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Experience and Fate Chips.

Posted by The StrayFor group 0
The Stray
GM, 53 posts
The Marshal
'round these parts
Thu 12 Nov 2009
at 04:18
  • msg #1

Experience and Fate Chips

So. We've reached our first hundred in-game posts. Time for Experience!

Nov. 11, 2009: 2 Experience Points.

Charging Bear, Thing, John Smith, and Robert Micklethwait, I'd like to award you with an extra White Fate Chip each for good roleplaying and keeping the game flowing.

Summary of Events: Robert Micklethwait encounters a dying soldier, and prepares funeral arrangements; Thing causes a commotion at the Saloon, and meets with Father O'Rourke; August Colby and John Smith encounter a corpse that is less dead than it appeared; Charging Bear and Jack Twofeather run into trouble with the local thugs while examining a mystery body of their own.
This message was last edited by the GM at 05:45, Thu 12 Nov 2009.
The Stray
GM, 85 posts
The Marshal
'round these parts
Tue 17 Nov 2009
at 21:03
  • msg #2

Re: Experience and Fate Chips

We've reached our second hundred in-game posts. Yay!

After the next hundred, we will be refreshing fate chips, so spend them if you got 'em.

November 17th, 2009: 2 experience points

August Colby and John Smith, take a white chip each for working well as a team. Rather O'Rourke, take a red chip for good roleplaying and exploring the setting, as well as the offer to hold Sunday Services for the town. Charging Bear and Alouette, take a red chip for good roleplaying, as well as working to involve the other characters around you. Robert Micklethwait, take a red chip for the fascinating interaction you had with the four poker players.

We seem to have lost Jack Twofeather.

Summary of Events: Charging Bear manages to chase of Nathaniel Frost and the Dust Adders, with the help of an impertinent corpse. August and John manage to put the Unknown Soldier back to rest. Thing finds a name for itself, and is now known as Alouette. Father o'Rouke finds out more about the town, while Robert Micklethwait plays a few hands of poker and winds up with a tidy sum. More strangers arrive at the Grand Bull Saloon. Mr. Underhill finds his profession isn't as safely dull as he once thought, and runs screaming into the night. The various strangers investigate his wild story of a corpse getting back to it's feet, and find a ranting madman in a Union uniform preaching apocalypse into the night.
The Stray
GM, 113 posts
The Marshal
'round these parts
Wed 9 Dec 2009
at 20:41
  • msg #3

Re: Experience and Fate Chips

We've reached our three hundred in-game post mark. Time for experience.

December 9th, 2009: 2 Experience points. Everyone gets an Advance. w00t!

As mentioned in the previous post, all fate chips are being redrawn. Since I don't want to have people too disappointed about having to give up aquired chips, here is a house rule:

You may keep the best previous chip you acquired, though you must still redraw the rest. If you managed to swing a blue chip, for instance, you keep that and draw two fresh chips (or one for Charging Bear, due to hindrances).

Please list your Advance in the OOC thread, and make the changes to your character sheets.

Summary of Events: Alouette grapples with the demon wearing Union skin, and holds it fast while Charging Bear, John Smith, and August Colby ready weapons. Father O'Rourke joins in, while Robert Micklethwait watches from the sidelines. The mad corpse twists and spews foul rantings of pestilence, wrath, and judgment until the arrival of The Amazing Evans, the local marshal, who had come to investigate the disturbance. The Marshal convinces the group to bring the undead thing to his office, where he can examine the situation away from the storm raging outside. The demon, captured and unable to sustain itself on the fear of the townsfolk, seems to have abandoned the corpse. The various party members make introductions and compare notes, and come up with a disturbing picture of corpses rising. John Smith volunteers to help Evans investigate further, and the others chime in with their willingness to help as well.
The Stray
GM, 140 posts
The Marshal
'round these parts
Fri 2 Jul 2010
at 02:50
  • msg #4

Re: Experience and Fate Chips

New chapter starting up.

All returning players: 2 experience points (for last thread)

Fate Chips remain the same (since no one spent any, at least that I remember)

Summary of Events: It's the morning after. While the rest of the group gets breakfast or attends to errands, Alouette drags the corpse of Second Chance Billy Yank to the crossroads and begins to bury it. This causes a bit of commotion, and draws the attention of the Mayor of the town, who is less than pleased that a crazy machine is digging holes in his streets. He tries to hint that the clank should leave town at its earliest opportunity.

While Alouette is finishing its burial rites, the rest of the group meets with Gabby, a talkative former miner, who hints that there are a great many strange things going on in town. Gabby goes quite cagey at the mention of Ghost Rock...not that there's anything suspicious about, no siree.

Meanwhile, Robert Micklethwait makes a few discreet telegraph dispatches.

Returning to the Grand Bull, the group speaks with The Amazing Evans about the job he offered them last night. They returned to the Grand Bull, only to be interrupted by the arrival of The Dust Adders, lead by Nathanial Frost, who proceed to try and intimidate Roland until Robert Micklethwait and Evans threaten them with legal action. The Dust Adders, befuddled, slink out of the bar, but not before promising that the group hasn't seen the last of them.

Characters Met:

Glenn Bruebaker - Mayor of Blackthorn. Not very happy with Alouette for digging holes in his street. Rumored to have made a deal with the devil, according to Gabby, the town gossip. Does seem to have more knowledge of occult matters than is normal for a small-town mayor.

Gabriel "Gabby" Clarke: Town gossip. An old miner who seems to have an opinion on just about everything. Seems to be hiding something, possibly to do with Ghost Rock.
The Stray
GM, 165 posts
The Marshal
'round these parts
Tue 13 Jul 2010
at 01:47
  • msg #5

Re: Experience and Fate Chips

Alrighty! It's that time again! While I'll hold off on awarding experience until suitable story milestone (as discussed in the OOC thread) I'll still award Fate Chips every hundred posts.

Fate Chips:

Everyone: Take one white chip for general good RP

Gangatsu and Augustus Spotswood: Take a red chip for capturing Danny Boy without injury.

Charging Bear and Robert Micklethwait: Take a red chip for pushing the story forward by seeking out Gabby for information

Alouette: Take an additional white chip for the in-depth interaction with Father O'Rourke (and chasing after cats stuck in trees)

John Smith: Take a random chip for the inconvenience of having your post swallowed by the data vampires of the internet.

Summary of Events:

In Blackthorn: The group splits up to pursue various leads in figuring out where the mysterious Yankee zombies came from. Charging Bear and Robert Micklethwait seek out the old miner Gabby, town drunk and inveterate gossip. Alouette lurches off towards the church, ingesting various posted bills to gain a feel for the area before having a talk with Father O'Rourke at the chapel. John Smith and Marshal Evans seek out the corpse John had fought the night before.

Charging Bear and Robert find that Gabby has just encountered yet another undead bluebelly, bringing the total known walking dead men to 4. They comfort the old miner and take steps to keep the deadite from causing more problems.

Alouette and the preacher have a long discussion on various matters as they clean the church. Alouette notices a trace of dark magic in the chuch, suggesting at something sinister involved in the previous preacher's disappearance. Alouette then lurches off to find a missing kitty cat it had learned of, winding up at The Red Eye saloon.

John and Evans return to the site of his attack, but unfortunately the body is missing. Evans notices some tracks nearby that may have been made after last night's storm. The pair keep searching the area for more clues.

On the road to Blackthorn: The stage to Blackthorn is waylaid by a solitary (and pitifully incompetent) bandit. The residents of the stage are quick to overpower and capture the would-be robber, who turns out to be a Yankee soldier who has some dark things to say about the town up ahead. Augustus Spotswood tends to the man, who is quite sickly, then turns his attentions to the cold-cocked driver. Gangatsu starts questioning the boy on what he's doing trying to hold up stagecoaches with an empty gun.

Characters Met:

Danny Boy: Young Yankee soldier turned inept robber. Seems to want to get away from Blackthorn as fast as possible.
The Stray
GM, 192 posts
The Marshal
'round these parts
Tue 20 Jul 2010
at 10:40
  • msg #6

Re: Experience and Fate Chips

It's that time again.

Fate Chips:

Alouette: I award you 1 blue chip for massive character development with the clank, as well as 1 red chip for being heroic and trying to heal the man you accidentally scared into a heart attack.

Robert Micklethwait: I award you 2 white chips: one for helping get information out of Gabby (even if it's information by omission) and one for playing the deputy card on the Dust Adder.

Augustus Spotswood: I award you 1 white chip for sticking to your character's concept about being nervous around meeting the law, even though it pulled your character out of the ongoing events.

Katy Devon: I award you 1 white chip for sticking to character concept about being fascinated by ongoing events.

Charging Bear: I award you 1 white chip for prying information out of Gabby with leading questions, and also for entrusting him with your own story.

Gangatsu: I award you 1 white chip for sticking to concept and trying to bring Danny in.

Summary of Events:

Charging Bear and Robert Micklethwait return to Blackthorn, still talking with Gabby (as it's hard to get him to stop once he gets going). They learn several interesting tidbits about the town, The Dust Adders, and Dr. Ward (whom Robert might actually know of). They reach the Marshal's office with the dead body in tow, only to find Marshal Evans is out investigating one of the other sites. So they wait.

Meanwhile, the stage arrives in Blackthorn. Gangatsu is eager to see Danny Boy dropped off at the Marshal's office, but Augustus pales at the thought of meeting the law so soon, and hastily decides to find lodging. Katy joins him, but is distracted by a commotion up the street. Gangatsu hauls Danny Boy to the Marshal's office, but find it inconveniently closed...and suddenly, gunfire and unholy shrieking break out nearby.

Inside the Red Eye, Alouette runs afoul of three Dust Adders having a drink, who decide to have a bit of fun at the automaton's expense. They ask it questions, then lead it outside to help "get the kitty" Alouette is looking for. Spotting the kitty on the roof, one of the Dust Adders begins shooting at it while the others laugh. This is when Alouette freaks out, shrieking and turning on the men. This sudden change of temperament causes a general panic among the cattle hands; one of them pulls his hogleg and starts shooting, one of them runs as fast as his legs can carry him, and one of them (the low-down skunk who fired at an innocent cat) has a coronary heart attack.

Alouette takes a few dings, but manages to still scare the piss out of the Dust Adder firing at it. Robert and Charging Bear get in to the action: Robert by trying to calm down, (then later ordering down) the scared one, and Charging Bear by checking on Alouette (while Gabby follows behind, watching).  Dust Adder Dave begins firing wildly, hitting Alouette in the boiler and causing the ricochet to hit Charging Bear. Alouette' safety mechanisms stop the leak before it goes catastrophic, and Charging Bear lives up to his name and rushes the now defenseless gunslinger. Alouette tries to revive the man it scared near to death, channeling mad science, electricity, and ghost-catching into a thump to the man's chest (which does, indeed, save his life). Then it wanders off back into the saloon...

To be continued in the next hundred posts!

Characters Met:

Bill, Luke, and Dave: Three typical Dust Adders.

Dandelion: a terrified cat.
The Stray
GM, 221 posts
The Marshal
'round these parts
Mon 26 Jul 2010
at 23:11
  • msg #7

Re: Experience and Fate Chips

It's that time yet again!

Experience:

I am awarding 2 experience points to everyone for Chapter 3. That should bring everyone to 10 Experience, meaning you Advance. Please list your Advances on the OOC thread. We are now halfway through Novice Tier. I will redraw chips for NPCs, but I'm just going to let you keep all your collected chips. However, I will limit accumulated chips to 10, and there are no more Blue Chips to hand out (they're all in the hands of the PCs).

Fate Chips:

Alouette, Charging Bear: I award you both 1 white chip for the charming scene with Dandelion.

Charging Bear: I award you 1 white chip for having your Outsider hindrance come into play with Old Crazy Pete.

Augustus Spotswood: I award you 1 red chip for succumbing to your curiosity and going to look at Alouette (leaving Katy quite alone) and 1 white chip for you Doubting Thomas coming into play as you examine Alouette. (You currently have 8 chips...getting close to the maximum of 10)

Robert Micklethwait: I award you 1 red chip for soaking the shot to the crotch and nearly dropping Danny with your shot. Good reflexes and fun action sequence!

Gangatsu: I award you 1 white chip for hamstringing Danny (good tactical thinking) and another 1 white chip for collecting information.

Katy Devon: I award you 1 white chip for interactions with the barkeep, as well as the brief wondering of whether Augustus will turn you in or not.

Summary of Events:

Robert disarms the Dust Adder, who runs away after Charging Bear knocks out hid friend. Gabby checks on the pair of downed Dust Adders, and pulls them out of the street (while relieving them of their loose cash).

Alouette manages not to get shot by Old Crazy Pete with the help of Charging Bear, who negotiates the use of a ladder from the old coot.

Meanwhile, catching the mention of an Automaton, the scientist in Augustus leaps to the fore and he rushes over to the Red Eye, where he sees Alouette in all its glory and begins to geek out.

Gangatsu and Robert Micklethwait have a short conversation regarding the body found by Gabby and what to do with Danny Boy. The Yankee has his own ideas, however, and tries to escape, breaking his (mysteriously) old ropes and kicking Robert in the crotch before diving into the horse trough after a dropped gun. Robert absorbs the blow on his thigh, then in true gunslinger fashion shows that he's not quite as old as he looks by drilling the man in the back with two shots from his quick-drawn pistol. Gangatsu then springs into action, slashing at Danny's leg and putting the boy out of action (once again).

Charging Bear uses the ladder and his calm demeanor to coax the tiny scared kitten Dandelion into his arms, and then returns to ground level, where he and Alouette discuss where to take the critter. Alouette has some poor directions, so they decided to speak with Marshal Evans to get better ones (lacking any better plan). Augustus tags along behind.

Meanwhile, Dr. Ward, having heard the cry for a doctor, arrives on the scene. He investigates Danny Boy, and declares the man has only a few hours to live--his injuries are compounded by the case of consumption he has. Apparently, the dead man Robert and Charging Bear brought in may have also been sick, though a diagnosis is hampered by the poor condition of the corpse. Dr. Ward offers to take the boy and make him comfortable.

Before much else can be done, Alouette, Charging Bear, and Augustus Spotswood arrive on the scene, and the static voice in Alouette's head begins speaking some prophecy, before the clank's control reasserts itself and begins speaking about an Albatross...

To be continued in the next hundred posts!

Characters Met:

Dr. Ward: Town doctor, cattle baron, wealthiest man in town...and seems to have a few secrets.
This message was last edited by the GM at 02:28, Tue 27 July 2010.
The Stray
GM, 233 posts
The Marshal
'round these parts
Sat 31 Jul 2010
at 03:54
  • msg #8

Re: Experience and Fate Chips

wow. We've been posting fast. I can't believe it's already that time again!

Fate Chips:

Alouette: I award you 1 red chip for using your abilities to discern some important information, and 1 white chip for general good RP (including the interactions with Ward and Sally Robertson)

Charging Bear: I award you 1 white chip for generally being the calm center of the storm, and 1 white chip for taking the lead in dealing with the Robertsons.

Augustus Spotswood: I award you 1 red chip for consenting to Dr. Ward's examination, with all the problems that will eventually lead to for him. I award you 1 white chip for keeping interested in the ongoing events with your observations and notes. You now have 10 chips, which means you can't earn any more until you spend some. I will allow you to "trade up" chips -- you may trade in 3 white chips to get a red one, and 3 red chips for a blue.

Robert Micklethwait: I award you 1 white chip for keeping everyone informed of various things. You got to play Mr. Exposition, which isn't always a fun role but is usually very necessary.

Katy Devon: I award you 1 white chip for your interaction with Sam the Shopkeep, which was fun to play out. I also award you 1 red chip for meeting with Vincent Kaje, as this may cause you more "interesting" encounters down the line.

John Smith: I award you 1 white chip for letting Evans in on your secret, for good character development.

Gangatsu: I award you 1 white chip for taking offense at ignorance and racism, and 1 white chip for exposition. You also have 10 chips, and can't earn any more until you use some or trade up.

Summary of Events:

At the Marshal's Office, Alouette continues to refer to Danny boy as "Albatross," describing him as something to be protected and examining him with it's sensitive systems. It also detects an aura on Dr. Ward, which turns out to be a Derringer that the clank sees as some sort of a threat. As they sort the situation out, Ward notices Augustus' cough and, concerned, invites the man to his residence, where he can perform a more thorough examination of his worrying cough. As Augustus is still enthralled with Alouette, and Alouette is still hoping to return Dandelion the kitten to it's home, he invites the pair along with him. He refuses Robert's request to come along, professing a concern for Danny Boy's dignity in his final hours. The coach departs, leaving Robert to wait for Marshal Evans' return.

Meanwhile, John Smith and Evans discussed the manipulation of chi and a character named Toe Jingle, who had been chased out of town recently by Evans after causing a bit of a ruckus looking for a man named Zhang. They return to town without gaining any new insights.

During this, Katy Devon goes shopping in town. She matches wits with Sam Johnson, the greedy shopkeeper of the General Store, and manages to talk him out of a Lemat pistol, ammo, and some less-conspicuous clothes for only a slightly inflated price. She goes to change and then, around sunset, wanders downstairs, only to bump into a mysterious blue-eyed gentleman who offers to buy her a drink and dinner. The two of them start to have a conversation, until they are interrupted...

Dr. Ward stops by the undertaker's place to drop off the headless corpse of the union soldier found by Charging Bear and Robert. They also stop at Robertson's Laundry to drop off Dandelion. While Alouette and Charging Bear meet Sal Robertson (and her flustered mother) and receive hugs for returning the kitty, Dr. Ward does a preliminary examination of Augustus that leaves him puzzled and concerned, not something one wants to see in a doctor. Dr. Ward asks to perform more tests, which Augustus agrees to--provided Dr. Ward furnishes him with some credentials. Dr. Ward also probes into the circumstances around Augustus' dunk into a river recently, which the mad scientist is reluctant to share.

Around sunset, Evan and John Smith return to town, and meet Robert. Robert and Evans head to the Grand Bull to discuss their various adventures. Gangatsu tags along. After getting a brief version of the battle with the Dust Adders and Danny's escape attempt, Evans questions Gangatsu about her stage robbery, and the things she tells him suddenly make him hopping mad...

To be continued in the next hundred posts!

Characters met:

Vincent Kaje: Mysterious blond-haired, blue eyed man.

Audrey Frost: Waitress at the Grand Bull Saloon
The Stray
GM, 262 posts
The Marshal
'round these parts
Fri 6 Aug 2010
at 22:00
  • msg #9

Re: Experience and Fate Chips

It snuck up on my, but it's that time again!

Fate Chips:

Alouette: I award you 1 blue chip for pushing your characterization forward, trying to protect both Danny and Ward from each other. I also award you 1 white chip for your interaction with Sally Robertson.

Augustus Spotswood: You currently have 10 chips and can't earn any more until you trade up or spend a few.

Charging Bear: I award you 1 white chip for your interaction with Sally (fiddling with the doll around your neck) and 1 white chip for sensing something "off" on the ranch grounds.

Gangatsu: I award you 1 red chip for sharing exposition information with Robert and Evans, 1 white chip for integrating Vincent's attempt to listen in into your calculations, and 1 white chip for your fast reflexes saving Evans with the gumbo bowl. You now have 10 chips (again), so won't be able to earn more until you spend some or trade up.

Katy Devon: I award you 1 white chip for agreeing to meet with Vincent backstage at a theater without a chaperon.

Robert Micklethwait: I award you 1 white chip for the interaction with Gangatsu, and 1 white chip for messing up my carefully laid plans by following Katy instead of remaining in the Grand Bull when the Dust Adders attacked. That puts you at 10 chips total, so you'll need to spend some or trade a few up in order to earn more.

Summary of Events:

Alouette receives a heart from a grateful Sally Robertson, while an amused Charging Bear looks on. Meanwhile, Dr. Ward and Augustus discuss the marvelous machine Alouette. Ward shares his theory of entities in the Aether with a skeptical Spotswood, and offers to demonstrate their existence with a seance. He also invites along Charging Bear and Alouette.

Meanwhile, Evans calms down at Gangatsu's urging, as his outburst has drawn some unwanted attention. He and Robert listen to Gangatsu's tale, which gives them some pieces for their investigations. Evans fills them in on some of the problems he faces trying to tackle the situation, and also shares what he's learned of the origins of The Dust Adders, the gang that works for Ward.

Katy Devon and Vincent Kaje have a pleasant chat, wherein Kaje reveals he works for The Vanderholt Troupe, a traveling burlesque show. He invites Katy to come by backstage before the show without a chaperon. Katy, a little tipsy after downing a shot of whiskey, accepts, and then sits down to her meal.

Meanwhile, Nathanial Frost, angered that Evans is hiring deputies and throwing his weight around, decides the town ain't big enough for Evans and himself and gathers a posse to chase the marshal out of it.

Ward and his guests reach the Circle W Ranch...and there's something in the air that sets both Alouette and Charging Bear on edge. Alouette follows Ward upstairs, unwilling to leave Danny Boy's side for any reason, despite repeated attempts from Ward and Augustus to convince it otherwise. Resigning himself to the clank's presence, Ward tends to the man, effecting some remarkable healing. But when Danny wakes up, he begins screaming in terror, both at Ward and at the machine that has stood by to protect him.

The commotion ends when Gus Shaw, one of Ward's hired men, barges in to the room and grapples the poor boy, who relents in the face of overwhelming odds. Ward, disgusted over the whole incident, takes his leave and returns downstairs to chat with Augustus, leaving Alouette, Gus, and Danny alone in the room together.

Back in town, Katy excuses herself to head to the Oriental. Robert, thinking she might have been listening in and interested in finding out for sure, follows her. Evans asks Gangatsu is she's willing to help solve some of Blackthorn's problems, and Gangatsu agrees...after shaking Evans down for room and board for the evening.

But by this time, Nathanial Frost has reached town. He blows up the marshal's office with a bundle of dynamite, then hands one of his men more sticks to blow up the Grand Bull. The bomb fails to go off thanks to the super-quick reflexes of Gangatsu. Evans and the Asian make their way outside, while Robert abandons tailing Katy to deal with the mad Bomber. Nathanial orders his men to attack...

To be continued in the next 100 posts!

Characters Met:

Nathanial Frost: The leader of the Dust Adders (well, he was around before, but that was a cameo)

Gus Shaw: Dust Adder, Nathanial's second in command.

Green Teeth: Pompous and leery man who stands at the back door of the Oriental.

Sally Robertson: 8 years old. Has a fondness for The Wonderful Wizard of Oz.

And featuring the voice of:

Tex: hurr hurr hurrrrr...
The Stray
GM, 306 posts
The Marshal
'round these parts
Sat 14 Aug 2010
at 04:26
  • msg #10

Re: Experience and Fate Chips

It's that time again...

Notice:

I plan on awarding experience after the situation with the Dust Adders is resolved, which will probably be within the next hundred posts or so. When I award experience, it will be a new session, so you'll need to discard down to 3 (or 2, for those of you with the appropriate hindrances) so spend 'em if you got 'em.

Fate Chips Awarded:

Alouette: I award you 1 white chip for your interactions with Danny and Gus, and 1 red chip for your interaction with Augustus.

Augustus Spotswood: You are currently at 10 Fate Chips, But I wanted to mention how much I've been enjoying your interactions with Ward and now Alouette.

Charging Bear: You've been gone, so haven't had a lot of chances to gain new chips. Welcome back!

Gangatsu: I award you 1 red chip for being the most effective fighter on the field, knocking out one of the Dust Adders and robbing Nathanial of his most effective weapon

John Smith: You've been gone, so you haven't had much in the way of opportunities to gain new chips. Welcome back!

Katy Devon: I award you one red chip for getting involved in the situation with the Dust Adders, and for your reactions afterward. You are now at 10 chips (6 white, 4 red) and will need to either spend some or trade a few up to gain more.

Robert Micklethwait: I award you 1 red chip for general awesome during the fighting so far, another 1 red chip for moving to protect Katy, and 1 blue chip for the dubious distinction of being the first character brought near death during the course of this campaign.

And introducing...

Wildcat Hawkins: I award you 1 red chip for being Heroic, and the dramatic entrance into a situation that can easily overwhelm you based on that hindrance.

Summary of Events:

At the Circle W Ranch: While Ward and Augustus discuss matters great and small, Gus Shaw decides to try engaging Alouette in conversation. however, the automaton, for some reason it can't consciously name, despises the gun-for-hire, and things degenerate when Danny, who seems to know Gus, gets into an argument with the roughneck, spewing "interesting" words at each other. Alouette intervenes before the argument turns physical, prompting Dr. Ward to head upstairs to intervene.

This does not end particularly well, as the new language Alouette picked up offends Ward, and Danny insults him. Ward coldly tells the boy off, then returns downstairs, demanding that Alouette follow and promising that none of his men will go near the boy without the automaton there to keep the peace. When Alouette tries to push the matter, Ward loses his temper and snaps at the automaton, threatening a duel at ten paces with pistols if Alouette questions his honor.

The machine, misunderstanding his outburst, runs upstairs and attempts to hide. Ward, realizing he's made a mistake, send Augustus upstairs to speak with the machine on it's behalf. Augustus does so, and winds up talking with both the machine (which he discovers only has a few years of experience)...and the spirit inside, which begins venting rage at the man, ending with a shriek that has people running...

Outside the Grand Bull: Heading outside, Evans and Gangatsu are drawn into a tangle with Nathanial Frost and his boys. While Gangatsu is occupied with one of the Dust Adders, Evans and Nathanial square off. Evans goads the arrogant gunslinger to unmask, and stands tal as Nathanial pops off a shot at him, but when the dandy raises his newfangled gun and attempts to return fire the gizmo explodes, sending shrapnel every which way.

Just then Tex, a red-skinned giant of a man and clearly not very human, wanders into the light, scaring the bejeezus out of Evans and the patrons inside the Grand Bull. Gangatsu, meanwhile, is busy taking down one of the Dust Adders, who has tried to get a bit cute with a lariat. She knocks the man out, then turns towards the rest, but a shot that parts her hair from another Dust Adder has her ducking.  Nathanial pops off another few shots, this time with bullets that have Ghost Rock mixed in with the gunpowder, while Tex enters the Grand Bull and proceeds to make a mess of the place, taking a shotgun blast to the chest with only a grunt.

Gangatsu charges Nathanial and whacks his super-charged gun out of his hands. The remaining Dust Adder charges her, but Evans wings him with a gun acquired from the unconscious man.

The Dust Adders call for Tex to return and deal with the Asian warrior. Gangatsu finds herself lifted into a bear hug that is now slowly squeezing the life from her...

Outside the Oriental Dance Hall: Katy's derringer hits the masked man riding towards Robert, wounding him and distracting him enough to let the elderly lawyer leap out of the way and fire a pair of shots that knock the man from his horse.

This draws the attention of his friends, who ride around the corner seeking revenge. They take turns, alternating between trying to blow Robert away and shouting at him to leave town. Katy runs up and cowers behind him...the dime novels were never anything like this! Robert stands his ground, however, returning fire and keeping his feet.

Wildcat Hawkins, drawn by the sound of gunfire and explosions, rides up in time to see the masked men terrorizing the gentleman and the lady. She gallops into the situation, yelling at them and trying to draw their fire. She only manages to get another Dust adder drawn into the fight, who snipes at her ineffectually.

Robert takes a load of Rock Salt to the face and is knocked out of the fight. With a rebel yell, the Dust Adders charge, scaring Wildcat's horse, though she manage to regain control before he bolts halfway across the state. Now she has a whole posse of vicious thugs after her, and one has just identified her as a Ranger...

To be continued in out next hundred posts!

Characters Met:

Percy Bradshaw: One of the Dust Adders. He's the one who took his sweet time getting to the battlefield, and speaks a bit more like an educated person.

Charlie the Reb: One of the Dust Adders. he's the one who likes yelling and shouting and has been really lucky with Tests of Will lately.

Dave: Whom you've already met. One of the Dust Adders. He's the one with the shotgun who took out Robert.

Luke: Whom you have also met. One of the Dust Adders. He was the one Robert shot down early on.

Ned: One of the Dust Adders. Thought he was hot stuff, tired to rope up Gangatsu, then charged her with a knife when that didn't work out. Got a face full of pommel for his trouble.

Jack: one of the Dust Adders. The one who's been least reckless, shooting at Gangatsu and Evans from a distance, following behind Tex, and generally keeping himself out of direct confrontations until there were superior numbers to back him up.

and introducing:

Katrina "Wildcat" Hawkins, Texas Ranger: Yee-HAW!
The Stray
GM, 355 posts
The Marshal
'round these parts
Mon 23 Aug 2010
at 03:13
  • msg #11

Re: Experience and Fate Chips

It's that time again! It crept up on me...

Experience!

As I mentioned in the last post on this thread, now that the situation has been resolved with the Dust Adders (for now), I'm awarding the party 2 experience points. Everyone should now have a total of 12 experiencing points.

Fate Chips!

Everyone: Discard down to three chips (whichever ones you have that you want to keep). If you have less than 3 (or two, for those of you with hindrances that affect your starting chip total) you may draw chips, using a d35 (1-20 white; 21-30 red; 31-35 blue). If you have collected a lot of chips of a certain color, you can trade them up (3 whites = 1 red; 3 red = 1 blue). If you have 3 blue chips already (and some of you do) then you can't trade up any further.

Let me know what your plans are for your chips in the OOC thread, so I can adjust my scratch pad to match. If you haven't given me a total by noon on Tuesday I'll pick your chips for you.


Summary of Events!

At the Oriental: Katy Devon picks up Robert's fallen pistol, determined to avenge him. The Dust Adders take a few shots at Wildcat, but aren't hugely successful in intimidating the Ranger. There's a call from their leader, and the Adders begin to ride away...until Katy plugs one in the back with a shot from Robert's Peacemaker. Wildcat sees to the fallen man, but notices the altercation near the saloon and goes off to investigate.

At the Grand Bull: Gangatsu manages to slip away from the giant, and cuts a long, deep gash in his arm, which succeeds in making the giant very, very angry. Nathanial watches the giant begin to go berserk and decides to call the rest of his boys off. He slips past John smith, who takes a shot at him with his ki powers, injuring the man badly. Nathanial is able to slip away, though, and with the giant vowing it's going to start killing folks, there's not much chance to pursue him.

Evans tries to reason with the giant, only to find him unreasonable. But Gangatsu, sensing a weakness, tells off the giant...who sits down and begins crying!

It's about this time Wildcat comes on the scene, asking questions and trying to make sense of everything she's seeing. She learns that she's just witnessed an attempt to drive the law out of Blackthorn, and realizes her troubles are only just starting...

At the ranch: Rushing up the stairs, Charging Bear and Ward find that Augustus has managed to calm the machine down. Alouette explores the concept of "sticky," which prompts Ward to send the machine to the carriage house to be cleaned. He sends Augustus down with the automaton.

As Augustus examines the damage to Alouette and begins to affect repairs, Ward and Charging Bear have a subtext-laden discussion over a game of pool. Ward reveals the boy, Danny, was part of a group of cattle rustlers his men had captured and whom were being held on the grounds awaiting the circuit judge. The conversation is cut short by dinner, which is itself cut short by the arrival of the Dust Adders, bearing their leader, an injured Nathanial Frost...

Characters Met!

Abraham - Ward's man Friday.
This message was last edited by the GM at 22:23, Fri 03 Sept 2010.
The Stray
GM, 381 posts
The Marshal
'round these parts
Fri 27 Aug 2010
at 13:54
  • msg #12

Re: Experience and Fate Chips

Wow, we've moved fast. this should have come a bit earlier in the week, but with school starting I haven't had the time until today to note the next hundred posts.

Fate Chips!

Alouette: I award you 1 white chip for doggedly trying to round up Danny boy, and 1 white chip for screeching at Gus

Augustus Spotswood: I award you 1 white chip for following Alouette outside, and another for taking cover when the fight broke out.

Charging Bear: I award you 1 red chip for thinking tactically and grabbing the lantern before heading out into the dark. I also award you 1 white chip for becoming a danger magnet because of it.

Gangatsu: I award you 1 blue chip for coming up with the "fistful of dollars" game. Excellent idea there. I award you 1 red chip for the information you've learned from Tex.

John Smith: I award you 1 white chip for your interactions with Gangatsu, helping her tie up Ned the Dust Adder. I hope to see you and Gangatsu interact more in the future.

Katy Devon: You currently have 10 chips and still need to discard down to 3. You have 6 white and 4 red...which chips did you want to keep?

Robert Micklethwait: I award you 1 white chip for RPing Evans, and 1 red chip for helping Wildcat get caught up with the ongoing situation.

Wildcat Hawkins: I give you 1 white chip for overall good RP, especially with Robert, and 1 white chip for Wildcat's take charge attitude.

Summary of Events!

In town: With the fight over, the group begins picking up the pieces. Not sure what to do about the bawling Tex, a consensus is reached to not aggravate him further. The surviving Dust Adder is tied up, while Evans introduces himself to Wildcat and starts filling her in on the situation.

Katy Devon calls for help, as Robert still needs medical attention. Evans rushes to his office, where his few healing supplies were kept, but is unable to find more than a single dose of his restorative elixir. He manages to get Robert back on his feet, but begins feeling his own injuries in the process. Robert suggests that he fill in wildcat while Evans rests, which Evans accepts. The dapper scientist suggests that Wildcat and Robert pay a visit to the only other person in town with medical training besides himself and Ward -- Silas Underwood, the undertaker. however, Underhill proves to be uncooperative, and tries to flee out the back of his shop...

Meanwhile, in the remains of the Grand Bull, Gangatsu and John Smith are preparing to interrogate the Dust Adder when Tex, drawn by Gangatsu's foul language, enters and tells her off. The canny asian gets an idea to play a game with the giant...If he answers her questions, she'll pay him 50 cents for every answer. The Giant is eager to play...up until the point the questions turn to things he's been told not to talk about, at which point he clams up. A personal comment about him possibly making a deal with a devil gets him riled, and he decides to pick up hid friend and go home...

At the Ranch: With Danny boy on the loose, Alouette feels it must bear it's plate of fish to the boy to avert the boy's transformation into some horrible beast. Augustus offers to tag along and help. Ward, busy with dealing with his cattlehands, agrees, and the pair slip off into the night to chase after Danny.

Charging Bear, watching clandestinely, decides to follow along. He grabs a lantern and uses his keen sense to find a trail. He follows the trail, noticing that someone else was doing so...Gus Shaw!

Alouette and Augustus reach Ward's barn, where Gus is trying to convince Danny to show himself, threatening violence is Danny doesn't comply. This sets off Alouette, who makes a screeching call of battle and begins trudging towards the man intent on stopping Gus from causing any harm.

This prompts Gus to open fire. He takes a shot at Alouette, then a shot at the approaching Charging Bear, attempting to shatter the lamp and let his superior night vision give him an edge.

This is interrupted, however, by the appearance of another undead soldier, lurching out of the barn and frightening Gus out of his pants...

Characters met!

Private John Brown - a soldier whose war will never be done.
This message was last edited by the GM at 14:33, Fri 27 Aug 2010.
The Stray
GM, 393 posts
The Marshal
'round these parts
Thu 2 Sep 2010
at 02:30
  • msg #13

Re: Experience and Fate Chips

It's that time again...already!

Fate Chips!

Alouette: I award you 1 white chip for taking on the role of Carl, 1 white chip for your banter with John Brown, and 1 red chip for suggesting Danny boy play dead and trying to help him out. There's also surviving impalement that was impressive, and the terminator reference which I enjoyed, which I just wanted to mention were awesome.

Augustus Spotswood: I award you 1 white chip for taking on the role of Jack, and 1 red chip for phasing out Augustus for a bit after being ineffective with your entangle (we will get back to your lost scientist soon!).

Charging Bear: You are a machine. I award you 1 Blue Chip for responding to Private John Brown's jab about your family, and 1 blue chip for being stabbed a lot and still able to walk away. I also award you 1 white chip so you can get unshaken. I also award you 1 white chip for taking on the role of Percy.

Gangatsu: I award you 1 white chip for your sympathy with the giant.

John Smith: I award you 1 red chip for letting Tex and Ned go, and 1 white chip for reviving Roland.

Katy Devon: You currently have 10 chips and still need to discard down to 3. If you haven't chosen your chips by the next round-up post, I'll do it in your stead.

Robert Micklethwait: I award you 1 white chip for your back-and-forth with Silas Underhill, and 1 red chip for the information learned.

Wildcat Hawkins: I award you 1 White chip for your banter with Robert, 1 white chip for letting Robert take the lead for a bit in the RP with Underhill, and 1 red chip for putting up with Underhill's company in order to get information.


Summary of Events!

Back in town: Evans escorts Katy Devon to the show, but the show is canceled. Gangatsu feels sympathy for the giant's pain. John Smith lets Tex leave with his friend. Evans makes a fizzy drink to calm his nerves and help him heal, and offers to share. Wildcat and Robert track down Silas Underhill, who is attempting to leave town. Robert and Underhill haggle over healing services and funeral services before Underhill repairs Robert's face. More bickering ensues. Robert leave, letting Wildcat take charge of questioning the undertaker. Robert and Evans discuss plans for their next move.

Meanwhile, back at the ranch: Alouette and Charging bear get seriously stabbed by the undead soldier. Alouette continues to whack at the thing, while Charging Bear tries to hold his guts in. The remaining Dust Adders arrive. Gus and Percy take the soldier down. The rest of the dust adders fan out to close in on Danny. Alouette moves into the barn and suggests Danny play dead.


Characters met!

Silas Underhill: Shifty undertaker. (already met, but this time he gets more characterization.

Carl: the quiet Dust Adder.
This message was last edited by the GM at 02:36, Thu 02 Sept 2010.
The Stray
GM, 426 posts
The Marshal
'round these parts
Fri 10 Sep 2010
at 08:46
  • msg #14

Re: Experience and Fate Chips

It's that time again!

A little mood music

Experience!

With the natural ending point of everyone heading off to bed, I award everyone 2 Experience points and redraw fate chips for the NPCs. Players keep their current Fate Chips. Everyone should have 14 experience points.

Fate Chips!

Alouette: I award you 1 red chip for your split personality bits, hiding information from yourself about Danny. I also award you 1 white chip for your insistence on Danny Boy's behalf.

Augustus Spotswood: I award you 1 red chip for your interaction with the cattle through your new power.

Charging Bear: I award you 1 white chip for your interaction with the cat and 1 white chip for your RP while being sewn up.

Gangatsu: I award you 1 white chip for your interaction with John Smith over Zhang.

John Smith: I award you 1 whtie chip for your interaction with Gangatsu over Zhang.

Katy Devon: As I mentioned, you haven't discarded down to three chips, so I'll do it for you. You currently have 3 red chips.

Robert Micklethwait: I award you 1 red chip for working to convince Evans to go after the Dust Adders.

Wildcat Hawkins: I award you 1 blue chip for getting caught up on the ongoing events with Silas Underhill.

Summary of Events!

Back in town: Many discussions take place. Underhill and Wildcat have a talk about recent events, while Evans has a bit of a breakdown at all the issues facing him. Robert urges him to form a posse of townsfolk to take on the Dust adders, but Evans isn't convinced that they have enough support. He decides to try and collect more evidence. With evidence backing them up, he feels he can try to make a deal with Ward...or, if they can hold out for a little while, search Ward's ranch while Ward and his Dust Adders are away on their annual cattle drive. Meanwhile, Gangatsu and John catch up each other about their mentor, Zhang. As the night wears on, Roland offers to set the party up for free, out of gratitude for them trying to save his saloon. They eventually retreat to their rooms to sleep the night away and, hopefully, start fresh in the morning.

Meanwhile, back at the ranch: Danny takes Alouette's suggestion, and plays dead. Ward, meanwhile, expresses his displeasure on Nathanial Frost's attempt to chase Evans and company out of town. He also rebukes the rest of the Dust Adders as they bring their wounded in. He works on Charging Bear and Gus, cleaning out their wounds, while Alouette cradles Danny's body and asks to take it to the churchyard to be buried in sanctified ground, rather than be burned as the Dust Adders take to suggesting. With Charging Bear sewn up and resting, Ward heads out to find Augustus, who seems to have gotten himself lost. In fact, Augustus has awoken to find that he has built a device that lets him talk to the animals...and the things the cows have to say are distressing again. He manages to convince a bull not to gore him and lead him back to the ranch house...

Characters Met!

El Toro Grande: A bull at home on the range.

Georgia: Ward's cat.

The spirit possessing Danny Boy: exactly what it says on the tin.
The Stray
GM, 462 posts
The Marshal
'round these parts
Sat 18 Sep 2010
at 15:49
  • msg #15

Re: Experience and Fate Chips

A little mood music

Fate Chips!

Alouette: I award you 1 red chip for comedy gold (from the vegetable steamer-to-God comparison, placing Augustus on a shelf in the laundry room because people sleep where there are sheets, and the squealing hug when it saw Charging Bear again). According to my notes, you have 3 white, 4 Red, 1 Blue (8 total), close to the max of 10.

Augustus Spotswood: I award you 1 white chip for fun with closets, and 1 red chip for RPing your new derangement in an entertaining manner. According to my notes, that puts you at 4 white, 4 red, 2 Blue (10 total), which is the max for chips.

Charging Bear: I award you 1 red chip for the interaction with Alouette, and another 1 red chip for taking that dream I gave you and running with it. This is the most talkative Charging Bear has been.

Gangatsu: I award you 1 red chip for the decision to head out to Ward's ranch, which you suspect is dangerous, in search of Charging Bear and information, and 1 white chip for your interactions with charging Bear and Alouette. According to my notes, you currently have 4 White, 3 red, 2 blue chips (9 total), close to the max of 10.

John Smith: I award you 1 red chip for the decision to head out to Ward's ranch. According to my notes, you have 4 white, 3 red, 1 blue (8 total), close to the max of 10.

Katy Devon: I award you 1 white chip for offering to help.

Robert Micklethwait: I award you 1 white chip for the RP with Evans and Wildcat in the Grand Bull, and 1 red chip for interviewing the witnesses (while trying to politic against the Dust Adders). According to my notes, you have 3 white, 4 Red, 2 Blue (a total of 9 chips), close to the max of 10.

Wildcat Hawkins: I award you 1 red chip for the RP of her Hindrances (both Heroic and Night Terrors came into play), 1 white chip for suggesting they split up tasks, and 1 blue chip for facing down a vampire with nothing but a sixgun and a clue.

Summary of Events!

In Blackthorn: The posse comes down for breakfast and to discuss business. They split up the tasks before them. Robert heads out to question the witnesses, Wildcat tries tracking down the Dust Adder who got away, Gangatsu and John agree to travel to Ward's place to check up on Charging Bear and to try and collect information. Evans and Katy head off to collect whatever salvage they can get from the remains of the Marshal's office.

Robert manages to reach all four witnesses, getting useful testimonies from all of them and convincing them all to appear before a judge, while also trying to win hearts and mind against the Dust Adders as a whole.

Wildcat asks around for the Dust Adder who crawled away from the fight. Though she gets some useful information and makes many contacts, no one has actually seen him, so she goes looking for physical evidence at the scene of the fight. This leads her first to the rear door of the Oriental Theater, and then some blocks away to an abandoned home. There, she finds the Dust Adder, who has been...altered. He attacks Wildcat, who shoves him outside...and he bursts into flames at the touch of the sun! Wildcat manages to fend him off until the fire takes its toll, then rushes off to find Evans and tell him the news.

At the ranch: After a dream-filled and portentous night, the three guests of Ward gather for breakfast. Ward offers a job to Augustus - he wants help taking Nathanial Ward in to justice for his attack on the Marshal, and figures that the marvelous sonic device the mad scientist carries will be helpful in that regard. Meanwhile, Charging Bear and Gangatsu greet Gangatsu, who has gone on ahead.

None of them pay much attention to the small, unassuming rabbit that followed Gangatsu from the prairie...

Characters Met!

Luke the Dust Adder: Thirsty boy. (Already met, but significantly changed)

Mike, Dutch, Clem, and Greg: The poker players, witnesses to Nathanial's attack on Evans. (Introduced waaaaay back in the beginning of the game)

A Small Rabbit: Fast as fast can be, they'll never catch me! HA HA-HA!
The Stray
GM, 479 posts
The Marshal
'round these parts
Thu 30 Sep 2010
at 10:16
  • msg #16

Re: Experience and Fate Chips

It's that time again.

Mood music: http://www.youtube.com/watch?v=T0_zzCLLRvE&ob=av3n

Fate Chips!

Alouette: I award you 1 white chip for standing in the way of Danny getting his just deserts yet again. That puts you at 9 chips total.

Augustus Spotswood: I award you 1 red chip for being a gentleman and stepping in as Ward's second, and I also award you 1 white chip for coming to Abraham the Servant's aid. Bravo, sir. That puts you at 8 chips, getting close to the max again.

Charging Bear: I award you 1 white chip for standing up to Ward and mentioning that the choice of weapons was Gatsu's. I also award you 1 white chip for gallantry charging into the kitchen when Danny showed up. That puts you at 9 chips total...might want to chase away that Jackalope so you can spend a few. Also, Ward still wants to know if you are going to serve as Gangatsu's second in the duel.

Gangatsu: I award you 1 blue chip for character fuckarage from confronting Ward head on and winding up challenged to a duel for your pains. That puts you at 10 chips total, so you can't gain any more until you either spend some or trade up (tough to do with that jackalope in the area...)

Robert Micklethwait: I award you 1 white chip for getting to put your character's background to good use. That puts you at 10 chips according to my notes...you won't earn any more until you spend a few, or else trade up.

Wildcat Hawkins: I award you 1 red chip for sharing your information with the rest of the party there in Blackthorn, even though it might be dangerous to your career to do so.

John Smith, Katy Devon: Neither of you have had enough of an effect on the current story to earn any chips this time around.

Summary of Events!

In Blackthorn: Wildcat, Robert, and Evans retire upstairs to discuss events. Wildcat reveals that she had an interview with a vampire, though Evans doesn't believe the creature she encountered such a thing. Nevertheless, the situation around the theater needs investigation, so the trio head out to the Oriental again and pull rank to get inside. Meanwhile a trio of bad folk have arrived in town, and are watching our heroes from the shadows...

At the ranch: Gangatsu barges up to Ward and accuses him of being a villain to his face. This naturally offends the gentleman, who challenges her to a duel then orders her out of his presence. While the group is bickering over the details, Danny Boy tries yet another ill-advised escape attempt, this time trying to hold Abraham the servant as hostage. The group floods into the kitchen, and Danny Boy doesn't have a chance. He's downed yet again, and Gangatsu apologizes to Ward...but is still planning on going through with the duel...

Characters Met!

Mcavity, Rum Tum Tugger, and Jenny Anydots, the Jellicle Gang: Quirky miniboss squad in town to lay a Ranger in her grave...
This message was last edited by the GM at 13:43, Thu 30 Sept 2010.
The Stray
GM, 506 posts
The Marshal
'round these parts
Sat 9 Oct 2010
at 16:51
  • msg #17

Re: Experience and Fate Chips

It's that time again!

Some Mood Music

Fate Chips!

Alouette/Carl: I award you 1 red chip for helping the world development by giving me some development on the other Dust Adders.

Augustus Spotswood: I award you 1 red chip for your interaction with Charging Bear, which I thought was really interesting to watch. I award you 1 white chip for lending your gizmo to CB. This puts you at 10 total chips.

Charging Bear: I award you 1 red chip for your interaction with Augustus, which I thought was really interesting to watch.

Gangatsu: Still at 10 chips.

Robert Micklethwait: I award you 1 red chip for finding some clues in the theater, and 1 red chip for going off alone with Marina.

Wildcat Hawkins: I award you 1 white chip for being resistant to the charms of the ladies, even as your companion is drawn away to his doom! in search of other clues.

John Smith, Katy Devon: haven't posted, even on the OOC of Who's Waiting thread, in over a week. Please make your presence known on the OOC thread so we can discuss what to do with your characters if you are still interested in playing. If no responses come, I'll just assume you're just lurking.

Summary of Events!

In Blackthorn: Investigating the Oriental theater, the trio spot some suspicious clues, as well as hints that someone has tried to cover them up. However, they also find they are not alone...five women dance and play, rehearsing for the night's performance. Robert flirts with the bewitching Marina Vanderholt, who offers to guide him to the darkened corners of the building. Meanwhile, Wildcat is much less enthralled by the ladies of the evening, and tries to keep them at a distance while she searches for more information.

Out on the range: Gangatsu hauls Danny Boy away with her, while Gus and Alouette follow along behind. however, Gus takes exception to Alouette raining on his parade, and turns his pistol on the machine, blasting the clank into silence. Danny takes this opportunity to escape again, but the hungry Jackalope decides to help along his demise. Gangatsu, seeing the evil bunny, goes in for the kill. Gus, deciding now would be his best opportunity, drills Danny, apparently killing him. Gangatsu and Gus are now alone...staring each other down.

At the ranch: As Danny is taken away, Charging Bear and Augustus argue over a sudden rot that took hold of the pantry. Ward reveals to them some of his past, siding with Charging Bear over the opinion that something unnatural is at play. Matters turn to the capture of Nathanial Frost, and plans are made to corner him at the bunkhouse. However, arriving there, it turns out Nathanial has either already given them the slip or wasn't there to begin with. Now they gather a group of Dust Adders to run the man down...dead or alive.

Characters Met!

Marina Vanderholt: Sexy leader of the Vanderholt Traveling Troupe.

Carmilla, Darla, Selene, and Mina: Four girls with the Vanderholt Traveling Troupe.

Dave, Mike, Jesse, Jack, Al, Heavy Henry, Percy, Big Tom, Little Tom, and Frank: Dust Adders in the bunkhouse.
The Stray
GM, 547 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 11:18
  • msg #18

Re: Experience and Fate Chips

It's that time again!

Yay!

New Chapter!

Start posting on the Chapter 7 threads.

Experience points!

Everyone gains 2 experience points, which brings our total to 16.

Everyone gains their last Novice Rank Advance!

Please post your Advances on the OOC thread, unless you'd prefer to discuss them privately with me via PM

Adventure Cards!

You may either keep your current cards, or discard them and draw new cards. If you used any cards last session, you may draw a card to replace the one you used and keep the one you already have, if you like.

Please post your current cards in the Adventure Cards thread.

Fate Chips!

It's a new session, so everyone discards down to 3 chips, trading up as necessary.

In order to facilitate this, here's what my notes say everyone has after trading up and this discarding:

Charging Bear: You used all your chips, so draw two new chips. You may also start the session with an extra chip because you got hosed by your Heroic hindrance last session. If you draw a Blue, mark it as a Red, as all the blue chips are in the hands of the other PCs.

Robert Micklethwait: After trading up and discarding down, you'd start the new session with 1 Red, 2 Blue.

Alouette: After trading up and discarding down, you'd start the new session with 2 Red, 1 Blue

John Smith: After trading up and discarding down, you'd start the new session with 1 red, 2 blue

Gangatsu: You gain an extra chip to start the session with because of the jackalope feet you collected (you only get the benefit of one at a time...might want to hand the other one to someone else). After trading up and discarding down, you'd start the new session with 1 red, 3 blue

Augustus Spotswood: After trading up and discarding down, you'd start the new session with 1 red, 2 Blue

Wildcat Hawkins: After trading up and discarding down, you'd start the new session with 2 red.

ALL BLUE CHIPS ARE IN THE HANDS OF THE PLAYERS! NO NEW BLUE CHIPS WILL BE AWARDED UNTIL THOSE HAVE BEEN SPENT!

The Story So Far!

In Blackthorn: While exploring the basement of the Oriental theater, Robert and Marina encounter a corpse in a crate...and it's a body that Robert recognizes. It's the missing circuit judge! And he's dead...mostly. He rises and attacks Robert, who manages to fend him off. Wildcat cuts a stake from a chair and impales the corpse with extreme prejudice. Now the group starts asking more pointed question of Marina and her girl...

Out on the range:  Charging Bear makes some interesting discoveries in Ward's barn. The posse begins tracking down Nathanial Frost, and find the remains of a camp in a gully. But the camp is a trap...Frost ambushes the posse from above, injuring Ward and knocking Charging Bear down a hill. Carl calls Nathanial out, challenging him to a duel. The gunfighter accepts, and the two square off. When the smoke clears, Nathanial Frost is down, and Carl finishes the job, sending the gunfighter to the great beyond.

Meanwhile: Gus and Gangatsu have a heart-to-heart chat, as Gatsu tries to pry answers from the redneck. She gets answers...from a certain point of view. The pair now plan to head into Comanche territory to gain more answers, if they can...

Characters Met!

His Honor the late Melvin K. Blume: The missing circuit judge.
The Stray
GM, 581 posts
The Marshal
'round these parts
Wed 20 Oct 2010
at 14:07
  • msg #19

Re: Experience and Fate Chips

It's that time again!

Adventure Cards!

No Adventure Cards have been used thus far.

Fate Chips!

Charging Bear: I award you 1 white chip for good tactical planning, trying to get a measure of everything before shit goes down. I also award you 1 red chip for keeping a cool head and making nice with the Dust Adders. You should have 2 white, and 1 red chip.

Robert Micklethwait: I award you 1 blue chip for willingly deciding to go with that thing we discussed over PM. I'm interested to see how that situation plays out over the next few sessions of play. You should have 1 Red, 3 Blue.

Alouette/Carl: I award you 1 red chip for the excellent RP during the meeting with the widow. I know it was difficult for you. I also award you 1 white chip for the interactions with Tim, the kid. You should have 1 white, 3 Red, and 1 Blue chips.

Gangatsu/Katy Devon: Gangatsu's player has asked (and been given) control of Katy Devon. She get's katy's supply of 3 red chips added to her own, but will need to split the chips she gains between both characters. In addition, I award you 1 red chip for all the RP between Gatsu and Gus, and 1 White Chip for the RP you've done thus far as Katy. You should have 1 white, 5 red, and 2 blue chips.

Augustus Spotswood/Jesse: I award you 1 white chip for the inconvenience of being put out of action due to the whims of the evil die roller, placing Augustus so out-of-synch with the rest of the party. I award you another 1 white chip for taking on the role of Jesse, which will have interesting repercussions, I'm quite sure. You should have 2 white, 1 Blue.

Wildcat Hawkins: I award you 1 red chip for going in all big-boot style to take on the vampire, and another 1 red chip for deciding to try and save the girl, if you can. You should have 5 red chips.

The Story So Far!

In Blackthorn: Wildcat and Evans head upstairs to explore the rest of the theater while Robert questions the ladies down below. Robert learns that the last lady the late judge was with hasn't been seen that day, causing him to rush upstairs. Meanwhile, Evans confides in Wildcat that there might be some sort of hypnotic witchery behind the "feminine wiles" being displayed. They come across a locked door, and Robert informs them there might be another vampire.

They force the door open and find the girl. Wildcat rips the curtains from the wall, but though the girl flinches from the light she doesn't burst into flames. She has been bitten, however, and there's still a possibility of more vampires hidden in the theater. The posse dickers a bit on just what they are going to do when Katy Devon, claiming to be a deputy, makes her way to them. Having an extra hand to hlep, the party decides to split. Wildcat heads out to make a telegraph, while Evans and Robert plan to continue their search, leaving Katy to watch over the girl.

In the meantime, the Dust Adders and Charging Bear ride back to town. The party splits. Carl goes to inform the widow of the Dust Adder killed last night, while the others go to take the body of Nathanial Frost to the Undertaker's. While Carl bonds with Timothy, the DA's son, Charging Bear and the Dust Adders discover that the body of Luke, the other Dust Adder killed in the scuffle, was not there. This leads to a near riot, which causes Charging Bear to intervene. Just as he's getting things calmed down, the rest of the Dust Adders arrive with Charlie's son and Widow in tow.

Meanwhile: Gus and Gatsu take refuge in the old mine as the rain soaks them. They wind up getting to know each other intimately. In the meantime, the discovery of Alouette leads Augustus back to the workshop, as he works to repair the machine back to working condition...

Characters Met!

Lucy: Ill girl and possible vampire infectee.

Tim: A child who lost his pa.
The Stray
GM, 624 posts
The Marshal
'round these parts
Fri 29 Oct 2010
at 07:56
  • msg #20

Re: Experience and Fate Chips

Some Mood Music

Adventure Cards!

Wildcat has used her High Noon card.

Charging Bear has used his Hot Iron and Whiskey card

Fate Chips!

Charging Bear: I award you 1 red chip for an excellent use of an adventure card, and 1 red chip for letting Mcavity get away. You currently have 2 white, 3 red.

Robert Micklethwait: I award you 1 white chip for your RP with Evans. You currently have 1 white, 1 Red, 3 Blue.

Alouette/Carl: I award you 1 red chip for having Carl tenaciously chase after Rum, and 1 red for your tactics in your attempt, which were decent. you currently have 1 white, 3 Red, 1 Blue.

Gangatsu/Katy Devon: I award you 1 white chip for your interactions with Lucy. You currently have 2 white, 5 red, 2 blue. 9 chips. Nearly at the limit.

Augustus Spotswood/Jesse: I award you 1 red chip for being so aggressive with Jesse, and 1 blue chip for such a great death post. you currently have 1 white, 1 red, 2 Blue, and I'm still waiting for an answer on what you want to do next.

Wildcat Hawkins: I award you 1 red chip for being Iron Man and surviving six bullets to the torso, 1 blue chip for an excellent use of an adventure card to make the scene so much cooler, and 1 blue chip for overall excellent RP during the duel. You currently have 2 red, 2 blue.

The Story So Far!

In the Oriental: Evans and Robert have a search through the theater for more vampires, but come up empty. Evans takes his leave to secure a place to keep Lucy for observation. Upstairs, Katy discovers Lucy is a very thirsty, amorous girl...and has suddenly grown fangs...

At Underhill the Undertaker's place: Wildcat is interrupted from her task by a distressed girl who tells her about a "situation" involving the Dust Adders at the Undertaker's place. She heads off to confront them. As she confronts Jesse, an old enemy, she's ambushed by an assassin, who shoots her full of holes. Amazingly, she keeps to her feet as Carl and most of the Dust adders on the outside of the building go after him, but Jesse decides to take the opportunity to get revenge, spurred on by Dave, who twists the events for those who didn't see the initial exchange of gunfire.

While Carl tries to avoid a second ambush and search out the would-be murderer, a second assassin takes a shot at Wildcat's hat, prompting Charging Bear to smoke him out of the barber's shop. Meanwhile, Jesse and Wildcat square off in the rainy street duel-style. With an exchange of lead, Jesse falls to Wildcat's bullet. The Dust Adders bear their fallen friend away, while Dave vows to have her stripped off her badge in court.

Charging Bear and the second assassin face off, but the assassin has no interest in fighting with the red man. He offers a deal: Live and let live. Charging Bear accepts, and the assassin scoots out the window just before Wildcat can make it upstairs to find him. The first assassin manages to give Carl the slip as well.

Carl returns to the Undertaker's shop to confront Dave about abandoning him, while Wildcat limps her way to the shop, to see the only doctor in town who can treat her...

Characters Met!

Floyd the Barber: Traumatized barber.

Jenny Anydots, Rum Tum Tugger, and Mcavity: The Jellicle Gang. A group of assassins who nearly killed Wildcat (already met, but this was their first interaction with the characters)
This message was last edited by the GM at 07:58, Fri 29 Oct 2010.
The Stray
GM, 650 posts
The Marshal
'round these parts
Thu 4 Nov 2010
at 06:25
  • msg #21

Re: Experience and Fate Chips

It's that time again!

Well, it's certainly been busy this week, with four threads going on concurrently.

Adventure Cards!

Carl has used Renown to get a bonus and spread the tale that it was Carl who took down Nathanial Frost.

Fate Chips!

Charging Bear: I award you 1 blue chip for that Tomahawk Drop, because, well, Damn! I also award you 1 red chip for plot exposition. You currently have: 1 white, 3 red, 1 blue.

Robert Micklethwait: I award you 1 Blue chip for taking that wound to the hand, as you know that's going to cause problems later on. I also award you 1 white chip for general good RP. You currently have: 1 white, 1 blue.

Alouette/Carl: I award you 1 red chip for the interaction between Carl, Dave, and wildcat there, as that will probably lead to interesting stories down the line. You currently have: 1 white, 4 Red, 1 Blue

Gangatsu/Katy Devon: I award you 1 red chip for your RP with Lucy and then with Robert afterwards, and another 1 red chip for the awesome staking, which cost you a bunch of chips to pull off. I also award you 1 white chip for the dream sequence and your interactions with Gus afterward. You currently have: 3 white, 3 red, 2 blue

Augustus Spotswood/Elijah Fuller: I award you 1 white chip for your interview of Jericho Cantrell. You currently have: 2 white, 1 red, 2 Blue

Wildcat Hawkins: I award you 1 blue chip for your interaction with Tim, and 1 blue chip for admitting that you are not officially a ranger to Evans. You currently have: 2 red, 4 blue.

John Smith: Welcome back! I award you 1 white chip for your current interactions with Abraham and Ward. You currently have: 1 white, 1 red, 2 blue.

The Story So Far!

In the Oriental: Katy freaks out at Lucy's sudden transformation. She fires off a warning shot, and Robert comes running, but not before Lucy attacks her. Robert pulls the girl off, and discovers that she's turned. Lucy bites Robert on the hand, hard. Katy stakes Lucy from behind, and she vanishes in a puff of smoke. Now the pair address the wounds, and the fears of the girls downstairs...

At the Undertaker's: While the Dust Adders confront each other over matters of leadership, Wildcat finds herself staring down the barrel of a gun held by a boy who has lost his father. Wildcat does some soul searching, and Evans shows up to diffuse the situation. no sooner is that resolved than Carl shows up, declaring his intent to face the Ranger down at a later date for the killing of Jesse. As part of a power play, he grabs Wildcat. Charging Bear, across the street, decides to intervene in a flashy fashion via a leaping tackle off a two-story building. The Dust Adders and the forces of Law in Blackthorn part ways, though it's clear grudges are being held.  Marshal Evans, Charging Bear, and Wildcat share their respective stories, and Wildcat mentions that she's not actually a full member of the Rangers yet. Evans takes charge, laying out the priorities of what must be done now.

In the cave: Gangatsu has a strangely clear dream, where she converses with her dead lover, who gives her some cryptic clues to follow. Upon waking, she asks Gus to walk with her down into the mineshaft, but Gus relates a story to her about a run in with some kind of skeletal monster.

On the 3:10 to Blackthorn: Elijah Fuller, intrepid reporter, interviews a bounty hunter, who tells him a few interesting stories.

At Ward's ranch house: John Smith arrives at the ranch house after doing a bit of reconnaissance on his own. He's ushered indoors out of the rain, and is sitting down to have a conversation with Dr. Ward himself.

Characters Met!

The Mighty Dave: Dust Adder, now graduated to Wild Card status.

Tim Landers: Grieving boy. (met before, but now it seems he might show up again thanks to his talk with Wildcat)

Jericho Cantrell: Egotistical Bounty Hunter
This message was last edited by the GM at 06:28, Thu 04 Nov 2010.
The Stray
GM, 713 posts
The Marshal
'round these parts
Sat 13 Nov 2010
at 14:38
  • msg #22

Re: Experience and Fate Chips

It's that time again!

Some mood music

And yet more music.

New Chapter!

It's a new chapter now, which means the previous session has ended and a new one has begun. I'd have done this earlier, but it didn't seem like enough happened between the closing of the last chapter and the opening of the new one to warrant it at the time.

Experience points!

Everyone gains 2 experience points, which brings our total to 18.

Adventure Cards!

You may either keep your current cards, or discard them and draw new cards. If you used any cards last session, you may draw a card to replace the one you used and keep the one you already have, if you like.

Please post your current cards in the Adventure Cards thread.

Fate Chips!

It's a new session, but also an important one, so everyone gets to keep their chips this time around.

Charging Bear: I award you 1 blue chip for some excellent character development during this whole lynching thing, and 1 red chip for facing down an old enemy. You should have: 4 red, 2 blue

Robert Micklethwait: I award you 1 red chip for your attempts to get the mob calmed down, and 1 white chip for trying to undermine Cantrell's credibility. hopefully, you'll get a chance to use that Tale Tellin' edge soon! Maybe if Carl agrees to Evan's deal...You should have: 2 white, 1 Red, 1 blue

Alouette/Carl: I award you 1 Red Chip for being the agitator of the mob, along with Dave. I also award you 1 white chip for Carl's devious maneuverings to try and advance his own agenda with Cantrell. You should have: 2 white, 5 Red

John Smith: I award you 1 red chip for your interactions with Ward, including the suggestion of not being present when he casts his spells so you won't be privy to them. You should have: 1 white, 2 red, 2 blue

Gangatsu/Katy Devon: I award you 1 red chip for your timely warning to Charging Bear. You currently have: 3 white, 4 red, 2 blue

Augustus Spotswood/Elijah Fuller: I award you 1 white chip for your actions as Fuller...I expect he'll get to do more now that the crowed has died down (like convince the law to let him tag along). I also award you 1 white chip for your excitement as Augustus getting Alouette back up and running. You should have: 4 white, 1 red, 1 Blue

Wildcat Hawkins: I award you 1 red chip for some stellar RP with Cantrell, who is going to likely be a major problem for you in the future. I also award you 1 white chip for trying to undermine Cantrell's credibility. You should have: 1 white, 3 red, 4 blue. You might want to start spending some of those blues, so I can start handing out blues to other PCs...

The Story So Far!

In Blackthorn:The 3:10 stage arrives, and Jericho Cantrell wastes no time searching for his targets. He nails up some wanted posters in the Grand Bull. The Dust Adders, noticing the posters include Charging Bear, decide they've got to do something about the dangerous man in their midst.

The group meets up back at the Oriental, and fill each other in on their various escapades. Katy, going on ahead, overhears the lynch mob forming, and runs back to warn Charging Bear. The native son attempts to make it to his horse, but at that moment the angry townsfolk burst forth.

A tense stand-off begins as the posse attempts to calm the mob down, while Jericho Cantrell, Carl, and Dave attempt to fan the flames of righteous indignation. Wildcat, Charging Bear, and Robert Micklethwait try to dispel the mob by attacking Jericho's credibility, though the actual instigators of the mob are the Dust Adders. The standoff loses steam as Wildcat is forced to cuff Charging Bear, and Evans shows up to suppress the crowd with a makeshift glue gun.

Now the posse heads to a makeshift jail, to figure out if CB really is wanted for the crimes the bounty hunter claims he is, and try to shake their various hangers-on.

At Ward's Ranch: Ward and John Smith have a chat. He asks about his master and what's become of his companions. Ward explains the situation as far as he knows it, and then offers to use his powers to help John locate his master Zhang, in return for payment and a promise he sill not disclose the methods he sees. John finds a way around this by opting not to be present while Ward performs his magic.

It turns out that Zhang is, indeed, alive and on Ward's property, but he has been buried up to his neck by hostile Indians. Ward offers to help John mount a rescue, and collects Augustus Spotswood and a battered Alouette for the task. Introductions are made, awkward questions are asked, and the group heads out into the storm on its mission of mercy.

Characters Met!

None this time around, though there was some development with Jericho Cantrell.
The Stray
GM, 764 posts
The Marshal
'round these parts
Sun 21 Nov 2010
at 19:42
  • msg #23

Re: Experience and Fate Chips

It's that time again, and this is a special edition of this thread. This marks the Advance into a new Rank. Welcome to seasoned Rank!

Some mood music

New Chapter!

It's a new chapter now, which means the previous session has ended and a new one has begun.

Experience points!

Everyone gains 2 experience points, which brings our total to 20.

New Rank!

The Characters are now Seasoned Rank, and may take Seasoned Edges, bump up attributes, and all that other fun stuff. All the characters gain 1 point of Grit.

Advance!

All characters get 1 Advance. Please post your advances on the OOC thread. This inculdes the advances for any NPCs you may be running.

Adventure Cards!

You may either keep your current cards, or discard them and draw new cards. If you used any cards last session, you may draw a card to replace the one you used and keep the one you already have, if you like.

Please post your current cards in the Adventure Cards thread, even if you are keeping them.

Fate Chips!

New house rule!

If you are running more than one character, you get to draw an extra chip, though you split your chips among your various characters.

Since we've attained a new rank, ALL CHIPS RESET! Please draw anew.

Also, because you've gained a new rank, I am ADDING ONE LEGEND CHIP to the fate pot. So when you are rolling for your new chips, roll d36, d36, d36 (1-20 =  White; 1-30 = Red; 31-35 = Blue; 36 = Legend).

Charging Bear: Please draw 2 chips.

Robert Micklethwait: Please draw 4 chips, since you are running David Fletcher as well.

Alouette/Carl: Please draw 5 chips, since you are running 2 characters and Gangatsu gave you that Lucky Jackalope Foot

John Smith: Please draw 3 chips.

Gangatsu/Katy Devon: Please draw 5 chips, since you are running 2 characters and have a Lucky Jackalope Foot

Augustus Spotswood/Elijah Fuller: Please draw 4 chips, as you are running 2 characters.

Wildcat Hawkins: Please draw 2 chips.

The Story So Far!

In Blackthorn: Wildcat and Jericho secure the jail and move people in. While Evans and Elijah Fuller head off to collect provisions, Wildcat and Carl have a music contest, and finally start talking with each other, with occasional commentary by Charging Bear.

Meanwhile, Katy Devon arrives in the Grand Bull to find herself wanted. She protests, loudly...and draw the attentions of the Dust adders, who still have a bone to pick with her about the death of their friend the night before. Robert Micklethwait intervenes, trying to shame them into giving up, but winds up provoking them. Punches are thrown, and a brawl ensues. During the fright, Katy faints...and Robert takes a lethal blow to the head.

Evans arrives too late to help.

At Ward's Ranch: Ward's coach rolls on, and the people in side get a chance to get to know each other a bit better. They stop and pick up Gus Shaw and Gangatsu, and there's a brief standoff before Gus relents. The group continues on it's way, discussing seals and snakes and ghost rock.

Characters Met!

David Fletcher: Bystanding lawyer
The Stray
GM, 802 posts
The Marshal
'round these parts
Fri 26 Nov 2010
at 21:12
  • msg #24

Re: Experience and Fate Chips

It's that time again!

Some festive music

Fate Chips!

A note to those running multiple characters: I never intended you to split your chips between the characters you run. You have a single pool of chips for both characters. Chips dealt (or earned) by one character can be used by either.

Notice: since we have an undrawn legend chips, I'm going to award random draws from the fate pot instead of white chips for good RP, to increase the chance of it being drawn. If this method works out, I might award more random draws than white chips in the future.

Charging Bear/Jake Lawrence: I award you 1 random draw from the fate pot for CB's attempts to deal with Ol' Snake Eyes, and 1 random draw for jake's rolling with the madness backlash he got unexpectedly sprung on him. You currently have: 2 undrawn, 2 white, 1 blue.

Robert Micklethwait: On vacation this week, but earned 1 red chip for some excellent RP on his secret thread. You currently have 4 undrawn, 1 red.

Wildcat Hawkins: I award you 1 blue chip for putting together some key plot points. I award you 1 red chip for trying to hash out a plan with Carl, and 1 random draw from the fate pot for trying to deal with the ghost, despite having no means to do so, as well as the excellent RP afterward. You currently have 1 undrawn, 1 white, 1 red, 2 blue.

Alouette/Carl: I award you 1 red chip for Carl's interaction with Ol' Snake Eyes, and 1 random draw for Alouette's shriek challenge to the magic spirit it detected as the Comanches came barreling down. You currently have: 1 undrawn, 2 white, 2 red, 2 blue

Augustus Spotswood/Elijah Fuller: Well, Fuller seems to have bloomed a bit during this chapter. I award you 1 random draw for Augustus' clever idea to use his Beast Control device during the comanche attack, 1 red chip for Elijah's attempt to convince Marshal Evans to shoulder the burden, and 1 random draw for his interaction with Wildcat Hawkins and the telegraph operator. You currently have 2 undrawn, 2 white, 3 red.

John Smith: I award you 1 random draw for your character development about Zhang, as well as 1 red chip for being the one to actually find him. You currently have 1 undrawn, 2 white, 1 red, 1 blue.

Gangatsu/Katy Devon: I award you 1 random draw for Katy Devon confusing the hell out of the Comanches. You currently have 1 undrawn, 4 white, 1 red.

The Story So Far!

In Blackthorn: Evans has a breakdown after tending to the fallen deputy. He declares that he can't take the neverending series of crises that have plagued him for the last couple of days, and resigns as Marshal of Blackthorn, despite an attempt by Elijah Fuller to convince him otherwise. He hands over his badge and keys to the reporter, to have them delivered to the Ranger.

In the jail, Jericho Cantrell helps Wildcat figure out a few things about the assassins after her. The Ranger's mind whirls and she suddenly puts a few pieces together. Getting Cantrell out of the way, she runs her plan by Carl and Charging Bear.

She's interrupted by the sudden appearance of a ghostly gunman...Nathanial Frost, back from the dead and mad as hell, who assaults Carl then exits, vowing to hunt down the rest of the posse that brought him low.

Finally, Elijah  shows up at the jail with the bad news bout Evans. Wildcat dragoons him into running errands for her, and Elijah does so, in exchange for the promise to get the whole story of just what's going on in town from her at a later date.

Out on Ward's Ranch: The group finally finds Zhang, and digs him out of his premature grave...but are set upon by an angry band of Comanche Warriors! They rush back to the coach, and the chase is on...

Character Met!

Ol' Snake Eyes: An old foe with deadly new powers.

Jake Lawrence: former soldier.
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