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Yoneden, the Tree of Knowledge.

Posted by AoFor group 0
Ao
GM, 179 posts
The Underlying Order
Keeper of the Void
Sun 10 May 2020
at 01:19
  • msg #1

Yoneden, the Tree of Knowledge

Here Vaunht records the knowledge contained within the Tree of Knowledge.
Vaunht
player, 7 posts
Sun 10 May 2020
at 19:50
  • msg #2

Yoneden, the Tree of Knowledge

The Gods:

Arcturus
Eregor
Ferenghir
Masmorda
Narcissa
Osalus
Rhullarrk
Savios
Vaunht

Their creations:

Oceaus: Name the gods agreed would be fitting of the water planet.

Uguay: Main mass of land on Oceaus.

Ocean:
-Rhullarrk's Anemone: Glowing sea anemone's with healing properties spring up across Oceanus lighting up the ocean depths at night with beautiful colors. Living both on the upper sea and the Inner sea, they provide illumination in the normally dark and gloomy corners of the sea. If used properly, they also have healing properties. These are soon discovered by the Quajril and they become a valuable part of their societies.

Yondi Forest: The oldest forest of Oceaus. Located on the southern hemispheres.
-Yoneden, Tree of Knowledge: Giant tree that collects information all across Oceaus, and makes it available for the Yandee. It was cursed to make Yandee who learn the secrets of the cosmos through the Yoneden lose their regard for the divine. It was set aflame by a bolt of lightning, marking the end of the First Aeon. The burning Tree of Knowledge is now too dangerous for any mortals to approach, but it still retains the knowledge of the cosmos.

Auroras: dazzling and stunning displays of colorful light that operated on atmospheric conditions.

Archipelago of Osu: Floating archipelago that borders an edge of Uguay and trails off further south.
-Orenda: One of the floating islands of the Archipelago of Osu. It shines with shimmering light that fluctuates in color and intensity.
-Mirror Image Island: An island added to the Archipelago of Osu whose upper half is a twin to the lower half beneath the waves. An inactive volcano sits on both sides. It has deposits of iron, copper, & flint.
-Metal Forests of Osu: forests of living metal seeded across the floating islands. They can be seen for miles around when the light of the sun catches their reflective leaves and branches.

Metal: Hard substance seeded into the world.

Temples of the Poles: both temples have the necessities for the Amoroks to practice with the mana they were so graciously given.
-Nor'dryssal: Tree at the north pole of Oceaus. It's magically connected to Sol'dwyd. They were granted Mana by Ferenghir.
-Sol'dwyd: Tree at the south pole of Oceaus. It's magically connected to Nor'dryssal. They were granted Mana by Ferenghir.



Frozen Labyrinth: Below the south pole, a frozen labyrinth resides.
-The Cave of Harmonies: a place at the heart of the labyrinth, which plays divine music. Any mortal who reaches this inner sanctum will be changed by their experience and be driven to spread beauty in the world.

Ethaestra, the city of starlight: this city is strange in many ways from the fact its gravity is at odds with the rest of the world (Though it's only noticeable when one first enters) contained in its own personal atmosphere, only the tallest towers are submerged in the seas waters. Aside from the more miraculous qualities of this city, its craftsmanship is far beyond anything the still primitive mortals are capable of creating. Quajrils of Ethaestra are gifted with an aptitude for artificing.

Temple of Vaunht: holy place for those who follow the Green Lord. Any that cause harm to it are smitten as retaliation.





Quajrils: amphibian sentient beings. A Spirit of Innovation was planted on them by Rhullark. The coastal Quajrils are gifted with the art of storytelling, while the ones in Ethaestra are gifted with the knowledge of artificing.
-Spes: Chosen by Rhullark to lead the Quajrils to the safety of Mirror Image Island. She was thaught basic methods for forging metals, for mining, and for brick making.
-Monmagi: quajrills capable of coaxing down mana from the moons during clear nights. Doing so requires the Monmagi to be capable of seeing the moon they wish to siphon, each moon is visible for a third of the month before its orbit carries it out of sight and its next kin appear.

Chigon: Vicious large aquatic beast that only care for their survival.

Amaroks: Sentient race evolved from rabbits. They have the ability to tame the Salu Ice Serpents.
-Mana-addled: The Amarok who have continued to use the twin trees Nor'dryssal and Sol'dwyd are showing changes from their exposure to these mana infused creations. Their fur is gain a translucent and crystalline quality and their eyes have taken off a faint glow, it seems that their continued exposure to the mana while teleporting between the two trees is having a last effect.

Yandee: the resourceful and tranquil plant-like humanoid guardians of the Yondi Forest. They are capable of sensing the feelings of living creatures nearby.
-Not Enlightened: Yandee are imparted with wisdom of navigation and writing. They are introduced to Shamanism, but it's continue use will turn them into elementals.
-Enlightened: Faction of the Yandee that have acquired all knowledge from the Yoneden. They are resentful towards the gods because of a curse put on the Tree of Knowledge.

Agraciada: A large graceful ocean creature who lives in the oceans near to the planet's heated core in what was once the inner sea. Friendly towards Quajrils.

Salu Ice Serpents: Vicious hunters of the sea, that even Chigon's are prey of.

Osu'ixie: being the first beings capable of flight, also discover that they can fly out as far as they desire, though leaving the atmosphere of Oceaus is quite uncomfortable as while the Void is filled with the winds of Oceaus, these are frigid cold places and the air is far less nurturing to life than a proper atmosphere. They were given the knowledge of shaping metal.
This message was last edited by the player at 22:24, Tue 26 May 2020.
Vaunht
player, 8 posts
Tue 12 May 2020
at 18:37
  • msg #3

Yoneden, the Tree of Knowledge

KNOWLEDGE EXCLUDED FROM THE TREE:

Kargous transforms the Agraciada, giving them the ability to gain more energy from food sources, greater bone structure, and tenticles, some of which can be used for defense via clubbing or shocking attackers.

Kargous creates the first mussels
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