Adventure Card: | Description |
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“Ride hard and we should make it by sundown.” The posse’s travel distance is doubled for a day or one character gains double Pace for one encounter. If you are in a chase, this allows you to draw an extra card for the duration of the chase, and use the better of your draw. | |
Play this card to completely negate the damage from one attack. The Marshal gets to draw 2 random chips from the fate pot. | |
“To me!” Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status. |
Adventure Card: | Description |
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8S - Arcane Inspiration | “I have no idea how I managed that.” A character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have. The Marshal gets a draw from the fate pot. |
KH - Contact | “Reggie. You old scoundrel. How you’ve been?” Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return. The Marshal gets a draw from the fate pot. |
QH - Love Interest | “Come here often?” Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of his/her abilities, but may frequently cause trouble as well. |
2C - Uh-Oh | “We’re gonna need a bigger boat.” Play this card at the beginning of a combat. One foe you are facing (GM’s choice) has its Size and Strength increased two steps. Every player gets to draw 2 random fate chips. |