Experience and Fate Chips.   Posted by The Stray.Group: 0
Charging Bear
 player, 1058 posts
 Native Warrior
 P8(1)T6 W- F1 FC:W0R0B10
Mon 18 Aug 2014
at 14:16
Re: Mad Hex Skillz
10:14, Today: Charging Bear rolled 30,2 using 1d35,1d35, rerolling max with rolls of 30,2. Fate Chips.

Blue for CB - which he can't take as he has 10 blues

White for Jake
Adrian Vega
 player, 782 posts
 Conqueror of Melons
 P4 T9 W0 F0 Cha 0 W4R3B3
Mon 18 Aug 2014
at 14:31
Re: Mad Hex Skillz
A White for Adrian, a Red for Mike

09:30, Today: Mike Bennett rolled 22 using 1d35, rerolling max with rolls of 22.
09:30, Today: Adrian Vega rolled 18 using 1d35, rerolling max with rolls of 18.
The Amazing Evans
 NPC, 420 posts
 Dodgy Marshal
 P2 T5 W0 F0 B2
Mon 18 Aug 2014
at 17:16
Re: Mad Hex Skillz
10:15, Today: The Amazing Evans rolled 25 using 1d35, rerolling max with rolls of 25. chips.

Another Red for Evans.
Augustus Spotswood
 NPC, 341 posts
 Scientist! 0W3R4B2L
 P2 T6 F/ W-0 C -2
Mon 18 Aug 2014
at 20:13
Re: Mad Hex Skillz
Haven't caught up on my fate chips for a bit....

13:12, Today: Augustus Spotswood rolled 73 using 5d36, rerolling max with rolls of 2,10,23,21,17. Fate Chips.

4 white, 1 red
The Stray
 GM, 2435 posts
 The Marshal
 'round these parts
Tue 9 Sep 2014
at 02:08
Re: Experience and Fate Chips
Egads, has it really been almost 2 years since I last awarded experience?

It's that time again!

some mood music

Experience!

I hereby award 5 Experience Points for the Chapter 15 threads! That means...

Advance!

The Players are now at 45 XP, so everyone gets an Advance. Remember that we're at Veteran Rank, so Veteran Edges are now for purchase. Let me know what you'd like to purchase with your Advance.

Fate Chips!

Everyone can keep their current stack of chips. The GMs, however, may draw 1 chip per PC Wildcard involved in their thread. This includes multiple PCs controlled by one character. Henchmen characters count as Wildcards. Wildcard NPCs may draw 2 chips apiece.


Adventure Cards!

Chose which cards you want to keep, and discard the rest. You're now at Veteran Rank, so draw 4 Adventure Cards. You get a new use of Adventure Cards.
Carl Allans
 player, 514 posts
 The Quiet One
 P6 T6 Cha 0
Tue 9 Sep 2014
at 07:59
Re: Experience and Fate Chips
Like I didn't have enough rolling to do... >_<

Catching up on all his Joker chips & trading up, Carl now has: 4W 3R 3B
Charging Bear
 player, 1068 posts
 Native Warrior
 P8(1)T6 W- F- FC:W0R0B7
Tue 9 Sep 2014
at 13:42
Re: Experience and Fate Chips
CB is bumping his Vigor to d10

Jake is bumping Notice to d10 and Fighting to d6

This message was last edited by the player at 20:44, Wed 17 Sept 2014.

William Pierce
 player, 677 posts
 Vampire... Hunter
 P6 T7 W0 F0 W0R3B1
Wed 10 Sep 2014
at 08:31
Re: Experience and Fate Chips
William takes Dead Shot...
Murphy takes Improved Dodge. -2 to be hit, bitches!

I'm also re-drawing all adventure cards.
4 for Veteran, one extra for Murphs, right?`


10:32, Today: William Pierce drew the 5 cards: 2S, 10S, 10C, 8H, 5S using the Deadlands system. Adventure Cards.

This message was last edited by the player at 08:34, Wed 10 Sept 2014.

The Amazing Evans
 NPC, 437 posts
 Dodgy Marshal
 P2 T5 W0 F0 B2
Wed 10 Sep 2014
at 16:34
Re: Experience and Fate Chips
I am selecting Power Points to give Evans a needed boost to his PP.
The Stray
 GM, 2446 posts
 The Marshal
 'round these parts
Sat 4 Oct 2014
at 04:45
Re: More Jokers.
Oh look! It's time once again for The Joker's Wild!
some mood music

In accordance with The Joker's Wild rule, everyone may draw 2 Random Fate Chip.

This message was last edited by the GM at 04:46, Sat 04 Oct 2014.

The Stray
 GM, 2447 posts
 The Marshal
 'round these parts
Sat 4 Oct 2014
at 04:48
Re: More Jokers.
21:47, Today: The Amazing Evans rolled 25,21 using d35,d35, rerolling max with rolls of 25,21. chips.

2 Red for Evans
Sister Sarah
 player, 95 posts
 Hellfire preachin'
 P5 T6 W0 F0 R1W2B2 Cha2+2
Sat 4 Oct 2014
at 09:45
Re: More Jokers.

02:44, Today: Sister Sarah rolled 31,36 using 1d36,1d36. Correct fate chips.

Two blue for me!
William Pierce
 player, 682 posts
 Vampire... Hunter
 P6 T7 W0 F0 W0R3B1
Sat 4 Oct 2014
at 10:28
Re: More Jokers.

12:27, Today: William Pierce rolled 46,19 using d35,d35, rerolling max with rolls of (35+11)46,19. Chips.

Blue for William, White for Murphy... unless there is a Legend Chip in the pot?
Charging Bear
 player, 1081 posts
 Native Warrior
 P8(1)T7 W- F1 FC:W2R0B7
Mon 6 Oct 2014
at 23:55
Re: More Jokers.
19:53, Today: Charging Bear rolled 14,11,30,11 using 1d35,1d35,1d35,1d35, rerolling max with rolls of 14,11,30,11. Fate Chips.


2 white for CB
1 blue and 1 white for Jake
Adrian Vega
 player, 848 posts
 Conqueror of Melons
 P4 T9 W0 F0 Cha 0 W0R1B1
Tue 7 Oct 2014
at 15:25
Re: More Jokers.
10:24, Today: Adrian Vega rolled 21,9 using 1d35,1d35 with rolls of 21,9.

White and Red for Adrian
Alouette
 GM, 1704 posts
 Automaton/Angel
 P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Oct 2014
at 16:18
Re: More Jokers.
In reply to William Pierce (msg # 212):

Lost track, I'm afraid, Murphs - if anyone has a legend chip, let me know about it.
Mirror Serpent's Brood
 NPC, 17 posts
 Look Mummy! A snake!
 P6 T2 F0 Cha 0 Extra
Wed 12 Nov 2014
at 21:47
Re: More Jokers.
I'll get on to looking through records to see about the above. Meanwhile...

*slides blue chip across to Sarah* ...
The Stray
 GM, 2472 posts
 The Marshal
 'round these parts
Mon 19 Jan 2015
at 02:18
Re: More Jokers.
The Fear Level at the ranch has been lowered, which means we add a Legend Chip to the pot!

Everybody, roll for a random chip!
Adrian Vega
 player, 881 posts
 Conqueror of Melons
 P4 T9 W0 F0 Cha 0 W1R2B1
Mon 19 Jan 2015
at 19:12
Re: More Jokers.
13:12, Today: Adrian Vega rolled 1 using 1d36.

That chip is as white as it gets.
Charging Bear
 player, 1102 posts
 Native Warrior
 P8(1)T7 W- F1 FC:W2R1B7
Mon 19 Jan 2015
at 19:14
Re: More Jokers.
14:13, Today: Charging Bear rolled 26,33 using d36,d36, rerolling max with rolls of 26,33. Fate Chips.

1 Red chip for CB

1 Blue chip for Jake
William Pierce
 player, 707 posts
 Vampire... Hunter
 P6 T7 W0 F0 W0R2B2
Tue 20 Jan 2015
at 08:49
Re: More Jokers.

09:49, Today: Mad Irish Murphy rolled 24 using 1d36, rerolling max with rolls of 24. Legend Chip!
09:48, Today: William Pierce rolled 15 using 1d36, rerolling max with rolls of 15. Legend Chip?

So, white for William, red for Murphy. How appropriate.
The Amazing Evans
 NPC, 464 posts
 Dodgy Marshal
 P2 T5 W0 F0 B2
Tue 20 Jan 2015
at 15:43
Re: More Jokers.
08:42, Today: The Amazing Evans rolled 31 using 1d35, rerolling max with rolls of 31. fate chips.

Blue chip for Evans
Alouette
 GM, 1753 posts
 Automaton/Angel
 P4 T8(2) W0 F0 B3 Cha -3
Tue 20 Jan 2015
at 19:13
Re: More Jokers.
Carl Allans rolled 17,33 using d35,d35, rerolling max with rolls of 17,33. Joker chips.

White for Carl, Blue for Wildcat. I'm not sure if I should be rolling chips for the clank...
The Stray
 GM, 2476 posts
 The Marshal
 'round these parts
Tue 20 Jan 2015
at 22:06
Re: More Jokers.
Alouette:
I'm not sure if I should be rolling chips for the clank...


If you are spending GM chips on behalf of Alouette's actions, then no. If Alouette has been using its own chips and you've kept your store of GM chips separate, then yes.
The Stray
 GM, 2482 posts
 The Marshal
 'round these parts
Wed 21 Jan 2015
at 23:35
Re: More Jokers.
It's time once again for The Joker's Wild!
some mood music

In accordance with The Joker's Wild rule, everyone may draw 1 Random Fate Chip.