Vespermouth Harbour, Calaunt
Date: Noon, 3rd Tarsakh 1376 DR, the Year of the Bent Blade
Weather: Autumn, windy
http://forgottenrealms.wikia.com/wiki/Calaunt
They'd smelled the city long before ever laying sight on it.
The old sea captain had tried to warn them of this, saying that any Inner Sea sailor worth their salt could sniff out Calaunt in even the thickest fog, that the stench was better than any lighthouse or foghorn. But these wild claims could be too easily dismissed as a sailor's tall stories. No, one simply had to smell it for themselves. The thick and violently noxious stink hit them like a wall, making the unprepared traveller reel and even succumb to sea-sickness. With every wayward breeze, one could got a fresh smell, a fresh assault on the senses.
It was the tanneries, mostly; few wanted to know, but leather, no matter how fine, was produced through the most disgusting processes, with the most foul-smelling results. There was the rot of flesh, blood, and fat scraped from the hide. There was the smell of old urine, used to loosen and remove the hair. There was the smell of dung, from all kinds of beasts, used to ferment and soften the hide. The adventurous tanner could use lime in place of urine, or brains in place of dung, but this did nothing to lessen the stench.
But, not to be seen to be slacking after winning the prize for smelliest city, Calaunt also boasted the smells of river mud, discarded seafood, and garbage left in the streets. There was something else, too, less certain in identity, less natural in origin. A smell of good magic gone sour, a smell of dark magic grown old and entrenched, and a smell of death, decay, and corruption.
So this was the city the Thultyrl of Procampur had sent them too. Something worrying had happened in Calaunt. The sons and daughters of the city's rulers (corrupt tyrants all, it was said) had disappeared, and the rival rulers were suspecting each other of involvement. Seeking an unbiased and politically impartial third party, Duke Haldyn Stormkin had called to allies in Procampur for aid in finding his son. Eager to keep peace in the northern Vast and rescue the noble scions (a better hope for the future than their parents), the government in Procampur had accepted, and sent the best adventurers they knew of to investigate.
Aerin and Quinlan were away, but the chain-wielding rogue Arrazin, the elf duskblade Orophear Mithrandir, and the mage Kaijn Tur'kin would be a good start. Then there was Maelarra Hlartrym, one of Procampur's own noble daughters and a priestess of Waukeen (though she insisted she was a freelance cleric of any faith she was hired to represent), there to provide healing and put an official face on the mission with a sideline of checking on the local shrine. An unofficial aspect of the mission would be ensuring the noblewoman returned alive, intact, and unrobbed. She was accompanied by a patient if long-suffering valet Tamae. They'd all taken berths on the merchant vessel the
Nimble Naiad under Captain Betha Rantally and sailed north up the Dragon Reach to Calaunt.
Then there was Slove, a wandering elf archer, already on board. He'd inadvertently teleported aboard the ship after enjoying the Thulbanian Games in Mordulkin, Chessenta. It was too late to drop him off at the nearest port and tossing him overboard seemed a bit impolite for a Procampan crew.
As much as they dreaded it, they slowly got used to the smell as they sailed into the city, though it was probably actually getting worse around them. Once their eyes stopped watering, they could see Calaunt properly now. The city lay on both sides of the mouth of the Vesper River. The harbour water was polluted with waste from the tanneries, and the odd floating carcass. The water didn't so much as lap against the muddy river banks as creep up and merge with it. On the shore, the buildings were largely built of grey stone, unremarkable and mostly dilapidated. They huddled close together, with no parks or trees or other greenery and few landmarks of note to disrupt the monotony, bar the twin spires of some dark temple and the grim fortress some way inland, surrounded by palatial houses that contrasted meanly with the slums.
'You'll never find a more wretched hive of scum and villainy.' Captain Rantally warned them as they docked, throwing ropes to the mooring posts.
'Watch yourselves and don't flash about much money or magic if you don't want to lose either.'
'End of the line, Mister Slove!' Captain Rantally called to the lost elf. After this point, he'd switch from passenger to stowaway, and being tossed overboard would be back on the table.
They were free to disembark as customs clerks came to check the
Nimble Naiad's cargo; this mostly involved some money changing hands between Rantally and the lead clerk.
OOC: Enter Arrazin, Orophear, Kaijn, and Slove. I'll get to Tseran with a later post.
This message was last edited by the GM at 02:10, Fri 24 Mar 2017.