Re: The Proposition
As Carl rides off, Dr. Ward pulls out his small, silver charm. He begins muttering something under his breath that Augustus can't quite make out. It sounds Latin...perhaps a prayer of some kind?
Meanwhile the bird flutters off and starts pecking at the insects uncovered by the Dust Adder kicking over the rock. It chirps happily.
Carl nears the campsite, and something strikes him as odd. There is indeed a figure in the bed roll, but it isn't moving. At all. It's not even seeming to breathe..in fact, the closer he gets, the more it looks like someone wrapped up a bunch of blankets and shoved them under another blanket...Oh crap...
Nathanial grinned from his hiding spot on the opposite ridge of the gully. He had a perfectly clear shot at Ward now. He aimed carefully...squeezed the trigger...
*BANG!*
The shot hit Ward high, and he slid off his horse to the ground.
The ambush had begun.
[[OOC: We are now in Combat Rounds! Carl, since you're controlling the dust Adders, you give them commands and I'll post their actions. Refer to the new map I'm posting as soon as I'm done with this post.
Nathanial spends a few actions casting magical protection, as well as dropping a Blue Chip from the GM pool to make himself especially hard to hit. He has cover on top of the ridge from being prone, and was hiding, which was why the bird didn't spot him.
He takes a shot at Ward with The Drop, but he has a penalty to hit because of Ward's action and his curse (not range, though...he's using a Spencer Carbine, which has a shot range of 24).
Nathaniel Frost rolled 8,6 using d8+1,d6+1, rerolling max with rolls of 7,5. Shooting with The Drop. Still enough to hit with a raise.
Today: Secret Roll: Nathaniel Frost rolled 11,1 using 2d8,d6, rerolling max with rolls of 7,4,1. damage. That's a total of 12, +6 for his Smite and The Drop, which is a grand total of 18 damage to Ward. That's a Shaken and 3 wounds.
Ward spends a White Chip from the GM pool to soak.
Dr. Dexter Ward rolled 2,4 using d6,d6, rerolling max with rolls of 2,4. soak attempt. That only soaks 1 wound.
He spends a red chip to try and increase this: Dr. Dexter Ward rolled 3 using 1d6, rerolling max with rolls of 3. red chip. Not enough for a raise. Ward takes 2 wounds, is knocked of his horse, and is Shaken.]]
Initiative:
Augustus Spotswood: QD
Dr. Ward: 10H
Charging Bear: 5D
Carl & The Dust Adders: 3H
Nathaniel Frost: 2H