RolePlay onLine RPoL Logo

, welcome to Dragonlance - The Heroes of Kalaman [GURPS 4e]

12:13, 28th April 2024 (GMT+0)

Character Examples.

Posted by DragondogFor group 0
Dragondog
GM, 18 posts
Tue 17 Nov 2009
at 21:21
  • msg #1

Character Examples

I'm going to post a few characters in this thread as inspiration for character creation. Some of these are based on the Heroes of the Lance at the beginning of Dragons of Autumn Twilight, or at other times if so indicated. These may not follow all character creation rules. But as mentioned elsewhere, the Heroes of the Lance of this timeline are not the same as the Heroes of the Lance in the novels.

Other examples will follow all character creation rules and reveal the existence of some templates. In these other examples, point cost listed in parenthesis comes from various templates and the manipulation of said templates, e.g. by moving points from skills to attributes to make the character more versatile without making anything worse.
This message was last edited by the GM at 14:38, Fri 04 Dec 2009.
Dragondog
GM, 19 posts
Tue 17 Nov 2009
at 21:22
  • msg #2

Caramon Majere

Characteristics
ST: 17 [70]; DX: 14 [80]; IQ: 11 [20]; HT: 13 [30]
Will: 11; Per: 11; HP/: 17/17; FP/: 13/13; DR:
Thrust: 1d+2 Swing: 3d-1 Parry: 11 Block: 10 Punch/Kick: 15/13 – 2d+2
Basic Lift (STxST/5): 58 Basic Speed: 6.75 Basic Move: 6 Dodge: 9
Appearance: Handsome +4/2 [12]
Status: 0
Reputation: 0
Languages: Common (native) [0]; Abanasinian (native) [6]; Camptalk (native) [6]
Cultural Familiarities: Abanasinian [0]
Advantages/Perks: Combat Reflexes [15]; Very Fit [15]; Talent (Social Skills): 2 [30]; Weapon Master (Swords) [35]; Honest Face [1]; SM 0
Disadvantages/Quirks: Dependent (Raistlin; 100%; loved one; roll 15 or less) [-6]; Easy to Read [-10]; *Gluttony (roll 12 or less) [-5]; *Gullibility (roll 15 or less) [-5]; *Honesty (roll 15 or less) [-5]; *Truthfulness (roll 12 or less) [-5]; Broad Minded [-1]; Slow Processing [-1]
Skills: Boating (Unpowered) (DX/A) 13 [1]; Bow (DX/A) 13 [1]; Brawling (DX/E) 16 [4]; Broadsword (DX/A) 16 [8]; #Carousing (HT/E) 16 [2]; Carpentry (IQ/E) 11 [1]; Climbing (DX/A) 13 [1]; Dancing (DX/A) 13 [1]; Escape (DX/H) 12 [1]; Farming (IQ/A) 12 [4]; Fast Draw (Knife) (DX/E) 14 [1]; Fast Draw (Sword) (DX/E) 14 [1]; First Aid (IQ/E) 12 [2]; Fishing (PE) 11 [1]; Forced Entry (DX/E) 14 [1]; Gambling (IQ/A) 10 [1]; Gesture (IQ/E) 12 [2]; Hiking (HT/A) 13 [2]; Holdout (IQ/A) 12 [4]; Housekeeping (IQ/E) 11 [1]; #Intimidation (WA) 15 [8]; Jumping (DX/E) 14 [1]; Knife (DX/E) 15 [2]; Navigation (Land) (IQ/A) 11 [2]; Observation (PA) 12 [4]; Packing (IQ/A) 10 [1]; Riding (horse) (DX/A) 14 [2]; Running (HT/A) 13 [2]; #Savoir Faire (Military) (IQ/E) 13 [1]; Search (PA) 10 [1]; #Sex Appeal (HT/A) 15 [2]; Shield (DX/E) 14 [1]; Soldier (IQ/A) 12 [4]; Stealth (DX/A) 13 [1]; Sumo Wrestling (DX/A) 15 [4]; Survival (Woodlands) (PA) 12 [4]; Teamster (IQ/A) 12 [4]; Throwing (DX/A) 13 [1]; Thrown Weapon (Knife) (DX/E) 14 [1]; Wrestling (DX/A) 15 [4];
# Includes +2 from Talent
Possessions (68.25 lbs) fine thrusting broadsword; large knife; +1 deflect mail hauberk; heavy leather sleeves (underarms only); +1 deflect plate legs; leather gloves; boots; pot helm; small iron shield; small backpack; wineskin; whetstone

Point Total: 372
Unspent Points:
Attributes/Secondary Characteristics: 200
Advantages/Perks/TL/Languages/Cultural Familiarity: 120
Disadvantages/Quirks: -38
Skills/Techniques: 90
Other:
This message was last edited by the GM at 09:38, Thu 19 Nov 2009.
Dragondog
GM, 20 posts
Thu 19 Nov 2009
at 00:17
  • msg #3

Flint Fireforge

Characteristics
ST: 17 [70]; DX: 12 [40]; IQ: 13 [60]; HT: 14 [40]
Will: 15 [10]; Per (+2 stonework  -40%): 14 [11]; HP/: 17/17; FP/: 14/14; DR:
Thrust: 1d+2 Swing: 3d-1 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 58 Basic Speed: 6.5 Basic Move: 4 Dodge: 9
Appearance: 0
Status: 0
Reputation: 0
Languages: Dwarven (native) [0]; Common (native) [6]; Goblin (native) [6]; Elvish (broken) [2]
Cultural Familiarities: Hill Dwarf [0]; Abanasinian [1]; Elven [1]
Advantages/Perks: Absolute Direction (Detect Depth +40%, Underground only -30%) [5]; Dark Vision [25]; Extended Lifespan: 2 [4]; Magic Resistance: 2 [4]; Payload (External -50%) 60 [30]; Resistant to Poison +3 [5]; Talent (Armoury (Body Armor, Melee Weapons), Jeweler, Masonry, Merchant, Metallurgy, Smith) +2 [10]; Alcohol Tolerance [1]; Unusual Training (Immovable Stance) [1]; Artificer: 2 [20]; Combat Reflexes [15];
Disadvantages/Quirks: *Greed (12 or less) [-15]; Sense of Duty (Friends) [-5]; Stubbornness [-5]; Intolerance (Race) [-5]; Cannot Float [-1]; Covets gems and precious metals [-1]; Fair and Honest Trader, but haggles to the last copper [-1]; Proud about hair/beard [-1];
Bad Sight (nearsighted; mitigator -60%) [-10]; Chronic Pain (Mild; 2 hours; roll <= 6) [-2]; Pacifism (Cannot Harm Innocents) [-10]; Phobia (Oceans; roll 12 or less) [-10]; Allergic to horses [-1]; Queasy about heights [-1];
Features:  SM -1
Skills: *¤Armoury (Body Armor) (IQ/A) 15 [0]; *¤Armoury (Melee Weapons) (IQ/A) 15 [0]; #Artist (Woodworking) (IQ/H) 16 [8]; Axe/Mace (DX/A) 15 [12]; Brawling (DX/E) 14 [4]; Carousing (HT/E) 14 [1]; #Carpentry (IQ/E) 15 [1]; Climbing (DX/A) 12 [2]; Crossbow (DX/E) 12 [1]; First Aid (IQ/E) 13 [1]; Forced Entry (DX/E) 12 [1]; Gesture (IQ/E) 13 [1]; Hiking (HT/A) 13 [1]; Holdout (IQ/A) 12 [1]; Housekeeping (IQ/E) 13 [1]; Immovable Stance (DX/H) 12 [4]; Intimidation (WA) 14 [2]; *Jeweler (IQ/H) 16 [2]; Knife (DX/E) 14 [4]; #Leatherworking (DX/E) 14 [1]; Lockpicking (IQ/A) 11 [1]; *Masonry (IQ/E) 17 [1]; *Merchant (stone, metal) (IQ/E/) 16 [1]; *Metallurgy (IQ/H) 16 [1]; &Navigation (Land) (IQ/A) 12 [1]; Packing (IQ/A) 12 [1]; Riding (horse) (DX/A) 12 [2]; Savoir Faire (high society) (IQ/E) 13 [1]; Search (PA) 13 [1]; Shield (DX/E) 12 [1]; *Smith (Copper/Brownsmith) (IQ/A) 16 [1]; *Smith (Iron/Blacksmith) (IQ/A) 18 [4]; *Smith (Lead and Tin/Whitesmith) (IQ/A) 16 [1]; Stealth (DX/A) 12 [2]; Throwing (DX/A) 12 [2]; Wrestling (DX/A) 12 [2];

* Including +4 from Talent
# Including +2 from Talent
¤ Defaults from Blacksmith
& +3 bonus to Body Sense and Navigation (Land) underground.
x/ the skill has an optional specialty and the standard skill is at -2 and one difficulty level higher than x.
Possessions (36.75 lbs) Helm of Griffon’s Mane; leather armor; heavy leather leggings; heavy leather sleeves; boots; small shield; +1 accuracy axe; daggers x3;

Point Total: 370
Unspent Points:
Attributes/Secondary Characteristics: 231
Advantages/Perks/TL/Languages/Cultural Familiarity: 136
Disadvantages/Quirks: -34-34 = -68
Skills/Techniques: 71
Other: Hill Dwarf template [71] included above

Helm of Griffon’s Mane: Enhanced Dodge [15]; Magic Resistance +3 [6]; Resistant to Poison +5 [5]; Only usable by dwarves -40%; Can Be Stolen (easily) -20%: Total [11] or purchased/found/traded/stolen.
A dwarf who already has Resistant to Poison +8 will become immune to poison while wearing the helm.
This message was last edited by the GM at 01:05, Fri 20 Nov 2009.
Dragondog
GM, 22 posts
Sat 21 Nov 2009
at 17:35
  • msg #4

Goldmoon

After Xak Tsaroth

Characteristics
ST: 11 [10]; DX: 12 [40]; IQ: 13 [60]; HT: 11 [10]
Will: 14 [5]; Per: 13 [0]; HP/: 11/11; FP/: 11/11; DR:
Thrust: 1d-1 Swing: 1d+1 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 24 Basic Speed: 5.75 Basic Move: 5 Dodge: 8
Appearance: Beautiful +4/2 [12]
Status: Status 2 [5]
Reputation: Chieftain’s Daughter (Que Shu 1/3) +4 [7]
Influence: Charisma +1; +2 if they can hear her voice
Languages: Plainsfolk (native) [0]; Common (native) [6]; Abanasinian (native) [6]
Cultural Familiarities: Plainsfolk [0];
Advantages/Perks: Ally (Riverwind; 100%; roll 15 or less) [15]; Blessed [10]; Charisma 1 [5]; Clerical Investment [5]; Fit [5]; Healer: 2 [20]; Luck: 1 [15]; Modular Abilities (Cosmic; 19 points; Spells Only -20%, 1/day -40%, Preparation Required 1 minute -20%) [38]; Patron (Mishakal; roll 9 or less; Highly Accessible +50%; Special Abilities +100%) [50]; Power Investiture (Mishakal): 5 [50]; True Faith (Turning +65%) [25]; Voice [10]; Wealthy [20]; SM 0
Disadvantages/Quirks: *Charitable (avoid on 12 or less) [-15]; *Honesty (avoid on 12 or less) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Riverwind) [-2]; *Truthfulness (avoid on 12 or less) [-5]; Vow (Chastity) [-5]
Skills: Acting (IQ/A) 12 [1]; Administration (IQ/A) 12 [1]; Alchemy (IQ/VH) 13 [4]; Bow (DX/A) 14 [8]; Brawling (DX/A) 14 [2]; Climbing (DX/A) 12 [1]; Detect Lies (Per/H) 12 [2]; ¤Diagnosis (IQ/H) 15 [4]; &Diplomacy (IQ/H) 15 [4]; ¤Esoteric Medicine (Per/H) 15 [4]; Exorcism (Will/H) 14 [4]; &Fast-Talk (IQ/A) 14 [1]; ¤First Aid (IQ/E) 15 [1]; Gesture (IQ/E) 13 [1]; Herb Lore (IQ/VH) 12 [4]; Hiking (HT/A) 12 [4]; Holdout (IQ/A) 12 [1]; Knife (DX/E) 14 [4]; #Leadership (IQ/A) 13 [1]; Musical Composition (IQ/H) 12 [2]; Musical Instrument (Lute) (IQ/H) 13 [4]; Naturalist (IQ/H) 12 [2]; ¤Pharmacy (IQ/H) 15 [4]; ¤Physiology (IQ/H) 15 [4]; Poetry (IQ/A) 12 [1]; ¤Psychology (IQ/H) 15 [4]; #&Public Speaking (IQ/A) 15 [1]; Religious Ritual (Que Shu) (IQ/H) 12 [2]; Religious Ritual (Mishakal) (IQ/H) 12 [2]; Riding (Horse) (DX/A) 12 [1]; Savoir-Faire (Plainsfolk) (IQ/E) 13 [1]; &Singing (HT/E) 14 [2]; Sling (DX/H) 14 [8]; Staff (DX/A) 15 [8]; Stealth (DX/A) 12 [1]; &Surgery (IQ/VH) 15 [8]; Survival (plains) (Per/A) 13 [2]; Teaching (IQ/A) 12 [1]; Theology (Que Shu) (IQ/H) 13 [4]; Theology (Mishakal) (IQ/H) 13 [4]; Throwing (DX/A) 12 [1]; &Veterinary (IQ/H) 15 [4];

# Charisma +1: Fortune-Telling, Leadership, Panhandling, Public Speaking
¤ Healer +2:  Diagnosis, Esoteric Medicine, First Aid, Pharmacy, Physician, Physiology, Psychology, Surgery, and Veterinary.
& Voice +2 Diplomacy, Fast-Talk, Mimicry, Performance, Politics, Public Speaking, Sex Appeal, Singing
Possessions (43 lbs) +1 accuracy sling with 10 sling bullets; +1 accuracy holy quarterstaff; +1 deflect leather jacket; +1 deflect leather pants; +1 deflect boots; blanket; wineskin; crash kit; lute; Medallion of Faith (Mishakal);

Point Total: 494
Unspent Points:
Attributes/Secondary Characteristics: 125
Advantages/Perks/TL/Languages/Cultural Familiarity: 294
Disadvantages/Quirks: -47
Skills/Techniques: 123
Other: 50 points of debt
This message was last edited by the GM at 15:47, Mon 23 Nov 2009.
Dragondog
GM, 24 posts
Sat 21 Nov 2009
at 18:55
  • msg #5

Raistlin Majere

Characteristics
ST: 9 [-10]; DX: 13 [60]; IQ: 14 [80]; HT: 9 [-10]
Will: 14; Per: 14; HP/: 9/9; FP/: 9/9; DR:
Thrust: 1d-2 Swing: 1d-1 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 16 Basic Speed: 5.5 Basic Move: 5 Dodge: 8
Appearance: 0
Status: 0
Reputation: 0
Languages: Common (native) [0]; Abanasinian (native) [6]; Elven (native) [6]; Magius (native) [6]; Solamnic (native) [6]
Cultural Familiarities: Abanasinian [0]
Advantages/Perks: Eidetic Memory [5]; Energy Reserve (Magic): 60 [180]; Healer: 1 [10]; Magery 4 [45]; Modular Abilities (Super-Memorization; 13 1p slots; Spells Only -20%, 1/day -40%, Preparation Required 1 minute -20%) [26]; Moon Magic (Lunitari) [15]; Patrons (Fistandantilus; 6 or less, Highly Accessible, Secret) [8]; Talent (Alchemy, Herb Lore, Naturalist, Occultism): 2 [10]; SM 0
Disadvantages/Quirks: Chronic Pain (severe; 4 hours, roll 12 or less; Mitigator -60%) [-12]; Dependency (herbal tea; occasional, daily) [-60]; Draining (herbal tea) [-15]; Obsession (Power; long term, avoid on 12 or less) [-10]; Skinny [-5]; Social Stigma (Wizard) [-5]; Unnatural Features (Hourglass Eyes, Golden skin) [-2]; Always Repays his debts [-1]; All is dust [-1]; Feels for the downtrodden [-1];
Skills: Acting (IQ/A) 13 [1]; ¤Alchemy (IQ/VH) 15 [4]; Astronomy (Observational) (IQ/A) 13 [1]; Boating (Unpowered) (DX/A) 12 [1]; Body Language (Per/A) 13 [1]; Brawling (DX/E) 13 [1]; Cartography (IQ/A) 13 [1]; Climbing (DX/A) 12 [1]; Cooking (IQ/A) 13 [1]; Cryptography (IQ/H) 12 [1]; Detect Lies (Per/H) 12 [1]; #Diagnosis (IQ/H) 13 [1]; Escape (DX/H) 11 [1]; #Esoteric Medicine (Per/H) 13 [1]; #First aid (IQ/E) 15 [1]; Fast-Talk (IQ/A) 13 [1]; Forced Entry (DX/E) 13 [1]; Gardening (IQ/E) 14 [1]; Gesture (IQ/E) 14 [1]; ¤Herb Lore (IQ/VH) 15 [4]; Hiking (HT/A) 12 [12]; History (Age of Starbirth, Ansalon) (IQ/H) 12 [1]; History (Age of Dreams, Ansalon) (IQ/H) 12 [1]; History (Age of Might, Ansalon) (IQ/H) 12 [1]; History (Age of Despair, Ansalon) (IQ/H) 12 [1]; Holdout (IQ/A) 13 [1]; Housekeeping (IQ/E) 14 [1]; Innate Attack (Beam) (DX/E) 15 [4]; Innate Attack (Projectile) (DX/E) 15 [4]; Knife (DX/E) 13 [1]; Linguistics (IQ/H) 13 [2]; ¤Naturalist (IQ/H) 15 [2]; ¤Occultism (IQ/A) 15 [1]; #Pharmacy (IQ/H) 13 [1]; #Physiology (Human) (IQ/H) 13 [1]; Public Speaking (IQ/A) 13 [1]; #Psychology (IQ/H) 13 [1]; Research (IQ/A) 13 [1]; Riding (horse) (DX/A) 12 [1]; Savoir-Faire (High Sorcery) (IQ/E) 14 [1]; Search (Per/A) 13 [1]; Sleight of Hand (DX/H) 13 [4]; Speed-Reading (IQ/A) 13 [1]; Staff (DX/A) 12 [1]; Stealth (DX/A) 12 [1]; #Surgery (IQ/VH) 12 [1]; Teaching (IQ/A) 13 [1]; Thaumatology (IQ/VH) 15 [1]; Theology (Order of the Stars) (IQ/H) 13 [1]; Throwing (DX/A) 12 [1]; #Veterinary (IQ/H) 13 [1]; Wrestling (DX/A) 12 [1];
# Including +1 from Healer
¤ Including +2 from Talent
Possessions (23.5 lbs) Spellbook; spell component pouch; crash kit; scribe’s kit; dagger of Magius; leather thong; staff of Magius; red robes; scrolls;

Point Total: 377
Unspent Points:
Attributes/Secondary Characteristics: 120
Advantages/Perks/TL/Languages/Cultural Familiarity: 299
Disadvantages/Quirks: -112
Skills/Techniques: 80
Other:

Spellbook: (80 spells) Acid Ball, Analyze Magic, Apportation, Aura, Beast-Soother, Beast Speech, Beast Summoning, Borrow Language, Bravery, Colors, Complex Illusion, Continual Light, Create Acid, Create Earth, Create Fire, Create Water, Dark Vision, Darkness, Daze, Detect Magic, Detect Poison, Dye, Earth to Stone, Fear, Find Weakness, Flame Jet, Flash, Foolishness, Frailty, Freeze, *Gift of Letters, *Gift of Tongues, Great Voice, Haste, Hinder, Ice Jet, Identify Spell, Ignite Fire, Independence, Infravision, Keen Vision, Lend Energy, Lend Language, Light, Loyalty, Mage Sight, Mass Sleep, Message, Mind-Reading, Mystic Mark, Persuasion, Purify Air, Purify Water, Rejoin, Repair, Restore, Scroll; See Invisible, Seek Earth, Seek Water, Seeker, Sense Danger, Sense Emotion, Sense Foes, Shape Earth, Shape Fire, Shape Water, Simple Illusion, Sleep, Slow, Sound, Spider Silk, Steal Energy, Strengthen Will, Thunderclap, Trace, Vigor, Voices, Water Jet, Weaken

Dagger of Magius: +3 accuracy small knife with hardened silver blade that cannot be discovered if hidden on the person of a wizard of High Sorcery.

Staff of Magius: +2 accuracy +3 deflect fine quarterstaff with Slow Fall and Continual Light (daylight) that can be turned on and off on command.
Dragondog
GM, 25 posts
Tue 24 Nov 2009
at 00:30
  • msg #6

Riverwind

Characteristics
ST: 16 [60]; DX: 14 [80]; IQ: 12 [40]; HT: 12 [20]
Will: 12 [0]; Per: 14 [10]; HP/: 16/16; FP/: 12/12; DR:
Thrust: 1d+1 Swing: 2d+2 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 51.2 Basic Speed: 7 [10] Basic Move: 7 Dodge: 10
Appearance: Attractive +1 [4]
Status:
Reputation:
Languages: Plainsfolk (native) [0]; Common (native) [6]; Abanasinian (native) [6];
Cultural Familiarities: Plainsfolk [0];
Advantages/Perks: Ally (Goldmoon; 100%; roll 15 or less) [15]; Ambidexterity [5]; Animal Empathy [5]; Combat Reflexes [15]; Danger Sense [15]; Fit [5]; Outdoorsman: 2 [20]; Unusual Training (Blind Fighting) [1]; Unusual Training (Dual Weapon Attack) [1]
Disadvantages/Quirks: Berserk (roll 12 or less) [-10]; Intolerance (elves) [-5]; Dependent (Goldmoon; 100%; loved one; roll <= 15) [-6]; Vow (Chastity) [-5]; Dislikes crowds [-1]; Dislikes enclosed spaces [-1]
Skills: Animal Handling (Sheep) (IQ/A) 12 [2]; Bow (DX/A) 15 [4]; Blind Fighting (Per/VH) 12 [2]; Brawling (DX/E) 15 [2]; Broadsword (DX/A) 15 [4];  ¤*Camouflage (IQ/E) 14 [1]; Climbing (DX/A) 14 [2]; Diplomacy (IQ/H) 12 [4]; Fast Draw (Broadsword) (DX/E) 14 [1]; Fast Draw (Knife) (DX/E) 14 [1]; First Aid (IQ/E) 12 [1]; *Fishing (PE) 16 [1]; Forced Entry (DX/E) 14 [1]; Gesture (IQ/E) 12 [1]; Herder (IQ/A) 13 [4]; Hiking (HT/A) 14 [8]; Holdout (IQ/A) 12 [2]; Housekeeping (IQ/E) 12 [1]; Intimidation (WA) 12 [2]; Jumping (DX/E) 16 [4]; Knife (DX/E) 15 [2]; *Mimicry (animal sounds) (IQ/H) 12 [1]; *Mimicry (bird calls) (IQ/H) 12 [1]; Musical Instrument (Flute) (IQ/H) 12 [4]; *Naturalist (IQ/H) 15 [8]; *Navigation (land) (IQ/A) 14 [2]; Observation (PA) 13 [1]; Riding (horse) (DX/A) 13 [1]; Savoir Faire (Plainsfolk) (IQ/E) 12 [1]; Search (PA) 13 [1]; Singing (HT/E) 12 [1]; Stealth (DX/A) 15 [4]; #*Survival (mountains) (PA) 16 [1]; *Survival (plains) (PA) 18 [8]; #*Survival (woodlands) (PA) 16 [1]; Swimming (HT/E) 14 [4]; Throwing (DX/E) 14 [1]; *Tracking (PA) 17 [4]; Wrestling (DX/A) 15 [4];
Techniques: Dual Weapon Attack (Broadsword) (H): 13 [3]; Dual Weapon Attack (Knife) (H) 13 [3];
* Including +2 from Outdoorsman
# Defaults from Survival, saves 2 points each
¤ +2 in plains, +1 in mountains and woods
Possessions (47.95 lbs) +2 deflect leather armor; +2 deflect heavy leather leggings; +2 deflect heavy leather sleeves; boots; +1 accuracy fine thrusting broadsword; fine kukri; fine composite bow; shoulder quiver with 12 arrows; small backpack; blanket; fishhooks and line; personal basics; wineskin; whetstone;

Point Total: 390
Unspent Points:
Attributes/Secondary Characteristics: 220
Advantages/Perks/TL/Languages/Cultural Familiarity: 94
Disadvantages/Quirks: -28
Skills/Techniques: 104
Other:
Dragondog
GM, 27 posts
Wed 2 Dec 2009
at 06:29
  • msg #7

Sturm Brightblade

[Placeholder]
This message was last edited by the GM at 06:29, Wed 02 Dec 2009.
Dragondog
GM, 28 posts
Wed 2 Dec 2009
at 06:30
  • msg #8

Tanis Half-Elven

[Placeholder]
Dragondog
GM, 29 posts
Wed 2 Dec 2009
at 06:31
  • msg #9

Tasslehoff Burrfoot

[Placeholder]
Dragondog
GM, 30 posts
Wed 2 Dec 2009
at 06:34
  • msg #10

Unnamed Cleric

Characteristics
ST: 12 [20]; DX: 13 [60]; IQ: 14 [80]; HT: 11 [10]
Will: 14; Per: 16 [10]; HP/: 12/12; FP/: 11/11; DR:
Thrust: 1d-1 Swing: 1d+2 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 29 Basic Speed: 6 Basic Move: 6 Dodge: 9
Appearance: Attractive +1 [4];
Status:
Reputation:
Languages: Common (native) [6]; Elven (native) [0]
Cultural Familiarities: Elven [0]; Solamnic [1];
Advantages/Perks: Blessed (Divine -10%) [9]; Clerical Investment [5]; Dark Vision [25]; Detect (Hidden/Concealed passages; Precise +100%, Reduced Time 20%) [11]; Extended Lifespan: 2 [4]; Immunity to Sleep Effects [10]; Longevity [2]; Night Vision: 5 [5]; Power Investiture 4 [40]; Resistant to Mind Control +3 [5]; Signature Gear [1]; True Faith (Turning +65%; Divine -10%) [24]; Werewolf [36];
Disadvantages/Quirks: Code of Honor (Qualinesti) [-5], Honesty (avoid on 6 or less) [-20]; Pacifism (Cannot Harm Innocents) [-10], Sense of Duty (Nature) [-15]; Truthfulness (avoid on 6 or less) [-10]; Vow (Chastity) [-5]; Vow (No edged weapons) [-10]; Weirdness Magnet [-15];
Skills: Brawling (DX/E) 12 [1]; Climbing (DX/A) 12 [2]; Diagnosis (IQ/H) 12 [1]; Diplomacy (IQ/H) 12 [1]; Esoteric Medicine (Holy) (Per/H) 14 [4]; Exorcism (Will/H) 14 [4]; First Aid (IQ/E) 14 [1]; Forced Entry (DX/E) 12 [1]; Gesture (IQ/E) 14 [1]; Hidden Lore (IQ/A) 13 [1]; Hiking (HT/A) 12 [2]; Holdout (IQ/A) 13 [1]; Meditation (Will/H) 12 [1]; Observation (Per/A) 13 [1]; Occultism (IQ/A) 13 [1]; Public Speaking (IQ/A) 13 [1]; Religious Ritual (Paladine) (IQ/H) 12 [1]; Riding (Horse) (DX/A) 12 [2]; Savoir Faire (High Society) (IQ/E) 14 [1]; Sling (DX/H) 12 [4]; Staff (DX/A) 15 [12]; Stealth (DX/A) 12 [2]; Surgery (IQ/VH) 12 [2]; Teaching (IQ/A) 13 [1]; Theology (Paladine) (IQ/H) 12 [1]; Throwing (DX/A) 12 [2]; Wrestling (DX/A) 12 [2];
Spells: 21p

Point Total: 380
Unspent Points: 22
Attributes/Secondary Characteristics: (180)
Advantages/Perks/TL/Languages/Cultural Familiarity: (186) 7
Disadvantages/Quirks: (-80) -10
Skills/Techniques/Spells: (61) +14
Other: Qualinesti Elf, Cleric, and werewolf templates

As a Werewolf, he can change form to that of a standard wolf, with certain disadvantages removed, and he has some other healing, silver, moon, and wolf related traits not listed above.
This message was last edited by the GM at 06:04, Fri 04 Dec 2009.
Dragondog
GM, 31 posts
Fri 4 Dec 2009
at 06:09
  • msg #11

Unnamed Knight

Characteristics
ST: 14 [40]; DX: 15 [100]; IQ: 11 [20]; HT: 13 [30]
Will: 11 [0]; Per: 11 [0]; HP/: 14/14 [0]; FP/: 14/14 [0]; DR:
Thrust: 1d Swing: 2d Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 39 Basic Speed: 7 Basic Move: 7 Dodge: 10
Appearance:
Status: Status +2 [5]
Reputation:
Languages: Common (native) [0]; Solamnic (native) [6]
Cultural Familiarities: Solamnic [0]; Draconians [1]
Advantages/Perks: Born War Leader: 2 [10]; Combat Reflexes [15]; Extra Attack: 1 [25]; High Pain Threshold [10]; Luck: 1 [15]; Military Rank: 3 [15]; Wealthy [20]; Weapon Master [45]
Disadvantages/Quirks: Code of Honor (Chivalry) [-15]; *Honesty (avoid on 9 or less) [-15]; *Obsession (slay draconians) (avoid on 12 or less) [-5];
Skills: Armoury (melee weapons) (IQ/A) 11 [2]; Bow (DX/A) 15 [2]; Brawling (DX/E) 15 [1]; Broadsword (DX/A) 16 [4]; Carousing (HT/E) 13 [1]; Climbing (DX/A) 14 [1]; Connoisseur (weapons) (IQ/A) 11 [2]; #Fast Draw (sword) (DX/E) 16 [1]; First Aid (IQ/E) 12 [2]; Forced Entry (DX/E) 15 [1]; Gesture (IQ/E) 12 [2]; Heraldry (IQ/A) 10 [1]; Hiking (HT/A) 12 [1]; Holdout (IQ/A) 12 [4]; Knife (DX/E) 15 [1]; Lance (DX/A) 16 [4]; ¤Leadership (IQ/A) 11 [1]; Observation (Per/A) 12 [2]; Riding (Horse) (DX/A) 16 [4]; Savoir-Faire (high society) (IQ/E) 12 [2]; Shield (DX/E) 16 [2]; Stealth (DX/A) 14 [1]; ¤Strategy (IQ/H) 11 [1]; ¤Tactics (IQ/H) 11 [1]; Throwing (DX/A) 14 [1]; Wrestling (DX/A) 14 [1];
#+1 from Combat Reflexes
¤ +2 from Born War Leader

+2 to Fright Checks from Combat Reflexes
Point Total: 380
Unspent Points: 12
Attributes/Secondary Characteristics: (163) 27
Advantages/Perks/TL/Languages/Cultural Familiarity: (95) +72
Disadvantages/Quirks: (-35)
Skills/Techniques: (32) 14
Other: Knight template
This message was last edited by the GM at 09:25, Fri 04 Dec 2009.
Dragondog
GM, 32 posts
Fri 4 Dec 2009
at 09:35
  • msg #12

Unnamed Martial Artist

Characteristics
ST: 11 [10]; DX: 16 [120]; IQ: 11 [20]; HT: 12 [20]
Will: 11 [5]; Per: 11 [5]; HP/: 11/11; FP/: 12/12; DR:
Thrust: 1d-1 Swing: 1d-1 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 24 Basic Speed: 7 Basic Move: 8 [5] Dodge: 10
Appearance:
Status:
Reputation:
Languages: Common (native) [0]; Khur (native) [6]
Cultural Familiarities: Khur [0]; Solamnic [1]
Advantages/Perks: Chi Talent: 2 [30]; Danger Sense (Chi -10%) [14]; Extra Attack (Chi -10%) [23]; Magic Resistance: 1 [2]; Trained by a Master [30]; Weapon Bond [1]; Vampire [150]
Disadvantages/Quirks: *Charitable (avoid on 12 or less) [-15]; Disciplines of Faith (Chi Rituals) [-10]; *Honesty (avoid on 12 or less) [-10]; *Obsession (Perfect my art at any cost) (avoid on 12 or less) [-10]; *Overconfidence (avoid on 12 or less) [-5]; Social Stigma (Minority Group) [-10]; Vow (Vegetarianism) [-5]; Nosy [-1]; Humble [-1]
Skills: Acrobatics (DX/H) 15 [2]; Blowpipe (DX/H) 14 [1]; Breaking Blow (IQ/H) 11 [1]; Climbing (DX/A) 15 [1]; Fast Draw (Shuriken) (DX/E) 16 [1]; Esoteric Medicine (Chi) (Per/H) 12 [1]; Fast-Talk (IQ/A) 12 [4]; First Aid (IQ/E) 12 [2]; Forced Entry (DX/E) 16 [1]; Gesture (IQ/E) 12 [2]; Hiking (HT/A) 12 [4]; Holdout (IQ/A) 12 [4]; Intimidation (Will/A) 12 [2]; Judo (DX/H) 16 [4]; Jumping (DX/E) 16 [1]; Karate (DX/H) 16 [4]; Light Walk (DX/H) 17 [2]; Meditation (Will/H) 11 [1]; Observation (Per/A) 12 [2]; Parry Missile Weapons (DX/H) 17 [2]; Power Blow (Will/H) 12 [1]; Pressure Points (IQ/H) 11 [1]; Riding (horse) (DX/A) 15 [1]; Savoir-Faire (dojo) (IQ/E) 12 [2]; Staff (DX/A) 17 [4]; Stealth (DX/A) 15 [1]; Tactics (IQ/H) 10 [1]; Throwing Art (DX/H) 17 [2];

Point Total: 390
Unspent Points: 8
Attributes/Secondary Characteristics: (159) 16
Advantages/Perks/TL/Languages/Cultural Familiarity: (250) 7
Disadvantages/Quirks: (-40) -15
Skills/Techniques: (31) 26
Other: Martial Artist and Vampire templates. 10 extra character points because of the length and detail of her character background.

The Vampire template [150] grants her a standard package of vampire and undead traits, including some customization into other vampire traits.
This message was last edited by the GM at 09:36, Fri 04 Dec 2009.
Dragondog
GM, 33 posts
Fri 4 Dec 2009
at 14:35
  • msg #13

Unnamed Scout

Characteristics
ST: 11 [30]; DX: 15 [100]; IQ: 12 [40]; HT: 12 [20]
Will: 11 [-5]; Per: 15 [15]; HP/: 13/13; FP/: 12/12; DR:
Thrust: 1d-1 Swing: 1d-1 Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 24 Basic Speed: 7 [10] Basic Move: 7 Dodge: 10
Appearance:
Status:
Reputation:
Languages: Common (native) [6]; Kenderspeak (native) [0]
Cultural Familiarities: Kender [0]; Solamnic [1]
Advantages/Perks: Absolute Direction [5]; Enhanced Dodge: 1 [15]; Flexibility [5]; Heroic Archer [20]; High Manual Dexterity +2 [10]; Immunity to Feat [15]; Luck: 1 [15]; Outdoorsman: 2 [20]; Perfect Balance [15]; Serendipity [15]; Taunt [5]; SM -1
Disadvantages/Quirks: Code of Honor (Soldier) [-10]; *Compulsive Handling (avoid on 9 or less) [-7]; *Curiosity (avoid on 9 or less) [-7]; Odious Personal Habit (“unwashed bushwhacker”) [-5]; *Overconfidence (avoid on 12 or less) [-5]; Sense of Duty (adventuring companions) [-5]; Short Attention Span (avoid on 9 or less) [-15]; Social Stigma (Minority Group) [-10]; Stubbornness [-5]; Vow (Own no more than what can be carried) [-10]; Attracted to magic and gadgets [-1]
Skills: %Acrobatics (DX/H) 15 [1]; Bow (DX/A) 19 [12]; Brawling (DX/E) 16 [1]; #Camouflage (IQ/E) 14 [1]; Cartography (IQ/A) 12 [2]; %&Climbing (DX/A) 19 [1]; %Escape (DX/H) 17 [1]; Fast Draw (arrow) (DX/E) 16 [1]; Fast-Talk (IQ/A) 12 [2]; Filch (DX/A) 15 [1]; First Aid (IQ/E) 12 [1]; Forced Entry (DX/E) 16 [1]; Gesture (IQ/E) 12 [1]; Hiking (HT/A) 12 [2]; Holdout (IQ/A) 12 [2]; Interrogation (IQ/A) 12 [2]; ¤Knot-Tying (DX/E) 16 [1]; Lockpicking (IQ/A) 14 [8]; #Mimicry (Bird Calls) (IQ/H) 12 [1]; #Navigation (Land) (IQ/A) 13 [1]; Observation (Per/A) 14 [1]; ¤Pickpocket (DX/H) 16 [1]; Riding (horse) (DX/A) 15 [1]; Search (Per/A) 14 [1]; Shadowing (IQ/A) 12 [2]; ¤Slight of Hand (DX/H) 16 [1]; Sling (DX/H) 15 [2]; Spear (DX/A) 18 [8]; Staff (DX/A) 15 [1]; Stealth (DX/A) 18 [8]; Streetwise (IQ/A) 12 [2]; #Survival (woods) (Per/A) 16 [1]; Throwing (DX/A) 15 [1]; #Tracking (Per/A) 16 [1]; Traps (IQ/A) 14 [8]; Urban Survival (Per/A) 14 [1]; Weather Sense (IQ/A) 11 [1]; Wrestling (DX/A) 15 [1];

# including +2 from Outdoorsman
¤ including +2 from High Manual Dexterity to DX based rolls for Artist, Jeweler, Knot-Tying, Leatherworking, Lockpicking, Pickpocket, Sewing, Slight of Hand, Surgery…
% including +1 from Perfect Balance
& including +3 from Flexibility

Point Total: 380
Unspent Points: 39
Attributes/Secondary Characteristics: (196) 4
Advantages/Perks/TL/Languages/Cultural Familiarity: (105) 35
Disadvantages/Quirks: (-80)
Skills/Techniques: (29) 54
Other: Scout, kender templates
This message was last edited by the GM at 14:52, Fri 04 Dec 2009.
Dragondog
GM, 34 posts
Fri 4 Dec 2009
at 16:22
  • msg #14

Unnamed Holy Warrior

Characteristics
ST: 13 [30]; DX: 13 [60]; IQ: 12 [40]; HT: 14 [40]
Will: 14 [10]; Per: 12 (+2 for stonework -40%) [6]; HP/: /; FP/: /; DR:
Thrust:  Swing:  Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 34 Basic Speed: 6 [-10] Basic Move: 4 [-10] Dodge: 9
Appearance:
Status: Status +2 [5]
Reputation:
Languages: Common (native) [6]; Dwarven (native) [0]
Cultural Familiarities: Dwarven [0]; Solamnic [1]
Advantages/Perks: Absolute Direction (Detect Depth +30%, Underground only -30%) [5]; Born War Leader: 1 [5]; Combat Reflexes [15]; Dark Vision [25]; Detect (Evil; Holy -10%) [18]; Extended Lifespan: 1 [2]; Healing (Faith Healing +20%; Holy -10%) [33]; Higher Purpose (Slay Undead) [5]; Holiness: 2 [10]; Intuition (Holy -10%) [14]; Longevity [2]; Magic Resistance: 2 [4]; Payload (External -50%) 60 [30]; Resistant to Evil Supernatural Powers +8 [7]; Resistant to Poison +3 [5]; Talent (Armoury (Body Armor, Melee Weapons), Jeweler, Masonry, Merchant, Metallurgy, Smith) +2 [10]; Wealthy [20]; Alcohol Tolerance [1]; Unusual Training (Immovable Stance) [1]; Shtick (Foes slain personally cannot rise as undead) [1]; SM -1
Disadvantages/Quirks: Greed (12) [-15]; Code of Honor (Chivalry) [-15]; *Honesty (avoid on 12 or less) [-10]; Intolerance (Race) [-5]; Sense of Duty (Friends) [-5]; Stubbornness [-5]; Truthfulness (avoid on 6 or less) [-10]; Vow (Chastity) [-5]; Aversion to large bodies of water [-1]; Cannot Float [-1]; Covets gems and precious metals [-1]; Fair and Honest Trader, but haggles to the last copper [-1]; Proud about hair/beard [-1];
Skills: Axe/Mace (DX/A) 16 [12]; Brawling (DX/E) 14 [2]; Climbing (DX/A) 12 [1]; Esoteric Medicine (Holy) (Per/H) 10 [1]; Exorcism (Will/H) 14 [4]; Hidden Lore (Undead) (IQ/A) 12 [2]; First Aid (IQ/E) 12 [1]; Gesture (IQ/E) 12 [1]; Hiking (HT/A) 13 [1]; Immovable Stance (DX/H) 13 [4]; Interrogation (IQ/A) 12 [2]; Intimidation (Will/A) 13 [1]; #Leadership (IQ/A) 12 [1]; Meditation (Will/H) 10 [1]; Observation (Per/A) 12 [2]; Physiology (Undead) (IQ/H) [4]; Psychology (Undead) (IQ/H) 12 [4]; Religious Ritual (IQ/H) 10 [1]; Riding (horse) (DX/A) 12 [1]; Shield (DX/E) 16 [8]; Stealth (DX/A) 12 [1]; #Strategy (IQ/H) 12 [2]; #Tactics (IQ/H) 12 [2]; Theology (Holy Orders of the Stars) (IQ/H) 10 [1]; Throwing (DX/A) 14 [4]; Wrestling (DX/A) 14 [4];
# +1 from Born War Leader
¤ +2 from Talent

Point Total: 380
Unspent Points: 12
Attributes/Secondary Characteristics: (166)
Advantages/Perks/TL/Languages/Cultural Familiarity: (156) 69
Disadvantages/Quirks: (-75)
Skills/Techniques: (63) 5
Other: Holy Warrior and hill dwarf templates
This message was last edited by the GM at 17:40, Fri 04 Dec 2009.
Dragondog
GM, 35 posts
Sat 5 Dec 2009
at 05:41
  • msg #15

Unnamed Sorcerer

Characteristics
ST: 10 [0]; DX: 13 [60]; IQ: 16 [120]; HT: 11 [10]
Will: 16; Per: 13 [-15]; HP/: 10/10; FP/: 25/25 [42]; DR:
Thrust:  Swing:  Parry:  Block:  Punch/Kick:
Basic Lift (STxST/5): 20 Basic Speed: 6 Basic Move: 6 Dodge: 9
Appearance:
Status:
Reputation:
Languages: Common (native) [0]; Nordmaarian (native) [6]
Cultural Familiarities: Horselords [0]; Solamnic [1];
Advantages/Perks: Eidetic Memory [5]; Luck: 1 [15]; Sorcery: 5 [55];
Disadvantages/Quirks: *Curious (avoid on 6 or less) [-10]; Oblivious [-5]; *Overconfidence (avoid on 12 or less) [-5]; Sense of Duty (adventuring companions) [-5]; Skinny [-5]; Unfit [-5];
Skills: Alchemy (IQ/VH) 16 [8]; Brawling (DX/E) 13 [1]; Broadsword (DX/A) 14 [4]; Crossbow (DX/E) 13 [1]; Fast-Draw (Potion) (DX/E) 12 [1]; Climbing (DX/A) 12 [1]; #Diplomacy (IQ/H) 13 [1]; First Aid (IQ/E) 16 [1]; Forced Entry (DX/E) 13 [1]; Gesture (IQ/E) 16 [1]; Hazardous Material (magical) (IQ/A) 15 [1]; Hidden Lore (demons) (IQ/A) 16 [2]; Hiking (HT/A) 12 [4]; Holdout (IQ/A) 15 [1]; Innate Attack (missile) (DX/E) 14 [2]; Meditation (Will/H) 15 [2]; Occultism (IQ/A) 16 [2]; Research (IQ/A) 15 [1]; Riding (horse) (DX/A) 15 [8]; Savoir-Faire (high society) (IQ/E) 16 [1]; Scrounging (Per/E) 13 [1]; Speed-Reading (IQ/A) 15 [1]; Staff (DX/A) 14 [4]; Stealth (DX/A) 12 [1]; Teaching (IQ/A) 15 [1]; ¤Thaumatology (IQ/VH) 18 [1]; Throwing (DX/A) 12 [1]; Wrestling (DX/A) 12 [1]; Writing (IQ/A) 15 [1];
Words: ¤Communicate (IQ/VH) 18 [1]; ¤Control (IQ/VH) 18 [1]; ¤Create (IQ/VH) 18 [1]; ¤Move (IQ/VH) 18 [1]; ¤Protect (IQ/VH) 18 [1]; ¤Sense (IQ/VH) 18 [1]; ¤Strengthen (IQ/VH) 18 [1]; ¤Transform (IQ/VH) 18 [1]; ¤Weaken (IQ/VH) 18 [1];
¤Air (IQ/VH) 18 [1]; ¤Animal (IQ/VH) 18 [1]; ¤Body (IQ/VH) 18 [1]; ¤Earth (IQ/VH) 18 [1]; ¤Fire (IQ/VH) 18 [1]; ¤Image (IQ/VH) 18 [1]; ¤Light (IQ/VH) 18 [1]; ¤Magic (IQ/VH) 18 [1]; ¤Mind (IQ/VH) 18 [1]; ¤Sound (IQ/VH) 18 [1]; ¤Spirit (IQ/VH) 18 [1]; ¤Water (IQ/VH) 18 [1];

# -1 to Influence skills
¤ +5 from Sorcery
Point Total: 380
Unspent Points: 39
Attributes/Secondary Characteristics: (167) 50
Advantages/Perks/TL/Languages/Cultural Familiarity: (74) 8
Disadvantages/Quirks: (-35)
Skills/Techniques/Words: (44) 33
Other: Wizard template modified for Sorcerer
This message was last edited by the GM at 06:28, Sat 05 Dec 2009.
Sign In