Update notes
NPCs- Added Char sheet for excelsior
Link back to this game
Timeline- Made appearance of New Age Defenders 2013, making most of them in their mid-late twenties now
Setting: Paths to Power- added Unique and Alien origins, updated Supersoldier
Unique: Sometimes unique circumstances that do not fall into other categories can result in powers, such as Excelsior being chosen and empowered by the earth, or Machinesmith being changed by the Atlantean artifact. These are taken on a case by case basis and are subject to refusal if the GMs feel they do not fit.
Aliens: Aliens are possible PCs at this point but again on a case by case basis as they are still rare on earth. There is an outer space storyline going on currently so please get an update from GMs before you create character. You may use one of our canon races or make up your own.
The most notable success of creating super-soldiers are Mr. Hurt and his son The Hunter. Mr. Hurt does not posses the parahuman gene, and Don does so recessively, but both posses enhanced abilities beyond what a normal human is capable of.
Setting:Criminal organizations, added several new organizations, added info for others.
The Sharks: Biker gang, primarily arms dealers and hired muscle.
The Fallen Angels: Another biker gang, arms dealers and underground fight rings.
The Carbone Family: Formerly a 'sub-family' in service to the Bertellis Leo Carbone survived where Antonio and his son did not and managed to pull what was left of their organization together with his own to create a place for himself in Weston's underworld. Primary businesses are prostitution and illegal gambling.
The Order of Midnight: A doomsday cult under control of the charismatic Lord of Night. Has a mix of normal humans acting as cannon fodder, and a collection of parahumans and magic users.
Let me know if anyone has any questions, comments, concerns, or ideas concerning the setting.
This message was last edited by the GM at 00:08, Sun 23 June 2019.