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Out of Character Thread ((OOC))

Posted by The StrayFor group 0
The Stray
GM, 3 posts
The Marshal
'round these parts
Thu 5 Nov 2009
at 23:47
  • msg #1

Out of Character Thread ((OOC))

This is the thread for out of character issues.
This message was last edited by the GM at 22:59, Thu 22 July 2010.
The Stray
GM, 4 posts
The Marshal
'round these parts
Fri 6 Nov 2009
at 00:30
  • msg #2

Special Rules for Fate Chips and Experiance

Fate Chips: To collect your starting fate chips, use the dice roller to roll d35. 1-20 are White Chips, 21-30 are Red Chips, and 31-35 are Blue Chips. You will roll this three times to start with. New Fate Chips will be awarded by the same system. Every 100 posts, I will award experience. Depending on how fast chips go, I may refresh Fate Chips every 100 posts as well, but I don't want to get ahead of myself.

When rolling die with the dice roller, always roll your Skill Die first and your Wild Die second, so that I know when a malfunction or slip up occurs (as is common with the magic in Deadlands).
Robert Micklethwait
player, 1 post
Lawyer
P6 T4 W0 F0 B3 Cha+2
Fri 6 Nov 2009
at 00:46
  • msg #3

Re: Special Rules for Fate Chips and Experiance

how is money/income/living expenses going to work?

I'd be fine with more or less handwaving it, between adventures we have jobs that cover living expenses.
The Stray
GM, 5 posts
The Marshal
'round these parts
Fri 6 Nov 2009
at 01:22
  • msg #4

Re: Special Rules for Fate Chips and Experiance

In reply to Robert Micklethwait (msg #3):

Handwaving it should be fine. Prior experience with the nature of time in a play-by-post game suggests to me that it won't be a problem, anyway. The main arc will cover less than a month of game time.
Father William O'Rourke
player, 1 post
Itinerant Priest
Fri 6 Nov 2009
at 05:13
  • msg #5

Re: Special Rules for Fate Chips and Experiance

An intense month of game time, I'm guessing. :)
The Stray
GM, 6 posts
The Marshal
'round these parts
Fri 6 Nov 2009
at 05:19
  • msg #6

Re: Special Rules for Fate Chips and Experiance

Indeed.
Robert Micklethwait
player, 2 posts
Lawyer
P6 T4 W0 F0 B3 Cha+2
Fri 6 Nov 2009
at 19:12
  • msg #7

Re: Special Rules for Fate Chips and Experiance

So this game has a planned ending?  or will it continue after the main arc/month

I assume we start out no knowing each other?
The Stray
GM, 7 posts
The Marshal
'round these parts
Fri 6 Nov 2009
at 19:26
  • msg #8

Re: Special Rules for Fate Chips and Experiance

It has an endpoint that I've thought of, yes. I've found games that have a definite arc work better than nebulously open-ended games on RPoL. Should there be enough demand for the game to continue after the arc, I'm open to continuing it, but that's a consideration for later.

Yes, the party members will start out not knowing each other...unless you arrange knowing other characters with the players. I have nothing against you being familiar with each other, but you'll have to work out the details.
John Smith
player, 1 post
Sat 7 Nov 2009
at 15:15
  • msg #9

Re: Special Rules for Fate Chips and Experiance

Glad to be here. Hope the arc is long enough to get a few advances under our belt :P
The Stray
GM, 13 posts
The Marshal
'round these parts
Sat 7 Nov 2009
at 15:35
  • msg #10

To John Smith and Father O'Rourke

I'm curious--how are you traveling? Stage? Horseback? On foot?
Thing
player, 2 posts
Sat 7 Nov 2009
at 18:39
  • msg #11

Re: To John Smith and Father O'Rourke

Hi...
John Smith
player, 2 posts
Sat 7 Nov 2009
at 23:42
  • msg #12

Re: To John Smith and Father O'Rourke

I'll get an equipment list up soon. John will have a horse.
Charging Bear
player, 1 post
Native Warrior
P:6T:5W:0F:0B:3
Sun 8 Nov 2009
at 02:53
  • msg #13

Re: To John Smith and Father O'Rourke

I'm alive!
Jack Twofeather
player, 1 post
Sun 8 Nov 2009
at 10:14
  • msg #14

Re: To John Smith and Father O'Rourke

wow, existance is awesome... Jack's got a horse as well...
August Colby
player, 1 post
Sun 8 Nov 2009
at 15:28
  • msg #15

Re: To John Smith and Father O'Rourke

Hi folks, looking forward to the game.
The Stray
GM, 21 posts
The Marshal
'round these parts
Sun 8 Nov 2009
at 18:08
  • msg #16

Saddle up!

And so the game begins! I've split you all up into different groups for the time being, allowing you to get to know people a little bit at a time.
Father William O'Rourke
player, 3 posts
Itinerant Priest
Mon 9 Nov 2009
at 05:24
  • msg #17

Re: To John Smith and Father O'Rourke

The Stray:
I'm curious--how are you traveling? Stage? Horseback? On foot?

I've got to finalize my equipment, but I'm presuming at this point that the Father's on horseback.

And hello to everyone. Really looking forward to the game.
The Stray
GM, 24 posts
The Marshal
'round these parts
Mon 9 Nov 2009
at 17:51
  • msg #18

Character Sheets Now Availible

So. I've made Character Sheets available to the players in the Character Details tab. Feel free to move your character sheets there.
The Stray
GM, 43 posts
The Marshal
'round these parts
Tue 10 Nov 2009
at 20:27
  • msg #19

Re: Character Sheets Now Availible

We are nearing the first 100 game posts among all the different threads. Watch the OOC thread for experience and Fate Chip awards!
Robert Micklethwait
player, 19 posts
Lawyer
P6 T4 W0 F0 B3 Cha+2
Tue 10 Nov 2009
at 22:28
  • msg #20

Re: Character Sheets Now Availible

Might be useful to have a separate XP thread, easier to track how much has been awarded.
The Stray
GM, 45 posts
The Marshal
'round these parts
Tue 10 Nov 2009
at 22:52
  • msg #21

Re: Character Sheets Now Availible

Good Idea.I'll do so when I'm ready to start awarding.
The Stray
GM, 46 posts
The Marshal
'round these parts
Wed 11 Nov 2009
at 13:23
  • msg #22

Re: Character Sheets Now Availible

I'm curious about what time zones everyone is posting from. I'm in the Mountain time zone (and it's currently 6:20 AM as I'm posting this).
Charging Bear
player, 10 posts
Native Warrior
P:6T:5W:0F:0FC:WB
Wed 11 Nov 2009
at 13:51
  • msg #23

Re: Character Sheets Now Availible

I'm Eastern time, but as my home computer was stolen I tend to only post during work hours right now.
Father William O'Rourke
player, 5 posts
Itinerant Priest
Wed 11 Nov 2009
at 17:25
  • msg #24

Re: Character Sheets Now Availible

Central Time Zone. I generally post in the early morning or evening.
August Colby
player, 6 posts
Wed 11 Nov 2009
at 17:59
  • msg #25

Re: Character Sheets Now Availible

I'm on GMT, where it's just coming up to 18:00 right now.  I can generally post in the early morning or during the evening.
Thing
player, 10 posts
P2 T8(2) W0 F0 B3 Cha -2
Wed 11 Nov 2009
at 19:01
  • msg #26

Re: Character Sheets Now Availible

GMT but largely nocturnal - often in college during the day.
Robert Micklethwait
player, 20 posts
Lawyer
P6 T4 W0 F0 B3 Cha+2
Wed 11 Nov 2009
at 20:10
  • msg #27

Re: Character Sheets Now Availible

PST, so I'm only an hour off from the GM
John Smith
player, 9 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Thu 12 Nov 2009
at 05:24
  • msg #28

Re: Character Sheets Now Availible

Alaska Time! That's right, it's our own time zone!
Charging Bear
player, 15 posts
Native Warrior
P:6T:5W:0F:0FC:WB
Thu 12 Nov 2009
at 13:45
  • msg #29

Re: Character Sheets Now Availible

John Smith:
Alaska Time! That's right, it's our own time zone!

Do you have cookies?
John Smith
player, 11 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Thu 12 Nov 2009
at 21:03
  • msg #30

Re: Character Sheets Now Availible

As a matter of fact I do. :D
The Stray
GM, 75 posts
The Marshal
'round these parts
Sat 14 Nov 2009
at 04:31
  • msg #31

Re: Character Sheets Now Availible

I'm working to get all the characters in the same place. I'm still waiting on posts from Jack Twofeather, August Colby, and Charging Bear.
Thing
player, 15 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Sat 14 Nov 2009
at 10:38
  • msg #32

containing the gaming

is it raining?
The Stray
GM, 76 posts
The Marshal
'round these parts
Sat 14 Nov 2009
at 13:23
  • msg #33

Re: containing the gaming

Yes. By now the sun has set and the rain has started.
August Colby
player, 12 posts
Young would-be Ranger
P:4 T:5 W:0 F:0 B:3
Mon 16 Nov 2009
at 22:31
  • msg #34

Re: containing the gaming

As you may have noticed, I'm not always able to post reliably at the weekends - sorry if I held things up for anyone.
Robert Micklethwait
player, 33 posts
Lawyer - WBB
P6 T4 W0 F0 B3 Cha+2
Mon 16 Nov 2009
at 22:34
  • msg #35

Re: containing the gaming

Neither am I. pretty much Mon-Fri
Father William O'Rourke
player, 9 posts
Itinerant Priest
Tue 17 Nov 2009
at 03:25
  • msg #36

Re: containing the gaming

I occasionally can check in on Saturday, but I'm most reliable on weekdays as well.
Robert Micklethwait
player, 34 posts
Lawyer - WBB
P6 T4 W0 F0 B3 Cha+2
Tue 17 Nov 2009
at 06:13
  • msg #37

Re: containing the gaming

is "the storm begins" the same night we all arrived, or the next day?
The Stray
GM, 83 posts
The Marshal
'round these parts
Tue 17 Nov 2009
at 06:21
  • msg #38

Re: containing the gaming

Same night. Just as you're heading upstairs to bed, in fact. I'm working on another post at the moment.
The Stray
GM, 86 posts
The Marshal
'round these parts
Tue 17 Nov 2009
at 21:05
  • msg #39

Re: containing the gaming

New Experience is up!
Robert Micklethwait
player, 38 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Tue 17 Nov 2009
at 21:55
  • msg #40

Re: containing the gaming

I like the summaries, helps us keep track of what's happened.
The Stray
GM, 87 posts
The Marshal
'round these parts
Tue 17 Nov 2009
at 22:00
  • msg #41

Re: containing the gaming

Glad you like them. I use them for my Tabletop games and find them remarkably handy.
Charging Bear
player, 35 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Tue 17 Nov 2009
at 22:02
  • msg #42

Re: containing the gaming

I do the same with my TT game via our gmail group, works pretty well.
The Stray
GM, 88 posts
The Marshal
'round these parts
Tue 17 Nov 2009
at 22:07
  • msg #43

Re: containing the gaming

Have you used Obsidian Portal? It's a free service that combines adventure logs with an easy-to-use wiki software.
Charging Bear
player, 36 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Tue 17 Nov 2009
at 22:09
  • msg #44

Re: containing the gaming

In reply to The Stray (msg #43):
I haven't. The Google group has been working pretty well so far. If I start a new table top game I might see about using ObsidianPortal.
Alouette
player, 28 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 18 Nov 2009
at 11:36
  • msg #45

technicalities

Um...is there a lightning conductor on the town church/other high place, or is that construct actually playing Dirty Harry? ("Has the electrical part of the storm gone over or is it right overhead? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But, being as I'm made of metal, a strike conducted through me and the ground might blow your head clean off. You've got to ask yourself one question: "Do I feel lucky?")
The Stray
GM, 89 posts
The Marshal
'round these parts
Wed 18 Nov 2009
at 15:47
  • msg #46

Re: technicalities

Dirty Harry. You could try hauling him up to a water tower and holding an arm out for a lightning strike to better your odds of getting hit, though it can try to escape...it's not helpless.
This message was last edited by the GM at 16:10, Wed 18 Nov 2009.
Charging Bear
player, 39 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Wed 18 Nov 2009
at 16:44
  • msg #47

Re: On the subject of maps

I tend to build my battle maps in GIMP (a free photoshop alternative).

I've seen Maptools( http://www.rptools.net )used with great success however. Definitely worth a try.
Alouette
player, 29 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 18 Nov 2009
at 17:55
  • msg #48

Re: technicalities

I'm more concerned that the nut/boltcase is effectively the only 6ft metal pole in town and standing on a wet street, actually.
Father William O'Rourke
player, 14 posts
Itinerant Priest
Wed 18 Nov 2009
at 18:05
  • msg #49

Re: technicalities

Autorealm is a free map making program I use in my games that's proven fairly easy to learn.

http://gryc.ws/autorealm.htm

A handful of tutorials have been put together by some of the program's users.

http://www.interface1.net/autorealm/
Charging Bear
player, 40 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Wed 18 Nov 2009
at 18:12
  • msg #50

Re: technicalities

Father William O'Rourke:
12:00, Today: Father William O'Rourke rolled 7 using 1d8+1, rerolling max with rolls of 6. Persuasion.
Forgot the wild die here
Alouette
player, 30 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 18 Nov 2009
at 18:35
  • msg #51

Re: technicalities

[puts hand up] apologies for noobness, but Alouette doesn't fight unless attacked, should I draw for initiative in case, or what should I do here?
Charging Bear
player, 41 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Wed 18 Nov 2009
at 18:38
  • msg #52

Re: technicalities

In reply to Alouette (msg #51):
I would say yes, as you can do other actions in combat besides fighting/shooting... plus you're interacting with an NPC and the timing of your action will matter ALOT I think.
Alouette
player, 31 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 18 Nov 2009
at 18:46
  • msg #53

Re: technicalities

meep. Will do, then.

By the way, where do Charging Bear's beautifully upper-class speech patterns come from? They're mighty.
Father William O'Rourke
player, 15 posts
Itinerant Priest
Wed 18 Nov 2009
at 18:47
  • msg #54

Re: technicalities

Charging Bear:
Father William O'Rourke:
12:00, Today: Father William O'Rourke rolled 7 using 1d8+1, rerolling max with rolls of 6. Persuasion.
Forgot the wild die here

Yeah, I know. Since I had a success, I didn't bother. Still, I guess I better since I could get a raise.

Edit: Lesson learned. :)

12:48, Today: Father William O'Rourke rolled 11 using 1d6, rerolling max with rolls of (6+5)11. Wild Die - Persuasion.
This message was last edited by the player at 18:49, Wed 18 Nov 2009.
Charging Bear
player, 42 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Wed 18 Nov 2009
at 18:53
  • msg #55

Re: technicalities

In reply to Alouette (msg #53):
I'll work on it, I've got a lot of characters running arond RPOL so I tend to forget how they should speak differently... though Charging Bear did do a long stint of time with the CSA as a scout.
The Stray
GM, 91 posts
The Marshal
'round these parts
Wed 18 Nov 2009
at 19:00
  • msg #56

Re: technicalities

Oh I've been figuring out Map Tool, all the live-long day...
I've been messing with Map Tool, just to pass the time away...
Soon, I'll get that map a'posted
rise up so early in the morn
Please post all your initiatives
Dinah, blow your horn!
Robert Micklethwait
player, 41 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Nov 2009
at 19:08
  • msg #57

Re: technicalities

Charging Bear:
In reply to Alouette (msg #53):
I'll work on it, I've got a lot of characters running arond RPOL so I tend to forget how they should speak differently... though Charging Bear did do a long stint of time with the CSA as a scout.


I remember when watching Dr. Quinn, that the local Medicine Man spoke perfect english.  Better than some of the white folk.  Was a nice break from teh stereotype
Alouette
player, 32 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 18 Nov 2009
at 19:08
  • msg #58

Re: technicalities

drawn, chipped and quartered, just waiting on the GM's reappearance to make sure I've not screwed up too badly.

Don't change them! They're awesome coming from a guy in traditional dress, and something you can use to advantage in interaction - decent people who've assumed a well-educated gentleman is a "savage" for his appearance are
1. likely to say all sorts of things in front of him, assuming he won't follow the terminology
2. going to be amenable to persuasion out of embarrassment when they find out he's understood every word.
Probably comes from batmanning a toff, that'd keep him out of the presence of coarse-talking soldiers when sober.
The Stray
GM, 92 posts
The Marshal
'round these parts
Wed 18 Nov 2009
at 19:20
  • msg #59

Re: technicalities

Town Street map


Charging Bear
player, 43 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Wed 18 Nov 2009
at 20:51
  • msg #60

Re: technicalities

Wow... Alouette and O'Rourke moved pretty quickly down the street
The Stray
GM, 94 posts
The Marshal
'round these parts
Wed 18 Nov 2009
at 20:55
  • msg #61

Re: technicalities

Alouette:
I'm more concerned that the nut/boltcase is effectively the only 6ft metal pole in town and standing on a wet street, actually.


Be concerned. be very concerned. BWAHAHAHAHAHAHAHA! *cough* </Evil GM Rant>

Let's just say a lighting strike on Alouette would be unlikely at the present time.
The Stray
GM, 95 posts
The Marshal
'round these parts
Wed 18 Nov 2009
at 20:59
  • msg #62

Re: technicalities

In reply to Charging Bear (msg #60):

True, but since Alouette was the first one who after Second Chance, I figured it had a few rounds worth of movement. Since Father O'Rourke was also interacting with Second Chance, He'd need to be close enough to do so. I figure the rest of you had hung back debating whether you were going to attack the ranting dead guy or not.
Alouette
player, 34 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 18 Nov 2009
at 21:13
  • msg #63

Re: technicalities

Good good. There are several dead football teams that suggest muddy ground near metal poles is an unfortunate place to be standing in a thunderstorm.
Robert Micklethwait
player, 42 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Nov 2009
at 21:54
  • msg #64

Re: technicalities

on the inti, to avoid ties, in a lot of games the GM will draw N+1 cards, where N is the number of PCs, and deal them in the order the PCs appear in teh Private To: sectnio at the bottom. and the NPCs get the last card.

that's also a bit faster than having everyone post a card draw, then after that's done everyhone posts an actnio.

on locations I moved out pretty much as soon as the undertaker came in.
The Stray
GM, 96 posts
The Marshal
'round these parts
Thu 19 Nov 2009
at 00:27
  • msg #65

Re: technicalities

I might do that from now on, if it's acceptable to the rest of the group.

I was under the impression that speaking with the others who rushed out might have slowed you down.
Robert Micklethwait
player, 43 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Thu 19 Nov 2009
at 00:29
  • msg #66

Re: technicalities

I spoke with underhill and left.  I assumed we were all over there with 2nd chance, otherwise I wouldn't have spoken with Charging bear.

Shoot, I don't think we could have heard him from where we are, and probably not even seen him.
The Stray
GM, 97 posts
The Marshal
'round these parts
Thu 19 Nov 2009
at 00:41
  • msg #67

Re: technicalities

Huh. Good point. Let me update the map a little
The Stray
GM, 99 posts
The Marshal
'round these parts
Thu 19 Nov 2009
at 00:57
  • msg #68

Re: technicalities

So, let's hold a vote:

All in favor of having the Marshal (me) draw and assign initiatives for each character on each round, say AYE.

All in favor of keeping the current system of people drawing their own cards, say NAY.
Robert Micklethwait
player, 45 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Thu 19 Nov 2009
at 01:04
  • msg #69

Re: technicalities

Aye
Charging Bear
player, 45 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Thu 19 Nov 2009
at 01:07
  • msg #70

Re: technicalities

In reply to The Stray (msg #68):
Aye
John Smith
player, 21 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Thu 19 Nov 2009
at 04:28
  • msg #71

Re: technicalities

Nay

I like controlling my own initiative. My recommendation would be to post an action along with the first initiative, sort of like declaring an action before round resolution in table top play, though I know some groups don't roll that way. That combined with drawing for next rounds initiative could go a long way towards speeding things up.
This message was last edited by the player at 04:46, Thu 19 Nov 2009.
Father William O'Rourke
player, 16 posts
Itinerant Priest
Thu 19 Nov 2009
at 05:53
  • msg #72

Re: technicalities

AYE

I honestly think it'll streamline the flow of the game.
Alouette
player, 37 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Thu 19 Nov 2009
at 21:56
  • msg #73

Re: technicalities

Aye, seems wise.
August Colby
player, 18 posts
Young would-be Ranger
P:4 T:5 W:0 F:0 B:3
Thu 19 Nov 2009
at 22:04
  • msg #74

Re: technicalities

I'd say Aye, at least for the first round of combat.
The Stray
GM, 102 posts
The Marshal
'round these parts
Thu 19 Nov 2009
at 22:08
  • msg #75

Re: technicalities

Looks like the Ayes have it. I'll draw the cards for the first round of combat, and then people can draw their next round's initiative when they post their actions. We'll put this into practice the next fight that crops up.
John Smith
player, 22 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Fri 20 Nov 2009
at 03:45
  • msg #76

Re: technicalities

Ah, for the first round, that actually sounds cool. I thought it was overall.
The Stray
GM, 103 posts
The Marshal
'round these parts
Fri 20 Nov 2009
at 04:45
  • msg #77

Re: technicalities

Well, the first round is the one that was causing the most problems and snarls. And I did take your concerns into account...I figured this would be the best compromise.
The Stray
GM, 107 posts
The Marshal
'round these parts
Mon 23 Nov 2009
at 21:45
  • msg #78

Thanksgiving

Thanksgiving is coming up soon, and I'm curious to know who's not going to be here during the holiday.
Charging Bear
player, 49 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Mon 23 Nov 2009
at 21:54
  • msg #79

Re: Thanksgiving

I should be around, though posting will probably be once or twice daily.
Alouette
player, 40 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Mon 23 Nov 2009
at 22:02
  • msg #80

Re: Thanksgiving

Um...was that just a "everyone not here, speak up"?
Robert Micklethwait
player, 48 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Mon 23 Nov 2009
at 22:16
  • msg #81

Re: Thanksgiving

I think so.

so if you aren't here this week, you should post.  Otherwise, not :)
Alouette
player, 41 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Mon 23 Nov 2009
at 22:20
  • msg #82

Re: Thanksgiving

{existential crisis}
August Colby
player, 20 posts
Young would-be Ranger
P:4 T:5 W:0 F:0 B:3
Mon 23 Nov 2009
at 22:21
  • msg #83

Re: Thanksgiving

I'm not in the States, so business as usual here.
Father William O'Rourke
player, 21 posts
Itinerant Priest
Wed 25 Nov 2009
at 06:10
  • msg #84

Re: Thanksgiving

I'm going to be traveling Wednesday and returning on Friday. I don't anticipate having internet access while I'm away, but I'll check back in when I return on Friday evening.
The Stray
GM, 110 posts
The Marshal
'round these parts
Thu 26 Nov 2009
at 20:42
  • msg #85

Re: Thanksgiving

Happy Thanksgiving everyone!
August Colby
player, 22 posts
Young would-be Ranger
P:4 T:5 W:0 F:0 B:3
Mon 30 Nov 2009
at 22:36
  • msg #86

Re: Thanksgiving

Hope everyone who celebrated Thanksgiving had a great holiday.

I'm not sure whether the current consensus is to go back to the saloon like good little civilians, as the marshal suggested, or to tag along with him and keep an eye on the prisoner; sometimes my reading comprehension just isn't that hot.  August will follow along in either case, in the interest of not slowing things down.
Robert Micklethwait
player, 50 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Mon 30 Nov 2009
at 22:43
  • msg #87

Re: Thanksgiving

I will edit my last post to make my movement clear
Alouette
player, 45 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Mon 30 Nov 2009
at 23:40
  • msg #88

Re: Thanksgiving

The sherriff told everyone to go home, but they don't want to, and the clank's attached itself to the priest...y'all got hot food waiting too.
Robert Micklethwait
player, 51 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Tue 1 Dec 2009
at 00:13
  • msg #89

Re: Thanksgiving

I already ate
Alouette
player, 46 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 2 Dec 2009
at 08:06
  • msg #90

Re: Thanksgiving

Ah, true, and O'Rourke presumably finished his, too, though I think he left coffee. Poor CB didn't really get a chance to have anything but whiskey on his whiskey, through - a recipe for either random awesome or falling over.
Father William O'Rourke
player, 23 posts
Itinerant Priest
Wed 2 Dec 2009
at 13:42
  • msg #91

Re: Thanksgiving

Yeah, I'm afraid my coffee's cold by now. I was finishing up my meal when Alouette first showed up. :)
Charging Bear
player, 51 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Wed 2 Dec 2009
at 13:52
  • msg #92

Re: Thanksgiving

In reply to Alouette (msg #90):

No worries, he can hold his fire water... alright maybe not, thus the -1 to my rolls
Alouette
player, 48 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 2 Dec 2009
at 18:38
  • msg #93

Re: Thanksgiving

Cold coffee is sadness. Sadness in a mug.

@Charging Bear: 6-8 units of alcohol at once on an empty stomach would get a Gael pished to the kill, it's a mark of a heroically strong constitution (and/or veteranhood of a lot of army drinking games) that CB's still upright. It also gives him an excuse to punch people/declare best friendhood at random, so that's all good interaction-wise. ^_^

I'd have a hoot and a half if I could get the clank drunk, but alas I suspect pouring alcohol into it would either make it hyper or on fire.
Robert Micklethwait
player, 53 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Fri 4 Dec 2009
at 01:17
  • msg #94

Re: Thanksgiving

what powers you?  ghost rock boiler?  maybe if some peyote were put in the fire box...
Alouette
player, 50 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Fri 4 Dec 2009
at 09:28
  • msg #95

Re: Thanksgiving

Mostly. Ha! I think there are some bits of it that might even be affected by that...wow. It makes little enough sense when not stoned, the mind boggles.
Charging Bear
player, 56 posts
Native Warrior
P:6T:5W:0F:1FC:WRRB
Mon 7 Dec 2009
at 22:37
  • msg #96

Re: Thanksgiving

Woot! 400 posts!
The Stray
GM, 112 posts
The Marshal
'round these parts
Tue 8 Dec 2009
at 04:50
  • msg #97

Re: Thanksgiving

And 9 more game posts until the first Advance, just as the characters are beginning to compare notes and find something really, really wrong in the equation. w00t!
Charging Bear
player, 59 posts
Native Warrior
P:6T:5W:0F:1FC:WB
Wed 9 Dec 2009
at 21:14
  • msg #98

Re: Advance

I bumped Charging Bear's strength to d8, yay full use of the bladed war club
John Smith
player, 31 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Thu 10 Dec 2009
at 10:41
  • msg #99

Re: Advance

Chi Focus.

A question. We acquired chips with experience the last couple times you handed it out. Did those go away with the wind or do we get to keep them until they're used?
This message was last edited by the player at 11:46, Thu 10 Dec 2009.
The Stray
GM, 114 posts
The Marshal
'round these parts
Thu 10 Dec 2009
at 14:45
  • msg #100

Re: Advance

You discard down to three, but I'll let you keep the three best fate chips you've acquired.
Alouette
player, 58 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Thu 10 Dec 2009
at 22:49
  • msg #101

Re: Advance

Holding onto things (Fighting).

As a point of possible interest, the mobile coatrack with delusions of grandeur has also learnt how to deal with new things from O'Rourke (a thousand thanks for not teaching it to scream and run away or attack people there), how to deal with drawn weapons from Micklethwait, is picking up curiousity from Smith and has logged the correct usage of "y'all" from Colby, whom it also considers its friend because he said so. Charging Bear fascinates it, but it's not picked up anything in particular from him yet.

It remains essentially pacifistic from its most basic programming, but I'm really hoping someone'll teach it that nice angels don't hamstring their prisoners before it ever gets told to restrain a human. It is also mildly gender confused.
The Stray
GM, 115 posts
The Marshal
'round these parts
Mon 14 Dec 2009
at 16:36
  • msg #102

Re: Advance

Still waiting on August Colby, Robert Micklethwait, and Father O'Rourke to mention what they're using their Advance on. Also, I'm waiting for everyone to ask their questions  of Evans so I can just answer everything in one post.
August Colby
player, 28 posts
Young would-be Ranger
P:4 T:6 W:0 F:0 B:3
Mon 14 Dec 2009
at 17:36
  • msg #103

Re: Advance

Ah, sorry - I noted the Advance on my character sheet but didn't post here.  Raising Vigor to d8.
Robert Micklethwait
player, 58 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Tue 15 Dec 2009
at 02:34
  • msg #104

Re: Advance

shooting to d8, Kn:occult to d6 if that's OK
Father William O'Rourke
player, 28 posts
Itinerant Priest
Tue 15 Dec 2009
at 13:34
  • msg #105

Re: Advance

I'm going to bump my Faith to d8 and my Notice to d6, if that's acceptable.
The Stray
GM, 116 posts
The Marshal
'round these parts
Tue 15 Dec 2009
at 13:45
  • msg #106

Re: Advance

Both are acceptable. Discard down to three chips.
Robert Micklethwait
player, 59 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Tue 15 Dec 2009
at 23:24
  • msg #107

Re: Advance

I have wrbb, so I keep one blue, and draw two more?
The Stray
GM, 117 posts
The Marshal
'round these parts
Wed 16 Dec 2009
at 08:06
  • msg #108

Re: Advance

Nah, just discard the white one. I've changed my mind on the whole issue. The continuous stream of Forum posting, as opposed to session-by-session tabletop play, makes continually discarding and redrawing bennies kind of a hassle. Also, it works against using colored chips as rewards for good RP, if you're only going to lose them after a few hundred posts.

So discard down to three chips, not one.
Robert Micklethwait
player, 60 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Wed 16 Dec 2009
at 19:07
  • msg #109

Re: Advance

Or just base it on plot, not posts.  I mean, when we've done enough that it seems about what would be done in a sessio, then draw chips
John Smith
player, 35 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Thu 17 Dec 2009
at 08:49
  • msg #110

Re: Advance

That sounds preferable to me. Basing the acquisition of xp and chips on reaching certain plot points.
August Colby
player, 30 posts
Young would-be Ranger
P:4 T:6 W:0 F:0 B:3
Wed 23 Dec 2009
at 17:23
  • msg #111

Re: Advance

I'm going to have intermittent internet access until the 28th or 29th - happy holidays to you all.
The Stray
GM, 118 posts
The Marshal
'round these parts
Thu 24 Dec 2009
at 05:02
  • msg #112

Re: Advance

Happy holidays, everyone! I will be out of town for the next few days, so I'll see you all next week!
The Stray
GM, 119 posts
The Marshal
'round these parts
Mon 28 Dec 2009
at 20:51
  • msg #113

Re: Advance

I hope you all had a merry Christmas!
August Colby
player, 32 posts
Young would-be Ranger
P:4 T:6 W:0 F:0 B:3
Wed 6 Jan 2010
at 12:00
  • msg #114

Re: Advance

Hope you all had a good holiday season - I was sick as a dog for most of it, hence my conspicuous absence!
Alouette
player, 65 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Wed 6 Jan 2010
at 13:25
  • msg #115

Re: Advance

Aw, no fun - I wish you many oranges.
August Colby
player, 38 posts
Young would-be Ranger
P:4 T:6 W:0 F:0 B:3
Sat 23 Jan 2010
at 16:12
  • msg #116

Re: Advance

Busy week at work has kept me quiet, sorry guys.  Always fun to read what the rest of you've been up to, though.
Alouette
player, 77 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Thu 28 Jan 2010
at 20:41
  • msg #117

Busy

@August - It's always nice to have a clank to play rather than a smoking hole in the ground, 'preciate it.

I'm on teabreak now, but my MA dissertation's due in tommorrow afternoon, so.

Also, Strayfellow: Yankee *in* the hole, and pinned down a bit - if the corpse's got out of it again, someone should probably shoot the bugger. (bets we're on an Old Indian Burial Ground, anyone?)
The Stray
GM, 127 posts
The Marshal
'round these parts
Fri 29 Jan 2010
at 19:48
  • msg #118

Re: Busy

Is anyone waiting on me for anything, or are you all just busy as heck? I know Alouette's player has massive schoolwork stuff to do, but what of the rest of you?

Where do you want to go from here? Who are you going to question? Where are you going to explore?
Robert Micklethwait
player, 79 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Mon 8 Mar 2010
at 22:24
  • msg #119

Re: Busy

I think some of us are taking the job
The Stray
GM, 130 posts
The Marshal
'round these parts
Mon 8 Mar 2010
at 23:47
  • msg #120

Re: Busy

I think this game is pretty much done with. I'd like to hear from the other players before I officially call it, though.
Alouette
player, 89 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Mon 8 Mar 2010
at 23:53
  • msg #121

Re: Busy

I'm still about. [shrug]
John Smith
player, 47 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Tue 9 Mar 2010
at 08:51
  • msg #122

Re: Busy

I'm still here.
John Smith
player, 49 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Tue 9 Mar 2010
at 09:05
  • msg #123

Re: Busy

I think something needs to happen. It's been fun roleplaying but when pbp games slow down players find something else to entertain them and drift away, or perhaps people just got busy, I think it's roughly mid-terms season if most of our players are College students. Well, spring break, then midterms.

Send out a message to peoples rmails and a mass one to everyone in private message. When I run my games and find people starting to drift that usually gets them back into the swing of things or at least reminds them to tell you that they're dropping out.
This message was last edited by the player at 09:07, Tue 09 Mar 2010.
Charging Bear
player, 81 posts
Native Warrior
P:6T:5W:0F:0FC:WB
Tue 9 Mar 2010
at 13:27
  • msg #124

Re: Busy

I'm still here, even heading to the saloon!
Robert Micklethwait
player, 80 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Tue 9 Mar 2010
at 17:51
  • msg #125

Re: Busy

For me at least, I'm waiting for something to happen.  I mean, there are some very, very interesting clues dropped here and there, but we are just rping in town.  My PC needs a judge who isn't there, so he has time to work for the marshal
Alouette
player, 90 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Tue 9 Mar 2010
at 18:43
  • msg #126

Re: Busy

Yes! Man walk in with a gun time! So, who wants to play hunt the priest?
The Stray
GM, 134 posts
The Marshal
'round these parts
Thu 25 Mar 2010
at 01:14
  • msg #127

Putting the game on hold

Charging Bear's player has mentioned to me that he will be unable to post for the foreseeable future. This has prompted me to make a decision.

I am putting the game on hold, effective immediately. It's been a good ride, but I don't want to force the story along. Perhaps I can get some more players interested later, but for now the game is on hold.
Charging Bear
player, 83 posts
Native Warrior
P:6T:5W:0F:0FC:WB
Thu 25 Mar 2010
at 01:59
  • msg #128

Re: Putting the game on hold

In reply to The Stray (msg #127):

I have???
The Stray
GM, 135 posts
The Marshal
'round these parts
Thu 25 Mar 2010
at 11:26
  • msg #129

Re: Putting the game on hold

I'm sorry...It was Robert Micklethwait's player. I got my players and characters mixed up.
John Smith
player, 52 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Sun 28 Mar 2010
at 09:43
  • msg #130

Re: Putting the game on hold

Aww, well, I'll keep my eyes open.
Alouette
player, 94 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Sun 28 Mar 2010
at 10:10
  • msg #131

Re: Putting the game on hold

Aye, let us know when it resurrects...
Robert Micklethwait
player, 84 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Mon 21 Jun 2010
at 21:52
  • msg #132

Re: Putting the game on hold

I'm back.  found a job.
Alouette
player, 95 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Tue 29 Jun 2010
at 22:30
  • msg #133

Re: Putting the game on hold

Yay for gainful employ!
The Stray
GM, 136 posts
The Marshal
'round these parts
Wed 30 Jun 2010
at 02:05
  • msg #134

Possible restarting of the game

So, I'm considering dusting off this game if I can get enough of the group back together. Give me a few days to hear back from people, and I'll make a decision on whether to add new people to the mix.
Robert Micklethwait
player, 85 posts
Lawyer - WRBB
P6 T4 W0 F0 B3 Cha+2
Wed 30 Jun 2010
at 22:28
  • msg #135

Re: Possible restarting of the game

yipee !!
Charging Bear
player, 84 posts
Native Warrior
P:6T:5W:0F:0FC:WB
Thu 1 Jul 2010
at 13:38
  • msg #136

Re: Possible restarting of the game

I'm still here!

We going to reset fate chips?
This message was last edited by the player at 13:39, Thu 01 July 2010.
The Stray
GM, 138 posts
The Marshal
'round these parts
Thu 1 Jul 2010
at 15:56
  • msg #137

restarting the game

Well, do you remember what chips you had?
Charging Bear
player, 85 posts
Native Warrior
P:6T:5W:0F:0FC:WB
Thu 1 Jul 2010
at 16:29
  • msg #138

Re: restarting the game

In reply to The Stray (msg #137):
1 White, 1 blue as its in my bio line 2
The Stray
GM, 139 posts
The Marshal
'round these parts
Thu 1 Jul 2010
at 16:53
  • msg #139

Re: restarting the game

I wasn't sure how to decode that line...I see it now, though.

Just keep the Fate Chips you have. IIRC, I hadn't awarded any new fate chips since the session reset anyway, and I don't think anyone had spent any.
John Smith
player, 53 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Thu 1 Jul 2010
at 23:59
  • msg #140

Re: restarting the game

Count me in. Posting might be a touch sporadic being summer and all but I'll do my best. :-)
The Stray
GM, 144 posts
The Marshal
'round these parts
Fri 2 Jul 2010
at 22:00
  • msg #141

Welcome new players!

Welcome, new players! I'll be getting your thread started soon (as soon as the last player finishes making their character). In the meantime, why not stop on by and say howdy to us all?
Augustus Spotswood
player, 1 post
Fri 2 Jul 2010
at 22:48
  • msg #142

Re: Welcome new players!


Well howdy y'all!
Gangatsu
player, 1 post
Sat 3 Jul 2010
at 00:17
  • msg #143

Re: Welcome new players!

Yo. -is setting up her junk for her first Deadlands playout-
The Stray
GM, 146 posts
The Marshal
'round these parts
Sat 3 Jul 2010
at 01:18
  • msg #144

Fate Chips!

here's how I'm handling Fate chips:

To determine your initial Fate Chips, go to the Dice Roller and input "d35,d35,d35" in the "Manual" field.

1-20: White Chip
21-30: Red Chip
31-35: Blue Chip

Post the results here, and I'll make a note of it on my scratch pad.
Gangatsu
player, 2 posts
P6 T5 W0 F0 B3 Cha -2
Sat 3 Jul 2010
at 01:20
  • msg #145

Re: Fate Chips!

23, 18, 11...
Augustus Spotswood
player, 2 posts
P2 T4 W0 F0 B3 Cha 0
Sat 3 Jul 2010
at 01:35
  • msg #146

Re: Fate Chips!


Fate says....30,4,24.
Gangatsu
player, 3 posts
P6 T5 W0 F0 B3 Cha -2
Sat 3 Jul 2010
at 01:37
  • msg #147

Re: Fate Chips!

Ooo, nice roll.
Katy Devon
player, 1 post
Tenderfoot
P2 T5 W0 F0 B3 Cha+2
Sat 3 Jul 2010
at 12:31
  • msg #148

Re: Fate Chips!

13:26, Today: Katy Devon rolled 30,16,1 using d35,d35,d35, rerolling max with rolls of 30,16,1. Fate chips.

White, Red, Red
Alouette
player, 97 posts
Automaton/Angel
P2 T8(2) W0 F0 B3 Cha -2
Sat 3 Jul 2010
at 21:37
  • msg #149

Re: Welcome new players!

Howdy, strangers!
The Stray
GM, 151 posts
The Marshal
'round these parts
Mon 5 Jul 2010
at 23:34
  • msg #150

An interesting article on telegrams

So, I found this old article on telegrams, circa 1928. I thought I'd share it just for grins.
Gangatsu
player, 10 posts
P6 T5 W0 F0 B3 Cha -2
Tue 6 Jul 2010
at 03:24
  • msg #151

Re: An interesting article on telegrams

Domo aligato, mr. Roboto.
John Smith
player, 54 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Mon 12 Jul 2010
at 08:41
  • msg #152

Re: An interesting article on telegrams

Odd... My post seems to have been eaten, >.< So sorry for not noticing sooner.
Gangatsu
player, 21 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 14 Jul 2010
at 05:25
  • msg #153

Re: An interesting article on telegrams

Yeah... Gatsu's ready to quick draw and attack the katy shield to get to Danny.. -rubs the back of her head-

That danny boy is a baaaaaaad judge of character...  Lucky stray says to try a test of will.
The Stray
GM, 167 posts
The Marshal
'round these parts
Thu 15 Jul 2010
at 14:11
  • msg #154

Re: An interesting article on telegrams

I just want to let you guys know how much I enjoy running this game for you. I've had a lot of fun getting this game back up and running...cheers to you!
Alouette
player, 112 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -2
Thu 15 Jul 2010
at 18:32
  • msg #155

Aw, shucks

Fun playin' it, Stray. (and y'all, too)

Also, noting down that +4 Drop bonus here 'cause I wasn't sure where to put it with the rolls...aaaand apologies for long posts of epicness, should be able to get them under control after t'next one.
Gangatsu
player, 25 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 16 Jul 2010
at 04:46
  • msg #156

Re: Aw, shucks

-grins at the Thing- Bah, no worries, mac daddy. It's queer enough to keep some interest.

-salutes to Stray- Alwaysa pleasure playin one o yer creepy assed games, Boss.
The Stray
GM, 177 posts
The Marshal
'round these parts
Fri 16 Jul 2010
at 06:01
  • msg #157

Re: Aw, shucks

Yay random fear mechanics, one of which is the possibility of instant death...
Alouette
player, 113 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -2
Fri 16 Jul 2010
at 08:08
  • msg #158

Re: Aw, shucks

I'm lord of hamburgers? kee!

...oops. At least the kitten's all right.
Robert Micklethwait
player, 98 posts
Lawyer - WWRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 16 Jul 2010
at 20:27
  • msg #159

Re: Aw, shucks

I seem to recall the cat was being shot at.  Did any of us hear those shots?
The Stray
GM, 181 posts
The Marshal
'round these parts
Sat 17 Jul 2010
at 00:31
  • msg #160

Re: Aw, shucks

Very likely, since you were also close enough to hear the screaming that followed. I've edited the initial description to note the gunfire.
This message was last edited by the GM at 00:47, Sat 17 July 2010.
Alouette
player, 116 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -2
Sat 17 Jul 2010
at 14:00
  • msg #161

Of fish in barrels

# Someone, come save my shiny arse...#
The Stray
GM, 186 posts
The Marshal
'round these parts
Mon 19 Jul 2010
at 20:05
  • msg #162

Re: Of fish in barrels

Fuck. Fanning the Hammer can just be nasty, even with all the insane penalties the guy has on him.


Also, I'm sorry I haven't been able to do much with Augustus...haven't had the chance before this whole thing went down, and I was kinda expecting him to be still in the stagecoach, not separated from the whole thing...
Augustus Spotswood
player, 26 posts
Scientist!
P2 T4 W0 F0 B3 Cha 0
Mon 19 Jul 2010
at 23:10
  • msg #163

Re: Of fish in barrels

Leave it to the Mad Scientist to do the wrong thing at the wrong time.

BwaHAHAHAHA!  For Science!

Really, it's all good.  Combat away.
John Smith
player, 57 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Tue 20 Jul 2010
at 00:47
  • msg #164

Re: Of fish in barrels

Sorry for the delay in posts. I'll try and get something up today.
The Stray
GM, 196 posts
The Marshal
'round these parts
Tue 20 Jul 2010
at 21:19
  • msg #165

Something I've been playing around with

I found this nifty little Inflation Calculator poking about online. It's a neat little tool for figuring out just how much prices have changed over the years, and a good way for me to figure out the prices on goods that just aren't covered in the main Deadlands book...or converting prices of gear from other Savage Worlds sources into reasonable monetary amounts for the setting.
John Smith
player, 59 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Wed 21 Jul 2010
at 06:28
  • msg #166

Re: Something I've been playing around with

Going out of town on the 23rd, access to internet will be spotty until I return on the 9th. I'll get posts in when I can but don't expect anything from the 30th-2nd as I'll be camping and just away from a lot of technology in general (though if I get truly bored I might hunt down an outlet and try to use my iphone :P). Just a heads up.
The Stray
GM, 199 posts
The Marshal
'round these parts
Wed 21 Jul 2010
at 07:20
  • msg #167

Re: Something I've been playing around with

Thanks for the heads up, John. Hopefully you can talk Evans down before you leave...;)
Gangatsu
player, 29 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 21 Jul 2010
at 18:25
  • msg #168

Re: Something I've been playing around with

-taps Robert- Make roll of Notice -2 and take the higher roll so stray can post.
The Stray
GM, 200 posts
The Marshal
'round these parts
Wed 21 Jul 2010
at 18:45
  • msg #169

Re: Something I've been playing around with

Doo do doo de doo...
The Stray
GM, 201 posts
The Marshal
'round these parts
Wed 21 Jul 2010
at 21:54
  • msg #170

Re: Something I've been playing around with

w00t! We now have over 900 posts!
Gangatsu
player, 33 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 21 Jul 2010
at 23:39
  • msg #171

Re: Something I've been playing around with

^_^ heehee. Whoopie!
The Stray
GM, 209 posts
The Marshal
'round these parts
Thu 22 Jul 2010
at 22:56
  • msg #172

Re: Something I've been playing around with

Is it odd that I find the image of Charging Bear stoically holding a kitten to be as amusing as this picture of Batman cradling a baby?
Gangatsu
player, 37 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 23 Jul 2010
at 03:01
  • msg #173

Re: Something I've been playing around with

Aww, that's endearing.. ^-^
Alouette
player, 132 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -2
Fri 23 Jul 2010
at 08:06
  • msg #174

Re: Something I've been playing around with

May I draw that, CB?
The Stray
GM, 211 posts
The Marshal
'round these parts
Fri 23 Jul 2010
at 12:35
  • msg #175

Cows & cows & cows

Why you should be afraid of Dr. Ward's cows.
This message was last edited by the GM at 13:11, Sat 24 July 2010.
Charging Bear
player, 119 posts
Native Warrior
P:6T:5W:0F:0FC:WWRB
Fri 23 Jul 2010
at 12:36
  • msg #176

Re: Something I've been playing around with

In reply to Alouette (msg #174):

You're more than welcome to.
The Stray
GM, 213 posts
The Marshal
'round these parts
Sat 24 Jul 2010
at 13:17
  • msg #177

A little reorganization

I'm just doing a bit of reorganizing and thread cleanup.
The Stray
GM, 215 posts
The Marshal
'round these parts
Sat 24 Jul 2010
at 19:46
  • msg #178

Charging Bear!

Alouette's player sent me this pic...Here's Charging Bear (as well as Dandelion and the ladder).


The Stray
GM, 217 posts
The Marshal
'round these parts
Mon 26 Jul 2010
at 02:15
  • msg #179

Languages

So, as I posted in the House Rules thread, I'm letting people know languages equal to 1/2 their smarts die. What languages do your characters know, and how did they learn them?
Robert Micklethwait
player, 114 posts
Lawyer - WWRRBB
P6 T4 W0 F0 B3 Cha+2
Mon 26 Jul 2010
at 17:45
  • msg #180

Re: Languages

I'll PM you with languages and where learnved.

I looke the who's waiting on who thread.  very useful
Alouette
player, 137 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -2
Mon 26 Jul 2010
at 18:23
  • msg #181

Re: Languages

This is a bit complicated: Alouette only speaks and understands English, though it has the capacity to recognise at least Spanish and Latin (that is, it can tell that Spanish or Latin are being spoken, but not what is being said).

The static-thing's native tongue is Chumash, though it's fluent in Cherokee as a trade language and English from the clank's learning processes. It does not recognise other languages due to being kept in a state equivalent to heavy potassium bromide dosing, but it may react to Irish-accented English.
Charging Bear
player, 123 posts
Native Warrior
P:6T:5W:0F:0FC:WWRB
Mon 26 Jul 2010
at 18:30
  • msg #182

Re: Languages

Charging Bear has Tsalagi/Cherokee and English w/ the option for a 3rd language later I suppose.
Robert Micklethwait
player, 115 posts
Lawyer - WWRRBB
P6 T4 W0 F0 B3 Cha+2
Mon 26 Jul 2010
at 18:33
  • msg #183

Re: Languages

English - native
Latin - law school
French and Spanish - partially in school, and partially workingin maritime law
This message was last edited by the player at 18:34, Mon 26 July 2010.
Charging Bear
player, 126 posts
Native Warrior
P:6T:5W:0F:0FC:WWWWRB
Tue 27 Jul 2010
at 15:32
  • msg #184

Re: Languages

Also I'm picking up Quick Draw... next will probably be Knowledge Occult but we'll see how strange things become
The Stray
GM, 226 posts
The Marshal
'round these parts
Wed 28 Jul 2010
at 13:59
  • msg #185

News!

Alouett'e player and I discussed the clank's advance via e-mail.

John's player is waiting to get back home before he chooses his Advance.

Gangatsu's player has been having RL issues and will likely be quiet for a while.

I'm still waiting on Advances for Robert, Augustus, and Katy.
Robert Micklethwait
player, 123 posts
Lawyer - WWRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 28 Jul 2010
at 17:24
  • msg #186

Re: News!

sorry, I missed the update with experience
Robert Micklethwait
player, 124 posts
Lawyer - WWRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 28 Jul 2010
at 17:31
  • msg #187

Re: News!

shoot, I never updated my sheet with the last advance.
I left my DL book at home... I think I'll just bump my agility
The Stray
GM, 227 posts
The Marshal
'round these parts
Wed 28 Jul 2010
at 20:57
  • msg #188

Re: News!

cool. I'll update your sheet accordingly.
Katy Devon
player, 26 posts
Tenderfoot
P2 T5 W0 F0 B3 Cha+2
Wed 28 Jul 2010
at 22:29
  • msg #189

Re: News!

Katy will also increase her Agility die type.
Augustus Spotswood
player, 36 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Thu 29 Jul 2010
at 22:27
  • msg #190

Re: News!

Apologies all, my internet got very shaky over the past few days. It wouldn't stay connected long enough for me to post or even check sometimes...

But back now.
The Stray
GM, 231 posts
The Marshal
'round these parts
Thu 29 Jul 2010
at 22:34
  • msg #191

Re: News!

Yay! Glad to have you back with us. And I know exactly how that is...shaky internets are no fun at all. Oh, and you got an Advance (as you started with 8 xp, and I've awarded some xp in the meantime), which means you get an Advance.
John Smith
player, 65 posts
Bennies W:3 R:1 B:0
P: 7/8 T: 5 W: 0 F; 0
Fri 30 Jul 2010
at 04:00
  • msg #192

Re: News!

In reply to The Amazing Evans (msg #69):
This message was last edited by the player at 04:00, Fri 30 July 2010.
The Stray
GM, 235 posts
The Marshal
'round these parts
Sat 31 Jul 2010
at 04:04
  • msg #193

Current Fate Chips

here's the current Fate Chip totals, in case you want to know how much you can "Trade Up" (see House Rules thread)

Charging Bear: 4 White, 2 Red, 1 Blue

Robert Micklethwait: 3 White, 3 Red, 2 Blue

Alouette: 2 White, 2 Red, 1 Blue

John Smith: 4 White, 1 Red

Gangatsu: 8 White, 2 Red

Katy Devon: 5 White, 3 Red

Augustus Spotswood: 5 White, 4 Red, 1 Blue
This message was last edited by the GM at 04:05, Sat 31 July 2010.
The Stray
GM, 247 posts
The Marshal
'round these parts
Wed 4 Aug 2010
at 04:44
  • msg #194

Re: Current Fate Chips

I'm splitting the next chapter into two parts -- one for the group in town, and one for the group heading to Ward's Ranch.
Charging Bear
player, 139 posts
Native Warrior
P:6T:5W:0F:0FC:Wx6RB
Thu 5 Aug 2010
at 01:32
  • msg #195

Re: Current Fate Chips

Alright folks, I'm leaving on a semi-mpromtu trip to Switzerland (from the US no less) due to being selected with 49 other amateur photographers for a behind the scenes photo walk of CERN. I'll be flying out tomorrow (8/5) night and gone till Tuesday (8/10) night. I'm not sure when/if I can post while I'm away due to the crazy nature of this trip.

And for those of you seeing this in several games... yeah I know I'm in a lot of games.
The Stray
GM, 250 posts
The Marshal
'round these parts
Thu 5 Aug 2010
at 02:45
  • msg #196

Re: Current Fate Chips

That sounds like an awesome opportunity! Enjoy yourself! I'll just puppet CB as necessary to move the thread along...again, enjoy your trip!
Robert Micklethwait
player, 142 posts
Lawyer - WWWRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 6 Aug 2010
at 17:37
  • msg #197

Re: Current Fate Chips

Is it OK for me to wait for the dust adders to go before posting my turn?
The Stray
GM, 259 posts
The Marshal
'round these parts
Fri 6 Aug 2010
at 17:39
  • msg #198

Re: Current Fate Chips

In reply to Robert Micklethwait (msg #197):

Sure. I'm working on their post right now, actually.
The Stray
GM, 265 posts
The Marshal
'round these parts
Sat 7 Aug 2010
at 03:41
  • msg #199

Re: Current Fate Chips

Augustus Spotswood
player, 61 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Wed 11 Aug 2010
at 13:45
  • msg #200

Advertisement

The Stray has kindly agreed to allow me to advertise my game.  Rattenkrieg is a campaign set in the ruined city of Stalingrad during World War II.  Players will take the role of the ill-trained, ill-equipped but dogged Russian defenders.  I have one player currently and need at least three more.  The Officer/Sergeant spot is still open as well.

Join the Patriotic War!

link to another game
Charging Bear
player, 143 posts
Native Warrior
P:6T:5W:0F:0FC:Wx8RB
Thu 12 Aug 2010
at 16:34
  • msg #201

Re: Advertisement

Back from Europe, hope to post later today
The Stray
GM, 281 posts
The Marshal
'round these parts
Thu 12 Aug 2010
at 19:18
  • msg #202

Re: Advertisement

Welcome back! How was CERN? Create any black holes to destroy the universe while you were there? ;)
Charging Bear
player, 144 posts
Native Warrior
P:6T:5W:0F:0FC:Wx8RB
Thu 12 Aug 2010
at 19:38
  • msg #203

Re: Advertisement

CERN was amazing, sadly we didn't get to see the LHC cause they were running it... I did see a compact linear accelerator however. I have 200+ photos to go through now... weeeee!
Robert Micklethwait
player, 149 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Thu 12 Aug 2010
at 19:41
  • msg #204

Re: Advertisement

hey, there's a bad buy behind me !!
Alouette
player, 180 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 12 Aug 2010
at 19:57
  • msg #205

Re: Advertisement

That's an anti-advert if ever I saw one.
The Stray
GM, 283 posts
The Marshal
'round these parts
Thu 12 Aug 2010
at 20:00
  • msg #206

Re: Advertisement

In reply to Robert Micklethwait (msg #204):

Yup. Robert and Katy are in serious danger...did you think I was kidding when I said he was coming around from behind, screaming his head off and shooting wildly? That's why he was intimidating.
The Stray
GM, 284 posts
The Marshal
'round these parts
Thu 12 Aug 2010
at 20:00
  • msg #207

Re: Advertisement

In reply to Charging Bear (msg #203):

That is just awesome
Gangatsu
player, 50 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 13 Aug 2010
at 02:47
  • msg #208

Re: blue Cheese

 Welcome to hell, Kat.
The Stray
GM, 292 posts
The Marshal
'round these parts
Fri 13 Aug 2010
at 02:51
  • msg #209

Re: blue Cheese

Aw, it's not that bad

</Evil GM Lying>

Looks like 3 white chips starting out for Wildcat.
Wildcat Hawkins
player, 3 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 03:21
  • msg #210

Re: blue Cheese

Yeah I should say something.

Yo.

Kidding.

Good to be on board.  Big fan of Reloaded, actually run it IRL, and to be honest I'm still learning some of the rules.  This should help me a lot though.

Sorry I couldn't be all cool and pick off bad guys from back there.

Seriously I'm reading the old stuff now and I love how weird and perverse this posse is.  Kat's going to look at most of you a little funny (and I'm sure you'll stare right back!)

Good thing for you all, I'm an internet addict so I should be posting pretty regularly.

I may change the portrait too, there's not really a good one but this one doesn't look right when it's shrunk down to posting icon size.
The Stray
GM, 295 posts
The Marshal
'round these parts
Fri 13 Aug 2010
at 03:27
  • msg #211

Re: blue Cheese

In reply to Wildcat Hawkins (msg #210):

It's cool. I kind of pictured Wildcat looking like Lady from the Quick and The Dead, but the female 19th century gallery is a little lacking in cool cowgirls.

It's good to have another regular poster...we've been moving fast ever since this game came back from hiatus.
Wildcat Hawkins
player, 4 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 03:35
  • msg #212

Re: blue Cheese

They have one of her actually... that may be better.  Let's try it.
The Stray
GM, 297 posts
The Marshal
'round these parts
Fri 13 Aug 2010
at 03:41
  • msg #213

Re: blue Cheese

Aside from the hat being the wrong color I think it suits her very well.
Robert Micklethwait
player, 151 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Fri 13 Aug 2010
at 03:50
  • msg #214

Re: blue Cheese

hey, I'm pretty normal.  I'm just old
Wildcat Hawkins
player, 5 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 03:55
  • msg #215

Re: blue Cheese

Robert Micklethwait:
hey, I'm pretty normal.  I'm just old


Old!  Aaaargh!  A freak!  +6 Guts check!
Robert Micklethwait
player, 152 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Fri 13 Aug 2010
at 03:57
  • msg #216

Re: blue Cheese

Wine's not the only thing that improves with age...
Wildcat Hawkins
player, 6 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 04:02
  • msg #217

Re: blue Cheese

Well did you age like wine or like milk?
Alouette
player, 183 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Aug 2010
at 08:35
  • msg #218

Screee!

/epic posts of epicness. Again.

Howdy, Wildcat!
Charging Bear
player, 148 posts
Native Warrior
P:6T:5W:0F:0FC:Wx8RB
Fri 13 Aug 2010
at 13:25
  • msg #219

Re: Screee!

In reply to Alouette (msg #218):

You just like to stir the pot don't you?

Welcome Wildcat!
This message was last edited by the player at 13:26, Fri 13 Aug 2010.
Wildcat Hawkins
player, 7 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 13:44
  • msg #220

Re: Screee!

I done forgot about the darkness... now I'm really glad I didn't take the first shot I had.

Edit:  I just realized I should have bought a cavalry saber... oh well too bad so sad.
This message was last edited by the player at 14:43, Fri 13 Aug 2010.
Charging Bear
player, 150 posts
Native Warrior
P:6T:5W:0F:0FC:WWBB
Fri 13 Aug 2010
at 15:25
  • msg #221

Re: Screee!

In reply to Wildcat Hawkins (msg #220):

You can use your pistol for a melee weapon, or shooting in close quarters.


Oh and here's a video of my CERN/Geneva photos (unedited)
http://strickland5.tumblr.com/...d-geneva-trip-photos
This message was last edited by the player at 15:27, Fri 13 Aug 2010.
Wildcat Hawkins
player, 8 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 15:42
  • msg #222

Re: Screee!

That's some wild stuff!

The issue isn't not having a melee weapon... I've several actually, it just occurred to me that with this much invested in Fighting and Ride, it would have been better to pick up a saber.  One of those slap yourself in the forehead moments.

Then again I'd probably have to drop something from what I could reasonably have handy in the saddle to make use of it, so really it's no big deal.
Robert Micklethwait
player, 153 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Fri 13 Aug 2010
at 17:02
  • msg #223

Re: blue Cheese

Wildcat Hawkins:
Well did you age like wine or like milk?

like wine, obviously.  or maybe whiskey...
Alouette
player, 184 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 13 Aug 2010
at 17:10
  • msg #224

Re: Screee!

In reply to Charging Bear (msg #219):

Stir the pot? I thought we were fingerpainting the walls and ceiling...

[photopounce] Shiiiiny!
The Stray
GM, 300 posts
The Marshal
'round these parts
Fri 13 Aug 2010
at 17:16
  • msg #225

Re: Screee!

In reply to Charging Bear (msg #219):

Stirring things up is part of Alouette's charm! Some of my favortie moment from this game have come about because the tin can angel went and did something strange...(that and Alouette's something of a Dice Jesus, making some incredibly unlikely rolls with Aces and raises...)


In reply to Wildcat Hawkins (msg #220):

I have the feeling that you might not want to get into melee while riding Idjit anyhow. I just get that impression...;)

But yeah. Calvary charges without calvary weapons just doesn't feel quite right. And I noticed that Unstable Platform penalties only applie to ranged attacks, not melee, so another reason to be on the lookout. Perhaps you'll be awarded one when you finish your investigation here.
Charging Bear
player, 151 posts
Native Warrior
P:6T:5W:0F:0FC:WWWBB
Fri 13 Aug 2010
at 17:22
  • msg #226

Re: Screee!

In reply to Alouette & The Stray:

@Alouette: Not sure it is that shiny but thanks

@The Boss: yeah I'll try to have Charging Bear just keep up
Wildcat Hawkins
player, 9 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W Cha 2
Fri 13 Aug 2010
at 18:02
  • msg #227

Re: Screee!

Actually it wouldn't that horrible to use the Bowie knife since the design and use of the knife actually handles it very much like a saber, including the grip used and the techniques employed (namely in the back cutting).

I need to reread the mounted rules myself.  I remember that it's either the worse of your Fighting or Riding when attacking, for instance.

I'm not even trying to specialize in mounted combat per se.  IMHO a good Texas ranger (or Agent) is a very well rounded character.  With Kat I'm going for more of a "tough" character with edges like Nerves of steel, True Grit, etc.

But you can't be completely passive like that and I do need to figure out effective things to do with myself in combat.
Robert Micklethwait
player, 156 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Fri 13 Aug 2010
at 18:09
  • msg #228

Re: Screee!

I've decided to invest in dodge soon...
The Stray
GM, 302 posts
The Marshal
'round these parts
Fri 13 Aug 2010
at 18:18
  • msg #229

Re: Screee!

Yeah, it seems like it would be good to have in this particular game...
Alouette
player, 186 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 14 Aug 2010
at 09:54
  • msg #230

Re: Screee!

In reply to Charging Bear (msg #226):

Alouette: keeping everyone fit with pointless bouts of stair running since 1879!

More seriously, insofar as it's learnt to trust it trusts CB a lot and he seems to have the right attiude towards it...as such he quite possibly has the most control over it. Not that I'm encouraging using unexplained idioms like "go jump off a cliff" to it, but if CB told it to it probably would.

It's getting on famously with Augustus, too...and as a note, Augustus' remark that he (as a white adult) couldn't easily tell good and bad men apart gave the spirit something to think on and greatly strenghtened its weakening faith in/taming by humanity - which makes the difference between it being a powerful ally against supernatural threats like an angelic can of mace and teaming up with the local manitou to get all High Plains Drifter on the town.
The Stray
GM, 307 posts
The Marshal
'round these parts
Sat 14 Aug 2010
at 17:36
  • msg #231

Re: Screee!

Looks to be another lazy weekend...
Wildcat Hawkins
player, 12 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Sat 14 Aug 2010
at 17:43
  • msg #232

Re: Screee!

Combat does that.

I've just accepted that PbP is sa-lowwww, but the trade off is you get so many opportunities you couldn't otherwise.

Last night alone my posse gunned down a 12 member gang, fought zombies, and went on a vision quest wherein the Mad Scientist was given the Indian name "Shit for Brains" with lots of stuff in between.

Granted my posse is only three characters.
The Stray
GM, 308 posts
The Marshal
'round these parts
Sat 14 Aug 2010
at 18:06
  • msg #233

Re: Screee!

Yeah. You get depth of RP in PbP you can't really get from around the tabletop, but you can't quite get the immediacy of a group hanging together. The trade-offs are time to think about what each of the characters are going to do...I get to add a lot of personality to the mooks I'd only be able to hint at. I'm also able to accurately apply the penalties and bonuses the characters get...I just know that if I were running this fight tabletop I'd have forgotten the Unstable Platform or Dim Light modifiers half the time, and that would have lead to quick deaths of the party. Heck, one of the reasons the Dust Adders are doing so much whooping and hollering and trying to scare people in the first place is because they know that gunfighting from horseback in the darkness won't get them very far (one of the other reasons is because they're here to drive the Marshal and his deputies out of town, not kill them if they don't have to).

Still, this game is faster than most...we've managed quite a good clip, about a hundred posts a week, since this game came back from a hiatus in July. It's just that the weekends are always slow. Some of the players post from work, and don't otherwise have regular computer access on the weekends, and some of the others don't hang out much at their computers during the weekend. Not everyone's a computer junkie like me, and I expect my own posting to slow a bit when classes start in the fall.

Where you going to do an In-character post for Wildcat to go with your rolls when your turn in the initiative order comes up?
Wildcat Hawkins
player, 13 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Sat 14 Aug 2010
at 18:12
  • msg #234

Re: Screee!

I'm a grad student myself so I feel ya there.  Two more semesters of that shit...

As far as IC narration, sure I can go edit it in real quick.  I won't add another post to the thread to keep it from getting unruly.
The Stray
GM, 309 posts
The Marshal
'round these parts
Sat 14 Aug 2010
at 18:23
  • msg #235

Re: Screee!

coolness. IC narration is always good to have in combat. half the fun of running the Dust Adders and Nathanial Frost has been the "talking-is-a-free-action" bits and I kind of wish there were a bit more banter back and forth between the bad guys and the players, rather than the NPCs having all the lines.
Wildcat Hawkins
player, 14 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Sat 14 Aug 2010
at 18:27
  • msg #236

Re: Screee!

Well it's a fine line to walk, some GMs don't want you to interpret combat too much.

There won't be too much trash talking on this round anyway, dealing with Idjit was bad enough.
The Stray
GM, 310 posts
The Marshal
'round these parts
Sat 14 Aug 2010
at 18:42
  • msg #237

Re: Screee!

*nod* I hear that. I'm not one of those GMs. Just phrase actions in the form of intent, rather than certainty ("Wildcat will kick/attempts to kick the no-good ruffian in the junk" rather than  "Wildcat kicks the no-good ruffian in the junk) and it will be fine for the most part, and leave room for possible replies/reactions.
Augustus Spotswood
player, 69 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Mon 16 Aug 2010
at 02:30
  • msg #238

Re: Screee!


As a note of warning, my ability to post as regularly as I currently do is about to change.  I should still be able to post, just perhaps not daily.  The situation at fault should resolve in a few weeks.
The Stray
GM, 311 posts
The Marshal
'round these parts
Mon 16 Aug 2010
at 02:45
  • msg #239

Re: Screee!

Aw...I hope the situation is nothing serious. Thanks for the heads up, though.
The Stray
GM, 313 posts
The Marshal
'round these parts
Mon 16 Aug 2010
at 04:29
  • msg #240

Re: Screee!

If anyone catches sight of the silver charm Ward has been playing about with, it looks like this:


Wildcat Hawkins
player, 15 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Mon 16 Aug 2010
at 13:48
  • msg #241

Re: Screee!

Hehe, I have some old Freemason and Eastern Star emblems that sort of resemble that in an old cigar box somewhere, along with a book of Masonic rites and rituals.  One of these days I'm going to have to use it in a face to face game as a prop.

One day somebody will open that box and think I'm some kind of occultist.
The Stray
GM, 317 posts
The Marshal
'round these parts
Mon 16 Aug 2010
at 19:26
  • msg #242

Re: Screee!

In reply to Wildcat Hawkins (msg #241):

That sort of stuff would be really cool to see in a tabletop game.

Yeah, I cribbed this from Werewolf: The Wild West, and I'm pretty sure it was designed to look masonic, given that the Enlightened Society of the Weeping Moon is an evil masonic-style cult in that setting.
The Stray
GM, 318 posts
The Marshal
'round these parts
Mon 16 Aug 2010
at 19:26
  • msg #243

Re: Screee!

In reply to Wildcat Hawkins (msg #241):

That sort of stuff would be really cool to see in a tabletop game.

Yeah, I cribbed this from Werewolf: The Wild West, and I'm pretty sure it was designed to look masonic, given that the Enlightened Society of the Weeping Moon is an evil masonic-style cult in that setting.
Robert Micklethwait
player, 157 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Mon 16 Aug 2010
at 22:44
  • msg #244

Re: Screee!

Katy Devon:
Katy stared in horror as Robert slumped. Sticking her derringer back in her skirt, she crouched beside him to see if there was anything she could do.

His pistol lay in the dust, where it had fallen. Determined to avenge him, she picked it up.

cool.
I will live vicarously through you as you wreak havoc upon the Dust Adders with my pistol.
The Stray
GM, 321 posts
The Marshal
'round these parts
Tue 17 Aug 2010
at 17:11
  • msg #245

Re: Screee!

Wildcat, which of the three are you aiming at? Top, middle, or bottom?
Wildcat Hawkins
player, 17 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Tue 17 Aug 2010
at 17:33
  • msg #246

Re: Screee!

Middle.  He shot at me, I'm shooting at him!
Augustus Spotswood
player, 71 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Tue 17 Aug 2010
at 21:50
  • msg #247

Re: Screee!


For those of us at the Ranch, I'm uncertain just how to fill up four hours of ingame repair and crazed technical talk.  On the other hand, I'd like to give far time to the Doc and the Bear.

Thoughts?
Alouette
player, 192 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 17 Aug 2010
at 22:35
  • msg #248

Re: Screee!

Poke the dangerous box? You'll be fixing things connected to it for a start...or experimentally vent the condenser filter for a concentrated ghost rock fume experience. Augustus is owed a gentle lecture on the sanctity of free will, too, if the scientist's curiousity doesn't lead him to do anything stupid before the damage is mostly repaired.
The Stray
GM, 323 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 01:14
  • msg #249

Re: Screee!

I'm going to move things along here soon, so that everyone can get back together at the Ranch.
Wildcat Hawkins
player, 19 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Wed 18 Aug 2010
at 01:30
  • msg #250

Re: Screee!

I thought you guys might get a kick out of this.  I'm a gun nut, and one of my favorite Youtube subscriptions recently put a video up showing some of the most iconic weapons from 1873:

http://www.youtube.com/watch?v=5vRFvd1W8v4
The Stray
GM, 325 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 01:52
  • msg #251

Re: Screee!

In reply to Wildcat Hawkins (msg #250):

Sweet...
John Smith
player, 75 posts
Bennies W:1 R:2 B:0
P: 7/8 T: 5 W: 0 F; 0
Wed 18 Aug 2010
at 03:51
  • msg #252

Re: Screee!

I think the dice decided they no longer hated me this last round.
John Smith
player, 76 posts
Bennies W:1 R:2 B:0
P: 7/8 T: 5 W: 0 F; 0
Wed 18 Aug 2010
at 03:52
  • msg #253

Re: Screee!

I think the dice decided they no longer hated me this last round.
The Stray
GM, 327 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 04:08
  • msg #254

Re: Screee!

In reply to John Smith (msg #253):
This message was last edited by the GM at 04:10, Wed 18 Aug 2010.
John Smith
player, 77 posts
Bennies W:1 R:2 B:0
P: 7/8 T: 5 W: 0 F; 0
Wed 18 Aug 2010
at 04:20
  • msg #255

Re: Screee!

PM
Wildcat Hawkins
player, 21 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Wed 18 Aug 2010
at 04:21
  • msg #256

Re: Screee!

As much as I love the SW system, it does sometimes seem to suffer from the "Whiff and Ping" syndrome at times.
John Smith
player, 78 posts
Bennies W:1 R:2 B:0
P: 7/8 T: 5 W: 0 F; 0
Wed 18 Aug 2010
at 04:29
  • msg #257

Re: Screee!

True, I think it's damage system is it's weak point, almost feels like they have the right idea but it needs a little more polish.
The Stray
GM, 328 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 04:30
  • msg #258

Re: Screee!

Indeed. And when people are sitting on a whole stack of chips (like people were in this fight) it can have that feeling even more, which is why I try to describe hits as actually hitting and hurting, even if the guy soaks the damage.
John Smith
player, 79 posts
Bennies W:1 R:2 B:0
P: 7/8 T: 5 W: 0 F; 0
Wed 18 Aug 2010
at 04:31
  • msg #259

Re: Screee!

*holding up stump where his arm used to be* IT's JUST A FLESH WOUND!
The Stray
GM, 329 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 04:42
  • msg #260

Re: Screee!

The problem is the Death Spiral effect...if you get wounded, it's a lot easier to take more wounds, so players spend chips like mad to avoid going down (and DMs, too, to be honest). And then there's the Shaken effect. No one likes losing an action. It's why being Stunned in D&D is such an annoying condition.
Wildcat Hawkins
player, 22 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Wed 18 Aug 2010
at 04:49
  • msg #261

Re: Screee!

I have seen with my own posse it does sort of "normalize" a little bit once characters have a little more meat on their bones.  They hit more reliably, get raises more often, etc.

Once you have three or four combat edges that work together to reduce some situational penalties and start rolling a d8, you tend to start performing better in your element.

The thing I have noticed much to my delight is that there's no one way to go that's always the best.  The paired pistols is overall the most diverse I think (at least for deadlands), the fanning a pistol doesn't take as many edges but it's hard to get to the point you're really good at it, etc. and there's so many situational modifiers it's just hard to say something is or is not optimized.

I actually like this for a lot of reasons.

1.  Players have to think of ways to get into situations that favor what they can do.  When all you have is a hammer...

2.  Player characters have incentives to work together.  There's not one guy/gal that carries the whole posse in combat.

3.  It makes players build very even characters.
The Stray
GM, 330 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 04:59
  • msg #262

Re: Screee!

I've also noticed things like Tricks and tests of Will can play a big factor, especially in this fight, where there were a lot of situational modifers (everyone had to deal with the darkness, while the bad guys were on horseback without Steady Hands). A Trick or ToW at the right moment can set up a pretty nasty combo (witness Robert getting surrounded and picked apart with the tag-team of one guy with a shotgun and another with Intimidate). Of course, luck of the die also helps...extreme Acing turns the tide pretty quick.
Robert Micklethwait
player, 158 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Aug 2010
at 16:36
  • msg #263

Re: Screee!

my intended tactic was Test of will (d8+2) preferrably to shake, then shoot at +2 to hit, decent chance of a raise to finish them off.  But I was rolling lousy damage.
ah well, I had fun, that's the important part
Wildcat Hawkins
player, 23 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Wed 18 Aug 2010
at 16:57
  • msg #264

Re: Screee!

You played smart but just got screwed.  I've never seen 33 damage on one roll before from anything, I mean HO-LEE CRAP.

But then again that's why it is fun, you don't really know how it's going to go down do ya?

As for the rampant Acing:

My undergrad degree is mathematics and as I said I am a grad student.  Even though I hate probability and statistics, I have some skill with them.

I find my players grossly underestimate the sheer odds of a roll in a given session Acing twice or more.  A d4 has a 1 in 16 chance of acing twice or more in a row for instance.  If you think about it, if you make 20 rolls in a combat, and you will, and you're rolling d4s, the expected event is that one of those rolls is going to ace twice.

Wonderfully and ironically, my players also fall prey to the Gambler's Fallacy as do I sometimes.  We roll a 6 on a d6, then another, and then think okay it's come up six twice it can't possibly do that again but in reality the odds are still the same as they were the first two times so why not?

Couple this with the problem that Novice characters typically need to Ace to really accomplish anything even slightly difficult and you get that "Whiff and Ping" feeling, the problem being, Novices roll small dice.  And the smaller the size of the die you roll, the more of this "out of control" acing goes on, and it never really goes away because the Wild Die is a d6.
Robert Micklethwait
player, 159 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Aug 2010
at 17:17
  • msg #265

Re: Screee!

I'm also in a fantasy game, and I just rolled a 22 to hit.  Wow, I think to my self.  then I rolled for the NPC with a d12 fighting.  I got a 45...
The Stray
GM, 331 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 18:35
  • msg #266

Re: Screee!

45? eek. Scary. That's one dead duck. When it gets that high, usually the best course is to save chips for the incapacitation roll.

Got a card for Evans, or do you just want me to draw it?
Robert Micklethwait
player, 160 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Aug 2010
at 18:51
  • msg #267

Re: Screee!

oh, that was the to hit.  althought the damage was high enough

argh, I never remembe the card
11:51, Today: The Amazing Evans drew the single card: 7C using a deck of 54 cards. card.
(I'll edit it into my last post as well
The Stray
GM, 332 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 19:07
  • msg #268

Re: Screee!

It's an easy thing to forget. I've noticed I've forgotten my own self with my NPCs, which isn't very helpful in keeping things running smooth.

This, I think, was the most complex fight I've run online like this. It was a learning experience, to be sure... and it didn't help that the NPCs were all clumping together at points.
Wildcat Hawkins
player, 25 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Wed 18 Aug 2010
at 19:09
  • msg #269

Re: Screee!

Yeah I'm taking notes here... I'm sorely tempted to do something like this, not any time soon with classes firing up and all, and it's a lot easier when you have a good example to follow.
Robert Micklethwait
player, 161 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Aug 2010
at 19:23
  • msg #270

Re: Screee!

I think it made it a bit simpler that it broke into two smaller fights.  Less need to post in order, less chance to step on each other's actions.  And the fact that 1/2 the party was off somewhere else made it a bit more managable as well.

If every PC were in one big fight, that'd be hard to run
The Stray
GM, 333 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 19:33
  • msg #271

Re: Screee!

I think that helped, too, though the lopsidedness of PCs to NPCs in each zone was a bit of an off-putting factor. Gangatsu was practically alone against Nathanial, Tex, and some of the Adders (Evans did some good by drawing fire, but even then he was an NPC under my control, and he had a horrible run of luck which seems to be ongoing even through changing who's running him). Things got a lot more Even with John jumped in.
Robert Micklethwait
player, 162 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Wed 18 Aug 2010
at 19:35
  • msg #272

Re: Screee!

true enough.  And at my end we had 2 not combat oriented characters, and  I foolishly wasted a pile of chips that one time.

It made sense that they ran once a few went down, I have a tendency to not remember the NPCs want to live to ...
The Stray
GM, 335 posts
The Marshal
'round these parts
Wed 18 Aug 2010
at 19:43
  • msg #273

Re: Screee!

I always tend to have mobs run when a certain point of attrition is reached, as it makes things more realistic. Also, the goal of the Dust adders was shock and awe and scare tactics, not fighting to the death. They wanted to run the Marshal out of town and wreck the Grand Bull. They've pulled off some of their goals, but some of them became unexpected casualties, and the resolve of the party surprised them.

You've only actually killed one, though...the one Robert shot will survive his injuries, while the one Gangatsu took down was taken down nonlethally. Only the guy Katy shot has actually died.
Katy Devon
player, 46 posts
Tenderfoot
P2 T5 W0 F0 B3 Cha+2
Wed 18 Aug 2010
at 21:45
  • msg #274

Re: Screee!

The Stray:
Only the guy Katy shot has actually died.


That'll be a nasty shock for Katy when she realizes...
Wildcat Hawkins
player, 26 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Wed 18 Aug 2010
at 21:55
  • msg #275

Re: Screee!

Katy Devon:
The Stray:
Only the guy Katy shot has actually died.


That'll be a nasty shock for Katy when she realizes...


She's my new best friend!

Too bad I'm not Seasoned yet, I'd put you in for a commendation!
The Stray
GM, 337 posts
The Marshal
'round these parts
Thu 19 Aug 2010
at 01:05
  • msg #276

Re: Screee!

Wildcat Hawkins:
Katy Devon:
The Stray:
Only the guy Katy shot has actually died.


That'll be a nasty shock for Katy when she realizes...


She's my new best friend!

Too bad I'm not Seasoned yet, I'd put you in for a commendation!


LOL! Bestest friends with a rough-riding, hard-drinking Texas Ranger AND made her first kill, all in the same night!
Gangatsu
player, 56 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 19 Aug 2010
at 01:55
  • msg #277

Re: Screee!

Crap,  that's the last time I wanna be ganged up on.  She's so going to punch Evan's in the face.  I already know it's coming. Just when... Heh.
The Amazing Evans
NPC, 51 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Thu 19 Aug 2010
at 17:12
  • msg #278

Re: Screee!

Hey, what did I do to you?
Wildcat Hawkins
player, 27 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 2W 1R Cha 2
Thu 19 Aug 2010
at 17:21
  • msg #279

Re: Screee!

You flaunted your moustache sir.
The Stray
GM, 339 posts
The Marshal
'round these parts
Fri 20 Aug 2010
at 00:22
  • msg #280

Re: Screee!

Sorry about today's delay...It's been busy for me, what with school starting up next week and all the attendant hassles that entails.
Wildcat Hawkins
player, 38 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 1W Cha 2
Mon 23 Aug 2010
at 01:52
  • msg #281

Re: Screee!

XD

Okay...  I had to share this but I'll cut it down to its bare elements.

I've got one PC who's a little bit like Gangatsu:  very abrasive personality, talks trash all the time, and he's really good at it (and Gangatsu's player is too, it's a personality type I can't quite pull off!).

One of my players wanted someone else to play and I have like... three players, so I was like hell ya.

So she comes in and we help her make this huckster.  One of the players is helping her, I'm helping her, I figure this will be fine.  It was actually a decent character especially for a first effort.  Things are going fine until she has to talk to this other PC because he's the only one around.

He made her cry.  Not the character, the player.  I admit I felt sort of bad for her but he wasn't even ramping it up or cussing at her, just being rude because that's his character.  We stopped and did something else.

I'm laughing about it now but this doesn't bode well for my RL Reloaded haha.
The Stray
GM, 354 posts
The Marshal
'round these parts
Mon 23 Aug 2010
at 02:02
  • msg #282

Re: Screee!

Rude characters can be difficult to work into any campaign...it's doable, but can lead to headaches until people can get adjusted. And when new players who have no idea what to expect come into contact with old...well, it can be weird.

I'm interested in seeing how Alouette and Gangatsu get along when they meet...
Alouette
player, 199 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Aug 2010
at 07:23
  • msg #283

Re: Screee!

Heheh, so long as they're not left alone together until the clank picks up 'Gatsu-type behavioural patterns...

We met My Man Abraham, by the way. He's a servant, not a slave, right? That's a person. Dunno what chips I want.
The Stray
GM, 356 posts
The Marshal
'round these parts
Mon 23 Aug 2010
at 09:02
  • msg #284

Re: Screee!

Yup. Abraham is a freedman, though he was, in fact, a slave earlier in his life.
Alouette
player, 202 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 Aug 2010
at 12:06
  • msg #285

Re: Screee!

Spotswood & Clank, daring detectives!

It's like a crossover with Inspector Clouseau and Inspector Gadget...
Charging Bear
player, 162 posts
Native Warrior
P:6T:5W:0F:0FC:BB
Mon 23 Aug 2010
at 12:58
  • msg #286

Chips

I'm down to 2 blue chips
Wildcat Hawkins
player, 39 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 1W Cha 2
Mon 23 Aug 2010
at 13:05
  • msg #287

Re: Chips

The chip thing's real simple for me.  I rolled a 24, that's a red.  Done.

Do we move to the next Advance too, asks the Damn New Player.
This message was last edited by the player at 13:06, Mon 23 Aug 2010.
Charging Bear
player, 163 posts
Native Warrior
P:6T:5W:0F:0FC:BB
Mon 23 Aug 2010
at 13:08
  • msg #288

Re: Chips

In reply to Wildcat Hawkins (msg #287):

Only if we get 5 xp
The Stray
GM, 358 posts
The Marshal
'round these parts
Mon 23 Aug 2010
at 13:17
  • msg #289

Re: Chips

Damn. I forgot to mention...I'm going to go make an edit to the post real fast.
The Stray
GM, 359 posts
The Marshal
'round these parts
Mon 23 Aug 2010
at 13:20
  • msg #290

Re: Chips

i feel dumb. I posted the Experience thread without mentioning that everyone is also being awarded 2 experience points, so the total is 12.
Wildcat Hawkins
player, 40 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 1W Cha 2
Mon 23 Aug 2010
at 13:39
  • msg #291

Re: Chips

Cool.

In reply to Charging Bear (msg #288):

I've started a convention where I just write down a running total of XP rewards on a schedule and tell my players when they reach the next increment of five.  I forget my own little weirdness doesn't apply to everyone else sometimes!
Gangatsu
player, 63 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 24 Aug 2010
at 00:16
  • msg #292

Re: Chips

Rolled 18. now i got a white red and blue.
Charging Bear
player, 166 posts
Native Warrior
P:6T:5W:0F:0FC:BB
Tue 24 Aug 2010
at 00:51
  • msg #293

Re: Chips

In reply to Wildcat Hawkins (msg #291):

No I started skipping XP in my table top game, and just started giving out advances as I felt would be good for the party. Ended up being every 2-3 games which was the same as XP awarding was.
John Smith
player, 86 posts
Bennies W:1 R:1 B:1
P: 7/8 T: 5 W: 0 F; 0
Tue 24 Aug 2010
at 02:03
  • msg #294

Re: Chips

Gangatzu's 'Merican! :P
Had four and decided to drop the spare red. I don't like giving the baddies bennies dammit!
This message was last edited by the player at 02:03, Tue 24 Aug 2010.
John Smith
player, 87 posts
Bennies W:1 R:1 B:1
P: 7/8 T: 5 W: 0 F; 0
Tue 24 Aug 2010
at 02:08
  • msg #295

Re: Chips

In reply to Charging Bear (msg #293):

That's kind of how it is in my Pathfinder Game. I'm running the Kingmaker adventure path and while it is a fascinating concept (PC's explore a region then settle it and eventually run their own kingdom) the way they have it set up makes dishing out XP a chore so I usually go by the advancement guide and dish out a level at places in the adventures that seem fitting.
The Stray
GM, 366 posts
The Marshal
'round these parts
Tue 24 Aug 2010
at 11:49
Robert Micklethwait
player, 169 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Wed 25 Aug 2010
at 18:04
  • msg #297

Re: Chips

so it looks like right around the time the in town combat ended, the out of town one started?  probably less of a headache for the GM that way
Alouette
player, 206 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 26 Aug 2010
at 22:15
  • msg #298

Re: Chips

Apres vous, Mr.Spotswood, and don't spare the fireworks...

Straaaaaaaaayy, what chips do I have?
The Stray
GM, 374 posts
The Marshal
'round these parts
Fri 27 Aug 2010
at 02:02
  • msg #299

Re: Chips

You had 4 white, 3 red, and 2 blue before the end.

If you were to keep the best chips, you'd have 1 red, 2 blue.

If you were to trade up, you'd wind up with 3 blue.
Augustus Spotswood
player, 83 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Fri 27 Aug 2010
at 04:04
  • msg #300

Re: Chips



Oh yes! Fate chips...  I had one to roll for.  Got a 10, so a White.

Thus I have, 2 Blue, 1 White.  Correct?
The Stray
GM, 376 posts
The Marshal
'round these parts
Fri 27 Aug 2010
at 04:05
  • msg #301

Re: Chips

That is correct
Alouette
player, 207 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Aug 2010
at 07:28
  • msg #302

Re: Chips

It's all the same to me - you decide, as you said you would Tuesday, nd let me know...I'll assume I have two blue to start.
The Stray
GM, 377 posts
The Marshal
'round these parts
Fri 27 Aug 2010
at 07:56
  • msg #303

Re: Chips

OK. Well go with 1 red, 2 blue.
Alouette
player, 208 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 27 Aug 2010
at 08:07
  • msg #304

Re: Chips

See them vanish in a puff of smoke!
The Stray
GM, 382 posts
The Marshal
'round these parts
Fri 27 Aug 2010
at 14:34
  • msg #305

Re: Chips

Fate chips have been updated!
The Stray
GM, 388 posts
The Marshal
'round these parts
Mon 30 Aug 2010
at 17:18
  • msg #306

Re: Chips

I'm not trying to kill the PCs, honest...but the dice roller seems to have it in for you all. 6 wounds to Robert, 5 wounds to Charging Bear, 4 wounds to Alouette...why does the dice Roller hate you guys so much?
Alouette
player, 213 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 Aug 2010
at 17:33
  • msg #307

Re: Chips

Witchcraft.
Charging Bear
player, 178 posts
Native Warrior
P6T5 W:3 F:-FC-
Mon 30 Aug 2010
at 21:09
  • msg #308

Re: Chips

Evil gm ISP is making the die roller kill players...

Man I wish I had a FC or two.
John Smith
player, 95 posts
Bennies W:3 R:2 B:1
P: 7/8 T: 5 W: 0 F; 0
Sun 5 Sep 2010
at 05:09
  • msg #309

Re: Chips

Anyone else getting a glitch 5.2 where the text boxes stop appearing after a certain number of posts on the most recent page?
Alouette
player, 225 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 5 Sep 2010
at 08:21
  • msg #310

Invisible boxes

5.2 is like that for me, too.
The Stray
GM, 400 posts
The Marshal
'round these parts
Sun 5 Sep 2010
at 08:27
  • msg #311

Re: Invisible boxes

Odd. I'm not getting such a glitch...should I be starting some new threads?
John Smith
player, 96 posts
Bennies W:3 R:2 B:1
P: 7/8 T: 5 W: 0 F; 0
Sun 5 Sep 2010
at 08:37
  • msg #312

Re: Invisible boxes

Might be an idea. I wouldn't be too concerned if not for the fact that it makes it a little difficult to read.
The Stray
GM, 401 posts
The Marshal
'round these parts
Sun 5 Sep 2010
at 09:16
  • msg #313

Re: Invisible boxes

What's the last post you can read?
The Stray
GM, 407 posts
The Marshal
'round these parts
Sun 5 Sep 2010
at 15:19
  • msg #314

Re: Invisible boxes


Wildcat Hawkins
player, 79 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W 1R Cha 2
Sun 5 Sep 2010
at 16:56
  • msg #315

Re: Invisible boxes

I did see some weird formatting problems myself.  It wasn't just you.
The Stray
GM, 408 posts
The Marshal
'round these parts
Sun 5 Sep 2010
at 17:06
  • msg #316

Re: Invisible boxes

Maybe it's a browser thing? I use Firefox.
Wildcat Hawkins
player, 81 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W 1R Cha 2
Sun 5 Sep 2010
at 17:09
  • msg #317

Re: Invisible boxes

As do I (version 3.6.8).  I can click back on the other thread and sometimes I see the broken formatting, sometimes I don't.

Weird.
The Stray
GM, 409 posts
The Marshal
'round these parts
Sun 5 Sep 2010
at 17:16
  • msg #318

Re: Invisible boxes

There were some issues with the image servers the other day...I wonder if the broken formatting is related.
The Stray
GM, 410 posts
The Marshal
'round these parts
Sun 5 Sep 2010
at 19:22
  • msg #319

Sixguns Dream Movie Cast

If this game were made into a movie, and you got the job of casting for it, would would you pick to play your character, and why?

Dr. Ward - Since Vincent Price is unavailable due to death, I'd choose Alan Rickman for the part, as he has both the memorable voice and the love of playing complex villains.

Ambrose Evans - I would love to see Johnny Depp or Val Kilmer in the role. Kilmer would work based on his role as Doc Holliday in Tombstone, and Depp because I think he could pull off the world-weariness and the faint bit of whimsy.

Nathanial Frost - While Michael Biehn (who played Johnny Ringo in Tombstone) would be excellent, I think he's too old now for the part, so I'd have to go with someone else. I think Christian Bale (you know, Batman) might work, though I think Bale might be a bit to dour.

Tex - This one's easy...Paul Wight, AKA The Big Show. Not only does he have the size for it, I think he's a decent actor to boot. In previous decades, the role would have gone to Richard Kiel (you know, Jaws).

Silas Underhill - When I think of him, I think of John Fiedler (Gordy "The Ghoul" Spangler from Kolchak the Night Stalker and the voice of Pigglet), but again, he's unavailable due to death, so I'm trying to think of another character actor who might fit the part.

I'll post up others as I think of them.
Wildcat Hawkins
player, 84 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B 3W 1R Cha 2
Tue 7 Sep 2010
at 20:52
  • msg #320

Re: Sixguns Dream Movie Cast

I'm only good at knowing who should NOT play any of them.

Dr. Ward - Paul Reubens
Ambrose Evans - Tom Cruise
Nathaniel Frost - Mary Kate and Ashley Olsen
Tex - Verne Troyer (Blown up to size with CGI)
Silas Underhill - Ben Stein

Wait, that last one might actually work...
This message was last edited by the player at 20:52, Tue 07 Sept 2010.
Gangatsu
player, 75 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 7 Sep 2010
at 21:26
  • msg #321

Re: Sixguns Dream Movie Cast

Gangatsu: Chiaki Kuriyama [Go-Go Yubari from Kill Bill]
John Smith
player, 99 posts
Bennies W:3 R:2 B:1
P: 7/8 T: 5 W: 0 F; 0
Tue 7 Sep 2010
at 22:24
  • msg #322

Re: Sixguns Dream Movie Cast

Hmmm, John Smith would need a more everyman actor than anything, no one 'hollywood' good looking like Tom Cruise or 'pretty boy' good looking like the girly boy who plays Edward in those poor excuses for vampire movies. Maybe a younger Nathan Filian or Josh Brolin? The utter nerd in me would definitely push for Nathan Filian if he demonstrated a talent for martial arts choreography.
Alouette
player, 230 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 8 Sep 2010
at 07:23
  • msg #323

Re: Sixguns Dream Movie Cast

Hee!

Alouette: a creature design by Del Toro and the movements of Gene Tagaban. It should be voiced by a deeper-voiced female, I think...perhaps the angelic voice of Joan Baez or some other singer.
Robert Micklethwait
player, 197 posts
Lawyer - WRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 8 Sep 2010
at 22:42
  • msg #324

Re: Sixguns Dream Movie Cast

edited by last post
Augustus Spotswood
player, 97 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Thu 9 Sep 2010
at 02:25
  • msg #325

Re: Sixguns Dream Movie Cast


Augustus Spotswood - played by Alan Tudyk
The Stray
GM, 419 posts
The Marshal
'round these parts
Thu 9 Sep 2010
at 02:50
  • msg #326

Re: Sixguns Dream Movie Cast

In reply to Augustus Spotswood (msg #325):

I can see that, especially after seeing him in the remake of 3:10 to Yuma.
The Stray
GM, 425 posts
The Marshal
'round these parts
Thu 9 Sep 2010
at 23:18
  • msg #327

Fun Facts about Dates and Times

The 5.1.1 Thread is currently on Wednesday Night, April 9th.

The 6.1 Thread is currently on Thursday morning, April 10th. Apparently, the founder of the Hertz Rental Car agency is born this day.

As a note of interest, Sunday the 13th was Easter Sunday in 1879. Make of that what you will. And it's Passover.

I sure know how to pick symbolic dates out of a hat, don't I?
This message was last edited by the GM at 23:41, Thu 09 Sept 2010.
John Smith
player, 101 posts
Bennies W:3 R:2 B:1
P: 7/8 T: 5 W: 0 F; 0
Fri 10 Sep 2010
at 04:08
  • msg #328

Re: Fun Facts about Dates and Times

Well damn, I tried to use the hyperlink code but it wouldn't work for me, not sure why. Followed the 'help' instructions and everything. Well either way, here's a link to a fun drinking song by a band who's music (from their darker albums though) inspired me to get into Deadlands.

http://www.youtube.com/watch?v=Lonz_cHJHNk
This message was last edited by the player at 04:12, Fri 10 Sept 2010.
Alouette
player, 236 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Sep 2010
at 20:22
  • msg #329

Re: Fun Facts about Dates and Times

[clicky-clicky] Good gods and dark, Good Morning Magpie is beautiful...thank you for that. I'm somewhat fuelled by the Kill Devil Hills, myself:

http://www.thekilldevilhills.com/sounds/


Hey, Stray, where're you getting the date information?
The Stray
GM, 428 posts
The Marshal
'round these parts
Fri 10 Sep 2010
at 20:52
  • msg #330

Re: Fun Facts about Dates and Times

The date of the nearest Easter came from an almanac listing all the Easter Sundays for the 19th century (and, naturally, I only discovered this afterward....)

The tidbit about the founder of Hertz came from me inputting "April 10th, 1879" into Google, which puked out the History channel website.

As long as we're sharing rock with a Western vibe, I might as well showcase Ghoultown, which I've been enjoying my own self. Check out this: http://www.youtube.com/watch?v=ssCAdUgkr5A
This message was last edited by the GM at 20:57, Fri 10 Sept 2010.
The Stray
GM, 436 posts
The Marshal
'round these parts
Wed 15 Sep 2010
at 01:23
  • msg #331

Re: Fun Facts about Dates and Times

Sure has been quiet today. Where has everyone gone?
Augustus Spotswood
player, 106 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Wed 15 Sep 2010
at 04:22
  • msg #332

Re: Fun Facts about Dates and Times

In reply to The Stray (msg #331):

For my part, just caught up with RL.  Somedays are easier than others.
Wildcat Hawkins
player, 92 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B3W1R1B Cha 2
Wed 15 Sep 2010
at 14:07
  • msg #333

Re: Fun Facts about Dates and Times

In reply to The Stray (msg #331):

Sorry, I passed out on NyQuil last night.  Back again!
Robert Micklethwait
player, 204 posts
Lawyer - WRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 16 Sep 2010
at 20:45
  • msg #334

Re: Fun Facts about Dates and Times

yeah, the crud got me as well, and I'm trying to catch up at work
The Stray
GM, 443 posts
The Marshal
'round these parts
Thu 16 Sep 2010
at 21:08
  • msg #335

Re: Fun Facts about Dates and Times

Sickness is no fun. Welcome back!
The Stray
GM, 451 posts
The Marshal
'round these parts
Fri 17 Sep 2010
at 02:28
  • msg #336

Ah-wooo! Vampires of Blackthorn!

You guys did know Blackthorn was built over a Hellmouth, right? }:D

Where's Buffy when you need her?
This message was last edited by the GM at 02:30, Fri 17 Sept 2010.
Alouette
player, 248 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Sep 2010
at 09:53
  • msg #337

Re: Ah-wooo! Vampires of Blackthorn!

Who needs Buffy - we have Wildcat!

Hey, Augustus - thought of the scientist yesterday when I ended up talking soothingly to a large bull at rather close quarters...I love Scottish Right To Roam laws, but I do wish they were accompanied by legisltion requiring notices about potentially irritable livestock on commonlaw footpths...

Lettin y'all know I'll be a bit more sporadic over the next couple of weeks, starting Monday, as I'm going to visit my aunt. There's not much by way of internet access in her small Languedocian village but the next big town has wifi around the town hall and in the McDonald's, so.
Wildcat Hawkins
player, 106 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 13:11
  • msg #338

Re: Ah-wooo! Vampires of Blackthorn!

McDonald's has infected France that badly?

Incidentally I saw a vampire at Trader Vick's, his hair was perfect.
Charging Bear
player, 203 posts
Native Warrior
P6T5 W:- F:-FC:WWWBB
Fri 17 Sep 2010
at 13:56
  • msg #339

Re: Ah-wooo! Vampires of Blackthorn!

Alouette:
Who needs Buffy - we have Wildcat!

I guess I really should read the threads I'm not involved in huh?
Robert Micklethwait
player, 206 posts
Lawyer - WRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 17 Sep 2010
at 15:56
  • msg #340

Re: Ah-wooo! Vampires of Blackthorn!

did any of us here the gunshot?
Alouette
player, 249 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Sep 2010
at 16:55
  • msg #341

Re: Ah-wooo! Vampires of Blackthorn!

In reply to Wildcat Hawkins (msg #338):

It is the very McDo's that José Bové blew up - they rebuilt it, alas, but the townfolk know that stealing their straws and wifi is practically a civic duty, so that's all right.

@ CB - Wildcat is going to kill vampires, with paperwork. On second thoughts, I'm unsure how necessary that comma is...paper's mostly wood, right?
Wildcat Hawkins
player, 108 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 17:12
  • msg #342

Re: Ah-wooo! Vampires of Blackthorn!

I wonder what a French McDonald's is like.  No way they can get away with the same garbage they sell here in the states.

Well to be fair McD's has pretty radically changed their menu every year for the last 20 years or so, adding lots of new stuff that's a little more palatable.  I guess I shouldn't slander things I know nothing about.  For all I know I may be playing with a bunch of McDonald's managers or something so I should watch what I say. :D

I personally haven't eaten at one for several years, and the last time I did it was because my car broke down somewhere, that's all the food I saw in front of me, and I was starving.

And I do have a terrible weakness for their apple pies.  Haven't had one in 3 years and I won't go out of my way for one, but if someone else is making a McD's run, guess what I'm asking for.

Of course I just don't have much taste for most fast food in general any more.  Palates evolve I suppose.
Charging Bear
player, 204 posts
Native Warrior
P6T5 W:- F:-FC:WWWBB
Fri 17 Sep 2010
at 17:19
  • msg #343

Re: Ah-wooo! Vampires of Blackthorn!

I know the McDonalds in the Amsterdam airport serves McGreeks... think a BigMac in a gyro
Wildcat Hawkins
player, 109 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 17:24
  • msg #344

Re: Ah-wooo! Vampires of Blackthorn!

In reply to Charging Bear (msg #343):

I can't decide if that's awesome or nasty.
Charging Bear
player, 205 posts
Native Warrior
P6T5 W:- F:-FC:WWWBB
Fri 17 Sep 2010
at 17:25
  • msg #345

Re: Ah-wooo! Vampires of Blackthorn!

It was less than thrilling sadly. The special sauce was none too special.
Wildcat Hawkins
player, 110 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 17:31
  • msg #346

Re: Ah-wooo! Vampires of Blackthorn!

Charging Bear:
The special sauce was none too special.


That made me laugh way more than it should have.
Alouette
player, 250 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Sep 2010
at 17:54
  • msg #347

Re: Ah-wooo! Vampires of Blackthorn!

In reply to Wildcat Hawkins (msg #342):

They sell beer, which scandalised visiting Colordan friends of my aunt so I suppose is rarer in the States, and they don't bother to dump that alarming yellow colouring gloop in the chips like they do in Glasgow...I've not tried actually eating in one since I was something like ten, though I used to have the odd milkshake until I found the strawberry ones weren't vegetarian...it's the speculation that kills.
Robert Micklethwait
player, 207 posts
Lawyer - WRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 17 Sep 2010
at 17:55
  • msg #348

Re: Ah-wooo! Vampires of Blackthorn!

the closest I get to fast food these days is Red Robin.  although when I did eat it, I much preferred Arby's
Wildcat Hawkins
player, 111 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 18:03
  • msg #349

Re: Ah-wooo! Vampires of Blackthorn!

In reply to Alouette (msg #347):

Actually in the states, McDonald's doesn't serve beer or any alcoholic beverages at all.

Part of that is they market to kids so much, and here in the U.S. marketing to kids and selling adult beverages (or tobacco for that matter) don't mix too well sometimes.

In reply to Robert Micklethwait (msg #348):

I admit I still occassionally indulge in Arby's.
The Stray
GM, 453 posts
The Marshal
'round these parts
Fri 17 Sep 2010
at 18:51
  • msg #350

Re: Ah-wooo! Vampires of Blackthorn!

@CB: It might be a good idea to read threads you aren't involved in, yes...

@On Fast Food: Arby's is good. I like fast food, but even I tend to stay away from McDonald's...there's nothing there that Burger King or Carl's Junior doesn't do better.

@Robert: I'll allow a Notice roll at -2 to hear it. Distance is a factor...Wildcat is a couple blocks north of the Grand Bull.
Charging Bear
player, 207 posts
Native Warrior
P6T5 W:- F:-FC:WWWBB
Fri 17 Sep 2010
at 18:57
  • msg #351

Re: Ah-wooo! Vampires of Blackthorn!

In reply to The Stray (msg #350):

Drats... was hoping for recaps from the good folks in said threads... oh well...
Robert Micklethwait
player, 208 posts
Lawyer - WRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 17 Sep 2010
at 18:59
  • msg #352

Re: Ah-wooo! Vampires of Blackthorn!

11:57, Today: Robert Micklethwait rolled 3,0 using d6-2,d6-2, rerolling max with rolls of 5,2. notice.


nope

I wasn't reading other threads closely, mostly to avoid player knowledge.
The Stray
GM, 455 posts
The Marshal
'round these parts
Fri 17 Sep 2010
at 19:07
  • msg #353

Re: Ah-wooo! Vampires of Blackthorn!

Well, that's why I do recaps in the Fate Chip Awards thread. I'll be doing another post there this evening.
Alouette
player, 252 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Sep 2010
at 19:23
  • msg #354

Re: Ah-wooo! Vampires of Blackthorn!

In reply to The Stray (msg #350):

Most of those fast food places don't exist in Europe, though I've seen Burger Kings about a fair bit, mostly in urban England.

I think the French would react to McDo's advertising itself at children like Americans would advertising beer at children, there's a sort of national pride in at least halfway decent food and McDo's is malbouffe...'scoff of malignant character' is the nearest translation I can come up with - the word's more spiritual/judgemental than 'bad food'. I'd say 'munchies that do you wrong' but that sounds like a cross between something out of Fear and Loathing in Las Vegas and a Chandler pastiche...
Wildcat Hawkins
player, 113 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 20:18
  • msg #355

Re: Ah-wooo! Vampires of Blackthorn!

Oh I read everything I can see.

I run the game, so I already know tons of things I shouldn't, I just have to try real hard not to use them.

If Luke the Dust Adder hadn't given me a big freakin' clue what to do with him, Wildcat would probably be dead.
The Stray
GM, 457 posts
The Marshal
'round these parts
Fri 17 Sep 2010
at 20:32
  • msg #356

Re: Ah-wooo! Vampires of Blackthorn!

O_o You run the game or a game? Did someone sneak in and give you GM privileges when I wasn't looking?
This message was last edited by the GM at 20:33, Fri 17 Sept 2010.
Charging Bear
player, 208 posts
Native Warrior
P6T5 W:- F:-FC:WWWBB
Fri 17 Sep 2010
at 20:33
  • msg #357

I Lost The Game

If she's running the game we've all lost

<a href=http://en.wikipedia.org/wiki/T...mind_game)>Here's why</a>
This message was last edited by the player at 20:42, Fri 17 Sept 2010.
The Stray
GM, 458 posts
The Marshal
'round these parts
Fri 17 Sep 2010
at 20:34
  • msg #358

Re: I Lost The Game

>_< DAMN IT!
Wildcat Hawkins
player, 114 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W0R0B Cha 2
Fri 17 Sep 2010
at 20:45
  • msg #359

Re: I Lost The Game

LOL nice.

By THE game I meant the system/setting, not THIS particular instance of it.

Speaking of which, I'm really having some trouble with this new player.  She likes to hang onto her chips way too much.

"Okay you just barely failed that Guts roll.  I reccommend you spend one of your red chips so you can pass it."

"But that means you'll get a chip."

"That's true, but me getting a chip is better than you failing that roll and the players have most of the red and blue chips right now anyway.  Besides, you use them or you lose them."

The other players:  no no, don't spend the chip, never trust the Marshal...

"Dammit ya'll it's a newbie, I don't screw with the newbies."

But no, she doesn't spend the chip.  And she gets mauled and damn near dies, and gets mad at me! XD
Gangatsu
player, 83 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 17 Sep 2010
at 20:53
  • msg #360

Re: I Lost The Game

Good, I hope her character dies of bad luck then. -nods- That's silly..  though I have taken my  chances, mostly because of tex and gang ups, but eh. The Samurai lived! -punches Evans for being useless-
Robert Micklethwait
player, 209 posts
Lawyer - WRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 17 Sep 2010
at 21:03
  • msg #361

Re: I Lost The Game

there was a deadlands version of the "remember to wear sunscreen" song/advice.  It included "spend chips on your guts roll"
The Stray
GM, 459 posts
The Marshal
'round these parts
Fri 17 Sep 2010
at 21:09
  • msg #362

Re: I Lost The Game

Aw, but failing Guts rolls are just so much fun!...for me.

@Wildcat: You might want to remind her that GM fate chips can be used for allies just as easily as enemies...especially Allied Wild Cards (it's the only thing that got Evans through the fight with the Dust Adders, after all)
This message was last edited by the GM at 21:11, Fri 17 Sept 2010.
Charging Bear
player, 209 posts
Native Warrior
P6T5 W:- F:-FC:WWWBB
Fri 17 Sep 2010
at 21:29
  • msg #363

Re: I Lost The Game

Worse case the noob could've spent the chip to re-roll the guts check... silly players
The Stray
GM, 463 posts
The Marshal
'round these parts
Mon 20 Sep 2010
at 04:00
  • msg #364

More fun facts about dates and times

Fun Fact!

According to my research, the 12 of April, 1879 was a full moon.

Fun Fact!

Full moons were known as "Comanche Moons" because the Comanche preferred raiding at night.

Fun Fact!

There is a band of renegade Indians roaming around near Blackthorn. John Smith was told they were Cherokee. He was told this by someone who doesn't know the difference between a Cherokee and a Comanche.

Happy gaming!
Wildcat Hawkins
player, 122 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W1R1B Cha 2
Wed 22 Sep 2010
at 18:38
  • msg #365

School Daze

The Stray:
PM

Ah, school season, when posting slows to a crawl...I know I've been trying to keep on top of my school work my own self, which is why I haven't been as active as normal.


You = Preaching

Self = Choir

Incidentally don't beat yourself up, this is now my only active game at all, all others have folded or gone on hiatus!
This message was last edited by the player at 18:39, Wed 22 Sept 2010.
The Stray
GM, 468 posts
The Marshal
'round these parts
Wed 22 Sep 2010
at 18:47
  • msg #366

Re: School Daze

Heh. Well, at least I got the damn thing done...

Speaking of which, I thought I'd share it with you all, since my project was inspired by this game. It's a comic based on the scene where Nathanial made the pact with the snake monster (see the Story So Far thread for details).

Incidentally, I learned one thing...making comics is a lot harder that I thought it would be...and now I know quite a lot about photoshopping that I didn't before.

Rapidshare Link for those interested

Disclaimer: I used art I pulled from Deviant Art and Google Images, as well as some (bad) scans of Doomtown cards. I claim no ownership of the originals I used to create this. Please don't sue me.
Wildcat Hawkins
player, 123 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W1R1B Cha 2
Wed 22 Sep 2010
at 18:48
  • msg #367

Re: School Daze

I'm an accounting major.  My homework is far less interesting.
Charging Bear
player, 216 posts
Native Warrior
P6T5 W:- F:-FC:WWWRRBB
Wed 22 Sep 2010
at 18:51
  • msg #368

Re: School Daze

I'm in 14 games with one or two that are slowly dying... that is probably too many but they're all so fun!!!!!
This message was last edited by the player at 18:54, Wed 22 Sept 2010.
John Smith
player, 106 posts
Bennies W:4 R:2 B:1
P: 7/8 T: 5 W: 0 F; 0
Thu 23 Sep 2010
at 00:25
  • msg #369

Re: School Daze

I'm running 4 games and playing in... this one plus a couple others that haven't had updates in a long long time. I imagine my posts will become more regular once rehearsal schedule clears up (I have a minor role so my schedule shouldn't be too insane) and I get used to what is acceptable computer use here at the new job.
Gangatsu
player, 85 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 23 Sep 2010
at 05:31
  • msg #370

Re: School Daze

Gah!
 I'm back from a mini vacation, hell. I'm even lucky to be posting tonight, but i'll get right on a post here in a half hour or so.. Kittens are buggin me right now.
Charging Bear
player, 218 posts
Native Warrior
P6T5 W:- F:-FC:WWWRRBB
Thu 23 Sep 2010
at 14:54
  • msg #371

Re: School Daze

Oh just an FYI one of my photos from my CERN photowalk a few months was picked to be displayed at their exhibition next year!

Here's the photo


If you want to see the others I submitted, well they are here
-> http://cdsweb.cern.ch/record/1286529 <-
This message was last edited by the player at 14:55, Thu 23 Sept 2010.
The Stray
GM, 470 posts
The Marshal
'round these parts
Thu 23 Sep 2010
at 18:39
  • msg #372

Re: School Daze

That is awesome!
The Stray
GM, 471 posts
The Marshal
'round these parts
Sat 25 Sep 2010
at 09:18
  • msg #373

Complications and Fun Levels

In another game I'm involved in, the GM recently made the regrettable decision to increase the danger level of a side quest my character was on to levels of complications that made the game no longer enjoyable for me as a player.

This has got me thinking.

I tend to run games where there are multiple competing factions doing multiple different things, and the characters gain clues to these situations in drips and dabs.

However, I have a tendency to overdo things, and I'm wondering if I haven't done my own share of putting the characters in a situation that feels overwhelming.

Sometimes this happens because I want to have a nice, dense narrative filled with interesting characters acting in ways that will support the style of game I'm trying to run (Spaghetti Western with occasional Horror bits) and I go a bit overboard using the A-B-C plot wheel

Sometimes this happens because I invoke Chandler's Law when I feel the action has slowed down to a crawl in order to get people reacting.

And sometimes this happens due to responses from player actions and me trying to react to them in manners consistent with the personalities of the characters. Or, sometimes, things I was building for players who now no longer post regularly have spawned freakish lives of their own.

I tend to wind up with a plot that resembles a Kudzu vine when all is said and done.

So I need to know if you out there are feeling there's too much going on, and if there's anything that you think you may have missed that you'd like me to clarify, either IC or OOC. I'd also like to know which bits of the story the characters are most interested in pursuing at the moment, and what outcomes you are expecting.
Wildcat Hawkins
player, 129 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W1R1B Cha 2
Sat 25 Sep 2010
at 13:39
  • msg #374

Re: Complications and Fun Levels

You're not the only one.  I tend to use a Kudzu plot myself when I'm spinning my own stories.

I've played some games, mostly in the fantasy genre, where everyone is "locked on" to an overarching plot and that works sometimes, it's just that eventually you get tired of dungeon A then dungeon B, etc. but for a long time that works.

Players who advance past a certain point though like it when there's layers of plot going on.  I try to keep it simple with one "overplot" and one individual sub plot, with most of the attention paid to the former.  However the latter adds depth, and it can even be something completely inane.  But the nature of the beast is you get wheels within wheels, and eventually there's just too many permutations.

The problem and beauty with RPGs as a genre is that ultimately for all our planning on both sides of the table, it's still improvisational.  It's not a movie or a book where often simpler can actually be better, but there's nothing wrong with blowing the whistle and calling time out once in a while, or letting a forgotten element die (how many TV shows completely drop a character or plot with no explanation, after all).
Wildcat Hawkins
player, 130 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W1R1B Cha 2
Sat 25 Sep 2010
at 13:41
  • msg #375

Re: Complications and Fun Levels

Oh and if it makes you feel any better, Wildcat's next stop is Gabby, but it was necessary to put others in the loop about the vampire thing first!
Gangatsu
player, 89 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 26 Sep 2010
at 01:44
  • msg #376

Re: Complications and Fun Levels

Well, getting back to stray's comment, Nah. Not really. I personally don'tfeel overwhelmed, i just lose track of timing when it comes to rounds. Courteousy often dictates that the one whom posted after you most post next and so on, but a lot of that doesn't happen in rounds, only when combat seems to be invoked So it's.. the sandbox meets game structure that gets me a little fucked up. -nods sadly-

I'll get hte hang of it eventually.
The Stray
GM, 474 posts
The Marshal
'round these parts
Mon 27 Sep 2010
at 04:40
  • msg #377

Re: Complications and Fun Levels

Well, the only time I enforce "rounds" is when there's a fight, as that's when it's necessary. The realities of online gaming being what they are, I would rather have people post as they are able to post, rather than slow the story to a crawl by enforcing some sort of round system. There are advantages and disadvantages of this, of course.
Alouette
player, 260 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 28 Sep 2010
at 12:36
  • msg #378

Re: Complications and Fun Levels

I'm not confused, and the clank has a perfect memory for what details it picks up, even if its logic is a bit...lacking in sense that's common to the living beings around it.


A French McDo's, by the way, is relatively clean and nigh-uninhabited, the menus very neat and orderly and the staff likewise - college/uni students working to suppliment their studies or buy scooters. The beer is horrible and one cannot get a chocolate milkshake for love nor money, although it is quite possible to get a pistachio one due to the French obsession with pistachio icecream. Apart from not being bright yellow, the fries are no different to elsewhere...sort of deep-fried salt crystals held together by bits of potato.
Robert Micklethwait
player, 220 posts
Lawyer - wwwrrrbb
P6 T4 W0 F0 B3 Cha+2
Wed 29 Sep 2010
at 16:45
  • msg #379

Re: Complications and Fun Levels

Warrent?  did they do that back then?  be hard to do, since most towns didn't have a judge in residence.
The Stray
GM, 476 posts
The Marshal
'round these parts
Wed 29 Sep 2010
at 19:59
  • msg #380

Re: Complications and Fun Levels

Warrants have been in use since the 1500's in England and one of the major complaints the Founding Fathers had against the Crown was that Warrants were not being issued, which is why we have the Fourth Amendment of the US Constitution, and the whole Bill of Rights was adopted wholesale into the Constitution of the Confederacy.

Of course, the CSA has been under martial law for much of it's existence, but with the end of the Civil War and the current president is attempting to divest his office of the "emergency powers" his predecessor invoked and abused for much of the last decade.

Sure, enforcement in the West is...spotty, at best, and the knowledge of the need for such warrants is probably slightly suspicious in itself. This is why the disappearance of the Circuit Judge has been such a problem for Evans...he can't get any of the warrants he needs to authorize him to do much.

This is why you get vigilance committees and lynchings...mobs of folk who think that "due process" takes too long.

So this is the challenge before you...do you stick to the law, or take the law into your own hands?

Robert's a lawyer. He should know how to find loopholes that the doorman doesn't know about.
The Stray
GM, 477 posts
The Marshal
'round these parts
Wed 29 Sep 2010
at 22:50
  • msg #381

Re: Complications and Fun Levels

Gar. If I didn't have to get to class, I'd slap down a reply in the thread. But still...excellent arguments all around.
Charging Bear
player, 227 posts
Native Warrior
P6T5 W:- F:-FC:WWWRRBB
Thu 30 Sep 2010
at 12:24
  • msg #382

Re: Complications and Fun Levels

Was Gus watching Firefly recently?

Gus:
.they'll rape ya for hours, eat yer flesh, and sew yer pretty hair into their belts after they scalp ya. And if'n yer very, very lucky, they'll do it in that order.

Zoe from Serenity (pilot):
If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And if we're very, very lucky, they'll do it in that order.

The Stray
GM, 481 posts
The Marshal
'round these parts
Thu 30 Sep 2010
at 12:29
  • msg #383

Re: Complications and Fun Levels

...maaaaaaybe.

:D

Although it's 1879, so technically, Gus said it first...
This message was last edited by the GM at 12:51, Thu 30 Sept 2010.
Augustus Spotswood
player, 122 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Thu 30 Sep 2010
at 13:01
  • msg #384

Re: Complications and Fun Levels

In reply to The Stray (msg #383):

*reads the Fate Chips thread*

Goodness, Augustus can be second to both parties in a duel??  That seems like alot of responsibility.
Charging Bear
player, 228 posts
Native Warrior
P6T5 W:- F:-FC:WWBBB
Thu 30 Sep 2010
at 13:05
  • msg #385

Re: Complications and Fun Levels

I'm going to convert 3 of my White chips to a single Red chip giving me 3 Red chips. That trio I'll turn into 1 Blue

So I have 2 White and 3 Blue.
The Stray
GM, 482 posts
The Marshal
'round these parts
Thu 30 Sep 2010
at 13:44
  • msg #386

Re: Complications and Fun Levels

In reply to Augustus Spotswood (msg #384):

er...that line was meant for Charging Bear. Edited for intent...
Charging Bear
player, 230 posts
Native Warrior
P6T5 W:- F:-FC:WWBBB
Thu 30 Sep 2010
at 13:46
  • msg #387

Re: Complications and Fun Levels

Speaking of intent... er Jackalope. How does one know there is a Jackalope about?
The Stray
GM, 484 posts
The Marshal
'round these parts
Thu 30 Sep 2010
at 13:59
  • msg #388

Re: Complications and Fun Levels

One sees it. It has a decent stealth score, though, and is difficult to distinguish from a normal hare unless you catch a glimpse of it's horn. That, and it's a passive beast...it doesn't attack itself unless it's to finish off some poor critter that didn't survive the bad luck aura it has (or its rabid...rabid jackalopes! Yay!)

You might try a knowledge (occult) check if you spot it to determine that it's a jackalope and not just a rabbit with some funky disease. Since it's following after Gangatsu & Alouette, though, you'll be able to use chips again soon. (yes. I put a jackalope with the two most trouble-prone characters in the game. I am a rat bastard GM...)
Robert Micklethwait
player, 224 posts
Lawyer - wwwrrrbb
P6 T4 W0 F0 B3 Cha+2
Thu 30 Sep 2010
at 15:31
  • msg #389

Re: Complications and Fun Levels

The Stray:
Fate Chips!

Robert Micklethwait: I award you 1 white chip for getting to put your character's background to good use. That puts you at 10 chips according to my notes...you won't earn any more until you spend a few, or else trade up.


by my notes I'm at at wwww rrr bb, which is 9
In any case, I'll swap 3 R for a B, leaving me with WWWW BBB
Gangatsu
player, 94 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 1 Oct 2010
at 08:46
  • msg #390

Re: Complications and Fun Levels

-red Gus' post and her jaw shifts a little in the term-

Just so ya know, the term 'red nigger' is a term that's actually directed at fairer skinned blacks with mixed blood. Read it from a book that was based around the 1940's drug rings and the black community. I forget the man's name, but he was a former pimp/dealer/junkie/con before his death where he was shot in the head in his home. Apparently for basing his experiences too close to home. Funny thing, it was suppose to be part of his rehabilitation.

Robert Goines, i think...
The Stray
GM, 485 posts
The Marshal
'round these parts
Fri 1 Oct 2010
at 14:48
  • msg #391

Re: Complications and Fun Levels

To Charign Bear:

Gah! Ninja'd! I edited Ward's post to include a short answer to your question.
Charging Bear
player, 233 posts
Native Warrior
P6T5 W:- F:-FC:WBBB
Fri 1 Oct 2010
at 14:53
  • msg #392

Re: Complications and Fun Levels

Sorry... epic posted are often "ninja'ed"
Wildcat Hawkins
player, 139 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W2R1B Cha 2
Fri 1 Oct 2010
at 21:13
  • msg #393

The Machine That Goes *Ping*

http://www.youtube.com/watch?v=arCITMfxvEc

Dr. Evans' contraption made me think of this.
Gangatsu
player, 96 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 3 Oct 2010
at 06:49
  • msg #394

Re: The Machine That Goes *Ping*

Prolly gunna post last... I wanna kill that bunny.
Gangatsu
player, 97 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 3 Oct 2010
at 06:57
  • msg #395

Re: The Machine That Goes *Ping*

-laughs a bit-  Sorry, that bunny has been bothering me the moment it followed gatsu.

But, Gus is a bit o a bastard and.. It is beating up the golden metal faced thingy. -looks between the two, weighting it out.- Ah. Sleep wins this round. nighty all!
Alouette
player, 263 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 3 Oct 2010
at 06:59
  • msg #396

Re: Shit not found error

Righto - I'm waiting on some information from the Stray out of inexperience.

[waves] Night!
This message was last edited by the player at 07:00, Sun 03 Oct 2010.
The Stray
GM, 491 posts
The Marshal
'round these parts
Sun 3 Oct 2010
at 08:59
  • msg #397

Re: Shit not found error

@ Gangatsu:

It's all cute and fuzzy until someone loses their life...good luck trying to kill the little monster. First you have to find it, then you have to hit it. Neither of those are easy tasks. The good news is, if someone does get killed, the bunny of doom will lose interest in following Gatsu around, as it now has food...

@ Alouette

Info sent.
Alouette
player, 264 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 3 Oct 2010
at 12:39
  • msg #398

Re: Shit not found error

...unless the someone who gets "killed" is made of metal...

(Thanks.)
Alouette
player, 267 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 Oct 2010
at 18:47
  • msg #399

Re: Shit not found error

I'm back at home! ...and my character has just become a lawn ornament. Now what?
The Stray
GM, 494 posts
The Marshal
'round these parts
Tue 5 Oct 2010
at 19:33
  • msg #400

Re: Shit not found error

Well, fortunately Alouette is repairable, since it wasn't a crit fail (and yes, Nerves of Steel counts towards Incapacitation rolls) but yeah, Alouette is out of the fight. I suppose you could play Carl the Dust Adder for the time being, as you seemed to enjoy that character (that means you'd be involved in the other plotline going on). Or there's a possibility of you playing Danny Boy for the rest of the fight (and beyond). Let me know what you'd like to do.
Alouette
player, 268 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 Oct 2010
at 19:44
  • msg #401

Re: Shit not found error

I'm happy to borrow Carl if he shows up - I've no idea what goes on in Danny's mad little mind to even attempt fielding him.

[practices thumb-twiddling meanwhile]
The Stray
GM, 495 posts
The Marshal
'round these parts
Tue 5 Oct 2010
at 19:59
  • msg #402

Re: Shit not found error

Cool. I've added Carl to your list of characters, then.
Wildcat Hawkins
player, 143 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W2R1B Cha 2
Tue 5 Oct 2010
at 20:04
  • msg #403

Re: Shit not found error

Alouette has Nerves of Steel.

That.  Is.  Hilarious.
Alouette
player, 269 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 5 Oct 2010
at 20:14
  • msg #404

Re: Shit not found error

Ah? How do I avail myself of him? No, wait, I just found out. Hee!

@Wildcat - it does Brass Knuckle damage, too.  ^_^
The Stray
GM, 496 posts
The Marshal
'round these parts
Tue 5 Oct 2010
at 20:18
  • msg #405

Re: Shit not found error

Well, there were some things I had to remove from the Construct special ability to make it balanced for play, and the total immunity to wound penalties was one of them. Taking Nerves of Steel to mitigate that was a logical choice...but yes, it does sound hilarious when you put it that way.
Wildcat Hawkins
player, 145 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W2R1B Cha 2
Tue 5 Oct 2010
at 21:04
  • msg #406

Re: Shit not found error

I never have really understood that but I've never house ruled against it either.  Yes, they are machines, but machines don't work right once you start cutting hoses and breaking parts off.

I've always just ascribed it to the "2x4" nature of the technology, don't expect it to make sense, it's full of ghosts XD
The Stray
GM, 499 posts
The Marshal
'round these parts
Thu 7 Oct 2010
at 15:38
  • msg #407

Doomtown!

Has anyone else here played the Doomtown Collectible Card Game? I remember hearing about it when it came out, but never got around to playing it until the point it began to wan in popularity. Still, I credit the game with my first introduction to the Deadlands setting and have slipped a few homages to it into my game (one of the most blatant being, well, the scene Wildcat and Robert are in right now with the dance hall girls).
Charging Bear
player, 240 posts
Native Warrior
P6T5 W:- F:-FC:WBBB
Thu 7 Oct 2010
at 15:57
  • msg #408

Re: Doomtown!

Sadly no, my intro to Deadlands was DragonCon '97 or 98 after the original version won Origin's Best Role-playing Rules of 1996 and they reprinted it with said award notice on the cover. I saw the cover and had to get it. I was playing D&D and Rifts back then and it was a welcome departure from Fantasy and well Rifts into a genre I already loved (western) with an introduction into Steampunk which I fell in love with .
Wildcat Hawkins
player, 150 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W2R1B Cha 2
Thu 7 Oct 2010
at 17:02
  • msg #409

Re: Doomtown!

I didn't play Doomtown but I knew an awful lot of people who did.

I slip references in myself, but try to avoid overt rip offs.  My posse is currently being harassed by the powerful and mysterious Thaddeus Whateley.  I had to think for a while to find a name that wasn't a card :-p
The Stray
GM, 501 posts
The Marshal
'round these parts
Thu 7 Oct 2010
at 19:58
  • msg #410

Turning up the sexy...

Well, with me turning up the Sexy in the "Body of Evidence" thread, I'd like to know just how much people here think is too much. I'm running a mature game, certainly, but I don't want to accidentally tip it over into Adult, so let me know just how much you're comfortable with.
Wildcat Hawkins
player, 153 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B2W2R1B Cha 2
Thu 7 Oct 2010
at 20:46
  • msg #411

Re: Turning up the sexy...

I've seen more suggestive scenes in Disney movies.  You're well within the realm of taste. But I may be a bad measuring stick, I watch Evil Dead and laugh.
Robert Micklethwait
player, 238 posts
Lawyer - wwwrrrbb
P6 T4 W0 F0 B3 Cha+2
Thu 7 Oct 2010
at 22:08
  • msg #412

Re: Turning up the sexy...

to be adult for sex, it has to have "grapic sex".  which I assume is details.  i would think a scene like, "robert drops $10 for a escort for the evening", or even "they kiss... and the next morning robert pulls his boots on and..."

/help/content.cgi?t=faqs&page=maturepolicy
Gangatsu
player, 99 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 8 Oct 2010
at 07:11
  • msg #413

Re: Turning up the sexy...

Evil Dead's suppose to be funny, it's why Bruce Campbell is hte King of B Movies.

Buba-HoTep was another such delight. -giggles madly-

Well, you know me stray and that's mere cute and flirty ta me.  -agrees wit the others above her.-

 And Alouette, sorry. I kinda can't play this game without Stray telling me what to roll. Espeically right now.. heh, tired and.. Seems he's away or sleeping at thhe moment. Trying to get his timing back on track.
Alouette
player, 270 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 8 Oct 2010
at 07:42
  • msg #414

Re: Turning up the sexy...

Yeah, I think if you need to draw diagrams, that would be too much.

@Gangatsu: No worries, sleep is a Good Thing and the clank's not going anywhere. If Gangatsu ever realises it was defending her (I somehow doubt she will) she can repay the gallantry by taking care of its pet Harrowed. Who will probably try to kill and possibly eat her, because he's a contrary little shite.
Gangatsu
player, 100 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 8 Oct 2010
at 08:08
  • msg #415

Re: Turning up the sexy...

-nods in agreement- Moo.
Charging Bear
player, 244 posts
Native Warrior
P6T5 W:- F:-FC:WRBBB
Sat 9 Oct 2010
at 20:48
  • msg #416

Re: Turning up the sexy...

16:46, Today: Charging Bear drew the 2 cards: 2D (Noble Sacrifice), 3C (Better You Than Me) using a deck of 54 cards.  adventure card pull.

2 cards for me
This message was last edited by the GM at 21:12, Sat 09 Oct 2010.
Alouette
player, 271 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 9 Oct 2010
at 21:04
  • msg #417

Adventure cards!

AD (Treasure), JS (epiphany)
The Stray
GM, 509 posts
The Marshal
'round these parts
Sat 9 Oct 2010
at 21:15
  • msg #418

Re: Turning up the sexy...

In reply to Charging Bear (msg #416):

Heh. That's funny. One card to avoid damage and pass it on to someone else, and one card to take on someone else's damage. Either way, someone gets sacrificed.
Gangatsu
player, 103 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 9 Oct 2010
at 23:43
  • msg #419

Re: Turning up the sexy...

6c - Flesh wound: Allows an NPC Extra to get up unharmed and unshake from an wounding attack.

QS - Extra Effort: Adds d6 to any trait roll and may Ace.


Too bad flesh wound don't work for PC or might use it on Alouette.. -pokes stray- Or since it's sitting there, it's techniquely a npc... -Danny's fine, he's just 'dead'.-
Wildcat Hawkins
player, 162 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B3W1R1B Cha 2
Sun 10 Oct 2010
at 00:36
  • msg #420

Re: Turning up the sexy...

19:33, Today: Wildcat Hawkins drew the 2 cards: 4H, KS using the Deadlands system. action card deck draw.


KS- High Noon
“Let’s settle this once and for all.”
Play when in group combat. Combat stops. Your character and the leader of the opposing group settle the fight with a one-on-one duel.

Okay that's pure unmitigated awesome.

4H- Folk Hero
“He robbed from the rich and gave to the poor...”
Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.

That is flippin' awesome.  Now I just need circumstances to play it under!
The Stray
GM, 510 posts
The Marshal
'round these parts
Sun 10 Oct 2010
at 01:52
  • msg #421

Re: Turning up the sexy...

I was hoping someone would get the King of Spades... :D
Augustus Spotswood
player, 134 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Mon 11 Oct 2010
at 11:34
  • msg #422

Re: Turning up the sexy...

Apologies for disappearing for a few days.  My internet access became troubled... But, back to normal now.

As for Adventure Deck -

5 of Spades- Seize the Day!
“Out of my way!”
Spend a blue chip. The character acts as if he had drawn a Joker this combat round.

6 of Hearts-Parley“I call on the ancient rite of parley!”
Spend a fate chip. All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Robert Micklethwait
player, 244 posts
Lawyer - wwwrrrbb
P6 T4 W0 F0 B3 Cha+2
Mon 11 Oct 2010
at 18:07
  • msg #423

Re: Turning up the sexy...

11:06, Today: Robert Micklethwait drew the 2 cards: 4S, 10S using a deck of 54 cards. adventure deck.

10S - Get a Clue“Wait! I’ve got an idea!”
Spend a red or blue chip and play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. If you spent a red chip, the Marshal gets a draw from the fate pot.

4S - Last Stand“Stand together now!”
Spend a blue chip. Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Charging Bear
player, 249 posts
Native Warrior
P6T5 W:- F:-FC:BB
Tue 12 Oct 2010
at 17:15
  • msg #424

Re: Turning up the sexy...

Is it bad that this line gave me a shiver?
The Stray:
The Judge


Blame it on
http://www.pen-paper.net/artga...ang-n-judge.jpg.html
This message was last edited by the player at 17:28, Tue 12 Oct 2010.
Robert Micklethwait
player, 247 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Tue 12 Oct 2010
at 17:26
  • msg #425

Re: Turning up the sexy...

It might be worth having a notice thread with everyone's adventure cards on it, so they don't get buried.
We can just edit our post every adventure
could put chips there as well

-----
good thing these came along, I think I need to play Last Stand.
The Stray
GM, 519 posts
The Marshal
'round these parts
Tue 12 Oct 2010
at 17:34
  • msg #426

Re: Turning up the sexy...

In reply to Charging Bear (msg #424):

Oh, I considered it...but I have other plans in mind for Hangin' Judges...
Robert Micklethwait
player, 249 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Tue 12 Oct 2010
at 18:10
  • msg #427

Re: Turning up the sexy...

should I be worried that in the init order is someone called "the judge"?
The Stray
GM, 522 posts
The Marshal
'round these parts
Tue 12 Oct 2010
at 18:12
  • msg #428

Re: Turning up the sexy...

You might very well need to be...but just so you know, "the Judge" is the dead guy you found who has gotten all talkative.
This message was last edited by the GM at 18:16, Tue 12 Oct 2010.
Wildcat Hawkins
player, 165 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B3W1R1B Cha 2
Tue 12 Oct 2010
at 19:13
  • msg #429

Permission to scream, sir?

AIIIEEEEEE

Worst test ever.  Had to list nine different valuation bases acceptable to GAAP and then argue why, using accounting principles and concepts, the divergent treatments were acceptable.

And I was not expecting to have to do that at all.

Okay thanks I'm better now.
Robert Micklethwait
player, 254 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Tue 12 Oct 2010
at 21:25
  • msg #430

Re: Permission to scream, sir?

I just want to say, kudoes to the GM.  I know how hard it is to run a PBP, and you are making it harder for yourself than most.

You are basically juggling two groups at the same time, sometimes both in combat, with us sometimes going off the rails and doing weird things, weird characters (yeah, Alouette, I'm lookin' at you), with a highly compliated plot, heck, with several of them interweaving.  I'm having a blast.
The Stray
GM, 529 posts
The Marshal
'round these parts
Tue 12 Oct 2010
at 21:34
  • msg #431

Re: Permission to scream, sir?

In reply to Robert Micklethwait (msg #430):

Well, thank you. It's been a fun game to run, and I've been blessed to have such excellent players (even if the concepts are sometimes strange).
Wildcat Hawkins
player, 172 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B3W1R1B Cha 2
Tue 12 Oct 2010
at 21:41
  • msg #432

Re: Permission to scream, sir?

Robert Micklethwait:
I just want to say, kudoes to the GM.  I know how hard it is to run a PBP, and you are making it harder for yourself than most.

You are basically juggling two groups at the same time, sometimes both in combat, with us sometimes going off the rails and doing weird things, weird characters (yeah, Alouette, I'm lookin' at you), with a highly compliated plot, heck, with several of them interweaving.  I'm having a blast.


+1

And +1 for some weird characters.
The Stray
GM, 530 posts
The Marshal
'round these parts
Tue 12 Oct 2010
at 21:45
  • msg #433

Re: Permission to scream, sir?

A note on the plot:

There's actually one big plot I'm working on here, but there's a few layers to it spawning little plots of their own.

http://www.io.com/~sjohn/plots.htm

The overall plot is a Troublemakers/Pandora's Box story, which allows me to add a bunch of smaller plots in as the troubles cause troubles themselves.

Edit: Whoops! Wrong link! Fixed now.
This message was last edited by the GM at 21:49, Tue 12 Oct 2010.
Alouette
player, 272 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Oct 2010
at 21:51
  • msg #434

Re: Permission to scream, sir?

...or smash the box and start ambling about waylaying everything in their path to try and tell them about God and the terrible fate of the chickens, in Alouette's case.

Thanks for putting up with me, Stray. [beams]
The Stray
GM, 532 posts
The Marshal
'round these parts
Tue 12 Oct 2010
at 21:56
  • msg #435

Re: Permission to scream, sir?

In reply to Alouette (msg #434):

Dealing with Alouette's oddities has been an exercise in creativity for me, so it's all good. I never no quite what to expect from that claptrap, so it keeps me on my toes.
Alouette
player, 273 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Oct 2010
at 22:07
  • msg #436

Re: Permission to scream, sir?

...and I still haven't tried that peyote in the firebox yet! [points back at Rober's suggestion at the very start of the thread somewhere]
Gangatsu
player, 105 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 13 Oct 2010
at 08:46
  • msg #437

Re: Permission to scream, sir?

-bats stray- I smeepy and junk, hard ass day today.. I'll post tomarrow after work.. night all.
Augustus Spotswood
player, 139 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Wed 13 Oct 2010
at 12:35
  • msg #438

Re: Permission to scream, sir?


Augustus' post was editied for intitiative draw.  *mutters to self* No, its /your/ responsibility to remember the rules...  Yes it is, I have too many other things to remember...

Heh
Charging Bear
player, 251 posts
Native Warrior
P6T5 W:- F:-FC:B
Wed 13 Oct 2010
at 16:58
  • msg #439

Re: Permission to scream, sir?

I need a map update before I can determine my action(s)...
The Stray
GM, 536 posts
The Marshal
'round these parts
Wed 13 Oct 2010
at 17:17
  • msg #440

Re: Permission to scream, sir?

In reply to Charging Bear (msg #439):

Ah. Ok. Update posted.
The Stray
GM, 540 posts
The Marshal
'round these parts
Wed 13 Oct 2010
at 20:53
  • msg #441

Re: Permission to scream, sir?

I wonder why Robert and Wildcat haven't been posting today...
Wildcat Hawkins
player, 176 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B3W1R0B Cha 2
Wed 13 Oct 2010
at 21:06
  • msg #442

Re: Permission to scream, sir?

I felt it was more logical to give Robert a chance to say something to Marina before I just steamrolled over everyone with what I was planning to do next.

I'm also interested in seeing that conversation to learn how much she actually saw and if she saw something she shouldn't have.  It may effect what I would do next.

I'm definitely not done in there.
Robert Micklethwait
player, 257 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Wed 13 Oct 2010
at 23:39
  • msg #443

Re: Permission to scream, sir?

got caught up a bit at work
Charging Bear
player, 257 posts
Native Warrior
P6T5 W:- F:2 FC:-
Thu 14 Oct 2010
at 01:45
  • msg #444

Re: Permission to scream, sir?

Great show down between Nathaniel and Carl, little sad CB went tumbling down the gully but oh well dice can be cruel
The Stray
GM, 545 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 01:47
  • msg #445

Re: Permission to scream, sir?

It was fun to run through.
Charging Bear
player, 258 posts
Native Warrior
P6T5 W:- F:2 FC:WWW
Thu 14 Oct 2010
at 13:06
  • msg #446

Re: Permission to scream, sir?

09:04, Today: Charging Bear rolled 12,3,11 using 1d35,1d35,1d35 with rolls of 12,3,11. Fate Chips.

I picked up a trio of white chips
Wildcat Hawkins
player, 177 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B3W1R0B Cha 2
Thu 14 Oct 2010
at 13:09
  • msg #447

Re: Permission to scream, sir?

Curse you, Stray.  I have the Six Flags dance music stuck in my head now.  I'm going to be doing that dance (badly) all day.

Yay, advance time!

As tempting as it is to do many other things instead, I'm definitely stepping up my Guts rolls.  I've lost more chips to failed Guts rolls than anything thus far.

The True Grit edge is one way to go, but I'm probably going to wind up stepping up my Guts die instead, and since I already have Guts, I pretty much only have two other skills I can raise because I have to raise two skills which are below their linked attributes.

It's either Notice (which would make me qualify for the Scout edge later on), or Knowledge (Occult), the latter of which seems far more appropriate considering the practical education I've been getting in such things here lately.

TL;DR - Raising Guts and Knowledge pending The Stray's approval.

Question: when we do the three chip draw, if we do roll a blue, is it considered a red or a white, or do we just roll a d25 instead of a d35?
Charging Bear
player, 259 posts
Native Warrior
P6T5 W:- F:2 FC:WWW
Thu 14 Oct 2010
at 13:18
  • msg #448

Re: Permission to scream, sir?

I debated the Scout edge when I first built Charging Bear and was told it really won't help... just FYI
Wildcat Hawkins
player, 178 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Thu 14 Oct 2010
at 14:20
  • msg #449

Re: Permission to scream, sir?

The first part of it wouldn't, but the second part would.  Still there's probably better ways to get a bonus to your Notice roll.

I wouldn't be able to take it for a fairly long time anyway.
Charging Bear
player, 261 posts
Native Warrior
P6T5 W:- F:2 FC:WWW
Thu 14 Oct 2010
at 14:32
  • msg #450

Re: Permission to scream, sir?

I'd think Alertness or Danger Sense would be better edges but regardless.

I'm still waiting on Wildcat and Charging Bear to actually meet... I'm amused that CB hasn't meet a lot of "the posse"
The Stray
GM, 548 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 15:24
  • msg #451

Re: Permission to scream, sir?

In reply to Wildcat Hawkins (msg #447):

I pass my music curse on to you! As it was stuck in my head, now I inflict it on you all!

Yeah, the Scout edge is only useful in campaigns with a lot of traveling, which this one doesn't entail. sure, the notice bonus is nice, but as CB point out there are better edges for that.

Choices approved

As for the question, you'd roll d30's instead of d35's. I double up on chips, and there's normally only 5 blue chips in the pot, but rolling a d70 just seemed excessive (especially since you guys will eventually start getting Legend Chips when if you start doing some Tell-Tellin')

So, CB, Wildcat, what are you guys going to with your Adventure Cards?
Wildcat Hawkins
player, 179 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Thu 14 Oct 2010
at 16:37
  • msg #452

Re: Permission to scream, sir?

I admit I don't use the adventure cards myself and am unfamiliar with some of the rules.  Do we redraw two cards or what?

If it's an option to keep them, the two I have are awesome, hehe.

RE: Charging Bear meeting Wildcat Hawkins... that could be bad.  Native Americans native to Texas wouldn't be too pleased to meet a Ranger in the real year 1879 D8.

Of course the real 1879 didn't see sorcerers, mystic ninjas, vampires, spooks, women wearing pants or steam powered automatons either.
Charging Bear
player, 263 posts
Native Warrior
P6T5 W:- F:2 FC:WWW
Thu 14 Oct 2010
at 16:57
  • msg #453

Re: Permission to scream, sir?

CB isn't as "native" as some folks might think... but that'll come up in game soon enough I'm sure.
The Stray
GM, 549 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 17:15
  • msg #454

Re: Permission to scream, sir?

In reply to Wildcat Hawkins (msg #452):

I give you the option of keeping the ones you have or redrawing (and i mentioned this in the Experience post itself)
Robert Micklethwait
player, 261 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Thu 14 Oct 2010
at 17:54
  • msg #455

Re: Permission to scream, sir?

I'll buy taleteller.  In hindsight, I kind of roleplayed it a bit, when I talked up our "victory" over the dust adders.
The Stray
GM, 551 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 18:00
  • msg #456

Re: Permission to scream, sir?

Alrighty. Works for me. You can retell the tale to a group at the Grand Bull, too, to make everything proper.
Robert Micklethwait
player, 262 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Thu 14 Oct 2010
at 18:09
  • msg #457

Re: Permission to scream, sir?

retell the dust adder victory?  That'd be cool.

maybe when we go over for lunch, someone can ask about it... is there a paper in town?
The Stray
GM, 552 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 18:12
  • msg #458

Re: Permission to scream, sir?

Yes, there's a small paper that publishes weekly broadsheets that you can go investigate.
Alouette
player, 275 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 14 Oct 2010
at 18:13
  • msg #459

Hey...

Surely the chapter theme song for Devil With the Blue Dress should be this'un?

http://www.youtube.com/watch?v=sxGOvebi2Uc
The Stray
GM, 553 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 18:25
  • msg #460

Re: Hey...

Well, I might use this now that you've reminded me of it. Though I might save it for a more gunslingery she devil than Marina Vanderholt...perhaps Jenny Anydots, when she shows up in game.
Wildcat Hawkins
player, 180 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Thu 14 Oct 2010
at 19:17
  • msg #461

Re: Permission to scream, sir?

The Stray:
In reply to Wildcat Hawkins (msg #452):

I give you the option of keeping the ones you have or redrawing (and i mentioned this in the Experience post itself)


I'm kind of stupid sometimes.  Of course you've grasped that by now.

I'm sitting on what I got then.  I personally am a terrible duelist but it's such a bad ass thing to do, I gotta keep that.
The Stray
GM, 554 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 20:00
  • msg #462

Re: Permission to scream, sir?

Since I think the dueling ruls are made of win and awesome, I don't mind that a bit. There's a chance you might get to use it soon, too...
The Stray
GM, 555 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 22:08
  • msg #463

Re: Permission to scream, sir?

Robert, I think your last reply got cut off...
Robert Micklethwait
player, 265 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Thu 14 Oct 2010
at 22:10
  • msg #464

Re: Permission to scream, sir?

actually, I edited it to remove the last question; I don't think robert got to his last question once heard about Lucy
Alouette
player, 277 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 15 Oct 2010
at 07:49
  • msg #465

Re: Hey...

Jenny Anydots has a song... (http://www.youtube.com/watch?v=kW4UAy-Hfio) It involves prancing and enforced crochet.

Jus' wanted to compliment you on your writing, as I keep forgetting - Nate's acceptance, at the end, of the death he was so terrified of, that last spark of courage (and coarse dignity), that was...not touching, but something like that. He was a bad man, but I kinda felt for him anyway.
Wildcat Hawkins
player, 188 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Fri 15 Oct 2010
at 17:13
  • msg #466

Re: Hey...

Alouette's plight reminds me of this...

http://tvtropes.org/pmwiki/pmwiki.php/Main/RobotBuddy

quote:
A bonus is that they can do a Heroic Sacrifice and still come back believably because Mr Fixit can put him back together in the maintenance shop and upgrade him as a reward to be even better than before.


Yay for memes!
The Stray
GM, 556 posts
The Marshal
'round these parts
Fri 15 Oct 2010
at 17:35
  • msg #467

Re: Hey...

Nooooooo!!! Not a TVTropes link! I just pulled myself out of a TVTropes WikiWalk....
Wildcat Hawkins
player, 189 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Fri 15 Oct 2010
at 17:37
  • msg #468

Re: Hey...

The Stray:
Nooooooo!!! Not a TVTropes link! I just pulled myself out of a TVTropes WikiWalk....


It's revenge for the Six Flags music!
Alouette
player, 278 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 15 Oct 2010
at 17:50
  • msg #469

Re: Hey...

In reply to Wildcat Hawkins (msg #466):

Its character sheet goes basically like this:

http://www.youtube.com/watch?v=shLW2NPTsN8
Alouette
player, 280 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 15 Oct 2010
at 20:35
  • msg #470

'pologies

Sorry to potentially shunt you about, CB. It'll take a while to fix the clank even if Augustus doesn't get lunch or a seance first, in which time the body you're following will have been moved and things taken place with the Adders, so. [shuffle] Sorry.

Assume Carl pointed out where Charging Bear dropped Augustus' sonic stunner thing and silently backed up Mike's claims to his rifle back in the gully.
Gangatsu
player, 107 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 15 Oct 2010
at 22:41
  • msg #471

Re: 'pologies

-slips a bunny foot into one of the holes in the wounded clanks torso. Poor clank..-
Augustus Spotswood
player, 142 posts
Scientist!
P2 T6 W0 F0 B3 Cha 0
Sat 16 Oct 2010
at 03:36
  • msg #472

Re: 'pologies

In reply to Alouette (msg #470):

The very idea that the by-now-quite-mad scientist would do /anything/ else with his time till the marvelous machine is talking again is preposterous.  He sees it as a child....  now a very very hurt child with only him to help it...
Gangatsu
player, 109 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 16 Oct 2010
at 04:49
  • msg #473

Re: 'pologies

-hugs Mad Augustus- Next time tell gatsu to protect it. She doesn't like the clank, but I do.

-looks to Gus and Gatsu heading for a ol mine.- The banter made me giggle. ^-^
Alouette
player, 281 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 16 Oct 2010
at 08:51
  • msg #474

Re: 'pologies

Awwww... [quite touched] Well, I know for a fact the first thing it'll do when re-fired up is ask after Gangatsu...then possibly cause panic. It's coming to think of Augustus as the fount of all knowledge, by the way, since it most consistently gets answers from him, and ones it can understand.

...which is important, because its thought processes are highly logical but completely without common sense, like a shallow-end-autistic kid: e.g. if you tell it the moon is made of cheese, it will accept this as a valid hypothesis and attempt to make cheese lamps with the same luminous properties...
Gangatsu
player, 112 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 16 Oct 2010
at 09:28
  • msg #475

Re: 'pologies

-laughs madly- Aww! that's so insane and cute! I waffle your thoughts.

-reminds herself to buy waffles at the market tomarrow-
The Stray
GM, 564 posts
The Marshal
'round these parts
Sat 16 Oct 2010
at 20:52
  • msg #476

Never split the party!

I've become concerned over this last little bit, as the groups I've been running with have become more and more fragmented, both location-wise and time-wise.

We have the characters all off doing their own things, at slightly different times (or, in some cases, vastly different times and places)

Evans, Robert and Wildcat are still investigating the Theater.

Katy Devon is making her way to the theater under the direction of her new player.

Gus and Gangatsu are in the mine having a moment of Sexual Tension and Exposition

Augustus and Alouette are back at Ward's place facing a 9-hour time jump to nearly midnight.

Charging Bear is dealing with Frost's corpse (and I'm not entirely sure what those "certain things" are that he wants to make sure happen, so if you could drop me a PM to explain, I'd appreciate it)

Carl is comforting the widow of the fallen Dust Adder.

And I don't know where John Smith is, what he's been doing for most of the in-game day, or even if he's still playing at all.

There's a lot of interesting RP going on, but I'm beginning to feel a bit overwhelmed by all the different directions people are pushing in.

So!

Here is what I'd like all of you to do.

Please tell me, either on the OOC or via PM:

1) What your character is currently interested in accomplishing.

2) What your character plans to do after that.

3) Whether you are interested in cutting to a summary of events so I can move things along and get everyone on the same page, or if you'd like to continue your current mini-plots via PM.
Alouette
player, 282 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 16 Oct 2010
at 22:04
  • msg #477

Re: Never split the party!

1) what it's doing now: being fixed. Whether it's talky being fixed depends on when/whether Augustus thinks it wise to reset and relight its boiler...as soon as it's being talky there may be impacts on other threads.

2) What it wants to do: depends on reactions to its talkiness (and how fixed/capable of acting it is when these reactions occur).

3) Attitude to skipping: it's feasable to whack the timescale to evening, but that'd cut out the possible interaction/rejoining with other threads/fun of it wandering around partially fixed with the aetheric entity's straightjacket loose in an electrical storm.

Though it is of course up to him, I'd personally suggest Augustus' player borrow an NPC until gametime-evening and relight Alouette when it was nearer fully fixed (when was that duel again? That'll be important) - putting both Augustus and Alouette out of action for a while but cutting down on divergence. why: Carl & CB's threads will come back together very soon and the temporal divergence between theirs and the Oriental gang has in fact evened out. Since Vinny Kaje is getting indicated as a suspect that lot will probably return to the Grand Bull sooner rather than later before nightfall and thus meet Carl & CB if the latter hasn't gone to seek Evans out already...as Katy is already doing. That'd put all players but Gangatsu's* in one thread by mid/late-afternoon. When that reaches a suitable skip-to-evening point, Augustus and I could leave our borrowed townsfolk and return to our PCs. Does...does that make sense? Is suggestion.


*unless Augustus would like to be lent a Comanche and join her rather than take a chorus girl/dust adder/ex-miner etc. in town

This message was last edited by the player at 22:10, Sat 16 Oct 2010.
Augustus Spotswood
player, 146 posts
Scientist!
P2 T6 W0 F0 B C -1
Sat 16 Oct 2010
at 22:48
  • msg #478

Re: Never split the party!

1.)What he is currently focused on -   Very carefully repairing the child-like machine, oh so badly damaged.  Learning quite a bit more about its workings as a side benefit.  He would be loathe to re-start the machine until he was absolutely certain all necessary repair work was done.  It can be a little too unpredictable to allow to wake up mid operation.

2.)What he plans to do next - Everything has gotten very confused for Augustus as so many things keep happening around him.  But, by nature, he's a curious follower and observer so he will continue to be pushed along.  Though he will do his best to stay with and try to protect and direct Alouette.  After all, last time he left it with others it was nearly destroyed....

3.) Attitude to skipping - I'm totally in agreement with Alouette-player's idea.  I'd be quite happy with an NPC or whatever and just let the repairwork happen off screen until time catches up.
This message was last edited by the player at 04:35, Sun 17 Oct 2010.
Wildcat Hawkins
player, 193 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Sat 16 Oct 2010
at 22:49
  • msg #479

Re: Never split the party!

The Stray:
1) What your character is currently interested in accomplishing.

2) What your character plans to do after that.

3) Whether you are interested in cutting to a summary of events so I can move things along and get everyone on the same page, or if you'd like to continue your current mini-plots via PM.


1) - Clearing out the theater and destroying any more vampires found therein is immediate.

- Go to the Western Union and telegraph Austin with an update.  Tell them about the judge, the Dust Adder attack, request intel on vampires.

- Ask Underhill who makes his coffins and bribing somebody good at such wood working to make a handful of proper, strong oak stakes with a fine, strong point.

2)

3)  So far Robert's the only character Wildcat seems to have established a meaningful coexistence with.  Robert's great and all (he seems to be good at all the things I suck at and the running gag with his name continues to amuse me), but it'd be neat to mix things up a little with some other thrown in that mix.  At the same time, what I'm doing at the moment seems very relevant and roleplaying Kat's disgust of the other women is fun too.

But every game I've ever run has many summary time skips, sometimes just for a few hours or days, weeks, and even years so I know how it goes.
The Stray
GM, 565 posts
The Marshal
'round these parts
Sat 16 Oct 2010
at 23:58
  • msg #480

Re: Never split the party!

Ok, then. This gives me some stuff to work with, thank you. (I'll also wait on feedback from the others). Having an idea of what people are working towards is helpful.

Augustus, what sort of NPC would you be most interested in picking up and running with at the moment?
Augustus Spotswood
player, 147 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 17 Oct 2010
at 04:40
  • msg #481

Re: Never split the party!


Wherever ya might like an extra personality.  Preferably a personality more assertive/aggressive than Augustus.  To change the pace.  Comanche warrior... Dust Adder...  Townie (mebbe an intrusive muckraker or a loud drunk trying to hard to be helpful)...
Katy Devon
player, 63 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Sun 17 Oct 2010
at 05:41
  • msg #482

Re: Never split the party!

Be a great witch doctor for hte commanche's. that would be neat and creepy. ^_^
The Stray
GM, 566 posts
The Marshal
'round these parts
Sun 17 Oct 2010
at 17:21
  • msg #483

Re: Never split the party!

In reply to Augustus Spotswood (msg #481):

A more assertive personality, eh?

Ok, I think I can oblige ya. }:D
Charging Bear
player, 267 posts
Native Warrior
P6T5 W:- F:- FC:WWW
Sun 17 Oct 2010
at 19:42
  • msg #484

Re: Never split the party!

Sorry I've been away folks, my wife just went to California for a conference so I was spending time with her before she left for the better part of a week.

oh and welcome back (or welcome to start) Katy!
The Stray
GM, 569 posts
The Marshal
'round these parts
Sun 17 Oct 2010
at 19:50
  • msg #485

Re: Never split the party!

In reply to Charging Bear (msg #484):
Charging Bear
player, 268 posts
Native Warrior
P6T5 W:- F:- FC:WWW
Sun 17 Oct 2010
at 19:51
  • msg #486

Re: Never split the party!

In reply to The Stray (msg #485):
The Stray
GM, 570 posts
The Marshal
'round these parts
Sun 17 Oct 2010
at 19:55
  • msg #487

Re: Never split the party!

PM
Alouette
player, 283 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 18 Oct 2010
at 08:01
  • msg #488

Re: 'pologies

Heya...sorry I couldn't give Jesse something more specific/dynamic to do as yet, trying to get things moving along - Carl plans to make semi-amends and reaffirm territory by filling the Grand Bull with scary-polite Dust Adders buying drinks (which should unsettle people and fulfil Ward's request to apologise without giving townsfolk or Marshal any cause to drive them away), then move on down to the Red Eye when that game wears thin and just get wasted.

His main goal's to have the gang come out stronger rather than fragment at this delicate point in its history...he also plans to try and get Jesse just drunk enough to sing, because he does has a beautiful voice when not yipping at cattle or screaming warcries, which should prove interesting if/when Wildcat turns up in the saloon.
Wildcat Hawkins
player, 199 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Mon 18 Oct 2010
at 19:37
  • msg #489

What a way to go

quote:
Let us go and make our visit.
In the room the women come and go
Talking of Michelangelo.


A hit squad assembled by Andew Lloyd Weber is after me.
The Stray
GM, 574 posts
The Marshal
'round these parts
Mon 18 Oct 2010
at 19:43
  • msg #490

Re: What a way to go

:D

I got the idea for the Jellicle Gang after watching "Cats" with my mom on her birthday...
Wildcat Hawkins
player, 200 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Mon 18 Oct 2010
at 20:31
  • msg #491

Re: What a way to go

I don't know whether to say I'm sorry to hear that, or be afraid of you.

Or both.
Charging Bear
player, 275 posts
Native Warrior
P6T5 W:- F:- FC:W
Mon 18 Oct 2010
at 20:34
  • msg #492

Re: What a way to go

Just got with both and don't expect much singing and dancing... hopefully
The Stray
GM, 575 posts
The Marshal
'round these parts
Mon 18 Oct 2010
at 20:37
  • msg #493

Re: What a way to go

Definitely both.

}:D
Alouette
player, 284 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 19 Oct 2010
at 18:31
  • msg #494

...

I love the deep and meaningful dialogue between Carl & CB. They should go drinking together.
Charging Bear
player, 277 posts
Native Warrior
P6T5 W:- F:- FC:W
Tue 19 Oct 2010
at 18:36
  • msg #495

Re: ...

In a different time and place perhaps.
Wildcat Hawkins
player, 209 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Wed 20 Oct 2010
at 00:03
  • msg #496

Worst. Christmas Gift. Ever.

When strangers hand you pieces of furniture which have been sharpened on one end, and everyone acts like it's normal, that's your cue to leave.
Charging Bear
player, 279 posts
Native Warrior
P6T5 W:- F:- FC:W
Wed 20 Oct 2010
at 00:05
  • msg #497

Re: Worst. Christmas Gift. Ever.

In reply to Wildcat Hawkins (msg #496):

I suggest running actually... perhaps finding a horse to help expedite things.
Katy Devon
player, 67 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Wed 20 Oct 2010
at 06:26
  • msg #498

Re: Worst. Christmas Gift. Ever.

-laughs- Katy was thinking about doing just that.

Though! A lesson you learn is you should never run from anything immortal. It attracts their attention.
Charging Bear
player, 280 posts
Native Warrior
P6T5 W:- F:- FC:W
Wed 20 Oct 2010
at 10:03
  • msg #499

Re: Worst. Christmas Gift. Ever.

In reply to Katy Devon (msg #498):

Last Unicorn much?
Charging Bear
player, 282 posts
Native Warrior
P6T5 W:- F:- FC:WWR
Wed 20 Oct 2010
at 14:14
  • msg #500

Re: Worst. Christmas Gift. Ever.

Oh by the way, as this is my favorite game I've been in on RPoL in a while, if I ever run another RPoL game I'm inviting all of you crazy folks over to it. With the way my home group is going or not going really, it might be soon... anyone else reading Iron Dynasty?
Wildcat Hawkins
player, 215 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W5R0B Cha 2
Wed 20 Oct 2010
at 14:23
  • msg #501

Re: Worst. Christmas Gift. Ever.

Isn't that the TV show where the privileged robot wives of rich men slap each other?

Sorry, I tried real hard to make a joke out of that.

(Waits for the fireworks when Jesse sees who's coming down the street.)
The Stray
GM, 582 posts
The Marshal
'round these parts
Wed 20 Oct 2010
at 14:24
  • msg #502

Re: Worst. Christmas Gift. Ever.

Not heard of Iron Dynasty...what is it all about?
Charging Bear
player, 283 posts
Native Warrior
P6T5 W:- F:- FC:WWR
Wed 20 Oct 2010
at 14:42
  • msg #503

Re: Worst. Christmas Gift. Ever.

Iron Dynasty is Reality Blurs ( http://realityblurs.com/ ) latest setting... think Feudal Japan meets Steam Punk (with Magic tossed in as well).
Gangatsu
player, 113 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 20 Oct 2010
at 19:39
  • msg #504

Re: Worst. Christmas Gift. Ever.

o.o Awesome.. That'd be like the original setting for Blade Child of the Falling Star. Never played it before, but then again never played this system either.

I will show up. -nods- I'm good at crazy.

But so far, In a few stories i've read like Christine Feehan 'The Dark Series, Carpathian' Novels in dealing with Vampiric Entities, to run or make quick motions attacually attract their attention. They're like , the best way to put it is; ugly, rotting, fear-drinking, apt to flee when damaged and outnumbered, glamour casting to be beautiful, pugnant smelling, acid-black-blood infested, mind rolling, cruel, vicious, souless, devious bastard whores whom love to humilitate and taunt other with lies blended into half truths to manipulate their opponents.

And honestly, they why she puts it, their focus does tend to be limited to their plots and those they are torturing espeically if their under 4-7 hundred years. Then again their have been an ancient or two obbsessed with their hatreds that they never learn to control certain aspects of themselves..
Katy Devon
player, 68 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Wed 20 Oct 2010
at 19:40
  • msg #505

Re: Worst. Christmas Gift. Ever.

-Meanwhile Katy bakes cookies for CB knowning the refence. Loves that movie.-


^-^
Charging Bear
player, 286 posts
Native Warrior
P6T5 W:- F:- FC:WWR
Wed 20 Oct 2010
at 19:51
  • msg #506

Re: Worst. Christmas Gift. Ever.

Cookies? Woot!
Gangatsu
player, 114 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 20 Oct 2010
at 19:56
  • msg #507

Re: Worst. Christmas Gift. Ever.

Sweet.. I like it. -nods-hm.. don't know if I should buy and share.. -rubs her chin-
Alouette
player, 285 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Oct 2010
at 19:59
  • msg #508

Re: Worst. Christmas Gift. Ever.

Katy Devon:
She pulled out her gun from an unexpected place


It's the speculation that kills.
Katy Devon
player, 70 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Wed 20 Oct 2010
at 20:03
  • msg #509

Re: Worst. Christmas Gift. Ever.

-grins- Yeah.. It seems right for lil ditzy Katy..
The Stray
GM, 583 posts
The Marshal
'round these parts
Wed 20 Oct 2010
at 20:26
  • msg #510

One Riot, One Ranger, One Powderkeg ready to blow...

I'm just waiting on a reply from Jesse, as he really should get a chance to respond to all of this before stuff goes down.
The Stray
GM, 584 posts
The Marshal
'round these parts
Wed 20 Oct 2010
at 20:47
  • msg #511

Re: One Riot, One Ranger, One Powderkeg ready to blow...

Working on the map for the Undertaker's place, I suddenly get the impression It's going to seem like a Clown Car once all the Dust Adders start running out of it...
Alouette
player, 286 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Oct 2010
at 21:01
  • msg #512

One Ranger = One Riot

Dammit, man, you just made me choke on my porridge! (I'm not a national stereotype, honest - it is sleeting a hoolie outside)

...I think Mike at least never went in, and some have wandered out...remember to put the horses/moveable shields in, also women, children, dogs, Irishmen etc.

@Katsu ...Katy will now forevermore have the voice of John Barrowman in my head. I would love to see how she and the clank get on/what blows up if she lives long enough.
Katy Devon
player, 71 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Wed 20 Oct 2010
at 21:19
  • msg #513

Re: One Ranger = One Riot

O.o... wha-?

And I think Katy would get along with the machine better then gatsu did. ^-^ Put katy and Alouette together and you got Vikki from Small Wonder.
Alouette
player, 287 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 20 Oct 2010
at 21:40
  • msg #514

Re: One Ranger = One Riot

Cap'n Jack Harkness has a gun in an unexpected place too. [sage nod]

http://www.youtube.com/watch?v=bilZMfsIgLY


Thewhowassat?
This message was last edited by the player at 21:46, Wed 20 Oct 2010.
Katy Devon
player, 72 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Wed 20 Oct 2010
at 21:53
  • msg #515

Re: One Ranger = One Riot

LMAO! Hot damn!

Well, katy's was nothing like that. >.>

-cough-

Small Wonder? It was a mysterious robotic girl that gets placed with a family of four, and they're trying to teach her emotions, social behavoir, and mundane things that are normally overlooked, they even had an episode where she learned how to cry after the family dog had died. She slept in a recharging facility kept inside of a closet within the lil boy and girls room.  The robot's name look like a ten year old girl with 'Alice' styled clothes. Her name is VICKI Or VICKI... I forgot what it stands for.
Jesse
NPC, 5 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Thu 21 Oct 2010
at 00:07
  • msg #516

Re: One Ranger = One Riot

Sorry all, my schedule is wonky in general, but I do try!  My work has no computers at all, so I can only get online at home...and there's this tiny young human there who takes up alot of attention.
Wildcat Hawkins
player, 220 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Thu 21 Oct 2010
at 03:00
  • msg #517

Re: One Ranger = One Riot

Spotted Horse Cannot Be Killed By A Bullet!
Jesse
NPC, 8 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Thu 21 Oct 2010
at 03:30
  • msg #518

Re: One Ranger = One Riot


HAW!  Nice reference
Katy Devon
player, 74 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Thu 21 Oct 2010
at 03:53
  • msg #519

Re: One Ranger = One Riot

Eee!I should have taken hard to kill. But she would fall on her ass and sob like a little girl.
Wildcat Hawkins
player, 222 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W4R0B Cha 2
Thu 21 Oct 2010
at 15:35
  • msg #520

Re: One Ranger = One Riot

Okay I'm super bored so here's another stupid tale from DL:R IRL.

A quirk I'm using in my game is whenever a member of the Lost Angels cult says "God", it comes out Gawd or Gaaaawd.  "Lord" comes out as Lawd.  "Jesus" comes out as Jhay-zus! or Jay-Zauis!.

Say it sort of like a bad Southern Televangelist (like the kind who turn into jets, if you've seen that video).  They can't say any such term without mangling it somehow.

Anyway it's meant to be both funny and subtle.  One of my players has already picked up on why they seem to have to say it this way, but one of the others...

... hasn't quite figured it out yet.  I got a text the other day.

"BTW it's spelled and pronounced Jesus looked it up on google"
Charging Bear
player, 289 posts
Native Warrior
P6T5 W:- F:- FC:WWR
Fri 22 Oct 2010
at 17:09
  • msg #521

Re: One Ranger = One Riot

-watches the tumble weeds roll by-  It has been mighty quiet round here ...
Alouette
player, 288 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 22 Oct 2010
at 17:45
  • msg #522

Re: One Ranger = One Riot

[tempted to bark at tumbleweed]

Combination of combat rounds and life on our thread, I think. Say, there any fellow Goodbye Chains or Guns of Shadow Valley* readers here?



*webcomics
Robert Micklethwait
player, 277 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Fri 22 Oct 2010
at 18:05
  • msg #523

Re: One Ranger = One Riot

not before today...
Alouette
player, 289 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 22 Oct 2010
at 18:31
  • msg #524

Re: One Ranger = One Riot

Whichthat?
The Stray
GM, 592 posts
The Marshal
'round these parts
Fri 22 Oct 2010
at 20:31
  • msg #525

Re: One Ranger = One Riot

Sorry for the delay in posting. Been running around taking care of some errands that have been piling up. Should be able to do a game post a bit later this afternoon.
Wildcat Hawkins
player, 224 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W3R0B Cha 2
Fri 22 Oct 2010
at 20:48
  • msg #526

Re: One Ranger = One Riot

So... anyone do anything interesting lately...
Robert Micklethwait
player, 279 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Fri 22 Oct 2010
at 20:52
  • msg #527

Re: One Ranger = One Riot

In my spare time I'm working a setting and plot point campaign.
Wildcat Hawkins
player, 225 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W3R0B Cha 2
Fri 22 Oct 2010
at 20:57
  • msg #528

Re: One Ranger = One Riot

Robert Micklethwait:
In my spare time I'm working a setting and plot point campaign.


Let's all take three guesses what it is and the winner gets a cookie.

1.  The setting is a tea party and all the PCs are fancy cakes

2.  The PCs all play fleas, ticks, and other vermin in a hair forest located near a huge, dark ravine

3.  Y: The Last Man on Earth, the roleplaying game
Alouette
player, 290 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 22 Oct 2010
at 21:04
  • msg #529

Re: One Ranger = One Riot

Eh...today was pretty normal at work: taped some cardboard boxes to the floor, stood on various tables, was beaten to the dead shrew outside by the IT guy (twice in one week someone/thing has claimed a rodent cadaver before I have). Last week I washed/processed an 8kg bucket of 5,000-year-old voles, that was an hilarious sample sheet to fill in.

Also, Bucket O' Voles should be a folk rock band. [/restless talkiness] Sorry, 's full moon, y'ken?
Wildcat Hawkins
player, 226 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W3R0B Cha 2
Fri 22 Oct 2010
at 21:06
  • msg #530

Re: One Ranger = One Riot

Alouette:
Eh...today was pretty normal at work: taped some cardboard boxes to the floor, stood on various tables, was beaten to the dead shrew outside by the IT guy (twice in one week someone/thing has claimed a rodent cadaver before I have). Last week I washed/processed an 8kg bucket of 5,000-year-old voles, that was an hilarious sample sheet to fill in.

Also, Bucket O' Voles should be a folk rock band. [/restless talkiness] Sorry, 's full moon, y'ken?


WTF do you do for a living?  That makes it sound like you're a mad scientist in a government lab.

As for me, I haven't actually done jack crap lately.  But I bought a new (to me) shotgun today.  Hooray!
The Stray
GM, 593 posts
The Marshal
'round these parts
Fri 22 Oct 2010
at 21:12
  • msg #531

Re: One Ranger = One Riot

Well, this is the player who came up with the idea for Alouette...
Alouette
player, 291 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 22 Oct 2010
at 21:20
  • msg #532

Re: One Ranger = One Riot

Environmental archaeologist. So like that, only the government doesn't pay me. Also less electricity, more mud, even though the chief cause of fatal working accidents to archaeologists in Britain is electrocution.

Permit me to be Britishly alarmed and awkwardly fascinated by your armament. Interestingly (perhaps) until recently our "shotgun" laws also covered a wide variety of cannon (it now only covers up to a minion; however, it's still legal to have any size of trebuchet one wishes, so long as one doesn't have crenellations without Royal permission)...which led to a friend of mine having to repeatedly tell a policeman who kept calling his work that no, their liscenced gun couldn't be kept in a locked cabinet out of hours, and really, it was unlikely just anyone was going to walk off with it and rob a post office, said gun being 9ft of braced iron...
Wildcat Hawkins
player, 227 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W3R0B Cha 2
Fri 22 Oct 2010
at 21:20
  • msg #533

Re: One Ranger = One Riot

I look at spreadsheets and tax forms all day...
The Stray
GM, 594 posts
The Marshal
'round these parts
Fri 22 Oct 2010
at 21:35
  • msg #534

One Ranger + One Riot

You said it was boring around here today? }:D
Robert Micklethwait
player, 280 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Fri 22 Oct 2010
at 22:30
  • msg #535

Re: One Ranger = One Riot

Alouette:
Permit me to be Britishly alarmed and awkwardly fascinated by your armament. Interestingly (perhaps) until recently our "shotgun" laws also covered a wide variety of cannon (it now only covers up to a minion;


for those of us who aren't cannon experts

http://en.wikipedia.org/wiki/Minion_(cannon)
Wildcat Hawkins
player, 228 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W3R0B Cha 2
Fri 22 Oct 2010
at 23:32
  • msg #536

Re: One Ranger = One Riot

Alouette:
Permit me to be Britishly alarmed and awkwardly fascinated by your armament. Interestingly (perhaps) until recently our "shotgun" laws also covered a wide variety of cannon (it now only covers up to a minion; however, it's still legal to have any size of trebuchet one wishes, so long as one doesn't have crenellations without Royal permission)...which led to a friend of mine having to repeatedly tell a policeman who kept calling his work that no, their liscenced gun couldn't be kept in a locked cabinet out of hours, and really, it was unlikely just anyone was going to walk off with it and rob a post office, said gun being 9ft of braced iron...


That's wild, I thought the shotgun was the easiest personal arm to get in the UK.  The English in particular are famous for making fine shotguns.

(Incidentally some friends of mine do build trebuchets.  I want to build one but I'm poor.  Quite expensive to build, store, and operate a good one.)
Alouette
player, 292 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 23 Oct 2010
at 07:16
  • msg #537

Re: One Ranger = One Riot

It is, but that doesn't mean they're easy to get or a lot of/most people have them, though one sort of presumes a farmer has one somewhere. I've only seen* two modern firearms (plenty of premodern ones - I can even work a rifle-musket without killing myself) in the UK my life as I can recall, one of those carried by a policeman...no-one I know directly owns a shotgun, though one friend's mother does, being a farmer. She also has a flamethrower, for reasons I've never worked out.

(Trebuchets are wonderful, wonderful things.)



*I presume the soldiers occasionally taking potshots at us high-vis-wearing archaeologists when we did that dig on Salisbury Plain had modern weapons, but I didn't see them. Just lots of angry bushes and some tanks.
Gangatsu
player, 115 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 23 Oct 2010
at 07:19
  • msg #538

Cannon Story Tale

My ex-boyfriend has a cannon.. it's about 11 inches long, and it's a smooth, small cylinder that's like 2 1/2 inches around and the hole is about the sice of a pencil.

Yet make no mistake. Firing it off, that baby claps like sonic thunder.
The Stray
GM, 598 posts
The Marshal
'round these parts
Sat 23 Oct 2010
at 07:35
  • msg #539

Re: Cannon Story Tale

[Insert penis joke here]
Alouette
player, 293 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 23 Oct 2010
at 07:37
  • msg #540

Re: Cannon Story Tale

Eee, is it nicked from a 17th-century house, or where'd he get that?

@Stray: You just made my post weirder and several times as perverted.
This message was last edited by the player at 07:38, Sat 23 Oct 2010.
The Stray
GM, 599 posts
The Marshal
'round these parts
Sat 23 Oct 2010
at 07:47
  • msg #541

Re: Cannon Story Tale

In reply to Alouette (msg #540):

I live to serve!
Charging Bear
player, 291 posts
Native Warrior
P6T5 W:- F:- FC:WWR
Sat 23 Oct 2010
at 08:52
  • msg #542

Re: Cannon Story Tale

Don't y'all sleep? (Says the Electrical Engineer up at 4a50 Eastern)
The Stray
GM, 600 posts
The Marshal
'round these parts
Sat 23 Oct 2010
at 09:14
  • msg #543

Re: Cannon Story Tale

Well, I dunno what Wildcat's excuse is, but Alouette lives across the Pacific in the UK and I'm a raging insomniac.
Alouette
player, 294 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 23 Oct 2010
at 13:06
  • msg #544

Re: Cannon Story Tale

GB isn't actually an island of Japan...electrical engineer! Dude, can you take 250v through the fingers like a Russian? I'd probably have become an engineer (mechanical) if I hadn't wanted to be an archaeologist ever since I stopped wanting to be an Alsatian when I grew up - diciplines where theory and practicality are so closely meshed quite fascinate me.
Charging Bear
player, 292 posts
Native Warrior
P6T5 W:- F:- FC:WWR
Sat 23 Oct 2010
at 14:34
  • msg #545

Re: Cannon Story Tale

I was wondering how one got to GB via the Pacific... would seem rather ineffective to me.

As for taking 250V I'm not sure, I try to avoid electrocution if possible. Right now my work has me doing mostly stuff with the local transit agency which like most typically runs on 750V DC which is nasty if you happen to touch said 3rd rail.
Wildcat Hawkins
player, 232 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sat 23 Oct 2010
at 15:39
  • msg #546

Re: Cannon Story Tale

The Stray:
Well, I dunno what Wildcat's excuse is, but Alouette lives across the Pacific in the UK and I'm a raging insomniac.


I'm a grad student working 3/4  time.  The main reason I usually don't post real late is I cut myself off to get other stuff done.  I also normally run my sessions at ungodly hours.

Last night my players had to cancel on me at the last minute (good reasons) and it left me high and dry...

Alouette:
It is, but that doesn't mean they're easy to get or a lot of/most people have them, though one sort of presumes a farmer has one somewhere. I've only seen* two modern firearms (plenty of premodern ones - I can even work a rifle-musket without killing myself) in the UK my life as I can recall, one of those carried by a policeman...no-one I know directly owns a shotgun, though one friend's mother does, being a farmer. She also has a flamethrower, for reasons I've never worked out.


Inspired partially by Deadlands, I'm trying to ease into Cowboy Action Shooting.

http://www.sassnet.com/

But it's a rather expensive proposition.  I'm only dabbling informally at this point, as the only piece of equipment I actually have is this:



And you need quite a bit more than that to play.
Alouette
player, 295 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 23 Oct 2010
at 21:31
  • msg #547

Re: Cannon Story Tale

Charging Bear:
I was wondering how one got to GB via the Pacific... would seem rather ineffective to me.


Doesn't everyone like a hike across Siberia in the morning? [of rails] Ack, don't do that!

@Wildcat - I think I now understand how the people who look at me like I'm crazy when I say I learnt broadsword and rapier technique amongst folk using full-weight unbated blades feel...possibly worse, both from social conditioning and the fact that with swords a bad safety screw-up teaches the injured party just what ribs are for, whilst firearms are designed to obviate that. It sounds like it'd be a lot of fun and great reenaction experience, but I think I'd have to be there and watch folk doing it awhile to get over the unease of the concept.

Neat little weapon, though - have you practiced with it a lot?
Wildcat Hawkins
player, 233 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sat 23 Oct 2010
at 23:18
  • msg #548

Re: Cannon Story Tale

Not as much as I want to be but I'm also a novice at CAS.  I normally practice with a .22 mostly; $12 for 500 rounds vs. $20 for 20 rounds.  I also practice a lot with the one pictured with a snap cap because single action revolvers require a more manipulation compared to more modern designs.  There are a lot more components to the presentation, reloading, etc.  I'm still very slow at the reloading, I'm so used to cylinders that swing out.

The piece pictured is a Ruger New Vaquero in .45 Colt (AKA .45 Long Colt), the same cartridge that was in use in the late 19th century.  It's rather expensive to feed that beast unless you load your own ammunition, which I actually have most of the tools for (I need a precision scale...), but I'm in a tiny little cracker box of a room right now and have no place to set up a workshop.

I'm not the least bit surprised you're into swordplay.  I daresay a simple majority of "gamers" tend to favor some kind of weaponry as a hobby and have a soft spot for anachronisms.  I think you'd get rather drawn into it in short order.  It's very, very hard to throw lead with a reproduction of an 1873 Winchester and not grin like a crazy person.

Any number of times I've been tempted to make some house rules for DL:R, because as written many of the firearms rules are actually nonsensical and it would be very, very easy to make them work "correctly" because four small changes would cover it.

But rather than impose all these things as rules, I try to play the game in such a way I mostly observe them as a self imposed challenge.  Wildcat's arms for example are period appropriate, I don't buy speed load cylinders, etc.  The only thing that's "off" is her SAA should probably be .44-40 but a .45 Colt is quite realistic too.  That way you can be authentic if you wish to be without asking for special treatment that disrupts the game.

It's easier when I'm in the Marshal's seat.  I detail things about the bad guy's weapons.  Thaddeus Whateley for example wields a custom Smith and Wesson new model 3 in .38 Winchester with pewter grips with ruby eyed skulls set in them.  A small flake of ghost rock on the cylinder ratchet makes the gun sound like it's screaming in agony every time the hammer is cocked.

The only one I let go is I treat the revolvers as capacity 6 per the rules to not interrupt the flow of the game.  I should never play a gunslinger because I'd be doing all sorts of silly things with guns that would have no mechanical effect whatsoever. XD
The Stray
GM, 601 posts
The Marshal
'round these parts
Sat 23 Oct 2010
at 23:40
  • msg #549

Re: Cannon Story Tale

I might have to swipe that description from you...
Wildcat Hawkins
player, 234 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sun 24 Oct 2010
at 00:03
  • msg #550

Re: Cannon Story Tale

Hey I even take commissions.  A player asked me to make his gun cool and I came up with this...

quote:
While this pistol began life as the standard issue Gatling pistol with the standard issue black hard rubber grips, it's been customized with Jade's personal touches. The grips are real ivory, aged to the point they're a deep yellow, with a small diamond scrimshawed into them. The pistol itself, while naturally devoid of any numbers or marks, has been etched with Damascus pattern accents running down the length of each barrel and the bluing is custom.

The Stray
GM, 602 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 00:09
  • msg #551

Re: Cannon Story Tale

I might just take you up on that. Each of the Jellicle Gang members have customized weaponry that are meant to look fancy. I've got some description on each of them, but not quite to the depth you've provided here.
Wildcat Hawkins
player, 235 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sun 24 Oct 2010
at 00:14
  • msg #552

Re: Cannon Story Tale

Go for it.  I may need something to do once Wildcat starts feeding the worms... XD

I used to get real crazy with it but then I learned less is more.
Gangatsu
player, 116 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 24 Oct 2010
at 01:13
  • msg #553

Re: Cannon Story Tale

In reply to Alouette (msg #540):

Yes it is. He found it out in the middle of the desert. Since he's a 'pirate nut', he cleaned her up and really wants to mount it to a boat. >.>

-swats Stray though is momentarily  revealing in Wildcat's knowledge.-

I have intrigue in carpentry, but no matter how many times I used it, the table saw still intimidates me. -_-
Augustus Spotswood
player, 148 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 24 Oct 2010
at 03:05
  • msg #554

Re: Cannon Story Tale


*casts a wary eye at Jesse*

That man is a scoundrel.  No sir.  I do not like him and do not condone his actions one iota!


On a completely separate note, as this seems a good place to share it, I finally got to shoot a flintlock rifle today.  To be more specific, I got to successfully fire it twice...and unsuccessfully pull the trigger about 40 times.  I consider it a win.
Wildcat Hawkins
player, 236 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sun 24 Oct 2010
at 03:11
  • msg #555

Re: Cannon Story Tale

XD

I know those things can be unreliable but that's too funny.
Augustus Spotswood
player, 149 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 24 Oct 2010
at 03:32
  • msg #556

Re: Cannon Story Tale

In reply to Wildcat Hawkins (msg #555):

Well, I learned that finer grained priming powder and maybe even finer grain powder in the shooting load really makes a difference.

Almost everyone at the range just kind of avoided looking my way.  I think they felt really bad for me.

But I will try it again.  Oh yes.  Better prepared.  Maybe this next time I can even try to hit the target rather than just get the darn thing to fire...
Wildcat Hawkins
player, 238 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Sun 24 Oct 2010
at 03:48
  • msg #557

I suck at dueling

Argh, a glimmer of hope I might actually win that contest followed by crushing disappointment.  My kingdom for a blue chip.
Katy Devon
player, 77 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Sun 24 Oct 2010
at 06:06
  • msg #558

Nuu~!

 I dun't wanna be eaten by a grue..
The Stray
GM, 603 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 08:36
  • msg #559

Re: Nuu~!

Just a note: Tying in the ToW in a duel means you each get an extra hole card.

Also, Wildcat, you have 3 red chips left if you want to try and beat his 3. all it means is I get yet another chip for my baddies.
The Stray
GM, 604 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 08:39
  • msg #560

Reposted from the Savage Worlds Standard thread

The Art of the Duel

1. Face Off

Deal each duelist two face-down hole cards (adjusting for Edges). Use the Secret Roll toggle on the die roller for this.

Each duelist rolls Intimidation or Taunt and compares results. If they tie, give each duelist another face-down card and roll again. Otherwise, remember who wins for Swappin’ Lead.

2. Luck o’ the Draw

Deal three cards face-up. Either duelist can yell “Shoot!” to go to Reach for It!

Deal another card face-up. Either duelist can yell “Shoot!” to go to Reach for It!

Deal the final face-up card.

3. Reach for It!

Each duelist decides to go for speed or accuracy in Swappin’ Lead.

The duelists show the best five-card poker hand they can make from the face-up cards and at least two of their hole cards. Remember, Jokers are wild!

4. Swappin’ Lead

A duelist can only fire a single shot: no Double Taps or Fannin’. Whoever lost the Face Off suffers a –2 to his Shooting roll. The duelist with the better poker hand adds 1d6 to damage for each rank over his opponent (e.g., a Flush against Two Pairs adds +3d6 damage).

All shots for speed are resolved at –2 unless the duelist has the Quick Draw Edge (–0) or a quick-draw holster (–1).

All shots for accuracy are resolved if necessary.

If anyone’s still alive, go to combat!
This message was last edited by the GM at 08:40, Sun 24 Oct 2010.
Alouette
player, 296 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 24 Oct 2010
at 11:22
  • msg #561

Re: Cannon Story Tale

See, CB, this is what happens if you go to sleep...


Wildcat Hawkins:
It's very, very hard to throw lead with a reproduction of an 1873 Winchester and not grin like a crazy person.


I don't doubt it's as much fun as one French firecracker and 2kg of flour, though I've never fired anything that late.

Wildcat Hawkins:
Any number of times I've been tempted to make some house rules for DL:R, because as written many of the firearms rules are actually nonsensical and it would be very, very easy to make them work "correctly" because four small changes would cover it.......I should never play a gunslinger because I'd be doing all sorts of silly things with guns that would have no mechanical effect whatsoever. XD


Explain?

@Katsu - In the desert? Just lying about? You're going to give me the impression California is covered in cannons like the rest of the USA is covered in bears, you know...[tangerine] Say, Stray, are bears extinct in Texas in this setting yet, what with the long war and all? [/tangerine] Carpentry is a fine profession - and one'll never be out of work so long as coffins are in fashion.

@Augustus - Yay flintlock! It'll get better as you poke it. I, er...I doubt Jesse's going to get much acclaim for winning a duel against a half-dead woman, really. Wildcat, you want my Frying Pan card? Unfortunately it doesn't summon a frying pan, but it might save Wildcat's life if she loses the duel...or even if she doesn't, 'cause, y'know, might not kill Jesse straight off...and even if she does there are two assassins and a barely-held-back vengeful gang about both likely to take shots of opportunity...so.
The Stray
GM, 607 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 11:30
  • msg #562

Re: Cannon Story Tale

In reply to Alouette (msg #561):

Nope. Even with a long war going on, no one is so eager for meat that they'll willingly tangle with bears. They might be endangered, though.

Also, Your card won't help her, as she's already used her card this session. Though you could play it on her behalf, if she's amenable. Still, the High Noon card will resolve the combat...for now. Either Wildcat wins, and the Dust Adders back off while the assassins regroup and come up with a new strategy, or Jesse wins, and the assassins slink off to claim their bounty and skip town.
Alouette
player, 297 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 24 Oct 2010
at 11:42
  • msg #563

Re: Cannon Story Tale

Sorry, thought it was 2 cards/session due to how they're drawn...heh.

The hell they will! [points at sucessful Tracking and Notice rolls]
Charging Bear
player, 293 posts
Native Warrior
P6T5 W:- F:- FC:WR
Sun 24 Oct 2010
at 12:30
  • msg #564

Re: Cannon Story Tale

When did the USA get covered in bears? I've been living in Georgia (South Eastern US) all my life and have only seen a bear in the wild once and that was when I was tromping around a mountain in South Tennessee/North Georgia.
Wildcat Hawkins
player, 240 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Sun 24 Oct 2010
at 16:32
  • msg #565

Re: Nuu~!

The Stray:
Just a note: Tying in the ToW in a duel means you each get an extra hole card.

Also, Wildcat, you have 3 red chips left if you want to try and beat his 3. all it means is I get yet another chip for my baddies.


Wow, I suck at tracking chips.  Okay if I have three left, I'll try spending one.  There's a 1/3 chance after all.
Alouette
player, 298 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 24 Oct 2010
at 16:55
  • msg #566

Re: Cannon Story Tale

In reply to Charging Bear (msg #564):

Last ice age, I think...see, that combination of 'bear' and 'wild' just doesn't occur outside Russia, maybe Hungary on this continent, so the European imagination latches on to the places where they first encountered ursus americanus and ursus horribilis.

...plus a friend living in NY state once casually reported her garden was "prone to bears", which stuck with me, since most lawns I know are only prone to, say, moss. Or mushrooms. Possibly moles.

Also- [points at CB's last post] -amusing typo.
This message was last edited by the player at 17:00, Sun 24 Oct 2010.
Jesse
NPC, 12 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Sun 24 Oct 2010
at 19:27
  • msg #567

Re: Cannon Story Tale



So...do we draw the hole cards or do they get drawn for us?  I just got afeared the duel was waitin' on me...
The Stray
GM, 608 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 19:31
  • msg #568

Re: Cannon Story Tale

You both draw your hole cards (3 of 'em, since there was a tie), and then I draw the visible ones.

Remember, click the "secret roll" box, and post your cards here in PM for me.
This message was last edited by the GM at 19:34, Sun 24 Oct 2010.
Jesse
NPC, 13 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Sun 24 Oct 2010
at 20:07
  • msg #569

Re: Cannon Story Tale

PM
Wildcat Hawkins
player, 242 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sun 24 Oct 2010
at 20:14
  • msg #570

Re: Cannon Story Tale

PM
The Stray
GM, 609 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 20:31
  • msg #571

Re: Cannon Story Tale

13:27, Today: The Stray drew the 3 cards: QH, JH, QS using the Deadlands system. Duel.

You may choose to either Shoot or Pass.

If both of you Pass, another card is drawn and added to the pile. If one of you shoots, you try to make the best hand of five you can with your cards. Whoever has the best hand gets a bonus of +1d6 damage per rank they beat their opponent by.
Wildcat Hawkins
player, 243 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R0B Cha 2
Sun 24 Oct 2010
at 20:41
  • msg #572

Re: Cannon Story Tale

Shoot.
The Stray
GM, 610 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 20:54
  • msg #573

Re: Cannon Story Tale

OK! So, shooting.

Jesse has: QH, JH, QS, 4C, 10H, 6D

A pair of Jacks or Better.

Wildcat has: QH, JH, QS, 6H, 3C, JD

Two Pair.

Wildcat wins, and gains an extra 1d6 damage on her next damage roll, assuming she hits.

next, choose whether you are shooting for Speed or Accuracy.

Shooting for Speed allows you to shoot first (or simultaneously if both of you go for speed) but at -2 (unless you have quickdraw).

Shooting for accuracy negates the penalty, but you'll have to endure the other guy's shot first if he went for speed.

Wildcat currently is at -2 for failing the Test of Wills. There's also that nasty -2 wound penalty. But she has the damage bonus.

Jesse has Quick Draw.

This will be interesting...
This message was last edited by the GM at 20:54, Sun 24 Oct 2010.
Wildcat Hawkins
player, 244 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Sun 24 Oct 2010
at 21:12
  • msg #574

Re: Cannon Story Tale

There's too many what ifs to shoot for Accuracy.  It wouldn't be terrible strategy on my part to take the shot and probably pass the incapacitation roll, but even on a success with a raise you can still get an injury that could make you lose the duel anyway.

It's bad either way, but it's not quite as bad as it could be though.

-2 for losing the Face Off
-2 for wounds
+1 Nerves of Steel (negation of penalty, not a bonus)
-2 for shooting for speed
+1 Quickdraw holster (negation of penalty, not a bonus)

Net penality: -4

Sod it all, here goes.

16:03, Today: Wildcat Hawkins rolled 7,1 using 1d6-4,1d6-4, rerolling max with rolls of (6+5)11,5. the most important Shooting roll ever.

On this, the dice gods were kind at least.

Crazy as it seems, since I do have 2 reds left, I'm spending one here because it's a guaranteed raise.

16:08, Today: Wildcat Hawkins rolled 4 using 1d6, rerolling max with rolls of 4. BURNING THOSE CHIPS!.


That's an 11 for a hit with a raise, damage is 2d6+1 + 1d6 for having the better hand + 1d6 for the raise.  Total is 4d6+1.


16:11, Today: Wildcat Hawkins rolled 18 using 4d6+1, rerolling max with rolls of (6+1)7,(6+1)7,1,2. Damage... momma needs a new pair a shoes.

Augustus Spotswood
player, 150 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 24 Oct 2010
at 21:16
  • msg #575

Re: Cannon Story Tale


I think Jesse'll o for speed in that case.


If this goes very badly...  Augustus may be able to rebuild the Ranger!  He has the technology!  The $600 Dollar Ranger!
Wildcat Hawkins
player, 245 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Sun 24 Oct 2010
at 21:50
  • msg #576

Re: Cannon Story Tale

Alouette:
Explain?


Four changes I would make:

1.  Some caliber designations are, well, not correct.  There's not too many examples of the wrong chambering per se (although some are confusing), but it wouldn't hurt to point out that many of these firearms were offered in other period correct chamberings.  This is mostly fluff.  They didn't mess it up too bad.

2.  The proliferation of double action revolvers in he late 19th century wasn't nearly so rampant as it seems to be in a typical Deadlands game, although Hollywood is nothing to go by either.  Most Deadlands games go down in the 1870s.

Colt did make numerous double action revolvers in the late 1870s but the mechanism was unrefined and fragile.  For the things people actually used guns for day to day, this made for a liability but they were still fairly popular.  Double action model 3s weren't around until the 1880s.  The New Army wasn't introduced until 1892, and the Hand Ejector wasn't around until 1896.

Now if you look at the sales numbers though, from 1877 on the Colt Lightning well outsold the Single Action Army (aka the Peacemaker).  However there was a long time there where there just so many single actions in private, police, and military hands you were likely to run into one as the other.

The late 1800s and early 1900s (I'd say roughly 1875 - 1925) were a very interesting time in handgun technology.  Metal cartridges with smokeless powder replaced blackpowder.  It's hard to peg down exactly what happened where, but you had many different technologies running side by side over the space of a few decades.  By the late 1910s there were handguns in existence which are very nearly identical to many still produced today, or at least modern handguns owe a lot to those designs.  It's not like today where semiautomatic pistols are 90%+ of the market and silly things like single action revolvers are the purview of weirdos like me.

That was long winded.  Point is, I'd probably make double action revolvers just a bit more expensive to encourage more PC use of single actions.

3.  The notion of a speed load cylinder for many of these weapons is complete nonsense.  I'd restrict this item to only working with a appropriate firearms.

4.  I forget the fourth thing.  It's really minor.  Really all these are minor.
Wildcat Hawkins
player, 246 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Sun 24 Oct 2010
at 21:57
  • msg #577

Re: Cannon Story Tale

Oh, I should note that if we wanted to be boring and very authentic, it's most likely the average person has only a shotgun in 12 or 16 gauge, and if they have a pistol at all, it's likely a .32 caliber rimfire affair, and a cheaply made one at that.  It was likely made by Iver Johnson or H&R, or an import from England or Belgium.  Lawmen normally had a cap and ball revolver and shotguns.

It's more complicated still in that there were some double actions made on a large scale as early as the 1850s, especially in cap and ball guns.

And then there were weird things like the pepperbox.

A Colt SAA (or Peacemaker) was a very expensive gun at the time, and only became really popular when the Army adopted the .38 caliber New Army in the early 1890s and the old single actions were sold as surplus.
The Stray
GM, 611 posts
The Marshal
'round these parts
Sun 24 Oct 2010
at 23:27
  • msg #578

Re: Cannon Story Tale

In reply to Augustus Spotswood (msg #575):

so...when were you going to post your rolls for Jesse?
Jesse
NPC, 14 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Mon 25 Oct 2010
at 01:17
  • msg #579

Re: Cannon Story Tale


Whenever I noticed I was supposed to.

Burning the lowest of my available chips gets me a 3 shooting, Red Chip adds a mighty 1 for a 4 to hit.  Damage is a 5.
The Stray
GM, 612 posts
The Marshal
'round these parts
Mon 25 Oct 2010
at 01:32
  • msg #580

Re: Cannon Story Tale

ouch. Looks like Jesse is going down, and that damage isn't enough to break Wildcat's Toughness.

Wildcat, you have the honor of writing up the rest of the duel on the IC thread.
Augustus Spotswood
player, 151 posts
Scientist!
P2 T6 W0 F0 B C -1
Mon 25 Oct 2010
at 01:42
  • msg #581

Re: Cannon Story Tale


Finally.  That cad is getting what's coming to him.  High time too.  Mindless thug.
Wildcat Hawkins
player, 247 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Mon 25 Oct 2010
at 01:45
  • msg #582

Re: Cannon Story Tale

Actually this isn't over yet, don't Jesse and Wildcat go to a straight up fight at this point?  It's still anybody's ball game.  I just managed to not die yet by some miracle.

With that understanding I'll go ahead and narrate up to the point we pull initiative cards.  And pull said card...
The Stray
GM, 613 posts
The Marshal
'round these parts
Mon 25 Oct 2010
at 03:44
  • msg #583

Re: Cannon Story Tale

I suppose that's up to Jesse's player if he wants to continue with the character or not. As it stands, Jesse is looking at 3 wounds and a Shaken, and he's an Extra (acting as a Wild Card because a player is running him as their sole character at the moment).

So, Augustus, which do you want to do? Have Jesse keep fighting, or pull the plug and take up a new character?
Wildcat Hawkins
player, 249 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Mon 25 Oct 2010
at 04:24
  • msg #584

Re: Cannon Story Tale

He "wins" either way really.

If he continues and wins the fight, he wins.

If he gives up and I arrest him, suddenly I am a one armed Ranger with a gun trained on a prisoner I can't handcuff sitting out in the open like a sitting duck with three people who want to kill me running about.
Jesse
NPC, 15 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Mon 25 Oct 2010
at 10:37
  • msg #585

Re: Cannon Story Tale

My gut feeling of Western Shootouts says that one combatant has just gotta die.  Makes it more dramatic.  Fits the mold better.  It feels sad to think of two heavily wounded stubborn idiots just continuing to shoot wildly at each other.

Nah, the wounded Ranger one-shotting the gunslinger in a duel in the middle of a larger gun battle is MUCH cooler.

I can write him a death post if you like or he can just crumple to the road dirt.
The Stray
GM, 614 posts
The Marshal
'round these parts
Mon 25 Oct 2010
at 18:08
  • msg #586

Re: Cannon Story Tale

Go with the death post, definitely.
Alouette
player, 299 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 25 Oct 2010
at 19:42
  • msg #587

Re: Cannon Story Tale

Interstring! I do agree with making the more advanced weaponry the more expensive, but I also think Deadlandsverse 1870 would be far further ahead in weapons technology than our 1870, due to the hothousing effect of war being kept up a lot longer.

[removes hypothetical hat] Alas, poor Jesse...he might've gone on living but he made one fatal slip...
Wildcat Hawkins
player, 250 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Mon 25 Oct 2010
at 19:43
  • msg #588

Re: Cannon Story Tale

Jesse:
I can write him a death post if you like or he can just crumple to the road dirt.


Wildcat's Top 5 horrible well thought out suggestions for a really stupid memorable death:

5.  He sparks and shorts out.  Turns out he's a robot.  Alouette goes into terminator mode, hell bent on revenge!

4.  He falls apart and it turns out he was six ducks in a man costume.  The ducks fly away never to be seen again.

3.  It turns out the whole thing is an elaborate ruse with prepositioned glass panes and trickery. Wildcat actually shot a mirror with his reflection in it.  He cackles madly "Hah hah seven years of bad luck for you bitch, I win!" and rides off into the sunset, only to ride straight off a cliff.

2.  A coyote far outside Blackthorn is hunting a road runner and drops a spring loaded anvil, which completely misses the roadrunner, but it bounces and comes spiraling back down to earth the instant Jesse sees a shadow coming overhead and looks up to see what it is...

1.  I can't think of anything dumber other than a flying saucer flies overhead, beams him up, and flies away.  No one ever questions this or mentions it ever again.
The Stray
GM, 616 posts
The Marshal
'round these parts
Mon 25 Oct 2010
at 20:42
  • msg #589

Re: Cannon Story Tale

Wildcat Hawkins:
1.  I can't think of anything dumber other than a flying saucer flies overhead, beams him up, and flies away.  No one ever questions this or mentions it ever again.


Silent Hill much?
Wildcat Hawkins
player, 251 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Mon 25 Oct 2010
at 20:53
  • msg #590

Re: Cannon Story Tale

But does he have the stone?

I think it was a stone.
Jesse
NPC, 17 posts
Hotheaded Dust Adder
P5 T5 W0 F0 B3 Cha -2
Mon 25 Oct 2010
at 21:46
  • msg #591

Re: Cannon Story Tale

Love the suggestions.  But I felt poetic and over-dramatic.  So there.
The Stray
GM, 620 posts
The Marshal
'round these parts
Tue 26 Oct 2010
at 20:39
  • msg #592

Re: Cannon Story Tale

Garrrr....big paper due tomorrow. Gotta finish it. Won't be able to post much till later.
Wildcat Hawkins
player, 254 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Tue 26 Oct 2010
at 20:53
  • msg #593

Re: Cannon Story Tale

In reply to The Stray (msg #592):

I got you covered Stray.

Computer Science:

http://pdos.csail.mit.edu/scigen/

Any other subject:

http://www.elsewhere.org/pomo/

(May have to reload this one a couple times.)

Done!
Wildcat Hawkins
player, 256 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Wed 27 Oct 2010
at 21:57
  • msg #594

Re: Worst. Christmas Gift. Ever.

Charging Bear:
Oh by the way, as this is my favorite game I've been in on RPoL in a while, if I ever run another RPoL game I'm inviting all of you crazy folks over to it. With the way my home group is going or not going really, it might be soon... anyone else reading Iron Dynasty?


Okay I haven't bought the book yet, but this Iron Dynasty thing is apparently awesome.  I think I'm going to have to scoop this up just to have it if nothing else.  $15 for the PDF is kewl.

I occassionally love weird offbeat things (gee someone who likes to pretend to be a cowboy in a world full of zombies and other weirdness likes weird things?) and I think this may be on my short list.

Thanks for pointing it out CB!
Charging Bear
player, 299 posts
Native Warrior
P6T5 W:- F:- FC:WR
Thu 28 Oct 2010
at 02:06
  • msg #595

Re: Worst. Christmas Gift. Ever.

In reply to Wildcat Hawkins (msg #594):

I snagged the preorder bundle myself. I'm working my way through it right now... which is difficult with work and such, but I'm trying
Wildcat Hawkins
player, 258 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R0B Cha 2
Thu 28 Oct 2010
at 12:51
  • msg #596

Re: Worst. Christmas Gift. Ever.

In reply to Charging Bear (msg #595):

lol weak
Alouette
player, 300 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 28 Oct 2010
at 20:56
  • msg #597

Evans & Mickelthwait

Wildcat Hawkins
player, 263 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Fri 29 Oct 2010
at 13:48
  • msg #598

Re: Evans & Mickelthwait

Heh!

WC is like a chicken with its head cut off...
Gangatsu
player, 117 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 29 Oct 2010
at 22:11
  • msg #599

Re: Evans & Mickelthwait

Just got caught up on events in the Commanche Moon thread.

Um, Wildcat, you know you could make a non lethal shot on the Dandy if spotting him. It'll cripple him, he'll stagger, if it's in a good spot. Isn't that possible notion?

I mean with the big brawl, Gatsu had a choice to lop off someone's hand for holding a gun to her, but instead she just knocked  them out with the reverse side of her sword.
Wildcat Hawkins
player, 264 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Sat 30 Oct 2010
at 00:14
  • msg #600

Re: Evans & Mickelthwait

That's true, but Wildcat's in no position to do trick shots at the moment, at least not reliably.
The Stray
GM, 626 posts
The Marshal
'round these parts
Sat 30 Oct 2010
at 01:17
  • msg #601

Re: Evans & Mickelthwait

Wow. We're nearly at 3000 posts (and 600 posts in the OOC thread)
Carl
NPC, 39 posts
The Quiet One
P5 T5 Cha 0
Sat 30 Oct 2010
at 09:31
  • msg #602

How much rabble-rousing can you fit in an ellipsis?

3000 posts! Honestly, my internets fray out for one evening...

Since Stray's posted the 'translation' I feel I should make a note: since Carl 'speaks' entirely by implication, about half the text there wouldn't be aloud (just implied) if he really was speaking. Also, it takes a lot less time to imply/gesture the speech than it would to say it...so basically you have the Dust Adders standing there about a minute and a half in silence then reacting.

...is it bad that I find the kid trying to stand up to/cold-bloodedly murder Wildcat rather touching?
Katy Devon
player, 81 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Sat 30 Oct 2010
at 10:01
  • msg #603

Re: How much rabble-rousing can you fit in an ellipsis?

No, I thought the same. I wanna cuddle the lil misguided darling.
The Stray
GM, 630 posts
The Marshal
'round these parts
Sun 31 Oct 2010
at 08:51
  • msg #604

Happy Halloween!

Alouette
player, 301 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 31 Oct 2010
at 09:04
  • msg #605

Re: Happy Halloween!

...except epileptics?

Braw Samhain, all - gods guide ye, guid guisin'.
Wildcat Hawkins
player, 270 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Sun 31 Oct 2010
at 16:44
  • msg #606

Re: Happy Halloween!

Who's ready for their annual zombie hunt tonight?

The best part is AMC is showing an educational training documentary on a well known zombie outbreak which occurred recently in the American south tonight.
Wildcat Hawkins
player, 272 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Sun 31 Oct 2010
at 21:29
  • msg #607

Re: Happy Halloween!

Humorously, I've totaled up what's happened to Wildcat in one day:

1.  Tough one on one fight with a vampire.
2.  Another fight with a vampire with lots of help.
3.  Shout four times for a bazillion wounds by Rum Tum Tugger.  Four bullets in her.
4.  Shot Rum Tum Tugger for a decent amount of damage only for him to get away with complete ease, despite the fact Carl went over there to kick his ass too.
4a.  Permanently disfigured in the process, although that's not a big deal.
5.  Shot in the back with a rifle.  Five bullets in her.
6.  Shot by Jesse.  But won duel against hard odds.  Possibly a sixth bullet in her.
7.  The Indian who Wildcat really wants to talk to at this point and can't, who could have cleaved the assassin in half without breaking a sweat, lets assassin #2 go.  Thankfully Wildcat will never know.
8.  Can't track either killer down at this point.
9.  Brawl with Dust Adders, which was unavoidable for any number of reasons.

This is like the best worst day of anyone's life ever.  The worst part is it's going to catch up with her sooner or later and that's all anyone will remember. XD
Alouette
player, 302 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 31 Oct 2010
at 22:34
  • msg #608

Re: Happy Halloween!

Don't forget being held at gunpoint by a 13-year-old.

You know, if ever Kat was described to Alouette - voice sort of like a lady's but has legs, works for peace and justice, protects people, fights demons, is frequently shot at by the general populace - it would probably decide she was an angel too.
Charging Bear
player, 303 posts
Native Warrior
P6T5 W:- F:- FC:WRR
Mon 1 Nov 2010
at 13:22
  • msg #609

Re: Happy Halloween!

Seems I'm late to the party... sorry was out of town this weekend and only could monitor the goings on via my cell phone.
Wildcat Hawkins
player, 274 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Mon 1 Nov 2010
at 14:10
  • msg #610

Re: Happy Halloween!

You're making up for it right now though.  XD

I'd be scared to death if I were standing in the street and a tall Indian came flying out of a second story window at me like a buckskin clad human Patriot missile.

I'm imagining a professional wrestling commentator going nuts right about now.

"Charging Bear from behind with The Tomahawk Drop!"
Charging Bear
player, 304 posts
Native Warrior
P6T5 W:- F:- FC:WRR
Mon 1 Nov 2010
at 14:11
  • msg #611

Re: Happy Halloween!

That image did come to mind as I was writing up the post... just felt like the right thing to do... ya know?
Wildcat Hawkins
player, 275 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Mon 1 Nov 2010
at 14:14
  • msg #612

Re: Happy Halloween!

If there were ever a situation which dictated getting The Drop on someone, I'd say CB just got it on Carl. XD
Alouette
player, 303 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 1 Nov 2010
at 18:40
  • msg #613

Re: Happy Toussaints!

First recorded Drop Bear incident in North America!

Ecks. Dee.
The Stray
GM, 632 posts
The Marshal
'round these parts
Mon 1 Nov 2010
at 21:07
  • msg #614

Re: Happy Toussaints!

Drop Bears... -_-

Wow. Well, time for me to touch on this...
Robert Micklethwait
player, 289 posts
Lawyer - WRBBB
P6 T4 W0 F0 B3 Cha+2
Mon 1 Nov 2010
at 21:29
  • msg #615

Re: Happy Toussaints!

Since we just got chips, we can discard and redraw cards, right?

Not that I plan on ditching my joker of course.
Wildcat Hawkins
player, 276 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Mon 1 Nov 2010
at 21:38
  • msg #616

Re: Happy Toussaints!

The Stray:
Drop Bears... -_-

Wow. Well, time for me to touch on this...


http://www.youtube.com/watch?v=hGLZqDXau98
The Stray
GM, 635 posts
The Marshal
'round these parts
Mon 1 Nov 2010
at 21:40
  • msg #617

Re: Happy Toussaints!

In reply to Robert Micklethwait (msg #615):

Not yet...it's when you gain Experience that you can discard and redraw cards, not every chip award.
Robert Micklethwait
player, 291 posts
Lawyer - WRBBB
P6 T4 W0 F0 B3 Cha+2
Mon 1 Nov 2010
at 21:47
  • msg #618

Re: Happy Toussaints!

oh, right.  chip is session, not end of adventure
Wildcat Hawkins
player, 277 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Mon 1 Nov 2010
at 22:18
  • msg #619

Re: Happy Toussaints!

Katy Devon:
The door swings open and it makes Katy tense up.. " Get away!" She says sternly.


Okay just when I thought I couldn't laugh any harder than I did at the thought of Charging Bear dropping the Atomic Elbow on Jesse, I saw this and just died laughing...
Gangatsu
player, 125 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Mon 1 Nov 2010
at 22:20
  • msg #620

Hello Moon Pie!

Yeah, what the heck do you make a posh little kid like Katy say. Scold the vampire like it's a child. -nods- Would have scared katy, that's for sure.
The Stray
GM, 636 posts
The Marshal
'round these parts
Mon 1 Nov 2010
at 22:31
  • msg #621

Re: Happy Toussaints!

In reply to Robert Micklethwait (msg #618):

Actually, chips are just awarded every hundred or so posts (or about once a week at the very least), whether the "session" is over or not. I end sessions whenever I change chapters.
Augustus Spotswood
player, 152 posts
Scientist!
P2 T6 W0 F0 B C -1
Tue 2 Nov 2010
at 01:42
  • msg #622

Re: Happy Toussaints!


*looks up from his repair work*  Oh... Drop Bears...  Because his name is Charging BEAR and he's dropping...  Or has the Drop...  How droll!  Hahaha...
Robert Micklethwait
player, 296 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Tue 2 Nov 2010
at 18:36
  • msg #623

Re: Happy Toussaints!

Wildcat Hawkins:
" You can put your boots in the oven but that don't make 'em biscuits."


I've not been following the other thread all the closely, but that's a dang good line.
Wildcat Hawkins
player, 282 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Tue 2 Nov 2010
at 20:24
  • msg #624

Re: Happy Toussaints!

In reply to Robert Micklethwait (msg #623):

It's definitely not original.  I try to drudge up period sayings to sprinkle into Wildcat's speech and save them in the scratch pad.  A few are improvised.

It provides a nice contrast to the eastern educated Evans, Robert, Katy, etc.  Wildcat's formal knowledge is probably limited to elementary school readin', 'ritin', 'rithmetic, music lessons, a bit of French or maybe Latin, and the Bible.  It's doubtful her mother could have afforded a governess, boarding school, finishing school, etc. on her own.

It may be a bit better than that in the alternative history of Deadlands and equal to what a boy would have learned, but even her male counterparts wouldn't be all that well schooled either.

She's also supposed to be native, but a true Texas accent is nearly all in the vowels (long sounds) and inflection with many regional variations within the state.  It's quite difficult to type.  The generic cowboy speech is a reasonable effort.
Robert Micklethwait
player, 297 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Tue 2 Nov 2010
at 20:37
  • msg #625

Re: Happy Toussaints!

I seem to end up playing easter or educated types, whenever I do a normal cowboy the game never get's off the ground.
Wildcat Hawkins
player, 283 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Tue 2 Nov 2010
at 20:53
  • msg #626

Re: Happy Toussaints!

Similarly, when I run the game, I don't put too many idioms in it.  The reason why is if I try to talk like that, every NPC sounds the same because I'm faking it so hard to begin with.
Robert Micklethwait
player, 298 posts
Lawyer - RBB
P6 T4 W0 F0 B3 Cha+2
Tue 2 Nov 2010
at 21:26
  • msg #627

Re: Happy Toussaints!

wow.  3000 posts
The Stray
GM, 641 posts
The Marshal
'round these parts
Wed 3 Nov 2010
at 00:30
  • msg #628

Re: Happy Three Thousand!

Indeed!

Congratulations, everyone, for making this game such a success!
This message was last edited by the GM at 00:34, Wed 03 Nov 2010.
Augustus Spotswood
player, 153 posts
Scientist!
P2 T6 W0 F0 B C -1
Wed 3 Nov 2010
at 01:35
  • msg #629

Re: Happy Three Thousand!

Credit where its due, sir.  Your manic activity keeps this place hopping!
Wildcat Hawkins
player, 286 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Wed 3 Nov 2010
at 01:56
  • msg #630

Re: Happy Three Thousand!

The Stray:
<a href="http://www.youtube.com/watch?v=sN62PAKoBfE&">Indeed!</a>

Congratulations, everyone, for making this game such a success!


I hate you sometimes Stay >_<

There's only one way to counter the evil that is the Macarena.

http://www.youtube.com/watch?v=bjOePNFRFRU
The Stray
GM, 642 posts
The Marshal
'round these parts
Wed 3 Nov 2010
at 02:25
  • msg #631

Re: Happy Three Thousand!

In reply to Wildcat Hawkins (msg #630):

I just throw up dance music to show my love! XD
John Smith
player, 109 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 3 Nov 2010
at 04:05
  • msg #632

Re: Happy Three Thousand!

I'm back. Life has been crazy. Got a small part in an awesome halloween play that I thought wouldn't take up my time, but that combined with a full time temp position killed my free time and left me a little drained at the end of every day (getting only 3-5 hours of sleep a day save for the weekends kinda sucked. Halloween was fun but now that the play is done and the temp job is done I find myself with copious amounts of free time once again. Hopefully whatever employment I find next won't be as soul sucking as that office job. >.<
The Stray
GM, 644 posts
The Marshal
'round these parts
Wed 3 Nov 2010
at 04:09
  • msg #633

Re: Happy Three Thousand!

Welcome back! you've missed a bunch, but it shouldn't be too difficult to get you integrated back into the swing of things.
John Smith
player, 110 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 3 Nov 2010
at 04:11
  • msg #634

Re: Happy Three Thousand!

Yeah, wasn't expecting the Temp job to end so soon, kind of threw me through a loop. Either way, I should be back to posting regularly again, this is one of my favorite games. Makes me consider running a Savage Worlds game myself.
The Stray
GM, 645 posts
The Marshal
'round these parts
Wed 3 Nov 2010
at 04:16
  • msg #635

Re: Happy Three Thousand!

Well I'm glad to hear that, though I hope you're able to get a new job fairly soon. Being out of work is only fun for so long.
John Smith
player, 112 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 3 Nov 2010
at 04:22
  • msg #636

Re: Happy Three Thousand!

No, it isn't fun at all, sure I get to enjoy more video game time in between filling out applications online but I have rent, bills and unemployment only goes so far to cover those.
The Stray
GM, 647 posts
The Marshal
'round these parts
Wed 3 Nov 2010
at 04:35
  • msg #637

Re: Happy Three Thousand!

Given I'm in that state myself, I know what you mean.

Please start posting on the new Chapter 7.3 thread.
Wildcat Hawkins
player, 288 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R2B Cha 2
Wed 3 Nov 2010
at 13:35
  • msg #638

Re: Happy Three Thousand!

There is no worse job than looking for a job.
Wildcat Hawkins
player, 293 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W2R4B Cha 2
Thu 4 Nov 2010
at 21:47
  • msg #639

Epic Funny Win

Robert Micklethwait:
"We can get some alcohol downstairs, I am sure.  As for the ladies, well, ahem, I don't think they could be hiding any bites, they way they were dressed.  However, I will pay attention to, just to make sure."


Robert Micklethwait:
"Vampires, well, shoot, what's next, Ghosts and Goblins?"


Epic funny.

Anyway since I'm bored, here's some tombstones I researched for my RL posse to find in Dry Bones, California:

quote:
Here lays Butch,
We planted him raw.
He was quick on the trigger,
But slow on the draw.


I was somebody.
Who, is no business
Of yours.


Sacred to the memory of
my husband John Barnes
who died January 3, 1853
in a foolish pistol duel.
His comely young widow, aged 23, has
many qualifications of a good wife, and
yearns to be comforted.


Sir John Strange
Here lies an honest lawyer,
And that is Strange.


Here lies Lester Moore
Four slugs from a .44
No Les No More.


On a grave labeled John Penny:
Reader if cash thou art
In want of any
Dig 4 feet deep
And thou wilt find a Penny.



Bill Blake - Shot by mistake.


Come blooming youths,
as you pass by ,
And on these lines do cast an eye.
As you are now, so once was I;
As I am now, so must you be;
Prepare for death and follow me.
Upon which someone has etched below:
To follow you
I am not content,
How do I know
Which way you went.

Here lies a man named Zeke.
Second fastest draw
in Cripple Creek

Here lies Two Gun Betty List
Professed to be an atheist
Now she's buried down below
All dressed up
With no place to go.


Sadly not a one of them investigated the graveyard. >_<  Stupid players...
The Stray
GM, 651 posts
The Marshal
'round these parts
Thu 4 Nov 2010
at 22:19
  • msg #640

Re: Epic Funny Win

Ah, tombstones of the old west...:D
The Stray
GM, 655 posts
The Marshal
'round these parts
Fri 5 Nov 2010
at 07:07
  • msg #641

Happy Birthday Us!

I started this game last year on November 5th, so we're one year old today!

Hooray!
Wildcat Hawkins
player, 300 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Fri 5 Nov 2010
at 15:22
  • msg #642

Period Firearm Cleaning

Just a historical/technological note.

Around the time the game takes place, firearms were, believe it or not, most commonly cleaned with rags, hot water, a bit of steel wool, and good old fashioned soap!

The main difficulty in cleaning a firearm was the prolific use of black powder, which if you've ever messed with it, you know how messy it is.  Soap actually cleans it up better than a lot of fancy modern day gun cleaning products.  The iconic image of "the smoking gun" comes from the black powder days.  Even at this point with the advent of metallic cartridges, the cartridges are still loaded with black powder.

You ever looked at a 45 Colt cartridge in real life and notice how huge it is compared to a modern 9x19 (aka 9mm) cartridge?  The reason why is that 45 Colt is an old black powder cartridge and it had to be huge like that back in the day to hold enough gunpowder to be very effective.  The catridge has stuck around however not only because of nuts like me who like anachronisms, but also because when packed with modern powers this giant casing and that big bullet allow you to pack some loads that will put a hurting on a grizzly bear.

Most people didn't have a special product or tool for cleaning other than perhaps a rod to help swab the bore.  It was however a good idea to put a drop of oil in the action, and to apply a thin film of oil over the gun itself to prevent rust.  But truthfully they often weren't cleaned very often.  Usually a gun only got cleaned when, well, it got dropped in the mud or something.

In 1884 a man named Vielle invented the first "smokeless powder" and everything changed from that point on.  A man you may have heard of named Nobel later introduced another improved formula.

I've always been surprised the game developers didn't do more with the idea of putting powdered ghost rock in gunpowder to develop some truly fearsome weapons...
Charging Bear
player, 315 posts
Native Warrior
P6T5 W:- F:- FC:WRRRB
Fri 5 Nov 2010
at 15:25
  • msg #643

Re: Period Firearm Cleaning

So I guess Charging Bear won't be looking for a gun cleaning kit... I stand/sit/generally am corrected.

Wildcat Hawkins:
I've always been surprised the game developers didn't do more with the idea of putting powdered ghost rock in gunpowder to develop some truly fearsome weapons...
I think that is due to the cost of ghost rock
Wildcat Hawkins
player, 301 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Fri 5 Nov 2010
at 15:38
  • msg #644

Re: Period Firearm Cleaning

Well he might, he would need a little oil and they did make special cleaning rods back in the day.  It's not inconceivable the general store might not sell rags for patches too.

Edit:  And they did have dedicated gun cleaning tools back then too, it's just that most people improvised.

It's just a very sundry item is all.
This message was last edited by the player at 15:55, Fri 05 Nov 2010.
Robert Micklethwait
player, 306 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Fri 5 Nov 2010
at 17:48
  • msg #645

Re: Period Firearm Cleaning

Charging Bear:
So I guess Charging Bear won't be looking for a gun cleaning kit... I stand/sit/generally am corrected.

Wildcat Hawkins:
I've always been surprised the game developers didn't do more with the idea of putting powdered ghost rock in gunpowder to develop some truly fearsome weapons...
I think that is due to the cost of ghost rock


that's most likely trappings for Smite
The Stray
GM, 656 posts
The Marshal
'round these parts
Sat 6 Nov 2010
at 02:22
  • msg #646

AAAAAARRRRRRGGGGGGHHHHHH!

AAAAAAAARRRRRRRGGGGGGGHHHHH!!!!!!!!!!!!!!!

GODDAMN DATA VAMPIRES ATE A WHOLE HOUR OF POSTING WORK!!!!!


GGGGGGGGGGRRRRRAAAAAAAGGGGGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!
John Smith
player, 121 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Sun 7 Nov 2010
at 10:34
  • msg #647

Re: AAAAAARRRRRRGGGGGGHHHHHH!

I sympathize, been there fairly recently, have these combat posts that take about an hour and a half to update due to the tables and the map editing and all that, was almost done and the browser crashed.
The Stray
GM, 662 posts
The Marshal
'round these parts
Mon 8 Nov 2010
at 13:18
  • msg #648

A message to Wildcat

A note:

The IC reason Evans is not around (which he mentioned) is that he was checking out a house as a potential place to watch over Lucy (he doesn't know that plotline is now moot yet).

There are several OOC reasons he's not there:

1) It gives Wildcat, Robert, and Katy a chance to interact for a bit.

2) I have an idea for him that will place him elsewhere for a bit.

3) I've been using Evans so much that I'm beginning to fear he's moving from NPC into GMPC territory, which is something I'd like to choke back on (which is one reason he's got "needs a few hours to work on his Mad Science devices" on his to-do list).
Charging Bear
player, 317 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 14:37
  • msg #649

Re: A message to Wildcat

Looks like I'm in trouble now ... silly hindrances coming up in game play
Wildcat Hawkins
player, 305 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 14:57
  • msg #650

Re: A message to Wildcat

Ah, right.  My bad.  I did forget about that.

But to be honest the true intention was to have WC overreact to the circumstances a bit and be jumping to conclusions for a while.  Not to mention she's feeling about 4 inches tall right now, having left Robert and Katy to fight that thing on their own.

I was thinking the more reasonable Robert would be the foil to Kat's outright paranoia in this situation, but Kat can face palm herself over her own stupidity in the next IC post just as easily.

Also, Evans is fine. =D
Wildcat Hawkins
player, 306 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 15:36
  • msg #651

Re: A message to Wildcat

Is it fine to go ahead like CB just shows up while Katy/Robert/WC are jawing?  We're right outside the theater, there's no way we wouldn't intercept each other. The timing is logical but I want to make sure he didn't get waylaid by someone trying to kill him or something before we include him in conversation.
The Stray
GM, 665 posts
The Marshal
'round these parts
Mon 8 Nov 2010
at 15:39
  • msg #652

Re: A message to Wildcat

That was my intention...I edited my original post to show that, but I guess the edit got missed.

So yeah, go ahead and post as if you notice him, to make things simpler (as things are probably about to get a bunch more complicated anyhow)
Charging Bear
player, 320 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 16:04
  • msg #653

Re: A message to Wildcat

I missed you're edit boss man!

The Stray:
[[OOC: CB and Robert have met...it's only been a day in-game since they were parted. But Katy entered town after CB went to Ward's place.]]

Likely story! Seems like a LOT has happened since "yesterday" in game
This message was last edited by the player at 16:08, Mon 08 Nov 2010.
The Stray
GM, 667 posts
The Marshal
'round these parts
Mon 8 Nov 2010
at 16:39
  • msg #654

Re: A message to Wildcat

In reply to Charging Bear (msg #653):

Well, let's see. Ever since Robert and Charing Bear got back to town from questioning Gabby:

* Charging Bear and Alouette rescued a cat and had a fight with the Dust Adders.

* Robert shot Danny Boy as he was trying to grab a gun that had been dunked into a horse trough.

* Dr. Ward split the party by spiriting away Alouette, CB, and Augustus.

* Evans and Robert met Gangatsu.

* The Dust Adders blew up the Marshal's office and attacked the Grand Bull.

* Charging Bear, Ward, and Augustus had a meal and had to deal with Alouette and Gus trying to kill each other over Danny Boy.

* Wildcat arrived in town to help chase off the Dust Adders, while Katy picked up Robert's gun and killed Charlie Landers, while Nathanial Frost and Evans stared each other down.

* With the Dust Adders coming back to the Ranch, Danny escaped, and the whole fight with John Brown took place, during which Charging Bear was stabbed through the stomach and then sewn up by Dr. Ward.

* Charging Bear had a prophetic dream while Ward's cat sat on his lap.

* Wildcat discovers there are vampires in Blackthorn the hard way.

* Evans, Robert, and Wildcat have their adventures in the Oriental Theater.

* Charging Bear, Carl, and a whole bunch of Dust Adders form a poose to hunt down Nathanial Frost, which culminates with CB being knocked down a hillside and Carl killing Frost in a showdown at high noon.

* The Dust adders return to town to bury their dead.

* Assassins try to kill Wildcat and frame the Dust Adders for it.

* Jesse and Wildcat duel in the rain.

* Charging Bear meets one of the assassins, who politely asks to be given a head start and gets away.

* Robert is bitten by Lucy.

* And now a stage has arrived and brought with it a bounty hunter looking for half the party members.

[looks back at list]

Yeah. A lot has happened in a couple of days.
Wildcat Hawkins
player, 309 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 17:30
  • msg #655

Name for an Evil Book

Hmmm, I need a good Deadlands-y stand in name for the Necronomicon.  Any ideas?
Charging Bear
player, 321 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 17:34
  • msg #656

Re: Name for an Evil Book

Alouette
player, 304 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 18:02
  • msg #657

Re: Name for an Evil Book

Or the dread liber paginarum fulvarum...
Wildcat Hawkins
player, 310 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 19:17
  • msg #658

Re: Name for an Evil Book

Alouette:
Or the dread liber paginarum fulvarum...


Oh that is fantastic.  Not that the others weren't great too!
Charging Bear
player, 322 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 19:22
  • msg #659

Re: Name for an Evil Book

Wildcat Hawkins:
Alouette:
Or the dread liber paginarum fulvarum...


Oh that is fantastic.  Not that the others weren't great too!

Oh no not the Book of yellow pages!!!
Wildcat Hawkins
player, 313 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 19:33
  • msg #660

Re: Name for an Evil Book

Yeah but my players probably won't get it until afterward.  One's read the books, but it's hard to remember a sub joke like that sometimes.

One of them will probably Google it while on a break or something.
Alouette
player, 305 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 19:55
  • msg #661

Re: Name for an Evil Book

Beware the Hand That Walketh!  ...heheh, Pratchett's a goldmine of quasi-latin, horrible linguistic puns etc. What, like the correct pronunciation of Jesus? [snerk]


Also, have a scene from today at work, since I seem to have given the impression I work in a mad science environment and I'd hate to disillusion y'all:

me: [just come in from outside, folded in half and making sort of *bwee bwee bwee noises*] ..h...aaa...
Dan (projects manager): [emerges from office looking horrified] Are...are you crying? Have you hurt yourself?
me: [from waist height] No...heehee...you know that load of probably-bronze-age otter shite I was processing today?
Dan: Yeah...
me: ...and that I did it in the big silt bucket that still has peat residues from Laggan, because of the 40mph gale outside messing with the flot tank?
Dan: ?
me: [finally managing to straighten up, looking like a hedgehog that's been in a fight with a compost heap] ...threw the bucket the wrong way.
Dan: Ah.
Wildcat Hawkins
player, 316 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 20:05
  • msg #662

Matinee from Hell

I like how every time we change the lineout of people at the theater, something bad happens there. XD
Charging Bear
player, 327 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 20:20
  • msg #663

Re: Matinee from Hell

Forgot I'd pulled this picture for another Deadlands game but could it be Wildkitten?


Wildcat Hawkins
player, 317 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 20:26
  • msg #664

Re: Matinee from Hell

Damn.  That's a dead ringer for 'er.  Gonna steal that.

You know what's funny, is when I started the RL campaign, I asked everyone to find a piece of concept art, IE steal it off the internet, and print it out.  That was okay.  But where I flubbed up was I asked them to pick a "theme song" or "image song" for the character.

I didn't realize how hard that is to do and get something genre appropriate as not everyone has the same musical tastes, so I had players busting terrible beats...
Alouette
player, 306 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 20:28
  • msg #665

Re: Matinee from Hell

Examples?
Wildcat Hawkins
player, 318 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 20:37
  • msg #666

Re: Matinee from Hell

The mad scientist player, being lazy and a smart ass, picked the Power of Love from Back to the Future.

http://www.youtube.com/watch?v=-NMph943tsw

Okay that was funny.  This character is on the run from his wife, so I let it slide as acceptable.  But it's not genre appropriate.  It would have been brilliant if his craziness was he thought he was from the future, but alas, such is not the case.

Another player picked this because it's awesome.

http://www.youtube.com/watch?v=pxM4EbN9lMY

But not appopriate at all.

The third was some terrible rap song, didn't bother to learn by who because at that point I gave up on the songs.
Alouette
player, 307 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 20:51
  • msg #667

Re: Matinee from Hell

I dunno, I reckon that second one'd suit a Harrowed. The idea of a Deadlands character with a rap theme as 'their song' is just boggling, though.
Wildcat Hawkins
player, 319 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 21:04
  • msg #668

Re: Matinee from Hell

It might, but it had nothing to do with the character as presented.

It doesn't have to be perfect, but you could easily do better for appropriateness. Alouette for example makes me think of Johnny Cash's "One Piece at a Time" from the perspective of his creator - I did it one piece at a time, and it didn't cost me a dime, you'll know it's me when I come through your town, I'm gonna ride around in style, gonna drive everybody wild, cause I'll have the only one there is around! or Roger Miller's "You Can't Roller Skate in a Buffalo Herd" for its general happy nonsense.
Charging Bear
player, 328 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 21:10
  • msg #669

Re: Matinee from Hell

Sometimes I think of this one
http://www.youtube.com/watch?v=AhTUF7l8K9s
for a Deadlands character or for my last group.
Wildcat Hawkins
player, 320 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 21:19
  • msg #670

Re: Matinee from Hell

Haha!

Another good one, that works particularly well for WC, is Sam Elliot's cover of "Won't Back Down".

http://www.youtube.com/watch?v=GYs4mCeQ2sE

But the Dawn Landes version is probably even more appropriate, although I like nearly every other cover better than hers.

http://www.youtube.com/watch?v=YICLgFnCntU
Alouette
player, 308 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 21:21
  • msg #671

Re: Matinee from Hell

Ecksdee, sounds like a list of things Alouette'd find out by experimentation.

Does Wildcat have a theme, then?
Strike that, y'beat me to it. You're good at these.
This message was last edited by the player at 21:23, Mon 08 Nov 2010.
Wildcat Hawkins
player, 321 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 21:22
  • msg #672

Re: Matinee from Hell

Alouette:
Ecksdee, sounds like a list of things Alouette'd find out by experimentation.


Exactly!
Charging Bear
player, 329 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 21:34
  • msg #673

Re: Matinee from Hell

Oh the fun of theme songs!
http://www.youtube.com/watch?v=nxcJW6bs5os
Alouette
player, 309 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 21:41
  • msg #674

Re: Matinee from Hell

What is that, that claims it does not exist in my country?
Wildcat Hawkins
player, 322 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Mon 8 Nov 2010
at 21:50
  • msg #675

Re: Matinee from Hell

Suicidal Tendencies - You Can't Bring Me Down
Charging Bear
player, 330 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Mon 8 Nov 2010
at 21:51
  • msg #676

Re: Matinee from Hell

In reply to Wildcat Hawkins (msg #675):
Yep, beat me to it.

I'm not sure of a Charging Bear theme song though.
Alouette
player, 310 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 8 Nov 2010
at 22:01
  • msg #677

Re: Matinee from Hell

In reply to Charging Bear (msg #676):

This'un?
http://www.youtube.com/watch?v=N1V3JW4HeBs

The Kill Devil Hills' 6=5 makes me think of what Alouette considers as "Gangatsu's ghost friend", but alas I can't find it online anywhere...also, despite his nickname, I often associate Danny with Lennon's Luck of the Irish.
The Stray
GM, 668 posts
The Marshal
'round these parts
Tue 9 Nov 2010
at 00:51
  • msg #678

Re: Matinee from Hell

While we're on the subject of theme songs:

Dr. Ward--The Night They Drove Old Dixie Down, mostly due to his backstory.

Ambrose Evans--Journey of the Sorcerer, mostly because I'm an unabashed Eagles fan, as well as a Hitchhiker's Guide fanboy.
Gangatsu
player, 129 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 9 Nov 2010
at 01:16
  • msg #679

Re: Matinee from Hell

Gangatsu - http://www.youtube.com/watch?v...&feature=related

The song is called Minyo, originating from Okinawa. It is a folk song emcompassing Sadness, Loss of Loved ones, Greivances, and the Loss Of or Finding Hope.

Incidentally, it also uses the vibrant and supernatural tinge of Samurai Champloo and a clip between Mogan and the orphan girl he grew up with. It's actually very similar feel of a conversation between Gangatsu [Oreida] and Kahn [her husband].

Took me completely off guard when I found it.
Katy Devon
player, 94 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Tue 9 Nov 2010
at 02:00
  • msg #680

Something full of spirit!

And on a side note to that depressing soundtrack of Gangatsu, this one fits Katy Devon and her troubles, spirit, and intentions well. ^-^

http://www.youtube.com/watch?v=7K8SpqTT-Gs
Wildcat Hawkins
player, 323 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Tue 9 Nov 2010
at 03:35
  • msg #681

Re: Something full of spirit!

Hmmm that's not good.  I'll say nothing as of yet, until that mob hits the streets I don't think Kat would hear anything from her post at the theater.
Katy Devon
player, 96 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Tue 9 Nov 2010
at 07:03
  • msg #682

Re: Something full of spirit!

well, if I could have I would have posted sooner, but it already had like 15 posts infront of me by time i got there. So Katy left shortly after wild cat told her to clam up and charging bear entered.

And yeah, Katy caught it just being on the porch. and no one has walked away or posted that, so i figure all three people are still together in one spot. Either way. Moo.
Alouette
player, 311 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 9 Nov 2010
at 19:34
  • msg #683

Re: Matinee from Hell

@ Stray - I had Ward more as I'm A Good Ol' Rebel, but I suppose that's a bit too common for him...

In reply to Gangatsu (msg #679):

I can see that. Preeetty animation, too. That said, would I be completely wrong in thinking there's an epic setup for a Johnny Cash shout-out in 'Gatsu's name and character?
Charging Bear
player, 332 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Wed 10 Nov 2010
at 04:22
  • msg #684

Re: Matinee from Hell

I'm gonna die....
Wildcat Hawkins
player, 326 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Wed 10 Nov 2010
at 04:38
  • msg #685

Re: Matinee from Hell

Charging Bear:
I'm gonna die....


"And in such good company too, redskin."
The Stray
GM, 671 posts
The Marshal
'round these parts
Wed 10 Nov 2010
at 04:39
  • msg #686

Re: Matinee from Hell

*starts reviewing the Harrowed rules*
John Smith
player, 124 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 10 Nov 2010
at 05:18
  • msg #687

Re: Matinee from Hell

Hmmm, theme songs, this one bears exploring...

Personally given that deadlands crosses the genres of western and horror so nicely I really can't see a song needing to be of a 'western' or 'folk' flavor in order to be fitting. No reasons why a song that's more 'modern' in flavor (like that smashing pumpkins song posted awhile back) can't fit the right character.

By way of example the Afro-Samurai animation was a huge mishmash of genres but a western feel stood out with the whole post apocalyptic samurai showdown bits as well. RZA's soundtrack was actually quite fitting. Not that I'd endorse hip-hop themes, just saying the music fit.

Either way, my hunt is on!
John Smith
player, 125 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 10 Nov 2010
at 06:17
  • msg #688

Re: Matinee from Hell

Because they're one of my favorite bands I'm sifting through Murder by Death's music, this song stands out as a good theme song for just about anyone, it has echoes of past tragedy mix with a sort of dogged determination that says 'there's nothing else left but this one thing' that and it's a damn good tribute to one of the greatest modern composers:

Theme (For Ennio Morricone)
http://youtu.be/b3GtitpzhFc

This one well, it's about a feller who is comin home, and not for right pleasant reasons either. This could be the theme of someone who seeks revenge or payback or is just downright bound and determined to do what he needs to achieve his goals.
Murder by Death: I'm Comin' Home
http://youtu.be/4802K4n8k6I

I can't help but think this one fits the Dust Adders as a whole. Especially after the attack on the town. It could easily fit a PC who's been riding with any group of bandits but seeks redemption or can't think of themselves as being part of the band.
"Fuego"
http://youtu.be/WrevNXs-9vQ

This is a song about a man who spent his life hunting the devil, what could be more Deadlandsy?

"Until Morale Improves"
http://youtu.be/4OPK5PfunNQ

This song just screams Deadlands. "I heard tell of a place, where the dead walk all around, and men like me were needed, to thin the growing crowd" This is the song for the bitter merc and also seems reflective of the present campaign.

"Rum brave"
http://youtu.be/qgN9-pp484E

Needless to say, if you couldn't tell, were I to run a Deadlands game my players would be subject to this band. Sometimes I swear the lead singer is Johnny Cash reincarnated given his voice is so similar.

As for John... well, I think he needs to be played more before I figure out a specific theme for him. Right now I'll say "Theme (For Ennio Morricone)" is a good fit until his life develops into something that includes lyrics.
The Stray
GM, 672 posts
The Marshal
'round these parts
Wed 10 Nov 2010
at 06:46
  • msg #689

Re: Matinee from Hell

PM
Alouette
player, 312 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Nov 2010
at 07:31
  • msg #690

Re: Matinee from Hell

Ash would fit Percy at present...

...and Tom Dooley for CB right now (If it weren't for Sheriff Grayson I'd be in Tennessee.....I know they're gonna hang me//Tomorrow I'll be dead//Though I never even harmed a hair//on poor little Laurie's head...).

Carl needs something instrumental, I think.
John Smith
player, 128 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 10 Nov 2010
at 07:32
  • msg #691

Re: Matinee from Hell

BTW. If I may post a plug...

I'm looking to start a hellfrost game. It's another Savage Worlds based system set in a Dark Epic Fantasy world. It's an interesting take I must say. In many fantasy settings there's the "Great war where the forces of good triumphed (barely) over the forces of evil!" then with Midnight and a few other settings there's the "Great War where evil won and good is forced to fight in the shadows." but this setting sort of blends that in that while the armies of 'good' were victorious, things have been slowly declining and it's looking like a victory in the short run doomed the world in the long run.

A little over 800 years ago Hella, keeper of the dead, went mad and threw open the gates to the abyss freeing thousands of wicked souls before fleeing to become the goddess of the undead. Until then undead had never been seen on Rassilon. Scaetha, a war goddess, fought her way to the gates and shut them taking Hella's place but the damage was done. Soon the civilized peoples of the land had to face the Liche Priest and his undead armies. As per the usual in a fantasy campaign setting: they triumphed, though it took them some three hundred years before his hordes were defeated and he was shut away for eternity.

Not three years later the Blizzard wars start as armies from the north, taking advantage of the southernlands weakened state, march upon the remains of civilization. The gods of Sun and Fire disappear without a trace as armies of frost giants, hellfrost dragons and other frigid beasts lay waste to the land. The armies of the south finally rallied together and pushed back their foes in bloody and costly conflict meant to utterly destroy them. As the enemy retreated to the north a massive wall of ice rose, literally over night, blocking the advance of the armies of civilization. The cold glacier lands became known as the Hellfrost.

Now, five hundred years later, winters have grown longer, the sun has grown weaker, the very land seems to be dying in some places, and something is causing magic to fluctuate. The "Victory" of a half a millenia ago tastes like ash in the mouths of those who struggle to keep their homes warm and their families fed. The Kingdoms of Man are stretched thin, orcs and other beasts dot the out of the way places, bandits roam much of the roads unchecked and there are whispers that the armies of winter are growing stronger...


Anyway, I would be running a blend of a few of Triple Ace Games adventure modules with stuff of my own making and weaving in whatever plothooks I can from PC backgrounds. If anyone is interested let me know. Otherwise I strongly recommend the Hellfrost Players Guide to anyone looking to run or play in a fantasy based Savage Worlds RPG.
This message was last edited by the player at 07:33, Wed 10 Nov 2010.
John Smith
player, 129 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 10 Nov 2010
at 08:36
  • msg #692

Re: Matinee from Hell

This is from their bandcamp site (where you can listen to many of their albums for free). There they sell their "Seven Series" which is my understanding is correct is their fundraising project where they effectively 'swap songs' with other recording artists, they perform a cover of their music and the guest artist performs a cover as well. They have one with Amanda Palmer and recently released their fourth one with Sam Lowry. Their cover of Ink For the Pen is very much a Deadlands song as well.

http://murderbydeath.bandcamp....lbum/7-series-part-4
Wildcat Hawkins
player, 327 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Wed 10 Nov 2010
at 15:17
  • msg #693

I want Hellfrost, I admit it!

So little pocket money, so many books to buy.

I've wanted Hellfrost for its own sake for a while now.  I wouldn't buy the whole product line or anything but it'd be nice to have the "core" books.

My problem is I'm the only person I know, not counting teh mighty internets, who likes the SW system enough to be interested enough to want to play it, much less run it.  Even all my DL players borrow my books.

Of course that's one very nice thing about this rule system.  With something like any D&D edition (maybe not basic), everyone pretty much needs a 350 page rulebook to function at all.  I admit with SW I mess stuff up and improvise the rules all the time, but no one seems to notice.

As much as I gripe about its alleged problems sometimes, SW is to me the thing that many other games have tried to be and just never quite got right in my view: a less rules intensive universal system.

Yeah there's been lots of others but this is the first one that's resonated with me personally.

Heck I may just go buy all this stuff and get it out of my system.
The Stray
GM, 673 posts
The Marshal
'round these parts
Wed 10 Nov 2010
at 15:41
  • msg #694

Re: commentary

Wildcat Hawkins:
09:20, Today: Wildcat Hawkins rolled 3,2 using d8,d6, rerolling max with rolls of 3,2. Spirit Roll.

And here's one of the warts of the SW system, even if I reroll this with a chip, I have only a 23.6% (12.5% + 11.1%) chance of beating him despite having a larger die type that should outroll his more often than that >_<.


That's why Red and blue Fate Chips are so awesome.

Remember, since he's beat you by 6, you're going to wind up Shaken in addition to the +2 bonus to his next action against you. Something to consider.

However, since this sort of scene goes into "Every Lawman's Worst Nightmare" territory, I'm going to have you roll a Guts Check for Fear/Nausea (modified by Grit and the town Fear Level of 3) instead of being Shaken.
This message was last edited by the GM at 15:45, Wed 10 Nov 2010.
Wildcat Hawkins
player, 329 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W1R4B Cha 2
Wed 10 Nov 2010
at 15:50
  • msg #695

Re: commentary

Hmmm that's a good point.  I can live with him getting the +2 after acing a roll, but winding up Shaken in the middle of this is bad.

Basically I have to get a 6 on the resulting roll to avoid that problem, which means either drop a chip and be "unshakened" automatically, or a 2/3 chance the bonus die comes up high enough, which has the distant potential of letting me beat his roll if it aces.

Well throw caution to the winds I say.  Dropping the red to roll a bonus die.
Wildcat Hawkins
player, 331 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 15:54
  • msg #696

Re: commentary

There, the roll improved enough to avoid the Shaken problem.  With a crowd of 19 people there's just no way I or anyone else is going to win a conventional fight so his +2 to shoot me or whatever doesn't matter as much.
The Stray
GM, 681 posts
The Marshal
'round these parts
Wed 10 Nov 2010
at 16:23
  • msg #697

Re: commentary

If you all are wondering about why there's posts going up but none of the threads are updating, it's because I'm making up a private thread for GM reference.
John Smith
player, 131 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 10 Nov 2010
at 16:55
  • msg #698

Re: I want Hellfrost, I admit it!

In reply to Wildcat Hawkins (msg #693):

Well, if you find yourself with the rules, or even the PDF, give me a PM, so far I got three people interested. Having bought all the physical items they published for it (except for the huge $60 map they made) I have to say it's a damn good line of products. The Bestiary itself is something anyone who wishes to run a Savage Worlds fantasy game should own, hell, I'm sure you could toss many of the monsters into sci fi settings and still have them work. The Players Guide offers good additions to any fantasy game as well. I don't know, I'm just gung-ho for this setting, been awhile since I've been this enthusiastic about a system/setting... well, not too long, I've been gung-ho about Paizo's Pathfinder setting and system for awhile as well :P
Wildcat Hawkins
player, 332 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 16:57
  • msg #699

Re: commentary

Heh, I figured it was just a thread that I wasn't privy to.  Guess I was right!

It's a very Deadlands day.

I have a psycho player who keeps texting me.  I really don't mind that much except I'm a poor grad student who works bizarre hours and eats a lot of top ramen and peanut butter sandwiches, and I use a lousy prepaid cell plan because it lets me get by on $10 a month since I can use the internet for social calls, so each text is like 20 cents...

On that note you know as much as players will try to defend their PCs to the death, the game would suck if there were no possibility you could actually die doing this crap.  Players hate to lose anything but if there was no stake, there'd be no emotional or intellectual investment in fictional constructs and it would just suck.

This player is the designated Combat Whore, and I can't stop hearing about it every time that character takes one itty bitty wound, or is ever in a fight that's less than perfectly equitable, or there's a session where they don't get in a fight (very rare as the PC will go start one).

Anyway the point will soon emerge as the player texted me "Yeah but if I'm killed I'm out of the game".

Really?

I texted back "No you just make a new character, you lose all your plot coupons and any gear but XP would be the same, it's not like you lose the game just because a character dies"

Text back:  "Really?"

And now I'm being deluged with alternate character concepts for in case of untimely perhaps inevitable death. XD
The Stray
GM, 685 posts
The Marshal
'round these parts
Wed 10 Nov 2010
at 17:03
  • msg #700

Re: commentary

I had a problem with expensive texts eating into my budget, until I told my players to start sending any tests to me email address. It's not difficult to set up, if you know who their carrier is...just look online for "sending texts to email". It becomes much easier on the wallet that way.
Wildcat Hawkins
player, 333 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 17:12
  • msg #701

Re: I want Hellfrost, I admit it!

John Smith:
In reply to Wildcat Hawkins (msg #693):

Well, if you find yourself with the rules, or even the PDF, give me a PM, so far I got three people interested. Having bought all the physical items they published for it (except for the huge $60 map they made) I have to say it's a damn good line of products. The Bestiary itself is something anyone who wishes to run a Savage Worlds fantasy game should own, hell, I'm sure you could toss many of the monsters into sci fi settings and still have them work. The Players Guide offers good additions to any fantasy game as well. I don't know, I'm just gung-ho for this setting, been awhile since I've been this enthusiastic about a system/setting... well, not too long, I've been gung-ho about Paizo's Pathfinder setting and system for awhile as well :P


Well you can count me as the fourth! I'll order the PDF for the player's guide later today, I'm going to do it anyway.  Do you have Rmail turned on?  I'll drop you a line either way so you know it's me.
Pathfinder seems to be what I can get people to run/play locally.  I personally like it, it's about as good as the d20 system can be.

I would play 4e, but the only people who play it are 17 year old war gamers who are all like "kill kill maim burn destroy".  That's great and all but I need some kind of plot even if it's very simple.

It's weird, I'm cool enough to play with the very young kids or the "old farts" but teenagers are outside of my purview. XD

Edit:  I'm a ditz today.  Of course you have rMail on it's right there under your portrait. XD
This message was last edited by the player at 17:24, Wed 10 Nov 2010.
Wildcat Hawkins
player, 334 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 17:16
  • msg #702

Re: commentary

The Stray:
I had a problem with expensive texts eating into my budget, until I told my players to start sending any tests to me email address. It's not difficult to set up, if you know who their carrier is...just look online for "sending texts to email". It becomes much easier on the wallet that way.


I've told pyscho to just email me.  I'll try this out though good idea.
Robert Micklethwait
player, 314 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Wed 10 Nov 2010
at 19:30
  • msg #703

Re: commentary

Wildcat Hawkins:
There, the roll improved enough to avoid the Shaken problem.  With a crowd of 19 people there's just no way I or anyone else is going to win a conventional fight so his +2 to shoot me or whatever doesn't matter as much.


of course, it safer (as I learned once) to drop the chip to unshake rather than rerolling
Wildcat Hawkins
player, 335 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 19:38
  • msg #704

Re: commentary

Yeah, but the possibility of actually beating the roll drew if the bonus die aced drew me in.  I figure if I'm forced to burn a precious red chip anyway, I might as well try to get some kind of benefit for having spent the red as opposed to the white.

While logically just giving up the chip would have been smarter, the possibility of getting to talk smack back to Mighty Dave was just too alluring to pass up.  I don't make all my decisions based on number crunching/metagaming.  :D
Charging Bear
player, 335 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Wed 10 Nov 2010
at 19:39
  • msg #705

Re: commentary

I should snag Hellfrost as I'm in 2 games on here using it

In other news, Charging Bear hung by mob... more at 11
This message was last edited by the player at 19:44, Wed 10 Nov 2010.
Alouette
player, 313 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Nov 2010
at 19:52
  • msg #706

Re: commentary

Well played, CB!

Been a pretty Deadlands-y day for me as well...if there was such a spell as 'Summon Yahoo' then it would have two ingredients: ancient human remains and objects of great scientific yet low monetary value. Anywhere in the world, even if you are out in the middle of nowhere, you get these items, leave them out overnight, and in the morning a vandal will have visited and smashed everything to smithereens. It is proven archaeological fact.

Thus the last part of my day was spent barricading portacabin windows against the effects of potential summonings, watched by the sockets of a lovely bunch o' human skulls. Then I came home and checked my e-mails, browsed webcomics...seems Goodbye Chains is doing a supernatural/dream sequence and Manly Guys Doing Manly Things had this:
http://thepunchlineismachismo.com/archives/495

Also I have a new darling. She is so pretty. About six years old at death, iron-stained so deep she's almost black, bone so juvenile-delicate the light comes through parts of her sinuses if held to the sun. I swear I came close to tearing up at that. The back of her cranium's missing, but otherwise this peedie lass has come through 5,000 years amongst stone and unpredictable groundwater intact enough to picture her features at a glance. So pretty.
Charging Bear
player, 336 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Wed 10 Nov 2010
at 19:58
  • msg #707

Re: commentary

In reply to Alouette (msg #706):

Thanks.

That comic, 4th set of panels down, has the protagonist from one of my favorite PS2 games Mark of Kri.
Wildcat Hawkins
player, 336 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 20:17
  • msg #708

Re: commentary

I can tottally visualize that scene happening in the Hell on Earth setting as presented too.
Alouette
player, 314 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 10 Nov 2010
at 20:29
  • msg #709

Re: commentary

Won't stop Carl lynching CB out of a mixture of ingrained racisim and moral outrage, but it might step up his plans to murder Cantrell, bounty hunters being #2 on his mental Not In My Town list.

^_^  Kewl. It's (nominally) a videogame-themed comic and that's a most-clamoured-for showcase. @Wildcat - True, true.
The Stray
GM, 686 posts
The Marshal
'round these parts
Wed 10 Nov 2010
at 22:56
  • msg #710

Re: commentary

I am having trouble coming up with a response from Cantrell. I think my conception of the character and CB's diverge a bit, so I'm trying to reconcile them...
Wildcat Hawkins
player, 337 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Wed 10 Nov 2010
at 23:20
  • msg #711

Re: commentary

Well that's easier than you think Stray, if Cantrell has a huge ego.

I'm not a big South Park fan, but have you ever seen the Fish Sticks episode?

Basically Cartman convinces himself, over a series of day dreams, that he wrote the world's funniest joke instead of a kid named Jimmy.  First we see the truth, which isn't a day dream.  Then we see a version where Cartman suggested the joke and Jimmy finished it.  Then we see a version where Cartman did it all by himself and Jimmy just watched.  Finally we work up to a version where Cartman is beating off girls with a stick, writes the joke by himself in 2 seconds while Jimmy tells him how awesome he is, and then finally slays a dragon.

The point is, Cantrell can remember it however he wants to remember it and still be telling the truth.
Charging Bear
player, 337 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Wed 10 Nov 2010
at 23:32
  • msg #712

Re: commentary

In reply to The Stray (msg #710):

I think of him as a rotten fellow, just saying
Robert Micklethwait
player, 316 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Wed 10 Nov 2010
at 23:38
  • msg #713

Re: commentary

for whom are we waiting in the game?
The Stray
GM, 687 posts
The Marshal
'round these parts
Thu 11 Nov 2010
at 00:13
  • msg #714

Re: commentary

Either me or Katy. I was going to post next once I thought of a good reply.
Charging Bear
player, 338 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 01:33
  • msg #715

Re: commentary

Did I mention CB is a dead man? Shall I make a new character for you now it later boss?
Wildcat Hawkins
player, 338 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R4B Cha 2
Thu 11 Nov 2010
at 01:42
  • msg #716

Re: commentary

In reply to Charging Bear (msg #715):

Bah, ya give up too easily!
The Stray
GM, 688 posts
The Marshal
'round these parts
Thu 11 Nov 2010
at 01:43
  • msg #717

Re: commentary

}:D Remember that even if they hang you, there's still the harrowed pull...though there might not be enough left of you after they get done. It might be something to keep in mind.
Wildcat Hawkins
player, 339 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 01:53
  • msg #718

Re: commentary

Okay, I'm glad talking is a free action.  This guy just pissed.  me.  off.
Charging Bear
player, 339 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 02:04
  • msg #719

Re: commentary

In reply to Wildcat Hawkins (msg #716):

Just a feeling , besides CB is getting pretty ticked off which will probably end poorly for him
Wildcat Hawkins
player, 341 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 02:32
  • msg #720

Teddy (Not Ruxpin) said it best

In reply to Charging Bear (msg #719):

quote:
Far better it is to dare mighty things, to win glorious triumphs, even though checkered by failure, than to take rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat.

Alouette
player, 315 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 11 Nov 2010
at 07:50
  • msg #721

Re: commentary

He could try asking when the crimes were committed, since he clearly thought his friend was all right up 'til now and must therefore have been somewhere else. Wildcat knows that too, unless she thinks CB asked her to pass on a rapist's gloating via telegram, and whatever she thinks of his tendancy to switch between very calm to brutal fighting machine, she's had tons of proof he's not the boasting sort. Might throw some doubts into the mob.

Since Katy technically goes before Carl he's also just...er...'talking'.

@John - just noticed your post under the plug one - aye, very Deadlandsy song, but you can't really hear the words...but on that theme:
http://www.youtube.com/watch?v=4Y_Wl-XAamE
Charging Bear
player, 340 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 08:27
  • msg #722

Re: commentary

In reply to Alouette (msg #721):

I've a couple if ideas on CB's reaction. I'll post in the morning, now I require more sleep
Alouette
player, 316 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 11 Nov 2010
at 08:30
  • msg #723

Re: commentary

'Night CB! [finishing breakfast]
John Smith
player, 132 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Thu 11 Nov 2010
at 08:34
  • msg #724

Re: commentary

In reply to Alouette (msg #721):

True, his deep voice combined with with heavy bass make it hard to understand most of the song. Thankfully they supply the lyrics below.
The Stray
GM, 689 posts
The Marshal
'round these parts
Thu 11 Nov 2010
at 09:12
  • msg #725

Re: commentary

I'm putting Katy on hold, as per my standard house rule of waiting 24 hours for a reply.

Yeah, the mob is an ugly, ugly thing. I'm surprised my own self how ugly things got so fast...I was kind of expecting the Wanted Posted to serves as a warning to CB, not incite a riot right away.
John Smith
player, 133 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Thu 11 Nov 2010
at 10:19
  • msg #726

Re: commentary

Solomon Kane trailer looks awesome haven't been able to find news of a US release date though...
Charging Bear
player, 342 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 13:52
  • msg #727

Re: commentary

I saw previews for Solomon Kane at Comic Con 2009... one day that film will come to the US. I'm a HUGE Robert E Howard fan myself.

Hopefully my post in the lynching of Charging Bear makes sense. I re-wrote it a couple of times to hopefully make it flow better.
Wildcat Hawkins
player, 342 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 14:00
  • msg #728

lie detector...

... is going off.

I like how this guy shows up, claims CB is killing rangers, and then produces a copy of a document that may be the Confederate equivalent of the nuclear launch codes.

Even if it doesn't have Chapter 13 in the back, that's not a document that's passed around lightly.  There's pretty much only two ways to get it, one of which Wildcat is working on, and the other is kill somebody and take theirs, and he seems to know a lot of dead rangers...

I don't think I can come out of this without (trying to) slap(ping) cuffs on CB, but I sure won't do it in front of a mob and I'm sure not forking him over to Cantrell.

Edit:  I'll wait until a bit later hoping Robert or somebody can get a word in first, esp. since Robert's init beats mine this round.  I know talking is a free action and all, but WC does not have the best conversational skills and can only run interference here...  all I'm going to do is ask to see Cantrell's book though.
This message was last edited by the player at 14:07, Thu 11 Nov 2010.
Charging Bear
player, 343 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 14:07
  • msg #729

Re: lie detector...

That is very true... CB doesn't know much about Rangers, he knows Rose and has helped her work some strange stuff but that is about it. He knows nothing of the Ranger bible. Part of CB's background is that he's being recruited for the Rangers (but he's not got the 'right stuff' yet)
Wildcat Hawkins
player, 343 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 14:13
  • msg #730

Re: lie detector...



Complicated backstory is complicated.
Charging Bear
player, 344 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 14:21
  • msg #731

Re: lie detector...

Thank...
The Stray
GM, 691 posts
The Marshal
'round these parts
Thu 11 Nov 2010
at 14:22
  • msg #732

Re: lie detector...

In reply to Wildcat Hawkins (msg #728):

:D Caught that, did you? Indeed, it's a book he shouldn't have. But it's a real Ranger bible, if a trifle out of date.

The problem with a book like Fugitives from Justice is that no matter how secure the Rangers think their copies are, the books will find a way into the wild somehow. There's a market for them among criminals and bounty hunters, as well as those few with a morbid interest in "true crime," as well as those who believe in freedom of information.

The fact that Cantrell is waving his copy in Wildcat's face is not smart, but it fits with his arrogance, and he does, indeed, have a good story of how he acquired it. Whether Wildcat believes him or not (and what she'll try to do to deprive him of it) is up to her.
Wildcat Hawkins
player, 344 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 14:30
  • msg #733

Re: lie detector...

The problem with any story is that ultimately it was acquired by some foul means, even if you don't agree with the Rangers (or the Agency) philosophically, somebody either killed someone, stole it, or did something otherwise wrong for a copy of it to be floating around anyway.

I'm actually hoping that Wildcat can use Cantrell's ignorance of protocol against him.  That may be a tall order though as he seems to know way too much already.

And even if you did acquire one in an innocent way, I'm sure there's the equivalent of "If found drop in any CSA mail box" on the cover page.
The Stray
GM, 692 posts
The Marshal
'round these parts
Thu 11 Nov 2010
at 14:36
  • msg #734

Re: lie detector...

True enough. And Cantrell isn't just going to hand over his copy...it's very, very useful to him in his line of work.

I wonder what Wildcat will think when she learns he helped her mentor capture Hardin. (Don't worry...just because he served most of his jail term in our world doesn't mean he won't escape...)
Wildcat Hawkins
player, 345 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 15:24
  • msg #735

Re: lie detector...

Yeah I think I can catch him on a technicality, if I can verify the book's out of date.
Augustus Spotswood
player, 157 posts
Scientist!
P2 T6 W0 F0 B C -1
Thu 11 Nov 2010
at 16:17
  • msg #736

Re: lie detector...

I've been trying to find a song to join in the theme discussion...  Can't find anything perfect, but I just really like this one...

Jonathan Coulton - The Future Soon http://www.youtube.com/watch?v=LDiDK_yBCw0
This message was last edited by the player at 16:24, Thu 11 Nov 2010.
Charging Bear
player, 346 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 16:20
  • msg #737

Re: lie detector...

The Stray:
[[OOC: Waiting on Robert to take his turn, and then Wildcat, before Jericho responds.  However, he failed against CB by 1, even after spending a Red Chip, so that's something, at least.]]

Any chance I can get a fate chip for his spending a Red? I keed, I keed.

and that is all of Triumph, the Insult Comic Dog  you'll get from me.
This message was last edited by the player at 16:22, Thu 11 Nov 2010.
Robert Micklethwait
player, 318 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 11 Nov 2010
at 17:45
  • msg #738

Re: lie detector...

I assume as a Lawyer, Robert would know taht non-Rangers are not supposed to have that?  Is it actually illegal, can they be arrested for possessing it?
The Stray
GM, 696 posts
The Marshal
'round these parts
Thu 11 Nov 2010
at 17:54
  • msg #739

Re: lie detector...

Given how little respect the people in town have for the Law right now, that would probably be a technicality the crowd is willing to overlook.
Wildcat Hawkins
player, 347 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 17:57
  • msg #740

Re: lie detector...

Why do you think I'm holding onto that 4 (action card)?  Something's got to attack the town eventually...
Charging Bear
player, 348 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 20:47
  • msg #741

Re: lie detector...

Lots of back story bits in my latest post... hopefully no one falls a sleep.
Alouette
player, 320 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 11 Nov 2010
at 21:03
  • msg #742

Death by origin story

A vow never to wear chains again? Aie...

Thing is, would it be more true to himself to refuse chains and be lynched for a crime he didn't commit (in all probability letting the perpetrator get away with it and thus betraying his friend in the process), or to break a vow forged at a turning point in his life...? Change or die time, methinks, and if he grips it, change is gonna sting.


@Augustus - That is a very funny song. Maybe Wildcat can think of one for him.
Charging Bear
player, 349 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 21:08
  • msg #743

Re: Death by origin story

Alouette, I totally agree. As I've slowly built CB's background over the course of this game, I find him to be overly heroic (what the town folks call 'rage') and a bit stubborn... but he does like being alive. So he'll probably break his childhood vow realizing that he can't do the various other things he feels he needs to do while being dead.
Robert Micklethwait
player, 320 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 11 Nov 2010
at 21:13
  • msg #744

Re: Death by origin story

Charging Bear:
... realizing that he can't do the various other things he feels he needs to do while being dead.


this is Deadlands.  Plenty of people do stuff after they are dead
Charging Bear
player, 350 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Thu 11 Nov 2010
at 21:15
  • msg #745

Re: Death by origin story

In reply to Robert Micklethwait (msg #744):

Yeah but CB hasn't seen that go too well.
Alouette
player, 321 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 11 Nov 2010
at 21:18
  • msg #746

Re: Death by origin story

Poor CB. Poor Rose, too, and moreso...

Oh! Talking of which, should we make bets on where and when a wet, miserable, and above all hungry Danny is going to show up?
Wildcat Hawkins
player, 350 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Thu 11 Nov 2010
at 21:19
  • msg #747

Re: Death by origin story

Fuck you, bounty hunter scum!

Edit:  If it helps, there's a decent possibility Wildcat's handcuffs are hinged, so technically there's no chain.  XD
This message was last edited by the player at 21:23, Thu 11 Nov 2010.
The Stray
GM, 698 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 16:30
  • msg #748

Re: Death by origin story

Hey! The site's back up after it's 12 hour hiatus! I can finally see what I missed when my insomnia caught up with me and I passed out yesterday!


*reads*

...wow.
Charging Bear
player, 352 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Fri 12 Nov 2010
at 16:31
  • msg #749

Re: Death by origin story

Welcome welcome... please enjoy.
The Stray
GM, 700 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 17:05
  • msg #750

Re: Death by origin story

...and Evans finally hits his boiling point...
Charging Bear
player, 353 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Fri 12 Nov 2010
at 17:10
  • msg #751

Re: Death by origin story

Great entrance by Evans!
The Stray
GM, 701 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 17:13
  • msg #752

Re: Death by origin story

:D Thanks. I debated whether or not to do this...but Evans had to show up some time to deal with this. Not that this entrance won't lead to repercussions later, but hey.

On that note, I love the Gadgeteer edge and I'm really glad I gave it to Evans now...
Alouette
player, 322 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 12 Nov 2010
at 18:38
  • msg #753

Re: Death by origin story

Keeeeeeeeeeeeheehee...say, does that make this the Dust Adders' group theme song?

http://www.youtube.com/watch?v=w1FgpBxXho4
Wildcat Hawkins
player, 353 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B0W0R3B Cha 2
Fri 12 Nov 2010
at 18:44
  • msg #754

Re: Death by origin story

The visual image of that is pretty hilarious.  His timing couldn't be worse.
Robert Micklethwait
player, 323 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Fri 12 Nov 2010
at 18:46
  • msg #755

Re: Death by origin story

I think, also, the PCs had it mostly handled, he didn't show up and "steal our thunder"

which is good, because I still need to get bandaged up, and after all that's happened, I think Robert needs a drink.
The Stray
GM, 702 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 18:47
  • msg #756

Re: Death by origin story

That was, in fact, why I waited to have him appear...that and it would reasonably take him a few minutes to assemble that makeshift device, anyway...
Alouette
player, 323 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 12 Nov 2010
at 19:44
  • msg #757

Re: Death by origin story

...can Carl get an arm free?
The Stray
GM, 704 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 19:45
  • msg #758

Re: Death by origin story

He can with a successful Strength or Agility check. Otherwise, not so much.
Alouette
player, 324 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 12 Nov 2010
at 19:59
  • msg #759

Re: Death by origin story

Boah, I think Evans might have moved far enough/with enough things in the way by now to avoid grevious bottley harm... [roll for curiousity] Should I leave him there, since the scene's moving away and Alouette's back in action?

....Oh! Unexpected sucess! I think. Is Evans out of range for a thrown object?
The Stray
GM, 705 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 20:01
  • msg #760

Re: Death by origin story

It would be at a -4 penalty for the distance, and it would be a Throwing check, not a Shooting check, so Carl would be Defaulting.
Alouette
player, 325 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 12 Nov 2010
at 20:27
  • msg #761

Re: Death by origin story

...aand...would that do damage?
Charging Bear
player, 358 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Fri 12 Nov 2010
at 20:29
  • msg #762

Re: Death by origin story

I think it would probably depend on what Carl is throwing but rolling 1d4-6, 1d6-6 means a very slim chance of actually hitting anything
The Stray
GM, 706 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 20:30
  • msg #763

Re: Death by origin story

If, by some miracle, you were to hit, then the bottle would do Strength + 1 damage.
Charging Bear
player, 359 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Fri 12 Nov 2010
at 20:31
  • msg #764

Re: Death by origin story

+1 or +d4?

Sorry, I've a couple of games running under the old SW damage rules.
The Stray
GM, 707 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 20:32
  • msg #765

Re: Death by origin story

+1. It would be +1d4 if the bottle actually had anything in it, but I think Carl drank it all.
Charging Bear
player, 360 posts
Native Warrior
P6T5 W:- F:- FC:RRB
Fri 12 Nov 2010
at 20:35
  • msg #766

Re: Death by origin story

Fair enough.

Oh and ... Yay for CB not being lynched!
The Stray
GM, 708 posts
The Marshal
'round these parts
Fri 12 Nov 2010
at 20:39
  • msg #767

Re: Death by origin story

Indeed! Bravo to everyone! There will be an Experience award post tonight, after I've napped.
Alouette
player, 326 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 12 Nov 2010
at 20:40
  • msg #768

Re: Death by origin story

Double yay! ...though I'm not sure threatening to jail Cantrell with someone smaller and more decent than him is going to be a great deterrent.

Added a Post of Motive. [going sleeps soon] Because even Carl has a snapping point, and he's already missed breakfast and blown a respected comrade's brains out today.

[fingercounts] ...then had to tell a little boy his dad's dead, been humiliated by fops, lost a close friend/emotional reservoir, been mildly betrayed by a gang member, taken out by a flying Indian, had his plans to reconcile gang and town (and even law, for now) disrupted, been led to believe Evans hired on a complete psychopath regardless of the risk to local women just to get at his friends, and been stuck like a hornet to a flypaper and threatened just as he was beginning to give said psycho the benefit of the doubt...during which he lost his hat.
This message was last edited by the player at 22:42, Fri 12 Nov 2010.
Katy Devon
player, 97 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Sat 13 Nov 2010
at 01:42
  • msg #769

Re: Death by origin story

will post tonight. going out for a spell. -waves-
The Stray
GM, 710 posts
The Marshal
'round these parts
Sat 13 Nov 2010
at 05:36
  • msg #770

Re: Death by origin story

In reply to Alouette (msg #768):

That rather sounds like Evans' week, and I'm sure that Carl and Evans have more in common than they'd like to admit. Maybe they can talk about it while Carl cools his heels in the vault.
Alouette
player, 328 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 13 Nov 2010
at 08:27
  • msg #771

Re: Death by origin story

I don't think Evans has lost anyone close to him yet, if only because he's doing a better job of alienating the populace now than ever before...or killed anyone he liked, though he may be tempted to kick the cur he's got a bit.

I'd actually be quite interested to find out what they have in common, if Evans can get him there.

It's sort of sad, since of all the Dust Adders Carl was most inclined to peaceable soloutions - and factored town relations into his killing of Frost...he feels Evans dragging on the feud by threatening the townsfolk for trying to protect themselves cheapens Nate's death a bit, making it just a private saving of honour and the lives of the posse rather than a useful peace offering. Which makes him angry.
John Smith
player, 137 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Sat 13 Nov 2010
at 08:56
  • msg #772

Re: Death by origin story

Wait... bandits don't have feelings... they aren't people! Where the hell have you been? Didn't you get the memo? Sheesh. :P
Alouette
player, 329 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 13 Nov 2010
at 09:04
  • msg #773

Re: Death by origin story

Carl used to keep his noisy feelings tied up in a Jesse, but they broke it. [sage nod]

...I hope Wildcat likes gentlemen's all-in goop-wrestling matches...
John Smith
player, 138 posts
Bennies W:1 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Sat 13 Nov 2010
at 09:30
  • msg #774

Re: Death by origin story

Hmmm, I'm not the GM but a shove usually pushes people away from you, directing where you push someone would require more of a grappling... Not sure how the rules would declare that but thems my thoughts.
The Stray
GM, 711 posts
The Marshal
'round these parts
Sat 13 Nov 2010
at 09:45
  • msg #775

Re: Death by origin story

Well, let's see if Carl is willing to deal with the devil here...
Alouette
player, 330 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 13 Nov 2010
at 09:53
  • msg #776

Re: Death by origin story

I reckon if Evans went behind Carl (back to porch, goop to left) to cuff him it'd just be a matter of leaning back and getting weight/a shoulder set against his leg (vs.parry). Which would topple him parallel to the porch, where everyone was most glued...I think Carl's too tied up to lean far sideways and catch Evans as he walked on the un-gooed side, or anything else.

It may still be the silliest street brawl in the West, though.

Hey, Stray, I have music suggestion for that exp post...
The Stray
GM, 712 posts
The Marshal
'round these parts
Sat 13 Nov 2010
at 09:54
  • msg #777

Re: Death by origin story

Oh? Well, I'll listen to the suggestion, but I have one of my own...post it, and I'll decide which one I like better.
Wildcat Hawkins
player, 357 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Sat 13 Nov 2010
at 14:49
  • msg #778

Re: Death by origin story

A lot of the situation with Carl is just glorious mis-communication and bias.

WC's first experience with Dust Adders was Jesse before she ever came to Blackthorn for starters.  Then you got the problem WC is Vengeful, and the even bigger problem that her best character trait, her certainty in her own beliefs, is also a character flaw.  There's a lot of merit to seeing the world in black and white, but it causes a lot of problems too.

Then you got little things like the $10.  Carl probably doesn't understand that WC is very sensitive to that and cannot accept such a thing ever because even the appearance of impropriety on her part is a significant ethical issue.  And well, he put his hands on her after a very tense scene without knowing any reasons why, and well this is what you get.

The situation with Jesse didn't help either, WC really did want to arrest him not kill him.
The Stray
GM, 714 posts
The Marshal
'round these parts
Sat 13 Nov 2010
at 15:02
  • msg #779

Re: Death by origin story

I think Evans is aware that there's been some poor communication skills all around, which is why he's now trying to get Carl on his side.

Of course, most of the major conflicts in human history have been caused by poor communication and people with inflexible attitudes, which is why Evans has mostly left the Dust Adders alone before now.
Alouette
player, 331 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 13 Nov 2010
at 18:22
  • msg #780

Re: Death by origin story

Mm. Such people are about equal parts admirable and terrifying, it's why I love Templars so*.

Carl thinks she's a jumped-up lawdog with an Ejucashun who thinks they're all scum...which he doesn't mind, since it just confirms how he thinks people who got regular schooling see those who've worked all their life, but he'll fight hard before he lets her pass on that judgement to 'their' kid. There's some near-painful irony in that Wildcat spooked at getting non-painfully grabbed because the idea of hauling her away and abusing her never crossed Carl's mind, so he never thought on how it might look...glorious miscommunication indeed.

Evans was doing very well! Until he suggested a change of primary employer loyalty. That was an "I know what you are" sort of stare at the start, by the way.


*Though if you read their Rule it seems the Order were just as much canned squaddies as noble paladins: "No brother may pass food to another brother further than he can reach out his arm" and "Precedent for penance in the matter of lost and damaged equipment: mace lost in the Jordan subsequent to being thrown at a duck" spring to mind.
The Stray
GM, 715 posts
The Marshal
'round these parts
Sat 13 Nov 2010
at 18:53
  • msg #781

Re: Death by origin story

Oy. Poor Evans.

And is anyone else worried by the fact that Carl now has the High Noon card?
Charging Bear
player, 361 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Sat 13 Nov 2010
at 21:56
  • msg #782

Re: Death by origin story

Go run a 5K this morning and I miss all the fun huh?
Alouette
player, 333 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 13 Nov 2010
at 22:44
  • msg #783

No noose is good noose!

Naw, goop-wrestling is like police car rides: if you really want one, all you have to do is find a policeman and punch him.

@Stray - you're worried Carl'll use it?
The Stray
GM, 716 posts
The Marshal
'round these parts
Sun 14 Nov 2010
at 19:43
  • msg #784

Re: No noose is good noose!

It looks like Wildcat is heading for a very rude awakening. With her black-and-white worldview, she's right--there's no solving Blackthorn's numerous mundane problems, let alone the supernatural ones.
Wildcat Hawkins
player, 361 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Sun 14 Nov 2010
at 20:40
  • msg #785

Dylan Thomas

quote:
Do not go gentle into that good night,
Old age should burn and rage at close of day;
Rage, rage against the dying of the light.

Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.

Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.

Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.

Grave men, near death, who see with blinding sight
Blind eyes could blaze like meteors and be gay,
Rage, rage against the dying of the light.

And you, my father, there on the sad height,
Curse, bless me now with your fierce tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light.


One of my favorite things ever said about the so called "futility" of human endeavor.
The Stray
GM, 718 posts
The Marshal
'round these parts
Mon 15 Nov 2010
at 15:01
  • msg #786

An Announcement.

With the worsening situation in Blackthorn, spurred by the arrival of Cantrell and the subsequent leap to lynch mobs and talk of wanted criminals and raping Indians, the Fear Level of Blackthorn has now increased to 4.

Have a nice day.

}:D
Wildcat Hawkins
player, 364 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 15 Nov 2010
at 15:03
  • msg #787

Re: An Announcement.

The Stray:
With the worsening situation in Blackthorn, spurred by the arrival of Cantrell and the subsequent leap to lynch mobs and talk of wanted criminals and raping Indians


Who's been raping Indians?

wakka wakka
The Stray
GM, 719 posts
The Marshal
'round these parts
Mon 15 Nov 2010
at 15:35
  • msg #788

Re: An Announcement.

I'm glad you're finding this amusing, considering that part of this rise in the Fear Level is Wildcat's feud with the Dust Adders causing them to get all resentful and angerfied in the first place. ;)

Just remember, Easter is only a few days away in-game. I wonder how close the Fear Level will come to 6 by then.
Charging Bear
player, 366 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Mon 15 Nov 2010
at 15:37
  • msg #789

Re: An Announcement.

The Stray:
With the worsening situation in Blackthorn, spurred by the arrival of Cantrell and the subsequent leap to lynch mobs and talk of wanted criminals and raping Indians, the Fear Level of Blackthorn has now increased to 4.

Have a nice day.

}:D

Oh goodie ...

The Stray:
I'm glad you're finding this amusing, considering that part of this rise in the Fear Level is Wildcat's feud with the Dust Adders causing them to get all resentful and angerfied in the first place. ;)

Just remember, Easter is only a few days away in-game. I wonder how close the Fear Level will come to 6 by then.

Well that's one way for the dead to rise I guess.
This message was last edited by the player at 15:42, Mon 15 Nov 2010.
Wildcat Hawkins
player, 365 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 15 Nov 2010
at 15:56
  • msg #790

Re: An Announcement.

In reply to The Stray (msg #788):

Well I was more amused by the grammar oddity of the English language than anything, not that I don't make plenty myself.

Besides, fault's on both sides what with the vow to kill her and all, and blaming her for things she didn't do.

And if you're just going to roll over and let roving gangs do whatever they want, why have law enforcers at all?  Imagine that in the real world.

"Oh we don't have police any more, they got into too many altercations with the west side Crips.  We just let the street gang run things now."
Charging Bear
player, 368 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Mon 15 Nov 2010
at 15:58
  • msg #791

Re: An Announcement.

Why is CB starting to sound like Alouette?
The Stray
GM, 720 posts
The Marshal
'round these parts
Mon 15 Nov 2010
at 16:12
  • msg #792

Re: An Announcement.

In reply to Wildcat Hawkins (msg #790):

There's been a lot of that on both sides, I've noticed. Wildcat thinks of the Dust Adders as vile liars and thieves even though the only one's she's actually met who could fit that description are Jesse and Dave, with the rest being mostly decent folk who have a strong pack mentality thing going on and a fierce sense of territoriality.

There could probably be a compromise that could be reached, if only birth sides were willing to sit down and actually communicate with each other. Otherwise Blackthorn is going to wind up looking like the Gaza strip shortly before the town gets eaten by a cosmic horror.

In reply to Charging Bear (msg #791):

Because he's starting to crack from the strain? That's where my vote goes. I wonder how Fuller, Wildcat, and Carl will take his pronouncement of doom and gloom...
Wildcat Hawkins
player, 367 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 15 Nov 2010
at 16:18
  • msg #793

Re: An Announcement.

Well I didn't think about it before, but WC does have two very good questions for Carl, the answers to which could change things.  But if he tells me to go do something profane, well we're back to square one.

Oddly enough it was Augustus/Elijah that did set the hamsper running on the wheel in my head.
The Stray
GM, 721 posts
The Marshal
'round these parts
Mon 15 Nov 2010
at 16:24
  • msg #794

Re: An Announcement.

I wonder what would happen if Evans locked the both of them in the vault together...
Wildcat Hawkins
player, 368 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 15 Nov 2010
at 16:32
  • msg #795

Re: An Announcement.

Who?  There's any disastrous number of combinations.

Charging Bear and Carl is bad enough.

Charging Bear and Cantrell cannot end well.

Carl promised to kill Wildcat, so there you go.

Wildcat and Cantrell is a bad idea too.

Wildcat and Evans locked in at the same time would suck.

Carl and Evans would not end well either.

Cantrell and Evans would be... interesting.
Charging Bear
player, 369 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Mon 15 Nov 2010
at 16:35
  • msg #796

Re: An Announcement.

I don't think much would happen between Charging Bear and Carl
The Stray
GM, 722 posts
The Marshal
'round these parts
Mon 15 Nov 2010
at 16:35
  • msg #797

Re: An Announcement.

You failed to mention Carl and Cantrell...

And maybe CB wouldn't start anything, but Carl's feeling betrayed by CB thanks to the charges and might start something with him. Or the two will stare each other down in a war of who can say the most without actually speaking...
This message was last edited by the GM at 16:38, Mon 15 Nov 2010.
Wildcat Hawkins
player, 369 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 15 Nov 2010
at 16:50
  • msg #798

Re: An Announcement.

The Stray:
And maybe CB wouldn't start anything, but Carl's feeling betrayed by CB thanks to the charges and might start something with him. Or the two will stare each other down in a war of who can say the most without actually speaking...


Money's on Carl.  I keep expecting his eyebrows to twitch out the Gettysburg Address by forming the letters one at a time with the flap of skin covering his forehead.
Alouette
player, 335 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 15 Nov 2010
at 17:37
  • msg #799

Re: An Announcement.

Alouette's catching?

Carl won't start anything, but he fully expects CB to beat him up - if CB's guilty, he's a psychopath coming close to justice through Carl's fault; if he's innocent he's a man of sudden violent tendancies who's got reason to be both angry and grieving, left in a cell with someone he has reason to be angry with...unless they had a candle left with them in said vault, Carl'll probably take an accidental brush-past in the dark as reason to fight for his life, since he knows he's at a severe disadvantage.

He's not sure whether Wildcat's into police brutality, but he's semi-expecting that, too. He won't hurt her if he can help it until she's somewhat less full of holes/standing up by willpower, since that would make her take longer to recover and he's not keen on spending a long time hunting her down to murder because she's not got back to prime fighting condition before leaving Blackthorn.

As for Carl's silent verbosity...yeah, a lot is context-dependant, so you'd have to know him well, but I suspect he is actually part mime. On which theme, perhaps Robert could use his Tale-Telling to try and spin the recent scuffle...when the word gets out (and it will, fast) that the town mute hollered something down a street, the first question's going to be "what did he say?" swiftly followed by "why?"
Alouette
player, 336 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 15 Nov 2010
at 20:16
  • msg #800

Re: An Announcement.

The (ninja) horse's name is Hosanna, by the way. Which isn't funny until you picture any tough ol' Dust Adder who isn't Carl (who whistles for her, of course) going out to paddock or pen to get her...running to the fields to cry "Hosanna! Hosanna!"

...yes, her breeder was Biblically-minded. She's just Carl's Hoss in his head, though.
The Stray
GM, 724 posts
The Marshal
'round these parts
Tue 16 Nov 2010
at 00:53
  • msg #801

Re: An Announcement.

Poor Hoss. Evans isn't likely to do anything about the soggy horse unless it's specifically mentioned that he should, since he wasn't much of a rider to begin with and that sort of thought just wouldn't occur to him.
Wildcat Hawkins
player, 372 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Tue 16 Nov 2010
at 01:23
  • msg #802

Re: An Announcement.

Well WC was going to check on Idjit on her way back to the telegraph office.  The trouble is that'll probably never happen as I'm due to be killed while running an errand again XD
Wildcat Hawkins
player, 374 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Tue 16 Nov 2010
at 02:06
  • msg #803

I read weird things

Strangely enough Wildcat's rant on not using superfluous restraints partially comes from a book I read years ago on how police procedures used to work back in the 1880s.  Even in wild and woolly jurisdictions, there was a serious problem with inmates rubbing their skin raw and then getting infections in the open sores and cuts.  The use of leg irons was a lot more common back then, but it was still limited.

I've seen a few westerns that depict inmates in leg irons and such inside the jail cell but apparently that's Hollywood.

I made up the bit about the train and wagon.
Augustus Spotswood
player, 164 posts
Scientist!
P2 T6 W0 F0 B C -1
Tue 16 Nov 2010
at 02:14
  • msg #804

Re: I read weird things


Makes sense to me.  Very similar to today.  At least from what I've seen.

I'm a counselor at a prison and, there, handcuffs seems to be more a symbol of authority and control.  Being placed in cuffs puts you at the mercy of the authority figure, but I've never seen them leave someone cuffed for a long time (like in a cell)
Alouette
player, 337 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 16 Nov 2010
at 07:40
  • msg #805

Re: An Announcement.

Aye, the circumstances aren't her fault, yet the blindly faithful animal takes the consequences...I doubt she minds the accidental cruelty as much as Carl does, though. It's more the last straw on the camel for him, something he can't run from or do anything about.

I think one of the Daltons escaped from a train handcuffed...talking of which, didn't Ingalls, OK, make its living off having outlaws rather than lawmen, or is that a myth?

Hmm...if death by errands doesn't occur and they do get locked up in that nice stone vault, may I place my bet that Carl succumbs to hypothermia before CB? There's significantly less of the man and he's already low on energy and soggy - the reason more folk die of exposure in Scotland than Norway (heat loss through being poured on costs about twice the energy of a body dealing with dry cold).
Wildcat Hawkins
player, 376 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Tue 16 Nov 2010
at 13:01
  • msg #806

Re: An Announcement.

Well Carl could mention it.  Rangers are cavalrymen (I refuse to say cavalrypersons!) and would be more likely to give a flip about a horse than most people.

If nothing else I'll ask The Stray for another Notice roll to spot the unattended horse out in the middle of the street, assuming this all goes according to plan...

Edit:

quote:
Seemed the ranger didn't like anyone showing her up and wanted everything her way. Reminded her of her spoiled, girly cousin, Maryanna.


Guilty!  XD

Thanks for noticing.  This is what happens when you take a Daddy's Girl and give her a badge.

Robert and Katy just manage to consistently crack me up with their incidental awesomeness.  "Who... me?"
This message was last edited by the player at 13:07, Tue 16 Nov 2010.
Charging Bear
player, 372 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Tue 16 Nov 2010
at 13:52
  • msg #807

Re: An Announcement.

In other news... we just passed 3500 posts!
Alouette
player, 340 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 16 Nov 2010
at 17:46
  • msg #808

Re: An Announcement.

Kee!

In reply to Wildcat Hawkins (msg #806):

He could, but a) Carl's been pretty much mute so long it takes a lot for the idea of speaking to suggest itself - Wildcat has a very skewed view of this, since both times she's seen him he's said something - b) he still has hopes some of the gang will come and take her in, since Jesse's now-ownerless horse will have been hitched to the same rail, and they'll probably think of that at some point. Mike may well be over as soon as he's unstuck and had a drink for warmth. c) Begging a favour from - and owing a favour to - someone you intend to murder just makes things Complicated, even if they do listen to you in the first place.

I suspect that between grief, anger, whiskey, lack of food and soggy-cold he's not thinking too straight, either.
The Stray
GM, 725 posts
The Marshal
'round these parts
Tue 16 Nov 2010
at 18:02
  • msg #809

Re: An Announcement.

Hee...and Wildcat learns that not all mentors are excellent judges of character. Cantrell is a rotten person, true enough, but he doesn't see himself that way. And he's just admitted, though he probably doesn't realize it, that he's stolen her chance for revenge (at least, as far as he knows...Hardin may be in jail now, but that doesn't mean he'll stay that way forever).
Robert Micklethwait
player, 334 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Tue 16 Nov 2010
at 20:02
  • msg #810

Re: An Announcement.

could the wanted posters be put in the clues thread?  I will probably eventyally read them IC
Alouette
player, 341 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 16 Nov 2010
at 20:17
  • msg #811

Wanted posters

Carl nicked Augustus' one, Katy crumpled, squished and jumped up and down on hers and I think Dave has CB's...

Heh, the folk of Blackthorn could probably start to make a living by selling 'I SHOT CHARLIE' T-shirts right now.
This message was last edited by the player at 21:41, Tue 16 Nov 2010.
Robert Micklethwait
player, 339 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Tue 16 Nov 2010
at 22:07
  • msg #812

Re: Wanted posters

I'm starting to think I should have taken Death Wish.
Wildcat Hawkins
player, 382 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Tue 16 Nov 2010
at 23:18
  • msg #813

Re: Wanted posters

It's best with Grim Servant O' Death.

In other news, I've printed lots of paychecks today and yesterday.  Too bad none of them are for me. =D

And no before you ask, I can't print you one either!
Charging Bear
player, 374 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Tue 16 Nov 2010
at 23:31
  • msg #814

Re: Wanted posters

I'm plotting a new character idea ... but for now its a secret as I've not sorted out background details, which I know our GM loves oh so much
John Smith
player, 145 posts
Bennies W:1 R:1 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 17 Nov 2010
at 00:29
  • msg #815

Re: Wanted posters

I have to say I love how our GM has incorporated backgrounds while also sticking to his main plot. That can be a difficult thing to do. I found out the hard way when I had a PC's background sort of take over the game and then the PC left and I could find no-one to take over such a well developed character. End result was that the game died. I have one PC in my Hellfrost Game who's background provides a lot of plot-fodder but I plan to work it so that it's something all the PC's can find motivation in on some level.
Alouette
player, 342 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Nov 2010
at 07:39
  • msg #816

Re: Wanted posters

He's a clever bunny.

I'm ever so curious about what Wildcat wants to ask Carl now...they're similar enough in some ways whilst remaining total opposites in others she might find a Bad Things Good Reasons dark reflection of herself.

@Robert - keep going! It's only an almost-lynch mob, after all.
The Stray
GM, 730 posts
The Marshal
'round these parts
Wed 17 Nov 2010
at 08:56
  • msg #817

Re: Wanted posters

In reply to Alouette (msg #816):

And has now turned into a brawling mob...The Dust Adders have been kicked a bit, and are ready to lash out at the nearest thing they van vent their rage on. Robert has just handily pushed them over the brink...way to be diplomatic! [slow clap]
Alouette
player, 343 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Nov 2010
at 13:05
  • msg #818

Re: Wanted posters

Heheh, and the man who could've pointed out the fact the silent sonovabitch was holding them in check (and could still probably rein Dave in now, if no weapons get drawn) ain't going to say anything, being arrested and heartbroken...what a mess.

I can just imagine some locals wandering up once everything's died down, looking at all the destruction, black eyes etc. and going:

"Roland left the bar for five minutes, huh."
"Eyup."
Wildcat Hawkins
player, 383 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Wed 17 Nov 2010
at 14:15
  • msg #819

Re: Wanted posters

I just love the irony here that Wildcat, the single person who was most likely to set off an incident like this, who was warned by Evans to not do get them riled up, has absolutely nothing to do with it, whereas Robert, the voice of reason, has set these events in motion (but I give him an awesome point for doing it) and as Alouette has pointed out, it's all a direct consequence of Evans' own decision making.

XD
Charging Bear
player, 376 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Wed 17 Nov 2010
at 14:21
  • msg #820

Re: Wanted posters

I really am expecting the town to be in complete ruins by the time this game finishes.
The Stray
GM, 731 posts
The Marshal
'round these parts
Wed 17 Nov 2010
at 14:58
  • msg #821

Re: Wanted posters

:D Well, there's the fact that Robert is still suffering from that vampire bite...it's made him cranky and irritable. That's not something Evans knew about.

@CB:

Yeah, I'm kind of expecting that myself.
Alouette
player, 345 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Nov 2010
at 17:37
  • msg #822

Re: Wanted posters

I was wondering if that was it, or whether he just really hated getting soggy...

"Like the Gaza strip shortly before the town gets eaten by a cosmic horror" is still my favourite description. Likely to happen, too, particularly since no-one's had time/energy to tell Ward to stop poking said entities with a stick...and it's only a matter of time before he sneezes mid-incantation to an Aztec deity and accidentally summons an Elder god ("I summon ye, O Malinalxochi*aagalKAFFlhaghn!*tl...oh good grief!").
Robert Micklethwait
player, 340 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Wed 17 Nov 2010
at 17:38
  • msg #823

Re: Wanted posters

Vampire bite?  that poor crazed girl was suffering from ghost rock fever.
Alouette
player, 346 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 17 Nov 2010
at 22:02
  • msg #824

Re: Wanted posters

True, true...a stake through the heart probably is an admirable cure for that, too.

Charging Bear's apparent non-recognition of a habit anyone picks up on their first time cuffed and unattended (and yes, it is painful to do) has scored a point for his innocence in Carl's eyes there, though he really can't work out what it is the native's looking around for. Strangers being nice to him when he's shivering or otherwise just isn't something he's used to.
Charging Bear
player, 380 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Thu 18 Nov 2010
at 02:42
  • msg #825

Re: Wanted posters

Yay 'innocent points' for me!


I'll be heading to a wedding tomorrow which will have me away from a computer more or less until Monday. I will have some free time and will do my best to post, but I make NO promises.
Alouette
player, 347 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 18 Nov 2010
at 08:32
  • msg #826

Re: Wanted posters

I'm just waiting to see the professionals' reaction to finding Carl front-cuffed and not brilliantly watched by Evans...there's a reason (http://www.youtube.com/watch?v=WTbcp2R2yUQ 1:55) most police don't do that.

Happy wedding to the weddingists!
Wildcat Hawkins
player, 387 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Thu 18 Nov 2010
at 17:45
  • msg #827

Re: Wanted posters

I so want to see John Smith kick Gus Shaw in the head...
The Stray
GM, 732 posts
The Marshal
'round these parts
Thu 18 Nov 2010
at 21:17
  • msg #828

Re: Wanted posters

@ Wildcat: Yeah, I'm sure a lot of people do...

@ Robert Micklethwait: Oh Robert...you forgot your initiative draw again.
Robert Micklethwait
player, 343 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 18 Nov 2010
at 21:22
  • msg #829

Re: Wanted posters

dang it

I edited it into my post
The Stray
GM, 733 posts
The Marshal
'round these parts
Thu 18 Nov 2010
at 21:31
  • msg #830

Re: Wanted posters

Could you also roll damage for the gut who punched the man who was tricked? The Trick was successful.
Robert Micklethwait
player, 344 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 18 Nov 2010
at 21:33
  • msg #831

Re: Wanted posters

done.  changed flavor text a bit as well
Alouette
player, 350 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 18 Nov 2010
at 22:26
  • msg #832

Re: Wanted posters

Looks like Katy's going in the horse trough... [highly amused by ?Max gaining the nickname "Tosser"] See if y'all can draw the entirety of the rest of the bar into the fight before Roland comes back! *gleebounce*

Also, is anyone here good at horse colouration? I just realised I swapped between descriptions of Hoss at some point and I know so little of horses I'm not sure which is right, even with pictures. She's a dusty gingery-brown, similar/slightly darker mane and tail, which I think falls under 'roan' but orange could be 'sorrel'...no matter if not, I know I have prop obsession.
John Smith
player, 150 posts
Bennies W:1 R:1 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 18 Nov 2010
at 23:02
  • msg #833

Re: Wanted posters

Well at least I get to keep my benny :P
The Stray
GM, 734 posts
The Marshal
'round these parts
Thu 18 Nov 2010
at 23:04
  • msg #834

Re: Wanted posters

Indeed! Gus has been through a disarming once today (when Gangatsu slapped his arm with her sword). He's not eager to have it happen again.
John Smith
player, 151 posts
Bennies W:1 R:1 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 18 Nov 2010
at 23:07
  • msg #835

Re: Wanted posters

It's gonna be awhile before I roll that high again. Ah well. At least John is glad, he'd have no choice but to disarm the man and then who knows what sort of reaction he'd have be it violent or otherwise which would mean more delays and complications. John is relieved he relented, it's the player that wanted to see those rolls put to use :P
The Stray
GM, 735 posts
The Marshal
'round these parts
Thu 18 Nov 2010
at 23:11
  • msg #836

Re: Wanted posters

Well, to be fair, all I asked you to roll was an Agility check in case you needed to interrupt an action. Still, I can see how it would be frustrating to have some nice, high rolls not turn out to be useful. But hey...at least he backed down. Even Gus is not thick enough to cause too much trouble in a confined coach...the only reason he drew his gun at all was because of shock.
John Smith
player, 152 posts
Bennies W:1 R:1 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 18 Nov 2010
at 23:23
  • msg #837

Re: Wanted posters

I know. I just wanted everything there and at the ready. Either way, it's done and I'm more interested in John getting to Xhang than picking a fight.
Robert Micklethwait
player, 347 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 18 Nov 2010
at 23:32
  • msg #838

Re: Wanted posters

the key, ladies and gentlemen, is to save a chip to reroll your incapacitation check.

Looks like Robert Jr. will be coming to find out what happened to dad.

Say, that's not a bad idea.
Wildcat Hawkins
player, 389 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Thu 18 Nov 2010
at 23:39
  • msg #839

Re: Wanted posters

Ouch.

Even Hard to Kill wouldn't have helped you there.

(Harder to Kill would have if anyone's curious.)

Damn.  Robert Mickle-fwate was four kinds of badass and died with his boots on.

This is gonna make it really, really hard for Kat to back off the Dust Adders.  She's going to have somebody's ass for that.  I hope I get to talk to Carl first and he says or gestures something amazing.
Robert Micklethwait
player, 348 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 18 Nov 2010
at 23:43
  • msg #840

Re: Wanted posters

hey, I should get a bennie becuae it was geing a geezer that forced me to have a low vigor....
Alouette
player, 352 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 18 Nov 2010
at 23:43
  • msg #841

Re: Wanted posters

[removes hat] At least he got prayed for.

...cue mass freakout?

Heh, Carl glassed the marshal, but he did not glass the deputy, oh no.
Robert Micklethwait
player, 349 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 18 Nov 2010
at 23:45
  • msg #842

Re: Wanted posters

Wildcat Hawkins:
Ouch.

Even Hard to Kill wouldn't have helped you there.

(Harder to Kill would have if anyone's curious.)

Damn.  Robert Mickle-fwate was four kinds of badass and died with his boots on.

This is gonna make it really, really hard for Kat to back off the Dust Adders.  She's going to have somebody's ass for that.  I hope I get to talk to Carl first and he says or gestures something amazing.


thanks.  He had a longish backstory, and was fun to play.
The Stray
GM, 739 posts
The Marshal
'round these parts
Thu 18 Nov 2010
at 23:50
  • msg #843

Re: Wanted posters

Remember the Harrowed pull. Always remember the Harrowed pull. Don't ever count out a character in Deadlands completely...

Just so everyone knows, I make the pull, then I'll notify you of the results via PM.
Robert Micklethwait
player, 350 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Thu 18 Nov 2010
at 23:51
  • msg #844

Re: Wanted posters

so, does anyone want to trade cards?  I have a Relic card....
Alouette
player, 353 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 18 Nov 2010
at 23:52
  • msg #845

Re: Wanted posters

Um. I'm not sure how the mechanic works in the Deadlandsverse, but it occurs to me that Robert died whilst still suffering the effects of vampire bite...
The Stray
GM, 741 posts
The Marshal
'round these parts
Thu 18 Nov 2010
at 23:56
  • msg #846

Re: Wanted posters

}:D Don't worry, I'm taking that into account as well.
Wildcat Hawkins
player, 391 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Thu 18 Nov 2010
at 23:57
  • msg #847

Re: Wanted posters

The Stray:
Remember the Harrowed pull. Always remember the Harrowed pull. Don't ever count out a character in Deadlands completely...

Just so everyone knows, I make the pull, then I'll notify you of the results via PM.


Yeah but the proper mindset is to think they're dead, so their return is shocking.

Also, if he does come back from the pale, Wildcat and Robert, well they'd have to have words.
The Stray
GM, 743 posts
The Marshal
'round these parts
Fri 19 Nov 2010
at 00:00
  • msg #848

Re: Wanted posters

In reply to Wildcat Hawkins (msg #847):

Yeah. Won't that be fun...and perhaps result in a conflict of interests...
Wildcat Hawkins
player, 392 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Fri 19 Nov 2010
at 00:01
  • msg #849

Black Magic

I sort of miss the old Black Magic/Witch rules from Classic sometimes.

I've sort of incorporated it into Reloaded by mocking either the huckster mechanics (but they can have any power with any trapping, and I have to be creative with the backlash charts sometimes as in my opinion the manitous don't punish their servants), or else I treat them like the Blessed, but again, any power with any trapping.

That way it's not completely perfect, but it's ridiculously good.

Balanced it is not, but it sure makes my posse groan when I start making Black Magic rolls.
Charging Bear
player, 382 posts
Native Warrior
P6T5 W:- F:- FC:RRRRB
Fri 19 Nov 2010
at 00:02
  • msg #850

Re: Wanted posters

Hello from Florida... the sunshine state! Wife drove us 600 miles today, with a 1 hour delay due to a 6 car and 1 semi-truck accident.
The Stray
GM, 744 posts
The Marshal
'round these parts
Fri 19 Nov 2010
at 00:02
  • msg #851

Re: Wanted posters

Hey, CB! *waves*
Robert Micklethwait
player, 351 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Fri 19 Nov 2010
at 00:03
  • msg #852

Re: Wanted posters

I thought black magic was just AB: magic from core rules
The Stray
GM, 745 posts
The Marshal
'round these parts
Fri 19 Nov 2010
at 00:04
  • msg #853

Re: Wanted posters

In reply to Robert Micklethwait (msg #852):

That's how I've been treating it.
Wildcat Hawkins
player, 393 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Fri 19 Nov 2010
at 00:04
  • msg #854

Re: Wanted posters

Robert Micklethwait:
I thought black magic was just AB: magic from core rules


You can work it that way.  I don't like it though, it lacks a certain flair, to me.
The Stray
GM, 746 posts
The Marshal
'round these parts
Fri 19 Nov 2010
at 01:22
  • msg #855

Re: Wanted posters

I think Evans is heading for a heroic BSOD...
Wildcat Hawkins
player, 395 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Fri 19 Nov 2010
at 02:28
  • msg #856

The Streets of Laredo

Incidentally The Streets of Laredo is one of my personal favorites, besides being the absolute best musical response to Carl's whistling.

quote:
    As I walked out in the streets of Laredo
    As I walked out in Laredo one day,
    I spied a young cowboy, all wrapped in white linen
    Wrapped up in white linen and cold as the clay.

    "I see by your outfit, that you are a cowboy."
    These words he did say as I slowly walked by.
    "Come sit down beside me and hear my sad story,
    For I'm shot in the chest, and today I must die."

    "'Twas once in the saddle I used to go dashing,
    'Twas once in the saddle I used to go gay.
    First down to Rosie's, and then to the card-house,
    Got shot in the breast, and I'm dying today."

    "Oh, beat the drum slowly and play the fife lowly,
    And play the dead march as you carry me along;
    Take me to the valley, and lay the sod o'er me,
    For I'm a young cowboy and I know I've done wrong."
    "Get six jolly cowboys to carry my coffin,
    Get six pretty maidens to bear up my pall.
    Put bunches of roses all over my coffin,
    Roses to deaden the clods as they fall."

    "Then swing your rope slowly and rattle your spurs lowly,
    And give a wild whoop as you carry me along;
    And in the grave throw me and roll the sod o'er me.
    For I'm a young cowboy and I know I've done wrong."

    "Go bring me a cup, a cup of cold water.
    To cool my parched lips", the cowboy then said.
    Before I returned, his soul had departed,
    And gone to the round up - the cowboy was dead.

    We beat the drum slowly and played the fife lowly,
    And bitterly wept as we bore him along.
    For we loved our comrade, so brave, young and handsome,
    We all loved our comrade, although he'd done wrong.


My personal favorite cover:

http://www.youtube.com/watch?v=tSzfWLlvlAE

Harmonica version:

http://www.youtube.com/watch?v=oyInGSQ0Ztg
Gangatsu
player, 134 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 19 Nov 2010
at 09:18
  • msg #857

Re: Wanted posters

Robert Micklethwait:
so, does anyone want to trade cards?  I have a Relic card....



Ooo, I'll trade ya a card. heck knows it'd be funny as hell is katy got it. Little miss Useless. ^-^

I got the Boot Shaker [makes everyone shaken], Noble Sacrifice [take a hit for an ally], and I'll Get You Good [ when you get a wound, you do +2 damage]
Alouette
player, 354 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 19 Nov 2010
at 15:16
  • msg #858

Re: The Streets of Laredo

I wish I was less ik and my harmonicky didn't hate rainy days quite so much - Streets of Laredo was one of the first tunes I taught myself and I'm nostalging now.

Apparently it's easy to find fiddle variants of the tune but hard to find the words of Wolves A-Howlin' online...for interest's sake, this is how I first heard it, from a Tennessean:
quote:
Can’t you hear them wolves a-howling
All around my poor little darlin’?
All around my poor little darlin’
I'm afraid they'll ketch my darling.

Wake up, girl, and take your warning;
Howls at the borders here this morning,
All around my poor little darlin’
I'm afraid they'll ketch my darling.

Big dog a-barking and the little dog a-howlin',
Setting in the corner talking to my darlin'
Howls all around my poor little darlin’
I'm afraid they'll ketch my darling

Wolves all a-runnin’ and the blue clouds flying
Poor little darlin’ sets in crying
Wolves all around my poor little darlin’
I'm afraid they'll ketch my darling.

Four on the mountain, six in the holler
Bet them wolves have done and got her.


There's a fragmentary sung version here: http://web.lyon.edu/wolfcollec...gs/cashcant1231.html but that's all.
Wildcat Hawkins
player, 398 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Fri 19 Nov 2010
at 15:34
  • msg #859

Trouble inmates

You guys are difficult.  >_<
Robert Micklethwait
player, 352 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Fri 19 Nov 2010
at 18:41
  • msg #860

Re: Wanted posters

Gangatsu:
Robert Micklethwait:
so, does anyone want to trade cards?  I have a Relic card....



Ooo, I'll trade ya a card. heck knows it'd be funny as hell is katy got it. Little miss Useless. ^-^

I got the Boot Shaker [makes everyone shaken], Noble Sacrifice [take a hit for an ally], and I'll Get You Good [ when you get a wound, you do +2 damage]

book shaker works.

I alwmost traded it to you anywhere, when you took out that vampire poor girl with ghost rock fever
Alouette
player, 356 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 19 Nov 2010
at 20:24
  • msg #861

Re: Trouble inmates

In reply to Wildcat Hawkins (msg #859):

Pfft, if it was Alouette something would probably be on fire, electrified, or stuck to the ceiling by now...

Am I the only one weirded out by Talky!Carl? I suppose if one left Gaspard Ulliel ([young] Hannibal Lecter) outside for a couple of weeks, dragged him through some underbrush and shaved him badly he'd look enough like Carl for our fictional Film of the Game. [amused by this]
The Stray
GM, 747 posts
The Marshal
'round these parts
Fri 19 Nov 2010
at 20:30
  • msg #862

Re: Trouble inmates

...wow you guys write a lot.

As for the brawl, it's going to be handwaved unless and until there's a reason it shouldn't be, such as Katy Devon marching right back into it.
Alouette
player, 357 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 19 Nov 2010
at 21:04
  • msg #863

Re: Trouble inmates

It's character development! ...hopefully it is for Wildcat, anyway, defending her beliefs. I think Carl's present thought processes are something like 'Tired, wet, hungry...owsadow...snobby lady is making me talk, do not want.' *grump*

...and CB is being creepy.
Wildcat Hawkins
player, 403 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Fri 19 Nov 2010
at 21:16
  • msg #864

Re: Trouble inmates

Indeed.  In CB's defense though, his interpretation of it would make it rather tiring to listen to. WC actually doesn't mean to bitch about her life, she does exactly what she wants to every day all the time so her life turned out great, but it sure does sound like a pity party.

The problem is Carl, from WC's POV, is amoral at best, and there's no appealing to him philosophically or morally, so she has to make him think what she wants is in his own rational self interest.  That takes a very long argument.

I find it ironic that it's lost on WC that getting Carl to talk is significant, and it's lost on Carl that WC can get him to talk at such length is signficant.
This message was last edited by the player at 21:17, Fri 19 Nov 2010.
The Stray
GM, 750 posts
The Marshal
'round these parts
Fri 19 Nov 2010
at 21:20
  • msg #865

Re: Trouble inmates

Oh, it's great to read and see the development, indeed. I'm just commenting that there's a lot to go through, and I'll have to do another chip post soon. Still, keep chattin'! I'm loving it.
Alouette
player, 358 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 19 Nov 2010
at 21:54
  • msg #866

Re: Trouble inmates

[snerk] I'm sure. He could cut in that he had to live in a shoebox in't middle of the road, of course, but I think things would go downhill from there...Carl genuinely thinks his upbringing wasn't particularly harsh, which is why he tends to underestimate how scareable people are/mistake talking tough for being so.

True...he's good at listening, though, and she should've twigged by now that he's willing to go up against pretty much anything/get locked in overnight with a supposed vicious murderous rapist for the sake of his town's safety.

[nods] He'd probably notice if someone fed him.
Robert Micklethwait
player, 358 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Sat 20 Nov 2010
at 00:30
  • msg #867

Re: Trouble inmates

It's kind of convienient that Robert was rendered hors de combat, as I will be on vacation from Nov 23 - Nov 29
Alouette
player, 360 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 20 Nov 2010
at 17:14
  • msg #868

The chickens.

Please assume Alouette's epic ramble in response to "why does ghost rock wail?" is delivered in the tone usually associated with the expression :D

This is not because it's gleeful, it's because the clank hasn't picked up on many tonal associations yet. I apologise if anyone has nightmares.

...also, Katy and Mike starting to bond a little is strangely adorable.
The Stray
GM, 758 posts
The Marshal
'round these parts
Sat 20 Nov 2010
at 19:36
  • msg #869

Re: The chickens.

...chickens...

Indeed. I think I could picture Mike doing the Anime Facefault when she offered her hand and name to him, but at least he'll try and keep the others from being too nasty to her.
Alouette
player, 361 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 21 Nov 2010
at 20:10
  • msg #870

Re: The chickens.

[nods] To the best of Alouette's knowledge and belief (from the proto-ghostrock its creator was messing with in the 1850s), ghost rock is powered up by the spiritual energy of lots and lots of little fuzzy babies being burned alive fully conscious.

Fate chips: RWB for Alouette and its bunny foot, WB for Carl.

Keeping cards for now.
The Stray
GM, 765 posts
The Marshal
'round these parts
Sun 21 Nov 2010
at 22:44
  • msg #871

Re: The chickens.

Oh! And another thing!

Since you all gained a Rank, you can draw three cards from the Adventure Deck instead of two.
Charging Bear
player, 387 posts
Native Warrior
P6T5 W:- F:- FC:RRRRB
Mon 22 Nov 2010
at 13:05
  • msg #872

All the updates you ever need

Bumping Vigor to d8!

08:05, Today: Charging Bear rolled 4,34 using 1d36,1d36 with rolls of 4,34. New Fate Chips.
Which is a White and Blue Chip

08:06, Today: Charging Bear drew the single card: 4D using a deck of 54 cards. Adventure Card.
4D - Tale Teller
“It was a dark and stormy night…”
Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
This message was last edited by the player at 13:08, Mon 22 Nov 2010.
The Stray
GM, 767 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 13:13
  • msg #873

Re: All the updates you ever need

Heh. Boy, wouldn't THAT have been helpful to you earlier?
Augustus Spotswood
player, 170 posts
Scientist!
P2 T6 W0 F0 B C -1
Mon 22 Nov 2010
at 13:25
  • msg #874

Re: All the updates you ever need


Chips are:

Augustus Spotswood rolled 22,24,15,19 using d36,d36,d36,d36, rerolling max with rolls of 22,24,15,19. Chips
 2 Red, 2 White

Card is:

5D - Spurred On
“Ride hard and we should make it by sundown.”
Spend a fate chip. The posse’s travel distance is doubled for a day or one character gains double Pace for one round.
The Stray
GM, 768 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 13:35
  • msg #875

Re: All the updates you ever need

Got an idea for the Advances?
Wildcat Hawkins
player, 409 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 22 Nov 2010
at 15:46
  • msg #876

Re: All the updates you ever need

Okay time to do some character bookkeeping submitted for the approval of the mighty Stray as I do tend to mess things up sometimes

Discarding 1 White 3 Red and 4 Blue

09:34, Today: Wildcat Hawkins rolled 1,33 using 1d36,1d36 with rolls of 1,33. Chips.

That's a white and a blue.

Adventure cards...

I'm giving up the 10 of Hearts.  It's a good card, buuuut it won't have much use until a new, neutral group of people shows up, and when will that happen I have no idea.

09:38, Today: Wildcat Hawkins drew the 2 cards: 5D, 3D using the Deadlands system. Adventure Card (1 replacement).

Spurred On, that's not bad, especially if we get to chasing those assassins soon.

Mechanical Malfunction... well it's a good thing Wildcat wouldn't have it out for Alouette I suppose.

As for the Advance, we all know what the intention is yet the circumstances force a judgment call by the Marshal aka the God of this particular instance of the Deadlands universe.  The problem here is the timing on this couldn't be worse.  Obviously we all know the intended edge at 20XP was Texas Ranger, but given the circumstances we're under, I can definitely see a case for not being able to put it down yet.

IC she's worried about what they're going to think about her killing the Judge, OOC I know that's not going to be a problem.

But what is a big problem is that WC has screwed the pooch here pretty good as we have a major supernatural disturbance which has not been contained or censored.  Granted, it's not her fault, but Austin doesn't know that.  The reward for screwing up generally isn't promotion.
The Stray
GM, 769 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 16:14
  • msg #877

Re: All the updates you ever need

They also don't know that she's screwed up yet. That was going to be covered in the reply telegram...they know she's in hot water, but some of the details got garbled. The reply telegram is awarding her a brevet promotion to Private, pending review of her full report once she returns to Austin.
Wildcat Hawkins
player, 412 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Mon 22 Nov 2010
at 16:36
  • msg #878

Re: All the updates you ever need

Well I'll take that as approval to march on then, as I've a feeling WC's planned return is well beyond the scope of the planned duration.
The Stray
GM, 770 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 16:40
  • msg #879

Re: All the updates you ever need

Yeah, I got that feeling myself.
Charging Bear
player, 390 posts
Native Warrior
P6T5 W:- F:- FC:WB
Mon 22 Nov 2010
at 20:06
  • msg #880

[SavW] Iron Dynasty - Intrigue & Betrayal

As several folks expressed interested just wanted to say that I'm starting up my Iron Dynasty game... not sure if it'll get going before the holidays but heck we can only try.

link to another game
Wildcat Hawkins
player, 418 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Mon 22 Nov 2010
at 20:57
  • msg #881

Re: [SavW] Iron Dynasty - Intrigue & Betrayal

CCOOOOOLLL!

Also, didn't mean to have WC monologue, but Cantrell just gave her a savage beating with the clue stick.

That theory is probably wrong, wrong, wrong, but it makes sense based on what she does know.

This is going to suck however, as regardless  of what CB agrees to, she has to ask... Carl, of all people, to take her to Ward.
The Stray
GM, 773 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 21:06
  • msg #882

Re: [SavW] Iron Dynasty - Intrigue & Betrayal

I have no problem with the monolog...it stops me from having to do the same, and it sets up things nice and smooth. And she's actually quite right on a few points, which impresses me. Good show!
Alouette
player, 363 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 22 Nov 2010
at 21:30
  • msg #883

Re: [SavW] Iron Dynasty - Intrigue

In reply to Charging Bear (msg #880):

mmm...I don't suppose one could - hypothetically - play a kasa-obake in that?

@Wildcat - She did give him food, so he doesn't need bribing. As he sees it, either she goes to Ward and tells him something useful to stop the deadders coming up and he kills her when she's more combat-worthy, or she goes to Ward, is unhelpful or aggressive; orders are given and she ends up in what Alouette calls the Pit Where The Bodies Are Buried. Just one more trespasser on the Circle W that didn't come back.

It's only if Wildcat's poking goes directly against Ward's interests (not all of which even Carl, the trusty mute, is in on) that he'll play silly buggers and dig his heels in.

...is it only me that's amused by Katy, the one who did them most wrong, being the one who's best handled the borderline-bloodfeud situation with the Dust Adders and got reconciled? [gestures at the general destruction wrought by everyone with more sense and authority]
Wildcat Hawkins
player, 421 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Mon 22 Nov 2010
at 21:31
  • msg #884

Re: [SavW] Iron Dynasty - Intrigue & Betrayal

Heh, I thought he (Cantrell) was gonna do that.  But that's all right, he can join Carl and several others in the list of people who want to shoot me.

Sad part is, it really wasn't anything against him that time, it's just an effort to involve as few people as possible.
This message was last edited by the player at 21:32, Mon 22 Nov 2010.
The Stray
GM, 774 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 21:33
  • msg #885

Re: [SavW] Iron Dynasty - Intrigue

It amuses me, but then, I'm the one running all the bad guys anyway, so it give me more fuel to work with.

@Wildcat - the closest you're going to come to paper and pen is a brick of charcoal and a long, flat rock.
The Stray
GM, 775 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 21:33
  • msg #886

Re: [SavW] Iron Dynasty - Intrigue

In reply to Wildcat Hawkins (msg #884):

Oh, he's not going to join the line to shoot you, just work to make your life more difficult than it already is.
Charging Bear
player, 392 posts
Native Warrior
P6T5 W:- F:- FC:WB
Mon 22 Nov 2010
at 21:36
  • msg #887

Re: [SavW] Iron Dynasty - Intrigue

Alouette:
mmm...I don't suppose one could - hypothetically - play a kasa-obake in that?

Um... no.
The Stray
GM, 776 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 21:38
  • msg #888

Re: [SavW] Iron Dynasty - Intrigue

Aww, but you see how much fun I have with Alouette in this game...
The Stray
GM, 777 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 21:42
  • msg #889

Re: [SavW] Iron Dynasty - Intrigue

For some reason, I expect Carl to write "Arch Stanton" on that stone...

[[OOC: Free white chip to anyone who catches the reference without cheating by looking online]]
Charging Bear
player, 393 posts
Native Warrior
P6T5 W:- F:- FC:WB
Mon 22 Nov 2010
at 21:43
  • msg #890

Re: [SavW] Iron Dynasty - Intrigue

The Stray:
For some reason, I expect Carl to write "Arch Stanton" on that stone...

[[OOC: Free white chip to anyone who catches the reference without cheating by looking online]]

The Good, The Bad and the Ugly... the money was in unmarked grave next to Arch Stanton.
Wildcat Hawkins
player, 423 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Mon 22 Nov 2010
at 21:43
  • msg #891

Re: [SavW] Iron Dynasty - Intrigue

I kind of wish WC had encountered the clank earlier, she's so serious, he's... not.

@Alouette - If it makes you feel any better, WC considers this a borderline suicide mission, but this situation is desperate.  In her mind, Ward's a demon summoning gang leader who will only listen to her because he'll be so outraged at the possibility he's being used as a patsy by someone even more evil.  Once I tell him what I know, I'm of no more use to him and... yikes.

OOC Ward seems more... nuts or at least affably evil, than genuinely evil.
This message was last edited by the player at 21:44, Mon 22 Nov 2010.
The Stray
GM, 778 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 21:56
  • msg #892

Re: [SavW] Iron Dynasty - Intrigue

CB gets a white chip!

@Wildcat. Ward is a very Affably Evil Cattle Baron with a side of Well-intentioned Extremist and a dash of Screw The Rules I have Money. he will be polite and gentlemanly, but if you cross him or if he thinks you'll harm his interests then I agree with Alouette's assessment of where you'll end up.
Alouette
player, 364 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 22 Nov 2010
at 22:09
  • msg #893

Re: [SavW] Iron Dynasty - Intrigue

Alas...

@Wildcat - If she tells Ward that, he will shoot her from...twenty paces away. [nods] Ward does have Issues, though, to the point that human life, including his own, doesn't mean overmuch to him...Carl's aware that he might get a semi-deserved punishment for the mess resulting from his own attempts to do right by the Frost family and defend the town from the percieved threat of Evans and his choice in deputies, not to mention unresolved hierarchy issues with the rest of the pack (I assume Ward has told Gus that Frost is dead by now, and possibly by whose hand) so it's going to be delicate all round. Carl might actually try to play the 'but she's a woman!' card for WC if it looks like Ward wants to top her before he does.

Also, if anyone starts trying to actively gender the poor clank (e.g. 'don't do that, ladies/gentlemen don't do those things') it is going to be so confused, what with a femminine name and exactly half the cast occasionally referring to it as 'he'... [finds this mildly hilarious]

On the other/present hand, angels are traditionally 'he' no matter how they manifest, so it'll respond to either pronoun, machines being equally traditionally referred to as 'she'. [/ramble] ...and yes, I want to see Alouette/Wildcat interaction too.
Wildcat Hawkins
player, 425 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Mon 22 Nov 2010
at 22:15
  • msg #894

Re: [SavW] Iron Dynasty - Intrigue

The Stray:
@Wildcat. Ward is a very <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AffablyEvil">Affably Evil</a> <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CattleBaron">Cattle Baron</a> with a side of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WellIntentionedExtremist">Well-intentioned Extremist</a> and a dash of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitle2rgn9vunopna?from=Main.ScrewTheRulesIHaveMoney">Screw The Rules I have Money</a>. he will be polite and gentlemanly, but if you cross him or if he thinks you'll harm his interests then I agree with Alouette's assessment of where you'll end up.



Haha.

So a Lawful Good Heroic Wannabe Action Girl with elements of a US Marshal will go head to head with an Affably Evil Cattle Baron with a side of Well-intentioned Extremist and a dash of Screw The Rules I have Money.
This message was last edited by the player at 22:16, Mon 22 Nov 2010.
The Stray
GM, 780 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 22:18
  • msg #895

Re: [SavW] Iron Dynasty - Intrigue

Indeed. Ward tends to edge into Lawful Evil.
The Stray
GM, 782 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 23:26
  • msg #896

Re: [SavW] Iron Dynasty - Intrigue

I've decided to close this thread and open a new OOC thread. Please refer all OOC matters to the Grand Bull Saloon ((OOC II)) thread, and thanks for a wonderful ride!
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