Chapter 19: The Call of Tezcatlcoatl.   Posted by The Stray.Group: 0
Rattleshirt
 NPC, 16 posts
 A Glomination
 P8 T11 Hench 5W0R0B
Thu 10 Aug 2017
at 19:36
Re: Chapter 19: The Call of Tezcatlcoatl
As Adrian beckoned, the bone glom followed the Huckster, squeezing its form into the narrow side passageway he had found and waited, bristling with its various limbs out and ready for action though it didn't venture out just yet.

OOC:

Rattleshirt is just going to move, and go on a Defend action, putting it at a Parry of 10.

The idea is to creep up into that side passageway on the left and be ready to get in range where it can move and attack on the same turn, but hopefully be out of sight for as much range attack as is possible.

Here's our next initiatives:

22:35, Yesterday: Rattleshirt drew the single card: 3H using the Deadlands system.
13:41, Yesterday: Adrian Vega drew the single card: QS using the Deadlands system.  Initiative for Next Round.

Mirror Serpent's Brood
 NPC, 42 posts
 Look Mummy! A snake!
 P6 T2 F0 Cha 0 Extra
Tue 15 Aug 2017
at 02:14
Re: Chapter 19: The Call of Tezcatlcoatl
Several of the snake men slither away from their dance around the statue, heading towards the heroes taking shots and making noise.

One of them slips over to Ghost Wolf, hissing and snapping at him, poison spittle flying as it tries to land a bite on him.

Adrian, also, faces a serpent that slithers out from the corner of the passage and actually caches him in the leg. Twin needles of pain shoot up his deadened nerves, and he's got time to be thankful that he's not still among the living, as he sees poison seeping out of the wound.

But the main ire of the snakes seems to be Charging Bear. Two of them slither at him, arms played wide. They grab at him and attempt to pull him apart...

((OOC: Four of the Rattlesnake Manitou leave the statue and slither toward the party. They have a Pace of 8, so they don't have a lot of trouble reaching their targets. One heads for Ghost Wolf, one heads for Adrian, and two head for Charging Bear.

Vs. Ghost Wolf:

The Snake Manitou attempts to bite him.

18:51, Today: Mirror Serpent's Brood rolled 1 using 1d8, rerolling max with rolls of 1.  Fighting. Miss.

Vs. Adrian:

The Snake also attempts a bite.

18:53, Today: Mirror Serpent's Brood rolled 7 using 1d8, rerolling max with rolls of 7.  Fighting. Hit.

Damage: 10. That's enough to make Adrian Shaken. He's also poisoned, but since he's a Harrowed, that really doesn't affect him.

Vs. Charging Bear:

The Manitou attempt to grapple him in order to Rend him.

18:56, Today: Mirror Serpent's Brood rolled 8,6 using d8+1,d8+1, rerolling max with rolls of 7,5.  Fighting (Gang-Up, Grapple).

Charging Bear, you need to make a Fighting roll to resist the grapple. As long as you beat at least one of them, you won't have to deal with the Rend.

The other three Snake Manitou take positions around the Giant Snek Statue and continue to slither and dance.

Card: 3S, 9C))


Evans is up next, but Charging Bear has a roll to resolve first
Charging Bear
 player, 1175 posts
 Native Warrior
 P8(1)T7 W- F1 FC:W0R1B7
Tue 15 Aug 2017
at 18:17
Re: Chapter 19: The Call of Tezcatlcoatl
OOC: 11:16, Today: Charging Bear rolled 2,2 using d10,d6, rerolling max with rolls of 2,2.  Fightin'.
That won't do ... reroll w/ a white chip get +2 thanks to the Elan edge
11:16, Today: Charging Bear rolled 9,7 using d10+2,d6+2, rerolling max with rolls of 7,5.  White chip Reroll.

The Amazing Evans
 NPC, 528 posts
 Dodgy Marshal
 P2 T5 W0 F0 B2
Tue 15 Aug 2017
at 19:21
Re: Chapter 19: The Call of Tezcatlcoatl
Charging Bear slips out of the coils of the snakes as Evans hustles up, then pulls what looks like a trigger mechanism affixed to the top of a whiskey bottle, which causes a pop like the shot of a small-caliber pistol. He then shakes it vigorously, until the liquid inside starts glowing, and hurls it at the snakes.

The snakes duck and the bottle sails past them, rolling to a stop several yards away.

"You misssssed." One of the snakemen laughs.

"Did I?" Evans smirks. "I don't think so. No, no, dear me, no. I got it exactly where I wanted it."

The glowing bottle explodes, spraying the snake men with the glowing goo...and then suddenly the sprayed goo ignites with a light as bright as the sun, and the snakemen shriek as they are consumed in white flames.

"I'm Doctor Ambrosius Botticelli Evans, Marshal of Blackthorn!" he shouts at the flaming, shrieking snakes. "And I defy you! Crawl back into the Pit from whence you came!"

One of the snakes collapses, twitching in its death spasms.

((OOC: Evans moves up and tosses one of his remaining sunlight bombs. He aims for a space that will catch the snakes but not any of the party members.

19:06, Yesterday: The Amazing Evans rolled 4,8 using d4-2,d6-2, rerolling max with rolls of (4+2)6,(6+4)10.  Throwing. Hit and Raise. He lands the bottle exactly where he wants and gets an extra die of damage.

Damage: 14, 11. One of the snakes takes a Wound, the other is Shaken (and will take 2d6 damage next round from the after-effect). I also check for fire, but, alas, no flames.

Next card: 10S))


Alouette is next!
Alouette
 GM, 1942 posts
 Automaton/Angel
 P4 T8(2) W0 F0 B3 Cha -3
Tue 15 Aug 2017
at 20:04
Re: Chapter 19: The Call of Tezcatlcoatl
Alouette wanders through the battle in Pale Moon's general direction, continuing to move though it seems to be addressing Ixquahuacoatl in passing:

"...you should repent and stop done being a demon, it is bad for you and also the world. Also, self is not required to protect you. Howdy, On Fire Snake Man Or Lady! Please keep blaze away from self and mortals and also plus plus ghost rock in case of overheating, sparks, critical existence failure of Blackthorn, Texas, doctor Ward's house, Texas, also Texas...Howdy, Pure-Blooded Comanches!"
it greets the braves now in view, in case they didn't notice it before.

"Y'all should tell Pale Moon not to feed y'all to the Snake otherwise he'll end up on this plane and that would be bad because he would need to eat plus plus cows and men and women, children and pets to maintain manifestation, also set off the end of the world in region of Blackthorn, Texas..."



[[I'll...give it a Run die to account for anything it needs to go around?

20:42, Today: Alouette rolled 3 using 1d6, rerolling max with rolls of 3.  running!
init. 10D  That's...surprisingly efficient for Alouette...]]

Comanche Raiders
 NPC, 93 posts
 Angry Indians
 P7 T6 (8) F0 Extra
Sun 20 Aug 2017
at 05:22
Re: Chapter 19: The Call of Tezcatlcoatl
The Ghost Warriors seem less than eager to charge into battle. Many of them pull rifles and form a rough firing line around the base of the incline leading to Pale Moon. They watch Alouette with a mixture of awe and trepidation.

Another of the warriors slips past the giant snake , rile drawn, and just sort of stares at the clank, his face screwed up as he tries to work out just what message the divine brass figure was trying to relay.

A warrior lurches out into the open and takes a shot at Charging Bear's general direction.

The warriors hit by Adrian's spell return fire, though the one most affected seems to still be a bit dazed and the other two don't come close to hitting him.

Ghost Wolf finds a pair of Ghost Warriors glaring at him. They also shoot in his general direction, but don't come close to hitting him.


((OOC: At the top of the Comanche's action, I check to see if the raider Shaken by Adrian recovers.

21:45, Today: Comanche Raiders rolled 1 using 1d8, rerolling max with rolls of 1.  Unshake.

Most of the Comanche cluster around the base of Pale Moon's cliff and draw their carbines. That's 7 Comanche who don't do anything this round.

Two of them move past Ixi. One draws his rifle, but is a bit confused by Alouette's prattle and doesn't fire. The other moves in, draws his rifle, and takes a shot at Charging Bear. He has a chance of hitting Innocent Bystanders (Wildcat, Jake, and Evans) in CB's general area. He has a -2 penalty for drawing and firing in the same action.

21:50, Today: Comanche Raiders rolled 1 using 1d6-2, rerolling max with rolls of 3.  Shooting. Miss, but it doesn't hit any Bystanders.

The remaining 4 Comanche divide their attacks between Adrian and Ghost Wolf. They have a -2 penalty for drawing and firing in the same round, and one has an additional -1 from some cover provided by the tunnel curve. Innocent Bystanders around Adrian include the snake attacking him and Rattleshirt.

Vs. Adrian: 21:54, Today: Comanche Raiders rolled -2,1 using d6-4,d6-2, rerolling max with rolls of 2,3.  Shooting. Both misses, no Innocent Bystanders hit.

Vs. Ghost Wolf: 21:55, Today: Comanche Raiders rolled 0,-1 using d6-2,d6-2, rerolling max with rolls of 2,1.  Shooting. Both misses.

So after a lot of fail, exactly none of the Comanche do anything of relevance this turn. Go Team Evil!

Card: KH. Because of course. I'll put them On Hold for now))





Turn Order
Ghost Warriors: On Hold, 1 Shaken
Adrian Vega: QS
Charging Bear: JC, 3 rounds of Quickness, 3 rounds Boost Fighting
Marshal Evans: 10S
Alouette: 10D, 2 rounds Boost Fighting
Mirror Serpent's Brood: 9C, 1 Down, 1 Shaken
Carl Allens: 7H, 2 rounds Boost Fighting
William Pierce: 7C, 3 rounds Boost Fighting
Ixquahuacoatl: 7C, 2 rounds of Armor, Shaken
Mad Irish Murphy: 6S
Pale Moon: 6S, 1 Success on Dramatic Task
Ghost Wolf: 6C
Doctor Ward: 5H
Jake Lawrence: 3H
Rattleshirt: 3H
Wildcat Hawkins: 3D, 3 rounds Boost Fighting

Adrian Vega
 player, 1113 posts
 Serpentbane
 P6 T9 W0 F0 Cha 0 1W3R3B
Tue 22 Aug 2017
at 22:42
Re: Chapter 19: The Call of Tezcatlcoatl
At the gash in his leg Adrian snarled, but he shrugged off the blow as a righteous anger seized him, flowing through him as it did earlier when he fought the snake demons that imperiled his home, his friends, and his kin.

"I've killed bigger snakes than you today, motherfucker," he half spat and half roared as he reached in with his envenomed scythe blade stabbing it into the serpent demon, firing that scythed gun right into it as he drove that blade. He was law man and judge all at once here, pronouncing his charge and rendering his sentencing in one blow.


OOC:

Spirit: 11 (to unshake)

Using one of his scythe-bladed envenomed relic weapons, Adrian attacks, fueled by the sense of rage from that badge he found at the monstrous injustice these creatures are seeking to bring upon the people that live here.

Fightin': 13
Damage: 13
Shootin': 9
(Free Action due to raise on Fightin')
Damage: 11

Initiative: QS

17:32, Today: Adrian Vega rolled 11 using 2d6+1, rerolling max with rolls of 2,(6+2)8.  Shootin' Damage.
17:32, Today: Adrian Vega rolled 9,7 using d6+4,d6+4, rerolling max with rolls of 5,3.  Shootin (Relic Free Action, + Relic bonus).
17:29, Today: Adrian Vega rolled 13 using d8+d6+d6, rerolling max with rolls of 5,3,5.  Scythe Damage Str+d6+raise(?).
17:27, Today: Adrian Vega rolled 8,13 using d8+4,d6+4, rerolling max with rolls of 4,(6+3)9.  Fightin' (+Relic).
17:17, Today: Adrian Vega rolled 11,2 using d12,d6, rerolling max with rolls of 11,2.  Spirit to Unshake.
17:17, Today: Adrian Vega drew the single card: QS using the Deadlands system.  Initiative for next round, because I'll forget later.

This message was last edited by the player at 22:42, Tue 22 Aug 2017.

Charging Bear
 player, 1177 posts
 Native Warrior
 P8(1)T7 W- F1 FC:W0R1B7
Sun 27 Aug 2017
at 18:39
Re: Chapter 19: The Call of Tezcatlcoatl
With a cry, Charging Bear lays into the snake, his tomahawks singing through the air as he hacks the snake down. Then he charges at the brave who had taken shots at him. The man only has a few moments of panic before Charging Bear's enchanted blades find him, too, and he collapses under the assault.

Evans, meanwhile, follows behind Alouette, bringing his makeshift flamethowing device. He sets the tank down and begins pumping on the primer, forcing a spray of gunk past the flaming tip of the nozzle. He aims for the larg snake, and a few stragglers in the way. A Ghost Warrior shrieks as the flaming gel covers him, but Ixquahuacoatl and his fellow snake spirit buddy managed to leap out of the way.

"That should leave you a decent path." He says to the clank.

((OOC: So that will take the snake down, yes.

Charing Bear told me to puppet him while he was away, so I shall.

First, he uses one of his Quickness attacks to make a two-handed attack on the shaken snake in front of him.

10:54, Today: The Stray, on behalf of Charging Bear, rolled 12,3;3,7 using d12+2,d6+2,d12+2,d6+2, rerolling max with rolls of 10,1,1,5.  Fighting. 2 hits, 1 Raise

Damage 1: 11
Damage 2: 8

either of those are enough to cause a Shaken result, and the snake is already shaken, so down it goes.

Charging Bear moves out to the Comanche that shot at him for his next action, and also goes swinging.

11:09, Today: The Stray, on behalf of Charging Bear, rolled 11,5;13,7 using d12+2,d6+2,d12+2,d6+2, rerolling max with rolls of 9,3,11,5.  Fighting. 2 hits with raises

Damage 1: 12
Damage 2: 13

Both of these are enough to cause a Wound, so the Ghost Warrior is Incapacitated.

Charging Bear's Card: AD

Marshal Evans goes next. He switches to his Makeshift Flamethrower device, then moves up next to Alouette and shoots.  He has a -2 penalty for the Multi-Action. The cone will hit a Ghost Warrior, a Snake Spirit, and Ixi himself.

11:21, Today: The Amazing Evans rolled 4,0 using d10-2,d6-2, rerolling max with rolls of 6,2.  Weird Science!

I roll a collective Agility check for those affected:

11:27, Today: The Stray rolled 3;6;9,2 using d8,d8,d10,d6, rerolling max with rolls of 3,6,9,2.  Agility.

Ixi and the rattlesnake manitou roll high enough to escape, the Ghost Warrior doesn't.

Damage: 8. That's a Shaken for the Ghost Warrior.

The Amazing Evan's Card: 10C))



Alouette is up!
Alouette
 GM, 1943 posts
 Automaton/Angel
 P4 T8(2) W0 F0 B3 Cha -3
Sun 27 Aug 2017
at 19:42
Re: Chapter 19: The Call of Tezcatlcoatl
The clank does its best to help, flapping its brass fingers at the giant snake demons like a butler trying to remove wayward children from the pantry. "Shoo! Shoo!"

"Beware of ghost rock plus fire, Ambrose,"
it reminds the pantsless Marshal of Blackthorn, then continues on its merry way to the knot of Comanches around Pale Moon, whom it attempts to gently shift aside. "Excuse please, por favor, quiero pasar-"

"Howdy, Owl Comanche! Do not advise continuing to attempt to cause the End of Days by sacrificing friends: many sane people are plus plus resistant to the idea and may attempt to dissassemble Pale Moon: make dead."


[[So...more moving. 20:27, Today: Alouette rolled 4 using 1d6, rerolling max with rolls of 4.  go go gadget!
20:28, Today: Alouette drew the single card: 2D using the Deadlands system.  init. That's more like Alouette init.]]

This message was last edited by the GM at 19:42, Sun 27 Aug 2017.

Comanche Raiders
 NPC, 94 posts
 Angry Indians
 P7 T6 (8) F0 Extra
Sun 27 Aug 2017
at 21:08
Re: Chapter 19: The Call of Tezcatlcoatl
"Well, yes, that's why I'm firing into the open areas." Evans mutters, not noticing the snake manitou sneaking up on him until it gets him in the thigh. He yelps and bats at it with the nozzle of his flamethrower.

The Comanche do not seem inclined to let Alouette "pasar, por favor." Instead, they hesitate, then try to dogpile on the clank rather than anger the spirit within by shooting it.

Meanwhile, the other Comanche keep firing. Adrian takes a painful but ultimately harmless hit to his chest (thank goodness for being dead). Ghost Wolf's shirt protects him a little from the bullet that grazes him, but he still winds up bleeding.

Charging Bear, fresh over the still form of the silver-skinned comanche, suddenly feels movement behind him as a snake rears up and bites him hard. He staggers back, feeling the poison coursing through him.

((OOC: This seems as good a time as any to take the Comanche off Hold. I'll also do the remaining Snake manitou in this post.

Currently, 2 Comanche are shaken, 1 is Incapacitated.

13:00, Today: Comanche Raiders rolled 3,6 using d8,d8, rerolling max with rolls of 3,6.  Unshake.

one unshakes, one does not. It's the one closest to Evans that Unshakes, and he's might pissed about being lightly toasted, so he takes a shot at Evans.

13:02, Today: Comanche Raiders rolled 1 using 1d6, rerolling max with rolls of 1.  Shooting.

Miss.

The Comanche around Pale Moon are there to guard him, and do not wish to move. Instead, since they clearly don't know what else to do, some of them decide to dogpile on Alouette while others just keep their guns up.

4 of them attempt to Grapple Alouette, 3 of them move around and keep their guns ready.

I'll treat this as a Cooperative Grapple with a +3 Gang-Up bonus.

13:05, Today: Comanche Raiders rolled 16,4 using d8+3,d6+3, rerolling max with rolls of (8+5)13,1.  Grapple! (with Gang-up).

Alouette, you need to beat a 16 on a Fighting roll to not be Grappled.

Meanwhile, 2 Comanche take shots at Adrian, and 2 take shots at Ghost Wolf.

Vs. Adrian: 13:07, Today: Comanche Raiders rolled 9,2 using d6,d6, rerolling max with rolls of (6+3)9,2.  Shooting. hit and Raise

Damage: 12. That's actually only a Shaken for the mighty Adrian.

Vs. Ghost Wolf: 13:08, Today: Comanche Raiders rolled 4,4 using d6,d6, rerolling max with rolls of 4,4.  Shooting. Two hits

Damage 1: 15. Thanks to his shirt, his Toughness is 8, so this is only 1 Wound and Shaken for him unless he soaks.

Damage 2: 3. No effect.

Comanche card: 2C. Alouette has company at the bottom of next round.

There are three snakes doing gyrations near the statue, but they decide they need to go stop the humans. This means Pale Moon's ritual gets a little harder. he'll suffer a -1 penalty to his next roll.

The snakes move. one moves up near Evans, the other near Charging Bear. They attempt to bite.

13:15, Today: Mirror Serpent's Brood rolled 4,13 using d8,d8, rerolling max with rolls of 4,(8+5)13.  Fighting.

One gets a hit on Evans because of his awful Parry, the other gets a Raise on Charging Bear because of course it does.

Vs. Evans: 8. That's a Shaken and Evans needs to roll Vigor vs. Poison.

13:18, Today: The Amazing Evans rolled 10,2 using d6,d6, rerolling max with rolls of (6+4)10,2.  Vigor.

That's a Raise, so he only suffers Exhaustion (-2 Fatigue). Not especially good, but not the worst, either.

Vs. Charging Bear: 21. Because clearly the Dice Roller still hates him. That's 3 wounds and some poison to boot.

It's not fair to have him use his own chips for this, so I'll let him use some of my whites.

13:56, Today: The Stray, on behalf of Charging Bear, rolled 4,2 using d10,d6, rerolling max with rolls of 4,2.  Soak. Spending a white for a reroll, getting a bonus thanks to Elan.

13:57, Today: The Stray, on behalf of Charging Bear, rolled 17,3 using d10+2,d6+2, rerolling max with rolls of (10+5)15,1.  White Chip reroll.

Well, that will soak the wounds. Now let's see how he deals with the Poison.

13:58, Today: The Stray, on behalf of Charging Bear, rolled 9,5 using d10,d6, rerolling max with rolls of 9,5.  Vigor.

Success and Raise, so he has only being Exhausted by the Poison to worry about.

Snek card: KC))



Carl Allens is up
Marshal Evans has 2 Fatigue
Charging Bear has 2 Fatigue
Adrian is Shaken
Ghost Wolf needs to soak 1 Wound
Alouette
 GM, 1944 posts
 Automaton/Angel
 P4 T8(2) W0 F0 B3 Cha -3
Sun 27 Aug 2017
at 21:46
Re: Chapter 19: The Call of Tezcatlcoatl
As it turns out, four Comanche warriors prove just about sufficient to stop a clank. They fail to stop it talking, however. "Tilt error...! Y'all need to take the photograph away from Pale Moon who may also be the Owl Comanche who is sometimes a lion, otherwise the Snake who is a witch will eat your souls like all the chickens that got stuck in the rock-that-wails..."

[[22:37, Today: Alouette rolled 1,3 using d10,d6, rerolling max with rolls of 1,3.  escape? Not escape.]]
Carl Allans
 player, 553 posts
 The Quiet One
 P6 T6 Cha 0
Sun 27 Aug 2017
at 22:48
Re: Chapter 19: The Call of Tezcatlcoatl
Carl leans back against the stone for a moment, aware of the sweat crawling under his bandages and streaking through the night's dirt on his skin. He listens, judges the distance, and suddenly is in motion, partly fending himself off the rock he just darted around to stab low and deep at a serpent. Instinct more than sense keeps him upright, the muscle-memory of far too many knife fights ready for the retaliatory flash of fangs.

[[Think I can just about reach the snek that got CB.
23:19, Today: Carl Allans rolled 8,0 using d12-1,d6-1, rerolling max with rolls of 9,1.  fightin'. Hit, I think?
23:23, Today: Carl Allans rolled 6,2 using d8,d4+1, rerolling max with rolls of 6,1.  Damage can has? -> 8 plus Poison if so.
init. KH ]]

Ghost Wolf
 NPC, 39 posts
 Determined Brave
 P7/8 T6/8 B1 W0 F0
Tue 29 Aug 2017
at 01:42
Re: Chapter 19: The Call of Tezcatlcoatl
Ghost Wolf hissed at the sting of the bullet, but otherwise ignored it.

"Why do you not send your best, Pale Moon? What lies have you whispered to them?"

[[OOC: got a 5, soaked it.]]
Mirror Serpent's Brood
 NPC, 43 posts
 Look Mummy! A snake!
 P6 T2 F0 Cha 0 Extra
Sun 3 Sep 2017
at 18:45
Re: Chapter 19: The Call of Tezcatlcoatl
The snake hisses in pain, then begins to spasm as the poison from its own kin begins to work...

((OOC: not sure who y'all are waiting on, since it's William Pierce's turn, but I might as well resolve this.

The Snake is Shaken, and has to make a Vigor roll against the poison.

11:43, Today: Mirror Serpent's Brood rolled 1 using 1d8, rerolling max with rolls of 1.  Vigor.

Yup. Down it goes.))


It's William Pierce's turn
William Pierce
 player, 845 posts
 Vampire... Hunter
 P7 T7 W0 F0 W0R0B1
Thu 7 Sep 2017
at 12:37
Re: Chapter 19: The Call of Tezcatlcoatl
"Hurry up, Doc", the gunslinger snarls over his shoulder.

Then he squints, takes aim, and fires at the shaman across the cave, trying to complete the ritual. Everybody was trying to get there to stop him... but a bullet might be the fastest option.
His instinct was to just shoot him, but those weird photograhic plates might have shattered if dropped. William had no clue how fragile those things truly were.

But... he was wielding that dagger. Not holding on to that might have some impact on whatever the crazy indian was trying to achieve.
And even if he missed, a bullet zinging past you had a tendency to refocus your attention.

He squeezed the trigger... and a moment later, the shaman spun around, but William was not able to see if he had hit him, nor what damage he might have caused.

14:34, Today: William Pierce rolled 6,-2 using d12-4,d6-4, rerolling max with rolls of 10,2.  Called shot to disarm.
Figuring: -2 for called shot, -2 for distance

14:35, Today: William Pierce rolled 29 using 3d6+1, rerolling max with rolls of 1,5,(6+6+6+4)22.  Ghost Gun damage.

... I'd like to see that strength roll to hold on to that dagger, please!


14:36, Today: William Pierce drew the single card: JS using the Deadlands system.  Initiative, Quick Edge.
14:36, Today: William Pierce drew the single card: 3S using the Deadlands system.  Initiative.

The Stray
 GM, 2577 posts
 The Marshal
 'round these parts
Sat 9 Sep 2017
at 16:57
Re: Chapter 19: The Call of Tezcatlcoatl
((OOC: There is also a -4 penalty to your attack from the magical deflection barrier around Pale Moon. This means your 6 will not hit (it becomes a 2) unless you spend a Fate Chip to bump it.))
William Pierce
 player, 846 posts
 Vampire... Hunter
 P7 T7 W0 F0 W0R0B0
Sat 9 Sep 2017
at 19:20
Re: Chapter 19: The Call of Tezcatlcoatl

21:20, Today: William Pierce rolled 4 using 1d6, rerolling max with rolls of 4.  Adding Blue Chip.

Damn right I'll bump this!


Pale Moon
 NPC, 16 posts
 Bigoted Shaman
 P6/7 T6/8 W1 F0 Cha -4
Sat 9 Sep 2017
at 21:36
Re: Chapter 19: The Call of Tezcatlcoatl
The Shaman spins, and William notices he's clutching his arm and no longer holding the knife. That will probably delay him a little.

The enormous snake monster in the middle of the room snarls, then makes a gesture.

The entry hall suddenly begins to tremble, and those within have to hold on tight as the ground bucks and shakes them.

Seemingly satisfied, the giant snake man slithers over to Pale Moon, past the honor guard and up the side of the ledge. He perches there, glaring at the shaman. "I should not leave this in your hands." he hisses.

Pale Moon scowls. [Language unknown:  "Plte tinbutnte earwheenc pater sithmi? Ec. Li fi iv. Ratmo il ardundkorrat ith outncelareraest."] He says curtly.

((OOC: 13:28, Today: Pale Moon rolled 2,3 using d6,d6, rerolling max with rolls of 2,3.  Strength.

Yeah, that's not going to do it.

Now he needs to try and soak that damage.

His Toughness is 8 against bullets, thanks to his shirt. That still leaves him facing 5 wounds. Since William's gun is magic, Pale Moon is still affected, though he can't be killed and won't suffer a permanent injury thanks to his protective magic. He attempts to soak, using a GM chip.

13:36, Today: Pale Moon rolled 15,5 using d8,d8, rerolling max with rolls of (8+7)15,5.  Soak. That...that's impressive. To try and go for broke, he spends a Red Chip, which will soak at least one more wound and might take care of them all.

13:36, Today: Pale Moon rolled 3 using 1d6, rerolling max with rolls of 3.  Red Chip add.

That makes his total 18, so he soaks 4 of the 5 wounds. That leaves him with 1 wound, a Shaken, and his ritual dagger is off somewhere so he'll have to retrieve it or take another penalty on his ritual roll.

Since it's Ixi's turn, I'll deal with him now, too.

13:41, Today: The Stray, on behalf of Ixquahuacoatl, rolled 7,5 using d12+2,d6+2, rerolling max with rolls of 5,3.  Recover from Shaken.

That done, He tries to send an Earthquake at the largest massed group of characters: Wildcat, William Pierce, Jake Lawrence, and Dr. Ward

14:21, Today: The Stray, on behalf of Ixquahuacoatl, rolled 7,3 using d12,d6, rerolling max with rolls of 7,3.  Spellcasting. Success, but he wants a Raise, so he spends a Red chip.

14:22, Today: The Stray, on behalf of Ixquahuacoatl, rolled 1 using 1d6, rerolling max with rolls of 1.  Red Chip add.

The 1 was all he needed, so that's a Success and Raise for him.

Wildcat, William Pierce, Jake Lawrence, and Dr. Ward need to make a Strength roll (-2) or get thrown about, possibly with damage added.

That done, he heads toward Pale Moon, crawling up the ledge to interpose himself between Alouette and the shaman.

Ixi's card: QD))


Mad Irish Murphy gets to go next, but Wildcat, William Pierce, Jake Lawrence, and Dr. Ward have a roll to resolve.
Wildcat Hawkins
 player, 1286 posts
 Texas Ranger
 P5 T6 W0 F0 W3R1B2L Cha 2
Sun 10 Sep 2017
at 21:37
Re: Chapter 19: The Call of Tezcatlcoatl
Wildcat is taken by surprise when the ground starts to roll and shake, losing both her footing and her balance in the process.

14:35, Today: Wildcat Hawkins rolled -1,1 using d6-2,d6-2, rerolling max with rolls of 1,3.  Strength.
Dr. Dexter Ward
 NPC, 174 posts
 Southern Gentleman
 P4 T5 W0 F0 B2 Cha+4
Mon 11 Sep 2017
at 01:29
Re: Chapter 19: The Call of Tezcatlcoatl
Dr. Ward loses his footing with a terse, restrained noise of disapproval.

18:27, Today: Dr. Dexter Ward rolled 3,3 using d4-2,d6-2, rerolling max (((4+1)5,5)).
William Pierce
 player, 847 posts
 Vampire... Hunter
 P7 T7 W0 F0 W0R0B0
Mon 11 Sep 2017
at 11:07
Re: Chapter 19: The Call of Tezcatlcoatl

13:06, Today: William Pierce rolled 1,2 using d10,d6, rerolling max with rolls of 1,2.  Strength.


William has only a second to enjoy his hit before the ground below him shakes as if it was a horse gone wild.

He fights for his balance, but loses, falling unceremoniously down with a curse on his lips.
Mad Irish Murphy
 player, 286 posts
 Irish Dust Adder
 P6 T5 W0 F0 Cha 0 W5R1B3
Mon 11 Sep 2017
at 16:23
Re: Chapter 19: The Call of Tezcatlcoatl
Murphy looks over his cover.
"So, we're all charging ahead now, are we? That sounds like a wonderful idea."
He shoves his colt back into his belt and pulls the tomahawk instead.
"It's stuff like this why the bloody saxons still hold Ireland in their death grip."

Still, Murphy was an Irishman. And he loved a bloodthirsty charge ahead as much as his gaelic ancestors.


((Murphy switches weapons and moves as much forward as he can, but not running


18:22, Today: Mad Irish Murphy drew the 2 cards: JS, 2C using the Deadlands system.  Initiative, level headed.

))

Jake Lawrence
 player, 606 posts
 Huckster/Bitter Waters
 P5 T5 W- F- FCW4R1B1
Mon 11 Sep 2017
at 20:45
Re: Chapter 19: The Call of Tezcatlcoatl
Jake manages to stay on his feet

OOC:
13:44, Today: Jake Lawrence rolled 3,7 using d6-1,d6-1, rerolling max with rolls of 4,(6+2)8.  Strength .

Rattleshirt
 NPC, 17 posts
 A Glomination
 P8 T11 Hench 5W0R0B
Tue 12 Sep 2017
at 20:29
Re: Chapter 19: The Call of Tezcatlcoatl
At Adrian's gesture, the skeletal construct focused intently on the serpentman that the Huckster had just finished dispatching, beginning to strip the corpse for its bones.



OOC:

It's going to use the Glom action (for the next three rounds) to add to its mass.

Initiative: 10S (still Glomming, if able)

15:29, Today: Rattleshirt drew the single card: 10S using the Deadlands system.

This message was last edited by the player at 01:38, Mon 02 Oct 2017.

Pale Moon
 NPC, 17 posts
 Bigoted Shaman
 P6/7 T6/8 W1 F0 Cha -4
Sun 1 Oct 2017
at 16:57
Re: Chapter 19: The Call of Tezcatlcoatl
The shaking earth hurls the heroes about, sending them crashing into the walls of the passage they're in. Wildcat hits the wall behind Murphy, Ward finds himself nearly crashing into Carl, and William hits the wall next to Jake.

Pale Moon takes a deep breath, and begins hunting around the alter for the blade. His hand closes on the handle, and he pulls it up...and his face falls. The obsidian blade has bee fractured, and a full half of it is missing. The shaman runs his finger along the remaining edge.

[Language unknown:  "Ri a illratant rutioutio. Whro eiast tohiof lltr."] He mutters to himself, and returns to his position at the alter.

((OOC: So those who failed the Havoc roll get tossed around, and all of those who failed get hurled into a wall of some kind, making you Shaken.

Pale Moon attempts to Unshake so he can salvage his ritual.

08:11, Today: Pale Moon rolled 4,4 using d8-1,d6-1, rerolling max with rolls of 5,5.  Unshake.

He does, but he has a -2 penalty on actions. He currently also has a -1 from not having snakes dancing around Tex, -1 from his Wound, and -2 from not having his ritual dagger, in addition to the normal -2 from the difficulty of the ritual.

That's a few too many penalties for him to reasonably deal with, so he spends his action retrieving it. The knife is very damaged from the shot, so it's still going to penalize him (-1), but Pale Moon hopes that Ixi can keep the heat off him long enough to do the ritual. Of course, now he has to collect 4 success and taking this round off means he's got only 3 rounds to do it.

Pale Moon's card: AS))



Ghost Wolf is next! Wildcat, William, and Ward are all Shaken.