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09:24, 4th May 2024 (GMT+0)

Chapter 11.4: A Bullet From Rum Tum Tugger.

Posted by The StrayFor group 0
Wildcat Hawkins
player, 743 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 00:04
  • msg #38

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

OOC:  Playing that 3 of Hearts.  Oh yeah.  You know that one had to played ASAP.  Best.  Card.  Ever.

Wildcat took in a deep breath.  Her mind went to a different place.  Raising the peacemaker to the high ready position she closed her eyes for but a moment.

Little Katy Hawkins:
"I'm scared Mama."

"Don't be scared child.  Don't you remember the One hundred and twenty first Psalm?"


I will lift up mine eyes unto the hills, from whence cometh my help.
My help cometh from the LORD, which made heaven and earth.
He will not suffer thy foot to be moved: he that keepeth thee will not slumber.
Behold, he that keepeth Israel shall neither slumber nor sleep.
The LORD is thy keeper: the LORD is thy shade upon thy right hand.
The sun shall not smite thee by day, nor the moon by night.
The LORD shall preserve thee from all evil: he shall preserve thy soul.
The LORD shall preserve thy going out and thy coming in from this time forth, and even for evermore.


And the Ranger stepped into the depths of the hallway to meet evil head on.
Robert Micklethwait
player, 449 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 7 Oct 2011
at 00:59
  • msg #39

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

Robert whispers to Vincent.  "I don't see the man, but Evans called out to two of his men.  Could be the man we're looking for is already dead.  What me to go take a peek inside?"
Adrian Vega
player, 33 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 02:50
  • msg #40

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

Adrian sighed heavily. Ain't I been in enough fights for one day? He pushed the thought away as soon as it popped into his head. He couldn't just let this tinhorn get shot up cause he was tryin' to do the right thing. This what I came here for ain't it?

Lifting up his Peacemaker, he set his sights on the figure he caught sight of, but he didn't have his finger on the trigger. Real bullets hadn't served him that well today, but he'd serve the feller up one of Hoyle's bullets. Looking down into his empty right hand, five phantom cards quickly flitted in and out - but enough for him to smile as he felt something welling up within. Three Jacks. Two tens. Using his mind, he released that energy, channeling it through the barrel of his trusty sidearm and those ghostly white phantom bullets flew with the sound of gunfire, leaving trails of ghostly white light in their wake.




OOC:

Hand:         Full House
Spellcasting: 9,4,20
Damage:       8,6,14
[All penalties included]


- 21:09, Today: Adrian Vega drew the 10 cards: 4S, 5S, 3S, 2H, JS, 10S, JD, 10D, JH, 6S using the Deadlands system. Deal with the Devil: 4 Power.
- Per the House Rule, I should have only called three - I don't think I can use the fourth. I'll be trying for three bolts.
- Today: Adrian Vega rolled 2,9 using d8-1,d6-1, rerolling max with rolls of 3,(6+4)10. Spellcasting.
- Today: Adrian Vega rolled 0,4 using d8-1,d6-1, rerolling max with rolls of 1,5. Spellcasting.
- Today: Adrian Vega rolled 20,3 using d8-1,d6-1, rerolling max with rolls of (8+8+5)21,4.
- Today: Adrian Vega rolled 6,6,11 using 2d6,2d6,2d6, rerolling max with rolls of 2,4,3,3,4,(6+1)7.
- Today: Adrian Vega rolled 2,3 using 1d6,1d6, rerolling max with rolls of 2,3. First, Third Raise?

This message was last edited by the player at 03:29, Fri 07 Oct 2011.
The Generous Salesman
NPC, 1 post
He's a giving soul
P5 T5 W0 F0 Cha +4
Fri 7 Oct 2011
at 03:19
  • msg #41

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

In reply to Wildcat Hawkins (msg #38):

Wildcat glides down the corridor, aiming to gun a bastard down. She passes the corridor at the midpoint of the hall...and passes someone standing there, next to a door, apparently hanging a sign up on it.

There shouldn't be anyone here except deputies and assassins...so who is this tall, black-suited man calming putting a "Now Open" sign up on a storage room in the middle of a gunfight?
Wildcat Hawkins
player, 749 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 03:24
  • msg #42

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

To say Wildcat is surprised is an understatement.  But her training takes over and she sets the front sight bead level with her possible target.

"Freeze!  Texas Ranger!  Hands up whar I can see 'em!"
The Generous Salesman
NPC, 2 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Fri 7 Oct 2011
at 03:28
  • msg #43

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

The stranger turns languidly, holding his hands out. his hands are empty. The "Now Open" sign hangs on the door beside him. He gives Wildcat a wide, white smile.

"Ah! Greetings and salutations, madam. How can I help you today?"
Wildcat Hawkins
player, 751 posts
Texas Ranger
P5 T6 W0 F0 B2W0R2B Cha 2
Fri 7 Oct 2011
at 03:32
  • msg #44

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

To say Wildcat is confused is an understatement.  What kind of fiendish Jellicle trick was this?  She kept her gun leveled but her left hand went to her belt for her wrist irons.

"On yer knees feller, hands on yer head!  Ah guess there's four of ya'll... ya'll really think ah'm dumb enough to let that there sign lure me into yer trap?  That or yer the nuttiest feller ah ever did meet, we'll straighten it out later!"
The Generous Salesman
NPC, 3 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Fri 7 Oct 2011
at 03:58
  • msg #45

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

The stranger gives her a quizzical look, but he kneels. "I beg your pardon, madam? Have I done something illegal in setting up my wares in this location? I assure you, it is only me here. Me and my horse, of course." he blinks. "Though if you are having troubles with the Jellicle Gang, I can understand why you might be jumpy. I have something which may help with that."

"Of course, you may want to duck...it seems our conversation has attracted unwanted attention."

From around the corner, further down the hall, comes a flash of cloth. "Hey Ranger!" the figure shouts. "Catch!"

And a hissing, sparking tube is rolled her way...

((OOC: Rum Tum Tugger takes advantage of the noise and distraction to throw a stick of dynamite at Wildcat. However, he has no Throwing and is at Medium Range, so he's rolling default with an additional -2 penalty, for a total penalty on his roll of -4.

20:50, Today: Rum Tum Tugger rolled -2, 1 using d4-2,d6-2, rerolling max with rolls of 2,5. Throwing!

He's going to spend a GM Red Chip for a bonus. 20:51, Today: Rum Tum Tugger rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip.

That makes his total 6.

Wildcat, make a Notice Check. If you succeed, you saw the danger coming in enough time to get an Agility roll (at -2) to try and get out of the way before the bomb goes off.

Also, draw a card...we're in Combat Rounds now!))


The Generous Salesman: KC
Wildcat Hawkins: 9H
Rum Tum Tugger: 8H

This message was last edited by the player at 04:32, Fri 07 Oct 2011.
Wildcat Hawkins
player, 752 posts
Texas Ranger
P5 T6 W0 F0 B2W0R1B Cha 2
Fri 7 Oct 2011
at 04:06
  • msg #46

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

23:00, Today: Wildcat Hawkins rolled 7,5 using d4,d6, rerolling max with rolls of (4+3)7,5. Notice.

Whoever this apparently bat guano insane man was, he seemed helpful at least, his warning was enough to realize what was coming!

23:01, Today: Wildcat Hawkins rolled 3,3 using d6-2,d6-2, rerolling max with rolls of 5,5. Duck!  (Agility).
23:01, Today: Wildcat Hawkins rolled 5 using 1d6, rerolling max with rolls of 5. blue.


She barely had time to gather her wits about her.  The Jellicle had tried to fake her out with the motion of a false throw to disguise the projectile's true trajectory, but she was too wired to fall for it.

23:05, Today: Wildcat Hawkins drew the single card: 9H using the Deadlands system. Initiative.
The Amazing Evans
NPC, 182 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Fri 7 Oct 2011
at 04:34
  • msg #47

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

In reply to Adrian Vega (msg #40):

The ghostly bullets hit true, knocking the figure off his feet and eliciting a number of very colorful curses.

The dapper man glances over at Adrian, faintly shocked...but the shock passes.

"Well, sir, thank you for your...special brand of help." He taps the side of his nose. "Let's give these villains what-for, eh?"


((OOC: McCavity has a toughness of 5, so here is how the damage rolls shake down:

The first bullet will make McCavity Shaken. The second bullet would make McCavity Shaken as well...which means he will suffer 1 wound instead (unless he soaks). The third bullet...ouch. that's 2 wounds unless he soaks.

McCavity will blow some GM white chips to soak.

Attack #2 (1 wound): 21:14, Today: The Jellicle Gang rolled 3,5 using d6,d6, rerolling max with rolls of 3,5. Soak Roll. Success

Attack #3 (2 wounds: 21:14, Today: The Jellicle Gang rolled 2,7 using d6,d6, rerolling max with rolls of 2,(6+1)7. Soak Roll. Hmm...McCavity is going to spend his lone Red Chip, leaving him relying only on GM chips. 21:15, Today: The Jellicle Gang rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip. Total of 12, so success in soaking both and removing the Shaken condition.

That's going to rile him up...and make him be more cautious. Draw a Card for Initiative, please.

I assume you're using the side of the ruins as cover, yes?))



Adrian Vega: KC
The Jellicle Gang: 9H
The Amazing Evans: 7C

This message was last edited by the player at 15:04, Fri 07 Oct 2011.
Vincent Kaje
NPC, 28 posts
Protective Bodyguard
P6 T9 W0 F0 B2
Fri 7 Oct 2011
at 04:31
  • msg #48

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

Robert Micklethwait:
Robert whispers to Vincent.  "I don't see the man, but Evans called out to two of his men.  Could be the man we're looking for is already dead.  What me to go take a peek inside?"


Vincent nods. "That sounds..."

Just then all hell breaks loose.

The shouting match between Evans and the figure in the tower turns into gunplay. At first, it's just a few mocking shots to send Evans dancing, but then a stranger gets involved, joining up with Evans and returning fire into the window. Apparently the stranger hit something, as there's curses and shouting from within.

((OOC: Please draw an initiative card to join the current round.))
Adrian Vega
player, 38 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R0B0
Fri 7 Oct 2011
at 04:56
  • msg #49

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

He tried to hide partially behind the ruins of what he realized must have been the jailhouse, save for what he needed to see and shoot. Adrian nodded to the man in the hat. "No problem, boss," he said. "We'll teach him better'n to be throwin' lead 'round Blackthorn."



OOC:
- I drew the King of Clubs
- Yes, he's gonna try and use the ruins as cover

23:48, Today: Adrian Vega drew the single card: KC using the Deadlands system.

Charging Bear
player, 510 posts
Native Warrior
P6T6 W:- F:- FC:Wx3
Fri 7 Oct 2011
at 12:58
  • msg #50

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

In reply to The Jellicle Gang (msg #35):

OOC: oh lets do this!
Burn a blue chip for my adventure card JS - Epiphany to get a d6 Climbing
Charging Bear once saw a China Man scale a wall like he was flying and in this adrenaline fueled instant it just clicks. The native son starts to race towards the building,  picking up speed as he closes the distance. A few feet from the building he leaps, one foot hits the sill of the  lower window, a strong push sends him higher and two quick bits of foot work get him into the upper  window.

It doesn't take Charging Bear but an instant to draw his tomahawk and strike the sniper.

OOC: Agility
08:47, Today: Charging Bear rolled 6,5 using 1d8,1d6, rerolling max with rolls of 6,5. Agility WC.
08:46, Today: Charging Bear rolled 6,4 using 1d8,1d6, rerolling max with rolls of 6,4. Agility.
Looks like a 6, hope it is enough

now that climbing
08:41, Today: Charging Bear rolled 2,9 using 1d6-2,1d6-2, rerolling max with rolls of 4,(6+5)11. Climbing (-2 MAP) WCx2. 08:40, Today: Charging Bear rolled -1,0 using 1d6-2,1d6-2, rerolling max with rolls of 1,2. Climbing (-2 MAP) WCx1. 08:39, Today: Charging Bear rolled 2,0 using 1d6-2,1d6-2, rerolling max with rolls of 4,2. Climbing (-2 MAP).
That be a 9 Climbing with 3 white chips and 1 blue chip burned

Fighting
08:54, Today: Charging Bear rolled 5,1 using 1d8-2,1d6-2, rerolling max with rolls of 7,3. Fighting (-2 MAP)

Damage
08:56, Today: Charging Bear rolled 12,2 using 1d8,1d6, rerolling max with rolls of (8+4)12,2. Damage (str, tomahawk).
14!
This message was last edited by the player at 13:02, Fri 07 Oct 2011.
The Jellicle Gang
NPC, 24 posts
Quirky Miniboss Squad
P# T# B2 W0 F0
Fri 7 Oct 2011
at 15:26
  • msg #51

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

In reply to Charging Bear (msg #50):

Some mood music

As CB bursts from the corner, the sniper giggles. "There you are!"

Just as quickly, two shots graze the native son, flaring pain across his sides...pain that might just be enough to distract him from his intended actions...



OOC: You do realize that most of the round might be negated if you dodn't beat her, right? Still, let's see how it shakes out.

08:09, Today: The Jellicle Gang rolled 2,7 using d8,d6, rerolling max with rolls of 2,(6+1)7. React to CB! That beats CB's agility roll, so Jenny uses her Held Action to shoot at CB as he emerges from hiding. She shoots him, using a Double Tap.

08:11, Today: The Jellicle Gang rolled 3,5 using d8+1,d6+1, rerolling max with rolls of 2,4. Sniping w/Double Tap!
08:11, Today: The Jellicle Gang rolled 9 using 2d6+2, rerolling max with rolls of 4,3. Damage. (forgot the extra +1 damage from the DT in my roll, but it doesn't actually change anything)

That means CB is Shaken unless he spends a chip. If he spends that chip, the rest of the round proceeds as you rolled (and I'll write up a descriptive post about Jenny's reaction and any soak rolls she might make)

Also, draw a card for the next round. I'm combining all these fights into one big melee to make things sane for me.


Round Order:
The Generous Salesman: KC
Adrian Vega: KC
Jenny Anydots: 9S
Wildcat Hawkins: 9H
McCavity: 9H
Rum Tum Tugger: 8H
The Amazing Evans: 7C
Charging Bear: 2S
Robert Micklethwait: Not drawn yet


Up Next: Waiting for Draws!
This message was last edited by the player at 16:46, Fri 07 Oct 2011.
Charging Bear
player, 512 posts
Native Warrior
P6T6 W:- F:- FC:Wx2
Fri 7 Oct 2011
at 16:43
  • msg #52

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

OOC:
Definitely burning a white chip to remove that shaken.

12:42, Today: Charging Bear drew the single card: 2S using a deck of 54 cards. initiative .
The Stray
GM, 1110 posts
The Marshal
'round these parts
Fri 7 Oct 2011
at 16:48
  • msg #53

Round Order!

Round Order:
Adrian Vega: KC
The Generous Salesman: KC
Jenny Anydots: 9S
Wildcat Hawkins: 9H
McCavity: 9H
Rum Tum Tugger: 8H
The Amazing Evans: 7C
Robert Micklethwait: 5D
Charging Bear: 2S


Up next, Adrian Vega!
This message was last edited by the GM at 01:28, Sat 08 Oct 2011.
Robert Micklethwait
player, 450 posts
Lawyer - WWRRRBB
P6 T4 W0 F0 B3 Cha+2
Fri 7 Oct 2011
at 18:21
  • msg #54

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

In reply to Vincent Kaje (msg #48):

11:20, Today: Robert Micklethwait drew the single card: 5D using a deck of 54 cards. init.
Adrian Vega
player, 39 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R1B2
Fri 7 Oct 2011
at 18:39
  • msg #55

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

Still holding his Peacemaker, Adrian still had it trained on the figure and thought he had a pretty good sight on him, but his old foe doubt crept back up into his mind. He was surprised that after all that whiskey he didn't even feel a slight buzz. Fool, keep your mind on the situation. You stuck your head in a beehive, you better think straight.

"Jacks," he said quietly to himself as he released that pent up energy he had saved up, sending a soul blast right out of the gun's barrel.



OOC:
[All penalties included]


Hand:         Jacks
Spellcasting: 3, 3, 9
Damage:       23


- Looks like I missed twice, and hit with a raise on the third one. I only rolled damage once for that last shot:

13:24, Today: Adrian Vega rolled 23 using 3d6, rerolling max with rolls of (6+4)10,(6+2)8,5. Damage (including raise)


Next Card: 2D
13:43, Today: Adrian Vega drew the single card: 2D using the Deadlands system

This message was last edited by the player at 18:46, Sun 09 Oct 2011.
The Stray
GM, 1114 posts
The Marshal
'round these parts
Sat 8 Oct 2011
at 05:08
  • msg #56

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

The Generous Salesman:

Wildcat goes barreling forward, right into the tall man on his knees. They go tumbling, but it's better than being caught in a nasty explosion.

{BOOM!}

The blast is loud in the confined space, but not nearly as rattling as the last one had been. Plaster cracks and the rug is scorched, but the walls seem to have absorbed the worst of it. It's a good thing this place was built like, well, a bank.

"Well, this is one way to meet customers." The tall man says dryly. "Still, we are in quite a bit of danger here. Miss Ranger, if you will allow me the small liberty of a touch on your shoulder, I may be able to impart a bit of protection for you in your coming conflict. Free of charge."

((OOC: The Salesman is On Hold until Wildcat can consider his offer.))


Jenny Anydots:

The wall is slicker than Charging Bear anticipated, and this trick is much, much harder than the Chinaman made it look. However, the native son makes it up to the window and into the room right in front of a very startled gril with mousey brown hair and a nasty silver Peacemaker.

His aim is true, and the girl squeaks as the tomahawk bites into her shoulder. She takes a small step backward and giggles.

"Ooo! Big strong redskin going to ravage poor little ol' me? From what I hear around town, you've had lots of experience with that!"

The floor below them shakes a bit as another explosion goes of, this time somewhere inside the building. Taking the brief distraction the moving floor afforded her, the girl flips another silver peacemaker into her other hand and fires a flurry of shots.

Unfortunately for the sniper girl, Charing Bear's warrior reflexes allow him to keep out of harm's way even at point-blank range, and the only damage he suffers is a hole in his nice new shirt.

((OOC: CB's attack leaves jenny with 2 wounds and a Shaken, so she's going to spend of her personal chips to try and soak.

18:11, Today: The Jellicle Gang rolled 4,2 using d6,d6, rerolling max with rolls of 4,2. Soak, Jenny. Ek. Only 1 wound soaked, and not enough guarantee on return if I spent her other red chip. She'll take the wound and remain shaken.

On her round, Jenny spends a GM white chip to remove the Shaken, and gets on with her actions. She has a dagger, but she's built as a two-gun pistoleer, so she's going with her first instinct of drawing her other gun and blasting away. She Quick Draws her second gun and Double Taps both, mostly to negate the wound penalty. She has a wound (-1) but is double-tapping (+1), so it's +0 with the first hand and -2 with the second. Since she's in melee with CB (a bad place to be for any NPC), she has to hit his Parry of 6. Best of luck, girl.

21:30, Today: The Jellicle Gang rolled 4,3 using d8,d6 with rolls of 4,3. Shooting, primary hand.

21:30, Today: The Jellicle Gang rolled 04 using d8-2,d6-2 with rolls of 2,6. Shooting, off hand. I'll blow Jenny's last Red on a boost to that second attack. 21:34, Today: The Jellicle Gang rolled 4 using 1d6 with rolls of 4. Red Chip. Total of 8

21:35, Today: The Jellicle Gang rolled 5 using 2d6+2 with rolls of 1,2. Damage. That's not even enough to shake CB. Four bullets at point blank range and all it does is muss up his clothes. Ain't random results grand?

Jenny pulls 5D for next round, though it's not likely she'll last that long against a raging CB.))



In Reply to Adrian Vega:

The ghostly bullet flies true. The figure in the window shrieks as the shot clips him around the waist and he goes down, disappearing from view entirely. He doesn't rise again...either he's dead, seriously wounded, or faking, and it's not immediately apparent which.

"Excellent shot!" Evans grins. The grin fades as another muffled {BOOM!} rattles the building. "No..."

((OOC: -_- this is what sloppy writing does. I had intended to imply McCavity had dropped Prone after getting hit, thus getting total cover. I really should have put that in the OOC bit, though, so the action stands. Ok! On with the carnage!

I'm not even going to bother attempting to soak the 4 wounds that accrues...I'll just save a chip for the Incapacitation roll, as all the Jellicles have the Hard To Kill edge.

18:16, Today: The Jellicle Gang rolled 4,3 using d6,d6, rerolling max with rolls of 4,3. Incapacitation, McCavity. Success. McCavity will survive, though he's unconscious for an hour and will have an injury until all his wounds are healed. Let's see what we get for an injury:

18:17, Today: The Jellicle Gang rolled 10 using 2d6 with rolls of 6,4. Injury, McCavity. That's the...leg? The flying fuck? How is a man who's leaning out a window, only the upper torso visible, the rest behind stone and masonry, going to get hit in the leg? no. Illogical. Mccavity is wounded in the hip, which is why he'll be Lame for a while.

McCavity is out of the fight. That was fast.))


Next up: Wildcat Hawkins, then NPCs, then Robert and Charging Bear
This message was last edited by the GM at 05:11, Sat 08 Oct 2011.
Wildcat Hawkins
player, 760 posts
Texas Ranger
P5 T6 W0 F0 B2W3R1B Cha 2
Sat 8 Oct 2011
at 14:55
  • msg #57

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

"Mister if you can do something useful, do it now! Otherwise get the hell out of here!"

Wildcat is just relieved she's not a pile of Ranger goo yet.

OOC:  Wildcat thinks this man is an insane man and happened to wander into the worst place imaginable for the same reason.  At least she's convinced he's not with the Jellicles.  But she is not expecting him to actually do something useful.

I'm surmising whatever he does is His Action and not Her Action.

I think I really need an updated map, because I'm debating whether Wildcat would crawl 2" to the corner and then fire at him from there, or get up from her tumble (counts as 2" of movement I think) and advance on him 4", she's going to do whatever it takes to fire at him, RTT cannot be handled with kid gloves especially when he's got a stack of dynamite!

Come on dice roller, Momma needs a new pair of boots.

09:43, Today: Wildcat Hawkins rolled 8,3 using d6-1,d6-1, rerolling max with rolls of (6+3)9,4. Shooting Roll!.

I have no idea if he's behind a corner or something that might give her another penalty to hit.  IF he is, WC would probably red chip, or perhaps multiple chips, it to see if she could still hit with a raise.  If he spends a chip to cancel it, it cannot be helped.  To be honest that was my plan, to try to hit with a raise right off the bat and pray the damage rolls didn't stink.

So what I'm going to do is roll the base damage of the Peacemaker, and then I'll roll the extra damage die seperately.

Base damage:

09:46, Today: Wildcat Hawkins rolled 13 using 2d6+1, rerolling max with rolls of 2,(6+4)10. base damage (Peacemaker).

If I should get the raise:

09:47, Today: Wildcat Hawkins rolled 9 using 1d6, rerolling max with rolls of (6+3)9. damage for raise.

HOOYEAH!  So 22 total then in the best case scenario.  Sweet!


Wildcat snapped.  She was tired of this sneaking around, of all this cowering, hiding, and being afraid.  Rum Tum Tugger was a horrible killer, how many of her brothers and sisters had he killed?

He might very well be carving another notch into his grips today, but she would be damned if it was going to come easy.

Scrambling to her feet, the Ranger advanced boldly without much regard for safety.

Mr. Armstrong why don't you let me get one of them double action jobs?  You can shoot twice as fast!

You've got to learn to be slow in a hurry girl.  A shot that hits is worth a hundred that don't.


She took up the well rehearsed two handed shooting position, placed the front sight blade in the dead center of the target, and the crisp Colt trigger broke like a glass rod.

09:54, Today: Wildcat Hawkins drew the single card: 3D using the Deadlands system. Initiative Card.
The Generous Salesman
NPC, 4 posts
He's a giving soul
P5 T5 W0 F0 Cha +4
Sat 8 Oct 2011
at 16:37
  • msg #58

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

In reply to Wildcat Hawkins (msg #57):

"Thank you." The man says, laying a hand on her shoulder...and something flows from him to her. A dark, clammy mist wraps itself around her, coiling and creeping like some kind o' horrible sea creature. Wildcat can see though herself wherever the darkness slithers, right through to the floor, as if she was fading from reality...

"That should give you a bit of breathing room." The salesman says. "Only, don't take too long. It won't last."

((OOC: The Salesman spends a couple power points and casts Deflection on Wildcat.

09:17, Today: The Generous Salesman rolled 2,9 using d10,d6, rerolling max with rolls of 2,(6+3)9. Spellcasting. That's a success and raise.

Until the spell ends, shots against Wildcat suffer a -4 penalty, and she has +4 armor against Area attacks.

Oh, and make a Guts (spirit) roll, -3 for the local Fear level, + your grit. }:D

And the new map is up. Rum Tum Tugger is, in fact, behind Light Cover. -1 to hit. However, your action might be modified by the Fear roll, as the Salesman used your permission to enchant you just before you took your turn. Tell me what you got on the Fear roll, and we'll proceed from there.))

Wildcat Hawkins
player, 761 posts
Texas Ranger
P5 T6 W0 F0 B2W3R1B Cha 2
Sat 8 Oct 2011
at 16:54
  • msg #59

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

11:50, Today: Wildcat Hawkins rolled 9,0 using 1d8-1,1d6-1, rerolling max with rolls of (8+2)10,1. Fear Check.

Wildcat shakes it off like a champ, but now she realizes there's something wrong with that salesman!

For the natural roll being that good, I was willing to use the sole blue chip I have left, figuring he's less likely to have one to cancel it with.  If it had been a more suspect roll I'd have used a lesser chip but I got lucky.

It would be a 1 at a minimum so it'd offset the Light Cover.  Getting another raise doesn't matter since I didn't make a Called Shot or anything.

Oh, and WC would have had to get up (2 squares of movement) and move 4 squares closer to him.

RTT is dangerous, he has to go down fast or I will.

This message was last edited by the player at 16:56, Sat 08 Oct 2011.
Rum Tum Tugger
NPC, 1 post
Contrary Beast
P5 T5 B2 W0 F0 Cha +2
Sun 9 Oct 2011
at 19:04
  • msg #60

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

The shot strikes true, catching the villain in the outlandish outfit and sending him to the ground with a cry of pain.

But the shot doesn't end him.

"Ow." He grunts as he crawls further down the corridor, out of sight. "That...really hurt. But...it'll take more than that...Ranger Hawkins! Come and get me...if you dare!"



OOC: Well, Wildcat knew there was something wrong with the salesman before...she was just mistaken about the cause of the wrongness. ;)

So one blue chip to add a point to her roll. That works. That's 22 damage, then, which will make Rum Incapacitated. I as a GM convert all my Blue Chips to Red Chips (since the color doesn't normally matter for NPCs anyhow unless they have a Knack like RTT and I like saving blue chips as solely player rewards), so the blue chip goes off without a hitch.

I'm not going to try and soak the wounds, not with only 1 red chip left. Instead, I'm going to try for a Raise on the Incapacitation roll to keep Rum in this thing. Since he has Hard To Kill, he gets to ignore his wound penalties on this roll.

11:46, Today: Rum Tum Tugger rolled 2,3 using d6,d6, rerolling max with rolls of 2,3. Incapacitation. not good enough. Spending a white chip from my stash.

11:46, Today: Rum Tum Tugger rolled 3,2 using d6,d6, rerolling max with rolls of 3,2. White Chip. Still not good enough. Once more with feeling.

11:46, Today: Rum Tum Tugger rolled 5,5 using d6,d6, rerolling max with rolls of 5,5. White Chip. Better, but still not good enough to let Rum get an action, so I will spend the final Red Chip in my arsenal.

11:47, Today: Rum Tum Tugger rolled 5 using 1d6, rerolling max with rolls of 5. Red Chip. That makes it a total of 10. Rum gets a Raise, meaning he's at 3 wounds and is Shaken, with a temporary injury. he takes one to the Guts that leaves him Battered (d4 Vigor) until combat ends.

Rum gets his action now, since McCavity is out of the fight. he attempts to Unshake. Rum Tum Tugger rolled 4,11 using d8,d6, rerolling max with rolls of 4,(6+5)11. Roll to unshake. hah! Raise! he gets to unshake and still gets his action.

Rum will crawl further down the corridor and perform an action that Wildcat can't see.


11:58, Today: Rum Tum Tugger drew the single card: KH using the Deadlands system. Initiative. Fun!

Have fun coming up on him...}:D

The Amazing Evans
NPC, 183 posts
Dodgy Marshal
P2 T5 W0 F0 B2
Sun 9 Oct 2011
at 19:27
  • msg #61

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

Evans stares at the building, then turns to Adrian Vega.

"Thank you very much for your help, sir." The dapper man says. "But now I need to go in there alone. The villain is wrong...I'm not interested in losing more men today, especially those who did nothing wrong but assist their fellow man."

"I would appreciate, however, if you kept your gun handy and watched my back while I approach the entrance. If the other explosion is any indication, the assassins have rigged up several nasty surprises, and I don't wish to run afoul of them."

He turns and walks toward the door, cautiously.

And a funny little urge creeps into Adrian's mind, watching that trusting soul turn away...

((OOC: Evans turns and moves his Pace toward the door, using his action to try and Notice any traps.

12:20, Today: The Amazing Evans rolled 0, 3 using d4-2,d6-2, rerolling max with rolls of 2,5. Notice. So much for that.

Meanwhile, some funny thoughts enter Adrian's head...


12:24, Today: The Amazing Evans drew the single card: 6C using the Deadlands system.))


Up next: Robert Micklethwait and Charging Bear (though I'd also like a reaction post from Adrian Vega to clear up a thing or two...). It doesn't matter the order, since they're in two separate parts of the area.
Adrian Vega
player, 40 posts
Pick a card, any card..
P4 T5 W0 F0 Cha 0 W1R1B2
Sun 9 Oct 2011
at 19:51
  • msg #62

Re: Chapter 11.4: A Bullet From Rum Tum Tugger

He nodded and said, "I've got ya covered."

A sudden, inexplicable urge to do exactly the opposite crossed his mind, and he was shocked and horrified that such a thought might have occurred to him. And yet, he found himself hard pressed to suppress it.
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