some mood music
The sonic device works beautifully, and the Comanche drops from his horse, disoriented and unable to move.
Dr. Ward hit his head then the carriage rolled, but the dizziness passed quickly. He crawls out of the wreckage, and surveys the scene before him. his gaze stops when he sees the broken body of Abraham lying in the grass.
"No..." He says, then lurches out towards the fallen negro. He kneels down, and begins examining the wounds.
They're bad. Abraham was caught under the wagon when it rolled. It crushed his leg, arm, and ground part of his ribcage to powder. The man is bleeding freely.
"Abraham..." Ward says.
"Oh god."
"It's...it's ok, Sir..." The man says weakly.
"It...it doesn't hurt...anymore..."
Then he lays very, very still.
The murder of crows, feasting on the fallen Comanche, suddenly spring into dreadful life. They swoop and whirl towards the two remaining riders nearby. The one still seated on his horse is able to move out of the way, but the one frozen by Augustus's sonic device is frozen, immobile, when the flock descends. He isn't even able to scream.
By now, the rest of the Comanches have regrouped, and are riding into view...
[[OOC: Ward attempts to recover from Shaken. Dr. Dexter Ward rolled 9,1 using d10,d6, rerolling max with rolls of 9,1. recover from shaken attempt. Success and Raise, so he gets his action.
He uses a free action to command the crows to attack some of the remaining Comanche. They fly over and deal their auto damage to the pair of Comanches still remaining.
Dr. Dexter Ward rolled 3 using 2d4, rerolling max with rolls of 2,1. Crow Damage. Failure to injure on one
Dr. Dexter Ward rolled 11 using 2d4, rerolling max with rolls of 1,(4+4+2)10. Crow Damage. Success and 1 wound on the other, dropping him.
Dr. ward uses another free action to move over to Abraham, who is injured. He checks the wounds, and Abraham makes his Aftermath roll. Abraham rolled 2 using 1d4, rerolling max with rolls of 2. vigor roll to survive. eek. Fail. White chip to reroll. Abraham rolled 1 using 1d4, rerolling max with rolls of 1. white chip. Fail again.
Abraham is dead.
By now the Comanches who have been Shaken and/or left behind have regrouped, and are coming up from the rear. The ones addled by their mounts running from danger are out of this fight.]]
Initiative:
Alouette: Please take this turn to attempt to Recover from Shaken (Spirit roll, modified by wounds) and draw a card for the next round
Comanche Raiders: BJ!
Gangatsu: AD
John Smith: JH
Augustus Spotswood: 9H
Gus: 4S
Dr. Ward: 4C
It is Alouette's turn, followed by Gangatsu. The Comanche will take their turn after these two have gone.