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17:11, 7th May 2024 (GMT+0)

Rules of Play.

Posted by DMFor group public
DM
GM, 1 post
Tue 8 Sep 2009
at 02:57
  • msg #1

Rules of Play

CHARACTER PROFILE
Please include the following information in your character profile (bio lines under portrait):

Bio Line 1:  Class/Level
Bio Line 2:  AC/THAC0/HP

Class: Fighter, Cleric, Thief, Magic-User, Dwarf, Elf, Halfling


POSTING FORMAT
Post PC SPEECH in any color you wish (except orange or red) but once you pick a color please stick to that color throughout the game.   Post OUT-OF-CHARACTER comments in orange font, (preceded by "OOC").  Post COMBAT DICE RESULTS in red color.

Example Post

Barak charges into the line of goblins swinging his battle axe.  "Die you miserable scum!"  he yells as he crashes into their midst.

Target Goblin 1 with battle axe.  THAC0: 19.  Melee to hit modifiers: 2 (+2 Str)
11:00, Today: Barak rolled 6 using 1d8. damage.
11:00, Today: Barak rolled 16 using 1d20+2. Atk Gob1@THAC0 19.


OOC: Hopefully Barak won't get killed by goblins 2 and 3.


DIE ROLLING
All die rolling including character creation, combat, and saving throws should be done using the Rpol Dice Roller.  There may be situations where I ask you to roll dice in secret.  To do so, simply check the Secret Roll box at the bottom of the window.  Rolls not made in secret when asked to do so will be rerolled by me.

COMBAT

Combat Sequence
1. Players declare character movement or actions.
2. Initiative: 1d6 is rolled by each opposing side.
3. The winner of initiative acts first. The Labyrinth Lord may check morale for monsters.
4. Movements can be made.
5. Missile attack rolls are made, accounting for DEX adjustments, cover, and range.
6. Spells are cast and applicable saving throws are made.
7. Melee combat occurs; attack and damage rolls are made, accounting for STR and magic adjustments.
8. Other sides act through steps 4-7, in order of initiative
9. When all sides of a conflict have acted and the combat will continue into the next round, the sequence begins again at step 1.

Combat Movement
Players must announce that their characters will move during a melee round, and they must make this announcement prior to the initiative roll. There are two forms of movement possible in combat, which are governed by the rules mentioned in Movement in Encounters. These movements are available to monsters as well as characters. A character may move up to 1/2 of his encounter movement to attack the same round, but any further distance takes his entire action for the round. Additional movement types are discussed below.

A fighting retreat allows a character to move backwards at 1/2 normal encounter movement. However, there must be a clear path for this movement.

A full retreat occurs when a character moves backwards at a faster rate than 1/2 of encounter movement. The character making the movement forfeits his attack this round, and his opponent attacks with a +2 to hit. In addition, if the retreating character is carrying a shield, it does not apply to the characters armor class during the retreat.  Any attacks made on characters from behind ignore the influence of the attacked character's shield, if any.

Critical Hits
Critical hits occur with a roll of a natural 20; requires a second to-hit roll for a critical strike; results in maximum damage for the weapon used.

Critical Misses
Critical misses occur with a roll of a natural 1; the result of a critical miss can include dropping your weapon, a temporary reduction in AC, or a self inflicted injury.  This will be determined by the LL based on the current circumstances.

HEALING

All beings recover hit points through rest. For each full day of complete rest, a character or monster will recover 1d3 + CON bonus hp.

CONDUCT

1) The point of this game is entertainment. Have fun and play fairly!.  If you're not having fun or have a suggestion to improve the game mechanics PM me and we'll work something out.

2) There is absolutely NO disrespectful behavior, either IC or OOC or PM.  There will be one warning given for irresponsible behavior and then, if it happens again, you will be immediately removed from the game without warning.  No exceptions!

3) No player character should ever attack another player character unless dictated by the DM. If this occurs the attacking character will be killed and the player removed from the game.

4) Please try to post at least once every other day (48hrs).  Use the AFK thread to inform us if you are going to be away for a period of time of more than 48hrs.

5) If your character dies and fails to be resurrected you may feel free to create another character.

6) This game is rated 'Mature'.  Please follow all RPOL rules and regulations concerning this rating.  By RTJ and playing you are assumed to have read and understood and agreed to RPOL's rules concerning 'Mature' games.

7) I will be using the Labyrinth Lord rules for this game.  You can find them here: https://goblinoidgames.com/index.php/downloads/.  I will use the B/X D&D rules to resolve any contradictions, irregularities, or omissions in the LL rules.

8) Accuracy must be maintained and is the Players responsibility!  It is essential that you, as a player, keep your character sheets updated at all times.  These record-keeping efforts are key to allowing the DM to develop the adventure.  This applies to current hit points, spells memorized, ammo usage, equipment usage, etc.

9) You may only control your own character, and you may not write about how other characters act, react, feel or think. The DM reserves the right to do this, however, when called for, in order to keep the game/story going.

Everyone is responsible for keeping the game moving.  That means both me AND you.
This message was last edited by the GM at 01:42, Thu 18 Feb 2021.
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