Adventure Card: | Description |
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8S - Arcane Inspiration | “I have no idea how I managed that.” A character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have. The Marshal gets a draw from the fate pot. |
10S - Get a Clue | “Wait! I’ve got an idea!” Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. The Marshal gets a draw from the fate pot. |
7H - Eulogy | “Arthur was a good man. Not so good with explosives, but a good man…” Play after a PC dies and say a few words about his life to your comrades. Every PC present gets to draw 2 random fate chips. If at the end of an adventure, the extra draw occurs in the next game session. |
KS- High Noon | “Let’s settle this once and for all.” Play when in group combat. Combat stops. Your character and the leader of the opposing group settle the fight with a one-on-one duel. |
Adventure Card: | Description |
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AD - Mysterious Treasure! | “Ah…my precious…” Spend a fate chip and play when your hero searches an area containing treasure or loot. He finds a minor Relic of some sort. Use the Relic Table, but discard Kings, Aces, or Jokers until a lower card is drawn. |
JD - Dressed To Kill | “Wow. You clean up nice, kid.” Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.” |
QC - Bullseye! | “Even plate mail has eyeslits.” Spend a fate chip and play after damage is rolled to double the total of a successful ranged attack. |
7C - Payback | “This is for my father!” Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene. The Marshal gets to draw a random chip from the fate pot. |
7C - Payback | “This is for my father!” Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene. The Marshal gets to draw a random chip from the fate pot. |
Adventure Card: | Description |
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KD - Sagebrush and Starlight | “Sometimes a nap in the saddle is all you need!” Play when a character has at least a half hour of undisturbed downtime to restore a character as if she had a full night’s rest. This restores all power points and removes all fatigue. The Marshal gets a draw from the fate pot. |
7D - Inspiration | “We only have one shot at this. It’s all or nothing, gang.” Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round. The Marshal gets a draw from the fate pot. |
3D - Mechanical Malfunction | “SPROING!” A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work. |
7C - Payback | “This is for my father!” Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene. The Marshal gets to draw a random chip from the fate pot. |