OOC 2.   Posted by Arbiter.Group: 0
Arbiter
 GM, 884 posts
 The whispering winds
 of Fate...
Wed 20 Jul 2011
at 22:55
OOC 2
Electric Boogaloo
Timothy Strickland
 player, 379 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 20 Jul 2011
at 22:58
Re: OOC 2

Why has that post been banned?  The Reply box says Banned Can't Post?!?!
Harry Selous
 player, 368 posts
 Killer of beasts
 sentients not excluded
Wed 20 Jul 2011
at 23:00
Re: OOC 2
Electric slide.
Arbiter
 GM, 885 posts
 The whispering winds
 of Fate...
Wed 20 Jul 2011
at 23:03
Re: OOC 2
Timothy Strickland:
Why has that post been banned?  The Reply box says Banned Can't Post?!?!

Umm...  Huh? O_o
Timothy Strickland
 player, 380 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 21 Jul 2011
at 17:20
Re: OOC 2
I was trying to reply to this, link to a message in another game

but at the bottom left where is usually says post reply, its says BANNED CANT POST!?!?
Arbiter
 GM, 886 posts
 The whispering winds
 of Fate...
Thu 21 Jul 2011
at 18:36
Re: OOC 2
I always knew your bad attitude would catch up with you someday... ;)

You should probably shoot an email to the mods or something.  You might've gotten put on a list by mistake.
Timothy Strickland
 player, 381 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 21 Jul 2011
at 18:56
Re: OOC 2

No, I got banned for real!  I've taken the pledge... No more public forums!?!?
Arbiter
 GM, 887 posts
 The whispering winds
 of Fate...
Thu 21 Jul 2011
at 18:57
Re: OOC 2
What did you do to get banned? O_o
Timothy Strickland
 player, 382 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 21 Jul 2011
at 19:47
Re: OOC 2

I posted the link for this game in GM's wanted.  Trying to be helpful :o(
Roice Delfinn
 player, 414 posts
Thu 21 Jul 2011
at 20:01
Re: OOC 2
WTF

Why would they ban you for posting the link to a GM and game of a game that a requestor was requesting???

That seems bass-ackwards.

That's akin to saying, "I'm not a GM, but I know a GM that runs the game you want to play and--" BAN'D!

What are they thinking?  They'll be banning lots of people if that's going to be the policy.
Agial'ili
 player, 383 posts
 Blue and a Tech Wiz
Thu 21 Jul 2011
at 20:12
Re: OOC 2
They probably ban first and then allow people to respond and explain to get an unban. Seems the easiest way to run things.
Garret Haskel
 player, 503 posts
Thu 21 Jul 2011
at 20:17
Re: OOC 2
Roice Delfinn:
WTF

Why would they ban you for posting the link to a GM and game of a game that a requestor was requesting???

That seems bass-ackwards.

That's akin to saying, "I'm not a GM, but I know a GM that runs the game you want to play and--" BAN'D!

What are they thinking?  They'll be banning lots of people if that's going to be the policy.

They did it to me. Your supposed to rmail the link.
Arbiter
 GM, 888 posts
 The whispering winds
 of Fate...
Thu 21 Jul 2011
at 20:52
Re: OOC 2
Well, that would be a good thing to put in a public notice thread in that particular forum.  Because I think it seems perfectly reasonable to post a link.
Timothy Strickland
 player, 383 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 21 Jul 2011
at 20:54
Re: OOC 2

Do it and YOU'LL be banned!  And I am not joking...
Arbiter
 GM, 889 posts
 The whispering winds
 of Fate...
Thu 21 Jul 2011
at 20:58
Re: OOC 2
Lame, lame, lame.

Oh well, every forum has its arbitrary rules, I s'pose...
Garret Haskel
 player, 504 posts
Thu 21 Jul 2011
at 23:13
Re: OOC 2
Arbiter:
Well, that would be a good thing to put in a public notice thread in that particular forum.  Because I think it seems perfectly reasonable to post a link.

I thought so too; until the moment the ban-hammer was brought down on my head. I never used GM's wanted so it doesn't really bother me. I only posted once in there anyway.
Timothy Strickland
 player, 384 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Fri 22 Jul 2011
at 06:19
Re: OOC 2

I had to be contrite to be 'unblocked'...
Garret Haskel
 player, 505 posts
Fri 22 Jul 2011
at 14:11
Re: OOC 2
Timothy Strickland:
I had to be contrite to be 'unblocked'...

I'm not even gonna bother. It doesn't bother me one bit since I check it once every couple months or just to click "mark all as read"
Arbiter
 GM, 894 posts
 The whispering winds
 of Fate...
Mon 25 Jul 2011
at 21:07
Re: OOC 2
Okay, Aggie and Strickland are off on the EPIC SIDEQUEST OF DOOM!(tm)

What do you sane people who stayed behind instead of going outside while the scumbag who bought you and his pet psycho are wandering about nearby want to do.

Okay, that was a convoluted sentence... O_o
Harry Selous
 player, 370 posts
 Killer of beasts
 sentients not excluded
Mon 25 Jul 2011
at 21:47
Re: OOC 2
I'm good to just drink and do nothing till they get back, and cover for them if anybody asks any questions.
Garret Haskel
 player, 507 posts
Tue 26 Jul 2011
at 21:08
Re: OOC 2
I could go run a full diagnostic on the Ghtroc's turret systems and probably spend some time doing simple fixes.
Arbiter
 GM, 896 posts
 The whispering winds
 of Fate...
Tue 26 Jul 2011
at 22:11
Re: OOC 2
I hate to burst your bubble, Haskel, but the turret on the turtle's even more pitiful than the one on the Sun Tracker... ;)

Selous: Carry on.  Hurry up before the Rodian drinks all the good stuff, though. ;)
Garret Haskel
 player, 508 posts
Tue 26 Jul 2011
at 23:40
Re: OOC 2
Regardless of how pitiful it may be: its better than nothing and Garret would like to at least make sure it works.
Harry Selous
 player, 371 posts
 Killer of beasts
 sentients not excluded
Thu 28 Jul 2011
at 05:02
Re: OOC 2
is there a thread getting posts that I can't see? I keep getting notified that there's posts, but when I check there are none. Is it the shopping thread?
Agial'ili
 player, 390 posts
 Blue and a Tech Wiz
Thu 28 Jul 2011
at 10:52
Re: OOC 2
It is an invissible treat. yes the shopping one.
Timothy Strickland
 player, 393 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 31 Jul 2011
at 18:47
Re: OOC 2

I'm working away from home and can't always gurantee FREE internet access!  When I get home at the weekend, my feet don't even touch.

I'll be posting as often as I can.  Worst case will be Friday night ;o(
Thanks for your patience...
Arbiter
 GM, 901 posts
 The whispering winds
 of Fate...
Sun 31 Jul 2011
at 20:04
Re: OOC 2
No worries, take as long as you need :)
Arbiter
 GM, 907 posts
 The whispering winds
 of Fate...
Tue 2 Aug 2011
at 22:40
Re: OOC 2
Sabaac anyone?  Might be an interesting way to pass the time while we wait on the sidequest to resolve.
Agial'ili
 player, 396 posts
 Blue and a Tech Wiz
Wed 3 Aug 2011
at 16:36
Re: OOC 2
and we are in big trouble already.

Might I suggest you make it so that others can see it? More fun for them and they can guffawk at our problems.
Timothy Strickland
 player, 398 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 3 Aug 2011
at 16:39
Re: OOC 2

How VERY DARE YOU!!!  I want to preserve some dignity, and kill some tree-huggers!
Agial'ili
 player, 397 posts
 Blue and a Tech Wiz
Wed 3 Aug 2011
at 16:41
Re: OOC 2
Right now the killing lokks to be going the wrong way.
Arbiter
 GM, 908 posts
 The whispering winds
 of Fate...
Thu 4 Aug 2011
at 05:56
Re: OOC 2
I think I'll leave the sidequest thread hidden for now.  Things I don't want to others to know yet may or may not be revealed within.
Garret Haskel
 player, 509 posts
Sun 7 Aug 2011
at 19:04
Re: OOC 2
Are you guys about done with the shopping yet?
Agial'ili
 player, 400 posts
 Blue and a Tech Wiz
Sun 7 Aug 2011
at 19:55
Re: OOC 2
Not by a long shot. We managed to survive our first obstacle though.

So we cqan look for a way to get some real credits and do some of that shopping.
Timothy Strickland
 player, 403 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 7 Aug 2011
at 20:05
Re: OOC 2

Tell us what you want guys, and we'll do our best.
Garret Haskel
 player, 510 posts
Sun 7 Aug 2011
at 21:38
Re: OOC 2
knife; possibly vibro for Garret. Armor would be a good idea. Medkits, and other basic essentials as well.
Arbiter
 GM, 913 posts
 The whispering winds
 of Fate...
Sun 7 Aug 2011
at 22:03
Re: OOC 2
Non-sidequest people: I know it's dull, but please be patient. :)

This is an unfortunate side-effect of "adventuring" during downtime.  I'll try to avoid leaving part of the group with nothing to do in the future.  For now, though, unless you want to pick a fight with the Mandalorian, it's kinda unavoidable.

Hopefully you'll end up with some actual gear.  Although the chance that Aggie will simply cash the cred-chip and hop on the first ship out of here is also highly likely. ;)
Harry Selous
 player, 372 posts
 Killer of beasts
 sentients not excluded
Sun 7 Aug 2011
at 23:32
Re: OOC 2
Some kind of armor would be great, also a simple blade works as well for me. If I get that second blaster and I get to put one of those range finders on them, then I'll be good for weapons.
Garret Haskel
 player, 511 posts
Wed 10 Aug 2011
at 15:56
Re: OOC 2
Who wants to go on a flopsy hunt?
Arbiter
 GM, 921 posts
 The whispering winds
 of Fate...
Sun 14 Aug 2011
at 05:31
Re: OOC 2
Okay, had a change of heart.  The rest of you guys deserve to be entertained.  So, I opened up the side-quest thread.  If there's stuff I don't want the participants to know, I'll put it in PMs.

Please, no one except Aggie and Strickland post in the Sneakin' Out thread.
Arbiter
 GM, 930 posts
 The whispering winds
 of Fate...
Fri 26 Aug 2011
at 01:12
Re: OOC 2
Okay, let's dust of those sabaac rules and see if the work, huh? :)

Of course, Selous is broke, so betting's an issue...  I dunno, use beer nuts or something. ;)
Arbiter
 GM, 932 posts
 The whispering winds
 of Fate...
Mon 29 Aug 2011
at 21:48
Re: OOC 2
bah...
Sorry, folks.  I keep trying to find the time to post something useful, but it's just not happening. :/
Garret Haskel
 player, 517 posts
Mon 29 Aug 2011
at 22:10
Re: OOC 2
Its ok Arbiter.

@Aggie and Strickland: I hope you guys left the door open.
Arbiter
 GM, 941 posts
 The whispering winds
 of Fate...
Tue 13 Sep 2011
at 23:58
Re: OOC 2
Aggie?  Haskel?  Waiting on you two to post.
Garret Haskel
 player, 524 posts
Thu 15 Sep 2011
at 13:30
Re: OOC 2
Sorry for the delay. My 3rd term just started and I've been running all over the place trying to find rides, and a job. The last two days I've barely had time to stop and catch my breath.
Arbiter
 GM, 942 posts
 The whispering winds
 of Fate...
Thu 15 Sep 2011
at 19:29
Re: OOC 2
In reply to Garret Haskel (msg #45):

No worries.  I feel your pain.  Between work and school I'm surprised I have time to think...

This message was last edited by the GM at 04:26, Sun 18 Sept 2011.

Garret Haskel
 player, 527 posts
Fri 23 Sep 2011
at 21:12
Re: OOC 2
Damn, got busted.

Anyone want me to try and shoot anyone?
Arbiter
 GM, 946 posts
 The whispering winds
 of Fate...
Fri 23 Sep 2011
at 21:22
Re: OOC 2
Oh please do! :D
Garret Haskel
 player, 528 posts
Fri 23 Sep 2011
at 21:24
Re: OOC 2
I know you'd love it Arbiter
Timothy Strickland
 player, 438 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 24 Sep 2011
at 09:58
Re: OOC 2

Well done you numpty ;oP

We better all get back undetected, or you're bantha poodoo!
Agial'ili
 player, 420 posts
 Blue and a Tech Wiz
Sat 24 Sep 2011
at 21:00
Re: OOC 2
Why it that everywhere, everywhere people try to kill me?
Arbiter
 GM, 947 posts
 The whispering winds
 of Fate...
Sun 25 Sep 2011
at 00:22
Re: OOC 2
Agial'ili:
Why it that everywhere, everywhere people try to kill me?

Hey, no person tried to kill you on Xedfa...
Just ravenous, slavering carnivorous reptomammals. ;)
Garret Haskel
 player, 530 posts
Sun 25 Sep 2011
at 00:32
Re: OOC 2
At least I'm not the only one having a bad day.
Harry Selous
 player, 386 posts
 Killer of beasts
 sentients not excluded
Sun 25 Sep 2011
at 03:42
Re: OOC 2
Whenever you post me in, I'm ready to help.
Arbiter
 GM, 952 posts
 The whispering winds
 of Fate...
Wed 28 Sep 2011
at 17:22
Re: OOC 2
Dagnabit, this whole sidequest was supposed to be a group spanking for leaving the hangar while Splynn was on-world...

But the only person that fell into my dastardly trap was Haskel! >_<

And the rest of you are giving me too much to work with to steer this back towards mass punishment! And I'm having too much fun, to boot! >_<

Consider your group doom delayed... >:P
Garret Haskel
 player, 535 posts
Sun 2 Oct 2011
at 01:45
Re: OOC 2
Calling the captain



*ring............ring...............ring................ring............ring*
Arbiter
 GM, 956 posts
 The whispering winds
 of Fate...
Sun 2 Oct 2011
at 19:25
Re: OOC 2
(he's not on the ship) ;)
Garret Haskel
 player, 536 posts
Sun 2 Oct 2011
at 19:38
Re: OOC 2
ok, where is he? still entertaining the drunk rodian?
Garret Haskel
 player, 537 posts
Mon 3 Oct 2011
at 18:36
Re: OOC 2
am I gonna have to double post?
Harry Selous
 player, 391 posts
 Killer of beasts
 sentients not excluded
Thu 6 Oct 2011
at 23:13
Re: OOC 2
wait, the group of guys coming to get us, they're... on the opposite side of the fence?
Arbiter
 GM, 963 posts
 The whispering winds
 of Fate...
Fri 7 Oct 2011
at 02:52
Re: OOC 2
Right now.  But they also know which alleyway you're in and can come at you from the free end instead of trying to climb the fence.

Like I said, there were a lots of twists and turns in the chase since they were trying to herd Aggie into blind alleyways to trap her.
Harry Selous
 player, 392 posts
 Killer of beasts
 sentients not excluded
Fri 7 Oct 2011
at 07:36
Re: OOC 2
Alright then, so our options are, climb the fence and try to take out the meeting, run and head back to the hanger and take the hutt up on his more expensive offer later, or stand and fight like men and twi'lek.

Sparks, were the instructions to disrupt the root burning, or to kill the zealots? cause if it's to disrupt, I'd say we've done that...
Agial'ili
 player, 425 posts
 Blue and a Tech Wiz
Fri 7 Oct 2011
at 14:08
Re: OOC 2
The twilek is all for running away
Arbiter
 GM, 964 posts
 The whispering winds
 of Fate...
Mon 10 Oct 2011
at 23:56
Re: OOC 2
Right.  Sorry.  Busy weekend.  So, where were we?
Garret Haskel
 player, 542 posts
Tue 11 Oct 2011
at 01:47
Re: OOC 2
Waiting on Selous I believe. At least I am.
Agial'ili
 player, 427 posts
 Blue and a Tech Wiz
Wed 12 Oct 2011
at 07:25
Re: OOC 2
And selous want an answer if it was kill or disrupt.
Harry Selous
 player, 394 posts
 Killer of beasts
 sentients not excluded
Wed 12 Oct 2011
at 13:30
Re: OOC 2
Yeah, somebody needs to decide if we're staying or going. I'm down for either one.
Timothy Strickland
 player, 450 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 19 Oct 2011
at 21:25
Re: OOC 2

Aggie, YOU are back at out hiding place, just outside the hanger.

Selous and I are OVER THE FENCE, kicking tree-hugger scum all over the park!

We need to find out what condition the Root is in!
Arbiter
 GM, 970 posts
 The whispering winds
 of Fate...
Wed 19 Oct 2011
at 21:29
Re: OOC 2
Timothy Strickland:
Aggie, YOU are back at out hiding place, just outside the hanger.

Selous and I are OVER THE FENCE, kicking tree-hugger scum all over the park!

We need to find out what condition the Root is in!

What he said.
Timothy Strickland
 player, 453 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 22 Oct 2011
at 10:17
Re: OOC 2

WOW! Version update!  Loads of new buttoms to push...
Timothy Strickland
 player, 455 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 23 Oct 2011
at 17:17
Re: OOC 2

I thought you brought an E-11 with you?

I've got a spare knife, that I was gonna sell to Haskel, Or a Stun Glove (Brawling) that you can buy Harry :oD
Arbiter
 GM, 976 posts
 The whispering winds
 of Fate...
Sun 23 Oct 2011
at 18:42
Re: OOC 2
Roice has one of the E-11's, the other is... somewhere.

Selous brought the last of the droid rifles and left his slugthrower with Haskel.

Said droid rifle finally died an undignified death.

After we're done with all this sidequest business I think we need to sit down and figure out just what gear you guys have managed to collect.  Because, honestly, I've sort of lost track.

All I know is that you're woefully underarmed. ;)
Garret Haskel
 player, 550 posts
Sun 23 Oct 2011
at 18:54
Re: OOC 2
The bird of infinite sounds:

http://www.youtube.com/watch?v...ture=player_embedded
Agial'ili
 player, 433 posts
 Blue and a Tech Wiz
Sun 23 Oct 2011
at 20:25
Re: OOC 2
woefully underarmed is an understatement.
Harry Selous
 player, 401 posts
 Killer of beasts
 sentients not excluded
Sun 23 Oct 2011
at 23:14
Re: OOC 2
hhaha, I said in character that I didn't bring an e-11 because I couldn't find Roice and you wouldn't tell me where yours is.

How bout I borrow the stun glove or extra knife until we get back to the hanger, and then you can have it back. ;)
Timothy Strickland
 player, 456 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 24 Oct 2011
at 09:48
Re: OOC 2
In reply to Harry Selous (msg #75):

O.k what would you prefer?  I think they are just stalling until their reinforcements arrive, so we need to hurt them some more...
Harry Selous
 player, 402 posts
 Killer of beasts
 sentients not excluded
Mon 24 Oct 2011
at 18:14
Re: OOC 2
Stun glove I guess.
Arbiter
 GM, 978 posts
 The whispering winds
 of Fate...
Mon 24 Oct 2011
at 20:07
Re: OOC 2
Harry Selous:
Stun glove I guess.

You are a cruel, cruel man... o_o
Harry Selous
 player, 403 posts
 Killer of beasts
 sentients not excluded
Thu 27 Oct 2011
at 07:40
Re: OOC 2
Before I post, Stun glove, Melee or brawling?

Also, is my -1D gone since we've spent a while talking and I was only stunned for one round? I don't know how long Chomper is going to stay busy with the zealot he's munching on, and I figure we should take these guys out before the cavalry arrives.
Timothy Strickland
 player, 458 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 27 Oct 2011
at 10:22
Re: OOC 2
In reply to Harry Selous (msg #79):

Brawling: Stun Glove.  It should have charges delivering STR+2D Stun dmamge.
I haven't used it, so don't know if it works?

You're right, we should take down the leader NOW!
Arbiter
 GM, 980 posts
 The whispering winds
 of Fate...
Thu 27 Oct 2011
at 15:44
Re: OOC 2
Yeah, the stun wore off a while ago.

Little do you realize, but Aggie saved your butts with her timely intervention at the door. ;)

If reinforcements had been able to get out, the zealots wouldn't have started stalling for time.

Also, have you thought of maybe calling your mutant hellbeast?  He is somewhat trained, after all. ;)

Trust me, the guy he's been mauling has no interest in joining the brawl.
Timothy Strickland
 player, 460 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 27 Oct 2011
at 16:42
Re: OOC 2
In reply to Arbiter (msg #81):

Yeah, grad the bitch and let's finish this fight!
Harry Selous
 player, 404 posts
 Killer of beasts
 sentients not excluded
Fri 28 Oct 2011
at 02:59
Re: OOC 2
Ok, then I'm gonna call chopper to attack them, hit one of them with my stun glove, and. Use str+2d forints stat.
Timothy Strickland
 player, 461 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Fri 28 Oct 2011
at 07:15
Re: OOC 2
Arbiter:
Yeah, the stun wore off a while ago. 


The stun glove don't work mate :o(
Arbiter
 GM, 981 posts
 The whispering winds
 of Fate...
Sat 29 Oct 2011
at 15:55
Re: OOC 2
In case you guys forgot, the hangar comes with a protocol droid, G-3PO, and a random assortment of other maintenance droids that I didn't bother deciding on.  Nothing spectacular, Treadwells and what-not.  But feel free to interact with them whenever you're in the base.  But also realize they're Splynn's property and probably aren't anyone you can confide your deepest, darkest secrets in.

The only droids that are firmly on your side are Forem (when we remember he exists), Chatterbox, and Q7 (if Aggie will ever finish fixing him).

Side note: When/if you guys get some actual cash on hand, please don't buy any more NPCs (droids) for me to have to keep track of! >_<

;)
Harry Selous
 player, 406 posts
Sat 29 Oct 2011
at 23:51
Re: OOC 2

This message was deleted by the player at 23:53, Sat 29 Oct 2011.

Arbiter
 GM, 985 posts
 The whispering winds
 of Fate...
Sun 30 Oct 2011
at 17:51
Re: OOC 2
MWAHAHAHAHAHAHAHAAAA!!! >:D
Timothy Strickland
 player, 464 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 30 Oct 2011
at 20:45
Re: OOC 2
In reply to Arbiter (msg #87):

Whoops!  Sorry mate ;oP
Harry Selous
 player, 408 posts
 Killer of beasts
 sentients not excluded
Mon 31 Oct 2011
at 08:55
Re: OOC 2
I thought it said in the post that they were beating a hasty retreat... which I thought meant they were leaving...
Timothy Strickland
 player, 465 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 31 Oct 2011
at 12:04
Re: OOC 2
I have new job starting tomorrow.

This is going to reduce my post rate, but I am not sure by how much?  I'll have to take this first week as it comes
so I appologise in advance for the disruption.
Arbiter
 GM, 987 posts
 The whispering winds
 of Fate...
Tue 1 Nov 2011
at 07:35
Re: OOC 2
Harry Selous:
I thought it said in the post that they were beating a hasty retreat... which I thought meant they were leaving...

I said three of them ran off and then posted initiative order showing 2 zealots still in the fight (more or less) right after.

Not that it matters, you just tazed the last remaining fighter into uselessness. ;)

Timothy Strickland:
I have new job starting tomorrow.

This is going to reduce my post rate, but I am not sure by how much?  I'll have to take this first week as it comes
so I appologise in advance for the disruption.

Congrats! :)
What's the new job?
Timothy Strickland
 player, 466 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 1 Nov 2011
at 15:40
Re: OOC 2
NVQ Assessor again, delivering Warehouse and Storage Qualifications.

I'm going to be working mostly nights in a chilled warehouse.

This message was last edited by the player at 23:03, Tue 01 Nov 2011.

Arbiter
 GM, 988 posts
 The whispering winds
 of Fate...
Tue 1 Nov 2011
at 21:35
Re: OOC 2
If it were July, I'd say that sounds nice.

November?  Not so much...

Bring a jacket. ;)
Garret Haskel
 player, 555 posts
Tue 1 Nov 2011
at 21:58
Re: OOC 2
A nice thick jacket, and maybe a self heating blanket for good measure.
Harry Selous
 player, 414 posts
 Killer of beasts
 sentients not excluded
Sun 6 Nov 2011
at 01:26
Re: OOC 2
Ah, the good ole gun shot from an unseen shooter looking like a gun shot meant for your face gag. I like it. ;)
Arbiter
 GM, 993 posts
 The whispering winds
 of Fate...
Sun 6 Nov 2011
at 23:44
Re: OOC 2
I have a fondness for the classics. ;)
Timothy Strickland
 player, 470 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 6 Nov 2011
at 23:54
Re: OOC 2
In reply to Arbiter (msg #96):

Wow! A'den's back!  Haven't seen him since the mines.

Another classic 'familiar-face-disguised-as-a-bounty-hunter' ploy ;oD
Arbiter
 GM, 996 posts
 The whispering winds
 of Fate...
Sun 6 Nov 2011
at 23:57
Re: OOC 2
Whether A'den's actually back or not depends on how high a setting I can get on my cattle prod to make his player post.

But the character's return is something I've been trying to work towards for a while now.  You people just keep side-tracking me! >_<

;)
Garret Haskel
 player, 560 posts
Sun 6 Nov 2011
at 23:59
Re: OOC 2
I'm glad I decided to check OOC before combing through the archives trying to find where A'den came from.

Welcome back.
Arbiter
 GM, 997 posts
 The whispering winds
 of Fate...
Mon 7 Nov 2011
at 01:09
Re: OOC 2
Quick point: The action's taking place on board the ship right now, not the hangar itself.
Timothy Strickland
 player, 472 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 7 Nov 2011
at 01:32
Re: OOC 2

I wasn't sure, that why my post was a little ambiguous.  I don't think I need to edit it though?
Arbiter
 GM, 998 posts
 The whispering winds
 of Fate...
Mon 7 Nov 2011
at 01:37
Re: OOC 2
Nah, you're cool.  Just trying to head off future confusion at the pass. ;)
Harry Selous
 player, 415 posts
 Killer of beasts
 sentients not excluded
Mon 7 Nov 2011
at 05:36
Re: OOC 2
haha, it's gonna be interesting watching Agi get deal with this on her lonesome. :D
Arbiter
 GM, 999 posts
 The whispering winds
 of Fate...
Mon 7 Nov 2011
at 15:51
Re: OOC 2
Jeez!  I just remembered (because it was freakin' forever ago)...  Aggie, Strickland and Selous were not part of the original Borbilla gang recruited by Splynn.  Roice and Haskel are the only ones left of that original group.  A'den never actually made it out of the prison, so the rest of you would've only heard of him by reputation.

And vice versa, for that matter.  A'den only knows Roice and Haskel personally (barring the time he spent among you as The Mandalorian).
Timothy Strickland
 player, 474 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 8 Nov 2011
at 16:30
Re: OOC 2

Work pressure is mounting, so your normal service will be interupted I'm afraid :o(
Arbiter
 GM, 1000 posts
 The whispering winds
 of Fate...
Tue 8 Nov 2011
at 16:32
Re: OOC 2
Well then it's a good thing you finished assaulting Gaurickan citizens and got back to your hide-out before leaving yourself up to my... tender mercies... >:)
Timothy Strickland
 player, 476 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 9 Nov 2011
at 23:39
Re: OOC 2
Agial'ili:
"I better not tell, who knows who is listening but is mr Strickland back into base?"

NO NAMES OVER THE NET!?!?
Arbiter
 GM, 1003 posts
 The whispering winds
 of Fate...
Wed 9 Nov 2011
at 23:45
Re: OOC 2
You're expecting the ex-slave who doesn't understand she's an ex-slave to know proper spy-guy comm protocols? :D
Timothy Strickland
 player, 478 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 9 Nov 2011
at 23:53
Re: OOC 2
In reply to Arbiter (msg #108):

She's a slave again now, and she'll stay that way as far as Sparks is concerned.
Arbiter
 GM, 1005 posts
 The whispering winds
 of Fate...
Thu 10 Nov 2011
at 02:39
Re: OOC 2
So, from Star Wars to GTA in just a few posts...  Awesome! :D
Harry Selous
 player, 418 posts
 Killer of beasts
 sentients not excluded
Thu 10 Nov 2011
at 02:51
Re: OOC 2
well... that was interesting. I am however down for selling out the hutt, since he's got no idea where we are and doesn't seem interested in holding up his end of the bargain. Plus, roice and A'den are out there and they can extract Agi... maybe. :P
Agial'ili
 player, 446 posts
 Blue and a Tech Wiz
Thu 10 Nov 2011
at 21:01
Re: OOC 2
Poof.
Roice Delfinn
 player, 438 posts
Wed 16 Nov 2011
at 02:57
Re: OOC 2
Sorry, was on an install the entire day, and now constantly about 30 seconds or so from upchucking.  I'll continue tomorrow when I get a sec.
Arbiter
 GM, 1008 posts
 The whispering winds
 of Fate...
Fri 18 Nov 2011
at 04:54
Re: OOC 2
Welcome back Bulyip! :D
Arbiter
 GM, 1009 posts
 The whispering winds
 of Fate...
Sat 19 Nov 2011
at 01:05
Re: OOC 2
Soooo...
Who's going first? ;)
Timothy Strickland
 player, 488 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 19 Nov 2011
at 09:05
Re: OOC 2
I ain't sayin' nothin'
Harry Selous
 player, 423 posts
 Killer of beasts
 sentients not excluded
Sat 19 Nov 2011
at 09:21
Re: OOC 2
Who is bulyip? Wait, I think he was around when I first came in, though not for long.
Agial'ili
 player, 447 posts
 Blue and a Tech Wiz
Sat 19 Nov 2011
at 10:54
Re: OOC 2
Not there so no talking to him, but welcome bullyip. Now where were you? Havent seen you since in a long while.
Bulyip
 player, 66 posts
 Fear the Bulyip!
Sat 19 Nov 2011
at 14:23
Re: OOC 2
It's been a long time. But glad to be back. I have to admit, this is the longest absence from a game for me. I have been checking and lurking in on the game, but never quite felt certain that time would allow for me to keep up until just recently.
Garret Haskel
 player, 572 posts
Sat 19 Nov 2011
at 18:44
Re: OOC 2
Garret's not gonna say anything. Boss man and Flopsy already are pissed enough at him as it is.
Harry Selous
 player, 424 posts
 Killer of beasts
 sentients not excluded
Sat 19 Nov 2011
at 23:07
Re: OOC 2
wait wait wait.... Wouldn't Splynn know who Bulyip is? They talk to each other on page 2 of Taking Stock.

Also, Harry can't explain things to Splynn. He doesn't know whats been going on. :P
Agial'ili
 player, 448 posts
 Blue and a Tech Wiz
Sat 19 Nov 2011
at 23:14
Re: OOC 2
I might be in trouble, but looks like you sre in even deeper.
Timothy Strickland
 player, 490 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 19 Nov 2011
at 23:20
Re: OOC 2

You ARE in trouble Aggie!  If you don't get sold as a sex slave by Loogie, I'll murder you myself!?!?
Galor Splynn
 NPC, 36 posts
 It's just business...
Sat 19 Nov 2011
at 23:42
Re: OOC 2
If Splynn gave a flying flip about any of you, he might have taken the effort to remember who Bulyip is, and now that Haskel's reminded him, he might dredge up the long-discarded information.

Mostly he's just too cheesed off to bother recalling a guy that got left behind almost a year ago (game time). ;)
Garret Haskel
 player, 575 posts
Sun 20 Nov 2011
at 03:00
Re: OOC 2
Ouch. Execution #1. Bye Strickland, good luck in the next life.
Arbiter
 GM, 1010 posts
 The whispering winds
 of Fate...
Sun 20 Nov 2011
at 06:48
Re: OOC 2
Timothy Strickland:
You ARE in trouble Aggie!  If you don't get sold as a sex slave by Loogie, I'll murder you myself!?!?

At this rate she might be the only member of the crew to survive to the next mission... ;)
Timothy Strickland
 player, 494 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 20 Nov 2011
at 22:31
Re: OOC 2
I know I'm not first in the queue, but I just gotta kill Bola now ;oP

We can discuss it later over coffee yeah?
Arbiter
 GM, 1011 posts
 The whispering winds
 of Fate...
Sun 20 Nov 2011
at 22:46
Re: OOC 2
Uhhhh...  I hope nobody is going to miss the Gungan... o_o
Tarsk Bola
 NPC, 57 posts
 Yoosa best stay outta
 my way...
Sun 20 Nov 2011
at 22:47
Re: OOC 2
Ohsa no!  Meesa be bombad ded! x_x
Agial'ili
 player, 449 posts
 Blue and a Tech Wiz
Sun 20 Nov 2011
at 22:48
Re: OOC 2
Strickland is nasty wicked and mean. But so far he only threatened to kill me. Not tried.


Doing a dance of joy. Ding Dong the Gungun's dead.
Timothy Strickland
 player, 495 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 20 Nov 2011
at 23:28
Re: OOC 2
Ding Dong The Gungun's dead,
the evil nasty Gungun's dead,
Ding Dong the nasty Gungun's dead!

Ha-Ha!  I like the way Flopsy fell on top of the Rodian...

This message was last edited by the player at 23:31, Sun 20 Nov 2011.

Garret Haskel
 player, 576 posts
Sun 20 Nov 2011
at 23:58
Re: OOC 2
One down.
Timothy Strickland
 player, 496 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 21 Nov 2011
at 00:01
Re: OOC 2

Remember Bola's heavy blaster pistol Haskel?  It's lying on the floor at your feet...
Garret Haskel
 player, 577 posts
Mon 21 Nov 2011
at 00:01
Re: OOC 2
So you want me to shoot at you as well?
Timothy Strickland
 player, 497 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 21 Nov 2011
at 00:04
Re: OOC 2
You must do what you think is right, of course...

So who else wants apiece of me?  Tim the Gungan Slayer!

This message was last edited by the player at 00:27, Mon 21 Nov 2011.

Harry Selous
 player, 426 posts
 Killer of beasts
 sentients not excluded
Mon 21 Nov 2011
at 04:00
Re: OOC 2
I go out on a binge drinking session for two days, and I come back and you guys have all started shooting each other? Time for Harry to look after himself.
Arbiter
 GM, 1013 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 04:01
Re: OOC 2
Selous: You could shoot Strickland, too.  It's great fun. ;)

Waiting on Haskel and Bulyip to post.

Although, I'm expecting our recently returned Aleena friend isn't going to know how react. ;)

This message was last edited by the GM at 04:07, Mon 21 Nov 2011.

Harry Selous
 player, 427 posts
 Killer of beasts
 sentients not excluded
Mon 21 Nov 2011
at 04:21
Re: OOC 2
I'm not shooting Stricklnd. I kind of like Strickland. I may shoot Splynn though if it looks like he plans on shooting me.... Or anyone that looks at any point like they plan on possibly shooting me somewhere on my body and/or around my body.


It's nice to have a gun again.
Arbiter
 GM, 1014 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 04:27
Re: OOC 2
Splynn's not armed.  That's what he had Bola for.

And currently has A'den for in case anyone decides to get frisky. ;)
Timothy Strickland
 player, 498 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 21 Nov 2011
at 09:48
Re: OOC 2
Arbiter:
Selous: You could shoot Strickland, too.  It's great fun. ;)

OI!  I'M the VICTIM here!

Went out to try to liquidate our assets and secure some kit, come back and everyone hates me!

WHAT GIVES PEOPLE!?!?
Arbiter
 GM, 1015 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 14:12
Re: OOC 2
I don't hate you, I just enjoy chaos and mayhem. ^_^

Especially since I've pretty much tossed my campaign scenario out the window at this point and am waiting to see how all this ends up so I can start retooling the plot. ;)
Agial'ili
 player, 450 posts
 Blue and a Tech Wiz
Mon 21 Nov 2011
at 16:22
Re: OOC 2
I have no idea how you want to tie things together at this point. Though, I think that killing of Splynn would be a good thing as well.
Arbiter
 GM, 1017 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 16:38
Re: OOC 2
Well, he's the only one in the room without a weapon at this point.

Except for Bulyip.  But I doubt anyone wants to kill Bulyip.  I mean, he just got here! :D
Garret Haskel
 player, 578 posts
Mon 21 Nov 2011
at 17:55
Re: OOC 2
Waiting to see what A'den's shot does before I post my action.
Arbiter
 GM, 1018 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 18:09
Re: OOC 2
So then you're withholding your action, yes/no?
Garret Haskel
 player, 579 posts
Mon 21 Nov 2011
at 18:12
Re: OOC 2
more of a prepared action, chase after Strickland if the blaster shot doesn't drop him to the deck. I do have that knife now.

Speaking of, what is that knife's damage dice?
Arbiter
 GM, 1019 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 18:19
Re: OOC 2
Knife is a STR+1D melee weapon

There's no time to "prepare" an action and you can't react faster than a blaster bolt.  So, go or wait until next round.  C'mon, dude, I got a line forming here.
Garret Haskel
 player, 580 posts
Mon 21 Nov 2011
at 18:24
Re: OOC 2
I will wait.
Timothy Strickland
 player, 499 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 21 Nov 2011
at 23:06
Re: OOC 2

What do you wanna shoot me for!  I got you a knife AND left you a blaster, ungrateful nerf herder!
Arbiter
 GM, 1021 posts
 The whispering winds
 of Fate...
Mon 21 Nov 2011
at 23:30
Re: OOC 2
Timothy Strickland:
What do you wanna shoot me for!  I got you a knife AND left you a blaster, ungrateful nerf herder!

Vengeance for killing Bola and depriving him of the joy? ;)
Arbiter
 GM, 1026 posts
 The whispering winds
 of Fate...
Wed 23 Nov 2011
at 17:54
Re: OOC 2
Just for the record, every single one of you is insane. :D

I'm just waiting for Selous to decide to pull the trigger and really complicate my carefully-crafted campaign. ;)
Harry Selous
 player, 430 posts
 Killer of beasts
 sentients not excluded
Wed 23 Nov 2011
at 20:15
Re: OOC 2
hahaha, like I said, I ain't pulling the trigger till I know why. :D

I'm not sure if sparks can hear me over the headset, but if he can't then just ignore all that text I wrote in my last post where I was talking to him over it.
Arbiter
 GM, 1028 posts
 The whispering winds
 of Fate...
Wed 23 Nov 2011
at 20:17
Re: OOC 2
Because I'm lazy and not in the mood to create problems that don't move the plot right now (I'll save that for later...), let's just assume that everyone had the foresight to slip on a headset when they found out the shipwide went kerflooey.

Again.
Harry Selous
 player, 432 posts
 Killer of beasts
 sentients not excluded
Thu 24 Nov 2011
at 07:16
Re: OOC 2
I kinda like the idea of working for Sparks. I know he's got the money to pay me, and he hasn't threatened to kill me yet, so there's that. :D
Bulyip
 player, 70 posts
 Fear the Bulyip!
Thu 24 Nov 2011
at 14:43
Re: OOC 2
oops, read the ooc after I posted. I wrote in that he didn't have a head set.
Harry Selous
 player, 434 posts
 Killer of beasts
 sentients not excluded
Thu 24 Nov 2011
at 22:02
Re: OOC 2
This game just gets better and better. :D
Agial'ili
 player, 451 posts
 Blue and a Tech Wiz
Thu 24 Nov 2011
at 22:30
Re: OOC 2
No idea how anyone of us is getting out of here alive
Timothy Strickland
 player, 508 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Fri 25 Nov 2011
at 11:12
Re: OOC 2
This is I, Bonivant the Player speaking...

Well, is that the monologues over with then?  I am really enjoying the In Keeping IC debate, and am really trying hard
to suggest other In Keeping and IC options that are available to you all.

Just wanted to ask if Roice is really that stubborn?
To give up the oppotunity to own his own ship, not just fly it for someone else?
Splynn has shown bad judgement throughuot his leadership, prone to violent fits of temper, and had us under guard by a psychotic Gungan!

Has Roice been totally swallowed up by Splynn?  Just like Bola was - a lap dog, who Bola threw the occassional bone to.

If the answer is yes to both - then we face a PC Death situation...


We have already destroyed the carefully crafted scenario made by Arbiter.  We are verging on FreeFrom here.
What we do next could end the whole campaign as we know, possibly even killing it off completely!

I am strongly of the opinion that there should NEVER be full on PLAYER V'S PLAYER.
Disagreement yes, the odd fist fight maybe, but blasters at 10 paces with a clear intent to kill - NO!

Let's not marr this wonderful game with that, please.
Agial'ili
 player, 452 posts
 Blue and a Tech Wiz
Fri 25 Nov 2011
at 12:23
Re: OOC 2
player vs player is bad.
Arbiter
 GM, 1032 posts
 The whispering winds
 of Fate...
Fri 25 Nov 2011
at 14:47
Re: OOC 2
Okay, settle down folks.  No reason to start questioning other players' and/or characters' motives.

Roice and Strickland are both doing exactly what they should be doing: drawing a line in the sand and asking everyone to pick a side.  I'm actually completely on board with the insanity going down right now and I'm about 5 steps ahead of everyone.  Despite appearances, everything is completely under control.

And there's no need to worry about destroying the game.  All you guys are doing is either eliminating or delaying the last two missions that would've led to a wider sandbox game anyway.

And I agree that full-on PVP is bad.  Which is why I have several plans in place to prevent it.

Trust me, I've got this.  Nobody can break the game.  I'm quick on my feet like a ferret. ;)

But for now I'm late for work, so I'll get back to this later.
Timothy Strickland
 player, 510 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sun 27 Nov 2011
at 09:33
Re: OOC 2
A'den is an Ex-PC come NPC, right?!?
Arbiter
 GM, 1038 posts
 The whispering winds
 of Fate...
Sun 27 Nov 2011
at 14:15
Re: OOC 2
He's an Ex-PC turned NPC returned to PC status (his player came back)
A'den Nuhaatyc
 player, 44 posts
Mon 28 Nov 2011
at 01:21
Re: OOC 2
I am human.....

I think....maybe
Garret Haskel
 player, 584 posts
Mon 28 Nov 2011
at 01:44
Re: OOC 2
Is this the start of PvP where someone can actually be killed?
Arbiter
 GM, 1041 posts
 The whispering winds
 of Fate...
Mon 28 Nov 2011
at 02:35
Re: OOC 2
That remains to be seen.

But since the first round pretty much was a resounding stalemate, I'm not expecting much player-murder going on. ;)

Strickland's in an excellent tactical position and A'den's a walking tank.  They'll probably be shooting pointlessly at each other for a while...
Garret Haskel
 player, 586 posts
Mon 28 Nov 2011
at 02:43
Re: OOC 2
Mean while destroying alot of what is needed to actually make the ship fly; making it nothing more than super expensive and massive paper weight.
Arbiter
 GM, 1042 posts
 The whispering winds
 of Fate...
Mon 28 Nov 2011
at 03:42
Re: OOC 2
Oh, it's far past the point of worrying about that.  I think there's like, one working panel left on the bridge.  The coffee maker, I believe.
Timothy Strickland
 player, 513 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 28 Nov 2011
at 09:33
Re: OOC 2
Some help would be nice Garret?
Don't forget, you are next in line to get shot after me!!!
Timothy Strickland
 player, 515 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 29 Nov 2011
at 00:40
Re: OOC 2
Roice Delfinn:
"If Sparks has been lying this whole time, and is an active Imperial spy, we've got more problems than a busted-up ship and ticked-off local police."

What?  I didn't lie to you lot! I never lied, I just didn't spill my guts.  There is a very important difference...
Agial'ili
 player, 453 posts
 Blue and a Tech Wiz
Tue 29 Nov 2011
at 09:02
Re: OOC 2
perhaps, but spilling your guts now volunteeringly might prevent it to happen the other way.
Timothy Strickland
 player, 517 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 29 Nov 2011
at 09:34
Re: OOC 2
Sorry luv, only Nerf Herders spill their guts...

There is clearly nothing more Sparks can say to persuade any of you of alternative causes of action.

The time for negotiation passed some time ago, the battle lines have been drawn.
Agial'ili
 player, 454 posts
 Blue and a Tech Wiz
Tue 29 Nov 2011
at 09:36
Re: OOC 2
Hey you don't need to convince me. I am not even there. But yes good luck you all.
Garret Haskel
 player, 588 posts
Tue 29 Nov 2011
at 20:41
Re: OOC 2
How close to melee range are the thugs?
Arbiter
 GM, 1046 posts
 The whispering winds
 of Fate...
Tue 29 Nov 2011
at 20:43
Re: OOC 2
ALL SIX OF THEM are just outside.  You'll have to move and attack.  Two actions.
Arbiter
 GM, 1049 posts
 The whispering winds
 of Fate...
Tue 29 Nov 2011
at 21:38
Re: OOC 2
Since the question has come up, I've added the rules for how the stun setting for blasters is treated in-game.  Check out the Combat Rules thread for the details.
Agial'ili
 player, 455 posts
 Blue and a Tech Wiz
Tue 29 Nov 2011
at 22:24
Re: OOC 2
This is starting to resemble an Oliver and Hardy Movie !
Arbiter
 GM, 1050 posts
 The whispering winds
 of Fate...
Tue 29 Nov 2011
at 22:30
Re: OOC 2
Well, since it usually resembles an episode of the Three Stooges, I'll take that as a compliment. ;)
Arbiter
 GM, 1052 posts
 The whispering winds
 of Fate...
Wed 30 Nov 2011
at 01:13
Re: OOC 2
Gonna wait and give Selous and Bulyip a chance to get caught up.  We're in a stalemate right now, anyway.

Roice has talked down the thugs.

Strickland and A'den have declared a temporary truce.

The cops aren't making a move.  Yet.

I'm trying not to vibrate out of my seat out of sheer eagerness over the chaos that's on the verge of being unleashed. XD

Yup, everything checks out so far.

EDIT: Point of clarification.  When I say the hangar is "shielded" I mean in a physical sense.  There's no energy shields/deflectors.  It's just built to absorb all internal or external scanners and/or comm signals.  Handy when you don't want anyone knowing what cargo your ships might be hauling.

This message was last edited by the GM at 02:14, Wed 30 Nov 2011.

Garret Haskel
 player, 591 posts
Wed 30 Nov 2011
at 02:19
Re: OOC 2
I should put the slugthrower in Bulyip's hands right now
Arbiter
 GM, 1053 posts
 The whispering winds
 of Fate...
Wed 30 Nov 2011
at 16:25
Re: OOC 2
Selous hasn't checked in for about 3-4 days.  I'm going to give him the rest of today, then move things along.
Harry Selous
 player, 437 posts
 Killer of beasts
 sentients not excluded
Wed 30 Nov 2011
at 19:52
Re: OOC 2
Sorry about that. Im away from the house and. Completely forgot I can check in with my iPhone. I'll post now
Arbiter
 GM, 1054 posts
 The whispering winds
 of Fate...
Wed 30 Nov 2011
at 21:19
Re: OOC 2
No worries :)
Just want to keep the action moving.  Haskel gets twitchy if he's got too much free time. ;)
Arbiter
 GM, 1057 posts
 The whispering winds
 of Fate...
Wed 30 Nov 2011
at 23:34
Re: OOC 2
Haskel: You sure blatantly ignore a lot of people that are pointing dangerous things at you... O_o
Not sure that's a recipe for a long, fruitful life... o_O

;)
Arbiter
 GM, 1060 posts
 The whispering winds
 of Fate...
Thu 1 Dec 2011
at 03:52
Re: OOC 2
BOOYAH!

I have been waiting for so long to spring this on you guys! XD

Now you will learn why all who play under me fear my name... >:)

EDIT: Everyone get in a reaction post and then I'll start the mayhem.

This message was last edited by the GM at 04:03, Thu 01 Dec 2011.

Agial'ili
 player, 456 posts
 Blue and a Tech Wiz
Thu 1 Dec 2011
at 09:00
Re: OOC 2
I blame Roice. He threatened with Stormtroopers.
Timothy Strickland
 player, 519 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 1 Dec 2011
at 09:34
Re: OOC 2
Just watched RoboCop on TV,
"Oooow Guns! Gun, Guns, Guns!" Clarence Boddicker

Should've negotiated Roice ;oP

Bola didn't negotiate, he's dead because of it.

A'den negotiated, he's a professional, and alive at present.
Roice Delfinn
 player, 466 posts
Thu 1 Dec 2011
at 16:19
Re: OOC 2
I don't negotiate with Imperials, only bribe and blackmail them.  =D

In all seriousness though, you freaking nailed this man, and I commend you for your committal to the character.  I'm not the biggest fan of PvP, but this is damn near epic.
Timothy Strickland
 player, 521 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 1 Dec 2011
at 17:10
Re: OOC 2
Thank you very much :o)

Epic it certainly is, with nearly 8 months of real time work by me and the GM to get to where we are now.
A great deal of credit has to go to the GM Cactuscat, for indulging our whims, rolling with the punches, and keeping things rolling!

This has gotta be the best PvP I've ever seen!  No flaming, so sulking, no quiting, or exclusions from anywhere ;oP

Now tell me Roice, when did you guess?
Roice Delfinn
 player, 467 posts
Thu 1 Dec 2011
at 17:25
Re: OOC 2
To be perfectly honest, the bit about Neesha talking was a bluff, and I didn't totally expect it to be you, actually.  I figured something was going on, and Splynn had sowed enough discord that I thought it could have been anyone.

But then I started thinking back and looking over some old posts and there were some things that probably should have raised red flags, but didn't.  At the time I was thinking, I'm not sure I want to know, so I'm just going to pretend I didn't see it.  If anything, the detail of his cover is what brought attention to it.

And you're right, he didn't really lie about it, except for the "ex" part in your header: "Ex-Imperial AWOL Tech"
Timothy Strickland
 player, 522 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 1 Dec 2011
at 17:52
Re: OOC 2
Roice Delfinn:
To be perfectly honest, the bit about Neesha talking was a bluff, and I didn't totally expect it to be you, actually.
I just knew that was a bluff, but becasue she was another infiltrator I got spooked - pardon the pun.

Roice Delfinn:
But then I started thinking back and looking over some old posts and there were some things that probably should have raised red flags, but didn't.  At the time I was thinking, I'm not sure I want to know, so I'm just going to pretend I didn't see it. 
There is a psychological term for this.  Can't remember what it's called, but it compells you to give yourself away...  eventually.

Roice Delfinn:
If anything, the detail of his cover is what brought attention to it.
  That just beggars belief...  I was too good for my own good!

Roice Delfinn:
And you're right, he didn't really lie about it, except for the "ex" part in your header: "Ex-Imperial AWOL Tech"
Yeah, Spooks Rulebook, page 1. Never get yourself in a postition where you have to lie.  You will always be found out!
Roice Delfinn
 player, 468 posts
Thu 1 Dec 2011
at 22:37
Re: OOC 2
Timothy Strickland:
Yeah, Spooks Rulebook, page 1. Never get yourself in a postition where you have to lie.  You will always be found out!


HA!  Done this before, have you?
Arbiter
 GM, 1062 posts
 The whispering winds
 of Fate...
Thu 1 Dec 2011
at 23:02
Re: OOC 2
And, yes, one of the falling Stormtroopers did the Wilhelm Scream... ;)

Selous: You're going to have to get through the thugs guarding the ramp to get to your quarters.  They're a bit... edgy right now.

You have been warned.

This message was last edited by the GM at 07:05, Fri 02 Dec 2011.

Arbiter
 GM, 1064 posts
 The whispering winds
 of Fate...
Sun 4 Dec 2011
at 04:38
Re: OOC 2
Okay, trying out one of the new-fangled widgets they added with the new update.  Created a Hapanese language group for Roice and Forem.

Everyone else should see gibberish.

[Language unknown:  Menie ati bleca i ol?]
Roice Delfinn
 player, 470 posts
Sun 4 Dec 2011
at 06:24
Re: OOC 2
Some gibberish
Agial'ili
 player, 457 posts
 Blue and a Tech Wiz
Sun 4 Dec 2011
at 17:56
Re: OOC 2
Fascinating, I must try to find out how it works for my own game!
Harry Selous
 player, 445 posts
 Killer of beasts
 sentients not excluded
Sun 4 Dec 2011
at 19:00
Re: OOC 2
quick question, where on the ship is my swoop located?
Agial'ili
 player, 458 posts
 Blue and a Tech Wiz
Sun 4 Dec 2011
at 19:17
Re: OOC 2
Most logocal place would be the cargo holt
Harry Selous
 player, 446 posts
 Killer of beasts
 sentients not excluded
Sun 4 Dec 2011
at 19:19
Re: OOC 2
So then I would have access to it, because the goons are between me and the neck, not between me and the cargo hold.... hmmmm, what crazy stunt to pull I wonder.
Arbiter
 GM, 1065 posts
 The whispering winds
 of Fate...
Sun 4 Dec 2011
at 19:54
Re: OOC 2
You could always run over A'den.  I'm sure he'd appreciate that. ;)
A'den Nuhaatyc
 player, 54 posts
Sun 4 Dec 2011
at 23:08
Re: OOC 2
No...no I wouldnt.   I dont like being run over.




OH....wait.....ok.
Harry Selous
 player, 447 posts
 Killer of beasts
 sentients not excluded
Sun 4 Dec 2011
at 23:17
Re: OOC 2
I was thinking more like crash the swoop in to the line of thugs keeping me from my pet. Is that a thing that could possibly happen without accidentally killing other members of the team?
Arbiter
 GM, 1067 posts
 The whispering winds
 of Fate...
Sun 4 Dec 2011
at 23:32
Re: OOC 2
No.  Because accidents can always happen.  But that's what CP are for. ;)

EDIT: FYI, the maneuvering required to drive a swoop through the cramped confines of the ship will be quite hectic.  But, running a bunch of thugs over shouldn't be too terribly difficult.  You've just got a couple of teammates in the lounge and one on the ramp that could potentially be in danger if things go awry.

You sure it's worth the risk for a face-eating alligator/wolf?

This message was last edited by the GM at 16:30, Mon 05 Dec 2011.

Harry Selous
 player, 448 posts
 Killer of beasts
 sentients not excluded
Mon 5 Dec 2011
at 19:33
Re: OOC 2
My net crashed. I'll get on when I can. Can't use the phone, almost out of data
Arbiter
 GM, 1068 posts
 The whispering winds
 of Fate...
Mon 5 Dec 2011
at 21:33
Re: OOC 2
No worries
Thanks for letting me know :)
Arbiter
 GM, 1069 posts
 The whispering winds
 of Fate...
Tue 6 Dec 2011
at 00:25
Re: OOC 2
Let us all observe a moment of silence...


Timothy Strickland
 player, 525 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 6 Dec 2011
at 00:29
Re: OOC 2
Meh-he-ha-ha-ho-ho, ahem.

The Darwin Award for Stupidity - for trusting a politician.
Galor Splynn
 NPC, 39 posts
 It's just business...
Tue 6 Dec 2011
at 00:39
Re: OOC 2
He what!?! O_o

This message was last updated by the player at 00:39, Tue 06 Dec 2011.

Tarsk Bola
 NPC, 58 posts
 Yoosa best stay outta
 my way...
Tue 6 Dec 2011
at 00:39
Re: OOC 2
Galor Splynn:
He what!?! O_o

Oh yeah...  Meesa goin' behind yoosa back, signin' up for 'da Galactic Senate.

Meesa figurin' 'dat Palpatine, heesa seemin' pretty bombad...

This message was last edited by the player at 00:39, Tue 06 Dec 2011.

Agial'ili
 player, 459 posts
 Blue and a Tech Wiz
Tue 6 Dec 2011
at 08:51
Re: OOC 2
Nice drawing! Wickedly evil bad Gungan.
Arbiter
 GM, 1071 posts
 The whispering winds
 of Fate...
Tue 6 Dec 2011
at 16:29
Re: OOC 2
Agial'ili:
Nice drawing! Wickedly evil bad Gungan.

Thanks ;)

Now, who to replace him with...  Hmm...

Maybe a a Dug...

Who's a Sith...

With tourettes...

But it would be Star Wars tourettes, which means the worst he says is "damn", "hell", and "poodoo"...
Timothy Strickland
 player, 527 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 7 Dec 2011
at 10:36
Re: OOC 2
Who are we waiting for?
I'm anxious to die horribly over here, and itain't happenin' ;oP
Arbiter
 GM, 1072 posts
 The whispering winds
 of Fate...
Wed 7 Dec 2011
at 15:07
Re: OOC 2
Haskel hasn't posted yet.

Roice is intentionally withholding his action to see if he needs to act or if A'den's shot saved him.

Selous is still having net trouble.  And he's in the midst of planning something I don't want to interfere with by doing a GM post for him.  I'll give him another day or two before skipping his action and letting him catch up when he can get back online.

Also, Bulyip, if there's nothing you want to do this round, no worries.  Just post something, even just a note in OOC, so I know I'm not skipping you.
Garret Haskel
 player, 598 posts
Wed 7 Dec 2011
at 18:15
Re: OOC 2
Being the (as far as he knows) only medic, Haskel isn't going to place himself in unnecessary danger. He's gonna stand by until someone needs patching up.

In reply to Roice:

I forgot that CBox was destroyed/brought offline. I'll let my post stand, Haskel doesn't really care for droids and why deny him a chance to curse the unreliability of them again :P

This message was last edited by the player at 22:30, Wed 07 Dec 2011.

Harry Selous
 player, 449 posts
 Killer of beasts
 sentients not excluded
Fri 9 Dec 2011
at 19:08
Re: OOC 2
Net still down. Gonna use my phone to do a little posting after I get caught up
Arbiter
 GM, 1075 posts
 The whispering winds
 of Fate...
Tue 13 Dec 2011
at 22:52
Re: OOC 2
Strickland?  Haskel?  What's the hold-up, guys?
Timothy Strickland
 player, 528 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 13 Dec 2011
at 23:11
Re: OOC 2
Don't rattle my cage!  I ain't got nothin' to say, just sittin' tight, keeping my truce with A'den,
and waiting for stuff to happen around me...

Like Loogies men dying horribly and stormtroopers running up the ramp ;o)
Agial'ili
 player, 460 posts
 Blue and a Tech Wiz
Tue 13 Dec 2011
at 23:24
Re: OOC 2
Same here. I have to wait until the smoke clears.
Arbiter
 GM, 1077 posts
 The whispering winds
 of Fate...
Wed 14 Dec 2011
at 16:06
Re: OOC 2
Haskel: You don't need to roll each die separately.  Just set the roller to record each number rolled, like this:

10:03, Today: Arbiter rolled 16 using 4d6 with rolls of 4,3,3,6. Dodge.

(btw, it's preconfigured to do just that, so you shouldn't really have to do anything other than plug in your numbers)

If the first number in the string is a 6, then you roll again on the wild die.

No need to reroll this time (although you're gonna wish you had; this would be an excellent time to spend a couple of character points).  Just remember that for next time, por favor.
Garret Haskel
 player, 601 posts
Wed 14 Dec 2011
at 16:13
Re: OOC 2
Ok.
Arbiter
 GM, 1079 posts
 The whispering winds
 of Fate...
Thu 15 Dec 2011
at 20:12
Re: OOC 2
w00t!  Finals are over!  No school again for a month! ^_^

EDIT: BWAHAHAHAHAHAHAHAHAHAHAAAA!!!! XD

This message was last edited by the GM at 01:33, Fri 16 Dec 2011.

Arbiter
 GM, 1081 posts
 The whispering winds
 of Fate...
Fri 16 Dec 2011
at 19:45
Re: OOC 2
Yeah, it's about like this...

https://www.youtube.com/watch?v=LF9Qk6m_b74

:D
Harry Selous
 player, 454 posts
 Killer of beasts
 sentients not excluded
Fri 16 Dec 2011
at 20:39
Re: OOC 2
I keep hearing the yakkity sax song over and over again.
Garret Haskel
 player, 603 posts
Fri 16 Dec 2011
at 20:42
Re: OOC 2
Harry won't advancing anything ever again if Garret has to spend the next mission cooped up on the ship recovering from broken limbs.
Arbiter
 GM, 1082 posts
 The whispering winds
 of Fate...
Fri 16 Dec 2011
at 20:44
Re: OOC 2
I hear they're doing wonderful things with cybernetic replacements these days... >;)
Arbiter
 GM, 1083 posts
 The whispering winds
 of Fate...
Fri 16 Dec 2011
at 22:53
Re: OOC 2
Since I know what Roice is up to, I'm going to go ahead and make a blanket rule.  Standard cold start-up for a light freighter is 5 rounds.

For every round you want to shave off that (to a maximum of 3), a successful Starship Repair roll must be made against a moderate difficulty (13).  Basically, you're cutting corners and ignoring procedures on a checklist.  If a roll is failed, the round can still be cut, but I reserve the right to be evil.

If it's failed abominably I reserve the right to make you start over from scratch.

My inspiration: Solo's hasty exit from the rebel base on Hoth.
Garret Haskel
 player, 604 posts
Fri 16 Dec 2011
at 22:58
Re: OOC 2
Hopefully no one has to get out and push.
A'den Nuhaatyc
 player, 58 posts
Sat 17 Dec 2011
at 04:45
Re: OOC 2
Arbiter:
Haskel: You don't need to roll each die separately.  Just set the roller to record each number rolled, like this:

10:03, Today: Arbiter rolled 16 using 4d6 with rolls of 4,3,3,6. Dodge.

(btw, it's preconfigured to do just that, so you shouldn't really have to do anything other than plug in your numbers)

If the first number in the string is a 6, then you roll again on the wild die.

No need to reroll this time (although you're gonna wish you had; this would be an excellent time to spend a couple of character points).  Just remember that for next time, por favor.



cant you just select the D6 Classic from the system drop down menu?
Roice Delfinn
 player, 477 posts
Sat 17 Dec 2011
at 06:35
Re: OOC 2
Ah, A'den missed that little discovery.  I'll explain it to him off-board.
Garret Haskel
 player, 605 posts
Sun 18 Dec 2011
at 17:00
Re: OOC 2
*begins plotting the painful death of a certain swoop pilot* :P
Bulyip
 player, 81 posts
 Fear the Bulyip!
Mon 19 Dec 2011
at 14:56
Re: OOC 2
Busier than usual. Christmas is one reason, but I am also finally able to move to the farm. I was born and raised in the city, and have finally gotten onto a small acreage. The house needs a lot of work, and has been keeping me busy as I pack, and also try and move what I can to the farm.

I plan to be fully living there after Christmas, and we're still trying to get phone and internet set up out there.

As for me being right out of things, I'm heading out of town this weekend to visit family. I suspect lots of others will be busy over Christmas as well.

But for now, things are coming along.
Arbiter
 GM, 1085 posts
 The whispering winds
 of Fate...
Mon 19 Dec 2011
at 15:53
Re: OOC 2
Wow!  Congrats, dude! :)

I suggest raising fainting goats.  Because they are hilarious! :D
Garret Haskel
 player, 607 posts
Tue 20 Dec 2011
at 01:12
Re: OOC 2
I used a medpack to splint on the broken ankle so that it won't move and cause more damage. I know its not healed.
Arbiter
 GM, 1087 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 01:13
Re: OOC 2
Just letting you know that you're still in bad shape since medpacs usually reduce damage by one level.
Garret Haskel
 player, 608 posts
Tue 20 Dec 2011
at 01:17
Re: OOC 2
Ok.
Timothy Strickland
 player, 533 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 20 Dec 2011
at 01:25
Re: OOC 2
A'den, does the Stormtroopers gunning you down affect our truce ;oP
Bulyip
 player, 82 posts
 Fear the Bulyip!
Tue 20 Dec 2011
at 04:10
Re: OOC 2
Arbiter:
Wow!  Congrats, dude! :)

I suggest raising fainting goats.  Because they are hilarious! :D

Yea, I've seen them on tv, and they are hilarious. I read that one possible reason that people had them was to protect more valuable stock. These fainting goats would fall over when scared, and any predators would eat them rather than catch the valuable stock animals.

Not sure if that's true, but if it is, that would suck big time for the fainting goats!
Arbiter
 GM, 1088 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 04:42
Re: OOC 2
Sadly, it is true.  They have a heritable nervous defect that makes their legs go rigid when they get excited or scared.  It's harmless and doesn't even phase them (we had a couple for a while), but it definitely served the goat herders well back in the day for protecting the valuable livestock.

Nowadays it's just amusing for the people that raise them. ;)
Arbiter
 GM, 1089 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 19:38
Re: OOC 2
Selous: Roll STR to soak the damage from being ejected from your speeding swoop, por favor.

And add a second STR check for the shot you're about to receive.  That Dodge was abysmal. ;)
Timothy Strickland
 player, 534 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 20 Dec 2011
at 19:40
Re: OOC 2
Hey!  Have you all forgot about me!

I thought I was getting an arse whoopin', meh-he-he.
Garret Haskel
 player, 609 posts
Tue 20 Dec 2011
at 19:43
Re: OOC 2
I no longer capable of whoopin your sorry arse :(
Arbiter
 GM, 1090 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 19:51
Re: OOC 2
Timothy Strickland:
Hey!  Have you all forgot about me!

I thought I was getting an arse whoopin', meh-he-he.

Well if you were actually trying to ESCAPE instead of sneaking around the ship doing god knows what, you might actually have some people taking a poke at you. :P
Timothy Strickland
 player, 535 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 20 Dec 2011
at 20:34
Re: OOC 2
No one is chasing me, no one is shooting me, why should I run?!?!

Oh, the fire in the hanger?  Oh yes, please evacuate to the fire assembly point and report to the nearest stormtrooper for immediate execution...
Arbiter
 GM, 1091 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 20:37
Re: OOC 2
BTW, I'm currently working on the revised deck plan for the Sun Tracker (because I enjoy wasting company time and resources).

I think you guys will be pleasantly surprised by the amount of cargo room I'm opening up by stripping out a lot of the interior.

I think I underestimated how much room there'd be for stuff.  It might end up being more like 200 tons instead of the 170 listed. ^_^

Of course, if you get the ship blown up before that, I'll have wasted all this effort for nothing and will punish you all accordingly... >:(
Garret Haskel
 player, 611 posts
Tue 20 Dec 2011
at 21:14
Re: OOC 2
seriously? All I keep seeing is:

pm

pm

pm

pm

pm

pm

pm

pm

sheesh
Arbiter
 GM, 1092 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 21:19
Re: OOC 2
They're all plotting your grisly demise... >:)
Garret Haskel
 player, 612 posts
Tue 20 Dec 2011
at 21:21
Re: OOC 2
Bring it on! I have only one good foot, but I'll take you all down with me!

*sets turret to self destruct*

lol :P
Timothy Strickland
 player, 537 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 20 Dec 2011
at 21:23
Re: OOC 2
That's because we'e not all shot to poodoo!

Oh, hang on...

A'den's been shot to ribbons,

Harry is wearing his swoop for a hat,

Aggie's gonna be diddled to death by henchmen,

Oh, oh, Roice and Bulyip are ok, so am I so far...
Arbiter
 GM, 1093 posts
 The whispering winds
 of Fate...
Tue 20 Dec 2011
at 23:00
Re: OOC 2
Aggie's doing the best out of all of you. :P
Agial'ili
 player, 461 posts
 Blue and a Tech Wiz
Wed 21 Dec 2011
at 00:32
Re: OOC 2
It is unfair that I cannot see those PM's! It is not as if I can do a thing about what is happeneing with you.

However, the company I am in is at the moment at least less dangerous then yours.
Arbiter
 GM, 1094 posts
 The whispering winds
 of Fate...
Wed 21 Dec 2011
at 00:56
Re: OOC 2
And provides refreshments. ;)

EDIT: All that's left on the deckplan is the captain's stateroom and minor bits of kibble.

You guys that bunk in the crew cabins are going to haaaaaate me. ;)

This message was last edited by the GM at 01:14, Wed 21 Dec 2011.

Agial'ili
 player, 462 posts
 Blue and a Tech Wiz
Wed 21 Dec 2011
at 16:22
Re: OOC 2
Why the sudden cutting into the crew cabins?
Arbiter
 GM, 1095 posts
 The whispering winds
 of Fate...
Wed 21 Dec 2011
at 16:45
Re: OOC 2
In order to get everything to fit I had to basically shrink each crew cabin down to a room with a bunk.

However, I've got a solution to that which I think will be both elegant and totally in keeping with space saving measures on a ship.

The bunk folds up into the back wall.  On the underside is a foldout table and there's a locker in the floor big enough to hold a standard spacer's trunk.

So, to do anything other than sleep in your room, you can fold up the bed, pull out your trunk to retrieve your stuff.  Then, fold out the desk and use the trunk as a seat (or, alternately, there's room in the hall to keep things like folding chairs).

Accommodations on a stock YV-100 are much nicer.  But Veran was the sole operator and almost never carried passengers.  The crew quarters were added back in as more of an afterthought in case he had to get additional help or hired muscle for a job.

This ship is so extensively modified that it barely resembles the original deckplan.  Basically, Veran had the whole thing gutted from stem to stern and rebuilt from the ground up.  The only part of the ship that wasn't torn out and replaced was the engine room.

He spent at least the original cost of the ship again in design changes.  Ironically, while this makes the ship a terrific cargo hauler (additional 50 tons cargo room at least, I may go higher), it also makes it less than desirable as a resale.  The modifications make it too expensive for a lone proprietor to afford and the lack of comfortable crew accommodations make it undesirable for a group to go in on.

Not that he was thinking of resale value when he had the ship rebuilt.

When I'm done with the Tracker's deckplan, I'll post it along with the original I used as my basis for a stock YV-100.  You'll be able to see just how modified this ship is in comparison to others of its type. :)
Arbiter
 GM, 1098 posts
 The whispering winds
 of Fate...
Thu 22 Dec 2011
at 22:56
Re: OOC 2
Garret Haskel:
"... then do what you can to get us ready for immediate liftoff and get the shields raised."

And that's when it occurs to Strickland... >:)
Timothy Strickland
 player, 540 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 22 Dec 2011
at 23:43
Re: OOC 2
Well, it's been a blast!  Call me...

<Sparks Signing Off>
Timothy Strickland
 player, 542 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Fri 23 Dec 2011
at 00:28
Re: OOC 2

Arbiter
 GM, 1100 posts
 The whispering winds
 of Fate...
Fri 23 Dec 2011
at 00:29
Re: OOC 2
That really is a neat pic :)
Agial'ili
 player, 463 posts
 Blue and a Tech Wiz
Fri 23 Dec 2011
at 12:01
Re: OOC 2
He made it outside? Tsk. this is inconceivable. Well played but what a mess.
Garret Haskel
 player, 616 posts
Fri 23 Dec 2011
at 14:23
Re: OOC 2
Now that's a Christmas Tree.
Arbiter
 GM, 1101 posts
 The whispering winds
 of Fate...
Sat 24 Dec 2011
at 08:01
Re: OOC 2
Final deck plans for the Tracker are up.

Hope everyone has a merry xmas :)
Timothy Strickland
 player, 543 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 24 Dec 2011
at 14:39
Re: OOC 2
Looking forward to gaming with you all next year.

Arbiter and I have cooked a new Character for me, he-he-he.
Agial'ili
 player, 464 posts
 Blue and a Tech Wiz
Sat 24 Dec 2011
at 19:54
Re: OOC 2
Great, hopefully that one will be less of a traitor though
Roice Delfinn
 player, 483 posts
Sat 24 Dec 2011
at 19:56
Re: OOC 2
Yes, this new one we'll frisk thoroughly!
Arbiter
 GM, 1102 posts
 The whispering winds
 of Fate...
Sat 24 Dec 2011
at 21:44
Re: OOC 2
Shouldn't be hard to do.  He won't be wearing pants... ;)
Timothy Strickland
 player, 544 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 24 Dec 2011
at 21:48
Re: OOC 2
Treachury is purely at matter of perspective...

Besides, none of us got a choice about Bola!
He was a sociapathic nutjob, totally unhinged, and just happened to be Splynn's best mate.
Tarsk Bola
 NPC, 59 posts
 Yoosa best stay outta
 my way...
Sat 24 Dec 2011
at 23:32
Re: OOC 2
Best.  NPC.  EVER! XD
Garret Haskel
 player, 617 posts
Mon 26 Dec 2011
at 16:00
Re: OOC 2
I agree. I had a lot of fun at his expense (and my own too lol)
Harry Selous
 player, 459 posts
 Killer of beasts
 sentients not excluded
Mon 26 Dec 2011
at 19:17
Re: OOC 2
Alright. so if the ghotroc is the same as the one in Second chance, then I can only fire front correct? or is that a modified version?
Timothy Strickland
 player, 546 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 26 Dec 2011
at 20:05
Re: OOC 2
Now that's not very nice >oP
Be careful you don't damage your precious ship killing Sparks, Captain.

Where do you think the Assault Shuttle with a platoon of Stormtroopers came from anyway?
Roice Delfinn
 player, 485 posts
Mon 26 Dec 2011
at 20:31
Re: OOC 2
I trust your dodging skills.  =D

Tangentially-related, is anyone (else) playing Old Republic?
Harry Selous
 player, 460 posts
 Killer of beasts
 sentients not excluded
Mon 26 Dec 2011
at 22:29
Re: OOC 2
I was before my comp got a virus this morning, which incidentally means little to no posting for a couple of days. Just assume I shoot at whatever Roice tells me to.
Arbiter
 GM, 1104 posts
 The whispering winds
 of Fate...
Tue 27 Dec 2011
at 16:04
Re: OOC 2
Good luck purging the virus!

As for shooting, both ships have turrets.  Their firing arc is forward, meaning they can't hit anything that isn't in a semi-circle across the front of the ship, out to about 90 degree.  And both turrets have full range vertical and horizontal motion.  So, really, it's more of a quadrasphere covering the front of the ship.  Both turrets are capable of firing straight up from the hull, just not behind the ship itself.

Although with careful coordination between the gunner and the pilot, a much wider area can be covered.  Space is 3D environment after all. ;)
Garret Haskel
 player, 619 posts
Tue 27 Dec 2011
at 18:40
Re: OOC 2
Updated my post.
Arbiter
 GM, 1107 posts
 The whispering winds
 of Fate...
Wed 28 Dec 2011
at 21:47
Re: OOC 2
Tee hee!  "Full frontal"... :D
Roice Delfinn
 player, 487 posts
Wed 28 Dec 2011
at 22:36
Re: OOC 2
Uh, huh huh huh...  He said "frontal"
Timothy Strickland
 player, 547 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 29 Dec 2011
at 00:28
Re: OOC 2
See, you wasted that round trying to kill me!  Now you've only got one last chance, he-he-he.

Shouldn't let your emotions get the better of you Captain, they'll be the death of you...
Arbiter
 GM, 1108 posts
 The whispering winds
 of Fate...
Thu 29 Dec 2011
at 23:01
Re: OOC 2
Says the guy who leapt to his concrete-flavored doom because he just haaad to get that last gloating quip in before leaving. ;)
Timothy Strickland
 player, 548 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 29 Dec 2011
at 23:32
Re: OOC 2
You just can't buy class, y'know ;oD
Roice Delfinn
 player, 488 posts
Fri 30 Dec 2011
at 00:13
Re: OOC 2
ROTFL

There's plenty of class going around for everybody.  =D

You guys ever seen The Great Race, the move from the '60s with Tony Curtis, Natalie Wood and Peter Falk?  There's this killer sword fight scene with Curtis and Ross Martin (who played Artemus in The Wild Wild West) and at the end of it, Martin realizes he's in over his head and has positioned himself near a window.  He says, "You must excuse me, I have a boat waiting!" then dives out the window, down three full stories, head-first into a rowboat in the moat, which shatters into pieces when he hits it.  It's unexpected and hilarious, and I wish I could find that clip on youtube, because for some reason this reminds me of it.
Bulyip
 player, 84 posts
 Fear the Bulyip!
Fri 30 Dec 2011
at 03:22
Re: OOC 2
Looks like I'm missing all the fun. Well, at least I'm not making things worse by trying anything that going to cause our death.

Lots of preparations and visitations this last week. I hope everyone had a great Christmas. Still a Happy New Year coming up too.

Tomorrow is my official moving day as in sleeping in my new place. Still have to get my phone and internet set up, but things are coming along, and both should be solved hopefully quickly, and painlessly.


I'm quite beat at the moment, but I'd like to try and get a post in the morning before I head off.
Harry Selous
 player, 461 posts
 Killer of beasts
 sentients not excluded
Fri 30 Dec 2011
at 23:46
Re: OOC 2
Virus is fixed. Spending the next few days re-installing everything and checking my files since I had to completely wipe the system.
Arbiter
 GM, 1109 posts
 The whispering winds
 of Fate...
Sun 1 Jan 2012
at 01:41
Re: OOC 2
Bulyip: Glad to hear your moving's going well. :)

Selous: Good to know you kicked that virus' butt.

Hoping we can all get back into gear and on to the madness after the new year. :)

It goes without saying that there's a major retool of the plot coming up.  Even though, believe it or not, things haven't gone completely off the rail yet. Without Bola as the driving antagonistic force to keep things on track and give your characters someone to hate I'll have to think of a new motivation to keep you all moving along.

I might even have to *gasp* trust you to stick to the plot without having a psychotic Gungan threaten to kill you all on a daily basis.

Of course, this all taking into account your survival in the next few rounds... ;)
Bulyip
 player, 85 posts
 Fear the Bulyip!
Sun 1 Jan 2012
at 21:51
Re: OOC 2
Happy New Year! Things are still getting figured out. Internet is not going as quick as I hoped. Still waiting for a land line to get installed. Cell service is sporadic around the house, and I have to find spots in the yard. that seem to get the signal at a strength that allows conversation. So wireless internet is a bit of a problem at the new house.

Still, we're going to work it out, and figure out a plan to stay online at the new house somehow.
Agial'ili
 player, 465 posts
 Blue and a Tech Wiz
Sun 1 Jan 2012
at 22:05
Re: OOC 2
Happy New Year!

No idea if and how Aggie will return to the fold, but I wish you good luck stayingt alive long enough for her to figure that out ot not.
Timothy Strickland
 player, 549 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 2 Jan 2012
at 23:47
Re: OOC 2
Catching the Zzzzzz's just like Aggie.

Got my new PC ready to rock, meh-he.
Arbiter
 GM, 1110 posts
 The whispering winds
 of Fate...
Tue 3 Jan 2012
at 00:37
Re: OOC 2
Yeah, you got a name for him yet?
Timothy Strickland
 player, 550 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Tue 3 Jan 2012
at 00:56
Re: OOC 2
Not yet.  Any ideas?
Arbiter
 GM, 1111 posts
 The whispering winds
 of Fate...
Wed 4 Jan 2012
at 16:00
Re: OOC 2
Gunners, you've got this last round to do some damage before the ships either escape or explode in a brilliant maelstrom of exquisite violence and death.

Mmm...  Explosions... %)
Garret Haskel
 player, 621 posts
Thu 5 Jan 2012
at 22:28
Re: OOC 2
Die die die die!
Timothy Strickland
 player, 551 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 5 Jan 2012
at 22:40
Re: OOC 2
What happened to the dozen Stormtroopers on the roof of the hanger?

Are they dead?
Arbiter
 GM, 1113 posts
 The whispering winds
 of Fate...
Thu 5 Jan 2012
at 23:00
Re: OOC 2
No, they got the hell out of the way. ;)

They weren't standing directly on the roof, they were around the perimeter of the hole the missing hatch made.  When it started coming down, they scampered.
Metzz
 player, 1 post
 Verpine Engineer
 and best Tech in the CSA
Thu 5 Jan 2012
at 23:11
Re: OOC 2
Hi guys, been putting the finish touches to my Ant-Boy!

Now don't go busting up my ship none...
Garret Haskel
 player, 622 posts
Fri 6 Jan 2012
at 04:29
Re: OOC 2
Geonosian?
Metzz
 player, 2 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 6 Jan 2012
at 08:38
Re: OOC 2
Verpine!
Arbiter
 GM, 1114 posts
 The whispering winds
 of Fate...
Fri 6 Jan 2012
at 17:05
Re: OOC 2
I like the way Roice is using the ship he isn't on as a shield... ;)
Roice Delfinn
 player, 491 posts
Fri 6 Jan 2012
at 18:40
Re: OOC 2
Higher hull, higher shield rating... but yeah. =D
Arbiter
 GM, 1115 posts
 The whispering winds
 of Fate...
Fri 6 Jan 2012
at 18:56
Re: OOC 2
Don't go getting the Tracker blown up, now.  I worked my butt off to get that deckplan done! :P
Metzz
 player, 3 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 6 Jan 2012
at 18:58
Re: OOC 2
DON'T go getting MY ship shot up now!

Starting off on the Post Record again!  Only Got more posts than Chomper!!
Chomper
 NPC, 3 posts
 Grrrr...
Fri 6 Jan 2012
at 19:02
Re: OOC 2
Grrr...
Metzz
 player, 4 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 6 Jan 2012
at 19:06
Re: OOC 2
DONT!

Do not even go there or you'll need a new keyboard by Monday!?@#%&*$?!
Arbiter
 GM, 1116 posts
 The whispering winds
 of Fate...
Fri 6 Jan 2012
at 19:53
Re: OOC 2
Heehee ^_^
Bulyip
 player, 87 posts
 Fear the Bulyip!
Fri 6 Jan 2012
at 20:48
Re: OOC 2
Hi all. Keeping in touch. I bought an internet stick, and I get service in the city I work in, but it doesn't work at my farm house. I guess the trees interfere with the service tower or something. I notice I can get spots or service in my truck on some parts of my property, so it's something I will end up trying to work out a routine. It should mean I can check in every day, but may not have time to type up while I'm in my vehicle.
Arbiter
 GM, 1117 posts
 The whispering winds
 of Fate...
Fri 6 Jan 2012
at 20:54
Re: OOC 2
Well that sounds awfully inconvenient.  Sorry, dude... :/

But, hey, some connectivity is better than none, right? :)
Roice Delfinn
 player, 492 posts
Fri 6 Jan 2012
at 21:12
Re: OOC 2
My inlaws got a repeater for their ranch, not sure of the specifics or how much it cost, but it seems to work well across all their land.

There's also these, which are relatively cheap and might suit your application: http://www.cantenna.com/
Bulyip
 player, 88 posts
 Fear the Bulyip!
Sat 7 Jan 2012
at 15:11
Re: OOC 2
Inconvenient yes, but I do agree that having some is still good. I have never heard of the cantenna, but I have heard of people installing tower antennas around where I live. Right now I'm on a temporary farm. Just a rental near the land where I am going to be building a house. So I didn't want to build a tower here on this farm. But this cantenna seems so much more portable than a tower. I'm Canadian, so I'm going to look more into this.

Thanks for the link!
Timothy Strickland
 player, 552 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 9 Jan 2012
at 17:33
Re: OOC 2
Yo Boss!

Give us a shout when I wake up!

I'd hate to miss these guys get vapourised, he-he.
Arbiter
 GM, 1120 posts
 The whispering winds
 of Fate...
Mon 9 Jan 2012
at 17:48
Re: OOC 2
Unless you've got some macrobinoculars on you and convince the Stormtroopers to drag your broken butt topside you're not really in a position to watch the fun, conscious or no. ;)

Besides, you should be rooting for them to escape.  It will be a tad difficult for Metzz to join the crew if there's no crew to join. ;)
Roice Delfinn
 player, 494 posts
Mon 9 Jan 2012
at 18:07
Re: OOC 2
I'm confident that we'll escape... I'm not so confident that the ships won't be beat to shite when we actually do so.
Arbiter
 GM, 1121 posts
 The whispering winds
 of Fate...
Mon 9 Jan 2012
at 18:09
Re: OOC 2
At least this time you guys are being shot at legitimately instead of because of your own actions... ;)
Roice Delfinn
 player, 495 posts
Mon 9 Jan 2012
at 18:38
Re: OOC 2
Does legitimate fire do less damage?!
Arbiter
 GM, 1122 posts
 The whispering winds
 of Fate...
Mon 9 Jan 2012
at 19:13
Re: OOC 2
No, it does extra damage... >:)
Timothy Strickland
 player, 553 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 9 Jan 2012
at 19:20
Re: OOC 2
YEAH!
All Rebels, Deserters, Criminals and Traitors should stand and take the Fire coming to them!
Arbiter
 GM, 1123 posts
 The whispering winds
 of Fate...
Mon 9 Jan 2012
at 19:24
Re: OOC 2
Why one of you didn't take the shot when you had it... -_-;

;)
Timothy Strickland
 player, 554 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 9 Jan 2012
at 19:32
Re: OOC 2
That's better.  Got my suit back on ;o)
Harry Selous
 player, 464 posts
 Killer of beasts
 sentients not excluded
Mon 9 Jan 2012
at 22:25
Re: OOC 2
So i know I need to roll for vehicle ops, but I can't remember if there's a piloting bonus on the 720, and I can't seem to find the post I thought that said there was when I read back through the OOC.
Roice Delfinn
 player, 497 posts
Mon 9 Jan 2012
at 22:29
Re: OOC 2
+1D control, sez the 720's entry.
Arbiter
 GM, 1124 posts
 The whispering winds
 of Fate...
Mon 9 Jan 2012
at 22:30
Re: OOC 2
Oh yeah!

Posted a stat block for the 720 in the Tracker's thread.  Sorry, forgot to mention it.
Harry Selous
 player, 465 posts
 Killer of beasts
 sentients not excluded
Mon 9 Jan 2012
at 22:31
Re: OOC 2
Great, so then 3D+2 rather then 2D+2. I'll take what I can get and hope we don't die. :D
Arbiter
 GM, 1125 posts
 The whispering winds
 of Fate...
Mon 9 Jan 2012
at 23:06
Re: OOC 2
So not only does poor Harry have to fly a ship again, but it's the same ship he almost died in not all that long ago. ;)
Garret Haskel
 player, 624 posts
Mon 9 Jan 2012
at 23:11
Re: OOC 2
and I am in the same ship I have almost died in; more than once.......

At least "crushed to death by out of control swoop in a ship corridor" would have made an interesting obituary report.

This message was last edited by the player at 23:22, Mon 09 Jan 2012.

Timothy Strickland
 player, 555 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 11 Jan 2012
at 22:30
Re: OOC 2
Have I been brought round yet by a medpack wielding 'Trooper?
Arbiter
 GM, 1127 posts
 The whispering winds
 of Fate...
Wed 11 Jan 2012
at 22:50
Re: OOC 2
Umm, I suppose.

They dragged you outside the hangar to avoid the fact that IT'S STILL ON FIRE and that the roof might collapse at any second. ;)

Haskel: The tactics roll was for something else.  Not that it matters now. ;)

This message was last edited by the GM at 22:51, Wed 11 Jan 2012.

Harry Selous
 player, 467 posts
 Killer of beasts
 sentients not excluded
Thu 12 Jan 2012
at 01:44
Re: OOC 2
I just realized something... The fighter that's been retrofitted in to the escape pod space on this 720, how many seats is it? Also, what happens if you launch an escape pod while still in the atmosphere?
Arbiter
 GM, 1128 posts
 The whispering winds
 of Fate...
Thu 12 Jan 2012
at 05:23
Re: OOC 2
It's a 1-seater and nothing much of any significance. :)
Harry Selous
 player, 468 posts
 Killer of beasts
 sentients not excluded
Thu 12 Jan 2012
at 08:26
Re: OOC 2
what I meant was, does it explode on impact because it's pre-programmed to have a certain decent time, or if it just flies up and then hits the ground at a safe speed?

Since i can't fly to save Harry's life, I'm sticking around one more turn for the situation to turn around, and then Harry's taking the escape pod and taking his chances in the wilderness. :D
Arbiter
 GM, 1129 posts
 The whispering winds
 of Fate...
Thu 12 Jan 2012
at 13:30
Re: OOC 2
heh
The escape pods on the 720 are actually small shuttles capable of full flight.  There's no risk of crashing from punching out too low or in an atmosphere as they have repulsorlifts.

Heck, you could even take the shuttle for a spin while the ship is on the ground.

This message was last edited by the GM at 16:13, Thu 12 Jan 2012.

Arbiter
 GM, 1130 posts
 The whispering winds
 of Fate...
Fri 13 Jan 2012
at 17:10
Re: OOC 2
Hey, Bulyip, got any old steamer baskets lying around? :)

http://www.instructables.com/i...WIFI-Range-Extender/

EDIT: Stats for the Aethersprite are up.  One of you guys has got to learn how to fly this deadly little beast!

Please note, the astromech is offline and can't do anything.

This message was last edited by the GM at 18:17, Fri 13 Jan 2012.

Harry Selous
 player, 470 posts
 Killer of beasts
 sentients not excluded
Fri 13 Jan 2012
at 20:05
Re: OOC 2
A few questions. The remote control system for the sun tracker, is it hand held or a console? Could Roice still control the ship if we left the 720?

Also, while in a tractor beam's pull, can a ship move faster in the same direction as the tractor beam is pulling, or does it just float there no matter what you do?

How many rounds does an escape pod need to launch?

And finally, is there some way to ensure the ship flies straight while not at the controls? A steering column lock for example.
Arbiter
 GM, 1133 posts
 The whispering winds
 of Fate...
Fri 13 Jan 2012
at 20:43
Re: OOC 2
Roice is running the Tracker by remote through the 720's computer console.  You need a sophisticated computer hooked into a comm system to be able to do this trick, which the remaining escape pod is not set up for.

The 720 is 8 meters bigger than the assault shuttle, so even with the Imp shuttle's heavier armor and weapons, outmasses it.  Given the more powerful engines on the shuttle, the two ships are in a stalemate when it comes to pulling power.

Yes, you can actually get a speed boost by flying into a tractor beam.  But that won't help you in this situation.  The shuttle is basically above and between the two freighters.  There's maybe a ship's length of distance before the 720 would be stuck directly underneath the shuttle and start pulling against the beam in the other direction.

The escape pod launches in 3 rounds.  One round to get from the cockpit to the launch tube.  1 round to get on board and turn on all the switches.  Launch on the third round.  If you were in space it would be different.  You could just kick out the shuttle with the 720's launch catapult and worry about getting the drives and systems going after you were away.

But, since all the ships are basically flying right on the deck (nobody bothered to go up, opting for horizontal movement instead...), that's an awfully good way to get a shuttle pod buried into the ground at a high rate of speed.

And you can flip on the 720's auto pilot at any time.  It will fly the ship along a predetermined course at 2D skill.  Basically, keeping it from hitting any mountains or small moons, but you'd be a fool to trust it to fly through an asteroid field.  A dead fool. ;)

I'm going to go against my evil instincts and give you guys a hint on how to handle the situation you're currently in.

Here it is.

Right now.

You're hint is: Why isn't the Tracker caught, too?
Harry Selous
 player, 471 posts
 Killer of beasts
 sentients not excluded
Fri 13 Jan 2012
at 22:02
Re: OOC 2
Well, I guess I can turn on the auto pilot and focus on shield control. I asked all those questions with the intention of ramming the 720 in to the assault shuttle, but that doesn't sound like it's going to work. :P

Before I do so, is there something I need to roll to turn on the auto pilot or can I just do that and then roll for shield control?

This message was last edited by the player at 22:05, Fri 13 Jan 2012.

Arbiter
 GM, 1134 posts
 The whispering winds
 of Fate...
Fri 13 Jan 2012
at 22:09
Re: OOC 2
It'll take a Computer Op roll (Technical) to activate the autopilot and give it its marching orders.  Not a a very difficult roll, either.

Doing that and adjusting the shields will count as two actions, -1D to both.

Got any CP left? ;)
Arbiter
 GM, 1135 posts
 The whispering winds
 of Fate...
Mon 16 Jan 2012
at 16:32
Re: OOC 2
A'den: Please make a piloting check for everything you're doing in the fighter.  You're not a very skilled pilot and there's no astromech assist, so it's a bit hairy for you flying this thing.

Haskel: Yes, there's a reason for the check... >:)
Arbiter
 GM, 1136 posts
 The whispering winds
 of Fate...
Mon 16 Jan 2012
at 21:46
Re: OOC 2
GRR!  A'den not post!  Patience gone!  ARBITER SMASH!

(and by smash, I mean make the roll for him ^_^)
Harry Selous
 player, 474 posts
 Killer of beasts
 sentients not excluded
Thu 19 Jan 2012
at 20:39
Re: OOC 2
So for the hole where the turret is, is there Somethig I need to roll, is there a hatch I can close, or do I have to figure out some other way to patch the hole while we're flying through space?
Arbiter
 GM, 1139 posts
 The whispering winds
 of Fate...
Thu 19 Jan 2012
at 20:58
Re: OOC 2
It's got a safety hatch in the inner hull that you need to close by hand.
Bulyip
 player, 90 posts
 Fear the Bulyip!
Sat 21 Jan 2012
at 15:46
Re: OOC 2
Yea, the homemade antenna thing is a work in progress. I have had a signal inside of the house. But not consistently. I took the cantenna concept, and found some other ideas, like the strainer. In the end, I have taken an old satellite dish, and a coffee can and rigged up a system. I guess it's working, in that I can get a weak signal in the house. Better than what it was before.

Thanks for your patience.
Arbiter
 GM, 1140 posts
 The whispering winds
 of Fate...
Sat 21 Jan 2012
at 16:04
Re: OOC 2
Hey, we've got nothing but patience around here. :)

Awesome that the antenna is working!

Got any pictures of your jury-rigged mechanical monstrosity?
Arbiter
 GM, 1143 posts
 The whispering winds
 of Fate...
Tue 24 Jan 2012
at 19:58
Re: OOC 2
Okay, group decision time!

We were shown in Empire Strike Back that the Falcon has the ability to magnetize its landing gear in order to attach to another ship (or, more likely, a space station docking platform).

Wookieepedia makes no mention of it, it's not in the game stats anywhere.  This leads me to think that it's so common a system in small ships that, much like repulsors, it's not worth mentioning...

So, I'm calling a vote.  What do you guys think?  Should all non-capital ships (unless specifically stated otherwise) have magnetic landing gear?

It wouldn't be enough to, say, hold a ship upside down or at an angle steeper than, say 45 degrees in an gravity well (sorry, no perching on the sides of buildings).  But, in zero-G it would serve to keep a ship in place when landed on a surface without gravity generators.

Seems to me like it would be useful enough to be standard.

Cast your vote!
A'den Nuhaatyc
 player, 70 posts
Tue 24 Jan 2012
at 19:59
Re: OOC 2
Aye
Harry Selous
 player, 477 posts
 Killer of beasts
 sentients not excluded
Tue 24 Jan 2012
at 20:06
Re: OOC 2
sounds good to me. I could see it being useful enough in space age tech to be standard on most commercially sold vehicles.
Metzz
 player, 5 posts
 Verpine Engineer
 and best Tech in the CSA
Tue 24 Jan 2012
at 20:32
Re: OOC 2
A useful safety feature too, aye!
Agial'ili
 player, 466 posts
 Blue and a Tech Wiz
Tue 24 Jan 2012
at 21:24
Re: OOC 2
Sure, sounds good.
Garret Haskel
 player, 630 posts
Wed 25 Jan 2012
at 21:00
Re: OOC 2
Agreed. it was very helpful to Han and Chewie and could be to us as well.
Arbiter
 GM, 1145 posts
 The whispering winds
 of Fate...
Wed 25 Jan 2012
at 21:09
Re: OOC 2
Roice has since pointed out to me that the Falcon does have a special piece of equipment.  Whose name escapes me at the moment...  Bloody memory...

NEways, I'm still proceeding with the idea that small spacecraft would need some sort of safety feature to keep from getting knocked off into space every time the parked at the local refueling station.

http://starwars.wikia.com/wiki/Landing_claw

This suggests that it's basically a ubiquitous feature of most spacecraft.

So, since the majority of you seem to be in favor, we'll go ahead with this.

All ships--unless otherwise noted--have some sort of magnetic or mechanical means of keeping themselves anchored to a surface when parked.  It's not strong enough to haul stuff around, just keep the ship from floating off in zero-G.

SO SAY WE ALL!

Oh, wait, wrong universe...
Metzz
 player, 6 posts
 Verpine Engineer
 and best Tech in the CSA
Wed 25 Jan 2012
at 21:13
Re: OOC 2
SO SAY WE ALL!!!!
Roice Delfinn
 player, 504 posts
Wed 25 Jan 2012
at 21:29
Re: OOC 2
http://starwars.wikia.com/wiki/Docking_clamp

also

http://starwars.wikia.com/wiki..._freight_barge_clamp

This message was last edited by the player at 21:30, Wed 25 Jan 2012.

Harry Selous
 player, 478 posts
 Killer of beasts
 sentients not excluded
Wed 25 Jan 2012
at 21:55
Re: OOC 2
can I start up the escape pod's warm up sequence from the cockpit or do I have to manually go back there?
Arbiter
 GM, 1147 posts
 The whispering winds
 of Fate...
Wed 25 Jan 2012
at 22:01
Re: OOC 2
Yes you can.  The fighter, no, but the pod is hooked into the 720's systems while it's docked, so you can get it ready to go before fleeing for your life. ;)

In fact, if the ship sustains too much damage it'll happen automatically.
Harry Selous
 player, 479 posts
 Killer of beasts
 sentients not excluded
Wed 25 Jan 2012
at 22:17
Re: OOC 2
Oh excellent, and will that require a separate action and roll, or do I get that for free because I'm so nice?
Arbiter
 GM, 1148 posts
 The whispering winds
 of Fate...
Wed 25 Jan 2012
at 23:05
Re: OOC 2
It's automated.  Just hit the right button.

Which, given your piloting... handicap, is going to require a Tech roll.

If you guys live to see another day I would recommend doing some cross-training. ;)

Also, what do you guys think?  Should we keep to the group we have or should I open up recruitment again?  If you end up with two whole ships that'll certainly open things up, game-wise.  But there's a half-dozen of you, which spreads things pretty thin.

Originally I had only planned to give you guys the Tracker, which has ample room for all of you (if you don't mind the sucky crew cabins), but things have changed since I originally plotted this game (and will be changing even more after this little scenario is over, thank you very much Mr. Strickland! >_<). ;)

Speaking of crew cabins...  Selous?  I think it's safe to say that only the cleansing purity of fire will be able to undo what Chomper has done to your bunk at this point... o_o

If we're content to stay with the group we have (and, for my part, the fewer cats I have to herd, the better), at least you'll have a choice of vehicles instead of being stuck on the same ship all the time.  Might make you guys more versatile.
Timothy Strickland
 player, 562 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Wed 25 Jan 2012
at 23:26
Re: OOC 2
Arbiter:
Should we keep to the group we have or should I open up recruitment again?  If you end up with two whole ships that'll certainly open things up, game-wise.  But there's a half-dozen of you, which spreads things pretty thin.
The Ghtroc is about to be vapourised by the TIE Squadron...  What second ship?

Arbiter:
Originally I had only planned to give you guys the Tracker, which has ample room for all of you (if you don't mind the sucky crew cabins), but things have changed since I originally plotted this game (and will be changing even more after this little scenario is over, thank you very much Mr. Strickland! >_<). ;)
Just doing my job, y'know, the one you GAVE me to do a year ago ;oP
Arbiter
 GM, 1149 posts
 The whispering winds
 of Fate...
Wed 25 Jan 2012
at 23:43
Re: OOC 2
Timothy Strickland:
Arbiter:
Originally I had only planned to give you guys the Tracker, which has ample room for all of you (if you don't mind the sucky crew cabins), but things have changed since I originally plotted this game (and will be changing even more after this little scenario is over, thank you very much Mr. Strickland! >_<). ;)
Just doing my job, y'know, the one you GAVE me to do a year ago ;oP

I have no idea what you're talking about... >_>

EDIT: I would like to point out to anyone thinking of abandoning the space turtle, it's the only way to fly the Tracker right now.  The YV-100 doesn't have a navicomp and it doesn't have any bridge controls.

I didn't tell you to do that Mr. Strickland! :P

;)

This message was last edited by the GM at 23:45, Wed 25 Jan 2012.

Garret Haskel
 player, 631 posts
Wed 25 Jan 2012
at 23:46
Re: OOC 2
Maybe two new players; which would give us just enough people to crew the two ships without making the additions a total game changer.
Arbiter
 GM, 1150 posts
 The whispering winds
 of Fate...
Thu 26 Jan 2012
at 00:09
Re: OOC 2
It's a shame Volg didn't stick around...

He was a professional pirate.  Would've been perfect for captaining the 720...

Ah well, c'est la vie...
Harry Selous
 player, 480 posts
 Killer of beasts
 sentients not excluded
Thu 26 Jan 2012
at 00:58
Re: OOC 2
A second trained pilot would be nice. As we've seen in the last few adventures, having two ships and only one good pilot is a bit of a stretch. However, I don't want any new players to have better gear then me, after all, I just crashed my swoop, and if things go down poorly, I won't have chomper. Just Bola's blaster pistol. (not complaining at all. :D )


Course, this is assuming we don't bail out and lose both ships and or die.
Arbiter
 GM, 1151 posts
 The whispering winds
 of Fate...
Thu 26 Jan 2012
at 01:17
Re: OOC 2
We've hit a very important crossroads in the game right now.  It's very possible that you could all die right here, right now and that'd be the end.

Well, I suppose I could always continue with Strickland and Aggie.  I'm sure they'd be happy to team up and pal around across the galaxy. ;)

But it's just as likely that you guys will escape by the skin of your teeth and go on to bigger and better things.

I'll tell you right now, though, as things stand, the 720 is the single most important thing in your collective universe. >:)
Roice Delfinn
 player, 505 posts
Thu 26 Jan 2012
at 16:23
Re: OOC 2
I have one Force Point, which we're going to need for Astrogation, since Q7 is still offline.

Harry, Haskel, if you've got Force Points to spend, now's the time to spend them--on shooting down approaching TIEs, especially you Haskel, you could probably take out more than a couple if you split up your shots wisely.

The Tracker should be able to take a little bit of a beating, especially if we can position the shields well.   The 720 might need some fancy flying, so I'm considering switching seats and flying it instead.

At this point, Splynn is "the package."  If we get him out of here, we're set.
Arbiter
 GM, 1152 posts
 The whispering winds
 of Fate...
Thu 26 Jan 2012
at 16:49
Re: OOC 2
Umm...  This is probably a good time for me to point out that Selous can't actually shoot at anything.  The 720 had one gun--the dorsal turret--and the assault shuttle blew it right the frell off the ship.
Roice Delfinn
 player, 506 posts
Thu 26 Jan 2012
at 16:58
Re: OOC 2
THEN HE CAN ROLL DOWN THE WINDOW AND SHOOT AT THEM WITH HIS RAY GUN PEW PEW

But seriously, why did I think this was a good idea again?
Agial'ili
 player, 467 posts
 Blue and a Tech Wiz
Thu 26 Jan 2012
at 17:05
Re: OOC 2
To surrender is an option?
Arbiter
 GM, 1153 posts
 The whispering winds
 of Fate...
Thu 26 Jan 2012
at 17:08
Re: OOC 2
Agial'ili:
To surrender is an option?

It was an option...  Until they ticked off Granger. >:)

Roice: You could try throwing things at them...  Tie fighter pilots are well-known for being overly sensitive.
Roice Delfinn
 player, 507 posts
Thu 26 Jan 2012
at 17:27
Re: OOC 2
OK, Haskel, it's all us baby.

I crunched the numbers, we might be able to put a decent dent in them in one pass, if we both spend a Force Point:

With your code, fire control, and wound status, you'd be able to squeeze out 5 shots at 5D+1.  With my totals, I could take 3 shots at 5D+1.  That's going to pretty much be even odds with the TIE pilots, if they choose to defensively maneuver and fire in the same round, so we'll need to rely on luck.  If they don't maneuver, we'll probably easily hit them.

If we shoot at different targets, we might be able to at least disable a few, if not outright take out a couple.  You'll have better luck than I will, the turret set is 5D damage while the nose cannon just has 4D, but we'd both have the upper hand regardless--eyeballs gots no shields and crappy hulls.

You game?
Timothy Strickland
 player, 563 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Thu 26 Jan 2012
at 19:24
Re: OOC 2
Arbiter:
Agial'ili:
To surrender is an option?

It was an option...  Until they ticked off Granger. >:)

You can still surrender to me.  Land right now, give me Splynn, and you can walk.
I'll even provide a distraction against Granger.  He is so unpopular with the locals right now, even Loogie the Hutt night help you!

Like I said right at the beginning.  It's all about Splynn.

Galor Splynn
 NPC, 40 posts
 It's just business...
Thu 26 Jan 2012
at 20:31
Re: OOC 2
I have a real problem with this idea...
Garret Haskel
 player, 632 posts
Thu 26 Jan 2012
at 20:43
Re: OOC 2
Arbiter says 3 or 4 shots; Roice says 5 shots using my 1 force point.

Who is right and which is it?
Arbiter
 GM, 1154 posts
 The whispering winds
 of Fate...
Thu 26 Jan 2012
at 21:17
Re: OOC 2
Roice is right.  We crunched numbers and that's the total we came up with.

You can get in 5 shots from the turret at 5D+1, Roice can get in 3 with the Tracker's nose lasers, also at 5D+1.  That's a total of 8 shots at the incoming 12 TIE fighters.

These values put you on roughly equal footing with the ability of the average TIE pilot to dodge an attack while also firing.

So, if they're smart enough to try and get out of the way while shooting you, you're probably going to take some out.  If they're stupid enough to just shoot and not dodge, they're toast.  And if they just focus on not getting blown up, there's still a decent chance you might hit them.

This is your best chance to not get annihilated in the second round.  I suggest you take it. ;)
Garret Haskel
 player, 635 posts
Sat 28 Jan 2012
at 20:03
Re: OOC 2
A good round, but TIE's are highly maneuverable and I am sure they can turn around faster than a light freighter.
Roice Delfinn
 player, 510 posts
Sat 28 Jan 2012
at 20:06
Re: OOC 2
We caught them off guard, it will get harder from here.
Arbiter
 GM, 1157 posts
 The whispering winds
 of Fate...
Sun 29 Jan 2012
at 00:45
Re: OOC 2
Sometimes I get so frustrated by Star Wars "physics"...

You guys are essentially flying on cushions of anti-gravity (repulsors).  For all intents and purposes, you should be able to move almost as freely in air as you fly in space.

Although even there stuff still flies like airplanes...

Ah well, conventions of the genre and all that...
Garret Haskel
 player, 636 posts
Sun 29 Jan 2012
at 01:23
Re: OOC 2
Arbiter:
Sometimes I get so frustrated by Star Wars "physics"...

You guys are essentially flying on cushions of anti-gravity (repulsors).  For all intents and purposes, you should be able to move almost as freely in air as you fly in space.

Although even there stuff still flies like airplanes...

Ah well, conventions of the genre and all that...

In atmosphere stuff like aerodynamics and wind resistance do still matter; though it is more possible to cheat those laws.

This isn't canon, but in the book titled The Unifying Force (some of you may have read it; its about the conclusion of the Yuzhaan Vong war) Leia cut the sublight engines and used the repulsor drives to maintain the Falcon's momentum and fly sideways. Problem is this required constant tweaking as she had to make the ship do something no one; not even Han Solo; imagined it would need to do. One small mistake would have sent the ship crashing sideways into the water; which was at the time she attempted it low enough that the turret kept slicing through the waves.

Add into the equation 4 enemy fighter craft (which are shooting), a single pilot on a swoop trying to board your ship while both vehicles are traveling 200km/h, it would be incredibly difficult to pull off (at best); if not virtually impossible (at worst).

Failure also could very well have meant an instant; and rather embarrassing; death for all on the falcon.
Arbiter
 GM, 1159 posts
 The whispering winds
 of Fate...
Tue 31 Jan 2012
at 22:20
Re: OOC 2
Realistically, something the shape of the Falcon really couldn't fly on pure aerodynamics.  Every side is flat, it's not streamlined in the slightest and has no lifting surfaces.

Shields could alleviate part of the problem.  The info for the Aethersprite says it can actually achieve around mach 10 in atmo with its shields up.  Its max speed with shields down is mach 1.

No, we're not using that rule. :P

But, really, these ships just don't fly like they should.

Meh, whatever...
Enjoy flying your giant, brick-shaped space planes, everyone! ^_^
Harry Selous
 player, 486 posts
 Killer of beasts
 sentients not excluded
Tue 7 Feb 2012
at 22:08
Re: OOC 2
Alright, so question, since I've already rolled for flying the ghotroc, do I have to wait till the next round to take the controls of the Sun Tracker?
Arbiter
 GM, 1162 posts
 The whispering winds
 of Fate...
Tue 7 Feb 2012
at 22:30
Re: OOC 2
Nah, we're in kinda nebulous time right now.  A'den's the only one doing things by rounds right now, so as long as you're not double-posting, you're good to go.
Harry Selous
 player, 488 posts
 Killer of beasts
 sentients not excluded
Sat 11 Feb 2012
at 05:35
Re: OOC 2
By the way, completely off topic, but if you haven't seen it yet, you people need to YouTube the official trailer for a film called Iron Sky. I don't want to ruin it, so I'll just say that I am EXTREMELY excited for its theater release.
Agial'ili
 player, 468 posts
 Blue and a Tech Wiz
Sat 11 Feb 2012
at 11:10
Re: OOC 2
Now if only they were zombies......
Timothy Strickland
 player, 566 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Sat 11 Feb 2012
at 11:16
Re: OOC 2
You just can't beat the whole Black Leather thing...
Garret Haskel
 player, 642 posts
Sat 11 Feb 2012
at 11:31
Re: OOC 2
That movie looks awesome. Now if only it would come out one day sooner, I could go watch it on my birthday lol.
Arbiter
 GM, 1175 posts
 The whispering winds
 of Fate...
Tue 14 Feb 2012
at 00:05
Re: OOC 2
Well, your merry little band is well on its way to becoming a notorious group of ship thieves. ;)
Garret Haskel
 player, 645 posts
Tue 14 Feb 2012
at 00:09
Re: OOC 2
Indeed we are. For the rest of the trip, Garret is just going to look after Splynn; speaking of: how many times have I saved his life now(?)

Once from the TIE's (yes it counts), once by helping with the flames (maybe) and once more by using what few medpacks we have to stop him from suffocating during the trip(definitely).
Arbiter
 GM, 1184 posts
 The whispering winds
 of Fate...
Tue 14 Feb 2012
at 17:35
Re: OOC 2
A'den just made a new friend! ^_^
Timothy Strickland
 player, 574 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 20 Feb 2012
at 00:13
Re: OOC 2
I have some bad news.
My Nan's sister passed away on Saturday and I must settle her estate.
Post rate may be low and slow for a couple weeks :o(
Bulyip
 player, 95 posts
 Fear the Bulyip!
Mon 20 Feb 2012
at 02:31
Re: OOC 2
Sorry for you and your family's loss. I'll be praying for you and family.
Arbiter
 GM, 1195 posts
 The whispering winds
 of Fate...
Mon 20 Feb 2012
at 05:14
Re: OOC 2
Sorry to hear about that, man. :/
Roice Delfinn
 player, 524 posts
Mon 20 Feb 2012
at 18:49
Re: OOC 2
Very sorry to hear it, man.  I imagine, Arbiter can confirm, we are probably relatively close to a between-adventure lull.
Arbiter
 GM, 1199 posts
 The whispering winds
 of Fate...
Mon 20 Feb 2012
at 19:46
Re: OOC 2
As soon as A'den gets away, we're gonna wrap things up.
Agial'ili
 player, 475 posts
 Blue and a Tech Wiz
Mon 20 Feb 2012
at 20:15
Re: OOC 2
I am so sorry for your loss Tim.
Timothy Strickland
 player, 577 posts
 Ex-Imperial AWOL Tech.
 Washed-up drunkard bum!
Mon 20 Feb 2012
at 20:29
Re: OOC 2
Thank you for all your kindness.

[p.s. Aggie, my name isn't Tim.  Tim is my COVER ID.  You can call me Sparks...]
Agial'ili
 player, 477 posts
 Blue and a Tech Wiz
Mon 20 Feb 2012
at 20:34
Re: OOC 2
As you may remember, Aggie is not good at undercover stuff. But she would call your character a lot of things if she knew exactly what had transpired there. She would probably not bother to call him sparks ;)
Arbiter
 GM, 1200 posts
 The whispering winds
 of Fate...
Mon 20 Feb 2012
at 20:41
Re: OOC 2
That would do wonders towards expanding my, admittedly miniscule, list of Star Wars dirty words. ;)
Garret Haskel
 player, 647 posts
Mon 20 Feb 2012
at 20:47
Re: OOC 2
My condolences Sparks. Sorry for the delay.

How do we have ship to ship coms? Every Star Wars book I read (that mentioned it) treated it as impossible.
Arbiter
 GM, 1201 posts
 The whispering winds
 of Fate...
Mon 20 Feb 2012
at 20:52
Re: OOC 2
Not if there's a hypercomm involved.  I'd already stated previously that the Tracker has one (it's comm gear really is state of the art).  And, since everyone is wearing Tracker-brand(tm) headsets and both ships are traveling near each other in the same direction in hyperspace, it's possible to communicate ship-to-ship.

Shorthand rule of thumb: as long as the Tracker is part of any group of ships headed to a location, comms will work while in hyperspace.

It's easier that way. ;)
Bulyip
 player, 98 posts
 Fear the Bulyip!
Mon 27 Feb 2012
at 13:28
Re: OOC 2
Hey, Bulyip wouldn't know this, but what happened to Agial'ili? Shouldn't you guys be going back for her?
Roice Delfinn
 player, 531 posts
Mon 27 Feb 2012
at 16:56
Re: OOC 2
Yes, but not in any of these three ships.
Agial'ili
 player, 485 posts
 Blue and a Tech Wiz
Mon 27 Feb 2012
at 17:02
Re: OOC 2
pffftt, if i have to wait for you to rescue me ;)
Arbiter
 GM, 1232 posts
 The whispering winds
 of Fate...
Mon 27 Feb 2012
at 18:41
Re: OOC 2
Roice Delfinn:
Yes, but not in any of these three ships.

Certainly not in the state they're in right now. ;)
Arbiter
 GM, 1240 posts
 The whispering winds
 of Fate...
Wed 29 Feb 2012
at 18:57
Re: OOC 2
Oh, BTW, it's now 2 BBY.  Welcome to the Galactic Civil War. ;)
Garret Haskel
 player, 653 posts
Sat 3 Mar 2012
at 18:28
Re: OOC 2
I am now offering to teach one person first aid. Since I have horrible luck I think its a good idea that someone else knows how to use battlefield medicine.
Roice Delfinn
 player, 536 posts
Sat 3 Mar 2012
at 19:25
Re: OOC 2
That's not a bad idea, but I'm already dangerously low on CPs from my last boosts.  GM, any chance of doing off-screen training for free or a reduction in CPs?
Arbiter
 GM, 1250 posts
 The whispering winds
 of Fate...
Sat 3 Mar 2012
at 21:52
Re: OOC 2
You've spent about a month cooling your heels.  So, if you want to train each other, go nuts.:)
Metzz
 player, 9 posts
 Verpine Engineer
 and best Tech in the CSA
Sun 4 Mar 2012
at 00:25
Re: OOC 2
I've got a very good TECH ability, and could easily turn my hand to First Aid.

Not sure when I'm gonna turn up though.
Garret Haskel
 player, 654 posts
Sun 4 Mar 2012
at 00:48
Re: OOC 2
That's good Metzz. I keep getting injured (last time by an ally no less) and as the only medic I can't do treatment on myself.

Last time was when I nearly got crushed by a speeder (or was it swoop I forget) inside the Tracker.
Arbiter
 GM, 1252 posts
 The whispering winds
 of Fate...
Sun 4 Mar 2012
at 00:52
Re: OOC 2
It was a swoop.  And it was hilarious. >:D
Arbiter
 GM, 1254 posts
 The whispering winds
 of Fate...
Sun 4 Mar 2012
at 02:40
Re: OOC 2
Okay, finished tallying the arsenal stored in the Gamma.  Try not to wet yourselves...

Holdouts
--------
10 22T4s (3D+1)
50 Scout Pistols (3D+2)

Pistols
--------
20 IM KK-5 pistols (4D)
12 IM heavy blaster pistols (5D+1)

Carbines
---------
100 Stormtrooper 2's (6D+2)

Rifles
--------
100 Stormtrooper 1's (5D)
50 IM Heavy blaster rifles (5D+2)

2 E-Web Heavy Repeating Blaster (8D)

Grenades
--------
100 thermal detonators (10D/8D/5D/2D)
50 Anti-vehicle Grenades (7D)
100 smoke grenades (25 cr)
50 C-10 stun grenades (6D+1/5D+1/3D+1/2D+1 (stun))
50 shaped charges (200 cr)
10 rolls detonite tape

portable clip recharger
blaster gas canister

25 Stormtrooper utility belts
4 Medical backpacks


Y'know that scene in The Matrix where Neo says "We need guns, lots of guns..."?  Walking into the cargo hold of the Gamma was a lot like that.  Backup weaponry for an entire company of Stormtroopers (which the Gamma was outfitted to drop into combat) was stored in the hold.

The motherlode, you have struck it.
Garret Haskel
 player, 655 posts
Sun 4 Mar 2012
at 09:29
Re: OOC 2
Here is what I want:
Medical Backpack x1
IM heavy blaster pistol x1
Stormtrooper Utility belt x1
portable clip recharger
The Operative
 player, 596 posts
 Imperial Operative.
 Agency Unknown.
Sun 4 Mar 2012
at 10:27
Re: OOC 2
"POODOO!"
Roice Delfinn
 player, 537 posts
Sun 4 Mar 2012
at 16:46
Re: OOC 2
Daaaaaaaaaaaaamn!

So I suggest the "payment" to Doc discussed in-character is most or all of the Stormtrooper I rifles.

It would make sense for whatever else is restricted to be hidden, preferably across all three ships.  Could we build some hidden/secured weapons lockers (preferably near the ramps/exits) for emergency gear?  I know that if we get to the point that we're boarded by an inspector, things have probably gone South, but just the same, might as well play it safe and not immediately be charged for smuggling restricted weapons.

Does anybody have Demolitions?
Garret Haskel
 player, 656 posts
Sun 4 Mar 2012
at 17:12
Re: OOC 2
I don't, but it theoretically is possible to jury rig bombs out of certain medical type chemicals.

I've heard of it happening, but I wouldn't know what skill that would be.
Arbiter
 GM, 1257 posts
 The whispering winds
 of Fate...
Sun 4 Mar 2012
at 18:01
Re: OOC 2
1) If you think you're getting fair market price for these guns, you're crazy. ;)

B) Doc's not a weapons dealer, he's a mechanic.  You're on your own to turn the guns into credits.

III) Everything in the hold is restricted contraband.  It's all Imperial issue, not available for public sale (except for stuff like the med packs and clip recharger) and hotter than a supernova.

Four) The Tracker already has a plethora of hidden compartments (I refer you to the posted deckplans.  Every void space is a hidden compartment.), but the 720 and the Gamma could use some hidey holes.


As for making bombs out of medical supplies you really don't need to.  I think Roice meant does anyone have Demolitions because there's enough stuff that goes boom here to bring down the Death Star. ;)
Metzz
 player, 10 posts
 Verpine Engineer
 and best Tech in the CSA
Sun 4 Mar 2012
at 18:24
Re: OOC 2
Again, Verpine are renown the galaxy over for being natural adept Technicians.  They represent some of the best Engineers in the Galaxy
[Weapons Repair or Customisation, Demolitions, First Aid are ALL TECH skills.]
Arbiter
 GM, 1259 posts
 The whispering winds
 of Fate...
Sun 4 Mar 2012
at 18:25
Re: OOC 2
Metzz is gonna be handy to have around. ;)

"Here, fix this, then fix me, then blow that up."
Agial'ili
 player, 491 posts
 Blue and a Tech Wiz
Sun 4 Mar 2012
at 19:36
Re: OOC 2
My, with that load out you can create your own Rebel Battallion! Can we Say General Roice?
Metzz
 player, 11 posts
 Verpine Engineer
 and best Tech in the CSA
Sun 4 Mar 2012
at 20:12
Re: OOC 2
The new Rebel Alliance would buy this stuff!  Roice, you'll need to make a call.
Garret Haskel
 player, 657 posts
Sun 4 Mar 2012
at 20:16
Re: OOC 2
Sounds like an idea worth looking into. We're not going to get much more wanted than we already are lol
Arbiter
 GM, 1261 posts
 The whispering winds
 of Fate...
Sun 4 Mar 2012
at 20:35
Re: OOC 2
If you could actually get this stuff to the Alliance you'd probably get honorary officer commissions. ;)
Gurlack
 player, 1 post
 Yes, hello, this is
 Gurlack. I am on the comm
Sun 4 Mar 2012
at 20:37
Re: OOC 2
Hi. I'm Gurlack. I'm hired muscle and not good for much else.
Garret Haskel
 player, 658 posts
Sun 4 Mar 2012
at 20:38
Re: OOC 2
The nice thing is its already packed away nicely on the stolen imperial ship.
Arbiter
 GM, 1262 posts
 The whispering winds
 of Fate...
Sun 4 Mar 2012
at 20:48
Re: OOC 2
Everyone, this is Gurlack.  Gurlack, this is everyone. :)

I've done some recruiting to pad out our numbers a bit.  Gurlack's the first of what I hope will be another 4 or 5 players added to the chaos.
Garret Haskel
 player, 659 posts
Sun 4 Mar 2012
at 20:57
Re: OOC 2
Welcome to our merry band of wannabe pirates Gurlack.

Arbiter: I have several players in my game (which is down because I cannot keep up GMing it) who might be interested in joining this one. Do you want me to advertise it in my OOC?

This message was last edited by the player at 21:29, Sun 04 Mar 2012.

Bulyip
 player, 103 posts
 Fear the Bulyip!
Mon 5 Mar 2012
at 02:42
Re: OOC 2
Hi Gurlack. Looking forward to meeting up with you.

I was over at the star wars artist guild looking at pics, and found this one of a Verpine tech. Thought you might enjoy it.
http://www.swagonline.net/node/6566
Metzz
 player, 12 posts
 Verpine Engineer
 and best Tech in the CSA
Mon 5 Mar 2012
at 07:30
Re: OOC 2
Cheers Bulyip!

I've got a decent picture of Metzz on the Cast Details page.
The Operative
 player, 601 posts
 Imperial Operative.
 Agency Unknown.
Mon 5 Mar 2012
at 09:29
Re: OOC 2
Saw this and thought of you...  A Player looking for WEG?

link to a message in another game
Gurlack
 player, 3 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Mon 5 Mar 2012
at 19:16
Re: OOC 2
Well, I just have to say something about Palpatine. He's not very effecient. I've gotta say force-sensitive children would make excellent child soldiers.
Arbiter
 GM, 1266 posts
 The whispering winds
 of Fate...
Mon 5 Mar 2012
at 19:27
Re: OOC 2
Thus the flaw inherent in the Rule of Two...
Harry Selous
 player, 494 posts
 Killer of beasts
 sentients not excluded
Mon 5 Mar 2012
at 20:52
Re: OOC 2
You know, I never really got the whole Rule of Two thing... I mean, weren't there a crap ton of sith before the republic? I mean, there's a hell of a lot of them in The Old Republic MMO, and there's a bunch of references to more of them in knights of the old republic, so at what point did not having an army of super powerful evil force wielders become a bad thing?
Arbiter
 GM, 1267 posts
 The whispering winds
 of Fate...
Mon 5 Mar 2012
at 21:06
Re: OOC 2
http://starwars.wikia.com/wiki/Darth_bane

The problem with lots and lots of Sith has always been that, by their very nature, they crave power.  So, the more there are, the more time they waste fighting each other as opposed to enslaving the galaxy.

Only when a supremely powerful, unassailable master of the Dark Side (like Darth Krayt in Legacy) is in control can a large number of Sith be sustainable.  If pulling down the big dog is seen as impossible, it's easier to channel Sith aggression externally.

That's not to say that there aren't lots of Dark Side devotees, even during the galactic civil war.  Palpatine had lots of dark side force users at his beck and call, but none of them were true Sith.
Roice Delfinn
 player, 538 posts
Mon 5 Mar 2012
at 21:49
Re: OOC 2
You playing TOR Harry?  What server(s)?
Gurlack
 player, 4 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Mon 5 Mar 2012
at 23:32
Re: OOC 2
Or, hey, become really powerful and mind trick the kids into thinking that what you're doing is exclusive to yourself. All they need is Force Choke and Force Push.
Arbiter
 GM, 1271 posts
 The whispering winds
 of Fate...
Mon 5 Mar 2012
at 23:37
Re: OOC 2
Haskel: The clip recharger's about the size of a large suitcase. ;)

Fine to keep for the group's personal use, but not exactly something you can lug around on your own.
Metzz
 player, 13 posts
 Verpine Engineer
 and best Tech in the CSA
Mon 5 Mar 2012
at 23:41
Re: OOC 2
Do we get to start soon Boss?
Garret Haskel
 player, 662 posts
Mon 5 Mar 2012
at 23:42
Re: OOC 2
Lol oops. Ok. Just ignore the part about it then. You'd think in a super advanced age that stuff would be smaller.
Roice Delfinn
 player, 539 posts
Mon 5 Mar 2012
at 23:44
Re: OOC 2
Yeah, I say for the recharger and the gas canister, we set up a maintenance station on the 720, with various weapon care tools.

...like a big file, for filing off the serial numbers on these guns...  (I know, I know, like it matters)
Dackson Kulname
 player, 1 post
Tue 6 Mar 2012
at 01:11
Re: OOC 2
Hello people, another Generic Thug here.  New hand at D6, old hand at henching.

As for filing the numbers off of blasters, it's for the principle of the matter that you do it not the end results.
Gurlack
 player, 5 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Tue 6 Mar 2012
at 01:27
Re: OOC 2
Oh please, I'm hardly generic. I'm Star Wars Alligator Kool-Aid Man!
Arbiter
 GM, 1272 posts
 The whispering winds
 of Fate...
Tue 6 Mar 2012
at 04:25
Re: OOC 2
Metzz:
Do we get to start soon Boss?

I'm helping Gurlack and Miseur KŁlname sort out their characters and just got another RTJ to boot.  So bear with me and talk amongst yourselves.  I'll get things in full swing ASAP. ;)
Harry Selous
 player, 495 posts
 Killer of beasts
 sentients not excluded
Tue 6 Mar 2012
at 06:02
Re: OOC 2
I've got a 40 something bough hunter and a 20 Somethig trooper on iron citadel. I've got a few toons on other servers but none that I've leveled any respectable amount.

However, I'm argue midnight release for mass effect 3 right now, so I probably won't be on ToR for at least a week.
Dackson Kulname
 player, 2 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Tue 6 Mar 2012
at 19:40
Re: OOC 2
Man, the digital entertainment I was waiting for is finally out today, but it's missing something me and several friends were all looking forward to.

Where the heck is Staff Fighting and Beast Mastery?! I want to hit Demonically powered street gangs with a stick, and assault them with my Bees and Locust attacks while pet wildlife bites their legs off!...

Oh, wait, City Of Heroes isn't Mass Effect 3 (I'm pretty sure they rushed the latest content update to today for just that reason).

This message was last edited by the player at 19:41, Tue 06 Mar 2012.

Roice Delfinn
 player, 540 posts
Tue 6 Mar 2012
at 20:42
Re: OOC 2
CoH, what server?!
Dackson Kulname
 player, 3 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Tue 6 Mar 2012
at 20:52
Re: OOC 2
  Been playing Freedom lately, only got one Earth/Sonic controller Alloy Archmage (The lazy Man's NEwb Friendly Controller, in my opinion) all Incarnated up from back before the Underground Trial was out.

  The devs said they wouldn't nerf the reward of the Early Incarnate Trials like they were planning, but my other two Max LV guys can't get anything above an uncommon drop, while my Controller is swimming in very rares even after filling out all his Incarnate goodies, and even making a few spare Very Rare Incarnate enhancements for variety.

  Currently I've been maining Gadget Gun, a traditional Assault Rifle/Devices Blaster I made as a personal project to stop obsessing so much over how practical powerset X is over Y (I'm too poor/lazy to use sets, and exemplar down constantly to help pals anyways so not like most set bonuses would stay functioning for me).

  It's adorable that Target drone gives only Assault Rifle's sniper power a damage buff.  Adorable because its a +30 Damage buff at lv 50 when the shot itself deals 400, 200 base (before enemy lethal resistances take a third to a half of that off). But Full Auto is always satisfying.

  If you like Stalkers, they gave them a Buff with Issue 22.  Also they adjusted Assasin Strikes so they don't double crit unless you cast them from stealth, but are no longer interruptable outside of stealth.  Controllers meanwhile, now deal their 'double Damage vs status effected targets' against status immune Trials bosses.  On top of Darkness Control being out now, which at a glance appeals to my Loves Earth Troller self, as it has a Volcanic Gas Clone.

This message was last edited by the player at 20:57, Tue 06 Mar 2012.

Agial'ili
 player, 492 posts
 Blue and a Tech Wiz
Tue 6 Mar 2012
at 23:28
Re: OOC 2
Perhaps I should return playing CoH as well..... One day. Unionite btw but I got some people running around on other servers as well.

It still is a fun game, though I keep getting thrown off playing it more and more.
Gurlack
 player, 7 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Wed 7 Mar 2012
at 14:44
Re: OOC 2
Anybody else getting the same idiots in ME3 who go for Geth Troopers before Primes or Pyros?

..."I AM GETH PRIME. DEATH IS THE RIGHT OF ALL SENTIENT ORGANICS."
Harry Selous
 player, 497 posts
 Killer of beasts
 sentients not excluded
Fri 9 Mar 2012
at 16:51
Re: OOC 2
To be fair, the prime can only do so much as long as people are in cover. A flanking geth trooper can be far more dangerous. As an infiltrator player, I just kill whatever is threatening teamates. I played one game where I spent the whole time rolling across the map, rezing people who were surrounded by geth, and then rolling back out of combat. But I'm just boss like that. :D
Arbiter
 GM, 1283 posts
 The whispering winds
 of Fate...
Fri 9 Mar 2012
at 16:52
Re: OOC 2
NEEEEEEEEEEEEEEEERRRRRRRRRRRRRRDS!!!! >_<

(kidding! ;D)
Mittens
 player, 1 post
Fri 9 Mar 2012
at 17:05
Re: OOC 2
Must get this game!  Loved ME1 and 2...  but I'll likely never play multiplayer in ME3, heh.  That's what MMOs are for.  *Is addicted to City of Heroes*  :p

I consider nerd a compliment anymore...  brain ain't what it used to be.
Garret Haskel
 player, 665 posts
Fri 9 Mar 2012
at 20:46
Re: OOC 2
Isn't CoH pay to play?
Roice Delfinn
 player, 548 posts
Fri 9 Mar 2012
at 21:24
Re: OOC 2
Not any more.  You can still subscribe and get regular credits to buy in-game costume gear and powers and whatnot, or buy that stuff as one-off if you really want to play for free.

I really played a crap-ton of CoH back in the day.  I still have the client installed, but don't get on very often, in lieu of Old Republic (which I feel like I have to play regularly to get my money's worth).
Garret Haskel
 player, 666 posts
Fri 9 Mar 2012
at 21:37
Re: OOC 2
I used to play mmo's until I got bored of the fact that all quests are "kill this many (insert mob name here)" or "kill this mob to get x amount of (insert drop name here)".
Roice Delfinn
 player, 549 posts
Fri 9 Mar 2012
at 21:58
Re: OOC 2
The Old Republic appears to have deliberately steered away from that, few missions are straight-up kill/harvest missions like that.

http://www.swtor.com/info/friends

Let me know if you'd like to try it out, I'll shoot you an invite.
Garret Haskel
 player, 667 posts
Fri 9 Mar 2012
at 22:16
Re: OOC 2
It looks like a pay to play.
Arbiter
 GM, 1287 posts
 The whispering winds
 of Fate...
Fri 9 Mar 2012
at 22:39
Re: OOC 2
You get a free month with a new membership.
Arbiter
 GM, 1289 posts
 The whispering winds
 of Fate...
Fri 9 Mar 2012
at 23:12
Re: OOC 2
Okay, so, a lot has changed since the end of the last adventure.  Rather than bemoan the loss of my precious, precious written scenarios (seriously, you guys still had two missions left you never even got to!  Jeez!), I've decided to embrace the madness.

And instead of forcing Aggie's player to make a new character to put back in with the group, I've embarked upon a scheme guaranteed to leave me psychotic by the end of the month: I've started a separate adventure thread for her and a new group.

Which brings me to official introductions.  We've got 5 new players, 1 which will be joining the original group, and the other 4 that will be forming Group 2 with Aggie.

Daeg Koeran - Group 1

Gurlack, Dacson Kulname, Mittens, Maverick - Group 2

So, let me officially welcome you guys! :D

Welcome.

In addition, with the... sudden departure of Mr. Strickland (or whatever his real name is...), his position will be taken by the Verpine comm tech, Metzz.  Just as soon as I can work him into the game...

Will Strickland/The Operative return at some future date to darken your doorsteps?  Who knows...  But I'd definitely keep an eye on the shadows if I were you guys. ;)
Metzz
 player, 14 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 9 Mar 2012
at 23:51
Re: OOC 2
Hi Guys!  I'm the new Comm's Engineer.
I come directly from Splynn's stable and have excellent credentials as a hardcore crim and first class engineer.
My firts job is to clean up the mess left by The Operative...

I can fix pretty much anything but intent to avoid the engine room, focussing on the Comm's and other Systems.

I had great fun playing Sparks, but when he got 3 Dark Side Points I had to hand him over to the GM as a frothing NPC psycho.
Now I am a bonafide member of Splynn's Criminal Organisation... Honest,
Arbiter
 GM, 1293 posts
 The whispering winds
 of Fate...
Sat 10 Mar 2012
at 00:03
Re: OOC 2
Really, he means it this time. ;)

Let's just go ahead and have Metzz already on Farana.  Splynn made some calls and got him to come out and assist with repairs.
Maverick
 player, 1 post
Sat 10 Mar 2012
at 01:09
Re: OOC 2
In reply to Arbiter (msg #449):

Thanks for the welcome, GM. Hope things will prove fun in the times to come.
Mittens
 player, 2 posts
Sat 10 Mar 2012
at 03:26
Re: OOC 2
What Mavie said.  ^.^
Daeg Koeran
 player, 1 post
Sat 10 Mar 2012
at 09:33
Re: OOC 2
I could amaze you all with a grand string of eloquent verbosity, but I'm afraid I'd blow your minds quite literally with the sheer, unrestrained awesomeness, so all in all;


Hullo...
Maverick
 player, 2 posts
Sat 10 Mar 2012
at 16:02
Re: OOC 2
LOL Daeg. Still couldn't help but think "Go ahead and try. My dad's a linguist and has taught English as a foreign language." Not that I'm all that, but I'm used to hearing verboseness. XD
Metzz
 player, 18 posts
 Verpine Engineer
 and best Tech in the CSA
Sat 10 Mar 2012
at 17:54
Re: OOC 2
Careful Daeg...  We hunt down and kill verboseness in the Splynn Gang.

Tarsk Bola* thought he was 'totally awesome', then he got his head twisted off his neck by somemone who really was...

Tarsk Bola*  Double hard Gungan Handler and best friend of Splynn.  Killed by the Operative at the end of the last scenario.

This message was last edited by the player at 19:17, Sat 10 Mar 2012.

Gurlack
 player, 10 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Sat 10 Mar 2012
at 18:06
Re: OOC 2
I'm totally awesome. I'm the closest thing to a Krogan in the game!
Metzz
 player, 20 posts
 Verpine Engineer
 and best Tech in the CSA
Sat 10 Mar 2012
at 18:10
Re: OOC 2
You've not even got a portrait yet!  Not so awesome :oD
Dackson Kulname
 player, 7 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sat 10 Mar 2012
at 18:19
Re: OOC 2
  I'm a firm believer that avatars are the enemy of Imaginaaaatioooon.  I'm somewhat biased after having seen several decent games die after everyone was all like 'Hey! Let's ditch RPOL and move to some random board that allows custom avatars!'.

  Popup sticky list guys!  You crazy.

This message was last edited by the player at 18:20, Sat 10 Mar 2012.

Tarsk Bola
 NPC, 60 posts
 Yoosa best stay outta
 my way...
Sat 10 Mar 2012
at 18:22
Re: OOC 2
Metzz:
Careful Daeg...  We hunt down and kill verboseness in the Splynn Gang.

Tarsk Bola* thought he was 'totally awesome', then he got neck head twisted off his neck by somemone who really was...

Tarsk Bola*  Double hard Gungan Handler and best friend of Splynn.  Killed by the Operative at the end of the last scenario.

Yoosa watchin' da attitude, meat.  Else'n meesa comin' back an' makin' bombad wif' da hauntin'...
Dackson Kulname
 player, 8 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sat 10 Mar 2012
at 18:24
Re: OOC 2
But Tarsk! You didn't get head twisted, or neck twisted, You got NECK HEAD twisted off!  That's like, double stealth killed.

This message was last edited by the player at 18:25, Sat 10 Mar 2012.

Arbiter
 GM, 1297 posts
 The whispering winds
 of Fate...
Sat 10 Mar 2012
at 18:31
Re: OOC 2
And that's precisely why he's no longer in the game.  He didn't just get messed up, he got frakked up!

Even GM fiat couldn't undo the damage.

And so, sadly, I had to retire one of my favoritest NPCs ever... :(
Dackson Kulname
 player, 9 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sat 10 Mar 2012
at 18:43
Re: OOC 2
...Wait...
Arbiter:
In addition, with the... sudden departure of Mr. Strickland (or whatever his real name is...), his position will be taken by the Verpine comm tech, Metzz.  Just as soon as I can work him into the game...

Will Strickland/The Operative return at some future date to darken your doorsteps?  Who knows...
Arbiter:
And so, sadly, I had to retire one of my favoritest NPCs ever... :(
My God, it all adds up!
Arbiter:
And that's precisely why he's no longer in the game.
He didn't mean the Gungan!  Get out!  Get out now!  The calls are coming from in side the Houaaaaaaarguurgle...

This message was last edited by the player at 18:45, Sat 10 Mar 2012.

The Operative
 player, 615 posts
 Imperial Operative.
 Agency Unknown.
Sat 10 Mar 2012
at 19:24
Re: OOC 2
"Now you understand, Mister Kulname..."
Metzz
 player, 21 posts
 Verpine Engineer
 and best Tech in the CSA
Sat 10 Mar 2012
at 19:34
Re: OOC 2
Dackson Kulname:
  I'm a firm believer that avatars are the enemy of Imaginaaaatioooon.  I'm somewhat biased after having seen several decent games die after everyone was all like 'Hey! Let's ditch RPOL and move to some random board that allows custom avatars!'.

  Popup sticky list guys!  You crazy.

I found some Sauron Types you might like...  Male Sci-Fi Alien 032; 058; 119; 130?

My Avatar was the only Verpine type on RPoL.
Garret Haskel
 player, 671 posts
Sat 10 Mar 2012
at 20:05
Re: OOC 2
Arbiter:
And that's precisely why he's no longer in the game.  He didn't just get messed up, he got frakked up!

Even GM fiat couldn't undo the damage.

And so, sadly, I had to retire one of my favoritest NPCs ever... :(

He was one of my favorite NPC's as well.

When he was killed I thought: well crap, now who am I gonna mess with (or use as a punching bag) on a bad day?
Daeg Koeran
 player, 3 posts
Sun 11 Mar 2012
at 13:52
Re: OOC 2
There can unequicobly be no such thing as a Gungan badass, they're all fluorescent.....or something, so it's impossible, don't believe me? Check chapter six subsection 2 paragraph three in the badass charter, it's in there!
The Operative on the other hand....my friggin' hero.
Gurlack
 player, 12 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Sun 11 Mar 2012
at 14:09
Re: OOC 2
"Scars, depending on location, can have positive or negative correlation to badassery. Scars across the eye are badass, while scars across the back indicate at one point you ran from a fight."
Daeg Koeran
 player, 5 posts
Sun 11 Mar 2012
at 15:48
Re: OOC 2
Actually, they could mean a very very lucky night...
The Operative
 player, 617 posts
 Imperial Operative.
 Agency Unknown.
Sun 11 Mar 2012
at 16:59
Re: OOC 2
I don't have scars.  No one has got close enough...
And I have access to fully equiped Med Bay, Bacta, Cybernetics, you name it.
Harry Selous
 player, 498 posts
 Killer of beasts
 sentients not excluded
Sun 11 Mar 2012
at 21:13
Re: OOC 2
You can have scars on your back from being whipped by absurdly strict authority figures, and those always look badass.
Arbiter
 GM, 1305 posts
 The whispering winds
 of Fate...
Sun 11 Mar 2012
at 21:30
Re: OOC 2
The Operative:
I don't have scars.  No one has got close enough...
And I have access to fully equiped Med Bay, Bacta, Cybernetics, you name it.

Except for the scars... on his heart...
*cue "Total Eclipse of the Heart"*
Arbiter
 GM, 1309 posts
 The whispering winds
 of Fate...
Mon 12 Mar 2012
at 19:25
Re: OOC 2
Okay, Tracker folks: I need a definitive, final list of the stuff you're keeping from the Imperial stockpile.
Roice Delfinn
 player, 554 posts
Mon 12 Mar 2012
at 19:32
Re: OOC 2
For this deal, just the ST1s, all (100) if he wants them.  They're the cheapest and most generic, as generic as you can get from generic Imperial gear, and this will let him know we mean business and tell him there's more where that came from, but not at cut-rate prices he's getting this batch for.

Also, they're the least powerful of the heavier rifles.  If there was any "throwaway" gear in the Gamma, it's these.
A'den Nuhaatyc
 player, 102 posts
 I'm a bit busy right now
Mon 12 Mar 2012
at 20:28
Re: OOC 2
I am keeping a couple heavier rifles, a couple of heavy pistols, a couple of the ST2 carbines.

I am keeping the Gamma....so dont you all get any funny ideas.

This message was last edited by the player at 20:41, Mon 12 Mar 2012.

Metzz
 player, 23 posts
 Verpine Engineer
 and best Tech in the CSA
Mon 12 Mar 2012
at 20:48
Re: OOC 2
The stuff I'd keep from the arsenal in the Gamma.

Holdouts
--------
10 22T4s (3D+1)  They'll fit in your pocket and are always usefull.
50 Scout Pistols (3D+2)

Pistols
--------
20 IM KK-5 pistols (4D) Much more versatile and reliable.
12 IM heavy blaster pistols (5D+1)

Carbines
---------
100 Stormtrooper 2's (6D+2) Too Hot to Handle...

Rifles
--------
100 Stormtrooper 1's (5D) The Orignal and the Best All Round Rifle...
50 IM Heavy blaster rifles (5D+2)

2 E-Web Heavy Repeating Blaster (8D) Metzz can rig these to the ships or vehicles for Ground Support.

Grenades
--------
100 thermal detonators (10D/8D/5D/2D) These really are quite dangerous.
50 Anti-vehicle Grenades (7D) Yes.
100 smoke grenades (25 cr) Yes.
50 C-10 stun grenades (6D+1/5D+1/3D+1/2D+1 (stun)) Yes.
50 shaped charges (200 cr) Yes.
10 rolls detonite tape Yes.

portable clip recharger Oh yes,
blaster gas canister Yes please.

25 Stormtrooper utility belts Very usefull, if we can paint them not white.
4 Medical backpacks. Yep, we'll have these too.
Arbiter
 GM, 1310 posts
 The whispering winds
 of Fate...
Mon 12 Mar 2012
at 20:55
Re: OOC 2
I'm assuming you're marking weapon types, not quantity?  I really don't see how you would ever need 100 rifles, no matter how many more people you might add to the team. ;)
Garret Haskel
 player, 673 posts
Mon 12 Mar 2012
at 21:00
Re: OOC 2
Having spares is never a bad idea.
Arbiter
 GM, 1312 posts
 The whispering winds
 of Fate...
Mon 12 Mar 2012
at 21:16
Re: OOC 2
LOL

Oops, this one's out of blaster gas... *chucks it and gets a new one*

This one's got a dent... *chucks it and gets a new one*

Hmm, this one's dirty... *chucks it and gets a new one*

This one smells funny... *chucks it and gets a new one*
Roice Delfinn
 player, 555 posts
Tue 13 Mar 2012
at 01:24
Re: OOC 2
So to clarify (I confirmed with Arbiter):

Roice, Metzz, and Daeg are in the V-35 with one chest of 10 guns, meeting Roice's contact to whet his appetite.

Everybody else (in our group) is at the Gamma, loading up the rest of the ST1 rifles in chests (10 per chest), which will then be loaded onto a rented skiff, to complete the order.

I have Arbiter's assurance that this will go down without any hitches or unexpectedness.

WAIT NO I mean he made fun of me for not being more paranoid.  And I'm already pretty paranoid.  So hair triggers, everybody!
Daeg Koeran
 player, 7 posts
Tue 13 Mar 2012
at 01:31
Re: OOC 2
Noted....

Also, Metzz, I'm sorry about not responding to your post, while I'm away for work I typically check the thread periodically from my phone, and I have missed it completely every time I checked it.
Just so you didn't think I was ignoring you.
Dackson Kulname
 player, 13 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Tue 13 Mar 2012
at 06:30
Re: OOC 2
So, looking at the Dice Log.  The last three people including myself, the final Die roll was a 6...

http://www.youtube.com/watch?v=62Qfbrc1jdo

This message was last edited by the player at 06:32, Tue 13 Mar 2012.

Gurlack
 player, 15 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Tue 13 Mar 2012
at 11:35
Re: OOC 2
I would have gone with this.

http://www.youtube.com/watch?v=NzlG28B-R8Y
Harry Selous
 player, 500 posts
 Killer of beasts
 sentients not excluded
Wed 14 Mar 2012
at 16:41
Re: OOC 2
Before we sell all the stuff, Harry wants a 22T4, two storm trooper 1s, and 5 anti vehicle grenades.

I'm not sure how long it takes to put on and remove those binos from the 720, but with two storm trooper 1s I can have one general combat rifle and one sniper rifle to put lasers through people's heads from really far away.
Metzz
 player, 25 posts
 Verpine Engineer
 and best Tech in the CSA
Wed 14 Mar 2012
at 16:50
Re: OOC 2
So what are we keeping from the Cargo Arbiter?
Arbiter
 GM, 1316 posts
 The whispering winds
 of Fate...
Wed 14 Mar 2012
at 17:54
Re: OOC 2
Harry Selous:
Before we sell all the stuff, Harry wants a 22T4, two storm trooper 1s, and 5 anti vehicle grenades.

I'm not sure how long it takes to put on and remove those binos from the 720, but with two storm trooper 1s I can have one general combat rifle and one sniper rifle to put lasers through people's heads from really far away.

Harry: Go with the Stormtrooper 2 instead.  Same range as the ST1, better damage.

Also, Roice is earmarking all the ST1's for sale to this guy he's going to meet.  So, everyone think about that before calling dibs.

Metzz: That's an excellent question. ;)

Right now the only thing that needs considering are the ST1's.  Nothing else is part of the deal yet.
Metzz
 player, 26 posts
 Verpine Engineer
 and best Tech in the CSA
Wed 14 Mar 2012
at 18:35
Re: OOC 2
Munitions Stockpile from the Gamma:

Holdouts
10 22T4s (3D+1) Everyone gets one of these, plus spares in the Locker.
50 Scout Pistols (3D+2) To be sold later?

Pistols
20 IM KK-5 pistols (4D) To be sold later?
12 IM heavy blaster pistols (5D+1) To be sold later?

Carbines
100 Stormtrooper 2's (6D+2) Possession is a Class 1 Infraction...

Rifles
100 Stormtrooper 1's (5D) SOLD
50 IM Heavy blaster rifles (5D+2) To be sold later?

2 E-Web Heavy Repeating Blaster (8D) Metzz can rig these to the ships or vehicles for Ground Support, meh-he-he.

Grenades
100 thermal detonators (10D/8D/5D/2D) These really are quite dangerous!
50 Anti-vehicle Grenades (7D)
100 smoke grenades (25 cr)
50 C-10 stun grenades (6D+1/5D+1/3D+1/2D+1 (stun))
50 shaped charges (200 cr)
10 rolls detonite tape
We'll keep all these yeah?

portable clip recharger
blaster gas canister

25 Stormtrooper utility belts Very usefull, if we can paint them not white.
4 Medical backpacks.
Arbiter
 GM, 1317 posts
 The whispering winds
 of Fate...
Wed 14 Mar 2012
at 18:49
Re: OOC 2
Metzz:
100 Stormtrooper 2's (6D+2) Possession is a Class 1 Infraction...

You're all wanted men.  Skipping the prohibited firearms isn't going to make you less wanted. ;)
Metzz
 player, 27 posts
 Verpine Engineer
 and best Tech in the CSA
Wed 14 Mar 2012
at 20:25
Re: OOC 2

Yes, but this means that we can expect NO MERCY!  SHOT ON SIGHT! DISINTERGRATED...
Dackson Kulname
 player, 14 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Wed 14 Mar 2012
at 20:29
Re: OOC 2
  Yes.  Wanted men, people who pay attention notice.

  Signature weapons swung around, everyone pays attention.

  At least, I assume that's what he's going for.
Arbiter
 GM, 1320 posts
 The whispering winds
 of Fate...
Wed 14 Mar 2012
at 20:40
Re: OOC 2
I'm not going to tell you guys what you can and can't loot from the Gamma, that's between you player-types.

But, honestly, if the situation is bad enough that you have to brandish the heavy blaster rifles...?  Yeah, there's not going to be any consideration of mercy anyway...

I liken it to the later seasons of Farscape.  After the group gets a real Peacekeeper arsenal, they don't seem to ever ponder the legality of hauling out the blaster cannons when the situation warrants.  Although I'm sure the penalties for carrying unregistered heavy-duty Peacekeeper guns are pretty severe, they never brought out that stuff in a situation where it would matter.

The rest of the time it was just Winona and her sisters. ;)
Gurlack
 player, 18 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Wed 14 Mar 2012
at 20:50
Re: OOC 2
Yeah, Gurlack's not necessarily the brightest bulb in the shop.
Maverick
 player, 3 posts
 Master of Stealth
 Holder of Grudges
Thu 15 Mar 2012
at 01:13
Re: OOC 2
Gurlack:
Gurlack fired his blaster at the leader of the group. Even if the shot went wide it could easily be taken as a warning.

"Well if you're going to be speciesist about it, no."


Love how he says this, as though if the guy asked nicely, Gurlack woulda handed me over. Granted, asking nicely goes a long way in this universe, but yeah it's still hilarious. XD
Arbiter
 GM, 1321 posts
 The whispering winds
 of Fate...
Thu 15 Mar 2012
at 01:17
Re: OOC 2
I like how everyone's like "Angry guy with obvious injury is chasing small child who is probably responsible for said injury.  EVERYONE SHOOT THAT BLEEDING GUY!!!"

You guys are gonna be a hoot, I can tell. :D

Quick survey: Is it going to bug you guys to have OOC convos that relate to threads that only certain people all lumped into the same area?
Dackson Kulname
 player, 15 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Thu 15 Mar 2012
at 01:19
Re: OOC 2
  Multiple OOC threads would just be complete madness.
Mittens
 player, 9 posts
Thu 15 Mar 2012
at 01:27
Re: Should we have separate thread for separate groups?
I tune out the ooc relating to other threads.  An idea for separating things out without a separate ooc thread would be to change the subject line like I just did.  Just a thought.

Why not shoot the unarmed kid running from a mob of armed adults?  Eh...  call it a hunch.  But my char DID set to stun for a reason.
Agial'ili
 player, 503 posts
 Blue and a Tech Wiz
Thu 15 Mar 2012
at 12:12
Re: Should we have separate thread for separate groups?
The benefit of stun is that you can shoot first and ask questions once the shooting is done. Saves a lot of messiness.

Or in other words: The Stunner Tag game.

OOC: please keep the open OOC, it makes us all feel like we are in this game toghether.
Garret Haskel
 player, 676 posts
Thu 15 Mar 2012
at 12:15
Re: Should we have separate thread for separate groups?
Let's leave it as a single OOC so we can all talk to each other.
Bulyip
 player, 107 posts
 Fear the Bulyip!
Fri 16 Mar 2012
at 03:37
Re: OOC 2
Late in the game, but I think Bulyip would go for these items from the shipment if possible.
Pistols
12 IM heavy blaster pistols (5D+1) 1 for Bulyip


Grenades
100 smoke grenades (3 of these please.)
50 C-10 stun grenades (6D+1/5D+1/3D+1/2D+1 (stun)) 2 of these please
Gurlack
 player, 21 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Fri 16 Mar 2012
at 22:24
Re: OOC 2
I rolled a 20!

...That's good, right?
Dackson Kulname
 player, 17 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Fri 16 Mar 2012
at 22:31
Re: OOC 2
you got THREE 6's. THAT's the good part o.-
Arbiter
 GM, 1326 posts
 The whispering winds
 of Fate...
Fri 16 Mar 2012
at 22:36
Re: OOC 2
A 20 is good in any system.  Except Tri-stat. ;)

And you actually rolled higher than that.  When the first number in your string of rolls (the wild die) is a 6, you get to roll another 1D6.  If it comes up 6, you roll again, and so on until you stop getting 6's.  Then you total up you rolls for the final result.

And did you remember to add in your armor bonus for your blast vest?
Gurlack
 player, 22 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Fri 16 Mar 2012
at 22:42
Re: OOC 2
So that leaves me with a 38.

I AM GURLACK, MASTER OF GETTING SHOT.
Arbiter
 GM, 1328 posts
 The whispering winds
 of Fate...
Fri 16 Mar 2012
at 23:33
Re: OOC 2
You are Gurlack, invulnerable to blaster fire... O_O
Harry Selous
 player, 505 posts
 Killer of beasts
 sentients not excluded
Mon 19 Mar 2012
at 17:09
Re: OOC 2
Is drawing a blaster pistol an action that would decrease my dice rolls?
Mittens
 player, 13 posts
Mon 19 Mar 2012
at 17:46
Re: OOC 2
Harry Selous:
Is drawing a blaster pistol an action that would decrease my dice rolls?


Unless the GM is feeling generous, it is.

SW RPG 2e revised pg90:
A character may draw a weapon
from a holster, but it counts as an action (reduces all
other actions in that round by -ID).

Harry Selous
 player, 506 posts
 Killer of beasts
 sentients not excluded
Mon 19 Mar 2012
at 18:08
Re: OOC 2
cool cool, dodge and run it is then.
Arbiter
 GM, 1339 posts
 The whispering winds
 of Fate...
Mon 19 Mar 2012
at 18:53
Re: OOC 2
Yeah, what Mittens said. ;)
Arbiter
 GM, 1341 posts
 The whispering winds
 of Fate...
Mon 19 Mar 2012
at 21:19
Re: OOC 2
Selous: A called shot adds +1D to the difficulty to hit.  Since you're aiming for a non-vital area, I'd consider this to be a called shot.

A roll of 23 at close range is still absurdly sufficient to get the job done.

However, there is that complication on the wild die to consider.  Here's the complication: If I end up determining that your blast outright kills the Twi'lek, I won't reduce the damage to mortally wounded.  He'll just die.

Otherwise, you'll hit him in a non-vital area and he'll most likely be incapacitated.
Garret Haskel
 player, 679 posts
Mon 19 Mar 2012
at 21:21
Re: OOC 2
There is always the stun setting.
Arbiter
 GM, 1342 posts
 The whispering winds
 of Fate...
Mon 19 Mar 2012
at 21:38
Re: OOC 2
Yes.  Yes there is.
Roice Delfinn
 player, 563 posts
Mon 19 Mar 2012
at 22:06
Re: OOC 2
Roice watches Stoo and his henchmen leave, then makes the head-waggling Hapani gesture that indicates begrudged acceptance.

"Well, it could have been worse."

He looks to Daeg.  "How long can you stall for us, and what's it worth to you to do so?"
Arbiter
 GM, 1343 posts
 The whispering winds
 of Fate...
Mon 19 Mar 2012
at 23:13
Re: OOC 2
I'm gonna guess it's worth posting in the correct thread... :P

XD
Roice Delfinn
 player, 564 posts
Mon 19 Mar 2012
at 23:33
Re: OOC 2
Roice looks at the Arbiter with chagrin and says, "Don't you have editing permissions?"
Arbiter
 GM, 1344 posts
 The whispering winds
 of Fate...
Mon 19 Mar 2012
at 23:47
Re: OOC 2
Yes, but if I use them for you, then everyone is going to want me to use them...  And then it's madness and chaos...  Dogs and cats living together...  You get the picture, right?
Mittens
 player, 15 posts
Tue 20 Mar 2012
at 02:22
Re: OOC 2
Riding the Booster with enhanced sound

http://www.youtube.com/watch?v=2aCOyOvOw5c

quote:
From the upcoming Special Edition Ascent: Commemorating Space Shuttle DVD/BluRay by NASA/Glenn a movie from the point of view of the Solid Rocket Booster with sound mixing and enhancement done by the folks at Skywalker Sound. The sound is all from the camera microphones and not fake or replaced with foley artist sound. The Skywalker sound folks just helped bring it out and make it more audible.


Too awesome for words!
Agial'ili
 player, 507 posts
 Blue and a Tech Wiz
Tue 20 Mar 2012
at 16:06
Re: OOC 2
That was impressive. Thanks for sharing mittens
Arbiter
 GM, 1350 posts
 The whispering winds
 of Fate...
Tue 20 Mar 2012
at 21:18
Re: OOC 2
Maverick:
The hutt glaring at him was intimidating, sure

My boy, you just made Loogie's day. ;)
Maverick
 player, 9 posts
 Master of Stealth
 Holder of Grudges
Tue 20 Mar 2012
at 21:53
Re: OOC 2
C'mon... it's a Hutt! XD Even scrawny hutts are intimidating (helps his in a bad mood) ;)
Arbiter
 GM, 1353 posts
 The whispering winds
 of Fate...
Tue 20 Mar 2012
at 23:01
Re: OOC 2
Harry Selous:
that shot made him wounded twice? Man, I like Bola's blaster.

Kicking him directly in the injury, dragging him across the ground by his feet, and trussing him up in a chair definitely didn't help his state of health. ;)
Garret Haskel
 player, 686 posts
Thu 22 Mar 2012
at 20:39
Re: OOC 2
:( Now I'm being left out. Lol.
Arbiter
 GM, 1361 posts
 The whispering winds
 of Fate...
Thu 22 Mar 2012
at 20:44
Re: OOC 2
Well, if you'd made a character with eyes on prehensile stalks, you'd be included... :P

;)
Garret Haskel
 player, 687 posts
Thu 22 Mar 2012
at 20:49
Re: OOC 2
I could always eat something radioactive and hope for genetic mutation
Arbiter
 GM, 1362 posts
 The whispering winds
 of Fate...
Thu 22 Mar 2012
at 20:50
Re: OOC 2
Or ask that nice Darth Abominus if he'd be ever so kind as to take you through a spin through his lab-o-ratory...
Maverick
 player, 13 posts
 Master of Stealth
 Holder of Grudges
Fri 23 Mar 2012
at 02:57
Re: OOC 2
How do you pronounce Agial'ili?
Dackson Kulname
 player, 23 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Fri 23 Mar 2012
at 02:59
Re: OOC 2
It's a secret.
Arbiter
 GM, 1363 posts
 The whispering winds
 of Fate...
Fri 23 Mar 2012
at 03:11
Re: OOC 2
I've always pronounced it "Ag-ee-ul-ee-lee"

Which is why I prefer shortening it to "Aggie" whenever possible.  Easier to say and type. ;)
Mittens
 player, 20 posts
Fri 23 Mar 2012
at 04:43
Re: OOC 2
5000th post!  WHEEEE!!!!!
Arbiter
 GM, 1364 posts
 The whispering winds
 of Fate...
Fri 23 Mar 2012
at 04:58
Re: OOC 2
W00T!
Maverick
 player, 15 posts
 Master of Stealth
 Holder of Grudges
Fri 23 Mar 2012
at 20:21
Re: OOC 2
What does "The Painted Lady" look like?
Arbiter
 GM, 1369 posts
 The whispering winds
 of Fate...
Fri 23 Mar 2012
at 20:54
Re: OOC 2
Umm...
It has a bar...

And some tables... >_> <_<
Harry Selous
 player, 516 posts
 Killer of beasts
 sentients not excluded
Fri 23 Mar 2012
at 22:17
Re: OOC 2
Man, Roice, if you didn't apparently want something from him, I would have LOVED to put a blaster bolt through his biotic eye implant. You know, if at any point it's cool that I kill him.
Arbiter
 GM, 1373 posts
 The whispering winds
 of Fate...
Fri 23 Mar 2012
at 22:20
Re: OOC 2
Maaaaybe Haskel should put him down first?  Bola's blaster isn't exactly pin-point accurate. ;)
Roice Delfinn
 player, 574 posts
Fri 23 Mar 2012
at 22:34
Re: OOC 2
We cross-posted there, I tried to clean it up a little, sorry to hog the microphone.
Garret Haskel
 player, 689 posts
Fri 23 Mar 2012
at 22:48
Re: OOC 2
I changed my post to putting the twi'lek down; not that it really matters anymore.
Metzz
 player, 36 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 23 Mar 2012
at 23:06
Re: OOC 2
I've lost the plot.  I can't jam transmissions until I get my bearings.

Are we still in Doc's hanger?

Is the Tracker and the Ghtroc still busted, or are they fixed now?
Maverick
 player, 16 posts
 Master of Stealth
 Holder of Grudges
Fri 23 Mar 2012
at 23:10
Re: OOC 2
Arbiter:
Umm...
It has a bar...

And some tables... >_> <_<



Will this do?
http://t0.gstatic.com/images?q...h_PjXRHAtLbPc_9tZuKw
Arbiter
 GM, 1375 posts
 The whispering winds
 of Fate...
Fri 23 Mar 2012
at 23:35
Re: OOC 2
Sure :)
Garret Haskel
 player, 690 posts
Sat 24 Mar 2012
at 18:41
Re: OOC 2
Are all the ships space worthy?
Dackson Kulname
 player, 25 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sat 24 Mar 2012
at 19:36
Re: OOC 2
  I suppose if it can fly, but doesn't have any functioning life support then technically the ship itself is space worthy.
Arbiter
 GM, 1376 posts
 The whispering winds
 of Fate...
Sat 24 Mar 2012
at 23:52
Re: OOC 2
Garret Haskel:
Are all the ships space worthy?

No.

The flighty bits are what Daeg was delivering.  Even rushing things it would take a couple of days to get repulsors back online.

Right now the Gamma and the fighter are the only flying craft.
Harry Selous
 player, 518 posts
 Killer of beasts
 sentients not excluded
Sun 25 Mar 2012
at 00:25
Re: OOC 2
So Aden and mettz get in the gamma, Roice takes the fighter, and, me bulyip, Haskel, and Deag hold the line while the ships work air support?
Bulyip
 player, 112 posts
 Fear the Bulyip!
Sun 25 Mar 2012
at 00:35
Re: OOC 2
Ohh, bad idea to have Bulyip hold the line. You missed Bulyip in his last combat situation, but he chose to duck his head down behind cover.  Actually, he did that in the combat before that as well. We'll see if third time's the charm. :)
Garret Haskel
 player, 691 posts
Sun 25 Mar 2012
at 00:41
Re: OOC 2
Question: suit up into what? We don't have armor. Do we?
Arbiter
 GM, 1379 posts
 The whispering winds
 of Fate...
Sun 25 Mar 2012
at 00:48
Re: OOC 2
Harry has a blast vest he bought back when you guys were busting Zone out of prison.
Garret Haskel
 player, 692 posts
Sun 25 Mar 2012
at 00:52
Re: OOC 2
Does our one functional ship have any turrets that can hit ground based targets?
Arbiter
 GM, 1380 posts
 The whispering winds
 of Fate...
Sun 25 Mar 2012
at 01:14
Re: OOC 2
The forward turbo-lasers on the Gamma are side-mounted, which means they can strafe ground targets.  Also, concussion missiles make handy air-to-ground ordinance.

The aethersprite can strafe the ground as well.
Harry Selous
 player, 519 posts
 Killer of beasts
 sentients not excluded
Sun 25 Mar 2012
at 08:26
Re: OOC 2
See, air support and ground forces, based on the size of the force coming after us. I mean we obviously can't leave without our ships, so finally standing and fighting sounds good to Harry.

Also, let me know when I have all my weaponry. At that point I'll figure out what else needs doing.

This message was last edited by the player at 08:30, Sun 25 Mar 2012.

Arbiter
 GM, 1385 posts
 The whispering winds
 of Fate...
Sun 25 Mar 2012
at 21:08
Re: OOC 2
It doesn't take you long to gear up.  You keep all your stuff piled in ready to go in the Gamma.
The Operative
 player, 631 posts
 Imperial Operative.
 Agency Unknown.
Mon 26 Mar 2012
at 21:47
Re: OOC 2
Arbiter:
"Kol, Lucius Kol," the bounty hunter replies.  "I assume you know how much trouble you and your boys are in, Mr Delfinn?"

You upset Major Granger.  That's about as much trouble as you can possible imagine...
Garret Haskel
 player, 695 posts
Mon 26 Mar 2012
at 22:32
Re: OOC 2
Every man should have one of these: http://www.amazon.com/dp/B001DZTJRQ/?tag=047-20

lol
Arbiter
 GM, 1391 posts
 The whispering winds
 of Fate...
Mon 26 Mar 2012
at 22:39
Re: OOC 2
Ha!  Awesome!  Kinda defies the meaning of "pocket knife" though. ;)
Garret Haskel
 player, 696 posts
Mon 26 Mar 2012
at 23:07
Re: OOC 2
these days a lot of people carry "pocket" knives in a belt loop carrier not too different from belt loop cellphone carriers. Problem solved.

Or just keep it in a backpack or something.
Mittens
 player, 24 posts
Mon 26 Mar 2012
at 23:27
Re: OOC 2
Ooooh!  It's a big one!  Sadly it wouldn't fit into my backpack's knife pocket designed specifically for a Swiss Army Knife.  I'd have to pull all my books out to make room for it.  ;.;
Agial'ili
 player, 518 posts
 Blue and a Tech Wiz
Tue 27 Mar 2012
at 14:39
Re: OOC 2
I don't want it. tt is missing a kitchen sink....
Daeg Koeran
 player, 16 posts
Fri 30 Mar 2012
at 00:00
Re: OOC 2
Holy crap, it's tough keeping up.  I'm not slowing things down for anybody, am I?
Arbiter
 GM, 1403 posts
 The whispering winds
 of Fate...
Fri 30 Mar 2012
at 00:30
Re: OOC 2
Don't worry, Daeg.  We have spurts of energetic posting, but we generally try to keep everyone on the same page. :)

If you're having trouble keeping up, let me know.
Arbiter
 GM, 1406 posts
 The whispering winds
 of Fate...
Sat 31 Mar 2012
at 17:30
Re: OOC 2
Boy, the way Roice puts it, it almost sounds like you guys have been doing this stuff on purpose... ;D
Garret Haskel
 player, 701 posts
Sat 31 Mar 2012
at 17:38
Re: OOC 2
Maybe we are. An opportunity presents itself and we purposely take what we can get from that opportunity.
Arbiter
 GM, 1407 posts
 The whispering winds
 of Fate...
Sat 31 Mar 2012
at 19:39
Re: OOC 2
Garret Haskel:
Maybe we are. An opportunity presents itself and we purposely take what we can get from that opportunity.

just like the shootout at the impound lot? >;)
Garret Haskel
 player, 702 posts
Sat 31 Mar 2012
at 19:41
Re: OOC 2
What shootout? I didn't have anything that could shoot at that time.
Arbiter
 GM, 1408 posts
 The whispering winds
 of Fate...
Sat 31 Mar 2012
at 19:57
Re: OOC 2
No, the battle droids activated by the ruckus you caused took up the slack for you... ;)
Garret Haskel
 player, 703 posts
Sat 31 Mar 2012
at 21:32
Re: OOC 2
Shame I didn't get one as a souvenir.
Arbiter
 GM, 1409 posts
 The whispering winds
 of Fate...
Sat 31 Mar 2012
at 22:30
Re: OOC 2
Oh, don;t worry about that... >;)
Gurlack
 player, 40 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Mon 2 Apr 2012
at 19:47
Re: OOC 2
I looked at the perception rolls.

How blitzed did we get in that bar, anyway?
Arbiter
 GM, 1413 posts
 The whispering winds
 of Fate...
Mon 2 Apr 2012
at 19:53
Re: OOC 2
Apparently you shouldn't have ordered the deep-fried LSD with the side of wood alcohol... ;)
Gurlack
 player, 41 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Mon 2 Apr 2012
at 20:04
Re: OOC 2
I assumed that all those stamina dice added up to an extra liver or something.
Arbiter
 GM, 1414 posts
 The whispering winds
 of Fate...
Mon 2 Apr 2012
at 20:35
Re: OOC 2
Being almost supernaturally disease resistant doesn't hurt, either. ;)
Maverick
 player, 28 posts
 Master of Stealth
 Holder of Grudges
Tue 3 Apr 2012
at 02:00
Re: OOC 2
Is the person that Loogie was arguing with there in the room? If so, what does the person look like?
Arbiter
 GM, 1418 posts
 The whispering winds
 of Fate...
Tue 3 Apr 2012
at 02:02
Re: OOC 2
Both excellent questions.  You'll have to actually go into Loogie's office to find out.  Right now you're just in the reception area. ;)
Maverick
 player, 29 posts
 Master of Stealth
 Holder of Grudges
Tue 3 Apr 2012
at 02:59
Re: OOC 2
Ah. You're post had me thinking we Agi already opened the door to the office.
Garret Haskel
 player, 704 posts
Tue 3 Apr 2012
at 07:44
Re: OOC 2
Happy birthday to me! lol. I am now 25, and half way to old man.
Roice Delfinn
 player, 594 posts
Tue 3 Apr 2012
at 12:01
Re: OOC 2
50 is the new 40, so by my calculations, you're still a teenager...?  Or something
Bulyip
 player, 121 posts
 Fear the Bulyip!
Tue 3 Apr 2012
at 12:51
Re: OOC 2
Happy Birthday Garret!
Mittens
 player, 32 posts
Tue 3 Apr 2012
at 13:27
Re: OOC 2
Happy birthday!  :)
Maverick
 player, 31 posts
 Master of Stealth
 Holder of Grudges
Tue 3 Apr 2012
at 13:27
Re: OOC 2
Garret Haskel:
Happy birthday to me! lol. I am now 25, and half way to old man.


The US Census lists middle age as including both the age categories 35 to 44 and 45 to 54

So closer to halfway to middle aged. :) Old man is like 60's and 70's. ;)
Happy birthday, Garret! :) Had mine just last month.
Arbiter
 GM, 1419 posts
 The whispering winds
 of Fate...
Tue 3 Apr 2012
at 14:52
Re: OOC 2
Happy birthday! :)
Garret Haskel
 player, 705 posts
Tue 3 Apr 2012
at 20:53
Re: OOC 2
No power at home. Won't be able to post until it is restored. I am online at lemonjellos right now.

Not sure when power will be back on.
Arbiter
 GM, 1420 posts
 The whispering winds
 of Fate...
Tue 3 Apr 2012
at 21:52
Re: OOC 2
So is your power really out or is that a code phrase for "It's my birthday and I intend to spend this evening engaged in acts of indescribable debauchery.  Don't wait up."

;)
Harry Selous
 player, 523 posts
 Killer of beasts
 sentients not excluded
Tue 3 Apr 2012
at 22:36
Re: OOC 2
Why would you need a code phrase for that? I always just say "Won't be posting much. Gonna spend the weekend getting wasted."
Dackson Kulname
 player, 31 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Tue 3 Apr 2012
at 22:51
Re: OOC 2
Either way, hope things go as well as they can for you Garret.  At least we're past deep winter in your no power situation.
Gurlack
 player, 42 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Wed 4 Apr 2012
at 16:29
Re: OOC 2
I think we just got some blackmail that would keep the Empire out of the area for quite some time.

http://www.youtube.com/watch?v=c42pEVwYM34


And of course the Rebellion.

http://www.youtube.com/watch?v=QaVrAw1-zrY
Mittens
 player, 33 posts
Wed 4 Apr 2012
at 19:12
Re: OOC 2
Arbiter:
As you all casually saunter into Loogie's office, you see the Hutt--as usual, reclining behind his desk--and a woman you've never seen before.


Female human I presume?
Garret Haskel
 player, 706 posts
Wed 4 Apr 2012
at 19:31
Re: OOC 2
Arbiter:
So is your power really out or is that a code phrase for "It's my birthday and I intend to spend this evening engaged in acts of indescribable debauchery.  Don't wait up."

;)

No, but that would be a fun thing to do lol, but no. Power really was out. Its turned back on now though.
Arbiter
 GM, 1423 posts
 The whispering winds
 of Fate...
Wed 4 Apr 2012
at 19:32
Re: OOC 2
Yes.  Please forgive me for being speciesist, but I usually only bother pointing out someone's species if they aren't human. ;)
Gurlack
 player, 43 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Thu 5 Apr 2012
at 00:03
Re: OOC 2
What? Nobody supports my "Blackmail Bobba Fett" idea?
Arbiter
 GM, 1424 posts
 The whispering winds
 of Fate...
Thu 5 Apr 2012
at 01:14
Re: OOC 2
I just watched the videos and I'm traumatized... o_o

I also learned that Princess Leia and Twi'lek dancing girls don't have spines... ;)
Gurlack
 player, 45 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Thu 5 Apr 2012
at 01:53
Re: OOC 2
Still better than Jar Jar.

This message was last edited by the player at 01:53, Thu 05 Apr 2012.

Mittens
 player, 38 posts
Sun 8 Apr 2012
at 03:44
Re: OOC 2
Gurlack:
"Wait, 96 hours, not 36. This just proves I need my sleep and food. I can't do... what's the word. Remember. I can't remember stuff."


Why oh why did you spark my curiosity.

*begins researching the human standard to compare this to...*

According to this website: http://recipes.howstuffworks.com/question720.htm

(and some math on my part) an average adult male human would only need to consume less than 7% of his body weight in food and water per day to survive a trip to Mars.  So about 28% every 96 hours.  So if Saurton's include water when they're figuring their needed food allotment, they'd still have to run to the bathroom about 4 times as much as a normal human.  If you don't include water needs, humans only consume about 1.6% of their body weight per day.  Meaning Saurtons would have to make more than 15 times as many trips to the chow hall and the bathroom as a human.

Yeah that was a complete waste of time.

Edit: Yes I realize it was silly of me to look up real life figures to compare to a fictional alien race.

This message was last edited by the player at 03:49, Sun 08 Apr 2012.

Gurlack
 player, 51 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Sun 8 Apr 2012
at 13:55
Re: OOC 2
Maybe they just have really efficient metabolisms.

Or maybe (read: Honestly) he's just looking for excuses to eat slavers.
Agial'ili
 player, 532 posts
 Blue and a Tech Wiz
Sun 8 Apr 2012
at 14:34
Re: OOC 2
Any excuse to eat a slaver is a good one
Maverick
 player, 37 posts
 Master of Stealth
 Holder of Grudges
Mon 9 Apr 2012
at 00:09
Re: OOC 2
So that's why Agi likes Maverick. He tried to slit a slaver's throat.
Agial'ili
 player, 534 posts
 Blue and a Tech Wiz
Mon 9 Apr 2012
at 18:11
Re: OOC 2
Lets say that she would have loved to have maverick do the same thing to soembody else. Hopefully in such a way that it was obvious that she was inocent of the deed!
Arbiter
 GM, 1433 posts
 The whispering winds
 of Fate...
Tue 10 Apr 2012
at 16:49
Re: OOC 2
The hours approaching, just give it your best
You've got to reach your prime.
Thatís when you need to put yourself to the test,
And show us a passage of time,
We're gonna need a montage (montage)
Oh it takes a montage (montage)

Show a lot of things happing at once,
Remind everyone of whatís going on (whatís going on?)
And with every shot you show a little improvement
To show it all would take to long
Thatís called a montage (montage)
Oh we want montage (montage)

And anything that we want to go from just a beginner to a pro,
You need a montage (montage)
Even Rocky had a montage (montage)

(MontageÖmontage)

Anything that we want to go from just a beginner to a pro,
You need a montage (montage)
Oh it takes a montage (montage)

Always fade out in a montage,
If you fade out, it seem like more time
Has passed in a montage,
Montage

Mittens
 player, 40 posts
Tue 10 Apr 2012
at 19:23
Re: OOC 2
heheh
Daeg Koeran
 player, 23 posts
Tue 10 Apr 2012
at 21:11
Re: OOC 2
Don't forget the cliche. When the semi was in place I stuck my beefy arm out the window, gave a thumbs up, and sneered.
Harry Selous
 player, 524 posts
 Killer of beasts
 sentients not excluded
Wed 11 Apr 2012
at 23:44
Re: OOC 2
I read the montage of awesomeness, but I wasn't in it, so. :(
Arbiter
 GM, 1441 posts
 The whispering winds
 of Fate...
Wed 11 Apr 2012
at 23:48
Re: OOC 2
Sure you were, you were hauling boxes.  While Roice laughed maniacally and flogged you with a cat-o-nine-tails... ;)

Don't worry, I doubt this will be the last montage of awesomeness I ever do. ;)
Arbiter
 GM, 1443 posts
 The whispering winds
 of Fate...
Fri 13 Apr 2012
at 21:36
Re: OOC 2
Man, Kulname, that's cold... ;)

You just don't want Gurlack to see your "My Little Ewok" collection, do you? ;)
Dackson Kulname
 player, 37 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Fri 13 Apr 2012
at 21:47
Re: OOC 2
  My commemorative Stormtrooper shotglass collection is NOT for drinking.

  Besides, do you have any idea how hard it is to sort those things?
Mittens
 player, 43 posts
Sat 14 Apr 2012
at 02:08
Re: OOC 2
http://raikoh14.deviantart.com...-Star-Wars-259486736

https://www.youtube.com/watch?v=k4wh4FnwiAg

Luke Skywalker was secretly a pony.  And R2 was his baby dragon sidekick.

And I'd looove to have this collection:
http://www.geekologie.com/2008...-star-wars-chara.php
http://www.flickr.com/photos/supercamel/3656737608/
http://www.scifitv.com.au/Blog...PONYHANCARBONITE.jpg

XD

This message was last edited by the player at 02:14, Sat 14 Apr 2012.

Daeg Koeran
 player, 25 posts
Sat 14 Apr 2012
at 08:05
Re: OOC 2
........I'm not sure, but I may be mildly offended by the first two...
The Operative
 player, 656 posts
 Imperial Operative.
 Agency Unknown.
Sat 14 Apr 2012
at 08:37
Re: OOC 2
In reply to Daeg Koeran (msg #602):

Y'know, until now most PC's just wanted to kill Haskel, but now...
Dackson Kulname
 player, 38 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sat 14 Apr 2012
at 11:04
Re: OOC 2
  Hey, space battles and awesome space fighter ships are topical right?  Of course they are.

  My Space fighter design the 'Frig Frag Five Fousand' (Federation Leopard Fighter; 2 Hardpoint/2Module slot ship, with only a single Mk II engine and single Fighter Rocket Launcher put in) made it into a Gratuitous Space Battles Let's Play.  They are the fighters that charge ahead of everyone else.  Anytime you see a swirling cluster of blue fighters going a million times faster than anything else, those are my boys.  The Emerald Nebula is a brutal map where shields do not function.

  My boys not only came out without a scratch, but after all the other surviving PC ships ran like BIG GIRLS, the Fx4 kept after the last enemy ship.  Kicking all kinds of ass in general. (Also like the LP commenter said, Stick Together is basically essential.  Guess who gave those orders already!)

  Honestly, I'm surprised as since that is a 'No Shields' mission, enemy designs replace the shields with enough armor to initially ignore Fighter Rockets.

  http://www.youtube.com/watch?v=5hc_-Pdm1KM

  The video is called the 2nd Emerald Nebula because the Goon ordered fleet lost the first time around, before my ships were in. I'm sure it is not entirely a coincidence and learning from experience that made the second setup win.

I'm once more worried, as next up is against the REBELS.  Who love their fighters and also love their Anti-Fighter cruiser designs.  Not even the Fx4 can outrun tractor beams.

I'm still waiting for the Mechwarrior 4: Mercanaries LP to get around to the Heavy class Arena fights, where my submission "The Insult" will be used.

http://i1206.photobucket.com/a...MercsTheInsult01.jpg

14 Small Lasers you fire all at once. With a couple missile launchers and Fast Lockon to give it something to do while charging at 84 KPH.  Yes you can win with this thing.  Just... Don't take the Lethal Joke Heavy to the assault class matches.

This message was last edited by the player at 11:38, Sat 14 Apr 2012.

Arbiter
 GM, 1450 posts
 The whispering winds
 of Fate...
Tue 17 Apr 2012
at 14:39
Re: OOC 2
First of all, please accept my belated kudos for having your fighters featured on GSB, Dackson! :)

Selous: Don't worry about Chomper.  You've been taking care of him off-camera and working on his training.  He's almost no longer a danger to everyone around him. ;)
Arbiter
 GM, 1452 posts
 The whispering winds
 of Fate...
Fri 20 Apr 2012
at 20:41
Re: OOC 2
Whee! ^_^

http://yodasyarns.0catch.com/slang.htm

Use at your own discretion ;)
Maverick
 player, 45 posts
 Master of Stealth
 Holder of Grudges
Fri 20 Apr 2012
at 20:52
Re: OOC 2
Yaaaay! Thanks. I'll be sure to not abuse it until I'm used to the slang. THEN I'll abuse it. ;) Just kidding. But thanks for the link! I'll make use of it!
Dackson Kulname
 player, 41 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Fri 20 Apr 2012
at 23:13
Re: OOC 2
  Thanks for the belated kudos.  Alas, my boys fell in battle against the Rebels, but they still got to the fight first and killed a few frigates before the rest of the Goon fleet fired a single shot.  Eventually succumbing to Rebel dogfighters and tractor beams halfway through the battle ending in victory.

  It also seems I have infected the subconscious of the posters in that thread.

Some SA Poster:
Edit: was going to post my ship design and then realized I had actually exactly recreated the Frig Frag Five Fousand. So sign me up for a squadron of those, named Fourlorn Hope.

This message was last edited by the player at 23:13, Fri 20 Apr 2012.

Arbiter
 GM, 1453 posts
 The whispering winds
 of Fate...
Sat 21 Apr 2012
at 23:46
Re: OOC 2
Mittens:
"... while Captain Nameless and Lilly are looking forward to BTAD..."

And it was at that moment that the GM realized he had omitted a sentence from a previous post... -_-;

Fortunately, SPECIAL EDITION EDITS exist for a reason.  Captain Munb has retroactively introduced himself. ;)
Mittens
 player, 49 posts
Sun 22 Apr 2012
at 01:04
Re: OOC 2
In reply to Arbiter (msg #609):

Mits post fixed as well, then.  Wasn't quite sure if his not revealing his name was intentional or not.  :p
Maverick
 player, 47 posts
 Master of Stealth
 Holder of Grudges
Mon 23 Apr 2012
at 15:58
Re: OOC 2
http://www.youtube.com/watch?v=BgAlQuqzl8o
Garret Haskel
 player, 709 posts
Mon 23 Apr 2012
at 20:15
Re: OOC 2
I am trying to figure out where the truck (and thus me) is in relation to Roice and Daeg.
Harry Selous
 player, 526 posts
 Killer of beasts
 sentients not excluded
Mon 23 Apr 2012
at 20:23
Re: OOC 2
haha, nobody really mentioned any of this to Selous, but I'm assuming it's a show to distract whatever bounty hunter is watching us. All I know is I'm in the truck with all the gear.
Roice Delfinn
 player, 606 posts
Mon 23 Apr 2012
at 20:42
Re: OOC 2
Plausible deniability makes the best verisimilitude.



Or something, I don't know, I'm pretty tired
Arbiter
 GM, 1454 posts
 The whispering winds
 of Fate...
Mon 23 Apr 2012
at 21:28
Re: OOC 2
The truck is parked in the big hangar with the ships and Selous, Haskel, and Bulyip are inside the back.

There's not a good image of what I'm picturing for the cargo speeder, but imagine that an 18-wheeler and a hovertruck had a big ol' baby and that's basically what this is.

You guys are in the cargo container with the Aethersprite and the guns.  Roice and Daeg have just left the hangar through the main doors and it's highly likely you can't even hear what's going on.
Arbiter
 GM, 1456 posts
 The whispering winds
 of Fate...
Tue 24 Apr 2012
at 16:37
Re: OOC 2
Wow, five minutes without his chaw and Daeg gets grumpy... o_o

;)
Maverick
 player, 49 posts
 Master of Stealth
 Holder of Grudges
Fri 27 Apr 2012
at 12:23
Re: OOC 2
Gurlack:
"It's like bottled water. People just like it better because people like it better."


I just love this insight.
Daeg Koeran
 player, 34 posts
Fri 27 Apr 2012
at 20:24
Re: OOC 2
So I've given some thought to joining that Amtgard thing, if only because I get to work out my aggression on others in an extraordinarily atavistic yet satisfying manner.

But they won't let me bring my horses onto the battlefield....so now I find myself conflicted....
Arbiter
 GM, 1460 posts
 The whispering winds
 of Fate...
Fri 27 Apr 2012
at 22:33
Re: OOC 2
Ah, boffers. :D

That does look like good fun, though. :)
Daeg Koeran
 player, 36 posts
Sun 29 Apr 2012
at 01:35
Re: OOC 2
Yeah, and could you imagine how badass it would be to ride down those asthmatic nerds from horseback?  At this point, I might just do it for the awesome factor.
Dackson Kulname
 player, 44 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sun 29 Apr 2012
at 01:56
Re: OOC 2
Make it nerf horse armor and say "No, it's okay.  It's a nerf horse."

EDIT: Also, suddenly Team Loogie seems so much more mentally adjusted now.

This message was last edited by the player at 01:57, Sun 29 Apr 2012.

Gurlack
 player, 62 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Sun 29 Apr 2012
at 02:42
Re: OOC 2
Get a dirt bike. Coat it in NERF. Problem solved!

Well, yeah, first day on the job jitters.

This message was last edited by the player at 02:42, Sun 29 Apr 2012.

Arbiter
 GM, 1463 posts
 The whispering winds
 of Fate...
Mon 30 Apr 2012
at 20:47
Re: OOC 2
Withdrawal is a bitch... :D

I think Bulyip should just steal Daeg's spleen and then the whole mess will sort itself out in a few pumps of arterial spray... >;)
Bulyip
 player, 130 posts
 Fear the Bulyip!
Mon 30 Apr 2012
at 23:29
Re: OOC 2
Yep, just waiting to see how Daeg's going to pull off bullying a half wit Aleena. Should be interesting.
Garret Haskel
 player, 712 posts
Tue 1 May 2012
at 00:16
Re: OOC 2
How long do I have to sit still before I am allowed to wonder what is causing the delay?
Arbiter
 GM, 1464 posts
 The whispering winds
 of Fate...
Tue 1 May 2012
at 00:19
Re: OOC 2
Well, since Bulyip is currently screaming bloody murder right outside the truck, I'd say you have ample reason to go see what's up.
Bulyip
 player, 131 posts
 Fear the Bulyip!
Tue 1 May 2012
at 12:57
Re: OOC 2
Bulyip will scream louder if you need more reasons to investigate the hold up.
Agial'ili
 player, 548 posts
 Blue and a Tech Wiz
Tue 1 May 2012
at 15:55
Re: OOC 2
Nobody is shooting Bulyip yet and this is the same crew that happens to mangle Agie time and again! True, there is no Bola right there but still.
Arbiter
 GM, 1465 posts
 The whispering winds
 of Fate...
Tue 1 May 2012
at 16:03
Re: OOC 2
In fairness, most of Aggie's manglement came from either external enemies or plain bad luck.

Bola trying to blow her head off is a notable exception. ;)
Daeg Koeran
 player, 38 posts
Wed 2 May 2012
at 05:29
Re: OOC 2
In retrospect I should have just shot the little bastard and have been done with it.


....haven't ruled it out though.
Bulyip
 player, 134 posts
 Fear the Bulyip!
Wed 2 May 2012
at 12:05
Re: OOC 2
You forgot the little happy face at the end of your post to show you're joking Koeran. :)

Incidentally, how did you know Bulyip's mother and father were unwed?
Daeg Koeran
 player, 39 posts
Wed 2 May 2012
at 21:38
Re: OOC 2
In reply to Bulyip (msg #631):

..........^

Lulz
Arbiter
 GM, 1466 posts
 The whispering winds
 of Fate...
Wed 2 May 2012
at 21:39
Re: OOC 2
If only you guys knew how much material you were giving me to work with... >:)

In both threads... >:)
Maverick
 player, 53 posts
 Master of Stealth
 Holder of Grudges
Wed 2 May 2012
at 22:00
Re: OOC 2
Goooood... heee.... heee.... >8D
Arbiter
 GM, 1467 posts
 The whispering winds
 of Fate...
Thu 3 May 2012
at 01:42
Re: OOC 2
That brittle snapping sound you all may have just heard?

That was the last shred of Roice's sanity and/or patience... :D
Arbiter
 GM, 1469 posts
 The whispering winds
 of Fate...
Thu 3 May 2012
at 17:15
Re: OOC 2
http://www.youtube.com/watch?v=Pk7yqlTMvp8
Bulyip
 player, 139 posts
 Fear the Bulyip!
Thu 3 May 2012
at 23:00
Re: OOC 2
Ouch, I feel for you Garret. That wild die really hurt ya that time.
Bulyip
 player, 140 posts
 Fear the Bulyip!
Thu 3 May 2012
at 23:09
Re: OOC 2
Just realized with all those snipers out there waiting, we should probably just get in the transport and get out of here. Maybe stop waving the blasters at the little Aleena, and go. Just saying. ;)
Garret Haskel
 player, 718 posts
Thu 3 May 2012
at 23:10
Re: OOC 2
Not for at least 2 minutes.
Bulyip
 player, 141 posts
 Fear the Bulyip!
Thu 3 May 2012
at 23:17
Re: OOC 2
What happens in two minutes? And please don't say Aleena blasted.
Garret Haskel
 player, 719 posts
Thu 3 May 2012
at 23:39
Re: OOC 2
I return from the Tracker's lounge
The Operative
 player, 657 posts
 Imperial Operative.
 Agency Unknown.
Fri 4 May 2012
at 08:09
Re: OOC 2
MAY THE 4TH BE WITH YOU!

HAPPY

DAY!
Bulyip
 player, 142 posts
 Fear the Bulyip!
Fri 4 May 2012
at 13:33
Re: OOC 2
That is so awesome!
Arbiter
 GM, 1474 posts
 The whispering winds
 of Fate...
Fri 4 May 2012
at 14:15
Re: OOC 2
And it's Avengers Day to boot! ^_^

EDIT: Y'know, Selous actually just made a really good point that nobody seems to have considered yet.  One of the charges on your bounty is the kidnapping of Splynn.  If he's sitting in a hospital room, virtually unguarded, what's to prevent Kol from accomplishing part of his job by recovering the "kidnapped" exec?

This message was last edited by the GM at 14:18, Fri 04 May 2012.

The Operative
 player, 658 posts
 Imperial Operative.
 Agency Unknown.
Fri 4 May 2012
at 14:59
Re: OOC 2
I knew that, meh-he-he-he...
Harry Selous
 player, 530 posts
 Killer of beasts
 sentients not excluded
Fri 4 May 2012
at 19:43
Re: OOC 2
That's why I'm grabbing Chomper and a bunch of thermal detonators and giving to hang out in splynns room.
Arbiter
 GM, 1478 posts
 The whispering winds
 of Fate...
Sat 5 May 2012
at 21:37
Re: OOC 2
"No Pets Allowed" applies DOUBLY to Chomper.  Just FYI.  It might also apply to Bulyip depending on how he behaves. ;)
Mittens
 player, 58 posts
Mon 7 May 2012
at 18:38
Re: OOC 2
*Pokes the "In Pursuit of Profit" thread with a stick to see if it moves.*

"I think it's hibernating."
The Operative
 player, 659 posts
 Imperial Operative.
 Agency Unknown.
Mon 7 May 2012
at 18:41
Re: OOC 2
Arhhh, I see.  We are in the "In Pursuit of...." Series :o)
Arbiter
 GM, 1479 posts
 The whispering winds
 of Fate...
Mon 7 May 2012
at 19:16
Re: OOC 2
Mittens:
*Pokes the "In Pursuit of Profit" thread with a stick to see if it moves.*

"I think it's hibernating."

Waiting for Aggie...
Mittens
 player, 59 posts
Mon 7 May 2012
at 19:18
Re: OOC 2
*Clicks "The Cast" link*  She's been RL'd since Friday, looks like.  I know my weekends are crazy, so I'm guessing that's what's up.
Arbiter
 GM, 1480 posts
 The whispering winds
 of Fate...
Mon 7 May 2012
at 19:20
Re: OOC 2
It was also Avengers opening weekend, so I was expecting some posting gaps. ;)
Garret Haskel
 player, 721 posts
Mon 7 May 2012
at 19:32
Re: OOC 2
I took my youngest bro to see it in 3D; which was insanely awesome!

If I had the time and money I would have gotten another ticket and watched it again at the next viewing.
Arbiter
 GM, 1481 posts
 The whispering winds
 of Fate...
Mon 7 May 2012
at 19:58
Re: OOC 2
I haven't gotten to see it yet... :(

But don't worry about having to keep things under wraps on my account.  It's not like I've never read a comic book before in my life. ;)
Garret Haskel
 player, 722 posts
Mon 7 May 2012
at 21:07
Re: OOC 2
My favorite part was when Hulk just randomly punches Thor.
Arbiter
 GM, 1482 posts
 The whispering winds
 of Fate...
Tue 8 May 2012
at 19:58
Re: OOC 2
Okay, still no Aggie, moving on...
Chatterbox
 NPC, 74 posts
 The "brains"
 of the outfit...
Tue 8 May 2012
at 20:59
Re: OOC 2
Tee hee ^_^
Maverick
 player, 56 posts
 Master of Stealth
 Holder of Grudges
Tue 8 May 2012
at 23:59
Re: OOC 2
Garret Haskel:
My favorite part was when Hulk just randomly punches Thor.


JUST saw it today. And it wasn't so random when you think about earlier he and Thor fought. ;) My fave was when Hulk made Loki whimper in pain.
Garret Haskel
 player, 724 posts
Wed 9 May 2012
at 00:54
Re: OOC 2
In reply to Maverick (msg #658):

random as it just came out of nowhere, and if you watch closely: Hulk punches Thor on the head.

It was definitely awesome when Loki starts his "I am superior to you" speech and Hulk doesn't even let him finish it.
Dackson Kulname
 player, 49 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Wed 9 May 2012
at 01:39
Re: OOC 2
Called it with Agent Coulson, I liked him in all the movies he's been in alas.  Shouldn't have been a hard call since Joss has to do that in everything he does, but he wouldn't be allowed to do it to a main character.

All like, nine people including my brother were all "Oh, they'd NEVER do that with HIM".
Maverick
 player, 57 posts
 Master of Stealth
 Holder of Grudges
Wed 9 May 2012
at 02:25
Re: OOC 2
Dunno why your bro and friends would think that, considering even main characters are up for grabs. I wouldn't have been surprised if Iron Man didn't make it since killing superheroes has almost become a staple for the genre in comics.
Mittens
 player, 60 posts
Wed 9 May 2012
at 02:30
Re: OOC 2
I'm guessing they were being sarcastic?  Unless allcaps stresses on words that would make a statement sound sarcastic are to be taken as not sarcastic.  English...
Gurlack
 player, 69 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Wed 9 May 2012
at 02:36
Re: OOC 2
This is why we need a punctuation mark that indicates sarcasm.
Dackson Kulname
 player, 51 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Wed 9 May 2012
at 02:40
Re: OOC 2
They seriously thought no, because of how he wasn't developed enough to be a "drama target"... So they give him a first name and hero worship trading cards out of nowhere in this one so they can kill him.

"Why is he Phil? His first name is Agent."  His name is Phil so they can kill him now, silly Stark.

As for other heroes not dying, well, because Joss wouldn't be allowed to kill them obviously (and hard to make Iron Man 3 if he dies in Avengers).  Sort of along those lines, most of them were sure they'd kill Hawkeye or Black Widow.  Meanwhile, "That one scientist from Thor" bypasses the risk of having to sacrifice himself to close the portal, and just helps Black Widow nudge it with a stick risk free.

This message was last edited by the player at 02:41, Wed 09 May 2012.

Gurlack
 player, 70 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Wed 9 May 2012
at 02:58
Re: OOC 2
I'm still pissed that there's no Ant Man. Imagine it.

quote:
Loki:I have an army.

Pym: So do I.

*Loki is swarmed by ants which pick him to the bone*

Dackson Kulname
 player, 52 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Wed 9 May 2012
at 03:01
Re: OOC 2
They are saving that for the third movie.

Ant Man: Guys! Guys! I made this totally sweet Robot!
Ultron: De-STROY!
Ant Man: ...I should really stop making robots.
Agial'ili
 player, 554 posts
 Blue and a Tech Wiz
Thu 10 May 2012
at 12:45
Re: OOC 2
I am back, I am back. ANts had invaded my computer and Antman was busy being Goliath. (Thats my story and I stick to it)
Arbiter
 GM, 1483 posts
 The whispering winds
 of Fate...
Thu 10 May 2012
at 15:21
Re: OOC 2
Probably not wise to let Hank Pym inside your computer...  He might decide to "fix" it... o_o
Roice Delfinn
 player, 619 posts
Fri 11 May 2012
at 03:14
Re: OOC 2
I don't do this often (to people I don't know), but you ABSOLUTELY MUST GO SEE CABIN IN THE WOODS.

Please don't ask why, please just go.  If you're even remotely interested in horror, or Joss Whedon's work, just go see it.

Don't watch the trailers, don't look it up on Wikipedia, just go see it.

Yes, it's a little gory, but it's also funny, and ridiculous, and off the wall and unexpected, and brilliant, and every gamer should see it; it's our thing man.  Don't let anyone spoil it for you, go see it yourself.  I mean it, just go see it, before it leaves theatres, and you don't have much time because it's been out for a while now.

If you have seen it, don't talk about it here, there's too much at stake.  Yes, I said that about a movie, I'm that serious.
Roice Delfinn
 player, 620 posts
Fri 11 May 2012
at 03:14
Re: OOC 2
Addendum: Hell, even if you're NOT even remotely interested in horror (I'm not, really), you should STILL go see it.
Gurlack
 player, 72 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Fri 11 May 2012
at 03:20
Re: OOC 2
Okay, I was watching Kamen Rider Double and in a dream sequence they got sucked into a period drama with samurai and all that, and transformed using a wood-and-bamboo version of their usual device.

Am I the only one who would watch that as a series? Tokusatsu in set in Feudal Japan?
Dackson Kulname
 player, 53 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Fri 11 May 2012
at 03:24
Re: OOC 2
Holy Moley.

Kailos, Meet Darkthorne.  I new something was familiar.

This message was last edited by the player at 03:24, Fri 11 May 2012.

Gurlack
 player, 73 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Fri 11 May 2012
at 03:41
Re: OOC 2
Holy crap I just keep running into people.

Still, imagine it. The hero teams up with samurai to fight monsters.
Daeg Koeran
 player, 42 posts
Sun 13 May 2012
at 01:37
Re: OOC 2
So did we go over this eventuality? Otherwise I'm gunning it.
Hello second free character point! Because you are going to love this.
Arbiter
 GM, 1485 posts
 The whispering winds
 of Fate...
Sun 13 May 2012
at 02:49
Re: OOC 2
Ha! :D
No, I don't believe it was brought up in planning.  Game on.  I'm interested to see how you handle this. ;)
Bulyip
 player, 146 posts
 Fear the Bulyip!
Sun 13 May 2012
at 18:34
Re: OOC 2
Sorry, having a tough time with internet right now. Turns out there's a problem with my account. Company is saying I owe money, and I'm saying there's payments to show I paid. Customer service for reconnecting is a Monday to Friday business hours, and so I won't be able to rectify my issue until Monday at best. Hopefully this should go smooth, but that's the problem at the moment.
Arbiter
 GM, 1488 posts
 The whispering winds
 of Fate...
Mon 14 May 2012
at 15:51
Re: OOC 2
Guh...  I know how hard it can be to get those idiots to just give you back your internet.  Good luck and I hope it all gets sorted out!
Maverick
 player, 61 posts
 Master of Stealth
 Holder of Grudges
Mon 14 May 2012
at 16:18
Re: OOC 2
meep. >.<

Well on the bright side, you have proof. So it's just a matter of time. Still, inconvenient.
Roice Delfinn
 player, 621 posts
Mon 14 May 2012
at 18:33
Re: OOC 2
quote:
Inside the trailer, things (and people) jounce around as Daeg powers down the road at a high rate of speed.


http://en.wikipedia.org/wiki/Jounce

"In physics, jounce is the fourth derivative of the position vector with respect to time, with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively; in other words, the jounce is the rate of change of the jerk with respect to time."


Typo oddly appropriate?

This message had punctuation tweaked by the player at 18:33, Mon 14 May 2012.

Bulyip
 player, 148 posts
 Fear the Bulyip!
Tue 15 May 2012
at 23:53
Re: OOC 2
And I'm back. Fortunately, I was able to show the contract, and get it dealt with. I had technically overpaid, but they were under the belief I owed another 243, plus reconnection fees. Turns out the original contract made a mistake in saying I signed up for an unlimited flex plan. Essentially, they were charging me the price for an unlimited plan, but then adding the usage fee for anything over 500mb/month.

Fortunately, I was able to get the right person willing to help once the problem was figured out. The first person seemingly was just willing to let me suck up the costs of their mistake.

Too bad this happened over a weekend, but fortunately I'm back on.
Arbiter
 GM, 1490 posts
 The whispering winds
 of Fate...
Wed 16 May 2012
at 00:08
Re: OOC 2
Huzzah!

Glad you got it all sorted.  And, yeah, it's been my observation that most of those people are generally ready, willing, and eager to make you bear the burden of whatever they screwed up.
Dackson Kulname
 player, 54 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Wed 16 May 2012
at 19:35
Re: OOC 2
So, remember when I mentioned that Mechwarrior 4: Mercenaries thread was going to be using my submitted Crazy Design for an arena match?  The guy used it as the first Mech showcased no less.

http://polsy.org.uk/play/blip/...eavy-circuit-6148657

The Insult: x12 Small Lasers. With a couple tiny missile launchers and lock-on speed boost to give you something to do as you as you zoom at enemies at max speeds.  The "difference" the guy mentions in not getting my design quite exactly is he put in one more heat sink (he didn't need to worry about heat on THIS guy), and 79.99 speed instead of 83.99.  Well, that and he didn't make it hideous orange.

79.99 is still great, but it's not 80's enough *rimshot*

This message was last edited by the player at 19:36, Wed 16 May 2012.

Arbiter
 GM, 1492 posts
 The whispering winds
 of Fate...
Wed 16 May 2012
at 19:41
Re: OOC 2
Why would anyone want to make it anything other than the most eye-searing shade of orange they could?  I mean, c'mon!
Garret Haskel
 player, 725 posts
Wed 16 May 2012
at 20:13
Re: OOC 2
Small lasers are nice, but the ER small lasers are better. Clan weapons beat IS weapons hands down.
Dackson Kulname
 player, 55 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Wed 16 May 2012
at 23:01
Re: OOC 2
The "problem" with going Clan Small Lasers would be piles and piles more heat.  It's 12 lasers firing all at once after all, or in groups if you are to scared to fire em all at once. The Clan LMR10s were great though, the lower weight let em fit in snugly.  But, 12 lasers. Clans having 0.50 more heat generated per shot, that's +6 Heat right there with no extra room for heatsinks. For only +3 total damage... Though a bit longer range.

Granted, this is all in Mechwarrior 4: Mercanaries specs. I don't know how it turns out in a REAL proper game of battletech.

However, the most important thing when it comes to using all Regular Small lasers compared to the Superior Clan Tech.  It's just that much more insulting to the enemy, duh.

On top of the fact that while you can make any design fine in the garage and instant play, in my Legitimate inside campaign run in my own game, I didn't have nearly that many small Clan lasers accessible for The Insult to equip if I wanted to.  I had a hilarious shortage of regular small, and regular/clan medium lasers in the end too.

This message was last edited by the player at 23:01, Wed 16 May 2012.

Arbiter
 GM, 1493 posts
 The whispering winds
 of Fate...
Wed 16 May 2012
at 23:25
Re: OOC 2
One of my favorite Vulture variants in Mechwarrior 2 had, like, 4 PBCs and barely enough heat sinks to keep it from exploding.  I would start a fight by unleashing particle-beam hell on my opponent and then hoping he was too screwed up to take advantage of the fact that the mech overheated and shutdown after the first shot.

Won a surprising number of fights with that thing. ;)
Garret Haskel
 player, 726 posts
Wed 16 May 2012
at 23:33
Re: OOC 2
One teeny problem with that build: if you missed, you died.
Gurlack
 player, 77 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Thu 17 May 2012
at 00:26
Re: OOC 2
I always go with the same build in any custom mech game.

MORE DAKKA!
Arbiter
 GM, 1494 posts
 The whispering winds
 of Fate...
Thu 17 May 2012
at 01:13
Re: OOC 2
Garret Haskel:
One teeny problem with that build: if you missed, you died.

Yes, that's why the number of victories was surprising. ;)

I'm a terrible shot.  One of the reasons I hate FPSesesseses...
Gurlack
 player, 78 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Thu 17 May 2012
at 01:22
Re: OOC 2
Hence the need for MORE DAKKA!- as the amount of bullets in front of you increases, the chance of dodging or surviving approaches zero.
Arbiter
 GM, 1495 posts
 The whispering winds
 of Fate...
Fri 18 May 2012
at 15:50
Re: OOC 2
Sorry things have been slow.  I'm here, just not in a position to post much right now.  I'll get things back on track in a day or so.
Dackson Kulname
 player, 56 posts
 Arm Ripped Of By Wookie,
 All I got was a T-Shirt.
Sat 19 May 2012
at 01:40
Re: OOC 2
That's fine.  I've been a bit more hit and miss in my posting frequency this month myself as it is.
Bulyip
 player, 149 posts
 Fear the Bulyip!
Sat 19 May 2012
at 02:21
Re: OOC 2
Yea, no worries. Way more work for the GM than a player. You get as must real life or down time needed. Forcing yourself to post starts to make things feel like a chore.
Arbiter
 GM, 1497 posts
 The whispering winds
 of Fate...
Sat 19 May 2012
at 20:26
Re: OOC 2
Haven't seen hide nor hair of Daeg since the 15th.  Still too early to call "dead player" on him, so I'll give him until Tuesday to resurface before making a GM post.  I'd hate to lose him, he's a good addition to the group.

In the meantime, I'll get Selous, Bulyip, and Metzz going on their mission.  And folks in the other thread; keep up the good work. :)
Garret Haskel
 player, 727 posts
Sat 19 May 2012
at 23:48
Re: OOC 2
I'd post something, but at the moment I am pretty much along for the ride I think. Not much I can do inside a giant moving metal container with only one way in and out.
Dackson Kulname
 player, 60 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Sat 19 May 2012
at 23:58
Re: OOC 2
Have you considered keeping a melodramatic journal?

Minute 1: I'm in a box, okay then.
Minute 2: The walls are closing in around me, I think I can hear the sounds of tobacco related murder outside, but that's crazy.
...
Minute 7: Hey journal? Guess what!?  Pants make a lovely hat!  Why didn't you tell me this Journal?! WHAT ELSE ARE YOU KEEPING FROM ME!?

This message was last edited by the player at 23:58, Sat 19 May 2012.

Gurlack
 player, 85 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Sun 20 May 2012
at 02:53
Re: OOC 2
...I'm allowed to pull punches, right?
Arbiter
 GM, 1500 posts
 The whispering winds
 of Fate...
Sun 20 May 2012
at 02:55
Re: OOC 2
Yes. ;)
Gurlack
 player, 86 posts
 Yes, hello, this is
 Gurlack. I am on the comm
Sun 20 May 2012
at 02:58
Re: OOC 2
Good, don't want to explain to Mittens what happened to her cub.

or Munb about the child-shaped hole in his ship...
Mittens
 player, 67 posts
Sun 20 May 2012
at 03:03
Re: OOC 2
Funny thing about the d6 system is that Master Jedi with the Lightsaber Combat power can choose to either add OR subtract any number of dice up to their Force Control Skill from the base 5d6 damage of a lightsaber.  Meaning Obi-Wan could whack anyone upside the head with his lighsaber and not harm them.
Gurlack
 player, 88 posts
 Saurton Muscle
 "Om nom Slaver."
Sun 20 May 2012
at 03:06
Re: OOC 2
Pretty sure rolling a 36 is enough to kill the poor kid.
Arbiter
 GM, 1501 posts
 The whispering winds
 of Fate...
Sun 20 May 2012
at 03:20
Re: OOC 2
Yeah, I'm going to assume that Gurlack is intentionally pulling his punches and won't do more than stunning damage.

Maverick is under no such restriction... ;)

Oh, and guys, please don't start the next round until I call it.  There's stuff I have to figure out at the end of each round.  For example, Maverick--since he just got his bell rung by Gurlack, will be Stunned this upcoming round, which imposes a -1D penalty to all his actions.

This message was last edited by the GM at 03:23, Sun 20 May 2012.

Mittens
 player, 68 posts
Sun 20 May 2012
at 03:31
Re: OOC 2
Yup.  If that were the damage roll, 1 hit kill.  Behold:  The damage chart of DOOM!

Character Damage Chart
Damage Roll > Strength Roll By: Effect
0-3 Stunned
4-8 Wounded
9-12 Incapacitated
13-15 Mortally Wounded
16+ Killed

quote:
An incapacitated character falls prone and is knocked
unconscious for 10D minutes. The character can't do
anything until healed. An incapacitated character who
is wounded or incapacitated again becomes mortally
wounded


Considering the average roll of a d6 is 3.5, in order to 1-hit incapacitate an enemy on average takes a dice difference of 3 or so.  Meaning if you have 2D in STR, you've got a 50/50 chance of being removed from the fight from just 1 blast from Mittens' rifle.  But that's if it's set to kill.  And most enemies in d6 have at least 3D for resisting damage.

1 shot kill is a bit harder to pull off, but will happen on average if the difference is about 5D.  Namely a blast from a big gun like the 2-man E-Web Repeating Blaster vs someone with a STR of 3D.
Maverick
 player, 70 posts
 Master of Stealth
 Holder of Grudges
Sun 20 May 2012
at 03:34
Re: OOC 2
Arbiter:
Yeah, I'm going to assume that Gurlack is intentionally pulling his punches and won't do more than stunning damage.

Maverick is under no such restriction... ;)

Oh, and guys, please don't start the next round until I call it.  There's stuff I have to figure out at the end of each round.  For example, Maverick--since he just got his bell rung by Gurlack, will be Stunned this upcoming round, which imposes a -1D penalty to all his actions.


Ah durp. Can cross out my post if it needs correcting. Wasn't sure since you said he could pull punches if Mav would have been KO or if Gurlack just rocks so hard, he stopped his punch just in time to not hurt that bad. Either way, I doubt I'll hit.
Arbiter
 GM, 1502 posts
 The whispering winds
 of Fate...
Sun 20 May 2012
at 03:55
Re: OOC 2
If Gurlack actually rolled damage for that punch, he'd probably knock Maverick through the hull. ;)

So instead I'm just going to say that all his punches will do Stunning damage unless Mav dodges.  It's a bit of an oversimplification and doesn't let you roll to soak damage, but I figure it's a fair trade.

My advice: Start dodging. ;)ike and

So, I'm going to have you reroll your attack.  But, for what it's worth, a 15's a respectable strike.  Keep in mind that damage is separate from the actual attack.  If Gurlack's not going to dodge, you'll always hit as long as you roll higher than a 4.  Whether that hit actually does anything depends on the damage roll.
Maverick
 player, 71 posts
 Master of Stealth
 Holder of Grudges
Sun 20 May 2012
at 04:05
Re: OOC 2
Fixed pose. Since he can only dodge or attack, I'm forgoing the attack.
Maverick
 player, 72 posts
 Master of Stealth
 Holder of Grudges
Mon 21 May 2012
at 06:12
Re: OOC 2
Arbiter:
Gurlack tags Maverick again.  The poor kid isn't having much success against the experienced Saurton fighter.

OOC: New round.
Maverick is still Stunned (-1D to all actions)

Initiative
Maverick
Gurlack

One more round of this and you should probably call it a match.  Unless Mav can turn things around, that is.


Wha? Huh? I didn't roll dodge against his latest attack yet. O.o
Arbiter
 GM, 1505 posts
 The whispering winds
 of Fate...
Mon 21 May 2012
at 14:42
Re: OOC 2
I think we need to do some refinement with how D6 combat works...

Okay, here's how a round works (for my own clarification if nothing else):
1. Initiative: I always declare init order at the beginning of the round.

2. Declare actions.  If you know in advance that you're going to do more than 1 thing this round, you need to say so at the beginning.  It will impose a -1D penalty to both actions.

The book says that everyone declares their first actions and rolls.  Then the people who took more actions can go with their second, third, etc.  We've been using a slightly different method that fits with PbP better.  If you're going into a fight and can be reasonably sure that there will be someone hitting or shooting you, declare your intent to get the heck out of the way at the same time you declare your attack.

But I can see that having the option open to modify your actions on the fly is pretty useful.  So, unless it proves too cumbersome, I'll throw that back in.  HOWEVER, you HAVE TO DECLARE MULTIPLE ACTIONS AT THE START OF THE ROUND.

If you decide at the last minute to throw in another action, it will incur the multiple action penalty and the remaining penalty will be shunted to action(s) next round.

3. Action Resolution.  After all is said and done, I post a wrap-up for the round letting everyone know what went down and setting things up for the next round.  I'll usually post the next round's initiative unless there's damage to be resolved first.

3A. Damage Resolution.  If you get hit, I'll ask you to roll STR to soak the damage.  This is part of the Action Resolution phase and I'll post next round's init after determining who's been hit and how hard.


So, sorry about the miscommunication on the dodging.  I tried to get everything matched up and I guess I miscounted.  Let's call last round a wash and try again.

Maverick has the initiative.  However, he's Stunned (-1D to all actions).  He'll be back to normal at the end of the round if he can keep from getting hit again.
Mittens
 player, 69 posts
Mon 21 May 2012
at 15:59
Re: OOC 2
One house rule the GM who ran for Maverick and I for many moons had was to ignore the multi action penalty for dodging and attacking in the same round.  Of course, the villains got the same benefit, so I dunno how much of a difference it made.  Probably none.
Roice Delfinn
 player, 622 posts
Mon 21 May 2012
at 16:06
Re: OOC 2
Interesting, did that apply to just Dodge, or any of the defensive actions?
Arbiter
 GM, 1507 posts
 The whispering winds
 of Fate...
Mon 21 May 2012
at 16:09
Re: OOC 2
It's an interesting thought, but, yeah, it probably evens out to the same thing statistically.

And I prefer the dilemma of "Do I make sure I hit and possibly get shot, or do I take a chance of missing and avoiding getting shot?"

Don't know if you read over the stuff I posted in house rules, but I openly declared that I am an evil GM... >:)
Mittens
 player, 70 posts
Mon 21 May 2012
at 16:14
Re: OOC 2
Pretty much everyone got 1 defensive action for free.  But yeah.  May as well stick to the original rules.  If the baddies are sticking to the same rule, it evens out.  And I agree that it makes sense that if one focuses on a single action they'd do a little better.
Gurlack
 player, 90 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 21 May 2012
at 16:15
Re: OOC 2
You know what? When we land I'm treating Maverick to ice cream.
Arbiter
 GM, 1508 posts
 The whispering winds
 of Fate...
Mon 21 May 2012
at 16:32
Re: OOC 2
I wonder if they use blue milk to make ice cream in Star Wars...
Arbiter
 GM, 1509 posts
 The whispering winds
 of Fate...
Mon 21 May 2012
at 20:05
Re: OOC 2
Gurlack: Where you getting the wild die rolls from?

Today: Gurlack rolled 27 using 7d6 with rolls of 5,5,6,1,1,3,6. brawling

That's the wild die, so unless that first die is a 6 or 1, it's nothing special.

This message was last edited by the GM at 20:07, Mon 21 May 2012.

Gurlack
 player, 92 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 21 May 2012
at 20:12
Re: OOC 2
Ah, thought it was roll again with sixes. Shows exactly how well I play on an hour of sleep.
Arbiter
 GM, 1510 posts
 The whispering winds
 of Fate...
Mon 21 May 2012
at 22:56
Re: OOC 2
Nope, just the first one. ;)

So go take a nap or something. ;)
Gurlack
 player, 93 posts
 Saurton Muscle
 "Om nom Slaver."
Tue 22 May 2012
at 00:11
Re: OOC 2
I have napped and I am still taking the kid to get some ice cream.
Roice Delfinn
 player, 623 posts
Tue 22 May 2012
at 14:18
Re: OOC 2
Soooooo, Daeg?
Maverick
 player, 75 posts
 Master of Stealth
 Holder of Grudges
Wed 23 May 2012
at 05:51
Re: OOC 2
Gurlack:
I have napped and I am still taking the kid to get some ice cream.


(>^.^)> <3
Gurlack
 player, 94 posts
 Saurton Muscle
 "Om nom Slaver."
Wed 23 May 2012
at 09:58
Re: OOC 2
Gurlack and Maverick: Fistfighting Buddies for life.

Heck, might let him watch some of the older shows on that Datapad, let him see what Space Riders were like before all those pyrotechnics, swords, lasers, and CG effects.
Arbiter
 GM, 1511 posts
 The whispering winds
 of Fate...
Wed 23 May 2012
at 15:47
Re: OOC 2
It's been a week and no login.  Which I actually prefer to see anyway.  I'd be annoyed if I saw that he logged in and didn't post anything.  I'll GM post for now and give him more time.  Life happens, after all, so you never know what might be going on for him.
Dackson Kulname
 player, 65 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Sun 3 Jun 2012
at 00:27
Re: OOC 2
Outakes
Mittens cut footage:
When the ship starts gyrating, Mittens takes full advantage by throwing her arms in the air to enhance the roller-coaster feel!  "WHEEEEEgads!" Mittens forgot to buckle up and flies out of her seat.  Remember kids, keep your hands inside the ride at all times.

Mittens
 player, 78 posts
Sun 3 Jun 2012
at 00:52
Re: OOC 2
LOL!  XD
Gurlack
 player, 98 posts
 Saurton Muscle
 "Om nom Slaver."
Sun 3 Jun 2012
at 00:58
Re: OOC 2
I eagerly await Gurlack outtakes. In fact...

quote:
Gurlack Cut Footage


Gurlack stepped back and gave Maverick a quick punch- enough to send him back, but not enough to hurt. He did his best to smile in a non-threatening way, failing miserably, but his joyful tone indicated he was having a blast. Maverick, however, would not. It's rather hard to enjoy an experience when you have been punched through the hull of a smuggler's vessel as explosive decompression kills everyone on board.

Mittens
 player, 79 posts
Sun 3 Jun 2012
at 01:03
Re: OOC 2
Beware of Maverick being in the same scene as explosive decompression!  You may end up witnessing a legend in the making!  No exaggeration, on another game Maverick plugged a hole in the hull with a dark jedi and a glue grenade!  It was epic!
Gurlack
 player, 99 posts
 Saurton Muscle
 "Om nom Slaver."
Sun 3 Jun 2012
at 01:12
Re: OOC 2
...If I'd known that I would have adopted him. Are you sure he needs me to learn to be awesome? I'm just the sociopath comic relief.

This message was last edited by the player at 01:13, Sun 03 June 2012.

Arbiter
 GM, 1523 posts
 The whispering winds
 of Fate...
Sun 3 Jun 2012
at 01:31
Re: OOC 2
We'll add all that cut footage back in when we make the Blu-ray Special Edition. ;)
Mittens
 player, 80 posts
Sun 3 Jun 2012
at 14:44
Re: OOC 2
The scene makes me think of Tenchi characters.  Mits is like Ryoku, thinking the ship battle a ride.  Agi taking it seriously like Ayeka.  Dakson is like Katsuhito Masaki, all, "Whatever."  There's little child character Maverick like Sasami.  I just can't pin down who Gurlack would be.

This message was last edited by the player at 14:45, Sun 03 June 2012.

Arbiter
 GM, 1524 posts
 The whispering winds
 of Fate...
Sun 3 Jun 2012
at 14:45
Re: OOC 2
He's Mihoshi...
Gurlack
 player, 100 posts
 Saurton Muscle
 "Om nom Slaver."
Sun 3 Jun 2012
at 16:10
Re: OOC 2
According to TV Tropes, I am both "Fun Personified" and "The Ditz." Okay.

But I also have "Hyper Awareness" which doesn't mesh with the whole "four on a listen check" after the bar and "Friend To All Living Things." ...I ate a slaver's face.
Arbiter
 GM, 1525 posts
 The whispering winds
 of Fate...
Sun 3 Jun 2012
at 20:24
Re: OOC 2
Umm...  Mihoshi has fangs and so does Gurlack?
Arbiter
 GM, 1529 posts
 The whispering winds
 of Fate...
Tue 5 Jun 2012
at 13:47
Re: OOC 2
Agial'ili:
Agie was to busy not to throw up that she failed to notice a thing.

OOC: 13:52, Today: Agial'ili rolled 2 using 1d6+1 with rolls of 1. nope not a thing.

OH!  And you rolled a 1, which gives me license to throw in a Complication to boot... >:)
Agial'ili
 player, 571 posts
 Blue and a Tech Wiz
Tue 5 Jun 2012
at 15:43
Re: OOC 2
Happy happy, joy joy
Dackson Kulname
 player, 66 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Tue 5 Jun 2012
at 22:21
Re: OOC 2
Does this mean the underlings get to say "You have failed me for the last time!" for once?

This message was last edited by the player at 22:22, Tue 05 June 2012.

Mittens
 player, 82 posts
Wed 6 Jun 2012
at 18:40
Re: OOC 2
I'm guessing the players in Persuit of Profit are waiting for GM post.  Not much for their characters to do/comment on at the moment.
Arbiter
 GM, 1531 posts
 The whispering winds
 of Fate...
Wed 6 Jun 2012
at 19:45
Re: OOC 2
Well, that derelict GM is just falling down on the job!  Again!  I'm going to go give him a piece of my mind right now!

Oh... wait...
Metzz
 player, 62 posts
 Verpine Engineer
 and best Tech in the CSA
Wed 6 Jun 2012
at 21:30
Re: OOC 2
I am going away for a long weekend camping, 11 dads and 21 kids from 3 to 11 years old, and No Women Allowed!

I'll be off-line from Friday to Monday.

Laters!
Roice Delfinn
 player, 631 posts
Wed 6 Jun 2012
at 21:38
Re: OOC 2
Holy crap!

Good luck!
Garret Haskel
 player, 730 posts
Wed 6 Jun 2012
at 22:38
Re: OOC 2
Have fun.
Arbiter
 GM, 1533 posts
 The whispering winds
 of Fate...
Wed 6 Jun 2012
at 22:57
Re: OOC 2
Have fun, dude! :)
Daeg Koeran
 player, 44 posts
Thu 7 Jun 2012
at 00:34
Re: OOC 2
*cough*
Dackson Kulname
 player, 67 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Thu 7 Jun 2012
at 00:49
Re: OOC 2
Was less GM and more "I hadn't posted yet" in Dackson's case.

Hope things go as well as they can on your trip Metzz.
Arbiter
 GM, 1535 posts
 The whispering winds
 of Fate...
Thu 7 Jun 2012
at 01:22
Re: OOC 2
Daeg Koeran:
*cough*

YOU LIVE!!! O_O
Daeg Koeran
 player, 45 posts
Thu 7 Jun 2012
at 18:01
Re: OOC 2
Yeah....sorry about that.
I hit somebody with my laptop and had to get another. Getting off to do some decent shopping for one proved difficult.
Roice Delfinn
 player, 632 posts
Thu 7 Jun 2012
at 18:08
Re: OOC 2
Daeg Koeran:
I hit somebody with my laptop...


This story, it intrigues me.
Arbiter
 GM, 1537 posts
 The whispering winds
 of Fate...
Thu 7 Jun 2012
at 18:58
Re: OOC 2
Roice Delfinn:
Daeg Koeran:
I hit somebody with my laptop...


This story, it intrigues me.

Indeed.

I'm assuming said individual deserved the beating?
Metzz
 player, 63 posts
 Verpine Engineer
 and best Tech in the CSA
Mon 11 Jun 2012
at 08:33
Re: OOC 2
Back now.  Phew, what a weekend!

Camping in the wood,
Touch Rugby,
Cricket,
Football,
Huge Camp Fire,
B-B-Q, Beer, and Philosopical Workshop!

A need the week off now to recover...
Arbiter
 GM, 1538 posts
 The whispering winds
 of Fate...
Mon 11 Jun 2012
at 19:10
Re: OOC 2
Sounds busy :)

What, precisely, does a "philosophical workshop" consist of? O_o
Dackson Kulname
 player, 69 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Mon 11 Jun 2012
at 21:09
Re: OOC 2
Arbiter:
Sounds busy :)

What, precisely, does a "philosophical workshop" consist of? O_o

Hammers question their purpose in life when there is a lack of nails.
Metzz
 player, 64 posts
 Verpine Engineer
 and best Tech in the CSA
Mon 11 Jun 2012
at 21:15
Re: OOC 2
Arbiter:
What, precisely, does a "philosophical workshop" consist of? O_o

Drink beer and talk rubbish late into the night...
Arbiter
 GM, 1540 posts
 The whispering winds
 of Fate...
Mon 11 Jun 2012
at 21:31
Re: OOC 2
Ohhhhh....

We call that "shootin' the sh*t"... ;)
Garret Haskel
 player, 731 posts
Wed 13 Jun 2012
at 21:40
Re: OOC 2
pause?
Arbiter
 GM, 1542 posts
 The whispering winds
 of Fate...
Wed 13 Jun 2012
at 21:56
Re: OOC 2
I'm catching up the other groups while you guys stew for a while.
Gurlack
 player, 104 posts
 Saurton Muscle
 "Om nom Slaver."
Thu 14 Jun 2012
at 20:52
Re: OOC 2
If I punch the tank to drain some of the water out, is there less chance I'll die?
Arbiter
 GM, 1546 posts
 The whispering winds
 of Fate...
Thu 14 Jun 2012
at 21:06
Re: OOC 2
There's no water in it, yet, hence its instability.  And Gurlack may be strong, but, c'mon?  The tank's probably made of 1/4" thick "future steel in space".  Broken hand.

There's nothing preventing you from just getting out of the way.

Of course, it would make the captain happier if the cargo bay wasn't trashed. ;)
Gurlack
 player, 105 posts
 Saurton Muscle
 "Om nom Slaver."
Thu 14 Jun 2012
at 21:10
Re: OOC 2
Hey, I got 8D in brawling for breaking stuff. Pretty sure I can at least dent it.
Arbiter
 GM, 1548 posts
 The whispering winds
 of Fate...
Thu 14 Jun 2012
at 21:14
Re: OOC 2
Yes, and it would probably be a feat that would even impress a Wookiee. ;)

But not exceptionally useful in this situation.

Also, I keep seeing your brawling score as an emoticon.  It's hilarious. 8D
Maverick
 player, 84 posts
 Master of Stealth
 Holder of Grudges
Tue 19 Jun 2012
at 20:37
Re: OOC 2
quote:
Gurlack Cut Footage
Gurlack stepped back and gave Maverick a quick punch- enough to send him back, but not enough to hurt. He did his best to smile in a non-threatening way, failing miserably, but his joyful tone indicated he was having a blast. Maverick, however, would not. It's rather hard to enjoy an experience when you have been punched through the hull of a smuggler's vessel as explosive decompression kills everyone on board.

Mittens:
Beware of Maverick being in the same scene as explosive decompression!  You may end up witnessing a legend in the making!  No exaggeration, on another game Maverick plugged a hole in the hull with a dark jedi and a glue grenade!  It was epic!

Gurlack:
...If I'd known that I would have adopted him. Are you sure he needs me to learn to be awesome? I'm just the sociopath comic relief.


*^.^* Hee.... in that same game, Maverick had his hand ripped off and I wound up drawing this picture that fooled everyone into thinking he's a dark jedi when he wasn't. He just decided getting an electro-hand would be cool.

http://timothius.deviantart.co...?q=maverick#/d2chrjq

I always liked that pic. XD

Anyway, I'm hoping we'll all get to see a lot of each others' characters' badass sides and, of course, the more in-depth parts of said characters. And sometimes, your own characters will show you there is more to them than you thought. ;)
Garret Haskel
 player, 732 posts
Wed 20 Jun 2012
at 09:00
Re: OOC 2
My home Internet is going to be down for the foreseeable future while I search for a better Internet provider than AT&T. My posting will be extremely limited for the time being. I am using my iPod at work to send you this.
Arbiter
 GM, 1551 posts
 The whispering winds
 of Fate...
Wed 20 Jun 2012
at 15:48
Re: OOC 2
Eww...

Well, it's a good thing you guys are in limbo right now then. :)

Good luck finding a new ISP!
Arbiter
 GM, 1554 posts
 The whispering winds
 of Fate...
Wed 20 Jun 2012
at 18:33
Re: OOC 2
I screwed up.  I was under the (mistaken) assumption that Selous had left his blaster behind.  He didn't.  My bad.

You may now proceed to laugh in derision at my shame.
Arbiter
 GM, 1559 posts
 The whispering winds
 of Fate...
Sun 24 Jun 2012
at 23:33
Re: OOC 2
Roice, Haskel, A'den, and (I guess?) Daeg: Once I get the folks back on the planet sorted out we can get you guys out of limbo.  Sorry for the delay.
Gurlack
 player, 110 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 25 Jun 2012
at 18:03
Re: OOC 2
Hm... how much does one of those investigative ships go far on the black market?
Arbiter
 GM, 1561 posts
 The whispering winds
 of Fate...
Mon 25 Jun 2012
at 18:42
Re: OOC 2
Gurlack:
Hm... how much does one of those investigative ships go far on the black market?

Duwaaaaah? O_o
Gurlack
 player, 111 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 25 Jun 2012
at 19:27
Re: OOC 2
Hear me out. We let them board us. I hide above the doorway like a ninja, drop down, eat one of the investigators to send the other into shock, and then we rush the other ship.
Arbiter
 GM, 1562 posts
 The whispering winds
 of Fate...
Mon 25 Jun 2012
at 19:30
Re: OOC 2
Well, the Player side of me thinks your idea is awesome (as I recently was prevented from doing something similar in another Star Wars game I'm in and am still bitter about it ^_-).  The GM side of me also thinks this is an awesome idea, but for completely different reasons... >:)
Garret Haskel
 player, 733 posts
Wed 27 Jun 2012
at 19:35
Re: OOC 2
My internet is back. Now to get caught up.
Arbiter
 GM, 1565 posts
 The whispering winds
 of Fate...
Wed 27 Jun 2012
at 20:02
Re: OOC 2
Welcome back! :)
Gurlack
 player, 113 posts
 Saurton Muscle
 "Om nom Slaver."
Wed 27 Jun 2012
at 22:45
Re: OOC 2
...I am now picturing us returning to Loogie in the Star Destroyer.

"We bought it used for three thousand credits! Haha, not really. I spaced most of the crewmembers. I earn a Dark Side point, right?"
Agial'ili
 player, 583 posts
 Blue and a Tech Wiz
Wed 27 Jun 2012
at 23:31
Re: OOC 2
And who is going to fly the thing? Fool!
Arbiter
 GM, 1566 posts
 The whispering winds
 of Fate...
Wed 27 Jun 2012
at 23:50
Re: OOC 2
All you need is one R2-unit and some baling wire...
Maverick
 player, 88 posts
 Master of Stealth
 Holder of Grudges
Thu 28 Jun 2012
at 03:05
Re: OOC 2
Actually, I think the *skeleton* crew (that is, the absolute minimum amount of people required to run the ship) for a Star Destroyer is somewhere in the 1500 or something ridiculous. So no. An R2 unit, a Saurton, Goku and Dr Who couldn't pilot a Star Destroyer after spacing its crew.
Arbiter
 GM, 1567 posts
 The whispering winds
 of Fate...
Thu 28 Jun 2012
at 03:08
Re: OOC 2
Maverick:
Dr Who couldn't

BLASPHEMER!!!! >_<
Maverick
 player, 89 posts
 Master of Stealth
 Holder of Grudges
Thu 28 Jun 2012
at 03:15
Re: OOC 2
Arbiter:
Maverick:
Dr Who couldn't

BLASPHEMER!!!! >_<


I'm somehow reminded of a time a friend of mine claimed Mega Man could kill Unicron solo...
Mittens
 player, 91 posts
Thu 28 Jun 2012
at 03:22
Re: OOC 2
All Dr Who would have to do is wave his magic wand sonic screwdriver.  Heck, the Ziploc Fingerman could pilot it.  All he'd have to do is rub his face across the top of a Ziploc bag, and BAM!  Full control of a Star Destroyer!
Garret Haskel
 player, 734 posts
Thu 28 Jun 2012
at 05:37
Re: OOC 2
Maverick:
Actually, I think the *skeleton* crew (that is, the absolute minimum amount of people required to run the ship) for a Star Destroyer is somewhere in the 1500 or something ridiculous. So no. An R2 unit, a Saurton, Goku and Dr Who couldn't pilot a Star Destroyer after spacing its crew.

The 1500 would be for everything. Shooting all the guns, manning all the sensor stations, shield control, tractor beam control, engine room, medical centers, detention centers etc.

If you just wanted the thing to move, only a few people would be needed; as long as nothing went wrong and no one attacked while you were inside what would amount to a really big practice target.
Arbiter
 GM, 1568 posts
 The whispering winds
 of Fate...
Thu 28 Jun 2012
at 13:41
Re: OOC 2
A crew of a dozen or so probably could point a star destroyer in the right direction and make it go.
But I suspect that those ships require a constant team of engineers and astromechs going around fixing things as they break.  Ships that big must be absolute beasts to keep running.

And, yeah, if you want to shoot, you need guys.  As the opening to Episode IV showed us, apparently EVERY gun is manned.

The Empire isn't much for automation, it seems...
Mittens
 player, 93 posts
Thu 28 Jun 2012
at 13:53
Re: OOC 2
Beware of trying to make sense of the Star Wars setting:

http://www.darthsanddroids.net/episodes/0290.html

quote:
What sort of technology and economics system makes a droid-pulled hover-rickshaw an economically viable means of passenger transport?


(Or any fictional setting, for that matter.)
Arbiter
 GM, 1569 posts
 The whispering winds
 of Fate...
Thu 28 Jun 2012
at 14:31
Re: OOC 2
Plain and simple Star Wars is fantasy cleverly disguised as science fiction.  And all "technology" that isn't outright magical (i.e. lightsabers) is based on WWII-era vehicles.

I've said it before and I'll say it again, this ain't Star Trek.  You'll find that techno-babble really doesn't solve problems here. ;)

Although, to answer the quote, Mittens, I can think of several reasons.  It's fairly obvious that both repulsorlifts and droids are fairly easy to mass-manufacture. And neither seem to require much in the way of refueling.  Repulsorlift craft don't even seem to have any landing gear, meaning that they're likely meant to always hover.  That speaks to pretty efficient use of energy.  And in 6 movies we only saw R2-D2 being recharged once. ;)

It would probably be cheaper to have a droid pull an un-propelled repulsor sled than waste the fuel and deal with the noise of slapping an engine on it (recall how loud Luke's speeder was).  Also, never underestimate the lengths someone will go to in order to appeal to tourists. ;)

Although, now I have a new question...  What do all the slaves do all day?  I mean, it seems to me that it would be more cost-effective to make droids do all the work since they don't eat or sleep and if they break, you throw them away and get a new one.  I don't recall seeing Shmi Skywalker doing squat except sitting around at home.  In a fairly spacious house with ample food to feed unexpected guests...

I hate the prequels!!! >_<
Maverick
 player, 91 posts
 Master of Stealth
 Holder of Grudges
Thu 28 Jun 2012
at 16:15
Re: OOC 2
XD
Garret Haskel
 player, 735 posts
Thu 28 Jun 2012
at 19:51
Re: OOC 2
Episode 3 was especially terrible.
Dackson Kulname
 player, 76 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Thu 28 Jun 2012
at 21:39
Re: OOC 2
  Episode three was the most entertaining to me of the prequels, but then I guess it's because by then you knew what to expect.

  Cant think of why one would bother much with child labor slaves outside of, you know, the usual cheap manufacturing without wanting droids.  But I guess some possible reason for slaves in general are,
A) Habits from lower tech worlds.
B) You have conquered a race of badasses and have nothing to do with them (Hi wookies).
C) Droid boob technology has not caught up with Twiliks, and that is also a bit of A if the... whole insane EU is to be belived. (no offense, Agial;il),
D) "Oh, EVERYONE can have a droid.  I have living unwilling labor and therefore I am FANCY"
F)  The most common reason.  They need a blunt instrument reason to make the audience not like someone. "See, they have slaves. That means they are the bad guy.  Phew! almost had to use characterization to show someone was a Bad Guy for a second there, close call!"

That darn Watto, wanting to be paid in cash that he could actually spend where he lives.

I'm kinda iffy on the whole EU in general.  I like the STYLE of Star Wars (which is clearly in proper play in this lovely game).  I don't like having essays worth of text told to me about how if someone without the force so much as looks at a light sabre funny it will somehow kill them, up to and including exploding violently.

This message was last edited by the player at 21:40, Thu 28 June 2012.

Agial'ili
 player, 584 posts
 Blue and a Tech Wiz
Thu 28 Jun 2012
at 21:51
Re: OOC 2
The only reason nwhy to use slaves is that it is a selfbreeding workengine. Just add some low tech food and voila. Just why horses and other riding animals are present. They dont break down a lot, you dont need spare parts and such.

So they could be useful I guess on low tech poor fringe worlds. Everyone else uses droids, wageslaves or blackmail.
Arbiter
 GM, 1570 posts
 The whispering winds
 of Fate...
Thu 28 Jun 2012
at 21:59
Re: OOC 2
Also, on Tattooine, Jawas will steal your droids but they won't steal your slaves. ;)

And slaves don't typically get sand in their joints...

Mostly, though, I think the Hutts just get off on lording their might over other species...
Harry Selous
 player, 544 posts
 Killer of beasts
 sentients not excluded
Fri 29 Jun 2012
at 17:58
Re: OOC 2
I will kill every ocsinian we ever meet if I don't get chomper back some how.

As an aside, is that the only exit from the parking structure?

This message was last edited by the player at 17:59, Fri 29 June 2012.

Arbiter
 GM, 1572 posts
 The whispering winds
 of Fate...
Fri 29 Jun 2012
at 18:49
Re: OOC 2
Wow...
You're gonna need a lot of blaster charges...

There's, what, the homeworld (Farana) and three colony worlds of Ocsinin?  Here's hoping you get Chomper back! O_O

Although, after you finish your genocidal rampage, you'll probably get a nice job offer from the Emperor. ;)

And, no, this isn't the only exit, just the closest to where you guys parked.
Harry Selous
 player, 545 posts
 Killer of beasts
 sentients not excluded
Fri 29 Jun 2012
at 19:41
Re: OOC 2
And the last thing before I post is, have the cops seen me yet?
Maverick
 player, 92 posts
 Master of Stealth
 Holder of Grudges
Fri 29 Jun 2012
at 20:22
Re: OOC 2
Harry Selous:
I will kill every ocsinian we ever meet if I don't get chomper back some how.

As an aside, is that the only exit from the parking structure?


He did say every one they meet. ;) So it's not like he'd be going out of his way to kill them.
Arbiter
 GM, 1573 posts
 The whispering winds
 of Fate...
Fri 29 Jun 2012
at 21:28
Re: OOC 2
Nope, you've just come around the corner to see what's going on.
Maverick
 player, 94 posts
 Master of Stealth
 Holder of Grudges
Tue 3 Jul 2012
at 06:07
Re: OOC 2
Dackson Kulname:
"Unprofessional!" Does he mean himself, Gurlack, or both?


If there was a hall of fame, I'd be posting this there. XD
Mittens
 player, 96 posts
Tue 3 Jul 2012
at 06:14
Re: OOC 2
Yes.  That was epic.
Agial'ili
 player, 588 posts
 Blue and a Tech Wiz
Tue 3 Jul 2012
at 08:16
Re: OOC 2
Very nice one.
Harry Selous
 player, 547 posts
 Killer of beasts
 sentients not excluded
Tue 3 Jul 2012
at 16:18
Re: OOC 2
alright, so I'm moving in to my new place today, so I probably won't have the internet in any reliable capacity until we get it hooked up there.
Arbiter
 GM, 1575 posts
 The whispering winds
 of Fate...
Tue 3 Jul 2012
at 16:28
Re: OOC 2
Good luck dealing with installers!

You've given me enough of a hook to hang an action on, so don't worry about the game.  I can NPC you until you're up and running again. :)
Arbiter
 GM, 1576 posts
 The whispering winds
 of Fate...
Wed 4 Jul 2012
at 18:35
Re: OOC 2
Not going to have too much time for posting today, but I wanted to pop in to make a brief comment:

Not every word that leaves an NPC's mouth is gospel fact.  They're just as prone to hyperbole, exaggeration, error, ironic self-deprecation, etc. as any of the rest of us.

In fact, given that sarcasm is my preferred mode of communicating with the outside world, it's more likely that an NPC's words aren't exactly meant to be taken literally. ;)

If in doubt, just ask yourselves, "Is he really suggesting we try to bribe the 200,000+ crew members of an Imperial Star Destroyer with a single case of Rodian brandy?  Or is he just waxing sarcastic about the failure of the previous gambit?"

Or, y'know, words to that effect.  That question will really only work for a very narrow subset of circumstances and shouldn't be applied to all scenarios.

Although, if you choose to do so, I will thoroughly enjoy watching the train of thought such questioning will inspire. :D
Maverick
 player, 97 posts
 Master of Stealth
 Holder of Grudges
Wed 4 Jul 2012
at 18:48
Re: OOC 2
Maverick may act all tough and mature and adult-like... but in the end, he is still a kid. ;) So of course he'll take half of the sarcasm literally.

It's why a lot of kid's shows make things like sarcasm blatantly obvious. :D

But thanks for the heads-up! I'll keep it in mind.

This message was last edited by the player at 18:50, Wed 04 July 2012.

Garret Haskel
 player, 736 posts
Wed 4 Jul 2012
at 19:15
Re: OOC 2
Arbiter:
If in doubt, just ask yourselves, "Is he really suggesting we try to bribe the 200,000+ crew members of an Imperial Star Destroyer with a single case of Rodian brandy?

You only need to bribe one person really: they guy in charge of the ship. Since insubordination is pretty much punishable by death (Force Choke anyone? Or perhapd a vibrosword through the chest?), no one in the crew will dare question a superior's orders. SO even with a Star Destroyer, a single case of Rodian Brandy can go quite far.
Gurlack
 player, 116 posts
 Saurton Muscle
 "Om nom Slaver."
Wed 4 Jul 2012
at 20:09
Re: OOC 2
So, a friend was reading today's Cracked article and he thought up this:

Roight, boss, so 'ere's de fing. We'ze figgered out dat, when a trukk is movin', da wheelz iz da part wut moves fastest, see? So we finked, if we scrap all da trukks, and make 'em into ded big killy wheels, and paint 'em all red, dere won't be nuffin' fasta! And dat's when we 'ad our second idea: if fighta-bommas is fast, it's coz dey gots da dead choppy bits in front, roight? So oi sez to meself, why don't we put more front choppas on EVERYFING wut us meks make!

So ta answer yer kwestion, boss, dat's why yer Waaaaagh! don't have trukks or fighta-bommas no more.

Boss? Yer... yer choking me, boss... urk!



Article here: http://www.cracked.com/article...ure-were-coming.html
Mittens
 player, 98 posts
Thu 5 Jul 2012
at 14:05
Re: OOC 2
What I find even more funny is know-it-all mockers who point and laugh at "it'll never work" ideas only for those same ideas to wind up in widespread use, or forgetting that some of those ideas already DID work:

http://i.crackedcdn.com/phpimages/article/0/0/3/136003.jpg?v=1
became:
http://www.fas.org/man/dod-101...ac/v-22-pic01461.jpg

More examples here: http://ecosalon.com/9_life_cha...id_would_never_work/

Oops!

This message was last edited by the player at 14:10, Thu 05 July 2012.

Garret Haskel
 player, 737 posts
Sun 8 Jul 2012
at 00:41
Re: OOC 2
Halo CEA Legendary ending.

Watch carefully:
http://www.youtube.com/watch?v...U&feature=g-vrec
Garret Haskel
 player, 738 posts
Sun 8 Jul 2012
at 01:05
Re: OOC 2
Darht Vader breathing. 10 hours of it:

http://www.youtube.com/watch?v=Bc1Zc4qsTQk
Arbiter
 GM, 1581 posts
 The whispering winds
 of Fate...
Sun 8 Jul 2012
at 22:41
Re: OOC 2
Okay, that's another month without so much as a peep out of Daeg.  He's now officially an NPC until I have no further use for him.

Sucks that he bailed, I thought he was fitting in nicely. :/

But, c'est la vie...
Bulyip
 player, 155 posts
 Fear the Bulyip!
Mon 9 Jul 2012
at 01:18
Re: OOC 2
Good riddance. I hope anyone that raises a blaster at Bulyip for no reason gets npc'ed. ;)
Garret Haskel
 player, 739 posts
Mon 9 Jul 2012
at 01:59
Re: OOC 2
*gets a plasma cannon and points it at Bulyip*
Arbiter
 GM, 1582 posts
 The whispering winds
 of Fate...
Mon 9 Jul 2012
at 02:14
Re: OOC 2
Wait, who hasn't pointed a blaster at Bulyip at this point? O_o
Dackson Kulname
 player, 80 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Mon 9 Jul 2012
at 02:14
Re: OOC 2
I haven't.  but I may not count for obvious reasons.
Arbiter
 GM, 1583 posts
 The whispering winds
 of Fate...
Mon 9 Jul 2012
at 02:19
Re: OOC 2
Well, yeah, I meant of people who've actually met him. ;)
Bulyip
 player, 157 posts
 Fear the Bulyip!
Mon 9 Jul 2012
at 02:42
Re: OOC 2
Wow. Bulyip had better start pointing the blaster first considering his options.   ;)
The Operative
 player, 660 posts
 Imperial Operative.
 Agency Unknown.
Mon 9 Jul 2012
at 08:07
Re: OOC 2
Arbiter:
Okay, that's another month without so much as a peep out of Daeg.  He's now officially an NPC until I have no further use for him.

Sucks that he bailed, I thought he was fitting in nicely. :/

But, c'est la vie...

I don't get why people just can't send a one-liner saying goodbye!  Just no excuse in this multi media world.
Arbiter
 GM, 1584 posts
 The whispering winds
 of Fate...
Tue 10 Jul 2012
at 02:03
Re: OOC 2
*shrug* Who knows, man...

Heh.  Maybe he had to assault someone with his laptop again?
Maverick
 player, 100 posts
 Master of Stealth
 Holder of Grudges
Tue 10 Jul 2012
at 02:14
Re: OOC 2
....I just can't fathom swinging an expensive piece of equipment at someone unless my life depended on it. And even then, chances are I'd have something better to use as a weapon and probably wouldn't even think to use a laptop. XD
Arbiter
 GM, 1590 posts
 The whispering winds
 of Fate...
Fri 13 Jul 2012
at 23:52
Re: OOC 2
Amusingly, Bulyip does have a higher Rep Op skill than Metzz. ;)
Metzz
 player, 72 posts
 Verpine Engineer
 and best Tech in the CSA
Sat 14 Jul 2012
at 00:06
Re: OOC 2
I'm sure Bulyip has a better Blaster skill too.  He might need to be firing soon.
Arbiter
 GM, 1591 posts
 The whispering winds
 of Fate...
Sat 14 Jul 2012
at 00:08
Re: OOC 2
I'm adding this to my second-favorite place you guys have shot your way out of.

So far, nothing trumps the impound lot.  But this is close. :D
Harry Selous
 player, 551 posts
 Killer of beasts
 sentients not excluded
Sat 14 Jul 2012
at 03:32
Re: OOC 2
Was the impound lot the one with the burning crashed speeder bike? I thought that one was fun.
Arbiter
 GM, 1592 posts
 The whispering winds
 of Fate...
Sat 14 Jul 2012
at 03:42
Re: OOC 2
NO, it was the space station where you guys ended up having to fight your way out of what should've been a perfectly lawful and combat-free retrieval of the Sun Tracker. ;)
Agial'ili
 player, 593 posts
 Blue and a Tech Wiz
Sat 14 Jul 2012
at 06:28
Re: OOC 2
Agie will be away for the next few days.
Garret Haskel
 player, 740 posts
Sat 14 Jul 2012
at 11:36
Re: OOC 2
Thanks in part to me; but mostly because of Bola. May the maggots prosper for many generations in his decaying corpse.
The Operative
 player, 661 posts
 Imperial Operative.
 Agency Unknown.
Sat 14 Jul 2012
at 11:53
Re: OOC 2
The maggots have a particular penchant for all traitors and psychopaths alike.
Laugh it up Gun Jockey for you is next.  Mu-Ha, Ha, Ha, Ha...
Gurlack
 player, 118 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 16 Jul 2012
at 02:38
Re: OOC 2
As Dackson knows, I'm part of a D&D game on the radio on Fridays during the semester. Well, I've been consulting a friend about my character and I decided on a... well, here we go.

quote:
Rhythm is a warforged painted red, wearing a primitive version of the eyes used by modern warforged which resemble sunglasses. On the bottom of his foot, the symbols 550-N-000 signify that he was the first out of his creator's workshop- two ancient tinkerers by the name of Tom Lumen and Albert Crafty, according to him. As a prototype of modern warforged, he has deficiencies in melee combat but makes up for this with his Eldritch Blaster, a powerful cannon which uses the arcane energy that animates him to attack his enemies and activate various weapons systems he acquired from Crafty's Warforged after he attempted to use them to take over the world. His scarf of charisma flutters dramatically behind him and his inner workings have a tendency to whistle as the wind passes through them, and his shield provides a good deal of protection. In an emergency, he'll use a shield bash to distance himself from his opponents.

For a time, he worried about whether or not he was truly sentient, until his "Father", Professor Lumen, told him that "Mithril, and Steel, magic and stones make up my son. This world gave me no child so I built one. I made you in my image- I built your heart, I gave you eyes, I gave you power, a since of justice beyond any compare. I gave you hands, some reddish paint... but that burning in your heart I did not put there."


Oh, and he comes with a picture: http://i.imgur.com/0lUrF.jpg
Mittens
 player, 103 posts
Mon 16 Jul 2012
at 02:47
Re: OOC 2
Nice!  :)
Gurlack
 player, 119 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 16 Jul 2012
at 03:03
Re: OOC 2
Now, I just need to finish building him. Thinking I should probably drop the two levels of fighter and monk said friend suggested...
Arbiter
 GM, 1593 posts
 The whispering winds
 of Fate...
Mon 16 Jul 2012
at 03:20
Re: OOC 2
Can you believe I didn't get it until I saw the picture?

Very cool :)

Sorry guys, btw, I'll try to get things back on track tomorrow.
Mittens
 player, 104 posts
Mon 16 Jul 2012
at 03:40
Re: OOC 2
Gurlack:
Now, I just need to finish building him. Thinking I should probably drop the two levels of fighter and monk said friend suggested...


<beginrant>
One of my most hated of the (admittedly oldschool and thus outdated) D&D rules is as follows, and I quote:

Nonsense rule:
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.


</endrant>
Gurlack
 player, 120 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 16 Jul 2012
at 03:56
Re: OOC 2
Yeah, the DM said that was dumb too as long as we could justify it.

I said "Fighter training was part of the monk training, and all the warlock levels are mechanical parts built in."
Maverick
 player, 102 posts
 Master of Stealth
 Holder of Grudges
Mon 16 Jul 2012
at 05:15
Re: OOC 2
Especially dumb in my opinion if, say, you have a sorcerer. Sorcerers are born with magic. So... "oh no! Their inner magic got better! This disturbs your rigorous physical and mental training somehow"

XD I guess they were trying HARD to discourage monk multiclassing. If so, they should have just said "a monk can't multiclass" XD
Gurlack
 player, 121 posts
 Saurton Muscle
 "Om nom Slaver."
Mon 16 Jul 2012
at 17:09
Re: OOC 2
That was another thing we agreed on. Sorcerers could multiclass freely into "You can no longer gain levels in this class if you take another level" type deals.
Mittens
 player, 105 posts
Tue 17 Jul 2012
at 05:07
Re: OOC 2
Post #6000 baby!  Oooh yeah!  :D
Mittens
 player, 111 posts
Wed 25 Jul 2012
at 03:23
Re: OOC 2
Dackson Kulname:
  Dackson grabs one of the packs, glad that at least the gear is already stored travel style instead of large surplus pointy cornered boxes.

SoroSuub!  Blazing the way to the next century!  Not only do our ships survive reentry without disintegrating and our stock escape pods survive crashing through dozens of trees without so much as a scratch on the occupants, (Limited Warrenty.  Not designed for use by abnormally sized beings.) but our conveniently designed survival packs come with easy-carry straps!  Broad spectrum rations are nutritious and tasty for most carbon based life forms and will keep for centuries...

This message was last edited by the player at 03:23, Wed 25 July 2012.

Arbiter
 GM, 1603 posts
 The whispering winds
 of Fate...
Wed 25 Jul 2012
at 03:35
Re: OOC 2
Gotta give it to those Sullustans, they know how to make mass-consumer goods. ;)
The Operative
 player, 662 posts
 Imperial Operative.
 Agency Unknown.
Thu 26 Jul 2012
at 17:04
Re: OOC 2
Just saw the funniest thing!

Woman's Olympic Football kicked-off in Scotland the other day.  Cameroon played North Korea.

The South Korean Flag was put up on the big screen next to their names.  The little commie luv's got the hump and walked off the pitch for a full 1 hour sulk.  Then they came back on and WON 2-0!

This made me chuckle...
Arbiter
 GM, 1605 posts
 The whispering winds
 of Fate...
Thu 26 Jul 2012
at 18:08
Re: OOC 2
They weren't sulking for an hour, they were getting their government-mandated drug injections.  After all, once you're on the field, they aren't testing your urine. ;)

The South Korea slap in the face ("This is the Korea we like...") is awesome, I must say. :D

Although, after seeing this, I'm not so sure I like South Korea as much...

http://www.buzzfeed.com/daves4...uch-worse-than-the-s
Roice Delfinn
 player, 634 posts
Thu 26 Jul 2012
at 19:01
Re: OOC 2
Arbiter:
Although, after seeing this, I'm not so sure I like South Korea as much...

http://www.buzzfeed.com/daves4...uch-worse-than-the-s


WHAT HAS SEEN CANNOT BE UNSEEN
Arbiter
 GM, 1606 posts
 The whispering winds
 of Fate...
Thu 26 Jul 2012
at 19:12
Re: OOC 2
FEEL MY PAIN!!!! >_<

I work with people who think this is appropriate for sending out in a mass email...
Garret Haskel
 player, 741 posts
Thu 26 Jul 2012
at 19:34
Re: OOC 2
I've known people who ride horses and none of them ever rode a horse like that.......
Arbiter
 GM, 1607 posts
 The whispering winds
 of Fate...
Fri 27 Jul 2012
at 05:03
Re: OOC 2
Just FYI, every grenade that you drop out the door and successfully detonate is considered an act of terrorism.

So, y'know, don't get caught would be my advice for you guys fleeing the cops... ;)

I'll get everything updated tomorrow, folks.  It's late and my brain says "No more computer!" right now...

This message was last edited by the GM at 05:08, Fri 27 July 2012.

Harry Selous
 player, 554 posts
 Killer of beasts
 sentients not excluded
Fri 27 Jul 2012
at 05:47
Re: OOC 2
Hey, I ain't goin to jail, that's for damn sure. :P
Roice Delfinn
 player, 635 posts
Fri 27 Jul 2012
at 17:00
Re: OOC 2
Any of you familiar with Fiasco: last night we ran a Republic-Era Star Wars Fiasco playset which was quite epic.

Those of you not familiar with Fiasco by Bully Pulpit Games should check it out, though I'll be the first to admit that it's not necessarily for everybody.
Mittens
 player, 114 posts
Fri 27 Jul 2012
at 17:54
Re: OOC 2
I've heard about it, and was curious to learn how it plays in practice.  Does it play out as they describe?  Where you're lucky to avoid a TPK much less end with your characters as well off as they started?
Arbiter
 GM, 1609 posts
 The whispering winds
 of Fate...
Fri 27 Jul 2012
at 19:47
Re: OOC 2
For anyone that's curious about how Fiasco works, I direct you here:

https://www.youtube.com/watch?...B6C&feature=plcp (set up)

https://www.youtube.com/watch?...Ftk&feature=plcp (gameplay pt. 1)

https://www.youtube.com/watch?...-WM&feature=plcp (gameplay pt. 2)
Roice Delfinn
 player, 636 posts
Sat 28 Jul 2012
at 01:28
Re: OOC 2
It plays out pretty much as described, though I should say that if you watch those TableTops, our style of play tends to be quite a bit more physically descriptive as opposed to mostly narrative.  We spend a lot of time setting up the scene and describing among us what is happening, twists that are introduced, if one idea is better than another, if there are shout-outs to things that happened in previous scenes, mostly what works best for the overall narrative, and if it comes to it, we will act it out with dialogue.

This game ended up being about a group of Jedi accompanying a senatorial Duke to a civil war-torn planet to broker a peace deal.  In the end, one of the Jedi was dead, one of them went into voluntary exile, one gets cut into pieces (but lives), one (me) is reprimanded by the Jedi Council for accepting aid from a Sith, and the Duke becomes Grand Chancellor (and eventually Emperor).
Arbiter
 GM, 1612 posts
 The whispering winds
 of Fate...
Mon 30 Jul 2012
at 20:54
Re: OOC 2
Maverick:
Arbiter:
So far, btw, you haven't seen anything worrisome enough to bother setting up a watch to protect yourselves against.


(OOC: Exactly the reason to set up a watch. We don't know this place at all. There could be fairies, indigenous to this alien world, that can only feast on your soul while you sleep. At least in Maverick's mind. He's already volunteered first watch as per his love of stars / the night sky.)

Wait, you've never played in one of my games before!

What secrets has Roice been telling you all behind my back!?! >_<
Maverick
 player, 111 posts
 Master of Stealth
 Holder of Grudges
Mon 30 Jul 2012
at 22:05
Re: OOC 2
Arbiter:
Maverick:
Arbiter:
So far, btw, you haven't seen anything worrisome enough to bother setting up a watch to protect yourselves against.


(OOC: Exactly the reason to set up a watch. We don't know this place at all. There could be fairies, indigenous to this alien world, that can only feast on your soul while you sleep. At least in Maverick's mind. He's already volunteered first watch as per his love of stars / the night sky.)

Wait, you've never played in one of my games before!

What secrets has Roice been telling you all behind my back!?! >_<


None. Maverick's paranoid. Like his player. ;)
Roice Delfinn
 player, 637 posts
Mon 30 Jul 2012
at 22:48
Re: OOC 2
Maverick:
(There could be fairies, indigenous to this alien world, that can only feast on your soul while you sleep.)


IT IS SOMETHING LIKE THIS, YES, ALWAYS
Dackson Kulname
 player, 88 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Tue 31 Jul 2012
at 00:08
Re: OOC 2
Yeah, really that's the sort of thing we all expect by now from everywhere.

It's not you, it's just a cruel world filled with antagonistic GMs.

This message was last edited by the player at 00:09, Tue 31 July 2012.

Roice Delfinn
 player, 638 posts
Tue 31 Jul 2012
at 02:10
Re: OOC 2
I wouldn't say he's antagonistic, just opportunistic.  Any glaring opening...
Garret Haskel
 player, 742 posts
Tue 31 Jul 2012
at 21:43
Re: OOC 2
*pokes Roice*
Roice Delfinn
 player, 639 posts
Tue 31 Jul 2012
at 21:54
Re: OOC 2
Sorry, for some reason I thought we were waiting on the GM.
Garret Haskel
 player, 743 posts
Tue 31 Jul 2012
at 21:59
Re: OOC 2
I've done that before lol
Arbiter
 GM, 1613 posts
 The whispering winds
 of Fate...
Tue 31 Jul 2012
at 22:40
Re: OOC 2
Roice Delfinn:
I wouldn't say he's antagonistic, just opportunistic.  Any glaring opening...

*quickly hides Torture-matic 3000 behind a curtain*
Gurlack
 player, 131 posts
 Saurton Muscle
 "Om nom Slaver."
Sat 4 Aug 2012
at 15:50
Re: OOC 2
Dackson Kulname:
  Dackson nods, "Wildlife is always friendly up until the point it attempts to maul you.  Hopefully nothing interrupts your work."

  He looks over to Gurlack "So 'Morning Linen' is actually tree sap.  Perhaps if we get off this planet you can do something about that false advertising."  Why are you giving them ideas?!


"Actually, it smells more like Alderaan Sunrise to me. ...Do you think they're going to change the name?"
Arbiter
 GM, 1616 posts
 The whispering winds
 of Fate...
Sat 4 Aug 2012
at 21:28
Re: OOC 2
Gurlack:
"Actually, it smells more like Alderaan Sunrise to me. ...Do you think they're going to change the name?"

<whisper>Pssst!  That won't happen for at least another 2 years!</whisper> ;)

Sorry for the spotty updates lately.  Work has been an absolute bear.  I worked over 50 hours this week alone.  Last week was worse.

I'll try to get things back on track today or tomorrow.
Garret Haskel
 player, 744 posts
Tue 7 Aug 2012
at 19:51
Re: OOC 2
Was I supposed to be using a fake name? I forget lol
Roice Delfinn
 player, 640 posts
Tue 7 Aug 2012
at 20:07
Re: OOC 2
Wouldn't hurt, I think it's probably safe to assume we've been using aliases the whole time on Farana.

(I would have introduced you but wasn't sure what to call you)
Garret Haskel
 player, 745 posts
Tue 7 Aug 2012
at 22:15
Re: OOC 2
I'm not sure what to me either; and for the record: we are being escorted by a being who knows our real names.

Think about it.
Roice Delfinn
 player, 641 posts
Tue 7 Aug 2012
at 23:59
Re: OOC 2
HA!

I didn't even think of that, GM, I'm going to change it since me lying about my name is useless now.
Gurlack
 player, 132 posts
 Saurton Muscle
 "Om nom Slaver."
Wed 15 Aug 2012
at 18:14
Re: OOC 2
Where, o where could the sociopathic komodo dragon be?
Agial'ili
 player, 606 posts
 Blue and a Tech Wiz
Wed 15 Aug 2012
at 21:39
Re: OOC 2
Not a clue, was hoping you could tell us!
Gurlack
 player, 133 posts
 Saurton Muscle
 "Om nom Slaver."
Wed 15 Aug 2012
at 23:17
Re: OOC 2
Got inducted into the Sinestro Corps, I suppose. Turns out eating people is a great way to become feared.
Agial'ili
 player, 607 posts
 Blue and a Tech Wiz
Thu 16 Aug 2012
at 08:46
Re: OOC 2
Well now things get even more worrying
Bulyip
 player, 165 posts
 Fear the Bulyip!
Fri 17 Aug 2012
at 03:03
Re: OOC 2
Heading out camping this weekend. Won;t have access.
Arbiter
 GM, 1624 posts
 The whispering winds
 of Fate...
Fri 17 Aug 2012
at 14:14
Re: OOC 2
Good timing, Bulyip. ;)

I will be moving this weekend.  Don't know when I will get internet back at the new place.  But I can still post from work, so hopefully things won't be too much slower than they have been lately.

Sorry again, guys, that things have sort of been dragging as of late.  It's been a rough few months for me, personally and at work.  Hopefully once things stabilize I'll be able to bump up the posting pace and maybe get some of those games I've been teasing some of you with up and running. ;)
Maverick
 player, 117 posts
 Master of Stealth
 Holder of Grudges
Fri 17 Aug 2012
at 18:33
Re: OOC 2
Hope things un-roughen for you, Arbiter. :) Take care of yourself!
Mittens
 player, 122 posts
Fri 17 Aug 2012
at 18:36
Re: OOC 2
I'll shoot that roughness with a rocket and make it go KABOOM!
Maverick
 player, 118 posts
 Master of Stealth
 Holder of Grudges
Fri 17 Aug 2012
at 18:51
Re: OOC 2
Kudos to anyone who gets the reference Mittens is using. ;)
Gurlack
 player, 134 posts
 Saurton Muscle
 "Om nom Slaver."
Sat 18 Aug 2012
at 04:32
Re: OOC 2
BOOM! New episode of Parties and Parodies. Shit gets wierd with a hivemind. http://wuog.org/
Arbiter
 GM, 1628 posts
 The whispering winds
 of Fate...
Mon 20 Aug 2012
at 02:24
Re: OOC 2
Okay, all moved in and currently leeching internet off the nearby bible college (which I believe it only a venal sin, so I'm probably not going _straight_ to Hell...).  Hopefully I can get everything back on track now.
Harry Selous
 player, 559 posts
 Killer of beasts
 sentients not excluded
Mon 20 Aug 2012
at 09:55
Re: OOC 2
Does anyone know how many grenades I brought with me initially? I'm on my phone till I get off work, so it's a real chore to dig through old posts. If no one knows, ill check when I get home.
Dackson Kulname
 player, 94 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Mon 20 Aug 2012
at 10:05
Re: OOC 2
Harry Selous:
Does anyone know how many grenades I brought with me initially? I'm on my phone till I get off work, so it's a real chore to dig through old posts. If no one knows, ill check when I get home.

I have NO idea.  Though once you find out, use the scratchpad (up top) to keep track.
Maverick
 player, 120 posts
 Master of Stealth
 Holder of Grudges
Mon 20 Aug 2012
at 12:17
Re: OOC 2
Arbiter:
Okay, all moved in and currently leeching internet off the nearby bible college (which I believe it only a venal sin, so I'm probably not going _straight_ to Hell...).  Hopefully I can get everything back on track now.


Welcome back, Cactus. :) And I was never sure what the big deal is over leeching internet. :\
Arbiter
 GM, 1629 posts
 The whispering winds
 of Fate...
Mon 20 Aug 2012
at 14:31
Re: OOC 2
Selous: You brought 5 grenades

And I hope you enjoyed them, because Roice just sold the rest. ;)

Mav: Private data plans usually have a transfer cap, over and above which the ISPs will usually either cut you off or charge you extra.  Because, of course, it costs them SO VERY MUCH to keep the lights on while computers talk to each other...

So, I totally get why home users take offense at strangers leeching off their internet connection.

But companies need to just hush up.  There's no way people sipping at the massive bandwidth most corporations pay for could ever seriously impact the data transfer more than what the company's already doing.

And, yet, I work for a company that has a wifi network that's got a protected password and everything on it for that very reason.

Now, if you'll excuse me, I have to go upload several hundred megabytes of data to a server halfway across the continent as part of my regular work duties.  Boy, I sure am glad nobody's going to be stealing any of my company's bandwidth by checking their email...
Harry Selous
 player, 560 posts
 Killer of beasts
 sentients not excluded
Mon 20 Aug 2012
at 15:25
Re: OOC 2
The grenades? Why would you sell the grenades? Have you not seen serenity? Grenades are ALWAYS helpful. At east I still have the 4 thermal detonators I took from the crate.
Arbiter
 GM, 1630 posts
 The whispering winds
 of Fate...
Mon 20 Aug 2012
at 16:37
Re: OOC 2
Probably because they're more useful in the hands of the Rebellion than with you psychos.

I say to the guy who threw live ordinance at policemen just trying to do their jobs whilst driving down a street filled with innocent civilians. ;)
Roice Delfinn
 player, 642 posts
Mon 20 Aug 2012
at 17:09
Re: OOC 2
Grenades?  Where we're going we don't need grenades.





Wait, uh, wrong context.
Maverick
 player, 121 posts
 Master of Stealth
 Holder of Grudges
Mon 20 Aug 2012
at 18:57
Re: OOC 2
Roice Delfinn:
Grenades?  Where we're going we don't need grenades.


Event Horizon?
Garret Haskel
 player, 746 posts
Mon 20 Aug 2012
at 21:02
Re: OOC 2
Garret is off wooing a lovely lady right now Roice; and is not in the mess hall.
Dackson Kulname
 player, 95 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Mon 20 Aug 2012
at 21:35
Re: OOC 2
Roice Delfinn:
Grenades?  Where we're going we don't need grenades.





Wait, uh, wrong context.

Sounds closer to back to the future from the wording.
Arbiter
 GM, 1631 posts
 The whispering winds
 of Fate...
Mon 20 Aug 2012
at 22:21
Re: OOC 2
Garret Haskel:
Garret is off wooing a lovely lady right now Roice; and is not in the mess hall.

Y'are now.

*scary GM time-bending powers GO!*
Garret Haskel
 player, 747 posts
Mon 20 Aug 2012
at 22:50
Re: OOC 2
You're messing with the space-time continuum. Enter alternate reality #1
Harry Selous
 player, 561 posts
 Killer of beasts
 sentients not excluded
Tue 21 Aug 2012
at 01:12
Re: OOC 2
obviously grenades are more useful to me, as I care more about not going to jail then I do about the lives of bounty hunters, cops, or innocents. <_<
Arbiter
 GM, 1635 posts
 The whispering winds
 of Fate...
Fri 24 Aug 2012
at 19:41
Re: OOC 2
Under the Radar folks: Because of the time difference between what you've got going on and what the guys who went to sell the guns are up to, you've got to figure out what you're going to do to stay out of trouble for at least two weeks.  So, I'd start thinking about that if I were you guys. ;)

Pursuit of Profit folks: Mwee hee hee... >:)

This message was last edited by the GM at 19:41, Fri 24 Aug 2012.

Dackson Kulname
 player, 97 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Fri 24 Aug 2012
at 20:02
Re: OOC 2
Arbiter:
Under the Radar folks: Because of the time difference between what you've got going on and what the guys who went to sell the guns are up to, you've got to figure out what you're going to do to stay out of trouble for at least two weeks.  So, I'd start thinking about that if I were you guys. ;)

Pursuit of Profit folks: Mwee hee hee... >:)

Oh god. It's spider bear sharks isn't it.

This message was last edited by the player at 20:02, Fri 24 Aug 2012.

Arbiter
 GM, 1636 posts
 The whispering winds
 of Fate...
Fri 24 Aug 2012
at 21:16
Re: OOC 2
*makes a note and hides it* Umm...  No! <_< >_>
Garret Haskel
 player, 748 posts
Fri 24 Aug 2012
at 23:06
Re: OOC 2
We could start with not throwing grenades around on crowded streets.
Harry Selous
 player, 563 posts
 Killer of beasts
 sentients not excluded
Sat 25 Aug 2012
at 02:07
Re: OOC 2
I can't possibly be the only person who understands that that's what grenades are for right?
Bulyip
 player, 168 posts
 Fear the Bulyip!
Sat 25 Aug 2012
at 04:07
Re: OOC 2
How hard could it be for Bulyip to stay out of trouble for two weeks? ;)
Mittens
 player, 126 posts
Sat 25 Aug 2012
at 05:25
Re: OOC 2
Arbiter:
Pursuit of Profit folks: Mwee hee hee... >:)


Kinda need a result for our searches to move forward.  ;)
Garret Haskel
 player, 749 posts
Sat 25 Aug 2012
at 07:16
Re: OOC 2
Harry Selous:
I can't possibly be the only person who understands that that's what grenades are for right?

Why use a grenade when a blaster bolt through the windshield at head level aimed to pass through the driver's location could solve the problem, reduce civilian casualties, and save the grenade for a time when it really might be needed (also saves money).
Harry Selous
 player, 564 posts
 Killer of beasts
 sentients not excluded
Sat 25 Aug 2012
at 14:25
Re: OOC 2
.... Because that would require a much higher roll to make from a moving vehicle, grenades are cooler, civilians can suck one, I thought we had crates of grenades, and because blowing things up is fun.
Gurlack
 player, 135 posts
 Saurton Muscle
 "Om nom Slaver."
Sat 25 Aug 2012
at 14:41
Re: OOC 2
Who needs grenades when you can punch a dent in quarter-inch FuturesteelTM?
Arbiter
 GM, 1639 posts
 The whispering winds
 of Fate...
Sat 25 Aug 2012
at 14:56
Re: OOC 2
Bulyip:
How hard could it be for Bulyip to stay out of trouble for two weeks? ;)

I'm not going to dignify that with a response...

(he says by way of responding...)

Selous: If it makes you feel better, you can figure out a way to raid a local military arms depot.  You have two weeks before Roice and the others get back. ;)

This message was last edited by the GM at 14:58, Sat 25 Aug 2012.

Metzz
 player, 79 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 31 Aug 2012
at 11:00
Re: OOC 2
I'm off for along weekend.  Going to the seaside with the family, then the Paralympics Wheelchair Basketball!
I'll try to post before I go, if not back on Wednesday.

Bonivant.
Arbiter
 GM, 1642 posts
 The whispering winds
 of Fate...
Sun 2 Sep 2012
at 21:08
Re: OOC 2
Under the Radar timeskip imminent.  Prepare yourselves.
Arbiter
 GM, 1645 posts
 The whispering winds
 of Fate...
Thu 6 Sep 2012
at 21:45
Re: OOC 2
Time skipped!

Apologies for sending you all to the corner to think about what you've done.  But Doc's really not in the mood for the group's shenanigans any longer. ;)

On the plus side, you're safe from the police.

For now...
Maverick
 player, 126 posts
 Master of Stealth
 Holder of Grudges
Thu 6 Sep 2012
at 23:03
Re: OOC 2
Arbiter:
OOC: Since Star Wars was created before the era of cell phones I should veto that action.  But, meh, I'm easy. ;)


LOL... irony: Star Wars tech.

Yeah, Datapads are more like notebooks, but since Maverick is entirely a spy type character, and I wasn't sure what tech he would obtain for taking pictures, I kinda used the datapad. Suggestions? No self-respecting spy would go without a means of recording what they saw.
Garret Haskel
 player, 750 posts
Thu 6 Sep 2012
at 23:13
Re: OOC 2
I'd hazard a guess and say I am doing way better than those of you who remained behind with the Tracker. One angry alien can be managed; an entire police force, several heavy lifting droids, and a pissed off Doc (who might or might sabotage something) all at once on the other hand.......
Arbiter
 GM, 1646 posts
 The whispering winds
 of Fate...
Fri 7 Sep 2012
at 00:12
Re: OOC 2
Maverick:
Arbiter:
OOC: Since Star Wars was created before the era of cell phones I should veto that action.  But, meh, I'm easy. ;)


LOL... irony: Star Wars tech.

Yeah, Datapads are more like notebooks, but since Maverick is entirely a spy type character, and I wasn't sure what tech he would obtain for taking pictures, I kinda used the datapad. Suggestions? No self-respecting spy would go without a means of recording what they saw.

Like I said, I'm easy. :)

Maybe Mav splurged on (or more likely stole) a high-end datapad rather than one of those bargain basement ones that won't even play Angry Mynocks... ;)
Maverick
 player, 127 posts
 Master of Stealth
 Holder of Grudges
Fri 7 Sep 2012
at 02:07
Re: OOC 2
Heh. Thanks, bud.
Mittens
 player, 132 posts
Wed 12 Sep 2012
at 06:31
Re: OOC 2
Oh I thought the predator had just grabbed some random animal, not a fairy.  If it were a fairy in it's talons, Mits would sooo be shooting at it too.
Dackson Kulname
 player, 102 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Wed 12 Sep 2012
at 06:33
Re: OOC 2
Mittens:
Oh I thought the predator had just grabbed some random animal, not a fairy.  If it were a fairy in it's talons, Mits would sooo be shooting at it too.

That's why when I was going to get to posting later, Dackson would say "It's probably more like a 'oh *censored* they just ate Dave!' panic attack than a confusion tactic"
Harry Selous
 player, 567 posts
 Killer of beasts
 sentients not excluded
Wed 12 Sep 2012
at 08:53
Re: OOC 2
You know, listening to you people talk on here, I'm excited for all the groups to meet finally. I want in on fairy shooting talon predator hunting scenario. I swear arbiter, if you have them on a hunting trip without me, I am going to be extremely sore with you. :P
Agial'ili
 player, 618 posts
 Blue and a Tech Wiz
Wed 12 Sep 2012
at 13:14
Re: OOC 2
Nah more like an abandon ship scenario!
Arbiter
 GM, 1648 posts
 The whispering winds
 of Fate...
Wed 12 Sep 2012
at 13:48
Re: OOC 2
Man...  Remind me to never go with you guys anywhere the Circle of Life is a-circlin'... O_O

"THAT BALD EAGLE JUST SNAGGED A BABY TROUT!  BLAST IT!  THAT WOLF PACK JUST TOOK DOWN AN ELK!  ANNIHILATE THEM!  A RATTLESNAKE JUST BIT A WOOD RAT!  BURN DOWN THE FOREST!!!"

Ya nature-hating psychos. ;)

Selous: I had a whole mission that was specifically tailored for your skills.  But, thanks to Strickland, that whole thing went out the window.  So, feel free to thank him with the business end of your hunting rifle next time you see him. ;)
Mittens
 player, 133 posts
Wed 12 Sep 2012
at 16:07
Re: OOC 2
In reply to Arbiter (msg # 904):

So was I right?  The predator was snatching a critter, not a person?  Pretty important difference there for how Mits would have/will react.
Arbiter
 GM, 1651 posts
 The whispering winds
 of Fate...
Wed 12 Sep 2012
at 17:10
Re: OOC 2
It snatched a "faerie"...

What this means, exactly, has yet to be determined.

Remember, monkeys are humanoid and most of us wouldn't consider them people, so...
Agial'ili
 player, 620 posts
 Blue and a Tech Wiz
Wed 12 Sep 2012
at 17:11
Re: OOC 2
Sorry but Agie is a sucker for small helpless beings in dire need.
Maverick
 player, 130 posts
 Master of Stealth
 Holder of Grudges
Wed 12 Sep 2012
at 21:58
Re: OOC 2
In reply to Arbiter (msg # 906):

While true, that's because we've had the chance to study and know about monkeys. Put us on an alien world and we find something humanoid, you can bet the assumption will be "sentient until proven not". :)

Meanwhile, something for fellow GMs' amusements from another thread:

Some Player:
Tsk. Its best exercise a GM regularly. Otherwise they start to get up to mischief.

GM:
You act like we don't think up mischief anyway...

That Player, tempting fate...:
Pffft. I'm still waiting for your mischief.

GM:
Think carefully before you say such things...

Yup! Same Player.:
Given the position I'm in, with the good guys, bad guys, cops and my own family all out to get me, whatever you'd come up with would have to take a number and wait for its turn.


.....some people just have a death wish for their characters. Others go out of their way and get on their knees, begging for punishment while thinking they are invincible.

Yet, at the same time, if the player has nothing to lose like this person is claiming, there does come a point where the GM's threats seem null and void.

This message was last edited by the player at 22:09, Wed 12 Sept 2012.

Mittens
 player, 135 posts
Thu 13 Sep 2012
at 02:29
Re: OOC 2
That conversation made me facepalm, but I'm guessing they're just joking around...  I hope.
Dackson Kulname
 player, 104 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Thu 13 Sep 2012
at 02:38
Re: OOC 2
Mittens:
That conversation made me facepalm, but I'm guessing they're just joking around...  I hope.

It really misses something when you omit the fact that player left their fellow PCs to burn to death in a car they had just set on fire while flipping off the cops, as you revealed to me later.

Mittens:
Irony: That's a good roll with a good skill score that reflects military interrogation resistance training, but looks small next to 4d6 and 5d6 type rolls so Mits will prolly end up failing lots of her willpower rolls because the difficulty will have to be jacked up to compensate for the other players huge rolls.  Not that the system isn't stacked against better-than-average people as it is.  2d6 is considered average ability in a stat.  7 is the average roll with 2d6.  Which beats an "easy" DC only a little better than half the time.  10 is the average roll for better-than-average 3d6.  Which doesn't beat "moderate" DC.  Dice systems.  *sigh*

Welcome to my mindset.  Except when it comes to "Bouncer only has low to barely average combat skills outside of a still-not-highest close combat gig" little miss Jetpack Commando.  Especially compared to past stories of your D6 Star Wars games throwing around double digit combat dice like that's the standard.

This message was last edited by the player at 02:39, Thu 13 Sept 2012.

Mittens
 player, 136 posts
Thu 13 Sep 2012
at 02:48
Re: OOC 2
Part of the reason I'm loving this game is: NO JEDI!

Seriously.  Bouncer and Commando in same team isn't near as "Angel Summoner and BMX kid" as Anything + Jedi.  Force powers turn the d6 system into a joke.  My Jedi char in previous game was dumping 12d6+2 for Lightsaber rolls, and that was before the another Jedi in the group got combat meditation up and whatever other combat powers we had going.  After a certain point we broke the DC table where Legendary (31+) rolls were common.

Of course, you'd better hope the enemy never connects.  Because they're dumping all kinds of crazy damage dice just like the players, and if you didn't have the force powers, force points, armor, and huge STR dice to absorb 51 damage, your char would die in 1 hit.  Looots of GM BS to keep that game from imploding before the finale.

Makes more sense now why the GM at the beginning said, "You're either all force sensitive or all NOT.  No force sensitive PCs with those who aren't."
Arbiter
 GM, 1653 posts
 The whispering winds
 of Fate...
Thu 13 Sep 2012
at 03:35
Re: OOC 2
Despite what usually happens in games with Jedi (or at least force sensitives who can do something with their abilities), it is possible to keep the be-Force-ed ones in check so that everyone else can play. ;)

The Paladin Paradox is always useful.  If a Jedi gets too lightsaber happy, it's very easy for them to Fall, in which case they have to retire their character.

Force powers don't work on everyone and everything.  Throw a Hutt into the mix and the Jedi who gets used to mind-tricking his way out of every situation is screwed.

It's just like a high-level D&D campaign.  At a certain point, the squishy little wizard is suddenly capable of reshaping reality at his whim and conjuring world-devastating forces with the flick of a wrist.  Makes it kinda hard for the poor Thief to keep his hand in.

It's up to the GM to find a way to keep the game balanced so everyone gets a turn.

Oh, and for what it's worth, I think the concept of "character balance" is ridiculous.  Characters shouldn't be equal in all things--otherwise, why have classes?  Fighter fight, Thieves thieve, Clerics are walking first aid kits, etc.  None of them should be able to perform as well as any other outside of their designated role.

Even in a "classless" system there's no reason all characters should be even.

But enough about why 4th Edition D&D sucks rocks... ;)

What I'm really trying to get at is that I feel it's the GM's job to keep everything on an even keel.  If someone is destabilizing the game, it's up to him to restore order.

So, be warned... >:)
Mittens
 player, 137 posts
Thu 13 Sep 2012
at 04:21
Re: OOC 2
Arbiter:
The Paladin Paradox is always useful.  If a Jedi gets too lightsaber happy, it's very easy for them to Fall, in which case they have to retire their character.


Fun story.  I built my char to be the team meat shield.  Had 1d in KNO and really played up how durp the char was.  But he wasn't so durp that he didn't notice an important thing: "When I was a mercenary I had a stun setting.  Now that I'm a Jedi, no stun setting.  I end up killing stuff more as a 'love life' Jedi than a 'shoot first' merc."

So the character started investing lots of time and effort into learning the advanced skill "lightsaber engineering" to figure out how to put a stun setting on his lightsaber.  Finally, near the end of the game, Mr. 1d KNO Durpface invents a stun saber.  At long last he could fight evil without having to worry as much about leaving a trail of corpses in his 'love life' Jedi wake.  That for me was "winning" that game more than defeating the final boss.
Arbiter
 GM, 1654 posts
 The whispering winds
 of Fate...
Thu 13 Sep 2012
at 04:47
Re: OOC 2
Nice. :D
Harry Selous
 player, 568 posts
 Killer of beasts
 sentients not excluded
Thu 13 Sep 2012
at 06:26
Re: OOC 2
Man... D6 probability statistics are boring. I just do crazy shit and hope I roll well. That's always the most fun way to play as far as I'm concerned.
Maverick
 player, 132 posts
 Master of Stealth
 Holder of Grudges
Thu 13 Sep 2012
at 12:49
Re: OOC 2
Arbiter:
But enough about why 4th Edition D&D sucks rocks... ;)


For you. Please keep that in mind. :p
Arbiter
 GM, 1656 posts
 The whispering winds
 of Fate...
Thu 13 Sep 2012
at 14:38
Re: OOC 2
Harry Selous:
Man... D6 probability statistics are boring. I just do crazy shit and hope I roll well. That's always the most fun way to play as far as I'm concerned.

So do I.  Probably not advisable for a GM, but... ;)

Maverick:
Arbiter:
But enough about why 4th Edition D&D sucks rocks... ;)


For you. Please keep that in mind. :p

THAC0 FOREVER!!!! >_<
Agial'ili
 player, 621 posts
 Blue and a Tech Wiz
Thu 13 Sep 2012
at 14:55
Re: OOC 2
I am also not a fan of DnD 4ed ed. I mean, if I want to play a computergame then I prefer to let the computer do the work.
Arbiter
 GM, 1657 posts
 The whispering winds
 of Fate...
Thu 13 Sep 2012
at 17:37
Re: OOC 2
5th sounds like it's actually shaping up nicely.

Although I can't help but notice that it's dipping back into 2nd edition quite a bit for inspiration. ;)
Maverick
 player, 133 posts
 Master of Stealth
 Holder of Grudges
Thu 13 Sep 2012
at 17:55
Re: OOC 2
Agial'ili:
I am also not a fan of DnD 4ed ed. I mean, if I want to play a computergame then I prefer to let the computer do the work.


To each their own. And believe me, having played 3.5, I know why you say "computer game" about 4e. But is it really too much to ask to please not diss the game I enjoy? I have not done so to any of you and I rather tire of people picking on the game I had fun with. My friends and I had lots of laughs, good memories, etc.

Arbiter:
THAC0 FOREVER!!!! >_<


XD And you can enjoy that to your heart's content.
Though really, all I've noticed about 5th is it borrows much from Pathfinder (Such as making cantrips and orisons At-Will rather than so many times per day). I think it would be cool if it is, in fact, borrowing from older editions of D&D if just to bring people back to a time Gygax enjoyed. :)

Regardless of the outcome, you can be sure I'll be trying 5th edition.
Roice Delfinn
 player, 643 posts
Thu 13 Sep 2012
at 18:20
Re: OOC 2
If you can make 4th Ed work for you, then more power to you.  Ultimately it didn't work for my group, and we've for the most part moved on to other things.

I will, however, just leave this right here...

quote:
"This is the 4th Edition of the Dungeons & Dragons Game ... It builds on what has gone before, and firmly establishes D&D for the next decade of play." D&D 4th ed. Player's Handbook (2008)

Maverick
 player, 134 posts
 Master of Stealth
 Holder of Grudges
Thu 13 Sep 2012
at 19:13
Re: OOC 2
Roice Delfinn:
I will, however, just leave this right here...

quote:
"This is the 4th Edition of the Dungeons & Dragons Game ... It builds on what has gone before, and firmly establishes D&D for the next decade of play." D&D 4th ed. Player's Handbook (2008)


Heh. Yeah. There are a *lot* of haters. And that's because of what I will agree with what some haters have said of it: They made a whole other game and put the D&D title on it.

It's the same reason people hated the old U.S. "Mario 2"; it wasn't Mario with upgrades. In fact, it was literally a whole other game re-skinned with mario sprites. It's a good game on its own, but because people were expecting more of the old Mario, it was disliked.
Mittens
 player, 139 posts
Thu 13 Sep 2012
at 19:18
Re: OOC 2
Enjoyed: Fun times that happened to have 4e as a part of it.
Did not enjoy: 4e being axed.  People hating 4e.  a large part of the game mechanic

Enjoyed: Fun times that happened to have 3.5e as a part of it.
Did not enjoy: a large part of the game mechanic.  people praising it as god.

Enjoyed: Fun times that happened to have Pathfinder as a part of it.
Did not enjoy: a large part of the game mechanic.

Enjoyed: Fun times that happened to have d6 as a part of it.
Did not enjoy: a large part of the game mechanic.

I'm seeing a pattern forming here.
Agial'ili
 player, 622 posts
 Blue and a Tech Wiz
Thu 13 Sep 2012
at 19:47
Re: OOC 2
You just hate mechanics Mittens?

But ultimately Roice is right. If it worked for you then that is all that matters.
Arbiter
 GM, 1658 posts
 The whispering winds
 of Fate...
Thu 13 Sep 2012
at 21:35
Re: OOC 2
My problem mostly is that I'm an old curmudgeon that still thinks the D20 system was the end of gaming...

And believe me, I know from the hating.  I love Rifts.

And none of you people have any right to tell me not to be bitter.  I've had more than my fair share of ridicule for still claiming that 2nd Edition AD&D is a solid, fun system without any bugs or problems! :P

;)

(Of course, I have reams of paper covered with house rules to make it all function.  I just don't tell anyone about that part...)

At the end of the day, we all like what we like and don't like what we don't like. Everyone's got their personal preferences.  Personally, I think a good group can make a fun time out of any system.

Except Mechamorphosis.  Holy crap was that thing broken!
Harry Selous
 player, 569 posts
 Killer of beasts
 sentients not excluded
Thu 13 Sep 2012
at 22:00
Re: OOC 2
Have any of you played deadlands? I really really really want to play some deadlands.
Maverick
 player, 136 posts
 Master of Stealth
 Holder of Grudges
Thu 13 Sep 2012
at 23:45
Re: OOC 2
Maverick:
But is it really too much to ask to please not diss the game I enjoy? I have not done so to any of you and I rather tire of people picking on the game I had fun with.


Arbiter:
And none of you people have any right to tell me not to be bitter.  I've had more than my fair share of ridicule for still claiming that 2nd Edition AD&D is a solid, fun system without any bugs or problems! :P


Apparently, it is too much to ask. >.>

This is what I'm hearing:

Me: "Please stop telling me "Your idea of fun and your opinions suck" when I never said that to you"
You: "People said that to me all the time, so now you don't have the right to politely ask me to not pick on you like people picked on me."

If you know how it feels, then why do the same thing? I'm not demanding anything. Just letting people know it bugs me and turns my otherwise good mood into a poor one.

Granted, Arbiter has a way of putting things that puts it in a lighter tone. Probably all the ;p emoticons.


Harry Selous:
Have any of you played deadlands? I really really really want to play some deadlands.


Nope. Never played it. :\ What's it like?

This message was last edited by the player at 23:46, Thu 13 Sept 2012.

Arbiter
 GM, 1659 posts
 The whispering winds
 of Fate...
Fri 14 Sep 2012
at 00:01
Re: OOC 2
We're just poking fun.

And I think we all know you're taking it personally, that's why the conversation shifted.

Relax, we're all friends here. :)

Except for Gurlack.  Because he smells.

(I'M KIDDING!)
Maverick
 player, 137 posts
 Master of Stealth
 Holder of Grudges
Fri 14 Sep 2012
at 00:03
Re: OOC 2
Arbiter:
We're just poking fun.

And I think we all know you're taking it personally, that's why the conversation shifted.

Relax, we're all friends here. :)

Except for Gurlack.  Because he smells.

(I'M KIDDING!)


OK, cool. XD It IS hard to tell on internet land where you can't see faces or hear vocal tones. :\ Consider me relaxed. :)
The Operative
 player, 663 posts
 Imperial Operative.
 Agency Unknown.
Fri 14 Sep 2012
at 00:04
Re: OOC 2
Rule of Thumb:  Whatever Wizards touch turns to bantha poodoo.

They did it to Star Wars and they did it to Dungeons and Dragons.  Nuff said.
Dackson Kulname
 player, 106 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Fri 14 Sep 2012
at 00:20
Re: OOC 2
Back to talks about THIS game, it came up in conversation while I was double checking my Sheet and older posts that I'm still listed as my default state.  I'd still have 5 Exp like start, but I'd be up to 4D Blaster.  I remember now, but in the middle of a firefight while I'm referencing my sheet I might forget the difference.
Arbiter
 GM, 1660 posts
 The whispering winds
 of Fate...
Fri 14 Sep 2012
at 03:38
Re: OOC 2
Well then you should go update you sheet. :)

Glad you checked.  Have I mentioned that character management is one of my least favorite parts of being GM and I roundly suck at keeping track of stuff like that?

Mostly I run things on the honor system and trust you guys to keep tabs on your own stuff.  None of you strike me as the type who will go all munchkin, so I pretty much trust you at your word as to things like CP and skill levels.

EDIT: A little bird told me that Dackson didn't have access to his sheet.  That was an accident on my part.  You should all be able to edit your sheets.  If you can't, let me know and I'll fix it. :)

This message was last edited by the GM at 03:43, Fri 14 Sept 2012.

Harry Selous
 player, 570 posts
 Killer of beasts
 sentients not excluded
Fri 14 Sep 2012
at 05:29
Re: OOC 2
I tried to DM a game of deadlands, but all the players had to deploy to Afghanistan a week after we started. From what we played, it was cool, and the setting is awesome, since I love anything western themed more then I love my own, non-existent children.
Roice Delfinn
 player, 644 posts
Fri 14 Sep 2012
at 14:55
Re: OOC 2
We played our first session of the new Fantasy Flight Star Wars beta game last night, and so far, I like what I see.  It's a strange mixture of crunchy mechanic and narrativist GM/player collaboration for result interpretation.  I think it's going to fit my regular group very well.  I'll get into specifics if anyone is interested in hearing me endlessly babble.
Agial'ili
 player, 623 posts
 Blue and a Tech Wiz
Fri 14 Sep 2012
at 16:30
Re: OOC 2
I am the proud owner of first edition Deadlands rules...

And yes it is fun. The game called itself Spaghetti Western with Meatballs... Imagine the us civil war, everything goes on as normal but then, the people you just killed stand up again......

Now the war still continues, the wild west has become even wilder and main in black dusters tell you that it is swampgas that made you see a werewolf.

In the meanwhile a Nun smites some bandits with holy vigor, that crazed professor in the shed managed to create a wagon without horses that belches black smokes and the injuns really seem to dislike the colonists. Oh yes, sorry pardner but the saloon exploded last night. Not a clue why, but some survivors claimed that a gambler brought the roof down on himself!

It is great fun, but I am not sure how well it would work without the pokerchips and the game cards!

Part of the fun was that the gamesystem used a pokerdeck as well as dices. Want to roll initiative? Roll how much cards you may pull. Then you have as much actions as you have cards and the order is determined by cardface.

Want to cast a spell? Pull some cards and make the highest pokerhand you can. You got a fullHouse, oh wow, mayor mayhem time. You pulled a joker? Oh dear bad luck fella.
Mittens
 player, 140 posts
Fri 14 Sep 2012
at 17:20
Re: OOC 2
Deadlands sounds fun.  :)

New Star Wars game?  At the very least, I'm curious.
Agial'ili
 player, 624 posts
 Blue and a Tech Wiz
Fri 14 Sep 2012
at 23:23
Re: OOC 2
The Star Wars game will be using funny dice which makes it hard to play on RPol
Arbiter
 GM, 1661 posts
 The whispering winds
 of Fate...
Fri 14 Sep 2012
at 23:44
Re: OOC 2
It's currently in beta right now.  Because of some squirrely licensing agreement, Fantasy Flight couldn't send out free PDFs to testers.  So, if you want to try it out you have to buy a whole book.

A lot of people seem to be squawking about that.  But if you ask me, you're not paying "good money for a game that isn't even finished yet", you're buying yourself a nice collectible that will be awesome to keep on your shelf after the game goes into full production.

I don't own a copy, myself.  I'm poor and now saddled with the burden of trying to figure out bills and child support payments on a not-so-huge salary.  But A'den's got it and has been running a game that Roice participates in regularly.

Except for the funky dice mechanic Aggie mentioned, it sounds like it's pretty interesting. :)
Agial'ili
 player, 625 posts
 Blue and a Tech Wiz
Fri 14 Sep 2012
at 23:56
Re: OOC 2
Well the funky dice system works remarkably well. You have a stat of 3 and a skill of 1? You may roll 3 dice, one of which is a big one because you have the skill.

The GM adds some penalty dices to make things harder and you can add some extra dice if you have special gear or a talent. Then roll the whole shebang.

Then you count the successes and the fails and if you are in the plus you have a succes. The dice also give you advantages/disadvantages which works the same way.
So for example if you rolled to see if you could lockpick a door in a dark abandoned alley and had a few successes but also some disadvantages you would open the lock, but just then a stormtrooper patrol come sauntering past the alley you are working in.

To make things even more fun, you can trust in the force and upgrade your dice. While the GM can add the dark side and do the same thing.
Mittens
 player, 141 posts
Sat 15 Sep 2012
at 03:15
Re: OOC 2
Sounds interesting.  But I'll be surprised if I don't find fault with the majority of the game system.  I'm very hard to please when it comes to dice systems of any kind.
Agial'ili
 player, 626 posts
 Blue and a Tech Wiz
Sat 15 Sep 2012
at 07:21
Re: OOC 2
Of course it has flaws. But that is why they are testing it with an open beta after doing a closed beta.
Garret Haskel
 player, 751 posts
Sat 15 Sep 2012
at 14:15
Re: OOC 2
Ok; for those who know what is going on; I am at a block.

Do I duck the piece of shelf being thrown at me; or do I knock it aside using my bare hands? The rest I have sort of planned out.
Arbiter
 GM, 1662 posts
 The whispering winds
 of Fate...
Sat 15 Sep 2012
at 21:31
Re: OOC 2
Dodge is really your best option here.  Trying a brawling parry in this situation would incur a penalty.  Since your parry and dodge are the same, you're better off just getting out of the way.
Dackson Kulname
 player, 107 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Sat 15 Sep 2012
at 21:36
Re: OOC 2
Arbiter:
Dodge is really your best option here.  Trying a brawling parry in this situation would incur a penalty.  Since your parry and dodge are the same, you're better off just getting out of the way.

  This is why my next 6 points are probably going towards nudging Melee Combat and Melee Parry to 4D, to match my Dodge and Blaster. "What skill do I use in combat? DOESN'T MATTER!" Well, aside from my 6D brawling.

This message was last edited by the player at 21:36, Sat 15 Sept 2012.

Arbiter
 GM, 1663 posts
 The whispering winds
 of Fate...
Sat 15 Sep 2012
at 22:25
Re: OOC 2
"Something with damaging potential is flying at your face."

"I got it covered..."
Dackson Kulname
 player, 108 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Sat 15 Sep 2012
at 22:35
Re: OOC 2
Arbiter:
"Something with damaging potential is flying at your face."

"I got it covered..."

Brawling.  I headbutt the Bowcaster bolt.

Did I win?
Arbiter
 GM, 1664 posts
 The whispering winds
 of Fate...
Sat 15 Sep 2012
at 23:14
Re: OOC 2
Yes.  Your prize is a gaping head wound.  Congratulations!
Garret Haskel
 player, 752 posts
Tue 18 Sep 2012
at 19:20
Re: OOC 2
I am moving this weekend (found out two days ago).
Arbiter
 GM, 1665 posts
 The whispering winds
 of Fate...
Tue 18 Sep 2012
at 20:09
Re: OOC 2
Well, I'd offer to bring a truck and a couple of guys to help, but I'm pretty sure we don't live in the same town.  Let alone the same state. ;)
Good luck with the move!  We'll keep a light on for ya. :)
Garret Haskel
 player, 753 posts
Tue 18 Sep 2012
at 20:29
Re: OOC 2
Thanks. I'll use it to guide me back. And don't you even think about crushing me beneath 10 tons of alien while I'm gone.
Dackson Kulname
 player, 109 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Tue 18 Sep 2012
at 20:48
Re: OOC 2
Garret Haskel:
Thanks. I'll use it to guide me back. And don't you even think about crushing me beneath 10 tons of alien while I'm gone.

So THAT's where Gurlack went.

Good luck with the out of nowhere move.
Mittens
 player, 142 posts
Wed 19 Sep 2012
at 03:26
Re: OOC 2
Arbiter:
Good luck with the move!  We'll keep a light on for ya. :)


What they said.
Arbiter
 GM, 1666 posts
 The whispering winds
 of Fate...
Wed 19 Sep 2012
at 13:58
Re: OOC 2
Aggie?  Waiting on your roll...
Agial'ili
 player, 627 posts
 Blue and a Tech Wiz
Wed 19 Sep 2012
at 22:27
Re: OOC 2
My roll? You said that I was out of action right now?

Also, at what stat goes Willpower at? Did not even know there existed a skill like that.

This message was last edited by the player at 22:30, Wed 19 Sept 2012.

Dackson Kulname
 player, 110 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Wed 19 Sep 2012
at 22:51
Re: OOC 2
Agial'ili:
My roll? You said that I was out of action right now?

Also, at what stat goes Willpower at? Did not even know there existed a skill like that.

Like the first time around you made your botched roll, Willpower is a Knowledge skill, so you'd roll knowledge again.

I can understand you thinking you were out of it though.
Arbiter
 GM, 1667 posts
 The whispering winds
 of Fate...
Wed 19 Sep 2012
at 23:31
Re: OOC 2
Sorry, I meant you were unable to interact with the others right now.  Your roll has a -2 because you're mind-freaked.  Make it and you'll snap out of it. :)
Dackson Kulname
 player, 111 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Thu 20 Sep 2012
at 10:22
Re: OOC 2
Agial'ili:
12:10, Today: Agial'ili rolled 11 using 2d6+2 with rolls of 6,3.

You get to roll the extra bonus Die because you got a 6 on the first one.
Garret Haskel
 player, 754 posts
Thu 27 Sep 2012
at 20:49
Re: OOC 2
I have returned; not-so-triumphantly it seems. I hope the alien had fun
Arbiter
 GM, 1672 posts
 The whispering winds
 of Fate...
Thu 27 Sep 2012
at 21:47
Re: OOC 2
Welcome back! :)

Sorry to skip ahead, but things needed to move along.  And, really, unless you pulled out a blaster or somehow managed to sprout wings and fly away, this was probably how things were going to end anyway. ;)
Garret Haskel
 player, 755 posts
Mon 1 Oct 2012
at 23:41
Re: OOC 2
How long until I wake up?
Arbiter
 GM, 1675 posts
 The whispering winds
 of Fate...
Tue 2 Oct 2012
at 03:46
Re: OOC 2
Soon.  I'ma do a timeskip here in a bit.

I've got to synch you guys back up with the group that's been left cooling their heels on Farana.
Arbiter
 GM, 1677 posts
 The whispering winds
 of Fate...
Wed 3 Oct 2012
at 17:30
Re: OOC 2
Under the Radar: You guys awake?  Timelines will be synching soon. :)

Gurlack: Still with us, buddy? ;)
Harry Selous
 player, 571 posts
 Killer of beasts
 sentients not excluded
Thu 4 Oct 2012
at 01:54
Re: OOC 2
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