Ship Upgrading.   Posted by Arbiter.Group: 0
Arbiter
 GM, 1245 posts
 The whispering winds
 of Fate...
Thu 1 Mar 2012
at 22:02
Ship Upgrading
Okay, opening a discussion thread so we can all talk about what should be done with the ships.

A'den has claimed the Gamma (and will shoot anyone in the face that tries to challenge his ownership of it).

Roice, of course, owns the Tracker.

The 720 (which could use a name) is sort of community property right now.

I only have one real concrete modification that will happen: Two of the Gamma's turbolasers will be removed and rebuilt into a new turret for the 720.

It'll look almost comically intimidating, but because the 720 can't provide the power the Gamma does, the guns won't do as much damage.

This will bring the Gamma down to quasi-legal weapons status (although it's still ridiculously overpowered) and give the poor turtle some fangs.

As for the rest, that's what we need to discuss.
Garret Haskel
 player, 651 posts
Thu 1 Mar 2012
at 22:13
Re: Ship Upgrading
Both freighters should have their turrets upgraded to have full 360 degree rotation for sure. One also should be fitted with a fully functional medical room.
Arbiter
 GM, 1246 posts
 The whispering winds
 of Fate...
Thu 1 Mar 2012
at 22:16
Re: Ship Upgrading
A note about Doc's repair yard:

The Corporate Sector is where old ships come to die.  Which is ironic since Kuat has significant manufacturing facilities in the Sector.  But, anyway.

Farana is on the outskirts of the Corporate Sector and the Ocsinnin, being an adventurous race of explorers, tend to pick up ships from the CS and then run them into the ground.  That being the case, there are large numbers of spare parts from junked ships that can be used to upgrade the YV-100 and the Ghtroc 720.

Doc can scrounge a lot of parts from junkyards, so the freighters are in good hands.

However, the Gamma is shiny new military tech.  Also, Telgorn--the company that makes them for the Empire--isn't based in the CS, so parts for it aren't going to be as easy to come by.

Doc's a wizard, but even he greatest wizard needs components for his spells. ;)
Keep that in mind when discussing possible upgrade options.
Metzz
 player, 7 posts
 Verpine Engineer
 and best Tech in the CSA
Thu 1 Mar 2012
at 22:24
Re: Ship Upgrading
Can I contribute to this discussion?

I know I'm not there, none of you know or trust me, but we should be rectifying that soon ;oD
Garret Haskel
 player, 652 posts
Thu 1 Mar 2012
at 22:27
Re: Ship Upgrading
this is OOC, so I don't see why not.

Are you ok with someone stealing your ideas in game?
Arbiter
 GM, 1247 posts
 The whispering winds
 of Fate...
Thu 1 Mar 2012
at 22:34
Re: Ship Upgrading
Metzz:
Can I contribute to this discussion?

I know I'm not there, none of you know or trust me, but we should be rectifying that soon ;oD

You'll be introduced in-game soon enough, so feel free to contribute. ;)
Metzz
 player, 8 posts
 Verpine Engineer
 and best Tech in the CSA
Thu 1 Mar 2012
at 22:52
Re: Ship Upgrading
An Imperial Assault shuttle is just too hot to handle.

I'd recommend stripping it down to nothing and use whatever we need.  Offer Doc what we don't want in exchange for his services.

We could upgrade and modify the Tracker and the 720 extensively.  Given a month to ourselves in a safe workshop,
spares and resources, we could achieve almost anything.

<Reads through Minos Cluster Ship Mods...>
Arbiter
 GM, 1248 posts
 The whispering winds
 of Fate...
Thu 1 Mar 2012
at 23:32
Re: Ship Upgrading
Did I mention the part where A'den will shoot anyone in the face that tries to take his Precious away? ;)

Besides, you can't strip it for parts, it's the only functional ship you guys have and you're going to need transportation while the other two are still being worked on.

In fact, I said as much in the time-skip post. :P
Roice Delfinn
 player, 534 posts
Fri 2 Mar 2012
at 03:24
Re: Ship Upgrading
I wonder if we could strip off some of its outer hull, some of the cosmetic bits, like the Rebels did with the dreadnoughts/frigates.  Beefing up the shield output could counter what's missing, but they've already got good shields.  That coupled with a good fake transponder and some other basic external modding (like rearranging the weapon embankments which I think is planned anyway) might mask its appearance enough to not come right off as a Gamma Class.
Arbiter
 GM, 1249 posts
 The whispering winds
 of Fate...
Fri 2 Mar 2012
at 04:44
Re: Ship Upgrading
It's not really possible to make the Gamma look like anything other than a Gamma.  It's too distinct a ship design to really be anything but...

You'd be better off trying to find a way to make it look like A'den is the legitimate owner of the ship.

(I'd start by washing the blood stains out of the cockpit...)
Arbiter
 GM, 1251 posts
 The whispering winds
 of Fate...
Sat 3 Mar 2012
at 22:23
Re: Ship Upgrading
You might also want to consider some medical facilities of some sort.  There's a ton of empty space in the Tracker for adding an extra room or two, and a sickbay would be a good addition.

The philosophy behind the original design of the Tracker:
Burress Veran was a lone pilot who didn't do much passenger hauling and rarely required a steady crew.  He optimized his ship for his own personal comfort (the captain's cabin is sweeeet) and loading in as much cargo as possible.

Given that he was hauling lots of illegal stuff for Splynn, it was in his best interest to keep nosy people away from his ship.

The philosophy behind the 720:
You don't know much about the original owners (McReedy and Klanz), but they were obviously mineral prospectors.  The equipment on the ship coupled with the enhanced geo-sensors on both the freighter and the Aethersprite fighter show that they spent the bulk of their time scouting planets and asteroids for mineral and metal deposits.

As such, the 720 is actually a more comfortable ship to live in (once it's been cleaned up and no longer smells like a gym locker).  There are several cabins with much more room than the "fold-down cot and a spacer's trunk" rooms on the Tracker.  If its systems are upgraded, it'll be a pretty good ship.  Not as big or tough as the Tracker, but definitely nothing too shabby to tramp around the galaxy in.
Agial'ili
 player, 489 posts
 Blue and a Tech Wiz
Sat 3 Mar 2012
at 23:22
Re: Ship Upgrading
My suggestion: Less sweetness for the Captains hut, more sweetness for the crews quarter.