It's that time again!
Some mood music
Experience!
Every one gains
2 XP. This means that everyone should have
30 xp total. And you know what that means...
Advance!
Everyone gets to choose
1 Advance for their character. Please post your advances on the OOC thread, or else discuss them with me via PM. Oh, and one more thing...
Free Skill Point!
I am awarding a
free d4 for a new skill to all the players, to allow them to expand their capabilities a little. Furthermore, if it's a skill you've been using untrained at this point, you can raise it with your Advance as normal.
For instance:
Jake Lawrence has been using Healing untrained. If he chooses Healing as his free skill and uses his advance to raise his skills, he can bump his Healing up to d6 if he likes.
Wildcat had intimidate as one of her skills, before we adjusted her character to accommodate being Blessed. If she wants to use her free skill for Intimidate, she can raise it to d6 with her advance if she wishes.
Adventure Cards!
You may discard and redraw Adventure Cards. Remember that I don't care if you have the same cards another PC has...you just can't have duplicates of your own cards.
Fate Chips!
Everyone discard and redraw chips. If you had a Legend chip (there are 2) you can keep it, but please use it this session sometime so that other characters can get a use out of it.
In Addition:
I'm awarding the following extra chips:
William Pierce gets a
Red Chip for his heroism hindrance leading him to protect Seven, a
White Chip for interacting with Vincent Kaje, and a
White Chip for trying to use Alouette as cover.
Alouette/Carl: Your characters get one
Red Chip for taking on a pair of Comanches by himself, one
Blue Chip for getting captured, one
White chip for witterage and prophecy in the middle of the bar fight,and one
White chip for your interaction with the vampires.
Charging Bear/Jake Lawrence: your characters get one
Blue chip for helping CB's worst enemy get to a doctor, one
Blue chip for teaming up with said worst enemy to try and clear your name, one
Red chip for busting up the fight with the priest and the scientist, and one
White chip for getting saddled with the name "Bitter Waters."
Wildcat gets one
Blue chip for her awesome sermonizin' in the Grand Bull, a
Red chip for bringing the possibility of some of them being infected with vampirism (and making Evans' day just that much worse), and a
White chip for using magic right in front of some townsfolk (as that might come back to haunt you; Alistair may be thick, but the other townsfolk won't be).
Adrian Vega gets one
Red Chip for trying to play peacemaker with the Dust Adders, another
Red chip for getting Gus Shaw of all people to cooperate with him, and a
White Chip for running into his Enemy.
The Story So Far!
I'm going to do something different. I'd like the characters to give me a report of what they remember from their own viewpoints, and I'll be posting them in this space when I get them. Everyone will get an extra Fate Chip for this...the color will be based on how elaborate/interesting the story you write up is!
Characters Met:
The Seven of Spades: Outlandish drunken gunslinger (already met, introduced to the party at large).
Vincent Kaje: Vengeful vampire (introduced to William Pierce).
This message was last edited by the GM at 17:49, Mon 30 Apr 2012.