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Adventure Card Usage.

Posted by The StrayFor group 0
The Stray
GM, 521 posts
The Marshal
'round these parts
Tue 12 Oct 2010
at 17:54
  • msg #2

Re: Adventure Card Usage

Gangatsu has used her Extra Effort card. She can't use another card until the next session (which should be after the two fights are resolved).
Charging Bear
player, 262 posts
Native Warrior
P6T5 W:- F:2 FC:WWW
Thu 14 Oct 2010
at 15:32
  • msg #3

Re: Adventure Card Usage

Redraw for me

11:31, Today: Charging Bear drew the 2 cards: 4C, 6D using a deck of 54 cards. Adventure Cards.

4C - Hot Iron and Whiskey
“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.

6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.

Something tells me I won't be using either of these....
Robert Micklethwait
player, 258 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Thu 14 Oct 2010
at 17:26
  • msg #4

Re: Adventure Card Usage

10:25, Today: Robert Micklethwait drew the 2 cards: 10C, RJ! using a deck of 54 cards. two new cards.

10C - Second Wind
“I’m feeling much better now.”
Spend a blue chip and play on your hero to automatically remove all wounds sustained in this combat (but not crippling injuries). If Shaken, he is un-Shaken now as well.

nice

RJ! - Relic“This is the sword that cleft the witchking from crotch to chin.”
Play after accomplishing an important task. An item associated with your victory gains magical powers. (See GM’s Guide.)

droooool...
Charging Bear
player, 264 posts
Native Warrior
P6T5 W:- F:2 FC:WWW
Thu 14 Oct 2010
at 17:28
  • msg #5

Re: Adventure Card Usage

Robert - I'll trade you both my Adventure cards and all three of my fate chips for that Relic card ;)
The Stray
GM, 550 posts
The Marshal
'round these parts
Thu 14 Oct 2010
at 17:32
  • msg #6

Re: Adventure Card Usage

*grumble* it would figure that the very first Red Joker to show up in this ENTIRE GAME would be the Relic card...
Robert Micklethwait
player, 259 posts
Lawyer - 3w 4ar 2b
P6 T4 W0 F0 B3 Cha+2
Thu 14 Oct 2010
at 17:37
  • msg #7

Re: Adventure Card Usage

In reply to Charging Bear (msg #5):

<cowers back, clutching adventure card>

you want my precious?  It's mine, it's MINE.  It's my ... birthday present, yes, yes, my precious
Alouette
player, 276 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 14 Oct 2010
at 18:27
  • msg #8

Re: Adventure Card Usage

Redraw, I think, since Alouette would probably just eat treasure and isn't going to try...I dunno, gambling, riding or being less oblivious to its surroundings any time soon.

So! er...

2S - Out of the Frying Pan

6S - Renown Infamy

...y'know, I'm not sure the clank needs these ones...
Gangatsu
player, 106 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 15 Oct 2010
at 22:37
  • msg #9

Re: Adventure Card Usage

2D - Noble Sacrifice
“Gotta take one for the team...”
Play when an adjacent ally suffers damage. You suffer the damage instead.

3S - Shakin’ in thar Boots
“I won’t just shoot ya. I’ll kill ya good!”
Play in a combat situation. Your character does or says something so intensely horrific and intimidating that it brings the area to a standstill. All other characters, friend or foe, are Shaken.


Hmm, I like the boot shaker. I know i'm going to be playing that one. ^-^
Katy Devon
player, 60 posts
Tenderfoot
P3 T5 W0 F0 B3 Cha+2
Sat 16 Oct 2010
at 01:45
  • msg #10

Re: Adventure Card Usage


8C - Riled Up
“That hurt. Now it’s my turn.”
Spend a fate chip and play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.

Nice one.
The Stray
GM, 587 posts
The Marshal
'round these parts
Thu 21 Oct 2010
at 02:28
  • msg #11

Re: Adventure Card Usage

Charging Bear has used his "Hot Iron & Whiskey" card.
The Stray
GM, 628 posts
The Marshal
'round these parts
Sat 30 Oct 2010
at 08:25
  • msg #12

Re: Adventure Card Usage

PM
Elijah Fuller
player, 2 posts
Newshound
P# T# B2 W0 F0 Cha
Sun 31 Oct 2010
at 16:11
  • msg #13

Re: Adventure Card Usage

QS - Extra Effort
“Impressive! Most impressive.”
Play to add +1d6 to any trait roll. This roll may Ace.
John Smith
player, 113 posts
Bennies W:0 R:1 B:2
P: 7/8 T: 5 W: 0 F; 0
Wed 3 Nov 2010
at 04:31
  • msg #14

Re: Adventure Card Usage

6S - Renown
“You’re the one who defeated the dragon of Innsburg?”
Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance). Charisma bonuses from multiple Renown cards do not stack.

10D - Hidden Stash
“You need an Allen wrench? In the middle of the desert? Yeah, I think I can do that.”
Spend a fate chip. Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Alouette
player, 332 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 13 Nov 2010
at 18:35
  • msg #15

Re: Adventure Card Usage

KS - High Noon
(keeping 2S - Frying Pan)
Wildcat Hawkins
player, 358 posts
Aspiring Texas Ranger
P5 T6 W0 F0 B1W3R4B Cha 2
Sat 13 Nov 2010
at 18:59
  • msg #16

Re: Adventure Card Usage

KS was used previously

Drew 10H, Peace, to replace it.

Keeping the 4 for now.
Charging Bear
player, 362 posts
Native Warrior
P6T5 W:- F:- FC:RRRRBB
Sat 13 Nov 2010
at 22:12
  • msg #17

Re: Adventure Card Usage

17:10, Today: Charging Bear drew the 2 cards: JS, 9S using a deck of 54 cards. Adventure Cards.

JS - Epiphany
“Beginner’s luck.”
Spend a red or blue chip. Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session. If you spent a red chip, the Marshal gets a draw from the fate pot.


9S - Revelation
“I read about this once…”
Spend a red or blue chip. Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc. If you spent a red chip, the Marshal gets a draw from the fate pot.
The Stray
GM, 759 posts
The Marshal
'round these parts
Sat 20 Nov 2010
at 19:37
  • msg #18

Re: Adventure Card Usage

John uses his Hidden Stash card for a blanket to give to Gangatsu.
The Stray
GM, 766 posts
The Marshal
'round these parts
Sun 21 Nov 2010
at 22:58
  • msg #19

Re: Adventure Card Usage

Current cards:

Alouette: KS (High Noon), 2S (Frying Pan), 9D (Liquid Courage)

John Smith: 6S (Renown), 6D (Rally), 9C (Let’s Settle This)

Gangatsu/Katy: 3C (Better You Than Me), 2C (Uh-Oh), 5H (Villainous Verbosity), RJ! (Relic)

Robert Micklethwait: 10C (Second Wind), 3S (Shakin’ in thar Boots), 4D (Tale Teller)

Wildcat Hawkins: 5D (Spurred On), 4H (Folk Hero), 3D (Mechanical Malfunction)

Augustus Spotswood/ Elijah Fuller: 10S (Get a Clue), 4S (Last Stand), QS (Extra Effort), 5D (Spurred On)

Charging Bear/Jake Lawrence: JS (Epiphany), 9S (Revelation), 4D (Tale Teller)
This message was last edited by the GM at 00:17, Sun 05 Dec 2010.
John Smith
player, 156 posts
Bennies W:1 R:1 B:2
P: 7/8 T: 6 W: 0 F; 0
Tue 23 Nov 2010
at 06:14
  • msg #20

Re: Adventure Card Usage

John currently has:

6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.

9C - Let’s Settle This
“You gonna skin that smokewagon or just stand there and bleed?”
Spend a fate chip and play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

6C- Flesh Wound
“Get up, Hicks. You ain’t foolin’ anyone.”
Spend a fate chip and play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).

Swapped renown for another card.
This message was last edited by the player at 17:11, Wed 24 Nov 2010.
Wildcat Hawkins
player, 427 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Tue 23 Nov 2010
at 14:18
  • msg #21

Re: Adventure Card Usage

Should now have:

Spurred On
Mechanical Malfunction
Folk Hero
Robert Micklethwait
player, 362 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Tue 30 Nov 2010
at 05:41
  • msg #22

Re: Adventure Card Usage

Per #860 in the old OOC thread I traded Relic for Bootshaker
I'll kep 2nd wind, maybe I rembember it this time

21:40, Today: Robert Micklethwait drew the single card: 4D using a deck of 54 cards. adventure card
4D - Tale Teller
“It was a dark and stormy night…”
Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.

shoot, I even have the tale teller edge

so I have:

Bootshaker
2nd wind
Tale Teller
Gangatsu
player, 150 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 30 Nov 2010
at 06:12
  • msg #23

Re: Adventure Card Usage

Gatsu & Katy

3C - Better You Than Me
“Fritz! They shot Fritz!”
Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.

2C - Uh-Oh
“We’re gonna need a bigger boat.”
Play this card at the beginning of a combat. One foe you are facing (GM’s choice) has its Size and Strength increased two steps. Every player gets to draw a random fate chip.

5H - Villainous Verbosity
“Hah! You fools! Did you really think you could thwart such an ingenious plan?”
Spend a red or blue chip and play to make an opposing Wild Card lose his next action by gloating or talking about his master plan. If you spent a red chip, the Marshal gets a draw from the fate pot.

RJ! - Relic
“This is the sword that cleft the witchking from crotch to chin.”
Play after accomplishing an important task. An item associated with your victory gains magical powers.
Alouette
player, 477 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 6 Mar 2011
at 22:54
  • msg #24

Re: Adventure Card Usage

Draw for spent card: JC - Deadly Blow (ecksdee)

Keeping the 2S (Frying Pan) and...actually, discarding the 9D, picking up a 6C (Flesh Wound)

...am I level now?
Wildcat Hawkins
player, 584 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Tue 8 Mar 2011
at 16:46
  • msg #25

Re: Adventure Card Usage

Wildcat should now have:

QD - Windfall
4H - Folk Hero
2H - Reinforcements

Wow,  Reinforcements is one card Wildcat does not need ever.  XD
This message was last edited by the player at 18:41, Tue 08 Mar 2011.
Alouette
player, 480 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 8 Mar 2011
at 22:10
  • msg #26

Re: Adventure Card Usage

...also JH (sworn Enemy), which is a bemusing card.
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