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04:52, 19th March 2024 (GMT+0)

Bloodstone Lands: OOC 2.

Posted by DM KremtiFor group 0
Talvaroff
player, 91 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sun 21 Oct 2007
at 19:41
  • msg #13

Re: Renamed!  Bloodstone Lands: OOC

I think I may pass...  I think this is the same thing they had last year, and I got an enchanted bow for the Savage Frontier.  Like a silly fool, I decided to wait until there was a feasible in-game reason, such as when we went to town, so I never got around to recieving it.
Thamol Liadon
player, 348 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Sun 21 Oct 2007
at 22:06
  • msg #14

Re: Renamed!  Bloodstone Lands: OOC

Most of the nice thing I have come from the birthday stuff.

Anyway :- Go for it GM - something to increase Thamol arcane spell casting please.
DM Kremti
GM, 490 posts
*Meow meow*
Don't mess up.
Sun 21 Oct 2007
at 23:32
  • msg #15

Re: Renamed!  Bloodstone Lands: OOC

Talvaroff,

We are in a small town right now.  You can get it immediately.

Thamol,

It's your choice, so you are gonna have to choose at the end.  I'll give you some ideas, but 'something increases arcane casting' is a bit vague.  There is a 500 gp gloves, that increases caster level of level 1 spell 3 times a day.  There aren't many other that directly increases casting that's in the price range (It's much more expensive to even just get +1 caster level).  You can get something increases your charisma, but it won't do much until you get some higher arcane casting ability yourself, since increasing charisma will net you more spells for level 2 spells, and no increase for level 1 spells.  I'll look around, but I don't think there's many things in your price range that directly increases your casting ability.

-K
Tarmes Werthor
player, 231 posts
Init +4......AC 17/UD/T13
HP 22/22......F+2 R+8 W+1
Mon 22 Oct 2007
at 05:09
  • msg #16

Re: Renamed!  Bloodstone Lands: OOC

What about wands? They do run out after awhile but they DO increase your casting ability in a manner of speaking.
Thamol Liadon
player, 349 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Mon 22 Oct 2007
at 10:52
  • msg #17

Re: Renamed!  Bloodstone Lands: OOC

The gloves sound possible.

Would that mean that if use them on my magic missile they would be class as casting by a 3rd level sorcerer (i.e. 2 missiles)?

I understand that it was bit vague and also that amount I have to play with.
DM Kremti
GM, 491 posts
*Meow meow*
Don't mess up.
Mon 22 Oct 2007
at 13:41
  • msg #18

Re: Renamed!  Bloodstone Lands: OOC

Well, wands and scrolls are all good.  But there are so many possible choices amongst them, Thamol will have to pick which one.

Orange Ioun Stone that adds +1 to caster level costs 30000.  As I said, it's *way* above our budget, Thamol.  The glove is 500, but it only works on level 1 spells, and yes, the glove works on magic missiles, and only works 3 times/day, so you can only apply the glove bonus to 3 of them.

-K
DM Kremti
GM, 492 posts
*Meow meow*
Don't mess up.
Mon 22 Oct 2007
at 14:19
  • msg #19

Re: Renamed!  Bloodstone Lands: OOC

Sophia,
Pick the kind of horse you want?  Heavy horse, light horse, heavy warhorse or light warhorse...this is a fort, you should be able to find those, and horses are fine in this region.  Mongols, in cold climate, used horses.  Probably fine in Vaasa as well.

I don't know exactly how ya'll got that cart/wagon thing in the first place.  It's way back when DM Fido was running this region.  Maybe Thamol or Tarmes can refresh our memory.  You guys (Rather, the group that started chasing Neconlius) got it when they left the first town.

You can probably change it to Ox/Bison/Caribou/etcs if you want.  8gps for donkey/mule, so we'll use that price.

-K
DM Kremti
GM, 494 posts
*Meow meow*
Don't mess up.
Tue 23 Oct 2007
at 14:17
  • msg #20

Re: Renamed!  Bloodstone Lands: OOC

Thamol,

After looking through the Magic Item Compendium throughly, there's nothing that directly increases your arcane (Or any for that matter) casting.  As mentioned, Orange Ioun Stone costs 30000 gps, and really *anything* that directly increases your casting is way above our price range.  The problem here is not that you weren't specific per se (Increase your casting), but anything that increases casting in general is way more expensive than we can afford.

As mentioned, Arcanist's Gloves are 500gps, and bargain, especially since you only have level 1 spells to begin with.

Other options that relates to spellcasting are pretty poor.

Increasing Charisma does very little to you, since it won't give you any extra spells, and all it does is increase the saving throw DC of your spells.  I can't seen you cast any spell that relies on saving throw.

There are a few lesser metamagic rods you could afford.  However, the ones you can't afford don't seem to help you much.  Extend and Sculpt comes to my mind for 'useful' rods, but neither of them look like it does anything to you with the level 1 arcane spells you have.  There are other magic items in Magic Item Compendium that offers effect identical to metamagic rods (Gloves that let you cast spells as 'Still' metamagic applied, ring that can let you cast spells with 'Silent' metamagic applied).  I don't know any of those metamagic effects appeals to you.  I suspect you don't, but who knows...

One possibility is, as Tarmes mentioned, scrolls and wands.  Wands especially might be a good idea for level 2 spells.  You get 50 charges, and you can use them without having to make Caster Level check to use it (As opposed to scrolls with level 2 spells, which you will have to make caster level checks).

There are a few (not many) magic items that helps casters in Magic Item Compendium, but those items don't increase your casting prowess, they do some stuff (Sort of like metamagic).  It'll be too long to list their effect there.  One of them that cought my eye, was bracers.  When you cast a spell that damages (say, magic missle), you halve the damage, but it entangles the target 1d3 rounds on top of the half damage it does.  I thought it was kinda interesting.

So, if you have any other input, let me know.  We'll poke around to see if there's anything else interesting, but guiding me in some specific direction (Other than 'increase arcane casting', which is out of our price range) would help...

-K
Thamol Liadon
player, 350 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 25 Oct 2007
at 00:43
  • msg #21

Re: Renamed!  Bloodstone Lands: OOC

What about Knowstones?  I just found out they are a magic item.
I got from

http://www.crystalkeep.com/d20...-Personal-byCost.pdf

If so I have to work out which spell I like but no point if these not magic item I can have?
DM Kremti
GM, 495 posts
*Meow meow*
Don't mess up.
Thu 25 Oct 2007
at 01:08
  • msg #22

Re: Renamed!  Bloodstone Lands: OOC

Looks like they are from Dragon Magazine.  Not allowed, unless they've been introduced in one of the books (excluding Dragon Magazine Compendium).

-K
DM Kremti
GM, 497 posts
*Meow meow*
Don't mess up.
Thu 25 Oct 2007
at 15:28
  • msg #23

Re: Renamed!  Bloodstone Lands: OOC

OK, so, the issue of purchases that affects everyoen in the party.  In this particular case, the runners for the cart-sleigh.

At some point, you all have to decide how you are going to deal with this.  Either pay as you go (everyone pays portion of it), or have a party treasury, or whatever.

As mentioned in the in-game post, the runners are 10 gps (I made the number up, but cart costs 15, and sled costs 20, so 10 sounded like a good number).  Either, everyone pays 1 gp each, or Mundin pays 10, and he'll take the whole thing with him when he leaves...

-K
DM Kremti
GM, 498 posts
*Meow meow*
Don't mess up.
Thu 25 Oct 2007
at 16:31
  • msg #24

Re: Renamed!  Bloodstone Lands: OOC

Thamol,

I saw the comment about knowstones in OOC forum, and mentioned it's similar to Runestaffs (from MIC).  Now, every runestaff in that book is too expensive (Cheapest is about 8000), but I found that there's a rule to create a custom runestaff.  Maybe you might be interested in that.

The way runestaff works is roughly, follows.

First, you must attune to 1 runestaff.  This is done when you do the '15 minute concentration ritual after 8 hours of rest'.  You can only use that particular runestaff, until you reattune to another runestaff.  When you reattune to another runestaff, your previous attunement with the original runestaff is broken.  Basically, you can only have 1 particular runestaff ready at any moment.

Then, 3 times a day (for each spell) you can cast the spells from runestaff, like you are casting (Using your own charisma bonus for save DC, using your own caster level, etcs) by sacrificing the spell slot for the day, of the same spell level or higher as the spell you are casting.  The spell in question must be in your spell list (Meaning, if it's Bard-only spell, you can't use it as a sorcerer)

For example, let's say you have a 'Runestaff of change size', where the spells contained in the runestaff is Enlarge Person and Reduce Person.  By sacrificing one of your spell slot (level 1 or higher), you can cast the enlarge person.  You can do that 3 times, and you can do the same for Reduce Person, 3 times the day.

The runestaff must contain 2-5 spells, and the cost of the spellstaff is (highest level spell)^2*400 + sum((all other spell levels)^2*200).

So, for example, if the rune staff has 1 level 2 spell, and 2 level 1 spells, it will be 1600 + 200 + 200 = 2000.

Since you can only cast level 1 spells at the moment, level 2 spells are useless, so you might not want to waste money on level 2 spells...

If the runestaff contains less than 5 spells, I'll let you upgrade'em later.  Of course, this assume that I'm the DM here still when you want that to happen.  If I leave, it'll be entirely up to the next DM.

-K
Thamol Liadon
player, 351 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 25 Oct 2007
at 17:39
  • msg #25

Re: Renamed!  Bloodstone Lands: OOC

Now that looks good.  As you said I am not going to be needing 2nd level spell yet.  Not for 2 to 3 levels.
Zar'Da
player, 248 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Thu 25 Oct 2007
at 19:16
  • msg #26

Re: Renamed!  Bloodstone Lands: OOC

I will pick up the cost of the cart coversion kit.
DM Kremti
GM, 499 posts
*Meow meow*
Don't mess up.
Fri 26 Oct 2007
at 15:16
  • msg #27

Re: Renamed!  Bloodstone Lands: OOC

Talvaroff should pick his birthday gift ;)

-K
Talvaroff
player, 93 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 26 Oct 2007
at 15:41
  • msg #28

Re: Renamed!  Bloodstone Lands: OOC

In my Eberron campaigns, I used to have a character called the Zarantyr Gnome, who went around giving presents to deserving souls, on special days called Mirthdays.  Instead of Christmas, people chose an anniversary of the happiest day of their life, and celebrated that in addition to their birthday.  Mirthdays...
Anyway, RPOL birthday gift.  Could I have my masterwork heavy steel shield upgraded to a +1 bashing steel shield?  It would be 4000 gp.
DM Kremti
GM, 500 posts
*Meow meow*
Don't mess up.
Fri 26 Oct 2007
at 16:45
  • msg #29

Re: Renamed!  Bloodstone Lands: OOC

Sorry lad, you only get 3000...:(

-K
Talvaroff
player, 94 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 26 Oct 2007
at 18:36
  • msg #30

Re: Renamed!  Bloodstone Lands: OOC

Ah, forgot.  Thinking of my other fighter character.  Then I'll get back to you.
DM Kremti
GM, 501 posts
*Meow meow*
Don't mess up.
Fri 26 Oct 2007
at 18:45
  • msg #31

Re: Renamed!  Bloodstone Lands: OOC

You may rename Talveroff "Cuaglar, the BURNiNATOR".  Then I'll let you have 4K on him.

-K
Zar'Da
player, 249 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Fri 26 Oct 2007
at 20:31
  • msg #32

Re: Renamed!  Bloodstone Lands: OOC

I'll rename Za'r'Da that if I get an additional 4K!!:)
Thamol Liadon
player, 353 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Fri 26 Oct 2007
at 22:11
  • msg #33

Re: Renamed!  Bloodstone Lands: OOC

I don't have rename myself at all and I still get 4K :)
Talvaroff
player, 95 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sat 27 Oct 2007
at 04:12
  • msg #34

Re: Renamed!  Bloodstone Lands: OOC

I was supposed to be calling myself Sir Ivan in this game, but now even I myself call me Talvaroff...  Oh well.  And, unless Kremti can come up with a more interesting suggestion from the Magic Item Compendium, I guess I should spend the 3,000 on a +1 bonus to my sword and to my shield.
DM Kremti
GM, 502 posts
*Meow meow*
Don't mess up.
Sat 27 Oct 2007
at 14:16
  • msg #35

Re: Renamed!  Bloodstone Lands: OOC

Well, give me some ideas where you want to go with it.  As you've seen, we can work out some stuff, but I need your guidance.  Zar'da had 'I want strength related stuff', and Thamol had 'Help with Arcane casting'.  So some specific area you want to take a look at helps.

-K
Talvaroff
player, 96 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sat 27 Oct 2007
at 15:04
  • msg #36

Re: Renamed!  Bloodstone Lands: OOC

I'm primarily interested in defensive capabilities, actually.  I've got a tremendous strength score, and ample base attack bonus, so I'm alright when I consider my offense.  So I'd be looking for more original methods of protection than a ring of protection, amulet of natural armor, or enhanced shields or armor.
Thamol Liadon
player, 354 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Mon 29 Oct 2007
at 12:51
  • msg #37

Re: Renamed!  Bloodstone Lands: OOC

Ok lets speed this up.
Can all player post what they taking money wise.
You can have:- A share, A half Share , None.
Please post in red your share.

So:- Thamal = A share.

Once that done can DM work out which NPC take share / full share and we work out who get what.
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