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Ship Upgrading. Posted by Arbiter. | Group: 0 |
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Author | Message | Page: 2 1 [all][bottom] |
Bulyip player, 100 posts Fear the Bulyip! Sun 4 Mar 2012 at 22:23 |
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Gurlack player, 2 posts Yes, hello, this is Gurlack. I am on the comm Sun 4 Mar 2012 at 22:31 |
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Harry Selous player, 493 posts Killer of beasts sentients not excluded Mon 5 Mar 2012 at 03:39 |
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Arbiter GM, 1264 posts The whispering winds of Fate... Mon 5 Mar 2012 at 03:47 |
A room for the Sandslasher (who's coming up on full grown now) would be a good idea. | |||||
Arbiter GM, 1290 posts The whispering winds of Fate... Fri 9 Mar 2012 at 23:26 |
Sun Tracker This ship is already fairly well tweaked, system-wise. But there are a couple of things: 1) An actual navicomp, freeing up Q7 for other tasks. 2) Additional rooms: Medbay Kennel Vehicle Bay (less of a room, and more of a designated spot on the floor with hookups to recharge the vehicles off the Tracker's power system) 3) Twin turrets: A second, ventral blaster cannon added, with both turrets given full 360-degree rotation (Mr. Haskel, you're welcome) 720 This poor old thing needs a ton of TLC. And upgrades. Lots of upgrades. 1) New engines, boosting the speed from Space 3 to Space 6 (still slower than the Tracker, but one heck of a step up for a space turtle) 2) New turret using two of the turbolasers off the Gamma (looks almost comically oversized, but definitely intimidating) 3) Improved maneuvering, hyperdrive, and shields 4) Power washing from stem to stern. So, these are the things that will be done for the two ships (and are currently in-progress). Now, what you guys need to decide is what else you'd like to see. | |||||
Metzz player, 15 posts Verpine Engineer and best Tech in the CSA Fri 9 Mar 2012 at 23:51 |
The Bridge was shot to bits and CBox took some damage too? It might take me a while to fix than. | |||||
Arbiter GM, 1292 posts The whispering winds of Fate... Sat 10 Mar 2012 at 00:01 |
The bridge and internal comm systems were trashed. Most of the work on the tracker has been rewiring all the controls and replacing the systems that were blasted. Both droids are operational again (I just haven't had an opportunity to post for them) and Doc's got his own crew as well, so work has been ongoing, night and day. | |||||
Garret Haskel player, 668 posts Sat 10 Mar 2012 at 00:03 |
1. Is there a money lane; area where the fields of fire of the two turrets overlap? 2. Can the ventral turret be controlled from the dorsal turret and/or bridge? | |||||
Arbiter GM, 1294 posts The whispering winds of Fate... Sat 10 Mar 2012 at 00:09 |
The blaster cannons can be fired from the bridge, but not as effectively as when someone's in the turret. As for linking the two turrets, that's probably a bit outside the purview of this particular ship rebuild. Something to always keep in mind when we delve into the actual tech aspect of things: Star Wars is World War II in space. It's not Star Trek, where everything's all super-tech computer science-y. Except for the fact that ships are in space and can go faster than the speed of light, they're governed mainly by the same rules one would expect to find in WWII-era bombers or battleships. Ridiculous, yes, but that's the genre and I'm sticking to it. ;) | |||||
Metzz player, 16 posts Verpine Engineer and best Tech in the CSA Sat 10 Mar 2012 at 00:15 |
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Garret Haskel player, 670 posts Sat 10 Mar 2012 at 10:32 |
It would make any ship thieves have a hilariously short escape (just long enough to let them think they succeeded). | |||||
Arbiter GM, 1296 posts The whispering winds of Fate... Sat 10 Mar 2012 at 18:29 |
He does have the ability to send the pulse himself now. So, the ship can be shut down with a simple call on the comm. Of course, Chatterbox is also shut down, which makes restarting a bit more of a troublesome task. It would honestly be easier to get a new ship without a slave circuit than it would be to try and rewire the Tracker. Like it or not, it's here to stay. Consider it the ship's Achille's heel. | |||||
Arbiter GM, 1311 posts The whispering winds of Fate... Mon 12 Mar 2012 at 21:12 |
(Doc was able to repurpose that stuff for another client, which paid for the repairs to the Gamma) The removal of the rear turbolasers allowed for redistribution of the power network so that the shields are full-strength in every arc instead of just the front arc. There are minimal accommodations on board. There's a habitation pod in the back of the ship with a couple of bunks and a 'fresher. It's not a ship designed for carrying large numbers of people (large numbers being anything more than 2) in comfort for any great length of time. This would've been something you'd all experienced more than once as you ran odd jobs in the Gamma. Think Dale's RV in Walking Dead and you'll have a good idea of how sick everyone is of flying in the shuttle. ;) | |||||
Garret Haskel player, 852 posts Sun 28 Apr 2013 at 13:41 |
How much would it cost to upgrade the main reactor (more power), engines (speed, acceleration, maneuverability), shields, new hull, and new armor plating. Also upgrade to medical bay so that it contains all the functionality of a medical facility for Coruscanti elites (such as the Emperor). | |||||
Metzz player, 130 posts Verpine Engineer and best Tech in the CSA Sun 28 Apr 2013 at 14:16 |
Unless you got $1o,ooo's of Credits and a month in dry dock, don't even think about it. I wanted to sell the Ghtroc to pay for mods to the other ship, but there you go... | |||||
Garret Haskel player, 853 posts Sun 28 Apr 2013 at 17:14 |
The month in dry dock will be easy to get. I'll just crash on your bunk Metzz. | |||||
Bulyip player, 222 posts Fear the Bulyip! Sun 28 Apr 2013 at 19:30 |
Was that interspecies flirting? | |||||
Garret Haskel player, 854 posts Sun 28 Apr 2013 at 21:29 |
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Harry Selous player, 660 posts Killer of beasts sentients not excluded Sun 28 Apr 2013 at 23:12 |
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Metzz player, 131 posts Verpine Engineer and best Tech in the CSA Mon 29 Apr 2013 at 07:54 |
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Arbiter GM, 1980 posts The whispering winds of Fate... Mon 29 Apr 2013 at 13:50 |
Also, like Metzz said, you're talking about upgrades so extensive you'd almost be better off buying a better ship. The Kaadu's a junker and she'll always be a junker. But, she's a mining prospector ship, so she's a useful junker. Plain and simple, though, the 720 will never be as fast or heavily armed as the Tracker. She's smaller and has an old frame. Also, the 720 isn't as configurable as a YT-series freighter. There are just some things you can't do without violating the integrity of the hull. And as far as upgrading the sickbay to the level of the personal medical suite of the Coruscanti elite? Dream on, buddy. ;) Not only would the equipment cost more than a new ship and have to be sourced from sellers that would create a very real and very traceable link straight back to you (you guys are being hunted by a bounty hunter and an Imperial nutjob, remember?), the ship's not built to accommodate something like, say, a bacta tank. You have to access them from above, which means at least two decks. Unless you want to try to haul critically-injured people through the service conduits above the medbay? ;) Also, a lot of the medical supplies would be perishable, requiring constant restocking if/when they ran out or went bad. A medical droid like a 2-1B or FX-series is a possibility (but, honestly, I'm full up for droid NPCs right now...), but even one of those is going to set you back 3-4,000 credits, easy. But good questions. This is definitely the place to ask stuff like that. So, even if I dashed all your hopes and dreams, keep trying. :D Related: I really am sorry about dragging my feet on posting the new ship stuff, guys. I'm going to try to redo all the new stats and at least get some rough deckplans up by the weekend. | |||||
Garret Haskel player, 855 posts Mon 29 Apr 2013 at 22:01 |
I'll add this to my wish list: http://starwars.wikia.com/wiki...ter#cite_note-SotG-0 This message was last edited by the player at 22:19, Mon 29 Apr 2013. | |||||
Arbiter GM, 1985 posts The whispering winds of Fate... Tue 30 Apr 2013 at 02:57 |
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Harry Selous player, 661 posts Killer of beasts sentients not excluded Tue 30 Apr 2013 at 05:31 |
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Arbiter GM, 1986 posts The whispering winds of Fate... Tue 30 Apr 2013 at 12:20 |
Or, y'know, you could just love her for the cranky, wheezy old girl that she is... But who am I to judge? ;) |
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