Moonsea: Sailing The Moonsea.   Posted by DM Scout.Group: 0
Kylie
 player, 162 posts
 Init +4  AC17/Fl15/Tch14
 HP 29/29    F+3/R+9/W+2*
Tue 12 Dec 2006
at 15:42
Re: Round 2
Kylie grimaces in pain but refuses to make a sound.  Again she swings, but she fails miserably as her strength seems to seep from her body.

09:41, Today: Kylie rolled 13 using 1d20+1. Attack.
09:41, Today: Kylie rolled 7 using 1d20+3. Fort.
DM Kool
 GM, 38 posts
 The Overmind of all
 things creepy-crawly
Tue 12 Dec 2006
at 21:05
Round 3
The first spider bites Rayorr on the leg, then bites Kylie on the arm.  The bite looks serious, and Kylie seems a bit weak and drained now.

Palan steps out and tries shooting one of the spiders with a spell, but misses.

Korgan tries to break free, but fails.

The second spider catches Palan with a web.

Quinlan moves farther in and shoots at the second spider(actually not the farthest one), and takes a chunk out of it.

Rayorr swings at the third spider, but misses.

The third spider bites at Rayorr, but misses, then starts to back into the tunnel.

Kylie actually hits, despite her reduced strength(roll damage, please).



02
A
B
C
D
E01S30304050607
FRaScScF
GS1KoG
HS2KyPaH
IQuI
010203040506070809101112



S1-Spider 1  - 25    <-----
Pa-Palan     - 19    Webbed
Ko-Korgan    - 19    Webbed

S2-Spider 2  - 13
Qu-Quinlan   - 13
Ra-Rayorr    - 13

S3-Spider 3  -  8
Ky-Kylie     -  5

Sc-Spider corpse

This message was last updated by the GM at 21:27, Wed 13 Dec 2006.

Rayorr
 player, 11 posts
 Ini:+0, AC:18 FF:17 T:11
 HP:20/20, Svs:F+6/R+1/W+7
Wed 13 Dec 2006
at 21:01
Round 3
17:00, Today: Rayorr rolled 4 using 1d20+2. Attack spider S2.

Hoping to eliminate at least one threat, Rayorr attacks the same spider that Kylie was fighting.

This message was last updated by the GM at 21:28, Wed 13 Dec 2006.

DM Kool
 GM, 39 posts
 The Overmind of all
 things creepy-crawly
Wed 13 Dec 2006
at 21:27
Round 3
It's not your turn.  And you never know, she might kill it.

This message was last updated by the GM at 21:28, Wed 13 Dec 2006.

Korgan Nkopno
 player, 679 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Wed 13 Dec 2006
at 22:13
Re: Round 3
(OOC: Do I need to make a new roll to break out or does the old one stand?)
DM Kool
 GM, 40 posts
 The Overmind of all
 things creepy-crawly
Wed 13 Dec 2006
at 22:18
Re: Round 3
I could be nice and say keep it, but I'll be evil and say that from now on, if you roll out of turn, you need to re-roll when your turn comes.  This goes for everyone.

And Korgan, it's not your turn yet.  First Kylie needs to roll for damage, then the first spider goes, then Palan, then you.

This message was last edited by the GM at 22:19, Wed 13 Dec 2006.

Rayorr
 player, 12 posts
 Ini:+0, AC:18 FF:17 T:11
 HP:20/20, Svs:F+6/R+1/W+7
Wed 13 Dec 2006
at 22:25
Re: Round 3
[OOC: OK, so those are initiative numbers ;) - Didn't know!  So I reroll when you tell me. I'm rattling them bones in my hand. Just let me know when to toss them ]
Korgan Nkopno
 player, 680 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Wed 13 Dec 2006
at 23:31
Re: Round 3
(OOC: But the arrow under the map?? I'm confused, but I'll just wait :) ).
DM Kool
 GM, 41 posts
 The Overmind of all
 things creepy-crawly
Thu 14 Dec 2006
at 07:23
Re: Round 3
Ignore it, it's there because he's the next to go, but only after I have all the information from the previous round.
Quinlan Fairfellow
 player, 20 posts
 18/18 AC/FF/T 17/14/13
 Init: +3 F/R/W: 3/8/0
Thu 14 Dec 2006
at 12:05
Re: Round 3
OOC: Shouldn't Rayorr get an AoO against spider 3? It's retreating from a threatened square.
DM Kool
 GM, 42 posts
 The Overmind of all
 things creepy-crawly
Thu 14 Dec 2006
at 16:53
Re: Round 3
No, the first square you move from doesn't count for AoOs.
Korgan Nkopno
 player, 681 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Thu 14 Dec 2006
at 18:51
Re: Round 3
(OOC: Although the DM - as always - is right I'm not sure that's the rules as stated in the PHB and the SRD. Indeed, except when a withdrawal action is taking (a full round action) the first square does count)

Quote from SRD:

Provoking an Attack of Opportunity: Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square.

Moving: Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot-step and the withdraw action(see below).

Withdraw:
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you canÂ’t withdraw from combat if youÂ’re blinded.) You canÂ’t take a 5-foot step during the same round in which you withdraw.

DM Kool
 GM, 43 posts
 The Overmind of all
 things creepy-crawly
Thu 14 Dec 2006
at 19:27
Re: Round 3
Ah, that's what it was.  I guess you get an AoO then.
Korgan Nkopno
 player, 682 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Thu 14 Dec 2006
at 19:30
Re: Round 3
(OOC: There...the DM's always right in the end ;))
DM Kool
 GM, 44 posts
 The Overmind of all
 things creepy-crawly
Thu 14 Dec 2006
at 19:33
Re: Round 3
Like I always say, the DM's always right, and even if he was wrong, he was still right until he says otherwise, at which point he's still right.

I don't know how good that sounds, it's hard to express in writing.

Quinlan Fairfellow
 player, 21 posts
 18/18 AC/FF/T 17/14/13
 Init: +3 F/R/W: 3/8/0
Thu 14 Dec 2006
at 19:47
Re: Round 3
Sounds great! ;-)
Korgan Nkopno
 player, 683 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Thu 14 Dec 2006
at 19:49
Re: Round 3
(OOC: Excellent actually :))
Rayorr
 player, 13 posts
 Ini:+0, AC:18 FF:17 T:11
 HP:20/20, Svs:F+6/R+1/W+7
Fri 15 Dec 2006
at 17:10
Re: Round 3
[ooc: OK boss, I'm just going to wait to hear from you exactly when and how you want me to roll.]
Palanhilion
 player, 31 posts
 Init:  +8  AC: 14/12/10
 HP: 21/21    F+2 R+4 W+4
Fri 15 Dec 2006
at 17:13
Re: Round 3
OOC:  Can I suggest that in situations like these, instead of waiting for (potentially) several days for a player to make a single roll, the DM do it for us?  After all, it's just a simple damage-roll, nothing fancy, right?
Korgan Nkopno
 player, 684 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Fri 15 Dec 2006
at 19:34
Re: Round 3
(OOC: Agreed)
DM Kool
 GM, 45 posts
 The Overmind of all
 things creepy-crawly
Fri 15 Dec 2006
at 20:00
Re: Round 3
OOC: In situations like these, I will wait three days before I roll for them.  Don't know how long I've been waiting for Kylie, so I'm rolling for her.
DM Kool
 GM, 46 posts
 The Overmind of all
 things creepy-crawly
Fri 15 Dec 2006
at 20:11
Re: Round 3
OOC: reposting this because there was so much chatter since then.

The first spider bites Rayorr on the leg, then bites Kylie on the arm.  The bite looks serious, and Kylie seems a bit weak and drained now.

Palan steps out and tries shooting one of the spiders with a spell, but misses.

Korgan tries to break free, but fails.

The second spider catches Palan with a web.

Quinlan moves farther in and shoots at the second spider(actually not the farthest one), and takes a chunk out of it.

Rayorr swings at the third spider, but misses.

The third spider bites at Rayorr, but misses, then starts to back into the tunnel.

Kylie actually hits, despite her reduced strength, and almost slices it in two..



02
A
B
C
D
E01S30304050607
FRaScScF
GS1KoG
HS2KyPaH
IQuI
010203040506070809101112



S1-Spider 1  - 25    Dead
Pa-Palan     - 19    Webbed
Ko-Korgan    - 19    Webbed

S2-Spider 2  - 13
Qu-Quinlan   - 13
Ra-Rayorr    - 13

S3-Spider 3  -  8
Ky-Kylie     -  5    <-----

Sc-Spider corpse

This message was lightly edited by the GM at 20:09, Sun 24 Dec 2006.

Korgan Nkopno
 player, 685 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Fri 15 Dec 2006
at 20:39
Re: Round 3
Korgan feels his emotions take over, his eyesight gets flurry due to the red fog of Rage and he unloads his full power on the flimsy web trying to restrict his freedom.

21:38, Today: Korgan Nkopno rolled 27 using 1d20+7. Strength check. 
DM Kool
 GM, 47 posts
 The Overmind of all
 things creepy-crawly
Fri 15 Dec 2006
at 20:48
Re: Round 3
Not your tuuurn yet!
Korgan Nkopno
 player, 686 posts
 HP 57/89  AC 17/17/14
 Ini +2, Sv +9F/+4R/+2W
Fri 15 Dec 2006
at 20:51
Re: Round 3
(OOC: But.....aren't Palan and I to act now?????)