Re: Chapter 11.4: A Bullet From Rum Tum Tugger
The Generous Salesman:
Wildcat goes barreling forward, right into the tall man on his knees. They go tumbling, but it's better than being caught in a nasty explosion.
{BOOM!}
The blast is loud in the confined space, but not nearly as rattling as the last one had been. Plaster cracks and the rug is scorched, but the walls seem to have absorbed the worst of it. It's a good thing this place was built like, well, a bank.
"Well, this is one way to meet customers." The tall man says dryly. "Still, we are in quite a bit of danger here. Miss Ranger, if you will allow me the small liberty of a touch on your shoulder, I may be able to impart a bit of protection for you in your coming conflict. Free of charge."
((OOC: The Salesman is On Hold until Wildcat can consider his offer.))
Jenny Anydots:
The wall is slicker than Charging Bear anticipated, and this trick is much, much harder than the Chinaman made it look. However, the native son makes it up to the window and into the room right in front of a very startled gril with mousey brown hair and a nasty silver Peacemaker.
His aim is true, and the girl squeaks as the tomahawk bites into her shoulder. She takes a small step backward and giggles.
"Ooo! Big strong redskin going to ravage poor little ol' me? From what I hear around town, you've had lots of experience with that!"
The floor below them shakes a bit as another explosion goes of, this time somewhere inside the building. Taking the brief distraction the moving floor afforded her, the girl flips another silver peacemaker into her other hand and fires a flurry of shots.
Unfortunately for the sniper girl, Charing Bear's warrior reflexes allow him to keep out of harm's way even at point-blank range, and the only damage he suffers is a hole in his nice new shirt.
((OOC: CB's attack leaves jenny with 2 wounds and a Shaken, so she's going to spend of her personal chips to try and soak.
18:11, Today: The Jellicle Gang rolled 4,2 using d6,d6, rerolling max with rolls of 4,2. Soak, Jenny. Ek. Only 1 wound soaked, and not enough guarantee on return if I spent her other red chip. She'll take the wound and remain shaken.
On her round, Jenny spends a GM white chip to remove the Shaken, and gets on with her actions. She has a dagger, but she's built as a two-gun pistoleer, so she's going with her first instinct of drawing her other gun and blasting away. She Quick Draws her second gun and Double Taps both, mostly to negate the wound penalty. She has a wound (-1) but is double-tapping (+1), so it's +0 with the first hand and -2 with the second. Since she's in melee with CB (a bad place to be for any NPC), she has to hit his Parry of 6. Best of luck, girl.
21:30, Today: The Jellicle Gang rolled 4,3 using d8,d6 with rolls of 4,3. Shooting, primary hand.
21:30, Today: The Jellicle Gang rolled 04 using d8-2,d6-2 with rolls of 2,6. Shooting, off hand. I'll blow Jenny's last Red on a boost to that second attack. 21:34, Today: The Jellicle Gang rolled 4 using 1d6 with rolls of 4. Red Chip. Total of 8
21:35, Today: The Jellicle Gang rolled 5 using 2d6+2 with rolls of 1,2. Damage. That's not even enough to shake CB. Four bullets at point blank range and all it does is muss up his clothes. Ain't random results grand?
Jenny pulls 5D for next round, though it's not likely she'll last that long against a raging CB.))
In Reply to Adrian Vega:
The ghostly bullet flies true. The figure in the window shrieks as the shot clips him around the waist and he goes down, disappearing from view entirely. He doesn't rise again...either he's dead, seriously wounded, or faking, and it's not immediately apparent which.
"Excellent shot!" Evans grins. The grin fades as another muffled {BOOM!} rattles the building. "No..."
((OOC: -_- this is what sloppy writing does. I had intended to imply McCavity had dropped Prone after getting hit, thus getting total cover. I really should have put that in the OOC bit, though, so the action stands. Ok! On with the carnage!
I'm not even going to bother attempting to soak the 4 wounds that accrues...I'll just save a chip for the Incapacitation roll, as all the Jellicles have the Hard To Kill edge.
18:16, Today: The Jellicle Gang rolled 4,3 using d6,d6, rerolling max with rolls of 4,3. Incapacitation, McCavity. Success. McCavity will survive, though he's unconscious for an hour and will have an injury until all his wounds are healed. Let's see what we get for an injury:
18:17, Today: The Jellicle Gang rolled 10 using 2d6 with rolls of 6,4. Injury, McCavity. That's the...leg? The flying fuck? How is a man who's leaning out a window, only the upper torso visible, the rest behind stone and masonry, going to get hit in the leg? no. Illogical. Mccavity is wounded in the hip, which is why he'll be Lame for a while.
McCavity is out of the fight. That was fast.))
Next up: Wildcat Hawkins, then NPCs, then Robert and Charging Bear
This message was last edited by the GM at 05:11, Sat 08 Oct 2011.