said,
"Oh, what?  Oh, we are Chillbane, and we seek to bring tidings of Neclonius to the authority around here."
DM Kremti
GM, 553 posts
*Meow meow*
Don't mess up.
Sat 15 Dec 2007
at 01:15
  • msg #220

Re: The Cold Lands: To the Bloodstone Gate

The guard who is talking to you trots over to another guard and chats briefly.

"Tidings of Neconlius is an interest to us.  Do you have any proof with you, sir?"

He looks to be very professional, and the mention of Neconlius appears to made him somewhat cordial.

-K
Talvaroff
player, 124 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Mon 17 Dec 2007
at 15:25
  • msg #221

Re: The Cold Lands: To the Bloodstone Gate

"We have the remnants of the village of Barca's Hamlet, which Neclonius attacked and destroyed, in the cart behind us.  We also spoke with Tobin, the pegasus-riding halfling paladin, outside of Neclonius' lair.  For further proof, you have the word of a Warsword of Impiltur, the word of a knight."
DM Kremti
GM, 554 posts
*Meow meow*
Don't mess up.
Tue 18 Dec 2007
at 18:47
  • msg #222

Re: The Cold Lands: To the Bloodstone Gate

"And this," Tarmes pulls out the letter from Tobin, as Talvaroff mentions the message from him, "is what we are delivering."

The guard takes a look at the letter and immediately notices its seal, with the hammer and pick insignia.  He takes out a ring, and places it onto the seal, and looks very satisfied.

"This is indeed the official seal of the Bloodstone.  Thank you for delivering this to us.  Please come in, and bring the letter to Major Grassreaver.", the guard solutes you, and points to the nearby barrack.

When you reach the barrack, you are informed by the secretary that the Major is away and will return tomorrow evening.  You leave a message and make an appointment to see the Major tomorrow evening.  Mundin also make an arrangement to be paged when Thamol reaches the Gate.

The secretary hands you a note with a couple of recommendations of the inns nearby, and you all leave this barrack.  The gang of Chillbane now stands inside the snow-covered gated city, bustling with the activity, in the low afternoon sun in the Bloodstone Pass.

OOC: You've now reached the Gate, and this thread will be closed shortly.  You may post in here still if you wish to interact with the guards, secretary, or in the general NPCs at the moment.  I will update RTS soon for you guys to pick which direction you want to go, and Thamol is considered to reach the Gate safely, and met up with everyone at the Gate.

-K
Sophia
player, 75 posts
Tue 18 Dec 2007
at 19:58
  • msg #223

Re: The Cold Lands: To the Bloodstone Gate

Sophia looks over the list and looks for one that sounds relatively nice and advises the group towards it. The message is delivered, an appointment set, now its time to relax over some fine elven wine and celebrate. Sophia says, her eyes sparkling as she smiles at the group, happy they finally delivered the message.
Thamol Liadon
player, 368 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Tue 18 Dec 2007
at 19:58
  • msg #224

Re: The Cold Lands: To the Bloodstone Gate

I have nothing to post.
Zar'Da
player, 266 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Tue 18 Dec 2007
at 20:15
  • msg #225

Re: The Cold Lands: To the Bloodstone Gate

Throughout the encounter with the guards Zar'Da sat quietly on the cart, his face hidden by the large hood and scarf. After getting inside he nods in agreement to Sophia's statement and follows his companions.
Talvaroff
player, 125 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 18 Dec 2007
at 21:27
  • msg #226

Re: The Cold Lands: To the Bloodstone Gate

Talvaroff tarried a little while in the Barracks, talking to the highest-ranking man about the bounty-dealer outside of the city, and once again inquiring about his horse, though now with dwindling hope.
Tarmes Werthor
player, 248 posts
Init +5....AC 18/F 14/T14
HP 22/22......F+2 R+9 W+1
Thu 20 Dec 2007
at 23:25
  • msg #227

Re: The Cold Lands: To the Bloodstone Gate

[OOC: I'll post something, even though I have nothing to say.  :D  ]

Though she doubted she would have much success at finding someone to take bets, Tarmes went with Sophia looking for a dartboard. She was hoping to get into a few friendly, or not so friendly, wagers.
DM Kremti
GM, 556 posts
*Meow meow*
Don't mess up.
Fri 21 Dec 2007
at 03:52
  • msg #228

Re: The Cold Lands: To the Bloodstone Gate

Talvaroff:
Talvaroff tarried a little while in the Barracks, talking to the highest-ranking man about the bounty-dealer outside of the city, and once again inquiring about his horse, though now with dwindling hope.


It appears that amoung the soldiers, most of them appreciate hunters who hunt down the goblinoids, and they enthusiastically recommend you to join the cause.  Only a few say nothing at all, and none of them ever raises any concern.

As for the horse, apparently you lost the track of those who had had your horse, however, when Bigby notices you are asking around about your horse, he barks at you.  Penville tells you that the dog has been telling him that Sophia's horse smells familiar...

-K
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