Kalaman
[This post is still under construction. Some of the math has been redone and some information corrected. As content is updated I will mark it in red (though some things might fall through the cracks) and set a date of when it was updated. Leaving it for a week, or until the next update.]
All of Kalaman, except Dragonword Keep, was razed during the War of the Lance. Since then about 15 out of 28 square miles have been cleared of debris and 8 square miles have been rebuilt, mostly in the docks and craftsman dense wards. The focus is on rebuilding facilities that will speed the rebuilding effort and shelters that will provide quarters for the winter. The homes of the wealthy have the second lowest priority. The lowest are the remaining temples. Only the temples of Paladine, Habbakuk, Reorx, and Shinare have been rebuilt. The new Kalaman doesn't look like the old Kalaman, as streets have been moved and renamed, as well as buildings and homes.
The following areas have been rebuilt: The docks (Bay Ward and the southern part of Garden Ward), Forge Ward, Flame Ward, Scales Ward, and Vingaard Ward. Though the temple of Sirrion, that will stand in Flame Ward, has not been rebuilt.
In addition, the following wards have been cleared of debris: Dragon Ward, Phoenix Ward, Griffon Ward, Garden Ward. Though the temples of Paladine (Dragon), Habbakuk (Phoenix), and Shinare (Griffon) have been rebuilt.
Wards
Each of the wards covers hundreds of acres and there is plenty of room for growth. The general outline is the same in all wards. Straight streets crossing each other in a grid forming 2.7 acre blocks generally with six properties on each block. The size of each property generally varies from 0.3 acres to 1.2 acres. On each block, no building looked like the next, but there were a limited number of designs used to populate the city.
Bay Ward
The 800 acres of Bay Ward is one of the riverside wards and as such it will be located outside the city wall when it is built. It is completely rebuilt in a standard Solamnic style and together with the southern end of Garden Ward it is often referred to as the docks as the harbor extends into that ward.
The structures can roughly be divided in 16% workshops, 16% taverns, 16% houses, 12% warehouses, 10% inns, 8% water services, 8% shops, 5% mills, 5% tenements, 2% boarding houses, 2% religious, and 1% administration. Not including the structures on water, such as most of the harbor.
To the north are parts of Phoenix Ward, Flame and Praying Mantis Wards, and parts of Garden Ward. To the east is Garden Ward. To the south is the river. And to the west are parts of Forge Ward and Vingaard Ward.
Dragon Ward (16 mar 2010)
The 800 acres of Dragon Ward is named in honor of Paladine, the Platinum Dragon, who is the patron god of Kalaman and one of three patron gods of the Solamnic Knights. The ward has been cleared of debris, but only the Temple of Paladine has been rebuilt. Dragonword Keep is also located here.
To the north is Griffon Ward. To the east is Bison Ward. To the south is Phoenix Ward. To the west are Feather and Scales Wards.
Flame Ward
The 600 acres of Flame Ward is named in honor of Sirrion, The Flowing Flame. The ward has been completely rebuilt, with exception of the temple to Sirrion that not yet have been constructed. It sees almost as many new designs as the rest of the city put together as architects and builders try new things. A majority of the structures are red or yellow.
The structures can roughly be divided in 41% workshops, 11% shops, 10% houses, 10% taverns, 7% water services, 4% administration, 4% boarding houses, 4% hospitals, 4% warehouses, 4% religious, 2% tenements, and 1% theaters (because of rounding this is more than 100%).
To the north are Phoenix Ward and a sliver of Praying Mantis Ward. To the east is Praying Mantis Ward. To the south it Bay Ward. And to the west is Forge Ward.
Forge Ward
The 900 acres of Forge Ward is named in honor of Reorx, who is the patron god of dwarves and the god of creation. This ward has been completely rebuilt and the structures are mostly dwarven in style. The temple to Reorx is the most magnificent building in this ward and it was designed and built completely by dwarven craftsmen.
The structures can roughly be divided in 41% workshops, 11% houses, 10% shops, 8% taverns, 7% water services, 5% warehouses, 4% boarding houses; 4% administration, 4% religious, 3% hospital, 2% tenements, and 1% theater.
To the north are a slice of Scales Ward and Phoenix Ward. To the east are Flame and Bay Wards. To the south are Vingaard Ward and some of Bay Ward. To the west are Scales and Western Gate Wards.
Garden Ward (16 mar 2010)
Garden Ward covers 3200 acres, is one of the riverside wards, and it is located in the southeast corner of the city. The south end of the ward, which will be located outside the city wall when it is built, is often referred to as the docks together with Bay Ward as the harbor is built in both wards. Garden Ward has been cleared of debris, but only the south end has been rebuilt. As it is the largest of all wards, all temporary housing has been located here. Some think that Garden Ward is a misnomer as all businesses that stink and pollute the water will be located here. As well as several watermills.
To the north are parts of Serpent Ward and Southern Gate Ward. To the east are Southern Gate Ward and the wall. To the south is the river. And to the west is Praying Mantis and Bay Wards.
Phoenix Ward (16 mar 2010)
The 600 acres of Phoenix Ward is named in honor of Habbakuk, the Blue Phoenix, who is one of three patron gods of the Solamnic knights. As farmers look to Habbakuk, his temple is the only building rebuilt in this ward that otherwise is cleared of debris.
To the north are Dragon and Bison Wards. To the east is Praying Mantis Ward. To the south are Forge and Flame Wards. And to the west is Scales Ward.
Scales Ward
The 900 acres of Scales Ward has been named after a merchant’s scales. The ward has been completely rebuilt in a standard Solamnic style. The only rebuilt gardens, libraries, and universities as well as rededicated cemeteries are in this ward.
The structures can roughly be divided in 20% shops, 17% warehouses, 13% houses, 12% taverns, 8% workshops, 8% water services, 5% religious, 4% inns, 4% hospitals, 3% administration, 2% boarding houses, 1% plazas, 1% gardens, 1% universities, and 1% libraries.
To the north is Feather Ward. To the east are Dragon, Phoenix, and Forge Wards. To the south are Western Gate Ward and a sliver of Forge Ward. And to the west is the wall.
Vingaard Ward
The 900 acres of Vingaard Ward is one of the riverside wards and will as such be located outside the city walls when they are rebuilt. It has been named after the passing Vingaard River. The ward has been completely rebuilt in a standard Solamnic style.
The structures can roughly be divided in 18% workshops, 15% houses, 14% taverns, 11% inns, 11% warehouses, 8% water services, 7% shops, 6% mills, 5% tenements, 2% boarding houses, 2% religious, and 1% administration.
To the north are Western Gate and Forge Wards. To the east is Bay Ward. To the south is the Vingaard River. And to the west is the wall.
Glossary (12 feb 2010)
This glossary doesn't necessarily use the standard definition of the following words. The purpose of the words in the glossary is to conveniently group similar structures into something I can use above without getting too many categories.
Administration: A place for various civic or guild related business.
Boarding House: A place of long term temporary housing.
Garden: A walled off place for relaxed socializing with, at minimum, ornamental plants and a pond.
Hospital: A place to care for the elderly, sick, and infirm.
House: A place to live.
Inn: A place of short term temporary housing, eating, and drinking.
Library: A place for books.
Mill: A place that uses water or air power to complete certain tasks.
Plaza: Public square or open area.
Religious: A place for religious activities, including quarters for the staff.
Shop: A place to sell various products or services, as well as the proprietor’s residence.
Tavern: A place to eat and drink, as well as the tavernkeeper’s residence.
Tenement: A large building divided into smaller apartments as a place to live.
Theater: A place to live and work for a theater company.
University: A place of highest education.
Warehouse: A place to store or care for stuff, livestock, or grain.
Water Services: Bath house, cistern, fountain, or well.
Workshop: A place where craftsmen live and work.
This message was last edited by the GM at 20:48, Sat 29 May 2010.