OOC 2.   Posted by Arbiter.Group: 0
Roice Delfinn
 player, 643 posts
Thu 13 Sep 2012
at 18:20
Re: OOC 2
If you can make 4th Ed work for you, then more power to you.  Ultimately it didn't work for my group, and we've for the most part moved on to other things.

I will, however, just leave this right here...

quote:
"This is the 4th Edition of the Dungeons & Dragons Game ... It builds on what has gone before, and firmly establishes D&D for the next decade of play." D&D 4th ed. Player's Handbook (2008)

Maverick
 player, 134 posts
 Master of Stealth
 Holder of Grudges
Thu 13 Sep 2012
at 19:13
Re: OOC 2
Roice Delfinn:
I will, however, just leave this right here...

quote:
"This is the 4th Edition of the Dungeons & Dragons Game ... It builds on what has gone before, and firmly establishes D&D for the next decade of play." D&D 4th ed. Player's Handbook (2008)


Heh. Yeah. There are a *lot* of haters. And that's because of what I will agree with what some haters have said of it: They made a whole other game and put the D&D title on it.

It's the same reason people hated the old U.S. "Mario 2"; it wasn't Mario with upgrades. In fact, it was literally a whole other game re-skinned with mario sprites. It's a good game on its own, but because people were expecting more of the old Mario, it was disliked.
Mittens
 player, 139 posts
Thu 13 Sep 2012
at 19:18
Re: OOC 2
Enjoyed: Fun times that happened to have 4e as a part of it.
Did not enjoy: 4e being axed.  People hating 4e.  a large part of the game mechanic

Enjoyed: Fun times that happened to have 3.5e as a part of it.
Did not enjoy: a large part of the game mechanic.  people praising it as god.

Enjoyed: Fun times that happened to have Pathfinder as a part of it.
Did not enjoy: a large part of the game mechanic.

Enjoyed: Fun times that happened to have d6 as a part of it.
Did not enjoy: a large part of the game mechanic.

I'm seeing a pattern forming here.
Agial'ili
 player, 622 posts
 Blue and a Tech Wiz
Thu 13 Sep 2012
at 19:47
Re: OOC 2
You just hate mechanics Mittens?

But ultimately Roice is right. If it worked for you then that is all that matters.
Arbiter
 GM, 1658 posts
 The whispering winds
 of Fate...
Thu 13 Sep 2012
at 21:35
Re: OOC 2
My problem mostly is that I'm an old curmudgeon that still thinks the D20 system was the end of gaming...

And believe me, I know from the hating.  I love Rifts.

And none of you people have any right to tell me not to be bitter.  I've had more than my fair share of ridicule for still claiming that 2nd Edition AD&D is a solid, fun system without any bugs or problems! :P

;)

(Of course, I have reams of paper covered with house rules to make it all function.  I just don't tell anyone about that part...)

At the end of the day, we all like what we like and don't like what we don't like. Everyone's got their personal preferences.  Personally, I think a good group can make a fun time out of any system.

Except Mechamorphosis.  Holy crap was that thing broken!
Harry Selous
 player, 569 posts
 Killer of beasts
 sentients not excluded
Thu 13 Sep 2012
at 22:00
Re: OOC 2
Have any of you played deadlands? I really really really want to play some deadlands.
Maverick
 player, 136 posts
 Master of Stealth
 Holder of Grudges
Thu 13 Sep 2012
at 23:45
Re: OOC 2
Maverick:
But is it really too much to ask to please not diss the game I enjoy? I have not done so to any of you and I rather tire of people picking on the game I had fun with.


Arbiter:
And none of you people have any right to tell me not to be bitter.  I've had more than my fair share of ridicule for still claiming that 2nd Edition AD&D is a solid, fun system without any bugs or problems! :P


Apparently, it is too much to ask. >.>

This is what I'm hearing:

Me: "Please stop telling me "Your idea of fun and your opinions suck" when I never said that to you"
You: "People said that to me all the time, so now you don't have the right to politely ask me to not pick on you like people picked on me."

If you know how it feels, then why do the same thing? I'm not demanding anything. Just letting people know it bugs me and turns my otherwise good mood into a poor one.

Granted, Arbiter has a way of putting things that puts it in a lighter tone. Probably all the ;p emoticons.


Harry Selous:
Have any of you played deadlands? I really really really want to play some deadlands.


Nope. Never played it. :\ What's it like?

This message was last edited by the player at 23:46, Thu 13 Sept 2012.

Arbiter
 GM, 1659 posts
 The whispering winds
 of Fate...
Fri 14 Sep 2012
at 00:01
Re: OOC 2
We're just poking fun.

And I think we all know you're taking it personally, that's why the conversation shifted.

Relax, we're all friends here. :)

Except for Gurlack.  Because he smells.

(I'M KIDDING!)
Maverick
 player, 137 posts
 Master of Stealth
 Holder of Grudges
Fri 14 Sep 2012
at 00:03
Re: OOC 2
Arbiter:
We're just poking fun.

And I think we all know you're taking it personally, that's why the conversation shifted.

Relax, we're all friends here. :)

Except for Gurlack.  Because he smells.

(I'M KIDDING!)


OK, cool. XD It IS hard to tell on internet land where you can't see faces or hear vocal tones. :\ Consider me relaxed. :)
The Operative
 player, 663 posts
 Imperial Operative.
 Agency Unknown.
Fri 14 Sep 2012
at 00:04
Re: OOC 2
Rule of Thumb:  Whatever Wizards touch turns to bantha poodoo.

They did it to Star Wars and they did it to Dungeons and Dragons.  Nuff said.
Dackson Kulname
 player, 106 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Fri 14 Sep 2012
at 00:20
Re: OOC 2
Back to talks about THIS game, it came up in conversation while I was double checking my Sheet and older posts that I'm still listed as my default state.  I'd still have 5 Exp like start, but I'd be up to 4D Blaster.  I remember now, but in the middle of a firefight while I'm referencing my sheet I might forget the difference.
Arbiter
 GM, 1660 posts
 The whispering winds
 of Fate...
Fri 14 Sep 2012
at 03:38
Re: OOC 2
Well then you should go update you sheet. :)

Glad you checked.  Have I mentioned that character management is one of my least favorite parts of being GM and I roundly suck at keeping track of stuff like that?

Mostly I run things on the honor system and trust you guys to keep tabs on your own stuff.  None of you strike me as the type who will go all munchkin, so I pretty much trust you at your word as to things like CP and skill levels.

EDIT: A little bird told me that Dackson didn't have access to his sheet.  That was an accident on my part.  You should all be able to edit your sheets.  If you can't, let me know and I'll fix it. :)

This message was last edited by the GM at 03:43, Fri 14 Sept 2012.

Harry Selous
 player, 570 posts
 Killer of beasts
 sentients not excluded
Fri 14 Sep 2012
at 05:29
Re: OOC 2
I tried to DM a game of deadlands, but all the players had to deploy to Afghanistan a week after we started. From what we played, it was cool, and the setting is awesome, since I love anything western themed more then I love my own, non-existent children.
Roice Delfinn
 player, 644 posts
Fri 14 Sep 2012
at 14:55
Re: OOC 2
We played our first session of the new Fantasy Flight Star Wars beta game last night, and so far, I like what I see.  It's a strange mixture of crunchy mechanic and narrativist GM/player collaboration for result interpretation.  I think it's going to fit my regular group very well.  I'll get into specifics if anyone is interested in hearing me endlessly babble.
Agial'ili
 player, 623 posts
 Blue and a Tech Wiz
Fri 14 Sep 2012
at 16:30
Re: OOC 2
I am the proud owner of first edition Deadlands rules...

And yes it is fun. The game called itself Spaghetti Western with Meatballs... Imagine the us civil war, everything goes on as normal but then, the people you just killed stand up again......

Now the war still continues, the wild west has become even wilder and main in black dusters tell you that it is swampgas that made you see a werewolf.

In the meanwhile a Nun smites some bandits with holy vigor, that crazed professor in the shed managed to create a wagon without horses that belches black smokes and the injuns really seem to dislike the colonists. Oh yes, sorry pardner but the saloon exploded last night. Not a clue why, but some survivors claimed that a gambler brought the roof down on himself!

It is great fun, but I am not sure how well it would work without the pokerchips and the game cards!

Part of the fun was that the gamesystem used a pokerdeck as well as dices. Want to roll initiative? Roll how much cards you may pull. Then you have as much actions as you have cards and the order is determined by cardface.

Want to cast a spell? Pull some cards and make the highest pokerhand you can. You got a fullHouse, oh wow, mayor mayhem time. You pulled a joker? Oh dear bad luck fella.
Mittens
 player, 140 posts
Fri 14 Sep 2012
at 17:20
Re: OOC 2
Deadlands sounds fun.  :)

New Star Wars game?  At the very least, I'm curious.
Agial'ili
 player, 624 posts
 Blue and a Tech Wiz
Fri 14 Sep 2012
at 23:23
Re: OOC 2
The Star Wars game will be using funny dice which makes it hard to play on RPol
Arbiter
 GM, 1661 posts
 The whispering winds
 of Fate...
Fri 14 Sep 2012
at 23:44
Re: OOC 2
It's currently in beta right now.  Because of some squirrely licensing agreement, Fantasy Flight couldn't send out free PDFs to testers.  So, if you want to try it out you have to buy a whole book.

A lot of people seem to be squawking about that.  But if you ask me, you're not paying "good money for a game that isn't even finished yet", you're buying yourself a nice collectible that will be awesome to keep on your shelf after the game goes into full production.

I don't own a copy, myself.  I'm poor and now saddled with the burden of trying to figure out bills and child support payments on a not-so-huge salary.  But A'den's got it and has been running a game that Roice participates in regularly.

Except for the funky dice mechanic Aggie mentioned, it sounds like it's pretty interesting. :)
Agial'ili
 player, 625 posts
 Blue and a Tech Wiz
Fri 14 Sep 2012
at 23:56
Re: OOC 2
Well the funky dice system works remarkably well. You have a stat of 3 and a skill of 1? You may roll 3 dice, one of which is a big one because you have the skill.

The GM adds some penalty dices to make things harder and you can add some extra dice if you have special gear or a talent. Then roll the whole shebang.

Then you count the successes and the fails and if you are in the plus you have a succes. The dice also give you advantages/disadvantages which works the same way.
So for example if you rolled to see if you could lockpick a door in a dark abandoned alley and had a few successes but also some disadvantages you would open the lock, but just then a stormtrooper patrol come sauntering past the alley you are working in.

To make things even more fun, you can trust in the force and upgrade your dice. While the GM can add the dark side and do the same thing.
Mittens
 player, 141 posts
Sat 15 Sep 2012
at 03:15
Re: OOC 2
Sounds interesting.  But I'll be surprised if I don't find fault with the majority of the game system.  I'm very hard to please when it comes to dice systems of any kind.
Agial'ili
 player, 626 posts
 Blue and a Tech Wiz
Sat 15 Sep 2012
at 07:21
Re: OOC 2
Of course it has flaws. But that is why they are testing it with an open beta after doing a closed beta.
Garret Haskel
 player, 751 posts
Sat 15 Sep 2012
at 14:15
Re: OOC 2
Ok; for those who know what is going on; I am at a block.

Do I duck the piece of shelf being thrown at me; or do I knock it aside using my bare hands? The rest I have sort of planned out.
Arbiter
 GM, 1662 posts
 The whispering winds
 of Fate...
Sat 15 Sep 2012
at 21:31
Re: OOC 2
Dodge is really your best option here.  Trying a brawling parry in this situation would incur a penalty.  Since your parry and dodge are the same, you're better off just getting out of the way.
Dackson Kulname
 player, 107 posts
 Arm Ripped Off By Wookie,
 All I Got Was A T-Shirt.
Sat 15 Sep 2012
at 21:36
Re: OOC 2
Arbiter:
Dodge is really your best option here.  Trying a brawling parry in this situation would incur a penalty.  Since your parry and dodge are the same, you're better off just getting out of the way.

  This is why my next 6 points are probably going towards nudging Melee Combat and Melee Parry to 4D, to match my Dodge and Blaster. "What skill do I use in combat? DOESN'T MATTER!" Well, aside from my 6D brawling.

This message was last edited by the player at 21:36, Sat 15 Sept 2012.

Arbiter
 GM, 1663 posts
 The whispering winds
 of Fate...
Sat 15 Sep 2012
at 22:25
Re: OOC 2
"Something with damaging potential is flying at your face."

"I got it covered..."