The thug was taken unawares, and given the close confines of the shop, had nowhere to run or go for cover. Hard-packed snowballs pelted the man, bruising and stinging, as well as smashing antique plates and soaking old books. This was no wintertime play; he was left badly battered and barely conscious.
[Thug #6 Reflex 14, fail.]
Two wizards was too much. The man fired his crossbow across the shop, skimming past Kaijn too close for comfort. Then he ducked and ran for it, concealing himself amongst the cluttered aisles and towering heaps.
[Thug #6 attack 19, damage 1 @ Kaijn. Moves and hides, Hide 22]
*
Upstairs, still waiting in hiding behind the door and hearing some smashing downstairs, Tseran began to wonder if his victim wasn't coming...
*
With the ranks of their enemies thinned, two of the thugs rushed in again, trying to overwhelm and subdue Aerin with their clubs. But they found themselves seriously outmatched by the dragon warrior.
[Thug #1 charge attack 18; Thug #2 move & attack 19; both miss.]
Meanwhile, the others reloaded their crossbows and fired, bolt after bolt after bolt at Slove, but the rain made their strings and shafts slippery and obscured their sight, even before reckoning with the nimble elf's evasiveness.
[Thugs 2, 3, & 5, attacks 7, 18, & 12; all miss]
The remaining mage, rapidly losing confidence after seeing the fate of his fellow, scuttled alongside of the building while whispering urgently to himself. Or perhaps not to himself. Then he weaved a spell to hurl at Slove; the elf archer began to feel tired and worn.
[Mage moves, casts spell @ Slove. Make Will DC 13 or take 7 nonlethal damage]
Then something odd began to happen. They couldn't hear it, of course, but they could feel it, a deep bass vibration rising up from the ground, growing louder, coming closer...
Round 4:
S: Slove
O: Orophear (unconscious)
A: Aerin
K: Kaijn
T: Tseran
1–5: Thugs (#2 and #4 badly wounded, #2 in brown over the drain)
6: Thug #6, inside shop, critically wounded
M1: Mage #1 on wall in K7, 20 ft up
Silence: Silence fills the alley
Rain: Reduces visibility ranges by half, resulting in a −4 penalty on Spot and Search checks. Automatically extinguishes any unprotected flames, causes protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Listen checks are at a −4 penalty.
Initiative:
8 - Tseran
26 - Slove
25 - Kaijn
21 - Aerin
18 - Orophear
8 - Thugs
8 - Mages
This message was lightly edited by the GM at 08:06, Thu 12 Apr 2018.