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09:19, 9th May 2024 (GMT+0)

Bloodstone Lands: OOC.

Posted by DM RavenFor group 0
DM Raven
GM, 249 posts
Don't have to be evil to
be a DM, but it helps!
Wed 30 Nov 2005
at 11:44
  • msg #1

The Cold Lands: OOC

Just that, nothing more... nothing less!
DM Raven
GM, 255 posts
Don't have to be evil to
be a DM, but it helps!
Wed 30 Nov 2005
at 11:59
  • msg #2

Re: The Cold Lands: OOC

Oh and: Please make yourself at home and introduce yourselves... :-)
Haroldar Quarig
player, 1 post
Please update your
bio lines :-)
Wed 30 Nov 2005
at 16:07
  • msg #3

Re: The Cold Lands: OOC

Haroldar Quarig here, resident woodsman and trapspringer at your service.
Mundin Granitearmour
player, 34 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Wed 30 Nov 2005
at 17:23
  • msg #4

Re: The Cold Lands: OOC

Dwarven mace-warrior with experience in the previous campaign... great to meet ya, Haroldar. :)
Feremar Thavain
player, 1 post
INIT: +2 AC: 19/F-17/T-14
22/22  ST: F +7/R +5/W +5
Thu 1 Dec 2005
at 11:13
  • msg #5

Re: The Cold Lands: OOC

Broken One here, but not the healing sort, for now at least... Mundin, what previous campaign? o_O?
This message was last edited by the player at 11:19, Thu 01 Dec 2005.
Feremar Thavain
player, 2 posts
INIT: +2 AC: 19/F-17/T-14
22/22  ST: F +7/R +5/W +5
Fri 2 Dec 2005
at 06:20
  • msg #6

Re: The Cold Lands: OOC

Gah! Bloody hell... Something came up and I'll be visiting some friends in another city for a week or so. At the worst case, next Sunday I'll be back and ready to post normally (dunno if I'll be able to log on while away...) Sorry for the trouble guys! ~_~ Just don't count me out of it! ^_~
Thamol Liadon
player, 8 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Wed 7 Dec 2005
at 17:41
  • msg #7

Re: The Cold Lands: OOC

Hi all, hope you like my charactor.
He druid - servent of Rillifane Rallathil - the great oak, and other things.
Your party spell caster and total plot lost person :).
Quansil Valania
player, 1 post
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Thu 8 Dec 2005
at 02:44
  • msg #8

Re: The Cold Lands: OOC

Your new elven archer/mage reporting in.
Haroldar Quarig
player, 11 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Thu 8 Dec 2005
at 13:23
  • msg #9

Re: The Cold Lands: OOC

Sweet.  Haroldar gets along with archers just fine.  He likes the woodsy types too.  I don't think party unity will be a problem.
Mundin Granitearmour
player, 44 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Fri 9 Dec 2005
at 13:50
  • msg #10

Re: The Cold Lands: OOC

Mundin's log should explain most of it, but this looks like it's going to be interesting.  I don't see any arcanists of any sort though... though we may be waiting for them, eh?
Thamol Liadon
player, 9 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 9 Dec 2005
at 14:09
  • msg #11

Re: The Cold Lands: OOC

I am sure there is some arcanists out their in snow, do you wish my elf to find them for you?
DM Raven
GM, 267 posts
Don't have to be evil to
be a DM, but it helps!
Fri 9 Dec 2005
at 14:34
  • msg #12

Re: The Cold Lands: OOC

lol - I'm waiting for another character sheet to check... in the meantime: I'll post again tonight.

-DM Raven
Filean Ranthoris
player, 1 post
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Fri 9 Dec 2005
at 20:13
  • msg #13

Re: The Cold Lands: OOC

Greetings everyone, a cold and pious rogue who's a long way from home here ... Looking forward to playing with everyone.
Feremar Thavain
player, 3 posts
INIT: +2 AC: 19/F-17/T-14
22/22  ST: F +7/R +5/W +5
Sat 10 Dec 2005
at 14:11
  • msg #14

Re: The Cold Lands: OOC

Hi everyone! The trip's over, work and studying again, happy times will have to wait till christmas... ~_~

Were should I start posting and what exactly should I do? o_O? Sorry for making ya wait for me! 6^_^;
Criston Gemmer
player, 1 post
Please fill in your
bio lines :-)
Sun 11 Dec 2005
at 19:18
  • msg #15

Re: The Cold Lands: OOC

Hi all. It seems I'm the one you were waiting for. A grumpy old wizard to bug you, all the way :)

I hope we have fun :)
Thamol Liadon
player, 13 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 11 Dec 2005
at 21:21
  • msg #16

Re: The Cold Lands: OOC

Told your I find one :)
DM Raven
GM, 274 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 10:01
  • msg #17

Re: The Cold Lands: OOC

Hehe... that's a mighty nice group we seem to be having...

Check the XP thread, you'll like it!

I'll hope to post the ARPs today and get you on your path of adventure.

-DM Raven
Feremar Thavain
player, 7 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Mon 12 Dec 2005
at 10:11
  • msg #18

Re: The Cold Lands: OOC

Umm... ARPs? Oh, Raven-sama, if you intend to collect money for the meals and drinks please post them here because I don't know the fares in the tavern and who has paid or not yet.

Damn, I have to work hard if I want to get an XP award next time since I got none this time... 6^_^;
DM Raven
GM, 275 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 10:18
  • msg #19

Re: The Cold Lands: OOC

Then maybe you cannot read... ;-) look here: link to a message in "RoA 2: Adventures"

Fares in the "Wild Boar Inn":
Stay overnight: 5sp
Horse stabling: 2sp
Any meal w/ 1 drink: 1sp
Drinks: 1sp for ale and bear, 2sp for wine, 5sp for special wine and 1gp for excellent, rare wines like Berduskan dry 234 DR.
Feremar Thavain
player, 8 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Mon 12 Dec 2005
at 10:26
  • msg #20

Re: The Cold Lands: OOC

Umm... I really don't see anything there... Honestly... No private lines or something... 6^_^;
DM Raven
GM, 276 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 10:41
  • msg #21

Re: The Cold Lands: OOC

Try again pls, after checking I saw I missed closing a bracket. My bad, sorry.
Feremar Thavain
player, 9 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Mon 12 Dec 2005
at 10:56
  • msg #22

Re: The Cold Lands: OOC

I can see it now! Thanks! ^_^

I'm quite excited to see what we are going to do. Rescue the princess? Kill the necromancer? Get rid of some orcs/bugbears? Locate any missing stuff/artifacts? Find the ones behind a disease? Hunt down some assassins? o_O?

Well, all these might seem kinda common but you always start from the lowest and end up saving the world. If I had to do it, I'd pick the chivalrous one - rescue the princess! Especially if she's a beautiful one! ^_~
DM Raven
GM, 277 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 11:06
  • msg #23

Re: The Cold Lands: OOC

The princess and the pauper? ;-)
Feremar Thavain
player, 10 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Mon 12 Dec 2005
at 11:41
  • msg #24

Re: The Cold Lands: OOC

Oh my, it does indeed remind me of one such tale... Yes, it would be fitting for my case! A torment, really... ~_~
DM Raven
GM, 280 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 13:36
  • msg #25

Re: The Cold Lands: OOC

Torment or not: ARPs are up, please read, think about it and make a decision. Send me a PM with your first and second choice in adventure... :-)
Filean Ranthoris
player, 5 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Mon 12 Dec 2005
at 13:46
  • msg #26

Re: The Cold Lands: OOC

Yikes. Many, many posts to catch up on. FWIW, Filean certainly wasn't hesitating about paying for his cider.  His player just didn't get around to posting.  As our worthy DM knows, the other region I play in is just a tad slower than this.
DM Raven
GM, 281 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 13:50
  • msg #27

Re: The Cold Lands: OOC

Indeed it is, my dear. Hope I can keep up the posting level in this region :-)
Criston -Grumpy- Gemmer
player, 6 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Mon 12 Dec 2005
at 14:53
  • msg #28

Re: The Cold Lands: OOC

I would surely like a less slower adventure than usually exists here on RPOL.

What are the posting requirements? Once a day?
DM Raven
GM, 282 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 14:57
  • msg #29

Re: The Cold Lands: OOC

I have given up on posting requirements but once a day would be nice, weekends excepted since I cannot say whether I get computer time at home or not :-)
Thamol Liadon
player, 15 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 12 Dec 2005
at 15:01
  • msg #30

Re: The Cold Lands: OOC

Anybody seem a nice ice tree on there way to inn?
DM Raven
GM, 283 posts
Don't have to be evil to
be a DM, but it helps!
Mon 12 Dec 2005
at 15:21
  • msg #31

Re: The Cold Lands: OOC

Well, rumors say one was seen in Vaasa, somebody else said in the Galena Mountains and if in doubt: Ask the nobles in Heliogabalus, maybe they can tell you?
Criston -Grumpy- Gemmer
player, 14 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Fri 16 Dec 2005
at 14:44
  • msg #32

Re: The Cold Lands: OOC

Now, now Haroldar, you just used OOC knowledge there. Grumpy never said he was a wizard or a mage or anything. For all your characters know, he's just an old man looking for his nephew.
I know it's stupid to try to surprise your characters when you already know things about him, but I was waiting for that time, nonetheless...

Anyway, no problem about that, let's just say Haroldar is quite observant and that he noticed the Arcane aura around Criston :)

Criston is a box of surprises, so I hope I can surprise you in the future. A real surprise :P
Thamol Liadon
player, 21 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 16 Dec 2005
at 17:26
  • msg #33

Re: The Cold Lands: OOC

Sorry the frog gave it away?
DM Raven
GM, 297 posts
Don't have to be evil to
be a DM, but it helps!
Fri 16 Dec 2005
at 17:28
  • msg #34

Re: The Cold Lands: OOC

Good point!
Mundin Granitearmour
player, 53 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Fri 16 Dec 2005
at 18:14
  • msg #35

Re: The Cold Lands: OOC

The fact that you seem to appear to be a small version of Elminster, albeit grumpy, also gave a major hint.
Criston -Grumpy- Gemmer
player, 15 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Fri 16 Dec 2005
at 18:18
  • msg #36

Re: The Cold Lands: OOC

Funny thing to say, I don't even know how Elminster looks like :P

And the frog..it's not like only wizards and sorcerers have frogs. I mean, look at my HP, do I seem a wizard?! :P
Filean Ranthoris
player, 14 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Fri 16 Dec 2005
at 18:19
  • msg #37

Re: The Cold Lands: OOC

Yeah, but that would be using OOC knowledge.
Criston -Grumpy- Gemmer
player, 16 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Fri 16 Dec 2005
at 18:22
  • msg #38

Re: The Cold Lands: OOC

I'm starting to feel dizzy with all this roundabout... :P

Ok, case closed, you cracked my surprise, there's no turning back now.
Filean Ranthoris
player, 15 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Fri 16 Dec 2005
at 18:38
  • msg #39

Re: The Cold Lands: OOC

Just wait 'til you folks find out that Filean is actually a doppelganger paladin! :-P
DM Raven
GM, 298 posts
Don't have to be evil to
be a DM, but it helps!
Fri 16 Dec 2005
at 18:49
  • msg #40

Re: The Cold Lands: OOC

Right...
Haroldar Quarig
player, 22 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Fri 16 Dec 2005
at 19:33
  • msg #41

Re: The Cold Lands: OOC

Sweet!  Does that mean I can get a Fiendish-Celestial Dire Werebear for an animal companion?
DM Raven
GM, 299 posts
Don't have to be evil to
be a DM, but it helps!
Fri 16 Dec 2005
at 20:28
  • msg #42

Re: The Cold Lands: OOC

Fat chance... but keep on dreaming, you're giving me ideas...
DM Raven
GM, 303 posts
Don't have to be evil to
be a DM, but it helps!
Mon 19 Dec 2005
at 11:11
  • msg #43

Re: The Cold Lands: OOC

Ok, put up new xps in the XP-thread, handed out XP in the adventure log and will be closing down taverns to start the adventure thread.

Thank you to all players for making this such a great experience, keep up the good work.
Haroldar Quarig
player, 28 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Fri 23 Dec 2005
at 21:02
  • msg #44

Re: The Cold Lands: OOC

Just to let you know I will be away from the computer until at least next Tuesday night.  Happy Holidays all!
DM Raven
GM, 316 posts
Don't have to be evil to
be a DM, but it helps!
Mon 2 Jan 2006
at 08:53
  • msg #45

Re: The Cold Lands: OOC

Waiting for Mundin to post an answer...
Mundin Granitearmour
player, 58 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Mon 2 Jan 2006
at 11:55
  • msg #46

Re: The Cold Lands: OOC

Sorry for the delay... just getting back from the Holidays (and from mild exhaustion the other day).  Post will be up later today.
DM Raven
GM, 319 posts
Don't have to be evil to
be a DM, but it helps!
Mon 2 Jan 2006
at 12:12
  • msg #47

Re: The Cold Lands: OOC

Glad to see you're up and well ! ;-)
Thamol Liadon
player, 32 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 5 Jan 2006
at 01:19
  • msg #48

Re: The Cold Lands: OOC

Anybody with elfish as lauguage please pm me and full you in.
This message was last edited by the player at 01:22, Thu 05 Jan 2006.
Criston -Grumpy- Gemmer
player, 26 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Thu 5 Jan 2006
at 01:23
  • msg #49

Re: The Cold Lands: OOC

For the record, I currently speak the following languages

Halfling
Dwarven
Elven
Damaran
Draconic

I think we need to know each others languages, so that this doesn't happen often. So, Thamol, could you fill me in? :)
Filean Ranthoris
player, 23 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Thu 5 Jan 2006
at 03:22
  • msg #50

Re: The Cold Lands: OOC

Hey, guess what? Filean speaks Elvish.  His full list of languages is:

Common
Elven
Draconic
Sylvan
Mundin Granitearmour
player, 63 posts
IM: +0 AC: 18N 18F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 5 Jan 2006
at 13:31
  • msg #51

Re: The Cold Lands: OOC

Mundin only speaks three languages:

Common
Dwarven
Daaran
DM Raven
GM, 330 posts
Don't have to be evil to
be a DM, but it helps!
Thu 5 Jan 2006
at 13:38
  • msg #52

Re: The Cold Lands: OOC

Ok, I guess it will be much better to put the languages you know into your description, that way they won't get lost in the numerous posts of the ooc, as I doubt people will remember those languages in 6 months from here.

btw: I know all spoken and written languages, so I won't put them into my description ;-)
DM Raven
GM, 332 posts
Don't have to be evil to
be a DM, but it helps!
Thu 5 Jan 2006
at 16:11
  • msg #53

Re: The Cold Lands: OOC

*grins widely* These (at the town hall) are the scenes they incorporate into movies just to please the director.
Criston -Grumpy- Gemmer
player, 29 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Thu 5 Jan 2006
at 16:40
  • msg #54

Re: The Cold Lands: OOC

I wonder if, Filean didn't had said he was holding a dagger in the boot, the alarm would go off ;P

Now that I think of it, I forgot to put my Wand inside the box...

Ah ah, it's so much fun, messing with DMs head!
Mundin Granitearmour
player, 64 posts
IM: +0 AC: 18N 18F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 5 Jan 2006
at 17:28
  • msg #55

Re: The Cold Lands: OOC

Angry dwarf looks balefully at elf trying to be cute...

Angry dwarf bellows in rage trying to get the attention of the person needed...

Angry dwarf hopes the building does not collapse at the sound of his bellow...

Angry dwarf pays off the fine caused by cunning elf...

Angry dwarf WILL take it out on the cunning elf's hide...

Angry dwarf is just... angry...

Angry dwarf needs dwarven mead.

After dwarven mead is drunk... angry dwarf is no longer angry.

Rinse, lather and repeat. :)
DM Raven
GM, 333 posts
Don't have to be evil to
be a DM, but it helps!
Thu 5 Jan 2006
at 17:39
  • msg #56

Re: The Cold Lands: OOC

The alarm didn't go off at Mundin's armor either... maybe the spell only recognizes weapons, not magical paraphenalia which might hold a harmful spell? Or maybe the whole town hall is covered under an antimagic shell so nobody needs to worry? Oh well... so many ways to mess with the player's heads...
Thamol Liadon
player, 34 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 5 Jan 2006
at 17:47
  • msg #57

Re: The Cold Lands: OOC

The alarm didn't go off at Mundin's armor either... maybe the spell only recognizes weapons, not magical paraphenalia which might hold a harmful spell? Or maybe the whole town hall is covered under an antimagic shell so nobody needs to worry? Oh well... so many ways to mess with the player's heads...

Or maybe the DM did not think about it at time and spend the last 5 hour coming up with the above...

he he - hope DM can take joke or Thamol life expectancy just hit 0.
Filean Ranthoris
player, 26 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Thu 5 Jan 2006
at 17:56
  • msg #58

Re: The Cold Lands: OOC

Hold your gold, angry dwarf.  Money means far less to cunning yet loveable and handsome elf than to stocky, greedy, mining types.  Though, by rights, Filean should at least charge a cover for the entertainment.  Hmm ... maybe he'll bring that up later. Now seems like a bad time.

But he does have to practice those acting skills for when he convinces the necromancer that we're there to help him, right?

On a related note, it's nice for once to say "Thank you dice roller" rather than using another, more objectionable word before the "you" in that sentence. Phew!
Criston -Grumpy- Gemmer
player, 30 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Thu 5 Jan 2006
at 18:13
  • msg #59

Re: The Cold Lands: OOC

Funny thing about the dice-roller. On a game I'm Co-DMing, the dice is quite benevolent with the players, though the DMs usually don't get more than 10 in a d20 roll.

Here at RoA, I remember the dice-roller being mean with everyone. Battles tend to take forever that way, which is nice.... :P

Or maybe the alarm went off at Filean, not at his dagger...uh..that makes me think...
Filean Ranthoris
player, 27 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Thu 5 Jan 2006
at 18:16
  • msg #60

Re: The Cold Lands: OOC

Who here recalls the airport scene from "This Is Spinal Tap"?  Perhaps that's what set off the alarm!
DM Raven
GM, 335 posts
Don't have to be evil to
be a DM, but it helps!
Thu 5 Jan 2006
at 18:42
  • msg #61

Re: The Cold Lands: OOC

Indeed it is...
Feremar Thavain
player, 18 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Fri 6 Jan 2006
at 12:50
  • msg #62

Re: The Cold Lands: OOC

Heya guys! How's it hanging? Sorry, I've been unable to post these days. All my friends that are studying in other cities came back to visit and I've been out every single day every single hour when I was not asleep...

Oh, I wish you all a happy new year! Gotta go check what's happened up till now, though... ~_~
Criston -Grumpy- Gemmer
player, 32 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Fri 6 Jan 2006
at 14:21
  • msg #63

Re: The Cold Lands: OOC

Well, you've been promoted to horsie. That's probably the best thing that happened to your character, so... ;P

Nice to see you're still around, Criston was already missing you! LoL! Happy New Year!
DM Raven
GM, 338 posts
Don't have to be evil to
be a DM, but it helps!
Sat 7 Jan 2006
at 08:50
  • msg #64

Re: The Cold Lands: OOC

Thamol, Quansil... as much as I enjoy the discussion you two are having, there are some details I ask you to observe: First put the languages into your descriptions, that way the other players can always be added to the private lines when you talk (that goes for Feremar too). Secondly: Please put up a description, it might become important with PC/NPC interaction (a description is made up by a physical description, items which are prominent (either because of frequent use or excellent quality) and if you wish adding the basic mood the character is in (brooding, happy, grumpy...)

Thank you.
Thamol Liadon
player, 38 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 7 Jan 2006
at 17:42
  • msg #65

Re: The Cold Lands: OOC

No problem - will keep this in mind.  Sorry.
Feremar Thavain
player, 20 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Sun 8 Jan 2006
at 16:54
  • msg #66

Re: The Cold Lands: OOC

Umm, let's see... No languages other than common... No items of any quality at all... Happy always... Yeah, I guess that's all! ^_^

Oh, what should I put into a private line for everyone? Since I didn't speak to anyone, I mean... Should I post my actions for everyone to see and as an OOC comment? That can be done easily! 6^_^;
DM Raven
GM, 339 posts
Don't have to be evil to
be a DM, but it helps!
Mon 9 Jan 2006
at 14:53
  • msg #67

Re: The Cold Lands: OOC

Sorry for the delay, next post will be up tomorrow.

-DM Raven
Filean Ranthoris
player, 29 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Mon 9 Jan 2006
at 16:40
  • msg #68

Re: The Cold Lands: OOC

Question: Based on where we are now, are the rest of us hearing the current exchange between my wonderful elven brethren?
Thamol Liadon
player, 43 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 9 Jan 2006
at 19:38
  • msg #69

Re: The Cold Lands: OOC

OOC: To Haroldar Quarig, in many communities that are ruled or respect the druid way of life a person is often given a name as child by the druid.  Later other names are added or change base of events and what a person does.  These names are pass on to other groups and druids in area.  Sometimes using nature it self.  It clear that Thamol has used this type of naming and believes he has right to do so.
This subject to DM over running this - I spent 4 years in Wales and a Celtic town.  It's based on this experience and also on the use of names in bible.  In lot games demons have names and you can bind them if know it.  Names have power or can decrease it.

I tried to post the full thing for your fun but web site went bit nuts over the amount I was posting.
DM Raven
GM, 341 posts
Don't have to be evil to
be a DM, but it helps!
Mon 9 Jan 2006
at 19:49
  • msg #70

Re: The Cold Lands: OOC

Thamol, Quansil thank you for this very amusing interlude but I think it is enough right now.

Haroldar: You probably mean if you were in earshot of the two... Yes, you could overhear the conversation of the two, yet both speak too low to make out individual words. But it is clear that it's a disagreement.
Thamol Liadon
player, 44 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 9 Jan 2006
at 19:52
  • msg #71

Re: The Cold Lands: OOC

NP I been trying to tread a fine line between thamol defending himself and the whole thing getting out of hand.  That why been keeping my eye open to your post on it.  I will move story on.
Haroldar Quarig
player, 34 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Mon 9 Jan 2006
at 20:14
  • msg #72

Re: The Cold Lands: OOC

Oh, OK.  I thought we all were overhearing this.  Nevermind.
Filean Ranthoris
player, 30 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Mon 9 Jan 2006
at 21:14
  • msg #73

Re: The Cold Lands: OOC

And gentlemen, in the future, if you're going to make a scene, please do it publicly, not in those silly PMs.  It's much more fun for the others if you make a public spectacle of yourselves, just like me!
This message was last edited by the player at 21:20, Mon 09 Jan 2006.
Criston -Grumpy- Gemmer
player, 36 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Mon 9 Jan 2006
at 22:21
  • msg #74

Re: The Cold Lands: OOC

And besides, after the scene we can make fun of you, like we did with Filean! Which, whatever anyone says, reinforces group's unity :P
Thamol Liadon
player, 46 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 9 Jan 2006
at 22:26
  • msg #75

Re: The Cold Lands: OOC

Sorry it was of them converastion that had to be done in elfish as would been natural laugauge for it.  I try to sort out full copy and keep it in mind.
Filean Ranthoris
player, 31 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Mon 9 Jan 2006
at 23:58
  • msg #76

Re: The Cold Lands: OOC

Yes, well some of us understand that fair tongue, you know!
Quansil Valania
player, 30 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Tue 10 Jan 2006
at 00:27
  • msg #77

Re: The Cold Lands: OOC

Don't add Quansil part since I specifically stated that Quansil was keeping his voice down to prevent the others from hearing.
Criston -Grumpy- Gemmer
player, 38 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Tue 10 Jan 2006
at 00:45
  • msg #78

Re: The Cold Lands: OOC

Quansil Valania:
Don't add Quansil part since I specifically stated that Quansil was keeping his voice down to prevent the others from hearing.


Uh, you must have been a bad boy, telling bad words, for not wanting us to know what you said :P
Filean Ranthoris
player, 33 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Tue 10 Jan 2006
at 01:13
  • msg #79

Re: The Cold Lands: OOC

But Filean has a bionic ear.  They had to replace one of his natural ones after one of the bullies beat him severely about the, well, about the ears.  In all seriousness, I really was wondering about the last couple parts, not the PM'd parts.  I think, though, I'll just assume Filean was paying his fine and talking to others and thus missed all that stuff.
Thamol Liadon
player, 48 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 10 Jan 2006
at 14:19
  • msg #80

Re: The Cold Lands: OOC

There would be a simple answer to that Quansil, Thamol would recall the details to the rest of the group as he explain to party why your character must be called 'Child' from now on.

However as I said I would let the thing drop as such (sorry but your stuck with name).  I will do the next best thing.  I hand the posting of the conversation over to DM-raven.

DM-raven I leave it up to you if any of it posted or not and how much.  To other players - talk to DM it up to him.  I have to respect Quansil wishes too.  I will not be able to post anything as a result.
DM Raven
GM, 345 posts
Don't have to be evil to
be a DM, but it helps!
Wed 11 Jan 2006
at 21:40
  • msg #81

Re: The Cold Lands: OOC

Ok first off: New XPs in XP thread.

Second: Posting private lines... Personally I'm all for open conversations, even if they are in a different language or kept in private. However, some of you don't like it, for various reasons. Thamol and Quansil have done a great roleplay job and I would like to see it shared between all.

So I would like to hear an oppinion about this topic from each of you: open or hidden? Pros and Cons.

However, Character IC integrety is paramount, so if anybody feels he cannot handle OOC information IC, I cannot allow it.

Please let me know.

Quansil: I'm still waiting for you to complete that description of your character.
Feremar Thavain
player, 21 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Wed 11 Jan 2006
at 23:18
  • msg #82

Re: The Cold Lands: OOC

I strongly believe that any conversation should be open for everyone to see. The lame excuse? It looks bad having a character post a one-liner, especially if it is only two words. The good excuse? Well, it adds to the game, the feeling, the world, everything you name.... ^_^

This is the story of a bunch of guys, their actions, their choices, the results of those. I feel like it really "loses" when you can't see the whole thing happening, just as it would have been in a book you read and something was omissed... ~_~

It is not that difficult to handle such OOC knowledge and, especially in this game where there is an "adventurer's log" and you get to read everyone's thoughts and all, it really seems to be quote pointless to use PMS... >_>

However, I feel like private lines should be used for certain actions. It is better to describe them in the post, or not at all if there are some "special" ones. Take pickpocketing or charming your companions for example... There have been such occassions before for me in the best to witness and the result is a game dying more rapidly than you can imagine... T_T

EDIT: I'd like to add this bit... Conversations between less than the majority of people that would slow down the game (because some would not pay attention, like one at the camp site with others sleeping) should be done in PMs but normal ones, not private lines in normal posts... ^_~
This message was last edited by the player at 23:25, Wed 11 Jan 2006.
Quansil Valania
player, 32 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Thu 12 Jan 2006
at 00:34
  • msg #83

Re: The Cold Lands: OOC

The conversation was between Thamol and Quansil.  If either decides to share their opinion or part in it that's fine.  Other than that the other characters weren't meant to hear it and shouldn't know exactly what was said.
Criston -Grumpy- Gemmer
player, 40 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Thu 12 Jan 2006
at 00:46
  • msg #84

Re: The Cold Lands: OOC

Well, we are not really playing ourselves. Nothing that can be said would or should offend anybody. I'm all for RP and conversation between characters, as it adds depth to the game and the character's personalities. Though, as Feremar said, we need to not create a pit between eachother. If there's an intention to have a private conversation, Private Messages should be used, as it prevents this. The DM is always able to see it and, if she thinks things should be disclosed, then she will take action to do that. Any other thing should be available, specially if it's a conversation.

If someone is not able to handle OOC information, that one shouldn't be roleplaying at all, as usually, we always have more OOC info than anything else.
Thamol Liadon
player, 50 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 12 Jan 2006
at 01:25
  • msg #85

Re: The Cold Lands: OOC

All I say is that I am happy for whole thing to be posted.
Also the reason for direct tells was us of elvish.  It was just natural for my charactor to speek in elvish to another elf.  It like you not expect 2 greeks not to use greek when talking to each other even if in USA or UK.
Otherwise my chr would used common.
Filean Ranthoris
player, 35 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Thu 12 Jan 2006
at 01:32
  • msg #86

Re: The Cold Lands: OOC

I basically agree with Criston.  By the logic of "what's private is private," no one should post any character thoughts in any of their posts either.

And what if someone tried to listen?  Does a sharp eared character get a Listen check?  I think putting it in the open is the best solution.

But wait, I feel a psychic flash coming, that reveals at least part of the conversation ... I see that Quansil said ... lots of snobby and obnoxious things! Do I win a prize?
Feremar Thavain
player, 23 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Thu 12 Jan 2006
at 12:26
  • msg #87

Re: The Cold Lands: OOC

Hey, I could guess that, too! I want a prize, too, if that's the case! >_<

Thamol, you know something more and said that? Cause I'm from Greece... 6^_^;
Thamol Liadon
player, 51 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 12 Jan 2006
at 13:40
  • msg #88

Re: The Cold Lands: OOC

Well no but is sort of a saying in UK as such or at least within some friend I know.
I have very close friend who is greek.  His wife if greek cyprite.

Also went out with greek girl for 2 years so I know little of culture.
DM Raven
GM, 349 posts
Don't have to be evil to
be a DM, but it helps!
Tue 17 Jan 2006
at 21:59
  • msg #89

Re: The Cold Lands: OOC

Sorry for the hold up, we're working on the basement and I had little time to get you guys moving again. Tomorrow there will be the next post. Again: Sorry.
DM Raven
GM, 353 posts
Don't have to be evil to
be a DM, but it helps!
Wed 18 Jan 2006
at 23:20
  • msg #90

Re: The Cold Lands: OOC

to all: Whether or not you're going to buy a horse is totally upto you, but you should decide on one way or the other. Travel time was calculated based on horse travel. Travel on foot will take double the amount of time.
DM Raven
GM, 354 posts
Don't have to be evil to
be a DM, but it helps!
Thu 19 Jan 2006
at 08:58
  • msg #91

Re: The Cold Lands: OOC

Ok, I'm tired of this secret or not secret business. We're all adults and should be able to separate the info the character knows from what the player knows.

As such I've granted you all GM-rights. Yep. Now you can read everything that is usually kept private. I trust you all know how to handle the information, and I also trust you not to mess up this part of RoA with the options you now have available as GM. - For if you do I'll get you banned from this place - for good.

-DM Raven

PS: If somebody didn't get GM-rights please PM me.
Thamol Liadon
GM, 56 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 19 Jan 2006
at 10:39
  • msg #92

Re: The Cold Lands: OOC

Just like to say thanks for putting your trust in us DM-Raven, I hope I don't let you down.
Thanks.
Feremar Thavain
GM, 25 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Thu 19 Jan 2006
at 10:46
  • msg #93

Re: The Cold Lands: OOC

Umm... Even if I do have GM rights, I still can't see the PMs up till now, though that may affect those after I become one... However, I still believe we don't need GM-rights and all we need is to convince people to stop using that "PM" thingy...

It really gets us nowhere, though as I've said before there are times that it is useful, or rather necessecary... ~_~
DM Raven
GM, 365 posts
Don't have to be evil to
be a DM, but it helps!
Tue 24 Jan 2006
at 08:55
  • msg #94

Re: The Cold Lands: OOC

Right now you haven't even left the city, even if you do, you will stay a few days within 'civilized' areas. So I wouldn't start to worry about being tracked right now.
Criston -Grumpy- Gemmer
GM, 42 posts
Init: +3 AC: 15/12/13
21/21HP F 4/R 5/W 5
Wed 25 Jan 2006
at 16:18
  • msg #95

Re: The Cold Lands: OOC

Been away for some time...sorry about that, term exams are hell, for me...though, I'll try and post as much as possible.

BTW, I don't think giving us GM-rights' ok...as you said, we should be able to handle things normally, this shouldn't be necessary...

Besides, now my PM indicator gone mad and I have it on when I don't have PMs, because of others' PMs...

Sorry, but there's always someone that's not happy ;P
DM Raven
GM, 371 posts
Don't have to be evil to
be a DM, but it helps!
Wed 25 Jan 2006
at 16:25
  • msg #96

Re: The Cold Lands: OOC

You're just being Grumpy! ;-)

Actually, the way I gave you GM-rights shouldn't have changed anything, as I've found out. I'll have it changed back once I get contact to DM DarkChylde again. Till then you will have to live with the PM msg flag on.
Haroldar Quarig
GM, 45 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Fri 27 Jan 2006
at 15:13
  • msg #97

Re: The Cold Lands: OOC

I clicked on the links for the maps in the Campaign section, but it says I am not permitted access to those images on the server.  I don't think it's on my end, because something else would have popped up.  Any ideas?
DM Raven
GM, 377 posts
Don't have to be evil to
be a DM, but it helps!
Fri 27 Jan 2006
at 15:16
  • msg #98

Re: The Cold Lands: OOC

Ok, so it doesn't allow direct linking, the second image works, however.

I'll try to find a new source for a Damara map.
Mundin Granitearmour
GM, 70 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 31 Jan 2006
at 15:20
  • msg #99

Re: The Cold Lands: OOC

I still can't get permission to view either image.
Filean Ranthoris
GM, 50 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Tue 31 Jan 2006
at 15:22
  • msg #100

Re: The Cold Lands: OOC

Mundin, try hitting refresh after you get the error screen.  Somehow, it worked for me with both maps.
DM Raven
GM, 378 posts
Don't have to be evil to
be a DM, but it helps!
Tue 31 Jan 2006
at 15:35
  • msg #101

Re: The Cold Lands: OOC

My sincere appologies, I've been digging for my old AD&D Bloodstone Lands supplement. Unfortunately I haven't been able to find it yet and working in the basement doesn't give me much time to look for it. Maybe I can find something online.

Once again: I'm sorry, thank you for your patience.
DM Raven
GM, 379 posts
Don't have to be evil to
be a DM, but it helps!
Tue 31 Jan 2006
at 15:49
  • msg #102

Re: The Cold Lands: OOC

Can you see this map?


Filean Ranthoris
GM, 51 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Tue 31 Jan 2006
at 16:05
  • msg #103

Re: The Cold Lands: OOC

I see it! I see it!  My god, it's full of stars ...
Feremar Thavain
GM, 27 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Thu 2 Feb 2006
at 09:08
  • msg #104

Re: The Cold Lands: OOC

So, where do you think we should be heading guys? Any clues Mundin? Cause I'm outta those... ~_~
Filean Ranthoris
GM, 52 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Thu 2 Feb 2006
at 13:56
  • msg #105

Re: The Cold Lands: OOC

Yeah, we really need to get going here folks.  Filean has no clue where to go, knows nothing about this land and simply isn't the type to be taking the reins.  Any thoughts?  Anyone?
Haroldar Quarig
GM, 46 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Thu 2 Feb 2006
at 21:22
  • msg #106

Re: The Cold Lands: OOC

I think we need to hear from Mundin.  He's the only one whose been here or knows what's going on.  Once he gives a direction, Haroldar can take up the point position in front of the party.
Thamol Liadon
GM, 66 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 2 Feb 2006
at 21:58
  • msg #107

Re: The Cold Lands: OOC

Think you right.
DM Raven
GM, 381 posts
Don't have to be evil to
be a DM, but it helps!
Thu 2 Feb 2006
at 22:24
  • msg #108

Re: The Cold Lands: OOC

I PMed him today, will see what comes. If I don't hear from him in 24hrs I'll npc him and move you guys along.
DM Raven
GM, 383 posts
Don't have to be evil to
be a DM, but it helps!
Fri 3 Feb 2006
at 09:37
  • msg #109

Re: The Cold Lands: OOC

I'm sorry guys it took me so long to come up with a solution. I guess Mundin was silent because I didn't provide enough information. I guess I'm proving that woment aren't necessarily good with maps in general *blush*

In order to enter Vaasa, you will have to make your way over Bloodstone Pass in the Galena Mountains. Nulb, where Criston's nephew was seen last lies a bit to the south west. The necromancer was seen last at Castle Perilous, which is to the north east of Bloodstone Pass.

Let's get this game moving again! :-)
Mundin Granitearmour
GM, 72 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Fri 3 Feb 2006
at 12:25
  • msg #110

Re: The Cold Lands: OOC

I live, and I was also crazy busy for awhile.  Sorry for the absence.
Filean Ranthoris
GM, 54 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Tue 7 Feb 2006
at 19:28
  • msg #111

Re: The Cold Lands: OOC

So, to all my fellow Cold Lands players, a question: What's up guys?  Do we still have a party here?  I'd really like to keep going with this, but it seems like we're stalled.  Who's still out there?
Haroldar Quarig
GM, 48 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Tue 7 Feb 2006
at 19:29
  • msg #112

Re: The Cold Lands: OOC

Actually I was just going to ask the same thing.  I'm still here, just waiting for  directions from Mundin or a post on our progress.
Quansil Valania
GM, 41 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Wed 8 Feb 2006
at 02:49
  • msg #113

Re: The Cold Lands: OOC

Ready willing and able.  Just waiting for a direction to go.
Thamol Liadon
GM, 68 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Wed 8 Feb 2006
at 10:50
  • msg #114

Re: The Cold Lands: OOC

I with you in the waiting stakes.  Think it all hangs on our dear dward and seems like he got himself stuck in hole.  he he (Joke).
Feremar Thavain
GM, 28 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Fri 10 Feb 2006
at 20:39
  • msg #115

Re: The Cold Lands: OOC

OK, sorry for the abscence ppl but I had a really difficult time with exams... I'll be around with ya till Thrusday and then I'll go on a trip to Dubhai in the UAE, till February 25, so please be patient with me... 6^_^;
DM Raven
GM, 387 posts
Don't have to be evil to
be a DM, but it helps!
Fri 10 Feb 2006
at 21:40
  • msg #116

Re: The Cold Lands: OOC

Have a safe trip then! Say is this a reward for passing the exams?
Feremar Thavain
GM, 29 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Wed 15 Feb 2006
at 11:09
  • msg #117

Re: The Cold Lands: OOC

Nope, it's not a reward for passing exams. My mother is the export manager of a local dairy products company, the largest in Greece and the most acclaimed in Europe when it comes to feta cheese. Well, flying to other countries all the times she gathers "miles" and gets free tickets once in a while after doing so.

There just happens to be a food/dairy products expo in Dubai, and a free ticket, and since this is a lifetime opportunity... That's all! 6^_^;

I'll be back February 26-27 and will be completely active once again, but sorry for the troubles till then... ~_~
Filean Ranthoris
GM, 58 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Mon 20 Feb 2006
at 14:08
  • msg #118

Re: The Cold Lands: OOC

Just a quick note to let everyone know that I will be away from this Wednesday (Feb. 22) until the following Wednesday (March 1).  Please treat Filean as an NPC during that time.  I'll be back to posting on the 1st or 2nd.  Thanks.
DM Raven
GM, 390 posts
Don't have to be evil to
be a DM, but it helps!
Mon 20 Feb 2006
at 15:53
  • msg #119

Re: The Cold Lands: OOC

Hi guys, I'm sorry for my long inactivity. We've been working like logs in the basement and when done I've been out of 'breath' for a decent post.

I shall post soon, please take 200xp for your patience and loyalty to this game.

-DM Raven
Thamol Liadon
GM, 72 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 20 Feb 2006
at 16:07
  • msg #120

Re: The Cold Lands: OOC

Thanks for exp :).

Nice of the DM to remember (In one game on linked to this one in any way where think DM forgotten what exp is).
Filean Ranthoris
GM, 59 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Mon 20 Feb 2006
at 20:52
  • msg #121

Re: The Cold Lands: OOC

Thanks for the XP, Raven.
Haroldar Quarig
GM, 50 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Mon 20 Feb 2006
at 23:23
  • msg #122

Re: The Cold Lands: OOC

Yes, much thanks.
Feremar Thavain
GM, 30 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Sun 26 Feb 2006
at 09:23
  • msg #123

Re: The Cold Lands: OOC

Back again and ready to do some reading before posting! ^_^/
Mundin Granitearmour
GM, 75 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 2 Mar 2006
at 12:44
  • msg #124

Re: The Cold Lands: OOC

Two things everyone:

First, I'll be away from the 5th to the 11th, so if there's need to NPC Mundin, go ahead Raven.

Second: Tuesday night my girlfriend said "yes" to the question and we're officially engaged.  Marriage date not set yet, but tentatively Spring of 2007.
DM Raven
GM, 400 posts
Don't have to be evil to
be a DM, but it helps!
Thu 2 Mar 2006
at 15:05
  • msg #125

Re: The Cold Lands: OOC

Wow Mundin, I didn't know you had that in you! Good luck on that question and take care on that travel of yours.
DM Raven
GM, 427 posts
Don't have to be evil to
be a DM, but it helps!
Mon 3 Apr 2006
at 10:45
  • msg #126

Re: The Cold Lands: OOC

I'll try to put up a post today, but with our divorce on my mind it won't be much.
Feremar Thavain
GM, 34 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Tue 4 Apr 2006
at 06:46
  • msg #127

Re: The Cold Lands: OOC

Damn, I've been away for quite a while thanks to bloody RL getting into my way, but I'll be ready to post normally soon enough... Sorry for any troubles! -_-
DM Grimclaw
GM, 28 posts
Sun 9 Apr 2006
at 14:20
  • msg #128

Re: The Cold Lands: OOC

Hi folks!

I will be helping out DM Raven with The Cold Lands for a little bit.  She will be sending me some details, and I need a couple of days to orient myself. Hopefully, we can get rolling along very soon after that.

 - Grim
Thamol Liadon
GM, 85 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 9 Apr 2006
at 14:22
  • msg #129

Re: The Cold Lands: OOC

Welcome oh great and wonderful gm :)
DM Mike
GM, 492 posts
...
Sun 9 Apr 2006
at 20:11
  • msg #130

Re: The Cold Lands: OOC

Thanks, DM Grimclaw!!
DM Grimclaw
GM, 29 posts
Thu 13 Apr 2006
at 16:33
  • msg #131

Checking In

Sorry for the delay everyone.  Just checking in to let you know it will probably be the weekend before we can get moving again.
DM Grimclaw
GM, 31 posts
Sun 16 Apr 2006
at 01:57
  • msg #132

Re: Checking In

Ok folks, I have the update from DM Raven.  We should be on our way in a day or two, if all goes well.

 -Grim
Feremar Thavain
GM, 36 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Sun 16 Apr 2006
at 12:15
  • msg #133

Re: Checking In

Yay, nice! And, uh, welcome! ^_^
Filean Ranthoris
GM, 69 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Sun 16 Apr 2006
at 13:34
  • msg #134

Re: Checking In

Filean is ready to die wage glorious combat at any time. Welcome DM Grimclaw.
Quansil Valania
GM, 52 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Mon 17 Apr 2006
at 19:50
  • msg #135

Re: Checking In

Good to know.  Just got back from a weekend out of town so I didn't miss anything.
DM Grimclaw
GM, 32 posts
Mon 17 Apr 2006
at 20:11
  • msg #136

Re: Checking In

Looks like the characters are trying to sort out their strategy.  Can I get a brief description from everyone on what your character will be doing? It looks like you are trying to set up some kind of 'pincer' with melee-types to draw the wolves into a crossfire of sorts.
Quansil Valania
GM, 53 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Mon 17 Apr 2006
at 23:34
  • msg #137

Re: Checking In

My character totally disagreed and won't follow that strategy.  As senior military man(in his mind) my character won't follow the strategy of an amature not only that it leaves the warhorses out of the fight.  He also made the supplies smell like skunk musk.
This message was last edited by the player at 23:37, Mon 17 Apr 2006.
DM Grimclaw
GM, 33 posts
Mon 17 Apr 2006
at 23:56
  • msg #138

Re: Checking In

Just let me know what strategy you will be following - even if it is not coordinated with everyone else.  Remember though, if you take too long, the wolves may attack while you are discussing things....
Filean Ranthoris
GM, 70 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Tue 18 Apr 2006
at 00:12
  • msg #139

Re: Checking In

And so the fun continues ...
Quansil Valania
GM, 54 posts
Init: +5    AC: 19/14/15
HP: 22/22  Saves: 3/5/3
Tue 18 Apr 2006
at 00:53
  • msg #140

Re: Checking In

My character's actions are clear.  He cast a spell on the supplies and readied his bow using his warhorse for cover.
Mundin Granitearmour
GM, 83 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 18 Apr 2006
at 00:58
  • msg #141

Re: Checking In

Mundin is likely to be at the forefront, trying to be the first to draw the wolves over to him, as he is likely the most armored in the group and if the wolves attack him, they'd have a hard time of not getting hurt (from the spikes).

He's going to play the part of the heavily armored and spiked porcupine with the heavy mace.
Thamol Liadon
GM, 86 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 18 Apr 2006
at 01:22
  • msg #142

Re: Checking In

Thamol and wolf are likely to be in middle so protected by other and able to heal if need be.  Together they just about make one good fighter.
DM Grimclaw
GM, 34 posts
Tue 18 Apr 2006
at 03:32
  • msg #143

Re: Checking In

Ok, thanks everyone.  I'll have a set-up/map tomorrow (hopefully).  If you do not want to be where I placed you, please let me know.
Filean Ranthoris
GM, 71 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Tue 18 Apr 2006
at 03:44
  • msg #144

Re: Checking In

Filean cast bless and readied his bow, preparing to move to one side.
Haroldar Quarig
GM, 60 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Tue 18 Apr 2006
at 19:39
  • msg #145

Re: Checking In

Haroldar will set himself up in a position to get a crossfire going, allowing him flanking on the wolves.
DM Grimclaw
GM, 35 posts
Wed 19 Apr 2006
at 03:00
  • msg #146

Re: Checking In

One more day folks.  I started painting some walls tonight, and it took about three hours longer than I thought it would.
DM Grimclaw
GM, 38 posts
Thu 20 Apr 2006
at 01:55
  • msg #147

Round 1

First real round of combat is up.

Everyone is awarded 100 bonus xp for being patient.
Feremar Thavain
GM, 37 posts
INIT +2  AC 19/F 17/T 14
22/22    F +7/R +5/W +5
Sat 22 Apr 2006
at 14:16
  • msg #148

Re: Round 1

Heya guys, gimme a couple of days for the Easter holiday madness here to end and I'll get everything straight! ^_^
DM Grimclaw
GM, 39 posts
Mon 24 Apr 2006
at 02:25
  • msg #149

Re: Round 1

Sorry for the delay folks.  Normally I like to go through combat 1 round every couple of days, but I have been a bit slow this time.  The next round will be posted on Tuesday.
DM Grimclaw
GM, 42 posts
Mon 1 May 2006
at 01:26
  • msg #150

Re: Round 2

I'll have round 3 up by Tuesday everyone
DM Grimclaw
GM, 43 posts
Tue 2 May 2006
at 18:58
  • msg #151

Round 3

Due to some minor unforseen circumstances, I won't have time to finish the round three post until tomorrow.  However, I hope to pick up the pace a bit after that (although I will be on travel for work next Monday-Thursday).
Feremar Thavain
GM, 40 posts
INIT +2  AC 19/F 17/T 14
6/22    F +7/R +5/W +5
Thu 18 May 2006
at 06:25
  • msg #152

Re: Round 3

Wow, RPOL made it back! I was afraid it might be gone forever... ~_~ *shivers*
DM Grimclaw
GM, 49 posts
Thu 18 May 2006
at 13:19
  • msg #153

Roll Call

I'd like a quick roll call from everyone to see who is still with us.  Later today, I'll try to post a quick recap (for the time period that I have been acting DM).
Filean Ranthoris
GM, 75 posts
INIT +7, AC 17/F14/13
HP 17/17, F+2/R+6/W+5
Thu 18 May 2006
at 13:24
  • msg #154

Re: Roll Call

Here
Erik Shrubber
player, 3 posts
IN: +4, AC: 19/15/15
HP: 20/20, S: 5f/7r/4w
Thu 18 May 2006
at 16:58
  • msg #155

Re: Roll Call

I'm still here.
Haroldar Quarig
GM, 62 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Thu 18 May 2006
at 18:52
  • msg #156

Re: Roll Call

Here.
Mundin Granitearmour
GM, 87 posts
IM: +0 AC: 22N 22F 10T
11/37HP +9Ft/+0Rf/+1Wl
Thu 18 May 2006
at 20:11
  • msg #157

Re: Roll Call

Alive, stodgy, grumbling, cold and irritated.  Yet still, here.
Quansil Valania
GM, 59 posts
Init: +5    AC: 19/14/15
HP: 14/22  Saves: 3/7/3
Fri 19 May 2006
at 02:44
  • msg #158

Re: Roll Call

Alive and well and ready to go.
DM Grimclaw
GM, 52 posts
Sun 28 May 2006
at 03:53
  • msg #159

Re: Roll Call

sorry for the delay folks.  I am looking to things moving forward by tomorrow.
Thamol Liadon
GM, 97 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 28 May 2006
at 20:50
  • msg #160

Re: Roll Call

Is the adventure log idea dead?
DM Grimclaw
GM, 53 posts
Mon 29 May 2006
at 01:22
  • msg #161

Log

It may not be - but I do not use them in my region, and I am not sure how you use them here.
Thamol Liadon
GM, 99 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 29 May 2006
at 13:10
  • msg #162

Re: Log

It works as an extra role play exp.  The player post (max 1 week or like 1-2 month) with the thoughts and reflexctions of what happening in game.  The Gm reads though and awards 10-100 exp per post depending on how well writen it is.  How relevent and often how funny.  It way of getting little exp and encurraging the game to run along at same time.
A side note Thamol makes not log it his owl that does.
Feremar Thavain
GM, 43 posts
INIT +2  AC 19/F 17/T 14
6/22    F +7/R +5/W +5
Mon 29 May 2006
at 19:42
  • msg #163

Re: Log

I like this idea and wouldn't mind if we kept going on. Due to some troubles, trips and RPOL issues you're all aware of, I haven't used it yet. If it's a go to continue using it, I won't mind to start writing at all. I think it'd be better to post as a one-day time in-game, like a diary or sth...
DM Grimclaw
GM, 59 posts
Mon 12 Jun 2006
at 20:21
  • msg #164

Re: Log

I was hoping to hear form Mundin before continuing.  In any case, I'll continue on by tomorrow or the next day at latest.
DM Grimclaw
GM, 61 posts
Mon 19 Jun 2006
at 01:18
  • msg #165

Re: Log

sorry for the slowness - I should have a new post up tomorrow.
DM Grimclaw
GM, 63 posts
Sat 24 Jun 2006
at 16:19
  • msg #166

Away

Hey folks,

  I'll be on travel for work next week.  I know I have been slow, but I'll try to get a new post up before I leave.
DM Grimclaw
GM, 64 posts
Sun 25 Jun 2006
at 02:45
  • msg #167

Re: Away

Also - and I am sorry it took this long to ask the question - are you taking the old dwarf up on his offer?
Mundin Granitearmour
GM, 95 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Sun 25 Jun 2006
at 11:28
  • msg #168

Re: Away

I would probably be, but it depends on everyone else... if there IS an answer that is.
Mundin Granitearmour
GM, 97 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Wed 28 Jun 2006
at 11:58
  • msg #169

Re: Away

Still waiting for an answer from someone other than Thamol who seems to be willing to go anywhere.
Thamol Liadon
GM, 107 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 29 Jun 2006
at 02:10
  • msg #170

Re: Away

:)

You lead and I follow - but not in straight line - that would be to much for Thamol
DM Grimclaw
GM, 66 posts
Fri 30 Jun 2006
at 23:01
  • msg #171

Return

Hi folks -

  I am back from my trip, but the DM situation here in the Cold Lands is still a bit undetermined - I do know I cannot take this  region on permanently.  I am prepared to tackle the troglodyte bandit side quest, but not the main goal stated by Quansil in the  game.  If you don't want to go after the trogs, I can continue the travel along the road (I need to now how much farther to the Pass) with various encounters along the way.

 - Grim
Thamol Liadon
GM, 108 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 30 Jun 2006
at 23:41
  • msg #172

Re: Return

I am happy to go after the bandit (exp please).
Mundin Granitearmour
GM, 98 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Mon 3 Jul 2006
at 14:20
  • msg #173

Re: Return

Considering the lack of response, and that there are holidays here in the United States (Independence Day on the 4th), we might want to wait a few more days before going ahead with the troggie bandits, unless we hear more strenuous objections. :)
Quansil Valania
GM, 66 posts
Init: +5    AC: 19/14/15
HP: 14/22  Saves: 3/7/3
Mon 3 Jul 2006
at 16:51
  • msg #174

Re: Return

Quansil was quite clear that he didn't want to go after the trogs.  Only Mundin wants to go.  Thamol is ambilivant.  Need more people to post.
DM Grimclaw
GM, 67 posts
Mon 3 Jul 2006
at 17:34
  • msg #175

Re: Return

I thought Haroldar was up for the bandits, but I do agree we need a bit more confirmation before continuing in that direction.  While I would like to progress the story along the main line, I am not prepared to take that on something that complex in the near future  - that's why I offered up this relatively simple side quest.  If it turns out folks wish to continue along the road, I can come up with a few encounters, but I still don't know how far you are from the Pass. Can anyone fill me in?
Thamol Liadon
GM, 109 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 3 Jul 2006
at 18:53
  • msg #176

Re: Return

As a Charactor Thamol does not care.  Not that he does not care about other but it his nature to drift.
As a player I like bandit idea and think be fun.
Mundin Granitearmour
GM, 99 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Mon 3 Jul 2006
at 19:47
  • msg #177

Re: Return

Haroldar is up to following Mundin, whatever his choice would be, though it would appear he wants to help out the miners too.  Mundin wants to help the miners, even if it takes him off of the quest for a bit.  He's also torn but he doesn't show it, since he really wants to rescue friends that were captured, but also feels a duty to aid his kin.

He's hoping there is a tie-in with the bandits and the undead, but isn't counting on it.
Feremar Thavain
GM, 47 posts
INIT +2  AC 19/F 17/T 14
6/22      F +7/R +5/W +5
Wed 5 Jul 2006
at 05:53
  • msg #178

Re: Return

Feremar shares the same feelings with Mundin, though not so "strong" since he knows that even if they're done with those bandits, some will appear later anyway. A plague that cannot be stopped.

And btw, sorry for the lack of posting lately - big problems to take care of... ~_~
DM Grimclaw
GM, 68 posts
Thu 6 Jul 2006
at 00:12
  • msg #179

Re: Return

Okay then, I'll start the trek up to the hills.  Game-wise, I'll make it clear that it's only a minor diversion, and shouldn't cause too much of a delay in the overall goal.
DM Grimclaw
GM, 70 posts
Mon 10 Jul 2006
at 01:57
  • msg #180

Against the Trogs

Next post up tomorrow
DM Grimclaw
GM, 71 posts
Tue 11 Jul 2006
at 03:08
  • msg #181

Re: Against the Trogs

Sorry for the delay folks - should be up tomorrow.
DM Grimclaw
GM, 73 posts
Thu 13 Jul 2006
at 21:58
  • msg #182

Re: Against the Trogs

So....what's the plan now?
Mundin Granitearmour
GM, 102 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Fri 14 Jul 2006
at 10:54
  • msg #183

Re: Against the Trogs

Following the miners seems to be the plan, looking out for problems along the way... will post IC'ly later today.
Haroldar Quarig
GM, 70 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Fri 28 Jul 2006
at 13:24
  • msg #184

Re: Against the Trogs

I will be away from the computer for the next week, please NPC Haroldar as necessary.
Quansil Valania
GM, 68 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Tue 1 Aug 2006
at 00:26
  • msg #185

Re: Against the Trogs

Going on vacation for about a week.  See you all next Tuesday.
DM Grimclaw
GM, 79 posts
Tue 1 Aug 2006
at 22:12
  • msg #186

Re: Against the Trogs

Thanks for the info folks.  also, my work has blocked some sites, including RPoL which has put a small kink in my posting ability (slow as I have been, this did not help).  Anyway, as long as everyone wishes to continue following the tracks, I should pick up the pace here shortly.
DM Grimclaw
GM, 80 posts
Wed 2 Aug 2006
at 00:04
  • msg #187

DMs

Hi everyone,

   As some of you may be aware, DM Raven will be taking an extended break from DM duties.  DM Fido has generously offered to help co-DM the Cold Lands with me, so hopefully the pace will pick up with us sharing the load.

 For the big picture, I know you are on an adventure to track down a necromancer, but I do not have any other details on this, and I am not even sure how far you were from Bloodstone Pass.

What this might mean is a a mini-restart of sorts. I'll place you some distance from the Pass and we'll work from there.  If you still want to chase the necromancer, Fido and I will reconstitute the story so that you can continue your initial adventure.

I know some of you are currently travelling IRL, but for the rest, could I have a show of hands from all the folks who are still with us in the Cold Lands?

Thanks

 - Grim
Mundin Granitearmour
GM, 105 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Wed 2 Aug 2006
at 11:13
  • msg #188

Re: DMs

Sure... I'd be happy to carry on there.
Thamol Liadon
GM, 114 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 3 Aug 2006
at 21:04
  • msg #189

Re: DMs

I am here also :)
Haroldar Quarig
GM, 71 posts
Init: +3 AC 17/14/13
16/16 F+3 R+8 W+1
Sat 5 Aug 2006
at 18:19
  • msg #190

Re: DMs

I'm back and I'm in.
DM Grimclaw
GM, 81 posts
Sat 5 Aug 2006
at 23:19
  • msg #191

Re: DMs

Thanks for checking in guys.  DM Fido will take over for a bit by next Tuesday.  I'll try to get a post in before then.
DM Fido
GM, 857 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 9 Aug 2006
at 13:38
  • msg #192

Re: DMs

Okay, looks like I'll be your new DM for the moment.  If anyone wants to give me a basic overview and/or description of their character, xp will be awarded.
DM Grimclaw
GM, 82 posts
Wed 9 Aug 2006
at 22:04
  • msg #193

Re: DMs

For general information, the missing Dwarf miner was named Grath by your guide, Old Doon.
Mundin Granitearmour
GM, 106 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Wed 9 Aug 2006
at 23:13
  • msg #194

Re: DMs

Mundin is trying to guide people through the Cold Lands to an ultimate mission of defeating the necromancer Neconlius II, and if possible, rescuing surviving members of his original expedition to defeat the necromancer, one of them being a very lively, naiive, but promising young wizard, Opa Merryweather.  His own opinions of everyone right are his own, though they may be revealed in a future adventurer's log.

Currently they're on a side quest, in investigating burglaries from what appear to be lizard like warriors (Trodgolytes, Lizard-men, not sure whom as of yet), and they're following two dwarves, Old Doon and his son to the mines where their fellow miners went missing.

A future mission may take place, rescuing the nephew of a former member of the group, Criston "Grumpy" Gemner(sp?).  I'll have to look at the older items of this thread to find out his name.

This is what I know so far. :)
This message was last edited by the player at 16:32, Thu 10 Aug 2006.
Quansil Valania
GM, 69 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Thu 10 Aug 2006
at 16:17
  • msg #195

Re: DMs

I'm back.
Quansil is haughty and arrogant in the extreme.  Confident in being superior to those around him because he is a Moon Elf.  Looks at the Wild Elf as being a savage cousin and even treats him as such.
DM Fido
GM, 858 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 10 Aug 2006
at 18:52
  • msg #196

Re: DMs

Okay, I've read through some of the threads and I'll get a post ready for either tonight or, most likely, tomorrow.

Everyone who gave me a summary of their character, take 50 xp.

Mundin take another 50 xp for the side quest wrap-up.

And everyone take 200 patience xp.
DM Grimclaw
GM, 83 posts
Thu 10 Aug 2006
at 23:25
  • msg #197

Thanks!

Thanks again DM Fido for stepping in! I really appreciate your help.

 - Grim
DM Fido
GM, 860 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 11 Aug 2006
at 14:15
  • msg #198

Re: Thanks!

Okay, the new post is up and ready for all of you to jump in.  So, go ahead and jump in already.
Mundin Granitearmour
GM, 110 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Mon 21 Aug 2006
at 13:36
  • msg #199

Re: Thanks!

Jumped in... big fire... OW OW OW OW!

Well, nice posting so far I must say.  Glad you could join us, Depiron!
DM Fido
GM, 864 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 21 Aug 2006
at 21:06
  • msg #200

Re: Thanks!

I'm leaving Wednesday and won't be back until Friday, possibly Sunday.  I'll post when I can, but I know I won't be able to from Wednesday to Friday.
Depiron Holyquartz
player, 5 posts
Tue 22 Aug 2006
at 05:39
  • msg #201

Re: Thanks!

Tied up in work, post later today.
Feremar Thavain
GM, 48 posts
INIT +2  AC 19/F 17/T 14
6/22      F +7/R +5/W +5
Sat 26 Aug 2006
at 08:22
  • msg #202

Re: Thanks!

Uh, here's the copy+paste of what happened to me and what will happen...

In case anyone is still wondering or bothers, I'm actually still alive. I've had to go through a lot IRL, tough life-time decisions, army problems, university problems, studying for double exams period that lasts like 50 days and a new-found allergy to aspirin that had me hospitalized for like 2 weeks and almost killed me... ~_~

But here I am, standing in front of you (well, not literally, but still...) and I think I can continue from where I left again. That is, if you will have me along... 6^_^;
Thamol Liadon
GM, 119 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 26 Aug 2006
at 11:39
  • msg #203

Re: Thanks!

I think most of us have had days, week, month and sometime year.
We understand, and for myself you most welcome to carry on.
Hope life become smoother, for what it worth - my thoughts and prayers are with you.
Take it easy and take care - look forward to your post
:)
DM Fido
GM, 866 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 28 Aug 2006
at 21:23
  • msg #204

Re: Thanks!

What Thamol said.

Anyway:

Looks like I'll be gone from Wednesday to Sunday, Labor Day and all.  I should have limited access, but if I don't you'll know why.
DM Fido
GM, 868 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 1 Sep 2006
at 21:41
  • msg #205

Re: Thanks!

Xp should be updated in the thread shortly.
DM Fido
GM, 870 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 10 Sep 2006
at 14:59
  • msg #206

Re: Thanks!

Just so everyone knows, I haven't abandoned you.  Really.

I've been really busy for the last week, and I have an extra 20+ hours of work I have to do this week.  So I'll try to post when I can, but it'll be slow for a few weeks or so.

Slower than it should usually be, anyway.
Depiron Holyquartz
player, 9 posts
Wed 20 Sep 2006
at 18:34
  • msg #207

Re: Thanks!

Sorry, devoured by the work monster.
DM Fido
GM, 875 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 26 Sep 2006
at 00:47
  • msg #208

Re: Thanks!

Sorry about that.  I've finally finished that project that was eating up all my free time.  The pace should pick up fairly quickly now.

And I'll give you all 100 xps for staying patient for the time being.  Sorry for the inconvinience.
Thamol Liadon
player, 125 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 8 Oct 2006
at 23:15
  • msg #209

Re: Thanks!

I am still here.
Thamol Liadon
player, 126 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 9 Oct 2006
at 12:39
  • msg #210

Re: Thanks!

Anybody live out there?
DM Fido
GM, 877 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 9 Oct 2006
at 21:14
  • msg #211

Re: Thanks!

Okay, is anyone other than Thamol still here?  I know that Depiron is somewhere else at the moment, but anyone else still here?

And I'm sort of losing focus on the Troglodyte mini-quest.  How does it sound to everyone if I simply state a small thing and start a new adventure, perhaps involving the necromancer.  It would really help me post better and much quicker, actually having an adventure of my own devising, but let me know what you want.

Also, this could be a good time to add more PCs to the group.
Mundin Granitearmour
player, 114 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Tue 10 Oct 2006
at 00:23
  • msg #212

Re: Thanks!

I'm still here... just have been semi-inactive since I'm not sure what to go through next.
Thamol Liadon
player, 127 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 10 Oct 2006
at 10:52
  • msg #213

Re: Thanks!

DM Fido.
As we out in wild wandering around I can't see why we can't easy slip from one quest to another.  I understand easyer to dm your own than another so go for it.
I even suggest that maybe ruff found trakes to do with necromancer or his undead and we can lead off that way.
Just trying to be helpful.
Quansil Valania
player, 76 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Wed 11 Oct 2006
at 15:51
  • msg #214

Re: Thanks!

Still here.  Up for anything as long as the pace picks up.
This message was last edited by the player at 15:53, Wed 11 Oct 2006.
DM Fido
GM, 878 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 14 Oct 2006
at 19:56
  • msg #215

Re: Thanks!

That's four players I know of that are still here (Depiron is out of town and can't respond).  I know that one (Feremar) is no longer with us, but I'm giving the others another three days (until Tuesday) before I'll work up what I can with the adventure and start advertising for more PCs.
Depiron Holyquartz
player, 10 posts
Sat 14 Oct 2006
at 20:00
  • msg #216

Re: Thanks!

Depiron has returned and still is ready to play.
DM Fido
GM, 879 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 17 Oct 2006
at 01:32
  • msg #217

Re: Thanks!

There's four people still active here.  I'll start advertising for more players tonight, and I'll get a wrap-up/tavern up and going.  And, unless you want to skip the entire thing, I'm assuming that everyone would like to continue with the Necromancer quest?

Hopefully things will pick up very soon, to about a potential 4-5 posts a week on my part.
Thamol Liadon
player, 128 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 17 Oct 2006
at 12:03
  • msg #218

Re: Thanks!

I am happy with nec quest.
Depiron Holyquartz
player, 11 posts
Tue 17 Oct 2006
at 13:50
  • msg #219

Re: Thanks!

Do what you wish, my C is new, but he'll want to investigate the loss of his kin.
DM Fido
GM, 881 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 21 Oct 2006
at 00:23
  • msg #220

Re: Thanks!

Sorry it took so long for this post, but I had a feew problems this week in real life.  Should be all settled now.
DM Fido
GM, 884 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 26 Oct 2006
at 00:54
  • msg #221

Re: Thanks!

Sorry, busy week.

Anyway, unless I hear anything from anyone by Friday, I'm moving it along to a short interlude in a Taverns thread mid-Friday.  I'm GMT +5, eastern coast of the U.S., so expect something about 2 or so in the afternoon my time.
Depiron Holyquartz
player, 12 posts
Thu 26 Oct 2006
at 06:34
  • msg #222

Re: Thanks!

If I may, I'd like to ask for a really short overview who is in this group, please?
DM Fido
GM, 886 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 28 Oct 2006
at 01:46
  • msg #223

Re: Thanks!

I think we have Depiron, Mundin, Quansil, and Thamol.  At least those are the ones I count as being in the region.  At the moment, you'll probably be gaining a few when you go back to taverns.

---------------------------------

This was posted in RoA OOC:

Those of you who have been with RoA for over a year may remember that we at RoA celebrate 10/31 as the game's birthday.

You may also recall (fondly, I hope!) that we RoA DMs like to give you, our players, a gift for our birthday.  Ain't we swell?

Here is what we are giving you this year:


Each PC in RoA gets to "spend" 1,000 GP per level on magic items so long as:

1.) the items come from one of the approved RoA sourcebooks/rulebooks

2.) the number of items per PC is equal to up to the character's level (a 5th level PC can take up to 5 items totalling 5,000 gps, for example)

3.) if the item(s) are from sources your DM does not have access to, the player must provide a complete description of the item(s) for the DM (if asked to do so)  Check with your DM to see which rulebooks he/she has access to.

4.) items must be marked as "free RoA item" on the PC sheet

5.) Items must be chosen no later than 11/11/2006.

6.) PM your DM(s) with a list of your free items.

7.) Each time your PC moves into a new region, you must alert the region's DM about the free item (to help with rule 3 above and 10 below).

8.) PCs with Vow of Poverty get 4 skill points to spend as they wish instead of the item.  ONLY PCs with VoP get this choice.

9.) "Unspent" money does not transfer to the PC sheet or another PC.  It "goes away".

10.)  DMs can create custom items worth up to the 1.000 GP/level limit for PCs.  Check with your DM or your DM will contact you.


----------------------------

Also, I got really sick today.  Sorry that I haven't posted as promised, but I'll try to come up with something tomorrow.
Thamol Liadon
player, 133 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 28 Oct 2006
at 15:47
  • msg #224

Re: Thanks!

Thanks for point out the gift.  I have question I PM you.



If I remeber rightly somewhere there is elven leaf armor that druid can use.  What stats and cost of it please.
Quansil Valania
player, 77 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sat 28 Oct 2006
at 17:33
  • msg #225

Re: Thanks!

Sorry I've been out of touch lately but I have been the process of changing work locations.  Thamol the material you're thinking about is Leafweave.  It's in the Races of the Wild book.  There are leafweave versions of padded, leather, studded leather, and hide armor.  The studded leather version uses darkwood studs to make druid friendly.  Leafweave armor costs 740gp more than ordinary armor of the same sort.  It has hardness 2 and 5 hit points per inch of thickness.  The armor's maximum Dexterity bonus is increased by +1, its armor check penalty is lessened by 2, and the chance of arcane spell failure is reduced by 5%.
This message was last edited by the player at 17:41, Sat 28 Oct 2006.
Quansil Valania
player, 79 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sat 28 Oct 2006
at 17:51
  • msg #226

Re: Thanks!

As for Quansil's gift he would like Boots of the Winterlands (2500gp) and a Brooch of Shielding (1500gp).  That's a total of 4000gp since Quansil is fourth level.
Thamol Liadon
player, 134 posts
+2 Ini  AC 14 / 12 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 29 Oct 2006
at 02:08
  • msg #227

Re: Thanks!

Can I have Leafweave leather armor(+1):-
AC 3, Dex 7 Arcane Fail 5% Armor penalty - Cost 1,910
Also I like cloak of resistance - Cost 1,000.
DM Fido
GM, 888 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 30 Oct 2006
at 22:09
  • msg #228

Re: Thanks!

It all sounds good.  Unless you want me to include them in the plot, or as treasure after the next encounter, feel free to add them to your character sheet now.

Depiron and Mundin can still have their treasure as well. . .

Also, tomorrow, I'm moving the adventure along.  Unless someone has an objection, I'll move it directly to taverns to pick up a PC or two to replace those who've left us, and have a bit of roleplay opportunity before setting off in search of the necromancer again.

Sound good to you?  If so, I'll move it along about this time tomorrow, or perhaps a bit sooner.
Depiron Holyquartz
player, 14 posts
Tue 31 Oct 2006
at 06:25
  • msg #229

Re: Thanks!

Sounds good to me.

I'd want some sort of weapon but I'm not sure what.
Quansil Valania
player, 80 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Tue 31 Oct 2006
at 16:36
  • msg #230

Re: Thanks!

Sounds good to me.  If we're going to tavern mode can it be assumed that we purchased the items there.
Mundin Granitearmour
player, 116 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Wed 1 Nov 2006
at 10:18
  • msg #231

Re: Thanks!

I'll think of what I want over the next couple of days... as my mother is getting lengthy surgery in the hospital tomorrow.  It's been done successfully before but it isn't without risk (replacing an automated heart pump called an LVAS, a Left Ventricular Assist System, since she suffers from Congestive Heart Failure).

Feel free to NPC Mundin in the meantime if you need to keep things going.
DM Fido
GM, 891 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 1 Nov 2006
at 12:28
  • msg #232

Re: Thanks!

Will do Mundin, and your mother will be in my prayers.  Hope everything goes okay.

------------

Quansil: If you want to "buy" the items there, there's no reason not to.  If you want something that can be incoporated into the adventure and give a more roleplaying feel, just let me know.  Otherwise, you can assume you found/bought/just had the items wherever you need/want.
DM Fido
GM, 893 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 2 Nov 2006
at 00:29
  • msg #233

Re: Thanks!

And xp is now given out, have fun with it.
Lexis Nightflower
player, 1 post
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 5 Nov 2006
at 02:22
  • msg #234

Re: Thanks!

Hello everyone! I'll be posting to join the party when a good moment for it occurs.
Penville
player, 60 posts
Init +4. AC19/FF15/T15
20/20. F+3 R+7 W+5*
Sun 5 Nov 2006
at 09:19
  • msg #235

Re: Thanks!

Hello all. I've joined from another dead group. so hoping the gaming goes better in this one! :D

Me and my dog are here to remind you how mortal we all are. ;)
Thamol Liadon
player, 138 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 5 Nov 2006
at 16:48
  • msg #236

Re: Thanks!

Welcome -
I not sure how successful you be - this group has drag it self along most of time.  We lost few on way (The cold I think).
Penville
player, 62 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 5 Nov 2006
at 17:36
  • msg #237

Re: Thanks!

Well as long as you post, you're a step above the last group I ran away from. And at the moment you have much MUCH more life!
Meanwhile I always have Bigby to drag me to safety!

ps. sorry I posted in the journal thread if you're not using it? I looked around and couldn't see any posts saying you weren't?
This message was last edited by the player at 17:38, Sun 05 Nov 2006.
DM Fido
GM, 897 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 5 Nov 2006
at 17:41
  • msg #238

Re: Thanks!

I don't know why it was stopped.  If it was stopped.  It might just have been that people stopped using it. . .
Quansil Valania
player, 83 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sun 5 Nov 2006
at 18:24
  • msg #239

Re: Thanks!

I stopped because all the journal entries became public knowledge.
DM Fido
GM, 898 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 5 Nov 2006
at 18:50
  • msg #240

Re: Thanks!

If you didn't want them to be public knowledge, you shouldn't have posted in the first place.

The journal/adventure log is a place for PCs to go and write their thoughts on the situation.  It provides an interesting read for others (including the DM and other PCs) and helps really fill out the character a bit more.

And it gives the DM some indication on your thoughts about the current adventure and where you might want to go.

Needless to say, I like the journal and I think I'll be keeping it active.
Quansil Valania
player, 83 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sun 5 Nov 2006
at 20:45
  • msg #241

Re: Thanks!

I posted the entries as private messages to the DM.  The DM wanted them to be public and I disagreed.  DM then gave everyone in the game DM access so they could read all the PM.  This is why I haven't used it since.
This message was last updated by the player at 20:45, Sun 05 Nov 2006.
Bigby
NPC, 6 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Sun 5 Nov 2006
at 21:02
  • msg #242

Re: Thanks!

This DM or a different one?
DM Fido
GM, 899 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 5 Nov 2006
at 21:09
  • msg #243

Re: Thanks!

It was a previous DM, though I agree with her.  The journal thread is for everyone to use and see.

Of course, I respect that some see it differently.  As mentioned, it is not compulsory to post in the thread.
Bigby
NPC, 7 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Sun 5 Nov 2006
at 21:14
  • msg #244

Re: Thanks!

So is there a lot of DM swapping?

As long as people know it's for public viewing, then it should be alright for people to post. If need be have

**edited out**

for areas your character knows but doesn't want others to know about.
DM Fido
GM, 900 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 5 Nov 2006
at 21:19
  • msg #245

Re: Thanks!

Well, the Cold Lands had a DM long ago, started up by DM Invisible.  Then Raven took it over when Invisible disappeared.  Then Raven had a bit of trouble and Grimclaw took over temporarily.  When Raven came back, there was a bit of IC trouble, so she restarted the region.

And then Grimclaw took over for what he assumed would be a short time.  Unfortunately, Raven could no longer DM.  After a while, Grimclaw kept getting bogged down more and more by work, so I offered to pitch in and help.

So there's only been about four DMs in the last year and a half.

I think, it might be two years.
Thamol Liadon
player, 139 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 5 Nov 2006
at 23:28
  • msg #246

Re: Thanks!

I did not stop posting -
You will see that mine was last post.  I just waiting for other to post and for exp.

Also
I am going to London (UK) for training to do with new job.  I be away from monday - friday night.  I may be able to get internet access depending of job and freind but not sure.  I leave my Charactor in GM hands but if can I post.
This message was last edited by the player at 23:28, Sun 05 Nov 2006.
Tarmes Werthor
player, 1 post
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Mon 6 Nov 2006
at 06:47
  • msg #247

Hiya

Hiya everybody. *waves!* I'm the newest PC to venture into the cold. DM Fido said I should go ahead and post in the tavern thread so I'll be doing that in a few minutes. He also said that this group has a pretty quick posting rate which I have to tell you is a welcome change from most games I've seen.

I'm all excited aboutt this game so I'm gonna go post right now!
Bigby
NPC, 8 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 12:55
  • msg #248

Re: Hiya

What are you?
*Poke prod*

Says the talking dog.
Tarmes Werthor
player, 3 posts
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Mon 6 Nov 2006
at 17:19
  • msg #249

Re: Hiya

Well, unlike SOME PCs, I have a fully written description which tells exactly what I am. *giggles* Please feel free to take a look.

I think it would be fair for me to ask, what are you Bigby? Or better still, how do you talk? *has images of Scoobie Doo*

Since we're talking about descriptions I'd like to put something out for public comment. I looked over and over and over the available portraits and never could find one I really liked. Does anyone think I should change the one I picked? I'm open to suggestions a this point. Of course if I'm going to change portraits I want to do it here at the beginning. Any suggestions?
Bigby
NPC, 10 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 18:15
  • msg #250

Re: Hiya

How's that?
Bigby
NPC, 11 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 18:18
  • msg #251

Re: Hiya

This ain't bad?
Bigby
NPC, 12 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 18:21
  • msg #252

Re: Hiya

Cha lalalalaala
Bigby
NPC, 13 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 18:24
  • msg #253

Re: Hiya

pretty
Bigby
NPC, 13 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Mon 6 Nov 2006
at 18:34
  • msg #254

Re: Hiya

The last two look the best when small!

And I'm Penville's mount! (so can't technically talk, hence I might as well let him have fun in OOC!)

PS. If you do want the picture, right click on it to get it's name.
The first three letters tell it all!
f= female etc
This message was last edited by the player at 18:34, Mon 06 Nov 2006.
Tarmes Werthor
player, 5 posts
Init +3      AC 17/14/13
HP 19/19      F+2 R+6 W+1
Tue 7 Nov 2006
at 13:36
  • msg #255

New Portrait

Thanks for the input Bigby. Since you're the only one who suggested anything else I'm going with one of your ideas. Actually I had looked at all three of those before. But these and most of the rest of the portraits out there are so serious. I was looking for something more playful to show Tarmes' personality. But this is fine. I'll just write her personaity into my posts. I know that changing portraits can be confusing so I'll just stick with this one.
DM Fido
GM, 902 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 8 Nov 2006
at 05:01
  • msg #256

Re: New Portrait

And now, just for your information, I'll let you roleplay.  Get to know each other in character, have a bit of fun, etc.

When you're ready to move on and I'm not responding (I'll try to use my own judgement), just send me a little something over here.

Also, remember to deduct the gold, silver, and copper from your sheets as you buy more stuff.  It won't be enough to make you broke (or shouldn't, anyway), but it does add a bit more realism to the game.

And anyone who has not informed me of their birthday present (everyone is free to get one until November 11), be sure to do so.
This message was last edited by the GM at 05:01, Wed 08 Nov 2006.
Penville
player, 66 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 9 Nov 2006
at 20:49
  • msg #257

Re: New Portrait

No probs, thanks.
Thamol Liadon
player, 140 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 11 Nov 2006
at 00:13
  • msg #258

Re: New Portrait

Sorry I was in London on a course - was thinking I could use internet but the lab top is not to be used on internet - would get sack.
Tired to use a caffee and could not get onto web page :(
Penville
player, 74 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Wed 15 Nov 2006
at 13:35
  • msg #259

Re: New Portrait

I've exams in a little over 2 weeks time, so will be focusing on revising for them. So for the next 20 days or so, I may not be on much. I hope this doesn't cause too many problems and I'll be back soon.
If I do post, I should be doing revision (but then we all need breaks)
So this is to let you know and allow people to NPC/control my character as is easiest
Thanks!
DM Fido
GM, 903 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 15 Nov 2006
at 22:31
  • msg #260

Re: New Portrait

It's already that time of the year?  Oh well, off to hit the books, I guess. . .

Anyway, I'll move this along on Thursday (tomorrow) unless you have some problem.  I mean, I wouldn't want to intrude on your roleplaying. . .
Mundin Granitearmour
player, 124 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 16 Nov 2006
at 11:33
  • msg #261

Re: New Portrait

I have no problems with moving along. :)
Thamol Liadon
player, 143 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 16 Nov 2006
at 12:08
  • msg #262

Re: New Portrait

No problems here.
Penville
player, 75 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 16 Nov 2006
at 13:37
  • msg #263

Re: New Portrait

FROG MONK?
where is that from...
Ahhh frog... gotcha. Yes. *salute*

Meanwhile mine are professional exams. My uni exams were always after xmas.

(ps I'm fine as long as I am alive when I ge back! :D)
This message was last edited by the player at 13:46, Thu 16 Nov 2006.
Tarmes Werthor
player, 19 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 18 Nov 2006
at 19:54
  • msg #264

Re: New Portrait

I think all the RPing in the tavern is done since most everybody postsed something about getting some sleep. Well, I'm done RPing in the tavern anyway. Ready to move on.
Quansil Valania
player, 85 posts
Init: +5    AC: 19/14/15
HP: 18/22  Saves: 3/7/3
Sun 19 Nov 2006
at 03:35
  • msg #265

Re: New Portrait

Been waiting for that to happen for days.
DM Fido
GM, 904 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 19 Nov 2006
at 14:20
  • msg #266

Re: New Portrait

Sorry, was going to post something on Friday night, but something came up.

And I was gone from 5:30 in the morning until about 10:00 at night yesterday.  Long day, and I thought Saturdays were for sleeping in. :)

Anyway, I'll have a post up in a few minutes.
Lexis Nightflower
player, 8 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 19 Nov 2006
at 14:50
  • msg #267

Re: New Portrait

Are we traveling by foot or by horse? I don't have a horse atm, but I have funds to get one.
DM Fido
GM, 906 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 19 Nov 2006
at 14:56
  • msg #268

Re: New Portrait

At the moment, you're still at the tavern.  Can buy a horse, if it's available.  And it's really up to the PCs about traveling.  I know some of the old group have mounts.  But whether they use them or not is up to them.
Bigby
NPC, 15 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Sun 19 Nov 2006
at 17:16
  • msg #269

Re: New Portrait

I got my rider! :P
Tarmes Werthor
player, 20 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 19 Nov 2006
at 17:36
  • msg #270

Moving on

Quansil, I'm sorry you weren't having any fun in the tavern. I like the combat and adventure parts of the game better too. But I was having fun getting to know a few of the PCs and RPing my "introduction" to the game.


Which of the PCs already have mounts? I fine with walking unless I'm the only one doing it. I also have some funds I could use but minimum for a horse, saddle, and bit is 87GP.

Should we have this conversation IC? Does it matter?


By the way, DM Fido, is there a common coinage in the North like in Sembia and Waterdeep and Cormyr? Or do they just use the generic "gold peice", "silver peice", etc?
This message was last edited by the player at 17:47, Sun 19 Nov 2006.
DM Fido
GM, 907 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 19 Nov 2006
at 18:12
  • msg #271

Re: Moving on

One minute on the prices.  I was half asleep when I wrote them up, so I'll revise them.  I'll let you know when I'm finished.

Also as for coinage, I've not seen anything specific for the North (Cold Lands, Vaasa, Damara, Narfel), but I'll be looking.  It makes since that there wouldn't be much (most of the land is city-states indepedent of each other for the most part and would rather have a generic coin).

Also, I find it a bit easier for RoA purposes.  No having to convert the price of materials, and no having to convert back to the generic coinage if you move again.

Unless I misunderstood the question, which is entirely likely.

So, until I say otherwise, platinum, gold, silver, and copper are the color of your coins.
Tarmes Werthor
player, 22 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 19 Nov 2006
at 20:08
  • msg #272

Coinage

I was just talking about the names of the coins.
Forgotten Reams Campaign setting:
In Cormyr, coppers are called thumbs, silvers are called silver falcons, gold pieces are golden lions, and platinum coins are tricrowns. In Southern lands, coppers are bits, silvers are dirham, and golds are dinars.

In most places there aren't any "exchange rates" unless you have some kind of odd curency. Like in Waterdeep they have a local coin called Toal. It is square and made of brass. The toal is worth 2gp in Waterdeep and worth nothing anywhere else.

It is entirely possible there are no specific named coins recognized by the northern city-states and so they probably do just call the coins by what they're made of.
DM Fido
GM, 908 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 20 Nov 2006
at 01:21
  • msg #273

Re: Coinage

DM Fido:
Unless I misunderstood the question, which is entirely likely.


Yep, that's me. :P

Anyway, I'll do some more research later.  If it turns out that there is a name, I'll let you know.

Also, on another note, I'll be leaving for a Thanksgiving holiday on Tuesday around mid-day.  I'm not sure when I'll get back (maybe Saturday or Sunday or so).  I'll most likely have access to RoA, so hopefilly no worries.  Otherwise, I hope you have fun.
This message was lightly edited by the GM at 15:46, Tue 21 Nov 2006.
DM Fido
GM, 909 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 21 Nov 2006
at 00:34
  • msg #274

Re: Coinage

Anyway, the price of the rooms were changed slightly while I was just a bit more awake.  Hope they're good enough for all of you.
Thamol Liadon
player, 149 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Tue 21 Nov 2006
at 14:16
  • msg #275

Re: Coinage

Both me and Thamol are totally confused and whitefeather not taking to me.
Could work out how much I own and post me.  Thanks.
That me and 2 animals in barn with food and water.
Mundin Granitearmour
player, 127 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 23 Nov 2006
at 13:38
  • msg #276

Re: Coinage

Mundin's next post will be when a PM is answered.

Don't bite me Fido... at least not until we get into combat.
Penville
player, 79 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 23 Nov 2006
at 15:02
  • msg #277

Re: Coinage

Ready to go. I was under the impression coinage didn't really matter for this much!?

:D

Forward unto death!
Tarmes Werthor
player, 24 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 23 Nov 2006
at 16:30
  • msg #278

Re: Coinage

Penville, it doesn't REALLY matter if the coins are called "gold piece" or "crowns" or "suns" or "flaming toads". But in my experience it is the little details that make a lot of difference in how believable a fantasy role play is. And since money is everywhere the little detail of what you call the money is also everywhere. Giving a name to the money is a little change that carries a lot of weight in making the game more believable.
Mundin Granitearmour
player, 128 posts
IM: +0 AC: 22N 22F 10T
37/37HP +9Ft/+0Rf/+1Wl
Thu 23 Nov 2006
at 16:52
  • msg #279

Re: Coinage

There is an incomplete list of Forgotten Realms currency listed here:

http://multimedia.klepp-hornmu...ipment_moneyart.html
This message was last edited by the player at 16:57, Thu 23 Nov 2006.
Penville
player, 80 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 23 Nov 2006
at 21:11
  • msg #280

Re: Coinage

I'd meant more, the people wondering how much we owed, when they are all small amounts. If that is the reason we're being kept from continuing.

Though I'm not convinced it is.

:D
Tokei Kikei
player, 4 posts
Init +1 AC 11/10/11
HP 14/14 Saves 1/1/4
Sat 25 Nov 2006
at 02:55
  • msg #281

Re: Coinage

Sorry I've been gone. I understand that I must have cause you some amount of trouble by my absence. Unfortunately, circumstances beyond my conrtol have prevented me from utilizing the internet. I can't be sure that my connection will continue to be reliable, so I will withdraw from the current campaign to spare you any further pain. Perhaps when I can post more regularly I will join another campaign, but things are looking bleak for me at the moment.

Please accept my apologies, and good luck in your campaign,
Kikei
Penville
player, 81 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 26 Nov 2006
at 19:57
  • msg #282

Re: Coinage

Okay.
I left my other group as the posting stopped.

And now it's happening here.

Is the GM here and if so, is he waiting for anything? I know I'm not around for another week (on and off) but I am worried aleady.

Maybe like my character I just have bad luck?
Thamol Liadon
player, 151 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 26 Nov 2006
at 22:58
  • msg #283

Re: Coinage

this thread has had it up and downs.  It not just you.
DM Fido
GM, 910 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 27 Nov 2006
at 01:19
  • msg #284

Re: Coinage

quote:
Also, on another note, I'll be leaving for a Thanksgiving holiday on Tuesday around mid-day.  I'm not sure when I'll get back (maybe Saturday or Sunday or so).  I'll most likely have access to RoA, so hopefully no worries.  Otherwise, I hope you have fun.


So, for people who aren't American, I can understand.  I managed to get back on Friday, post a bit, but I couldn't think enough for a DM post.  Then I left on Saturday to see my cousin and congratulate her on a happy engagement.  And I haven't really had access until about now.  And I'm dead tired.

So I'll get a post up tomorrow sometime.  Sorry for the wait.
Depiron Holyquartz
player, 20 posts
Mon 27 Nov 2006
at 05:55
  • msg #285

Re: Coinage

On my side of town, sorry for the absence. Work and all that.
Penville
player, 82 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 27 Nov 2006
at 19:53
  • msg #286

Re: Coinage

DM Fido:
quote:
Also, on another note, I'll be leaving for a Thanksgiving holiday on Tuesday around mid-day.  I'm not sure when I'll get back (maybe Saturday or Sunday or so).  I'll most likely have access to RoA, so hopefully no worries.  Otherwise, I hope you have fun.


So, for people who aren't American, I can understand.  I managed to get back on Friday, post a bit, but I couldn't think enough for a DM post.  Then I left on Saturday to see my cousin and congratulate her on a happy engagement.  And I haven't really had access until about now.  And I'm dead tired.

So I'll get a post up tomorrow sometime.  Sorry for the wait.



aaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhh

No worries I read your last post and saw nothing.

it was the post BEFORE last I should have read!

Hope you had fun! :D (I'll be back in a week, time to cram all UK law, in one go. Arrgh!)
DM Fido
GM, 917 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 1 Dec 2006
at 23:45
  • msg #287

Re: Coinage

I have finals, midterms, whatever you want to call them (they're exams and they're worth 20% of my grade) starting in a week from Tuesday.  It might be a bit slow around now, but it'll pick up when I'm off for Christmas.  Just thought you might want to know all of this beforehand.

Also, check the xp thread for this month's.
Tarmes Werthor
player, 29 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 2 Dec 2006
at 07:10
  • msg #288

XPs

Yay! XPs! And for nothing more than hanging out in a tavern. <giggles> Thanks DM Fido.
Tarmes Werthor
player, 34 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 8 Dec 2006
at 14:12
  • msg #289

??

...and then there was silence.
DM Fido
GM, 918 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 9 Dec 2006
at 19:23
  • msg #290

Re: ??

One minute, sorting a few things out, expect a post up some time during the day.

And this week has been busy for me.  One rl problem, and exams to go and study for.  So, come Thursday, I should be able to devote a lot more time to RPoL
Tarmes Werthor
player, 35 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 9 Dec 2006
at 20:12
  • msg #291

Re: ??

Oh, sorry, DM Fido. I didn't mean to say you needed to hurry. I was just making conversation...sort of. It was a joke, not a comment on your posting rate.
DM Fido
GM, 919 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 9 Dec 2006
at 20:57
  • msg #292

Re: ??

Either way, I shouldn't be this slow.  It should be over, but it'll probably be about this slow - from me - until Thursday.
Penville
player, 86 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 14 Dec 2006
at 14:05
  • msg #293

Re: ??

oooh just wondering about game. Then realised how slow mine get :(
DM Fido
GM, 921 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 14 Dec 2006
at 20:11
  • msg #294

Re: ??

Sorry, I had exams.  Just finished my last one, though, so expect a post up tonight or tomorrow.
Tarmes Werthor
player, 37 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 14 Dec 2006
at 21:04
  • msg #295

Re: Exams

So how did you do Fido? What classes are you now finished with?
DM Fido
GM, 922 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 14 Dec 2006
at 21:16
  • msg #296

Re: Exams

Well, I know my math exam was high enough to raise my grade!  Tied for highest in the class!  HAHAHAHAHA!!!

Classes I finished?

Well:

Math
English
Spanish
Latin
Government
Chemistry

Or did you want to know specifics?
Thamol Liadon
player, 159 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Thu 14 Dec 2006
at 22:28
  • msg #297

Re: Exams

Congrate:-

Quolifiacton always helpful in life even 40+ years down line.
Hope we can get somewhere with game.  :)
Penville
player, 87 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 15 Dec 2006
at 12:37
  • msg #298

Re: Exams

Government?
Tarmes Werthor
player, 38 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 15 Dec 2006
at 12:42
  • msg #299

Re: Exams

Penville, that's probably a political science class focused on the ways different types of governments work.
DM Fido
GM, 923 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 15 Dec 2006
at 15:49
  • msg #300

Re: Exams

Or, more importantly, how America's government works. :(

I'd rather learn about world governments, but I'm stuck learning the same old thing about the President of the U.S. and how democracy is great.

Well, I'm through with it, so no more worrying.




Also, sorry about being late.  I had a post all typed up when the computer froze.  At least I managed to save the post.   It'll be up in a couple of minutes.
Thamol Liadon
player, 160 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 15 Dec 2006
at 16:25
  • msg #301

Re: Exams

how America's government works. :(

I did not think it did ( he he he )
Penville
player, 88 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 15 Dec 2006
at 17:31
  • msg #302

Re: Exams

Is it just about who Bush has for dinner and how much he pays for friends and votes?

Although the itricacies of how the last vote was tampered with would make a very interesting project!
DM Fido
GM, 925 posts
*Grrrr*  *Grrr*
Don't mess up.
Sun 17 Dec 2006
at 16:08
  • msg #303

Re: Exams

For those of you who don't pay attention to the main boards:

The RoA Holdiday Gift.

EVERYONE (characters in regions and DMs alike) get one free "natural 20".  This can NOT result in criticals as far as attacks go, or the "confirm critical" check result.  Other than that, it works as if you had rolled a nice fat juicy natural 20!

Those using this gift 20 must state that it is the free 20, must list the free 20 on their PC sheet until it is used and then take it off their sheet.

Using it must be stated at the start of a round before any rolls by that PC are made.  We DMs can use it whenever, once per region.

Mwa-ha--ha-hah-ha!!!

Oh, I mean Ho Ho Ho!






On another note, Quansil will no longer be adventuring in the Cold Lands.
Thamol Liadon
player, 162 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 17 Dec 2006
at 16:51
  • msg #304

Re: Exams

Thanks for free 20.

As for Quansil.  I will not say anything.  I think everybody know my feeling so no point in me making any point about it.
Tarmes Werthor
player, 41 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 17 Dec 2006
at 20:18
  • msg #305

Re: Exams

DM Fido:
The RoA Holdiday Gift.
EVERYONE (characters in regions and DMs alike) get one free "natural 20".
Mwa-ha--ha-hah-ha!!!
Oh, I mean Ho Ho Ho!

Hee hee hee!
Hey hey hey!
Hu hu huu!
Hi hi Hii!
<LOL>
DM Fido:
On another note, Quansil will no longer be adventuring in the Cold Lands.

?? What prompted that?! I admit the first meeting of Quansil with the new PCs didn't go that well but he didn't leave just becaues of that did he? On second thought, this might be none of my business. In that case, nevermind.
This message was last edited by the GM at 22:37, Sun 17 Dec 2006.
Thamol Liadon
player, 164 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 17 Dec 2006
at 23:16
  • msg #306

Re: Exams

It goes back a long way and two DM a go.  Don't worry.
Mundin Granitearmour
player, 134 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Mon 18 Dec 2006
at 00:53
  • msg #307

Re: Exams

Not sure if this is an OOC desire, or an IC desire, but IC'ly it makes sense since Quansil does not mesh well with the group's desires.  IC'ly this is excellent roleplay, even if it sadly eliminates him as a member of the group.
Zar'Da
player, 4 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 18 Dec 2006
at 13:20
  • msg #308

Re: Exams

Now, all I know is what I read while following along before my introduction. He was indeed playing his character to a tee, although there is a point at which you have to rein it in for party cohesion.
Penville
player, 90 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 18 Dec 2006
at 13:22
  • msg #309

Re: Exams

Weird, same thing hapened at the same time, in another game, and the same outcome, they move from the group!?
Thamol Liadon
player, 165 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Mon 18 Dec 2006
at 18:14
  • msg #310

Re: Exams

Just remember in real life there are poeple you just can't get along with and you agree to part ways.  That is how I see it.
Tarmes Werthor
player, 43 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 19 Dec 2006
at 16:52
  • msg #311

It's a drow!

A couple of points:
1) It is my understanding that to most of the population of Faerun, drow are not just considered evil, but are seen as actual monsters on par with the boogey man and wild tales are spread about them like ghost stories.

2) I went into this conversation fully intending on giving Zar'Da a chance to prove he's not evil. I was NOT going to go though the whole game screaming, "Look out for the evil drow!" I had planned to adjust my reactions in response to the reaction of the rest of the party. Now that the rest of the party says that they are fine with this half-drow (with very little persuasion or explanation I might add) then I'll take my attitude adjustment now. <grin>

I will now return you to your regularly scheduled RPG.
Zar'Da
player, 8 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 19 Dec 2006
at 20:50
  • msg #312

Re: It's a drow!

That's cool. I chose the race for such a reaction. It's fun to play a stuggling hero from time to time.
Lexis Nightflower
player, 16 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 20 Dec 2006
at 00:50
  • msg #313

Re: It's a drow!

Lexis is from a generally evil race as well, it's just not as obvious as Zar'Da. And not quite on par with the Drow as well. She's got a past that is more that willing to accept him. Of course she probably trusts him as much as she trust the rest of you at this point anyway.
This message was last edited by the player at 03:09, Wed 20 Dec 2006.
Mundin Granitearmour
player, 136 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Wed 20 Dec 2006
at 01:25
  • msg #314

Re: It's a drow!

Mundin understands this as well, however, he's almost as practical as Quansil was in some circumstances, but is wise enough to notice certain things.  One thing, drow are indeed monsters, and further more, the children he assisted are alive and unmolested.

As much as Mundin despises drow, he also tries to give others a chance to prove themselves.  But oooooh my, I would have LOVED to have seen Quansil's reaction to Zar'da.  Alas.  :)
Zar'Da
player, 10 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 20 Dec 2006
at 16:54
  • msg #315

Re: It's a drow!

I'm sure it would have been classic.
Penville
player, 91 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 21 Dec 2006
at 12:52
  • msg #316

Re: It's a drow!

But it's a f**king drow!

...I have a feeling I've missed much. I been ill sorry. Not much better so not sure how quickly I'll be up to speed and when I CAN post

(also realised my character would have no CLUE about drow... so I can't pick a fight! :D)
This message was last edited by the player at 13:01, Thu 21 Dec 2006.
Zar'Da
player, 12 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 21 Dec 2006
at 13:25
  • msg #317

Re: It's a drow!

Hope you feel better.
Tarmes Werthor
player, 46 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 21 Dec 2006
at 19:25
  • msg #319

Holiday Quiz

DM Fido:
Feel free to PM me with any things you may have bought but forgot to mention.

I’m still waiting on word from the rest of the group. I don’t know if anyone else has horses or not.

What kind of answer would I get from one of the local shop keepers if I asked, “I’m going adventuring. What do I need to take with me?”

DM Fido:
As one of my friends told me last night (in the spirit of being politically correct), Happy Hannakwanzimas!!!

I heard the correct pronunciation is Chrismahannikawanza. <GRIN>
This message was last edited by the GM at 17:38, Fri 22 Dec 2006.
Tarmes Werthor
player, 49 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 21 Dec 2006
at 21:58
  • msg #325

Re: Holiday Quiz

<nods> Yes, I thought you might say that, so I went ahead and updated my character sheet the MOMENT I saw the award. If you take 'em away you're gonna have to do the editing yourself.  <snickers>

So are you gonna give us the actual answers later when the other players have had a chance to take the quiz?


True Story: When my brother was in high school he had a teacher who liked to give little pop quizzes all the time. They were very short and the teacher called them "quizzicals". I asked my brother what the teacher would call a short, little test.
Penville
player, 97 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 21 Dec 2006
at 22:15
  • msg #326

Re: Holiday Quiz

well what can I say, you're a lesser man than I thought! ;)

or to put it another way... are you some sort of FREAK!?
Tarmes Werthor
player, 50 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 21 Dec 2006
at 22:35
  • msg #327

Re: Holiday Quiz

I can confidantly reply with an unquestionable Yes. I AM some sort of FREAK.

And I never did get an answer to that question either.
DM Fido
GM, 930 posts
*Grrrr*  *Grrr*
Don't mess up.
Thu 21 Dec 2006
at 22:45
  • msg #328

Re: Holiday Quiz

Fine, Miss Tarmes, how would you like to give what you thought your real answers were anyway?

And yeah, I'll give the answers once everyone has guessed.

Is it a testtical?

And finally, I knew one teacher that I never had (but still taught in the same school) that had a short 20 question quiz.  About 18 of the answers were one of the letters.  She thought it would make you second guess yourself.

Of course, once you figured out which letter it was, you could get a 90% on every quiz. . .
DM Fido
GM, 932 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 22 Dec 2006
at 05:37
  • msg #331

Re: Holiday Quiz

A heads up, I'll be out on Christmas holiday from the 22-26, so there'll probably be nothing seen of me during that time.  Happy Holidays!!!
Depiron Holyquartz
player, 21 posts
Fri 22 Dec 2006
at 09:59
  • msg #332

Re: Holiday Quiz

Allright, I know I've let you people down but I had too much stuff going on. I'll go on a trip tomorrow and return January 5th. Then I'll be all yours again. Happy holidays!
DM Fido
GM, 933 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 22 Dec 2006
at 15:48
  • msg #335

Re: Holiday Quiz

Well, considering you got absolutely none of them right, you did give me a laugh or two.

Take 30 "you gave the DM a laugh" xp
Thamol Liadon
player, 169 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Fri 22 Dec 2006
at 16:51
  • msg #336

Re: Holiday Quiz

I was hoping it make you laught.  This Christmas which not just about what you get but making other feel good so I hope did good job.
DM Fido
GM, 935 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 22 Dec 2006
at 17:48
  • msg #337

Re: Holiday Quiz

I created a seperate thread for the poll.

And I actually came up with real answers, which changed Tarmes' and Penville's xp total.

Tarmes recieved another 20 and Penville got another 40.
Penville
player, 99 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 22 Dec 2006
at 23:58
  • msg #338

Re: Holiday Quiz

Tarmes Werthor:
I can confidantly reply with an unquestionable Yes. I AM some sort of FREAK.
And I never did get an answer to that question either.


:D For references sake, I was addressing the DM!

But as he's altered and moved posts, it now looks like it HAD to be you as his original post isn't there?!

And I wondered how or why I had done so much better?

Lalalalalalala girlfriends are good! When they work.
Zar'Da
player, 19 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 23 Dec 2006
at 00:08
  • msg #339

Re: Holiday Quiz

Wow. Fun OCC!
Tarmes Werthor
player, 54 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 23 Dec 2006
at 06:53
  • msg #340

Re: Holiday Quiz

Penville:
Lalalalalalala girlfriends are good! When they work.

...?? What? I am a natural blonde. Please speak slowly and use small words.
Penville
player, 100 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 23 Dec 2006
at 08:56
  • msg #341

Re: Holiday Quiz

Tarmes Werthor:
Penville:
Lalalalalalala girlfriends are good! When they work.

...?? What? I am a natural blonde. Please speak slowly and use small words.


...

which words were too long?

Hmm... Penville gets a girlfriend?

That sounds like an epic!
(certainly likely to take that long!)

Meanwhile, how about our CHARACTERS celebrate xmas? I already have the bells! ;)
All I need is to give Bigby a red nose!
DM Fido
GM, 936 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 23 Dec 2006
at 15:46
  • msg #342

Re: Holiday Quiz

I was going to try to post today, but I really don't have enough time to move it that far.  Still, any of you left still have homework, Decide how you'll be traveling.

Zar'Da: No mount
Penville: Bigby
Tarmes: No mount
Thamol: Horse
Depiron: No mount
Mundin: Heavy Warhorse
Lexis: No mount

So, if you want to move faster with mounts, four of you'll have to acquire them.  If you'd rather walk, something has to be done with the warhorse.  If you really want to use him as a packmule, feel free.  It's up to Mundin, though.

Also, it might be possible to share mounts if they're really needed.

Discuss while I'm gone, and I'll be back late Tuesday Night.

Until then, HAPPY HOLIDAYS!!!!!
This message was last edited by the GM at 15:53, Sat 23 Dec 2006.
Thamol Liadon
player, 172 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sat 23 Dec 2006
at 15:49
  • msg #343

Re: Holiday Quiz

Thamol does have horse.  Sorry I still have not added him to my chr sheet yet.
I was given him last year as birthday present it in thread.
Lexis Nightflower
player, 18 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 23 Dec 2006
at 15:52
  • msg #344

Re: Holiday Quiz

I have enough funds to purchase a mount if need be. I am content to walk though for now.
DM Fido
GM, 937 posts
*Grrrr*  *Grrr*
Don't mess up.
Sat 23 Dec 2006
at 15:52
  • msg #345

Re: Holiday Quiz

I thought you did, I just couldn't find it on the sheet.

Sorry for the misunderstanding and the post is edited.
Mundin Granitearmour
player, 138 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Sun 24 Dec 2006
at 00:51
  • msg #346

Re: Holiday Quiz

Quiz is done and Mostly Mundin is keeping to himself, maybe purchasing a dwarven battleaxe so he can deal with zombies.  Will post more after the holidays end.
Tarmes Werthor
player, 55 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 24 Dec 2006
at 18:11
  • msg #347

Gearing up

If Thamol's horse wouldn't mind pulling a wagon then those of us without mounts can ride instead. A simple wagon designed for cargo (not comfort) is only 35gp and comes with harness.  But we will need to chip in for a second horse to pull it - 75gp for a light horse. Total cost: 110gp if Thamol lets us use his horse. For the four of us who don't have mounts, that comes to 28gp each. How does that sound?

And what about rations? How long do we think we will be out in the wild?
Thamol Liadon
player, 173 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 24 Dec 2006
at 22:59
  • msg #348

Re: Gearing up

Thamol would not mind as such would horse.
Nowever I don't think in cold wastes a cart would be good.
Maybe Fido would get you some horse as christmas presents.
Failing that I have 69gp and would put that to horse.
Thamol Liadon
player, 174 posts
+2 Ini  AC 15 / 13 / 12 
12/12 HP +3ft/+2re/+7wi
Sun 24 Dec 2006
at 23:02
  • msg #349

Re: Gearing up

Also I have wilderness of 10 skill.  Althought there little around I should be able find some food which help.  So much for me being useless.
Zar'Da
player, 21 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 25 Dec 2006
at 15:16
  • msg #350

Re: Gearing up

Tarmes Werthor:
If Thamol's horse wouldn't mind pulling a wagon then those of us without mounts can ride instead. A simple wagon designed for cargo (not comfort) is only 35gp and comes with harness.  But we will need to chip in for a second horse to pull it - 75gp for a light horse. Total cost: 110gp if Thamol lets us use his horse. For the four of us who don't have mounts, that comes to 28gp each. How does that sound?

And what about rations? How long do we think we will be out in the wild?


Sounds like a plan to me.
DM Fido
GM, 938 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 27 Dec 2006
at 17:50
  • msg #351

Re: Gearing up

Okay, so buy a wagon and let the horses just cart around those who don't have mounts?  If that's the plan, let me know how you'll actually split it up (think I heard equal shares in the wagon), and I'll get everything moving along either later today or tomorrow.

On another note, waiting on two people (Depiron, Lexis) to answer the poll before I actually give you the right answers.  Remember, this is your holiday xps (I thought it would be more fun this way :P) and you want to actually try to get them right.  Might want to wait a bit, though, Depiron's off on a hoiday.
Tarmes Werthor
player, 56 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 27 Dec 2006
at 20:55
  • msg #352

Re: Gearing up

DM Fido:
Okay, so buy a wagon and let the horses just cart around those who don't have mounts?  If that's the plan, let me know how you'll actually split it up...
Might want to wait a bit, though, Depiron's off on a hoiday.

It sounds like Thamol's horse would object to pulling a wagon. <giggles> So our choices are:

A) Buy 2 horses and a wagon and divide the cost between the 4 unmounted PCs (Zar'Da, Tarmes, Depiron, and Lexis). Cost: 185 / 4 = 46gp each.

B) Every PC buys their own mount + bit, bridle, and saddle. Cost: at least 87gp each.

C) Unmounted PCs walk and make the ones with mounts move slower. Cost: time

D) Other: If you've got a better idea please tell the rest of us.


I pick option A
Zar'Da
player, 22 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 27 Dec 2006
at 21:03
  • msg #353

Re: Gearing up

I'm down with option A. I have enough coin to throw in more if someone is shy by some.
Penville
player, 103 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 31 Dec 2006
at 13:22
  • msg #354

Re: Gearing up

I gotta find the gnome who makes these:
http://www.jeffdeboer.com/Gall...abid/63/Default.aspx

and ask if he can kit up Bigby somewhat! ;)
Thamol Liadon
player, 177 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 1 Jan 2007
at 03:19
  • msg #355

Re: Gearing up

Ok do we have enought for two horse.  If Thamol can I like him not be in cart.  He is the party main guide.  With wilderness servival and his pet.  He may not know where he going but know how get there safely.
DM Fido
GM, 940 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 1 Jan 2007
at 05:15
  • msg #356

Re: Gearing up

Now that it's official (at least in my part of the world)...

HAPPY NEW YEAR!!!
Thamol Liadon
player, 178 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 1 Jan 2007
at 11:55
  • msg #357

Re: Gearing up

Happy new year !!
DM Fido
GM, 943 posts
*Grrrr*  *Grrr*
Don't mess up.
Tue 2 Jan 2007
at 13:53
  • msg #358

Re: Gearing up

Sorry for the short cut scene.  Still, there might be something for you down there, if you decide to investigate.  If not, well. . .

Still, xp's updated for December.  There's a bit of holiday xp, but most of the holiday xp is in the poll.  Go ahead and answer it when possible.  Depiron - I think - missed it before heading out of town, so when he gets back and answers it, I'll give the answers.

And one day, I'll actually get around to awarding xps for the journal thread. . .
Depiron Holyquartz
player, 22 posts
Wed 3 Jan 2007
at 20:31
  • msg #359

Re: Gearing up

Depiron has no mount and no way to afford one.

Oh, and I have returned. ;)



And just for teasers (a more detailed travel report to follow): Just a few of the over 900 pictures I took with a few explanations.

Oh yeah, all of them piccies is pretty darn big so be careful.

http://i41.photobucket.com/alb.../france/PICT0004.jpg
Typical French seafood market

http://i41.photobucket.com/alb.../france/PICT0757.jpg
http://i41.photobucket.com/alb.../france/PICT0748.jpg
http://i41.photobucket.com/alb.../france/PICT0715.jpg
http://i41.photobucket.com/alb.../france/PICT0322.jpg

http://i41.photobucket.com/alb.../france/PICT0342.jpg
Notre Dame from the top of the Eiffel Tower. About 5 kilometres distance.

http://i41.photobucket.com/alb.../france/PICT0314.jpg
The Arc de Trioumphe from the top of the Eiffel Tower.

http://i41.photobucket.com/alb.../france/PICT0288.jpg
The Ecole Militaire You guessed it. From the top of the Eiffel Tower.

http://i41.photobucket.com/alb...rance/PICT0147-1.jpg

The catacombs. Bones were brought here from all over Paris due to a heavy wave of infections. They are about 200 years old.
This message was last edited by the player at 21:01, Wed 03 Jan 2007.
Penville
player, 105 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 4 Jan 2007
at 13:01
  • msg #360

Re: Gearing up

hehehe did you go anywhere else or was it JUST the eiffel tower?

I was the south of France when I went, but I forgot how Paris looks. It would be good to go back there one day!
Zar'Da
player, 27 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 4 Jan 2007
at 13:14
  • msg #361

Re: Gearing up

Nice dude! The tower is quite impressive and the bones, love the skulls! I'm going to have to sketch those babies!!!
Depiron Holyquartz
player, 23 posts
Thu 4 Jan 2007
at 13:25
  • msg #362

Re: Gearing up

Of course we were elsewhere but the tower was less than half a mile from our hotel so we walked there quite often.

We saw loads of places. Notre Dame, Champs Elysees and Arc de Trioumohe, Wax figure museum, Nature museum, Anthropology museum, Erotic museum, the red mile, Louvre, the Montparnasse Tower, Napoleon's coffin, Army museum...
Penville
player, 106 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 4 Jan 2007
at 13:44
  • msg #363

Re: Gearing up

back up.

Erotic museum?

Where are those pictures?! :D
Zar'Da
player, 28 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 4 Jan 2007
at 13:55
  • msg #364

Re: Gearing up

Yeah yeah, where are thooooose pictures!!!
Depiron Holyquartz
player, 24 posts
Thu 4 Jan 2007
at 14:53
  • msg #365

Re: Gearing up

I doubt photobucket will host them ;)
Zar'Da
player, 29 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Fri 5 Jan 2007
at 15:26
  • msg #366

shameless plug

Just in case any of you are interested I have a website. Check it out some time.
www.gatorgraffix.net
Depiron Holyquartz
player, 25 posts
Sat 6 Jan 2007
at 09:05
  • msg #367

Re: shameless plug

There is only one thing I have to say about your website: WOW!! I love the tattoo dragon and might even ask you some day if I may use it *nods*
Penville
player, 107 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 6 Jan 2007
at 09:40
  • msg #368

Re: shameless plug

I did certainly think wow.
But then after a while me and my gf were getting really annoyed with the music (which was odd as when it started we really liked it! :D)

Reminds me of a computer game interface for a cyberpunk game.
Aikens Artifact might have been one such.

PS. What language is the ABOUT in? I don't recognise it?
This message was last edited by the player at 09:41, Sat 06 Jan 2007.
Zar'Da
player, 30 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 6 Jan 2007
at 19:22
  • msg #369

Re: shameless plug

Thank you both. I agree after the first two to three seconds the music can seem to drone on and on and on. I bought the website template and the music was part of it. Haven't figured out yet how to change it. Also on the about page that is the language that came with the site. I am sad to say the site is still under construction so that hasn't been finished. I am having the friend of mine that is doing all the site tweeking for me add another gallery for misc artwork and hopefully finish the pages that are still in that wierd net language. Thanks again for stopping by.

Oh yeah, and Depiron, I would be willing to part with that design for a discounted price seeing as it was already completed. All of my stuff is custom and once it's sold no one else can have it. I stick by that rule almost religiously.
Depiron Holyquartz
player, 27 posts
Sun 7 Jan 2007
at 10:03
  • msg #370

Re: shameless plug

That certainly sounds decent enough, Zar. However, I still can't get myself to actually get one but I've bookmarked your page and will get back at you *nods*
Penville
player, 109 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 7 Jan 2007
at 10:56
  • msg #371

Re: shameless plug

That's a DRAGON?

I must say I'd never really noticed it?

The one I did like was the ability to make SHAWN a good looking tattoo! :D
Zar'Da
player, 32 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sun 7 Jan 2007
at 14:36
  • msg #372

Re: shameless plug

*bow* Thanks :)
DM Fido
GM, 946 posts
*Grrrr*  *Grrr*
Don't mess up.
Mon 8 Jan 2007
at 21:19
  • msg #373

Re: shameless plug

Great site, Zar'Da.  I liked that Mind Flayer you did, too. :-)

Anyway, as for the game, the town is about the size of a village.  Not too big, but enough houses to hold a few hundred people.  That is assuming that each house has a family inside it, and not just a single person.

So we have Bigby and the halfling going through town and everyone else going around?  Or did I mistake anything?
Zar'Da
player, 33 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 8 Jan 2007
at 21:30
  • msg #374

Re: shameless plug

Thanks Fido!

Tht sounds about right.
Thamol Liadon
player, 182 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 8 Jan 2007
at 22:19
  • msg #375

Re: shameless plug

Thamol is going round but close enought to keep eye on halfing and see what going on if that ok.
Penville
player, 110 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Tue 9 Jan 2007
at 21:21
  • msg #376

Re: shameless plug

I guess it's best he doesn't look back to be sure he's being backed up by the group then! :D

he'd freak! ;)
Bigby
NPC, 19 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Tue 9 Jan 2007
at 21:25
  • msg #377

Re: shameless plug

I have the bravest mount!
And the most scared character!

scarred... no definately scared...
DM Fido
GM, 947 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 10 Jan 2007
at 22:31
  • msg #378

Re: shameless plug

Okay, it looks like Bigby's still going through town, but what about the rest?  Mundin suggested tying the mounts (to what is a good question, hobbling might be a better option) and walking through on foot.

Just making sure I know before I move everyone forward.
Tarmes Werthor
player, 59 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 10 Jan 2007
at 23:08
  • msg #379

No big deal

I had written that I was in the wagon as it moved around the edge of town...and then Mundin decided to tie the horses. Thanks Mundin. No big deal, I climb out of the wagon and walk around the edge of town.

As for tying the mounts, are there no trees in the area? I'm afraid my knowledge of horses is limited, but I think hobbling has something to do with tying a loop around one of their feet or something right?
DM Fido
GM, 948 posts
*Grrrr*  *Grrr*
Don't mess up.
Wed 10 Jan 2007
at 23:17
  • msg #380

Re: No big deal

Well, there are some trees.  With the fire, though, it is possible (maybe not probable, but still possible) that the trees could catch on fire, though.  Closest safe spot (with 0% chance that they'll catch on fire) is a bit back (closest the way you came in).  Still, if you're willing to do that, no problem.  Cost a bit of time, no big deal.

And that sounds rightish.  I know it's a way of temporarily keeping a horse near (can't do much walking) and has something to do with one or more of their legs.
Zar'Da
player, 34 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 11 Jan 2007
at 13:08
  • msg #381

Re: No big deal

Zar'Da does not move too quickly and his goal was to get to the source, assuming it is the necromancer, as quickly as possible. He was also in the wagon.

On a side note, I will be leaving for vacation on the 14th and coming home late on the 19th. I will not be able to post until the 20th at the soonest so please NPC me during that time. thanks :)
DM Fido
GM, 949 posts
*Grrrr*  *Grrr*
Don't mess up.
Fri 12 Jan 2007
at 23:29
  • msg #382

Re: No big deal

I know this is sudden - I don't mean it to be and I'm sorry for it - but I have to stop RPoL altogether for circumstances beyond my control.

The other DMs know this and will try their hardest to find a replacement, but for the time while waiting, take 200 xp.
Penville
player, 111 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 13 Jan 2007
at 01:13
  • msg #383

Re: No big deal

Hope it gets better! ?
Tarmes Werthor
player, 61 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 13 Jan 2007
at 04:53
  • msg #384

Oh no!

Oh no! I don't know if you'll ever see this Fido, but I'm so sorry to hear that. I can't imagine any good circumstances that would totally prevent your access to RPoL. ...okay I can't imagine any REALISTIC and good circumstances that would keep you away. As Penville said, I hope it gets better.
Thamol Liadon
player, 184 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 13 Jan 2007
at 13:39
  • msg #385

Re: Oh no!

I wish you well Fido and that thing will improve very quickly.
I been thought enought bad things to know they usually come out of nowhere and hard to deal with.  Take care.
Zar'Da
player, 36 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 13 Jan 2007
at 15:18
  • msg #386

Re: Oh no!

I too echo their sentiments. Hope all gets better for you.
Depiron Holyquartz
player, 29 posts
Sat 13 Jan 2007
at 15:50
  • msg #387

Re: Oh no!

This is very unfortunate. I've enjoyed having you around. Take care and good luck :)
Penville
player, 112 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 13 Jan 2007
at 17:17
  • msg #388

Re: Oh no!

Well homeless again.

I blame myself. I think like Penville I am cursed and all the GMs have to go.

I mean it's not like we really adventured, just lots of getting to know one another, which was much like last time!

So are people waiting or starting to look elsewhere? Jump region, etc...
Thamol Liadon
player, 185 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 14 Jan 2007
at 00:29
  • msg #389

Re: Oh no!

I have been thought 4 gm so far here I think (3 at least).  I can't explain why but this region is great for Thamol so hoping and planning to stay.  My other character also has same problem.  A very slow game.
It's not just this game.  I yet to get any 1st level character to 3rd.
One idea for character has restarted 4 time.
Penville
player, 113 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sun 14 Jan 2007
at 09:00
  • msg #390

Re: Oh no!

Well other games I can understand as GMs fly off and so the character has to be added to a new game, but here, I thought the entire point was with enough GMs there was always cover etc?

Glad to know I'm not the only one having a problem with this game (and also not glad if you catch my meaning!)

Well best go update my games then!
DM Annihilator
GM, 120 posts
The future Mr.
Windwalker
Sun 14 Jan 2007
at 10:03
  • msg #391

Re: Oh no!

Unfortunately, DM Fido is not the only one to have to resign as a DM from RoA recently, and so we have many regions we need to fill up, and several of us DMs are already taking on as many regions as we can at the moment.  We will be recruiting new DMs to help, though, so hopefully, your time left without a DM will not be too long, and someone will come along to continue where Fido left off soon.  I wish I could help out, at least short-term, but unfortunately, I will be leaving town tomorrow morning, and will be gone for a whole week, so that won't be a possibility, I'm afraid.

Just hang in there, guys!
Thamol Liadon
player, 186 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 14 Jan 2007
at 14:15
  • msg #392

Re: Oh no!

I know - lost 2 /DM in two days - that just very careless of me don't you think.
Tarmes Werthor
player, 62 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 15 Jan 2007
at 01:14
  • msg #393

Re: Oh no!

Let me guess, Thamol; You rolled two 1's on a "Search for DM" check and therefore lost them both? <giggles>
Penville
player, 114 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 15 Jan 2007
at 13:24
  • msg #394

Re: Oh no!

So no player here wants to or can take over? I can't as my two games are already too much for me. :(
DM BadCatMan
GM, 537 posts
Mon 15 Jan 2007
at 13:30
  • msg #395

Re: Oh no!

Congratulations! The Cold Lands is the last region to still need a DM. Hang on tight, we'll see what we can do.
Penville
player, 115 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 15 Jan 2007
at 14:02
  • msg #396

Re: Oh no!

I did notice it wasn't in the list?
I felt slightly put out by that! :P

We're a fun group. I think. I mean we can do the bar thing well. Or charging into fires without backup. Hmm that might just be me actually...
DM BadCatMan
GM, 538 posts
Mon 15 Jan 2007
at 14:12
  • msg #397

Re: Oh no!

Yeah... I forgot to include it at first, but I fixed it earlier. One DM did check Cold Lands over, but decided not to take it in the end. Don't worry, it's not you, he probaby just didn't like the flavour of the Cold Lands and his ideas went in a different direction.

To aid in matters, please give a rolecall of who's still here and what you're all playing. And a short summary of the adventure so far and what its about, and what you think is going to happen.
Depiron Holyquartz
player, 30 posts
Mon 15 Jan 2007
at 17:22
  • msg #398

Re: Oh no!

here!
Penville
player, 116 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 15 Jan 2007
at 17:57
  • msg #399

Re: Oh no!

I am a weird halfling, who can't really be considered much, but with my dog, I can be classed as a useless fighter.

Like a jack of all trades, I am just a jack. In a weird bell suit.

Not sure what is going on in the adventure. Have we started yet? I'm forgetful and if we have started I don't think much of anything has happened, we've been in the bar for months!
Tarmes Werthor
player, 63 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 15 Jan 2007
at 18:52
  • msg #400

Roll Call

I'm here. I'm playing a combat-oriented rogue with a knife throwing specialty. I'm "new" to this region so the only story I've seen so far is meeting some dwarves in a tavern.

Mundin, Thamol, and Depiron have been here awhile and know more about what is going on. Basically they are on a revenge trip after a powerful necromancer who is trying to create an undead army...or something like that.
This message was last edited by the player at 18:53, Mon 15 Jan 2007.
Lexis Nightflower
player, 23 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 16 Jan 2007
at 01:45
  • msg #401

Re: Roll Call

Also still here. I think that makes me the sneaky and or diplomatic type rogue. Also new here.
Mundin Granitearmour
player, 142 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Tue 16 Jan 2007
at 10:58
  • msg #402

Re: Roll Call

I'm here... more or less... front line fighter and tank.  Unofficial leader of the group (mostly the guy who's been here longer than just about anyone else anymore).
DM BadCatMan
GM, 540 posts
Tue 16 Jan 2007
at 12:16
  • msg #403

Re: Roll Call

Thanks everyone.

Another DM is interested and may be along shortly to check you out. Best behaviour everyone!
Penville
player, 117 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Tue 16 Jan 2007
at 23:12
  • msg #404

Re: Roll Call

*pushes the dwarf over to see if they really are like turles in that armour and can't recorrect themselves*

(might need help with said pushing)
Mundin Granitearmour
player, 143 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Wed 17 Jan 2007
at 00:46
  • msg #405

Re: Roll Call

*yawns at the attempted pushing, wondering if the halfling is paying attention to the inch or so spikes in the armor*

Ye sure ye wanna try to push a dwarf around? >:D
Penville
player, 118 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Wed 17 Jan 2007
at 13:21
  • msg #406

Re: Roll Call

I'm using the snowball theory. That it's difficult to start, but once you get rolling, you can't stop!

Hmm sounds like a possible battle attack plan for the future
Dm Kremti
GM, 1 post
Wed 17 Jan 2007
at 16:31
  • msg #407

Re: Roll Call

Hola, kids.

So, I was going to check this out yesterday, but something wonky was happening to rpol and couldn't read anything…

In any case, hopefully I can get this region up and running soon.  Might get some extra help from somewhere as well.

Also, cats > dogs.  Remember kids.  Back to reading back logs...

-K
Depiron Holyquartz
player, 31 posts
Wed 17 Jan 2007
at 16:55
  • msg #408

Re: Roll Call

hihi :)
Dm Kremti
GM, 2 posts
Wed 17 Jan 2007
at 17:46
  • msg #409

Re: Roll Call

OK, so from the brief look of it, you guys are moving through a burning villege/town/what have you...

Something about necromancer I see...

Anyone wants to give me listos version of what you, PCs, know to have happened/is going on/will be doing?

-K
Bigby
NPC, 21 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Wed 17 Jan 2007
at 18:38
  • msg #410

Re: Roll Call

Dm Kremti:
Also, cats > dogs.  Remember kids.  Back to reading back logs...


But you are a dog.
Dm Kremti
GM, 3 posts
Wed 17 Jan 2007
at 18:41
  • msg #411

Re: Roll Call

I blame Fido ::grumble grumble::

-K
Penville
player, 119 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Wed 17 Jan 2007
at 22:56
  • msg #412

Re: Roll Call

Who's controlling my dog?

He's MINE!

:P
Dm Kremti
GM, 4 posts
Thu 18 Jan 2007
at 01:08
  • msg #413

Re: Roll Call

Oh, Fido didn't control it?

My bad :p  Sorry.  I thought he was Fido-Dog, and he left me to be a dog...

-K
Lexis Nightflower
player, 24 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 18 Jan 2007
at 03:30
  • msg #414

Re: Roll Call

From a PC view point, Penville, Tarmes, and myself met Mundin, Thamol, and Depiron in an inn. They were already chasing after this necromancer and we agreed to accompany them, each for reasons of our own. We met Zar'Da as a friend of some who had lost his parents to the necromancer. Then we when chasing after them. We found a spot where he split from some of his minions and we chose the way we thought the necromancer had gone. Then we found this burning village where we assume the necromancer had attacked and probably made more minions. I think we spoted some shambling undead in the flames too. Most of us are going the long way around the village to avoid the flames and what not. I think Penville is riding Bigby (his mount) through the village scouting.

Probably summons it up there. That and wall of text crits you for 13!
Dm Kremti
GM, 5 posts
*Meow meow*
Don't mess up.
Thu 18 Jan 2007
at 04:50
  • msg #415

Re: Roll Call

Oh, I see.  Penville and Bigby has split from the group then.

OK, does anyone (Probably Mundin) know where about the section I can find about the first encounter with this Necromancer?  There's something about abducted halfling mage and Necromancer...I'm trying to dig up that thing...

Also, anyone know if there's any NPC Fido was running?


-K
Bigby
NPC, 22 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Thu 18 Jan 2007
at 13:02
  • msg #416

Re: Roll Call

She summed it up well! :)

And he's my mount (Penvilles)

Me and Penville were heading through the fire as that was anounced at the start, he's too sow to realise no one is following (though I think one person was) - he's looking for survivors to help.

Otherwise it's all pretty much open. We hunt a necromancer. Go make one up for us to beat upon. (or in my case run away)
Dm Kremti
GM, 6 posts
*Meow meow*
Don't mess up.
Thu 18 Jan 2007
at 16:33
  • msg #417

Re: Roll Call

Sorry about that.  I have two characters in two other regioins of Fido's, and he has a few NPCs running around in both regions.  I saw Bigby's NPC status and figured Bigby = Dog NPC = Fido controlled NPC.

Not to mention the irony that Fido would leave me to be a dog.  Fido and I had friendly Cats vs Dogs competition going on.

OK, let me get this straight a bit…

Penville and Bigby went ahead and right in through the middle of the villege. (This isn't particularly big settlement, by the way)

Zar'Da quickly followed Penville and Bigby on foot, into the middle of the villege…

Mundin and those following him (rest of the group) decides to tie the animals somewhere away from the fire, and getting ready to go through the villege…it looks like, I think?

Sounds about right?

-K
Penville
player, 120 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 18 Jan 2007
at 17:02
  • msg #418

Re: Roll Call

It's on fire. Lots. Hence the split up. It's not just that I don't like them

And yes you're correct.

I will also happily upgrade Bigby when he dies to be reincarnated as a lion.
I like Pounce.

;D
Dm Kremti
GM, 7 posts
*Meow meow*
Don't mess up.
Thu 18 Jan 2007
at 17:28
  • msg #419

Re: Roll Call

Well, a lion would be *very* hard to find in these area…

Snow Tiger is probably more like the possibility on Feline front.

Of course, if you do that, you might have a new NPC following you and causing you trouble…called 'Ghost of Bigby'.

Plus, as a caretaker of a snow tiger, I will have to introduce a new NPC, a romantic interest, a male 'life companion' for Penville Called Ziggy, and you will have to start a circus act called 'Ziggy and Pen', and move to Vegas.

-K
Tarmes Werthor
player, 64 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 18 Jan 2007
at 18:24
  • msg #420

Re: Roll Call

Dm Kremti:
Plus, as a caretaker of a snow tiger, I will have to introduce a new NPC, a romantic interest, a male 'life companion' for Penville Called Ziggy, and you will have to start a circus act called 'Ziggy and Pen', and move to Vegas.

<ROTFL!>
Dm Kremti
GM, 9 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 02:18
  • msg #421

Re: Roll Call

OK, I decided to move along the story line a little bit.

One thing you should know.  In the interest of moving the action going faster and having a little bit of suspense, I will roll many of your characters reactionary rolls.  Things like Spot, Listen, Knowledge, Sense Motive, Hide, Move Silently, Saving Throws, Initiative etcs.  Rather than me asking you 'Give me spot and listen rolls', and wait for all of you to get back to me, I will simply roll them for you and let you know what the roll was.  Let me know if there's any mistake I made or anything you want to influence the rolls.  I might be missing things like '+2 will save bonus against fear' and things like that.  Or, if you end up wanting to use one of those '20' from RoA holiday gift or using reroll from Luck DOmain power or something.  I'll creatively fix the problems/changes with rolls I made when they come up.

You also have chance to make your own rolls, like actively making spot and listen checks.  Don't hesitate, and just go ahead and roll, and give me those rolls even if you don't know they are appricable.  Better than asking back and forth and stopping the flow of action.

-K
Thamol Liadon
player, 187 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 19 Jan 2007
at 11:26
  • msg #422

Re: Roll Call

Hi and welcome to DM Kremti.
I play Whitefeather as well he is my charactors familiar.

My charactor is a wood elf druid/sorcerer.  He is little strange and misses the plot most of the time.  However he is groups woodland scout.  Or iceland scout.
Penville
player, 121 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Fri 19 Jan 2007
at 13:20
  • msg #423

Re: Roll Call

Dm Kremti:
Snow Tiger is probably more like the possibility on Feline front.

Of course, if you do that, you might have a new NPC following you and causing you trouble…called 'Ghost of Bigby'.

Plus, as a caretaker of a snow tiger, I will have to introduce a new NPC, a romantic interest, a male 'life companion' for Penville Called Ziggy, and you will have to start a circus act called 'Ziggy and Pen', and move to Vegas.


Snow tiger fine, ghost? But he's to be reincarnated! He'd be Bigby II, or snow Bigby. And why do I need a male life companion? Surely Pen-Ziggy sounds more interesting anyways?! :)

Where is Vegas?
Dm Kremti
GM, 11 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 15:30
  • msg #424

Re: Roll Call

Penville:
Where is Vegas?


Vegas is a legendary city of sin, rumored to be built in a desert.  Maybe in Mulhorand.  I don't know exactly where.  Apparently, no one talks about what's going on there directly, saying what happens in Vegas remains in Vegas…

-K
Tarmes Werthor
player, 66 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Fri 19 Jan 2007
at 16:16
  • msg #425

Re: Roll Call

Well I heard that it was in the Anauroch. The sin rich city called Vhe’gas was one of the fabulous cities of the ancient Netheril with amazing wonders and magical entertainments. A place where one-armed goloums eat gold and silver and where millions of dancing lights shine all day and night! Many of the taverns had magical kitchens which produced so much food there was more than everyone could eat. The reason no one talks about it today is because anyone who finds Vhe’gas is forever changed and the person they used to be stays there...if any part of them leaves at all. What happens in Vhe’gas DOES stay in Vhe’gas.
Dm Kremti
GM, 13 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 17:23
  • msg #426

Re: Roll Call

Ooops, sorry about the continuity error...I'm going to try to fix now.

-K
Dm Kremti
GM, 15 posts
*Meow meow*
Don't mess up.
Fri 19 Jan 2007
at 20:55
  • msg #427

Re: Roll Call

Another thing...

Continuity Problem.  It will happen, I'm afraid.  Please let me know something doesn't make sense.  I'll try to keep the continuity of current story arc straight, and hopefully, at the conclusion of this one, I don't have to worry about it too much…

-K
Penville
player, 124 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 20 Jan 2007
at 00:14
  • msg #428

Re: Roll Call

may I just state, I am enjoying the fun and fabrication of the new GM!
:)
So Huzzah for you!
Dm Kremti
GM, 16 posts
*Meow meow*
Don't mess up.
Sat 20 Jan 2007
at 02:19
  • msg #429

Re: Roll Call

Hahaha, thanks.

By the way, let me know if any of you have some sort of idea where you want to take your character in the future.  I mean things like 'I am thinking my character might want to join Harpers, and would love to see if a harper agent shows up at some point', or something along that line (Or, possibility for Bigby, the second).  I've seen all of your background based plot hooks, but I don't know if any of you have future plan based hooks...

-K
Penville
player, 125 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Sat 20 Jan 2007
at 09:03
  • msg #430

Re: Roll Call

Myself, I'm a reactionary person, so if things accur, I work around them. Which is good as means I can work around anything you throw at me, but is bad as I never know ideas for plothooks and the like.

Think of Penville and Bigby as the dashing knight style saving the girl and world. But without the shiny armour, looking impressive and being brave in anyway.

He sings badly too.
Zar'Da
player, 37 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Sat 20 Jan 2007
at 16:06
  • msg #431

Re: Roll Call

HEY! New DM Kremti! Sorry I'm so late but I just got back from vacation. I am a half-drow dragon shaman. I kind of support the front line.
Dm Kremti
GM, 17 posts
*Meow meow*
Don't mess up.
Sat 20 Jan 2007
at 19:27
  • msg #432

Re: Roll Call

No problem :D  Just started moving the thread again so you haven't missed anything.  Make not of the wee bit of change in the description of the villege/city/settlement/etc.

Haven't heard from the two dwarves so I'm waiting a lil before moving the thread again.  You can ask me informational things all you want.

Oh, and Tarmes, you went east side of the villege, and no map yet since ya'll don't see the whole villege yet.

-K
Dm Kremti
GM, 18 posts
*Meow meow*
Don't mess up.
Sun 21 Jan 2007
at 03:13
  • msg #433

Re: Roll Call

I will probably do the update sometime tomorrow, by the way.

-K
Mundin Granitearmour
player, 144 posts
IM: +0 AC: 22N 22F 10T
53/53HP +10Ft/+1Rf/+2Wl
Mon 22 Jan 2007
at 00:58
  • msg #434

Re: Roll Call

You can NPC me for the time being, due to busy weekends, and busy weekdays, though I will try to be able to get back to normal posting soon.
Dm Kremti
GM, 19 posts
*Meow meow*
Don't mess up.
Mon 22 Jan 2007
at 01:00
  • msg #435

Re: Roll Call

Gotcha.

Am watching the Pats - Colts at the moment...(<- from Boston)

-K
Zar'Da
player, 39 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 22 Jan 2007
at 13:38
  • msg #436

Re: Roll Call

Absolutely heartbreaking! I'm from New Hampshire. They gave up the second half! How do you go from being 21-6 to losing!!!!!
Dm Kremti
GM, 21 posts
*Meow meow*
Don't mess up.
Mon 22 Jan 2007
at 14:58
  • msg #437

Re: Roll Call

Our defense looked gassed.  At the end of the first half on, they were on the field way too long and unseasonably warm temperature inside the dome seemed to did them in.  I think the home field advantage game Colts what exactly needed for them to win.

Gah, it was so close.

-K
Zar'Da
player, 41 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 22 Jan 2007
at 15:38
  • msg #438

Re: Roll Call

I could have almost predicted TB was going to throw the interception at the end. ARG! It pains me to say this but...Go Bears!
Dm Kremti
GM, 24 posts
*Meow meow*
Don't mess up.
Tue 23 Jan 2007
at 02:10
  • msg #439

Re: Roll Call

I dunno, I might end up looting for Payton.  Can't decide.  Actually, don't really care much at this point :p

-K
Zar'Da
player, 42 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 23 Jan 2007
at 15:27
  • msg #440

Re: Roll Call

There are a lot of Pats fans that seem to be rooting for the Colts. I just can't bring myself to root for the hated enemy.
Dm Kremti
GM, 25 posts
*Meow meow*
Don't mess up.
Tue 23 Jan 2007
at 16:12
  • msg #441

Re: Roll Call

Well, they aren't Yankees.  So the rivalry is slightly less intense.  Plus most Red Sox fan probably understands what Colts went through, so I'm sure there's that sentimentality as well…

-K
Zar'Da
player, 43 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 23 Jan 2007
at 21:35
  • msg #442

Re: Roll Call

Good point but I still can't do it.
Thamol Liadon
player, 191 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 24 Jan 2007
at 00:04
  • msg #443

Re: Roll Call

Not sure what else I can say in the thread - staying close to the dwarf and keeping an eye out for trouble.
Dm Kremti
GM, 29 posts
*Meow meow*
Don't mess up.
Thu 25 Jan 2007
at 02:35
  • msg #444

Re: Roll Call

By the way, I have decided to update on 3 evenings per week.  Monday, Wednesday, and Friday.  It'll be fairly regular so people know what to expect, and keep the narretive moving.  I'll also post frequent 'additional information' posts as requested (Like 'so, what does this look like?' or 'I have knowledge skill...do I know anything about this?' things).

Let me know if I'm moving too fast/too slow.  I like fast paced, but I don't want to skip people's actions.

-K
Tarmes Werthor
player, 69 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 25 Jan 2007
at 04:22
  • msg #445

Re: Roll Call

I like a fast pace too Kremti. I can post on almost every weekday with a few exceptions. Three times a week is not rushed at all I don't think.
Dm Kremti
GM, 30 posts
*Meow meow*
Don't mess up.
Thu 25 Jan 2007
at 04:31
  • msg #446

Re: Roll Call

Actually, it's recommended that every other day posting for all the PCs as minimum pace.  If I had a good group, I'd probably go up to 5 posts/week, but not everyone has no life like me :p

-K
Penville
player, 129 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Thu 25 Jan 2007
at 08:38
  • msg #447

Re: Roll Call

I'm at work mo,we,th and fri so can check then at lunch.
Am normally on when I get ome.
And at night when I'm not doing anything else - which currently is a dream - so busy!

So fast paced is alright, I guess it depends how the post may affect our character or their skills, and as Pen doesn't have any then I've no problem! :D
Thamol Liadon
player, 193 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 25 Jan 2007
at 13:01
  • msg #448

Re: Roll Call

Once a day is good for me, this game always been slow so if speed up be nice but I  know that not always good for everybody and like all to feel they part of game.
Zar'Da
player, 44 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 25 Jan 2007
at 13:49
  • msg #449

Re: Roll Call

I can post at least once a day. Faster is good.
Dm Kremti
GM, 31 posts
*Meow meow*
Don't mess up.
Thu 25 Jan 2007
at 16:00
  • msg #450

Re: Roll Call

Noted.  As I mentioned, I will also post in between those updates to let you know about little things like result of search check, or things of that nature, so hopefully, it'll move smoothly.

-K
Dm Kremti
GM, 33 posts
*Meow meow*
Don't mess up.
Sat 27 Jan 2007
at 23:57
  • msg #451

Re: Roll Call

OK, so for the moment, Mundin is the only one who's missing, and he told us he's busy for the moment and I can NPC him...everyone else is around, I guess?

-K
Tarmes Werthor
player, 73 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sun 28 Jan 2007
at 07:04
  • msg #452

Re: Roll Call

Yep-per. Still around.
Dm Kremti
GM, 35 posts
*Meow meow*
Don't mess up.
Mon 29 Jan 2007
at 02:21
  • msg #453

Re: Roll Call

::Aaaaaaaaaaaaaaaaaaagh::

I just can't find where Necromancer showed up in those previous threads.

I finally found where Opa went missing.  It was inside the Castle Pelirous, when the player seemed to gone missing, Opa simply disappeared while the group was fighting shadows.  The DM (Raven back then, I think) decided if for some reason player come back or group went back to the castle, Opa might be reintroduced...

I can't find the reference where Opa was decided to be taken away by the necromancer, or the fight with the necromancer himself...

Mundin must have a good idea which thread I should be looking at.  I'm hoping he shows up soon! :p

-K
Thamol Liadon
player, 194 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 29 Jan 2007
at 10:17
  • msg #454

Re: Roll Call

Have to say that before my time :)
Penville
player, 132 posts
Init +4. AC22/FF18/T15
20/20. F+3 R+7 W+5*
Mon 29 Jan 2007
at 13:58
  • msg #455

Re: Roll Call

Snap.

Meanwhile I'm real busy so sorry for the past and future delays! :)

I can post at lucnch each day but the weekends are to be dead zones!
Dm Kremti
GM, 36 posts
*Meow meow*
Don't mess up.
Mon 29 Jan 2007
at 14:15
  • msg #456

Re: Roll Call

*nod*  Which is why I gave bigger gap in the updates during weekends.  Figured some people will be away and such during weekends more often than during weekdays.

-K
Dm Kremti
GM, 40 posts
*Meow meow*
Don't mess up.
Wed 31 Jan 2007
at 03:22
  • msg #457

Leveling up

When you level up, aquire items through some outside game means (Like that RoA birthday thing), or anything like that changes your character sheet, you can go ahead and change it even if it's a middle of the day.  Just wait for the end of combat if it's a middle of a combat.

I used to think waiting is 'cooler', then when I realized I ended up waiting 2 months for the 'good time to level up' (Took that long to get to night...), it just isn't practical in PbP game.  Just go ahead and change the sheet, and enjoy the benefit...

I'm still waiting for the items I got from RoA birthday :|

Oh yeah, and let me know too, definitely.

-K
Tarmes Werthor
player, 75 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 31 Jan 2007
at 03:51
  • msg #458

Re: Leveling up

Dm Kremti:
I'm still waiting for the items I got from RoA birthday :|

I was kind of surprised when DM Fido just said to add them to my character sheet. I figured we would find a treasure of some kind that would include those items. Even if that treasure happened to be stacked next to a sack of grain in the middle of a burning village or something. <giggles>
This message was last edited by the player at 03:57, Wed 31 Jan 2007.
Dm Kremti
GM, 41 posts
*Meow meow*
Don't mess up.
Wed 31 Jan 2007
at 04:53
  • msg #459

Re: Leveling up

That's why you should add'em...otherwise, you'd be waiting for them forever like me :p  And mind you, my characters are in former Fido-lands.

Of course, my items ended up somehow related to my characters' storylines, so there were some other NPC introduced and stuff (Harpers and such) so it couldn't be helped :p

-K
Penville
player, 134 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 31 Jan 2007
at 13:38
  • msg #460

Re: Leveling up

I like to build a slight back stoy or the like as it was all my previous games have stumbled along. VERY glad we didn't go back to another tavern for your arrival.

Would have made 3 taverns and no adventures!
As it is, it's still 2-1! :)
Bigby
NPC, 23 posts
Init +*. AC18/FF16/T12
30/30. F+6 R+6 W+2
Thu 1 Feb 2007
at 12:49
  • msg #461

Re: Leveling up

Our GM is an absolute nutter!
Dm Kremti
GM, 44 posts
*Meow meow*
Don't mess up.
Thu 1 Feb 2007
at 14:45
  • msg #462

Re: Leveling up

I don't know if that's a complement or insult, coming from a riding dog...

-K
Dm Kremti
GM, 49 posts
*Meow meow*
Don't mess up.
Sat 3 Feb 2007
at 02:22
  • msg #463

Re: Leveling up

Monthly exps update is already up, and I'm gonna hold off on updating today, since the only clear vote I saw is Zar'Da being for going forward.


-K
Tarmes Werthor
player, 79 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 3 Feb 2007
at 15:40
  • msg #464

Charge

Dm Kremti:
the only clear vote I saw is Zar'Da being for going forward.

Oh really?
Tarmes Werthor:
...I say we go give ‘em some new bodily openinings." Dropping the sack and checking her daggers, Tarmes gets ready for a battle.

I'm sorry this wasn't clear enough but this means that Tarmes wants to go kill some goblins. I'll post again in the Taverns thread.
Penville
player, 137 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sat 3 Feb 2007
at 15:41
  • msg #465

Re: Leveling up

Sorry all. Staging this weekend.

Will be back tomoz hopefully unless dead.

Penville weighs 34+ equip.
Bigby has strength 16.
DOES this affect his jumping?

As if not, we can clear it and attack from behind with the bird!
Dm Kremti
GM, 50 posts
*Meow meow*
Don't mess up.
Sat 3 Feb 2007
at 17:56
  • msg #466

Re: Leveling up

Tarmes,

Oh, alright.  I misunderstood you there a little.  I figured since you asked Penville about going to the side to flank the goblins, you were at least considering some of the group to go side way.  No problem.  I'll consider that two votes for charging ahead...

Penville,

It's a jump check.  So all that goes into jump check apply.  Since jump is Strength skill, any strength bonus is added to jump check like any other skill.

Carrying load: Strength 16 character can carry up to 76lbs as light load, and light load does not cause any penalty (jump is one of the affected skills).  77-153lbs is medium load, and it gives -3 to checks, plus decrease in speed (which also affects jump checks).  154-230 is heavy load for such character and it gives -6 to the check.  Note those checks are not cumlative with armor penalties.  You simply pick the worse one.  Also, remember Bigby is wearing some barding and such (saddles?)

-K
Tarmes Werthor
player, 81 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Sat 3 Feb 2007
at 19:08
  • msg #467

Re: Leveling up

Dm Kremti:
Tarmes,
Oh, alright.  I misunderstood you there a little.  I figured since you asked Penville about going to the side to flank the goblins, you were at least considering some of the group to go side way.  No problem.  I'll consider that two votes for charging ahead...

Oooh. I see. Okay, that would be my fault then. Yes, I did ask if Penville could do some flanking if he thought he could get though the flames unharmed. I mainly meant, we should all attck instead of going back the way we came.

If you are looking for actual battle tactics then I'll need a map. I can go do the flanking myself if Tarmes can get between the burning buildings. But do you think that's a real possibility? There may be some other options but it is hard to guess what they might be without a map.

Maybe we should all go to one side of the cart. Maybe we should split up. Maybe we should circle around the whole village and come up behind them. It's hard to say.
Dm Kremti
GM, 51 posts
*Meow meow*
Don't mess up.
Sun 4 Feb 2007
at 00:17
  • msg #468

Re: Leveling up

OK, about going through the side of the villege...

Tarmes has went around a little so she has a fairly good idea of how far you have to go through.  It'll be 50 yards or so (150 feet) straight.  You'll unfortunately navigate through (Won't be straight) and they are not streets, so you'll have to deal with some snow/mud/etcs (consider difficult terrain, meaning half movement rate and no running).

So unless you are somehow immune to non-lethal fire damages, you won't be move through without any damage.  The fast ones (Say, Bigby) will probably make it to the other side, with significant damage but they can make it.

I'll put up a map.  I'll move ya'll ahead slightly so you are about 50 yards away from them now, instead of 90.

-K
Lexis Nightflower
player, 31 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 4 Feb 2007
at 05:29
  • msg #469

Re: Leveling up

Bigby can carry slightly more than 76 for a light load as he is named after a famous wizard and has four legs. I think the adjusted light load is 114 lbs.

SRD:
Quadrupeds can carry heavier loads than characters can. Instead of the multipliers given above, multiply the value corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×¼, Diminutive ×½, Tiny ×¾, Small ×1, Medium ×1½, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24.

Dm Kremti
GM, 53 posts
*Meow meow*
Don't mess up.
Sun 4 Feb 2007
at 15:33
  • msg #470

Re: Leveling up

Ohhh, thanks.  I was sure there was something like that for four-legged creatures, but I couldn't find it.  Thanks :D

So light load for Bigby is 114 or under, Medium load is 115 - 229.5, and heavy load is 230 - 345, then.

-K
Penville
player, 139 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 4 Feb 2007
at 17:52
  • msg #471

Re: Leveling up

Right I'll get all the weights sorted tommorrow.
I believe he can clear it with no problem. Not sure what he'd need to jump OVER the entire thing, might be worth a try!

So if I go striaght on a d over what are the rest of you doing? And do we all roll initiative? mine was 11.
Bigby
NPC, 24 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Sun 4 Feb 2007
at 20:27
  • msg #472

Re: Leveling up

As I am great, even if I am medium encumbered, I can still make the jump on a 3+

But unless I have 30lbs of stuff (thinking if that's the case it can always be dropped - I guess rations and stuff) I don't have that problem.

So I'm all set for jumping!

"he is named after a famous wizard"
- Famous wizard? Careful - you'll give him ideas!
Dm Kremti
GM, 54 posts
*Meow meow*
Don't mess up.
Sun 4 Feb 2007
at 20:43
  • msg #473

Re: Leveling up

SRD:
High Jump: A high jump is a vertical leap made to reach a ledge high above or to grasp something overhead. The DC is equal to 4 times the distance to be cleared.


So you need DC 16 to clear 4 feet.

For clearing the cart:

SRD:
Long Jump: A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. The DC for the jump is equal to the distance jumped (in feet).


Bigby needs to jump at least 15 feet in order for him to jump over the size of the cart (D08 to A08).  That gives the maximum height of 3.75 feet during the mid point of the jump, however.  Since the height is 4 feet, he actually needs 16 feet long jump to clear both the height and distance.  I'll give DC16 for that check.

Hey, what do you know!  The rule agrees.  As if this was planned.

I'm assuming the unconscious woman is left behind, then...

-K
Bigby
NPC, 25 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Sun 4 Feb 2007
at 21:46
  • msg #474

Re: Leveling up

Well He has +22 jump, and skills don't auto suceed or fail, so he looks like he's happy! :D Even with Penville on his back!

I wasn't keeping the woman or goblin with me was I?
Well I'll have to leave them.

If someone wants to stay with them (a non fighter - say mage or cleric?) then that would be good, to keep an eye on the goblin and woman incase they come around
Dm Kremti
GM, 55 posts
*Meow meow*
Don't mess up.
Sun 4 Feb 2007
at 23:34
  • msg #475

Re: Leveling up

Bigby:
I wasn't keeping the woman or goblin with me was I?
Well I'll have to leave them.


I dunno.  You tell me.  You didn't explicitly tell me you are putting the woman down...

-K
Dm Kremti
GM, 56 posts
*Meow meow*
Don't mess up.
Mon 5 Feb 2007
at 18:14
  • msg #476

Re: Leveling up

Penville,

No, you can't charge (By charging here I mean the special charge attack listed in the combat section of SRD).  To charge, you must:

A. See the enemy At the beginning of your charge move (At the beginning of initiative, basically).  You might see someone by the time we get close enough to start rolling initiative and stuff.

B. You must have the clear path to the target of the charge.  You want to jump on/over the cart, that exclude the possibility of charging.

C. Must move at least 10'.

Basically, condition B automatically preclude the possibility of charging here (Unless, of course, you have something else that lets you jump and charge, like Leap Attack Feat, that explicitly let you combine jumping and charging)

As for shooting:

SRD:
You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally


So if Bigby makes double move to jump on top of the cart, you will be shooting at half point.  Not at the top of the cart.  If Bigby uses single move to jump on top of the cart, you can shoot from there normally.

-K
Penville
player, 142 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 5 Feb 2007
at 21:01
  • msg #477

Re: Leveling up

Okay, wasn't sure of the rules, hence the "and/or/if" post! ;)

Meanwhile soon I can charge with angles! But not now, nor for a while :(

Then to the top of the cart I go!
Dm Kremti
GM, 57 posts
*Meow meow*
Don't mess up.
Mon 5 Feb 2007
at 21:34
  • msg #478

Re: Leveling up

::nods::

I'm also simply informing you ahead of time that you are most likely not charging, and instead shooting (maybe from the top of the cart, maybe before).

Also remember you get -4 to hit while shooting from the mount who double-moved that round.

-K
Penville
player, 143 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 5 Feb 2007
at 21:56
  • msg #479

Re: Leveling up

So many things to remember, he'll have his axe ready, wait... the sling worked to knock the last one down... ahhh screw it, the axe is more fun, he can't use it properly!
Dm Kremti
GM, 58 posts
*Meow meow*
Don't mess up.
Mon 5 Feb 2007
at 22:24
  • msg #480

Re: Leveling up

OK, I was going to wait until you all get closer, but in the interest of speed, I'm going to tell you right now.

Once you and Bigby gets close enough to see what's on the cart, you notice that the stuff on the cart is some piled up stuff, and cover on top.  It does not look flat on top, and you think Bigby will be doing some balancing act on top of the pile of stuff on the cart, while fighting.


-K
Thamol Liadon
player, 204 posts
Tue 6 Feb 2007
at 11:36
  • [deleted]
  • msg #481

Re: Leveling up

This message was deleted by the player at 11:51, Tue 06 Feb 2007.
Penville
player, 144 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 7 Feb 2007
at 13:19
  • msg #482

Re: Leveling up

Ooops did I just run in the way of Zarrda?
Well I was charging.

If you're running, DON'T run right up to them! Unless you have two weapons, then it may be a good idea. Lets hope they're not rogue flankers!
Tarmes Werthor
player, 84 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 7 Feb 2007
at 13:53
  • msg #483

Battle plan

Well so far my plan is the same: I'll stay just a little behind the front line of fighters and find myself a nice flanking position after we get closer.
Thamol Liadon
player, 207 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 7 Feb 2007
at 23:16
  • msg #484

Re: Battle plan

Quick question - am I the only healer in the group?
Lexis Nightflower
player, 34 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 8 Feb 2007
at 00:49
  • msg #485

Re: Battle plan

Depends if Depiron is still here or not. I think he is a cleric.
Dm Kremti
GM, 64 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 02:23
  • msg #486

Re: Battle plan

Depiron last posted 10 days ago.  I'm counting on him although he's getting NPCed frequently, along with Mundin (who has checked in a couple of times and told us he's busy...)

-K
Penville
player, 145 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 8 Feb 2007
at 09:21
  • msg #487

Re: Battle plan

Thamol Liadon:
Quick question - am I the only healer in the group?


yes. Technically I can use wands, but I've not the charisma to cast my bard spells! :D
Typical huh?

;)

(let no one say THIS character is a munchkin!)
Zar'Da
player, 59 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 8 Feb 2007
at 14:22
  • msg #488

Re: Battle plan

If you need someone to do it I would be happy to take over Depiron until his player returns.
Dm Kremti
GM, 66 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 15:53
  • msg #489

Re: Battle plan

Penville,

You can't use the Inspire Courage.  It requires 3 ranks in some sort of Perform skill, which you have none of…

-K
Thamol Liadon
player, 208 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 8 Feb 2007
at 16:28
  • msg #490

Re: Battle plan

A bard with no cha and my perform (ahhhhhhhhhhhhhhhhhhh).

Am I in 110ft of the skeleton j05?
If I am I cast magic missle on it.  If not I make another move to get close.
Dm Kremti
GM, 67 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 16:37
  • msg #491

Re: Battle plan

Thamol,

Just in range (closest one is 105 ft away, actually, so you have two targets...ones on the left side)

-K
Penville
player, 146 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 8 Feb 2007
at 17:20
  • msg #492

Re: Battle plan

that is most odd.
Cha was intentional.
I had "perform: death speech"

Is it alright to move 3 needed skill points to that location? As otherwise Pnevilles even more toilet than before?!

edit: you know, that might be the missing 3 skill points I used on languages then, as when I counted up I was 3 short...
This message was last edited by the player at 17:21, Thu 08 Feb 2007.
Dm Kremti
GM, 68 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 17:29
  • msg #493

Re: Battle plan

Oh, I thought the perform thing was intensional as well.  Pick either Sing (this perform skill includes chanting) or Oratory (Includes epic, ode, storytelling)

-K
Penville
player, 147 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 8 Feb 2007
at 18:07
  • msg #494

Re: Battle plan

speech! :D
death speech.
so no more ;anguages for me...

I had thought it was odd.
I guess perform is a skill you ignore except for bards (which I never play) or certain PRC
Dm Kremti
GM, 69 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 18:24
  • msg #495

Re: Battle plan

Sounds like Oratory to me then…

Perform is a skill that's a lot more useful in social game, I think.  Out in the frozen wilderness, bashing goblin heads in…not so much :p.

The new upcoming Chessenta campaign has the players doing "all-female travelling performing group", moving from town to town, making money performing, getting into troubles.  I think my Orc Girl Knight might be the only one without perform skill…

-K
Penville
player, 148 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 8 Feb 2007
at 19:02
  • msg #496

Re: Battle plan

I could get disguise skill!

:D
Dm Kremti
GM, 70 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 20:11
  • msg #497

Re: Battle plan

Well, that job was supposed to be taken by none other than Joey Sheppard (DM Fido's Aasimar Rogue), who had, among other things, a hat of disguise.

We also tentatively decided that all the females in the group 'play for the other team'.  Or, if your disguise is too good, maybe there'll be a rich Chessenta gentleman who decides that nobody is perfect…Either way, you might not be having the sort of fun you thought you could have :p

Of course, curse DM Fido for quitting before my Orc Girl can give Joey a big bear hug (She's got improved grapple...)

-K
DM Kremti
GM, 71 posts
*Meow meow*
Don't mess up.
Thu 8 Feb 2007
at 20:27
  • msg #498

Re: Battle plan

I figured out how to fix my name!

-K
DM Kremti
GM, 72 posts
*Meow meow*
Don't mess up.
Fri 9 Feb 2007
at 15:25
  • msg #499

Re: Battle plan

Lexis,

So, about what you are suggesting as a readied action...

Since you want to use the dagger as a thrown weapon, its range increment is 10', and maximum range will be 50'.  At the maximum range, your penalty will be -10 from throwing it at 5 times the range increment.  Is that what you wanna do?  Am just making sure, since -10 to your hit roll is pretty severe...

-K
DM Kremti
GM, 73 posts
*Meow meow*
Don't mess up.
Fri 9 Feb 2007
at 15:31
  • msg #500

Re: Battle plan

I'm also guessing by 'enemy' you mean goblins, and not skeletons...is that correct?

-K
Lexis Nightflower
player, 36 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 9 Feb 2007
at 17:45
  • msg #501

Re: Battle plan

Perhaps I wasn't clear. I am suggesting using a dagger as a melee weapon if they step next to me. I'm sticking with Depiron for the time being so he doesn't get surrounded by skeletons by himself. Enemy is either skeleton or goblin. Although metagaming I know that Lexis's dagger has no hope of overcoming the skeleton's DR, I don't think she knows that IC. Of course everyone knows clerics so she's just waiting for Depiron to do his thing mostly.

I'm not really sure that Lexis will be of much use in combat, but she will be useful scouting in the dark, and stealing anything that needs it.
DM Kremti
GM, 74 posts
*Meow meow*
Don't mess up.
Fri 9 Feb 2007
at 17:58
  • msg #502

Re: Battle plan

Ahhhh, gotcha.  I just had the images of daggers being thrown around all over the places in my head (Tarmes just threw hers, and if you remember, Sebezim also threw his earlier...).  You meant within melee range.  Makes complete sense now.

Since Depiron is being sort of NPCed at this point, consider that he just told you slashing and piercing weapon will have tough time against skeletons (Along with the fact that your dagger probably just bounce off the bones if you manage to attack one of those...

-K
Lexis Nightflower
player, 37 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 9 Feb 2007
at 18:08
  • msg #503

Re: Battle plan

Well Lexis isn't carrying any other weapons since daggers were all she needed previously. I think I wanted a sap too, but I see I didn't put it on the char sheet so no big deal. It would only deal non leathal anyway which doesn't really help vs undead.
Tarmes Werthor
player, 86 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 12 Feb 2007
at 14:39
  • msg #504

Re: Battle plan

DM Kremti, I want to climb (or jump) over the cart and flank the mounted goblin. Can I move to a flanking position A09 and attack in the same round?
DM Kremti
GM, 77 posts
*Meow meow*
Don't mess up.
Mon 12 Feb 2007
at 15:16
  • msg #505

Re: Battle plan

Jumping will be hard.  As discussed earlier, jumping DC is 16, except since you don't have running start (at least 20'), the DC is doubled to 32.

Climbing will be easier (DC5), however, moving over the cart squares will be considered as difficult terrain and each square will count double.  If you try accelerated climbing (Additional +5 to DC to climb faster, making DC10 climb), you can make moving into the first square regular move.

In short, if you make the DC10 climb check, you can go C7 (5') -> B7 (10') -> A7 (5') -> ZZ8 -> A9 to make there with 30' movement and attack with flank bonus.

If you fail the climb check by 4 or less, you lose the move action, and remain where you are.  If you fail and climb check by 5 or more, you end up prone where you are.  Either way, you'll still have a standard action after that.

-K
Tarmes Werthor
player, 87 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 12 Feb 2007
at 18:36
  • msg #506

Re: Battle plan

Sounds like a good plan with two changes. Can I take 10 on that climb check? And I want to end up in ZZ09 and use a thrown weapon attack instead of melee attack. That would still be considered flanking right?
DM Kremti
GM, 78 posts
*Meow meow*
Don't mess up.
Mon 12 Feb 2007
at 19:02
  • msg #507

Re: Battle plan

Tarmes Werthor:
Sounds like a good plan with two changes. Can I take 10 on that climb check? And I want to end up in ZZ09 and use a thrown weapon attack instead of melee attack. That would still be considered flanking right?


Unless you have special ability (Feat, class ability, etcs.  For example, rogues can aquire 'Skill Mastery' starting at level 10, and it explicitly allows you to take 10 while in 'distracting situation' i.e. combat) that let you take 10 on skill checks while in combat, you can't.

You cannot flank with ranged weapon (again, without having some sort of special ability to do so...).  Flanking is for melee attacks only.

-K
DM Kremti
GM, 79 posts
*Meow meow*
Don't mess up.
Tue 13 Feb 2007
at 02:08
  • msg #508

Re: Battle plan

If Tarmes decides what to do soon, I will update today...:D

Roxanne!

The song is stuck in my head...

-K
Tarmes Werthor
player, 89 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 13 Feb 2007
at 16:41
  • msg #509

Re: Battle plan

Ack! Are you guys waiting for me? Whoops! Sorry.

My post is up.
Penville
player, 151 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 13 Feb 2007
at 23:06
  • msg #510

Re: Battle plan

and a bloody good one to boot!
Tarmes Werthor
player, 90 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Tue 13 Feb 2007
at 23:52
  • msg #511

Re: Battle plan

<GRIN> Well, I do have my moments now and then Penville.
DM Kremti
GM, 81 posts
*Meow meow*
Don't mess up.
Wed 14 Feb 2007
at 18:17
  • msg #512

Re: Battle plan

You know something...Mounted Combat is not a bad feat.

-K
Lexis Nightflower
player, 40 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 14 Feb 2007
at 20:23
  • msg #513

Re: Battle plan

It's not bad, but taking the tree down to spirited charge. mmmmm... Especially if you're using a lance.
DM Kremti
GM, 82 posts
*Meow meow*
Don't mess up.
Wed 14 Feb 2007
at 20:49
  • msg #514

Re: Battle plan

Well yeah, the whole line of charging feats are sweet.  You can do some obnoxious stuff with those multipliers.

-K
Penville
player, 152 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 15 Feb 2007
at 13:53
  • msg #515

Re: Battle plan

If only I was half as good with an axe as my sling.
Oh wait I am.

(half as good)

lances huh? :)
DM Kremti
GM, 84 posts
*Meow meow*
Don't mess up.
Thu 15 Feb 2007
at 14:34
  • msg #516

Re: Battle plan

Yeah, lances in of itself has a great property of doing double damage when used with a charging mount.  It just doubles damage, period.  Great for pure damage output.

-K
DM Kremti
GM, 85 posts
*Meow meow*
Don't mess up.
Thu 15 Feb 2007
at 16:25
  • msg #517

Re: Battle plan

Lexis,

The ground there is difficult terrain, thus you can't make miscellaneous 5' step over there.  You are gonna have to make a move action to move, and you'll end up provoking AoO.  Is that your intension?

-K
Lexis Nightflower
player, 42 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 15 Feb 2007
at 17:24
  • msg #518

Re: Battle plan

Yes that is my intention. I will make a more action to move the 5' over to flank the goblin.
DM Kremti
GM, 86 posts
*Meow meow*
Don't mess up.
Thu 15 Feb 2007
at 19:17
  • msg #519

Re: Battle plan

Gotcha.  Just checking :D

-K
DM Kremti
GM, 88 posts
*Meow meow*
Don't mess up.
Sat 17 Feb 2007
at 05:46
  • msg #520

Re: Battle plan

This is kind of a long combat, innit.

-K
Penville
player, 153 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sat 17 Feb 2007
at 08:59
  • msg #521

Re: Battle plan

you, or we all, are doing it very fast and respectably though.

I've heard few complaints.

Certainly better than in my games! Well in a lot of the games I play in.
Thamol Liadon
player, 214 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 17 Feb 2007
at 16:18
  • msg #522

Re: Battle plan

I think you doing a good job DM Kremti.  This is best combat I been in with this charactor.  I been in the cold land about the second longest.  Please keep going and take my thanks for your hard work.
DM Kremti
GM, 89 posts
*Meow meow*
Don't mess up.
Sat 17 Feb 2007
at 17:01
  • msg #523

Re: Battle plan

Well, I condsider rhythm of postings/updates pretty important for the PbP games.  Gotta keep everyone interested, otherwise it'll ground to a halt and people will start disappearing...

By the way, a few questions (It'll be easier if Mundin was around...)  Anyone has any idea exactly where we are inside Vaasa?

Oh, and what people know about Cold Lands in general?  I have found a few things, but I'm wondering how much people know about it.

Also, what are people's expectation on what sort of games we are going to have/want here?  Wilderness/Dungeon Crawling/Social/puzzles/etcs?

I've got a few ideas, but I'm wondering what was the expectation when you guys joined here, since I wasn't around for that.

-K
Penville
player, 154 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sat 17 Feb 2007
at 23:57
  • msg #524

Re: Battle plan

Nor was I, didn't get much/remember much from my other group.

I guess I know bits? Nothing much. My character was helpfully built with a background brought up by wolves (well you know) so he's lived he ages, but as for actually knowing anything... naw not really.

I'm game for whatever. Mainly as I know what a tough job GMing is, (and that certain people are better at certain things) and, well I never imagined Penville would be a front line fighter! His HP are up nicely but his to hit with the axe sucks!
Thamol Liadon
player, 215 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 18 Feb 2007
at 00:43
  • msg #525

Re: Battle plan

I know something of the cold land but Thamol know very little.
He on quest for ice tree.
He is very much Wilderness and little clueless for puzzles but less searching for something in wilderness.
You be hard pressed to get him doing much Dungeon Crawling.  I will be changing his druid spells to more healing base.
Zar'Da
player, 66 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Sun 18 Feb 2007
at 19:18
  • msg #526

Re: Battle plan

Honestly, I started only a very short time ago and don't have much background or history on this region. I like anything as far as gaming goes as long as there's some roleplaying to be done.
Depiron Holyquartz
player, 33 posts
Mon 19 Feb 2007
at 00:07
  • msg #527

Re: Battle plan

Allright, I need a serious lag line back into the game. I've been trying but I totally lost any kind of overview. If someone would please gimmie a short summary and perspective, I would very much appreciate it. I feel like I've come to the bus station too late or something...
DM Kremti
GM, 90 posts
*Meow meow*
Don't mess up.
Mon 19 Feb 2007
at 00:24
  • msg #528

Re: Battle plan

Well, to make it short...

Basically, following Penville and Bigby, the group decided to follow them into the villege.

Penville and Bigby indeed find a potential surviver (human woman, unconscious and presumably alive at this point), and the whole group is finding signs of necromancy (Skeleton creation), along with some goblins.

The party now is crushing with a group of 9 goblins (1 wolfrider, 2 clerics), plus 4 skeletons.  Only 3 goblins left (wolfrider w/ the wolf and 2 clerics), but these guys are tougher, and the party and goblins are failing to connect through each other's armor at this point.

I took liberty of using two of your turn attempts to turn the skeletons away :D

Let me know what else you need to know...

At this point, I'm doing updates Monday, Wednesday, and Friday evenings.  Mundin and you've been NPCed somewhat.

-K
Depiron Holyquartz
player, 34 posts
Mon 19 Feb 2007
at 01:17
  • msg #529

Re: Battle plan

I do indeed. Which one is the strongest goblin left standing?
DM Kremti
GM, 91 posts
*Meow meow*
Don't mess up.
Mon 19 Feb 2007
at 01:19
  • msg #530

Re: Battle plan

Well, the wolfrider seems to be the most competent and most well-armed/armored.

-K
Lexis Nightflower
player, 44 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Mon 19 Feb 2007
at 04:30
  • msg #531

Re: Battle plan

Nice to see you back Depiron! :)
Penville
player, 155 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 19 Feb 2007
at 12:43
  • msg #532

Re: Battle plan

About time we had a decent fighter!
;)

(and I never knew I was leading, I just ran off!)
Zar'Da
player, 67 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 19 Feb 2007
at 15:46
  • msg #533

Re: Battle plan

Penville:
About time we had a decent fighter!
;)


HEY! I'm not THAT bad of a fighter!
Welcome back Depiron!
Penville
player, 157 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 19 Feb 2007
at 18:03
  • msg #534

Re: Battle plan

I was mainly talking about me! ;D
DM Kremti
GM, 92 posts
*Meow meow*
Don't mess up.
Mon 19 Feb 2007
at 19:42
  • msg #535

Re: Battle plan

Well, we do have a decent fighter.  Unfortunately, he's being NPCed at the moment :p  So he's not being very creative or assertive, nor is he rolling well.

-K
Bigby
NPC, 31 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Mon 19 Feb 2007
at 20:17
  • msg #536

Re: Battle plan

;)

I know. I am scared how good this character COULD become. Seeing how I never made him well or even working!

Still he's damn good fun to play!
Tarmes Werthor
player, 93 posts
Init +3    AC 17/F14/T13
HP 19/15      F+2 R+6 W+1
Mon 19 Feb 2007
at 23:57
  • msg #537

Re: Battle plan

Hey everyone. Had a 4 minor emergencies over the last 5 days. Tried to come here and post a few times and never managed to get it done.

GM are you waiting on anything from me at this point?
DM Kremti
GM, 93 posts
*Meow meow*
Don't mess up.
Tue 20 Feb 2007
at 00:11
  • msg #538

Re: Battle plan

Nope, thanks for the update.  Will update later this evening...

Depiron is back too.  We just need Mundin back!

-K
DM Kremti
GM, 96 posts
*Meow meow*
Don't mess up.
Tue 20 Feb 2007
at 16:26
  • msg #539

Re: Battle plan

OK, I'm fairly sure a lot of you (characters) know this, especially those who have been in Damara.  Recently crowned king of Damara, Dragonsbane, issued bounty on any goblinoids, bugbears, and giants in this region and you can get paid, just so you know.

If any of you guys (Players) want to know a little bit about Vaasa/Damara relationship at this point, I'll post a little blurb about it…

-K
Zar'Da
player, 69 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 20 Feb 2007
at 19:50
  • msg #540

Re: Battle plan

I'd love some info please!
Tarmes Werthor
player, 94 posts
Init +3    AC 17/F14/T13
HP 9/19      F+2 R+6 W+1
Tue 20 Feb 2007
at 22:37
  • msg #541

Regional information

Ditto here. Do you have information beyond what is listed in the FRCS?

Also: Is that goblin G7 still around? Any reason I can't run through the trees to go stick it with a knife?
This message was last edited by the player at 22:42, Tue 20 Feb 2007.
DM Kremti
GM, 97 posts
*Meow meow*
Don't mess up.
Tue 20 Feb 2007
at 22:47
  • msg #542

Re: Regional information

Goblin G7 is on foot so he's running away pretty slow.  The wolf rider bolted with nice street ground w/ pretty fast wolf from what you can gather.

Remember, 'unshaded' squares are half-speed squares.  Think snow and mud.  You cannot quite catch the goblin to do move + melee.

Then ranged attack, otoh, is another matter.

-K
Penville
player, 158 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 20 Feb 2007
at 22:52
  • msg #543

Re: Regional information

If the main square aren't AoO. Then both had to move into threatened areas of others.

The wolfrider I'm confused how it can escape (using rules) as it has to go through an opponent, go into the trees? I take it this could be an option, as it's not a 5ft step...
Still it MUST go past Tm if not myself

The cleric the same, with Lx
DM Kremti
GM, 98 posts
*Meow meow*
Don't mess up.
Wed 21 Feb 2007
at 00:37
  • msg #544

Re: Regional information

The wolfrider had to run by Tarmes, who unfortunately threw her dagger, and was unarmed, therefore she didn't get AoO.

Remember, there are two clerics.  One already went unconscious from Mundin's heavy mace.  The other one is G7.

-K
DM Kremti
GM, 100 posts
*Meow meow*
Don't mess up.
Wed 21 Feb 2007
at 03:08
  • msg #545

Re: Regional information

I'm starting to put a little information about Cold Lands (or, rather, Bloodstone Lands, which are Vaasa and Damara).  This comes from 2nd Ed Bloodstone Lands Accessory.

Unfortunately, there's a huge gap between 2nd Edition and 3rd edition, in terms of history.  In 2nd Edition, Damara had no king (Dragonsbane was leading charge against Witch King from Vaasa), and in 3rd edition...he's the king.

Have yet to find actually how he was crowned to be the king...

So there'll be some gap in the information there, plus, obviously, this will give a lot more information about Damara and Vaasa than the neighbors Impiltur and Nerfell.  But at least we'll have some idea of what's going on in your neck of the woods (In Vaasa...by the way, does anyone here know exactly where in Vaasa you guys are? :p)

-K
DM Kremti
GM, 102 posts
*Meow meow*
Don't mess up.
Thu 22 Feb 2007
at 01:13
  • msg #546

Re: Regional information

Well, this is pretty much the end of this encounter.  Unless someone wants to go after the wolfrider or something.  Thamol can join the rest of the gang easily at this point.

Let me know what ya'll want to do at this point.

-K
Penville
player, 160 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 25 Feb 2007
at 17:57
  • msg #547

Re: Regional information

crap.

it ate my post. I can't remmebr what I'd said.

I wish our bloody broadband would STAY FREAKING CONNECTED!
DM Kremti
GM, 108 posts
*Meow meow*
Don't mess up.
Sun 25 Feb 2007
at 18:13
  • msg #548

Re: Regional information

You know, every time I post something tangible here on RPOL, I always type it up on note pad and then copy/paste...lost many messages :p

-K
Tarmes Werthor
player, 99 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Sun 25 Feb 2007
at 19:10
  • msg #549

Re: Regional information

DM Kremti:
You know, every time I post something tangible here on RPOL, I always type it up on note pad and then copy/paste...lost many messages :p

-K

Ditto. Expect I yuse Werd becaus I cant spel.
Lexis Nightflower
player, 47 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Sun 25 Feb 2007
at 19:55
  • msg #550

Re: Regional information

Just a point of interest. The goblins are small so they probably have small equipment. Meaning we can't really use it without taking the -2 penalty on it.
DM Kremti
GM, 109 posts
*Meow meow*
Don't mess up.
Sun 25 Feb 2007
at 20:30
  • msg #551

Re: Regional information

Except the halfling, obviously.

Hey, dwarves aren't small.  You know, I never noticed that.  I always thought they were small...

-K
This message was last edited by the GM at 20:31, Sun 25 Feb 2007.
Depiron Holyquartz
player, 38 posts
Sun 25 Feb 2007
at 21:43
  • msg #552

Re: Regional information

Nope, they are medium.
Penville
player, 161 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 25 Feb 2007
at 21:49
  • msg #553

Re: Regional information

you mean FAT! ;)

hehehehehe

well in a d&d way!
DM Kremti
GM, 111 posts
*Meow meow*
Don't mess up.
Tue 27 Feb 2007
at 02:45
  • msg #554

Re: Regional information

By the way, let me know if anyone is freely exchanging some informations, like looting of the bodies and such (Like Tarmes said going through gobbo bodies).  I'll simply share the information with everyone, instead of PMing you...

-K
Lexis Nightflower
player, 48 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Tue 27 Feb 2007
at 05:43
  • msg #555

Re: Regional information

As a player I am very communist. You're free to post anything I find.
Penville
player, 162 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 27 Feb 2007
at 08:49
  • msg #556

Re: Regional information

Me too, with this character, obviously Bigby is a different matter.
As he's a dog.
Tarmes Werthor
player, 100 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Tue 27 Feb 2007
at 13:53
  • msg #557

Re: Regional information

DM Kremti:
There are also some religious items.  Some paintings of white hands and red cords, and some woven leaves of oak, made of silver.  Ceremonial cups and candle holders with similar motifs.

DM, I'm not sure I understand all this. Maybe I'm trying to make this more complicated than it is but tell me if I have this right.

** There are paintings like you would put on the wall and in the painting are peoples hands that are white and cords of rope that are red.

** There are some decorative items that look like oak leaves but they are made from silver.

** There are some cups and some candleholders and they have white hands and red cords and silver oak leaves painted on them.
DM Kremti
GM, 112 posts
*Meow meow*
Don't mess up.
Tue 27 Feb 2007
at 14:55
  • msg #558

Re: Regional information

Tarmes,

Yes, you got it right pretty much.

-K
DM Kremti
GM, 117 posts
*Meow meow*
Don't mess up.
Thu 1 Mar 2007
at 03:19
  • msg #559

Re: Regional information

Note: The information on the Bloodstone Lands is based on about 25 years ago in history (also known as D&D 2nd edition...).  Current Time Line is 1375, I believe.  The end of the last adventure (The Horde) is Marpenoth 4th (Equivalent of October 4th...winter is approaching, by the way).  So right now it's probably a few days after that?  I don't know for sure...Maybe Mundin knows.  If not, I'll make it up :p

-K
DM Kremti
GM, 118 posts
*Meow meow*
Don't mess up.
Thu 1 Mar 2007
at 14:37
  • msg #560

Re: Regional information

By the way, quick question...

Did the kids (Ronald and his brother, was it?) come with you?  I couldn't quite figure that out.

-K
Zar'Da
player, 76 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 1 Mar 2007
at 14:40
  • msg #561

Re: Regional information

Nope. Ronal decided he could go it in the town they were in. I even tried to give them money but he didn't want it. He just wanted us to kill the necromancer. Vengeful little bugger.
DM Kremti
GM, 119 posts
*Meow meow*
Don't mess up.
Thu 1 Mar 2007
at 15:50
  • msg #562

Re: Regional information

Gotcha.  I wasn't sure.  No kids it is.

-K
Penville
player, 166 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 1 Mar 2007
at 21:01
  • msg #563

Re: Regional information

cept me...
sorta

;)
Zar'Da
player, 78 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 1 Mar 2007
at 21:11
  • msg #564

Re: Regional information

Ain't that the truth!!!:)

Just thought I would throw this up for your viewing pleasure. It's going to be the cover page for the orc army section in the game Bellicose. Questions/comments/critisms?

Bigby
NPC, 32 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Thu 1 Mar 2007
at 22:12
  • msg #565

Re: Regional information

Question: Huh? What?
DM Kremti
GM, 121 posts
*Meow meow*
Don't mess up.
Fri 2 Mar 2007
at 01:58
  • msg #566

Re: Regional information

They are not evil.  They are just misunderstood.  I think.

Thumbs up for the orc...we could use an orc female warrior though :D

Exps for the month of february is updated.

So, let me know when is a good time to move the time a little.  You guys started the camp for the night and you can RP for a bit, and when you have it enough, I'll progress the timeline to night encounter or next morning, or something.

Also, give me some idea of who's doing what watch shift and things.

-K
Lexis Nightflower
player, 52 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Fri 2 Mar 2007
at 04:46
  • msg #567

Re: Regional information

Woot experience and such!
Penville
player, 167 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Fri 2 Mar 2007
at 08:40
  • msg #568

Re: Regional information

I'd say fast forward to fun.
And pick 2 or 3 random people to be on watch together when something happens!

Dwarves at mid-night as they have darkvision.

The rest, it doesn't matter much.
Thamol Liadon
player, 228 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 2 Mar 2007
at 12:55
  • msg #569

Re: Regional information

Dwarves at mid-night.

Is that not a bit kinky?

:)
Zar'Da
player, 79 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Fri 2 Mar 2007
at 13:45
  • msg #570

Re: Regional information

I alos have dark vision being part drow and all. I'll take a watch in the dead of night.
Penville
player, 168 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Fri 2 Mar 2007
at 14:30
  • msg #571

Re: Regional information

Zar'Da:
I alos have dark vision being part drow and all. I'll take a watch in the dead of night.


now why'd you have to use DEAD so much?!
Zar'Da
player, 81 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Fri 2 Mar 2007
at 17:07
  • msg #572

Re: Regional information

heehee
DM Kremti
GM, 124 posts
*Meow meow*
Don't mess up.
Sun 4 Mar 2007
at 00:42
  • msg #573

Re: Regional information

One thing ya'll to think about a little bit...

If you notice, a lot of cold lands information involves the current Damara goverment.  3.0 FRCS Narfell and Vaasa sections, specifically plots and rumors part contains plot based on Damara-originated stuff, and Bloodstone Lands stuff I've been copy/pasting obviously has a lot of Damara/Vaasa relations, and how current king of Damara, Gareth Dragonsbane, came to take the throne and what happened to the war between Damara and the necromancer from Vaasa.

As we finish up this current story line, and move onto next, I'd like you guys to have some idea of how you feel about nation of Damara and current King Dragonsbane.  Since you guys are in Vaasa and there's plenty of adventuring opportunity in Vaasa, you all will run into many influences from Damara.  For example, Dragonsbane definitely wants to 'unite' Damara and Vaasa and has Vaasa's goblinoids/giants population under control.  Those of you who are from Vaasa might consider Damara valuable ally, or possibly a would-be conquerer.  Those of you from Impiltur and Narfell probably think Damaran goverment is at least OK, probably friendly and valuable neighbor.

Of course, 'Don't care' or 'don't know yet' is perfectly fine answer.  But I'm giving you guys some heads up as to where to refine your background information based on what are the likely people you encounter, who's going to be asking you for your service, etcs...

-K
Thamol Liadon
player, 230 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sun 4 Mar 2007
at 01:18
  • msg #574

Re: Regional information

Thamol is just trying to find the Ice Tree.
Tarmes Werthor
player, 106 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Sun 4 Mar 2007
at 07:13
  • msg #575

Re: Regional information

Hey look! A potential plotline that requires forethought from the PCs...as opposed to NO thought from the PCs.
Penville
player, 170 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 4 Mar 2007
at 09:12
  • msg #576

Re: Regional information

what?
WHERE?

RUN AWAY!!!

meanwhile my background doesn't go much for politics. My family were never really into it! ;D
DM Kremti
GM, 125 posts
*Meow meow*
Don't mess up.
Sun 4 Mar 2007
at 15:53
  • msg #577

Re: Regional information

Well, as I said, 'don't know' or 'don't care' is perfectly fine answer.  I don't expect Bigby to care, for example :p

At the point, you guys are in Vaasa and not particularly close enough to actually get involved in Damaran political intrigue per se.  On the other hand, Vaasa has no central goverment, and in fact, it's pretty much wide open wild wild wilderness (Probably closest thing you can picture is Siberia).  If there's any sort of law, it's most likely that adventuring groups like you are asked to be the law (which you are doing at the moment, chasing the necromancer).  However, it's most likely that Damaran people will be asking you to be Vaasa law most of the time.  You might want to sort of have some idea how you feel about it.  I suppose this is most important to Mundin (who is from Vaasa, and NPCed mostly at the moment).

-K
Penville
player, 171 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 4 Mar 2007
at 18:49
  • msg #578

Re: Regional information

An yet for comedy reasons, Bigby has a better chance than Penville in many ways! ;)

But... errrm too busy

*run away*
Zar'Da
player, 85 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Mon 5 Mar 2007
at 19:07
  • msg #579

Re: Regional information

OK, I guess I would have been the one to bind them. I have some ranks in rope use.
DM Kremti
GM, 126 posts
*Meow meow*
Don't mess up.
Mon 5 Mar 2007
at 19:36
  • msg #580

Re: Regional information

Figures the half-drow is into bondage...

-K
Penville
player, 172 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 5 Mar 2007
at 21:01
  • msg #581

Re: Regional information

Either way, he took a 20.
As that seems to be how to escape.

So why would you knot?

(getit?! :D)
DM Kremti
GM, 127 posts
*Meow meow*
Don't mess up.
Tue 6 Mar 2007
at 00:04
  • msg #582

Re: Regional information

Did you know...

March 3rd was "What if Cats and Dogs Had Opposable Thumbs?" day.

Since we failed to observe this important day, I will grant Bigby and Ruff (Hey, technically he's not a dog, but he's a close cousin) opposable thumbs until Friday.

For Real.  I mean it.

-K
Lexis Nightflower
player, 57 posts
Init: +6 AC: 17/13/14
HP: 12/13 Save: +1/+7/+0
Tue 6 Mar 2007
at 03:25
  • msg #583

Re: Regional information

So technically they could make the use rope check... Anyway Lexis has a +4 and would help if someone else asked.
Zar'Da
player, 86 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Tue 6 Mar 2007
at 15:30
  • msg #584

Re: Regional information

One of the first things they teach you in how to be an evil drow school, ropes and ballgags!!!! :P
Lexis Nightflower
player, 59 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 6 Mar 2007
at 16:16
  • msg #585

Re: Regional information

Don't forget to add you resting HPs for the night if you were wounded. (like I did until now)
DM Kremti
GM, 129 posts
*Meow meow*
Don't mess up.
Tue 6 Mar 2007
at 19:30
  • msg #586

Re: Regional information

Lexis Nightflower:
So technically they could make the use rope check... Anyway Lexis has a +4 and would help if someone else asked.


Yes, yes they could.  Although it might be a bit dubious for Ruff.  He still has the animal intelligence.  Do monkeys tie knots?  It might require extra trick for Ruff to learn.  Heck, I suppose that's not a problem.  I just gave them opposable thumbs.

-K
Penville
player, 173 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 6 Mar 2007
at 20:37
  • msg #587

Re: Regional information

QUICK! WE HAVE A FEW DAYS TO TEACH THEM TO TIE KNOTS!

;)
Thamol Liadon
player, 233 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 6 Mar 2007
at 23:16
  • msg #588

Re: Regional information

You really should have answer Thamol question on wounds.  he could healed them before he went to sleep.  I did not notice you 4 point down.
Zar'Da
player, 89 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 7 Mar 2007
at 14:20
  • msg #589

Re: Regional information

What is the healing rate for rest?
DM Kremti
GM, 134 posts
*Meow meow*
Don't mess up.
Wed 7 Mar 2007
at 14:32
  • msg #590

Re: Regional information

Full night's rest (8 hours) gives you hps = character level back.

Also, full night's rest will heal one ability damage for each ability score.

-K
This message was last edited by the GM at 14:51, Wed 07 Mar 2007.
Zar'Da
player, 90 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Wed 7 Mar 2007
at 15:03
  • msg #591

Re: Regional information

Thanks boss.
Thamol Liadon
player, 234 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 8 Mar 2007
at 22:37
  • msg #592

Re: Regional information

Sorry - somehow my post got lost - I did make one.
Will have to put it together again as soon as can.
Tarmes Werthor
player, 110 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 8 Mar 2007
at 22:45
  • msg #593

Re: Regional information

I HATE it when that happens. GRRR! I always write my posts in Word first for that very reason.
DM Kremti
GM, 136 posts
*Meow meow*
Don't mess up.
Fri 9 Mar 2007
at 00:26
  • msg #594

Re: Regional information

Tarmes Werthor:
I HATE it when that happens. GRRR! I always write my posts in Word first for that very reason.


Ditto.  RPOL does that often enough it became a habit for me :|

-K
Bigby
NPC, 37 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Fri 9 Mar 2007
at 09:53
  • msg #595

Re: Regional information

Hello all. Off for 3-4 days with a wedding.
Cya on my return!
DM Kremti
GM, 138 posts
*Meow meow*
Don't mess up.
Fri 9 Mar 2007
at 15:33
  • msg #596

Re: Regional information

Dog Wedding?  Do they like sniff each other's butt or something?

-K
DM Kremti
GM, 139 posts
*Meow meow*
Don't mess up.
Fri 9 Mar 2007
at 17:18
  • msg #597

Re: Regional information

Thamol Liadon:
OOC: Ok who or what need to be taken by cart?  How many horses do we have.  Thamol has his but he does not like putting her on cart.

It was never explicitly laid out how many horses/mount you got when you guys left…just that you guys found a wagon (which is empty right now, and all the way to the other side of the villege), and some mounts.  Do you actually ride yours, Thamol?  Let's say the wagon can hold 4 group members, and if you ride the house, probably 1 mount is needed (You guys have a group of 7, and Penville rides Bigby).  Two for the wagon, and one extra for the 1 extra mount?  So 3 sounds good to me, excluding yours, Thamol.

As for what, you basically have the cart of of crap, plus everything that was on the wagon was transferred to those 3 horses (plus Penville, Bigby, and Tarmes, I guess).  But I have no idea what you guys had on the wagon...I suspect 'not much' is pretty much the answer.

-K
Zar'Da
player, 91 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Fri 9 Mar 2007
at 21:30
  • msg #598

Re: Regional information

If I remember corretly, myself, Tarmes and the dwarves were on our cart, all others had horses. I could be wrong though.
DM Kremti
GM, 140 posts
*Meow meow*
Don't mess up.
Fri 9 Mar 2007
at 22:08
  • msg #599

Re: Regional information

OK, Tarmes, 2 dwarves in the wagon, Penville is on Bigby, and Thamol, Lexis, and Zar'Da on horse?  Assuming 2 horses for the wagon, that's 5 including Thamol's, then.

-K
Tarmes Werthor
player, 111 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 9 Mar 2007
at 22:09
  • msg #600

Re: Regional information

Back on 27 Dec 2006 I posted some options. We all seemed to choose option (A) "Buy 2 horses and a wagon and divide the cost between the 4 unmounted PCs (Zar'Da, Tarmes, Depiron, and Lexis). Cost: 185 / 4 = 46gp each."  The other PCs (Thamol, Penville, and Mundin) all have mounts already. The only stuff in the wagon when we arrived was the PCs and their gear. What we take with us is up for debate. I say we pull the most valuable and portable items and leave the rest behind.

Also, someone needs to talk to the human woman. Preferably not the foul mouthed blonde. (Hint hint!)
DM Kremti
GM, 141 posts
*Meow meow*
Don't mess up.
Fri 9 Mar 2007
at 22:20
  • msg #601

Re: Regional information

Hey, what do you know.  Mundin *does* own a mount already.  Helps to check their sheet.

So, in fact, there are 4 horses.  One owned by Thamol, one owned by Mundin, and two that came with wagon.

-K
Zar'Da
player, 92 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Sun 11 Mar 2007
at 14:33
  • msg #602

Re: Regional information

Sorry about that. I meant to put myself in the cart also.
Bigby
NPC, 38 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Sun 11 Mar 2007
at 15:13
  • msg #603

Re: Regional information

Wedding was good! :D

Back now.
Much to do including arguments!

So ill... stupid alcohol...
DM Kremti
GM, 143 posts
*Meow meow*
Don't mess up.
Mon 12 Mar 2007
at 03:09
  • msg #604

Re: Regional information

I hope it wasn't you and Penville who married.

http://www.marryyourpet.com/
-K
Tarmes Werthor
player, 112 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Mon 12 Mar 2007
at 04:24
  • msg #605

Re: Regional information

<rolls eyes> Oh - my - god. Actually, oh my goddess; Lady Lurue save us from this crazyness.
Penville
player, 178 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 12 Mar 2007
at 08:36
  • msg #606

Re: Regional information

I couldn't see they did gay weddings!

;)
Thamol Liadon
player, 236 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 12 Mar 2007
at 12:21
  • msg #607

Re: Regional information

I am not even going to look.

>>>>>>>>>>>>>>>>>>
Zar'Da
player, 94 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Mon 12 Mar 2007
at 12:37
  • msg #608

Re: Regional information

I thought I had seen everything...and now I have!
DM Kremti
GM, 154 posts
*Meow meow*
Don't mess up.
Tue 20 Mar 2007
at 14:33
  • msg #609

Re: Regional information

OK, who's doing tracking in this group?  And how fast are you guys going to move?  I assume Thamol is moving at standard walk speed for a light horse carrying a load, unless you tell me otherwise.

-K
Zar'Da
player, 101 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Tue 20 Mar 2007
at 16:25
  • msg #610

Re: Regional information

I am no tracker. I will drive the horses pulling the cart as fast as we can move.
Thamol Liadon
player, 241 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 20 Mar 2007
at 17:02
  • msg #611

Re: Regional information

Going to city it would be standed walking speed for me which 30ft.
The reason I decided this as cut all problems and out anybody it easy for me to catch up with group.  Also with my charactor skills and friends he more likely to savive then anybody else.  Also coming back I be riding the horse so we go quicker.
Lexis Nightflower
player, 68 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 20 Mar 2007
at 17:02
  • msg #612

Re: Regional information

Um... Bigby?
Depiron Holyquartz
player, 42 posts
Tue 20 Mar 2007
at 17:27
  • msg #613

Re: Regional information

My apologies for being so quiet. Work is consuming all my strength, unfortunately. Another two weeks and I'll be ready to get back into the game.
DM Kremti
GM, 155 posts
*Meow meow*
Don't mess up.
Tue 20 Mar 2007
at 17:38
  • msg #614

Re: Regional information

Thamol Liadon:
Going to city it would be standed walking speed for me which 30ft.
The reason I decided this as cut all problems and out anybody it easy for me to catch up with group.  Also with my charactor skills and friends he more likely to savive then anybody else.  Also coming back I be riding the horse so we go quicker.


Actually, aren't you riding your light horse?  The horse with more than 150lbs load (Two people riding) has walk speed of 40ft...

Also there are ways you can increase speed a little bit.

-K
DM Kremti
GM, 156 posts
*Meow meow*
Don't mess up.
Tue 20 Mar 2007
at 17:46
  • msg #615

Re: Regional information

Depiron Holyquartz:
My apologies for being so quiet. Work is consuming all my strength, unfortunately. Another two weeks and I'll be ready to get back into the game.


No problem.  Thanks for letting us know...

Speaking of quiet people, Mundin has been MIA for a while.  Anyone know what's going on with him?  He did say he won't be able to post for a while, but it's been a while.

Bigby the tracker by concensus, then?

-K
Bigby
NPC, 39 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Wed 21 Mar 2007
at 13:32
  • msg #616

Re: Regional information



*raawwoof!*
Penville
player, 180 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 21 Mar 2007
at 13:40
  • msg #617

Re: Regional information

sorry will try to read up on lost thred in a bit.

the PMS and mad weekned now ill and away soon then work.
next week should eb fine. othewise have bogby track away! ;)
Thamol Liadon
player, 242 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 21 Mar 2007
at 16:41
  • msg #618

Re: Regional information

If the horse does not mind the yes we both ride it.  Thamol was just thinking of horse.
Tarmes Werthor
player, 121 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Wed 21 Mar 2007
at 16:45
  • msg #619

Re: Regional information

Oh, sorry I did not say this specifically before; Bigby does sound like the best candidate to be a tracker.
Zar'Da
player, 102 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Wed 21 Mar 2007
at 18:38
  • msg #620

Re: Regional information

I agree with the tracker choice! Bigby it is.
DM Kremti
GM, 159 posts
*Meow meow*
Don't mess up.
Thu 22 Mar 2007
at 14:21
  • msg #621

Re: Regional information

OK, I've created the 'easy to reference default' thread, so that I don't have to keep asking 'what's the marching order?' or 'who's doing what night shift?' and so on.

So, so far, we determined that Bigby is tracking.  You can have a separate scout if you wish.  Also, you can help Bigby track with Aid Another for survival skill check.  However, note that anyone who does it without slowing down to half speed takes -5 penalty.  Still, aid another is DC 10 check, so taking -5 might not be so bad...

So, right now, we have the wagon at 20', Bigby much faster but tracking, and Mundin (he's on a warhorse) much faster.  Anyone can scout on foot without slowing down the group, or aid the tracking taking -5 penalty without slowing down, or slow down the group and not take -5 penalty.

So who wants to do what?

-K
Lexis Nightflower
player, 69 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 22 Mar 2007
at 15:14
  • msg #622

Re: Regional information

Lexis makes a decent scout. Currently Spot +5, Search +8, Move Silently +9, Hide +11. She doesn't have any Listen or Survival bonus though.

Lexis is probably either scouting or riding in the wagon.

On a side note I'm contemplating taking sorcerer levels after this since we seem to be a little low on arcane magic and I'm sure Tarmes can pick up any roguely slack.
DM Kremti
GM, 160 posts
*Meow meow*
Don't mess up.
Thu 22 Mar 2007
at 15:32
  • msg #623

Re: Regional information

Lexis Nightflower:
On a side note I'm contemplating taking sorcerer levels after this since we seem to be a little low on arcane magic and I'm sure Tarmes can pick up any roguely slack.


I was going to mention this group is very thin on Arcane side...

-K
Thamol Liadon
player, 243 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 22 Mar 2007
at 17:20
  • msg #624

Re: Regional information

Just give me few more levels and Thamol will do very nicely arcane wise :)
Zar'Da
player, 103 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Thu 22 Mar 2007
at 18:46
  • msg #625

Re: Regional information

I do not make a very good scout. I will be driving the cart.
Tarmes Werthor
player, 123 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 22 Mar 2007
at 18:53
  • msg #626

Re: Regional information

I'll be great at getting into and out of a tight spot (climb, jump, balance, hide, move silent) but not so much at being a lookout (low spot/listen).
DM Kremti
GM, 161 posts
*Meow meow*
Don't mess up.
Thu 22 Mar 2007
at 18:55
  • msg #627

Re: Regional information

Mundin is on a horse back and has a wee bit of survival skill, so he'll be assisting the tracking effort.

Lexis will likely end up scouting, then?  How far ahead do you want to be in front of Bigby?  I'm assuming you won't be too far ahead, since you aren't tracking and you don't know exactly where the track is heading...

Anyone else?  Should I assume Tarmes, Zar'Da and Depiron stay on the wagon, then?  Who's driving the wagon, by the way?

So far, the tracks are on the road, just so you know.

-K
Tarmes Werthor
player, 124 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Thu 22 Mar 2007
at 19:22
  • msg #628

Re: Regional information

Zar'Da said he would be driving the wagon. If it will help us make time I'll walk instead of ride. If it doesn't speed us up for me to walk then I'll ride.
DM Kremti
GM, 162 posts
*Meow meow*
Don't mess up.
Thu 22 Mar 2007
at 19:47
  • msg #629

Re: Regional information

Well, the wagon is 20' speed.  Doesn't really matter if you stay on it or not.  The only reason you'd be walking yourself would probably be tracking or scouting.  I assume you are on the wagon as well.

-K
Lexis Nightflower
player, 70 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 22 Mar 2007
at 22:35
  • msg #630

Re: Regional information

I'd like to be out of sight, but not out of hearing if Bigby sets up a howl or something. That'll be the signal to come back if there is a change in the trail, or anything exciting happening.
Penville
player, 181 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 25 Mar 2007
at 19:54
  • msg #631

Re: Regional information

Still ill and crap. Sorry

Meanwhile Bigby and Penville as a team are alright with things.
And I guess I always forget the aid rule. So Penville will help with the tracking putting Bigby to 10/14 tracking.

Half speed is 30. Normal is 60 (-5 tracking)
So assume 50 is -2 and 40 -4?
(if we're allowed to do that) and you lot can keep pace! :)

Should be back soon.. I hope.
DM Kremti
GM, 167 posts
*Meow meow*
Don't mess up.
Sun 25 Mar 2007
at 20:37
  • msg #632

Re: Regional information

Penville:
Still ill and crap. Sorry

Meanwhile Bigby and Penville as a team are alright with things.
And I guess I always forget the aid rule. So Penville will help with the tracking putting Bigby to 10/14 tracking.


Gotcha.

Penville:
Half speed is 30. Normal is 60 (-5 tracking)
So assume 50 is -2 and 40 -4?
(if we're allowed to do that) and you lot can keep pace! :)

Well, the rule seems to be 30 is no penalty.  30.000000001 is -5.  No in between.  Although I don't have problem with prorating.  But remember, the wagon walk speed is 20'.  So unless you start pushing the wagon horses really hard or you significantly separate from the group (Lexis is 30, and scouting), probably better sticking to 20...

quote:
Should be back soon.. I hope.

You must have gotten something bad at that dog-wedding...

-K
Penville
player, 182 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Mon 26 Mar 2007
at 12:37
  • msg #633

Re: Regional information

DM Kremti:
You must have gotten something bad at that dog-wedding...

-K


Shouldn't have kissed all them bridesmaids...
DM Kremti
GM, 168 posts
*Meow meow*
Don't mess up.
Mon 26 Mar 2007
at 13:37
  • msg #634

Re: Regional information

Well, all those dog kisses tend to be sloppy :p

-K
DM Kremti
GM, 171 posts
*Meow meow*
Don't mess up.
Tue 27 Mar 2007
at 19:49
  • msg #635

Re: Regional information

So, if you guys are camping...let me know what's the default for who's doing night watch what time and so on, so I can add that to the default thread and I don't have to keep asking...obviously, this will be minus Thamol this evening, presumably.

-K
Tarmes Werthor
player, 127 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Tue 27 Mar 2007
at 21:44
  • msg #636

Re: Regional information

I'm good for taking the last watch of the night before morning, by myself if necessary.
Lexis Nightflower
player, 72 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 28 Mar 2007
at 16:52
  • msg #637

Re: Regional information

Lexis will take first watch with Bigby if it is like last night. Then the dwarves with Zar'Da, and Thamol with Tarmes in the morning. Go ahead and switch Depiron to the morning watch until Thamol gets back. Any objections anyone?
Zar'Da
player, 107 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Wed 28 Mar 2007
at 21:07
  • msg #638

Re: Regional information

Sounds good to me.
DM Kremti
GM, 172 posts
*Meow meow*
Don't mess up.
Wed 28 Mar 2007
at 21:10
  • msg #639

Re: Regional information

Lexis Nightflower:
Lexis will take first watch with Bigby if it is like last night. Then the dwarves with Zar'Da, and Thamol with Tarmes in the morning. Go ahead and switch Depiron to the morning watch until Thamol gets back. Any objections anyone?


LOL.  Penville gets away without any watch duty and sleep through the whole night every night.

-K
Lexis Nightflower
player, 74 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 29 Mar 2007
at 04:19
  • msg #640

Re: Regional information

I'm beginning to suspect that Bigby is the character and Penville is like a familar or something.
Penville
player, 184 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 29 Mar 2007
at 12:12
  • msg #641

Re: Regional information

I did think about running it that way.
But for a few reasons, it's easier not too! ;)
Infact it's probably easier TO (games rules wise) but not for the witty banter a depressed halfling can say!

Halflings need their sleep so they can GROW!
...one day...
DM Kremti
GM, 174 posts
*Meow meow*
Don't mess up.
Thu 29 Mar 2007
at 14:26
  • msg #642

Re: Regional information

Lexis Nightflower:
I'm beginning to suspect that Bigby is the character and Penville is like a familar or something.


Don't try to figure out those pair.  Your head will 'splode.  Mine almost did.  Just accept them as they are :p

-K
Thamol Liadon
player, 249 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 29 Mar 2007
at 20:30
  • msg #643

Re: Regional information

Polymorph spell gone wrong?
Bigby
NPC, 40 posts
Init +*. AC18/FF16/T12
36/36. F+7 R+7 W+2
Fri 30 Mar 2007
at 11:20
  • msg #644

Re: Regional information

it's all in the family...
Penville
player, 186 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Fri 30 Mar 2007
at 11:21
  • msg #645

Re: Regional information

hehehe just got the idea of were-halflings...

a normal human or orc by day, but at night when the moon is out...
They transform into... HALFLINGS!
Zar'Da
player, 108 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Fri 30 Mar 2007
at 12:14
  • msg #646

Re: Regional information

That would be SO damned funny!
DM Kremti
GM, 178 posts
*Meow meow*
Don't mess up.
Fri 30 Mar 2007
at 13:27
  • msg #647

Re: Regional information

Thamol Liadon:
Polymorph spell gone wrong?


::scribbles down on a note that says "Fun way to torment the players"::

-K
Tarmes Werthor
player, 129 posts
Init +3    AC 17/F14/T13
HP 16/19      F+2 R+6 W+1
Fri 30 Mar 2007
at 14:46
  • msg #648

Re: Regional information

Hey DM Kremti, where are you getting all that history on the region? That stuff is really impressive, in depth, detailed and logical. Wow.
DM Kremti
GM, 179 posts
*Meow meow*
Don't mess up.
Fri 30 Mar 2007
at 15:00
  • msg #649

Re: Regional information

It's 2nd edition Bloodlands supplement.

The biggest problem with the region is that it's been neglected since then.  I don't think 3.5 edition of FRCS contains any mention of Cold Lands at all.

With the brief research I did, apparently the whole region was not even supposed to be there to begin with.  Original creation of FR had that whole region covered with the gracier, but later they added the region pushing the glacier north, and then got neglected after 2nd edition.

So we don't know exactly what happened with Dragonsbane (notice he's the king now?) and different colors of dragons flying to the castle and such.  I can't have the dragons at the castle anymore (since this group already has been to the Castle, and you'd probably run into a dragon or two if there's been hoards of them flying there...and it's been years since then).  And obviously, relationship between Baronies and Dragonsbane changed at least slightly.

But it's a very good information on the region, especially regarding Vaasa (And obviously Damara).  There's also some information about Narfell and Impiltur coming, although it's mostly 'how they relates to and interacts with Damara and Vaasa'.

-K
DM Kremti
GM, 181 posts
*Meow meow*
Don't mess up.
Mon 2 Apr 2007
at 20:07
  • msg #650

In case you haven't seen this...

Tarmes Werthor
player, 132 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Mon 2 Apr 2007
at 20:41
  • msg #651

Re: In case you haven't seen this...

Oh...my...god. I thought there was a lot of crap on the internet before. Now the internet will be in the crapper.
Zar'Da
player, 112 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Wed 4 Apr 2007
at 12:29
  • msg #652

Re: In case you haven't seen this...

What is the layout around the entrance to the mine? Is it cut into the side of a mountain?
Penville
player, 188 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Wed 4 Apr 2007
at 12:31
  • msg #653

Re: In case you haven't seen this...

How many action points we get and when they regrow?
DM Kremti
GM, 186 posts
*Meow meow*
Don't mess up.
Wed 4 Apr 2007
at 13:34
  • msg #654

Re: In case you haven't seen this...

Zar'Da:
What is the layout around the entrance to the mine? Is it cut into the side of a mountain?


Yeah, it's cut into the side of a mountain.  The front of the entrance is about 10 yard square/circle sliced into the mountain, turned into a flat area.  I'll try to create a view soon...tables or graphics or somehow :p

Penville:
How many action points we get and when they regrow?


link to a message in "RoA 2: Adventures"

They don't regrow unless I give you more.  You don't lose'em when you level though.  You just keep it.

-K
Tarmes Werthor
player, 134 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Wed 4 Apr 2007
at 16:59
  • msg #655

Action Points

Are we starting with any action points? Or do we all have zero and we'll get some when you award them to us?
DM Kremti
GM, 187 posts
*Meow meow*
Don't mess up.
Wed 4 Apr 2007
at 17:01
  • msg #656

Re: Action Points

Oh, I geuss I forgot to mention...

The end of March exp is posted on the Exp thread.

I mentioned ya'll get 1 action point each in there.

-K
This message was last edited by the GM at 17:03, Wed 04 Apr 2007.
DM Kremti
GM, 188 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 03:29
  • msg #657

Re: Action Points

OK, I was gonna update, and I was working on the map using photoshop.  I realized this will take a while to finish, and I sort of run out of the time to do the update, and I realized I was using wrong tile (using them as pattern in photoshop...which didn't work quite the way I wanted them to work).

Anyways, I'll try to do multiple short updates during the day tomoroow...and tabular rough map.

-K
Thamol Liadon
player, 251 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 5 Apr 2007
at 10:29
  • msg #658

Re: Action Points

I take it that Thamol is sort of lost in wilds.  Or at best down the wrong track?
DM Kremti
GM, 189 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 14:39
  • msg #659

Re: Action Points

Oh no, he's on the right track at the moment.  Remember, Thamol is at least a day and half behind.  Plus the little extra loss when Ruff lost the track (Hey, I gave him plenty of bonus for having Tarmes' hair to sniff on...still he made a bad bad roll.).  But at the moment, he's getting there, and your owl isn't that much faster than the horse (light horse has 60' speed, and owl has 40' fly speed.  Since the owl flies straight and not impeded by the terrain the ground gusy are in, the owl is slightly faster, but not by much...)

-K
Tarmes Werthor
player, 135 posts
Init +3    AC 17/F14/T13
HP 19/19      F+2 R+6 W+1
Thu 5 Apr 2007
at 17:33
  • msg #660

Re: Action Points

DM Kremti:
Hey, I gave him plenty of bonus for having Tarmes' hair to sniff on.

That actually made a difference? Nifty!
DM Kremti
GM, 194 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 19:15
  • msg #661

Re: Action Points

Yeah, I tend to throw in many 'circumstance bonuses' around when things that's not covered in the rule book, but just make sense (like the hair, or doing things that make sense in Diplomacy, and so on).

Unfortunately, Ruff rolled a quite bad streak of track rolls.

-K
Zar'Da
player, 114 posts
init+2/AC20/FF18/T12
HP32/33 Saves F+6/R+3/W+3
Thu 5 Apr 2007
at 20:06
  • msg #662

Re: Action Points

Correct use of the "F" word .

When is @#$% Acceptable?

 There are only eleven times in history where the "F" word has been
considered acceptable for use.
They are as follows:

11. "What the @#$% do you mean, we are sinking?"
Capt. E.J. Smith of RMS Titanic, 1912



10. "What the @#$% was that?"
Mayor Of Hiroshima 1945

9. "Where did all those @#$%ing Indians come from?"
Custer, 1877

8. "Any @#$%ing idiot could understand that."
-- Einstein, 1938



7. "It does so @#$%ing look like her!"
-- Picasso, 1926

 6. "How the @#$% did you work that out?"
-- Pythagoras, 126 BC

5. "You want WHAT on the @#$%ing ceiling?"
-- Michelangelo, 1566



4. "Where the @#$% are we?"
-- Amelia Earhart, 1937

3. "Scattered @#$%ing showers, my ass!"
-- Noah, 4314 BC

2. "Aw c'mon. Who the @#$% is going to find out?"
-- Bill Clinton, 1998



1. "Geez, I didn't think they'd get this @%#*^ing mad."
-- Saddam Hussein, 2003
DM Kremti
GM, 195 posts
*Meow meow*
Don't mess up.
Thu 5 Apr 2007
at 20:45
  • msg #663

Re: Action Points

::laugh::

Zar'Da:
10. "What the @#$% was that?"
Mayor Of Hiroshima 1945


This one, probably deserves to be #1.  I mean, it is @#$%ing nuclear bomb, after all.

Although I'd be surprised if he actually could say that after being vaporized...

-K
Zar'Da
player, 115 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Thu 5 Apr 2007
at 20:48
  • msg #664

Re: Action Points

That one makes me laugh the most! However sick that might sound.
DM Kremti
GM, 196 posts
*Meow meow*
Don't mess up.
Fri 6 Apr 2007
at 00:00
  • msg #665

Re: Action Points

Thamol Liadon:
OOC The point of the owl is he can help look for the others.  Being about to fly hight and having good eye site.


Just so you are aware, your owl has worse spot bonus, than you do with your owl with you (which gives you Alartness and +2 spot).

-K
Thamol Liadon
player, 253 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Fri 6 Apr 2007
at 22:09
  • msg #666

Re: Action Points

True but and this big but.
I do not have ability to look at things over several miles distance from above.  the owl does.  You have to take into accout owl have ability to see thing on group at great distance.  That is how they hunt.
DM Kremti
GM, 197 posts
*Meow meow*
Don't mess up.
Fri 6 Apr 2007
at 23:24
  • msg #667

Re: Action Points

Unfortunately it's during the day, and owl isn't known to be a great daylight hunter...

Plus you are an elven hero.  You could well be someone who can do it as well as an owl.  Won't make much different though.  You should just be aware that it won't help you much.

-K
Thamol Liadon
player, 254 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Sat 7 Apr 2007
at 00:04
  • msg #668

Re: Action Points

OK
DM Kremti
GM, 199 posts
*Meow meow*
Don't mess up.
Sat 7 Apr 2007
at 02:34
  • msg #669

Re: Action Points

Depiron *almost* got cought :p  Interestingly, the man is not wearing any armor, it appears...which actually saved his skin for the sneak roll (which was quite bad...).

-K
DM Kremti
GM, 201 posts
*Meow meow*
Don't mess up.
Mon 9 Apr 2007
at 03:10
  • msg #670

Re: Action Points

So, at some point, ya'll gonna have to decide what to do.  Since Mundin is still being NPCed (He's got wedding later this month...), someone has to take charge and decide.

Let me know if you guys have more questions.  I'll try to answer that as quickly as I can.

-K
Lexis Nightflower
player, 80 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Mon 9 Apr 2007
at 04:02
  • msg #671

Re: Action Points

I'm looking for a DM answer if I can find a stick suitable as a club or staff in the immediate area.
DM Kremti
GM, 202 posts
*Meow meow*
Don't mess up.
Mon 9 Apr 2007
at 13:58
  • msg #672

Re: Action Points

Oops, sorry.  I meant to reply to that but slipped through my mind.  Let me update some information in the main thread…

-K
DM Kremti
GM, 204 posts
*Meow meow*
Don't mess up.
Mon 9 Apr 2007
at 14:09
  • msg #673

Re: Action Points

These morningstars are masterwork, by the way.

-K
DM Kremti
GM, 206 posts
*Meow meow*
Don't mess up.
Mon 9 Apr 2007
at 20:05
  • msg #674

Re: Action Points

Zar'Da:
"Let me clarify, I meant rope in, not actually drop."


Hey, you didn't mention anything about any rope in the first post :p

-K
Lexis Nightflower
player, 81 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 10 Apr 2007
at 02:51
  • msg #675

Re: Action Points

Were the goblins by some odd chance carrying medium sized morning stars? or are they small morning stars?
DM Kremti
GM, 208 posts
*Meow meow*
Don't mess up.
Tue 10 Apr 2007
at 03:11
  • msg #676

Re: Action Points

They are indeed small ones, but being Masterwork...you are only looking at -1 on the hit roll (-2 for wrong size, +1 for masterwork).

It's still a lot better than using daggers, probably.  Against skeletons that is.

-K
Zar'Da
player, 121 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 10 Apr 2007
at 13:44
  • msg #677

Re: Action Points

DM Kremti:
Zar'Da:
"Let me clarify, I meant rope in, not actually drop."


Hey, you didn't mention anything about any rope in the first post :p

-K


I know, my mistake :)
DM Kremti
GM, 209 posts
*Meow meow*
Don't mess up.
Tue 10 Apr 2007
at 13:58
  • msg #678

Re: Action Points

Just to clarify.

You *can* jump safely.  It's not as bad as it looks for athletic characters.

-K
Zar'Da
player, 123 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Tue 10 Apr 2007
at 14:01
  • msg #679

Re: Action Points

Unfortunetly for myself, with the wieght of my armor I would probably lawn-dart right into the ground breaking all manner of bones.
DM Kremti
GM, 210 posts
*Meow meow*
Don't mess up.
Tue 10 Apr 2007
at 14:07
  • msg #680

Re: Action Points

True, but with your armor, you'll probaby the last one standing if things go sour...

-K
DM Kremti
GM, 211 posts
*Meow meow*
Don't mess up.
Wed 11 Apr 2007
at 16:52
  • msg #681

Re: Action Points

Lexis, Tarmes and Zar'da...do you guys want to give me Hide and Move Silently rolls, to get around to the other side of mine entrance?

-K
Zar'Da
player, 124 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Wed 11 Apr 2007
at 21:18
  • msg #682

Re: Action Points

Hmmmm, don't really want to, but.....:)

Not really built for stealth. Damn!
Hide:7
Move Silent:10
Sorry guys >(
This message was last edited by the player at 21:20, Wed 11 Apr 2007.
DM Kremti
GM, 214 posts
*Meow meow*
Don't mess up.
Thu 12 Apr 2007
at 19:36
  • msg #683

Re: Action Points

Tarmes (And I suppose it affects Lexis as well),

How did you 'rope' down?  There are two ways you can do this.

1. Use Climb skill.  By using climbing skill, you move 1/4 of your speed value.  So that's 7.5 feet (30/4) for move action, therefore if you choose to do this, it requires both move action, and standard action to reach the bottom (15')  It requires DC5 Climb check.  You can increase the DC to 10, and accelerate your movement to 1/2 of your speed value, so you can get to the bottom with move action, and you'll still have standard action left to use.

2. Jump down.  You will normally take damage jumping down, but you can use either Jump skill, or Tumble skill to avoid taking damage.  This is free action, so you'll have both move action and standard action left if you do this.  Jumping down 15' intentionally will deal you 1d6 non-lethal damage, and 1d3 lethal damage.  If you manage to make DC15 Jump or Tumble will reduce the damage down to just 1d3 non-lethal damage.  If you beat the check by 7 or more (rolling 22 or better), you take no damage.  If you take damage, you end up prone on the ground.  I'll give you +4 circumstance bonus for having a rope and slightly inclined cliff to jump/tumble down.

You can also combine those two.  Climb down half way, and jump down the last 7.5 feet.  DC5 climb check to climb down half way, and DC11 Jump/Tumble check to avoid taking damage from jumping down 7.5 feet.

-K
Tarmes Werthor
player, 142 posts
Init +3    AC 17/F14/T13
HP ~14~/19    F+2 R+6 W+1
Thu 12 Apr 2007
at 20:45
  • msg #684

Re: Action Points

Very nicely put DM. The +4 circumstance bonus for having a rope would account for a repelling action. My climb and jump are both at +7. It seems my best bet is to attempt the jump/repelling free action so I can move from H18 to H17 and also attack. Or would that be a free five-foot step? Nevermind, here's the roll.

20:34, Today: Tarmes Werthor rolled 13 using 1d20+11. Jump check. (with +4 circumstance bonus)

Tymora help me! Yeesh! I had a +11 and still can't make a DC15. So that's 1d6 non-lethal plus 1d3 lethal damage. Grrr.

20:37, Today: Tarmes Werthor rolled 1 using 1d3. Lethal damage from fall.
20:37, Today: Tarmes Werthor rolled 4 using 1d6. Non lethal damage from fall.


I put the little ~symbol~ in my bio line to show this includes non-lethal damage.
DM Kremti
GM, 215 posts
*Meow meow*
Don't mess up.
Thu 12 Apr 2007
at 20:52
  • msg #685

Re: Action Points

Well, since you are going after skeletons (init 18...skeletons always get improved initiative), that action happens after they move.  So hold on a sec and see what happens in the meanwhile...depending on what happens to others, you might have skeleton right in your face already, or away from you (if the skeleton decides to go after the small'uns).

-K
DM Kremti
GM, 217 posts
*Meow meow*
Don't mess up.
Sat 14 Apr 2007
at 03:14
  • msg #686

Tales of the Realm

link to a message in "RoA: OOC Forum"

This thread is meant to show a little bit of "What's going on around the different regions of this Forgotten Realm".  We should have Cold Lands crew represented.

We have a couple of different options.  I can summerize and post something, or, one of you send me something and I copy and paste it.  Anything really, about what's going on on this region.  Let me know what you guys think about this, and if anyone has any input...

-K
DM Kremti
GM, 218 posts
*Meow meow*
Don't mess up.
Sat 14 Apr 2007
at 17:55
  • msg #687

Re: Tales of the Realm

OK, since you three posted your actions, and Penville appears to be MIA for a while (Hopefully he's just busy or something), I'll probably update again this evening.

-K
DM Kremti
GM, 220 posts
*Meow meow*
Don't mess up.
Sun 15 Apr 2007
at 17:48
  • msg #688

Re: Tales of the Realm

So, I'm at this point trying to figure out 'what day of the month it is'.

Right before you guys started this leg of the adventure (Meeting Ronal and chasing the necromancer), it was Seconday, Marpenoth 4, 1375.  Shall we say it's Marpenoth 7? (By the way, it's October).

I'd like some idea of what timeline we are in, in case there's some ROA wide event occurs...

And we are behind a little, I think.  About a month, from the majority of other regions.  We'll see how this goes.

-K
Lexis Nightflower
player, 86 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sun 15 Apr 2007
at 22:02
  • msg #689

Re: Tales of the Realm

I have no clue what day it is, so whatever day you make it is fine with me.
Zar'Da
player, 128 posts
init+2/AC20/FF18/T12
HP33/33 Saves F+6/R+3/W+3
Mon 16 Apr 2007
at 12:11
  • msg #690

Re: Tales of the Realm

Ditto
DM Kremti
GM, 221 posts
*Meow meow*
Don't mess up.
Mon 16 Apr 2007
at 17:45
  • msg #691

Re: Tales of the Realm

I have a bad news, Tarmes.  Undead = No critical hit (and no sneak attack).

With two rogues in the group, I wouldn't have had a necromancer as a bad guy (Always good to have a few undead here and there so that Cleric has opportunity to flex some muscle, as you just saw...).  But Alas, I was handed that guy :| and unfortunately, you'll see undead creatures until you finish up this leg of the story line.  Luckily, you are getting there.

-K
Tarmes Werthor
player, 144 posts
Init +3    AC 17/F14/T13
HP ~14~/19    F+2 R+6 W+1
Mon 16 Apr 2007
at 18:09
  • msg #692

Re: Tales of the Realm

I knew no sneak attacks, but forgot about the lack of criticals. I don't get to use critical hits much so the rules escape me. As a matter of fact, I can't remember EVER rolling a critical hit on RPoL. And apparently I still haven't.
DM Kremti
GM, 222 posts
*Meow meow*
Don't mess up.
Mon 16 Apr 2007
at 18:16
  • msg #693

Re: Tales of the Realm

Yeah, it's a bummer :\  Happened to me before too.  I was so excited I rolled 20.  And then was informed that 20 didn't do anything other than 'You hit.'

-K
DM Kremti
GM, 224 posts
*Meow meow*
Don't mess up.
Tue 17 Apr 2007
at 01:32
  • msg #694

Re: Tales of the Realm

Oops, Depiron had a bad turn!

-K
Thamol Liadon
player, 258 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Tue 17 Apr 2007
at 20:22
  • msg #695

Re: Tales of the Realm

PM
DM Kremti
GM, 225 posts
*Meow meow*
Don't mess up.
Tue 17 Apr 2007
at 21:49
  • msg #696

Re: Tales of the Realm

PM...

-K
Thamol Liadon
player, 259 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 18 Apr 2007
at 10:11
  • msg #697

Re: Tales of the Realm

PM
DM Kremti
GM, 227 posts
*Meow meow*
Don't mess up.
Fri 20 Apr 2007
at 02:45
  • msg #698

Re: Tales of the Realm

Tarmes,

02:27, Today: Tarmes Werthor rolled 21 using 1d20+3. Morningstar damage.

You keep using d20 for damage.  D6 for small morningstars...

Man, I think I'd love having a morningstar that does d20...

-K
This message was last edited by the GM at 02:50, Fri 20 Apr 2007.
Tarmes Werthor
player, 146 posts
Init +3    AC 17/F14/T13
HP ~14~/19    F+2 R+6 W+1
Fri 20 Apr 2007
at 02:53
  • msg #699

Re: Tales of the Realm

Oh man. I really am working too hard. First the critical hit thing and now this. I gotta get some more sleep.

Is there even any weapon of any kind that does D20 damage?

Thanks for keeping me straight DM Kremti.
DM Kremti
GM, 228 posts
*Meow meow*
Don't mess up.
Fri 20 Apr 2007
at 03:00
  • msg #700

Re: Tales of the Realm

Um, I'll have to investigate, but some weapon might if they are big enough.  But as far as I know, for normal sized weapons...I don't think so :p

Glad to be of help!  It's funny I keep seeing d20 being rolled for damages :D

-K
Lexis Nightflower
player, 90 posts
Init: +6 AC: 17/13/14
HP: 2/13 Save: +1/+7/+0
Fri 20 Apr 2007
at 22:16
  • msg #701

Re: Tales of the Realm

d10s are the biggest damage dice. After that you just go to multiples of smaller dice, usually d8 or d6.

er wait I think there's a d12 too for the great axe
This message was last edited by the player at 07:27, Sat 21 Apr 2007.
DM Kremti
GM, 230 posts
*Meow meow*
Don't mess up.
Sat 21 Apr 2007
at 02:31
  • msg #702

Re: Tales of the Realm

Rawr.  Red Sox beats Yankees.

-K
Zar'Da
player, 131 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Sat 21 Apr 2007
at 14:46
  • msg #703

Re: Tales of the Realm

HERE WE GO RED SOX HERE WE GO!!!!!
DM Kremti
GM, 231 posts
*Meow meow*
Don't mess up.
Sat 21 Apr 2007
at 17:08
  • msg #704

Re: Tales of the Realm

Lexis Nightflower:
d10s are the biggest damage dice. After that you just go to multiples of smaller dice, usually d8 or d6.

er wait I think there's a d12 too for the great axe


There might be a spell that increases the size of the die you use.  I have to look it up somehow...

-K
DM Kremti
GM, 232 posts
*Meow meow*
Don't mess up.
Sat 21 Apr 2007
at 18:50
  • msg #705

Re: Tales of the Realm

Zar'Da:
HERE WE GO RED SOX HERE WE GO!!!!!


Ah, the sound of Spring...

-K
DM Kremti
GM, 234 posts
*Meow meow*
Don't mess up.
Tue 24 Apr 2007
at 17:57
  • msg #706

Re: Tales of the Realm

OK, since it's come up among the DMs and I figure I was gonna anyways, it's time to advertise…

All of you've been around here for a while and been pretty much steady, I'd like all of you to consider applying for DM for RoA.  I know some of you have too much on your plate, but consider anyways, when your schedule eases up.

You get spiffy benefits (Points you can use for getting extra exps like 2000/month or access to 'not allowed' feats and prestige classes, etcs.  Also, 2 characters/player restriction is lifted.  There's gotta be more benefits but I actually don't know all of them :p).  You also get DM access to the particular forum you end up becoming the DM for.  You can create NPCs and such.  Nifty.

Ultimately though, it's about simple number game.  The more DM = more easily other DMs will be able to rescue regions when some DMs leave.  I resisted DMing for a while, but I broke down and joined the rank when I realized if I fill one of Fido's region, it's more likely that other regions of Fido's (I have two characters in former Fido-land) will be filled up.  I personally don't envision myself leaving anytime soon, but when I joined Fido's region, he said he hoped to stay DM for a couple of years.  He hadda leave after 6 months or so.

Anyone interested should poke your head into the OOC thread and check out the DM wanted thread.  You don't even have to take over the whole region by yourself.  There's been regions whose 'primary' DM gets a bit too busy/etcs, and end up having co-DM to help along the times to ease the workload.  Perhaps that's a good way to start.

In any case, think about it a bit…

-K
DM Kremti
GM, 236 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 03:33
  • msg #707

Re: Tales of the Realm

OK, so it looks like we hit a little bit of snug with this group.

I think it's a little bit of bad timing.  We have a couple of people getting married, and three more apparently getting super busy (other than getting married as far as I know) for the moment.

Good news is that every time I PM those people, all of them return my PM.  So they are around, just don't have time right now.

Bad news is that we are now down to two people posting regularly (With Thamol being separate from the group), and unfortunately, Mundin and Peville won't really know if they can come back regularly.  I'm still waiting for them to figure that out themselves.

So, with that, do you guys want a couple more players in here?  I'm hoping those guys come back, but in the meanwhile, a bit more posts from people might be nice...

-K
Tarmes Werthor
player, 148 posts
Init +3    AC 17/F14/T13
HP ~6~/19    F+2 R+6 W+1
Thu 26 Apr 2007
at 06:32
  • msg #708

Re: Tales of the Realm

So you want to continue the game with just two players posting regularly? That would basically mean 4 PCs become NPCs for an indefinate period of time. That hardly seems an ideal situation for actual role play. Is that what you are proposing DM Kremti?
Zar'Da
player, 134 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 26 Apr 2007
at 12:54
  • msg #709

Re: Tales of the Realm

I think what he's saying is he is curious if we want him to find more players to join so we aren't just talking to ourselves. I don't care what we have to do at this point I just want to play. This seems to be an ROA wide problem. I just moved one of my characters to another game in hopes of getting in more game play but life has once again taken hold and things have slowed down there as well. I just want to make some darned levels!
DM Kremti
GM, 237 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 13:27
  • msg #710

Re: Tales of the Realm

Hey, Tarmes is here.  I was counting you as 'Busy' group.

Basically, right now, three of you (Including you, Tarmes) can be counted on for the next month or so.  I noticed you (Tarmes) sounded like you are having some busy schedule, although you do post (with some d20 action with the morningstar).  Mundin is getting married.  Thamol is getting married.  Penville and Depiron, I talked to them, are the 'busy' people.

I think out of those four, Thamol can be definitely be counted on to come back, but between wedding and honeymoon, we should expect him to be outta action for around a month.  Depiron I am hoping will come back, but his return schedule is unknown.  Unfortunately, Mundin and Penville said they will have to get back to me if they can come back and play regulary at all.

For the short term (about next month or so), Only you three can be counted on.  We know two who are getting married are pretty much unavailable for a month or so, and the other two we don't know when they'll be back with regular schedule.

So the option we have are either to keep working with 3 of you playing mostly for the next month or so, and hope people trickle back in (Thamol definitely, and maybe a couple of others)

Or get reinforcements (And if people come back, we'll work with a large party of 8/9 people plus a dog and wolf and so on.)

What are your feelings on the matter?  Stay the course for the moment, or get troup surge?  We all know we aren't getting out of this one :p

-K
DM Kremti
GM, 239 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 13:46
  • msg #711

Re: Tales of the Realm

I know the feeling, Zar'da.  Since my first two characters were in former Fido regions, one of them is suffering from slow action.

THe upside of having smaller group is that if you all agree, I can speed up the game, maybe 5 updates a week.  We can trim down the group a bit later if they can't really come back.

-K
Zar'Da
player, 136 posts
init+2/AC20/FF18/T12
HP29/33 Saves F+6/R+3/W+3
Thu 26 Apr 2007
at 14:42
  • msg #712

Re: Tales of the Realm

Well, we could say if we didn't want to add anyone at this point that the two sneaks and the support went on ahead while the others secured the beachhead we just grabbed. Honestly, I really don't care how we handle this, not to sound like a jerk or anything, but I just want to get somewhere!
Lexis Nightflower
player, 94 posts
Init: +6 AC: 17/13/14
HP: 4/13 Save: +1/+7/+0
Thu 26 Apr 2007
at 15:06
  • msg #713

Re: Tales of the Realm

I agree with Zar'Da. I think we should leave the busy people at the entrance (perhaps on the pretense of waiting for Thamol or leaving all non-stealthy people behind?) and forge into the mine with the three of us. Keeping in mind of course that this diminishes the power of the party considerably, and we don't have much healing.

Also those weapons that the skeletons had, are any of them masterwork?
DM Kremti
GM, 240 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 15:13
  • msg #714

Re: Tales of the Realm

Hm, I wasn't gonna make'em masterwork, thinking "These are just skeletons."  Then I realized it's basically whatever they had when they were alive.  So there's no reason for some of them not to be masterwork.  OK, have half of them (2 maces, 3 crossbows) masterwork.

OK, sounds like two of ya wants keep going as is.  As is for now.

-K
Lexis Nightflower
player, 95 posts
Init: +6 AC: 17/13/14
HP: 4/13 Save: +1/+7/+0
Thu 26 Apr 2007
at 15:17
  • msg #715

Re: Tales of the Realm

I am also fine with picking up new people in the mine as well. (Read especially a healer/undead turner)
Thamol Liadon
player, 260 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 26 Apr 2007
at 15:34
  • msg #716

Re: Tales of the Realm

Sorry I seem to got lost - it's hard to explain but it in hands of GM.  Hope see you all soon.
DM Kremti
GM, 241 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 15:37
  • msg #717

Re: Tales of the Realm

Well, new people probably will be a cleric and an arcanist if we do it.

Zar'da looks to be a very good front-line tank with nice complimenting support abilities from the auras.  We have two rogues with one of them specializing in range combat.  But then again, we can go without.  I'll simply adjust the encounters.  Having necromancer as a bad guy wasn't my idea :p  And a party with two rogues...I'm defintely going to avoid having too many undead, and shift focus to something else.

-K
Lexis Nightflower
player, 96 posts
Init: +6 AC: 17/13/14
HP: 4/13 Save: +1/+7/+0
Thu 26 Apr 2007
at 16:27
  • msg #718

Re: Tales of the Realm

The direction I'm thinking of taking Lexis, is Sorcerer/Rogue -> Arcane Trickster. Subject to change of course.
DM Kremti
GM, 242 posts
*Meow meow*
Don't mess up.
Thu 26 Apr 2007
at 16:42
  • msg #719

Re: Tales of the Realm

Yeah, I figured you are thinking along that line.

But in the meanwhile, this group *could* use a dedicated Arcanist.  It's hard to replicate the effect with characters who are 2-3 levels behind in spell-casting.  Same thing with Divine stuff.  Hard to replace "Cleric 3" with something like Cleric 1/FIghter 2.  You get important spells that much later (Lesser restoration, Restoration, Heal, etcs), and your Turn Undead lags behind so much so that it becomes irrelevant.

Of course, I love thoe Arcane Trickster, and we've got 2 rogues as is, so it's a good idea for you to go that direction.  Plus, it's always good idea to have a secondary-casters.  But as a group, there's really no substitute for straight-casters...

-K
Tarmes Werthor
player, 150 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Thu 26 Apr 2007
at 22:25
  • msg #720

Re: Tales of the Realm

Although it will be awkward and possibly fatal to continue without the healer, I tend to agree that non-active PCs should usually be taken out of the loop until they can be active again.

I guess we'll just have to be extra careful until our cleric spot gets filled. We might consider taking Depieron as an NPC, but only if there's no chance he would re-join as a player. Otherwise it wouldn't be very fair to Mundin and Penville.

As for being busy, I am, but I don't plan to quit playing. Though you might have to deal with a bit of absent mindedness from me now and then. "What do you mean I can't turn off the litch's phylactery? I have 8 ranks in Disable Device!"
DM Kremti
GM, 243 posts
*Meow meow*
Don't mess up.
Fri 27 Apr 2007
at 00:55
  • msg #721

Re: Tales of the Realm

Well, it should be alright for now.  Let's move it as is anyways, but leave the NPCs behind.  Someone's gotta wait out side for Thamol anyways.

-K
Thamol Liadon
player, 261 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Mon 30 Apr 2007
at 16:28
  • msg #722

Re: Tales of the Realm

Sorry to say Thamol not becoming an NPC.
Still trying to get back to you but things not going well and not to say any more.
DM Kremti
GM, 245 posts
*Meow meow*
Don't mess up.
Mon 30 Apr 2007
at 16:44
  • msg #723

Re: Tales of the Realm

Oh, I'd rather you not be an NPC either.  It's the question of whether going on with small group right now and recruit people later, or try to recruit a couple more people right now.

I actually don't mind smaller group (Can update faster with smaller group in any case), and I don't think anyone's totally against it, so we'll go with small elite force for now :D

-K
DM Kremti
GM, 246 posts
*Meow meow*
Don't mess up.
Tue 1 May 2007
at 01:40
  • msg #724

Re: Tales of the Realm

I'll wait for Lexis til tomorrow evening...and update the monthly exp as well.

-K
Lexis Nightflower
player, 98 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 1 May 2007
at 02:29
  • msg #725

Re: Tales of the Realm

Sorry, it's been a busy weekend here.
DM Kremti
GM, 247 posts
*Meow meow*
Don't mess up.
Tue 1 May 2007
at 14:26
  • msg #726

Re: Tales of the Realm

Figured as much :D

-K
DM Kremti
GM, 250 posts
*Meow meow*
Don't mess up.
Wed 2 May 2007
at 02:10
  • msg #727

Re: Tales of the Realm

The main thread updated and EXPs from the month of April posted!

-K
Tarmes Werthor
player, 153 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 2 May 2007
at 20:06
  • msg #728

Re: Tales of the Realm

Wheee! XP!
Tarmes Werthor
player, 155 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 8 May 2007
at 17:04
  • msg #729

Re: Tales of the Realm

Sorry I haven't been around the last few days. I come here, start to write a post, and then get 36 hours worth of interruptions and distractions. By the time I get back I forgot what I was going to write.
DM Kremti
GM, 256 posts
*Meow meow*
Don't mess up.
Tue 8 May 2007
at 19:22
  • msg #730

Re: Tales of the Realm

No problem.  I always assume weekend is somewhat slower.

-K
DM Kremti
GM, 259 posts
*Meow meow*
Don't mess up.
Sun 13 May 2007
at 20:05
  • msg #731

Re: Tales of the Realm

Well, am hoping Tarmes drops by before Monday...

Happy Mother's Day, by the way :D

-K
DM Kremti
GM, 266 posts
*Meow meow*
Don't mess up.
Thu 17 May 2007
at 14:29
  • msg #732

Re: Tales of the Realm

So, I'm changing awarding exps to bi-monthly basis.  Cos apparently that's the recommended rate in RoA…

Experience for first half of the May is updated in the Exp thread…

-K
Lexis Nightflower
player, 106 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 17 May 2007
at 16:06
  • msg #733

Re: Tales of the Realm

Apologies for the slow posting rate here. This week is the last week of regular classes and next week is finals for me. I've had several projects to do this week and I have studying to do for next.
DM Kremti
GM, 267 posts
*Meow meow*
Don't mess up.
Thu 17 May 2007
at 16:17
  • msg #734

Re: Tales of the Realm

Figured as much.  :D  No biggie.  I'll make another update shortly, by the way…

-K
Zar'Da
player, 150 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 17 May 2007
at 20:32
  • msg #735

Re: Tales of the Realm

DAMN! Even when i roll the best i can for initiative I'm STILL next to last! :)
DM Kremti
GM, 270 posts
*Meow meow*
Don't mess up.
Thu 17 May 2007
at 21:11
  • msg #736

Re: Tales of the Realm

Well, you got two rogues with you.  I think they'd be unhappy if you beat'em :D

Besides, important thing is, you beat the skeleton (Who, by the way, comes with Improved Initiative Feat).

-K
DM Kremti
GM, 271 posts
*Meow meow*
Don't mess up.
Fri 18 May 2007
at 13:52
  • msg #737

Re: Tales of the Realm

Now combat rounds two, by the way...

-K
DM Kremti
GM, 272 posts
*Meow meow*
Don't mess up.
Mon 21 May 2007
at 15:20
  • msg #738

Adding new players

So, I don't think this '3-people crew' experiment worked out quite the way I wanted it to be.  Unfortunately, Lexis is doing that 'the end of the semester' crunch, and with that, actions appear to slow down considerably.  I think we should go back to 6-7 player crew.

Thamol should be back in a day or two.  The rest, I'm afraid is lost.

Luckily, it's not a bad place to add players (See those bodies in front of you?  Some of them just could be new players…).  What do you think?  Add 2 more players?  Any preference as to what sort of characters?  More rogues?  We can make a all-rogues-all-the-time Plus Zar'da and Thamol team if ya'll want to...

-K
Lexis Nightflower
player, 109 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 22 May 2007
at 16:32
  • msg #739

Re: Adding new players

I'm fine if we take on more boss. No objections to other rogues, but a more balanced party would be a fine thing in my eyes.
Zar'Da
player, 154 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 22 May 2007
at 20:00
  • msg #740

Re: Adding new players

We are in serious need of spell slingers. Both arcane and divine, definetly divine!
DM Kremti
GM, 275 posts
*Meow meow*
Don't mess up.
Wed 23 May 2007
at 00:57
  • msg #741

Re: Adding new players

Gotcha.  Divine Caster definitely needed.

-K
Tarmes Werthor
player, 162 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 23 May 2007
at 03:44
  • msg #742

Re: Adding new players

Agreed on the divine caster call. I still say that we don't NEED more than 4 PCs...except for the fact that the game slows down if all 4 PCs don't post every day or two.

The idea of an all rogue game is VERY interesting to me, though I'm not sure the Cold Lands would be the best place for such a group. Obviously an ecellent DM like Kremti can make it worthwhile in any envrionment! But to my thinking an all rogue group would most likely show up in an urban area. (hint-hint Black Ops!) The way the Cold Lands was explained to me it is a mostly combat area which means front line fighters and support fighters.

Are there a lot of rogues waiting for a game to open up or something?
DM Kremti
GM, 276 posts
*Meow meow*
Don't mess up.
Wed 23 May 2007
at 14:13
  • msg #743

Re: Adding new players

Yeah, you are probably right that all-rogueish style game works better in urban environment.  Not that it's completely out of question here (Note there's gotta be some sort of spy network/intelligence gathering organization from Damara by now), it will most likely to involve ranger-types more so than rogue types (There is a wilderness variant for rogues, by the way, in Unearthed Arcana, I think), and better to be some sort of monstrous race, or have spellcasting to pretend to be monstrous race, as the intelligence gathering is probably done mostly against non-humans.

I was just wondering if anyone wants to bring any *more* rogues here, and wonder if people wanted to do all-rogue groups.  Looks like we want more balanced group then.

-K
DM Kremti
GM, 278 posts
*Meow meow*
Don't mess up.
Wed 23 May 2007
at 15:08
  • msg #744

Re: Adding new players

As for the number of players in this group, I've decided this 4-man group is a little too susceptible to bumps on the road.  As mentioned, Lexis is doing the end of semester crunch, and Thamol just came back from honeymoon and was away for a couple of weeks.  And the pace grind to a halt with only two people, especially when you wait for that person who's not posting to post, and don't realize the person can't.

A couple more players will probably make it resilient to a player or two being unable to post for a couple of weeks.  Looks like we want somewhat balanced group anyways, so we could use some spellcasters, especially someone who can heal…

-K
Zar'Da
player, 155 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Wed 23 May 2007
at 15:46
  • msg #745

Re: Adding new players

Hey, if you guys want to put together an all rogue game in another egion let me know and I'de be more than happy to roll up another PC!
Thamol Liadon
player, 262 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 23 May 2007
at 22:52
  • msg #746

Re: Adding new players

Hi all.

Just a thought, we could do with cleric (spell caster and able do combat).  As for  the second spot a heavy tank or full arcane spell caster I think.  Maybe both.
This area is hard going and small group just die.  So I agree with DM Kremti.

As for Thamol he really a back up charactor.  He good with wilderness and has few nice spells.  He also not to bad in combat but not stong on any one area.

As for later well :)
PC Shoytempus
player, 1 post
Thu 24 May 2007
at 02:15
  • msg #747

Re: Adding new players

Hi guys, I'm a necromancer so if you die don't worry you'll still be usful, as a zombie! Well I'm you basic average necromancer who loves controlling undead. Its going to be fun playing with all you!
Zar'Da
player, 157 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Thu 24 May 2007
at 12:10
  • msg #748

Re: Adding new players

This should be interesting, especially seeing our current "chase and kill the evil necromancer" storyline.
DM Kremti
GM, 279 posts
*Meow meow*
Don't mess up.
Thu 24 May 2007
at 14:47
  • msg #749

Re: Adding new players

Remember that as a non-bubble region character, you cannot be Evil aligned.  And many necromancy spells do have [Evil] discriptors.  Although I'm not very tight with Alignment issues (I prefer Eberron style more than absolute alignment style), you will have to tread carefully with what to do with all those Necromancy spells, and obviously there will be some reaction from party members...

-K
DM Kremti
GM, 280 posts
*Meow meow*
Don't mess up.
Thu 24 May 2007
at 14:51
  • msg #750

Re: Adding new players

Oh, by the way, Tarmes can wake up :D

The water is pretty cold and refreshing :D

-K
Tarmes Werthor
player, 166 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Fri 25 May 2007
at 15:05
  • msg #751

Re: Adding new players

Aaaah. Cool and refreshing. And less filling with zero calories!
Zar'Da
player, 159 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Fri 25 May 2007
at 15:28
  • msg #752

Re: Adding new players

DungeonZero!
The newest soft drink!!
DM Kremti
GM, 281 posts
*Meow meow*
Don't mess up.
Fri 25 May 2007
at 15:34
  • msg #753

Re: Adding new players

Hey, the point woman (Lexis) might or might not be able to post frequently at the moment.  Can rest of you two give me some indication of which way you guys want to go?  I'll have Lexis go ahead and move in the direction and take the point as NPC if she doesn't manage to drop in before the end of today.

-K
DM Kremti
GM, 282 posts
*Meow meow*
Don't mess up.
Fri 25 May 2007
at 15:35
  • msg #754

Re: Adding new players

By the way, as you can see from the map, that way is dark...

-K
Zar'Da
player, 161 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Fri 25 May 2007
at 15:53
  • msg #755

Re: Adding new players

OK, so refresh my memory, what are our options?
DM Kremti
GM, 283 posts
*Meow meow*
Don't mess up.
Fri 25 May 2007
at 16:00
  • msg #756

Re: Adding new players

Well, I'll probably create a bigger map combining all the places you've been to, but there's a pathway going to north in the cavern you are in (The one with buncha people in), which is dark (See the map where you had the combat for getting the specifics).

There's been a few other branches out you've passed by because you were sticking to the lighted path.  This is the end of the lighted area.

-K
Zar'Da
player, 162 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Fri 25 May 2007
at 19:05
  • msg #757

Re: Adding new players

Ah, ok. I still say we move on to the north in the dark corridor :)
Are we hanging tight until some new blood is introduced or are we going to try and finish this as quickly as possible just so we can be done with it?
This message was last edited by the player at 19:06, Fri 25 May 2007.
DM Kremti
GM, 284 posts
*Meow meow*
Don't mess up.
Fri 25 May 2007
at 19:43
  • msg #758

Re: Adding new players

Just go ahead and finish this as quickly as you want to.  If it so happens that the new players don't make it before you guys are done, they'll simply be introduced in the 'in between adventure' period (which should be as good as any time to introduce new characters...right?)

-K
Zar'Da
player, 163 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Fri 25 May 2007
at 20:47
  • msg #759

Re: Adding new players

RightO boss!
DM Kremti
GM, 288 posts
*Meow meow*
Don't mess up.
Sun 27 May 2007
at 14:02
  • msg #760

Re: Adding new players

Psst, Zar'da, (And this goes to Tarmes as well)

Since Lexis might be still busy (I think this is/was the final's week for Lexis), could ye give me some indication of where to go?

Hopefully, Lexis will be back active starting next week or the one after.

-K
Zar'Da
player, 165 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Sun 27 May 2007
at 14:07
  • msg #761

Re: Adding new players

I would say take a right at the next junction.
DM Kremti
GM, 290 posts
*Meow meow*
Don't mess up.
Mon 28 May 2007
at 16:48
  • msg #762

Re: Adding new players

Since it's a long weekend in U.S., I'll probably wait until tomorrow to update...

-K
Tarmes Werthor
player, 167 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 29 May 2007
at 06:13
  • msg #763

Cold Lands: OOC

Yep, a long weekend for me. I hope everyone had a pleasant and thankful Memorial Day. Even if you're not a United States citizen, please say thank you to a veteran; the men and women who put their lives in danger to protect your country and your way of life.

Speaking of which, who here is not a US citizen? Not that it's inportant. I'm just curious.


I'm with Zar'Da. Right at the next turn probably followed by a left.

Zar'Da (and Lexis if you're still around to read this) wanna set a standing order that we keep taking every right hand turn unless we see a reason to specify otherwise? It might save time for us and for DM Kremti. How does that sound?
Zar'Da
player, 166 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 29 May 2007
at 13:29
  • msg #764

Re: Cold Lands: OOC

Sounds good to me!
DM Kremti
GM, 291 posts
*Meow meow*
Don't mess up.
Tue 29 May 2007
at 14:10
  • msg #765

Re: Cold Lands: OOC

Well, I know Zar'da is a Red Sox fan, so I assume he's from New England Area…

Ah, it's been a beautiful couple of months.  Of course, we'll see Rocket this weekend…it'll be fun :D

-K
Zar'Da
player, 167 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Tue 29 May 2007
at 17:38
  • msg #766

Re: Cold Lands: OOC

New Hampshire to be exact!
Yeah, the Yank-mees haven't been too good this year. YIPEE!!!
DM Kremti
GM, 296 posts
*Meow meow*
Don't mess up.
Thu 31 May 2007
at 13:10
  • msg #767

Re: Cold Lands: OOC

Thamol,

In general, for reactive listen rolls, I'll just ask, could be frequent, or not, it depends on what's happening around you.

You are, however, more than welcome to actively make listen rolls.  You can basically and 'stop and listen around'.  You are stopping to do that, however.

Until I say otherwise, keep giving me some idea of which way to go/what you are looking for (obviously, you are looking for the other guys, but are you using any sort of search pattern?)

-K
DM Kremti
GM, 297 posts
*Meow meow*
Don't mess up.
Thu 31 May 2007
at 14:49
  • msg #768

Re: Cold Lands: OOC

Yey, Lexis returns!

-K
Lexis Nightflower
player, 111 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Thu 31 May 2007
at 15:01
  • msg #769

Re: Cold Lands: OOC

Right hand turns are fine for me, but we have missed some so far just FYI.

I think this is roughly what we've covered so far:

- - - - - - - - - +
Enter             |
- - + D + - - +   |
D  
D  
D  + - - - - - +
1? | | | D D D D D | | | | D + - + U | | | 2? | D | + - + | + + D + + D | | D D D D D D | | + - + D + D | 3? | | | D | D | - + D + - + | | D | D | 4? D D D D D D | | D | D | + - - + D + | | D | D | | D | | | D | D | | D | | | D | 5? | D | | | D | | D | | | D | | D | | | D | | D | | | D | + D + + - + + + | | | + - + | | | | | | water | |sleep|

So there's lots of places to try still. Did we see a wall behind the sleepers or the water Kremti?
This message was last edited by the player at 20:37, Thu 31 May 2007.
DM Kremti
GM, 298 posts
*Meow meow*
Don't mess up.
Thu 31 May 2007
at 15:38
  • msg #770

Re: Cold Lands: OOC

Yeah, walls behind the pool of water and sleeping bodies.

-K
Thamol Liadon
player, 268 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Thu 31 May 2007
at 22:09
  • msg #771

Re: Cold Lands: OOC

Thamol an search patten?  he he
Talvaroff
player, 1 post
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Mon 4 Jun 2007
at 11:41
  • msg #772

Re: Cold Lands: OOC

Hi, I was getting bored here in Lurkland, so I decided to go ahead and introduce myself.  I'll be playing Sir Ivan Talvaroff, an Impilturan knight-errant of the Warswords, or, personality-wise, an  Arthurian knight with a Russian name; I always thought that Damaran names sounded Slavic, so I took a chance.  I'm a fighter, a meat shield, but at least averagely intelligent and a little personable, and with a code of unbendable honor; almost a paladin without the holy powers.  I haven't joined in yet because the DM had an arrangement, but just thought I'd pop in and say hello.
Zar'Da
player, 170 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 4 Jun 2007
at 14:01
  • msg #773

Re: Cold Lands: OOC

Well welcome aboard. Look forward to meeting with you IC.
DM Kremti
GM, 300 posts
*Meow meow*
Don't mess up.
Mon 4 Jun 2007
at 14:08
  • msg #774

Re: Cold Lands: OOC

There should also be a Conjurer and Cleric/Monk incoming…

-K
Lexis Nightflower
player, 114 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Mon 4 Jun 2007
at 15:03
  • msg #775

Re: Cold Lands: OOC

A Warsword eh? As a former detainee of the Warswords this could be interesting. Welcome.
Talvaroff
player, 2 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Mon 4 Jun 2007
at 15:21
  • msg #776

Re: Cold Lands: OOC

Not a former, if I may correct you.  I'm merely a member of a branch that wanders through other lands, righting wrongs and spreading the good name of Impiltur by good deeds.
Tarmes Werthor
player, 170 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Mon 4 Jun 2007
at 19:25
  • msg #777

Re: Cold Lands: OOC

Talvaroff:
at least averagely intelligent and a little personable, and with a code of unbendable honor; almost a paladin without the holy powers.

Oh brother. This really will be interesting. <chuckles>

Well hiya and welcome. We'll see if we can't get things back up to speed now.
DM Kremti
GM, 302 posts
*Meow meow*
Don't mess up.
Tue 5 Jun 2007
at 00:06
  • msg #778

Re: Cold Lands: OOC

Exps updated...

Well, this group certainly isn't the party of L/G paladins and priests (Like the one in Mulhorand...), especially without Mundin and Depiron.

Although it's easier out here in Cold Lands.

-K
Talvaroff
player, 3 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 5 Jun 2007
at 00:56
  • msg #779

Re: Cold Lands: OOC

Don't worry, I know how boring vanilla Lawful-Gooders can be.  I didn't make the most interesting thing about him be his name, I assure you.
Tarmes Werthor
player, 172 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Tue 5 Jun 2007
at 03:43
  • msg #780

Re: Cold Lands: OOC

Actually I was referring to my sometimes less-than-law-abiding urges. I forsee some personality conficts.
Lexis Nightflower
player, 115 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 6 Jun 2007
at 05:14
  • msg #781

Re: Cold Lands: OOC

Talvaroff:
Not a former, if I may correct you.  I'm merely a member of a branch that wanders through other lands, righting wrongs and spreading the good name of Impiltur by good deeds.

Lexis is a former detainee of the Warswords. In fact the reason she's in the Cold Lands is she was paroled there. Well it was that or be hanged.
Talvaroff
player, 4 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 6 Jun 2007
at 12:28
  • msg #782

Re: Cold Lands: OOC

Oh, wow!  That'll be great for character development!  Of course, I took some liberties with what I knew of the Warswords, and decided they accepted the sons of at least lesser nobility only, and, as Ivan was originally Edmund, the son of a woodsman but raised by a blacksmith, he had to forge* his way in.  Of course, that could turn into a misconception on both his part and his tutor's; how much does a blacksmith and a boy from the countryside really know about the Warswords?

*God!  I didn't intend that pun!

Also, I was recently witness to a phenomenon that could prove interesting if you run a drow character, or as a DM, run a drow villain or a drider.  This morning I found a small, hairy spider that looked like a small tarantula, little bigger than a penny.  It was sitting on the door, and I didn't want it to work its way inside because my sister has acute arachnophobia, and this would would drive her into hysterics.  It was light brown, with orange and black spots on its body and knees.  Anyway, when I started trying to shoo it away (Even I was too frightened to physically strike it,) it changed color: I didn't see the process, as it had hidden temporarily, but I'm sure it was the same spider because the hair on its back four legs was missing.  It had turned pitch-black, with white knees, and all its eyes turned bright blue.  I eventually managed to make it drop into the grass, and hopefully I won't see it again.  Just an interesting little tidbit you could use, perhaps.
DM Kremti
GM, 306 posts
*Meow meow*
Don't mess up.
Wed 6 Jun 2007
at 15:50
  • msg #783

Re: Cold Lands: OOC

Maybe it was a radioactive mutant spider, and you should have let it bite you.

So, shall I take it concensus is to go check the '#5' now? (Well, it's Lexis idea, but no one appear to suggest anything else)

-K
Tarmes Werthor
player, 174 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 6 Jun 2007
at 18:49
  • msg #784

Re: Cold Lands: OOC

Actually DM, I thought Lexis’ question was addressed to you. A sort of verification that what WE think we’re doing matches what YOU think we’re doing.

However, Lexis, if you meant to ask that question to Zar’Da and me, then I totally misunderstood.

#5 looks as good as anywhere else to me. Lets go for it.
This message was last edited by the player at 18:50, Wed 06 June 2007.
DM Kremti
GM, 307 posts
*Meow meow*
Don't mess up.
Wed 6 Jun 2007
at 19:48
  • msg #785

Re: Cold Lands: OOC

Oh, I see.  I think Thamol's comment might have confused everyone.

To clarify, he actually figured out that something just made him take Will saving throw.  I was just indicating that in the description.  It's nothing you three haven't experienced already.

It's not like he found someone actually casting spell at him or anything.  We'll carry on this evening when I get home (My map of the entire dungeon is at home…)

-K
Zar'Da
player, 174 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Fri 8 Jun 2007
at 15:09
  • msg #786

Re: Cold Lands: OOC

I am going to be on vacation from June 11th until the 17th. Please NPC Zar'Da while I am gone. Thanks.
DM Kremti
GM, 309 posts
*Meow meow*
Don't mess up.
Fri 8 Jun 2007
at 18:51
  • msg #787

Re: Cold Lands: OOC

Gotcha :D  Have fun!

-K
Tarmes Werthor
player, 177 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Wed 13 Jun 2007
at 16:11
  • msg #788

Re: Cold Lands: OOC

FYI: I've been unable to post since Sunday and will probably not be able to post for a few more days. Heck, I haven't even READ the threads. My brother went into the hospital on Sunday and they havn't discharged him yet.
DM Kremti
GM, 313 posts
*Meow meow*
Don't mess up.
Wed 13 Jun 2007
at 16:32
  • msg #789

Re: Cold Lands: OOC

No problem.  Thanks for letting us know.

I'm definitely sure that 4 person group is a bit too thin.  It'll be better when the additional members join...

-K
DM Kremti
GM, 315 posts
*Meow meow*
Don't mess up.
Wed 13 Jun 2007
at 23:47
  • msg #790

Re: Cold Lands: OOC

Since Tarmes is busy, Zar'da is away (until 17th), and Lexis appears to be missing as well, I'm going to wait until Zar'da returns for the next update...

I'll cliff-hang Zar'da going through the web!

-K
Thamol Liadon
player, 276 posts
+2 Ini  AC 15 / 13 / 12 
18/18 HP +5ft/+3re/+9wi
Wed 13 Jun 2007
at 23:55
  • msg #791

Re: Cold Lands: OOC

Do I get some sort of bonce for being only one around?

he he
DM Kremti
GM, 316 posts
*Meow meow*
Don't mess up.
Thu 14 Jun 2007
at 13:49
  • msg #792

Re: Cold Lands: OOC

Yes you do.  As the only one around, you get to decide what the whole party wants to do...

If you really want to lead the party to hit the shafts and different levels...well, you are the only one around.  They will follow you :D

I of course am assuming you aren't 'Taking charge' kinda guy and having Zar'da, the Spider Man, take charge here :D

-K
Lexis Nightflower
player, 119 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Sat 16 Jun 2007
at 15:49
  • msg #793

Re: Cold Lands: OOC

Sorry for the slow posting rate. Feel free to NPC Lexis doing something stupid if it moves the group along at any time.
DM Kremti
GM, 317 posts
*Meow meow*
Don't mess up.
Sun 17 Jun 2007
at 03:13
  • msg #794

Re: Cold Lands: OOC

Well, figured with the spider web, Zar'da would be the one to do the stupid thing :p

-K
Tarmes Werthor
player, 178 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Sun 17 Jun 2007
at 20:36
  • msg #795

Re: Cold Lands: OOC

They discharged my brother from the hospital yesterday. He had some sort of infection in his small intestine. They gave him antibiotics which was probably enought but they made him really nausious and things got worse instead of better for a few days. But he's all recovered now.

I'll go read up on the game thread and see what there is to do.
Zar'Da
player, 176 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Mon 18 Jun 2007
at 12:58
  • msg #796

Re: Cold Lands: OOC

Good to hear your brother is better!
DM Kremti
GM, 318 posts
*Meow meow*
Don't mess up.
Mon 18 Jun 2007
at 13:59
  • msg #797

Re: Cold Lands: OOC

Glad hear your brother is feeling better.  Infection in the intenstine sounds like a bad deal :p

Hopefully we'll go moving along now…now that whole gang appears to be back!

-K
DM Kremti
GM, 320 posts
*Meow meow*
Don't mess up.
Mon 18 Jun 2007
at 14:15
  • msg #798

Re: Cold Lands: OOC

So, I updated the exp thread.  Remember, it's bi-monthly now.

If you guys notice, you've been getting some extra exps.  Figure I was short-changing you guys updating exp thread once a month, so it's now been padded a bit.  It'll soon go down to what it supposed to be…

-K
Tarmes Werthor
player, 180 posts
Init +3    AC 17/F14/T13
HP 16/19    F+2 R+6 W+1
Mon 18 Jun 2007
at 18:46
  • msg #799

Re: Cold Lands: OOC

Extra XPs! Yippie! <giggles>
DM Kremti
GM, 322 posts
*Meow meow*
Don't mess up.
Mon 18 Jun 2007
at 23:27
  • msg #800

Re: Cold Lands: OOC

Didn't think you mind the exps :D

-K
DM Kremti
GM, 323 posts
*Meow meow*
Don't mess up.
Tue 19 Jun 2007
at 16:32
  • msg #801

Re: Cold Lands: OOC

Ewwwww, he just puked :p

-K
Talvaroff
player, 5 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Tue 19 Jun 2007
at 21:49
  • msg #802

Re: Cold Lands: OOC

Tomorrow my dad and I are making off for Colorado, where we once lived and where we have some stuff stored that we need to take care of.  We are going by car, so it will be three or four days.  During those days, during the daylight hours I will probably not be able to post.  However, we will have internet access, albeit slow, and I will be able to post at least once a day in the evening, and probably in the morning as well.  So, while the post speed will lessen, I'm certain that I'll be able to keep up.
DM Kremti
GM, 325 posts
*Meow meow*
Don't mess up.
Wed 20 Jun 2007
at 17:48
  • msg #803

Re: Cold Lands: OOC

Gotcha :D

Hey, Thamol…what are you doing with the wolf and owl?  Are they following you into the web?

-K
Thamol Liadon
player, 280 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 20 Jun 2007
at 17:49
  • msg #804

Re: Cold Lands: OOC

Owl sits on my shoulder unless I say otherwise.

I not thought about ruff.
Thamol Liadon
player, 281 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 20 Jun 2007
at 18:06
  • msg #805

Re: Cold Lands: OOC

I up date my post to deal with ruff.
DM Kremti
GM, 330 posts
*Meow meow*
Don't mess up.
Mon 25 Jun 2007
at 16:21
  • msg #806

Re: Cold Lands: OOC

Tarmes Werthor:
...Tarmes grabbed the hands of the smallest sleeper, the elf, and dragged her back the way they had come in.


I point out to you that the halfling looks much lighter than the elf…

-K
Tarmes Werthor
player, 185 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Mon 25 Jun 2007
at 19:17
  • msg #807

Re: Cold Lands: OOC

Whoops. Slip of the tongue (sort of). I had been thinking about the elf woman and the fact that I consider Thamol to be an elf (though OOC I don't think he is). And while I was thinking about it I was writing and my fingers got confused.
Lexis Nightflower
player, 123 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Tue 26 Jun 2007
at 01:58
  • msg #808

Re: Cold Lands: OOC

Nice a cleric type of Ilmater and a Warsword. Two people who Lexis could do without. :P
DM Kremti
GM, 332 posts
*Meow meow*
Don't mess up.
Tue 26 Jun 2007
at 13:38
  • msg #809

Re: Cold Lands: OOC

Lexis Nightflower:
Nice a cleric type of Ilmater and a Warsword. Two people who Lexis could do without. :P


Well, the consensus was that we needed some sort of Cleric type, and there's a good chance Ilmater was involved around here…

Of course, it was just a concidence that I had some signs of Ilmater worshipping in the burned down villege, but this turns out to tie in very nicely…

-K
DM Kremti
GM, 333 posts
*Meow meow*
Don't mess up.
Tue 26 Jun 2007
at 20:17
  • msg #810

Re: Cold Lands: OOC

Zar'da,

Give me a Survival check, and add +2 if you have 5 ranks in Knowledge: Dungeoneering, or any sort of dungeon based racial bonuses…

-K
Lexis Nightflower
player, 124 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Wed 27 Jun 2007
at 02:16
  • msg #811

Re: Cold Lands: OOC

I as a player welcome them whole-heartedly. Lexis as a character is probably more suspicious of them than the half-drow.
Zar'Da
player, 183 posts
init+2/AC20/FF18/T12
HP20/33 Saves F+6/R+3/W+3
Wed 27 Jun 2007
at 12:55
  • msg #812

Re: Cold Lands: OOC

Awwww, thanks Lexis.
DM Kremti
GM, 335 posts
*Meow meow*
Don't mess up.
Thu 28 Jun 2007
at 20:45
  • msg #813

Re: Cold Lands: OOC

Of note to the new comers...

The necromancer has been primarily using skeletons.  I figure with skeletons' immunity to cold, it's better than zombies in this neck of the woods (Maybe zombies' flesh freezes over during the winter :p)

-K
Cashel or-Kenset
player, 3 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 28 Jun 2007
at 22:06
  • msg #814

Re: Cold Lands: OOC

That's why I tried to run that by you via PM days ago. ;>

I revise my post accordingly.
Sophia
player, 5 posts
Thu 28 Jun 2007
at 22:42
  • msg #815

Re: Cold Lands: OOC

I'm so happy I can post!! Hope to have fun adventuring with you guys!
Cashel or-Kenset
player, 5 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Fri 29 Jun 2007
at 02:00
  • msg #816

Re: Cold Lands: OOC

Sophia:
I was defending the church


Technically there isn't a church in the village, they use the same common hall for worship services, town meetings, celebrations, and as a makeshift tavern and inn for visitors.
Sophia
player, 7 posts
Fri 29 Jun 2007
at 02:47
  • msg #817

Re: Cold Lands: OOC

heh, church to me XD
Talvaroff
player, 9 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 29 Jun 2007
at 15:23
  • msg #818

Re: Cold Lands: OOC

Jeez, skeletons?  I don't have any bludgeoning weapons; I'm a blademaster.  Unless you count shield bashes and such, I hope one of the skeletons has a mace I could loot.
Sophia
player, 10 posts
Fri 29 Jun 2007
at 15:24
  • msg #819

Re: Cold Lands: OOC

ooooh that hurts = /, anyone have an extra mace?
Cashel or-Kenset
player, 6 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Fri 29 Jun 2007
at 16:24
  • msg #820

Re: Cold Lands: OOC

You could borrow Cashel's staff if need be, he'll just take 'em on bare handed if he has to.
Tarmes Werthor
player, 187 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 29 Jun 2007
at 19:20
  • msg #821

Re: Cold Lands: OOC

I think the skeletons that were guarding the cave on the outside had maces. I'm not sure how many are left since we've already taken a few. Of course we'd have to go back outside to get them.
DM Kremti
GM, 339 posts
*Meow meow*
Don't mess up.
Tue 3 Jul 2007
at 02:44
  • msg #822

Re: Cold Lands: OOC

I don't quite have time to make an update today...there will be one tomorrow evening, and also skipping Wednesday (since it's U.S. Independence day)

-K
Sophia
player, 16 posts
Tue 3 Jul 2007
at 02:48
  • msg #823

Re: Cold Lands: OOC

Note:

July is a weird month for me and I have no clue how much I can/will be able to post so you will have to excuse me if I lapse out...
Cashel or-Kenset
player, 8 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Tue 3 Jul 2007
at 23:52
  • msg #824

Re: Cold Lands: OOC

It's been an odd couple of days for me as well, I certainly hope the whole month isn't going to be like this.

Does Cashel still have spells prepared after the ordeal with the necromancer?
Sophia
player, 17 posts
Wed 4 Jul 2007
at 00:43
  • msg #825

Re: Cold Lands: OOC

I need 1 spell, only one and I'm ok, can I have prepared one spell (at least) while we where chating?
DM Kremti
GM, 341 posts
*Meow meow*
Don't mess up.
Wed 4 Jul 2007
at 02:42
  • msg #826

Re: Cold Lands: OOC

Actually, if you two have prepared spells the day before, they will still be in your memory.  Spells you prepare does not go away until it's been cast, or discarded (to make room for new spells to prepare).

You should have full complement of spells prepared.

-K
DM Kremti
GM, 344 posts
*Meow meow*
Don't mess up.
Fri 6 Jul 2007
at 01:00
  • msg #827

Re: Cold Lands: OOC

Tarmes Werthor:
OOC: Wow. I get busy for a couple days and miss quite a lot!


Well, you know, I've been waiting for this...I can finally give you guys some conclusion to what Fido started, and start something else (which doesn't involve a lotta sneak-attack hatin' undead...)

-K
Lexis Nightflower
player, 131 posts
Init: +6 AC: 17/13/14
HP: 13/13 Save: +1/+7/+0
Fri 6 Jul 2007
at 06:00
  • msg #828

Re: Cold Lands: OOC

I bet the necromancer is a sneak attack lover :P
Thamol Liadon
player, 293 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Fri 6 Jul 2007
at 11:37
  • msg #829

Re: Cold Lands: OOC

Well I think I am the oldest PC in game and I came in as the group started off to find the halfing.
Cashel or-Kenset
player, 10 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Fri 6 Jul 2007
at 13:24
  • msg #830

Re: Cold Lands: OOC

Lexis Nightflower:
I bet the necromancer is a sneak attack lover :P


My wife used to be a sneak attack lover, spring on me all unexpected like all hours of the day. That pretty well ended after we had kid though.

I'm glad you and the necromancer still have the heat of romance in your lives. ;>
DM Kremti
GM, 345 posts
*Meow meow*
Don't mess up.
Fri 6 Jul 2007
at 13:40
  • msg #831

Re: Cold Lands: OOC

Thamol Liadon:
Well I think I am the oldest PC in game and I came in as the group started off to find the halfing.


Yeah, I think so.  Mundin was the oldest when I came in, and he was the only one who actually was around back when Opa disappeared.

Unfortunately, this region do have history of necromancers, so it's unavoidable that you run into occasional undead creatures, but I'd like to keep it 'occasional' especially at this level.

Cashel or-Kenset:
My wife used to be a sneak attack lover, spring on me all unexpected like all hours of the day. That pretty well ended after we had kid though.


Wouldn't you *have* to be a sneak attack lover now that you have kids?  ::ponder::

-K
DM Kremti
GM, 347 posts
*Meow meow*
Don't mess up.
Sat 7 Jul 2007
at 18:09
  • msg #832

Re: Cold Lands: OOC

I will assume your position is 5' up, and your acid attack won't hit all of your companions in front of the necromancer, Zar'da...:D

-K
Sophia
player, 20 posts
Mon 9 Jul 2007
at 00:43
  • msg #833

Re: Cold Lands: OOC

I'm not on the map... I'm soooo lost, I still have internet connection so I can post, don't worry for now XD
DM Kremti
GM, 348 posts
*Meow meow*
Don't mess up.
Mon 9 Jul 2007
at 01:18
  • msg #834

Re: Cold Lands: OOC

You are in the square marked 'Zd'.  In that square, Zar'da is hanging on the wall 5' above the floor level.  You are on the floor level obviously.

-K
Sophia
player, 21 posts
Mon 9 Jul 2007
at 02:07
  • msg #835

Re: Cold Lands: OOC

ohhh, that makes sense, thanks.
Zar'Da
player, 193 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Mon 9 Jul 2007
at 13:27
  • msg #836

Re: Cold Lands: OOC

DM Kremti:
I will assume your position is 5' up, and your acid attack won't hit all of your companions in front of the necromancer, Zar'da...:D

-K


That's whay I let it fly:)
DM Kremti
GM, 349 posts
*Meow meow*
Don't mess up.
Mon 9 Jul 2007
at 15:35
  • msg #837

Re: Cold Lands: OOC

Sophia,

#1 Let me know exactly what you are doing.  What spells you are casting, feats you are using, etcs.  I can't tell what you just did…

#2 You are shooting the ray into melee combat (the necromancer is in melee against Talvaroff and against Lexis, not Zar'da, since he doesn't have a melee weapon out).  You get -4 to hit with the ray.  Doesn't change the outcome (Miss), but just so you remember next time.

-K
Thamol Liadon
player, 296 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 10 Jul 2007
at 12:36
  • msg #838

Re: Cold Lands: OOC

Could you resolve ruff action first so know what happens and if you allow him to attack.  It will have major effect on everybody action if allow this action to work.
Thamol still has act this round as well but little point until know if at extreme that the necromancer been stop in fight path (he he).
DM Kremti
GM, 351 posts
*Meow meow*
Don't mess up.
Tue 10 Jul 2007
at 14:29
  • msg #839

Re: Cold Lands: OOC

You both hit, but doesn't confirm the critical.

-K
DM Kremti
GM, 352 posts
*Meow meow*
Don't mess up.
Thu 12 Jul 2007
at 14:01
  • msg #840

Re: Cold Lands: OOC

The acid thing from Zar'da happens when you are hit, not when you hit.  Just to clarify.

It basically splash back to the striker

-K
Sophia
player, 25 posts
Fri 13 Jul 2007
at 03:22
  • msg #841

Re: Cold Lands: OOC

aww air isn't an object... humph
DM Kremti
GM, 354 posts
*Meow meow*
Don't mess up.
Fri 13 Jul 2007
at 13:56
  • msg #842

Re: Cold Lands: OOC

Yeah, I was typing up the result of the last turn, and actually the necromancer managed to fail his will-save, and I was going "Let's see, the necromancer is back in the middle of the group, and Sophia is down the corridor, 5' up in the air…", and realized you can't cast the spell at the airbourne target when I checked back the spell description to see if there's any consequence of being up in the air.

I think it's designed to prevent things like 'Hey, I fly, out over the edge of the cliff.  I cast baleful transposition at some dude who doesn't fly, and he falls down to death.'

-K
Sophia
player, 26 posts
Fri 13 Jul 2007
at 15:25
  • msg #843

Re: Cold Lands: OOC

Hmmmm animate rope+baleful transposition while flying over a 10000 feet drop anyone?
Zar'Da
player, 196 posts
init+2/AC20/FF18/T12
HP22/33 Saves F+6/R+3/W+3
Fri 13 Jul 2007
at 15:27
  • msg #844

Re: Cold Lands: OOC

Can we occupy the same square as a fallen comrade?
DM Kremti
GM, 355 posts
*Meow meow*
Don't mess up.
Fri 13 Jul 2007
at 17:33
  • msg #845

Re: Cold Lands: OOC

Sophia:
Hmmmm animate rope+baleful transposition while flying over a 10000 feet drop anyone?


Baleful Transposition has the range of 100 + 10/CL feet.  So the best you can do is around (10 + CL)d6.  I think for 3-spell combo (Flying, Animate Rope, and Baleful Transposition), that sounds reasonable…

Zar'Da:
Can we occupy the same square as a fallen comrade?


Yes.  You can occupy the same square as a helpless creature (friendly or otherwise), unless the creature in question is exceedingly large.  Unconsious creatures are helpless.

-K
Talvaroff
player, 19 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 13 Jul 2007
at 21:50
  • msg #846

Re: Cold Lands: OOC

I really might have tried grappling the necromancer, but I didn't think about it really, and Talvaroff isn't really a wrestler.  Would have been a good idea though, if he couldn't cast spells and had a low grapple modifier.
Sophia
player, 27 posts
Sat 14 Jul 2007
at 02:12
  • msg #847

Re: Cold Lands: OOC

I'm leaving for 3 weeks (yeah I know, a long time = /) and I doubt I will have internet connection. Thanks for understanding.
Cashel or-Kenset
player, 12 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Mon 16 Jul 2007
at 13:56
  • msg #848

Re: Cold Lands: OOC

Does Cashel have a chance of catching Neconlius, or is the necromancer simply flying too fast down the corridor?
DM Kremti
GM, 356 posts
*Meow meow*
Don't mess up.
Mon 16 Jul 2007
at 14:24
  • msg #849

Re: Cold Lands: OOC

Cashel or-Kenset:
Does Cashel have a chance of catching Neconlius, or is the necromancer simply flying too fast down the corridor?


He does seem to move faster than your movement.

-K
DM Kremti
GM, 358 posts
*Meow meow*
Don't mess up.
Tue 17 Jul 2007
at 13:51
  • msg #850

Re: Cold Lands: OOC

Zar'da,

Here's the rule on being exactly at 0 hit points.  In short, you don't go unconsious just yet.  You go unconsious when you go negative.  But you are severely limited as to what you can do.

http://www.d20srd.org/srd/comb...m#disabled0HitPoints

You can only take either a standard action, or move action, but not both (Nor can you do full-round action) in a turn.

You can perform move action just fine.

If you perform Standard Action, you take 1 point of damage (Thus, putting you at -1, and will become unconsious after finishing off that action)

You can perform free actions, swift actions and immediate actions without any problem, also.  This isn't explicitly covered in the rule, and I'm making a ruling right now that you can.  I'll go research more and see if there's anything contradicting that.

-K
Thamol Liadon
player, 298 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 17 Jul 2007
at 14:29
  • msg #851

Re: Cold Lands: OOC

Just to say I have no CLW left.  Has to do with my disappearance.
DM Kremti
GM, 359 posts
*Meow meow*
Don't mess up.
Tue 17 Jul 2007
at 14:47
  • msg #852

Re: Cold Lands: OOC

Thamol,

Ruff won't attack skeletons.  Animals don't attack unnatural monsters (Undead and Abberations) unless they are taught 'Attack' trick twice.

http://www.d20srd.org/srd/skills/handleAnimal.htm

You can try to 'Push' Ruff using Handle Animal skill.  It requires a move action for a druid or a ranger (Normally, it takes full round action).  It's a DC25 Handle Animal check.

-K
Thamol Liadon
player, 300 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Tue 17 Jul 2007
at 16:39
  • msg #853

Re: Cold Lands: OOC

I just thought ruff would like a bone or two.
NP if ruff does not like idea of attacking then Thamol would not push the wolf to do so.
DM Kremti
GM, 360 posts
*Meow meow*
Don't mess up.
Tue 17 Jul 2007
at 16:56
  • msg #854

Re: Cold Lands: OOC

Well, it's not so much that he doesn't like the bones or such.  It's the fact that the bones he likes, usually doesn't move on its own and try to attack him.

Even Bigby didn't really care for biting those.  Of course, he himself is a special case…

If you teach attack trick to Ruff again, he will learn to attack the unnatural monsters.  It will take some time and/or effort, however...

-K
DM Kremti
GM, 361 posts
*Meow meow*
Don't mess up.
Tue 17 Jul 2007
at 21:47
  • msg #855

Re: Cold Lands: OOC

Tarmes,

In combat (Called Tactical Movement), running works like this:

http://www.d20srd.org/srd/comb...ionsInCombat.htm#run

In short, you can only run 'straight line' during a combat round (Note you aren't restricted to run straight line round-after-round.  But within the round, your running must be straight).  So, from your position in the map, I suspect you won't be able to run as you have to zig-zag slightly.

-K
Thamol Liadon
player, 301 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 18 Jul 2007
at 01:20
  • msg #856

Re: Cold Lands: OOC

Well I not sure - with the class I wish take it combines both my familiar and my animal complain - not sure how that work but we see if few levels time.

So will not worry about it.
DM Kremti
GM, 362 posts
*Meow meow*
Don't mess up.
Wed 18 Jul 2007
at 02:22
  • msg #857

Re: Cold Lands: OOC

If you are talking about Arcane Hierophant PrC, it is explicitly explained.

Races of Wild:
Upon becoming an arcane Hierophant, you must dismiss your familliar if you have one (You do not risk losing any XP for doing so).  You may retain any one Animal Companion you already possesses...


So, Whitefeather is dismissed, and Ruff will start gaining bonuses of being familiar.

-K
Thamol Liadon
player, 302 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Wed 18 Jul 2007
at 10:44
  • msg #858

Re: Cold Lands: OOC

Yes I am.
I may have talk to you about that in role play way as Whitefeather has role play part to do with Thamol but it few level off so no point thinking about that.

I do feel it naff rule but that life.
Zar'Da
player, 199 posts
init+2/AC20/FF18/T12
HP0/33 Saves F+6/R+3/W+3
Wed 18 Jul 2007
at 12:52
  • msg #859

Re: Cold Lands: OOC

DM Kremti:
Zar'da,

Here's the rule on being exactly at 0 hit points.  In short, you don't go unconsious just yet.  You go unconsious when you go negative.  But you are severely limited as to what you can do.

http://www.d20srd.org/srd/comb...m#disabled0HitPoints

You can only take either a standard action, or move action, but not both (Nor can you do full-round action) in a turn.

You can perform move action just fine.

If you perform Standard Action, you take 1 point of damage (Thus, putting you at -1, and will become unconsious after finishing off that action)

You can perform free actions, swift actions and immediate actions without any problem, also.  This isn't explicitly covered in the rule, and I'm making a ruling right now that you can.  I'll go research more and see if there's anything contradicting that.

-K


I know but I like Zar'Da and if he doesn't play dead then another hit like that and he will surely become such. Plus I figure the shock of taking that much damage at once would surely make someone lose conciousness for at least a round. If you are ok with my post then so am I.
Cashel or-Kenset
player, 14 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Wed 18 Jul 2007
at 13:09
  • msg #860

Re: Cold Lands: OOC

Just remember that Cashel healed you for 9 hp.
DM Kremti
GM, 363 posts
*Meow meow*
Don't mess up.
Wed 18 Jul 2007
at 14:42
  • msg #861

Re: Cold Lands: OOC

Zar'Da:
I know but I like Zar'Da and if he doesn't play dead then another hit like that and he will surely become such. Plus I figure the shock of taking that much damage at once would surely make someone lose conciousness for at least a round. If you are ok with my post then so am I.


Well, I'm OK with that, but remember it'll also put you in very bad position as someone who went down, you'll be prone, and you'll drop a weapon.  You'll give'em 2 chances for AoOs (When you stand up, and when you pick up your weapon, if you choose to pick up the weapon you dropped).  Also, that was his average hit.  If you decide that sort of damage will knock you unconscious, you'll go unconsicous everytime he hit.  I'd consider long and hard what you are doing, if I were you...

Also, this is supposed to be the climax battle scene in this leg of the adventure.  This encounter could get really ugly, by the way :p  You guys aren't in great position. :|

-K
Talvaroff
player, 21 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 18 Jul 2007
at 14:52
  • msg #862

Re: Cold Lands: OOC

I could try throwing Zar'Da away from the fray...  I suppose after some of the skeletons have been thinned out I should get out my shield again.
Zar'Da
player, 200 posts
init+2/AC20/FF18/T12
HP0/33 Saves F+6/R+3/W+3
Thu 19 Jul 2007
at 13:18
  • msg #863

Re: Cold Lands: OOC

DM Kremti:
Zar'Da:
I know but I like Zar'Da and if he doesn't play dead then another hit like that and he will surely become such. Plus I figure the shock of taking that much damage at once would surely make someone lose conciousness for at least a round. If you are ok with my post then so am I.


Well, I'm OK with that, but remember it'll also put you in very bad position as someone who went down, you'll be prone, and you'll drop a weapon.  You'll give'em 2 chances for AoOs (When you stand up, and when you pick up your weapon, if you choose to pick up the weapon you dropped).  Also, that was his average hit.  If you decide that sort of damage will knock you unconscious, you'll go unconsicous everytime he hit.  I'd consider long and hard what you are doing, if I were you...

Also, this is supposed to be the climax battle scene in this leg of the adventure.  This encounter could get really ugly, by the way :p  You guys aren't in great position. :|

-K


OK, never mind. I wasn't saying EVERY time he takes that much damage he'll fall out I was just saying that since he was SO close to going under anyway he would go down. Just trying to roleplay a little, my bad.
This message was last edited by the player at 13:20, Thu 19 July 2007.
DM Kremti
GM, 365 posts
*Meow meow*
Don't mess up.
Thu 19 Jul 2007
at 13:52
  • msg #864

Re: Cold Lands: OOC

Remember, role playing doesn't have to actually affect the underlying rules of the game.  When you go down to 0 hit point, there's clearly something wrong with you (You can't perform both move action and standard action in one turn), and that's reflected in the rule.  You can also simply add extra flavor in the description in the way you describe your character's action to reflect you are really close (I generally put something in the description of my characters when they are injured, also to give subtle hint to people that I might need to be cured :P).  But that can be done without giving yourself unnecesary penalty or changing the rule of the game itself.

Of course, if you wanted to go prone (which is a free action anyways) to avoid getting smacked around further, it's also your choice.  Unfortunately, that's an action that has a bad consequence later, but short term benefit is there.  The big monster decided to try to smack Talvaroff this turn.

My personal choice would have been to 5' step back and take a potion outta backpack, switch the aura to fast healing and scream for bloody help <laugh>

-K
Thamol Liadon
player, 303 posts
+2 Ini AC 15 / 13 / 12
18/18 HP +5ft/+3re/+9wi
Thu 19 Jul 2007
at 16:23
  • msg #865

Re: Cold Lands: OOC

Just check my magic missile did do some damage?
DM Kremti
GM, 366 posts
*Meow meow*
Don't mess up.
Thu 19 Jul 2007
at 16:47
  • msg #866

Re: Cold Lands: OOC

Yes, it did damage.  However, it didn't do that spectacular displays of splattering like what happened when Zar'da and Talvaroff damaged him.

-K
DM Kremti
GM, 367 posts
*Meow meow*
Don't mess up.
Thu 19 Jul 2007
at 16:58
  • msg #867

Re: Cold Lands: OOC

Oh one more thing I forgot to mention.  Tarmes, you see the body of the guy lying on the floor just like you left him earlier.  It didn't suddenly disappear or anything.

-K
Zar'Da
player, 202 posts
init+2/AC20/FF18/T12
HP0/33 Saves F+6/R+3/W+3
Thu 19 Jul 2007
at 20:21
  • msg #868

Re: Cold Lands: OOC

I understand all that. Do whatever you need to to penalize me for my actions gamewise. I will continue with my next post when i get the healing from Cashel.
DM Kremti
GM, 368 posts
*Meow meow*
Don't mess up.
Thu 19 Jul 2007
at 20:50
  • msg #869

Re: Cold Lands: OOC

Well, you aren't getting that much penalty yet.  I just treated it as you going prone intentionally, and Talvaroff's attack successfully diverted the attention away.  Let's just hope AoO when you stands up is rolled very low.  Otherwise, you are better off lying on the ground quietly...:D

-K
DM Kremti
GM, 369 posts
*Meow meow*
Don't mess up.
Fri 20 Jul 2007
at 14:35
  • msg #870

Re: Cold Lands: OOC

Talvaroff,

Talvaroff:
OOC: 17:25, Today: Talvaroff rolled 9 using 1d20+8. Attack roll (greatsword).


That was weak!  ::laugh::

-K
Talvaroff
player, 23 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 20 Jul 2007
at 17:12
  • msg #871

Re: Cold Lands: OOC

Yep.  :(  And I got two critical hits in this evening's game with my dad, and one when I didn't really want it.
Do any of the skeletons near me have a mace or something, by the way?  Maybe I should take one of them out and continue with my shield.
DM Kremti
GM, 370 posts
*Meow meow*
Don't mess up.
Fri 20 Jul 2007
at 18:08
  • msg #872

Re: Cold Lands: OOC

Yeah, one of them have a club.  But it's the one towards the otherside (In front of Lexis), so you will have to do some maneuvering if you want to get there.

Also, there are a couple of mini-sized morningstars around that was procured earlier (By the way, Lexis mentioned it earlier.  No one was listening, I suppose).  Two of them are in a cart, off the map to left, H and I rows.  One of them are in the square Zar'da currently occupies (Penville was using it, and dropped it when he went unconsious).

The morningstars are small-sized, and masterwork.  That incurrs -1 penalty to hit (-2 from wrong size, +1 from masterwork)

-K
Talvaroff
player, 24 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sat 21 Jul 2007
at 15:38
  • msg #873

Re: Cold Lands: OOC

Meh, I'll give a couple more goes with my greatsword.
DM Kremti
GM, 372 posts
*Meow meow*
Don't mess up.
Sat 21 Jul 2007
at 17:55
  • msg #874

Re: Cold Lands: OOC

Talvaroff:
09:44, Today: Talvaroff rolled 18 using 2d6+6. Damage if Hit


Hey, that's a nice damage roll.  Let's hope you hit it.

I'll leave you in suspence until Monday... :D

-K
DM Kremti
GM, 374 posts
*Meow meow*
Don't mess up.
Sun 22 Jul 2007
at 17:03
  • msg #875

Re: Cold Lands: OOC

I've been forgetting to update the bi-monthly experience stuff.  Done now...

-K
DM Kremti
GM, 376 posts
*Meow meow*
Don't mess up.
Tue 24 Jul 2007
at 13:30
  • msg #876

Re: Cold Lands: OOC

Tarmes Werthor:
OOC: Well so much for catching the big bad guy in the act.


Well, as mentioned, he was a little to too fast for you, I'm afraid.  You needed some boost of speed if you wanted to catch up to him, and I didn't think you wanted to aimlessly wonder into the next room...

-K
Talvaroff
player, 26 posts
Init. +0, AC 20/20/10
hp 19/26, Svs +4/+1/+1
Tue 24 Jul 2007
at 16:52
  • msg #877

Re: Cold Lands: OOC

In my last attack, I was actually aiming to hit the skeleton that had hit me, not the big bad bloated zombie (zomBEH's, as I call them), but that hit was good anyway, and I'll be more specific in the future.
DM Kremti
GM, 377 posts
*Meow meow*
Don't mess up.
Tue 24 Jul 2007
at 17:29
  • msg #878

Re: Cold Lands: OOC

You know something.  When I was working on the last turn, I actually wondered if you were actually attacking the skeleton, but for some inexplicable reason, I read your post as 'It had no bones, but…', instead of 'it had no flesh, but…'

I'ma gonna leave the things as I updated it, not least of because you didn't hit the skeleton…:D

For everyone's information, that thing is *not* a zombie.  It's much more bloated, and filled with blood (which zombies tend not to have any).

-K
DM Kremti
GM, 379 posts
*Meow meow*
Don't mess up.
Thu 26 Jul 2007
at 14:50
  • msg #879

Re: Cold Lands: OOC

Talvaroff,

According to my tally, your hit points down to 8…did I miss any healing you got at some point?

-K
Talvaroff
player, 29 posts
Init. +0, AC 20/20/10
hp 19/26, Svs +4/+1/+1
Thu 26 Jul 2007
at 15:51
  • msg #880

Re: Cold Lands: OOC

Nah, I only took 5 points, in the second or third round, and my armor's been doing its job since.  At least, that's the only damage that you noted; the rest you said the skeletons and the bloody thing weren't getting through.
DM Kremti
GM, 380 posts
*Meow meow*
Don't mess up.
Thu 26 Jul 2007
at 16:08
  • msg #881

Re: Cold Lands: OOC

DM Kremti:
The hulking mass of rotting flesh now focuses its attention to the whirling Impilturian warrior.  It swings its right arm side way, and slams it into the side of the warrir, penatrating his armor (Hits AC 26, 13 points of damage to Talvaroff)

Skeletons also assault the Impilturian warrir and woman.  One of the skeleton with a hoe manages to strike the gap in Talvaroff's armor, and manage to stab the well-armored man (Hits AC 22, does 5 points of damage.)


In the round one of the skeleton hit, the big zomBEH also hit ye.

-K
Talvaroff
player, 30 posts
Init. +0, AC 20/20/10
hp 19/26, Svs +4/+1/+1
Thu 26 Jul 2007
at 18:19
  • msg #882

Re: Cold Lands: OOC

Ooooh...  I'll go fix that now.
DM Kremti
GM, 382 posts
*Meow meow*
Don't mess up.
Sat 28 Jul 2007
at 16:27
  • msg #883

Re: Cold Lands: OOC

Thamol, you should stop rolling that 1 on the magic missile die.

Man, the zomBEH is rolling badly.  It was critical failure this time (rolled 1).  I sort of wanted this combat to be somewhat bloody, but at this rate I won't kill any of you :D

-K
Thamol Liadon
player, 309 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Sat 28 Jul 2007
at 23:20
  • msg #884

Re: Cold Lands: OOC

Well I just had to add another 1 - he he.

The last post - I added all special things I got to make this action dramatic.
The 20 I used should be hit as classed as natural 20 (with not critical).
Please be nice and make something interesting happen???
Thamol Liadon
player, 310 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Sat 28 Jul 2007
at 23:26
  • msg #885

Re: Cold Lands: OOC

Oh and forget the last to roles - they where for another game and change to this one by accident.
Zar'Da
player, 205 posts
init+2/AC20/FF18/T12
HP-4/33 Saves F+6/R+3/W+3
Tue 31 Jul 2007
at 12:57
  • msg #886

Re: Cold Lands: OOC

Well, so much for saving all those people that were sleeping in the mine.
DM Kremti
GM, 384 posts
*Meow meow*
Don't mess up.
Tue 31 Jul 2007
at 13:38
  • msg #887

Re: Cold Lands: OOC

Yeah, the rescue was supposed to be a timed puzzle, and you guys ran out of time (The necromancer showed up...)

FYI, the people there wasn't just asleep.  They were also unconscious from their hit points being in the negative, yet stable.  The sleep trap was an insurance there to make sure every one stays there if anyone recovers too early, along with the lone skeleton, who will make sure the recovered person will be put to unconsious again.

-K
DM Kremti
GM, 385 posts
*Meow meow*
Don't mess up.
Tue 31 Jul 2007
at 14:00
  • msg #888

Re: Cold Lands: OOC

I guess it was also because of the group who went in was pretty on the aloof side...with Lexis, Tarmes, and you.  Had people like Penville and Mundin were there, there might have been more effort to carry out the rescue before the necromancer showed up.

I also kept dropping hints that Neconlius was *not* at home.  I suppose it went right over everyone's head.

-K
Tarmes Werthor
player, 197 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Wed 1 Aug 2007
at 06:39
  • msg #889

Re: Cold Lands: OOC

It also didn't help that every time I tried to get near one of 'em I fell asleep too. I was useless on that one.
DM Kremti
GM, 386 posts
*Meow meow*
Don't mess up.
Wed 1 Aug 2007
at 14:30
  • msg #890

Re: Cold Lands: OOC

Well, that was also intentional as well.  Aside from rescueing issue, I wanted to have some sort of trap/puzzle to have some sort of problem solving that involved three of ye (not just two rogues).  The sleep trap also was intentional, and can be ignored by one of you three...

When I designed first thing I thought was "Zar'da drags all the body to the pool room, and everyone else carry the bodies to outside" would be the most obvious solution.  With help from the guys outside (Mundin, Bigby, etcs.), it was going to take a while, and the necromancer was suppose to show up in the middle of it, and half of them perish while half of them survive.

But ya'll decided to explore the rest of the mine, so they all had to perish.  The successful/partial rescue would have had some minor implication later as you probably have gotten reputation as the guys who rescued that villege over there.

I later came up with at least 1 method where rescue was made much easier/quicker (thus saving everyone).  I'll leave that to your mental excersize for now :D

-K
Thamol Liadon
player, 311 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Wed 1 Aug 2007
at 15:34
  • msg #891

Re: Cold Lands: OOC

All I can say is Thamol save the "person" he was meant to save and gain the reputation that went with it.  Seems my nutty elf can do something right :)
DM Kremti
GM, 388 posts
*Meow meow*
Don't mess up.
Fri 3 Aug 2007
at 13:21
  • msg #892

Re: Cold Lands: OOC

Note that I updated yesterday (Thursday) instead of Wednesday.  I wanted to wait and hear from a couple of you in PM.

The next update should be on Saturday.

-K
DM Kremti
GM, 389 posts
*Meow meow*
Don't mess up.
Fri 3 Aug 2007
at 16:27
  • msg #893

Re: Cold Lands: OOC

Oh yeah, it occurred to me that not all of you have seen this outside map.  It's a bit different from inside the mine map…

The white squares are 'clean' squares.  You can move normally.  Shaded area are 'difficult ground'.  Also, the oval white area in the middle is flat, while all the rest of the area are sloped.  East is towards mountain, west is towards plain.

Numbered squares are boulders, and the number indicates how high they are.  Thus the square that says '10' is 10 foot higher than the surrounding area.

Also, Entrance is about 15'.  So the square west of the 'E' squares are actually 15' higher than the E squares.

Don't think it's particularly relevant at this point as the combat is a slugging out, but you never know…maybe you have to run away or somethin' :P

-K
Tarmes Werthor
player, 199 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Fri 3 Aug 2007
at 19:51
  • msg #894

Re: Cold Lands: OOC

Gushing blood and flying daggers have the busty girl’s adrenaline pumping and her confidence is way up. Again Tarmes hurls her blade at the gross monster with expert aim and deadly force. ”Take that too you overgrown blister!” She is fortunate that her companions have done such a good job of holding the creature at bay so she can stand still and concentrate on her target.

15:41, Today: Tarmes Werthor rolled 27 using 1d20+11. Throw dagger attack.
15:42, Today: Tarmes Werthor rolled 7 using 1d4+3. Thrown dagger damage.



<sighs> Looks like I'm trying to doo too much at the same time again. I had multiple windows running and I was at work and must have been in the wrong window when I hit Reply. You might think it would be impossible to make such a mistake...you would be wrong.

DM, if I ever make a silly mistake like that again, please feel feel to delete the post from the OOC thread and then re-post it in the game thread...or send me a PM and ask me to do it. I would do that now but others have already posted since then and I can't "insert" a game post in the past.
This message was last edited by the player at 18:21, Sun 05 Aug 2007.
DM Kremti
GM, 390 posts
*Meow meow*
Don't mess up.
Fri 3 Aug 2007
at 20:17
  • msg #895

Re: Cold Lands: OOC

This....could be the OOC thread.  Just maybe.

-K
Sophia
player, 28 posts
Fri 3 Aug 2007
at 22:43
  • msg #896

Re: Cold Lands: OOC

Guess whos back XD, I'll get a post up asap.
DM Kremti
GM, 393 posts
*Meow meow*
Don't mess up.
Tue 7 Aug 2007
at 18:51
  • msg #897

Re: Cold Lands: OOC

So, how did ya all liked the blookhulk?  That was the last bit of DM Fido's influence.  It was his idea...

-K
Zar'Da
player, 206 posts
init+2/AC20/FF18/T12
HP-4/33 Saves F+6/R+3/W+3
Tue 7 Aug 2007
at 20:07
  • msg #898

Re: Cold Lands: OOC

That thing was totally sick!!! In a good way:)
DM Kremti
GM, 394 posts
*Meow meow*
Don't mess up.
Tue 7 Aug 2007
at 20:42
  • msg #899

Re: Cold Lands: OOC

Well, you know…you could have started the combat healed up a little bit :D.  At least you coulda started with half-hit points with the help from the aura…plus Cashel just joined.  Had plenty of time for you to get a CLW or two :p

By the way, I was told by the original DM who came up with Neconlius idea, that he is level 12 necromancer.  There was alomost no way you guys would have actually killed him, especially when he was already engaged in combat outside and thus combat ready.  I wanted him as a distraction...and obviously, it worked on Tarmes :D

Also, anyone figured out that the Bloodhulk is actually susceptible to slashing and piercing damage?  I tried to push the point with the descriptions I give to you guys.  But I wasn't sure if it came through.  Of course, it probably didn't help when Thamol claimed it's susceptible to bludgeon damage...

Also, the thing had 160 hit points and AC 11.  It's actually fun watching the hit points go down…::laugh::

-K
Thamol Liadon
player, 315 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Tue 7 Aug 2007
at 20:45
  • msg #900

Re: Cold Lands: OOC

Hay what does Thamol know about anything......
Talvaroff
player, 34 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Tue 7 Aug 2007
at 20:57
  • msg #901

Re: Cold Lands: OOC

I'm a helper!  I'm glad I chose to use my greatsword, now that I know.  When we get back to civilisation, though, free masterwork morningstars all around on me.  I'm a kinda skilled blacksmith.  When I'm concious.
DM Kremti
GM, 395 posts
*Meow meow*
Don't mess up.
Tue 7 Aug 2007
at 21:17
  • msg #902

Re: Cold Lands: OOC

Talvaroff:
I'm a helper!  I'm glad I chose to use my greatsword, now that I know.  When we get back to civilisation, though, free masterwork morningstars all around on me.  I'm a kinda skilled blacksmith.  When I'm concious.


You did the majority of damage, and had Zar'da and Tarmes stayed around to fight longer, they'd have had major damage on the thing too.

OTOH, with its +10 to hit on melee attacks, had it rolled a bit better (It rolled pretty pathetically.), it could have been bloodier too.  It was pretty close at the end when it was attacking Cashel.

-K
Cashel or-Kenset
player, 21 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Wed 8 Aug 2007
at 12:18
  • msg #903

Re: Cold Lands: OOC

You know, it’s funny.

I have a cleric in another game that would be an undead killing machine. Adamantine morningstar, high charisma, Sun and Glory domain, extra turning, etc. I started him at second level working all the way to 11th, and he had yet to have faced a single undead.

Yet I start a new cleric in which the DM tells me not to worry about undead, and the first thing we face in a powerful undead. ;>
DM Kremti
GM, 396 posts
*Meow meow*
Don't mess up.
Wed 8 Aug 2007
at 13:56
  • msg #904

Re: Cold Lands: OOC

Well, this is the end of 'All-undead-all-the-time' period.  The group has been into the Castle Perilous (Undead-Mecca), and chasing the necromancer for quite some time.  The group has been dealing with nothing but undead for a while.  With 2 rogues, it's kinda stupid :P  But I did tell you that this group is chasing the necromancer, and you were captured by the said necromancer...

Also, the Bloodhulk is peculiorly built.  It's HD10, so you aren't gonna turn it at your level, and it has masses of hit points (As I said, 160).  Its weakness comes from its AC11, and vulnerability to slashing and piercing weapon.  It's actually better to either slash at it, or even better, shoot it to death with range weapons, rather than trying to use some anti-undead stuff.

In any case, you won't be seeing undead encounter for a while.  Unless you intentionally seek'em out, that is.  :P

-K
This message was last edited by the GM at 13:57, Wed 08 Aug 2007.
Cashel or-Kenset
player, 22 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Wed 8 Aug 2007
at 14:17
  • msg #905

Re: Cold Lands: OOC

DM Kremti:
But I did tell you that this group is chasing the necromancer, and you were captured by the said necromancer...

-K


After character creation! LOL

I'm just pickin
DM Kremti
GM, 397 posts
*Meow meow*
Don't mess up.
Wed 8 Aug 2007
at 14:25
  • msg #906

Re: Cold Lands: OOC

Hey, the best thing to use against that dude probably was a crossbow.  :p You are better off not carrying too much dead weight trying to deal with undead specifically…

-K
DM Kremti
GM, 399 posts
*Meow meow*
Don't mess up.
Fri 10 Aug 2007
at 13:22
  • msg #907

Re: Cold Lands: OOC

So, does anyone want to wake Zar'da/Talvaroff up, at least?

-K
Zar'Da
player, 207 posts
init+2/AC20/FF18/T12
HP-4/33 Saves F+6/R+3/W+3
Fri 10 Aug 2007
at 14:42
  • msg #908

Re: Cold Lands: OOC

That's what I've been waiting for!
DM Kremti
GM, 400 posts
*Meow meow*
Don't mess up.
Fri 10 Aug 2007
at 14:44
  • msg #909

Re: Cold Lands: OOC

I figured as much :P

-K
DM Kremti
GM, 401 posts
*Meow meow*
Don't mess up.
Fri 10 Aug 2007
at 17:37
  • msg #910

Re: Cold Lands: OOC

Thamol Liadon:
The first animal he tries help is own elf and wakes it up.


Um, what do you mean by this?  I'm confused by that sentence...

-K
Thamol Liadon
player, 317 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Fri 10 Aug 2007
at 18:33
  • msg #911

Re: Cold Lands: OOC

Sorry elf = owl

Thinking faster then I type.
DM Kremti
GM, 402 posts
*Meow meow*
Don't mess up.
Fri 10 Aug 2007
at 19:38
  • msg #912

Re: Cold Lands: OOC

Ah, gotcha.

-K
Talvaroff
player, 36 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Sun 12 Aug 2007
at 23:56
  • msg #913

Re: Cold Lands: OOC

I forgot why I didn't bring a ranged weapon, or buy one...  Probably because this character thinks ranged combat is cowardly.  Anyway, I really could have done better if I had remembered my lance...  Have to remember that it's not only useful for horses.  Or I might not have.
DM Kremti
GM, 404 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 14:43
  • msg #914

Re: Cold Lands: OOC

Listen checks, people? :D

You know, I also keep forgetting to give some sort of range weapons for every one of my characters.  It's always just to good to have it.  Unless you really decide that your character despises them or something, you can always use it for hunting and such...

-K
Zar'Da
player, 209 posts
init+2/AC20/FF18/T12
HP-4/33 Saves F+6/R+3/W+3
Mon 13 Aug 2007
at 20:08
  • msg #915

Re: Cold Lands: OOC

Listen: 20
DM Kremti
GM, 406 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 20:25
  • msg #916

Re: Cold Lands: OOC

I've updated the EXP thread...I was gonna wait for one more little thing for the end of the Story Arc, but what the hell you can get'em now.

-K
Thamol Liadon
player, 318 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Mon 13 Aug 2007
at 20:58
  • msg #917

Re: Cold Lands: OOC

I did post my listen check.  Only 30 sorry it so low.
DM Kremti
GM, 407 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 21:06
  • msg #918

Re: Cold Lands: OOC

Oh, I know you and Cashel gave me the listen check, but other people didn't :p

-K
Sophia
player, 31 posts
Mon 13 Aug 2007
at 21:12
  • msg #919

Re: Cold Lands: OOC

I believe I did as well... XD
DM Kremti
GM, 408 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 21:16
  • msg #920

Re: Cold Lands: OOC

::nods::

-K
Talvaroff
player, 37 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Mon 13 Aug 2007
at 21:27
  • msg #921

Re: Cold Lands: OOC

I'll give my Listen check in a moment, if I can, but in the meantime, what does Zar'Da's aura thingy do?  I'm unfamiliar with the dragon shaman, if that's what he is.
Talvaroff
player, 38 posts
Init. +0, AC 20/20/10
hp 6/26, Svs +4/+1/+1
Mon 13 Aug 2007
at 21:29
  • msg #922

Re: Cold Lands: OOC

15:28, Today: Talvaroff rolled 16 using 1d20. Listen Roll
DM Kremti
GM, 409 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 21:34
  • msg #923

Re: Cold Lands: OOC

If he is doing what think he is doing, you gain Fast Healing 1, as long as your current hps is at or blow half the max hps.

Meaning, slowly (1 point/round), you heal up to half-max hit points, or there about.

-K
DM Kremti
GM, 411 posts
*Meow meow*
Don't mess up.
Mon 13 Aug 2007
at 23:39
  • msg #924

Re: Cold Lands: OOC

OK, I just checked PHB2.  You should go back up to 14 hit points (You gain fast healing 1 as long as your hit points are half or below, so last turn you have is when you are at 13 hit points).

It's kinda handy actually.  When there's large number of seriously injured people like right now (Or 2 dozen almost dead villegers...).  It's slow (1 hit points/round...probably not enough healing in-combat), but pretty good post-combat healing.

-K
DM Kremti
GM, 416 posts
*Meow meow*
Don't mess up.
Tue 21 Aug 2007
at 18:51
  • msg #925

Re: Cold Lands: OOC

You are about here (Where it says "Thamol Here")...



-K
Sophia
player, 36 posts
Mon 27 Aug 2007
at 16:06
  • msg #926

Re: Cold Lands: OOC

I'm not sure but it is possible for me to have no internet connection between the 27 to the 3. I'll probably go to a library if theres no WiFi connection to get to or something.
DM Kremti
GM, 423 posts
*Meow meow*
Don't mess up.
Mon 27 Aug 2007
at 16:29
  • msg #927

Re: Cold Lands: OOC

Gotcha :D

-K
DM Kremti
GM, 424 posts
*Meow meow*
Don't mess up.
Wed 29 Aug 2007
at 18:03
  • msg #928

Re: Cold Lands: OOC

So, I'm slowing down the progress of this game a bit at this point.  I am thinking this would be a good time to interact with each others.

I know many of you guys are anti-social :P, but there are some practical matters you have to talk about, like night-watch orders, and such.

Most of NPCs (Mundin, Depiron, Opa, etcs) will converse amongst each other.  They have a lot of things to catch up as well, and they won't interact with you unless you interact with them first.

Let me know when you guys want to move on.  I'll then deal with overnight stuff, and move onto next morning (Or something happens during the night...)

-K
Tarmes Werthor
player, 208 posts
Init +4......AC 17/UD/T13
HP 19/22......F+2 R+8 W+1
Thu 30 Aug 2007
at 02:33
  • msg #929

Re: Cold Lands: OOC

Sorry for that brief silence everyone. My job really starts to pick up speed in 3rd quarter of the year and just gets more and more busy until the end of the year. The last five days have been especially busy. My posting may slow down some but I'll do my best to check in at least every other day...or as much as I can.

I'll go read the game threads now.

Oh, and for the record, I'm not antisocial. Tactless and crude, but not antisocial. <Makes a rude gesture at DM Kremti...and then laughs about it.>
DM Kremti
GM, 425 posts
*Meow meow*
Don't mess up.
Thu 30 Aug 2007
at 03:00
  • msg #930

Re: Cold Lands: OOC

Well, you are just rude I guess ::laugh::

-K
Thamol Liadon
player, 324 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 30 Aug 2007
at 15:41
  • msg #931

Re: Cold Lands: OOC

Thamol not unsocail - he talks to Whilefeather, ruff and Starlight a great deal
!!!!!!

he he
Sophia
player, 38 posts
Thu 30 Aug 2007
at 16:56
  • msg #932

Re: Cold Lands: OOC

(nothing written becuase I'm sooooo anti-social)
DM Kremti
GM, 426 posts
*Meow meow*
Don't mess up.
Thu 30 Aug 2007
at 18:18
  • msg #933

Re: Cold Lands: OOC

Well, and there are the half-drow and tiefling...

-K
Zar'Da
player, 218 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Thu 30 Aug 2007
at 19:29
  • msg #934

Re: Cold Lands: OOC

He's warming up. He was pretty comfortable with the others but now he has to get used to the new people.
DM Kremti
GM, 427 posts
*Meow meow*
Don't mess up.
Fri 31 Aug 2007
at 02:07
  • msg #935

Re: Cold Lands: OOC

Well, you better warm up quick!  We might have even more new person, seeing we might have lost Lexis.

-K
DM Kremti
GM, 429 posts
*Meow meow*
Don't mess up.
Wed 5 Sep 2007
at 14:19
  • msg #936

Re: Cold Lands: OOC

Talvaroff:
...and metal would help keep him warmer...


I just wanted to note.  Metal doesn't help against cold whatsoever :D  It's an excellent heat conductor.  Your character might not know the physics behind it, but s/he probably knows it offers no help :P

-K
Talvaroff
player, 48 posts
Init. +0, AC 20/20/10
hp 16/26, Svs +4/+1/+1
Wed 5 Sep 2007
at 14:37
  • msg #937

Re: Cold Lands: OOC

Talvaroff, while not being a complete muscle-bound oaf, is still not the sharpest sword in the army.  He doesn't know that.  All he knows is that it gets really stuffy in there in the summertime.  :)
DM Kremti
GM, 430 posts
*Meow meow*
Don't mess up.
Wed 5 Sep 2007
at 16:15
  • msg #938

Re: Cold Lands: OOC

I dunno.  I don't think it's a 'booksmart' sort of thing (which has something to do with intelligence and whatnot), when metal armor is actively chilly to the touch during cold weather.  Besides, Talveroff probably notices his manhood shrinking when he's wearing only metal armor during winter.

-K
Talvaroff
player, 49 posts
Init. +0, AC 20/20/10
hp 16/26, Svs +4/+1/+1
Wed 5 Sep 2007
at 16:50
  • msg #939

Re: Cold Lands: OOC

You have to wear a couple dozen layers of padding, or else you'd chafe yourself to a quivering little mass of rash.  And metal conducts heat just as well as cold.
All in all, it's just an early-morning, groggy thought.
DM Kremti
GM, 432 posts
*Meow meow*
Don't mess up.
Thu 6 Sep 2007
at 16:17
  • msg #940

Re: Cold Lands: OOC

Exp thread has been updated.  Not very impressive, compared to the last time (which had an encounter and end of Arc bonus tacked on, on top of whole month worth of stuff).  But every bit helps…

-K
DM Kremti
GM, 437 posts
*Meow meow*
Don't mess up.
Mon 10 Sep 2007
at 20:00
  • msg #941

Re: Cold Lands: OOC

For those who are wondering, the maps...

link to a message in "RoA 2: Adventures"

-K
DM Kremti
GM, 438 posts
*Meow meow*
Don't mess up.
Mon 10 Sep 2007
at 20:04
  • msg #942

Re: Cold Lands: OOC

DM Fido, as far as I can tell, didn't specify where you run into Ronal.  I decided it's Talagbar, just because.

-K
Talvaroff
player, 54 posts
Init. +0, AC 20/20/10
hp 16/26, Svs +4/+1/+1
Mon 10 Sep 2007
at 22:10
  • msg #943

Re: Cold Lands: OOC

Who's Ronal?
DM Kremti
GM, 439 posts
*Meow meow*
Don't mess up.
Mon 10 Sep 2007
at 22:57
  • msg #944

Re: Cold Lands: OOC

Ronal is the little kid who hired 'the original group' (Well, not really the original group.  But original group when I took over.  Mundin, Depiron, Penville, Lexis, Thamol, Tarmes and Zar'da are the members when I took over) to hunt down Neconlius.

They met in some unnamed 'large city' (Fido never specified).  I'm deciding it's Talagbar.  Thamol also took the lone surviver from the villege to there.

-K
DM Kremti
GM, 441 posts
*Meow meow*
Don't mess up.
Tue 11 Sep 2007
at 13:42
  • msg #945

Re: Cold Lands: OOC

Patient, Talvaroff, Patient.  It'll turn out, somehow.

-K
Zar'Da
player, 223 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Tue 11 Sep 2007
at 14:29
  • msg #946

Re: Cold Lands: OOC

I am indeed driving the cart but I can not use Handle Animal untrained so do you want a ride check or just the survival check?
DM Kremti
GM, 442 posts
*Meow meow*
Don't mess up.
Tue 11 Sep 2007
at 14:45
  • msg #947

Re: Cold Lands: OOC

SRD:
If you have no ranks in Handle Animal, you can use a Charisma check to handle and push domestic animals, but you can’t teach, rear, or train animals.


Horse = domestic animal.

So you can do it untrained in this case.

-K
DM Kremti
GM, 443 posts
*Meow meow*
Don't mess up.
Wed 12 Sep 2007
at 15:57
  • msg #948

Re: Cold Lands: OOC

The death halfling hath returned!

-K
Zar'Da
player, 225 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Wed 12 Sep 2007
at 18:07
  • msg #949

Re: Cold Lands: OOC

Welcome back Penville!
Sophia
player, 42 posts
Wed 12 Sep 2007
at 18:39
  • msg #950

Re: Cold Lands: OOC

Hiya, nice to see the dead return XD
Talvaroff
player, 58 posts
Init. +0, AC 20/20/10
hp 16/26, Svs +4/+1/+1
Wed 12 Sep 2007
at 18:58
  • msg #951

Re: Cold Lands: OOC

I was looking at the cast the other day, and I happened to see that Penville's player had last logged in yesterday.  So I had a feeling we would be hearing from him soon. :)
Penville
player, 190 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Thu 13 Sep 2007
at 12:28
  • msg #952

Re: Cold Lands: OOC

Oh god. I'm back. You're all doomed. We're all going to die (a tautology).

Still very busy and having now remembered RPOL (as opposed to when I forgot it) I am going to try again! :) But atm this and one other game (which appears to be dead) are all I'm in, to see how well it works. Ah looking for job/car/house/lady takes up a lot of time!
DM Kremti
GM, 444 posts
*Meow meow*
Don't mess up.
Thu 13 Sep 2007
at 13:45
  • msg #953

Re: Cold Lands: OOC

Hey, at least you have a table-top game.  I haven't done one of those in years :|

-K
Cashel or-Kenset
player, 29 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 13 Sep 2007
at 14:27
  • msg #954

Re: Cold Lands: OOC

What's a 'table-top' game? Oh, wait, isn't that where you set your computer up on the dinning room table and stay up all night playing D&D with a group over the internet?

I had a group here on rpol that would get together every other month or so and stay up all night playing over msm. Good times those. Scheduling was a bit of a challenge though.
Zar'Da
player, 226 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Thu 13 Sep 2007
at 19:08
  • msg #955

Re: Cold Lands: OOC

I miss the good ole days of REAL table top gaming. Sitting around a slightly too small table, Mountain Dew flowing like jitter inducing water, Hot Pockets and whatever other microwave/quick oven fair we could afford at the time, the feel of the dice as they left your hand hoping and praying to get the ellusive 20, the eye straining dimmed lights for "effect". Ah, good times good times!
DM Kool
GM, 186 posts
The Overmind of all
things creepy-crawly
Thu 13 Sep 2007
at 19:16
  • msg #956

Re: Cold Lands: OOC

Not too long ago for me...  A friend of our runs 2nd ed tabletop game, has a whole world worked up.  Mainly Root Beer and sausage biscuits and many laughs(not much playing), but still good times.  He doesn't seems to play much, been ages since we got together around that too-small table.  Tried introducing him to RPoL at one point, don't think he really took to it...

Incidentally, have any of you NOT seen this?
http://www.cybermoonstudios.com/8bitDandD.html
DM Kremti
GM, 446 posts
*Meow meow*
Don't mess up.
Thu 13 Sep 2007
at 19:21
  • msg #957

Re: Cold Lands: OOC

Sweet!  This 'reminisce table top game' thread is starting to attract people from other regions!

-K
Zar'Da
player, 228 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Thu 13 Sep 2007
at 19:51
  • msg #958

Re: Cold Lands: OOC

DUDE! That was so friggin funny! THAT'S what I'mtalking about!
Penville
player, 192 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Fri 14 Sep 2007
at 12:23
  • msg #959

Re: Cold Lands: OOC

There is a thread?

No in my absense I have created a club in my area.
Now got 11 people?!
Started with me. Got 4 others but never managed to meet more than one at once. Then they dropped out except 1.
Then added another guy and a gal arrived.
well the story can be found here:
http://www.geocities.com/egrek2000/rpg/rpg.htm

So it shows, from no where you CAN get a group together.

We're wondering about advertising more, but we have enough people really. As another two just joined on wednesday!

I am playing a shapechanging ranger in the D&D group which we're playing with rotating GMs. Working really well. No pressure and everyones enjoying it. Also means everyone plays most of the time.
DM Kremti
GM, 447 posts
*Meow meow*
Don't mess up.
Fri 14 Sep 2007
at 14:16
  • msg #960

Re: Cold Lands: OOC

Note it's still around noon time.  You just got off the mountain, and still have a lot to go until you hit Darmshall.

-K
Zar'Da
player, 229 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Fri 14 Sep 2007
at 14:23
  • msg #961

Re: Cold Lands: OOC

Hey Penville, are you in Mass by any chance?
DM Kremti
GM, 448 posts
*Meow meow*
Don't mess up.
Fri 14 Sep 2007
at 15:25
  • msg #962

Re: Cold Lands: OOC

I doubt he is.  He didn't say anything when we were talking about Red Sox. :P

-K
Tarmes Werthor
player, 217 posts
Init +4......AC 17/UD/T13
HP 22/22......F+2 R+8 W+1
Fri 14 Sep 2007
at 15:28
  • msg #963

Re: Cold Lands: OOC

Penville! Hey short-stuff, glad to see you're back. I've been missing the comic relief in this game.
Penville
player, 193 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Fri 14 Sep 2007
at 16:39
  • msg #964

Re: Cold Lands: OOC

COMIC RELIEF?
I'm on a holy mission I'll have you know!

And I am in the UK.

aaaaaaaaaaaaaaaaaaaa
Zar'Da
player, 230 posts
init+2/AC20/FF18/T12
HP17/33 Saves F+6/R+3/W+3
Sat 15 Sep 2007
at 12:34
  • msg #965

Re: Cold Lands: OOC

Okey Dokey!
DM Kremti
GM, 450 posts
*Meow meow*
Don't mess up.
Mon 17 Sep 2007
at 17:08
  • msg #966

Re: Cold Lands: OOC

Note:

When you have lethal damage and non-lethal damage, they must be kept track separately.

This is how they work.

Let's say you have 20 maximum hit points and start out with 20 current hit points.  If you take 10 points of regular (lethal) damage, your current hit points will be 10.

Now, let's say you take 5 points of non-lethal damage.  Your current hit points remains at 10, but now you have separate '5 points of non-lethal damage'.  Do not deduct the nonlethal damage number from your current hit points.  It is not “real” damage.

When your current hit points = 0, you are disabled, and < 0 and you are dying and unconsious.

When your current hit points is > 0, but = non-lethal damage, you are staggered.  When your current hit points is > 0 and < non-lethal damage, you are unconsicous (but not dying).

So, in the example, you are at 10 hit points, with 5 non-lethal damage.  If you take 5 more lethal damage, you will be staggered because your current hit points becomes 5, and you have 5 non-lethal damage.  If you instead take 6 more non-lethal damage, then you will be unconscious, because your current hit points remain at 10, but your new non-lethal damage goes up to 11.

When you receive magical healing (Not fast healing), you raise your current hit points and you remove non-lethal damage at the same time, with the same amount.

So, for example, in above example where the character has 10 current hit points, and 5 points of non-lethal damage, if someone heals the character for 8 points using Cure Light Wounds, the current hit points will go up to 18, and at the same time, non-lethal damage is erased to 0.

-K
DM Kremti
GM, 454 posts
*Meow meow*
Don't mess up.
Wed 19 Sep 2007
at 21:06
  • msg #967

How can I forget!

Talvaroff
player, 64 posts
Init. +0, AC 20/20/10
hp 24/26, Svs +4/+1/+1
Wed 19 Sep 2007
at 22:36
  • msg #968

Re: How can I forget!

Aye, matey!  It be sponsored by the hearty Dave Barry, a local rapscallion who wrote for the scally-rag, the Miami Herald.  Yar.  I have the official site bookmarked.
Talvaroff
player, 72 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 26 Sep 2007
at 17:32
  • msg #969

Re: How can I forget!

How come Woss-'is-name didn't cast Endure Elements on us yesterday? :P
DM Kremti
GM, 459 posts
*Meow meow*
Don't mess up.
Wed 26 Sep 2007
at 17:53
  • msg #970

Re: How can I forget!

Because when he prepared his spells yestreday (Dawn, for Moradin Clerics), he didn't know it was needed.

This time around, he figured he should.

-K
Thamol Liadon
player, 335 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 27 Sep 2007
at 07:33
  • msg #971

Re: How can I forget!

I will post tomorrow - work been very busy - two meeting in two day.  One was 130 miles away.
Talvaroff
player, 73 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Thu 27 Sep 2007
at 13:41
  • msg #972

Re: How can I forget!

Alrighty, the girls came back from their trip to Russia.  While this is good in all other respects, it means my posting rate will be slow again.  Maybe twice a week.  So, if you don't hear from me for while, that's why.
DM Kremti
GM, 460 posts
*Meow meow*
Don't mess up.
Thu 27 Sep 2007
at 15:20
  • msg #973

Re: How can I forget!

Gotcha.  My rate is pretty much fixed at Mon/Wed/Fri, so expect you miss one post/week.

If you have something specific you might want to do in the near future, let me know so when I NPC you I have better idea what you are gonna wanna do.

-K
Sophia
player, 50 posts
Thu 27 Sep 2007
at 18:47
  • msg #974

Re: How can I forget!

WOW Talvaroff do you play Salawey Newdawn in Xendrick Adventures?
Cashel or-Kenset
player, 31 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Thu 27 Sep 2007
at 19:17
  • msg #975

Re: How can I forget!

Does anyone else need Endure Elements?

Cashel can prepare a couple as well.
DM Kremti
GM, 461 posts
*Meow meow*
Don't mess up.
Thu 27 Sep 2007
at 20:42
  • msg #976

Re: How can I forget!

Psst, Thamol.  Check the spelling!  You are making me laugh so hard.

-K
Thamol Liadon
player, 337 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 27 Sep 2007
at 20:44
  • msg #977

Re: How can I forget!

Ok will do.

I kept reading it as not sure if spell checker had given me wrong word.  It seem so.
Sorry work been sending me on 8-12 hour meeting.  Makes me tired and so make more mistakes.
This message was last edited by the player at 20:48, Thu 27 Sept 2007.
Sophia
player, 52 posts
Thu 27 Sep 2007
at 23:55
  • msg #978

Re: How can I forget!

Gotta love firefox, discombobulation is a real word but it says that firefox isn't... oddness of life = /
Talvaroff
player, 74 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 28 Sep 2007
at 17:09
  • msg #979

Re: How can I forget!

Sophia:
WOW Talvaroff do you play Salawey Newdawn in Xendrick Adventures?


Aye, I thought I got you back into Xen'drik from here.  Must've been World of Eberron.
Penville
player, 199 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sun 30 Sep 2007
at 21:17
  • msg #980

Re: How can I forget!

Hehehehe just found the XP  thread again and collected a nice bit of XP from the last time I was here! :D

And action points?

*prod prod*

Ebberon innit?

*prod prod*

Found the thread so have an idea what to do with them, but, whats a death seeker doing changing fate to stay alive?! Sounds crazy talk to me...

If I'm awol a bit it's as I resigned and am going for interviews, new jobs, maybe moving and new life. As long as it has broadband I'll be fine! ;)

Plus getting a message! "This message is nearing the 1,000 post limit.  Please request your GM creates a new thread." ;)

edit: AND just found "Lazy Bum: Penville" The CHEEK of it! :P
This message was last edited by the player at 21:19, Sun 30 Sept 2007.
Talvaroff
player, 78 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Mon 1 Oct 2007
at 02:03
  • msg #981

Re: How can I forget!

Actually, action points were originally from Unearthed Arcana, but Eberron (I feel) makes the best use of action points without them completely tipping the scales of the game.  They're hard to remember about, though; my first Eberron character (in his first battle!!) nearly died because I forgot that they allow you to stabilise.  Only survived through a lucky percentage.  If that's any consolation to you, Penville.
Penville
player, 200 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 2 Oct 2007
at 21:20
  • msg #982

Re: How can I forget!

Just to let you know I just got a job.

Will be buying a car. Moving house. Moving city. Getting a computer. Starting new job. Continuing studying. Doing exams. Telling work I have 2 or 3 days of training to go, when they have no one else to rely on (their own fault)

So if I am AWOL.

Tis why.

F**K!!!

(Oh and just doubled salary in 6 months!)
DM Kremti
GM, 468 posts
*Meow meow*
Don't mess up.
Tue 2 Oct 2007
at 21:27
  • msg #983

Re: How can I forget!

Grats on the new job. :D

Oh, by the way, as for your hunting, you can (with Bigby who is much faster than the wagon), but since it was only two hours worth of hunting and you are about to hit Darmshall, I doubt there's any need.

-K
Penville
player, 202 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Tue 2 Oct 2007
at 21:35
  • msg #984

Re: How can I forget!

yes.

Does seem to have been a brief misunderstanding there...

Still they like to eat fresh! :D
Cashel or-Kenset
player, 32 posts
Init +2 AC: 17/15/16
HP: 15/15 SV: 7/5/9
Tue 2 Oct 2007
at 23:17
  • msg #985

Re: How can I forget!

I seem to have fallen behind again, do you still need a Fort/Survival from Cashel?
DM Kremti
GM, 469 posts
*Meow meow*
Don't mess up.
Tue 2 Oct 2007
at 23:43
  • msg #986

Re: How can I forget!

Nah, that's alright.

Anything you want to know?

-K
DM Kremti
GM, 471 posts
*Meow meow*
Don't mess up.
Wed 3 Oct 2007
at 14:15
  • msg #987

Re: How can I forget!

Exps from the month of September is updated...

-K
Talvaroff
player, 81 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 3 Oct 2007
at 14:23
  • msg #988

Re: How can I forget!

Penville should swap Bigby for my dog, Jeeves.  He's much more articulate.  :)  When he's hungry, he says in a deep, mighty voice,
"Moum mroom wommm..."
Well, it doesn't sound articulate, but he sounds like he's talking.  You know, with inflections and tone of conversation.  He's an Airedale.
Zar'Da
player, 240 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Wed 3 Oct 2007
at 14:52
  • msg #989

Re: How can I forget!

Yeah, well you would NOT want my dog Gator. He's tall and lanky which makes his fast  but he's dumber than a box of ballpeen hammers. When he speaks it's more of a sould piercing BAOOOOOOOOOOOOOOOOOOO!

He's a Red Tick English Coon Hound.
DM Kremti
GM, 472 posts
*Meow meow*
Don't mess up.
Wed 3 Oct 2007
at 15:15
  • msg #990

Re: How can I forget!

Bah, my three mutt cats will beat ya'll.  Especially the mother.  She and I often have a conversation (usually when I'm opening a can of food, and she's yelling at me bloody murder).

-K
DM Kremti
GM, 473 posts
*Meow meow*
Don't mess up.
Wed 3 Oct 2007
at 15:20
  • msg #991

Re: How can I forget!

I made a coupla changes to the EXP post.  Double check please...

-K
Talvaroff
player, 82 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Wed 3 Oct 2007
at 15:36
  • msg #992

Re: How can I forget!

We have two cats as well, one meows as politely and as clearly as you could please, but the other's mute, and only occasionally makes a little screeching sound when he's really hungry or really desperate for something else.  We smuggled him in from Russia, so that kinda makes up for it.  The other one we've owned for all my life, eighteen years, and he's still hale and hearty.
Zar'Da
player, 241 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Wed 3 Oct 2007
at 20:17
  • msg #993

Re: How can I forget!

How funny. We also have two cats. We had one that was about 18. We had to put him down because he had a baseball sized tumor on his spleen and a golfball sized one in his lungs. And of course my wife couldn't got two weeks before we had a new kitten to replace the deceased cat. He's cool though, sleeps either right between us or on one of our pillows at night. Both aer BIG babies though!
Talvaroff
player, 83 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Thu 4 Oct 2007
at 00:52
  • msg #994

Re: How can I forget!

Cats are the ultimate bigots, yet the times they decide to love you are too precious for you to see them for the plotting little thingamajigs they really are.  I'm a dog-person, through and through.
DM Kremti
GM, 474 posts
*Meow meow*
Don't mess up.
Thu 4 Oct 2007
at 15:35
  • msg #995

Re: How can I forget!

That's why cats are superior.

Be on the side of the winning team!

-K
Sophia
player, 55 posts
Thu 4 Oct 2007
at 18:50
  • msg #996

Re: How can I forget!

My pretties come to me, yes you good little kitties...
Thamol Liadon
player, 341 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Thu 4 Oct 2007
at 23:03
  • msg #997

Re: How can I forget!

For me my wife better than any dog or cat :)
Sophia
player, 56 posts
Thu 4 Oct 2007
at 23:54
  • msg #998

Re: How can I forget!

Heh, my girlfriends the best too but we are talking about animals... unless thats the way that you treat your wife...
DM Kremti
GM, 475 posts
*Meow meow*
Don't mess up.
Fri 5 Oct 2007
at 00:02
  • msg #999

Re: How can I forget!

Or your animal *is* your SO.  ::shudder::

-K
Sophia
player, 57 posts
Fri 5 Oct 2007
at 00:08
  • msg #1000

Re: How can I forget!

Thats my first thought. *Hides from Thamol*
Thamol Liadon
player, 342 posts
+2 Ini AC 15 / 13 / 12
22/22 HP +5ft/+3re/+10wi
Fri 5 Oct 2007
at 15:41
  • msg #1001

Re: How can I forget!

If ever meet my wife you know she animal :)

he he
DM Kremti
GM, 477 posts
*Meow meow*
Don't mess up.
Fri 5 Oct 2007
at 17:57
  • msg #1002

Re: How can I forget!

Note on distance and time.

The slowest member of your group is the wagon/cart, which has 20ft ground movement (Equivalent of small humanoid ground movement).  With walking, it can move 2 miles/hour, and with hustling, 4 mph.  If you hustle more than 1 hour without having proper sleep for your race, you take 1 point of non-lethal damage, and you become fatigued.

So, if you hustle the wagon for 1 hour (Anyone with 40ft ground movement like all mounted people in the group, etcs can simply walk and keep the pace), you move 4 miles.  So you'd expect you will be to the place 'A few miles away' in an hour or so.

-K
Tarmes Werthor
player, 226 posts
Init +4......AC 17/UD/T13
HP 22/22......F+2 R+8 W+1
Thu 11 Oct 2007
at 17:17
  • msg #1003

Back now.

Hey everybody. Sorry for my silence there for a few days. I've got my internet working again and I'll post a little later on today.
DM Kremti
GM, 479 posts
*Meow meow*
Don't mess up.
Thu 11 Oct 2007
at 17:39
  • msg #1004

Re: Back now.

GOod.  You shoulda just told your employer "Hey, I need to post some PbP D&D game stuff, and I'm gonna use the internet here."  Maybe they'd have been impressed!

-K
Tarmes Werthor
player, 227 posts
Init +4......AC 17/UD/T13
HP 22/22......F+2 R+8 W+1
Thu 11 Oct 2007
at 18:43
  • msg #1005

Re: Back now.

DM Kremti:
Maybe they'd have been impressed!

?? How?
DM Kremti
GM, 480 posts
*Meow meow*
Don't mess up.
Thu 11 Oct 2007
at 18:55
  • msg #1006

Re: Back now.

Maybe they are geeks who do RPG? :D

I dunno, we can dream, right? :D

-K
Talvaroff
player, 85 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Fri 12 Oct 2007
at 21:09
  • msg #1007

Re: Back now.

When I was on that road trip with m'Dad, I thought I heard some kids mention 'warforged.'  When I asked them if they knew about Eberron, they looked at me as if I was the Overlord of Planet Dweebtron.
Zar'Da
player, 243 posts
init+2/AC20/FF18/T12
HP31/33 Saves F+6/R+3/W+3
Sat 13 Oct 2007
at 17:08
  • msg #1008

Re: Back now.

Yeah, there should be some pin we wear to let others of our ilk more easily identify us.
Talvaroff
player, 86 posts
Init. +0, AC 20/20/10
hp 26/26, Svs +4/+1/+1
Sat 13 Oct 2007
at 17:39
  • msg #1009

Re: Back now.

Dungeons and Dragons:
Vin Diesel and Robin Williams Plays it
So get off our backs!
Penville
player, 203 posts
Init +4. AC22/FF18/T15
31/31. F+5 R+7 W+5*
Sat 13 Oct 2007
at 18:05
  • msg #1010

Re: Back now.

Talvaroff:
Dungeons and Dragons:
Robin Williams Plays it


OMG...

I quit
DM Kremti
GM, 482 posts
*Meow meow*
Don't mess up.
Sun 14 Oct 2007
at 00:12
  • msg #1011

Re: Back now.

#999!  Time for a new thread!

-K
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