OOC: The "climbing wizard" is on the wall outside. Kaijn is inside the shop, and cannot see or target the mage. He'd have to enter the silenced area to see him, but then could not cast the spell. To move this along, I assume you target the thug inside the shop you were dealing with.
The four emerald daggers swooped around the shop, unerringly seeking out the creeping thug. They struck him, again and again, leaving him broken and lifeless on the floor.
[Thug #6 slain]
*
Outside, the rumbling had grown steadily worse and ever more ominous. Suddenly the ground erupted in an explosion of mud, muck, and broken cobbles, and a massive form pushed its way out of the earth, soil sliding down a steely shell. It was a huge beast, fully armour-plated, with a sharp crest and vast pointed beak. The notorious landshark!
[Bulette erupts in I3/J4]
It galloped down the alley at Slove, jaws stretched wide and ready to devour. But, at the last, it shied away from the elf in disgust, instead turning its hunger on Aerin! The jaws snapped down, narrowly missing her.
[Moves to G3/H4. Bite attack 23 @ Aerin, missed]
OOC: It's a bulette! It's well known enough you can ID it as an enormous, burrowing killing machine. Make Knowledge (arcana) DC 19 to know anything more detailed or useful.
With that terrible ally on the scene, the lead thug turned and ran, leaving Aerin and Slove to its mercy.
[Thug #1 withdraws, no AoO]
Outside the field of silence again, he gave a signal, and the remaining thugs frantically fired their crossbows once more. But every bolt went wide, thrown off by the rain, Aerin's and Slove's defences, and the thugs own terror at the landshark. Shafts clattered unnoticed off its shell.
[Thugs, ranged attacks 16, 11, 8, all miss]
As they secured their retreat, the mage clinging to the wall had one last trick up his cloaked sleeve. Weaving his hands, spying the scene via a small prism, he briefly glimmered all over and then began to fade – but slowly, first losing all the colour from his already-grey appearance. Multi-hued energy formed in his hand, then he hurled it at Aerin, right before the mage disappeared entirely from view. Aerin was engulfed by blinding, flashing colours.
[Mage casts spell, turns invisible. Aerin, make Will DC 15 or be Blinded for 1 round]
Round 5:
S: Slove
O: Orophear (unconscious)
A: Aerin
K: Kaijn
T: Tseran
1–5: Thugs (#2 and #4 badly wounded, #2 in brown over the drain)
M1: Mage #1 invisible (critically wounded)
Silence: Silence fills the alley
Rain: Reduces visibility ranges by half, resulting in a −4 penalty on Spot and Search checks. Automatically extinguishes any unprotected flames, causes protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Listen checks are at a −4 penalty.
Blind: Take –2 penalty to Armor Class, lose Dexterity bonus to AC, move at half speed. All opponents have total concealment (50% miss chance) relative to the blinded character.
Initiative:
8 - Tseran
26 - Slove
25 - Kaijn
21 - Aerin
19 - Bulette
18 - Orophear
8 - Thugs
8 - Mage
This message was last edited by the GM at 09:17, Mon 16 Apr 2018.