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05:53, 25th April 2024 (GMT+0)

Character Creation and RTJ.

Posted by GMFor group public
GM
GM, 1 post
Ready for Adventure?
That looked like it hurt
Wed 26 Aug 2009
at 20:47
  • msg #1

Character Creation and RTJ

Request to Join:

Name:
Race:
Classes:  (ie Rogue 5 // Warlock 5) /// Fighter 5
Alignment:
Faith:

Background History:  You level 5, so you have had something of a life, such as it is being a member of the Imperial Legion. You were conscripted by the Legion by Emperor Mezzenbone's campaign to expand the Empire into the Outlands. You were fortunate that your home world was in the Domain of House Sarava, ruled by the Just and Righteous Silver Dragons, so you know that at least your home world isn't going to suffer like those under the domains of the Chromatic Houses. You have been in the Silver Legion for two years now, so one of your extra classes is Fighter to explain your military training.

Desires for your character in the campaign, aka Goals, motivations, dreams, prestige classes, etc... Remember that you are going to be in the Legion for some time, so remember to think accordingly.

---------------------------------------------------------------------------

Gestalt Campaign, level 5 starting out, you also get Fighter as a bonus class at every level, so Three Classes per level, one of which is always Fighter.

Stat generation will be the following attributes distributed as desired.
16,16,14,14,12,12

Ability Increases:  At fouth level and every four levels thereafter, you gain +1 to two of your ability scores.  You cannot combine it into an increase of +2 to one ability score.  At tenth level and twentieth, you gain a +1 to all ability scores.

All characters gain an extra feat at each level, this replaces the traditional !st, 3rd, 6th, etc... feats.

Skills: All skills are class skills, except Truespeak, Martial Lore, Autohypnosis, Psicraft, and Use Psionic Device. Only those who have Access to those skills by class or feat can purchase ranks in them.

Max hit points for all levels. In addition, you are spellwared with a modified Trauma Symbiote that gives you an additional 10 HPs per your character level.

Starting Wealth will be 30,000 credits.

The Following books are in my library, so if you see something you may wish to use, ask and I shall review it if it makes sense for the setting.  Restricted books will require a very good reason to draw from them, and require DM approval.

Dragon Star (Players Companion)
Dragon Star (Guide to the Galaxy)
Dragon Star (Starfarer's Handbook)
Dragon Star (Imperial Supply)
Dragon Star (Galactic Races)
Dragon Star (Smuggler's Run)

Core Books:
PHB
PHB 2
Complete Arcane
Complete Divine
Complete Adventurer
Complete Warrior
Complete Scoundrel
Complete Mage
Complete Champion
Races of Destiny
Races of Wild
Races of Stone
Races of Dragon
Dragon Magic
Draconimicon
Libris Mortis
Savage Species
Sword and Fist
Defenders of the Faith

Restricted books:

Eberron Specific Books:
Eberron Campaign Setting
Races of Eberron
Magic of Eberron
Player's Guide to Eberron

Forgotten Realms Specific Books:
Player's Guide to Faerun
Magic of Faerun
Races of Faerun
Faiths and Pantheons
Lords of Darkness

Book of Exalted Deeds
Book of Vile Darkness
Tome of Battle
Magic of Incarnum
Tome of Magic
Unearthed Arcana
Expanded Psionics Handbook
Complete Psionics
This message was last edited by the GM at 10:49, Sat 25 Apr 2020.
GM
GM, 2 posts
Ready for Adventure?
That looked like it hurt
Wed 26 Aug 2009
at 21:17
  • msg #2

Character Sheet

Name:
Race:
Class:
Alignment:
Level:

Str: 10 (+0)
Dex: 10 (+0)
Con: 10 (+0)
Int: 10 (+0)
Wis: 10 (+0)
Cha: 10 (+0)

FS:
RS:
WS:

HP:
AC: , TAC: , FFAC:
BAB/Grapple:
Initiative:

Attack:

Full Attack:

Racial Abilities:

Class Abilities:

Feats:  (Level Gained/Type Name; example 1)b Weapon Finesse)

Skills:  (Rank + Ability Modifier + Other Bonus = Total Modifier)

Spells/Invocations/Powers/Etc...:

Equipment:
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