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04:56, 25th April 2024 (GMT+0)

House Rules.

Posted by GMFor group public
GM
GM, 3 posts
Ready for Adventure?
That looked like it hurt
Thu 27 Aug 2009
at 08:10
  • msg #1

House Rules

Random:

Melee Fighting provides the following.  Two-Weapon Fighting provides your full strength score on each attack, while a two handed weapon deals double your strength score in damage on each attack.

Ranged Fighter proved Dexterity to Attack and Damage rolls for Weapons.

Spellcasters/Manifesters/etc... add their casting modifier rather than dexterity or strength to Attack and HP damage dealing spells/effects.

Skills:

Acrobatics (Dex) - Balance, Tumble, & Free Fall
Appraise (Int)
Athletics (Str) - Climb, Jump, & Swim
Bluff (Cha) - Bluff, Disguise, & Intimidate
Concentration (Con)
Craft (Int)
Decipher Script (Int) - Decipher Script, Forgery, & Cryptography
Demolitions (Int)
Diplomacy (Cha)
Escape Artist (Dex) - Escape Artist & Use Rope
Gather Information (Cha or Wis) - Gather Information & Research
Handle Animal (Cha or Dex) - Handle Animal & Ride
Heal (Wis)
Knowledge (Int)
Perception (Wis) - Spot & Listen
Perform (Cha)
Pilot (Dex or Int) - Pilot & Navigate
Profession (Wis)
Repair (Int)
Search (Int)
Sense Motive (Wis)
Speak Language (Int)
Spellcraft (Int)
Stealth (Dex) - Hide and Move Silently
Survival (Wis)
Thievery (Dex or Int) - Disable Device, Open Lock, & Slight of Hand)
Urban Lore (Wis)
Use Device (Int)
Use Magic Device (Cha)

Restricted Skills;
Auto hypnosis
Psicraft
Use Psionic Device
Truespeach
Martial Lore
This message was last edited by the GM at 19:04, Fri 24 Apr 2020.
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