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07:19, 19th March 2024 (GMT+0)

Experience and Fate Chips.

Posted by The StrayFor group 0
Charging Bear
player, 1058 posts
Native Warrior
P8(1)T6 W- F1 FC:W0R0B10
Mon 18 Aug 2014
at 14:16
  • msg #200

Re: Mad Hex Skillz

10:14, Today: Charging Bear rolled 30,2 using 1d35,1d35, rerolling max with rolls of 30,2. Fate Chips.

Blue for CB - which he can't take as he has 10 blues

White for Jake
Adrian Vega
player, 782 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W4R3B3
Mon 18 Aug 2014
at 14:31
  • msg #201

Re: Mad Hex Skillz

A White for Adrian, a Red for Mike

09:30, Today: Mike Bennett rolled 22 using 1d35, rerolling max with rolls of 22.
09:30, Today: Adrian Vega rolled 18 using 1d35, rerolling max with rolls of 18.
The Amazing Evans
NPC, 420 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Mon 18 Aug 2014
at 17:16
  • msg #202

Re: Mad Hex Skillz

10:15, Today: The Amazing Evans rolled 25 using 1d35, rerolling max with rolls of 25. chips.

Another Red for Evans.
Augustus Spotswood
NPC, 341 posts
Scientist! 0W3R4B2L
P2 T6 F/ W-0 C -2
Mon 18 Aug 2014
at 20:13
  • msg #203

Re: Mad Hex Skillz

Haven't caught up on my fate chips for a bit....

13:12, Today: Augustus Spotswood rolled 73 using 5d36, rerolling max with rolls of 2,10,23,21,17. Fate Chips.

4 white, 1 red
The Stray
GM, 2435 posts
The Marshal
'round these parts
Tue 9 Sep 2014
at 02:08
  • msg #204

Re: Experience and Fate Chips

Egads, has it really been almost 2 years since I last awarded experience?

It's that time again!

some mood music

Experience!

I hereby award 5 Experience Points for the Chapter 15 threads! That means...

Advance!

The Players are now at 45 XP, so everyone gets an Advance. Remember that we're at Veteran Rank, so Veteran Edges are now for purchase. Let me know what you'd like to purchase with your Advance.

Fate Chips!

Everyone can keep their current stack of chips. The GMs, however, may draw 1 chip per PC Wildcard involved in their thread. This includes multiple PCs controlled by one character. Henchmen characters count as Wildcards. Wildcard NPCs may draw 2 chips apiece.


Adventure Cards!

Chose which cards you want to keep, and discard the rest. You're now at Veteran Rank, so draw 4 Adventure Cards. You get a new use of Adventure Cards.
Carl Allans
player, 514 posts
The Quiet One
P6 T6 Cha 0
Tue 9 Sep 2014
at 07:59
  • msg #205

Re: Experience and Fate Chips

Like I didn't have enough rolling to do... >_<

Catching up on all his Joker chips & trading up, Carl now has: 4W 3R 3B
Charging Bear
player, 1068 posts
Native Warrior
P8(1)T6 W- F- FC:W0R0B7
Tue 9 Sep 2014
at 13:42
  • msg #206

Re: Experience and Fate Chips

CB is bumping his Vigor to d10

Jake is bumping Notice to d10 and Fighting to d6
This message was last edited by the player at 20:44, Wed 17 Sept 2014.
William Pierce
player, 677 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Wed 10 Sep 2014
at 08:31
  • msg #207

Re: Experience and Fate Chips

William takes Dead Shot...
Murphy takes Improved Dodge. -2 to be hit, bitches!

I'm also re-drawing all adventure cards.
4 for Veteran, one extra for Murphs, right?`


10:32, Today: William Pierce drew the 5 cards: 2S, 10S, 10C, 8H, 5S using the Deadlands system. Adventure Cards.
This message was last edited by the player at 08:34, Wed 10 Sept 2014.
The Amazing Evans
NPC, 437 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Wed 10 Sep 2014
at 16:34
  • msg #208

Re: Experience and Fate Chips

I am selecting Power Points to give Evans a needed boost to his PP.
The Stray
GM, 2446 posts
The Marshal
'round these parts
Sat 4 Oct 2014
at 04:45
  • msg #209

Re: More Jokers.

Oh look! It's time once again for The Joker's Wild!
some mood music

In accordance with The Joker's Wild rule, everyone may draw 2 Random Fate Chip.
This message was last edited by the GM at 04:46, Sat 04 Oct 2014.
The Stray
GM, 2447 posts
The Marshal
'round these parts
Sat 4 Oct 2014
at 04:48
  • msg #210

Re: More Jokers.

21:47, Today: The Amazing Evans rolled 25,21 using d35,d35, rerolling max with rolls of 25,21. chips.

2 Red for Evans
Sister Sarah
player, 95 posts
Hellfire preachin'
P5 T6 W0 F0 R1W2B2 Cha2+2
Sat 4 Oct 2014
at 09:45
  • msg #211

Re: More Jokers.


02:44, Today: Sister Sarah rolled 31,36 using 1d36,1d36. Correct fate chips.

Two blue for me!
William Pierce
player, 682 posts
Vampire... Hunter
P6 T7 W0 F0 W0R3B1
Sat 4 Oct 2014
at 10:28
  • msg #212

Re: More Jokers.


12:27, Today: William Pierce rolled 46,19 using d35,d35, rerolling max with rolls of (35+11)46,19. Chips.

Blue for William, White for Murphy... unless there is a Legend Chip in the pot?
Charging Bear
player, 1081 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R0B7
Mon 6 Oct 2014
at 23:55
  • msg #213

Re: More Jokers.

19:53, Today: Charging Bear rolled 14,11,30,11 using 1d35,1d35,1d35,1d35, rerolling max with rolls of 14,11,30,11. Fate Chips.


2 white for CB
1 blue and 1 white for Jake
Adrian Vega
player, 848 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W0R1B1
Tue 7 Oct 2014
at 15:25
  • msg #214

Re: More Jokers.

10:24, Today: Adrian Vega rolled 21,9 using 1d35,1d35 with rolls of 21,9.

White and Red for Adrian
Alouette
GM, 1704 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Oct 2014
at 16:18
  • msg #215

Re: More Jokers.

In reply to William Pierce (msg # 212):

Lost track, I'm afraid, Murphs - if anyone has a legend chip, let me know about it.
Mirror Serpent's Brood
NPC, 17 posts
Look Mummy! A snake!
P6 T2 F0 Cha 0 Extra
Wed 12 Nov 2014
at 21:47
  • msg #216

Re: More Jokers.

I'll get on to looking through records to see about the above. Meanwhile...

*slides blue chip across to Sarah* ...
The Stray
GM, 2472 posts
The Marshal
'round these parts
Mon 19 Jan 2015
at 02:18
  • msg #217

Re: More Jokers.

The Fear Level at the ranch has been lowered, which means we add a Legend Chip to the pot!

Everybody, roll for a random chip!
Adrian Vega
player, 881 posts
Conqueror of Melons
P4 T9 W0 F0 Cha 0 W1R2B1
Mon 19 Jan 2015
at 19:12
  • msg #218

Re: More Jokers.

13:12, Today: Adrian Vega rolled 1 using 1d36.

That chip is as white as it gets.
Charging Bear
player, 1102 posts
Native Warrior
P8(1)T7 W- F1 FC:W2R1B7
Mon 19 Jan 2015
at 19:14
  • msg #219

Re: More Jokers.

14:13, Today: Charging Bear rolled 26,33 using d36,d36, rerolling max with rolls of 26,33. Fate Chips.

1 Red chip for CB

1 Blue chip for Jake
William Pierce
player, 707 posts
Vampire... Hunter
P6 T7 W0 F0 W0R2B2
Tue 20 Jan 2015
at 08:49
  • msg #220

Re: More Jokers.


09:49, Today: Mad Irish Murphy rolled 24 using 1d36, rerolling max with rolls of 24. Legend Chip!
09:48, Today: William Pierce rolled 15 using 1d36, rerolling max with rolls of 15. Legend Chip?

So, white for William, red for Murphy. How appropriate.
The Amazing Evans
NPC, 464 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Tue 20 Jan 2015
at 15:43
  • msg #221

Re: More Jokers.

08:42, Today: The Amazing Evans rolled 31 using 1d35, rerolling max with rolls of 31. fate chips.

Blue chip for Evans
Alouette
GM, 1753 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 20 Jan 2015
at 19:13
  • msg #222

Re: More Jokers.

Carl Allans rolled 17,33 using d35,d35, rerolling max with rolls of 17,33. Joker chips.

White for Carl, Blue for Wildcat. I'm not sure if I should be rolling chips for the clank...
The Stray
GM, 2476 posts
The Marshal
'round these parts
Tue 20 Jan 2015
at 22:06
  • msg #223

Re: More Jokers.

Alouette:
I'm not sure if I should be rolling chips for the clank...


If you are spending GM chips on behalf of Alouette's actions, then no. If Alouette has been using its own chips and you've kept your store of GM chips separate, then yes.
The Stray
GM, 2482 posts
The Marshal
'round these parts
Wed 21 Jan 2015
at 23:35
  • msg #224

Re: More Jokers.

It's time once again for The Joker's Wild!
some mood music

In accordance with The Joker's Wild rule, everyone may draw 1 Random Fate Chip.
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