It's that time again!
Some mood music
And yet more music.
New Chapter!
It's a new chapter now, which means the previous session has ended and a new one has begun. I'd have done this earlier, but it didn't seem like enough happened between the closing of the last chapter and the opening of the new one to warrant it at the time.
Experience points!
Everyone gains 2 experience points, which brings our total to 18.
Adventure Cards!
You may either keep your current cards, or discard them and draw new cards. If you used any cards last session, you may draw a card to replace the one you used and keep the one you already have, if you like.
Please post your current cards in the Adventure Cards thread.
Fate Chips!
It's a new session, but also an important one, so everyone gets to keep their chips this time around.
Charging Bear: I award you 1 blue chip for some excellent character development during this whole lynching thing, and 1 red chip for facing down an old enemy. You should have: 4 red, 2 blue
Robert Micklethwait: I award you 1 red chip for your attempts to get the mob calmed down, and 1 white chip for trying to undermine Cantrell's credibility. hopefully, you'll get a chance to use that Tale Tellin' edge soon! Maybe if Carl agrees to Evan's deal...You should have: 2 white, 1 Red, 1 blue
Alouette/Carl: I award you 1 Red Chip for being the agitator of the mob, along with Dave. I also award you 1 white chip for Carl's devious maneuverings to try and advance his own agenda with Cantrell. You should have: 2 white, 5 Red
John Smith: I award you 1 red chip for your interactions with Ward, including the suggestion of not being present when he casts his spells so you won't be privy to them. You should have: 1 white, 2 red, 2 blue
Gangatsu/Katy Devon: I award you 1 red chip for your timely warning to Charging Bear. You currently have: 3 white, 4 red, 2 blue
Augustus Spotswood/Elijah Fuller: I award you 1 white chip for your actions as Fuller...I expect he'll get to do more now that the crowed has died down (like convince the law to let him tag along). I also award you 1 white chip for your excitement as Augustus getting Alouette back up and running. You should have: 4 white, 1 red, 1 Blue
Wildcat Hawkins: I award you 1 red chip for some stellar RP with Cantrell, who is going to likely be a major problem for you in the future. I also award you 1 white chip for trying to undermine Cantrell's credibility. You should have: 1 white, 3 red, 4 blue. You might want to start spending some of those blues, so I can start handing out blues to other PCs...
The Story So Far!
In Blackthorn:The 3:10 stage arrives, and Jericho Cantrell wastes no time searching for his targets. He nails up some wanted posters in the Grand Bull. The Dust Adders, noticing the posters include Charging Bear, decide they've got to do something about the dangerous man in their midst.
The group meets up back at the Oriental, and fill each other in on their various escapades. Katy, going on ahead, overhears the lynch mob forming, and runs back to warn Charging Bear. The native son attempts to make it to his horse, but at that moment the angry townsfolk burst forth.
A tense stand-off begins as the posse attempts to calm the mob down, while Jericho Cantrell, Carl, and Dave attempt to fan the flames of righteous indignation. Wildcat, Charging Bear, and Robert Micklethwait try to dispel the mob by attacking Jericho's credibility, though the actual instigators of the mob are the Dust Adders. The standoff loses steam as Wildcat is forced to cuff Charging Bear, and Evans shows up to suppress the crowd with a makeshift glue gun.
Now the posse heads to a makeshift jail, to figure out if CB really is wanted for the crimes the bounty hunter claims he is, and try to shake their various hangers-on.
At Ward's Ranch: Ward and John Smith have a chat. He asks about his master and what's become of his companions. Ward explains the situation as far as he knows it, and then offers to use his powers to help John locate his master Zhang, in return for payment and a promise he sill not disclose the methods he sees. John finds a way around this by opting not to be present while Ward performs his magic.
It turns out that Zhang is, indeed, alive and on Ward's property, but he has been buried up to his neck by hostile Indians. Ward offers to help John mount a rescue, and collects Augustus Spotswood and a battered Alouette for the task. Introductions are made, awkward questions are asked, and the group heads out into the storm on its mission of mercy.
Characters Met!
None this time around, though there was some development with Jericho Cantrell.