5: Flying Under the Radar.   Posted by Arbiter.Group: 0
Bulyip
 player, 164 posts
 Fear the Bulyip!
Fri 10 Aug 2012
at 14:31
Re: 5: Flying Under the Radar
Looking out the windows still, having Mettzz tell him about flyers has the Aleena looking up in the air instantly. "Do you think they are looking for a speeder with Chomper in it?"
Harry Selous
 player, 557 posts
 Killer of beasts
 sentients not excluded
Fri 10 Aug 2012
at 20:00
Re: 5: Flying Under the Radar
Harry kept his eye out for a ditch spot, but he wasn't sure that would be enough. Chomper had made a relatively public appearance a short while ago, and sand slashers weren't exactly common around here. There was also no way in creation that he was going to leave his pet behind. This meant that the best place for them would be a hiding spot, not a place to ditch the speeder.



OOC - You rolled 13 using 3d6+1 ((4,6,2)).

This message was last edited by the player at 20:00, Fri 10 Aug 2012.

Metzz
 player, 77 posts
 Verpine Engineer
 and best Tech in the CSA
Wed 15 Aug 2012
at 01:12
Re: 5: Flying Under the Radar
Metzz is trying too hard drive, listen, observe, and think to process everything correctly.

02:10, Today: Metzz rolled 11 using 3d6+2 with rolls of 1,3,5. Streetwise.
Arbiter
 GM, 1625 posts
 The whispering winds
 of Fate...
Fri 17 Aug 2012
at 14:21
Re: 5: Flying Under the Radar
Metzz swings off into a rough part of town, run down buildings, trash strewn and piled about.  He's too focused on listening for signs of pursuit to watch for a ditching spot, but Bulyip and Selous both spot likely places.

Bulyip points out an apparently abandoned building whose loading bay door is either open or gone.  The warehouse space beyond is dark and empty.

Selous sees a nearby alleyway that is concealed from view from above by the overhanging rooflines of the surrounding buildings.
Harry Selous
 player, 558 posts
 Killer of beasts
 sentients not excluded
Mon 20 Aug 2012
at 09:53
Re: 5: Flying Under the Radar
"Mettz, there in that alley. We can park there for a while and be unseen by any ships that cruise by overhead." Harry said, pointing toward the alley. He wouldn't leave chomper, but if they could park  till the heat was of them, they could drive back later.
Bulyip
 player, 166 posts
 Fear the Bulyip!
Tue 21 Aug 2012
at 02:14
Re: 5: Flying Under the Radar
Opening his mouth, Bulyip was about to mention the warehouse, but Harry saw an alley that he thought was good enough. Leaving it be, the Aleena doesn't worry about pointing out a second hiding spot.

"Hurry!"
Metzz
 player, 78 posts
 Verpine Engineer
 and best Tech in the CSA
Tue 21 Aug 2012
at 08:37
Re: 5: Flying Under the Radar
Metzz swings into the alley in the shady overhung area and drops the anchors.
"Quiet please while I listen..."

Metzz focusses on the Security chatter.
09:36, Today: Metzz rolled 20 using 5d6 with rolls of 4,5,3,5,3. Comm's.
Arbiter
 GM, 1633 posts
 The whispering winds
 of Fate...
Tue 21 Aug 2012
at 15:03
Re: 5: Flying Under the Radar
Metzz turns off into the alley and shuts the speeder down.  A signal on the security band he's been "hearing" passes by, but doesn't linger.  It dopplers off into the distance, leaving the area clear of transmission for now.
Harry Selous
 player, 562 posts
 Killer of beasts
 sentients not excluded
Fri 24 Aug 2012
at 17:15
Re: 5: Flying Under the Radar
"So," Harry said before pausing for a moment, "Nap? Naptime in the speeder while we wait for the heat to die down?"
Bulyip
 player, 167 posts
 Fear the Bulyip!
Sat 25 Aug 2012
at 04:06
Re: 5: Flying Under the Radar
Bulyip offers, "You nap, me go look around. Check an see if we safe."

The Aleena checks his pockets, making sure all is well, and tucked in. With his blaster tucked in his holster, Bulyip grabs the door handle, opens the door, and looks out, seeing what he can see down both ends of the alley.
Arbiter
 GM, 1638 posts
 The whispering winds
 of Fate...
Sat 25 Aug 2012
at 13:49
Re: 5: Flying Under the Radar
OOC: Bulyip: The alley appears clear, except for all the trash strewn around.  You can hear sirens--lots and lots of sirens--off in the distance.  But none of them seem to be coming closer to your current location.
Metzz
 player, 80 posts
 Verpine Engineer
 and best Tech in the CSA
Thu 6 Sep 2012
at 10:48
Re: 5: Flying Under the Radar
"What the frak was that!  Who were those guys?"
Harry Selous
 player, 565 posts
 Killer of beasts
 sentients not excluded
Thu 6 Sep 2012
at 11:55
Re: 5: Flying Under the Radar
"Probably bounty hunters, followed by cops, probably followed by swat teams of some sort." Harry said as he leaned back in his seat, patted chomper on the head, and closed his eyes.
Arbiter
 GM, 1644 posts
 The whispering winds
 of Fate...
Thu 6 Sep 2012
at 21:44
Re: 5: Flying Under the Radar
OOC: TIMESKIP

The brief respite from pursuit doesn't last.  Thanks to Selous'... liberal use of military grade explosives, it becomes quickly apparent that the local authorities aren't going to just get bored and go home.

By the time the sun starts to set, the patrol sirens and questing beams of light from overhead police craft are getting uncomfortably close.  With no other option left, the group is forced to abandon the speeder and try to sneak out of town on foot.

This is made easier by the encroaching darkness, which gives them plenty of shadowy places to skulk and hide.  It's also helpful that, as yet, it seems that the authorities aren't exactly sure who they're looking for.

On at least on occasion it seems like the jig is up when Bulyip wanders out into the street to pick up something shiny he sees in the road.  Out of seemingly nowhere, a Faranan policeman on a swoop dives down out of the sky to land in front of the little Aleena.  Though terrified, Bulyip manages to bluff his way out of the encounter and the officer moves on.  He later tells the other that all the cop wanted to know is if he'd seen any strange or dangerous looking characters lurking around the area.

So, in that fashion--sticking to alleyways and shadows and using Bulyip as a decoy--the group manages to make it beyond the city limits.

Several hours later, they return--exhausted, dirty, and nerve-wracked--to Doc's shipyard.

The weathered old mechanic is less than happy to see them, letting them know in no uncertain terms that they are to go to their ships and stay there until he tells them they're allowed to come out.  It seems that he's had to endure yet another round of harassment as authorities were combing the area for the mad bombers that caused such terror and damage to the downtown area.

Once he's read them the riot act for their careless disregard for public safety and their own status as wanted fugitives, he doesn't have another word to say to them.  He gets back to work on the ships alongside his droids and Q7.

And thus begins the longest week of their lives.  Essentially, they've been sent to their rooms and aren't allowed to come out.  So, all three (and the increasingly restless Chomper) are stuck on the Tracker trying to find some way to pass the time.

OOC: Any attempts to leave are blocked by forceful, if apologetic, heavy-lifting droids who prove quite good at keeping you all from exiting the ship.
Bulyip
 player, 169 posts
 Fear the Bulyip!
Thu 6 Sep 2012
at 23:18
Re: 5: Flying Under the Radar
Bulyip does get bus with finding and making a new area on the ship to call his own. He'd prefer some place that is not so easy for big folks to come in and find him. So any access shafts, air ducts or maintenance tunnels would be his preference.

Bulyip will probably start to make up his own games, such as hand puppet drama, and copy cat, which is him mimicking everything around him from droids sounds, to other characters conversations.
Harry Selous
 player, 566 posts
 Killer of beasts
 sentients not excluded
Fri 7 Sep 2012
at 02:36
Re: 5: Flying Under the Radar
Harry derped about the ship, training Chomper as much as he could, cleaning his weaponry, telling Bulyip to stop copying all the noises in the area, and "being in his bunk".
Metzz
 player, 81 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 7 Sep 2012
at 09:59
Re: 5: Flying Under the Radar
Metzz will use his skills to expedite the flight readiness of the Tracker, working ceaselessly with Doc if allowed.
Arbiter
 GM, 1650 posts
 The whispering winds
 of Fate...
Wed 12 Sep 2012
at 14:33
Re: 5: Flying Under the Radar
Bulyip: There's a space underneath the stairs leading from the upper deck in the ship's neck that is a perfect place for you to "nest".  Any time you try to nap in an access shaft, a droid comes along and rousts you out or Doc, grumbling about how he's got work to do, drags you out by the scruff of the neck.

Selous: Chomper is really coming along in his training.  He almost never bites you without warning anymore and only eats the arms off one of Doc's Treadwells.

Metzz: While sticking firm to his policy on the group's being sent to their room, Doc is obviously grateful for the help.  He sets you to work on the important task of rewiring and rebuilding the bridge stations.

You can't help but be disgusted at how much trouble the previous comm tech is making for you with all the hare-brained cross-patching and rewiring in the communications panel.  It takes you longer to unsnarl that mess than it does installing the ship's brand new navicomp.


Meanwhile, you all get to meet the rebuilt and "upgraded" Q7.  And what an upgrade it is!

His repulsor was destroyed, meaning the little flying robot would have been permanently grounded.  But the plan he came up with and that Aggie had halfway finished before parting ways with the group was ingenious.  Using the parts from the two battle droids that had been salvaged during the shootout at the impound lot (lo those many moons ago), the Twi'lek had managed to reassemble an entire battle droid body and then graft Q7's dome to its back where the original command and control pack had been.

This has created a hybrid droid that somewhat resembles a skeletal, humanoid turtle.

Q7 is in complete control, his processor serving as the motivator for the droid body.  And, as an added bonus, he is capable of using its vocalizer to speak.  So, no more relying on Chatterbox and his sometimes... "artistic" interpretations of Q7's droidspeak to communicate.

All in all, he seems happy with the rebuild.  He still has access to all his tools with the added bonus of actual hands.  He's so keen on the new form that he even has his original interface pylon on the bridge replaced with a seat so he can sit at the controls like a regular co-pilot instead of a Life Day ornament on a stick.


Chatterbox is just happy there are people on board he can talk to.  He finds Doc's labor and repair droids to be painfully dull and without Q7 to translate for, he hasn't had a lot to do.  He spends a lot of time talking (and arguing) with Metzz as the Verpine works on the bridge.  The droid nitpicks and fusses over the placement of the controls, trying to get the tech to go for a more "aesthetic" design.

Metzz shuts off his speaker on the bridge more than once...

But, he's also very helpful to the tech.  He is able to verify computer connections, test comm gear as its brought online, and--with the greater amount of integration he's given into the ship's systems--get a feel for how the overall refit is going and report back if anything seems misaligned or not properly connected.
Arbiter
 GM, 1683 posts
 The whispering winds
 of Fate...
Thu 11 Oct 2012
at 21:26
Re: 5: Flying Under the Radar
It's been a long week for the group that remained behind on Farana.  True to his word, Doc enforces the quarantine for the entire time.  Nobody is allowed to leave the Tracker the entire time.

As it turns out, this is a good thing.

Bulyip, in a boredom-induced bout of defiance, does actually manage to slip past the labor droids guarding the ship exits and get out into the main repair hangar.  As he sneaks towards the exit, he hears two voices talking.  One is Doc, the other is an unknown man.

"I told you before, I haven't seen them," Doc says in his usual disgruntled tone.  "It's been how long now?  Do you really think I could be hiding dangerous fugitives like that for this amount of time?  They blew up half of downtown, you think they're just gonna sit tight in their rooms like good little boys?"

"Be that as it may, sir," the second voice replies, "Your repair facility is still the most likely place for them to have gone and I'm going to ask you again--"

"Let me cut you off right there, son.  You got no cause, no evidence, and no warrant.  I run a clean shop, never broken any laws, and pay my taxes like any other citizen--even if I am an offworld, alien ex-pat.  My clients don't like unwanted police intrusion into their business."

"I understand, sir.  But those men are still at large and we are concerned for your safety should they return here.  I'd like to leave a few men to keep an eye on the area."

"You do whatever you like, as long as it's on the other side of the fence.  This is private property and your men aren't welcome on it."

"I understand, sir," the mystery voice replies with a sigh.  "You do understand that it's your duty as a citizen to report criminal activity in the event that you encounter them, right?"

"I know my obligations and I know my rights.  So, don't worry, if I see anything illegal going on, you'll be the first person I call.  But your men go poking where they're not wanted... again... and you'll be the second person I call, right after I get off the comm with your superiors."

This appears to be the end of the conversation, followed shortly after by the whine of a speeder engine receding off into the distance.

Bulyip chooses--wisely--to retreat back to the ship to tell the others what he heard.

-------------------------------------------------------------

So, it's with great relief, a few days later, that they are informed that Roice is calling from the spaceport.
Roice Delfinn
 player, 645 posts
Fri 12 Oct 2012
at 15:04
Re: 5: Flying Under the Radar
"This is Flight, I'm standing by for a secure channel."  He waits for Metzz to acknowledge.
Metzz
 player, 84 posts
 Verpine Engineer
 and best Tech in the CSA
Fri 12 Oct 2012
at 19:14
Re: 5: Flying Under the Radar
"Copy Flight, the board is green and this channel is secure.  Glad to have you back."

20:09, Today: Metzz rolled 23 using 8d6 with rolls of 1,2,6,2,6,1,3,2. Comms.
Roice Delfinn
 player, 646 posts
Fri 12 Oct 2012
at 20:13
Re: 5: Flying Under the Radar
"Good to be back.  How's the weather at the homestead?  We'll be coming in slow on a cargo skiff."
Bulyip
 player, 171 posts
 Fear the Bulyip!
Mon 15 Oct 2012
at 02:00
Re: 5: Flying Under the Radar
Bulyip jumps up at the sound of the comm system. Bored to tears, the Aleena can't wait for them to get out of here, even off this planet before he's the first Aleena to die of boredom.

"They back?!" He asked excitedly. "Maybe they bring food?"
Bulyip
 player, 172 posts
 Fear the Bulyip!
Mon 15 Oct 2012
at 20:24
Re: 5: Flying Under the Radar
Bulyip adds another question, "Ask Roice if he sorry for pointing blaster at me? Ask him. Cause it wasn't a nice thing. Friends don't point blaster at friends. Bulyip just want to know if Roice want be friends again."
Chatterbox
 NPC, 75 posts
 The "brains"
 of the outfit...
Mon 15 Oct 2012
at 20:34
Re: 5: Flying Under the Radar
"Oh, Captain Delfinn, it is so good to hear your voice again!" Chatterbox interjects.  His normal chipper personality gives way to protocol droid nattering as he starts to babble across the comm channel.  If he were organic, he'd sound like he was on the verge of tears of joy.  "You have no idea what I've been going through while you were away!"