Character Creation
1. Generate Ability scores by rolling 4d6 six times and dropping the lowest die for each roll. You may increase your characters prime requisite ability score by one for each other ability score you reduce by two.
2. Choose a Class: Humans can choose to be one of four different classes: cleric, fighter, magic-user, and thief. Dwarves, halflings, and elves are their own classes. Note any special abilities, restrictions, etc.
3. Determine Hit Points: Characters start with hit points equal to a roll on their classes hit die plus their Constitution bonus plus their Constitution. Whenever a character increases a level they roll the appropriate die for additional hit points.
4. Players start with 3d6 x 10 gold pieces and may purchase items as listed on pages 15 and 16 in the rulebook.
5. Languages: All characters begin with the common tongue, their racial tongue and their alignment language. Some classes grant further languages, and characters with high intelligence receive additional languages as well. Players may choose their own additional languages.