Flying Lead everywhere!
Dave, the Dust Adder doing all the shooting, continues to run back, slapping down rapidly on the hammer to unload his gun at Alouette. Most of the shots go wild -- carving chunks from signs, smashing windows, zipping through empty air -- but one of the errant bullets hits Alouette on its boiler, then ricochets and hits Charging Bear just above the eye. The ricochet doesn't hurt the doughty Cherokee any, but a sudden wailing fills the air as steam vents from the dent on the automaton's side.
Meanwhile, Luke (the closer Dust Adder to everything), hearing Robert's admonishment against his partner, finishes pulling his gun and turns to spit in the lawyer's direction. "You know what, tinhorn? They can fucking bill us! After we turn this thing to scrap! Now either help or shut up and get out o' the way!"
[[OOC: DA Dave moves his pace backwards (putting him just out of short weapon range) and Fans the Hammer at Alouette.
The Dust Adders rolled -4,-3,9,-2,-3 using d6-6, d6-6, d6-6, d6-6, d6-6, rerolling max with rolls of 2,3,(6+6+3)15,4,3. Fanning the hammer. He hits Alouette with a raise, and hits Charging Bear as per the Innocent Bystander rule (modifierd by his Fanning the Hammer stunt). He is now out of shots and must reload before he can fire again.
Damage Alouette: The Dust Adders rolled 12 using 3d6+1, rerolling max with rolls of 3,4,4. damage for Alouette. That's a hit and a raise against Alouette's Toughness...Alouette is shaken and takes 1 more wound.
Damage Charging Bear: 12:39, Today: The Dust Adders rolled 3 using 2d6+1, rerolling max with rolls of 1,1. Damage for Charging Bear.
DA Luke: Pulls gun and tries a Taunt Test of Wills against Robert Micklethwait (-2 for multiple action penalty). The Dust Adders rolled -2 using 1d4-4, rerolling max with rolls of 2. Test of Wills. Don't even bother rolling to resist, Robert...you succeed.]]