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Out of Character: The Grand Bull Saloon ((OOC II))

Posted by The StrayFor group 0
The Stray
GM, 781 posts
The Marshal
'round these parts
Mon 22 Nov 2010
at 23:24
  • msg #1

Out of Character: The Grand Bull Saloon ((OOC II))

Since our other OOC thread is getting near a thousand posts, I'm going to close it. Please use this thread for Out of Character chitchat.
This message was last edited by the GM at 23:26, Mon 22 Nov 2010.
Gangatsu
player, 136 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 23 Nov 2010
at 04:52
  • msg #2

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Okay, fixed up my characters. Got rid of all my chips. rolled, gotten 4 white and 1 red chip. Suckiest rolls. heh

Gave Gatsu the new Edge: Frenzy
2 white chip & 1 red chips
Gatsu recieves +1 Grit, building it up from 1 -> 2

Gave Katy's Attribute a bump. Spirit d8 -> Spirit d10
2 white chips
Katy gained +1 grit, building it up from Grit 0 -> Grit 1

Cards:

I'm holding on to the Red Joker's 'Relic' card, if i gained it from mew.

AS - Ace
“Never tell me the odds.”
Spend a blue chip and play instead of rolling to make a trait test with a single automatic raise.

5H - Villainous Verbosity
“Hah! You fools! Did you really think you could thwart such an ingenious plan?”
Spend a red or blue chip and play to make an opposing Wild Card lose his next action by gloating or talking about his master plan. If you spent a red chip, the Marshal gets a draw from the fate pot.
John Smith
player, 157 posts
Bennies W:2 R:0 B:1
P: 7/8 T: 6 W: 0 F; 0
Tue 23 Nov 2010
at 06:33
  • msg #3

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Here's John's update:

Edge: uperior Martial Arts: Wing Chun
Grit: +1 going from 1 > 2
Fate Chips: 2 White and 1 Blue
Adventure Cards:

6D - Rally
“To me!”
Spend a fate chip and play to cause all allies in sight and/or hearing to immediately lose their Shaken status.

9C - Let’s Settle This
“You gonna skin that smokewagon or just stand there and bleed?”
Spend a fate chip and play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

6S - Renown
“You’re the one who defeated the dragon of Innsburg?”
Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance). Charisma bonuses from multiple Renown cards do not stack.
This message was last edited by the player at 07:08, Tue 23 Nov 2010.
Wildcat Hawkins
player, 428 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Tue 23 Nov 2010
at 14:20
  • msg #4

Re: Out of Character: The Grand Bull Saloon ((OOC II))

John has an excellent point there...  (RE the shovels)
The Stray
GM, 785 posts
The Marshal
'round these parts
Tue 23 Nov 2010
at 17:56
  • msg #5

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Wildcat Hawkins:
OOC:  Drawing a gun, and if there's time for another action, taking the Aim action.  Incidentally, does the gun look solid or spectral?  If it happens to look solid I'm aiming at that.  I don't know why it would but it's worth mentioning just in case.


The gun looks like the rest of the man...slightly transparent.
Wildcat Hawkins
player, 431 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Tue 23 Nov 2010
at 18:14
  • msg #6

Re: Out of Character: The Grand Bull Saloon ((OOC II))

I figured, but my mind over analyzed it, thinking a gun that would harm a solid person might have to file solid projectiles, but I know that's not necessarily the case.

That and I was going for another trope, firing the gun out his hand. :D

Incidentally I hate multiple choice questions, as I overthink them...
The Stray
GM, 786 posts
The Marshal
'round these parts
Tue 23 Nov 2010
at 18:19
  • msg #7

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Yeah, I knew what you were going for.

It's nice to have another Troper in the game...
Alouette
player, 365 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 23 Nov 2010
at 19:26
  • msg #8

Digging for Zhang

Does the rest of the party need to roll notice to hear Gus?
This message was last edited by the player at 19:28, Tue 23 Nov 2010.
The Stray
GM, 787 posts
The Marshal
'round these parts
Tue 23 Nov 2010
at 19:39
  • msg #9

Re: Digging for Zhang

Make Notice checks with a +2 bonus to hear him.
Wildcat Hawkins
player, 434 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Tue 23 Nov 2010
at 22:46
  • msg #10

Re: Out of Character: The Grand Bull Saloon ((OOC II))

In reply to The Stray (msg #7):

Heh, I don't actually play to them on purpose.  It's just hilarious to me how memetic fiction (and real life) is.  We do things and I see tropes in them.

For example right now WC is setting herself up for Didn't Think This Through in her desperation to get that... thing... away from Carl.  The character's whole backstory is Best Served Cold.

I can do it with all the PCs...

Charging Bear is hard to peg, he sort of puts on the demeaner of a Noble Savage but he's subverting that trope.

Wildcat is an Action Girl.

John Smith is Mysterious Past meets Supernatural Martial Arts.

Katy is a Plucky Girl.

Augustus is Soap Opera Disease or more likely Victorian Novel Disease meets Mad Scientist.

Etc.
This message was last edited by the player at 22:47, Tue 23 Nov 2010.
Wildcat Hawkins
player, 435 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Tue 23 Nov 2010
at 23:06
  • msg #11

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Ugh I can't stop.

•The Hero - Evans (note that in this ensemble, the Hero is not necessarily the most important character, but Evans has assembled the rag tag bunch of misfits so he gets the billing)
•The Lancer - possibly Gangatsu (hates him but more or less on his side even if she doesn't like it), possibly Wildcat (different life experiences and philosophy)
•The Big Guy - Charging Bear
•The Smart Guy - Augustus Spotswood
•The Old Guy - Robert
•The Young Guy - Katy Devon
•The Funny Guy - Aloutte

Okay no more TV tropes...
Gangatsu
player, 139 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 23 Nov 2010
at 23:16
  • msg #12

Re: Out of Character: The Grand Bull Saloon ((OOC II))

The Family Guy - Jake Lawrence
The Drifter - John Smith.

^_^
The Stray
GM, 788 posts
The Marshal
'round these parts
Tue 23 Nov 2010
at 23:23
  • msg #13

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Gangatsu isn't the Lancer so much as a Sixth Ranger Hot Chick With A Sword. Wildcat is probably the Lancer of this bunch. Robert certainly is a Cool Old Guy Guile Hero and the Smart One of the bunch that hangs around the town, while Augustus is The Smart One of the folks out at the ranch. Katy has shades of The Chick. Alouette is a Cloud Cuckoolander Nightmare Fuel Station Attendant.
Alouette
player, 367 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 23 Nov 2010
at 23:24
  • msg #14

Re: Out of Character: The Grand Bull Saloon ((OOC II))

In reply to Wildcat Hawkins (msg #10):

I just read that as 'Super Marital Arts'. I think I may be tired. I am going sleeps now.
Augustus Spotswood
player, 172 posts
Scientist!
P2 T6 W0 F0 B C -1
Wed 24 Nov 2010
at 01:20
  • msg #15

Re: Out of Character: The Grand Bull Saloon ((OOC II))


Mad Scientist?  Mad?  I'm a little frustrated but not mad.  Heh.

As for Disease...that's pretty accurate...

By the way, you guys really crank out the posts!  Its neat, but I spend alot of my free posting time just tyring to catch up and read everyone elses!  If only your posts weren't so darn interesting...
The Stray
GM, 790 posts
The Marshal
'round these parts
Wed 24 Nov 2010
at 01:22
  • msg #16

Re: Out of Character: The Grand Bull Saloon ((OOC II))

I know! It's the curse of a fast moving game. We keep momentum, but it's like riding a wave.
Wildcat Hawkins
player, 437 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Wed 24 Nov 2010
at 01:53
  • msg #17

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Ah Augustus, you messed up.  Evans won't snap out of it until someone punches him square in the gullet.
The Stray
GM, 792 posts
The Marshal
'round these parts
Wed 24 Nov 2010
at 01:57
  • msg #18

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Yes, because physical abuse is just what a traumatized non-soldier needs right now. I don't think Evans works on Percussive Maintenance.
Augustus Spotswood
player, 174 posts
Scientist!
P2 T6 W0 F0 B C -1
Wed 24 Nov 2010
at 02:03
  • msg #19

Re: Out of Character: The Grand Bull Saloon ((OOC II))


I thought about it....  Actually, my first thought was to whack him with the cane like a crotchety old man.  But then Eli figured, much as the Boss said, beating him wouldn't fix it.  Not a soldier.
Jake Lawrence
player, 6 posts
Huckster
P5 T5 W0 F0 FC:-
Wed 24 Nov 2010
at 02:31
  • msg #20

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Jake's theme song.... Carry on Wayward Son by Kansas
Alouette
player, 369 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 24 Nov 2010
at 07:47
  • msg #21

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Is it me, or is there some kind of demented mutual protection thing going on between Carl and Wildcat at present? Only I know Carl'd react to a threat to Wildcat with a "{{puff}} My Ranger to murder" the same way Wildcat goes "{{puff}} My prisoners"...if either of them end up indebted to the other for it they're going to have to start a tally sheet before they can duel...
John Smith
player, 161 posts
Bennies W:2 R:0 B:1
P: 7/8 T: 6 W: 0 F; 0
Wed 24 Nov 2010
at 07:48
  • msg #22

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Ah John, still rather weak, he needs to eat more protein and workout more of his physical muscle instead of his spiritual muscle.
Gangatsu
player, 142 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 24 Nov 2010
at 09:48
  • msg #23

Re: Out of Character: The Grand Bull Saloon ((OOC II))

They should just go on a date already.
He's quiet, she's talkitive.

He's wrong, she's right.

He's a gun man. She's been gunned down. [Just pick a hole -laughs at that, almost falling over]
Wildcat Hawkins
player, 443 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Wed 24 Nov 2010
at 14:28
  • msg #24

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Gangatsu:
They should just go on a date already.
He's quiet, she's talkitive.

He's wrong, she's right.

He's a gun man. She's been gunned down. [Just pick a hole -laughs at that, almost falling over]


XD

I could not stop laughing for 30 seconds.
Wildcat Hawkins
player, 445 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Wed 24 Nov 2010
at 15:19
  • msg #25

Re: Out of Character: The Grand Bull Saloon ((OOC II))

Alouette:
Is it me, or is there some kind of demented mutual protection thing going on between Carl and Wildcat at present? Only I know Carl'd react to a threat to Wildcat with a "{{puff}} My Ranger to murder" the same way Wildcat goes "{{puff}} My prisoners"...if either of them end up indebted to the other for it they're going to have to start a tally sheet before they can duel...


It's a little more genuine on WC's end.  Carl probably can't be expected to understand or care, but killing Jesse really weighs on her because she doesn't believe it was her place to actually kill him.  Kat has a bit of a martyr complex and sees trying to kill her as a lesser crime than trying to kill a non lawdog; her daddy issues have a lot to do with that.  She wanted Jesse to face trial in earnest.

As far as WC's concerned, Carl's few hours in the pokey absolves him of anything he's done so far up to and including the threat of killing her.  She's not going to drop her guard or think that it changes anything from Carl's end, but under the circumstances, she's accepting this short incarceration as putting everything squaresies.  She's a vengeful bitch, but Evans in her eyes was and will again be a legitimate authority figure and more impartial than her, and if he has decreed one night in the pokey is adequate, she accepts that.

The irony is WC has lived her whole life hating someone she can never forgive and will think Carl is broken and pathetic if he makes his move, and as far as she's concerned the satisfaction of cuffing Hardin will never happen now, so she sees no reason Carl's entitled to anything that's been denied her.

Two helpless men being phantom shot by a... hell thing, is something she can't tolerate even if they deserve it.
Alouette
player, 371 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 24 Nov 2010
at 19:07
  • msg #26

Re: Out of Character: The Grand Bull Saloon ((OOC II))

@Gangatsu - [snerk] That is so very wrong...he might get a court date, if he's on his worst behaviour.

Don't know about that...Wildcat may have moral reasons rather than dodgy sense of honour, but the effect/personal involvement is the same...there's something unsettling, if not ironic, about the fact that Wildcat (the good gal's!) motives are largely rooted in hatred - for Hardin as/and/or the archetypal criminal, for those too lawless for her to empathise with - whilst Carl's (the dirt snake's) are just as deeply drawn from love...it's just very limited to blood, pack and land, in about that order. Wildcat almost picked up on that, but took it for resentment of the world rather than just not caring...she does have some love for the world in general, I think, when she looks up from her path a bit.

Eh. I wonder if ghost-rabies is transmissable through saliva...though of course it might be The Virus. [sigh]
Wildcat Hawkins
player, 447 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Wed 24 Nov 2010
at 22:05
  • msg #27

Bored and stuck at a computer with nothing to do..

Thought some of you might find these mildly amusing.

Humorous incidents from new player.

Deadlands:

quote:
I stuff the lit dynamite in my purse!
“Your purse or your carpetbag, you said you have both with you.”
The purse.
“Okay, the dynamite is in the purse, and the fuse is still burning, you literally have like three seconds.   Now there is an underground lake here below you in the mine shaft, but you possibly risk a cave in no matter where you throw it.  I won’t make you roll throwing if you drop it in the lake though, all you have to do is let it go.”
I throw it in the lake!
“The purse with the dynamite in it?”
Yes!
“Okay it doesn’t have time to sink very far, but it does get a short ways under the surface of water when it goes BOOM.  A lot of water sprays everywhere, but no one is hurt.  Some sand and sediment comes down the shaft, but it seems to have held up just fine.”
Where’s my purse?
“You just blew it up.  Mark off anything you were carrying in it.”
Why did I put it in there!?
“I don’t know.”


Dark Heresy

quote:
(A little background on this one.  I’m playing a Tech Priest who lost his face to an elder attack, basically an alien elf just cut my face off one time so my Fellowship is 3 on a scale of 1 to 100 more or less.  Tech Priests are sort of half robot, so I worked it out with the GM my character basically has a metal plate for a face with two glowing optical sensors on it, which is why my Fellowship is so low now.  Also, I’ve never said whether this character is male or female, and since he/she is half robot, speaks with a synthesized voice that can sound like literally anyone, and wears a big robe all the time, and responds to being called either a he or a she out of sheer indifference, it’s sort of a running gag.  That and the other players are perverts who make hilarious pervert remarks all the time but I've left those out since this game is rated Mature.)

New player has found what’s basically a paint marker in game.
I’m gonna draw big moustache under her nose.
GM:  “First of all, why do you think the pile of bolts is a her now when you’ve been calling it he and him this whole time, second of all, what are you going to draw it under, the tech priest doesn’t have a nose any more.   It’s just a metal plate with a grill where the mouth should be and two glowing sensors where the eyes should be.”
I draw it anyway
GM:  “Do you let her?
“No.  I say, stop that, you’re messing up my finish.”
But I want to draw a face on you.
“No.”
But you need a face, you’ll never be pretty without a face.
“I don’t care.”
(Some time later, the exasperated Tech Priest makes some rolls and wrestles the marker away from her and stuffs her in a locker.)
How can he do that!?
GM:  “So it’s a he again now?  Anyway your Strength is like 25, the tech priest has like a 60, your weapon skill sucks too, his is good, so this probably is how it should go down.
But I’m an assassin.
GM:  “Yeah who uses guns.
Some time later, she decides to get revenge by shooting me with her autogun.   My character is basically like the Terminator or something, and she’s using ordinary ammo, so it does nothing to me.
“Stop that.”
(She keeps firing to no avail, other players are laughing.)
But I use guns!
GM:  “You have to do like 13 damage to hurt the tech priest.  You can hurt him you're just rolling not so good.
WHAT!?
GM:  “Yeah, why do you think when you guys went down that hallway the priest walks in first and the other characters stand behind him for cover!?
Her!
GM:” Whatever!  Look she’s made out of more metal than bones and stuff.
How come I’m not cool like that!?
You are.  She weighs like 800 pounds and people are afraid of her, and she can’t fight like you can, and she can hardly move at all and you can move really fast…
Oh, so that’s why he doesn’t have a face.
Yes, that’s why he doesn’t have a face.  He’s basically a cyborg.
So he doesn’t have a face and that’s why he can take so much damage.
That’s right.”
Really?  Hey, do you have a sword?
“Uh, yeah…”
Cut my face off with it, I want to be all tough like that too.
GM face palms.

Alouette
player, 373 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 24 Nov 2010
at 22:19
  • msg #28

Re: Bored and stuck at a computer with nothing to do..

Kee! I want to see what happens if Alouette gets hold of dynamite - it's already logiced out that it's a minimum-smoke alternative to cremation and thus the best way to deal with undead (or unundead, or deadundead) corpses.

Some slightly out of context quotes from work today (I was in the lab sorting beastie skellies):

"I'll be back in a second - don't worry if it blows up."

"I do transpose myself sometimes."

"I know it's a dog by the shape it is..."
The Stray
GM, 796 posts
The Marshal
'round these parts
Wed 24 Nov 2010
at 22:19
  • msg #29

Re: Bored and stuck at a computer with nothing to do..

Wow...that is one player I'd probably boot...I tend to have a low tolerance for Chaotic Stupid stuff directed at other PCs.
Wildcat Hawkins
player, 448 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Wed 24 Nov 2010
at 22:54
  • msg #30

Re: Bored and stuck at a computer with nothing to do..

She's gotten a lot better.  Her natural personality is kind of like that anyway (glitter and ponies and unicorns and sparkles), but when you teach her how to play a little better, it usually sticks.

Most of the silly stuff only really hurts her.  To be fair, that Dark Heresy campaign is sort of weird, everyone is playing two different characters except for me and I'm stuck with some not very experienced people who are all combat monkeys.
Charging Bear
player, 401 posts
Native Warrior
P6T5 W:- F:- FC:WB
Wed 24 Nov 2010
at 23:14
  • msg #31

Re: Bored and stuck at a computer with nothing to do..

Sorry for the delays in my posting today... my wife and I were driving to a cabin in the Blue Ridge mountain area of North Georgia for a Thanksgiving away.
The Stray
GM, 797 posts
The Marshal
'round these parts
Wed 24 Nov 2010
at 23:17
  • msg #32

Re: Bored and stuck at a computer with nothing to do..

s'ok. I suspected Thanksgiving travel might have had something to do with it.
The Stray
GM, 798 posts
The Marshal
'round these parts
Thu 25 Nov 2010
at 15:06
  • msg #33

Re: Bored and stuck at a computer with nothing to do..

Happy Thanksgiving, everyone!
Wildcat Hawkins
player, 449 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Thu 25 Nov 2010
at 15:27
  • msg #34

Re: Bored and stuck at a computer with nothing to do..

</img>
John Smith
player, 164 posts
Bennies W:2 R:0 B:1
P: 7/8 T: 6 W: 0 F; 0
Thu 25 Nov 2010
at 20:05
  • msg #35

Re: Bored and stuck at a computer with nothing to do..

Happy Thanksgiving everyone! May your characters not have their souls siphoned from their bodies to fuel dark magics!
Wildcat Hawkins
player, 450 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Fri 26 Nov 2010
at 01:38
  • msg #36

Iron Dynasty... cheap!

Hey everyone, I know there was some Iron Dynasty discussion here.  I just bought the book's pdf for $7.50!  Apparently it's on sale, no idea for how long!

I've only read in about 30 pages or so but this is awesome, well it's awesome if it's to your tastes.  I've paid a lot more for much less entertaining things to read.
John Smith
player, 167 posts
Bennies W:2 R:0 B:1
P: 7/8 T: 6 W: 0 F; 0
Fri 26 Nov 2010
at 08:43
  • msg #37

Re: Iron Dynasty... cheap!

Might check it out, but I'm pretty strapped for cash until next Friday and I also try to avoid spending money on anything on Black Friday (unless it's food, that's an exception) but I've wanted to look into it.
Alouette
player, 376 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 26 Nov 2010
at 09:04
  • msg #38

What?

Assume the foreigner continues to look entirely bewildered at the relationship between the mysterious Thing With Turkeys and bloody early 20th-c workers' rebellions... (Also, what is this pie? It looks like a gigantic flan there)

Is Wildcat going to talk snake handling with CB 'tall?
Charging Bear
player, 402 posts
Native Warrior
P6T5 W:- F:- FC:WWBB
Fri 26 Nov 2010
at 21:26
  • msg #39

Fate Chips

Alright so I pulled
16:20, Today: Charging Bear rolled 33,17 using 1d36,1d36 with rolls of 33,17. Fate Chips.

So that's one Blue and one White


Alouette: No worries I don't get Boxing day, Guy Fawkes Day, Worker's Day or many other random holidays from other parts of the world either.
Alouette
player, 377 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 26 Nov 2010
at 21:44
  • msg #40

Re: Fate Chips

[claps hands in glee] I like the idea of Bonfire Night being Guy Fawkes' Day...anually blowing up Parliament and/or the reigning monarch (rather than burning the last man to try in effigy) would make for a wonderfully dynamic political system. Also, fire always makes things better.

I'm surprised Boxing Day doesn't exist over there, though, there must have been at least as many servants in the US as UK at some point given their relative sizes...
Charging Bear
player, 403 posts
Native Warrior
P6T5 W:- F:- FC:WWBB
Fri 26 Nov 2010
at 22:05
  • msg #41

Re: Fate Chips

So Stray, like Pulp Fiction much?
The Stray
GM, 805 posts
The Marshal
'round these parts
Fri 26 Nov 2010
at 22:20
  • msg #42

Re: Fate Chips

Just a little bit. ;D

But then, Tarantino is such a Spaghetti Western fanboy that making homages to him in a western game just works.
Charging Bear
player, 404 posts
Native Warrior
P6T5 W:- F:- FC:WWBB
Fri 26 Nov 2010
at 22:22
  • msg #43

Re: Fate Chips

So Stray, like Pulp Fiction much?
The Stray
GM, 806 posts
The Marshal
'round these parts
Fri 26 Nov 2010
at 22:25
  • msg #44

Re: Fate Chips

I'm guessing a bit of doublepostage?
Alouette
player, 378 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 26 Nov 2010
at 22:33
  • msg #45

Re: Fate Chips

Confirm your faith!
The Stray
GM, 807 posts
The Marshal
'round these parts
Fri 26 Nov 2010
at 23:37
  • msg #46

Random

Perception test. Avoid the comments...they spoil the answer.
This message was last edited by the GM at 23:37, Fri 26 Nov 2010.
Wildcat Hawkins
player, 453 posts
Texas Ranger
P5 T6 W0 F0 B1W0R1B Cha 2
Sat 27 Nov 2010
at 01:22
  • msg #47

Re: What?

Alouette:
(Also, what is this pie? It looks like a gigantic flan there)


I believe the pie pictured is a pumpkin pie.  The comparison to flan is not entirely unfounded, the taste is certainly different but the consistency can be similar, depending on whose flan and whose pie you're comparing.

On another note, this code breaking business is hard.  Oh and I'm sort of back, I've been busy being a shopping assistant for two days.

Somebody's getting an Ipod... sweet.
The Stray
GM, 810 posts
The Marshal
'round these parts
Sat 27 Nov 2010
at 01:35
  • msg #48

Re: What?

In reply to Wildcat Hawkins (msg #47):

Yeah, this is why Rangers don't make great spies...they normally hate all this codeswapping crap, and the only reason they have to go through it at all is because Wildcat doesn't have her own current Bible copy, so Armstrong is scrambling to find a different encoding method.
Wildcat Hawkins
player, 455 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Sat 27 Nov 2010
at 01:45
  • msg #49

Re: What?

In reply to The Stray (msg #48):

This is very true, Spy has been one of the classic Deadlands archetypes since forever for that reason.

Rangers aren't very MiB.

Really to me it's like the game developers sat around one day...

"You know the sheriff, or similar characters, is so important in westerns every posse should have one."

"Yeah but how do we do that, I mean actually being a sheriff presents all sorts of problems, a sheriff just can't go out and do crazy dime novel adventures."

"Oooh, we need to make up a sheriff who just goes everywhere."

"Yeah, and... they hunt all the monsters we made up!  But... they have to keep it a secret that's their job!"

"That's brilliant...  Now what real life historical phenomenon can we tie it to?"
John Smith
player, 168 posts
Bennies W:2 R:0 B:1
P: 7/8 T: 6 W: 0 F; 0
Sat 27 Nov 2010
at 07:34
  • msg #50

Re: What?

Got a 27 on my draw, looks like another red.
Wildcat Hawkins
player, 458 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Sat 27 Nov 2010
at 13:10
  • msg #51

Re: What?

PM
This message was last edited by the player at 13:11, Sat 27 Nov 2010.
The Stray
GM, 813 posts
The Marshal
'round these parts
Sat 27 Nov 2010
at 14:15
  • msg #52

Re: What?

In reply to Wildcat Hawkins (msg #51):
Wildcat Hawkins
player, 459 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Sat 27 Nov 2010
at 16:21
  • msg #53

Re: What?

PM
This message was last edited by the player at 16:22, Sat 27 Nov 2010.
The Stray
GM, 815 posts
The Marshal
'round these parts
Sat 27 Nov 2010
at 20:20
  • msg #54

Re: What?

PM
Wildcat Hawkins
player, 460 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Sun 28 Nov 2010
at 01:59
  • msg #55

Re: What?

In reply to The Stray (msg #54):

PM
Gangatsu
player, 144 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 28 Nov 2010
at 06:30
  • msg #56

Re: What?

got a 28 = red chip.
Gangatsu
player, 145 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 28 Nov 2010
at 06:50
  • msg #57

Re: Bored and stuck at a computer with nothing to do..

Alouette:
Kee! I want to see what happens if Alouette gets hold of dynamite



o.o

Gatsu has dynamite in her bag... I was going to whip it out and wrap it in the blanket john pulled out and cover it with the lamp oil she picked up from the cave.. But, still would't have any fire to light it with..
Alouette
player, 380 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 28 Nov 2010
at 08:39
  • msg #58

We go boom baddy boom baddy boom baddy boom...

I suspect it would consider it the appropriate response to vampires, too, if put in some sort of throwable container with a bunch of milagros and wood splinters soaked in font water like...well, like a holy hand grenade...

Use something dry and ask Alouette for static sparks, or light a taper from its boiler...do NOT let it "eat" dynamite out of curiousity and cause half of Texas to suddenly vanish off the map. Oh, and watch out for the hawk spirit...I don't think Gangatsu's realised yet, since she's focused on talking to the box, but just because the automaton likes her doesn't mean the spirit wouldn't throw her to the Comanche at the first opportunity. The thing's only half-tame, and it takes a very narrow view of 'Gatsu's recent actions.
Gangatsu
player, 146 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 28 Nov 2010
at 08:53
  • msg #59

Re: We go boom baddy boom baddy boom baddy boom...

Yeah, she has to find a way to talk to the thing inside. That's what kahn said, that's what she'll try, eventually.

Might talk to ward, he might have a lighter. All gentile-like fellas smoke..
Alouette
player, 381 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 28 Nov 2010
at 09:05
  • msg #60

Re: We go boom baddy boom baddy boom baddy boom...

Good luck to her in getting it to listen/convincing it she didn't really mean to let a scalper try to murder its adoptive chick then go on a mission to help the serpents end the world of men...apologies in advance for any verbal abuse it gives her, not that 'Gatsu cares.

Och, he's too busy casting spells and preparing to pour an avalanche of white rabbits out of his hat to bury the injuns in bunnies...or something.
Gangatsu
player, 148 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sun 28 Nov 2010
at 09:15
  • msg #61

Re: We go boom baddy boom baddy boom baddy boom...

Yeah, she'd be like. "Wut'cha talkin about, willis." and then it will be a battle of the narrow minded aether and mortal. Yay.

o.o And that would be soooo cute.. but those poor bunnies might get turned into red, brown, white mash potatoes under the thundering hooves.. Those poor bun-buns!
Alouette
player, 382 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 28 Nov 2010
at 09:29
  • msg #62

Re: We go boom baddy boom baddy boom baddy boom...

At least anti-Aztec racisim makes a change from the kind she normally gets?

Aw, I'm sure the horses would skid to a halt rather than try that uneven footing...then the Comanches would give up and go home because they'd be too embarrassed to fight their way through. ("So you spent the entire evening battling...rabbits. And lost the coach. Were they carnivourous monster rabbits?" "No, just fluffy, white...I don't want to talk about it.")
The Stray
GM, 818 posts
The Marshal
'round these parts
Sun 28 Nov 2010
at 16:40
  • msg #63

Re: We go boom baddy boom baddy boom baddy boom...

Or they could go around...or Ward is summoning a horde of jackalopes...
Augustus Spotswood
player, 178 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 28 Nov 2010
at 17:44
  • msg #64

Re: We go boom baddy boom baddy boom baddy boom...

Apologies for my disappearance...  An opportunity came up to finally get a remodeling project done and I jumped on it.
The Stray
GM, 819 posts
The Marshal
'round these parts
Sun 28 Nov 2010
at 17:54
  • msg #65

Re: We go boom baddy boom baddy boom baddy boom...

I wasn't expecting much to happen this week anyhow, what with Thanksgiving and all. Still, glad to be updated.
Alouette
player, 383 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Nov 2010
at 17:29
  • msg #66

Re: We go boom baddy boom baddy boom baddy boom...

Bunnies dumped on a plain spread like...well, rabbits in the outback.

[nods at thread] This is where Carl gets shot for impersonating the undead. Which should probably be an official offense in Blackthorn.
John Smith
player, 171 posts
Bennies W:2 R:2 B:1
P: 7/8 T: 6 W: 0 F; 0
Mon 29 Nov 2010
at 19:24
  • msg #67

Re: We go boom baddy boom baddy boom baddy boom...

Sorry about that, weekends are usually the bad time for me to post, spent some time with my sister who flew up from our home town of Juneau and saw Harry Potter and Tangled (Hey, I loved Disney and Freddy Kruger, Stephen King and Isaac Asimov growing up, so sue me!) both of which were quite good. As I suspected Tangled was pretty much your standard Disney Film but in CG and carried on their tradition sans the whole anti-antisemitism aspect :P And the new Harry Potter film was frickin' sweet, I love the director they've had for the past few films, he manages to make them dark while keeping the comedic moments and making those action moments quite badass.

On another note, John uses Riverstones to devastating effect, but in the end he'd prefer to punch the bad guys (unfortunately punching them from a moving carriage is difficult at best).
Wildcat Hawkins
player, 469 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Mon 29 Nov 2010
at 21:56
  • msg #68

Today on Food Network

Today on Food Network : Cooking terrible foods with Charging Bear!
Alouette
player, 384 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Nov 2010
at 22:08
  • msg #69

Re: Today on Food Network

All those I know who've eaten it think snake's very nice...Wildcat had a brother?
Wildcat Hawkins
player, 470 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Mon 29 Nov 2010
at 22:12
  • msg #70

Re: Today on Food Network

Alouette:
All those I know who've eaten it think snake's very nice...Wildcat had a brother?


I don't think they've had rattlesnake.  I have.

Very sour taste, for lack of a better word.  Edible but certainly not delectable.

I understand some constrictors however have much more palatable meat.

My dear automaton, there's a whole Hawkins clan, and a jilted fiance to boot.
Alouette
player, 385 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Nov 2010
at 22:24
  • msg #71

Re: Today on Food Network

Hee! Did you catch it? Mm, sourness might be a viper thing, though I think the Saudi fellow's was viper...he smoked his, though.

meep, they're not all about to decend on Blackthorn, are they? One Hawkins is intimidating enough... ...but brother's alive! What does he do? (You can tell me to wheest if my curiousity gets annoying, by the by) Did Wildcat not like her affianced, or just not the marrying part?
The Stray
GM, 824 posts
The Marshal
'round these parts
Mon 29 Nov 2010
at 22:33
  • msg #72

Re: Today on Food Network

In reply to John Smith (msg #46):

You cannot spend a white chip to reroll just one of the dice...you have to reroll all of them and take the overall better result. So I'll charge you a Red Chip instead and count that as a bonus. If you want to avoid giving me a chip, it'll be a blue instead.

"page 58 of the explorers edition on Bennies":
You can use bennies to reroll any Trait test. Make the entire roll from scratch. if you're firing three shots on full auto and don't like the results, pick up all three dice and your Wild Die and roll again. You can keep spending bennies and rerolling as long as you like, and take the best of the attempts

Wildcat Hawkins
player, 471 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Mon 29 Nov 2010
at 22:37
  • msg #73

Re: Today on Food Network

This one was barbecued.  Even with spices and sauce, it wasn't anything worth writing home about.

I have captured a snake before, but alas, I did not eat it.

And it's not good to call attention to the background fluff, as it's bitten every.  single.  one of us.  In the rear.  (good job Stray)

But I think the only living one Carl need fear is Mrs. Daphne Hawkins...
The Stray
GM, 825 posts
The Marshal
'round these parts
Mon 29 Nov 2010
at 22:44
  • msg #74

Re: Today on Food Network

In reply to Wildcat Hawkins (msg #73):
Wildcat Hawkins
player, 472 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Mon 29 Nov 2010
at 22:51
  • msg #75

Re: Today on Food Network

PM
Alouette
player, 386 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 29 Nov 2010
at 22:54
  • msg #76

Re: Today on Food Network

You'd only have to eat it if you deaded it, and that'd be alas for the snake...there are lots of snakes down by the river chez-ma-tante, poisonous and otherwise, and my aunt was telling the children of some Irish friends who were visiting how snakes are shy, more scared of man than he of them etc. The ten-year-old subsequently brought her a whole handful.

[ducks] Sorry. [looks innocently about] It...has?

O_O  Does she have a wooden spoon? Horrible death by ghost rabies is looking better and better...
This message was last edited by the player at 23:19, Mon 29 Nov 2010.
Robert Micklethwait
player, 361 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Tue 30 Nov 2010
at 05:38
  • msg #77

Re: Today on Food Network

21:31, Today: Robert Micklethwait rolled 7,71,32,26 using d36,d36,d36,d36, rerolling max with rolls of 7,(36+35)71,32,26. chips

7 = white
71 = LEGEND!!!!!
32 = blue
26 = red
The Stray
GM, 828 posts
The Marshal
'round these parts
Tue 30 Nov 2010
at 05:56
  • msg #78

Re: Today on Food Network

Pretty good chip draw for a dead guy. :D
Katy Devon
player, 110 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Tue 30 Nov 2010
at 06:13
  • msg #79

Re: Today on Food Network: Blood!

-cough- Vampire -cough-
Wildcat Hawkins
player, 474 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Tue 30 Nov 2010
at 14:01
  • msg #80

Re: Today on Food Network: Blood!

Nonsense.  He's just roleplaying the afterlife.  Apparently it's just as bad as regular life.  Uh oh.
Robert Micklethwait
player, 363 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Tue 30 Nov 2010
at 18:32
  • msg #81

Re: Today on Food Network: Blood!

Actually, I'm running David Fletcher temporarily
The Stray
GM, 834 posts
The Marshal
'round these parts
Wed 1 Dec 2010
at 06:07
  • msg #82

Writer's block

So, I'm under a bit of stress right now that is blocking my ability to write (Don't worry...it's good kind of stress..I have a job interview tomorrow, as well as an assignment due) So I probably won't be able to post any replies for a bit, probably until Thursday.

Wish me luck!
Alouette
player, 388 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 1 Dec 2010
at 07:12
  • msg #83

Re: Writer's block

[lobs a horseshow in Stray's general direction] Bonne chance!
Wildcat Hawkins
player, 479 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Wed 1 Dec 2010
at 14:32
  • msg #84

Re: Writer's block

In reply to The Stray (msg #82):

Yay.  I know there's no worse job than looking for a job so you'll get nothing but sympathy/empathy from me.

Just be sure to tell them you need the job to finance your plans for world domination.
Charging Bear
player, 413 posts
Native Warrior
P6T5 W:- F:- FC:WWBB
Wed 1 Dec 2010
at 14:39
  • msg #85

Re: Writer's block

Alouette:
[lobs a horseshow in Stray's general direction] Bonne chance!

Egads! I hope Stray can get out of the way of an entire horse show!

Seriously, good luck with the job stuffs. I'm shifting companies as for this coming Monday and didn't know how stressful putting in a resignation was.
Wildcat Hawkins
player, 480 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Thu 2 Dec 2010
at 20:20
  • msg #86

Classic TV reference for the win

Best.  Use of.  Lurch.  Ever.
The Stray
GM, 838 posts
The Marshal
'round these parts
Thu 2 Dec 2010
at 20:38
  • msg #87

Re: Classic TV reference for the win

:D Thank you. I thought it was appropriate.
Wildcat Hawkins
player, 481 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Thu 2 Dec 2010
at 20:45
  • msg #88

Re: Classic TV reference for the win

I laughed.
Alouette
player, 389 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 2 Dec 2010
at 21:04
  • msg #89

Re: Classic TV reference for the win

Me too.

@CB - This is why you hope the gods of the cyberworlds never make their posts before they've had their porridge.
The Stray
GM, 840 posts
The Marshal
'round these parts
Thu 2 Dec 2010
at 21:55
  • msg #90

Re: Classic TV reference for the win

Heh. In other news, there has been a tragic accident along Blackthorn Creek this evening...
Wildcat Hawkins
player, 483 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Thu 2 Dec 2010
at 21:58
  • msg #91

Re: Classic TV reference for the win

Holy crap.  I've seen hand grenades do less damage. 8-(
The Stray
GM, 841 posts
The Marshal
'round these parts
Thu 2 Dec 2010
at 22:02
  • msg #92

Re: Classic TV reference for the win

In reply to Wildcat Hawkins (msg #91):

Indeed. The SW collision rules are brutal.
Alouette
player, 390 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 2 Dec 2010
at 22:04
  • msg #93

Ow

9 damage to Alouette...does that put it out again? (if not, is it chippable?)
Wildcat Hawkins
player, 484 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Thu 2 Dec 2010
at 22:07
  • msg #94

Re: Classic TV reference for the win

Poor carriage riders. D:


PS How did job hunting go?  Okay?  Hard to say?
Wildcat Hawkins
player, 485 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Thu 2 Dec 2010
at 22:15
  • msg #95

Re: Ow

Alouette:
9 damage to Alouette...does that put it out again? (if not, is it chippable?)


Alouette's creator should have included an automatic duct tape dispenser for these situations!
Alouette
player, 391 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 2 Dec 2010
at 22:33
  • msg #96

Re: Ow

Unfortunately he was a priest dabbling in alchemy/mechanics, not a true engineer...

...it occurs to me that had those first and last vocations been swapped, Alouette might have been a roll of unholy duct tape that could turn base metals into gold.
This message was last edited by the player at 22:36, Thu 02 Dec 2010.
The Stray
GM, 842 posts
The Marshal
'round these parts
Thu 2 Dec 2010
at 22:59
  • msg #97

Re: Ow

In reply to Alouette (msg #93):

Yes, the damage is chippable, but Alouette is only Shaken at this point (thanks to those 2 points of armor it has built into it).

In reply to Wildcat:


Rather hard to say. I think I messed up on the "what was your least favorite part of your previous jobs" question, though I hope my enthusiasm for the job I actually wanted to do (the driving) will overwhelm the apathy I feel for the stuff I have to do (kitchen work)
Alouette
player, 393 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 2 Dec 2010
at 23:32
  • msg #98

Re: Ow

Righto. [salutes] If we had any geophysicists on board, they'd be cracking up right now.
Gangatsu
player, 153 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 2 Dec 2010
at 23:57
  • msg #99

Re: Ow

-laughs madly, she wants a draw string allouette plushy that chirps and says weird things for Christmas.-
Charging Bear
player, 414 posts
Native Warrior
P6T5 W:- F:- FC:WWBB
Fri 3 Dec 2010
at 16:43
  • msg #100

Re: Ow

No posts from me today folks, I'm trying to wrap up things at work as today is my last day with my present firm.... needless to say I'm BUSY!
Alouette
player, 394 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 3 Dec 2010
at 20:57
  • msg #101

Re: Ow

Busy Bear...the County Archaeologist called me Batman today, that pleased me. Also I found part of a mysterious beast whilst bone washing...showed it to the animal bone specialist and her first impressions were along the same lines of baffling, although if the Norse earls were burying Arab silver here it's not impossible they might have traded/stolen tortoises, just...peculiar. I look forward to getting that fragment near a reference collection.
Augustus Spotswood
player, 183 posts
Scientist!
P2 T6 W0 F0 B C -1
Sat 4 Dec 2010
at 13:51
  • msg #102

Re: Ow

Finally remembered my chip draw...  2 Whites.  Total is now 4 White, 3 Red
The Stray
GM, 849 posts
The Marshal
'round these parts
Sat 4 Dec 2010
at 18:29
  • msg #103

Re: Ow

Boy, the situation in Blackthorn just keeps getting worse the more Wildcat learns about it, doesn't it?
Alouette
player, 396 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 4 Dec 2010
at 20:48
  • msg #104

Re: Ow

[takes hat off for poor Abraham] Augustus has been acting with exponential awesomeness of late.
The Stray
GM, 852 posts
The Marshal
'round these parts
Sun 5 Dec 2010
at 00:24
  • msg #105

Re: Ow

I've updated the Adventure Card list a bit.

The Reinforcement and Uh-Oh cards have been changed to allow the draw of 2 fate chips instead of 1, in order to encourage their use a bit more. I'm also going to be editing the blue chip only cards to provide benefits on both blue and red chips, but their use gives the Gm an automatic fate chip.
This message was last edited by the GM at 00:26, Sun 05 Dec 2010.
Augustus Spotswood
player, 184 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 5 Dec 2010
at 06:44
  • msg #106

Re: Ow

In reply to Alouette (msg #104):

Why thank you.  But, as Augustus would point out, that just means something terrible is about to happen to balance it back out...
John Smith
player, 175 posts
Bennies W:1 R:1 B:1
P: 7/8 T: 6 W: 0 F; 0
Sun 5 Dec 2010
at 09:25
  • msg #107

Re: Ow

Got and 18 and a 26, white and red.
Alouette
player, 397 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 5 Dec 2010
at 10:21
  • msg #108

Re: Ow

Two white.

@ Augustus - possibly true...though if Augustus ends up in danger he might recieve some powerful help from an unexpected direction. It's not just Alouette that's picked up a few things about mechanics by watching him work.
John Smith
player, 177 posts
Bennies W:2 R:2 B:1
P: 7/8 T: 6 W: 0 F; 0
Sun 5 Dec 2010
at 10:29
  • msg #109

Re: Ow

Abraham? Psh, he's twisted an ankle badly and hit his head a little too hard, maybe broke something that will mend in a month or so, he'll be fine... right? *hopeful wide eyed look*
The Stray
GM, 855 posts
The Marshal
'round these parts
Sun 5 Dec 2010
at 10:35
  • msg #110

Re: Ow

In reply to John Smith (msg #109):

We'll see about that. Check my PM.
Alouette
player, 398 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 5 Dec 2010
at 10:47
  • msg #111

Re: Ow

Super John! Feel free to tap the "angel" for power if you can/can get it to stop birdwatching.
John Smith
player, 179 posts
Bennies W:2 R:2 B:1
P: 7/8 T: 6 W: 0 F; 0
Sun 5 Dec 2010
at 11:10
  • msg #112

Re: Ow

Yay for adventure cards granting John one time uses of badassery.
Alouette
player, 399 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 5 Dec 2010
at 11:26
  • msg #113

Re: Ow

*tic* {rowrrowr...} <- penny dropping

Oh! Haha! Permit me to clap my hands in delight and squeak like a little girl. *delightedcampapplause* Good show!  ^_^
Wildcat Hawkins
player, 495 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Mon 6 Dec 2010
at 04:17
  • msg #114

Re: Ow

22:15, Today: Wildcat Hawkins rolled 32,31 using d35,d35, rerolling max with rolls of 32,31. two chippies.

Left the Legend Chip out of my roll.  Yay.

Edit:  Abraham will live!
This message was last edited by the player at 05:12, Mon 06 Dec 2010.
Charging Bear
player, 416 posts
Native Warrior
P6T5 W:- F:- FC:WBB
Mon 6 Dec 2010
at 19:03
  • msg #115

Re: Ow

Sorry for the delay folk, lots of happenings this past weekend and I've started my new job.

Chips
14:01, Today: Charging Bear rolled 16,17 using 1d36,1d36 with rolls of 16,17. Chip. Pair of whites looks like for me!

quote:
He's a Southern man. When he tries to kill you, you'll be awake, you'll be facin' him, you'll be armed
Firefly anyone?
Wildcat Hawkins
player, 497 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Mon 6 Dec 2010
at 20:39
  • msg #116

Re: Ow

New jobs are (generally) a good thing.

I need to apply for one tonight myself.
Katy Devon
player, 117 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Mon 6 Dec 2010
at 22:02
  • msg #117

Re: Ow

Now, when you spend a white chip, do you do a total reroll of your attribute die and wild wide or what?
Gangatsu
player, 154 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Mon 6 Dec 2010
at 22:09
  • msg #118

Re: Ow.. I got shot in the leg.

She's prone.. That doesn't have any... subtractions to getting hit?
Charging Bear
player, 417 posts
Native Warrior
P6T5 W:- F:- FC:WWWBB
Mon 6 Dec 2010
at 22:21
  • msg #119

Re: Ow

In reply to Katy Devon (msg #117):

Reroll everything and take the best of either set of rolls
Katy Devon
player, 118 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Mon 6 Dec 2010
at 22:22
  • msg #120

Re: Ow

Yay! Thanks.
Charging Bear
player, 418 posts
Native Warrior
P6T5 W:- F:- FC:WWWBB
Mon 6 Dec 2010
at 22:24
  • msg #121

Re: Ow.. I got shot in the leg.

In reply to Gangatsu (msg #118):

SWEX pg 70:
Prone
Smart heroes lie down when lead starts
fl ying. This gives them Medium Cover against
most attacks. Attackers to the defender’s
side or within 3” ignore the modifi er since
the target is just as exposed as if he were
standing to these characters.
A prone defender who is attacked in melee
may automatically rise to defend himself if
he desires. If he chooses to remain prone
(or can’t rise for some reason), his Parry is
reduced by 2, and he must subtract 2 from
his Fighting rolls.

The Stray
GM, 860 posts
The Marshal
'round these parts
Mon 6 Dec 2010
at 22:46
  • msg #122

Re: Ow.. I got shot in the leg.

Since the dude roll 10 total against her, the question's academic, as even with the penalty it's still a hit and raise.
Gangatsu
player, 155 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Mon 6 Dec 2010
at 23:43
  • msg #123

Aww.

-looks around from the people adjacent to Gatsu and looks down to her Better you then me card.- Mm. Well, I'll take it and soak...
Alouette
player, 401 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Dec 2010
at 18:13
  • msg #124

Question

Are the Comanches just happening not to shoot Alouette (still just standing there on top of the carriage paying no attention whatsoever) or are they not shooting at it because it's unarmed/an idiot?
The Stray
GM, 864 posts
The Marshal
'round these parts
Tue 7 Dec 2010
at 18:46
  • msg #125

Re: Question

In reply to Alouette (msg #124):

A bit of the latter. They are picking targets based on availability/perceived threat, and Alouette hasn't done much to provoke them yet.
Alouette
player, 403 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 7 Dec 2010
at 21:10
  • msg #126

Re: Question

...and now? I have no idea what to roll on that lot (Persuasion? Intimidation? Taunt? Demonstrate Lunacy?), if anything. Also noting down a failed hunch attempt.

[looks at own adventure cards] Hmm...
The Stray
GM, 866 posts
The Marshal
'round these parts
Wed 8 Dec 2010
at 00:08
  • msg #127

Re: Question

Oy. Allergies suck.

I suppose what it would be would depend on what you're trying to accomplish. I'd count trying to provoke the one Alouette feels in the sky as either a Taunt Test of Wills or a Smarts Trick, while trying to scare off the indians is either an Intimidation Test of Wills or a Smarts Trick.

As for rolls, I would say that you could try one Trick and one Test of Wills this round. The Trick would be directed at the hidden Pale Moon (Smarts roll, opposed by his Smarts) and an intimidation roll against the Comanche Riders (Intimidation roll opposed by the spirit of the nearest one). Both rolls would have a -2 penalty due to performing multiple actions in a round.
Alouette
player, 404 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 8 Dec 2010
at 07:33
  • msg #128

Re: Question

What are you being allergic to in midwinter? Unless that's rude to ask.

Schitzophrenic dice rolling coming up...
Smarts: -1
Intimidation: 3 (with a red chip going your way)
The Stray
GM, 869 posts
The Marshal
'round these parts
Wed 8 Dec 2010
at 08:18
  • msg #129

Re: Question

Seasonal Affective Disorder. Also, the changes in the weather mess with my head, bringing on aches and a stuffed-up head comparable to seasonal allergies, though with less coughing. Add to that, the forst service around here likes to do seasonal control burns in the winter, to keep dead wood down and protect against more serious and widespread wildfires, so that kicks up gunk into the air that makes things not so happy for my allergies. Winter is never fun for me.
Alouette
player, 405 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 8 Dec 2010
at 13:16
  • msg #130

Lo!

Behold the mighty angel's ability to strike mild concern into the hearts of the stoutest warriors!

Being allergic to winter is sadness. [fans snow thattaway in case it might help]

3H for init, since I forgot.
John Smith
player, 182 posts
Bennies W:2 R:2 B:1
P: 7/8 T: 6 W: 0 F; 0
Wed 8 Dec 2010
at 17:55
  • msg #131

Re: Lo!

I sympathize Alouette, I am without a car in Anchorage Alaska and work clear across town from where I live, the end result means lots of walking in the cold and being dependent on the local craptastic transit system.
Alouette
player, 406 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 8 Dec 2010
at 18:33
  • msg #132

Re: Lo!

Hey, we share a lattitude! I think. Hard to get up when the sun can't be arsed until 10, isn't it?

I like the snow, though you have my sincere sympathy about the transport - I only have to walk a mile-odd to work, but today I was walking down the road rather than wading down the pavement and realised I was in the path of an oncoming bus...five minutes later I thought maybe I should do something about that. It can't be fun waiting on transport that moves like a rheumatic tortoise.
Wildcat Hawkins
player, 501 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Wed 8 Dec 2010
at 18:55
  • msg #133

Re: Lo!

Wow I can feel John Smith's pain too.  While I currently have a jalopy, many people from certain parts of Europe and the U.S. coasts do not fathom the concept that the sheer size of states and even municipalities in the western United States do not lend themselves to particularly robust public transit systems as the population densities that make them efficient simply do not exist here.

I could not possibly make my morning classes if I relied on local public transportation.  Seriously I couldn't do it, the scheduling does not work at all, I'd be there an hour after they began.  And as for my graduate classes I take at night which end at 21:00, well the last bus runs at 19:00.  To be dependent on that system would be terrible indeed.
Robert Micklethwait
player, 378 posts
Lawyer - WB
P6 T4 W0 F0 B3 Cha+2
Wed 8 Dec 2010
at 23:50
  • msg #134

Re: Lo!

could we put the table for random chips into the house rules thread?

I got
15:48, Today: Robert Micklethwait rolled 30 using 2d35 with rolls of 9,21. 2 random chips.

which looks like a white, and I assume a reD?
The Stray
GM, 874 posts
The Marshal
'round these parts
Thu 9 Dec 2010
at 00:07
  • msg #135

Re: Lo!

Yup, White and Red.

Sure, I can put it there. I already have it on the Savage Worlds Standards thread, though.
Augustus Spotswood
player, 187 posts
Scientist!
P2 T6 W0 F0 B C -1
Thu 9 Dec 2010
at 01:17
  • msg #136

Re: Lo!

Rolls his undrawn chips and recieves...2 more white.

6 White, 3 Red

Oh there will come a re-rolling...oh yes...
Gangatsu
player, 156 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 9 Dec 2010
at 04:19
  • msg #137

Re: Lo!

haven't gotten to read the other threads yet, brief time on the comp. be back in a little while.
Alouette
player, 410 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 9 Dec 2010
at 23:43
  • msg #138

Re: Lo!

Contrary to popular perception, Alouette does in fact have a variety of combat modes: 1) passively in the way 2) actively in the way, with a third option of 3) general destruction if the Hawk gets free rein for five minutes together.

...who wants to see it challenge the shaman to a duel?
The Stray
GM, 883 posts
The Marshal
'round these parts
Thu 9 Dec 2010
at 23:49
  • msg #139

Re: Lo!

Alouette vs. The Owl in a duel...that would be something to see.
Alouette
player, 411 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 10 Dec 2010
at 00:01
  • msg #140

Re: Lo!

Chouette, non?
The Stray
GM, 884 posts
The Marshal
'round these parts
Fri 10 Dec 2010
at 00:05
  • msg #141

Re: Lo!

In reply to Alouette (msg #140):
John Smith
player, 183 posts
Bennies W:2 R:2 B:1
P: 7/8 T: 6 W: 0 F; 0
Fri 10 Dec 2010
at 17:49
  • msg #142

Re: Lo!

Getting a small post in.
This message was last edited by the player at 18:03, Fri 10 Dec 2010.
The Stray
GM, 887 posts
The Marshal
'round these parts
Sat 11 Dec 2010
at 02:05
  • msg #143

Re: Lo!

Hello?

...lo?

...lo?

Where did everyone go?
Gangatsu
player, 158 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 11 Dec 2010
at 06:18
  • msg #144

Re: Lo!

-waves- here!

Just waiting kinda on my turn..
John Smith
player, 185 posts
Bennies W:2 R:2 B:1
P: 7/8 T: 6 W: 0 F; 0
Sat 11 Dec 2010
at 10:24
  • msg #145

Re: Lo!

Hey, I posted! :-P
Augustus Spotswood
player, 191 posts
Scientist!
P2 T6 W0 F0 B C -1
Sat 11 Dec 2010
at 17:12
  • msg #146

Re: Lo!


I'm still 'ere, El Guapo!
Wildcat Hawkins
player, 503 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Sat 11 Dec 2010
at 17:24
  • msg #147

Re: Lo!

I'm still reading along.
Alouette
player, 412 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 11 Dec 2010
at 17:32
  • msg #148

Re: Lo!

Was out most of last night and giving John/Augustus a chance to respond...
Augustus Spotswood
player, 192 posts
Scientist!
P2 T6 W0 F0 B C -1
Sat 11 Dec 2010
at 18:03
  • msg #149

Re: Lo!


Edited my initiative note to include a talkative response to Alouette as I failed to see the clank's question.
Alouette
player, 414 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 11 Dec 2010
at 18:30
  • msg #150

Re: Lo!

Thank you. Clank is no longer wandering around in the exact middle of the battle.
The Stray
GM, 888 posts
The Marshal
'round these parts
Sat 11 Dec 2010
at 18:33
  • msg #151

Re: Lo!

Not that being by the wagon is any safer, now...
Alouette
player, 418 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 13 Dec 2010
at 21:50
  • msg #152

Re: Lo!

Aww...I bet Wildcat would Disapprove of a Silent Hill Community Centre, too. It's almost distressing how close and how oblivious she is to what makes the Dust Adders - and quite possibly the rest of the town - tick.
Gangatsu
player, 160 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Mon 13 Dec 2010
at 23:22
  • msg #153

Re: Lo!

-Gives the fire pidgeon the finger- Bastard spirit bird.
Alouette
player, 419 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 13 Dec 2010
at 23:43
  • msg #154

Re: Lo!

The cougar can just sit and watch whilst Gangatsu and the Hawk squabble over who's really trying to save the world and whether it's possible to accidentally attempt to assassinate a thunderbird and have oneself mated to a hawk's natural enemy in an area sacred to a spirit of destruction...at least the clank itself likes her?

Also, I bet it's possible to say 'I give the bird the bird' in three words or less in Chumash. [vanishes down a dictionary]
Wildcat Hawkins
player, 506 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Tue 14 Dec 2010
at 20:15
  • msg #155

Re: Lo!

Am I the only one who can read Alouette's speech and have absolutely no idea what he is saying?
Alouette
player, 422 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 14 Dec 2010
at 20:22
  • msg #156

Re: Lo!

Player, clank or spirit?
Wildcat Hawkins
player, 507 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Tue 14 Dec 2010
at 21:47
  • msg #157

Re: Lo!

Alouette:
Player, clank or spirit?


All 3? >_<
Augustus Spotswood
player, 196 posts
Scientist!
P2 T6 W0 F0 B C -1
Wed 15 Dec 2010
at 02:37
  • msg #158

Re: Lo!

Roll chips...  2 White, 1 Red

After subtracting burned chips, I think I have...

4 White, 4 Red
Alouette
player, 424 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 15 Dec 2010
at 09:09
  • msg #159

Re: Lo!

Poor Augustus...maybe he can find the horses that also vanished over the horizon. [calls after him] Watch out for the undead puma!

@Wildcat - Ha! Well, the clank's best thought of as a slightly autistic kid: absoloutely logical, no common sense whatsoever. Its rambles are nutty, but internally consistent...the Hawk...hmm.

Think native oratory style x translated Chumash phrases x the equivalent of severe PTSD x the equivalent of being straightjacketed and on heavy potassium bromide dosing most of the time...so basically it talks like a stereotype martial arts master would if you burned his children down in front of him then got him really, really drunk to stop him breaking necks. Its most recent ramble boils down to "Don't blame hungry crows for what men do, Ward's a numpty, he's being used by the Snake and he's no more a Yankee than I'm a princess of the Ute; white men are no more one race-based monolithic culture than 'real people'. Snakes are for eating, not talking to." Oh, and it's possibly Deadlands' first Ghost Dancer, too.

Me, eh...I'm an archaeologist. [helpless shrug]
Wildcat Hawkins
player, 508 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Wed 15 Dec 2010
at 15:05
  • msg #160

Re: Lo!

I get the distinct vibe that your apartment is full of miniature siege engines built from the remains of small appliances your neighbors throw away.
Charging Bear
player, 422 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Wed 15 Dec 2010
at 16:41
  • msg #161

Re: Lo!

11:40, Today: Charging Bear rolled 3 using 1d36, rerolling max with rolls of 3. Fate Chip.
1 white chip for me!
The Stray
GM, 896 posts
The Marshal
'round these parts
Wed 15 Dec 2010
at 17:21
  • msg #162

Re: Lo!

Ah, the perils of computer gaming.

I want to reply to the post on the 9.2 thread, but to give it the attention it deserves I need much more sleep than I've gotten.

Curse you, Sid Meier's Pirates! Curse you for being so addictive! I'm going to be hunting down spanish galleons and sacking port cities when I finally crawl into bed, which I should have done...well, let's just say I've been up way, way too long.
Alouette
player, 425 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 15 Dec 2010
at 19:20
  • msg #163

Re: Lo!

Those, my creature-golems of cloth, wire and oddments, string, and the bones of many kinds of bird...people these days discard or ignore far too much that is useful and/or beautiful, I think.


@The dread pirate Stray: white chip also, by the by.
The Stray
GM, 897 posts
The Marshal
'round these parts
Thu 16 Dec 2010
at 09:25
  • msg #164

Re: Lo!

Paraprosdokianism
Paraprosdokian

A paraprosdokian (from the Greek meaning 'beyond expectation') is a figure of speech in which the latter part of a sentence or phrase is unexpected in a way that causes the reader or listener to reframe or reinterpret the first part.



*   I asked God for a bike, but I know God doesn't work that way. So I stole a bike and asked for forgiveness.

*   Do not argue with an idiot. He will drag you down to his level and beat you with experience.

*   The last thing I want to do is hurt you. But it's still on my list.

*   Light travels faster than sound. This is why some people appear bright until you hear them speak.

*   If I agreed with you, we'd both be wrong.

*   We never really grow up, we only learn how to act in public.

*   War does not determine who is right - only who is left.

*   Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in a fruit salad.

*   Evening news is where they begin with 'Good Evening,' and then proceed to tell you why it isn't.

*   To steal ideas from one person is plagiarism. To steal from many is research.

*   A bus station is where a bus stops. A train station is where a train stops. On my desk, I have a work station.

*   I thought I wanted a career. Turns out I just wanted paychecks.

*   Whenever I fill out an application, in the part that says, 'In case of emergency, notify:' I put 'DOCTOR.'

*   I didn't say it was your fault, I said I was blaming you.

*   Women will never be equal to men until they can walk down the street with a bald head and a beer gut, and still think they are sexy.

*   Behind every successful man is his woman. Behind the fall of a successful man is usually another woman.

*   A clear conscience is the sign of a fuzzy memory.

*   You do not need a parachute to skydive. You only need a parachute to skydive twice.

*   Money can't buy happiness, but it sure makes misery easier to live with.

*   There's a fine line between cuddling and holding someone down so they can't get away.

*   I used to be indecisive. Now I'm not so sure.

*   You're never too old to learn something stupid.

*   To be sure of hitting the target, shoot first and call whatever you hit the target.

*   Nostalgia isn't what it used to be.

*   Change is inevitable, except from a vending machine.

*   Going to church doesn't make you a Christian any more than standing in a garage makes you a car.

*   A diplomat is someone who tells you to go to hell in such a way that you look forward to the trip.

*   Hospitality is making your guests feel at home even when you wish they were.

*   I always take life with a grain of salt. Plus a slice of lemon, and a shot of tequila.

*   When tempted to fight fire with fire, remember that the Fire Department usually uses water.

*   If we are supposed to learn from our mistakes, why do some people have more than one child?
The Stray
GM, 898 posts
The Marshal
'round these parts
Thu 16 Dec 2010
at 18:15
  • msg #165

An Announcement

I'm still around, but my Pirate binge fucked up my sleep pattern, and I'm currently going on an extended, caffeinated attempt to force it back into place. This is not very conducive to thinking clearly and making interesting game comments, so I am taking a short break from running this game while I hammer it back into place.  I'm still monitoring the threads that don't require any active GM input, but I won't resume posting until sometime Friday or Saturday.
Robert Micklethwait
player, 389 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 16 Dec 2010
at 19:25
  • msg #166

Re: An Announcement

speaking of older games, I recently discovered www.gog.com
Wildcat Hawkins
player, 509 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Thu 16 Dec 2010
at 20:27
  • msg #167

Re: An Announcement

*   To steal ideas from one person is plagiarism. To steal from many is research.

Story. Of. My.  Life.
Katy Devon
player, 124 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Fri 17 Dec 2010
at 02:22
  • msg #168

Re: An Announcement

I want pudding, but I don't want to make it.
Alouette
player, 426 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Dec 2010
at 08:08
  • msg #169

Re: An Announcement

Become a pudding thief.
Augustus Spotswood
player, 197 posts
Scientist!
P2 T6 W0 F0 B C -1
Fri 17 Dec 2010
at 11:09
  • msg #170

Re: An Announcement

Such a simple, elegant answer.  I didn't want pudding or to engage in thievery before...  But am now considering.  Bravo!
Charging Bear
player, 424 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Fri 17 Dec 2010
at 12:10
  • msg #171

Re: An Announcement

Had some banana pudding provided by coworkers yesterday... oh how I love banana pudding... with 'nilla wafers of course!
The Stray
GM, 900 posts
The Marshal
'round these parts
Fri 17 Dec 2010
at 13:25
  • msg #172

Re: An Announcement

Well, I'm back now...adjusting my schedule only mostly worked, but at least I'm alert instead of half-tired and brain deadish.
Wildcat Hawkins
player, 510 posts
Texas Ranger
P5 T6 W0 F0 B2W1R4B Cha 2
Fri 17 Dec 2010
at 14:42
  • msg #173

Re: An Announcement

Katy Devon:
I want pudding, but I don't want to make it.


I will make some and mail it to you.
Alouette
player, 428 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Dec 2010
at 20:19
  • msg #174

Re: An Announcement

In reply to Augustus Spotswood (msg #170):

^_^ [hat-tip]

Och, I am glad I upped my power points - Alouette-sans-hawk would just fail terribly at this stuff. No matter how much it might impress the shaman, the "robot" is just not a sacred dance of power...
Wildcat Hawkins
player, 512 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Mon 20 Dec 2010
at 16:49
  • msg #175

More tales of the Silly One

I'm bored, and a couple of you seemed mildly entertained by tales of the Damn Newbie last time.  I thought you'd enjoy knowing she's actually come into her own, at my expense...

quote:
So my RL DeadLands is on a hiatus as two of my players just aren't available, so I've been playing this weird Dark Heresy game for lack of anything else to do.  I say weird because this GM does things very strangely without much consideration for the social aspect of the game.

For example, you just don't let one character become meaningfully more powerful than the others unless you have some very good reason for it (and it can be done, but it generally takes more advanced players than he has).  And if you're stumped because the players threw you for a loop, it's perfectly accetable to say ya'll go play Starcraft or something, I gotta figure this stuff out.

Anyway oddly enough, his best players as far as behavior goes are myself and newbie (Ms. Chaotic Stupid herself).  GM says to us, okay, I shouldn't have let some players run two characters because the death rate is sufficiently high you will all probably do three characters before this is over, and now your (mine) tech priest is like Rank 7 with a lot more gear than everyone else who is just into Rank 4.

So I worked with the GM and we decided that since we ended with everyone in escape pods jettisoning from a space hulk in the last session, that the escape pod I was in malfunctioned, and the only way to fix it was to put on a void suit and crawl around outside to repair it, but in so doing I had to permanently seal the door so I couldn't get back in.  This was meant to be a surprise to the other players and it was bomb proof because the only other characters who could fix it were in the other pod.

So anyway this goes down, a couple of the others figure out 'oh, he/she/it's being killed off' and a few others don't and are like 'that sucks', and with the final words "Save the cranial implants.  For the Omnissiah!"  the tech priest bites the dust as the oxygen supply simply doesn't last until the pod lands on the planet, that and my heavy metal carcass loses the last of its flesh as re entry burns me to a metallic terminator style skeleton.

The newbie then starts crying.  She's actually crying.  Not the character the player.  I could kind of understand the character crying because she was in the pod I saved, but the player is crying.  It was so awkward we had to take a break.

But it's good timing, I get to reroll at that point and since the last three psykers we've had were pyromaniacs who died quickly, I decide to make a diviner/sniper and start making it and I opt for a Mind Cleansed.

Anyway this means my new character has no memory of his previous self, basically for some reason my brain was completely erased to the point of total amnesia.  Whenever you opt for a Mind Cleansed character in his game, this GM makes you use a generator for things like height, weight, gender, eye color etc. because you literally wake up one day and that's who you are with no explanation or preconceived notions of self, just sort of an ideal-less, sex-less, tabula rasa.  I think it's cool, personally, because the player feels some of his character's helplessness and confusion.  Why am I a fat red headed man with a brand on my forehead?  Etc.

I'll mention at this point in the meantime there's 8 months of downtime between missions and the other players are taking care of what they do in that time while I'm doing this.

So the generator spits out that I'm a gaunt blond headed woman with violet eyes and long fingers.  Totally random generator.

Well guess who else has a female character with a thin build, violet eyes, and long fingers?

And for the first time in her short career, as the other player characters pick up this newly mind cleased psychic assassin after their down time passes and are told to babysit her while she gets her faculties back, the Silly One actually roleplays and convinces my new character that the two of them are sisters because they look alike and does so beautifully, telling me I had a terrible head trauma when the escape pods crashed eight months ago.

The GM couldn't stop laughing after his jaw stopped hanging open in amazement.  I had to go beat my head on a wall for a while.  Because now my character sincerely believes that she had a terrible accident that cost her her memory and her sister is here to help her.

Pity me, for I have a BFF.

This message was last edited by the player at 16:50, Mon 20 Dec 2010.
Alouette
player, 431 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 20 Dec 2010
at 21:06
  • msg #176

Re: More tales of the Silly One

With violet eyes! Oh, oh, are you 'twins'?

It is(/will be for y'all) a good night to see lunar rainbows tonight anywhere it might snow/drizzle; full moon and cold enough to create just that sharpness and quality of light that renders the colours just about distinct.
The Stray
GM, 904 posts
The Marshal
'round these parts
Wed 22 Dec 2010
at 10:24
  • msg #177

Chistmas!

I don't expect much action the rest of the week, given Christmas is Friday. I'll be out of town my own self, so see you after Sunday!
Wildcat Hawkins
player, 513 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Wed 22 Dec 2010
at 15:04
Gangatsu
player, 163 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 22 Dec 2010
at 16:49
  • msg #179

Spaghetti

Mm.. I didn't understand anything really about that RL Deadlands post. Except for the obvious crap, but.. yeah..
Alouette
player, 432 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 22 Dec 2010
at 19:48
  • msg #180

Hoops

I...do not understand the robots.

Hope y'all had a good solstice and continue to enjoy the season. The sun came up today! I'm not sure it bothered for the past few days...there's been so much hoarfrost of late everything is sparkly and fabulous. My watch hates it, though - every time the temperature stays at -5 for a day or so it sulks and acts all overwound.
John Smith
player, 188 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 24 Dec 2010
at 07:17
  • msg #181

Re: Hoops

Christmas is friday where you are? Here it's Saturday.
The Stray
GM, 912 posts
The Marshal
'round these parts
Wed 29 Dec 2010
at 02:12
  • msg #182

Sadness

Ive just been informed that the player of Elijah Fuller and Augustus Spotswood is going to have to drop from the game...'tis a very sad day. :(
Alouette
player, 434 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 29 Dec 2010
at 09:52
  • msg #183

Re: Sadness

Oh no...I hope he is only selling his computer or doing more work for more food, and no-one is terribly sick...he has my good wishes and I will miss his characters very much.
Charging Bear
player, 427 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Wed 29 Dec 2010
at 12:29
  • msg #184

Re: Sadness

Hopefully things get back on the up swing for him.
Wildcat Hawkins
player, 515 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Wed 29 Dec 2010
at 16:35
  • msg #185

Re: Sadness

That is a bummer.  D=

I was looking forward to Wildcat having to tell Cantrell to kiss her grits when Ward discovered Augustus.
The Stray
GM, 914 posts
The Marshal
'round these parts
Wed 29 Dec 2010
at 20:05
  • msg #186

Re: Sadness

In reply to Wildcat Hawkins (msg #185):

The more immediate problem I have is that with his departure, I suddenly have Wildcat's relief MIA, as well as no way for her to get in contact with Evans and work out that little problem.

I was somewhat hoping that Robert would align with elijah, just so that he could meet with Wildcat and those issues with him being all fangy could generate some momentum.


I'm still waiting on posts from John and Gangatsu to signal that they're still about, but I can move on without them if they haven't posted by the end of the day. I'll puppet Elijah until I can give his character a chance to bow out, and likewise figure out what to do with Augustus on the other thread.
Charging Bear
player, 428 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Wed 29 Dec 2010
at 20:12
  • msg #187

NYE

I'm heading out of town for New Years festivities in the morning, so my posting will be light to non-existent until Monday.
Wildcat Hawkins
player, 516 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Wed 29 Dec 2010
at 22:21
  • msg #188

Re: NYE

John Smith may or may not be out of pocket until the New Year.  I'm in a couple of his games and they're more or less in recess until then.

It's funny this timing has come about, my RL DL players are flaking on me.  I smell possible campaign death looming.
The Stray
GM, 915 posts
The Marshal
'round these parts
Wed 29 Dec 2010
at 22:42
  • msg #189

Re: NYE

That's a sad thing, yes. Let's hope it's just your players having holiday blah to deal with.

I suppose I shouldn't be surprised that people are going to be out of contact until after New Years...perhaps I was a bit optimistic to think I could get it rolling at full steam again so soon.
Robert Micklethwait
player, 394 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 29 Dec 2010
at 23:48
  • msg #190

Re: Sadness

The Stray:
I was somewhat hoping that Robert would align with elijah, just so that he could meet with Wildcat and those issues with him being all fangy could generate some momentum.


I just don't see Robert seeking out anyone he knows, he figures it's likely they'd kill him for being a monster, especially considering the fact that his clothing is bloody.  Now, OOC, if someone he knew halfway well stumbled across him, that might work.
Katy Devon
player, 127 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Thu 30 Dec 2010
at 18:44
  • msg #191

Re: Sadness

-waves a hand sporatically- Me, me, me! She's a little thick to realize it, she'd be all, 'Oh dear! Mister Robert, what happen!"
Katy Devon
player, 128 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Thu 30 Dec 2010
at 18:46
  • msg #192

Sadness... Now served with dark humor in a cup!

And if any dead bodies were around, she'd be like. "Ew. Mary bless my soul, that must have been a wild fight! Poor Mister Robert. Are you hurt at all?"
Robert Micklethwait
player, 396 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 30 Dec 2010
at 18:49
  • msg #193

Re: Sadness... Now served with dark humor in a cup!

that could work, Robert would be a bit more likely to confide in you, as you were bitten as well...
Alouette
player, 436 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 30 Dec 2010
at 19:30
  • msg #194

Crossdressing ensues!

[bounce] Is she now Kate, short for Bob?
Wildcat Hawkins
player, 517 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Thu 30 Dec 2010
at 20:06
  • msg #195

Re: Crossdressing ensues!

In reply to Alouette (msg #194):

I thought Bob was your uncle?
Robert Micklethwait
player, 397 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 30 Dec 2010
at 22:22
  • msg #196

Re: Crossdressing ensues!

so, if you lived in town, where did you get water from?  buckets from a communal well?
Robert Micklethwait
player, 398 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 30 Dec 2010
at 22:22
  • msg #197

Re: Crossdressing ensues!

so, if you lived in town, where did you get water from?  buckets from a communal well?
Wildcat Hawkins
player, 518 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Thu 30 Dec 2010
at 22:46
  • msg #198

Re: Crossdressing ensues!

Not unlikely.

As early as the 1890s, at least some small municipalities actually had a water processing/purification plant, usually fed by a series of wells.  Pipes were wrought iron and the plumbing all had to be fitted extensively by hand.  Engineers who designed such systems did so without the benefits of computers or even electricity as the pump stations were usually coal powered.  Americans, at least, had running water and limited indoor plumbing before they had rural electrification.

This being Deadlands, odds are pretty good mad scientist rich places like Salt Lake City have a water system like that already, only much cooler and way more steampunk.

Blackthorn, not having much of a local government anyone can see, probably relies on well water and is likely wanting for a better system.  Even in the early 1800s, sand filtration was used to treat water in a lot of places.  And I'm pretty sure you can forget indoor plumbing.
This message was last edited by the player at 22:49, Thu 30 Dec 2010.
The Stray
GM, 917 posts
The Marshal
'round these parts
Thu 30 Dec 2010
at 22:55
  • msg #199

Re: Crossdressing ensues!

Also remember that there's a creek flowing into the sea nearby, though the well is probably closer.
Alouette
player, 437 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 30 Dec 2010
at 23:30
  • msg #200

Re: Crossdressing ensues!

I wouldn't be surprised if there was a system of public/private cisterns and hand pumps even out in the American boonies - there've been a few waterbutts in evidence and apparently a water tower, so presumably some folk away from the ranch are capitalising on the rainfall they get. It's not hard to sink a stone cistern or so (and with all the steam technology kicking about I reckon at least Ward would trouble to have a roof tank and thus running water).

...it can even be a source of plot bunnies, since as Alouette pointed out to men with no interest in hearing it, burning "sick" people could wind up with the ash in the rain/groundwater supply...
Robert Micklethwait
player, 399 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 31 Dec 2010
at 18:33
  • msg #201

Re: Crossdressing ensues!

what I figured.  So no water in the house to wash up, unless you brought it in
The Stray
GM, 918 posts
The Marshal
'round these parts
Mon 3 Jan 2011
at 17:23
  • msg #202

Re: Crossdressing ensues!

Ok. I want to start moving things forward, but I'd like that to be in the hands of the players. Give me some hooks to work with. Move into summary mode of what your actions are, if need be, or engage some NPCs.

Robert: I'd like to know just what it will take to get Robert moving from where he is. So if you have questions on what your situation is, ask them all at once so I can answer them in one fell swoop instead of dripping them out post by post.

Wildcat: Since Elijah's play is no longer here, Assume that he's come back and given you a summary of what he encountered during the night. Feel free to put words in his mouth, if necessary.

Alouette/Carl: Assume there's no obstacles to Carl getting Jesse's guns from the Underhill, who is covering up the fact that Jesse took a walk. Likewise, assume no one attempts to stop Alouette until it gets to Blackthorn. With Carl and Alouette switching threads, give me a list of what it is they intend to do once they've arrived at their destinations. How does Alouette go about searching for Danny? What's Carl up to once he gets back to the ranch?

Katy Devon/Gangatsu: I am still waiting for a summary of what both these characters are planning to do for the day, or for at least the next couple hours.

Jake Lawrence/Charging Bear: I would appreciate it if you summarized Jake getting his breakfast and skipped to what he's going to be doing for the rest of the day. If he has any more questions for Roland, I'll answer them, but otherwise assume that he gets fed well. As for Charging Bear, there isn't much I can do until Wildcat deals with her relief.

John Smith: Well...not much John can do there without a reply from the Doctor, so I'll get to work on that once I have posts from everyone.

Folks, if I sound frustrated, I'm sorry. I just want to prod you to be a little more proactive. I don't mean to come off as sharp with any of you, I just want to skip the routine bits and get to some actual action.
Wildcat Hawkins
player, 519 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Mon 3 Jan 2011
at 17:43
  • msg #203

Re: Crossdressing ensues!

Not a problem, we just sort of hit a brick wall and as a player I tend not to be too assertive with the action, as it's dangerously close to "god modding".

With such explicit permission to put words in Elijah's mouth, I think I can get Wildcat moving along while still keeping with my desire as a player and the character to get Kat to Ward, and I've a simple enough idea for a good IC segue a way for Elijah to be sock puppeted with ease or else to gradually drop off the earth.  I'll also assume I have Evans' handcuffs.

I may have to do this later today as I've not much time for narrating at such length.

I intend to get Kat to Evans for what will hopefully be a breif conversation, then on her way out.  I also intend to get Charging Bear out along with me, so he'll be at least somewhat active again once I get past that.  Luckily CB is also playing Jake.

A happy side effect of my revised plan is that WC should be around nearly all day, plenty long enough to meet the pony express rider.

With Alouette and Carl player's kind permission, I'd like to ask that it be sanctioned WC meets Carl at some point to begin the trek to the ranch, and then Carl can explicitly relay, in whatever manner his player sees fit, his intentions.  I think he'll be rather busy spelling out what Alouette does in town anyway.

To be clear, WC's plan is to either be killed on Ward's land (she considers this to be a suicide run for her, but a necessary one to stop what's going on here, damn you Heroic) or else return to town to deal with the myriad problems there.
Charging Bear
player, 429 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Mon 3 Jan 2011
at 18:19
  • msg #204

Re: Crossdressing ensues!

Figured Jake and Katy might have a brief conversation, but I'll have more details on what Jake thinks he'll be doing up sooner rather than later.
Alouette
player, 438 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Jan 2011
at 01:08
  • msg #205

Re: Crossdressing ensues!

What she said...Alouette'll keep seeking Danny until it finds him (more Detect Arcana rolls for me) and tells him very firmly not to eat/bite people again, though if it encounters anyone it knows/looks like they'll listen first it'll try to tell them all sorts of shiny useful things.

If detecting him arcanely fails (the hawk might well have conked out for a bit after last night's performance) it'll try the church first, then try to ask Ambrose what to do if it can't find the priest, because he knows things about the town and his (asploded) office is on the way from the church.

Carl's plans for the day were messed up as soon as he woke up...now his vague plans are along the lines of:
quote:
- generally work like a demon until noon
- try to avoid getting shot by Gus
- try to avoid getting viciously beaten back in dominance squabbles with Dave
- alert Mike to the whole Nate going back on the gulley deal and killing him thing
- "tell" people in general about the ranger/marshal/zombie/deputy/tresspassers situation
- check up on that cougar
- get cover for the end of his shift and owe them
- see if Percy delivered that message and cut out a pony for the boy if necessary...before heading back into town with anyone who was doing predawn and wants to see what's going down, picking up boy (if willing/present/not eaten by the shambling undead) and Ranger...
- trying to cut reporter (no longer a problem, but he doesn't know that) and redskin away from Ranger
- "talk" to Ward - who will probably have found out by now that he said something in town yesterday - explain himself, the curse, and that he means to kill the Ranger so it's safe to talk...
- let the Ranger talk to Ward, see how things go from there.


Additionally, at some undefined point:
quote:
- return guns to Jesse's Pa
- make sure Luke's family know what happened to him - including who he assumes re-shot the man and then burnt the body (when not actively supposed to be working).


...he doesn't know anything about John or Gangatsu's presence on the ranch and won't particularly care when told about them. He'll be mildly annoyed the automaton's vanished into thin air again, and assumes that if Cantrell wandered out at night during an injun alert either the boys or the Comanches or both have filled him full of holes. He'll look for Augustus a little if he remembers.
So.

I make it about two hours Wildcat needs to kill in town, assuming one spent Evans-wrangling (meeting Carl 1-2pm) unless Ward has Carl hauled in to explain himself on his first appearance, in which case he'll mention the Ranger sooner and suggest having her brought directly. Otherwise I can't see how to cut that time down, the concept of work being as central to Carl's character as it is to the mentality of the town/Dust Adders. Sleep times?
This message was last edited by the player at 17:26, Tue 04 Jan 2011.
Alouette
player, 439 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Jan 2011
at 01:19
  • msg #206

Re: Crossdressing ensues!

...oh, and doesn't Gangatsu have a duel to fight?
Wildcat Hawkins
player, 522 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Tue 4 Jan 2011
at 03:59
  • msg #207

Re: Crossdressing ensues!

Here's how I'm thinking it goes down:

12AM to 6AM - WC was on guard duty.  In the meantime Elijah was following ghost Robert around.

6AM to 6:15 AM WC confronts Evans, explains herself

Sleep like the dead 'til 2 PM or so, reasonable given how exhausted she is

It'd be nice to do something about her shirt looking like it's been dyed crimson in the meantime, and here's hoping the Pony Express shows up.
Alouette
player, 440 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Jan 2011
at 07:44
  • msg #208

Re: Crossdressing ensues!

Sleep times. Though I make the current time slightly later, since Carl'd have to wake past 7am to end up late. Save for a little GM input I think his pre-Wildcat day can be left offscreen unless something drastic occurs.

It's going to be funny if Jake goes out to Ward's before it becomes evident Alouette's wandered back into town...
Charging Bear
player, 430 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Tue 4 Jan 2011
at 12:15
  • msg #209

Re: Crossdressing ensues!

In reply to Alouette (msg #208):

And probably just how Jake's luck works
Alouette
player, 441 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 5 Jan 2011
at 15:39
  • msg #210

Re: Crossdressing ensues!

You don't pick the lucky ones, do you?

[points at die roller] I had a white chip, right? One of my mum's cats rolled for me, and badly, so I rolled again.
Robert Micklethwait
player, 400 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 5 Jan 2011
at 16:19
  • msg #211

Re: Crossdressing ensues!

The Stray:
Ok. I want to start moving things forward, but I'd like that to be in the hands of the players. Give me some hooks to work with. Move into summary mode of what your actions are, if need be, or engage some NPCs.

Robert: I'd like to know just what it will take to get Robert moving from where he is. So if you have questions on what your situation is, ask them all at once so I can answer them in one fell swoop instead of dripping them out post by post.


I'll ponder it a bit, and eventually post IC, but given that Robert's not keen on going out in public while wearing blood-covered clothing, he'll probably want to hang out until nightfall.  Until and unless something happens, like someone enters the house he's in, or he sees someone he knows wander by.
The Stray
GM, 923 posts
The Marshal
'round these parts
Sat 8 Jan 2011
at 21:03
  • msg #212

Holy fuck

There was a political shooting in Arizona today. Democrat Gabrielle Giffords and a whole bunch of others were attacked outside a supermarket during a meeting.

She's currently in critical condition. 6 others were not so lucky, including a young child.

What the fuck has happened to my state?
Wildcat Hawkins
player, 527 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Sat 8 Jan 2011
at 23:51
  • msg #213

Re: Holy fuck

The man who shot all those people is named Jared Lee Loughner.

This is his youtube channel.

http://www.youtube.com/user/Classitup10

He seems to believe that the masses are being mind controlled by the government.  I seemed to have gleaned from two of them that he believes political ideology should replace currency, and that it's possible to establish mind control to force a desired belief or religion on them.

Here's the twitter of a girl he went to school with.

http://twitter.com/caitieparker

If you read her tweets, he apparently has switched political ideologies from left wing to right wing at some point.

His myspace is down, but purportedly Mein Kamph and the Communist Manifesto were listed as two of his favorite books.

I believe we're at a point in history where we need honest conversations about public policy, and that this incident will be politicized to demonize Giffords' ideological opponents.  That will be a terrible tragedy as no one will remember the victims or care to know the truth of this terrible happening.

I respectfully submit a nutjob has struck in a terrible and tragic murderous rampage.  It reminds me quite a bit of that fellow in Japan a couple of years ago who rented a truck, ran over several people with it in downtown Tokyo, and then exited the vehicle and killed several people with a machete for a total death toll over 20.

Being a public figure practically makes one a magnet for these types.

Edit:  I just read on the twitter this guy was a loner obsessed with the 2012 prophecy.  He's a nutter.
This message was last edited by the player at 23:56, Sat 08 Jan 2011.
Alouette
player, 446 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 9 Jan 2011
at 20:45
  • msg #214

Sucks.

Amen to that.

On a more upbeat note, who wants to see their character drawn as a very small cartoon? The train journey from London to Aberdeen is long, and I have a page or so of tiny little people/automatons/things as they came to mind.

Also, I need to learn to stop eating coffee.
Gangatsu
player, 166 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Mon 10 Jan 2011
at 01:27
  • msg #215

Re: Crossdressing ensues!

In reply to Alouette (msg #206):

Sure, but Doc Ward doesn't look to be in any condition for a proper duel. If he wants to, then let's see him bring it up.
John Smith
player, 191 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Mon 10 Jan 2011
at 11:10
  • msg #216

Re: Sucks.

In reply to Alouette (msg #214):

Sure thing!
John Smith
player, 192 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Mon 10 Jan 2011
at 11:15
  • msg #217

Re: Holy fuck

In reply to Wildcat Hawkins (msg #213):

It is indeed tragic. I can't jump on the political bandwagon of this event (though I do think Palin using cross hairs on various democratic districts was downright sick and I'd think the same thing if a dem did it as well) but the fact is crazy knows no borders, holds to no one political or theological ideology and typically strikes when no one is ready for it.
Wildcat Hawkins
player, 528 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Mon 10 Jan 2011
at 14:23
  • msg #218

Re: Holy fuck

In reply to John Smith (msg #217):

I've noticed a lot of chatter about the Palin graphic myself. I personally chalk it up to apophenia at its finest.  I mean really, all these people are hurt or dead, and people are worried about an unrelated image from a well known entertainer's website?

People seem to forget Palin is no longer an elected official in any capacity, but rather a reality TV star, public speaker, and general media personality who makes her living off of making incendiary and divisive remarks, no different than Bill Maher or any number of other talking heads.

There's already been so many knee jerk reactions to this as people are proposing legislation that wouldn't have helped prevent it in the first place and other measures.  That's what's wrong with people, we use tragedies to further our own agendas.
Charging Bear
player, 432 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Mon 10 Jan 2011
at 15:08
  • msg #219

Holy Snow!

In completely random news, it is snowing in Georgia... got 6" of the white stuff in the metro Atlanta area which pretty much means the whole town is shut down, and everyone has bought bread, milk and eggs, which I'm sure they're using to make French toast.
The Stray
GM, 924 posts
The Marshal
'round these parts
Mon 10 Jan 2011
at 17:33
  • msg #220

Re: Holy Snow!

I'm still about, and going to resume posting later in the week, but my life has gotten unexpectedly complicated this month, so I'm running around trying to do a whole bunch of things at once, so my posting will be kind of slow while I sort things out.
Alouette
player, 447 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Jan 2011
at 22:43
  • msg #221

Re: Sucks.

In reply to John Smith (msg #216):

http://i27.photobucket.com/alb...ndom/Deadlands_1.jpg

(with 'Gatsu and CB, since they were near)

@CB - Snow tunnel time! You should make a 12' snowman, or snow moai. Everything has turned to compacted ice here...life is slippery.
Wildcat Hawkins
player, 529 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Tue 11 Jan 2011
at 23:18
  • msg #222

Re: Sucks.

Haha, the Still in Jail caption just makes that hilarious.
Gangatsu
player, 167 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 12 Jan 2011
at 01:57
  • msg #223

Re: Sucks.

Hah!

Love it ^_^ Behold my X<! For it is mighty!
Alouette
player, 448 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Jan 2011
at 08:03
  • msg #224

Re: Sucks.

I've always thought Gangatsu's wrath would be something to send whole villages running...and her Serious Angry Frown rather like the Captain's:
http://www.romanticallyapocalyptic.com/home?page=22  (it is later discovered that alien engineer's head exploded from the experience)

Poor CB. I have a tiny tiny Wildcat, too, if you'd like to see...and a tiny tiny Robert who looks sort of more like a hobbit than a vampire, but ya draw on trains, what do you expect, neh?
Wildcat Hawkins
player, 530 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Wed 12 Jan 2011
at 14:36
  • msg #225

Re: Sucks.

Go for it, these are pretty funny.
Charging Bear
player, 433 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Wed 12 Jan 2011
at 15:15
  • msg #226

Re: Sucks.

Poor Charging Bear... too bad he can't get Dandelion the cat to speak as a character witness.
Alouette
player, 449 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Jan 2011
at 23:01
  • msg #227

Re: Sucks.

http://i27.photobucket.com/alb...ndom/Deadlands_2.jpg  ...I think these are twice as big on my screen than they are in real life. [bemused]

Awwww...I'm sure Dandelion still loves him. (Cat presents may not taste brilliant, but it's the feeling that counts.)
John Smith
player, 193 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 13 Jan 2011
at 00:08
  • msg #228

Re: Sucks.

In reply to Alouette (msg #221):

Awesome!

And you know he's going after whoever stole his duster!
Wildcat Hawkins
player, 531 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Thu 13 Jan 2011
at 14:29
  • msg #229

Re: Sucks.

In reply to Alouette (msg #227):

Those are a stitch.  Augustus is actually my favorite out of those three but the jagged bulletholes are just great, as is the expression.
Gangatsu
player, 168 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Thu 13 Jan 2011
at 19:30
  • msg #230

Re: Sucks.

Eeeeeeeeeeeeeeeee! I love that comic now! I gotta show that to karn, he'll keel over! -runs away with the cyber comic pages in hand-

Blastwave!
Alouette
player, 450 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 13 Jan 2011
at 21:32
  • msg #231

Re: Sucks.

With Fighting Sticks! I really do look forward to seeing the mighty young fellow actually use them - probably when the undead menace gets hyperactive and/or the local area is clear of probably-insane technical pacifists...

@Wildcat - That means funny there, yes? I miss Augustus already. [snirf]

@Katsu - Delicious!
Wildcat Hawkins
player, 532 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Fri 14 Jan 2011
at 01:44
  • msg #232

Re: Sucks.

Alouette:
@Wildcat - That means funny there, yes? I miss Augustus already. [snirf]


I believe the idiom comes from the notion that something makes you laugh so hard, you are injured from your sides heaving and require a visit to a doctor or hospital, hence the "stitching".
The Stray
GM, 927 posts
The Marshal
'round these parts
Fri 14 Jan 2011
at 04:56
  • msg #233

And I'm back!

Those pics are so awesome! I hope Augustus is able to get through his RL issues and see the very cool chibi pic of him. Are there any pics of some of the NPCs like Evans, Gus, or Dr. Ward in the works? (pretty please?)
Alouette
player, 451 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Jan 2011
at 08:40
  • msg #234

[edits subject]

Aye - we have the phrase 'in stitches' for laughing, on the supposition one overworks one's ribs to painfulness as when running, but '_____ is a stitch' means '______ is a con/trap', probably from some ancient con involving sewing...

@Stray - isn't chibi that scary thing where their heads are as big as their bodies? I have a train-drawn Abraham, though I doubt he'd scan well. See if anything develops whilst I'm on lunchbreak.

[amused at Evans taking Katy turning into a boy completely in stride]
This message was last edited by the player at 08:47, Fri 14 Jan 2011.
Alouette
player, 453 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Jan 2011
at 23:50
  • msg #235

This episode brought to you by lunchbreak comics...

So...I drew a heap of surnameless cannibal in a soggy tarp and ill-fitting breeks. It's funny 'cause he's miserable. Also tried to scan Abraham and put him on the same sheet, though that didn't work brilliantly:
http://i27.photobucket.com/alb...ndom/Deadlands_3.jpg

Carl...Carl just looks like an evil hobo. Feel free to capitalise on his irrational hatred of small dogs.
The Stray
GM, 928 posts
The Marshal
'round these parts
Tue 18 Jan 2011
at 21:11
  • msg #236

An Announcement

So, I've been grappling with some RL issues that have left me creatively and emotionally drained the last few weeks. I thought I'd be able to work around them, but the stress of my current situation has been eating away at me.

So, effective immediately, I'm placing this game on hiatus until February, when my situation should have stabilized enough for me to devote more attention to gaming.

You are a great group of players, and I hope you'll all come back when I kick this game up again. Good Gaming.
John Smith
player, 194 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Tue 18 Jan 2011
at 21:39
  • msg #237

Re: An Announcement

In reply to The Stray (msg #236):

Sadness, but this is life.
John Smith
player, 195 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Tue 18 Jan 2011
at 21:42
  • msg #238

Re: Sucks.

In reply to Alouette (msg #231):

The downside is that using the fighting sticks is rather impractical, John is, quite literally, a hands on person and only uses weapons in a fight when using fists proves unrealistic. With the dragon staff he can make trip attacks like a whip and give himself a little range but mechanically (and how I have him RP wise) unless I missed where it said fighting with them counts as 'martial arts' he has to use his piddling strength instead of his spirit which makes the fighting sticks an unrealistic choice.

Good for a distraction though "Take his weapons *grabs sticks and river stones), there, good, he's harmless now." :P
Charging Bear
player, 434 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Wed 19 Jan 2011
at 12:49
  • msg #239

Re: An Announcement

In reply to The Stray (msg #236):

Sorry to hear that RL is getting in the way of the fun but hopefully things settle for you soon!
Wildcat Hawkins
player, 533 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Wed 19 Jan 2011
at 14:30
  • msg #240

Re: An Announcement

February isn't that far away anyhow :D
Alouette
player, 454 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Jan 2011
at 00:33
  • msg #241

Re: Sucks.

Bon courage, and I hope it's sorted soon.

@ John - Logical, but aww...they'll come in useful if Timmy falls down the well or something, anyway. [ever-hopeful] And if John John Smith is not strong, he needs to be fed fish! Fish is the answer to everything.
John Smith
player, 196 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sat 22 Jan 2011
at 12:36
  • msg #242

Re: Sucks.

Indeed. My roommate and I decided that the ability to transmute anything into fish would be one of the most powerful superpowers EVAR!

"What's that evil mad scientist? Going to shoot me with that ray gun that's really a... fish?"

"What's that? World hunger? How can people go hungry with all these... fish!"

"Superman coming at me? Too bad he's just a fish!"

See, ultimate power!
Alouette
player, 455 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 22 Jan 2011
at 19:50
  • msg #243

Re: Sucks.

Unless someone summoned bigger fish...
Gangatsu
player, 169 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 25 Jan 2011
at 05:35
  • msg #244

Re: Sucks.

-waves- I'm having a small.. 'problem'. So it'll be a few days.. or sooner if I can help it. Nothing big or scary, it's just a lil issue.

Gang/kat
John Smith
player, 197 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 27 Jan 2011
at 23:47
  • msg #245

Re: Sucks.

Then you just turn it into a bunch of smaller fish to better minimize the damage.
Alouette
player, 456 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Jan 2011
at 08:31
  • msg #246

Re: Sucks.

I...think that depends on whether one views it as less damaging to be crushed by a single 4-ton basking shark or to suffocate in an avalanche of 375,000 sardines...

@Katsu - no worries, we're officially paused anyway (wouldn't do for the GM to return and find Katy had sought out Alouette alone and turned the town to Disney by the resultant ditzplosion now, would it?), just wittering. Hope it turns out for the best.
John Smith
player, 198 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sun 30 Jan 2011
at 11:01
  • msg #247

Re: Sucks.

Hmmm, well, technically the power was restricted to mass, so I suppose it could be turned into a single guppy.
Wildcat Hawkins
player, 534 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Mon 31 Jan 2011
at 02:53
  • msg #248

Re: Sucks.

Alouette:
I...think that depends on whether one views it as less damaging to be crushed by a single 4-ton basking shark or to suffocate in an avalanche of 375,000 sardines...


Worst.  Character Death.  Ever.
Charging Bear
player, 435 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Mon 31 Jan 2011
at 14:07
  • msg #249

Re: Sucks.

Unless it is a character like Marvel's Blob... who will just eat his way out
Wildcat Hawkins
player, 535 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Tue 1 Feb 2011
at 20:19
  • msg #250

Terrible Jokes

A tough old cowboy told his grandson that if he wanted to live a long life, the secret was to sprinkle a pinch of gun powder on his oatmeal every morning.

The grandson did this religiously to the age of 103. When he died, he left 14 children, 30 grand-children, 45 great-grandchildren, 25 great-great grandchildren, and a 15 foot hole where the crematorium used to be.
Alouette
player, 457 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 Feb 2011
at 00:00
  • msg #251

Re: Terrible Jokes

<3

Reminds me of that sage advice on drugs: "You want to really blow your mind, smoke gunpowder."

@CB I'm...not sure speed-consuming 375,000 raw sardines would be less of a terrible, terrible death...
The Stray
GM, 929 posts
The Marshal
'round these parts
Thu 3 Feb 2011
at 06:03
  • msg #252

An Announcement

So, I'd like to get a roll call of those of you who are still interested in this game. Please post and say Present.
Charging Bear
player, 436 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Thu 3 Feb 2011
at 14:10
  • msg #253

Re: An Announcement

PRESENTS!
Jake Lawrence
player, 35 posts
Huckster
P4 T5 W0 F0 FC:WWWWBB
Thu 3 Feb 2011
at 14:11
  • msg #254

Re: An Announcement

Here...
Wildcat Hawkins
player, 536 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Thu 3 Feb 2011
at 15:08
  • msg #255

Re: An Announcement

CHRISTMAS BIRTHDAY EASTER YOM KIPPUR AND KWANZAA PRESENTS!
Charging Bear
player, 437 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Thu 3 Feb 2011
at 15:09
  • msg #256

Re: An Announcement

Happy year of the bunny presents?
Alouette
player, 458 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 Feb 2011
at 17:33
  • msg #257

Re: An Announcement

Cat presents!
Robert Micklethwait
player, 405 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 3 Feb 2011
at 19:10
  • msg #258

Re: An Announcement

present
John Smith
player, 199 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Tue 8 Feb 2011
at 16:11
  • msg #259

Re: An Announcement

Well I suppose :P
Katy Devon
player, 130 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Tue 8 Feb 2011
at 19:42
  • msg #260

Re: An Announcement

-wavies energetically and hops up and down, which is not a clever thing to do in the lady's current clothing choices. Meanwhile the samurai, Gangatsu, evenly scowls under the shadow of her coolie.-

Yep, collectively, Tis be here. -nods-
The Stray
GM, 930 posts
The Marshal
'round these parts
Wed 9 Feb 2011
at 01:45
  • msg #261

Re: An Announcement

Whee! The gang's all here. Ok, then.

When we broke, Evans was waiting on a reply from Katy, Wildcat was asleep, Alouette was following a trail, Jake was following Alouette, John was having breakfast with Ward, who was about to get into a conversation with Gangatsu.

In order to move forward, I'm going to make the assumption that Katy has agreed to tag along with Evans, and I'm going to whip up a post for Wildcat to give her something to do while she sleeps (Thank god for the night terrors hindrance!). I also have something in mind for Robert.

Meanwhile, I have no idea what to do with John and Gangatsu, as I was waiting to see where Gatsu went with her line of questioning. I'll come up with something, though.
Wildcat Hawkins
player, 538 posts
Texas Ranger
P5 T6 W0 F0 B2W1R5B Cha 2
Wed 9 Feb 2011
at 15:33
  • msg #262

Arson, Murder and Jaywalking

quote:
"Gus Shaw is a Bad Man," it informs Evans, in case he didn't know. "He wanted to throw Danny Albatross in the pit where the bodies are buried or set him on fire the first time he killed him, and shot self many times for telling him not to shoot Gangatsu, and he uses bad words."


That made me laugh...
Alouette
player, 465 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 Feb 2011
at 21:02
  • msg #263

Re: Arson, Murder and Jaywalking

Gus Shaw needs a Talking-To. [nods]

Jake's "couching fit" gave me mental images much like the effects of quilting bees...
http://www.girlgeniusonline.co...ic.php?date=20081128
Wildcat Hawkins
player, 561 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 16 Feb 2011
at 15:24
  • msg #264

...

<bangs her head against the wall in frustration at never being able to get one up on the myriad forces trying to kill her>
The Stray
GM, 944 posts
The Marshal
'round these parts
Wed 16 Feb 2011
at 15:38
  • msg #265

Re: ...

You stopped them from killing you. That's gotta be worth something.
Wildcat Hawkins
player, 563 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Wed 16 Feb 2011
at 16:11
  • msg #266

Bad Pun alert

Wildcat vs. the Jellicle Gang:

It's a....



are you ready for it...




Cat fight!
The Stray
GM, 946 posts
The Marshal
'round these parts
Wed 16 Feb 2011
at 16:16
  • msg #267

Re: Bad Pun alert

And hey! At least you're getting a use out of all those blue chips you've been saving up!
Wildcat Hawkins
player, 564 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Wed 16 Feb 2011
at 16:17
  • msg #268

Re: Bad Pun alert

Well since no one else can have any until I spend mine...
The Stray
GM, 947 posts
The Marshal
'round these parts
Fri 18 Feb 2011
at 03:59
  • msg #269

Grrrr...

I'm having some annoying internet issues. Please bear with me while I sort them out.
Wildcat Hawkins
player, 566 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Fri 18 Feb 2011
at 05:38
  • msg #270

Re: Grrrr...

<sends good internet vibes to The Stray>
Alouette
player, 468 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Feb 2011
at 07:56
  • msg #271

Re: Grrrr...

Alas!

On the theme of tech-scrambling solar flares, though: John, can/did you see the supposedly super-strong aurora borealis they've been on about the past few days? It's been cloudy as all hell with a lake poured on here and I am sulking about it.
Wildcat Hawkins
player, 567 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Fri 18 Feb 2011
at 18:17
  • msg #272

Terrible Jokes Return

Q: What does a Wild West Marshall say to an illegally parked cowboy?

A: Mooove along please!

Q: What does a blacksmith in the wild west say when you go in to get served?

A: Shoe you doing?

Q: What is the best selling wild west food in the chinese take away.

A: Won Tonto soup

What do you call a dinosaur wearing a cowboy hat?
Tyranasaurus Tex

Q: Who’s the most alcoholic cowboy in the wild west?

A: John Wine

Q: What did the Buffalo say to his offspring whilst running away from Indians trying to hunt him?

A: Bison.
Alouette
player, 469 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Feb 2011
at 19:02
  • msg #273

Re: Torture puns

Ow.

Although maybe if someone smuggled Charging Bear a pun or so he could rub his hands together until they were sore, saw the front of a safebox in half, put the two halves against the wall, crawl through the whole, shout until he was hoarse and just gallop away...

This might amuse y'all, too:
http://novelistvmd.awardspace....nTitleGenerator2.htm
Wildcat Hawkins
player, 568 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Fri 18 Feb 2011
at 19:09
  • msg #274

Re: Torture puns



This.  is.  made.  of.  win.
Alouette
player, 470 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Feb 2011
at 19:16
  • msg #275

Re: Torture puns

Someday I will write 'Riders of the Butterfly'.
Wildcat Hawkins
player, 569 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Fri 18 Feb 2011
at 21:06
  • msg #276

Re: Torture puns

As long as you don't draw Wildcat's current dilemma.

Then again, you might be able to sell that as a print among a certain set of people.
Alouette
player, 471 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Feb 2011
at 22:56
  • msg #277

Re: Torture puns

Why, Wildcat, that's practically a request...
Wildcat Hawkins
player, 570 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Sat 19 Feb 2011
at 00:17
  • msg #278

Re: Torture puns

XD

Oh God...  Could not, stop laughing...

http://i27.photobucket.com/alb...n%20stuffs/Fight.jpg
Augustus Spotswood
player, 200 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 20 Feb 2011
at 20:09
  • msg #279

Re: Torture puns



Come back to playing again after a break...  And find my poor scientist once again in peril.  That poor fellow...

Howdy all.
Alouette
player, 474 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 20 Feb 2011
at 20:30
  • msg #280

Eeee!

Augustus!!! Welcome back!

You have a teeny tiny picture here:
http://i27.photobucket.com/alb...uffs/Deadlands_2.jpg

[nods] I posted the link again, 'cause I moved 'em...
Augustus Spotswood
player, 201 posts
Scientist!
P2 T6 W0 F0 B C -1
Sun 20 Feb 2011
at 20:41
  • msg #281

Re: Eeee!

In reply to Alouette (msg #280):

That is awesome!  Its exactly how I pictured him in full gadget mode!
Wildcat Hawkins
player, 572 posts
Texas Ranger
P5 T6 W0 F0 B1W0R2B Cha 2
Sun 20 Feb 2011
at 21:46
  • msg #282

Re: Eeee!

Hooray!  Augustus will live!
The Stray
GM, 950 posts
The Marshal
'round these parts
Mon 21 Feb 2011
at 01:37
  • msg #283

Re: Eeee!

Wildcat Hawkins:
Hooray!  Augustus will live!



I think that assumption is a little premature...

}:D
Wildcat Hawkins
player, 575 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Mon 21 Feb 2011
at 16:13
  • msg #284

Re: Eeee!

Time to play Tropes.

Wildcat as the Woobie?

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWoobie

Mmmm, no, not quite.

More of a Butt Monkey.

http://tvtropes.org/pmwiki/pmwiki.php/Main/ButtMonkey

Specifically an Iron Butt Monkey, what with all the gunshots and all.

http://tvtropes.org/pmwiki/pmw.../Main/IronButtMonkey

And this for the current scene.

http://tvtropes.org/pmwiki/pmw...apstickKnowsNoGender

Quite frankly I can't stop giggling, what a predicament.
The Stray
GM, 953 posts
The Marshal
'round these parts
Mon 21 Feb 2011
at 16:27
  • msg #285

Re: Eeee!

I'm glad you're enjoying the comedy aspects of the situation. After all, Mcavity has a point: Wildcat's only tipoff that Jenny's up to no good is that she had a snake in her dreams hint at it. Not exactly what one would call an ironclad burden of proof...
Wildcat Hawkins
player, 576 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Mon 21 Feb 2011
at 16:32
  • msg #286

Re: Eeee!

Well there's other stuff too:

Wildcat recognizes Jenny Anydots as the woman who set her up for the ambush.

Cantrell informed Wildcat about them.

Jenny's own behavior doesn't make any sense here.  Why go into a stranger's room like that?  Why run from the police?

It doesn't matter though, that's like two raises on me (he could tell them she's an escaped mental patient and they'd be inclined to believe him) and all this exists only in Wildcat's knowledge.  And no one's believing poor Wildcat at the moment.

I'm out of chips and ideas, so the inevitable Hilarity awaits.
The Stray
GM, 954 posts
The Marshal
'round these parts
Mon 21 Feb 2011
at 16:40
  • msg #287

Re: Eeee!

On the bright side, Wildcat has survived two encounters with the Jellicles, and didn't wound anything more than her modesty and pride this time around.
Wildcat Hawkins
player, 577 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Mon 21 Feb 2011
at 16:52
  • msg #288

Re: Eeee!

Yet.



I do not see this ending well for her.
The Stray
GM, 955 posts
The Marshal
'round these parts
Mon 21 Feb 2011
at 17:05
  • msg #289

Re: Eeee!

Well, the ball's in her court, so it'll be interesting to see how she responds to the mysterious gentleman holding her oh-so-close.
Alouette
player, 476 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 21 Feb 2011
at 20:18
  • msg #290

Re: Eeee!

[checks watch] ...if Roland's been away from the bar more than 40 seconds I think it's time for a brawl.

Oh, and on the theme of vaguely-dressed angry female rangers, was just burning a CD for a friend and re-found this song, which amuses me:
http://www.youtube.com/watch?v=gVbMV0WijHQ

...though I do have to wonder about pickup lines which involve cattle herding.
This message was last edited by the player at 23:40, Mon 21 Feb 2011.
The Stray
GM, 956 posts
The Marshal
'round these parts
Thu 24 Feb 2011
at 00:13
  • msg #291

Re: Eeee!

To people wondering where I've been the last few days:

The last couple of days have been filled with court and sickness, never a fun combination. nothing serious in either arena, but stressful nonetheless. Also, I have a pair of major assignments due this weekend. So while I intend to post some updates this week, I'm waiting until I feel a little less overwhelmed.
Wildcat Hawkins
player, 579 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Thu 24 Feb 2011
at 00:51
  • msg #292

Re: Eeee!

Heh, my mom has bronchitis and I just finished a tax mid term.  Nothing but sympathy here.
The Stray
GM, 960 posts
The Marshal
'round these parts
Sun 6 Mar 2011
at 22:22
  • msg #293

Back from outer space

So my life has calmed down a bit. My midterms are done with, spring break is coming, and my other crises are behind me. I won't be able to post much this week, but I should be on enough to get things rolling again.
Charging Bear
player, 442 posts
Native Warrior
P6T5 W:- F:- FC:WWWWBB
Mon 7 Mar 2011
at 13:33
  • msg #294

Re: Back from outer space

I'll be keeping my Adventure of Cards, I though we were going to draw new ones... thus my drawing on the dice roller.

Fate Chips -- 08:24, Today: Charging Bear rolled 5,18 using 1d36,1d36, rerolling max with rolls of 5,18. Fate Chip.

I believe this nets me 2 white chips (if we have any left.)

As for my current count I've got myself with 4 white and 2 blue... but I'll take the additional white
Wildcat Hawkins
player, 581 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Mon 7 Mar 2011
at 16:50
  • msg #295

And now you're back, from outer space!

We currently have 30 white chips out among the various characters before any rerolls, just for reference.

10:43, Today: Wildcat Hawkins rolled 33 using 2d36 with rolls of 32,1. two random chippers.

Let's see I believe that's a blue and a white?  Have not added them to my existing total yet pending The Stray's response to Charging Bear's inquiry above.

Folk Hero is too good, I'll sit on it but take a chance on discarding the others.

10:46, Today: Wildcat Hawkins drew the 2 cards: JC, RJ! using the Deadlands system. adventure caaaaards!.

I think either Gangatsu or Katy Devon has the RJ! already however, redraw?

Will update once The Almighty Marshal doth smite us appropriately.
The Stray
GM, 962 posts
The Marshal
'round these parts
Tue 8 Mar 2011
at 14:20
  • msg #296

Re: And now you're back, from outer space!

The only chips I pay close attention to are the Blue Chips and Legend Chips. Reds and Whites get bestowed at the whim of the dice roller. Blues are special awards for good RP (plus the occasional lucky roll on the d35).

Remember, I have to draw chips for all my Wild Cards plus the common pool for Extras, so leaving a little fuzziness in the White/Red count just makes sense to me.

The RJ is currently in Gangatsu's hands (Gangatsu's player also controls Gangatsu), so you will, in fact, need to redraw. Remember to post your current cards on the Adventure Cards thread for ease of my bookkeeping.
Wildcat Hawkins
player, 582 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Tue 8 Mar 2011
at 16:39
  • msg #297

More Tired Memes

quote:
Gangatsu's player also controls Gangatsu


Long Cat is long?

Figures, the one time I draw a Joker in this whole game I can't keep it XD

10:38, Today: Wildcat Hawkins drew the single card: 4H using the Deadlands system. redraw adventure caaaaaaard!.
This message was last edited by the player at 16:40, Tue 08 Mar 2011.
Wildcat Hawkins
player, 583 posts
Texas Ranger
P5 T6 W0 F0 B0W0R1B Cha 2
Tue 8 Mar 2011
at 16:43
  • msg #298

How lucky can one gal be?

Oh for pity's sake, I already have the 4 of hearts!

10:43, Today: Wildcat Hawkins drew the single card: 2H using the Deadlands system. because I love drawing adventure caards!.
Alouette
player, 479 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 8 Mar 2011
at 18:20
  • msg #299

Re: How lucky can one gal be?

Nonsense - no-one controls Gangatsu!

@Wildcat: clarity error, sorry: I was replacing the spent KS (getting Pale Moon to respond to the challenge of a dance-off with Alouette) with that JC, though I think we're playing with more than one deck anyway...at least I think I remember more than one frying pan in hand at one point.

@Stray - should I have 3 or 4 cards?

[pokes chip pot bemusedly]
Wildcat Hawkins
player, 585 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Tue 8 Mar 2011
at 18:39
  • msg #300

Re: How lucky can one gal be?

Hahaha, so I've pulled three cards in a row already held?  I should buy a lottery ticket today.

If I were so inclined I'd get my scratch paper and figure the odds!

12:38, Today: Wildcat Hawkins drew the single card: JS using the Deadlands system. I just love drawing cards so much.

Now to figure out if anyone else has the Jack of Spades...  Oh criminy.

12:40, Today: Wildcat Hawkins drew the single card: QD using the Deadlands system. Charging Bear has that one..

Finally.  Dear Lord that was tedious!
This message was last edited by the player at 18:43, Tue 08 Mar 2011.
The Stray
GM, 963 posts
The Marshal
'round these parts
Tue 8 Mar 2011
at 21:17
  • msg #301

Re: How lucky can one gal be?

Er, that should read Gangatsu's player also controls Katy.

(amused by all the card drawing)

Alouette, since you also control Carl you should have 4 cards.
Alouette
player, 481 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 8 Mar 2011
at 22:22
  • msg #302

Re: How lucky can one gal be?

Nonsense - no-one controls Carl!

[draws] ...that card is extremely bemusing. As though my characters would run out of people taking against them on sight...talking of low charisma and poor social skills, I can't help but feel Alouette's currently acting like a cross between a Terminator and the sort of little girl who insists that what the cat would like best would be to be stuffed into a doll's dress and wedged into a little chair to play tea time. I...I'm slightly scared of it...
The Stray
GM, 964 posts
The Marshal
'round these parts
Wed 9 Mar 2011
at 03:33
  • msg #303

Re: How lucky can one gal be?

In reply to Alouette (msg #302):

You post for him, then.

Hee. I can think of at least one character that Sworn enemy could apply to...and it would work both ways, as the hawk spirit inside Alouette doesn't like him, either.
Alouette
player, 482 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Mar 2011
at 07:51
  • msg #304

Re: How lucky can one gal be?

You broke my roll, man...though by rights it should've been Katy posting 'no-one controls me!' (Are we awaiting her return?)

Y'see? Who needs cards when one attracts murderous antagonisim anyway? I'd be highly amused if the Hawk managed to get at him (serve him right for attacking a pacifist) but if it had that sort of control I'd fear for Gangatsu...wonder when the ranch gang will realise it's buggered off...
The Stray
GM, 965 posts
The Marshal
'round these parts
Wed 9 Mar 2011
at 23:38
  • msg #305

Re: How lucky can one gal be?

Actually I was sick in bed all yesterday (stupid allergies) so didn't have enough brain power to kick the story forward. I'm better today, so on we go!
Wildcat Hawkins
player, 587 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 10 Mar 2011
at 02:45
  • msg #306

Re: How lucky can one gal be?

The Stray:
Actually I was sick in bed all yesterday (stupid allergies) so didn't have enough brain power to kick the story forward. I'm better today, so on we go!


One of the greatest things that ever happened to me was moving from a subtropical coastal region to the semi arid desert region.

It seemed like my allergy woes nearly disappeared overnight.
The Stray
GM, 967 posts
The Marshal
'round these parts
Thu 10 Mar 2011
at 03:18
  • msg #307

Re: How lucky can one gal be?

Well, I live in a semi-arid desert region and have for all my life, so it sucks to be me.
Wildcat Hawkins
player, 588 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 10 Mar 2011
at 03:24
  • msg #308

Re: How lucky can one gal be?

That sucks.  It only works when you move away from what you're allergic to I suppose.
Augustus Spotswood
player, 204 posts
Scientist!
P2 T6 W0 F0 B C -1
Thu 10 Mar 2011
at 03:44
  • msg #309

Re: How lucky can one gal be?


Let's see if I remembered how to do this correctly...

Adventure cards are-

2H - Reinforcments (More enemies join in, but we get a Chip each)
7H - Eulogy (Extra Chips for saying kind words when a PC dies)
2C - Uh-oh (Make an enemy stronger and tougher, but we get a free Chip)

Amusing and dangerous assortment.

Chips are - Red, White, White
Alouette
player, 483 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Mar 2011
at 07:51
  • msg #310

Re: How lucky can one gal be?

Aw...but Stray, spring is springing! It hailed yesterday instead of snowing, and there are flowers...you're not also allergic to flowers, right?

Technical stuffs:

6H for init.

White and red chip drawn, putting me at my own reckoning at 5 white, 2 red, 1 blue.
Robert Micklethwait
player, 418 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 10 Mar 2011
at 18:33
  • msg #311

Re: How lucky can one gal be?

10:32, Today: Robert Micklethwait rolled 8,17 using d35,d35, rerolling max with rolls of 8,17. 2 chips.

two white I guess.  And I'm good with my current adventrue cards
Wildcat Hawkins
player, 589 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 10 Mar 2011
at 22:48
  • msg #312

Poor The Stray

I just realized something.

Wildcat is (probably) about to start a brawl she'll (probably) lose.
Katy/Alouette/Jake/et al. are about to start a fight with whatever's hiding in the shack.
Cantrell and Dave are about to start a fight involving Gangatsu and John Smith unless Dave listens to reason for the first and only time in his life.

That's three fights to mediate.  Poor, poor Stray.  That's murder even in SW.
Alouette
player, 484 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 10 Mar 2011
at 23:23
  • msg #313

Re: Poor The Stray

Agreed. Alouette's trying to stop a fight developing...just...badly.

On the other hand, things just got simpler on the ranch - instead of a three- or four- way scrap (if Dave is biting at Gus' ears he's probably in a particularly foul mood *cough*alsohungover*cough*) John's just drawn everyone's attention to himself...and Ward might yet yell at them before it gets as far as fighting sticks, or worse, Gangatsu having to use her >:(
Wildcat Hawkins
player, 590 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 14 Mar 2011
at 15:38
  • msg #314

Global Commerce and Stereotypes Coming True

I had some RL shenanigans this morning and thought of Alouette.  It's my understanding from the exchange students and others I've met from other parts of the world that Americans are seen as woefully ignorant of geography.

I personally can see why that would be the case.  I recall an incident in a freshman economics course where a guy in the class couldn't find the state he was physically standing in on a map of the world.

So I just sold one of my old school backpacks (it's a rather nice bag, so the second hand market is healthy) over the internet recently and I noted the buyer was in Northumberland.  Now there is a Northumberland Pennsylvania, but I asked "Dear Buyer, are you from the UK?"

When the answer was in the affirmative, I cautioned him that the shipping from America was going to be roughly £25.  He said he didn't mind one bit, so I said all right then let's send it across the pond.

Well at the post office this morning I got into this exchange.

"And where is this going?"
"I need international shipping.  Northumberland, The United Kingdom."
"What state is that in?"
"It's not in a state, it's the very north tip of England I believe."
"Do you mean North Dakota?"
"No, Northumberland is a county.  In the United Kingdom.  Across the Atlantic Ocean.  In Europe.  That's why I asked for international shipping."
"Oh, well that's expensive.  Europe is even further away than New York."

Really?  I thought.  Really?

"I'm well aware."

So they give me the customs form.  I came back with it in hand.

"I think I did this correctly, but you should check it."
"Uh... oh the United Kingdom.  That's a foreign country."
"Yes I think we established that."

I emailed the buyer, informing him of the hilarity and my sincere hope it arrives in the UK in 30 days or less.  But if it winds up in North Dakota, we'll know why.

Why do I always get the dumbest clerk the post office has to offer?
Robert Micklethwait
player, 419 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Mon 14 Mar 2011
at 16:32
  • msg #315

Re: Global Commerce and Stereotypes Coming True

I once had an argument about the number of states and stars on the flag.  Someone was wondering about the number of stars, so I said "50, same as the number of states"
"No, there are 50 states, plus Hawaii and Purto Rico, so there is 52"
"No, Purto Rico isn't a state, and Hawaii is the 50th"
"No, it's 50, plus alaska and Hawaii..."

it continued on from there
Wildcat Hawkins
player, 591 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 14 Mar 2011
at 16:36
  • msg #316

Re: Global Commerce and Stereotypes Coming True

XD

When I was in elementary school, we had to memorize all fifty states and their capitals.  Do they not do that any more or something?
Alouette
player, 485 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 Mar 2011
at 19:09
  • msg #317

Re: Global Commerce and Stereotypes Coming True

Wildcat Hawkins:
"Europe is even further away than New York."


I laughed so hard at that. So hard.

I wonder if he thinks England is a state of Europe...I have had to explain what exactly the UK is to Americans before i.e. no, Wales is not a county of England,  refering to Glaswegians as English is known as 'suicide' etc.

That said, my knowledge of the geography of the Americas was abysmal growing up: I was 12 before I realised Florida and California weren't next to each other, nor was Washington state the state with Washington in (I believed Maryland was just a brand name at the time). I still occasionally completely misplace Ecuador.
Robert Micklethwait
player, 420 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Mon 14 Mar 2011
at 19:16
  • msg #318

Re: Global Commerce and Stereotypes Coming True

I learned most of my world geography from playing Risk.  Sid Meirs' Pirates taught me Carribean Geography.

My kids have the states memorized from a US puzzle.
Wildcat Hawkins
player, 592 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 14 Mar 2011
at 19:24
  • msg #319

Re: Global Commerce and Stereotypes Coming True

Robert Micklethwait
player, 421 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Mon 14 Mar 2011
at 19:25
  • msg #320

Re: Global Commerce and Stereotypes Coming True

Brain Stem!  Brain Stem!
Wildcat Hawkins
player, 593 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 14 Mar 2011
at 19:27
  • msg #321

Re: Global Commerce and Stereotypes Coming True

Hahahahahaha XD

For those who don't get it:

http://www.youtube.com/watch?v=Li5nMsXg1Lk
The Stray
GM, 968 posts
The Marshal
'round these parts
Mon 14 Mar 2011
at 19:32
  • msg #322

Re: Global Commerce and Stereotypes Coming True

In reply to Wildcat Hawkins (msg #314):

Oddly enough I was shipping something to the UK today as well, and the only hassle I had was that UPS only does overnight shipping there, for somewhere in the neighborhood of $120(!). I didn't have any trouble at the post office letting them know where my mail was going, and the shipping was reasonable. Still, I feel your pain.
Alouette
player, 486 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 14 Mar 2011
at 20:13
  • msg #323

Re: Global Commerce and Stereotypes Coming True

In reply to Wildcat Hawkins (msg #319):

That's brilliant! ...but why is he from Liverpool? [also amused by Risk geography]
Robert Micklethwait
player, 422 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Mon 14 Mar 2011
at 20:15
  • msg #324

Re: Global Commerce and Stereotypes Coming True

becuase it's funny
Wildcat Hawkins
player, 594 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 14 Mar 2011
at 20:27
  • msg #325

Re: Global Commerce and Stereotypes Coming True

Robert Micklethwait:
becuase it's funny


Exactly.  It's Animaniacs.
Wildcat Hawkins
player, 596 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 17 Mar 2011
at 18:11
  • msg #326

Green themed terrible joke

Why do elephants wear tiny green hats?

So they can walk across pool tables unseen.
The Stray
GM, 973 posts
The Marshal
'round these parts
Thu 17 Mar 2011
at 20:15
  • msg #327

Re: Green themed terrible joke

A newlywed couple arrived back from honeymoon to move into their tiny new flat.

"Care to go to bed?" the husband asked.

"Shh!" said his blushing bride. "These walls are paper thin. The neighbours will know what you mean! Next time, ask me in code - like, 'Have you left the washing machine door open' - instead."

So, the following night, the husband asks: "I don't suppose you left the washing machine door open, darling?"

"No," she snapped back, "I definitely shut it." Then she rolled over and fell asleep.

The next morning, she woke up feeling a little frisky herself, so she nudged her husband and said: "I think I did leave the washing machine door open after all..."

"Don't worry," said the man. "It was only a small load so I did it by hand."
Wildcat Hawkins
player, 599 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 17 Mar 2011
at 20:31
  • msg #328

Re: Green themed terrible joke

That... is not green themed, but it is definitely terrible.
Alouette
player, 488 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 17 Mar 2011
at 22:52
  • msg #329

Re: Green themed terrible joke

I think it's closer to blue...the only greenish joke I can call to mind is a typical British 'stupid Irishman' one about builders, so have the barrel song instead:

http://www.youtube.com/watch?v=jWeXpNyqOrU

...someday one of us is going to cause a total party earworm...
Robert Micklethwait
player, 424 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 17 Mar 2011
at 22:55
  • msg #330

Re: Green themed terrible joke

OK, ask me if I'm a boat.
Wildcat Hawkins
player, 600 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 17 Mar 2011
at 23:54
  • msg #331

Re: Green themed terrible joke

Alouette:
I think it's closer to blue...the only greenish joke I can call to mind is a typical British 'stupid Irishman' one about builders, so have the barrel song instead:

http://www.youtube.com/watch?v=jWeXpNyqOrU

...someday one of us is going to cause a total party earworm...


Heh, do they air Mythbusters over there Alouette?  They did a most entertaining episode testing the feasibility of this scenario.

Robert Micklethwait:
OK, ask me if I'm a boat.


Are you a boat?
Robert Micklethwait
player, 425 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 17 Mar 2011
at 23:55
  • msg #332

Re: Green themed terrible joke

No
Robert Micklethwait
player, 426 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 17 Mar 2011
at 23:55
  • msg #333

Re: Green themed terrible joke

<laughs and laughs and laughs>
Wildcat Hawkins
player, 601 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 18 Mar 2011
at 00:00
  • msg #334

Re: Green themed terrible joke

That is terrible.  You win a terrible cookie.
Alouette
player, 489 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Mar 2011
at 07:58
  • msg #335

Re: Green themed terrible joke

I think that joke is magic...I am laughing because I don't understand, and it is funny. Does remind me of a real case of police brutality, though.

Wildcat Hawkins:
Heh, do they air Mythbusters over there Alouette?  They did a most entertaining episode testing the feasibility of this scenario.


Not that I've heard, but I haven't had a TV for nearly 5 years now...it sounds like something channel 4 or 5 would show. Please tell me they shoved a stuntman off a skyscraper to test it.
The Stray
GM, 974 posts
The Marshal
'round these parts
Fri 18 Mar 2011
at 14:12
  • msg #336

Re: Green themed terrible joke

It was a crash test dummy. They did manage to get the barrel to spill it's load, so the one-two punch of falling on to bricks and being whacked by the barrel coming down was plausible. But the barrel had to be ready to fail to begin with.
Wildcat Hawkins
player, 602 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 18 Mar 2011
at 14:44
  • msg #337

Re: Green themed terrible joke

Yeah, they had to sabotage the barrel fairly extensively to get it to work at all I seem to recall.  I think in one test, even with the bottom of the barrel failing, the bricks still mostly held inside the barrel due to the barrel's tapered shape.
Alouette
player, 490 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 18 Mar 2011
at 20:33
  • msg #338

Re: Green themed terrible joke

Maybe the barrel was made by Murphy's cousin...
Wildcat Hawkins
player, 603 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 25 Mar 2011
at 16:06
  • msg #339

More Terrible Jokes, this time with Euro Flavor!

I met a Dutch girl with inflatable shoes last week, phoned her up to arrange a date but unfortunately she'd popped her clogs.

So I said "Do you want a game of Darts?", he said "OK then", I said "Nearest to bull starts". He said "Baa", I said "Moo", he said "You're closest".

You see I'm against hunting, in fact I'm a hunt saboteur. I go out the night before and shoot the fox.

I saw this bloke chatting up a cheetah, I thought "he's trying to pull a fast one".

So I said to this train driver "I want to go to Paris". He said "Eurostar?". I said "I've been on telly, but I'm no Dean Martin".

So I said to the Gym instructor "Can you teach me to do the splits?". He said "How flexible are you?". I said "I can't make Tuesdays".

But I'll tell you what I love doing more than anything: trying to pack myself in a small suitcase. I can hardly contain myself.

You see my next door neighbour worships exhaust pipes, he's a catholic converter.

So I rang up British Telecom, I said "I want to report a nuisance caller", he said "Not you again".

He said "You remind me of a pepper-pot", I said "I'll take that as a condiment".

Now did you know all male tennis players are witches, for example Goran, even he's a witch.

And I've got a friend who's fallen in love with two school bags, he's bisatchel.

So I was in Tesco's and I saw this man and woman wrapped in a barcode. I said, "Are you two an item?".

So a lorry-load of tortoises crashed into a train-load of terrapins, I thought "That's a turtle disaster".

Four fonts walk into a bar. The barman says "Oi - get out! We don't want your type in here".

A jump-lead walks into a bar. The barman says "I'll serve you, but don't start anything".

A priest, a rabbi and a vicar walk into a bar. The barman says, "Is this some kind of joke?"

Dyslexic man walks into a bra...

A seal walks into a club...

A man walks into a bar with a roll of tarmac under his arm and says: "Pint please, and one for the road."

A three-legged dog walks into a saloon in the Old West. He slides up to the bar and announces: "I'm looking for the man who shot my paw."

A group of chess enthusiasts checked into a hotel and were standing in the lobby discussing their recent tournament victories. After about an hour, the manager came out of the office and asked them to disperse. "But why?" they asked, as they moved off. "Because," he said, "I can't stand chess nuts boasting in an open foyer."

There was a man who entered a local paper's pun contest. He sent in ten different puns, in the hope that at least one of the puns would win. Unfortunately, no pun in ten did.

A woman has twins, and gives them up for adoption. One of them goes to a family in Egypt and is named "Amal." The other goes to a family in Spain,they name him "Juan". Years later, Juan sends a picture of himself to his mum. Upon receiving the picture, she tells her husband that she wished she also had a picture of Amal. Her husband responds,"But they are twins. If you've seen Juan, you've seen Amal."

Phone answering machine message - "...If you want to buy marijuana, press the hash key..."

A guy walks into the psychiatrist wearing only Clingfilm for shorts. The shrink says, "Well, I can clearly see you're nuts."

I went to buy some camouflage trousers the other day but I couldn't find any.

I went to the butchers the other day and I bet him 50 quid that he couldn't reach the meat off the top shelf. He said, "No, the steaks are too high."

My friend drowned in a bowl of muesli. A strong currant pulled him in..

A man came round in hospital after a serious accident. He shouted, "Doctor, doctor, I can't feel my legs!" The doctor replied, "I know you can't, I've cut your arms off".

I went to a seafood disco last week...and pulled a muscle.

Two Eskimos sitting in a kayak were chilly. They lit a fire in the craft, it sank, proving once and for all that you can't have your kayak and heat it.

Our ice cream man was found lying on the floor of his van covered with hundreds and thousands. He topped himself.

Man goes to the doctor, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it."

"Doc I can't stop singing The Green, Green Grass of Home." "That sounds like Tom Jones syndrome. " "Is it common? " "It's not unusual."

A man takes his Rottweiler to the vet. "My dog's cross-eyed, is there anything you can do for him? " "Well," says the vet, "let's have a look at him" So he picks the dog up and examines his eyes, then checks his teeth. Finally, he says, "I'm going to have to put him down." "What? Because he's cross-eyed? " "No, because he's really heavy"

Guy goes into the doctor's. "Doc, I've got a cricket ball stuck up my backside." "How's that?" "Don't you start."

Two elephants walk off a cliff...boom, boom!

What do you call a fish with no eyes? A fsh.

So I was getting into my car, and this bloke says to me "Can you give me a lift?" I said "Sure, you look great, the world's your oyster, go for it.'

Apparently, 1 in 5 people in the world are Chinese. There are 5 people in my family, so it must be one of them. It's either my mum or my dad, or my older brother Colin. Or my younger brother Ho-Cha-Chu. But I think it's Colin.

Two fat blokes in a pub, one says to the other "Your round."The other one says "So are you, you fat bast**d!"

Police arrested two kids yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.

"You know, somebody actually complimented me on my driving today. They left a little note on the windscreen. It said, 'Parking Fine.' So that was nice."

A man walked into the doctors, he said, "I've hurt my arm in several places" The doctor said, "Well don't go there any more"

Ireland's worst air disaster occurred early this morning when a small two-seater Cessna plane crashed into a cemetery. Irish search and rescue workers have recovered 1826 bodies so far and expect that number to climb as digging continues into the night.

Two fish swim into a concrete wall.
One turns to the other and says "dam..."

Two peanuts walk into a bar
One was a-salted.

A sandwich walks into a bar.
The barman says, "Sorry we don't serve food in here."

Two aerials meet on a roof, fall in love and get married.
The ceremony wasn't much but the reception was brilliant.

Two cannibals are eating a clown.
One says to the other: "Does this taste funny to you?"

Two cows standing next to each other in a field, Daisy says to Dolly "I was artificially inseminated this morning."
"I don't believe you," said Dolly.
"It's true, no bull!"

Two hydrogen atoms walk into a bar.
One says, "I've lost my electron."
"Are you sure?"
The first replies, "Yes, I'm positive..."

Two fish are in a tank.
One says to the other "I'll man the guns, you drive"
Alouette
player, 492 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 Mar 2011
at 21:08
  • msg #340

Re: More Terrible Jokes

On the theme of tanks, I was rather perplexed today, typing up a minion's sample sheets...sample recording sheets for flotation processing are surprisingly idiosyncratic documents, and often the notes make best sense if the person who's washed the sample is the one who types the final list, e.g. if I write "burnt bone & stone", I know there is some burnt bone and some burnt stone in that residue, not a burnt bone in some stones.

Apparently the minion has discovered "Beatles" in two samples, and the contents of one >1mm sieve were "100% chunks". I think I am going to have to have to go and physically find the filtrates/residues in question, because it's the speculation that kills.
Alouette
player, 493 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 25 Mar 2011
at 21:09
  • msg #341

Re: More Terrible Jokes

Have a parrot joke, because I feel like telling it:

A burglar breaks into an old lady's house in the dead of night and is about to start pilfering her stuff when he hears a scuffling in one corner. He shines his torch there, but sees nothing. A weird, raspy voice from above calls out: God is waaaaaatching you...
The burglar spins around, shines his torch in the direction of the voice, but again, nothing to be seen. Mildly freaked out, he reaches for the nearest valuable to be off with it when there's a scuff from some unseen source, closer now, and the voice comes again: God is waaaaaatching yooou...

This time the man catches the sound of wings and finds the voice comes from a parrot. He laughs off his fear and jokingly addresses the bird:
"What's your name, then? What's your name?"
"Christ," says the parrot, apparently in answer. The burglar snorts.
"Bloody stupid name for a bird..."
"Yeah," says Christ, "and God's a bloody stupid name for a rottweiler."

~

In other news, some crows were trying to organise a flash mob but they got done for attempted murder.
Wildcat Hawkins
player, 604 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 28 Mar 2011
at 14:35
  • msg #342

Re: More Terrible Jokes

Hey, I'm going to be very sporadic this week but I'll try to keep up.  RL stuff.
Wildcat Hawkins
player, 605 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 28 Mar 2011
at 20:03
  • msg #343

Tax Season Convo

Okay I had to share this conversation I had today.

Me - "Boss they've got some Victoria's Secret charges mixed in with their business expenses so I adjusted them out."

Boss - "Just take it to Uniforms."

Me - "Boss if that's where the nurse's uniforms are coming from I think an awful lot of people are going to switch doctors."
Alouette
player, 495 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 30 Mar 2011
at 19:02
  • msg #344

Poussins automates!

I had not heard of this experiment before, and so I share it in case: a fine remedy for a long day.

http://www.tweenbots.com/
Wildcat Hawkins
player, 606 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 7 Apr 2011
at 21:32
  • msg #345

When depressed...

The Stray
GM, 975 posts
The Marshal
'round these parts
Thu 7 Apr 2011
at 23:43
  • msg #346

Re: When depressed...

I'm going to be putting this game on hold for now. I have a lot of RL Issues swamping me and I haven't been able to give this game the attention it deserves, so I'm going to take an official break of at least a couple of months from it.
Augustus Spotswood
player, 207 posts
Scientist!
P2 T6 W0 F0 B C -1
Fri 8 Apr 2011
at 00:49
  • msg #347

Re: When depressed...

In reply to The Stray (msg #346):

Sorry to hear about the tough times.  Hope you find your way to clearer skies!
Wildcat Hawkins
player, 607 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 8 Apr 2011
at 04:04
  • msg #348

Re: When depressed...

I am sorry to hear that, but I'm also real covered up with crap right now so for me that break comes at a good time.
Charging Bear
player, 443 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Fri 8 Apr 2011
at 11:41
  • msg #349

Re: When depressed...

Real life can be that way sometimes, hopefully everyone will be here when things get better for your boss!
Gangatsu
player, 176 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Fri 8 Apr 2011
at 21:25
  • msg #350

Re: When depressed...

Awww. Well, that's fine, tis out on holiday. Yay me! Oh and saw the movie Paul. very fukin' awesome.
Alouette
player, 496 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 9 Apr 2011
at 21:09
  • msg #351

Re: When depressed...

[salutes] Just let us know. Hopefully I'll have a lab relatively free of dead people making large demands on my time by then, too.
John Smith
player, 207 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Mon 11 Apr 2011
at 10:38
  • msg #352

Re: When depressed...

I know all about that whole real life thing.
Charging Bear
player, 444 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Thu 5 May 2011
at 14:13
  • msg #353

Re: When depressed...

Happy Cinco de Mayo! Er something
Wildcat Hawkins
player, 608 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 6 May 2011
at 01:56
  • msg #354

Re: When depressed...

I love it when people celebrate Cinco De Mayo, because they have no idea what they are celebrating!
Charging Bear
player, 445 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Fri 6 May 2011
at 01:58
  • msg #355

Re: When depressed...

In reply to Wildcat Hawkins (msg #354):

Thought it was all about another country that defeated France
Wildcat Hawkins
player, 609 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 6 May 2011
at 02:03
  • msg #356

Re: When depressed...

Charging Bear:
In reply to Wildcat Hawkins (msg #354):

Thought it was all about another country that defeated France


You are correct!  Most people are not!
The Stray
GM, 976 posts
The Marshal
'round these parts
Fri 6 May 2011
at 08:13
  • msg #357

Re: When depressed...

I always thought it was about the local Hispanic community getting drunk and having a party.
Wildcat Hawkins
player, 610 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sat 7 May 2011
at 20:54
  • msg #358

Speaking of get drunk and have a party...

Hey The Stray, how's tricks!?

Today's my day to get drunk and have a party, just got my fancy new master's hood and a certificate in a fancy leatherette holder which says I will receive a diploma in 6 weeks, maybe.  yay for lawyers in education.

The soul crushing disappointment of the job hunt awaits me anew Monday, this weekend is to partay.
Alouette
player, 497 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 8 May 2011
at 16:18
  • msg #359

Re: Speaking of get drunk and have a party...

Who def- [pause] -on second thoughts, I don't need to get mocked today.

Well done Wildcat! Did they give you a fancy tube?
The Stray
GM, 977 posts
The Marshal
'round these parts
Sun 8 May 2011
at 18:36
  • msg #360

Re: Speaking of get drunk and have a party...

In reply to Wildcat Hawkins (msg #358):

Things are getting better. I feel you on the Soulcrushing job hunt thing...I'm focusing most of my efforts on securing work, working on my writing projects, and finishing school. Hopefully once the pressure of not having a job is lifted, I can resurrect this game.
The Stray
GM, 979 posts
The Marshal
'round these parts
Mon 23 May 2011
at 10:52
  • msg #361

Roll call!

So! It's taken me a bit to work out how to move things along as well as deal with my RL things, but now that school is over I at least have some more spare time.

With that in mind, who among you guys is still up for getting this game back on track? Say hello and be counted!
Charging Bear
player, 446 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Mon 23 May 2011
at 11:47
  • msg #362

Re: Roll call!

Hello x2!
Wildcat Hawkins
player, 611 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 23 May 2011
at 20:26
  • msg #363

Re: Roll call!

Hello again.

I'm a bit off kilter at the moment myself, but I'm keeping pace in most games I'm in, hehe.
Alouette
player, 498 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 23 May 2011
at 22:44
  • msg #364

Re: Roll call!

Howdy! (I shall leave you to speculate how many of me there are.)
Gangatsu
player, 177 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Tue 24 May 2011
at 19:46
  • msg #365

Re: Roll call!

-moos-
John Smith
player, 208 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 25 May 2011
at 00:50
  • msg #366

Re: Roll call!

There's life!

Also, anyone here who needs a little more of a Savage Worlds fix, I'm trying to find people for my Hellfrost game. Life has pulled three of the original six away, I have one guy incoming but I'd like to try for getting back up to six. It's an Epic Fantasy setting and if anyone is interested but doesn't want to commit I can easily have you take over and NPC one of the characters whose players had left. Run through to the end of the adventure and decide if you want to stick around.

Just figured I'd ask here as well.
Charging Bear
player, 447 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 25 May 2011
at 01:09
  • msg #367

Re: Roll call!

In reply to John Smith (msg #366):

As I'm playing in 11 games right now and running one of my own I will have to pass
The Stray
GM, 980 posts
The Marshal
'round these parts
Sat 28 May 2011
at 17:28
  • msg #368

Re: Roll call!

New story posts will be put up on Monday. I was hoping for a couple more responses, but I haven't heard anything from either Robert or Augustus, so we'll start without them.

My plan is to do a small time skip so I can start gathering groups of characters together, glossing over the capture of the Jellicles and the Dead Boys.

The thing I'm worried about is all the double characters we've accrued. Do those of you who are playing more than one character want to keep playing those characters?
Wildcat Hawkins
player, 612 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sat 28 May 2011
at 21:28
  • msg #369

Re: Roll call!

We might get lucky and see Robert's player soon.

A summary skip is ideal.
Gangatsu
player, 178 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Mon 30 May 2011
at 06:58
  • msg #370

Re: Roll call!

I'm not sure about Katy. I mean, she is kinda strange and useless. I might keep her.
Alouette
player, 499 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 30 May 2011
at 07:57
  • msg #371

Re: Roll call!

Katy in Blackthorn is a lot like watching a kitten bounce obliviously across a motorway, multiple-car pileups included.

May I keep Carl when practical? I'm...I'm somewhat attached to him now. He does have getting shot on his to-do list, look, right above "deal with unstoppable undead mountain lion" and "die horrible death from ghost rabies".
Robert Micklethwait
player, 427 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Tue 31 May 2011
at 18:33
  • msg #372

Re: Roll call!

I'm here!

Had a aniversary trip followed by a business trip, but I ready go go now
Alouette
player, 502 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 6 Jun 2011
at 08:30
  • msg #373

squirmage and request

Apologising again for huge posts, especially whilst Katsu still needs to catch up...rest assured that Carl's obliviousness to the vampire situation (he thinks Wildcat burnt Luke's body for the walking Evans said it did, hence it not coming to Underhill) and refusal to share information outside the gang will come bite him in the arse if Gus doesn't lose it and shoot him on the spot...the thing is that Carl "speaks" by implication, so a lot of it wouldn't be said if he did speak...like if context was right for him to reference the Gettysburg Address, real-time he'd just nod or something and that'd be "all the relevant parts of the Gettysburg Address", but you'd need the whole text, annotated, here to get that...and by the time we'd all finished reading the implication of one gesture, in real time Carl & co. would've done whatever and gone off down the pub - I mean saloon. So. [shuffle]

Also, if "racist white trash" is any kind of Hinderance? Carl has that.

~

Wildcat Wildcat Wildcat...may I tap you for a bit of later-19th century firearms help for something I'm writing? You can tell me to sod off if preferred.
Wildcat Hawkins
player, 618 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 6 Jun 2011
at 18:30
  • msg #374

Re: squirmage and request

Hey go for it, although be forewarned I don't necessarily know, there's tons of people who know way more about it than I do XD
Alouette
player, 503 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 6 Jun 2011
at 20:56
  • msg #375

Re: squirmage and request

I just need some idea of a piece a bounty hunter might carry that's about the length of a woman's arm/slightly longer - my firearms knowledge goes from patchily precise to "hollow end away from body" c.1865...
Wildcat Hawkins
player, 619 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 6 Jun 2011
at 21:52
  • msg #376

Re: squirmage and request

In reply to Alouette (msg #375):

"The length of a woman's arm" makes this interesting, that's about guessing the length of a piece of string*.

I'm going to assume this is in the American West or thereabouts, not too sure what would have been in Europe or its colonial outposts.  I see three answers to the question.

1.  Any of a variety of handguns, possibly, because for a long time 7.5" barrels were quite popular.  Add on the length of frame + plowhandle style grip and you can wind up with something that's 14" OAL easily enough, I leave them inches to cm conversion to you as an exercise.

That lacks a certain cool factor however, and it's certainly wide and bulky, and I'm guessing the "length of a woman's arm" means you want something with a more trim form factor.

I'm imagining this would serve as a sort of 1860s version of the sub-machine gun.  I think you're looking for something that's not a proper rifle but would, in theory at least, lay down more firepower than most handguns of the time.

2.  The year 1865 is critical as that predates many of the famous later Winchester repeaters, but the years 1860 through 1866 saw the production of the Henry repeating rifle.  The first 300 ever made had an iron frame before they switched to brass, which was lighter and hey, it looks cool.  They were chambered in a new proprietary .44 caliber rimfire cartridge now known as .44 Henry.  This probably would have been ballistic-ally similar to the .45 Colt revolvers most of the characters in this campaign are carrying.

Most rifles of the Civil War era, at least in the south, were single shot breech loading affairs, but the cavalry for both North and South were issued carbines.  The dominant arms were a Spencer's and a Sharp's carbine, and they were considered superior because the projectiles they fired were more powerful.  However they are not compact weapons.

The Henry rifle itself doesn't meet your criteria per se, but it's not implausible a bounty hunter couldn't have gunsmithing work done to create a "mare's leg" version of same.

Firefly fans know what a mare's leg is, but essentially it's the shortening of the barrel and magazine, as well as the stock, producing a compact firearm.  You'd lose some ballistic performance and magazine capacity, but producing a weapon about 25" give or take a bit in overall length is quite plausible.  It's something a gunsmith could have done, the hardest part would be figuring out how to shorten the barrel as it would have to, at least, be recrowned.

It's not strictly historically accurate, the idea actually came from an old TV show where Steve McQueen carried such a weapon.  However it is quite plausible such a thing could have been made back then so the idea has permeated fiction set in the Old West.

This rifle actually lives on today, but usually in historically incorrect renditions and is usually chambered in something modern consumers can buy off the shelf like 45 Colt, .22 LR, .357 Magnum, etc. and is quite popular with the Cowboy Action Shooting crowd.  Some very authentic and pricey reproductions exist however.

One tricky part to this, the Henry repeater, unlike the later more refined Winchester designs, lacked a wooden forend, so there was nothing to protect the user's hand from the very hot barrel during protracted firing...  However a skilled user could fire 15 shots in 12 seconds with the Henry repeater.  Your guess is good as mine as to accuracy for such rapid firing.

In 1866 the Winchester would be introduced, so the Henry would be the forte of the technology at the time.  So this is the "coolest" solution I can think of if the character is very weapon savvy.

3.  The classic, fairly historically faithful, and easily obtainable solution would be a breech fed single or double barrel shotgun cut down to the desired size.  Parker Brothers did have a Union contract to make a few thousand of these during the Civil war, so quite a few of them would have been in general circulation by the time the war was winding down in 1865.  There were other makers but this comes to mind.

One problem with such a weapon is that shotgun barrels are actually not uniform tubes, and cutting one down has an adverse effect on the spread of the shot and depending exactly the load, where you cut it, etc. it can meaningfully impede performance.  Bear in mind also the propellant has not burned away before the first 10" of the barrel have been cleared so cutting the barrel much shorter than that would be a bad idea.  In addition the barrel would lack any kind of a choke or crown if it were a self done hack job, but it would still have a very long service life.

Modern shotguns intended for breaching/police/military duty, restricted use in other words, tend to have 14" barrels as a minimum and generally don't go over 20", as a reference.

It's quite possible however that you could simply have bought a shotgun of such size and merely altered the stock, shotguns with compact barrels are actually pretty common outside the US and were more common in the US prior to the NFA in the 1930s.

A common misconception is that the shorter barrels make the shot spread incredibly wide and improve the effectiveness of the weapon tremendously.  Short version, that's rubbish.  Shotguns are actually more effective when you concentrate the shot, and the shortened barrels do not yield that much more spread.

*The correct answer is half of twice its span.
This message was last edited by the player at 21:55, Mon 06 June 2011.
Alouette
player, 505 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 6 Jun 2011
at 22:31
  • msg #377

Re: squirmage and request

Bon sang...I'm impressed. I do have an adult probably-female radius from about the right period about (spoilheap rescuee, poor thing - for a nominally Catholic nation the French are terrible with human remains) but I'm too tired to work out 'her' full-arm measurement and convert it into old money, so assume just "slightly shorter than the arms of ladies I have seen today in general", I think.

I'm leaning towards the shotgun option as most sensical, though it'll make a hell of a mess...though I am sorely tempted by the more signature-weapon style modified Henry, mostly because the short story looks set to be stylistically...I'll say flourish/shiny-focused, since my brain is fried at present. Baroque? Something like that. I may have to flip a coin...

Thanks everso. Information much appreciated and I hope I can make wordspace to do it justice.
John Smith
player, 210 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 8 Jun 2011
at 08:29
  • msg #378

Re: squirmage and request

*twiddles thumbs*
The Stray
GM, 985 posts
The Marshal
'round these parts
Wed 8 Jun 2011
at 10:01
  • msg #379

Re: squirmage and request

I'd like to find something else for John to do, since Gangatsu is nowhere to be found. Do you have any suggestions?
John Smith
player, 211 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 8 Jun 2011
at 12:17
  • msg #380

Re: squirmage and request

Honestly, John has little to no interest in Dr. Ward save for the fact that the man helped him find his master. The only reason John isn't back in town helping the Marshall is because of his Master. So anything regarding his Master will get John up and out of there before you can whistle dixie. Whatever the hell that means. (*cue one of the other players bringing in an explanation?*)
Wildcat Hawkins
player, 621 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 8 Jun 2011
at 16:43
  • msg #381

An idea... several actually.

Hmmm...

Some PMs here.
This message was last edited by the player at 16:45, Wed 08 June 2011.
Alouette
player, 508 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 8 Jun 2011
at 17:27
  • msg #382

Re: An idea or so...

Go fishing in Xhang's mind to save him from the local Comanche totem/creek-spirit/s who are chasing him about and not letting him wake up?

Suddenly remember the automaton was wanted for something (Gangatsu did, anyway) and wander Ward's house looking for it/Abraham who might know where it's got to, discovering Clues of Import? (be bold, but not too bold...)

Find the "snake friend!" Alouette found for Abraham (still) in the house, winding ever-so-gently around his knees, perhaps, and find out it's not, in fact, a diamond-patterned corn snake?

React to the sudden appearance of a man walking in with a gun? (Jingletoes?)
This message was last edited by the player at 21:59, Wed 08 June 2011.
The Stray
GM, 986 posts
The Marshal
'round these parts
Wed 8 Jun 2011
at 23:20
  • msg #383

Re: An idea or so...

PM, PM, rah rah rah...
Alouette
player, 509 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 9 Jun 2011
at 07:45
  • msg #384

Re: An idea or so...

Carl's "talking" about baby snakes keeps reminding me of this:
http://www.youtube.com/watch?v=ABmd2C4GmfA
Charging Bear
player, 452 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Thu 9 Jun 2011
at 11:46
  • msg #385

Re: An idea or so...

PM lalala
Wildcat Hawkins
player, 623 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 9 Jun 2011
at 17:32
  • msg #386

Re: An idea or so...

In reply to Alouette (msg #384):

XD

"I can't really do it in this box" - classic
Gangatsu
player, 179 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 11 Jun 2011
at 03:55
  • msg #387

Re: An idea or so...

Gah! You blaggard, why didn't you PM me!

-Punts Gatsu into one thread and sends Katy to the other in a 'free puppy' basket-
Alouette
player, 511 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 11 Jun 2011
at 06:28
  • msg #388

Re: An idea or so...

I'll PM you, Katsu!


...it's a pity I couldn't find any good KateBob scenes from Blackadder on t'internet, they'd be terribly appropriate at present. Still, maybe the Love Interest card will come into play... [evil grin]
The Stray
GM, 987 posts
The Marshal
'round these parts
Sat 11 Jun 2011
at 07:28
  • msg #389

Re: An idea or so...

In reply to Gangatsu (msg #387):

Serry...I was mostly hoping I could catch you in IM
Gangatsu
player, 181 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 11 Jun 2011
at 07:36
  • msg #390

Re: An idea or so...



Mm.. >.> I fear what you would do with that Love interest card.. Please use it on carl.. Augustus is practically already smiten with the angel.
Gangatsu
player, 182 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 11 Jun 2011
at 07:40
  • msg #391

Re: An idea or so...

Was already all writing up the stuff and then I had to slam on the brakes. It's like, boom, limpy dude enters! -sighs- well, know that I know it's up, I'll be checking it. The other game I'm in is slow and the people are a little overly dim.. Well, a few are.. Barely bothering to read posts, I think that's the first time in a ic monolague, cause no one was talking to me since i'm all combat oreintated, I had to call some dismissive dude a douche bag pimp amoung his stable of cockmitten whores.. Heh. Suffice to say, I no longer care if people want to talk to me in that game..
This message was last edited by the player at 07:40, Sat 11 June 2011.
Alouette
player, 512 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 11 Jun 2011
at 12:51
  • msg #392

Re: An idea or so...



Katy has it, you numpty (shipping forecast: Katy/Mike, moderate to good. Katy/Evans...less so. Katy/Carmilla, shotgun undead lesbian wedding) Though I'm game if you want to trade for Sworn Enemy or something - if I used it on Alouette it'd probably be some fair and faithful inanimate object; they could have a Ballerina/Steadfast Tin Soldier thing going on and/or the love interest could, er, fall over at a crucial moment and save everyone, moved by the power of raw passion...

[scribbles the word 'cockmitten' down for future use]
Wildcat Hawkins
player, 624 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sun 12 Jun 2011
at 06:54
  • msg #393

Re: An idea or so...

Pick a random player character's weapon.  Then every time they go to fight with it or fire it, Alouette could yell "No, you're hurting him(her?)(it?)!"
Alouette
player, 513 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 12 Jun 2011
at 19:50
  • msg #394

Re: An idea or so...

Naw, the card makes things start to love you, not you love, say, [looks about] lamp: it'd have to be an enemy weapon or something (Dave: "Angel my ass!" *click* ... *click* *clickclick* "why won't this damn thing fire?!" [stops pointing it at Alouette] *BANG*
"...Frank? Frank?").

'Sides, Alouette knows metal things don't feel physical pain...its main uncertainty is with telling when humans are greviously injured, what with its current dataset including the und- *ahem* differently alive, the miraculously healed and the abnormally stoic ("Alouette! My guts are falling out!" "Called Charging Bear's guts were falling out too - do not worry, God will fix you." [ambles off to look at butterly]). I just hope no-one uses any variant of the phrase "well slap me silly!" around it, since an entirely-surface-resistance-based "sense" of touch means very poor judgement of force...
John Smith
player, 213 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sun 12 Jun 2011
at 20:06
  • msg #395

Re: An idea or so...

Fun going away party last night. As usual I black out >.< not as usual I puked, as usual no hangover and a quick wake up and recovering before my 10:00am yard sale.
The Stray
GM, 988 posts
The Marshal
'round these parts
Mon 13 Jun 2011
at 23:12
  • msg #396

Re: An idea or so...

PM
Alouette
player, 515 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 14 Jun 2011
at 18:07
  • msg #397

Comments from the peanut gallery

Wildcat should get a chip for turning 3/4+ of the saloon denizens pink.

@John - don't die...
Jake Lawrence
player, 57 posts
Huckster
P4 T5 W0 F0 FC:Wx7BB
Thu 16 Jun 2011
at 18:00
  • msg #398

Re: Comments from the peanut gallery

So Katy went from Mandy Moore to Scarlett Johansson?
Wildcat Hawkins
player, 628 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 16 Jun 2011
at 18:27
  • msg #399

Re: Comments from the peanut gallery

Heh, Wildcat is Sharon Stone, and most of the real portraits on the site are movie stars in general.  There's a lot of famous people out there and I don't recognize most of them.

Some games however look like the Oscars or something because I do recognize most of the portraits.  The only games that seem to escape this are your standard sword and sorcery affairs.

Usually I favor drawings or paintings over photos for "concept art" for this reason, it conveys the idea of a person without it being A Particular Person.  But for Deadlands it actually doesn't bother me, the whole idea is a warped sense of history filtered through the unreality of a Spaghetti Western so if we have cowboys who look just like Clint Eastwood mucking about, all the merrier.
Jake Lawrence
player, 58 posts
Huckster
P4 T5 W0 F0 FC:Wx7BB
Thu 16 Jun 2011
at 18:32
  • msg #400

Re: Comments from the peanut gallery

In reply to Wildcat Hawkins (msg #399):

True, though she started off as Keira Knightley
Wildcat Hawkins
player, 629 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 16 Jun 2011
at 18:35
  • msg #401

Re: Comments from the peanut gallery

The Stray's smiling avatar makes me think of SNL every time I see it of course.
Alouette
player, 517 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 16 Jun 2011
at 18:46
  • msg #402

Re: Comments from the peanut gallery

Wikipedia is not enlightening me...
Wildcat Hawkins
player, 630 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 16 Jun 2011
at 19:15
  • msg #403

Re: Comments from the peanut gallery

http://en.wikipedia.org/wiki/Goth_Talk

The SNL people are pretty much Nazis about releasing their old content in any form fans might want it in sometimes, but I found this on Hulu.  No idea if this is blocked in the UK though, Hulu is real bad about clips being visible to one country and not another.

http://www.hulu.com/watch/4816...night-live-goth-talk
Alouette
player, 518 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 16 Jun 2011
at 20:13
  • msg #404

Re: Comments from the peanut gallery

Hulu does not love the UK, no, but the wikipidia page has a script!

...

"[ Glen and Friend high-five, then both hop on AZRAEL and torture him ] " may be the most disturbing stage direction ever. With or without context. Is the fellow in the icon a happy 'Azrael'? Or just a messed-up mime reminiscent of him?
Wildcat Hawkins
player, 631 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 16 Jun 2011
at 22:34
  • msg #405

Re: Comments from the peanut gallery

I'm not sure if it's the Azrael character but I am sure it's Chris Kattan (the comedian who played Azrael Abyss).

Incidentally, I am a happy person today.  I have a job offer on the table for a real job.  Yay, I went to college for a reason!
The Stray
GM, 990 posts
The Marshal
'round these parts
Fri 17 Jun 2011
at 00:42
  • msg #406

Re: Comments from the peanut gallery

I picked this Avatar because it reminded me of the Joker. I don't know what this SNL stuff is all about.
Alouette
player, 519 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 17 Jun 2011
at 07:17
  • msg #407

Re: Comments from the peanut gallery

It's about a would-be goth who is tortured by madmen in frog costumes. [proud of this new knowledge] He is described as a messed-up mime, so I automatically like him a little bit even if he talks.

Huzzah for gainful employ - good luck, and may you enjoy it when you get it.
The Stray
GM, 992 posts
The Marshal
'round these parts
Sat 18 Jun 2011
at 04:38
  • msg #408

Re: Comments from the peanut gallery

Hey guys!

I'm involved in a Firefly game here on rpol that is looking for players to step into the shoes of some of the canonical characters (I'm playing Jayne). Mal, Kaylee, Book, Simon and River are open if players want to step into their shoes. The game uses the Cortex rules from the Serenity RPG but is pretty freeform. If anyone is interested, click the link and send an RTJ!
Gangatsu
player, 185 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Sat 18 Jun 2011
at 14:52
  • msg #409

Re: Comments from the peanut gallery

Oh damn.. -_- Why.......
Alouette
player, 521 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 21 Jun 2011
at 19:43
  • msg #410

Happy Midsummer

Here's to the continued spinning of the cosmos 'round us, to the strangeness of the changing year - and to the reappearance of nights! [toasts]
John Smith
player, 216 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 22 Jun 2011
at 07:01
  • msg #411

Re: Happy Midsummer

I'm not sure I could grasp playing canonical characters...
Wildcat Hawkins
player, 633 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 22 Jun 2011
at 07:47
  • msg #412

Re: Happy Midsummer

Yeah me neither, with some early exceptions in E-feds in the 1990s.  I have done a couple of "expy" style games/PC/NPCs where it's the same characters but with the serial number filed off however.

I've considered multiple times filing the serial numbers off of Cowboy Bebop and making a game out of it, even going so far to make players choose one of the roles of Faye, Spike, or Jet and an original fourth (sorry but Ed is the worst thing about the series, it's not a bad character but she doesn't belong in Bebop), but never get to it.

I regretfully have not watched Firefly in some time, the last time I saw anything was when I saw Serenity in the theater on its opening weekend.

I've got the series box set on my Christmas list.  XD
Gangatsu
player, 186 posts
The 'Suicide' Samurai
P6 T5 W0 F0 B3 Cha -2
Wed 22 Jun 2011
at 21:25
  • msg #413

Re: Happy Midsummer

Really, I liked ed. She was a fruit cake. Yet even then, yeah, she was a bit too weird for the series, bbut eh. She helped them on occasion. The dog, Ein, they prolly could have done something with the data dog.
Charging Bear
player, 455 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 22 Jun 2011
at 21:52
  • msg #414

Re: Happy Midsummer

Is it bad that I want to play/run a Dresden Files game even though I have 0 experience with the Fate system?
Robert Micklethwait
player, 434 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 22 Jun 2011
at 22:58
  • msg #415

Re: Happy Midsummer

use Savage Worlds !
Wildcat Hawkins
player, 634 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 23 Jun 2011
at 00:04
  • msg #416

Re: Happy Midsummer

Gangatsu:
The dog, Ein, they prolly could have done something with the data dog.


Oh I know, that was such a waste!  It's implied somewhere Ein is worth more than what money can buy.  They could have cut Boogie Woogie Feng Shui and followed up on that.
John Smith
player, 217 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 23 Jun 2011
at 06:20
  • msg #417

Re: Happy Midsummer

I liked Ein though, made me want a Welsh Corgi, probably the only little dog I'd allow myself to own.
Charging Bear
player, 456 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Thu 23 Jun 2011
at 17:04
  • msg #418

Re: Happy Midsummer

In reply to Robert Micklethwait (msg #415):

I thought about that, but the FATE system seems to be very good from what I've read it.
The Stray
GM, 993 posts
The Marshal
'round these parts
Thu 23 Jun 2011
at 18:55
  • msg #419

Re: Happy Midsummer

And here I am, another year older. Yay birthdays!
Alouette
player, 522 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 23 Jun 2011
at 19:28
  • msg #420

Re: Happy Midsummer

May your boots last forever.
Wildcat Hawkins
player, 635 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 23 Jun 2011
at 21:29
  • msg #421

Re: Happy Midsummer

The Stray:
And here I am, another year older. Yay birthdays!


They beat the alternative!  XD
John Smith
player, 218 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sat 25 Jun 2011
at 19:50
  • msg #422

Re: Happy Midsummer

Well, made it to Portland, even acquired a job just over a week here, a decent one at that. Trying to find a place for my cat though, poor guys just getting used to where he's staying and now the people watching him are moving.
Alouette
player, 523 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 27 Jun 2011
at 21:21
  • msg #423

Re: Happy Midsummer

Gainful employ'll make it easier to provide catspace, I think. Good luck to the beastie.

Today I learnt that bullocks like bush hats, or possibly assume anyone under one is a fine Aussie drover who will herd them in interesting ways...never have I been followed by quite so much cattle. Also that it is possible to singe one's own tear ducts. Or lightly scald them. Whatever happens when a cake explodes and makes the bit under/against your eyeballs raw with steam.
Wildcat Hawkins
player, 636 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 27 Jun 2011
at 22:49
  • msg #424

Re: Happy Midsummer

Finding work of any kind is a blessing right now now matter who or where you are.  We are subjects to the terrible and ancient Chinese curse (May you live in interesting times).

On a lighter note, I thought since you all and my now very dwindling RL group do not intersect, you all might enjoy being, well, dicks to people you don't even know and they'll never find out.

My upcoming move is going to mean the end of this campaign so we're having one last hurrah.

Short version: the recurring villain so far has been Thaddeus Whateley (Doomtown players will recognize the Whateley name), a tall and very fat fellow constantly bedecked in a black suit with generous hacking pockets and a high silk hat.  Armed with a sword concealed in a black lacquered walking stick as well as a .38 caliber single action revolver of sinister appearance and unknown origin, he doesn't quite fight as well as my combat oriented PCs but he pulls frightfully large handfuls of cards for his hexes, and yes I do run him under the huckster rules, but I let him pick any power he wants so it's ridiculously unfair.  So he has zombie, fly, greater healing,  and I think one more not on the huckster list out of a list of 8 or so powers.  He's also Harrowed and just for fun he takes half damage from piercing weapons because I am a mean little bitch.

Bear in mind my PCs have 40 XP and I'm going to let them have 50 for the last session.  One PC (an Agent) has Improved Arcane Resistance, and another one who may not show was Born on Christmas.  Finally they have the Gatling Pistol of Jade Underwood, the weapon which killed him when he was alive, which does full damage to him.

Despite all this he's not going to last too long on his own due to the advantage of sheer numbers on the PC's side, the group's huckster and mad scientist have strong damaging powers and means of defeating invisibility, and the other two PCs are gun bunnies for the most part.  He can easily get The Drop on them but after that it's a fight, and they've got way more chips in their collective pot than he has in his.  Thaddeus' soak roll, Toughness, Parry, etc. is remarkably average for how powerful he is otherwise.

So I need a couple of underlings, something good and frightening and a little different.  Thaddeus is a Whateley so nearly anything arcane or demonic is plausible.

Any ideas?  I'm not so much looking for some combat horror, so much as something with a very annoying ability to shut down the capability of the PCs to make this a true battle.  I'm pretty sure I'll wind up killing somebody.
Robert Micklethwait
player, 435 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Tue 28 Jun 2011
at 00:19
  • msg #425

Re: Happy Midsummer

Animated scarecrows.  Kind of creepy, plus they are made of straw.  They take 0 damage from piercing (cancels gun bunnies)

Animated scarecrwows with the burrow power (only in cornfields) so they can melee with the Drop
Wildcat Hawkins
player, 637 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Tue 28 Jun 2011
at 01:10
  • msg #426

Re: Happy Midsummer

Haha oh that's evil.

Large open areas tend to favor Thaddeus as well, he tends to Fly Away once things get too icky, or fly up into a cloud of his own smoke.

He will of course have his usual zombie minions too but they're mostly an annoyance to my PCs at this point.
Alouette
player, 524 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 28 Jun 2011
at 07:59
  • msg #427

Re: Happy Midsummer

Yes! Use those! You should also leave some real scarecrows around, so's the PCs start jumping and wasting pp attacking random farmers' property, too.

My first thought was a hoarde of rats but that really is rather Dracula and cliché...perhaps a swarm of vampire butterflies? Like a mobile, suffocating snow? As for zombie annoyances, be sure to get yourself a zombie chicken to distract, peck knees and take care of the eyeballs/brains of anyone downed and Shaken, it wouldn't be worth the hassle to try and hit until it was.
The Stray
GM, 994 posts
The Marshal
'round these parts
Tue 28 Jun 2011
at 16:09
  • msg #428

Re: Happy Midsummer

Do the characters have any loved ones who've died where Thaddeus can reach them? Walkin' Dead wearing the face of beloved Aunt Minnie would be something to stir the hate-pot with.

((OOC: Still working out my own employment-related RL issues...be back to regular posting soon!))
Wildcat Hawkins
player, 638 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Tue 28 Jun 2011
at 17:26
  • msg #429

Re: Happy Midsummer

Haha, you people are sick, I love you all.

So far I've got the idea to lure them out to a remote farm, where the farmer hasn't been heard from in over a year.  A mysterious black stagecoach, immense in size, which should sound familiar to the players by now, has been seen traveling the countryside lately.

A ruse with some undead livestock to start.
Charging Bear
player, 457 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Tue 28 Jun 2011
at 17:43
  • msg #430

Re: Happy Midsummer

I've used something very similar to the coins of The Order of the Blackened Denarius in the Dreseden Files (before I heard of or even read the series)

http://en.wikipedia.org/wiki/L...e_Blackened_Denarius
Robert Micklethwait
player, 436 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 29 Jun 2011
at 20:10
  • msg #431

Re: Happy Midsummer

I ran a DL classic adventure with a vampire bull.  it gored the heck out of the steam wagon.

farm could be fun.  Animated pumpkin vines to snare/entangle/grapple/choke.
Alouette
player, 525 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 29 Jun 2011
at 20:14
  • msg #432

Re: Happy Midsummer

VAMPIRE WATERMELONS!

http://en.wikipedia.org/wiki/V...kins_and_watermelons

They arise from the ground to irritate the living!
...and they would irritate the living, because Agility vs. watermelon tackle is not what anyone wants to be doing whilst trying to fight doomful minions...
This message was last edited by the player at 20:23, Wed 29 June 2011.
Robert Micklethwait
player, 437 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 29 Jun 2011
at 20:35
  • msg #433

Re: Happy Midsummer

holy cow.  the fact that it's actually a legend is awesome
Wildcat Hawkins
player, 639 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 29 Jun 2011
at 23:24
  • msg #434

Re: Happy Midsummer

XD

I think the vampire livestock, the animated scarecrows with several actual scarecrows, the undead crows, his usual zombies and guards and Thaddeus himself is quite enough.
Robert Micklethwait
player, 438 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 29 Jun 2011
at 23:35
  • msg #435

Re: Happy Midsummer

Yeah.  the scarecrows might move like Walkin' Dead, but head shots won't work.  Fire or dismemberment
Wildcat Hawkins
player, 640 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 29 Jun 2011
at 23:51
  • msg #436

Re: Happy Midsummer

It'll actually slow them down to the point none of the minions other than the usual two need to be Wild Cards, none of them are particularly good at hand to hand combat.  No one really has any fire trappings for their powers either.

One character has the Martial Arts Edge (but isn't a martial artist), two of them have good fighting scores, but the best weapons they have are knives and their Strength scores are lackluster.
Alouette
player, 526 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 30 Jun 2011
at 07:36
  • msg #437

Re: Happy Midsummer

Hee...please let us know how this goes down if you can, I forsee strokes of genius or/and embarrassing deathage. That and I want to know how many innocent scarecrows they cunningly sneak up on and demolish...
Alouette
player, 527 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 1 Jul 2011
at 19:04
  • msg #438

And you thought Blackthorn had it bad...

I've been helping out the field survey team with data entry this week past. Now, the Northern Isles were technically Norway until 1460-something, so all the place names demonstrate the typical Norse lack of imagination - Hoy is high, Kirkwall is the bay (vagr) with the kirk, Stenchna Geo is a stench in a geo etc.etc. There are no fanciful or even slightly poetic names anywhere.

So you can imagine how distracted I got recording survey points for a farmstead that had old turf dykes "20m south of Hellmouth".
The Stray
GM, 996 posts
The Marshal
'round these parts
Mon 4 Jul 2011
at 06:29
  • msg #439

Re: And you thought Blackthorn had it bad...

So I think my life has settled down enough that I can start focusing more attention on this game. To prove it, new game posts! Yay!

Still, my RL situation is in flux. Hopefully for the better. I'll know more by the end of the week.
Alouette
player, 528 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 4 Jul 2011
at 19:41
  • msg #440

Re: And you thought Blackthorn had it bad...

Yay!

CB should start running after the differently alive boys - then Katy and the clank'll run after him, then the townsfolk will run after them thinking the young lad is chasing the mad clank and escaped murderer, and the saloon people who already went outside will chase after them to tell them CB is innocent, and Wildcat'll see a mob and try to get to the head of it, and the helping-Wildcat people will run off to help Wildcat...then Danny will think the entire town is after him, and he'll run fast.
Katy Devon
player, 141 posts
Curiouser and Curiouser..
P3 T5 W0 F0 B3 Cha+2
Mon 4 Jul 2011
at 19:49
  • msg #441

Re: And you thought Blackthorn had it bad...

I second that motion! -also, Katy should randomly have a pet duck that chases the whole mob cause it misses mama duckie. >.>
Wildcat Hawkins
player, 642 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 6 Jul 2011
at 03:03
  • msg #442

Re: Happy Midsummer

Alouette:
Hee...please let us know how this goes down if you can, I forsee strokes of genius or/and embarrassing deathage. That and I want to know how many innocent scarecrows they cunningly sneak up on and demolish...


To give the shortest version possible:

Thaddeus' attempts to spread rumors and taunt the posse out there were both radically successful.  Hardly surprising considering the players wanted to fight this foe.

The posse was confused at first by the inordinate number of scarecrows in the field.  To make this even creepier, I decided the scarecrows were "skinned" with the hides of a missing wagon train and a couple of Mauve Shirts, forcing a Guts check at the onset.

I dropped some heavy hints to check out the ruined farmhouse where his usual gunmen had set up a great ambush with Gatling shotguns, but they didn't bite, going straight for the barn.

He was prepared for that too however as a massive flock of demonic crows came barreling out of the hayloft.  They're just annoying enough to force the posse to spend some power points dispatching them with Blast effects.

Just when they decided to press the assault, the barn doors opened to reveal the zombie livestock.  I let them devastate the undead animals for a round, when Thaddeus suddenly popped up in the field waving a pink hanky and cooing "Yoohoo boys!"

That's when the gun fighters ran into the midst of the scarecrows, which sprang to glorious effect with some wonderful grapple attacks with The Drop.  I only gave them a Fighting of D6, but they did their job marvelously.  In the meantime the supernatural characters found themselves handled very roughly by zombie chickens, which I had not anticipated, and a couple of leftover scarecrows.

Oh but that wasn't all.  I've established previously that Thaddeus' modus operandi is to throw "hellfire" (Bolt or Blast with a fire based trapping) at explosives, detonating them.

It turns out each of the scarecrows, instead of having sticks for "bones", had a "skeleton" of dynamite.

The scarecrows thus didn't actually last very long, but they let Thaddeus throw hexes for three rounds, using the third round to blow them the heck up, destroying the mad scientist (who lived but was taken out of the fight), and severely damaging two of the other characters.

At that point the harrowed gunmen sprang, and to be honest it should have been a TPK but I decided that some of the good karma they'd collected should come back to them.  A Blessed Outlaw horse thief (it does not make sense, don't try to make it make sense) they had decided not to turn in to a corrupt sheriff two sessions ago showed up with his blessed saber and distracted one of them.  He didn't make it or last too long but it kept the whole thing from ending right there.

The standing gun bunnies got into a shootout with the remaining undead gunman and the huckster tried to disrupt Thaddeus' power of flight.  Messing with his magic is a known sore point/weakness, so Thaddeus "wasted" his actions that round executing a Liu Kang style bicycle kick on her face and finished her off with a blow of his sword.  The player botched her Vigor roll with no chips left and almost cried.

I drew some cards before reshuffling the deck for the next initiative, and pulled both Jokers, but I didn't tell anyone.

At that point it was Thaddeus and two gun bunnies and everyone was out of chips except for one blue chip in the hands of one standing character.  The only advantage they had was one of the surviving characters is a total combat monster and  has every initiative based edge possible at his experience level.

Thaddeus suffered an attack, killed the combat monster, suffered another attack from the survivor, and it was down to who could put a wound on the other first, assuming no raises on the resulting incapacitation roll.

Thaddeus went first and struck the winning blow... until the surviving character got a 13 on his Vigor roll before modifiers by acing with the chip.  It reduced his Vigor roll by one die type, but he got to attack again, and missed.  But so did Thaddeus, who despite his mountain of cards somehow managed to miss his hex, I think be blew the Spellcasting roll or something I don't remember.

And then, gloriously, a hit with a raise.  There was a high five somewhere in the room.  It got crazier when the damage dice came up 5, 6, 6...  Which wouldn't mean too much, except the last man standing had the Gatling Pistol of Jade Underwood in hand when he fired.

At that point I declared their victory.  They mercilessly teased the dead huckster, who had accumulated a reputation as being sort of useless.  Really her main problem is that the player has no idea how to manage chips worth a hoot.

Oh how their attitudes changed when I informed them that their favorite punching bag rose from the dead four days later, more bad ass than ever.  XD

I have mixed feelings about ending this.  One the one hand this was a very high octane game of Deadlands and kind of unique, it makes me wonder how fun it would be to give some players used to the usual Seasoned or less characters the keys to some PCs with 80 experience points and go crazy.  On the other hand, what a weird group of players I had, who probably wanted to be playing Pathfinder instead.  XD

That and I need players who indulge me much nonsense like animated scarecrows with dynamite skeletons.
This message was last edited by the player at 03:06, Wed 06 July 2011.
Wildcat Hawkins
player, 643 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 6 Jul 2011
at 03:09
  • msg #443

Re: Happy Midsummer

Incidentally I had plenty of time to type that summary up in Word, since I just now seem to have access to RPoL again, had some ISP issues.
Alouette
player, 529 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 6 Jul 2011
at 07:49
  • msg #444

Re: Happy Midsummer

Ecks. Dee.

That last man standing, he is made of hero. (and see? Zombie chickens are terrifying.)
Charging Bear
player, 458 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 6 Jul 2011
at 13:29
  • msg #445

Re: Happy Midsummer

quote:
- Guts skill removed from core rules, and is now a function of the Spirit attribute. If you have bought Guts as a skill, you'll be getting those points back. Please mention any changes to your stats on the OOC thread (or via PM).
Due to the fear elements in Deadlands I don't think Guts should be removed, but I'll take the extra skill points back if that's what you want to do boss.
Wildcat Hawkins
player, 644 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 6 Jul 2011
at 14:25
  • msg #446

Re: Happy Midsummer

Charging Bear:
quote:
- Guts skill removed from core rules, and is now a function of the Spirit attribute. If you have bought Guts as a skill, you'll be getting those points back. Please mention any changes to your stats on the OOC thread (or via PM).
Due to the fear elements in Deadlands I don't think Guts should be removed, but I'll take the extra skill points back if that's what you want to do boss.


Ditto, but I can also see why they did this.  Having a good Guts check is very taxing on characters in a system where having very few traits is prized.

I for one don't agree with the change to Bolt either, that attack is supposed to be awesome and scary, not a magical replacement for a machine gun.
Robert Micklethwait
player, 439 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 6 Jul 2011
at 14:54
  • msg #447

Re: Happy Midsummer

Gut's is not a standard/core skill, but is used on horror type games. I think they did this because a lot of games removed it.
The Stray
GM, 998 posts
The Marshal
'round these parts
Wed 6 Jul 2011
at 16:12
  • msg #448

Guts -- going, going, gone.

I always thought of Guts as an unnecessary skill tax to begin with. It doesn't help you do anything like other skills, and is rather narrow in it's use. I ran a short tabletop Deadlands game where I used this rule long before it became core, and didn't run into any problems, so it's removal doesn't fill me with tears.

Similarly, I've always considered Bolt to be grossly overpowered for a Novice-level Power. It hasn't been abusive in this game yet, but it was incredibly abusive in another game I ran, both on my side and my player's side, so I'm perfectly fine with it getting a tweak. Bolt is still better than most guns.

So go ahead and take those skill points back, and post your changes on the OOC thread (or discuss them with me over PM).
Charging Bear
player, 460 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 6 Jul 2011
at 16:24
  • msg #449

Re: Guts -- going, going, gone.

My d4 Guts becomes d4 Streetwise!
Jake Lawrence
player, 61 posts
Huckster
P4 T5 W0 F0 FC:Wx7BB
Wed 6 Jul 2011
at 16:31
  • msg #450

Re: Guts -- going, going, gone.

d8 Guts to become d8 Spellcasting, d6 Persuasion
Robert Micklethwait
player, 440 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Wed 6 Jul 2011
at 16:47
  • msg #451

Re: Guts -- going, going, gone.

Notice to d8, riding to d6
John Smith
player, 219 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 7 Jul 2011
at 03:45
  • msg #452

Re: Guts -- going, going, gone.

In reply to The Stray (msg #448):

What if Bolt returned to it's old form at a later rank? Like Seasoned or Veteran or something? I mean as far as house ruling goes.

Oh, my guts was originally a D8 so I guess I'll break that down as so: He's finding he seems to have a knack for the Chinese healing arts, Heal d4. He also seems to be trying to talk people down more than I anticipated so Persuade d6.
This message was last edited by the player at 04:08, Thu 07 July 2011.
Wildcat Hawkins
player, 645 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 7 Jul 2011
at 05:04
  • msg #453

Re: Guts -- going, going, gone.

The Stray:
Similarly, I've always considered Bolt to be grossly overpowered for a Novice-level Power. It hasn't been abusive in this game yet, but it was incredibly abusive in another game I ran, both on my side and my player's side, so I'm perfectly fine with it getting a tweak. Bolt is still better than most guns.


See I think the opposite way.

I hate it when arcane damaging powers are merely comparable to conventional weapons or worse.  Glowing green skulls screaming your name in an orgy of pain and cursing you to damnation as they streak through the air only to explode when they come within mere centimeters of you should be a freaking scary attack.  There are games where arcane spells which merely do damage are a joke to be ridiculed, I like very much that SW bypasses this design flaw.

There's plenty of counters built into the game already for powerful/runaway damage attacks, Arcane Resistance, anything that raises toughness, Born on Christmas, bennies...  yes these are all limited or finite resources but so are the abilities that do lots of damage.

Plus this was one way I could throw threats at a posse of different kinds of characters and sometimes the PCs who weren't the all powerful gun bunnies tended to carry the fight.  It sort of humbles the gunslinger who can't guarantee he gets three damage dice all the time to see the mad scientist destroy the thing with his ray gun.

I really can appreciate what you're saying though, Wildcat is mechanically the exact opposite of most Deadlands characters I've ever seen because I'm so tired of it.  XD

Anyway Wildcat badly, badly needs the Intimidate skill, so I'll switch my Guts points for Intimidate and rejoice!
Robert Micklethwait
player, 442 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 7 Jul 2011
at 17:10
  • msg #454

Re: Guts -- going, going, gone.

the problem is, think of the gun bunny watchint the mad scientist blow everything way.  Not as much fun
The Stray
GM, 999 posts
The Marshal
'round these parts
Thu 7 Jul 2011
at 19:17
  • msg #455

Re: Guts -- going, going, gone.

Also, Bolt still does 3 attacks with absolutely no penalty right off the bat. It takes a lot of edges for a gunslinger to do the same. And when those three bolts are targeted at one Wild Card, it makes fights depressingly short. Heck, one house rule I was considering even before the SWD came out was limiting Bolt to one attack per target.

Bolt is still a good spell. It's just no longer so good that it overshadows all other choices.
Wildcat Hawkins
player, 646 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 8 Jul 2011
at 02:26
  • msg #456

Re: Guts -- going, going, gone.

Hey, this is a message I’m copy and pasting into all my games.

My ISP seemed to have fixed my problems with access to this site a couple days ago, but I’m having a huge problem getting rpol and some other sites, like my bank, to load.  My access is sporadic.

This, and I am moving from one city to another at present.

Therefore I’m going to officially put myself on hiatus, and try to return August 1st or so.  I may make some OOC posts if I get good site access in the interim.

Do what you have to do with my character(s).

This is the first game I usually check since it's the oldest, so I may be popping into the OOC thread in the interim some more.
The Stray
GM, 1000 posts
The Marshal
'round these parts
Fri 8 Jul 2011
at 16:19
  • msg #457

Re: Guts -- going, going, gone.

Access issues suck. Hope you get everything solved soon!
Alouette
player, 531 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 12 Jul 2011
at 07:45
  • msg #458

Re: Guts -- going, going, gone.

May you move smoothly!

I think we can safely assume Wildcat will give Evans the dressing-down of his life on finding the jail entirely devoid of prisoners, clanks, and the differently alive...
Charging Bear
player, 461 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Tue 12 Jul 2011
at 19:29
  • msg #459

Re: Guts -- going, going, gone.

Just want folks to know my wife and I will be heading to Chicago Thursday for a race and won't be back till Sunday afternoon ... so I'll be away from a computer until then.
Alouette
player, 532 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 24 Jul 2011
at 19:17
  • msg #460

Re: Guts -- going, going, gone.

Wildcat? Next you're passing through: thanks to your most mighty help a certain retelling of Alfred Noyes' The Highwayman now contains 100% more pink mist than the original.   ^_^
The Stray
GM, 1001 posts
The Marshal
'round these parts
Wed 3 Aug 2011
at 16:50
  • msg #461

Attack of the Busy

My life has found new and creative ways to pile on the busy. I keep trying to find time for this game but that time grows vanishingly short. I want to bring this story to an interesting and satisfying climax but I find I have a lot of plot threads open.

I'd like to get an audit from everyone about what they'd like to see touched on the most so I can pare down the rest. What are the things people are most interested in dealing with, and what are the bits that I can just gloss over?
Charging Bear
player, 462 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 3 Aug 2011
at 19:32
  • msg #462

Re: Attack of the Busy

To me it looks things are leading the group to the mine on Ward's land... there we'll confront the serpent spirit and (hopefully) put things right.
Alouette
player, 533 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 3 Aug 2011
at 21:40
  • msg #463

Re: Attack of the Busy

That. Alouette will prioritise whatever it's told to and try to save as many people as possible. I worry the Hawk might be going broody but that won't be a problem/distraction unless it gets (relatively) lucid around Danny.

Carl would like to murder Wildcat. Carl's player (and possibly Wildcat) would rather he didn't, and I think it'd be useful for the party to have access to the Adders' knowledge base and resources if we could find a way to convince both the would-be duellists that the other is not in fact a cold-blooded monstrosity and a threat to everything they care about. Katy/Jesse might help.
Robert Micklethwait
player, 443 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Thu 4 Aug 2011
at 01:49
  • msg #464

Re: Attack of the Busy

To be honest, I've lost track of all the plots.  I mean, some of the PCs went here and learned some stuff, some of them went there.  and learned some other stuff.

I hadn't been following the other threads, partially to avoid player knowledge, and partially beucase that'd be a lot of reading.
Alouette
player, 534 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 4 Aug 2011
at 06:33
  • msg #465

Re: Attack of the Busy

In an odd mood probably caused by breakfasting on gingernuts before 7 - summaries! Here, going town to ranch:
quote:
* Robert is interested in a possible local Ghost Rock strike. Locals are not forthcoming. His pet Yankee cop believes him dead (he may have to go see the possible strike for himself).

* Town is visited by vampire whores, whose carelessness causes death and turnage - people are upset and would like to kill some if they can find them (the vampires want to run away).

* A Ranger arrives and is unwelcomed - she has to find out whose assassins attacked her and why (should lead back to the mine/main plot).

* CB has been wrongfully accused of grevious harm to a friend, and would probably like to clear his name/beat the shite out of the man who attacked her (if possible).

* Danny is the last surviving undead/differently alive Yankee and just wants to go home. He Knows Too Much, is very bad at making friends, and may or may not have an infant thunderbird in his chest whose power could save the town and create a firebreak for the world if the Fire of Fires spills from the spirit realm. (minor usefulness to plot, can add information about the mine)

* The Dust Adders have noticed someone is playing silly buggers, and have determined to do something about the Snake's power. Carl, a man inclined to listen, seems to be taking charge, hiding the fact he's dying from the effects of Nate/the Snake's attack. He may be willing to work with the party, but wants to kill the Ranger for reasons of honour. Poor communication means they don't know about the vampires. (much information)

* John and Gangatsu have saved their master from a Comanche attack. He is about to tell them what he knows that he can. Gangatsu was sole comprehending witness to a conversation in Tslagi between the Comanche shaman and the Hawk indicating that though the Comanche may be agents of the Snake, they don't approve of Ward's actions (worth bearing in mind).

* Augustus is hiding in the mine for his own safety from bounty hunters.


...think that's everything...
The Stray
GM, 1002 posts
The Marshal
'round these parts
Thu 4 Aug 2011
at 07:02
  • msg #466

Re: Attack of the Busy

Other plot threads/clues.

quote:
* Dr. Ward, a wealthy cattle baron who almost singlehandedly revived the town's economy and employes a good tenth of it as his ranch hands and enforcers, is up to vague magical shenanigans that draw on the power of a slumbering heathen Aztec snake god with powers over life and death. The snake god apparently makes it's lair in an old abandoned mine on Ward's property. (this is the main plot that we've been building towards)

* Old miner Gabby, usually very talkative, clams up whenever Ghost Rock is mentioned. He seems to know more than he's telling about that.

* Jericho Cantrell, bounty hunter, is currently at large after being tossed off the ranch. He's a wild card...he just wants to collect his payday off those characters with bounties, and is willing to stir up trouble to do so.

* Nathanial Frost is back from the dead as a ghost, and has sworn vengeance on those who brought him down, including a number of Dust Adders as well as Ward, Augustus, and Charging Bear.

* Gus warned Gangatsu that some kind of bone creature lurks in the mine near the cave-in site.

* Augustus discovered something weird about the cattle on Ward's ranch, but thought it was some kind of glitch with his beast speech device.

Wildcat Hawkins
player, 647 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sat 6 Aug 2011
at 05:24
  • msg #467

Re: Attack of the Busy

That's about it... Wildcat's original intent was to confront Ward, FWIW.
The Stray
GM, 1003 posts
The Marshal
'round these parts
Tue 30 Aug 2011
at 07:10
  • msg #468

Re: Attack of the Busy

In order to try and get this game up and running again, I'm going to need to know if Wildcat & the deputies hauling the assassins notice all the shenanigans going on with the dead boys and the rest of the group. Personally, I just want to skip to everyone getting reunited again and all the useful information from Danny and/or Jesse being handled with an infodump.

What I'd like to know from all of you is would you like to play all the intervening scenes out, or just give me a list of questions for the boys and have things settled with a summary?
John Smith
player, 220 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 1 Sep 2011
at 21:38
  • msg #469

Re: Attack of the Busy

Perhaps a summary of what Gangatsu and I get from our master followed by some sort of reason we might be inclined to leave him in the care of Dr. Ward in order to reunite with the others. I can see John being told to honor his obligations at which point he'd feel inclined to rejoin the rest of the deputies. Especially if he knew that Zhang was alright and was simply recovering from the hallucinations brought on by the poison.
Wildcat Hawkins
player, 648 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 2 Sep 2011
at 02:28
  • msg #470

Re: Attack of the Busy

I just... like signed in for first time in a while.  Long story.

I have mixed feelings, I want to play them out but I've been gone so long, I need to go tell my other games what happened.  This is my oldest game though.  I'd like to see it through.
The Stray
GM, 1004 posts
The Marshal
'round these parts
Fri 2 Sep 2011
at 03:19
  • msg #471

Re: Attack of the Busy

In reply to John Smith and Wildcat Hawkins:

Given how long it's been since I've been around, Wildcat, I have no worries about that. Just let me know what you'd do from where you left off, and what info you'd like from the dead boys.

John, what sorts of questions would you have for Zhang? I can summarize more easily if I know what you'd like to know.
John Smith
player, 221 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 2 Sep 2011
at 05:26
  • msg #472

Re: Attack of the Busy

Why he left. What was so urgent that he'd leave a half trained 'monk' a manuscript and high tail it out of town. He'd be curious as to who the angry Asian was that seemed to be after Zhang. He feels he owes the man his life so he's not about to let him walk into danger without backing him up. While he'll fulfill his obligations here, should Zhang leave he'll follow after once he's done helping the town.
This message was last edited by the player at 05:29, Fri 02 Sept 2011.
Alouette
player, 535 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 2 Sep 2011
at 07:00
  • msg #473

Re: Attack of the Busy

I would like to see what Wildcat says when/if she finds Evans let everyone out of the jail 'cause he felt like it, because she has wonderful idioms.

Assume Alouette will tell anyone everything, including the fact that Danny Albatross is scared of doors because Dr.Ward locked him in a Satanic shed where he died of a combination of starvation, frequent beatings and consumption before he was shot and stabbed in the street...and killed by Gus - twice - and how he may be a carrier for rabies now. Also don't forget the fish, because Alouette won't.

Summarising Carl's fiendish plots as directed - most of them'll be thrown when he gets information from town, but it amuses me greatly how functionally he improvises whilst generally being completely wrong...
The Stray
GM, 1006 posts
The Marshal
'round these parts
Mon 5 Sep 2011
at 23:30
  • msg #474

Re: Attack of the Busy

Any other questions for the dead boys before I put the next post up?
Wildcat Hawkins
player, 650 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Tue 6 Sep 2011
at 01:04
  • msg #475

Re: Attack of the Busy

I don't think the ones I've already asked have all been answered yet XD
The Stray
GM, 1007 posts
The Marshal
'round these parts
Tue 6 Sep 2011
at 01:31
  • msg #476

Re: Attack of the Busy

I know, but has anything that's been mentioned already given her more questions? Also, I'm hoping to hear from Charging Bear, since according to the cast page he's still lurking around and I wanted to know if he had any input.
Wildcat Hawkins
player, 651 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Tue 6 Sep 2011
at 01:52
  • msg #477

Re: Attack of the Busy

In reply to The Stray (msg #476):

I think I may have an idea what Wildcat is going to do based on what they've said already.  Let's just say Blackthorn has taught Wildcat one very important lesson:  to relent!

Also, I believe hilarity will ensue, I just realized something...

Wildcat and the Clank are in the same place at the same time.
The Stray
GM, 1008 posts
The Marshal
'round these parts
Tue 6 Sep 2011
at 02:12
  • msg #478

Re: Attack of the Busy

Hee...that sounds interesting.

Also, since Wildcat and Alouette happen to be in the same space at the same time, would you care to post her reactions to the clank? That would give Alouette's player something to react to while I work up the next part of the Dead Boy's Comedy Hour.
Alouette
player, 536 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 6 Sep 2011
at 07:02
  • msg #479

Re: Attack of the Busy

The clank has some wittering to add in there, but yeah, if Wildcat's mistaken it for an avant-guarde hatrack it'll be slightly different wittering to  the usual "death! doom! destruction! bunnies! :D  :D " wittering...
Charging Bear
player, 463 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 7 Sep 2011
at 17:22
  • msg #480

Re: Attack of the Busy

In reply to The Stray (msg #476):

Sorry, I've been lurking via my cellphone mostly as work and play have had me away for the better part of a week and half. I'll get to posting now!
The Stray
GM, 1009 posts
The Marshal
'round these parts
Wed 7 Sep 2011
at 17:59
  • msg #481

Re: Attack of the Busy

Good to hear from you, CB!
Alouette
player, 541 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Sep 2011
at 18:56
  • msg #482

Re: Attack of the Busy

Howdy, CB! [crazy waving] ...as a warning, I'll be away the better part of next week, but we should have Plotful Shift by then, methinks.

@Stray: Evans doesn't want people to use the Other F-Word? I never had him pegged as one to fear Themselves...
Charging Bear
player, 465 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 7 Sep 2011
at 19:10
  • msg #483

Re: Attack of the Busy

In reply to Alouette (msg #482):

Hey Alouette!
The Stray
GM, 1012 posts
The Marshal
'round these parts
Wed 7 Sep 2011
at 19:28
  • msg #484

Re: Attack of the Busy

In reply to Alouette (msg #482):

He's thinking dwarves, not fairies...Evans isn't the kind of person to beleive in that sort of thing.
Alouette
player, 542 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 7 Sep 2011
at 19:52
  • msg #485

Re: Attack of the Busy

^_^

Lookit, thunderbird! : http://www.youtube.com/watch?v=Q5jcSCDr2BM

Also, KDH song on the YouTube! : http://www.youtube.com/watch?v=lnnN8ND7dMs

...there are not enough KDH songs on the YouTube.

In reply to The Stray (msg #484):

Haha, that is the dynamic between them exactly -
Evans: midgets.
Alouette: leprechauns!
Jake Lawrence
player, 65 posts
Huckster
P4 T5 W0 F0 FC:Wx7BB
Thu 8 Sep 2011
at 11:40
  • msg #486

Re: Attack of the Busy

At some point I will re-read the huckster rules ... honest.
Alouette
player, 544 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 8 Sep 2011
at 17:11
  • msg #487

of saints and madmen

Oh dear.
Wildcat Hawkins
player, 657 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 8 Sep 2011
at 17:41
  • msg #488

Re: of saints and madmen

Whether Al-You-Wet claims a higher purpose or is complicit in "his" role as dead boy escorting deputy, this ought to be interesting if for no other reason than Wildcat has assigned the clank a gender.
Alouette
player, 546 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 8 Sep 2011
at 19:26
  • msg #489

Re: of saints and madmen

It has a hard time following both Evans' and Wildcat's speech patterns, so it may end up asking Charging Bear what to do (since he always knows).

Angels are traditionally 'he', but yes, it'll be interesting if she does try to gender it, especially with the femminine name...at present, Wildcat, Augustus, Danny and Robert have referred to it mostly as 'he', whilst Katy, Ward, John and Roland primarily stick with 'she'. The clank itself is not sure what 'Miss' is yet, and may start referring to Wildcat as 'him' or with arbitary pronouns like people do to it, depending on the protocol for addressing angels that emerges dominant...

I have a horrible feeling the posse are going to go charging off to confiscate Ward's vegetable steamer.
Wildcat Hawkins
player, 660 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 9 Sep 2011
at 17:54
  • msg #490

Pot is Bad

So I have a curious habit of cooking on, and consequently reconditioning, vintage cast iron cookware.  Skillets, Dutch Ovens.

Lacking a lot of space and equipment, wanting to be able to claim I used no artificial chemicals in case I should resell the piece, and being highly lazy and adverse to scrubbing, my method involves a lot of soaking in a proprietary organic compound I have discovered after decades of research (read: vinegar).

So I usually have a plastic tub with a rusty pot in it sitting on my balcony/patio.

One of my neighbors has complained I am making crystal meth up there.

O_o

It has been cleared up quickly, a rust stained tub and a ridiculous quantity of vinegar are still legal apparently.
The Stray
GM, 1014 posts
The Marshal
'round these parts
Fri 9 Sep 2011
at 19:14
  • msg #491

Re: Pot is Bad

o_O

You know, I'd think that people would be a little more reasonable. After all, if you were cooking crystal meth, why would people assume you'd leave it out where others could see it?
Alouette
player, 549 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 9 Sep 2011
at 19:40
  • msg #492

Re: Pot is Bad

Re-enacting? [incidentally currently covered in flour from making bannocks on a griddle] Encourage your neighbour to snort some of your evaporated vinegar/rust mixture as a free sample of what you're doing, they will learn the difference.

Things! 1. Clank is not so peedie...it has the comprehensive skills of a slightly autistic six-year-old, but it's about Wildcat-sized, taller than Katy and able to pick up Danny. Not that picking up Danny is hard...

2. I may have lied about absence next week - rumour is they have internets where I'm off to, but I'm not going to hold my breath unto purplehood.

3. I made american biscuits! I think. no explanation has ever fully elucidated what these are, except not actually biscuits, bannocks or quite scones. They tasted very good, though.
Wildcat Hawkins
player, 661 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Fri 9 Sep 2011
at 20:30
  • msg #493

Re: Pot is Bad

I always got the impression the clank was like four and a half feet tall for some reason.

I suppose if someone viewed the horrible residues I strip off sometimes they might think I was making vinegar flavored drugs.  My current project was easy to de rust but I now have a mysterious layer of Not Old Seasoning, black as pitch and greasy of texture.  My guess is someone literally oiled their dutch oven.

I have committed heresy unto the cast iron gods as I resorted to soaking it in dish soap, which revealed another layer of rust.  Right back into the vinegar then...

Fortunately I think I am seeing gunmetal gray at last.  There is a lovely 1920s era hand machined Griswold number 10 oven in there somewhere and I will have it.

I know most people do not strip the pot down to the bare metal but given some of the bizarre looking colors I have seen the vinegar take on, I for one try to get as close to a naked pot as possible.

Besides I've no idea what the previous owners had been eating...

Oops out of time.  Back to work.
Alouette
player, 551 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 9 Sep 2011
at 21:07
  • msg #494

Re: This is Your Skillet In Acid

No, is not a hobbit clank...it's a wide-eyed, cloud-cuckoolanding kid with the ability to reach the top shelf. I never specified height, though, and I realise now it's due to my highly visual imagination and inability to estimate in figures...
[cue ramblage]
Wildcat's a little above* Texas-average-female in my head, which was a good four-five inches on the Yankee (city) population of the time, making her not that much shorter than Evans the northerner (minus top hat. she is lots shorter than the hat, but I don't think she realises Evans' head doesn't go all the way up sometimes)...CB's easily the tallest in that room and possibly in the game, minus the Shaws, but then he's the period-equivalent of 6'...Katy is definitely the shortest, but neither Irishman is that much taller than her... [/ramblage]

O_o  Ah...I would worry that they weren't eating what came out of the pot. In collecting bird skellies for reference (people need to think about birds in the past!) I have become aquainted with various kinds of greasy smear, none of them good for one. Do give it a good boiling when it's shiny, just in case.

[waves] Waiting for the midnight ferry...sounds like a song, lala...


*c. 5'7", assuming her parents were the type to go hungry for a bit during the blockade years and feed mini-Wildcat decently. She's one of those people who gives the impression of being taller than they are, though.
The Stray
GM, 1015 posts
The Marshal
'round these parts
Sat 10 Sep 2011
at 15:56
  • msg #495

Re: This is Your Skillet In Acid

I found this article, and thought it was interesting, especially given that we have a sentient automaton as a character...
Alouette
player, 552 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 10 Sep 2011
at 20:35
  • msg #496

Re: This is Your Skillet In Acid

Please don't use Alouette to test for landmines...
The Stray
GM, 1016 posts
The Marshal
'round these parts
Sun 11 Sep 2011
at 05:55
  • msg #497

Re: This is Your Skillet In Acid

er...wasn't planning on it, just thought that the idea of people becoming attached to robots was something pertinent to the current conversation surrounding the clank...
John Smith
player, 223 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sun 11 Sep 2011
at 15:48
  • msg #498

Re: This is Your Skillet In Acid

He wasn't planning on it... but Gangatsu... :P
Wildcat Hawkins
player, 663 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sun 11 Sep 2011
at 18:07
  • msg #499

Re: This is Your Skillet In Acid

Al-You-Wet talks.  The concept of a cyborg or sentient robot is beyond Wildcat.  Since it's not a little man in a protective suit, that means to Wildcat at least it is an angel, or so close to an angel it's not worth fussing over the difference.

I took the rusty dutch oven out of its most recent vinegar bath.  It is down to bare metal, but it takes on an orange patina when exposed to air.  This is good and bad, it's good because it means I truly have exposed the bare metal, it's bad because it means the corrosion goes very deep.  Cast iron is nothing if not porous.  The bottom of the pan is quite pitted but it is useable.

As it is now, it's clean and useable if you seasoned it in the oven first.  However it still has rusty spots on the bailing handle (which may never come out) and where said handle mounts as well.  This is quite typical but I am hoping the next soak will get it if I invert the pot's position.

On the bright side, it has a perfectly legible and joy inducing slant logo on the bottom which is now visible now that the 1/4" of rust over it has been successfully removed, which isn't necessarily rare in and of itself but it does mean the dutch oven is quite old.

It's sitting out coated in olive oil, the lid needs a good soaking for the next few days.  The lid however is for some reason in far better shape than the pot.

I don't think this one will come out shiny for me, but it's a clean dull gray.  If I had a wood burning stove I could do better with this but I'm quite pleased, even electrolysis wouldn't have cleaned the corrosion off this well (although it would have taken far less time).
Alouette
player, 553 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 12 Sep 2011
at 09:06
  • msg #500

Re: This is Your Skillet In Acid

@ John - in which case, goodbye Eastern Texas (cue characters sitting on little clouds with halos and banjos).

@ Wildcat - yay! What will you first cook in it?

@ Stray - Human!Tez is an oddness, but he's almost prettier like that. Alouette doesn't know which killers are being referred to, so it has nothing to add at present, though Danny/Jesse might, a deal having been mentioned. They can't cling to sanctuary there forever. [thought] Maybe technically they could, but I'm not sure it'd work. Living off communion wafer and hot cross buns is probably not good for Harrowed, especially not those in their *coughcannibalisimeffects* state.
Wildcat Hawkins
player, 664 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 12 Sep 2011
at 17:23
  • msg #501

Re: This is Your Skillet In Acid

Alouette:
@ Wildcat - yay! What will you first cook in it?


That bears some consideration.  I do most of my cooking in a #7 oven, which is roughly 3.75 quarts in capacity if I recall correctly.  The standard dutch oven, at least as far as we Americans are concerned, is 5 or 6 quarts and most recipes are written with that size in mind.

I however dwell in solitude and if I fill a pot up, I am the one who has to eat all the contents. Generally I like my own food but after 4 days, I begin to tire of it.  So I don't believe I shall cook many dinners in it.

However the impetus behind the acquisition was to make Ladybird Chili at some point, probably if the cold winds ever come.  Of course our notion of cold here is quite laughable to some.

http://www.lbjlib.utexas.edu/j...qs/recipes/chili.asp

It only really does well in a pot of sufficient size.

However I have other plans for it.  Roasting whole chickens over a bed of aromatics, preparing a week's worth of lunches all at once to free myself of the tyranny of the sandwich (Hobo Stew and Chicken Breast roasts are good for lunch), and special occassions all come to mind.

And it will probably see the most use as a baking receptacle.  My stove is not mighty enough to tackle this beast but my oven is.  I've been trying to divine a way to bake two loaves of no knead bread at once besides using two dutch ovens, which seems excessive even for me.

But in all honesty, after I decide it's ready, which will probably take another 2.5 weeks as the lid must be cleaned too, and I will be forced to season it artificially in the oven since the bottom is so pitted, the first item will probably be...

Cinnamon rolls.  And not even made from scratch ones.  But it's all right, the dutch oven seems to work some kind of voodoo on them compared to the traditional baking sheet.  I am debating whether to try it with the lid off or on however.

My regular dutch oven is just too wee to cook a whole roll of the things at once and I lack regular baking ware of sufficient size or quantity.  In fact anything I bake is baked in a skillet or dutch oven.  I simply haven't the wits or patience or space to muck about with 8x8, 9x9, 9x13, etc. pans.
This message was last edited by the player at 17:24, Mon 12 Sept 2011.
Charging Bear
player, 469 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Mon 12 Sep 2011
at 17:28
  • msg #502

Re: This is Your Skillet In Acid

Great now I'm hungry ...
Wildcat Hawkins
player, 665 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 12 Sep 2011
at 17:43
  • msg #503

Re: This is Your Skillet In Acid

Does it help you to know I made 4 hour chili, two loaves of bread, a skillet brownie and I can't even remember the other thing I made this weekend, chicken breast with carrots and taters I think.

I tend to cook in large batches on the weekends and eat it through the week.
Charging Bear
player, 470 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Mon 12 Sep 2011
at 17:45
  • msg #504

Re: This is Your Skillet In Acid

Only if you're bringing me some of it.
The Stray
GM, 1017 posts
The Marshal
'round these parts
Mon 12 Sep 2011
at 17:47
  • msg #505

Re: This is Your Skillet In Acid

@John: I think that unlikely, even for Gangatsu, as she leaped to Alouette's defense when Gus attacked. I think that thus far only Jake Lawrence is working with the opinion that Alouette is "just a machine." Though if she DID ever consider that...well, BOOM!

@Alouette: Since I'm kind of melding Tezcatlipoca and Quetzalcoatl for my Big Bad, the human form he has is based off the descriptions I found for Tezcatlipoca, though altered to fit T-catz's snake theme.

Here's the specific image I was referencing as I wrote:


Wildcat Hawkins
player, 666 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 12 Sep 2011
at 17:48
  • msg #506

Re: This is Your Skillet In Acid

I did throw out a batch of experimental dairy free cornbread.  I have tried reducing both the salt and the baking soda and it still comes out wrong.  If you reduce the baking soda to solve the bitterness problem, it tastes like salt.  IF you reduce the salt, it doesn't bake properly and you get a weird crumbly mess that is something but not bread.  I believe I shall give up on this venture and resort to milk like everyone else.
Alouette
player, 555 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 12 Sep 2011
at 21:24
  • msg #507

Re: This is Your Skillet In Acid

Dairy-free cornpone is possible with soy yoghurt and a very little lemon-tinged warm water, but it is in no way fluffy and light. I have never made skillet brownies, and thank you for the idea.

@ Stray - oh, I thought you were drawing off this Smoking Mirror imagery:
http://www.britishmuseum.org/e...pg&retpage=15978
...he has feathers? (also ecksdee T-cat...not right, but ecksdee.)

Carl thinks of Alouette as a machine, incidentally - he hasn't the education to have any sort of mental barrier between science and magic, so to him it's your average highly-advanced wizard machine of a kind he's simply not encountered before...you tell him there're dragons in Arabia (once you've explained where Arabia is) or some rich Canadians have flying steam carriages, he'll believe that, too.
Wildcat Hawkins
player, 668 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 12 Sep 2011
at 22:43
  • msg #508

Re: This is Your Skillet In Acid

Alouette:
I have never made skillet brownies, and thank you for the idea.


This is the laziest way I have found to do it and good yummy cakey style brownies.

Preheat oven to 350 F.  Gather all this.

1 1/3 cups all-purpose flour
1 teaspoon baking powder
1/2 teaspoon salt
1 cup butter, melted
1 cup cocoa
2 cups white sugar
4 eggs
1 1/2 teaspoons vanilla

Combine dry ingredients in one bowl, and wet ingredients in another.  Stir the wet ones together real well, then stir in dry ingredients.

Get a bit of canola oil and wipe down inside of skillet (even if it's well seasoned this still seems to help immensely), including bottom and walls right up to the top rim.

In a #8 skillet, which is 9 and 1/8 inches across the bottom and 10 and 1/2 inches across the top, this takes about 40 minutes to bake.  It should pass the toothpick test and the edges of the brownie should be of a chewy consistency, and just receding from the walls of the skillet.

Take out, let cool 5 minutes or so, get a cheap and very flexible plastic implement and run it around the edge twice.  The next part depends on your faith in God, as you must position a dinner plate, and then flip your big heavy iron skillet over and delicately transfer the giant brownie out.  I find growing a third arm to hold a spatula under the center of the brownie to keep it from collapsing under its own weight helps.

If you break it, shrug and eat the pieces.  They're still chocolatey and warm.  Yummy.

Alternatively, cut it up while it's still in the skillet.

Some people with more time patience and skill than me actually put the skillet on the stove top and melt baker's chocolate and sugar together on the lowest possible setting instead.  Some then mix as as I described and then finish in the oven, others through some sorcery I cannot fathom cook the whole thing on the stove top stirring each ingredient in one at a time in some mad process.  I bet they do it while riding a unicycle and playing Yankee Doodle on a theramin too.

Me?  I want brownies now, dammit.  Well okay 50ish minutes from now.

I personally find I do a lot better making the cake style brownies.  The chewy ones are possible however.  Be forewarned that a sticky mass of delicious brownie flavored residue that can't hold its shape at room temperature is also possible however.
Alouette
player, 556 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Sep 2011
at 08:54
  • msg #509

Re: This is Your Skillet In Acid

My usual skillet-baking method is "mix in bowl -> cook on hob" with some sort of cake tin over the top for recipes needing higher heat, more due to not owning the house's oven rather than unicycle profficiency...but rest assured I will try this (and let you know how it goes) as soon as I'm back home on my own Scottish island rather than this one (it is hurricaning and solid-wall raining, pub has wifi), and envy you in the meanwhile.

[goes to look up what canola oil is]
Wildcat Hawkins
player, 669 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Tue 13 Sep 2011
at 12:59
  • msg #510

Re: This is Your Skillet In Acid

Well in the late 19th and early 20th centuries, baking was often done in a skillet on a stove top because it achieved a more consistent temperature than most ovens of the time.  It certainly should be possible to do it perhaps on a medium setting but I am not sure.  I am simply lazy.  The trick you will run into is getting the center to cook without burning the edges but it is not terribly hard if you have toothpicks handy.

Also the yummy top crust will be delicious and sticky.  Very sticky.
Charging Bear
player, 471 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Tue 13 Sep 2011
at 13:16
  • msg #511

Re: This is Your Skillet In Acid

I'm greatly amused that we're talking about cooking here, and I'm hungry again ... dangit!
Alouette
player, 558 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 13 Sep 2011
at 21:40
  • msg #512

Re: This is Your Skillet In Acid

In reply to Charging Bear (msg #511):

Scrambled eggs: chilli oil, ginger and just a little rosemary. Sounds odd, tastes so very good.

@Wildcat - I'm not above flipping things over mid-bake if they look like they need it. Can result in odd-shaped loves, though. Sticky!
Wildcat Hawkins
player, 670 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Tue 13 Sep 2011
at 23:57
  • msg #513

Re: This is Your Skillet In Acid

Al-You-Wet must conceive of America as this insane land where people bake brownies in antique skillets while yielding .45 caliber revolvers and talking on the phone to their land lords to clear up that mess about an alleged meth lab.
Alouette
player, 559 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 14 Sep 2011
at 07:48
  • msg #514

Re: This is Your Skillet In Acid


*loaves

That's not normal? Presumably you need the revolver for when the skillet is full and you can't hit the bears with it.
The Stray
GM, 1020 posts
The Marshal
'round these parts
Mon 19 Sep 2011
at 01:20
  • msg #515

Re: This is Your Skillet In Acid

Hey, guys!

I've imported this game to the Rpol Beta Site. Check it out, tell me what you think...should we stay here of just move there completely?
Wildcat Hawkins
player, 672 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 19 Sep 2011
at 02:30
  • msg #516

Re: This is Your Skillet In Acid

You're making me bookmark another page?

Noooo.... I don't Liiiike .... Chaaaaange....  XD
Alouette
player, 561 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 19 Sep 2011
at 06:46
  • msg #517

Re: This is Your Skillet In Acid

'comprends pas - why are/should we move? Does it do something shiny?
Don't forget to PM the Katsu in case she gets left behind.
The Stray
GM, 1021 posts
The Marshal
'round these parts
Mon 19 Sep 2011
at 15:03
  • msg #518

Re: This is Your Skillet In Acid

Well, I was poking around the beta site and thought it might be cool, as there are some post functions there that I'm excited to see. But it's not a big deal if we don't want to switch...I'm guessing that whenever they update Rpol the new shiny will be made available anyhow. It would just be cool to play around with it a bit before that happens, as they've been working on that new version for who knows how long already.
Wildcat Hawkins
player, 673 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 19 Sep 2011
at 17:26
  • msg #519

Re: This is Your Skillet In Acid

Avast ye hearties, I honestly have no strong feelings one way or the other, it won't kill me to add another bookmark.  I do enjoy being silly however me mateys.

(September 19th... International Talk Like a Pirate Day)
The Stray
GM, 1022 posts
The Marshal
'round these parts
Mon 19 Sep 2011
at 17:48
  • msg #520

Re: This is Your Skillet In Acid

Shiver me timbers! I completely forgot! I'm a bad Pastafarian. Arr, I deserves to walk the plank, I do.
Alouette
player, 562 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 19 Sep 2011
at 19:03
  • msg #521

Re: This is Your Skillet In Acid

[gleefully provides a plank and puts it on the ground for the walking thereon] ...sofa ek né máttak sævar beðjum á fugls jarmi fyrir; mik vekr...minn félagi. [adjusts Viking hat by the horns] Functions like what?
Alouette
player, 564 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 21 Sep 2011
at 19:24
  • msg #522

On brownies

In reply to Wildcat Hawkins (msg #508):

Wildcaaaat you did not warn me, you did not warn me and I licked the spooooon...now I am full, but the rest smells so goooood...
Wildcat Hawkins
player, 675 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 21 Sep 2011
at 23:53
  • msg #523

Re: On brownies

Perhaps I did not warn you for a reason.
Alouette
player, 565 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Sep 2011
at 07:36
  • msg #524

Re: On brownies

You're a brownie pusher?

You are teaching me the zen art of self-control, building up to the ability to eat just one chocolate raisin?

You are actually hiding under my sink and will emerge to devour the remainder when I leave for work?
Wildcat Hawkins
player, 676 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 22 Sep 2011
at 12:26
  • msg #525

Re: On brownies

The last.  XD
Alouette
player, 566 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Sep 2011
at 20:24
  • msg #526

Re: On brownies

I thought it was unsusal for the plumbing to make 'omnomnom' noises...
Wildcat Hawkins
player, 677 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 22 Sep 2011
at 22:46
  • msg #527

Re: On brownies

I thought by now you'd be more amazed how I made the trans-Atlantic voyages so quickly.
Alouette
player, 568 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 22 Sep 2011
at 23:18
  • msg #528

Re: On brownies

Wildcat Hawkins
player, 680 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sun 25 Sep 2011
at 01:59
  • msg #529

Re: On brownies

Who are we down to anyway?

Charging Bear/Jake Lawrence
Alouette/Carl
Wildcat/Wildcat/Wildcat again  XD

I know are here... am I missing someone...
Charging Bear
player, 476 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Sun 25 Sep 2011
at 02:22
  • msg #530

Re: On brownies

In reply to Wildcat Hawkins (msg #529):

John Smith?

Sorry for not posting, I'm in a cabin in the  Blue Ridge mountains of North Georgia with my wife and some friends for a weekend get away.
Wildcat Hawkins
player, 681 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sun 25 Sep 2011
at 02:32
  • msg #531

Re: On brownies

Ah Yes, John Smith is also present.
The Stray
GM, 1024 posts
The Marshal
'round these parts
Sun 25 Sep 2011
at 06:02
  • msg #532

Re: On brownies

I know Robert is lurking...hopefully we can get him out of Vampire Limbo and back with the rest of the group without getting staked. And I've also put an ad up in the SW discussion group. Also, I've been hearing from a guy who wants to play, but his replies have been sporadic at best.
Wildcat Hawkins
player, 682 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Sun 25 Sep 2011
at 17:06
  • msg #533

Re: On brownies

The Stray:
I know Robert is lurking...hopefully we can get him out of Vampire Limbo and back with the rest of the group without getting staked.


Going to be difficult, as far as WC knows, vampires are monsters far gone past any point of redemption.

Of course she feels guilty about his getting killed in the first place and Robert is very persuasive.
Alouette
player, 570 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 25 Sep 2011
at 18:44
  • msg #534

fangs for the memories

He might decide to save some of the party from his new friends if things get frictive, that'd prove some remaining humanity. Evans, at least, he had some equallish bond with/loyalty to before he died, and Katy...how could one not want to protect Miss Bouncy Vampire Bait, really?

JohnJohn wins the non-speaking, by the way. [so amused by this]
The Stray
GM, 1025 posts
The Marshal
'round these parts
Sun 25 Sep 2011
at 20:10
  • msg #535

Re: fangs for the memories

It might be slightly more troublesome than that...if you haven't noticed, Evans has been badmouthing vampires quite a lot since Robert's death. Part of that is just plain ol' common sense, but part of that is that Evans got an advance which was spent on a new Mad Science power (a more permenant version of the glue gun he used earlier), and he got the "Evil Deeds" madness added on. Vampires were the most logical target, given his recent experiences. Evans' obsessive vampire hate might not be immediately apparent since the vampires the party has encountered are, in fact, quite dangerous. But it's probably cause at least a little friction when Robert shows up back from the dead again, this time with a fangy new smile.
Alouette
player, 571 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 25 Sep 2011
at 20:36
  • msg #536

Re: fangs for the memories

He'll just have to flutter his eyelashes a lot and maybe sparkle.
The Stray
GM, 1026 posts
The Marshal
'round these parts
Mon 26 Sep 2011
at 17:05
  • msg #537

Re: fangs for the memories

>_< If he did that he'd probably be killed instantly.
Wildcat Hawkins
player, 684 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 26 Sep 2011
at 17:58
  • msg #538

Schoolgirl, Runaway, Deputy, Ranger, Wordsmith...

Wildcat Hawkins (TM), redefining the rules of American English since 186X.
Wildcat Hawkins
player, 685 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 26 Sep 2011
at 18:00
  • msg #539

Re: fangs for the memories

The Stray:
>_< If he did that he'd probably be killed instantly.


BUT...

If he also made colorful lights and fog appear and disco music started playing...

Never mind he'd just die faster.

(Is now reminded of the Oblivion spell mod.  Joy, Skyrim 11/11/11)
The Stray
GM, 1029 posts
The Marshal
'round these parts
Mon 26 Sep 2011
at 18:27
  • msg #540

Re: Schoolgirl, Runaway, Deputy, Ranger, Wordsmith...

In reply to Wildcat Hawkins (msg #538):

Hee.

To be fair to Wildcat, Rum Tum Tugger didn't attack the Pony Express man to stop her message from getting out...he attacked the Pony Express man to rob the mail, and finding her message among the letters in his bag was just a bonus.
Jake Lawrence
player, 74 posts
Huckster
P4 T5 W0 F0 FC:Wx7BB
Mon 26 Sep 2011
at 18:32
  • msg #541

Re: Schoolgirl, Runaway, Deputy, Ranger, Wordsmith...

In reply to The Stray (msg #540):

Jake doesn't know and never said why Rum Tum Tugger did it, just that it happened.
The Stray
GM, 1030 posts
The Marshal
'round these parts
Mon 26 Sep 2011
at 18:36
  • msg #542

Re: Schoolgirl, Runaway, Deputy, Ranger, Wordsmith...

I know. I just wanted to clarify things in the OOC. I'm liking the way it's being played, I just wanted to put in my two cents.
Wildcat Hawkins
player, 686 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Mon 26 Sep 2011
at 19:02
  • msg #543

Re: Schoolgirl, Runaway, Deputy, Ranger, Wordsmith...

I had no idea ooc.

IC Wildcat is caught in the spectre of regret because in hindsight it seems obvious this would happen.  Heroic and Loyal creates a serious (undeserved) guilt complex.

Will she get over it?  Of course.  Does she presently assume the worst and feel awful?  Very much so.

It's the core of the character.  WC genuinely means well but shoulders burdens which are not hers.  Yay daddy issues.
The Stray
GM, 1034 posts
The Marshal
'round these parts
Mon 26 Sep 2011
at 20:42
  • msg #544

Clean Up

I'm merging the "Savage Wrolds Standards" thread with the old House Rules thread to cut down on the long line of notice threads we have. All new house Rule info and SW rules reminders can be found on the "Systems and House Rules" thread.
Alouette
player, 574 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 26 Sep 2011
at 20:50
  • msg #545

On language

Eating the undertaker sounds like a euphemisim, but I'm not sure for what.
The Stray
GM, 1036 posts
The Marshal
'round these parts
Tue 27 Sep 2011
at 14:42
  • msg #546

Re: On language

I agree. But then, my mind went straight into the gutter...
Charging Bear
player, 480 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 28 Sep 2011
at 14:15
  • msg #547

Daffy Duck the Wizard

Is it bad that I find this just awesome!

http://destructoid.com/the-wee...-wizard-212260.phtml
The Stray
GM, 1038 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 16:55
  • msg #548

Re: Daffy Duck the Wizard

No. It isn't bad at all...this IS just awesome.
Adrian Vega
player, 1 post
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W2R0B1
Wed 28 Sep 2011
at 17:00
  • msg #549

Re: Daffy Duck the Wizard

Howdy!

New player in the house - just wanted to say hello. I'm an old hand at Deadlands (Classic), but brand new to the Reloaded/Savage Worlds way of doing things. In any case, I'm glad to be here. This looks like a great group of characters and a strong game.

I look forward to meeting you all in character.
Alouette
player, 576 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 28 Sep 2011
at 17:12
  • msg #550

Re: Daffy Duck the Wizard

Howdy!

Duck wizards and pet wendigos is about as normal as it gets 'round here - enjoy.
Charging Bear
player, 481 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BB
Wed 28 Sep 2011
at 17:18
  • msg #551

Re: Daffy Duck the Wizard

In reply to Adrian Vega (msg #549):

We do try!
Wildcat Hawkins
player, 689 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 28 Sep 2011
at 17:59
  • msg #552

Re: Daffy Duck the Wizard

Must click duck wizard link later.

Oh Adrian, the home coming you are going to have.
Alouette
player, 578 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 28 Sep 2011
at 19:12
  • msg #553

Re: Daffy Duck the Wizard

Ya know things have got really bad in the Old West when the undertaker runs away.
The Stray
GM, 1040 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 19:22
  • msg #554

Re: Daffy Duck the Wizard

Given what he probably saw when he came in for work this morning (two empty coffins and one only half-full), can you really blame him?
Alouette
player, 580 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 28 Sep 2011
at 19:38
  • msg #555

An awful undertaking

Naw, I just find it hilarious that the one man who would usually profit from murderous chaos is heading for the hills. I mean, think what that says about Blackthorn...

On the other hand, a true entrepreneur would take the opportunity to charge extra for decapitation/foot-swapping/staking/lemon-stuffing/any other preferred folk method of undead prevention, so maybe his danger sense is ahead of his buisness sense after all.
The Stray
GM, 1042 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 20:12
  • msg #556

Re: An awful undertaking

And just when he's about to get another customer, too...
Alouette
player, 581 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 28 Sep 2011
at 20:26
  • msg #557

Re: An awful undertaking

Ward'll just have to start up a secondary line of buisiness for use of The Pit Where The Bodies Are Buried...relatedly, I suspect Wildcat will blame both incidents on the Dust Adders since Murphy dictates it's the only time they've had nothing to do with any of it, unless you blame Jesse for dying hungry...

Oh! Adrian! We have adventure cards. You should pick some, I think? [query directed at t'Stray]
The Stray
GM, 1043 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 20:32
  • msg #558

Re: An awful undertaking

He has. He has the cards:

AD - Mysterious Treasure! “Ah…my precious…”
Spend a fate chip and play when your hero searches an area containing treasure or loot. He finds a minor Relic of some sort. Use the Relic Table, but discard Kings, Aces, or Jokers until a lower card is drawn.

7S - Karma Thief "The hell?”
Take a fate chip of any color from any other Wild Card(this may include other player characters).

10D - Hidden Stash “You need an Allen wrench? In the middle of the desert? Yeah, I think I can do that.”
Spend a fate chip. Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
The Stray
GM, 1044 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 20:51
  • msg #559

Re: An awful undertaking

Wow...looking over my recent posts, it occurs to me that I've written about 6 or 7 pages worth of fiction for the game today. Why can't I ever be this productive when I'm working on my novel?
Adrian Vega
player, 4 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W2R0B1
Wed 28 Sep 2011
at 21:13
  • msg #560

Re: An awful undertaking

I enjoyed the Pulp Fiction reference by the way. It was quite superb. :)
Wildcat Hawkins
player, 691 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Wed 28 Sep 2011
at 21:22
  • msg #561

Re: An awful undertaking

It seems to be a recurring reference.  There's a whole Biblical theme going really.
Alouette
player, 582 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 28 Sep 2011
at 21:24
  • msg #562

Re: An awful undertaking

Oh. No. [just realised where they're stopped]
The Stray
GM, 1045 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 22:14
  • msg #563

Re: An awful undertaking

In reply to Adrian Vega (msg #560):

Well, I was inspired by the name you picked for Adrian Vega's father...;)

I'm curious. Did Adrian's dad dance the twist? Or hang out with a black man named Jules?
John Smith
player, 228 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 28 Sep 2011
at 22:23
  • msg #564

Re: An awful undertaking

Hmmm, where are we in regards to xp? I'm not sure I've been keeping up like I should.
The Stray
GM, 1046 posts
The Marshal
'round these parts
Wed 28 Sep 2011
at 22:32
  • msg #565

Re: An awful undertaking

All the characters should have 22 XP. I haven't awarded any since we came back from hiatus, but I plan to be awarding some when the next chapter starts (which will be soonish, I think).
John Smith
player, 229 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Wed 28 Sep 2011
at 22:54
  • msg #566

Re: An awful undertaking

Though so, never added the last two.
Wildcat Hawkins
player, 692 posts
Texas Ranger
P5 T6 W0 F0 B2W0R3B Cha 2
Thu 29 Sep 2011
at 01:23
  • msg #567

They're good for the heart

As one of the 7 Americans that likes Mr. Bean, I am elated to discover its inclusion on Netflix.
John Smith
player, 230 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 29 Sep 2011
at 01:37
  • msg #568

Re: They're good for the heart

You are a crazy ranger... well, could be worse I suppose, you could be a fan of Will Farrel movies.
Adrian Vega
player, 7 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W2R0B1
Thu 29 Sep 2011
at 04:40
  • msg #569

Re: They're good for the heart

- Adrian's dad did not dance the twist, but he did associate with a black miner by the name of Jules.

- That Daffy duck video was awesome

- Then I'm worse --> I have found some of Will Ferrel's movies to be quite amusing :)
Charging Bear
player, 483 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BBB
Thu 29 Sep 2011
at 13:58
  • msg #570

Who needs a Doctor?

And I just made the scarf connection, nice one boss. Will he be doing any Koura like actions?
The Stray
GM, 1049 posts
The Marshal
'round these parts
Thu 29 Sep 2011
at 14:11
  • msg #571

Re: Who needs a Doctor?

Koura?
Charging Bear
player, 484 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BBB
Thu 29 Sep 2011
at 14:13
  • msg #572

Re: Who needs a Doctor?

Go watch The Golden Voyage of Sinbad a Ray Harryhausen classic! Koura is the villain, and John Phillip Law does a good job as Sinbad too
This message was last edited by the player at 14:13, Thu 29 Sept 2011.
The Stray
GM, 1050 posts
The Marshal
'round these parts
Thu 29 Sep 2011
at 14:16
  • msg #573

Re: Who needs a Doctor?

Ah. I suppose I should, thanks for the recommendation. I guess the answer to whether to expect any Koura-like action is...only accidentally. But the resemblance to The Doctor is quite intentional. I only wish I could find a way of sticking him with a blue box, as he already managed to gather a clueless companion...
This message was last edited by the GM at 14:19, Thu 29 Sept 2011.
Charging Bear
player, 485 posts
Native Warrior
P6T5 W:- F:- FC:Wx7BBB
Thu 29 Sep 2011
at 14:20
  • msg #574

Re: Who needs a Doctor?

In reply to The Stray (msg #573):

I doubt he will, as Koura is an evil sorcerer and probably one of the best movie villains I can recall.
Wildcat Hawkins
player, 693 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 29 Sep 2011
at 15:24
  • msg #575

Re: Who needs a Doctor?

Watching Jake Lawrence work is a good reminder of why most DL PCs have arcane backgrounds.

I enjoy very much WC is actually the least credible threat around to the Adders' Tex-Ass-Coat-Ill etc. Yet seems to arouse most of their ire.  XD

(Of course she is the most Direct threat so there is that difference.  Heroic characters who play up their badassness tend to get in such positions.)
Jake Lawrence
player, 81 posts
Huckster
P4 T5 W0 F0 FC:Wx6BBB
Thu 29 Sep 2011
at 15:44
  • msg #576

Re: Who needs a Doctor?

In reply to Wildcat Hawkins (msg #575):

Considering two of Jake's three powers are for information gathering only, this is sort of what he does.
Wildcat Hawkins
player, 694 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 29 Sep 2011
at 15:47
  • msg #577

Re: Who needs a Doctor?

Indeed.  If he had been here at the onset we might have solved this thing already!  XD
The Stray
GM, 1051 posts
The Marshal
'round these parts
Thu 29 Sep 2011
at 15:59
  • msg #578

Re: Who needs a Doctor?

Ah, but where would the fun of THAT be? Still, while arcane characters are nice to have, Tezcatlcouatl is confident it can suborn or destroy them, as it's the biggest source of spiritual power around. It's dealing with the incorruptible characters (Charging Bear, Wildcat Hawkins, and, to some extent, Alouette) that gives it problems.

That and Wildcat has, in fact, caused it the most trouble and has the potential to cause more, which is why it's been working so hard to keep many of her messages from reaching the larger body of Rangers. It's frustrated that it can't strike her directly (dream attacks notwithstanding) and that all it's attempts to pit her against its minions have thus far been fruitless.
Wildcat Hawkins
player, 695 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 29 Sep 2011
at 16:39
  • msg #579

Re: Who needs a Doctor?

It is interesting how the game has changed.  In classic, magic was so broken!  I do not care what anyone says.  Hell on Earth was even worse about it.

Reloaded edition has been very shy about adding splats which ruined classic with the major exception being The Flood for martial artists and even that was undertaken carefully.

I interviewed my former players and the PCs without any powers thought they ultimately played second fiddle to those witg.  Said one player I cannot think of a character concept that would not be far stronger past Veteran rank with an arcane background versus not.

OTOH my arcane players complained that in each rank they generally had to raise a low attribute that was hindering their ahility to use their powers as well as they might like.  Then they often had to raise an arcane skill.  Then if they took a new power they had but one advance left in the rank to play with.  They felt the arcane background was too limiting and cost them all the cool Edges and putting points where they felt there was more overall utility.

I have concluded both camps are right.  Both sides agreed that the most effective non casters were either dedicated skill monkeys who were not so bueno in a scrap or glass cannons.

I agreed with that too.

So my PC design decisions in SW games are quite curious XD

Then again I have noticed I do it weird.  Most people build extreme characters.  Mine always seem more even.
Charging Bear
player, 487 posts
Native Warrior
P6T5 W:- F:- FC:Wx6BBB
Thu 29 Sep 2011
at 16:55
  • msg #580

Re: Who needs a Doctor?

My Savage Worlds character tend to have very similar advancements. First is almost always an Attribute bump then the remaining 2 or 3 go to Skills and Edges - usually 1 for skill and 2 for to edges or the reverse.

I try to avoid buying new skills unless they just make too much sense - CB for example picked up Knowledge Occult due to all the craziness going on in town and his exposure to it. But I also tend to have alot of d4 skills to start.
This message was last edited by the player at 16:56, Thu 29 Sept 2011.
Wildcat Hawkins
player, 697 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Thu 29 Sep 2011
at 18:04
  • msg #581

Re: Who needs a Doctor?

See that's unusual too.  Most players tend to want to, as much as possible, stack themselves on one thing.  Their Agility is d10 or d12 if they can swing it, then their Shooting is d10 or d12, and all their edges are about shooting things, for example.

I think it's a wart of the system compounded by human nature.  Theoretically having a d6 in something should mean a Wildcard succeeds most of the time with the wild die since you need a 4.  The problem is most game situations where you really want to make those rolls seem to subtract something from that, so I think the players get the idea that you either succeed wildly at something all the time or fail all the time with no middle ground.

One player complained to me he felt that unless he was optimized for something, it didn't matter how good he was at it because until he reached a high level of competence, "I am better off rolling the d4 because one in sixteen times it explodes twice, I am statistically better off than someone who raises it to a d8."

That is... not correct (mathematics degree!) but I can appreciate how he came to that conclusion through emotional bias (wanting to succeed at most of the rolls he ever makes, you'll notice players self included seldom want to roll the dice for anything unless they are quite good at it) and mental accounting/justification.

I personally dislike how a low die type seems to have a too large chance of positively trouncing a larger die type because its possibility of Acing is so high in comparison, even though I know mathematically it's a non starter, I have seen it happen and it unsettles me every time, so I am guilty of mental accounting too.  The problem is I see it happen fairly often (when a die explodes like crazy it tends to be a 4 or 6 sider that does so, part of this is probability part of it is the fact most dice you roll are those size anyway) and that forms a bias.

I'm just talking nonsense for the most part at this point, but I have genuinely found the game system "smooths" around the 40XP mark.  Anyway I don't know why I'm off on a SW game design tangent today.
Charging Bear
player, 488 posts
Native Warrior
P6T6 W:- F:- FC:Wx6BBB
Thu 29 Sep 2011
at 18:26
  • msg #582

Re: Who needs a Doctor?

My players try to do that, and I do my best to mess with 'em. Had one who didn't understand the importance of Spirit and left it at d4, watching him try to unshake or resist test of will was awesomely horrible
Alouette
player, 584 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 29 Sep 2011
at 19:25
  • msg #583

Re: Who needs a Doctor?

Alouette still defaults its notice to reflect its unusual observation patterns.


The hawk spirit is usually unconscious on sacred ground due to how the sanctity reacts with its restraints, effectively upping the "sedative dosage"...however, all the angry/high-energy manitou activity going on woke it up when Alouette came in contact with Jesse in a riled state. The Hawk can now sense snakes. In a place it considers sanctuary. I think Jake just made an enemy.

...on the upside, if Tez is hassling Jake more than being useful he might be able to plead captivity...
Charging Bear
player, 490 posts
Native Warrior
P6T6 W:- F:- FC:Wx6BBB
Thu 29 Sep 2011
at 19:36
  • msg #584

Re: Who needs a Doctor?

And now I can see where CB's dream came from... hawk/eagle vs snake... oh goodie!
The Stray
GM, 1052 posts
The Marshal
'round these parts
Thu 29 Sep 2011
at 19:40
  • msg #585

Re: Who needs a Doctor?

There's two Hawk/eagle spirits around...one is more protective in nature, and is lodged in Alouette. The other, more the angry vengeful type, is locked up in Danny Boy...but yes, if either of those cages go, CB's vision might just come to pass after all...
Charging Bear
player, 491 posts
Native Warrior
P6T6 W:- F:- FC:Wx6BBB
Thu 29 Sep 2011
at 19:43
  • msg #586

Re: Who needs a Doctor?

Didn't know bout the one in Danny Boy... but remind me later to be oh so excited!
The Stray
GM, 1053 posts
The Marshal
'round these parts
Thu 29 Sep 2011
at 19:56
  • msg #587

Re: Who needs a Doctor?

Well, Alouette's been calling it a baby Thunderbird, which seems somewhat appropriate. I like having players that can toss me interesting ideas to work with.
Alouette
player, 585 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 29 Sep 2011
at 20:03
  • msg #588

Re: Who needs a Doctor?

Aye...hopefully y'all can tell a hawk from a hansaw, and a hansaw from a baby thunderbird...if Alouette seems to be picking up on some "instinct" to protect/sit on Danny, that would be why...

Aside from the ambiguous predator-prey relationship which goes both ways in the wild, the Hawk is/was Chumash in origin and the Snake was/is Umo-Nahuatl, so their peoples have a history of conflict, not to mention the bird's semi-taming/Christianisation and disapproval of what Tez is playing at. They're natural enemies.

CB! Be excited later! Also... [thumbs at dice roller] Is it me or is it raining men?
The Stray
GM, 1054 posts
The Marshal
'round these parts
Thu 29 Sep 2011
at 20:09
  • msg #589

Re: Who needs a Doctor?

It's not just raining men, it's raining cats & dogs...
Alouette
player, 586 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 29 Sep 2011
at 20:10
  • msg #590

Re: Who needs a Doctor?

HARROW KITTY!  <3
Dr. Oswald Franklin
player, 1 post
Behold, Science!!
P2 T5 W0 F0 Cha -1 W0R3B0
Thu 29 Sep 2011
at 23:06
  • msg #591

Re: Who needs a Doctor?

I just wanted to say hi to everyone.

I am one of your new players, an inventor and follower of New Science, who believe in non-lethal ways to resolve conflicts. My powers are more of a supportive nature then direct conflict, so don't expect me to cast Bolt or similar spells ;)
Harry Lazarus
player, 1 post
P# T# W0 F0 Cha # W0R0B0
Thu 29 Sep 2011
at 23:53
  • msg #592

Re: Who needs a Doctor?

Hola. Ditto what Dr. Franklin just said. Except for the bolt. There will be bolts and I will be throwing them.
Wildcat Hawkins
player, 698 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Fri 30 Sep 2011
at 00:02
  • msg #593

Re: Who needs a Doctor?

Dr. Franklin looks too much like Silas Underhill XD
John Smith
player, 231 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 30 Sep 2011
at 01:28
  • msg #594

Re: Who needs a Doctor?

I throw bolts too! I mean long distance punches... even then, only until I can close the gap and commence with the kicking of the shins and jaws.
Adrian Vega
player, 10 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W2R0B1
Fri 30 Sep 2011
at 02:04
  • msg #595

Re: Who needs a Doctor?

Welcome to the game other new people :)
Wildcat Hawkins
player, 700 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Fri 30 Sep 2011
at 02:39
  • msg #596

Re: Who needs a Doctor?

I use this new fangled thing called... a gun!
Harry Lazarus
player, 2 posts
P# T# W0 F0 Cha # W0R0B0
Fri 30 Sep 2011
at 03:40
  • msg #597

Re: Who needs a Doctor?

In reply to Wildcat Hawkins (msg #596):

Hokey religions and ancient weapons are no match, I suppose?
The Stray
GM, 1057 posts
The Marshal
'round these parts
Fri 30 Sep 2011
at 06:20
  • msg #598

Re: Who needs a Doctor?

And Adrian Vega gets the traditional Blackthorn welcome...ambush by undead!

Is it just me, or has anyone else noticed my disturbing tendency to shove new characters straight into danger?
Alouette
player, 588 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Sep 2011
at 06:22
  • msg #599

Re: Who needs a Doctor?

Science! Usually the lone stranger is pressed into service as the sheriff, not the undertaker... (bolts might come in useful for that in Blackthorn, actually, or at least good strong nails) Also, if Harry's shtick is raising the dead he'll find a remarkable lack of interest in the general populace...

On the theme of non-lethal combat, Wildcat sees Alouette go into Combat Mode #2 of 3: Actively In The Way. Considering #1 is Passively In The Way, I think Ozzy and the clank will get along.
This message was last edited by the player at 07:30, Fri 30 Sept 2011.
The Stray
GM, 1059 posts
The Marshal
'round these parts
Fri 30 Sep 2011
at 07:37
  • msg #600

Is there a doctor in the house?

Special package for y'all: one Almost Dead Guy, slightly damaged. Handle with care.
This message was last edited by the GM at 16:02, Fri 30 Sept 2011.
Charging Bear
player, 492 posts
Native Warrior
P6T6 W:- F:- FC:Wx6BBB
Fri 30 Sep 2011
at 11:52
  • msg #601

Re: Who needs a Doctor?

The Stray:
And Adrian Vega gets the traditional Blackthorn welcome...ambush by undead!

Is it just me, or has anyone else noticed my disturbing tendency to shove new characters straight into danger?

I do the same with my home games. Typically my games start with a combat followed by time for any character adjustments.
Wildcat Hawkins
player, 704 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Fri 30 Sep 2011
at 18:09
  • msg #602

Re: Who needs a Doctor?

Charging Bear wins Split Personality of the Year award right about now.  XD
Charging Bear
player, 495 posts
Native Warrior
P6T6 W:- F:- FC:Wx6BBB
Fri 30 Sep 2011
at 18:11
  • msg #603

Re: Who needs a Doctor?

Why so? He's not going to kick a downed man, besides there's more important things going on.
Wildcat Hawkins
player, 705 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Fri 30 Sep 2011
at 18:20
  • msg #604

Re: Who needs a Doctor?

I meant that Jake and CB have been in the same place for a long time now  XD
Jake Lawrence
player, 88 posts
Huckster
P4 T5 W0 F0 FC:Wx6BBB
Fri 30 Sep 2011
at 18:24
  • msg #605

Re: Who needs a Doctor?

Yes well, I've actually done my best to not have them talking to each other.
Wildcat Hawkins
player, 706 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Fri 30 Sep 2011
at 18:31
  • msg #606

Re: Who needs a Doctor?

For you new people there was a long time there where Charging Bear let Wildcat put him in jail (long story) so Jake came about.  For a while there I may have been the only player who was only one person.  XD
Alouette
player, 593 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Sep 2011
at 18:40
  • msg #607

Re: Who needs a Doctor?

...and they may be about to end up on the same street, too.

[adds to this] Carl's from when Alouette kept getting killed and the Stray lent me a Dust Adder whilst people fixed it...I did offer him back before, but by the time doubles were getting troublesome I was too attached to the mildly sociopathic mime from hell. I hope he and Alouette don't spend too much time together, either, since they could both accidentally break the other.

JohnJohn was never someone else...
Wildcat Hawkins
player, 708 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Fri 30 Sep 2011
at 18:45
  • msg #608

Re: Who needs a Doctor?

Didn't he sock puppet that Finch guy for a little while.way back when?
Charging Bear
player, 496 posts
Native Warrior
P6T6 W:- F:- FC:Wx6BBB
Fri 30 Sep 2011
at 18:50
  • msg #609

Re: Who needs a Doctor?

I just had the idea for Jake in my head as we started playing, the lynching was a perfect reason to bring him into town.
Alouette
player, 595 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 30 Sep 2011
at 18:58
  • msg #610

Re: Who needs a Doctor?

Almost-lynching. Whothat? Robert had his pet Yankee for a while, but I don't remember John having cause to borrow anyone...
The Stray
GM, 1060 posts
The Marshal
'round these parts
Sat 1 Oct 2011
at 05:49
  • msg #611

Re: Who needs a Doctor?

Yeah, it was Robert running Finch (who seems to have dropped out of the narrative...fitting, as Finch kind of lost his reason to be in Blackthorn when Robert apparently died). Robert stopped playing Finch at about the same time he got the chance to run Robert as a harrowed vampire.

As long as the players who are running multiple characters don't mind the burden, I'm fine with keeping them around. Carl's existence give momentum to the Dust Adders, keeping them from being a static Generic Bad Guy Gang, and Jake gave CB something to do while his main character was jailed. Now that Jake and CB are both in play, they seem to be diverging quite a bit (especially in regards to the character's relationship with our mechanical angel).
Alouette
player, 597 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 1 Oct 2011
at 08:58
  • msg #612

Cantrell needs a Doctor.

Perhaps Robert et him (we still haven't found out who Robert et).

Eh, I think once it was worked out that the Dust Adders work less like a street gang/mob than a cross between a wolf pack and a primitive workers' union the dynamic was clear there. Carl just provides resoloution on all the snarling and reshuffling that goes on when individuals further up in the hierarchy get taken out. I do think it's very useful having a Dust Adder around to illustrate that yes, they really are the townsfolk, though. It'll be a lot of fun to see how many recognise Adrian/how many Adrian recognises - for instance, last time he saw Percy, the lad would've been all of nine...
Wildcat Hawkins
player, 713 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 3 Oct 2011
at 04:37
  • msg #613

With The Stray's Blessing

Well the short version is, I worked up this fairly elaborate DL:R game I was going to run and I had players and... it all fell apart on me.  So I'm left with this setting I made, all these notes, and all this stuff and I really want to use it.

So I put it on RPoL and said well you know what, I'll just make it a play by post.

I'm giving you guys'gals'n other gendered persons first crack at it.  Don't feel obligated but know you're all very welcome, new and old Storm players alike.  I've run this in person before but PbP is a bit new, but I'm borrowing The Stray's systems for a few of the tricky things and the Savage Worlds forum on RPoL has some resources I borrowed too.

With The Stray's blessing I'm going to go ahead and plug it now.

This is a little different.  For many years I lived in a real place in Texas where there was an old Indian fort from the Old West era where it's been really well maintained, and there's a strong re-enactor community there.  It's crazy, those people research what life was like in 1870 or whatever year and they make a character that would have been present and just really get into it.  Those people are hardcore LARPers and they don't even know it.  They fire the cannon and the old guns and re-enact the drills, punishments, and chores the soldiers had to endure.

The town itself was fairly interesting too, it was a cow town that historians have recorded as a den of vice.  The phrase "gamblers, outlaws and whores" comes up fairly often.  Even today, there's an 1860s era brothel that's been preserved downtown that you can go see.  I've taken this and filtered it through the Deadlands universe.

A lot of the things I reference are based in reality.  There really was a Lone Wolf who was a Comanche cheiftain, for instance.  There really was a town drunk named Tarver.  Miss Hattie was a real person, etc.

Without further adieu, here's the plug proper.




Welcome to Santa Angela, my own little slice of hell in the Deadlands Reloaded Universe, amigos!

It's a fair spring day in 1880 as the wind sweeps across the dusty West Texas badlands.  Santa Angela is an outpost in the middle of nowhere, a place not worth the attention of men of distinction and consequence.

And yet in its vicinity is Fort Nueces.  A tribe of Comanche, formerly lead by the wise and well loved Sitting Duck, has long dwelled in the region.  The Comanche and the white settlers have long clashed, until a truce was reached ten years ago.  That truce however is now worth less than the paper it's written on, as a new chief arises to guide his people to avenge the white man's desecration of the land he does not hold sacred.  The fort is suddenly more important than ever.

The fort of course is a little unusual.  Its flagpole is a repurposed mast from a Galveston shipyard and the soldiers regularly play baseball.  That would be enough, except it also has a decked out Maze Runner with Steam Gatling guns mounted, and a mysterious structure right next to command called The Tomb, where the worst prisoners the Rangers capture are brought in, but they never come out!

The life blood of Kelton County, the Perlas River, has become heavy and blackened with ghost rock contamination!  There is now not enough fresh water for the Comanche to drink.  The ghost rock sediment in the river has attracted prospectors, who pan and filter the river and explore the countryside looking for ghost rock in all its forms.  The CSA has solved the problem by contracting with Hellestromme to build a water treatment plant, a wonder of the New Science unprecedented in scale and application!

The town is a haven for gamblers and whores who prey upon the lonely and bored men stationed at Fort Nueces.  The well behaved ranchers find themselves at the mercy of the outlaws and scum that come with these elements.  Naturally, Mr. Herrod has done something about it, and now the Dove Boys ride and keep the peace, but as Mr. Herrod directs, of course.

And if that weren't bad enough, leave it to a lawyer to make it worse!  Due to a contract dispute, the Great Rail Wars are now being fought in Santa Angela!  Black River, Wasatch and Dixie Rails are all trying to protect their claims at the others' expense!

Marshal Tom Mix and all his deputies died about a year ago in a cigar smoking accident, Hellestromme Industries refuses to divulge to anyone what is behind the gunmetal walls of its plant fortress, and the Dove Boys run rampant, the local wildlife is mutating due to the pollution in the river, the new Comanche chief says that a ghost dance will purge the earth of the white man, and the commander of Fort Nueces refuses to do anything about it even though he easily could!  People lock themselves in at night and cradle their shooting irons, terrified of what could be lurking for them in the dark!

And it's about to get a whole lot worse amigo, we haven't even gotten started yet.  Welcome to Santa Angela.  Welcome to Hell.

This game is based on my real life experiences in the real city of San Angelo Texas, where the real Fort Concho stood in the 1870s.




link to another game

I'm still working out a few editorial issues, so if you spot something that's not quite right feel free to point it out.  I worked from notes originally meant for my eyes only, so a good deal of it is very conversational but I think that's fine, no one expects me to be a great writer.  I also had to scrub some of the homages since I am putting it on site.  There was originally for instance a character named Carl who is a prominent figure in a cowboy gang for instance, but this one liked to talk.  A lot.  XD

I'm going to wait a bit, see if this generates any more interest here, and then I'll put it on the Savage Worlds general forum.
This message was last edited by the player at 04:40, Mon 03 Oct 2011.
Alouette
player, 601 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Oct 2011
at 07:24
  • msg #614

Re: With The Stray's Blessing

"The Herrod family lives here too naturally" <- comma-deficiency-induced naturisim?

Could one - theoretically - play a kasa-obake Mad Science Irish-Apache Engineer in that?
The Stray
GM, 1063 posts
The Marshal
'round these parts
Mon 3 Oct 2011
at 08:38
  • msg #615

Re: With The Stray's Blessing

Oh please do! I know the character Alouette means...it would be awesome!
Wildcat Hawkins
player, 714 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 3 Oct 2011
at 12:48
  • msg #616

Re: With The Stray's Blessing

I'm a bit in the dark what you're getting at but it sounds like something you should pitch =D
Wildcat Hawkins
player, 715 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 3 Oct 2011
at 14:43
  • msg #617

Re: With The Stray's Blessing

Just FYI...

I know how it goes.  Some character types are a bit more popular than others with the players.  I gave The Stray first crack of you all because I empathize with being the Marshal constantly, but I am not going to cap you guys on archetypes besides.maybe Texas Ranger.

What I mean by that is if you all make hucksters or something I will tolerate that more from you all as a group than I would just random pick ups.  I always encourage variety but for you folks I will not enforce it.

If I open it up to general recruiting I will look at what you all are playing and take a stance against too many archetype dupes.
Dr. Oswald Franklin
player, 3 posts
Behold, Science!!
P2 T5 W0 F0 Cha -1 W0R3B0
Mon 3 Oct 2011
at 17:54
  • msg #618

Re: With The Stray's Blessing

Just as I go to reply in my thread, I notice the NPC has the same avatar as me, and has been around longer.

Now to pic something new and not look like a confusing twin...

Wildcat - I may have a think about what I would like to be and apply to your game as well :)
Wildcat Hawkins
player, 717 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 3 Oct 2011
at 17:59
  • msg #619

Re: With The Stray's Blessing

Nice.  You don't have to rush, I think I'm going to give you guys a couple of days while I try to fix editorial problems.

If I feel like I want more at that point, I'll put an ad in the SW discussion forum.  After that I'll set a deadline for it to start come hell or high water.

Past that, I have players now, if there's even one player I'll kick it into gear.
Alouette
player, 603 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Oct 2011
at 18:00
  • msg #620

Re: With The Stray's Blessing

All right - you'll get a RTJ forthwith, but I need to pester Stray to make the numbers make sense for me before I make a Proper Sheet because I am hopeless with that.
Wildcat Hawkins
player, 718 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Mon 3 Oct 2011
at 18:02
  • msg #621

Re: With The Stray's Blessing

I tremble with anticipation of what WC finds in the jail, and what Alouette leashes upon me.  XD
The Stray
GM, 1067 posts
The Marshal
'round these parts
Mon 3 Oct 2011
at 18:22
  • msg #622

Re: With The Stray's Blessing

In reply to Dr. Oswald Franklin (msg #618):

Given that the NPC is leaving the game as fast as he can manage, I don't think that doubling up on Avatars will be much of a problem...
Dr. Oswald Franklin
player, 5 posts
Behold, Science!!
P2 T5 W0 F0 Cha -1 W0R3B0
Mon 3 Oct 2011
at 18:29
  • msg #623

Re: With The Stray's Blessing

Too late now, I've already changed ;)
Alouette
player, 604 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Oct 2011
at 18:57
  • msg #624

Re: With The Stray's Blessing

You're Harry Potter?
Charging Bear
player, 499 posts
Native Warrior
P6T6 W:- F:- FC:Wx6B
Mon 3 Oct 2011
at 19:01
  • msg #625

Re: With The Stray's Blessing

In reply to Alouette (msg #624):

That's Tom Welling
Adrian Vega
player, 18 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Mon 3 Oct 2011
at 19:14
  • msg #626

Re: With The Stray's Blessing

That's a well set up game you've got there Wildcat, with a stable full of NPCs to boot. It's good to see RPOL's Deadlands community grow slowly but surely.
Alouette
player, 605 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Oct 2011
at 19:17
  • msg #627

Re: With The Stray's Blessing

In reply to Charging Bear (msg #625):

Means nothing to me, I'm 'fraid - I am very very bad at actors and far more likely to recognise roles - who's he been?
The Stray
GM, 1068 posts
The Marshal
'round these parts
Mon 3 Oct 2011
at 19:20
  • msg #628

Re: With The Stray's Blessing

He's been Superman! (Clark Kent from Smallville)
Charging Bear
player, 500 posts
Native Warrior
P6T6 W:- F:- FC:Wx6B
Mon 3 Oct 2011
at 19:20
  • msg #629

Re: With The Stray's Blessing

In reply to Alouette (msg #627):

He was in Cheaper by the Dozen (the remake with Steve Martin), the Fog remake and  mainly was Clark Kent/Superman in the tv show Smallville
Alouette
player, 606 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Oct 2011
at 19:27
  • msg #630

Re: With The Stray's Blessing

I...haven't had a TV in four years, and never liked Supes enough to hunt Smallville...ah, Fogg Fog, or The Fog, Fog, or none of the above?
Charging Bear
player, 501 posts
Native Warrior
P6T6 W:- F:- FC:Wx6B
Mon 3 Oct 2011
at 19:29
  • msg #631

Re: With The Stray's Blessing

Dr. Oswald Franklin
player, 6 posts
Behold, Science!!
P2 T5 W0 F0 Cha -1 W0R3B0
Mon 3 Oct 2011
at 19:43
  • msg #632

Re: With The Stray's Blessing

This pic does make him look like Harry Potter however...
Alouette
player, 607 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 3 Oct 2011
at 19:46
  • msg #633

Re: With The Stray's Blessing

Ohh...he went argh a lot at the end, yes?

^_^  Oswald Franklin and the Townful of Zombies...
The Stray
GM, 1069 posts
The Marshal
'round these parts
Mon 3 Oct 2011
at 20:31
  • msg #634

Re: With The Stray's Blessing

Followed swiftly by the squeal, Oswald Franklin and the Theological Robot...

I'm having fun reading the theological debate going on between the clank and the huckster, though...with the bounty hunter chiming in.
Wildcat Hawkins
player, 720 posts
Texas Ranger
P5 T6 W0 F0 B2W1R3B Cha 2
Tue 4 Oct 2011
at 02:28
  • msg #635

Re: With The Stray's Blessing

Adrian Vega:
That's a well set up game you've got there Wildcat, with a stable full of NPCs to boot. It's good to see RPOL's Deadlands community grow slowly but surely.


Thanks.  I had some inspiration here.  Not that I'll try to be The Stray, imitating others past a certain point leads to disaster.
Alouette
player, 610 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Oct 2011
at 13:07
  • msg #636

Re: With The Stray's Blessing

@ Jake: Did...did you just push the clank through a wall...?
Jake Lawrence
player, 96 posts
Huckster
P4 T5 W0 F0 FC:Wx6B
Tue 4 Oct 2011
at 13:08
  • msg #637

Re: With The Stray's Blessing

In reply to Alouette (msg #636):

That's up to good ole Stray to determine...
Alouette
player, 611 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Oct 2011
at 13:18
  • msg #638

Re: With The Stray's Blessing

I would laugh so hard. Forget huckstering and gunslinging - use the Angry Shove Of Doom!
Wildcat Hawkins
player, 722 posts
Texas Ranger
P5 T6 W0 F0 B2W1R2B Cha 2
Tue 4 Oct 2011
at 14:25
  • msg #639

Re: With The Stray's Blessing

I love how WC leaves thinking Jake will be the adult to mind the situation there and then this happens XD
Jake Lawrence
player, 97 posts
Huckster
P4 T5 W0 F0 FC:Wx6B
Tue 4 Oct 2011
at 14:25
  • msg #640

Re: With The Stray's Blessing

Not my fault that Alouette is pushing all of the wrong buttons with Jake.
The Stray
GM, 1073 posts
The Marshal
'round these parts
Tue 4 Oct 2011
at 16:14
  • msg #641

Boom goes the dynamite!

If y'all are curious about where the Jellicles got dynamite, well...that was something Jake would have learned if his Mind Rider spell hadn't been resisted, as they were in the middle of discussing that very thing.
Alouette
player, 613 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Oct 2011
at 16:47
  • msg #642

Re: Boom goes the dynamite!

Dynamite? Oh! Oh please have that earth-shaking 'BOOM' coincide with Jake's accidental One Inch Punch...
Wildcat Hawkins
player, 726 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Tue 4 Oct 2011
at 17:27
  • msg #643

Re: Boom goes the dynamite!

Alouette:
Dynamite? Oh! Oh please have that earth-shaking 'BOOM' coincide with Jake's accidental One Inch Punch...


XD XD XD
Wildcat Hawkins
player, 728 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Tue 4 Oct 2011
at 20:49
  • msg #644

Trust.  The primary ingredient in any relationship.

You know.this.whole thing has been leading up to Wildcat finally getting to show the Adders she is not the monster they think she is,  much as she learned they are not what they seem at first glance either.  This could be a great pivotal moment when Dave realizes that crazy bitch A) deliberately chose not to kill him and B) is trying to stop the crazy killers who hurt my friend.

Nah.

Now I await for Mighty Dave to have been in league with Rum Tum Tugger all along.  He will shoot me in the back as I press forward and take Bill back to Dr. Ward for punitive zombification.
The Stray
GM, 1077 posts
The Marshal
'round these parts
Tue 4 Oct 2011
at 20:53
  • msg #645

Re: Trust.  The primary ingredient in any relationship.

Or he could give her a warning...;)
Alouette
player, 614 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 4 Oct 2011
at 21:00
  • msg #646

Re: Trust.  The primary ingredient in any relationship.

Shoot straight up! (you might only wound them...or set off a crazy blindfold gunfight through the floor...)

Alternately, leave the building with any downed folk alive enough to be worth taking and set fire to the lower story, then watch fireworks. The thing about rigging explosives all over the stairs to stop people coming up is that it rather hampers one's progress down when the stairs have a critical existence failure...unfortunately you need a murderous bastard to do that kind of thing and we have what, two Heroics and Anti-Evil Deeds Evans? Tch. Dave, now...
This message was last edited by the player at 22:17, Tue 04 Oct 2011.
Wildcat Hawkins
player, 732 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Wed 5 Oct 2011
at 00:08
  • msg #647

Re: Trust.  The primary ingredient in any relationship.

Adrian Vega:
"Well, what in the hell is goin' on around here?"


XD

That my friend is the $64 question.
The Stray
GM, 1080 posts
The Marshal
'round these parts
Wed 5 Oct 2011
at 07:44
  • msg #648

Re: Trust.  The primary ingredient in any relationship.

Looks like Wildcat might want to find a chance to play that Folk Hero card soon...from the way Roland's talking, it looks like the general mood of the town is painting the posse as just as bad as the Dust Adders...
Charging Bear
player, 505 posts
Native Warrior
P6T6 W:- F:- FC:Wx6B
Wed 5 Oct 2011
at 11:23
  • msg #649

Re: Trust.  The primary ingredient in any relationship.

I'm bout to head out of town for the day on a site visit and am not sure if/when I'll be able to post... my apologize for this as I know we are in the middle of a most excellent scene (Wyld Stallyns Rules!)
Wildcat Hawkins
player, 733 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Wed 5 Oct 2011
at 12:41
  • msg #650

Re: Trust.  The primary ingredient in any relationship.

The Stray:
Looks like Wildcat might want to find a chance to play that Folk Hero card soon...from the way Roland's talking, it looks like the general mood of the town is painting the posse as just as bad as the Dust Adders...


I want to play it so badly.  But we never actually save anybody, is the thing.
Wildcat Hawkins
player, 735 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Wed 5 Oct 2011
at 12:56
  • msg #651

Re: Trust.  The primary ingredient in any relationship.

Incidentally I did play Reinforcements, during the scuffle with the assassins in the Grand Bull I think, so I am down that card.
Wildcat Hawkins
player, 736 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Wed 5 Oct 2011
at 14:52
  • msg #652

Re: Trust.  The primary ingredient in any relationship.

I got a moment.  The nature of the problem in Blackthorn is such that the people who are creating the problems are the people who live there.  There is a stong theme here of Insularity (probably best represented by Carl judging by his diatribe) versus Independence (probably best represented by Wildcat who believes the town's problem is that the people cope with their problems by blaming outsiders for everything).

Roland Frost speech right now is a perfect example.  Wildcat did not cause these events they were set in motion long before she arrived.  These people see correlation as causation when it helps them feel better about their problems.  It's not my fault I let this gang overrun my town instead of standing up to them anf possibly getting hurt very badly for it.  It is a lot easier to blame the problem on someone I am not as sympathetic to and absolve myself of shame over my own cowardice to ignore my own moral convictions.

They are not bad people this is just what humans do.  Until another group of unwanted outsiders come and we repel them in such a way it shows we are worth something to people like Roland it is going to be this way.

It is not even that we have not made any strides, WC is doing her damndest to find any rapport with the Adders.  It's just not the Big Damn Heroes moment maker.
The Stray
GM, 1082 posts
The Marshal
'round these parts
Wed 5 Oct 2011
at 16:18
  • msg #653

Re: Trust.  The primary ingredient in any relationship.

You did use Reinforcements...but that was before we started the Chapter 11 threads. Since each chapter represents a session, that means Wildcat is down a card and should redraw, and that she has a card available to her this session.

So, a large group of outsiders should attack the town to give you guys a Big Damn heroes moment, you say? }:D
Wildcat Hawkins
player, 738 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Wed 5 Oct 2011
at 17:40
  • msg #654

Speaks for herself!

It's honestly not such a bad idea from a pure OC narrative perspective.

While the moral ambiguity here is simply delicious, it just has worked out that when we succeed (and we've failed too), we tend to wind up saving the other player characters because we all get in so much trouble (which is good!).  It creates this dynamic where the posse doesn't really "mesh" with the town so much.

I think I've held onto Folk Hero for a long time actually, because I want to play it so badly.

12:38, Today: Wildcat Hawkins drew the single card: 3H using the Deadlands system. down 1 Adventure card.


3H - Snake Oil
“Step right up for Dr. Bitz’s Miracle Elixir!”
Play at any time. A snake oil salesman arrives in the middle of the scene, complete with wagon and entourage, promoting his wares.

Oh... nice.  Nice.  I see this being used very soon.
Alouette
player, 616 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 5 Oct 2011
at 18:02
  • msg #655

Re: Speaks for herself!

That is the Best Card.

On the theme of attacks, an OOC heads-up that latest developments have quite pushed Carl over the edge and I fear he is about to do something awesomely stupid rather than everything he planned to do if Tex doesn't squish him first.
Wildcat Hawkins
player, 739 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Wed 5 Oct 2011
at 18:19
  • msg #656

Re: Speaks for herself!

In reply to Alouette (msg #655):

Hear ye hear ye!

This is the last 24 hour period in which to call dibs in Santa Angela.  All of you are welcome to submit RTJs later at any time if another game you are in breaks down or sommething but dibs you shall not have.

At this time I feel I have enought to start and get my sea legs so while you all have standing invites the world at laege does not.

I believe I shall let the game simmer a bit longer but I also feel I must burst onto the scene soon or I shall lose momentum.
Alouette
player, 619 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 6 Oct 2011
at 18:57
  • msg #657

Re: Speaks for herself!

I think Alouette has caught imperatives off Wildcat...
Wildcat Hawkins
player, 744 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 00:07
  • msg #658

Re: Speaks for herself!

Nice.  The Deputy title has gone to the Clank's head!

I don't know what's more insane, the clank's very existence or the fact someone deigned it to become an authority figure.

I was very busy today.  But I saw the coolest thing.

I stood right at the door of the headquarters of the Texas Rangers.  Inside was an amazing display case of some of their issued weapons from back in the day, and I think I saw a silver star or two.

Frustratingly, no one was there to let me in and I had no time to snap a picture.

But it was very meta.
Adrian Vega
player, 31 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 01:57
  • msg #659

Re: Speaks for herself!

I think I'm gonna try out this Dealin' with the Devil thing....

Wish me luck :)
Wildcat Hawkins
player, 746 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 02:00
  • msg #660

I'd give you my lucky horseshoe, but Idjit is wearing it.

Oh dear...

(tosses over a 4 leaf clover)
Adrian Vega
player, 32 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 02:13
  • msg #661

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Thanks, Wildcat - it apparently helped --> I drew up a Full House.
Wildcat Hawkins
player, 747 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 02:16
  • msg #662

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Ranger Powers, go!
The Stray
GM, 1099 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 02:23
  • msg #663

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

without Jokers, no less...nice. That means you don't have to roll Spellcasting...the spell goes off with a Raise. You still need to roll to hit, of course...but the spell won't fail if you fail the roll.
This message was last edited by the GM at 02:24, Fri 07 Oct 2011.
Adrian Vega
player, 34 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 02:51
  • msg #664

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Cool. Well, I posted. Hopefully I did that right.
The Stray
GM, 1100 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 03:07
  • msg #665

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Each bolt needs a separate Spellcasting roll as an attack roll. Here's how bolt works, according to the latest rules:

Savage Worlds Deluxe Book:
Bolt
Rank: Novice
Power Points: 1 per missile
Range: 12/24/48
Duration: Instant
Trappings: Fire, ice, light, darkness, colored bolts, insects.

Bolt is a standard attack power of wizards, and can also be used for ray guns, bursts of energy, streaks of holy light, and other ranged attacks. The damage of the bolt is 2d6.

►►Additional Bolts: The character may cast up to 3 bolts by spending a like amount of Power Points. The bolts may be spread among targets as the character chooses. This is rolled just like fully-automatic weapons fire but without the fullauto penalty—the character rolls a spellcasting die for each bolt and compares each to the Target Number separately. If the caster is a Wild Card, he also rolls a Wild Die, which may replace any of the casting dice.

►►Additional Damage: The caster may instead cast a single 3d6 bolt for 2 Power Points. He may not cast multiple bolts when using this ability.


So roll 2 more Spellcasting die to see if you hit with those other two bolts.

The damage isn't combined. He gets to apply and attempt to soak each batch of damage separately. So it's 6, 6, 11 damage, not 23.

Also, the first spellcasting roll was a 9, which is a hit and raise, so you get to add an additionl 1d6 to the damage (that first 6).
This message was last edited by the GM at 03:09, Fri 07 Oct 2011.
Wildcat Hawkins
player, 748 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 03:09
  • msg #666

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Just to clarify even more, it's like automatic fire, but with no recoil penalty, on the Spellcasting roll to hit isn't it?
The Stray
GM, 1101 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 03:10
  • msg #667

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

In reply to Wildcat Hawkins (msg #666):

That's correct. It's like having a free edge (Rock and Roll). Very, very powerful.
Adrian Vega
player, 35 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 03:15
  • msg #668

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Gotcha. And I'm going up against a TN of 4, is that correct?
The Stray
GM, 1103 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 03:16
  • msg #669

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

A TN of 4, and a -1 penalty for the dim lighting.
Adrian Vega
player, 36 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 03:21
  • msg #670

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

I rolled 9,4,20 (including the -1 penalty).

Does that mean I get a +1d6 damage on the first and third bolt since they will hit with a raise?
This message was last edited by the player at 03:23, Fri 07 Oct 2011.
The Stray
GM, 1104 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 03:22
  • msg #671

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

That is correct.
Wildcat Hawkins
player, 750 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 03:25
  • msg #672

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Worst.  7-11 Location.  Ever.
The Stray
GM, 1105 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 03:29
  • msg #673

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

7-11? Nah, it's a Starbucks.
Adrian Vega
player, 37 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 03:30
  • msg #674

Re: I'd give you my lucky horseshoe, but Idjit is wearing it.

Alright, I think I fixed up my post properly. Thanks for the help.
Alouette
player, 620 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 7 Oct 2011
at 06:22
  • msg #675

So much the Best. Card.

In reply to Wildcat Hawkins (msg #658):

It's designed to record ambient aetheric patternings within certain boundaries - that is, to learn by copying. Since Wildcat is the "other angel"/androgenous (to it) protector of the peace that talks about God and gets shot a lot, it'll pick things up faster from her than others. ...like bossing people around, apparently. I think someone should have explained to it what a deputy is, though...

@ Adrian: Nice!

@ Stray: So much the best card. Wagon!
Wildcat Hawkins
player, 753 posts
Texas Ranger
P5 T6 W0 F0 B2W0R1B Cha 2
Fri 7 Oct 2011
at 12:48
  • msg #676

Re: So much the Best. Card.

Clarification request:

Did we draw cards for the next round (after RTT throws the 'mite) or for the current round?

Is the mysterious salesmen in the blast radius of the explosion?  WC might have to pull him out of the way or shove him to the floor and cover him or something =P
Charging Bear
player, 511 posts
Native Warrior
P6T6 W:- F:- FC:Wx3
Fri 7 Oct 2011
at 12:59
  • msg #677

Re: So much the Best. Card.

Hopefully my post makes sense as typing and copy&pasting on my tablet is more difficult than I expected.
The Stray
GM, 1106 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 14:49
  • msg #678

Re: So much the Best. Card.

In reply to Wildcat Hawkins (msg #676):

The card you drew is for the action immediately after nearly being dynamited.

The blast was only a Small Burst Template covering the four squares at the T-junction of the map. The Salesman was kneeling at the doorway of the storage room, just out of range. If Wildcat's leap moved her towards the salesman, they probably collided. If she threw herself backward, he's out of her field of vision.
Wildcat Hawkins
player, 754 posts
Texas Ranger
P5 T6 W0 F0 B2W0R1B Cha 2
Fri 7 Oct 2011
at 14:53
  • msg #679

Re: So much the Best. Card.

In reply to The Stray (msg #678):

Gotcha.  I was imagining more 'mite for some reason and thought the building might just be collapsing on us.  So it will possibly be a case of shooting round a corner then!
Wildcat Hawkins
player, 755 posts
Texas Ranger
P5 T6 W0 F0 B2W0R1B Cha 2
Fri 7 Oct 2011
at 15:30
  • msg #680

Re: So much the Best. Card.

Now this is going to be a slobberknocker.
The Stray
GM, 1108 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 15:35
  • msg #681

Re: So much the Best. Card.

quote:
I was imagining more 'mite for some reason and thought the building might just be collapsing on us.


Get Rum caught up in an explosion himself, watch him set off all the dynamite he's currently carrying, and it just might.

quote:
Now this is going to be a slobberknocker.


Oh, indeed it is. Everyone involved in this is a Wild Card, though Rum and McCavity have spent all their own chips and are using the GM pool.
Wildcat Hawkins
player, 756 posts
Texas Ranger
P5 T6 W0 F0 B2W0R1B Cha 2
Fri 7 Oct 2011
at 15:42
  • msg #682

Re: So much the Best. Card.

Yeah I don't like my odds here XD  Up against a wild card who attacks six times a round also armed with dynamite who can pull from the Marshals chips and I have but three.
The Stray
GM, 1109 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 15:58
  • msg #683

Re: So much the Best. Card.

Well, I'm actually working on a Fate Chip post...and the Generous Salesman is there, ready to help you out for the right price. }:D

And there's only 4 GM chips remaining. I haven't drawn my chips for the 3 new characters we added since the game came back from hiatus. Rum can't use his Seventh Son knack to stop blue chips, because I as a GM only give my NPCs red and white chips. If Rum has to fan, he'll be almost out of bullets for his LeMat and forced to rely on the grapeshot feature, dynamite, and his fists (he used a lot of ammo getting past Elijah Fuller).

The odds are fairly even. It depends mostly on who can get the advantage...or if Wildcat's feeling brave, he might agree to a duel.
Wildcat Hawkins
player, 757 posts
Texas Ranger
P5 T6 W0 F0 B2W0R1B Cha 2
Fri 7 Oct 2011
at 16:14
  • msg #684

Re: So much the Best. Card.

In reply to The Stray (msg #683):

I also forgot he got 6 attacks with a +4 hit and damage bonus last time.  That turns anyone into a bad ass.

Other than possibly The Clank, I think I am the worst character in a duel.  No Intimidation no Taunt no Quick Draw no Duelist.  WC is actually not that bad at straight up fights and in some situations may even triumph where others might fail but dueling she stinks at.
Charging Bear
player, 513 posts
Native Warrior
P6T6 W:- F:- FC:W2R1B1
Fri 7 Oct 2011
at 18:14
  • msg #685

Re: So much the Best. Card.

14:13, Today: Charging Bear rolled 58 using 2d35 with rolls of 25,33. random fate chips.

That's 1 Red and 1 Blue chip yes?
Alouette
player, 622 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 7 Oct 2011
at 18:21
  • msg #686

Re: So much the Best. Card.

Yes. The chip interpretation thingy is in the System Info bit.

I got a red and a blue also, and have ten chips now.
Charging Bear
player, 514 posts
Native Warrior
P6T6 W:- F:- FC:W2R2B2
Fri 7 Oct 2011
at 18:25
  • msg #687

Re: So much the Best. Card.

In reply to Alouette (msg #686):

I know but previously there has been a shortage of various chip colors, was just wanting to verify things
Alouette
player, 623 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 7 Oct 2011
at 18:41
  • msg #688

Re: So much the Best. Card.

Ah. I'm too tired to have brains in today, I'm sorry.
Robert Micklethwait
player, 451 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 7 Oct 2011
at 18:47
  • msg #689

Re: So much the Best. Card.

11:46, Today: Robert Micklethwait rolled 34 using 1d35, rerolling max with rolls of 34. random chip.

which is a blue I think

so I think I have:
WWRRRBBB
2x
3r
3b
The Stray
GM, 1112 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 19:31
  • msg #690

Re: So much the Best. Card.

In reply to Charging Bear (msg #687):

I'v decided not to bother with keeping track ofo blues anymore. The only limited chips now are legend chips.
Wildcat Hawkins
player, 758 posts
Texas Ranger
P5 T6 W0 F0 B2W3R1B Cha 2
Fri 7 Oct 2011
at 20:40
  • msg #691

Re: So much the Best. Card.

In reply to The Stray (msg #690):

In anticipation of not slowing the game down I think WC has an idea to handle RTT but relative positioning is important.  Is he within my Pace?
The Stray
GM, 1113 posts
The Marshal
'round these parts
Sat 8 Oct 2011
at 01:07
  • msg #692

Re: So much the Best. Card.

In reply to Wildcat Hawkins (msg #691):

He is if you Run. The dive moved you a couple squares either back or to the side, and he's at the end of the hall. He's 8 squares away. Going to be posting up a new map soonish.
Wildcat Hawkins
player, 759 posts
Texas Ranger
P5 T6 W0 F0 B2W3R1B Cha 2
Sat 8 Oct 2011
at 01:16
  • msg #693

Re: So much the Best. Card.

Okay, that changes things.  Thanks, I have a better idea what to do now.
Alouette
player, 624 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 8 Oct 2011
at 08:22
  • msg #694

Re: So much the Best. Card.

Re. Dave: Nah, he'll be fine. He might have to be talked out of his Blackthornian OMG-zombies! reflex before he re-shoots them all if he's armed, though, especially since Cantrell's left blood everywhere. Alouette's quite happy to continue trying to get him to repent...
The Stray
GM, 1115 posts
The Marshal
'round these parts
Sat 8 Oct 2011
at 12:23
  • msg #695

Re: So much the Best. Card.

In reply to Alouette (msg #694):

That will be amusing, as I think Dave is about as fond of the Clank as Gus is...
Alouette
player, 625 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 9 Oct 2011
at 19:32
  • msg #696

Re: So much the Best. Card.

Ask not for whom the bell tolls, for they shall be up again in thirty minutes?
The Stray
GM, 1117 posts
The Marshal
'round these parts
Sun 9 Oct 2011
at 19:45
  • msg #697

Re: So much the Best. Card.

*giggles uncontrollably because it's just so true...*
Alouette
player, 628 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 9 Oct 2011
at 21:10
  • msg #698

Re: So much the Best. Card.

Heheh.

[tangerine] At least far less people will be wanting to (almost-)lynch CB if he's gathered a reputation for ravishing farmsteads and ravaging the women...
Wildcat Hawkins
player, 762 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 00:30
  • msg #699

Re: So much the Best. Card.

quote:
There's a swift mime - hat, heart, claws - before Carl turns away and starts back down, knuckles whitened over his shotgun.


While I can see that referring to Nate Frost  or another entity easily enough, the thought that's Carl's sign language for Wildcat makes me laugh so much.
Alouette
player, 629 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Oct 2011
at 00:40
  • msg #700

Re: So much the Best. Card.

[still not asleep, dammit] She forgot to use her indoor voice when asking Fuller to telegraph for her...he is referring to her, and the "love Wildcat" she signs with when sending notes of desperation. Mike reduced him to clutching his head after (silently) laughing too hard earlier after repeating the "password" back to him as "LoveKitten".
Wildcat Hawkins
player, 763 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 00:45
  • msg #701

Re: So much the Best. Card.

Alouette:
[still not asleep, dammit] She forgot to use her indoor voice when asking Fuller to telegraph for her...he is referring to her, and the "love Wildcat" she signs with when sending notes of desperation. Mike reduced him to clutching his head after (silently) laughing too hard earlier after repeating the "password" back to him as "LoveKitten".


If I wasn't laughing so hard before I certainly am now.  Don't let Charging Bear catch wind of this or he'll permute the moniker even further I am afraid.

Ponders: How else would one dubbed Wildcat by the recipient of same letter, whom said Wildcat views as a secondary father replacement figure after a childhood trauma, sign such a communique?
Charging Bear
player, 516 posts
Native Warrior
P6T6 W:- F:- FC:W2R2B2
Mon 10 Oct 2011
at 00:50
  • msg #702

Re: So much the Best. Card.

I don't think CB has actually called her Wildkitten yet.
The Stray
GM, 1120 posts
The Marshal
'round these parts
Mon 10 Oct 2011
at 00:54
  • msg #703

Re: So much the Best. Card.

That just makes it funnier.
Charging Bear
player, 517 posts
Native Warrior
P6T6 W:- F:- FC:W2R2B2
Mon 10 Oct 2011
at 01:09
  • msg #704

Re: So much the Best. Card.

I don't even recall now why I started writing it.
Wildcat Hawkins
player, 764 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 01:15
  • msg #705

Re: So much the Best. Card.

Well "Wildcat" comes from her being called "Wild Kat" and it's meant to be one of those things where it was a mockery that was adopted by the one being ridiculed, so now when she meets others who don't know that, it comes off as a bit pretentious.  I always figured CB thought it was a bit silly and made fun of it in his head for that reason.  Nicknames are fun.
Wildcat Hawkins
player, 767 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 18:06
  • msg #706

Perspective

Worst.  Funhouse.  Ever.

Or Best?
Rum Tum Tugger
NPC, 2 posts
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Mon 10 Oct 2011
at 18:10
  • msg #707

Re: Perspective

It's all fun and games until someone blows themselves to smithereens...
Alouette
player, 630 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Oct 2011
at 18:47
  • msg #708

Re: Perspective

I suppose this is when a one of those cat-spritzy things comes in useful.
Alouette
player, 632 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Oct 2011
at 21:17
  • msg #709

Re: Perspective

...or Wildcat could just grab RTT and yank the fuse out of the dynamite, providing she could steel herself to grab fire. She would then get a faceful of upset assassin trying to re-find his matches, though.
Wildcat Hawkins
player, 769 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 21:26
  • msg #710

Re: Perspective

In reply to Alouette (msg #709):

It is about to blow.  There's no slack to grab it by and even 1879 explosives had robust fuses one could not simply snuff out.  I did rack my brain to douse it with her waterskin but could not think of how.

Short version is RTT planned this and it should be difficult to impossible to prevent it in all honesty.
Alouette
player, 633 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Oct 2011
at 21:39
  • msg #711

Re: Perspective

I didn't say she'd not end up burnt doing it, but if there's something left to burn in the time it'd take to snatch and throw the stick (maybe), there'd be some fuse left above the blasting cap and thus potentially available for grabbing...alternately, she could see if blood puts it out, RTT has lots, also it is sticky.
Wildcat Hawkins
player, 770 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 21:43
  • msg #712

Re: Perspective

Well she does wear gloves, but as Marshal I'd say roll Knowledge Demolitions to know to do that, or a CK roll at a good penalty first, as that's a very technical way of thinking about it.  It's certainly an idea but to be honest I don't think my ideas will really work either.

Maybe for a certain mad scientist I'm thinking of I'd run with it, but it's not a very Wildcat way of solving the problem.  Plus you suggested it to me purely OC so now it's kinda out as an option, as it's not something immediately obvious to WC, who has no background suggesting any real familiarity with explosives.
Alouette
player, 634 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 10 Oct 2011
at 22:04
  • msg #713

Re: Perspective

"Take fire away from boomstick" seems pretty self-evident to me, but I have a very poor fear response to fire, so...I think Carl - who is entirely coincidentally but to a ridiculously close extent her shadow-image - would instinctively jump on the man on the grenade, so to speak, in snatching the bag away, so belike she's stuck with throwing the stick/RTT.

Still, the dim/flickery light will for sure catch on all the liquid he's leaking on the floor and such, it might catch her attention...
Wildcat Hawkins
player, 771 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Mon 10 Oct 2011
at 22:30
  • msg #714

Re: Perspective

Carl is hilarious like that.

That gesture so sums Wildcat up ridiculously well I'm still giggling at its sheer brevity and appropriateness.
Adrian Vega
player, 41 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R1B2
Mon 10 Oct 2011
at 22:37
  • msg #715

Re: Perspective

Wildcat, if it helps I can trade you my "Hidden Stash" card so that you can have something handy that might help with your situation.
The Stray
GM, 1127 posts
The Marshal
'round these parts
Mon 10 Oct 2011
at 22:39
  • msg #716

Re: Perspective

She's already spent her adventure card calling up the Snakeoil Salesman, so the Hidden Stash wouldn't be helpful right at this second.
Adrian Vega
player, 42 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R1B2
Mon 10 Oct 2011
at 22:44
  • msg #717

Re: Perspective

I thought that might be the case, but I wasn't sure when the sessions reset.

Well, it's the thought that counts!
The Stray
GM, 1128 posts
The Marshal
'round these parts
Mon 10 Oct 2011
at 22:48
  • msg #718

Re: Perspective

Sessions reset when I advance the chapters. When we hit Chapter 12 (which I'm thinking I'll do after this stand-off ends) we get new chip rolls, new adventure cards, and experience.
Alouette
player, 635 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 11 Oct 2011
at 07:29
  • msg #719

Re: Perspective

Wildcat Hawkins:
Carl is hilarious like that.


In unconsciously being the Anti-Wildcat or his blatant yet practical disregard for human life? 'Cause both can be funny. He seems to be back on the rails again (sort of) but he is not a happy beast, at all.

Time to find out if the front door goes boom?
The Stray
GM, 1132 posts
The Marshal
'round these parts
Wed 12 Oct 2011
at 01:42
  • msg #720

Re: Perspective

I'm having fun with the mileage I'm getting out of that Snakeoil Salesman card...I like this guy.
Wildcat Hawkins
player, 779 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Wed 12 Oct 2011
at 03:43
  • msg #721

Finally Found It.

It's not the correct genre, but there's finally a song that sums up this whole game from front to back.

http://www.youtube.com/watch?v...&feature=related

quote:
Well I know, I miss more than hit
With a face that was launched to sink
An' I seldom feel, the bright relief
It's been the Worst Day Since Yesterday

If there's one thing I have said
Is that the dreams I once had, now lay in bed
As the four winds blow, my wits through the door
It's been the Worst Day Since Yesterday

Fallin' down to you sweet ground
Where the flowers they bloom
It's there I'll be found

Hurry back to me, my wild calling,
It's been the Worst Day Since Yesterday

Though these wounds have seen no wars
Except for the scars I have ignored
And this endless crutch, well it's never enough
It's been the Worst Day Since Yesterday

Hell says hello, well it's time to I should go
To pastures green, that I've yet to see

Hurry back to me, my wild calling,
It's been the Worst Day Since Yesterday

Adrian Vega
player, 49 posts
Harrowed Huckster
P4 T5 W0 F0 Cha 0 W0R1B1
Wed 12 Oct 2011
at 13:02
  • msg #722

Re: Finally Found It.

I just noticed that Cantrell's picture is one I uploaded to the gallery a long time back. That's kinda cool!
The Stray
GM, 1134 posts
The Marshal
'round these parts
Wed 12 Oct 2011
at 18:19
  • msg #723

Re: Finally Found It.

In reply to Adrian Vega (msg #722):

I knew it had to be a Deadlands fan that put up Black Jack's pic...now I know who! Thanks! I have to guess it's us Deadlands folk that are responsible for most of the 17th century and 18th century pics...
Adrian Vega
player, 50 posts
Harrowed Huckster
P4 T5 W0 F0 Cha 0 W0R1B1
Wed 12 Oct 2011
at 18:27
  • msg #724

Re: Finally Found It.

I've only put up a few, but Black Jack was one of them - I'm glad he came of use to someone else besides me :)

There are some great pictures up there too, some of them that I only recently started to recognize (as I just started watching HBO's Deadwood recently, so far an amazing show).
Alouette
player, 638 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Oct 2011
at 19:32
  • msg #725

Ecksdee

What do you get if you mix six or seven NPCs, a confined space, a chicken, a clank and a nervous brown recluse...?
The Stray
GM, 1139 posts
The Marshal
'round these parts
Wed 12 Oct 2011
at 19:34
  • msg #726

Re: Ecksdee

Our special Sixguns & Spellslingers blend of good ol' fashioned mood whiplash!
Alouette
player, 639 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 12 Oct 2011
at 19:44
  • msg #727

Re: Ecksdee

Several times!
Wildcat Hawkins
player, 781 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Wed 12 Oct 2011
at 23:53
  • msg #728

Re: Ecksdee

Alouette:
What do you get if you mix six or seven NPCs, a confined space, a chicken, a clank and a nervous brown recluse...?


The Best Reality Show Ever?
Wildcat Hawkins
player, 782 posts
Texas Ranger
P5 T6 W0 F0 B2W3R0B Cha 2
Thu 13 Oct 2011
at 00:59
  • msg #729

Re: Ecksdee

The Men In Church:
Then he drops the man he was carrying over his shoulder, turns tail, and runs shrieking down the road.


The mental image of that... first the confusion of being spared by the Damned Ranger, and now...

XD XD XD XD XD
The Stray
GM, 1142 posts
The Marshal
'round these parts
Thu 13 Oct 2011
at 01:02
  • msg #730

Re: Ecksdee

Oddly enough, he actually succeeded on his fear check...but I figured that he'd been through too much today for that result to stand. To go through that much in that short a time would be a bit too much for anyone's mind.
Alouette
player, 642 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 13 Oct 2011
at 16:54
  • msg #731

Re: Ecksdee

I'm just picturing a doppler'd "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" there...
The Stray
GM, 1143 posts
The Marshal
'round these parts
Fri 14 Oct 2011
at 00:21
  • msg #732

Re: Ecksdee

I did consider putting that in, yes...just didn't have the time this morning.
The Stray
GM, 1144 posts
The Marshal
'round these parts
Fri 14 Oct 2011
at 05:13
  • msg #733

Re: Ecksdee

As everything seems to have slowed down on the "Bullet from Rum Tum Tugger" thread and all the other satellite threads, I'm going to close it and advance to the next chapter with a short time skip. Is there anything you'd like me to cover in my skip?
Alouette
player, 643 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Oct 2011
at 08:13
  • msg #734

Re: Ecksdee

I was going to say something witty but then got distracted by the idea of a capslock pistol.
Charging Bear
player, 526 posts
Native Warrior
P6T6 W:- F:- FC:W2R2B2
Fri 14 Oct 2011
at 14:37
  • msg #735

Re: Ecksdee

In reply to The Stray (msg #733):

Nothing that I can think of... though CB and Jake MIGHT want to see what The Generous Salesman has to sell.
The Stray
GM, 1146 posts
The Marshal
'round these parts
Fri 14 Oct 2011
at 15:59
  • msg #736

Re: Ecksdee

@ Alouette:


@ Charging Bear:

I was thinking a time skip of only about 10-20 minutes. Just enough so that most everyone is back together. I somehow doubt the Salesman is going anywhere just yet.
Alouette
player, 645 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Oct 2011
at 18:25
  • msg #737

Re: Ecksdee

JohnJohn and Carl can protect the town - with invisible walls!
Charging Bear
player, 528 posts
Native Warrior
P6T6 W:- F:- FC:W0R3B1
Fri 14 Oct 2011
at 18:35
  • msg #738

Advance to Go and collect something cool

CB is picking up Dodge
Jake is going to bump his Smarts

Pulling three fate chips
14:33, Today: Charging Bear rolled 29,26,27 using 1d35,1d35,1d35, rerolling max with rolls of 29,26,27. Fate Chips.
And with 1-20 white; 21-30 red; 31-35 blue

Looks like 3 reds for me, I'll keep 1 blue
Alouette
player, 646 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Oct 2011
at 18:54
  • msg #739

Re: Advance to Go and collect something cool

Chips 12,17,20 (whites) between Alouette and Carl & 23 for Alouette's rabid bunny foot.

Keeping a blue, if'n I'm meant to...
Adrian Vega
player, 59 posts
Harrowed Huckster
P4 T5 W0 F0 Cha 0 W2R1B1
Fri 14 Oct 2011
at 19:10
  • msg #740

Re: Advance to Go and collect something cool

Advance: I'm taking the Supernatural Attribute (Spirit) Edge.
Cards:   As noted elsewhere, I'll be hanging onto the cards I've got.
Chips:   I'll hang onto 1B. I draw 2W, plus 1R from the Marshal, leaving me with W2R1B1


Jake Lawrence
player, 113 posts
Huckster
P4 T5 W0 F0 FC:W0R3B1
Fri 14 Oct 2011
at 19:13
  • msg #741

Re: Advance to Go and collect something cool

Adrian Vega:
Advance: I'm taking the Supernatural Attribute (Spirit) Edge.

Er?!?!
This message was last edited by the player at 19:14, Fri 14 Oct 2011.
Adrian Vega
player, 60 posts
Harrowed Huckster
P4 T5 W0 F0 Cha 0 W2R1B1
Fri 14 Oct 2011
at 19:21
  • msg #742

Re: Advance to Go and collect something cool

I'd love to answer your question, if you would kindly rephrase that :)
Alouette
player, 647 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 14 Oct 2011
at 19:31
  • msg #743

Re: Advance to Go and collect something cool

If you have a snake or small fuzzy animal spirit guide, avoid standing near the clank if it's stormy or/and static conditions are high for whatever reason.
Wildcat Hawkins
player, 783 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Fri 14 Oct 2011
at 23:01
  • msg #744

Re: Ecksdee

The Stray:
As everything seems to have slowed down on the "Bullet from Rum Tum Tugger" thread and all the other satellite threads, I'm going to close it and advance to the next chapter with a short time skip. Is there anything you'd like me to cover in my skip?


Wildcat will be very bossy.

- Find Elijah Fuller.

- The prisoners will be properly processed.  Strip search time.  I suppose Wildcat gets Jenny Anydots since I think she's the only character without a Y chromosome around.

- I had actually wanted to go ahead and play the Windfall card and burn a white chip to do it, mostly because she's not going to lock those three back up again without checking the "jail" herself like she should have the first time.  They're going back in there.

- Figure out what those keys RTT had actually go to.

- This Generous Salesman is going to lay out his wares for her inspection.

- Make sure the Adder actually took care of Bill.

- Wildcat doesn't know the undertaker is gone, so she'd send for him since he's the closest thing to a doctor.  If he doesn't show, she asks for the next closes thing.  Deputies get treated before prisoners.

- Inform the others of Old Deuteronomy and his possible revenge scheme, and her belief that RTT told the truth about him but will say no more.

- New rule:  No discussing anything in front of the prisoners.

- Collect various deputies, etc. from the church.  See next objective.

- Assess casualties and regroup (IC).  WC is thinking she and CB go to the ranch, Evans and Lawrence stay and keep the peace.  Adrian Vega is an unknown to her, but if she hears he helped Evans she'll ask what he thinks about all this mess.   Her priority is still Ward.

- A word with Cantrell, I can shoot that to you on the side or post it IC.  One of her Long Cowboy Speeches.  I've got an idea that if he'll go for it, he may be useful.  It would also get him out of Blackthorn which would suit WC just fine.

Cards:

Going to Keep Folk Hero no matter what, I will not give up on it!

17:52, Today: Wildcat Hawkins drew the 2 cards: 4D, 4C using the Deadlands system. Replacement Cards.


4D - Tale Teller
4C - Hot Iron and Whiskey

Not... thrilling but solid.

17:54, Today: Wildcat Hawkins rolled 26,19 using 1d35,1d35. chippers(2).


Tis a white and a red.

I shall keep one of my reds.

Thou hast given me a blue.

1W2R1B
Dr. Oswald Franklin
player, 15 posts
Behold, Science!!
P2 T5 W0 F0 Cha -1 W0R3B0
Fri 14 Oct 2011
at 23:09
  • msg #745

Re: Ecksdee

The new Edge that rewards you for being drunk seems very wild west, but also fitting for a drunken styled martial artist!

I also would like to point out I'm not replying IC yet as I think my counterpart would be better at speaking now, since they don't like me. Jealous of my intellect ;)
This message was last edited by the player at 23:09, Fri 14 Oct 2011.
Adrian Vega
player, 61 posts
Harrowed Huckster
P4 T5 W0 F0 Cha 0 W2R1B1
Sat 15 Oct 2011
at 01:07
  • msg #746

Re: Ecksdee

It's too bad Harrowed aren't a "Walking Fear Level" in Reloaded. :)

Did I say bad? I meant good. It's good that we're not a walking fear level.
Wildcat Hawkins
player, 784 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Sat 15 Oct 2011
at 01:35
  • msg #747

Re: Ecksdee

Just realized CB has one of those cards already.  I am relieved it's not too useful for me although it is a good card overall.

20:33, Today: Wildcat Hawkins drew the single card: QC using the Deadlands system. CB has Tale Teller already (shew!).

QC - Bullseye!

Woohoo... assuming it hasn't been drawn already.
The Stray
GM, 1150 posts
The Marshal
'round these parts
Sat 15 Oct 2011
at 01:38
  • msg #748

Re: Ecksdee

Bullseye has not been taken, no. Remember to also post your cards on the Adventure Card thread, so I can keep track of who has what easier.
The Stray
GM, 1151 posts
The Marshal
'round these parts
Sat 15 Oct 2011
at 01:43
  • msg #749

Re: Ecksdee

In reply to Wildcat Hawkins (msg #744):

That's a little much to cover in one 10 minute time skip...I'll pick one or two of them that can get covered in that time frame (mostly just regrouping, I think).
Alouette
player, 650 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 15 Oct 2011
at 18:32
  • msg #750

Things I Have Learnt From Horror Films

If your orange cat is not called Kitty, do not wander around calling "kitty kitty kitty". You don't know what else might be called that.
Charging Bear
player, 532 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Wed 19 Oct 2011
at 11:18
  • msg #751

Re: Things I Have Learnt From Horror Films

The Stray:
((OOC: Thanks for the chip! }:D))


Stray I love you but ...

DLR pg 58:
Red
A red chip allows you to roll a d6 and add it to
your current total (this die can Ace as usual). This
negates a critical failure from rolling a 1 on your
skill die, should that be an issue. Or you can choose
to use a red chip as a white chip.

The bad news is that the Marshal gets a free draw
from the Fate Pot for his critters and cowpokes every
time you use a red chip. The Marshal does not get a
draw if you use a red chip as a white (to reroll, soak
a wound, or eliminate a Shaken condition).

Wildcat Hawkins
player, 802 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Wed 19 Oct 2011
at 13:31
  • msg #752

Re: Things I Have Learnt From Horror Films

Charging Bear:
Stray I love you


A thousand LiveJournal users just squealed in glee and produced 1000 fan fictions pairing Charging Bear with every combination of NPCs imaginable.

Oh dearie me.
Charging Bear
player, 534 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B1
Wed 19 Oct 2011
at 13:36
  • msg #753

Re: Things I Have Learnt From Horror Films

Egads .. livejournal!
The Stray
GM, 1170 posts
The Marshal
'round these parts
Wed 19 Oct 2011
at 15:40
  • msg #754

Re: Things I Have Learnt From Horror Films

Oh, you just used if for a reroll...didn't notice that.
Alouette
player, 655 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 19 Oct 2011
at 16:39
  • msg #755

Re: Things I Have Learnt From Horror Films

The Salesman has guns in unusual places.

@ CB: press buttons! press buttons!
This message was last edited by the player at 20:46, Wed 19 Oct 2011.
Robert Micklethwait
player, 460 posts
Lawyer - WWRRBBB
P6 T4 W0 F0 B3 Cha+2
Wed 19 Oct 2011
at 21:00
  • msg #756

Re: Things I Have Learnt From Horror Films

Bookkeeping

As I recall we can keep our cards, I have : 10C (Second Wind), 3S (Shakin’ in thar Boots), 4D (Tale Teller)

keep 1 chip, and roll for the others?
I keep a blue, and
13:58, Today: Robert Micklethwait rolled 15,18,14 using 1d35,1d35,1d35, rerolling max with rolls of 15,18,14. chips.

can't recall where the rule is, but that looks like 3 white
The Stray
GM, 1177 posts
The Marshal
'round these parts
Thu 20 Oct 2011
at 04:09
  • msg #757

Re: Things I Have Learnt From Horror Films

Artifacts of doom are fun!
The Stray
GM, 1178 posts
The Marshal
'round these parts
Thu 20 Oct 2011
at 05:23
  • msg #758

Re: Things I Have Learnt From Horror Films

I wanted to take time to reflect that this is our game's 6000th post. I'd like to thank all of you players who've stuck by me over the years, putting up with my occasional long absences and my wild and crazy ideas. You all rock.
John Smith
player, 246 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 20 Oct 2011
at 07:15
  • msg #759

Re: Things I Have Learnt From Horror Films

Thanks, you're probably the best GM I've had one here... of course I typically GM myself... but then that's also because most games I play in die before they get terribly far.
Wildcat Hawkins
player, 814 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Thu 20 Oct 2011
at 12:45
  • msg #760

Re: Things I Have Learnt From Horror Films

The salesman is the Doctor, isn't he.

I have a feeling he just obtained Wildcat's scattergun from her future self who got it in 1901 or something when it's actually available by offering her to sell it to herself in the past, then took it back in time to sell it to her, and then he'll appear again in the future and charge her for taking it back in time to her past self...

And thus he uses paradox to drain infinite money from just one customer!  Well, at least until the shotgun degrades to the point future Wildcat won't send it back or past Wildcat won't buy it.
Charging Bear
player, 539 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Thu 20 Oct 2011
at 12:49
  • msg #761

Re: Things I Have Learnt From Horror Films

Wildcat Hawkins:
The salesman is the Doctor, isn't he.
Just a Time Lord I think
The Stray
GM, 1180 posts
The Marshal
'round these parts
Thu 20 Oct 2011
at 16:00
  • msg #762

Re: Things I Have Learnt From Horror Films

Charging Bear:
Wildcat Hawkins:
The salesman is the Doctor, isn't he.
Just a Time Lord I think


CB has the right of it. He's not the Doctor, but he's one of the same species.
Alouette
player, 657 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Oct 2011
at 19:04
  • msg #763

Re: Things I Have Learnt From Horror Films

He's The Salesman, surely.

Yay rocks!
Wildcat Hawkins
player, 815 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Thu 20 Oct 2011
at 21:22
  • msg #764

Re: Things I Have Learnt From Horror Films

The Stray:
Charging Bear:
Wildcat Hawkins:
The salesman is the Doctor, isn't he.
Just a Time Lord I think


CB has the right of it. He's not the Doctor, but he's one of the same species.


><

WHY DOES EVERYTHING F#%$ING TIE TO DR. WHO

http://tvtropes.org/pmwiki/pmwiki.php/WMG/DoctorWho

*weeps in the corner*
Alouette
player, 659 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 20 Oct 2011
at 21:53
  • msg #765

Re: Things I Have Learnt From Horror Films

Heeey, at least Alouette didn't gather a wheelie bin, a light bulb, an egg whisk and a sink plunger.
The Stray
GM, 1185 posts
The Marshal
'round these parts
Fri 21 Oct 2011
at 02:17
  • msg #766

Re: Things I Have Learnt From Horror Films

In reply to Wildcat Hawkins (msg #764):

At least this link is deliberate...what, you didn't see it coming when I cast Tom F***ing Baker as Rum Tum Tugger? (see his description!)
This message was last edited by the GM at 02:20, Fri 21 Oct 2011.
Wildcat Hawkins
player, 816 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Fri 21 Oct 2011
at 02:59
  • msg #767

Re: Things I Have Learnt From Horror Films

Oh I'm just having fun poking at other fandoms, pretending mine are any better.
Adrian Vega
player, 70 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R1B1
Fri 21 Oct 2011
at 03:32
  • msg #768

Re: Things I Have Learnt From Horror Films

The Stray:
I wanted to take time to reflect that this is our game's 6000th post. I'd like to thank all of you players who've stuck by me over the years, putting up with my occasional long absences and my wild and crazy ideas. You all rock.


Congratulations on the 6,000th post, to both the Marshal and the rest of the posse. I've been in this game only a short while now, but I have enjoyed it tremendously for that time and with luck I will continue to be able to do so. Thanks to the Marshal for having me, and also generally for having a Deadlands game period. It's a thin community here on RPOL, but hopefully with your inspiration it will grow and more people will be inspired to run games such as this.
The Stray
GM, 1189 posts
The Marshal
'round these parts
Sat 22 Oct 2011
at 14:57
  • msg #769

Re: Things I Have Learnt From Horror Films

Testing. Testing. 1, 2, 3...

If you want to see what I'm talking about, Press Ctrl + R
Wildcat Hawkins
player, 820 posts
Texas Ranger
P5 T6 W0 F0 B1W2R1B Cha 2
Sat 22 Oct 2011
at 15:02
  • msg #770

Re: Things I Have Learnt From Horror Films

So THAT is how you activate those.  Neat.
The Stray
GM, 1190 posts
The Marshal
'round these parts
Sat 22 Oct 2011
at 15:06
  • msg #771

Re: Things I Have Learnt From Horror Films

Yeah, you just needed to do a hard reload to clear the old CSS file, according to some of the glitch fixes mentioned in the new version thread on the Community Chat page.
John Smith
player, 249 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sat 22 Oct 2011
at 20:08
  • msg #772

Re: Things I Have Learnt From Horror Films

Colored text hasn't been working for everyone?
The Stray
GM, 1191 posts
The Marshal
'round these parts
Sun 23 Oct 2011
at 02:50
  • msg #773

The colors, Duke! The colors!

Not the new colors, no. It's a simple fix, though.
Alouette
player, 661 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 23 Oct 2011
at 07:50
  • msg #774

Epileptic Trees

Wildcat Hawkins:
WHY DOES EVERYTHING F#%$ING TIE TO DR. WHO

http://tvtropes.org/pmwiki/pmwiki.php/WMG/DoctorWho


[some minor investigation later] John Smith is a Time Lord!
John Smith
player, 250 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Sun 23 Oct 2011
at 17:24
  • msg #775

Re: Epileptic Trees

I've been found out, good thing I hid the Tardis in the Marshalls cluttered... oh... damn...
The Stray
GM, 1195 posts
The Marshal
'round these parts
Mon 24 Oct 2011
at 07:51
  • msg #776

Re: Epileptic Trees

Are people having trouble accessing their sheets? I'll look into the problem if you are.
This message was last edited by the GM at 07:51, Mon 24 Oct 2011.
Alouette
player, 663 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 24 Oct 2011
at 08:12
  • msg #777

Re: Epileptic Trees

Can't get at Carl's...
The Stray
GM, 1196 posts
The Marshal
'round these parts
Mon 24 Oct 2011
at 08:24
  • msg #778

Re: Epileptic Trees

Is there a specific error message you're getting? That might help me fix the problem better.
Jake Lawrence
player, 124 posts
Huckster
P4 T5 W0 F0 FC:W0R1B0
Mon 24 Oct 2011
at 11:27
  • msg #779

Re: Epileptic Trees

I'm having similar issues as I can't get into Jake's profile to edit anything... which is of course strange, but I can post as Jake ... obviously.
Wildcat Hawkins
player, 825 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Mon 24 Oct 2011
at 13:06
  • msg #780

Re: Epileptic Trees

I seem to be okay... so far.
Alouette
player, 665 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 24 Oct 2011
at 17:02
  • msg #781

Re: Epileptic Trees

I suspect it's that they don't expect players to have spare people.
The Stray
GM, 1197 posts
The Marshal
'round these parts
Mon 24 Oct 2011
at 17:11
  • msg #782

Re: Epileptic Trees

I've updated some of the players to "editor" status (I guess this is what replaced Moderator status). Check now, see if that helped.
Alouette
editor, 666 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 24 Oct 2011
at 17:18
  • msg #783

Re: Epileptic Trees

Scary... [checkage, hard refreshage] Nope. PM me Carl's stats?
Charging Bear
editor, 544 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B0
Mon 24 Oct 2011
at 17:18
  • msg #784

Re: Epileptic Trees

Nope, sadly I can't touch Jake's sheet/info
The Stray
GM, 1198 posts
The Marshal
'round these parts
Mon 24 Oct 2011
at 17:25
  • msg #785

Re: Epileptic Trees

PMs sent.
Alouette
editor, 667 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 24 Oct 2011
at 17:29
  • msg #786

Re: Epileptic Trees

Thank you. Can I go back to being a player now? [squints at sentence] In a non-rakish sense, naturally.
Alouette
player, 668 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 24 Oct 2011
at 18:17
  • msg #787

Re: Epileptic Trees

Amusing thought: if Wildcat roams around enough she might find a ready-saddled riderless red roan sixteenth-horse, expertly broken and perfectly suited to her height just wandering in the street...
Adrian Vega
player, 78 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 25 Oct 2011
at 02:28
  • msg #788

Re: Epileptic Trees

Eh, long day at work and I missed reading the gunshot line. Can I take my last post back :)
The Stray
GM, 1205 posts
The Marshal
'round these parts
Tue 25 Oct 2011
at 02:28
  • msg #789

Re: Epileptic Trees

In reply to Adrian Vega (msg #788):

Go ahead and edit.
Adrian Vega
player, 79 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Tue 25 Oct 2011
at 02:31
  • msg #790

Re: Epileptic Trees

alright, edited!
Alouette
player, 670 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 25 Oct 2011
at 08:14
  • msg #791

Re: Epileptic Trees

John Smith:
"Pardons Father, had to warn the town." he said. "All the troubles of the last few days are about to come crashing down."


...due to some men of great reknown?
...who ignored what was seen by the metal clown?
...and then woke up what they can't put down?

There's a Ballad of John Smith in there somewhere.
Robert Micklethwait
player, 461 posts
Lawyer - WWRRBBB
P6 T4 W0 F0 B3 Cha+2
Tue 25 Oct 2011
at 18:39
  • msg #792

Re: Epileptic Trees

sorry, been slammed at work the last few days
Wildcat Hawkins
player, 831 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Tue 25 Oct 2011
at 19:32
  • msg #793

Re: Epileptic Trees

Oh Robert, I need you now of all times too... :p
Alouette
player, 671 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 25 Oct 2011
at 23:15
  • msg #794

Re: Epileptic Trees

Fun Things To Do With Puncture Wounds Alongside Your Radial Artery, with Carl Allans...sorry, Wildcat - give him a little more time to think and he'll be far more reasonable. For what it's worth he knows John is at the church and can provide a way to talk to him/Ward/Dust Adders also, he just hasn't time/energy to pictionary it out.

Adrian! He is genuinely pleased to see you, just very distracted and wants to kill Wildcat. That is all.
Adrian Vega
player, 81 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 26 Oct 2011
at 04:12
  • msg #795

Re: Epileptic Trees

Sorry, took me a while today. I was swamped at work (ie, I did too good of a job, so the bosses were all over my screen. I'm going to have to start slacking a little bit to get them away from me.).
Wildcat Hawkins
player, 833 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 26 Oct 2011
at 04:16
  • msg #796

Re: Epileptic Trees

Tis alright, our ranger is musing over a mad plan involving a two way misdirection.
Alouette
player, 672 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 26 Oct 2011
at 07:01
  • msg #797

Re: Epileptic Trees

It's all right, you tend to be on at what's silly in the morning for me anyway, so helping/watching/questioning the Ranger when, say, she decides she and her limited yet vital military expertise make the best bait or something, will probably suit both timezone and character better.

Going to wait to see if Evans gets the bit about destroying corpses' skulls as a standard precaution - he's more likely to, after all. The last thing y'all need if you lose folk is to have zombies behind the frikkin baricades.
The Stray
GM, 1208 posts
The Marshal
'round these parts
Wed 26 Oct 2011
at 07:54
  • msg #798

Re: Epileptic Trees

To those of you with secondary characters, check them out and see if you can see the CS. The issue may have been fixed.
Charging Bear
player, 547 posts
Native Warrior
P6T6 W:- F:- FC:W1R3B0
Wed 26 Oct 2011
at 11:37
  • msg #799

Re: Epileptic Trees

In reply to The Stray (msg #798):

Looks like whatever change they/you have made did the trick.
Alouette
player, 673 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 26 Oct 2011
at 17:38
  • msg #800

Re: Epileptic Trees

Carl has become visible!
Wildcat Hawkins
player, 834 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 26 Oct 2011
at 17:58
  • msg #801

Re: Epileptic Trees

But he cannot be heard!

Oh.... wait.

Carry on.

Incidentally... crickets today huh?  Not that it matters, I'm a busy person today.  Just caught me at lunch.
The Stray
GM, 1209 posts
The Marshal
'round these parts
Wed 26 Oct 2011
at 18:04
  • msg #802

Re: Epileptic Trees

Yeah, been a bit busy in me social life this week. Will get back to posting soon.
Wildcat Hawkins
player, 835 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 26 Oct 2011
at 18:09
  • msg #803

Re: Epileptic Trees

The Stray:
social life


What do these words mean?  The combination of them is especially foreign to me.
Alouette
player, 674 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 26 Oct 2011
at 18:26
  • msg #804

Re: Epileptic Trees

I think it has something to do with the Ministry of Sound...

[points Strayward] I'm waitin' on that one, mostly. Depending on the windspeed/direction I may be about not very much or a lot this week, being mostly outside floation-processing soil samples from that chambered tomb the £%&@ landowner keeps digging @~£$^ holes in. (You know it's going to be a long day when it's your job to get as much of anyone in the soil out as possible and the very first sample keeps turning up lots of teeny-tiny bits of baby.)
Alouette
player, 676 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 27 Oct 2011
at 08:24
  • msg #805

Re: Epileptic Trees

@ John - loook behind you!

@ Wildcat - so close! so close! You almost got the current alpha of the Dust Adders and the strong arm of the law walking out to the people side by side... Carl hasn't consciously noticed the change in Wildcat, but you might spot he's reacting to her as an equal, like she's a female ranger and a person, rather than a scary twisted image of a man to be ignored/resisted/taunted at all opportunities. It's a start.

Wildcat should probably mention CB's been cleared, so's the dude who just fought an undead mountain lion on his own for the town doesn't freak at the "escaped psycho" and give him scrambled legs...
The Stray
GM, 1213 posts
The Marshal
'round these parts
Thu 27 Oct 2011
at 17:00
  • msg #806

Re: Epileptic Trees

I liked CB's breakdown of the new chase rules (posted in a different game), so I'm copying them and adding them to the System Information thread as a reference.
Charging Bear
player, 549 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B0
Thu 27 Oct 2011
at 17:04
  • msg #807

Re: Epileptic Trees

In reply to The Stray (msg #806):
I stole them from OggyBenDoggy's 50Fathoms game.

I REALLY like the new chase rules very streamlined and can make for quite interesting chases.
Wildcat Hawkins
player, 841 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Thu 27 Oct 2011
at 17:13
  • msg #808

Re: Epileptic Trees

That is a clever bit of work.  I'll probably steal it next.
John Smith
player, 255 posts
Bennies W:3 R:2 B:2
P: 7/8 T: 6 W: 0 F; 0
Thu 27 Oct 2011
at 19:44
  • msg #809

Re: Epileptic Trees

Ooh, ooh, me too me too! Now to look at them chase rules...
Alouette
player, 677 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 27 Oct 2011
at 20:58
  • msg #810

Re: Epileptic Trees

The Stray:
Chase Rules

CARD    RANGE                         COMPLICATION
J-Q     Medium range -2               Minor Obstacle, troll, or fatigue


...cue lots of runover trolls? Seriously, though, I'd like to see that in action, it looks fun.

Also, how does Jake know John's name, or did I miss that? (witchcraft!)
The Stray
GM, 1214 posts
The Marshal
'round these parts
Fri 28 Oct 2011
at 05:18
  • msg #811

Re: Epileptic Trees

Well, I used it somewhat in the fight with Oswald and Harry vs. The Comanches, though there were some hiccups.
Jake Lawrence
player, 132 posts
Huckster
P4 T5 W0 F0 FC:W0R2B0
Fri 28 Oct 2011
at 12:37
  • msg #812

Re: Epileptic Trees

In reply to Alouette (msg #810):

Cause I'm just that good?

<.<

>.>

post edited
Alouette
player, 682 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 28 Oct 2011
at 18:57
  • msg #813

Re: Epileptic Trees

Minus witchcraft...

Y'know, possibly the worst thing you could do to the Comanches' organisation and morale would be to let them kidnap Alouette.
The Stray
GM, 1218 posts
The Marshal
'round these parts
Fri 28 Oct 2011
at 20:01
  • msg #814

Re: Epileptic Trees

In reply to Alouette (msg #813):

It would be like The Ransom of Red Chief...they'd pay to give him/her/it back!
Wildcat Hawkins
player, 845 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Sat 29 Oct 2011
at 02:19
  • msg #815

Re: Epileptic Trees

Here's hoping Adrian Vega is up to the task, I think if our reputation was any worse in Blackthorn, we'd all be roasting on a spit over a fire pit right now.
Adrian Vega
player, 88 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Sat 29 Oct 2011
at 02:41
  • msg #816

Re: Epileptic Trees

Well, I made a post and gave a little speech of sorts.

Marshal, feel free to mark that up, or have it interrupted, or cut parts of it off, or whatever is appropriate to the situation. I just started typing and it came together in my head so I put it out there.
Wildcat Hawkins
player, 846 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Sat 29 Oct 2011
at 02:42
  • msg #817

Re: Epileptic Trees

Don't sweat it, Wildcat makes long Cowboy speeches constantly.  In this format it doesn't hurt to take a few liberties with dialog sometimes.
Adrian Vega
player, 89 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Sat 29 Oct 2011
at 02:43
  • msg #818

Re: Epileptic Trees

Yeah, in play by post, the choice is often either take some liberties and do it all at once or stretch it out for the next 200 posts lol
Alouette
player, 684 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 29 Oct 2011
at 09:06
  • msg #819

Re: Epileptic Trees

Wildcat Hawkins:
Here's hoping Adrian Vega is up to the task, I think if our reputation was any worse in Blackthorn, we'd all be roasting on a spit over a fire pit right now.


At least Jake didn't argue against Alouette's demands for repentence...paranoia running this high and rumours of another deadder outbreak, he'd be lucky not to get burnt at stake if outed as a self-confessed witch.
The Stray
GM, 1219 posts
The Marshal
'round these parts
Sat 29 Oct 2011
at 16:33
  • msg #820

Re: Epileptic Trees

Wouldn't that put two of his player's characters in trouble with the town? I might be down for that, but we've already covered the "PC is nearly lynched" trope already in this game...
Alouette
player, 685 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 29 Oct 2011
at 17:05
  • msg #821

Re: Epileptic Trees

It would...via accusations from mine, no less, so it's a good thing he's working on repenting and not being a witch, really.
The Stray
GM, 1220 posts
The Marshal
'round these parts
Sat 29 Oct 2011
at 17:11
  • msg #822

Re: Epileptic Trees

Heh. I suppose that's true.
Alouette
player, 686 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 29 Oct 2011
at 17:26
  • msg #823

Re: Epileptic Trees

If you need trouble, you know what happens whenever Roland leaves the bar...
The Stray
GM, 1222 posts
The Marshal
'round these parts
Sun 30 Oct 2011
at 21:53
  • msg #824

Re: Epileptic Trees

Sorry for the lack of my usual flurry of weekend posts...I've been having some creativity-killing headaches the last few days.
Alouette
player, 689 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Oct 2011
at 22:04
  • msg #825

Re: Epileptic Trees

I hear ya on that one. [offers jug o' gingery water]
Wildcat Hawkins
player, 850 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Sun 30 Oct 2011
at 22:12
  • msg #826

Re: Epileptic Trees

I had a terrible headache last night myself... stop doing that!
Adrian Vega
player, 91 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R2B1
Sun 30 Oct 2011
at 22:22
  • msg #827

Re: Epileptic Trees

No worries...I've been working all weekend anyway :)
Alouette
player, 690 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Oct 2011
at 22:24
  • msg #828

Re: Epileptic Trees

Would you like a headache? We're giving them away free...

Oh! Veteran that y'are, you might know...do Harrowed tan? One of those 3am thoughts that won't go away.
Wildcat Hawkins
player, 851 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Sun 30 Oct 2011
at 22:46
  • msg #829

Re: Epileptic Trees

Even since 1st edition, Deadlands leaves a lot of things open to Marshal interpretation.  See I would answer that question with the response that the Harrowed resemble something like what they looked like perhaps mere moments before their demise, and any regneration will return them to this state, so even if they did get their skin to tan it would not last.  Moreover, I'd say they're supposed to be not alive any more, so no to tanning in the first place.
The Stray
GM, 1223 posts
The Marshal
'round these parts
Sun 30 Oct 2011
at 23:01
  • msg #830

Re: Epileptic Trees

I, personally, take the "Vampire: The Masquerade" approach, which means they remain mostly the way they looked when they died. They can be cleaned up, certainly, but wouldn't tan and don't get longer hair. They might even very slowly decay.
Alouette
player, 691 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Oct 2011
at 23:20
  • msg #831

Re: Epileptic Trees

...but even corpse corpses get longer hair/nails (not for the amount of time folklore/urban myth would have it, but they do), and the differently alive clearly have some minor life functions going...though I can see that if a manitou knew better it wouldn't trouble to support melanin production, so someone who died tanned would eventually pale out. If the manitou didn't know better, though, and just set cells to replace themselves as they had been...hmm.
Wildcat Hawkins
player, 852 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Sun 30 Oct 2011
at 23:25
Alouette
player, 692 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Oct 2011
at 23:36
  • msg #833

Re: Epileptic Trees

I have prop obsession (is that a thing?) and a scientific mindset that just gets curiouser (and curiouser) when exposed to fantasy. Somewhere I have notes on The Great Elf-Tinfoil Experiment.
Alouette
player, 693 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 30 Oct 2011
at 23:47
  • msg #834

Re: Epileptic Trees

...that and I want to see if Danny boy goes freckled if you leave him out in the sun. Incidentally, when writing, my vampires tend to go pink, peely and horrible in daylight very fast due to hypopigmentation. Robert is now glad I am not GM.
Wildcat Hawkins
player, 854 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Mon 31 Oct 2011
at 14:41
  • msg #835

Re: Epileptic Trees

Aaaaand WC has officially crossed into Lawful Stupid territory XD
Adrian Vega
player, 92 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W1R2B1
Mon 31 Oct 2011
at 16:59
  • msg #836

Re: Epileptic Trees

It's possible I've missed it in text description or map somewhere, but where exactly in Texas is Blackthorn?
Wildcat Hawkins
player, 855 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Mon 31 Oct 2011
at 17:20
  • msg #837

Re: Epileptic Trees

It's between Arlen and Santa Angela.  XD

But seriously based on cues from Wildcat, if you drew a triangle between San Antonio, Victoria and Houston, it's in thereabouts somewhere probably.

Additionally, Victoria has been identifed as the nearest place Wildcat might find a circuit judge.

The Stray's been carefully ambiguous about it all but the climate and terrain so far are reasonably consistent with the piney woods and topography of that area.
The Stray
GM, 1224 posts
The Marshal
'round these parts
Mon 31 Oct 2011
at 18:10
  • msg #838

Re: Epileptic Trees

Naw, I always figured Arlen was more in central Texas. Blackthorn is closer to Lago than Arlen. ;)

I actually do have a place in mind for the rough location of Blackthorn, though. Blackthorn's in the Golden Crescent Region around Victoria, right about where Port Lavaca would be in our world.

I'm glad to know my descriptions are consistent with the region, as I've never actually been to that part of Texas...I'm basing most of my descriptions off my recollections of my Grandfather's place in Junction.
Alouette
player, 695 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 31 Oct 2011
at 18:50
  • msg #839

Re: Epileptic Trees

I always pictured it a little further south...

Blackthorn's weird geology probably precludes the use of Google Streetview for landscape ideas, but my what a useful tool that is for writing far away places. Even if it is somewhat creepy that I can see my basil plants on it.
Wildcat Hawkins
player, 857 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Mon 31 Oct 2011
at 23:54
  • msg #840

Re: Epileptic Trees

I am enjoying Cantrell torturing Rum Tum Tugger WAY too much.
Wildcat Hawkins
player, 858 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Mon 31 Oct 2011
at 23:58
  • msg #841

Re: Epileptic Trees

Also, if Alouette parrots Wildcat's voice back to her, I think she's going to faint.
The Stray
GM, 1227 posts
The Marshal
'round these parts
Mon 31 Oct 2011
at 23:59
  • msg #842

Re: Epileptic Trees

In reply to Wildcat Hawkins (msg #840):

Let's just hope he doesn't channel Deliverance too much. That might bump the rating on this game and get me in trouble with the Powers That Be.

I'm enjoying the fact that Alouette and Granny Bennett are just chatting away like they don't have a care in the world, while outside people are panicking about the impending Comanches.
The Stray
GM, 1229 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 01:35
  • msg #843

It's some Demagoguery from Old Deuteronomy!

<evil GM laugh>

It looks like Mayor Bruebaker has had enough of his flunkies failing to do Wildcat in...
Wildcat Hawkins
player, 861 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Tue 1 Nov 2011
at 01:39
  • msg #844

Re: It's some Demagoguery from Old Deuteronomy!

<head slap>

The Mayor!?

Incidentally, uh, people don't normally chant in a creepy monotone like that.  Does the thought occur to any of us that, uh, that's freaking weird!?
The Stray
GM, 1230 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 01:42
  • msg #845

Re: It's some Demagoguery from Old Deuteronomy!

<cackles insanely> I've been waiting for a chance to introduce him as the villain he is for a while now...and now that a direct threat to his power has appeared, he's decided to crawl out of his hole and get directly involved.

It's occurring to some folk, yes...
The Stray
GM, 1232 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 01:51
  • msg #846

Re: It's some Demagoguery from Old Deuteronomy!

Happy Halloween, folks! It's time for a good old-fashioned zombie mob attack!

Incidentally, some mood music.
This message was last edited by the GM at 01:59, Tue 01 Nov 2011.
Alouette
player, 701 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 1 Nov 2011
at 08:30
  • msg #847

Re: It's some Demagoguery from Old Deuteronomy!

Orange font, Wildcat!

I thought that was going to be this for a moment there: http://www.youtube.com/watch?v=tZ4mL8yeKh0
Wildcat Hawkins
player, 862 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Tue 1 Nov 2011
at 12:58
  • msg #848

Re: It's some Demagoguery from Old Deuteronomy!

Alouette:
Orange font, Wildcat!


Where!?

I wonder if in the Sixguns universe, characters have colored subtitles appear below them instead of speaking audibly, although it somehow has the same effect, and every once in a while some orange subtitles appear and everyone just knows to avert their eyes to them subconciously.
The Stray
GM, 1233 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 14:23
  • msg #849

Re: It's some Demagoguery from Old Deuteronomy!

Given my preferred color for OOC comments is aqua, I don't know if they'd ignore the orange font.

Though I wonder if Alouette is just pointing out my tendency for using the orange font with villains...
Charging Bear
player, 558 posts
Native Warrior
P6T6 W:- F:- FC:W0R2B0
Tue 1 Nov 2011
at 14:27
  • msg #850

Re: It's some Demagoguery from Old Deuteronomy!

I'm using the header tag < hr > alot these days
As it give a nice solid break between bit of text.
Charging Bear
player, 561 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Tue 1 Nov 2011
at 15:21
  • msg #851

Charging Bear vs Cantrell.. fight!

I've got a bad feeling about CB's chances with Cantrell and with all of 1 red chip left too
The Stray
GM, 1235 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 15:25
  • msg #852

Re: Charging Bear vs Cantrell.. fight!

We could resolve this as a duel, if you want to try it that way. Or as a series of opposed Intimidate/Taunt Tests of Will. How do you want to play it?
Charging Bear
player, 562 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Tue 1 Nov 2011
at 15:34
  • msg #853

Re: Charging Bear vs Cantrell.. fight!

In reply to The Stray (msg #852):

CB has neither taunt nor intimidate, I don't think it matters terribly if we do a dual or the opposed because as they both use one of the other... but a dual might be the most fitting.
The Stray
GM, 1236 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 15:35
  • msg #854

Re: Charging Bear vs Cantrell.. fight!

Alrighty then!
Charging Bear
player, 563 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Tue 1 Nov 2011
at 15:45
  • msg #855

Re: Charging Bear vs Cantrell.. fight!

In reply to The Stray (msg #854):

I'd like to make a substitution for CB in this dual, James Wilder from Wildcat's Santa Angela would love to shot Cantrell down.
This message was last edited by the player at 15:45, Tue 01 Nov 2011.
The Stray
GM, 1237 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 15:50
  • msg #856

Re: Charging Bear vs Cantrell.. fight!

Yeah, I don't think so. Charging Bear and Cantrell have a history, James and Cantrell don't (or at least, not to my knowledge).
Wildcat Hawkins
player, 863 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Tue 1 Nov 2011
at 17:03
  • msg #857

Re: Charging Bear vs Cantrell.. fight!

I think QD negates the -2 for shooting for speed but not the -2 for losing the Face Off (nothing ever negates that as far as I know).

Technically...

The -2 for shooting from speed comes from a MAP.  In a normal duel, both contestants are assumed to be drawing from a holster and the reason QD negates the penalty is it makes drawing a weapon a "free" action, essentially.

You could interpret this as a situation where shooting for speed incurs no additional penalty or benefit since they both walked into it armed, or just hand wave it and says rules is rules.  Shooting for Accuracy would still have a benefit, IE use of the Marksman Edge.

But more important than that...

DO NOT CROSS THE STREAMS!

Good night can you imagine the Lin Kuei teaming up with the Jellicles or Thaddeus joining The Society, or the epic war between Mr. Herrod, Miss Hattie, and Dr. Ward?  And the damn railroads shooting at each other in town while the Dove Boys coalesce with the Dust Adders and in addition to a freaky snake there's a black church and a giant metal cube where unknown things are happening as Wildcat tries in vain to bargain with a useless army officer who won't lift a finger to help!?

...

Okay that actually sounds kind of awesome.  But tottally screwed up!
Alouette
player, 702 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 1 Nov 2011
at 17:10
  • msg #858

Re: It's some Demagoguery from Old Deuteronomy!

Wildcat Hawkins:
I wonder if in the Sixguns universe, characters have colored subtitles appear below them instead of speaking audibly, although it somehow has the same effect, and every once in a while some orange subtitles appear and everyone just knows to avert their eyes to them subconciously.


...I think you can only see the colours people talk in when on peyote or suffering from ergot poisoning...
Charging Bear
player, 568 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Tue 1 Nov 2011
at 17:17
  • msg #859

Re: Charging Bear vs Cantrell.. fight!

And the dice roller hates me today.
Charging Bear
player, 569 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Tue 1 Nov 2011
at 17:40
  • msg #860

Re: Charging Bear vs Cantrell.. fight!

So general groups thoughts on my potentially using the following adventure card

2H - Reinforcements
Play during combat. Reinforcements arrive for the bad guys. The exact number and type is up to the GM. Every player character may immediately draw 2 random fate chips, however.
Alouette
player, 703 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 1 Nov 2011
at 18:40
  • msg #861

Re: Charging Bear vs Cantrell.. fight!

I suspect it doesn't mean player characters completely unrelated to the fight, if that's why you're asking...you can swap something for my Frying Pan card if you like, if that'd be better.
Wildcat Hawkins
player, 864 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Tue 1 Nov 2011
at 19:31
  • msg #862

Re: Charging Bear vs Cantrell.. fight!

In reply to Alouette (msg #861):

Well if we do have a big raid... I say flip a coin.  Honestly, if the problem is we're outnumbered, there's two schools of thought:

1.  Outnumbered is outnumbered.
2.  Don't make it worse!
Alouette
player, 704 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 1 Nov 2011
at 19:56
  • msg #863

Re: Charging Bear vs Cantrell.. fight!

Ohhh. [is dim] ...no, we don't want Tez showing up. Or dead Comanche getting up...'cause it'd be a second group in addition to the raiders, and those're all I can think of. Unless we're not talking about CB's fight or the possible big fight, but Jake's fight, in which case: sure! I think with Adrian, Wildcat and possibly John in that combat they'll subdue the problem quite fast, though.
Charging Bear
player, 570 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Tue 1 Nov 2011
at 20:05
  • msg #864

Re: Charging Bear vs Cantrell.. fight!

It would be for CBs fight not the zombied mob
The Stray
GM, 1240 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 21:42
  • msg #865

Re: Charging Bear vs Cantrell.. fight!

In reply to Charging Bear (msg #860):

I'm down with that. CB gets hosed when the reinforcements show, but EVERYONE will get the chips. Since you guys are a bit light on chips right now, having those chips dealing with the brainwashed mob/the lodge/Cantrell would be very beneficial.
Alouette
player, 705 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 1 Nov 2011
at 21:54
  • msg #866

Re: Charging Bear vs Cantrell.. fight!

Oh, nice! But poor, poor CB and his terrible luck...(swaps offer still stands) ...wait, you're going to make Carl fight a building?

Related to none of the above, despite the knowledge he's a horrible, horrible person I rather adore Itza-Chu's highly idiosyncratic speech patterns.
This message was last edited by the player at 22:04, Tue 01 Nov 2011.
The Stray
GM, 1242 posts
The Marshal
'round these parts
Tue 1 Nov 2011
at 23:28
  • msg #867

Re: Charging Bear vs Cantrell.. fight!

[deadpan]Yes. I am going to have Carl fight a building. It's like a Dread Gazebo that way.[/deadpan]

Yeah, I had fun with that. Itza-chu is the kind of person who know how English is supposed to be pronounced, knows what whites think the typical Indian is supposed to sound like, and likes to mix the two to fuck with people.
Charging Bear
player, 571 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Wed 2 Nov 2011
at 00:25
  • msg #868

Re: Charging Bear vs Cantrell.. fight!

Alright ... so if Cantrell is shooting CB's gun isn't the damage vs the gun and not CB himself?
Wildcat Hawkins
player, 865 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 2 Nov 2011
at 00:31
  • msg #869

Re: Charging Bear vs Cantrell.. fight!

In reply to Charging Bear (msg #868):

I think it's more like he's shooting your hand.  Sucks!
Charging Bear
player, 572 posts
Native Warrior
P6T6 W:- F:- FC:W0R1B0
Wed 2 Nov 2011
at 00:52
  • msg #870

Re: Charging Bear vs Cantrell.. fight!

In reply to Wildcat Hawkins (msg #869):

Yeah I can see that.

I'll roll strength, burn my red chip to soak, roll said soak, and play my adventure card ... after I get some sleep. Training for a 9 mile trail run on Saturday makes one quite tired
The Stray
GM, 1243 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 03:11
  • msg #871

Re: Charging Bear vs Cantrell.. fight!

They did this on Mythbusters. If someone is shooting a gun in your hand, it's pretty much still going to hurt, even if they hit the gun and not your hand. Shrapnel plays a role.
Alouette
player, 706 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 Nov 2011
at 08:31
  • msg #872

Re: Charging Bear vs Cantrell.. fight!

The Stray:
[deadpan]Yes. I am going to have Carl fight a building. It's like a <a href="http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html">Dread Gazebo</a> that way.[/deadpan]


Considering the goings-on at that Lodge, I wouldn't honestly be surprised.

The Stray:
Itza-chu is the kind of person who know how English is supposed to be pronounced, knows what whites think the typical Indian is supposed to sound like, and likes to mix the two to fuck with people.


 Please watch your language: in addition to a tendancy to fall in love with voices I have a visual imagination. {{twitchshudder}}


...Right, so now the best possible thing Wildcat could do for everyone would be to jog round the block?
The Stray
GM, 1245 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 08:35
  • msg #873

Re: Charging Bear vs Cantrell.. fight!

In reply to Alouette (msg #872):

True enough.

Ah. Sorry 'bout that.

Too bad she's last in the turn order...she'll be surrounded by the time she gets to go.
Alouette
player, 707 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 Nov 2011
at 08:43
  • msg #874

Re: Wildcat Hawkins vs World... fight!

She might not be...by the looks of it the Mayor will be very obvious to angels, and with the disfavour of at least one.
Wildcat Hawkins
player, 866 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 2 Nov 2011
at 12:53
  • msg #875

Re: Wildcat Hawkins vs World... fight!

Oh dear.  Wildcat will be in dire trouble very soon, faster than you can say Ganging Up Bonus.
Wildcat Hawkins
player, 867 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 2 Nov 2011
at 12:56
  • msg #876

Re: Wildcat Hawkins vs World... fight!

If Charging Bear can somehow prevail here, his next battle should be against an anthromorphic dice roller.

I now know there's another character in the game tied with Wildcat for Worst Duelist.
Charging Bear
player, 574 posts
Native Warrior
P6T6 W:- F:- FC:W0R0B0
Wed 2 Nov 2011
at 13:46
  • msg #877

Re: Wildcat Hawkins vs World... fight!

In reply to Wildcat Hawkins (msg #876):

Charging Bear isn't a dueling character as he has none of the skills for it.
The Stray
GM, 1246 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 18:32
  • msg #878

Re: Wildcat Hawkins vs World... fight!

Charging Bear used his Reinforcements card, so everyone draw 2 random fate chips! (except CB, who already drew his.)
Charging Bear
player, 576 posts
Native Warrior
P6T6 W:1 F:- FC:W0R0B0
Wed 2 Nov 2011
at 18:36
  • msg #879

Re: Wildcat Hawkins vs World... fight!

In reply to The Stray (msg #878):

Lot of good it did me ... ugh!
Alouette
player, 708 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 2 Nov 2011
at 18:37
  • msg #880

Re: Wildcat Hawkins vs World... fight!

A red and a blue!

Poor, poor CB...I'm impressed at Jenny's ability to quickdraw a chair, though.
The Stray
GM, 1248 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 18:57
  • msg #881

Re: Wildcat Hawkins vs World... fight!

In reply to Charging Bear (msg #879):

True, but I have plans. They aren't going to kill you...right away. If they get you and Cantrell down, I can picture you two in an Enemy Mine situation trying to escape from a Deathtrap!

Quickdraw is such a nice Edge...so many uses!
Charging Bear
player, 578 posts
Native Warrior
P6T6 W:3 F:- FC:W0R0B0
Wed 2 Nov 2011
at 19:08
  • msg #882

Re: Wildcat Hawkins vs World... fight!

I can see CB's headstone now... Beaten to death with a chair.
The Stray
GM, 1249 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 19:08
  • msg #883

Re: Wildcat Hawkins vs World... fight!

Er, CB? That was 2 MORE wounds Jenny did you with her attack, on top of the 1 already inflicted. CB is at 3 wounds, currently.
Charging Bear
player, 579 posts
Native Warrior
P6T6 W:3 F:- FC:W0R0B0
Wed 2 Nov 2011
at 19:09
  • msg #884

Re: Wildcat Hawkins vs World... fight!

Saw that after I rolled, but the additional -1 doesn't affect the outcome of my rolls.
The Stray
GM, 1250 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 19:10
  • msg #885

Re: Wildcat Hawkins vs World... fight!

No, it really doesn't.
Charging Bear
player, 580 posts
Native Warrior
P6T6 W:3 F:- FC:W0R0B0
Wed 2 Nov 2011
at 19:11
  • msg #886

Re: Wildcat Hawkins vs World... fight!

In reply to The Stray (msg #885):

You may continue to beat upon CB at your leisure sir!
The Stray
GM, 1251 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 19:19
  • msg #887

Re: Wildcat Hawkins vs World... fight!

About that...McCavity has a favor to repay...
Adrian Vega
player, 96 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Wed 2 Nov 2011
at 19:43
  • msg #888

Re: Wildcat Hawkins vs World... fight!

Out of curiosity, does the Notice Roll to see the Mayor take up an action by itself?
The Stray
GM, 1252 posts
The Marshal
'round these parts
Wed 2 Nov 2011
at 19:50
  • msg #889

Re: Wildcat Hawkins vs World... fight!

No, it would be a Free Action on your turn.
Wildcat Hawkins
player, 868 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Wed 2 Nov 2011
at 19:52
  • msg #890

Re: Wildcat Hawkins vs World... fight!

But seriously... poor poor Charging Bear.  On the one hand I want to hug him.

On the other, I want to slap the red off of him for freeing the Jellicles.
This message was last edited by the player at 19:53, Wed 02 Nov 2011.
Jericho Cantrell
player, 48 posts
Bounty Hunter
P7 T7 B2 W0 F0
Thu 3 Nov 2011
at 00:09
  • msg #891

Re: Wildcat Hawkins vs World... fight!

Yes well, CB might make it
Alouette
player, 709 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 Nov 2011
at 00:14
  • msg #892

Re: Wildcat Hawkins vs World... fight!

Providing he mounts no Heroic defence of Cantrell when the man has three assassins at his throat.
The Stray
GM, 1254 posts
The Marshal
'round these parts
Thu 3 Nov 2011
at 00:17
  • msg #893

Re: Wildcat Hawkins vs World... fight!

I think Cantrell can hold his own...He's not wounded and is starting the round on a Joker.
Adrian Vega
player, 97 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 3 Nov 2011
at 02:18
  • msg #894

Re: Wildcat Hawkins vs World... fight!

Hot damn, there's a Whateley here :)
The Stray
GM, 1256 posts
The Marshal
'round these parts
Thu 3 Nov 2011
at 02:28
  • msg #895

Re: Wildcat Hawkins vs World... fight!

Yeah, they get around. ;)

In other news, Alouette likely won't be posting for a few hours, so I'm thinking of putting that character on hold to move the thread forward. Thoughts?
Wildcat Hawkins
player, 869 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Thu 3 Nov 2011
at 02:39
  • msg #896

Re: Wildcat Hawkins vs World... fight!

Up to you.  Combat just slows things down.

Also, John Smith, my hero.  My distant hero.  Who can't do anything.

But the thought counts.
Adrian Vega
player, 98 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W0R2B1
Thu 3 Nov 2011
at 02:55
  • msg #897

Re: Wildcat Hawkins vs World... fight!

Are we supposed to be drawing two chips each on account of Charging Bear's adventure card usage?
The Stray
GM, 1258 posts
The Marshal
'round these parts
Thu 3 Nov 2011
at 03:01
  • msg #898

Re: Wildcat Hawkins vs World... fight!

Yes.
Adrian Vega
player, 99 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R2B1
Thu 3 Nov 2011
at 03:04
  • msg #899

Re: Wildcat Hawkins vs World... fight!

22:03, Today: Adrian Vega rolled 15,17 using 1d35,1d35 with rolls of 15,17.

That'll give me two whites
This message was last edited by the player at 03:04, Thu 03 Nov 2011.
Wildcat Hawkins
player, 870 posts
Texas Ranger
P5 T6 W0 F0 B1W3R1B Cha 2
Thu 3 Nov 2011
at 03:11
  • msg #900

Re: Wildcat Hawkins vs World... fight!



22:10, Today: Wildcat Hawkins rolled 30,17 using d35,d35, rerolling max with rolls of 30,17. Free Jellicles, Free Chips.

White and a red.  I'll take it!
The Stray
GM, 1259 posts
The Marshal
'round these parts
Thu 3 Nov 2011
at 03:17
  • msg #901

Re: Wildcat Hawkins vs World... fight!

Be advised! I'm working on a new Fate Chips thread, which I hope to have up soon. Keep your eyes open!
Wildcat Hawkins
player, 871 posts
Texas Ranger
P5 T6 W0 F0 B2W4R1B Cha 2
Thu 3 Nov 2011
at 03:18
  • msg #902

Re: Wildcat Hawkins vs World... fight!

Good because I have a terrible feeling I am about to burn many chips in rapid succession.  I do have a small pile I'm sitting on but they're about to go bye bye.
The Stray
GM, 1261 posts
The Marshal
'round these parts
Thu 3 Nov 2011
at 08:05
  • msg #903

Re: Wildcat Hawkins vs World... fight!

...I have the feeling no good will come of the crazy automaton lurching into the crowd shouting dire pronouncements and then suddenly yelling in a native tongue...

Also, draw next round's card, please... Disregard that, I'm blind.
This message was last edited by the GM at 08:07, Thu 03 Nov 2011.
Alouette
player, 711 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 Nov 2011
at 08:12
  • msg #904

Re: Wildcat Hawkins vs World... fight!

Told you it'd draw attention. The Hawk doesn't particularly mind if Alouette gets torn apart by a mob: there's a high chance they'd lay hands on certain internal components in that eventuality...but I think the Mayor should probably be most worried, because it means it.

Also, remind me to beat you with a broom for putting me on hold whilst waiting for my own action there. Cheek!
The Stray
GM, 1262 posts
The Marshal
'round these parts
Thu 3 Nov 2011
at 08:40
  • msg #905

Re: Wildcat Hawkins vs World... fight!

In reply to Alouette (msg #904):

I'm sorry. I didn't know you were waiting on a reply that got wrapped up in tangles of PMs, and it was getting pretty late in the evening without a post. I just wanted to get the story unstuck and moving for Adrian and Wildcat.
Alouette
player, 712 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Thu 3 Nov 2011
at 13:11
  • msg #906

Re: Wildcat Hawkins vs World... fight!

{de-puffs} Maybe put a quick summary post after lots of PM/editing like that, so's it can be seen to be over?
The Stray
GM, 1266 posts
The Marshal
'round these parts
Fri 4 Nov 2011
at 05:10
  • msg #907

Post of awesome

{claps wildly}

Wildcat, that was awesome!
Alouette
player, 713 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Fri 4 Nov 2011
at 07:00
  • msg #908

Re: Post of awesome

That.
John Smith
player, 263 posts
Bennies W:1 R:3 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 4 Nov 2011
at 16:35
  • msg #909

Re: Post of awesome

Very cool... not sure exactly what you did mechanically but that was an awesome post.
Adrian Vega
player, 103 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Fri 4 Nov 2011
at 17:38
  • msg #910

Re: Post of awesome

Hopefully I made my post properly!
John Smith
player, 264 posts
Bennies W:1 R:3 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 4 Nov 2011
at 18:00
  • msg #911

Re: Post of awesome

Can't see the map thread here at work, they have the images blocked, will post when I get home.
The Stray
GM, 1271 posts
The Marshal
'round these parts
Fri 4 Nov 2011
at 18:33
  • msg #912

Re: Post of awesome

Do you want me to put you On Hold until then, or just wait until you have the opportunity to post?
John Smith
player, 265 posts
Bennies W:1 R:3 B:2
P: 7/8 T: 6 W: 0 F; 0
Fri 4 Nov 2011
at 18:46
  • msg #913

Re: Post of awesome

If you can wait until I can post. Should be in about four hours, maybe less if I can get on one of the break computers during my next break. His intention is to protect Kat so he'd likely take the quickest route to the croud and use Wing Chun to try and knock out some bewitched townsfolk because I follow the Chuck Norris school of dispell magic :P
The Stray
GM, 1273 posts
The Marshal
'round these parts
Fri 4 Nov 2011
at 18:49
  • msg #914

Re: Post of awesome

In reply to John Smith (msg #913):

Ok, then.
Alouette
player, 715 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sat 5 Nov 2011
at 02:26
  • msg #915

*delayed reaction*

...did the Mayor just call Alouette a tool?
The Stray
GM, 1278 posts
The Marshal
'round these parts
Sat 5 Nov 2011
at 02:26
  • msg #916

Re: *delayed reaction*

I believe he did.
The Stray
GM, 1280 posts
The Marshal
'round these parts
Sat 5 Nov 2011
at 23:52
  • msg #917

Remember, remember, the 5th of November...

I was Anonymous today. Mask and everything. It was an interesting experience.
Wildcat Hawkins
player, 874 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Sun 6 Nov 2011
at 07:16
  • msg #918

Re: Remember, remember, the 5th of November...

I buy ammunition every Fifth of November.

I for one am curious if Guy Fawkes is the greatest villain in England's history, or its greatest hero.
The Stray
GM, 1281 posts
The Marshal
'round these parts
Sun 6 Nov 2011
at 07:37
  • msg #919

Re: Remember, remember, the 5th of November...

Well, he is the only man who ever entered Parliament with honest intentions...
Alouette
player, 716 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Sun 6 Nov 2011
at 08:24
  • msg #920

Re: Remember, remember, the 5th of November...

"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth." ~ Wilde

No-one particularly cares about him: November/equinox-effigy-wise, before Guy, they used to burn the Pope: before the Pope, they used to burn the witches: before the witches, they used to burn an effigy that stood in for a sacrifice, and before that...it depends whether you take the Romans' word for things. Bonfire night is an unpopular king's highjacking of a tradition already highjacked by the Church to legitimise the peasants' refusal to give up their "please bring the sun back!" new year's festival (the Celtic* year starts in the night, both literally and seasonally, the equinox being the "sunset" of the old one).

No, if you want the biggest hero/villan in England, it's Nolly** Cromwell. "Right but repulsive". Amazingly canny guy, brilliant tactician and revoloutionary, dared to do the unthinkable and openly raise an axe to then-divine flesh of the king (yes, to some people at the time, he went one step down from trying to kill God)...also a psycopathic religious fanatic who hated anyone having fun and ruled with an iron fist. The people went and found a king to rule them after that, though the ultimate power of the monarchy was broken.


*NB whatever Miranda Green says, there never was a "Celtic" culture except to sell souvenirs, the word means something like "European" or "Moorish", relating to several broadly similar cultures.
**Nol is a shortening of Oliver over here.

Alouette
player, 717 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 Nov 2011
at 13:32
  • msg #921

Tall tales

Jake Lawrence:
OOC: Moving a few square and using my hair to defend the automaton!


...from your back?

ecksdee. Also, watch out, the Hawk's restraints are loose, though it's currently more concerned with eating the mayor...Danny will be confused. gah! [/lunch]
Jake Lawrence
player, 141 posts
Huckster
P4 T5 W0 F0 FC:W1R2B0
Mon 7 Nov 2011
at 13:36
  • msg #922

Re: Tall tales

Then I'm going to make a raft with it between two turtles
Alouette
player, 718 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 Nov 2011
at 17:38
  • msg #923

Re: Tall tales

And go crowd surfing, Sparrow style!

@Stray - is Lurch bent down or is Evans picked up? Only Lurch is 7'2" and Evans is 5'8" (or 6'1" counting the hat) and was kneeling last I heard, but keeps slapping Lurch in the face. It affects how Carl'll act a bit (aside from being bemused Evans finds this the ideal time to talk gibberish and pick his nose).
The Stray
GM, 1288 posts
The Marshal
'round these parts
Mon 7 Nov 2011
at 17:43
  • msg #924

Re: Tall tales

Evans is reaching up when he slaps Lurch, sometimes getting up on his tiptoes. Lurch is also slightly stooped over because of the desk he's holding.
Wildcat Hawkins
player, 875 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Mon 7 Nov 2011
at 18:55
  • msg #925

Re: Tall tales

Hand to hand (To Hand!  Hi Thing) combat with a flaming Lurch.

Wow that strikes me as both a bad idea and awesome at the same time.

(This is why I always preferred The Munsters.  Note, check Netflix later.)
The Stray
GM, 1292 posts
The Marshal
'round these parts
Mon 7 Nov 2011
at 19:06
  • msg #926

Re: Tall tales

Same here, but given Lurch is using the Patchwork Man stats, this might actually be useful for the group, as increasing auto-damage each round will eventually put him down...hopefully long enough for Evans and Carl to escape.
Alouette
player, 720 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Mon 7 Nov 2011
at 19:19
  • msg #927

Re: Tall tales

Group? Evans is unhelpfully getting killed in the way to the exit...Carl reasons that he (or Evans) can't physically do much against someone like Lurch, but if Lurch can be distracted thoroughly enough (being on fire is pretty distracting) they'll get time to leg it and Lurch'll eventually forget about it. The difference between fighting him and fighting Tex is that Carl has no qualms about harming Lurch.

Semi-related, I found a robin (one of these, not your weird giant things: http://1.bp.blogspot.com/_E3P-...%2BRobin%2BPhoto.JPG) in the staff kitchen today, fluttering against the window. I don't remember whether tradition demands killing or kissing them before putting them out, but I did neither. The occurence is supposed to be a death omen.
Wildcat Hawkins
player, 876 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Mon 7 Nov 2011
at 19:33
  • msg #928

Re: Tall tales

I will admit The Addams Family became a lot better after I realized it was a counter culture inspired parody of American consumerism and prevailing popular culture with the symbolism of the "creepy" factor applied ironically.
Alouette
player, 721 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 8 Nov 2011
at 08:38
  • msg #929

Re: Tall tales

Jericho Cantrell:
Jericho watches the man crumple, and smiles to himself in satisfaction.
...
"Well. Don't this provide me some interesting opportunities?" he muses. Then he grins.

((OOC: And since CB is unconscious for the next hour, he won't get to see what Jericho is cooking up...I'll get to that in a bit.))


Some days, you really wish your antagonists would use more specific language. *tch* All those bodies...Wildcat is going to give him such a smack...
Charging Bear
player, 586 posts
Native Warrior
P6T6 W:3 F:- FC:W0R1B0
Tue 8 Nov 2011
at 12:33
  • msg #930

Re: Tall tales

In reply to Alouette (msg #929):

Cantrell is making some terrible terrible death trap which he'll wake up CB to explain the brilliants of the doom in which he's facing and then Cantrell will leave.... yep totally what's going to happen.

Or he's just going to shoot CB in the head and call it a day.
Wildcat Hawkins
player, 877 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Tue 8 Nov 2011
at 13:44
  • msg #931

Re: Tall tales

<channeling Bill Murray>

Dr. Oswald Franklin:
"<I do indeed have devices, and will take the pictures of your warriors for you. However, it will not protect them from harm, as that is not how it works. It is the image of how they are at that moment, nothing more.>"


Dr. Franklin, when a crazy hateful Indian asks you if you can take magical pictures of his warrior braves that will prevent them from being injured...  YOU SAY YES!

</Bill Murray>

RE:  Cantrell

Yeah not only does he start a fight, harm the prisoners he's supposed to be guarding, and then let one of them escape while he sets up a death trap...

The problem is he's going to lie about what happened and make it sound good.  CB will then either be forced to lie to compete with his lie, or he'll tell the truth and it will sound bad in comparison to the lie, and there will be no proof of it either way as the only possible witnesses are both hostile and completely unreliable.

In the back of her mind Wildcat knew Cantrell would probably kick RTT in the guts a couple of times and something untoward would likely happen, but this is well outside what she was willing to overlook in the name of keeping Cantrell and the Jellicles occupied while the siege of Blackthorn was dealt with.  Again though the trouble is he'll lie about it.

She'll be hopping mad and she'll know he did something, but Wildcat won't be able to do anything about it.
The Stray
GM, 1295 posts
The Marshal
'round these parts
Tue 8 Nov 2011
at 16:50
  • msg #932

Re: Tall tales

Charging Bear:
Cantrell is making some terrible terrible death trap which he'll wake up CB to explain the brilliants of the doom in which he's facing and then Cantrell will leave.... yep totally what's going to happen.


Probably this, except for the whole "leaving" thing. Cantrell would watch, if only to ensure CB knows just how thoroughly Cantrell has won. He's kinda arrogant like that.

And Cantrell doesn't have to lie that much...Charging Bear was the one who started shooting first. And then the prisoners attacked them both, and he had to deal with them in a forceful manner in order to prevent them from escaping. They're still worth the bounty to him dead, after all (even CB).
Wildcat Hawkins
player, 878 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Tue 8 Nov 2011
at 16:59
  • msg #933

Re: Tall tales

He has to lie about why he just let a prisoner go rather so he could screw with Charging Bear.:-\
Alouette
player, 723 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Tue 8 Nov 2011
at 20:50
  • msg #934

Re: Tall tales

That sounds far more romantic than being gutted and left to suffocate in a bank vault should warrant.

To be fair, Cantrell can't run very fast at present, but since he was shooting people anyway she really wouldn't have made much of a difference - she can smack him for that. Should probably have told him he had the wrong Charging Bear, though, since for all his supposed mercenary nature Cantrell seems to like the concept of legitimacy (understandable, since it takes a free man to be an independant tool of the law).

[thought] ...did we ever find Deputy Fuller?
The Stray
GM, 1296 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 03:33
  • msg #935

Re: Tall tales

quote:
That sounds far more romantic than being gutted and left to suffocate in a bank vault should warrant.


Which is why he isn't doing that...

quote:
To be fair, Cantrell can't run very fast at present, but since he was shooting people anyway she really wouldn't have made much of a difference - she can smack him for that. Should probably have told him he had the wrong Charging Bear, though, since for all his supposed mercenary nature Cantrell seems to like the concept of legitimacy (understandable, since it takes a free man to be an independant tool of the law).


Huh? Granted, he's preoccupied with setting up his Doom Room, but Cantrell can run just fine.

Also, he was told, but he doesn't consider what she has to be proof, and still wants to haul him before a judge (preferably a racist one that will hang CB out of hand). Remember that Cantrell has deep personal resentment for CB for getting him kicked out of his cushy Army position.

quote:
[thought] ...did we ever find Deputy Fuller?


The only character who has is Robert, who seems to have vanished into RL Busy. But Jericho is about to stumble on him...


Spoiler text: (Highlight or hover over the text to view)
Or what's left of him, I should say.

Adrian Vega
player, 105 posts
Harrowed Huckster
P4 T7 W0 F0 Cha 0 W2R3B1
Wed 9 Nov 2011
at 03:37
  • msg #936

Re: Tall tales

Sorry I haven't been very social on here folks. Work is kicking my ass! Right now, I'm just keeping up, but I'm still having a blast. :)
Wildcat Hawkins
player, 879 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Wed 9 Nov 2011
at 03:54
  • msg #937

Re: Tall tales

Eh, I figured it was just the ennui of combat.  Don't get me wrong we needed this fight with all these characters involved (I actually took advantage of it to throw in a little personal scene Wildcat needed that will make her life easier going forward), but it just takes a while to resolve it all.
Wildcat Hawkins
player, 880 posts
Texas Ranger
P5 T6 W0 F0 B0W2R1B Cha 2
Wed 9 Nov 2011
at 13:29
  • msg #938

Re: Tall tales

Hmmmm... a lot of bad options.

Query.

Is the Notice roll a one time event.  Or something you can make every round at your election?
The Stray
GM, 1297 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 17:45
  • msg #939

Re: Tall tales

In reply to Wildcat Hawkins (msg #938):

The later.
Alouette
player, 725 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Nov 2011
at 18:18
  • msg #940

Re: Tall tales

[offers the Stray a t] He wants to warrant the romance? Ah, I missed him getting told...it is a pretty convincing bit of paper, though.

Back, Wildcat, back! Do not become surrounded! Is it only me who pictures zapped!Alouette with swirly hypnosis eyes lenses?

[waves to Adrian]
The Stray
GM, 1299 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 18:19
  • msg #941

Re: Tall tales

No, it's not just you... @_@
Wildcat Hawkins
player, 882 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Wed 9 Nov 2011
at 18:37
  • msg #942

Re: Tall tales

Well I tried.  That was craptacular.  Dice roller just defies you some days.
The Stray
GM, 1301 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 20:14
  • msg #943

Re: Tall tales

Indeed. It looks mighty grim for our heroes...most have spent their chips in other conflicts. I have 1 red and 1 white in my pool, and both Danny and the Mayor have 2 white chips left. John and Adrian still have chips and Adventure Cards available. Jake can still spend an Adventure Card on his own behalf, as can Alouette, and I don't think Wildcat has spent any cards yet.

Here's what I'm going to do: I'm waiving any chip cost on Adventure Cards used in the mob fight. You still only get to use one card per character, but you don't have to worry about not having the chips to spend them. If you spend one that would give me a chip if you spent a RC on it, I still get the chip, but having cards for free should be helpful.
Alouette
player, 726 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Nov 2011
at 20:18
  • msg #944

Re: Tall tales

[beamage, holds up Frying Pan] ...anyone want to stop me?
The Stray
GM, 1302 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 20:21
  • msg #945

Re: Tall tales

In reply to Alouette (msg #944):

Uh-oh...i have a bad feeling about this...
Charging Bear
player, 587 posts
Native Warrior
P6T6 W:3 F:- FC:W0R1B0
Wed 9 Nov 2011
at 20:34
  • msg #946

Re: Tall tales

In reply to Alouette (msg #944):

Please no!
Alouette
player, 727 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Nov 2011
at 20:42
  • msg #947

Re: Tall tales

Aw, but fire is fun! One vote against noted...anyone else?
Jake Lawrence
player, 144 posts
Huckster
P4 T5 W0 F0 FC:W0R1B0
Wed 9 Nov 2011
at 20:44
  • msg #948

Re: Tall tales

I agree with CB

;)
The Stray
GM, 1303 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 20:46
  • msg #949

Re: Tall tales

Yeah, but it's one vote per player, not per character.

My vote is FOR.
Alouette
player, 728 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Nov 2011
at 21:01
  • msg #950

Re: Tall tales

He all knows...and you would - you'll be about to pick up the tasty flambéd PC pieces afterwards...Adrain? JohnJohn? Wildkitten?

I make my case:
quote:
- The card changes the current situation, in which the party is about to lose its readily expendable bellringer and possibly its leading force (Wildcat) and a potential bridge to the largely alienated townsfolk (Adrian). These characters may still be in danger, but it's less of a focused certainty.
- We know IC the Comanche are liable to appear at or around sunset - that is, about two hours - and OOC that they're currently busy, so they won't be the situation escaped into.
- The Mayor is annoyingly invisible, and outranks us, with powers to match. [wheedle] Don't y'all want to see the Mayor rendered temporarily ineffective by some hiderance - perhaps long enough to strike one good blow?
- Curiousity as to what could possibly be worse than the current situation (except being CB right now).

This message was last edited by the player at 21:58, Wed 09 Nov 2011.
Wildcat Hawkins
player, 883 posts
Texas Ranger
P5 T6 W0 F0 B0W0R0B Cha 2
Wed 9 Nov 2011
at 22:05
  • msg #951

Re: Tall tales

I have no idea, because all the card does is trade one bad thing for another.  Wildcat's main issue here is that these people who did nothing wrong are in danger.

Other comical news:  a comically oversized (relative to what I ordered) box was delivered to me today at work.  I carried the box up to shove it under my desk until I could take it home.  But upon realizing the box was huge and mostly empty, I removed the contents and sat the empty box on the desk to throw in the bin on my way out today.

Now what I ordered were in fact three knives.  Christmas presents you see.  I'm jealous of the recipient of the kitchen petty with its ivory micarta handle and convex grind profile, it's a lovely blade, a high end production model that's comparable to a custom piece, and I salivate thinking of what you could slice with it.  A professional chef may think it was bollocks but I digress.

Someone walked by, saw the huge box and inquired what's in there.  To which I responded.

"All the knives I ordered.  Here check it out, isn't this pretty?"  And showed them the lovely kitchen petty.

The look I got was just fantastic.  Apparently being in possession of mid to high range kitchen knives in such quantity (even when in reality you've but three) is considered to be odd.
This message was last edited by the player at 22:07, Wed 09 Nov 2011.
Alouette
player, 729 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Nov 2011
at 22:20
  • msg #952

Re: Tall tales

Eh, belike they'd still be in danger - but not from us. That's the psychological torment added to the direness that cripples most of the party's effectiveness. [wheedle wheedle]

Box! I thought you were going to say it was sitting-in big, those are the Best Boxes. Though I do not know what one would do with a sitting-in box full of knives. Except not sit in it.
The Stray
GM, 1304 posts
The Marshal
'round these parts
Wed 9 Nov 2011
at 22:55
  • msg #953

Re: Tall tales

Indeed. It's like the garbage chute thing. You're still in danger, but the situation changes to something hopefully not as damaging to the party's reputation as taking out mind-controlled townsfolk. Might even give Wildcat a chance to use that Folk Hero card she's been saving.

Also, knives! I sold knives door-to-door one summer. It was an interesting gig, but i don't think I ever got the "oh dear lord crazy person with knives!" look from anyone despite carrying a bag full of sharp implements.

In other news I'm being bugged by the prompter to note that this thread is nearing 1000 posts and should be closed soon.
Alouette
player, 730 posts
Automaton/Angel
P4 T8(2) W0 F0 B3 Cha -3
Wed 9 Nov 2011
at 23:04
  • msg #954

Re: Tall tales

No-one pays any attention when I carry a 30cm-odd blade about at work (it was lying about in the finds cabin and some larger samples require rubble sacks that're scary murder to try and get the tags off from with scissors or a wee blade), but then they're usually doing things like getting the spare blades out of their stanley on the kitchen table amongst the edibles or using dentist's tools to free cremated bone lodged in dried peat, so.


Anyway! Angels, crows and too high a fear level, anyone not seen this yet?

http://youtu.be/vVkDrIacHJM
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