It's that time again!
some mood music
Experience!
I hereby award
5 Experience Points for the Chapter 15 threads! That means...
Advance!
The Players are now at
40 XP, so everyone gets an
Advance. Furthermore, we're now at
Veteran Rank, so Veteran Edges are now available for purchase! Let me know what you'd like to purchase with your Advance.
Fate Chips!
Everyone discard and then draw
6 fate chips. Remember that there are
2 Legend Chips in the pot, so roll d37. Remember to draw for each character you control.
Joker's Wild!
To help people get more chips, I'm instituting the following house rule:
Whenever anyone draws a Joker in combat,
every character may draw a Fate Chip. This affects both player and NPC combat draws. The GM will also get a chip to add to the NPC pot (though not a draw for each Wild Card).
Adventure Cards!
Chose which cards you want to keep, and discard the rest. You're now at Veteran Rank, so draw
4 Adventure Cards.
All Wounds and Fatigue Healed!
Everyone can remove their wounds and fatigue levels. If you had wounds before, they're downgraded to simple scrapes and while you may still hurt, you aren't adversely affected by the wounds any more.
This message was last edited by the GM at 04:07, Sat 03 Nov 2012.