2: The Mines.   Posted by Arbiter.Group: 0
Arbiter
 GM, 81 posts
 The whispering winds
 of Fate...
Fri 27 Nov 2009
at 20:06
2: The Mines
The heart-stopping blat of the morning klaxon wakes you from your fatigue-induced sleep with a start.  You'd think that after three weeks of working in the Mines you would start to get used to routine.  But judging by the shocked, startled, angry cursing of others--some of who have been down here for years--you realize that the blaring alarm siren never becomes something to which one adjusts.

(Forem confirmed after a week of analysis--mostly to stave off boredom--that the alarm goes off at random times, never the same interval between sirens)

Haggard, filthy, rag-clad shadows shuffle out into the dim light and march, zombie-like to the main chamber.  There's little of the shoving and carousing you remember from morning assembly "Upstairs"; nobody has the energy or will.  Instead, everyone slumps into a rough group and awaits the work announcement that starts the "day".

The Voice clears his throat and speaks over the chamber's PA system.  "Good Morning.  Most of you have been meeting your quotas acceptably and there have been few incidents this week.  As a reward everyone gets a half-ton deduction from his quota and food will be delivered as scheduled.  If you can maintain this excellent output more rewards will be forthcoming."

Something resembling a cheer--more of a ragged, scattered, upbeat groan--runs through the crowd.

The Voice continues.  "Work schedules remain unchanged except for the aforementioned quota reduction.  Report to your assigned sections for your tools and any additional information from your section chiefs." The PA clicks as its shut down.

The miners break up into groups and shuffle off in separate directions, each sub-group heading to a different mine tunnel to begin the day's labor.

Group 1
Verik
Bulyip

Group 2
Forem
Roice
Volg

Group 3
A'den
Haskel

OOC: Feel free to have a brief chat as a group before splitting up.

This message was last edited by the GM at 20:13, Wed 02 Dec 2009.

A'den Nuhaatyc
 player, 21 posts
Thu 3 Dec 2009
at 00:22
Re: 2: The Mines
A'den grumbles lowly, "Darasuum Dar'yaim. Watch your backs." He starts to plod sullenly towards his assigned area.
Jared Verik
 player, 29 posts
Thu 3 Dec 2009
at 10:02
Re: 2: The Mines
Jared was tired, ached all over and was tired of aching. He never was one for grumbling, it rarely fixed anything if you did, but his current predicament was putting him into a down right foul humor. He had no idea how long he had been down there, the days were starting to blur together, becoming a morass of discontentment. How did he come to be in this place he asked himself. For all his fighting and recklessness he always felt at the core of things he was a decent person, he had known a lot worst then himself, even put an end to one or two. It wasn't right as far as he was concerned wasn't right to treat a man this way. He didn't know how but he had to get out of the place, had to get out before it drove him mad. He had no idea how he was to achieve such a thing but now more then ever he understood that it had to happen, and happen soon at that.
Bulyip
 player, 28 posts
 Fear the Bulyip!
Fri 4 Dec 2009
at 07:30
Re: 2: The Mines
Glad for the routine, Bulyip cannot help but be grateful he is yet alive for another day. Always seeming to find himself in the thick of things, he is more than aware that he survived what could have been far more dangerous than what the result of of that fight, in coming to the mines.

He begins to hum a little, but then spots Jared's own distractions.

"What be the matter? You look sad?"
Garret Haskel
 player, 31 posts
Fri 4 Dec 2009
at 18:34
Re: 2: The Mines
Another day woken by an annoyingly random alarm. Another breaking rocks, and eating substandard food. Seeing Jared's sadness he went over, and noticed Bulyip nearby.

"Morning Jared, Bulyip. What happened?"
Jared Verik
 player, 30 posts
Sun 6 Dec 2009
at 10:06
Re: 2: The Mines
"Nothin happened. thats the trouble. this whole business makes me twitch. I haven't been on one planet this long since I was old enough to drive a speeder. ahh bantha fodder I'm just getting edgy, yall don't trouble yourselves on my account. we are all troubled enough as it is."
Garret Haskel
 player, 32 posts
Sun 6 Dec 2009
at 22:06
Re: 2: The Mines
"If your getting edgy, then let's leave this planet."
Bulyip
 player, 29 posts
 Fear the Bulyip!
Mon 7 Dec 2009
at 05:40
Re: 2: The Mines
Surprised by the comment, Bulyip thought they were worried about being trapped here. "What Garret mean leave planet? We are stuck in mines now."
Arbiter
 GM, 85 posts
 The whispering winds
 of Fate...
Mon 7 Dec 2009
at 21:14
Re: 2: The Mines
Unfortunately, Haskel doesn't get to elaborate on his statement as you're split into your respective groups.

Moving along with the other prisoners assigned to your workgroups, you each arrive at a tunnel entrance.  A large work droid stands beside a rack of tools and barks out in poorly processed, mechanical Basic, "Take your tools and proceed to your stations.  Processing begins in 5 minutes."

There's a rush to snag up the pneumatic drillers and recoiless jackhammers (the easiest and most productive tools to use) that results in more than a few scuffles and outright fistfights.  Those who aren't lucky enough to get the good tools are stuck with vibro-picks.

Everyone, make a Dex roll to see what tool you get.  If you just want to forfeit and settle for a pick, you have that option as well.
Garret Haskel
 player, 33 posts
Mon 7 Dec 2009
at 23:57
Re: 2: The Mines
PM to GM
Roice Delfinn
 player, 25 posts
Tue 8 Dec 2009
at 03:45
Re: 2: The Mines


Roice inwardly cringes as the throng of prisoners push past him and snatch all the choice implements.  He shakes his head slightly and throws a glare at Forem.

"You know, I can't see a thing down here...?  You know this, right?  I'm already beholden to you for finding my way around in these forsaken tunnels, but it would also be nice if you maybe just help me out every once in a while with the other various tasks that rely on NORMAL VISUAL ACUITY."

He grabs the same pick he's been using for the past few weeks and trudges away.
4-M-3PO
 NPC, 4 posts
Tue 8 Dec 2009
at 03:46
Re: 2: The Mines
"My apologies, Captain Delfinn."  The droid trudges off after him.
Bulyip
 player, 30 posts
 Fear the Bulyip!
Tue 8 Dec 2009
at 04:20
Re: 2: The Mines
Small, and able to squeeze int small spaces between people, Bulyip attempts to grab the most useful tools, hoping to make his job a little easier.
Jared Verik
 player, 31 posts
Wed 9 Dec 2009
at 00:51
Re: 2: The Mines
pm to gm
A'den Nuhaatyc
 player, 22 posts
Wed 9 Dec 2009
at 01:53
Re: 2: The Mines
OCC: A'den rolled 14 using 4 dice with the WEG Classic system with rolls of 3,4,3,{Wild}4. Dex check.
Arbiter
 GM, 86 posts
 The whispering winds
 of Fate...
Wed 9 Dec 2009
at 16:53
Re: 2: The Mines
pm
Arbiter
 GM, 87 posts
 The whispering winds
 of Fate...
Fri 11 Dec 2009
at 18:54
Re: 2: The Mines
A'den and Haskel each manage to wrangle pneumatic drillers from the crowd and keep hold of them.  Somehow Bulyip is able to sneak off unnoticed with a jackhammer.  Due to his difficulty seeing in the dark, Roice is pretty much shut out and settles for a vibro-pick.

As Jared grabs the handle of a jackhammer, another prisoner grabs the other side and snarls at him.  "It's mine!" the filthy, scrawny human hisses angrily, tugging at the jackhammer.

OOC: We'll wait for Volg to continue.
Jared Verik
 player, 32 posts
Fri 11 Dec 2009
at 22:45
Re: 2: The Mines
today just aint my day. Jared thought to himself as the Alien managed to tug the tool free of him and scurry off. I he were of the rougher sort he would have made sure some unfortunate end found the alien later but he never was nearly as notorious as reports made him out to be. He just chalked the loss up to another bad day and with on with his already miserable morning.

ooc:
21:51, Wed 09 Dec: Jared Verik rolled 3 (10 excluding the wild die) using 5 dice with the WEG Classic system with rolls of 6,1,{Wild}1,1,1. brawl.

Bulyip
 player, 31 posts
 Fear the Bulyip!
Sat 12 Dec 2009
at 06:49
Re: 2: The Mines
Grateful for the jackhammer, the little Bulyip is hopeful the he'll be able to earn some extra credits which he can use for food, and maybe purchase towards some comfortable bedding. He's not sure which will be his first goal, but it's likely whichever he sees first available will be the one.
Garret Haskel
 player, 34 posts
Sat 12 Dec 2009
at 21:15
Re: 2: The Mines
Garret takes his drill, and walks off towards his assigned work area. Managing to get away with the best equipment was likely to be the only good thing about this day.
Arbiter
 GM, 90 posts
 The whispering winds
 of Fate...
Sun 13 Dec 2009
at 20:19
Re: 2: The Mines
You all head down into the tunnels for another life-sucking day of heavy labor.

It's dark, hot, tight and the air quality is terrible.  The noise of the power tools and the "Klank!  Klank!" of prisoners chipping away at ore deposits with vibro-picks blow out your hearing so that after only a couple of hours all most of you can hear are dull thudding noises as if listening through a few hundred layers of cotton.

Everyone is on edge today.  Yesterday there was a disappearance.  It was whispered around by the prisoners after the end of the work shift.  Apparently someone down in Aleph section had vanished without a trace.  Usually when someone ran afoul of one of the many hazards down in the Mines there was a body--or pieces thereof--to indicate the cause of death (typically a rock or another prisoner).  When someone simply ceased to be, that was cause for fear and rumors.

Many of the long-term miners had brought up the stories about the "things" that lived down in the tunnels; horrid, flesh-eating monstrosities that nobody ever saw, but that would come up out of the deeper caves to drag miners away for lunch.  Others ridiculed the notion--after all, Borbilla was built on a lifeless moonlet so bereft of interest it didn't even have a name.  The lifeless rock couldn't be home to monsters, the only reason there was even air was because of the prison factory.  The nay-sayers either refused to speculate on the whereabouts of the disappeared or claimed the body was out there, somewhere, waiting to be found.

Then there was Crendol; crazy, crazy Crendol.  The decrepit old twi'lek had been in the Mines longer than anyone, banished there until he died due to murdering a fellow inmate decades ago.  Being stuck down in the tunnels had driven the old man batty and most people tried to avoid the muttering old freak as he shuffled through the tunnels talking to invisible people and occasionally mistaking workers beside him for veins of especially valuable mineral deposits.  More than one person had been sent running, Crendol in hot pursuit shouting "My ticket outta here!" over and over as he swung his pick.

Crendol claimed, in a brief moment of lucidity before he wandered off to chat with the invisible stone sucking will-o-bees again, that there was a door--a hidden door--deep in the Mines that opened onto a magical world of light and soft, soft pillows.  The mad twi'lek claimed that whenever someone disappeared they went to this "Land of Softness" to live out there days in blissful comfort.

Did I mention Crendol is nuts?

The crazy old twi'lek's claims of bright, fluffy phantom pillow lands aside, many prisoners were concerned and the tension in the air was palpable.
Bulyip
 player, 33 posts
 Fear the Bulyip!
Mon 14 Dec 2009
at 02:23
Re: 2: The Mines
Keeping an ear out for potential thieves of his hard work, Bulyip keeps himself busy with ore mining, and keeping an eye out behind him for any one having ulterior thoughts.

But it's been on his mind about the disappearance in tunnel Aleph. Turning to Jared when they have a moment to break, he asks him, "You hear about the disappearance? I heard it was in Aleph section. Do you think another creature? Someone looking to steal his ore?"

Bulyip is preoccupied with what that might mean for them if something else is going after miners.
Arbiter
 GM, 91 posts
 The whispering winds
 of Fate...
Mon 14 Dec 2009
at 13:20
Re: 2: The Mines
OOC: Forgot to mention, Roice and Volg are working Aleph today.
Roice Delfinn
 player, 26 posts
Thu 17 Dec 2009
at 21:36
Re: 2: The Mines
Forem leads Roice to his assigned dig-point's tunnel entrance, where he takes a moment to stretch and limber up while he waits for Volg to catch up.
Arbiter
 GM, 92 posts
 The whispering winds
 of Fate...
Tue 22 Dec 2009
at 17:02
Re: 2: The Mines
It's a grueling, back-breaking day of hard labor in the mines--as usual.  At "midday" the klaxon sounds alerting you to your single daily break for rest and food.  The noise doesn't stop, though, as some prisoners continue working right through their break to increase their quotas.

The rest of you drag your aching bodies back to the common area where serving droids--you never see live people down here, just droids--stand behind pots of... well, calling it food would be too charitable, but it does taste better than rocks.  Marginally...

The droids ladle out bowls of gray slop and you all gather into your accustomed group, sitting on the floor or leaning against the wall as is your choice.

Before you have a chance to "enjoy" your one meal and brief rest period, a commotion from across the chamber draws your attention.  Forem, shoving his way past several knots of prisoners, hurries over to your group.

"Excuse me, soldiers," he says, his tone worried, "Have any of you seen Captain Delfinn?  I turned away from him for a moment to address the comments of a miner who kept insisting that I was made of vanadium and would secure his freedom from mining.  Now, I told him that my exo-frame was simple durasteel, a common alloy used in many applications, but he kept insisting.  I do possess vanadium relays in a few of my heuristic processors, but I didn't feel that it was germane to the conversation.  At any rate, once I had managed to dissuade the individual from taking his vibropick to my torso, I turned to discover that Captain Delfinn was gone!"

The military protocol droid twiddles his fingers together in a decidedly human display of helpless worry.  "Lieutenant Haskel?  Sergeant Verik?  Or even you, Cadet Bulyip? Have any of you seen him?  His night vision is terrible and it's so dark down here.  I'm afraid he might have gotten lost when I was otehrwise occupied."