Raistlin Majere
Characteristics
ST: 9 [-10]; DX: 13 [60]; IQ: 14 [80]; HT: 9 [-10]
Will: 14; Per: 14; HP/: 9/9; FP/: 9/9; DR:
Thrust: 1d-2 Swing: 1d-1 Parry: Block: Punch/Kick:
Basic Lift (STxST/5): 16 Basic Speed: 5.5 Basic Move: 5 Dodge: 8
Appearance: 0
Status: 0
Reputation: 0
Languages: Common (native) [0]; Abanasinian (native) [6]; Elven (native) [6]; Magius (native) [6]; Solamnic (native) [6]
Cultural Familiarities: Abanasinian [0]
Advantages/Perks: Eidetic Memory [5]; Energy Reserve (Magic): 60 [180]; Healer: 1 [10]; Magery 4 [45]; Modular Abilities (Super-Memorization; 13 1p slots; Spells Only -20%, 1/day -40%, Preparation Required 1 minute -20%) [26]; Moon Magic (Lunitari) [15]; Patrons (Fistandantilus; 6 or less, Highly Accessible, Secret) [8]; Talent (Alchemy, Herb Lore, Naturalist, Occultism): 2 [10]; SM 0
Disadvantages/Quirks: Chronic Pain (severe; 4 hours, roll 12 or less; Mitigator -60%) [-12]; Dependency (herbal tea; occasional, daily) [-60]; Draining (herbal tea) [-15]; Obsession (Power; long term, avoid on 12 or less) [-10]; Skinny [-5]; Social Stigma (Wizard) [-5]; Unnatural Features (Hourglass Eyes, Golden skin) [-2]; Always Repays his debts [-1]; All is dust [-1]; Feels for the downtrodden [-1];
Skills: Acting (IQ/A) 13 [1]; ¤Alchemy (IQ/VH) 15 [4]; Astronomy (Observational) (IQ/A) 13 [1]; Boating (Unpowered) (DX/A) 12 [1]; Body Language (Per/A) 13 [1]; Brawling (DX/E) 13 [1]; Cartography (IQ/A) 13 [1]; Climbing (DX/A) 12 [1]; Cooking (IQ/A) 13 [1]; Cryptography (IQ/H) 12 [1]; Detect Lies (Per/H) 12 [1]; #Diagnosis (IQ/H) 13 [1]; Escape (DX/H) 11 [1]; #Esoteric Medicine (Per/H) 13 [1]; #First aid (IQ/E) 15 [1]; Fast-Talk (IQ/A) 13 [1]; Forced Entry (DX/E) 13 [1]; Gardening (IQ/E) 14 [1]; Gesture (IQ/E) 14 [1]; ¤Herb Lore (IQ/VH) 15 [4]; Hiking (HT/A) 12 [12]; History (Age of Starbirth, Ansalon) (IQ/H) 12 [1]; History (Age of Dreams, Ansalon) (IQ/H) 12 [1]; History (Age of Might, Ansalon) (IQ/H) 12 [1]; History (Age of Despair, Ansalon) (IQ/H) 12 [1]; Holdout (IQ/A) 13 [1]; Housekeeping (IQ/E) 14 [1]; Innate Attack (Beam) (DX/E) 15 [4]; Innate Attack (Projectile) (DX/E) 15 [4]; Knife (DX/E) 13 [1]; Linguistics (IQ/H) 13 [2]; ¤Naturalist (IQ/H) 15 [2]; ¤Occultism (IQ/A) 15 [1]; #Pharmacy (IQ/H) 13 [1]; #Physiology (Human) (IQ/H) 13 [1]; Public Speaking (IQ/A) 13 [1]; #Psychology (IQ/H) 13 [1]; Research (IQ/A) 13 [1]; Riding (horse) (DX/A) 12 [1]; Savoir-Faire (High Sorcery) (IQ/E) 14 [1]; Search (Per/A) 13 [1]; Sleight of Hand (DX/H) 13 [4]; Speed-Reading (IQ/A) 13 [1]; Staff (DX/A) 12 [1]; Stealth (DX/A) 12 [1]; #Surgery (IQ/VH) 12 [1]; Teaching (IQ/A) 13 [1]; Thaumatology (IQ/VH) 15 [1]; Theology (Order of the Stars) (IQ/H) 13 [1]; Throwing (DX/A) 12 [1]; #Veterinary (IQ/H) 13 [1]; Wrestling (DX/A) 12 [1];
# Including +1 from Healer
¤ Including +2 from Talent
Possessions (23.5 lbs) Spellbook; spell component pouch; crash kit; scribe’s kit; dagger of Magius; leather thong; staff of Magius; red robes; scrolls;
Point Total: 377
Unspent Points:
Attributes/Secondary Characteristics: 120
Advantages/Perks/TL/Languages/Cultural Familiarity: 299
Disadvantages/Quirks: -112
Skills/Techniques: 80
Other:
Spellbook: (80 spells) Acid Ball, Analyze Magic, Apportation, Aura, Beast-Soother, Beast Speech, Beast Summoning, Borrow Language, Bravery, Colors, Complex Illusion, Continual Light, Create Acid, Create Earth, Create Fire, Create Water, Dark Vision, Darkness, Daze, Detect Magic, Detect Poison, Dye, Earth to Stone, Fear, Find Weakness, Flame Jet, Flash, Foolishness, Frailty, Freeze, *Gift of Letters, *Gift of Tongues, Great Voice, Haste, Hinder, Ice Jet, Identify Spell, Ignite Fire, Independence, Infravision, Keen Vision, Lend Energy, Lend Language, Light, Loyalty, Mage Sight, Mass Sleep, Message, Mind-Reading, Mystic Mark, Persuasion, Purify Air, Purify Water, Rejoin, Repair, Restore, Scroll; See Invisible, Seek Earth, Seek Water, Seeker, Sense Danger, Sense Emotion, Sense Foes, Shape Earth, Shape Fire, Shape Water, Simple Illusion, Sleep, Slow, Sound, Spider Silk, Steal Energy, Strengthen Will, Thunderclap, Trace, Vigor, Voices, Water Jet, Weaken
Dagger of Magius: +3 accuracy small knife with hardened silver blade that cannot be discovered if hidden on the person of a wizard of High Sorcery.
Staff of Magius: +2 accuracy +3 deflect fine quarterstaff with Slow Fall and Continual Light (daylight) that can be turned on and off on command.