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09:45, 26th April 2024 (GMT+0)

Moonsea: OOC 2.

Posted by DM KoolFor group 0
Quinlan Fairfellow
player, 171 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Mon 1 Oct 2007
at 20:45
  • msg #12

Re: Moonsea -- OOC #2!

LA? You'll need to spell things out for me :-)
DM Annihilator
GM, 232 posts
The future Mr.
Windwalker
Mon 1 Oct 2007
at 20:52
  • msg #13

Re: Moonsea -- OOC #2!

Level Adjustment - though unlike their full-blooded cousins, half-drow do not have any Level Adjustment.

Now, since Kool will be leaving soon, we'll begin work on finding a new DM for this region - we'll keep you updated on how that goes, and if you've got any questions about it, feel free to send a PM to DM BadCatMan and I, either here or in the OOC forum.
DM Kool
GM, 197 posts
The Overmind of all
things creepy-crawly
Mon 1 Oct 2007
at 22:05
  • msg #14

Re: Moonsea -- OOC #2!

I wasn't sure if they did.  Well Annihilator, what's your opinion?
DM Annihilator
GM, 233 posts
The future Mr.
Windwalker
Mon 1 Oct 2007
at 22:10
  • msg #15

Re: Moonsea -- OOC #2!

I wouldn't know - I've never understood how reducing LA works, despite several attempts to educate me on the matter.  I'd ask HackDoc or Kremti if you want to make sure, though.
DM Kool
GM, 199 posts
The Overmind of all
things creepy-crawly
Mon 1 Oct 2007
at 22:12
  • msg #16

Re: Moonsea -- OOC #2!

I just want a definite opinion, so you don't have half the people in RoA doing one thing and half the other.  Me and my sister disagree.  I'll figure it out and give my opinion on the matter.
Quinlan Fairfellow
player, 172 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Tue 2 Oct 2007
at 07:06
  • msg #17

Re: Moonsea -- OOC #2!

As far as I've understood. Half-Drow's are just like other half-elves, only darker of skin. They do have dark-vision, but so do dwarves. That can hardly be reason for level adjustment.
Gauge Julius-Lee
player, 53 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Tue 2 Oct 2007
at 15:56
  • msg #18

Re: Moonsea -- OOC #2!

in black and white...

Experience Point Cost
Each time a character's level adjustment is eligible to be reduced, the character may pay an XP cost to take advantage of the reduction. The character must pay an amount of XP equal to (his current ECL -1) × 1,000. This amount is immediately deducted from the character's XP total. The deduction should reduce the character's effective character level (ECL) by 1. (If this deduction would not reduce the character's ECL by 1, the character's XP total is set at the maximum of the level below his current ECL instead.) This XP cost can't be reversed in any way, and the payment must be voluntary on the part of the character. The payment must be made immediately upon becoming eligible to reduce the character's level adjustment.

For instance, a 2nd-level gnoll fighter (ECL 5) who later gains a third class level has a minimum of 15,000 XP (his ECL has just gone from 5 to 6). He is eligible to reduce his level adjustment from +1 to +0. He must pay 5,000 XP, since his ECL is now 6 (2 Hit Dice plus 3 class levels plus his +1 level adjustment). After he pays the XP, his level adjustment decreases by 1 to +0. He now has 10,000 XP. His ECL falls to 5 (2 Hit Dice plus 3 class levels). Even if the XP payment would not reduce him to 5th level—for instance, if his XP total after reaching 6th level were 20,000 or more—his XP total can't remain above the maximum for 5th level, which is 10,000. Effectively, the gnoll has "paid off" his level adjustment with an XP cost, and he is now a 5th-level character.

Similarly, a drow cleric who has just reached 6th level (ECL 8) is eligible to reduce her level adjustment from +2 to +1. She must pay 7,000 XP, and her ECL becomes 7 (6 class levels plus her +1 level adjustment). When she gains her 9th class level (ECL 10), she can reduce her level adjustment to +0 (and her ECL to 9) by paying another 9,000 XP.

On the surface, this tradeoff may look like a bad deal. The drow cleric has now sacrificed 16,000 experience points, putting her behind her comrades in total class levels. Now, however, she progresses as if she had never had a level adjustment. With the self-correcting nature of the experience point system, she will soon catch up to the rest of her party, and will reach 20th level after earning a total of 206,000 XP (190,000 plus the 16,000 in XP costs). If she had not used this variant system, she would have had to amass 231,000 XP to reach her 20th class level (which is ECL 22 for a normal drow with a +2 level adjustment).



Hope that helps... Pretty simple to me actually.  The longer you wait the more it costs you.  And you would go on as if nothing happened afterwards.
DM Kool
GM, 200 posts
The Overmind of all
things creepy-crawly
Tue 2 Oct 2007
at 17:36
  • msg #19

Re: Moonsea -- OOC #2!

Actually, I had to read it to figure out my question: at what amounts of experience do you gain levels?  I figure paragraph 2 explains that, particularly the first line.

When you have level adjustment, you gain XP by how much needed total for your ECL, not how much more you need for your next level.  Even if your ECL starts at 4 and you have 0xp, you still need to get 10,000xp before you gain your next level, not 4,000xp more.
DM Kool
GM, 201 posts
The Overmind of all
things creepy-crawly
Tue 2 Oct 2007
at 17:37
  • msg #20

Re: Moonsea -- OOC #2!

I finally got around to figuring out the bad guys your going to face, you'll just have to be patient while I get everything organized.
DM Annihilator
GM, 234 posts
The future Mr.
Windwalker
Tue 2 Oct 2007
at 22:58
  • msg #21

Re: Moonsea -- OOC #2!

DM Kool:
Even if your ECL starts at 4 and you have 0xp

That's impossible - if you have an ECL of 4, you will have a minimum of 6,000 XPs, since that's the minimum for a fourth-level character.  Doesn't matter if you just have one class level and a Level Adjustment of +3 (like, say, Avariel, or Svirfneblin), or a simply four class levels.  Then, from the 6,000 you started at, you'd need 4,000 more to reach the next level, at a total of 10,000 XPs.
DM Kool
GM, 202 posts
The Overmind of all
things creepy-crawly
Wed 3 Oct 2007
at 00:26
  • msg #22

Re: Moonsea -- OOC #2!

Okay, that puts it in a different light.  With that view, there is no question, no dispute.

Wait, there still is: Those who start with 3,000xp here(like my main character) but have +1 LA, don't know whether it takes 5,000 or 6,000xp to get to level 3(ECL 4).  With the explanations I have been seeing, it takes the full 6,000.

The reason I thought 0xp is because I was in a 2nd ed tabletop game with a friend, and he had us start level 3 with 0xp.
DM Annihilator
GM, 235 posts
The future Mr.
Windwalker
Wed 3 Oct 2007
at 09:23
  • msg #23

Re: Moonsea -- OOC #2!

The XP charts doesn't change because of Level Adjustment:

 ECL      XPs Needed
  1            0
  2          1,000
  3          3,000
  4          6,000
  5         10,000
  6         15,000
  7         21,000
  8         28,000
  9         36,000
 10         45,000
       etc.

So, a second-level character with a Level Adjustment of +1, would have 3,000 XPs, and reach his next level at 6,000 XPs.  Then it'd be 10,000 XPs, 15,000 XPs, and so on.  Hope that made things clearer?
Gauge Julius-Lee
player, 55 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Wed 3 Oct 2007
at 15:54
  • msg #24

Re: Moonsea -- OOC #2!

ECL is Effective Character Level.  So the LA +1 makes anyones ECL 1 higher.  and just DM Anni said you a character of that level.  A Hu Sor 3 is ECL 3, while a Assimar Sor 2 is ECL 3 (+1 for the LA for all the goodies they get, and then 2 levels of the class they picked)  To get to level 3 I think by the way you are talking Kool is they would need 6,000 exp, but that will make them a ECL 4 then.

or is that more confusing to this whole thing, lol.  I can help with the monsters if you would like, I am really good with that stuff, and wont use the player info, just to help you out, or by the looks of it Anni could, I bet all you would have to do is ask...
DM Kool
GM, 203 posts
The Overmind of all
things creepy-crawly
Thu 4 Oct 2007
at 18:05
  • msg #25

Re: Moonsea -- OOC #2!

I've got everything sorted out, the question was whether or not anything changed from having LA, the answer is no.  Apparently a lot simpler than it originally looked.
Quinlan Fairfellow
player, 174 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Thu 4 Oct 2007
at 18:52
  • msg #26

Re: Moonsea -- OOC #2!

Very excited to see what monsters you're planning to throw at us, considering the make-up of the party!
DM Kool
GM, 204 posts
The Overmind of all
things creepy-crawly
Thu 4 Oct 2007
at 19:44
  • msg #27

Re: Moonsea -- OOC #2!

Not very exciting.  Remember, we're under a city.
Gauge Julius-Lee
player, 56 posts
HP:12/12 AC: 13/11/13
Init: +2 Saves: 2/5/5
Thu 4 Oct 2007
at 21:05
  • msg #28

Re: Moonsea -- OOC #2!

Hmmmmmm Under a city....Ratmen, Gaters, Bandits, Clerics of some evil exiled god, sickly bugs, swarms, feces, maggot golems, beholders, dragons, kobolds, goblins, humans, oh my the list can go on and on and on, and is only limited to the imagination.
DM Annihilator
GM, 236 posts
The future Mr.
Windwalker
Thu 4 Oct 2007
at 21:39
  • msg #29

Re: Moonsea -- OOC #2!

Gauge Julius-Lee:
or by the looks of it Anni could, I bet all you would have to do is ask...

I doubt it, I'm trying to run three regions of my own, as well as being 'in charge' of RoA along BadCatMan.  :p  I wouldn't even have come by this thread, if not for the fact that we're trying to recruit a replacement for Kool, heh.
Garath Darkstar
player, 33 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Thu 4 Oct 2007
at 23:34
  • msg #30

Re: Moonsea -- OOC #2!

Under a city?  Lots of stuff can be under a city.  Why, just look at Underm-

[Large, invisible hand grabs Garath from behind and clamps over his mouth before he can give the DM any more ideas.]
DM Kool
GM, 205 posts
The Overmind of all
things creepy-crawly
Fri 5 Oct 2007
at 01:07
  • msg #31

Re: Moonsea -- OOC #2!

Gauge Julius-Lee:
Hmmmmmm Under a city....Ratmen, Gaters, Bandits, Clerics of some evil exiled god, sickly bugs, swarms, feces, maggot golems, beholders, dragons, kobolds, goblins, humans, oh my the list can go on and on and on, and is only limited to the imagination.

...I stand corrected.
DM Kool
GM, 206 posts
The Overmind of all
things creepy-crawly
Tue 9 Oct 2007
at 13:46
  • msg #32

Re: Moonsea -- OOC #2!

Sorry all, I got sidetracked.  Don't have time to get it up now, I'll try tonight.  Remind me, else I might forget again!
Quinlan Fairfellow
player, 175 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Tue 9 Oct 2007
at 18:13
  • msg #33

Re: Moonsea -- OOC #2!

Reminder! :-)
DM Kool
GM, 207 posts
The Overmind of all
things creepy-crawly
Tue 9 Oct 2007
at 21:03
  • msg #34

Re: Moonsea -- OOC #2!

I didn't have a chance to get on, I'll try again tonight.
Garath Darkstar
player, 34 posts
13/13 AC/FF/T 12/10/12
Init: +2 F/R/W: 2/3/4
Wed 10 Oct 2007
at 01:22
  • msg #35

Re: Moonsea -- OOC #2!

Reminder #2! :)
Quinlan Fairfellow
player, 176 posts
23/23 AC/FF/T 18/14/14
Init: +4 F/R/W: 4/10/0
Fri 12 Oct 2007
at 19:26
  • msg #36

Re: Moonsea -- OOC #2!

Any chance of getting an update over the weekend?
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