FAQ/Information.   Posted by Dragondog.Group: 0
 GM, 11 posts
Sat 31 Oct 2009
at 22:13
Some questions and answers about the current state of Krynn and how it differs from the official state of Krynn.

Q. Does this campaign take place in the official Dragonlance timeline?
A. No. I call this timeline Kalaman Ascending.

Q. What are the differences between Kalaman Ascending and the official timeline?
A. The most important differences include: Kalaman is located north of the Vingaard River in Eastlund, Solamnia, it's much larger, it's controled by the Dragonword family, and it was sacked in the war. Hinterlund is called Eastlund. Some individuals are not the same, there may be changes in personality, age, or anything else; thus things they would have done have been done by others in other ways. The Godsbringers are the heroes of the War of the Lance. Wild Sorcery has already been discovered. Quintas is an elite organization of Qualinesti scouts.

Q. Who are the Godsbringers?
A. They replace the Heroes of the Lance as the heroes of the War of the Lance. They are
* Acorn Nimblefingers: A kender celebrity bard, known and loved in many places of Ansalon even before the war, though the stigma of being a kender still remains. He did not know the others before their five year quests.
* Caldric Liamson: A woodsman of Solace, half brother to Dragon Highlord Kitiara Uth Matar, leader of the Godsbringers, the first and only human to have joined Quintas, the elite Qualinesti scouts
* Ehre Dragonword: Knight of Solamnia, younger brother to the King of Eastlund, married, the father of a daughter, and now a high ranking member of the Order of the Rose
* Kaylan Kanan Valarian: Chosen Prophet of Mishakal and the first cleric of good in this era, half elf niece to the Speaker of the Sun Ė the leader of the Qualinesti elves, and married to Lucius Valarian
* Lucius Valarian: Chosen Prophet of Kiri-Jolith and the second cleric of good in this era, first High Clerist in this era, former Knight of Solamnia, and married to Kaylan Kanan Valarian
* Nathan Evardson: Formerly a White Robed wizard, now technically a renegade, Master of the Past and Present, and Master of the Tower of High Sorcery in Palanthus
* Obsidian Stonewarden: Chosen Prophet of Reorx and first cleric of neutrality in this era, renowned hill dwarf weapon smith
* Raynald uth Argus: A blacksmithís son from Vingaard in Solamnia who became a mercenary in foreign lands and has now settled in Solace with Tika Waylan. He did not know the others before their five year quests. But got to know the two wizards during their quests.
* Vahn Ballard: Formerly a Red Robed wizard, now a sorcerer of good teaching sorcery to the people of Kalaman together with his Kagonesti elf wife
* Eisen Dragonword: King of Eastlund, freed by the others in Xak Tsaroth, helped slay Onyx, the first cleric of Paladine in this era, returned to Solamnia with his new power. Despite being the first to follow Paladine in this era, he never was the Chosen Prophet. He did not know the others, except through his brother.

Q. What about Kitiara uth Matar?
A. As Caldricís half sister, her upbringing was quite different, but she was still led to her destiny as the Blue Lady and she became the Dragon Highlord of the Blue Dragonarmy after the sacking of Kalaman.

Q. What about Tika Waylan?
A. She is much the same, though her feelings for Caramon Majere were transferred to Raynald during her travels with the heroes.

Q. What about Caramon Majere?
A. He returned to Solace after his brotherís Test and in the years before the war, as the Seekers moved in, he accepted the job of Sheriff to keep Solace safe. During the war he led the human prisoners not allowed to enter Qualinesti to freedom while the Godsbringers and Tika joined the elves.

Q. What about Raistlin Majere?
A. While still at school, he married Miranda, the daughter of a Solace merchant, and they have several children. After his Test, which did not alter his appearance, Raistlin assumed the White Robes and returned to Solace as the apprentice of his former school teacher. A job he soon inherited when his master died. During the war he accompanied his brother in leading prisoners to freedom.

Q. What about Sturm Brightblade?
A. He was one of the teenage squires in Gunthar Uth Wistanís household during the war.

Q. What about Tanis Half-Elven?
A. He doesn't exist. Or he is at least not his mother's son.

Q. What about Elistan?
A. He is the Chosen Prophet of Paladine, the second cleric of Paladine in this era.

Q. What about the other Heroes of the Lance?
A. Flint, Goldmoon, Riverwind, and Tasslehoff have not entered Krynn's history and may be themselves or not. Gilthanas and Laurana are like Tika not significantly different.

Q. Whatís the difference between Focused and Ambient magic?
A. Focused magic is granted by the gods. While Ambient magic comes from the world itself, or from within the character.

Q. Who are the Wizards of High Sorcery?
A. They were indirectly founded by the gods of magic during the Age of Dreams in order to control the wild sorcery of the world and promote the focused high sorcery of the gods.

To make sure that powerful magic didnít find its ways into incapable hands, each student must take a Test, that will kill them if they fail, before they are taught more powerful spells.

They are governed by the Conclave of Wizards with seven wizards from each of the three orders: White (good), Red (neutral), and Black (evil). Each order has a leader and one of them is voted Highmage, the Master of the Conclave and the head of the Wizards of High Sorcery.

Those that disregard the rules of the orders or learn and use powerful spells without taking the Test are branded as Renegades.

Q. What are the Towers of High Sorcery?
A. They are places of power for the Wizards of High Sorcery where any member, who has passed the Test, of any order can come to study. Those that havenít passed the Test can only come when they are invited to take the Test. The Towers were raised through magic alone. Only two of the five towers remain. The one in Wayreth is the oldest, the seat of the Conclave of Wizards, and the Highmage is its master. And the one in Palanthus was the last and was supposed to be devoted to knowledge and a storehouse of arcane artifacts. It has stood empty since before the Cataclysm, but now the Master of Past and Present is its master.

Q. What about the moons?
A. The moons represent the gods of magic, and are therefore related to magic and will affect the power of wizards bound to that god/moon. Solinari, the white moon representing good magic, has a 36 day cycle. Lunitari, the red moon representing neutral magic, has a 28 day cycle. Nuitari, the black moon representing evil magic, has an 8 day cycle.

Q. What was the Cataclysm?
A. As the Kingpriest, Chosen Prophet of Paladine, turned to evil and commanded the gods to serve him in his pride, as Huma had asked in humility centuries earlier, the gods cast down a fiery mountain upon Krynn 353 years ago. And as a result, the surface of Krynn changed forever.

Before the mountain fell, the gods called home the clerics that still listened and stopped granting divine power to those that remained. And for 350 years the heavens were silent, the gods hoping and waiting for their people to return to them. Until the Godsbringers found them and three of them became the first clerics in the current era. Or rather, the first clerics of Good and Neutrality.

Takhisis, the Queen of Darkness, and the other evil gods had granted clerical power for some time when this happened, but of this the world at large was blissfully unaware. Until after the War of the Lance.

This message was last edited by the GM at 09:26, Wed 17 Aug 2011.

 GM, 12 posts
Sat 31 Oct 2009
at 22:28
Gods of Krynn
A list of the gods of Krynn; the estates they represent; and those that commonly worship them.

Branchala (CG): Music, harmony, poetry, beauty; minstrels, elves, kender, travelers
Habbakuk (NG): Animals, hunting, water, rebirth; rangers, sailors, druids, farmers, Knights of Solamnia
Kiri-Jolith (LG): War, courage, honor, solidarity; fighters, Knights of Solamnia, soldiers
Majere (LG): Discipline, meditation, thought, industry; monks, scholars, clerks
Mishakal (NG): Healing, mercy, the home; healers, midwives, herbalists, ambassadors
Paladine (LG): Kingship, guardianship, redemption, good dragons; nobles, diplomats, guards, Knights of Solamnia
Solinari (LG): Good magic, abjuration, divination; Wizards of the White Robe

Chislev (N): Nature, wilderness, beasts, the seasons; druids, farmers
Gilean (N): Knowledge, balance, watchfulness, freedom; sages, scholars, bodyguards, historians, teachers
Lunitari (LN): Neutral Magic, illusion, transmutation; Wizards of the Red Robe
Reorx (N): Creation, mountains, metal, luck, pride; dwarves, gnomes, kender, blacksmiths, artisans
Shinare (LN): Wealth, enterprise, communication, travel; merchants, traders, dwarves, mercenary soldiers
Sirrion (CN): Fire, creativity, passion, renewal; alchemists, lovers, artists
Zivilyn (N): Wisdom, foresight, prophecy, enlightenment; philosophers, mediators, counselors, sages

Chemosh (NE): Death, the undead, murder, false hope; crazed cultists, assassins, necromancers
Hiddukel (CE): Greed, lies, thieves, secrets; bandits, dishonest merchants, robbers, corrupt nobles
Morgion (NE): Disease, famine, poison, vermin, suffering, madness; crazed cultists, ratcatchers, corrupt druids
Nuitari (LE): Evil magic, arcane secrets; Wizards of the Black Robe; no clerics
Sargonnas (LE): Vengeance, war, conquest, rage; minotaurs, bounty hunters, barbarians
Takhisis (LE): Domination, hatred, evil dragons, intrigue, night; evil fighters, corrupt nobles, evil dragons, ogres, goblins
Zeboim (CE): Oceans, storms, jealousy, spite; sailors, pirates, evil druids, evil sea creatures

This message was last edited by the GM at 19:35, Wed 02 Dec 2009.

 GM, 16 posts
Fri 6 Nov 2009
at 23:45
World Information
1 year = 12 months = 48 weeks = 336 days
1 month = 4 weeks = 28 days
1 week = 7 days
1 day = 24 hours

Solamnic Months
January = Newkolt
February = Deepkolt
March = Brookgreen
April = Yurthgreen
May = Fleurgreen
June = Holmswelth
July = Fierswelt
August = Paleswelt
September = Reapember
October = Gildember
November = Darkember
December = Frostkolt

1 platinum crown (pc) = 10 steel dragons (sd) = 100 silver crowns (sc) = 500 gold pennies (gp) = 1,000 copper pennies (cp) = $500 (GURPS standard)
1 sd = 10 sc = 50 gp = 100 cp = $50
1 sc = 5 gp = 10 cp = $5
1 gp = 2 cp = $1

50 coins of the same type weigh one pound.

Trade Goods
One loaf of bread - 2 cp
One pound of copper  - 25 cp
One pound of gold - 25 gp
One pound of silver  - 25 sc
One pound of steel - 25 sd
One pound of platinum - 25 pc

This message was last edited by the GM at 08:44, Mon 03 Jan 2011.

 GM, 119 posts
Thu 11 Feb 2010
at 23:27
[This post is still under construction. Some of the math has been redone and some information corrected. As content is updated I will mark it in red (though some things might fall through the cracks) and set a date of when it was updated. Leaving it for a week, or until the next update.]

All of Kalaman, except Dragonword Keep, was razed during the War of the Lance. Since then about 15 out of 28 square miles have been cleared of debris and 8 square miles have been rebuilt, mostly in the docks and craftsman dense wards. The focus is on rebuilding facilities that will speed the rebuilding effort and shelters that will provide quarters for the winter. The homes of the wealthy have the second lowest priority. The lowest are the remaining temples. Only the temples of Paladine, Habbakuk, Reorx, and Shinare have been rebuilt. The new Kalaman doesn't look like the old Kalaman, as streets have been moved and renamed, as well as buildings and homes.

The following areas have been rebuilt: The docks (Bay Ward and the southern part of Garden Ward), Forge Ward, Flame Ward, Scales Ward, and Vingaard Ward. Though the temple of Sirrion, that will stand in Flame Ward, has not been rebuilt.

In addition, the following wards have been cleared of debris: Dragon Ward, Phoenix Ward, Griffon Ward, Garden Ward. Though the temples of Paladine (Dragon), Habbakuk (Phoenix), and Shinare (Griffon) have been rebuilt.

Each of the wards covers hundreds of acres and there is plenty of room for growth. The general outline is the same in all wards. Straight streets crossing each other in a grid forming 2.7 acre blocks generally with six properties on each block. The size of each property generally varies from 0.3 acres to 1.2 acres. On each block, no building looked like the next, but there were a limited number of designs used to populate the city.

Bay Ward
The 800 acres of Bay Ward is one of the riverside wards and as such it will be located outside the city wall when it is built. It is completely rebuilt in a standard Solamnic style and together with the southern end of Garden Ward it is often referred to as the docks as the harbor extends into that ward.

The structures can roughly be divided in 16% workshops, 16% taverns, 16% houses, 12% warehouses, 10% inns, 8% water services, 8% shops, 5% mills, 5% tenements, 2% boarding houses, 2% religious, and 1% administration. Not including the structures on water, such as most of the harbor.

To the north are parts of Phoenix Ward, Flame and Praying Mantis Wards, and parts of Garden Ward. To the east is Garden Ward. To the south is the river. And to the west are parts of Forge Ward and Vingaard Ward.

Dragon Ward (16 mar 2010)
The 800 acres of Dragon Ward is named in honor of Paladine, the Platinum Dragon, who is the patron god of Kalaman and one of three patron gods of the Solamnic Knights. The ward has been cleared of debris, but only the Temple of Paladine has been rebuilt. Dragonword Keep is also located here.

To the north is Griffon Ward. To the east is Bison Ward. To the south is Phoenix Ward. To the west are Feather and Scales Wards.

Flame Ward
The 600 acres of Flame Ward is named in honor of Sirrion, The Flowing Flame. The ward has been completely rebuilt, with exception of the temple to Sirrion that not yet have been constructed. It sees almost as many new designs as the rest of the city put together as architects and builders try new things. A majority of the structures are red or yellow.

The structures can roughly be divided in 41% workshops, 11% shops, 10% houses, 10% taverns, 7% water services, 4% administration, 4% boarding houses, 4% hospitals, 4% warehouses, 4% religious, 2% tenements, and 1% theaters (because of rounding this is more than 100%).

To the north are Phoenix Ward and a sliver of Praying Mantis Ward. To the east is Praying Mantis Ward. To the south it Bay Ward. And to the west is Forge Ward.

Forge Ward
The 900 acres of Forge Ward is named in honor of Reorx, who is the patron god of dwarves and the god of creation. This ward has been completely rebuilt and the structures are mostly dwarven in style. The temple to Reorx is the most magnificent building in this ward and it was designed and built completely by dwarven craftsmen.

The structures can roughly be divided in 41% workshops, 11% houses, 10% shops, 8% taverns, 7% water services, 5% warehouses, 4% boarding houses; 4% administration, 4% religious, 3% hospital, 2% tenements, and 1% theater.

To the north are a slice of Scales Ward and Phoenix Ward. To the east are Flame and Bay Wards. To the south are Vingaard Ward and some of Bay Ward. To the west are Scales and Western Gate Wards.

Garden Ward (16 mar 2010)
Garden Ward covers 3200 acres, is one of the riverside wards, and it is located in the southeast corner of the city. The south end of the ward, which will be located outside the city wall when it is built, is often referred to as the docks together with Bay Ward as the harbor is built in both wards. Garden Ward has been cleared of debris, but only the south end has been rebuilt. As it is the largest of all wards, all temporary housing has been located here. Some think that Garden Ward is a misnomer as all businesses that stink and pollute the water will be located here. As well as several watermills.

To the north are parts of Serpent Ward and Southern Gate Ward. To the east are Southern Gate Ward and the wall. To the south is the river. And to the west is Praying Mantis and Bay Wards.

Phoenix Ward (16 mar 2010)
The 600 acres of Phoenix Ward is named in honor of Habbakuk, the Blue Phoenix, who is one of three patron gods of the Solamnic knights. As farmers look to Habbakuk, his temple is the only building rebuilt in this ward that otherwise is cleared of debris.

To the north are Dragon and Bison Wards. To the east is Praying Mantis Ward. To the south are Forge and Flame Wards. And to the west is Scales Ward.

Scales Ward
The 900 acres of Scales Ward has been named after a merchantís scales. The ward has been completely rebuilt in a standard Solamnic style. The only rebuilt gardens, libraries, and universities as well as rededicated cemeteries are in this ward.

The structures can roughly be divided in 20% shops, 17% warehouses, 13% houses, 12% taverns, 8% workshops, 8% water services, 5% religious, 4% inns, 4% hospitals, 3% administration, 2% boarding houses, 1% plazas, 1% gardens, 1% universities, and 1% libraries.

To the north is Feather Ward. To the east are Dragon, Phoenix, and Forge Wards. To the south are Western Gate Ward and a sliver of Forge Ward. And to the west is the wall.

Vingaard Ward
The 900 acres of Vingaard Ward is one of the riverside wards and will as such be located outside the city walls when they are rebuilt. It has been named after the passing Vingaard River. The ward has been completely rebuilt in a standard Solamnic style.

The structures can roughly be divided in 18% workshops, 15% houses, 14% taverns, 11% inns, 11% warehouses, 8% water services, 7% shops, 6% mills, 5% tenements, 2% boarding houses, 2% religious, and 1% administration.

To the north are Western Gate and Forge Wards. To the east is Bay Ward. To the south is the Vingaard River. And to the west is the wall.

Glossary (12 feb 2010)
This glossary doesn't necessarily use the standard definition of the following words. The purpose of the words in the glossary is to conveniently group similar structures into something I can use above without getting too many categories.

Administration: A place for various civic or guild related business.
Boarding House: A place of long term temporary housing.
Garden: A walled off place for relaxed socializing with, at minimum,  ornamental plants and a pond.
Hospital: A place to care for the elderly, sick, and infirm.
House: A place to live.
Inn: A place of short term temporary housing, eating, and drinking.
Library: A place for books.
Mill: A place that uses water or air power to complete certain tasks.
Plaza: Public square or open area.
Religious: A place for religious activities, including quarters for the staff.
Shop: A place to sell various products or services, as well as the proprietorís residence.
Tavern: A place to eat and drink, as well as the tavernkeeperís residence.
Tenement: A large building divided into smaller apartments as a place to live.
Theater: A place to live and work for a theater company.
University: A place of highest education.
: A place to store or care for stuff, livestock, or grain.
Water Services: Bath house, cistern, fountain, or well.
Workshop: A place where craftsmen live and work.

This message was last edited by the GM at 20:48, Sat 29 May 2010.